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-rw-r--r--src/core/AnimViewer.cpp37
-rw-r--r--src/core/Cam.cpp194
-rw-r--r--src/core/Camera.cpp91
-rw-r--r--src/core/Camera.h8
-rw-r--r--src/core/CdStream.cpp15
-rw-r--r--src/core/CdStream.h2
-rw-r--r--src/core/CdStreamPosix.cpp41
-rw-r--r--src/core/ControllerConfig.cpp231
-rw-r--r--src/core/ControllerConfig.h8
-rw-r--r--src/core/EventList.cpp4
-rw-r--r--src/core/EventList.h2
-rw-r--r--src/core/FileLoader.cpp233
-rw-r--r--src/core/FileMgr.cpp17
-rw-r--r--src/core/FileMgr.h6
-rw-r--r--src/core/Fire.cpp19
-rw-r--r--src/core/FrontEndControls.cpp2
-rw-r--r--src/core/Frontend.cpp1287
-rw-r--r--src/core/Frontend.h42
-rw-r--r--src/core/Frontend_PS2.cpp2
-rw-r--r--src/core/Game.cpp596
-rw-r--r--src/core/Game.h7
-rw-r--r--src/core/General.h11
-rw-r--r--src/core/Lists.h2
-rw-r--r--src/core/MenuScreens.cpp2
-rw-r--r--src/core/MenuScreensCustom.cpp117
-rw-r--r--src/core/Pad.cpp182
-rw-r--r--src/core/Placeable.cpp4
-rw-r--r--src/core/Placeable.h2
-rw-r--r--src/core/PlayerInfo.cpp650
-rw-r--r--src/core/PlayerInfo.h23
-rw-r--r--src/core/Pools.cpp4
-rw-r--r--src/core/Radar.cpp15
-rw-r--r--src/core/Radar.h25
-rw-r--r--src/core/References.cpp60
-rw-r--r--src/core/Stats.h2
-rw-r--r--src/core/Streaming.cpp156
-rw-r--r--src/core/Streaming.h12
-rw-r--r--src/core/Wanted.h1
-rw-r--r--src/core/World.cpp425
-rw-r--r--src/core/World.h19
-rw-r--r--src/core/ZoneCull.cpp120
-rw-r--r--src/core/Zones.cpp2
-rw-r--r--src/core/Zones.h4
-rw-r--r--src/core/common.h162
-rw-r--r--src/core/config.h211
-rw-r--r--src/core/main.cpp482
-rw-r--r--src/core/main.h14
-rw-r--r--src/core/re3.cpp509
-rw-r--r--src/core/templates.h128
49 files changed, 4432 insertions, 1756 deletions
diff --git a/src/core/AnimViewer.cpp b/src/core/AnimViewer.cpp
index c8d8cb56..946693a7 100644
--- a/src/core/AnimViewer.cpp
+++ b/src/core/AnimViewer.cpp
@@ -45,11 +45,11 @@ CEntity *CAnimViewer::pTarget = nil;
void
CAnimViewer::Render(void) {
if (pTarget) {
-// pTarget->GetPosition() = CVector(0.0f, 0.0f, 0.0f);
+// pTarget->GetPosition() = CVector(0.0f, 0.0f, 0.0f); // Only on Mobile
if (pTarget) {
#ifdef FIX_BUGS
#ifdef PED_SKIN
- if(pTarget->IsPed())
+ if(pTarget->IsPed() && IsClumpSkinned(pTarget->GetClump()))
((CPed*)pTarget)->UpdateRpHAnim();
#endif
#endif
@@ -61,7 +61,9 @@ CAnimViewer::Render(void) {
void
CAnimViewer::Initialise(void) {
- LoadingScreen("Loading the ModelViewer", "", GetRandomSplashScreen());
+ // we need messages, messages needs hud, hud needs this
+ CHud::m_Wants_To_Draw_Hud = false;
+
animTxdSlot = CTxdStore::AddTxdSlot("generic");
CTxdStore::Create(animTxdSlot);
int hudSlot = CTxdStore::AddTxdSlot("hud");
@@ -75,9 +77,6 @@ CAnimViewer::Initialise(void) {
TheCamera.SetRwCamera(Scene.camera);
TheCamera.Cams[TheCamera.ActiveCam].Distance = 5.0f;
- gbModelViewer = true;
- CHud::m_Wants_To_Draw_Hud = false;
-
ThePaths.Init();
ThePaths.AllocatePathFindInfoMem(4500);
CCollision::Init();
@@ -100,6 +99,9 @@ CAnimViewer::Initialise(void) {
CRadar::Initialise();
CRadar::LoadTextures();
CVehicleModelInfo::LoadVehicleColours();
+#ifdef FIX_BUGS
+ CVehicleModelInfo::LoadEnvironmentMaps();
+#endif
CAnimManager::LoadAnimFiles();
CWorld::PlayerInFocus = 0;
CWeapon::InitialiseWeapons();
@@ -110,7 +112,7 @@ CAnimViewer::Initialise(void) {
CTimeCycle::Initialise();
CCarCtrl::Init();
CPlayerPed *player = new CPlayerPed();
- player->SetPosition(0.0f, 0.0f, 0.0f);
+ player->SetPosition(0.0f, 0.0f, 0.0f); // This is 1000.f for all axes on Xbox, but 0.f on mobile?
