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-rw-r--r--src/core/Game.cpp9
-rw-r--r--src/core/Ropes.cpp12
-rw-r--r--src/core/main.cpp2
3 files changed, 19 insertions, 4 deletions
diff --git a/src/core/Game.cpp b/src/core/Game.cpp
index 072bc7be..39bbd364 100644
--- a/src/core/Game.cpp
+++ b/src/core/Game.cpp
@@ -88,6 +88,7 @@
#include "Zones.h"
#include "Occlusion.h"
#include "debugmenu.h"
+#include "Ropes.h"
eLevelName CGame::currLevel;
int32 CGame::currArea;
@@ -403,9 +404,11 @@ bool CGame::Initialise(const char* datFile)
CRubbish::Init();
CClouds::Init();
CSpecialFX::Init();
+ CRopes::Init();
CWaterCannons::Init();
CBridge::Init();
CGarages::Init();
+ LoadingScreen("Loading the Game", "Position dynamic objects", nil);
LoadingScreen("Loading the Game", "Initialise vehicle paths", nil);
CTrain::InitTrains();
CPlane::InitPlanes();
@@ -416,6 +419,7 @@ bool CGame::Initialise(const char* datFile)
if ( !TheMemoryCard.m_bWantToLoad )
{
#endif
+ LoadingScreen("Loading the Game", "Start script", nil);
CTheScripts::StartTestScript();
CTheScripts::Process();
TheCamera.Process();
@@ -426,6 +430,9 @@ bool CGame::Initialise(const char* datFile)
CCollision::ms_collisionInMemory = currLevel;
for (int i = 0; i < MAX_PADS; i++)
CPad::GetPad(i)->Clear(true);
+ // TODO(Miami)
+ // DMAudio.SetStartingTrackPositions(1);
+ DMAudio.ChangeMusicMode(MUSICMODE_GAME);
return true;
}
@@ -546,6 +553,7 @@ void CGame::ReInitGameObjectVariables(void)
CRemote::Init();
#endif
CSpecialFX::Init();
+ CRopes::Init();
CWaterCannons::Init();
CParticle::ReloadConfig();
@@ -718,6 +726,7 @@ void CGame::Process(void)
CGarages::Update();
CRubbish::Update();
CSpecialFX::Update();
+ CRopes::Update();
CTimeCycle::Update();
if (CReplay::ShouldStandardCameraBeProcessed())
TheCamera.Process();
diff --git a/src/core/Ropes.cpp b/src/core/Ropes.cpp
index 4c57f190..dbae9ee3 100644
--- a/src/core/Ropes.cpp
+++ b/src/core/Ropes.cpp
@@ -31,14 +31,14 @@ CRope::Update(void)
for(i = 1; i < ARRAY_SIZE(m_pos); i++){
CVector prevPos = m_pos[i];
m_pos[i] += m_speed[i]*step*CTimer::GetTimeStep();
- m_pos[0].z -= 0.05f*CTimer::GetTimeStep();
+ m_pos[i].z -= 0.05f*CTimer::GetTimeStep();
CVector dist = m_pos[i] - m_pos[i-1];
- m_pos[i] = m_pos[i-1] + dist/dist.Magnitude()*0.625f;
+ m_pos[i] = m_pos[i-1] + (0.625f/dist.Magnitude())*dist;
m_speed[i] = (m_pos[i] - prevPos)/CTimer::GetTimeStep();
}
if(!m_bWasRegistered && m_pos[0].z < 0.0f)
m_bActive = false;
- m_bWasRegistered = true;
+ m_bWasRegistered = false;
}
void
@@ -60,7 +60,11 @@ CRope::Render(void)
RwRenderStateSet(rwRENDERSTATETEXTURERASTER, nil);
if(RwIm3DTransform(TempBufferRenderVertices, ARRAY_SIZE(m_pos), nil, rwIM3D_VERTEXXYZ|rwIM3D_VERTEXRGBA)){
+#ifdef FIX_BUGS
RwIm3DRenderIndexedPrimitive(rwPRIMTYPELINELIST, RopeIndices, 2*(ARRAY_SIZE(m_pos)-1));
+#else
+ RwIm3DRenderIndexedPrimitive(rwPRIMTYPEPOLYLINE, RopeIndices, 2*(ARRAY_SIZE(m_pos)-1));
+#endif
RwIm3DEnd();
}
}
@@ -159,7 +163,7 @@ CRopes::CreateRopeWithSwatComingDown(CVector pos)
if(!CStreaming::HasModelLoaded(MI_SWAT) || !RegisterRope(ropeId+100, pos, true))
return false;
- CCopPed *swat = (CCopPed*)CPopulation::AddPed(PEDTYPE_COP, COP_ARMY, pos);
+ CCopPed *swat = (CCopPed*)CPopulation::AddPed(PEDTYPE_COP, COP_HELI_SWAT, pos);
swat->bUsesCollision = false;
swat->m_pRopeEntity = (CEntity*)1;
swat->m_nRopeID = 100 + ropeId;
diff --git a/src/core/main.cpp b/src/core/main.cpp
index 0ea95c6e..d4ef8c4b 100644
--- a/src/core/main.cpp
+++ b/src/core/main.cpp
@@ -62,6 +62,7 @@
#include "SceneEdit.h"
#include "debugmenu.h"
#include "Occlusion.h"
+#include "Ropes.h"
GlobalScene Scene;
@@ -873,6 +874,7 @@ RenderEffects(void)
CGlass::Render();
CWaterCannons::Render();
CSpecialFX::Render();
+ CRopes::Render();
CShadows::RenderStaticShadows();
CShadows::RenderStoredShadows();
CSkidmarks::Render();