diff options
Diffstat (limited to '')
-rw-r--r-- | src/core/Game.cpp | 2 | ||||
-rw-r--r-- | src/core/main.cpp | 20 |
2 files changed, 12 insertions, 10 deletions
diff --git a/src/core/Game.cpp b/src/core/Game.cpp index f31ffa27..9fbd94f6 100644 --- a/src/core/Game.cpp +++ b/src/core/Game.cpp @@ -191,7 +191,7 @@ CGame::InitialiseRenderWare(void) CVisibilityPlugins::Initialise(); /* Create camera */ - Scene.camera = CameraCreate(RsGlobal.width, RsGlobal.height, TRUE); + Scene.camera = CameraCreate(SCREEN_WIDTH, SCREEN_HEIGHT, TRUE); ASSERT(Scene.camera != nil); if (!Scene.camera) { diff --git a/src/core/main.cpp b/src/core/main.cpp index 74172bf3..0b1dc6a1 100644 --- a/src/core/main.cpp +++ b/src/core/main.cpp @@ -890,18 +890,18 @@ void MattRenderScene(void) { // this calls CMattRenderer::Render - CWorld::AdvanceCurrentScanCode(); + /// CWorld::AdvanceCurrentScanCode(); // CMattRenderer::ResetRenderStates - CRenderer::ClearForFrame(); + /// CRenderer::ClearForFrame(); // before ConstructRenderList // CClock::CalcEnvMapTimeMultiplicator CWaterLevel::RenderWater(); // actually CMattRenderer::RenderWater // CClock::ms_EnvMapTimeMultiplicator = 1.0f; // cWorldStream::ClearDynamics - CRenderer::ConstructRenderList(); + /// CRenderer::ConstructRenderList(); // before PreRender if(gbRenderWorld0) CRenderer::RenderWorld(0); // roads // CMattRenderer::ResetRenderStates - CRenderer::PreRender(); + /// CRenderer::PreRender(); // has to be called before BeginUpdate because of cutscene shadows CCoronas::RenderReflections(); if(gbRenderWorld1) CRenderer::RenderWorld(1); // opaque @@ -1213,21 +1213,23 @@ Idle(void *arg) pos.y = SCREEN_HEIGHT / 2.0f; RsMouseSetPos(&pos); #endif -#ifdef NEW_RENDERER - if(!gbNewRenderer) -#endif -{ + tbStartTimer(0, "CnstrRenderList"); #ifdef PC_WATER CWaterLevel::PreCalcWaterGeometry(); #endif +#ifdef NEW_RENDERER + if(gbNewRenderer){ + CWorld::AdvanceCurrentScanCode(); // don't think this is even necessary + CRenderer::ClearForFrame(); + } +#endif CRenderer::ConstructRenderList(); tbEndTimer("CnstrRenderList"); tbStartTimer(0, "PreRender"); CRenderer::PreRender(); tbEndTimer("PreRender"); -} #ifdef FIX_BUGS RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void *)FALSE); // TODO: temp? this fixes OpenGL render but there should be a better place for this |