CWorld::Players[0].m_pPed = player;
CDraw::SetFOV(120.0f);
CDraw::ms_fLODDistance = 500.0f;
@@ -219,8 +221,7 @@ CAnimViewer::Update(void)
{
static int modelId = 0;
static int animId = 0;
- // Please don't make this bool, static bool's are problematic on my side.
- static int reloadIFP = 0;
+ static bool reloadIFP = false;
AssocGroupId animGroup = ASSOCGRP_STD;
int nextModelId = modelId;
@@ -229,7 +230,7 @@ CAnimViewer::Update(void)
if (modelInfo->GetModelType() == MITYPE_PED) {
int animGroup = ((CPedModelInfo*)modelInfo)->m_animGroup;
- if (animId > ANIM_IDLE_STANCE)
+ if (animId > ANIM_STD_IDLE)
animGroup = ASSOCGRP_STD;
if (reloadIFP) {
@@ -245,7 +246,7 @@ CAnimViewer::Update(void)
CAnimManager::Initialise();
CAnimManager::LoadAnimFiles();
- reloadIFP = 0;
+ reloadIFP = false;
}
} else {
animGroup = ASSOCGRP_STD;
@@ -294,14 +295,20 @@ CAnimViewer::Update(void)
if (pTarget->IsVehicle() || pTarget->IsPed() || pTarget->IsObject()) {
((CPhysical*)pTarget)->m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f);
}
+#ifdef FIX_BUGS
+ // so we don't end up in the water
+ pTarget->GetMatrix().GetPosition().z = 10.0f;
+#else
pTarget->GetMatrix().GetPosition().z = 0.0f;
+#endif
+
if (modelInfo->GetModelType() == MITYPE_PED) {
((CPed*)pTarget)->bKindaStayInSamePlace = true;
// Triangle in mobile
if (pad->GetSquareJustDown()) {
- reloadIFP = 1;
+ reloadIFP = true;
AsciiToUnicode("IFP reloaded", gUString);
CMessages::AddMessage(gUString, 1000, 0);
@@ -311,14 +318,14 @@ CAnimViewer::Update(void)
CMessages::AddMessage(gUString, 1000, 0);
} else if (pad->GetCircleJustDown()) {
- PlayAnimation(pTarget->GetClump(), animGroup, ANIM_IDLE_STANCE);
+ PlayAnimation(pTarget->GetClump(), animGroup, ANIM_STD_IDLE);
AsciiToUnicode("Idle animation playing", gUString);
CMessages::AddMessage(gUString, 1000, 0);
} else if (pad->GetDPadUpJustDown()) {
animId--;
if (animId < 0) {
- animId = NUM_ANIMS - 1;
+ animId = ANIM_STD_NUM - 1;
}
PlayAnimation(pTarget->GetClump(), animGroup, (AnimationId)animId);
@@ -327,7 +334,7 @@ CAnimViewer::Update(void)
CMessages::AddMessage(gUString, 1000, 0);
} else if (pad->GetDPadDownJustDown()) {
- animId = (animId == (NUM_ANIMS - 1) ? 0 : animId + 1);
+ animId = (animId == (ANIM_STD_NUM - 1) ? 0 : animId + 1);
PlayAnimation(pTarget->GetClump(), animGroup, (AnimationId)animId);
sprintf(gString, "Current anim: %d", animId);
diff --git a/src/core/Cam.cpp b/src/core/Cam.cpp
index 3e016667..2a32ed1f 100644
--- a/src/core/Cam.cpp
+++ b/src/core/Cam.cpp
@@ -144,9 +144,11 @@ CCam::Process(void)
Process_BehindCar(CameraTarget, TargetOrientation, SpeedVar, TargetSpeedVar);
break;
case MODE_FOLLOWPED:
+#ifdef PC_PLAYER_CONTROLS
if(CCamera::m_bUseMouse3rdPerson)
Process_FollowPedWithMouse(CameraTarget, TargetOrientation, SpeedVar, TargetSpeedVar);
