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-rw-r--r--src/core/Game.cpp8
-rw-r--r--src/core/config.h2
2 files changed, 5 insertions, 5 deletions
diff --git a/src/core/Game.cpp b/src/core/Game.cpp
index 75c3773c..7700d321 100644
--- a/src/core/Game.cpp
+++ b/src/core/Game.cpp
@@ -156,9 +156,9 @@ CGame::InitialiseOnceBeforeRW(void)
#ifdef PS2_MATFX
void ReplaceMatFxCallback();
#endif // PS2_MATFX
-#ifdef DUAL_PASS_RENDERING
+#ifdef PS2_ALPHA_TEST
void ReplaceAtomicPipeCallback();
-#endif // DUAL_PASS_RENDERING
+#endif // PS2_ALPHA_TEST
#endif // !LIBRW
bool
@@ -215,9 +215,9 @@ CGame::InitialiseRenderWare(void)
#ifdef PS2_MATFX
ReplaceMatFxCallback();
#endif // PS2_MATFX
-#ifdef DUAL_PASS_RENDERING
+#ifdef PS2_ALPHA_TEST
ReplaceAtomicPipeCallback();
-#endif // DUAL_PASS_RENDERING
+#endif // PS2_ALPHA_TEST
#endif // LIBRW
CFont::Initialise();
diff --git a/src/core/config.h b/src/core/config.h
index 8d85b3a2..28dbe65d 100644
--- a/src/core/config.h
+++ b/src/core/config.h
@@ -214,7 +214,7 @@ enum Config {
#define ASPECT_RATIO_SCALE // Not just makes everything scale with aspect ratio, also adds support for all aspect ratios
#define DEFAULT_NATIVE_RESOLUTION // Set default video mode to your native resolution (fixes Windows 10 launch)
#define USE_TXD_CDIMAGE // generate and load textures from txd.img
-#define DUAL_PASS_RENDERING // dual pass rendering from SkyGfx
+#define PS2_ALPHA_TEST // emulate ps2 alpha test
#define IMPROVED_VIDEOMODE // save and load videomode parameters instead of a magic number
//#define DISABLE_LOADING_SCREEN // disable the loading screen which vastly improves the loading time
//#define NO_ISLAND_LOADING // disable loadscreen between islands via loading all island data at once, consumes more memory and CPU