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-rw-r--r--src/core/Streaming.cpp8
-rw-r--r--src/core/config.h5
-rw-r--r--src/core/re3.cpp4
3 files changed, 9 insertions, 8 deletions
diff --git a/src/core/Streaming.cpp b/src/core/Streaming.cpp
index 227a4a9f..e59b2b39 100644
--- a/src/core/Streaming.cpp
+++ b/src/core/Streaming.cpp
@@ -1021,7 +1021,7 @@ CStreaming::RemoveAllUnusedModels(void)
for(i = 0; i < MAXVEHICLESLOADED; i++)
RemoveLoadedVehicle();
- for(i = NUMDEFAULTMODELS; i < MODELINFOSIZE; i++){
+ for(i = NUM_DEFAULT_MODELS; i < MODELINFOSIZE; i++){
if(ms_aInfoForModel[i].m_loadState == STREAMSTATE_LOADED &&
ms_aInfoForModel[i].m_flags & STREAMFLAGS_DONT_REMOVE &&
CModelInfo::GetModelInfo(i)->m_refCount == 0){
@@ -2405,8 +2405,8 @@ CStreaming::MemoryCardSave(uint8 *buffer, uint32 *length)
{
int i;
- *length = NUMDEFAULTMODELS;
- for(i = 0; i < NUMDEFAULTMODELS; i++)
+ *length = NUM_DEFAULT_MODELS;
+ for(i = 0; i < NUM_DEFAULT_MODELS; i++)
if(ms_aInfoForModel[i].m_loadState == STREAMSTATE_LOADED)
buffer[i] = ms_aInfoForModel[i].m_flags;
else
@@ -2418,7 +2418,7 @@ CStreaming::MemoryCardLoad(uint8 *buffer, uint32 length)
{
uint32 i;
- assert(length == NUMDEFAULTMODELS);
+ assert(length == NUM_DEFAULT_MODELS);
for(i = 0; i < length; i++)
if(ms_aInfoForModel[i].m_loadState == STREAMSTATE_LOADED)
if(buffer[i] != 0xFF)
diff --git a/src/core/config.h b/src/core/config.h
index cfad6d85..a3fbac1b 100644
--- a/src/core/config.h
+++ b/src/core/config.h
@@ -32,7 +32,6 @@ enum Config {
NUMDUMMIES = 2802, // 2368 on PS2
NUMAUDIOSCRIPTOBJECTS = 256,
NUMCUTSCENEOBJECTS = 50,
- NUMDEFAULTMODELS = 200,
NUMTEMPOBJECTS = 30,
@@ -84,7 +83,9 @@ enum Config {
NUM_PATH_NODES_IN_AUTOPILOT = 8,
NUM_ACCIDENTS = 20,
- NUM_FIRES = 40
+ NUM_FIRES = 40,
+
+ NUMPEDROUTES = 200,
};
// We'll use this once we're ready to become independent of the game
diff --git a/src/core/re3.cpp b/src/core/re3.cpp
index 19b3c691..8e20ffb3 100644
--- a/src/core/re3.cpp
+++ b/src/core/re3.cpp
@@ -146,7 +146,7 @@ LetThemFollowYou(void) {
CPed *nearPed = player->m_nearPeds[i];
if (nearPed && !nearPed->IsPlayer()) {
nearPed->SetObjective(OBJECTIVE_FOLLOW_PED_IN_FORMATION, (void*)player);
- nearPed->m_pedFormation = rand() & 7;
+ nearPed->m_pedFormation = (eFormation)(rand() & 7);
nearPed->bScriptObjectiveCompleted = false;
}
}
@@ -349,7 +349,7 @@ DebugMenuPopulate(void)
DebugMenuAddVarBool8("Debug", "Don't render Vehicles", (int8*)&gbDontRenderVehicles, nil);
DebugMenuAddVarBool8("Debug", "Don't render Objects", (int8*)&gbDontRenderObjects, nil);
- DebugMenuAddCmd("Debug", "Make peds around you follow you", LetThemFollowYou);
+ DebugMenuAddCmd("Debug", "Make peds follow you in formation", LetThemFollowYou);
#ifndef MASTER
DebugMenuAddVarBool8("Debug", "Toggle unused fight feature", (int8*)&CPed::bUnusedFightThingOnPlayer, nil);
#endif