else
+#endif
#ifdef FREE_CAM
if(CCamera::bFreeCam)
Process_FollowPed_Rotation(CameraTarget, TargetOrientation, SpeedVar, TargetSpeedVar);
@@ -191,7 +193,7 @@ CCam::Process(void)
break;
case MODE_CAM_ON_A_STRING:
#ifdef FREE_CAM
- if(CCamera::bFreeCam)
+ if(CCamera::bFreeCam && !CVehicle::bCheat5)
Process_FollowCar_SA(CameraTarget, TargetOrientation, SpeedVar, TargetSpeedVar);
else
#endif
@@ -263,9 +265,11 @@ CCam::Process(void)
case MODE_FIGHT_CAM_RUNABOUT:
Process_1rstPersonPedOnPC(CameraTarget, TargetOrientation, SpeedVar, TargetSpeedVar);
break;
+#ifdef GTA_SCENE_EDIT
case MODE_EDITOR:
Process_Editor(CameraTarget, TargetOrientation, SpeedVar, TargetSpeedVar);
break;
+#endif
default:
Source = CVector(0.0f, 0.0f, 0.0f);
Front = CVector(0.0f, 1.0f, 0.0f);
@@ -942,7 +946,7 @@ CVector
CCam::DoAverageOnVector(const CVector &vec)
{
int i;
- CVector Average = { 0.0f, 0.0f, 0.0f };
+ CVector Average(0.0f, 0.0f, 0.0f);
if(ResetStatics){
m_iRunningVectorArrayPos = 0;
@@ -1640,10 +1644,10 @@ CCam::Process_FollowPedWithMouse(const CVector &CameraTarget, float TargetOrient
if(CamTargetEntity->m_rwObject){
// what's going on here?
- if(RpAnimBlendClumpGetAssociation(CamTargetEntity->GetClump(), ANIM_WEAPON_PUMP) ||
- RpAnimBlendClumpGetAssociation(CamTargetEntity->GetClump(), ANIM_WEAPON_THROW) ||
- RpAnimBlendClumpGetAssociation(CamTargetEntity->GetClump(), ANIM_WEAPON_THROWU) ||
- RpAnimBlendClumpGetAssociation(CamTargetEntity->GetClump(), ANIM_WEAPON_START_THROW)){
+ if(RpAnimBlendClumpGetAssociation(CamTargetEntity->GetClump(), ANIM_STD_WEAPON_PUMP) ||
+ RpAnimBlendClumpGetAssociation(CamTargetEntity->GetClump(), ANIM_STD_WEAPON_THROW) ||
+ RpAnimBlendClumpGetAssociation(CamTargetEntity->GetClump(), ANIM_STD_THROW_UNDER) ||
+ RpAnimBlendClumpGetAssociation(CamTargetEntity->GetClump(), ANIM_STD_START_THROW)){
CPed *player = FindPlayerPed();
float PlayerDist = (Source - player->GetPosition()).Magnitude();
if(PlayerDist < 2.75f)
@@ -2470,7 +2474,7 @@ CCam::Process_Rocket(const CVector &CameraTarget, float, float, float)
ResetStatics = false;
}
- ((CPed*)CamTargetEntity)->m_pedIK.GetComponentPosition(&HeadPos, PED_HEAD);
+ ((CPed*)CamTargetEntity)->m_pedIK.GetComponentPosition(HeadPos, PED_HEAD);
Source = HeadPos;
Source.z += 0.1f;
Source.x -= 0.19f*Cos(m_fInitialPlayerOrientation);
@@ -2570,8 +2574,8 @@ CCam::Process_M16_1stPerson(const CVector &CameraTarget, float, float, float)
ResetStatics = false;
}
-#ifndef GTA3_1_1_PATCH
- ((CPed*)CamTargetEntity)->m_pedIK.GetComponentPosition(&HeadPos, PED_HEAD);
+#if GTA_VERSION < GTA3_PC_11
+ ((CPed*)CamTargetEntity)->m_pedIK.GetComponentPosition(HeadPos, PED_HEAD);
Source = HeadPos;
Source.z += 0.1f;
Source.x -= 0.19f*Cos(m_fInitialPlayerOrientation);
