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-rw-r--r--src/core/main.cpp15
1 files changed, 9 insertions, 6 deletions
diff --git a/src/core/main.cpp b/src/core/main.cpp
index 02f7d523..b028b5fb 100644
--- a/src/core/main.cpp
+++ b/src/core/main.cpp
@@ -1,8 +1,7 @@
#include "common.h"
#include "rpmatfx.h"
-#include "rpskin.h"
#include "rphanim.h"
-#include "rtbmp.h"
+#include "rpskin.h"
#include "patcher.h"
#include "main.h"
#include "CdStream.h"
@@ -54,10 +53,12 @@
#include "Frontend.h"
#include "AnimViewer.h"
#include "Script.h"
+#include "PathFind.h"
#include "Debug.h"
#include "Console.h"
#include "timebars.h"
#include "GenericGameStorage.h"
+#include "SceneEdit.h"
GlobalScene &Scene = *(GlobalScene*)0x726768;
@@ -690,14 +691,14 @@ DisplayGameDebugText()
CFont::SetPropOn();
CFont::SetBackgroundOff();
CFont::SetFontStyle(FONT_BANK);
- CFont::SetScale(SCREEN_STRETCH_X(0.5f), SCREEN_STRETCH_Y(0.5f));
+ CFont::SetScale(SCREEN_SCALE_X(0.5f), SCREEN_SCALE_Y(0.5f));
CFont::SetCentreOff();
CFont::SetRightJustifyOff();
CFont::SetWrapx(SCREEN_WIDTH);
CFont::SetJustifyOff();
CFont::SetBackGroundOnlyTextOff();
CFont::SetColor(CRGBA(255, 108, 0, 255));
- CFont::PrintString(10.0f, 10.0f, ver);
+ CFont::PrintString(SCREEN_SCALE_X(10.0f), SCREEN_SCALE_Y(10.0f), ver);
FrameSamples++;
FramesPerSecondCounter += 1000.0f / (CTimer::GetTimeStepNonClippedInSeconds() * 1000.0f);
@@ -748,6 +749,7 @@ DisplayGameDebugText()
AsciiToUnicode(str, ustr);
+ // Let's not scale those numbers, they look better that way :eyes:
CFont::SetPropOff();
CFont::SetBackgroundOff();
CFont::SetScale(0.7f, 1.5f);
@@ -788,8 +790,11 @@ void
RenderDebugShit(void)
{
CTheScripts::RenderTheScriptDebugLines();
+#ifndef FINAL
if(gbShowCollisionLines)
CRenderer::RenderCollisionLines();
+ ThePaths.DisplayPathData();
+#endif
}
void
@@ -860,11 +865,9 @@ Render2dStuff(void)
MusicManager.DisplayRadioStationName();
TheConsole.Display();
-/*
if(CSceneEdit::m_bEditOn)
CSceneEdit::Draw();
else
-*/
CHud::Draw();
CUserDisplay::OnscnTimer.ProcessForDisplay();
CMessages::Display();