diff options
Diffstat (limited to '')
-rw-r--r-- | src/core/Camera.cpp | 14 | ||||
-rw-r--r-- | src/core/Camera.h | 6 | ||||
-rw-r--r-- | src/core/References.cpp | 2 | ||||
-rw-r--r-- | src/core/common.h | 6 |
4 files changed, 15 insertions, 13 deletions
diff --git a/src/core/Camera.cpp b/src/core/Camera.cpp index fd2d5eed..5c86ca99 100644 --- a/src/core/Camera.cpp +++ b/src/core/Camera.cpp @@ -3675,16 +3675,18 @@ CCamera::IsSphereVisible(const CVector ¢er, float radius, const CMatrix *mat bool CCamera::IsSphereVisible(const CVector ¢er, float radius) { - CMatrix mat = m_cameraMatrix; +#if GTA_VERSION < GTA3_PC_10 // not sure this condition is the right one + // Maybe this was a copy of the other function with m_cameraMatrix + return IsSphereVisible(center, radius, &m_cameraMatrix); +#else + // ...and on PC they decided to call the other one with a default matrix. + CMatrix mat(m_cameraMatrix); // this matrix construction is stupid and gone in VC return IsSphereVisible(center, radius, &mat); +#endif } bool -#ifdef GTA_PS2 -CCamera::IsBoxVisible(CVuVector *box, const CMatrix *mat) -#else -CCamera::IsBoxVisible(CVector *box, const CMatrix *mat) -#endif +CCamera::IsBoxVisible(CVUVECTOR *box, const CMatrix *mat) { int i; int frustumTests[6] = { 0 }; diff --git a/src/core/Camera.h b/src/core/Camera.h index d7293e20..5e9d33b3 100644 --- a/src/core/Camera.h +++ b/src/core/Camera.h @@ -641,11 +641,7 @@ public: bool IsPointVisible(const CVector ¢er, const CMatrix *mat); bool IsSphereVisible(const CVector ¢er, float radius, const CMatrix *mat); bool IsSphereVisible(const CVector ¢er, float radius); -#ifdef GTA_PS2 - bool IsBoxVisible(CVuVector *box, const CMatrix *mat); -#else - bool IsBoxVisible(CVector *box, const CMatrix *mat); -#endif + bool IsBoxVisible(CVUVECTOR *box, const CMatrix *mat); }; VALIDATE_SIZE(CCamera, 0xE9D8); diff --git a/src/core/References.cpp b/src/core/References.cpp index 6b0c868c..b7782099 100644 --- a/src/core/References.cpp +++ b/src/core/References.cpp @@ -39,9 +39,7 @@ CEntity::RegisterReference(CEntity **pent) ref->pentity = pent; ref->next = m_pFirstReference; m_pFirstReference = ref; - return; } - return; } // Clear all references to this entity diff --git a/src/core/common.h b/src/core/common.h index a8f19158..e5077611 100644 --- a/src/core/common.h +++ b/src/core/common.h @@ -216,6 +216,12 @@ inline uint32 ldb(uint32 p, uint32 s, uint32 w) #include "maths.h" #include "Vector.h" +#ifdef GTA_PS2 +#include "VuVector.h" +#define CVUVECTOR CVuVector +#else +#define CVUVECTOR CVector +#endif #include "Vector2D.h" #include "Matrix.h" #include "Rect.h" |