@@ -2605,11 +2609,11 @@ CCam::Process_M16_1stPerson(const CVector &CameraTarget, float, float, float)
if(Alpha > DEGTORAD(60.0f)) Alpha = DEGTORAD(60.0f);
else if(Alpha < -DEGTORAD(89.5f)) Alpha = -DEGTORAD(89.5f);
-#ifdef GTA3_1_1_PATCH
+#if GTA_VERSION >= GTA3_PC_11
HeadPos.x = 0.0f;
HeadPos.y = 0.0f;
HeadPos.z = 0.0f;
- ((CPed*)CamTargetEntity)->m_pedIK.GetComponentPosition(&HeadPos, PED_HEAD);
+ ((CPed*)CamTargetEntity)->m_pedIK.GetComponentPosition(HeadPos, PED_HEAD);
Source = HeadPos;
Source.z += 0.1f;
Source.x -= 0.19f * Cos(m_fInitialPlayerOrientation);
@@ -2698,7 +2702,7 @@ CCam::Process_1stPerson(const CVector &CameraTarget, float TargetOrientation, fl
ResetStatics = false;
}
- ((CPed*)CamTargetEntity)->m_pedIK.GetComponentPosition(&HeadPos, PED_HEAD);
+ ((CPed*)CamTargetEntity)->m_pedIK.GetComponentPosition(HeadPos, PED_HEAD);
Source = HeadPos;
Source.z += 0.1f;
Source.x -= 0.19f*Cos(m_fInitialPlayerOrientation);
@@ -2866,7 +2870,7 @@ CCam::Process_1rstPersonPedOnPC(const CVector&, float TargetOrientation, float,
Source = HeadPos;
// unused:
- // ((CPed*)CamTargetEntity)->m_pedIK.GetComponentPosition(&MidPos, PED_MID);
+ // ((CPed*)CamTargetEntity)->m_pedIK.GetComponentPosition(MidPos, PED_MID);
// Source - MidPos;
// Look around
@@ -2961,7 +2965,7 @@ CCam::Process_Sniper(const CVector &CameraTarget, float TargetOrientation, float
ResetStatics = false;
}
- ((CPed*)CamTargetEntity)->m_pedIK.GetComponentPosition(&HeadPos, PED_HEAD);
+ ((CPed*)CamTargetEntity)->m_pedIK.GetComponentPosition(HeadPos, PED_HEAD);
Source = HeadPos;
Source.z += 0.1f;
Source.x -= 0.19f*Cos(m_fInitialPlayerOrientation);
@@ -3001,8 +3005,7 @@ CCam::Process_Sniper(const CVector &CameraTarget, float TargetOrientation, float
UseMouse = false;
int ZoomInButton = ControlsManager.GetMouseButtonAssociatedWithAction(PED_SNIPER_ZOOM_IN);
int ZoomOutButton = ControlsManager.GetMouseButtonAssociatedWithAction(PED_SNIPER_ZOOM_OUT);
- // TODO: enum? this should be mouse wheel up and down
- if(ZoomInButton == 4 || ZoomInButton == 5 || ZoomOutButton == 4 || ZoomOutButton == 5){
+ if(ZoomInButton == rsMOUSEWHEELUPBUTTON || ZoomInButton == rsMOUSEWHEELDOWNBUTTON || ZoomOutButton == rsMOUSEWHEELUPBUTTON || ZoomOutButton == rsMOUSEWHEELDOWNBUTTON){
if(CPad::GetPad(0)->GetMouseWheelUp() || CPad::GetPad(0)->GetMouseWheelDown()){
if(CPad::GetPad(0)->SniperZoomIn()){
TargetFOV = FOV - 10.0f;
@@ -3672,6 +3675,7 @@ CCam::Process_Fixed(const CVector &CameraTarget, float, float, float)
if(TheCamera.m_bUseSpecialFovTrain)
FOV = TheCamera.m_fFovForTrain;
+#ifdef PC_PLAYER_CONTROLS
if(CMenuManager::m_ControlMethod == CONTROL_STANDARD && Using3rdPersonMouseCam()){
CPed *player = FindPlayerPed();
if(player && player->CanStrafeOrMouseControl()){
@@ -3682,6 +3686,7 @@ CCam::Process_Fixed(const CVector &CameraTarget, float, float, float)
TheCamera.pTargetEntity->GetMatrix().UpdateRW();
}
}
+#endif
}
void
@@ -3824,11 +3829,11 @@ CCam::Process_Debug(const CVector&, float, float, float)
}
// stay inside sectors
- while(CWorld::GetSectorX(Source.x) > 95.0f)
+ while(CWorld::GetSectorX(Source.x) > NUMSECTORS_X-5.0f)
Source.x -= 1.0f;
while(CWorld::GetSectorX(Source.x) < 5.0f)
Source.x += 1.0f;
- while(CWorld::GetSectorY(Source.y) > 95.0f)
+ while(CWorld::GetSectorY(Source.y) > NUMSECTORS_X-5.0f)
Source.y -= 1.0f;
while(CWorld::GetSectorY(Source.y) < 5.0f)
Source.y += 1.0f;
@@ -3895,11 +3900,11 @@ CCam::Process_Debug(const CVector&, float, float, float)
}
// stay inside sectors
- while(CWorld::GetSectorX(Source.x) > 95.0f)
+ while(CWorld::GetSectorX(Source.x) > NUMSECTORS_X-5.0f)
Source.x -= 1.0f;
while(CWorld::GetSectorX(Source.x) < 5.0f)
Source.x += 1.0f;
- while(CWorld::GetSectorY(Source.y) > 95.0f)
+ while(CWorld::GetSectorY(Source.y) > NUMSECTORS_X-5.0f)
Source.y -= 1.0f;
while(CWorld::GetSectorY(Source.y) < 5.0f)
Source.y += 1.0f;
@@ -3919,6 +3924,7 @@ CCam::Process_Debug(const CVector&, float, float, float)
}
#endif
+#ifdef GTA_SCENE_EDIT
void
CCam::Process_Editor(const CVector&, float, float, float)
{
@@ -3975,11 +3981,11 @@ CCam::Process_Editor(const CVector&, float, float, float)
}
// stay inside sectors
- while(CWorld::GetSectorX(Source.x) > 95.0f)
+ while(CWorld::GetSectorX(Source.x) > NUMSECTORS_X-5.0f)
Source.x -= 1.0f;
while(CWorld::GetSectorX(Source.x) < 5.0f)
Source.x += 1.0f;
- while(CWorld::GetSectorY(Source.y) > 95.0f)
+ while(CWorld::GetSectorY(Source.y) > NUMSECTORS_X-5.0f)
Source.y -= 1.0f;
while(CWorld::GetSectorY(Source.y) < 5.0f)
Source.y += 1.0f;
@@ -3997,6 +4003,7 @@ CCam::Process_Editor(const CVector&, float, float, float)
sprintf(str, "Look@: %f, Look@: %f, Look@: %f ", Front.x + Source.x, Front.y + Source.y, Front.z + Source.z);
}
}
+#endif
void
CCam::Process_ModelView(const CVector &CameraTarget, float, float, float)
@@ -4010,6 +4017,12 @@ CCam::Process_ModelView(const CVector &CameraTarget, float, float, float)
Distance += CPad::GetPad(0)->GetLeftStickY()/1000.0f;
else
Distance += CPad::GetPad(0)->GetLeftStickY() * ((Distance - 10.0f)/20.0f + 1.0f) / 1000.0f;
+#ifdef IMPROVED_CAMERA
+ if(CPad::GetPad(0)->GetLeftMouse()){
+ Distance += DEGTORAD(CPad::GetPad(0)->GetMouseY()/2.0f);
+ Angle += DEGTORAD(CPad::GetPad(0)->GetMouseX()/2.0f);
+ }
+#endif
if(Distance < 1.5f)
Distance = 1.5f;
@@ -4884,13 +4897,9 @@ CCam::Process_FollowCar_SA(const CVector& CameraTarget, float TargetOrientation,
if (FOV > DefaultFOV)
// 0.98f: CAR_FOV_FADE_MULT
- FOV = pow(0.98f, CTimer::GetTimeStep()) * (FOV - DefaultFOV) + DefaultFOV;
+ FOV = Pow(0.98f, CTimer::GetTimeStep()) * (FOV - DefaultFOV) + DefaultFOV;
- if (FOV <= DefaultFOV + 30.0f) {
- if (FOV < DefaultFOV)
- FOV = DefaultFOV;
- } else
- FOV = DefaultFOV + 30.0f;
+ FOV = clamp(FOV, DefaultFOV, DefaultFOV + 30.0f);
}
// WORKAROUND: I still don't know how looking behind works (m_bCamDirectlyInFront is unused in III, they seem to use m_bUseTransitionBeta)
@@ -5020,7 +5029,7 @@ CCam::Process_FollowCar_SA(const CVector& CameraTarget, float TargetOrientation,
targetAlpha = maxAlphaAllowed;
}
float maxAlphaBlendAmount = CTimer::GetTimeStep() * CARCAM_SET[camSetArrPos][6];
- float targetAlphaBlendAmount = (1.0f - pow(CARCAM_SET[camSetArrPos][5], CTimer::GetTimeStep())) * (targetAlpha - Alpha);
+ float targetAlphaBlendAmount = (1.0f - Pow(CARCAM_SET[camSetArrPos][5], CTimer::GetTimeStep())) * (targetAlpha - Alpha);
if (targetAlphaBlendAmount <= maxAlphaBlendAmount) {
if (targetAlphaBlendAmount < -maxAlphaBlendAmount)
targetAlphaBlendAmount = -maxAlphaBlendAmount;
@@ -5030,11 +5039,15 @@ CCam::Process_FollowCar_SA(const CVector& CameraTarget, float TargetOrientation,
// Using GetCarGun(LR/UD) will give us same unprocessed RightStick value as SA
float stickX = -(pad->GetCarGunLeftRight());
- float stickY = pad->GetCarGunUpDown();
-
- // In SA this checks for m_bUseMouse3rdPerson so num2/num8 do not move camera when Keyboard & Mouse controls are used.
- if (CCamera::m_bUseMouse3rdPerson)
- stickY = 0.0f;
+ float stickY = -pad->GetCarGunUpDown();
+
+ // In SA this is for not let num2/num8 move camera when Keyboard & Mouse controls are used.
+ // if (CCamera::m_bUseMouse3rdPerson)
+ // stickY = 0.0f;
+#ifdef INVERT_LOOK_FOR_PAD
+ if (CPad::bInvertLook4Pad)
+ stickY = -stickY;
+#endif
float xMovement = Abs(stickX) * (FOV / 80.0f * 5.f / 70.f) * stickX * 0.007f * 0.007f;
float yMovement = Abs(stickY) * (FOV / 80.0f * 3.f / 70.f) * stickY * 0.007f * 0.007f;
@@ -5112,7 +5125,7 @@ CCam::Process_FollowCar_SA(const CVector& CameraTarget, float TargetOrientation,
float betaSpeedFromStickX = xMovement * CARCAM_SET[camSetArrPos][12];
float newAngleSpeedMaxBlendAmount = CARCAM_SET[camSetArrPos][9];
- float angleChangeStep = pow(CARCAM_SET[camSetArrPos][8], CTimer::GetTimeStep());
+ float angleChangeStep = Pow(CARCAM_SET[camSetArrPos][8], CTimer::GetTimeStep());
float targetBetaWithStickBlendAmount = betaSpeedFromStickX + (targetBeta - Beta) / Max(CTimer::GetTimeStep(), 1.0f);
if (targetBetaWithStickBlendAmount < -newAngleSpeedMaxBlendAmount)
@@ -5224,69 +5237,78 @@ CCam::Process_FollowCar_SA(const CVector& CameraTarget, float TargetOrientation,
// SA calls SetColVarsVehicle in here
if (nextDirectionIsForward) {
- // This is new in LCS!
+ // LCS uses exactly the same collision code as FollowPedWithMouse, so we will do so.
+
+ // This is only in LCS!
float timestepFactor = Pow(0.99f, CTimer::GetTimeStep());
dontCollideWithCars = (timestepFactor * dontCollideWithCars) + ((1.0f - timestepFactor) * car->m_vecMoveSpeed.Magnitude());
- // Move cam if on collision
- CColPoint foundCol;
- CEntity* foundEnt;
+ // Our addition
+#define IS_TRAFFIC_LIGHT(ent) (ent->IsObject() && (IsStreetLight(ent->GetModelIndex())))
+
+ // Clip Source and fix near clip
+ CColPoint colPoint;
+ CEntity* entity;
CWorld::pIgnoreEntity = CamTargetEntity;
- if (CWorld::ProcessLineOfSight(TargetCoors, Source, foundCol, foundEnt, true, dontCollideWithCars < 0.1f, false, false, false, true, false)) {
- float obstacleTargetDist = (TargetCoors - foundCol.point).Magnitude();
- float obstacleCamDist = newDistance - obstacleTargetDist;
- if (!foundEnt->IsPed() || obstacleCamDist <= 1.0f) {
- Source = foundCol.point;
- if (obstacleTargetDist < 1.2f) {
- RwCameraSetNearClipPlane(Scene.camera, Max(0.05f, obstacleTargetDist - 0.3f));
- }
- } else {
- if (!CWorld::ProcessLineOfSight(foundCol.point, Source, foundCol, foundEnt, true, dontCollideWithCars < 0.1f, false, false, false, true, false)) {
- float lessClip = obstacleCamDist - 0.35f;
- if (lessClip <= DEFAULT_NEAR)
- RwCameraSetNearClipPlane(Scene.camera, lessClip);
- else
- RwCameraSetNearClipPlane(Scene.camera, DEFAULT_NEAR);
- } else {
- obstacleTargetDist = (TargetCoors - foundCol.point).Magnitude();
- Source = foundCol.point;
- if (obstacleTargetDist < 1.2f) {
- float lessClip = obstacleTargetDist - 0.3f;
- if (lessClip >= 0.05f)
- RwCameraSetNearClipPlane(Scene.camera, lessClip);
- else
- RwCameraSetNearClipPlane(Scene.camera, 0.05f);
- }
+ if(CWorld::ProcessLineOfSight(TargetCoors, Source, colPoint, entity, true, dontCollideWithCars < 0.1f, false, true, false, true, true) && !IS_TRAFFIC_LIGHT(entity)){
+ float PedColDist = (TargetCoors - colPoint.point).Magnitude();
+ float ColCamDist = newDistance - PedColDist;
+ if(entity->IsPed() && ColCamDist > DEFAULT_NEAR + 0.1f){
+ // Ped in the way but not clipping through
+ if(CWorld::ProcessLineOfSight(colPoint.point, Source, colPoint, entity, true, dontCollideWithCars < 0.1f, false, true, false, true, true) || IS_TRAFFIC_LIGHT(entity)){
+ PedColDist = (TargetCoors - colPoint.point).Magnitude();
+ Source = colPoint.point;
+ if(PedColDist < DEFAULT_NEAR + 0.3f)
+ RwCameraSetNearClipPlane(Scene.camera, Max(PedColDist-0.3f, 0.05f));
+ }else{
+ RwCameraSetNearClipPlane(Scene.camera, Min(ColCamDist-0.35f, DEFAULT_NEAR));
}
+ }else{
+ Source = colPoint.point;
+ if(PedColDist < DEFAULT_NEAR + 0.3f)
+ RwCameraSetNearClipPlane(Scene.camera, Max(PedColDist-0.3f, 0.05f));
}
}
+
CWorld::pIgnoreEntity = nil;
- float nearClip = RwCameraGetNearClipPlane(Scene.camera);
- float radius = Tan(DEGTORAD(FOV * 0.5f)) * CDraw::GetAspectRatio() * 1.1f;
// If we're seeing blue hell due to camera intersects some surface, fix it.
// SA and LCS have this unrolled.
- for (int i = 0;
- i <= 5 && CWorld::TestSphereAgainstWorld((nearClip * Front) + Source, radius * nearClip, nil, true, true, false, true, false, false);
- i++) {
-
- CVector surfaceCamDist = gaTempSphereColPoints->point - Source;
- CVector frontButInvertedIfTouchesSurface = DotProduct(surfaceCamDist, Front) * Front;
- float newNearClip = (surfaceCamDist - frontButInvertedIfTouchesSurface).Magnitude() / radius;
-
- if (newNearClip > nearClip)
- newNearClip = nearClip;
- if (newNearClip < 0.1f)
- newNearClip = 0.1f;
- if (nearClip > newNearClip)
- RwCameraSetNearClipPlane(Scene.camera, newNearClip);
-
- if (newNearClip == 0.1f)
- Source += (TargetCoors - Source) * 0.3f;
-
- nearClip = RwCameraGetNearClipPlane(Scene.camera);
- radius = Tan(DEGTORAD(FOV * 0.5f)) * CDraw::GetAspectRatio() * 1.1f;
+
+ float ViewPlaneHeight = Tan(DEGTORAD(FOV) / 2.0f);
+ float ViewPlaneWidth = ViewPlaneHeight * CDraw::FindAspectRatio() * fTweakFOV;
+ float Near = RwCameraGetNearClipPlane(Scene.camera);
+ float radius = ViewPlaneWidth*Near;
+ entity = CWorld::TestSphereAgainstWorld(Source + Front*Near, radius, nil, true, true, false, true, false, true);
+ int i = 0;
+ while(entity){
+
+ if (IS_TRAFFIC_LIGHT(entity))
+ break;
+
+ CVector CamToCol = gaTempSphereColPoints[0].point - Source;
+ float frontDist = DotProduct(CamToCol, Front);
+ float dist = (CamToCol - Front*frontDist).Magnitude() / ViewPlaneWidth;
+
+ // Try to decrease near clip
+ dist = Max(Min(Near, dist), 0.1f);
+ if(dist < Near)
+ RwCameraSetNearClipPlane(Scene.camera, dist);
+
+ // Move forward a bit
+ if(dist == 0.1f)
+ Source += (TargetCoors - Source)*0.3f;
+
+ // Keep testing
+ Near = RwCameraGetNearClipPlane(Scene.camera);
+ radius = ViewPlaneWidth*Near;
+ entity = CWorld::TestSphereAgainstWorld(Source + Front*Near, radius, nil, true, true, false, true, false, true);
+
+ i++;
+ if(i > 5)
+ entity = nil;
}
+#undef IS_TRAFFIC_LIGHT
}
TheCamera.m_bCamDirectlyBehind = false;
TheCamera.m_bCamDirectlyInFront = false;
diff --git a/src/core/Camera.cpp b/src/core/Camera.cpp
index 56225fed..2ce4e754 100644
--- a/src/core/Camera.cpp
+++ b/src/core/Camera.cpp
@@ -60,7 +60,11 @@ enum
// NB: removed explicit TheCamera from all functions
CCamera TheCamera;
+#ifdef PC_PLAYER_CONTROLS
bool CCamera::m_bUseMouse3rdPerson = true;
+#else
+bool CCamera::m_bUseMouse3rdPerson = false;
+#endif
bool bDidWeProcessAnyCinemaCam;
#ifdef IMPROVED_CAMERA
@@ -74,7 +78,7 @@ bool bDidWeProcessAnyCinemaCam;
CCamera::CCamera(void)
{
-#if defined(GTA3_1_1_PATCH) || defined(FIX_BUGS)
+#if GTA_VERSION >= GTA3_PC_11 || defined(FIX_BUGS)
m_fMouseAccelHorzntl = 0.0025f;
m_fMouseAccelVertical = 0.003f;
#endif
@@ -88,15 +92,15 @@ CCamera::CCamera(float)
void
CCamera::Init(void)
{
-#if defined(GTA3_1_1_PATCH) || defined(FIX_BUGS)
+#if GTA_VERSION >= GTA3_PC_11 || defined(FIX_BUGS)
float fMouseAccelHorzntl = m_fMouseAccelHorzntl;
float fMouseAccelVertical = m_fMouseAccelVertical;
#endif
#ifdef PS2_MENU
- if ( !TheMemoryCard.m_bWantToLoad && !FrontEndMenuManager.m_bWantToRestart ) {
+ if ( !TheMemoryCard.m_bWantToLoad && !FrontEndMenuManager.m_bWantToRestart )
#endif
-
+ {
#ifdef FIX_BUGS
static const CCamera DummyCamera = CCamera(0.f);
*this = DummyCamera;
@@ -104,15 +108,13 @@ CCamera::Init(void)
memset(this, 0, sizeof(CCamera)); // getting rid of vtable, eh?
#endif
- #if defined(GTA3_1_1_PATCH) || defined(FIX_BUGS)
+ #if GTA_VERSION >= GTA3_PC_11 || defined(FIX_BUGS)
m_fMouseAccelHorzntl = fMouseAccelHorzntl;
m_fMouseAccelVertical = fMouseAccelVertical;
#endif
m_pRwCamera = nil;
-#ifdef PS2_MENU
}
-#endif
m_1rstPersonRunCloseToAWall = false;
m_fPositionAlongSpline = 0.0f;
@@ -237,7 +239,7 @@ CCamera::Init(void)
m_uiTransitionState = 0;
m_uiTimeTransitionStart = 0;
m_bLookingAtPlayer = true;
-#if !defined(GTA3_1_1_PATCH) && !defined(FIX_BUGS)
+#if GTA_VERSION < GTA3_PC_11 && !defined(FIX_BUGS)
m_fMouseAccelHorzntl = 0.0025f;
m_fMouseAccelVertical = 0.003f;
#endif
@@ -715,14 +717,18 @@ CCamera::Process(void)
DistanceToWater = CWaterLevel::CalcDistanceToWater(GetPosition().x, GetPosition().y);
// LOD dist
- if(!CCutsceneMgr::IsRunning() || CCutsceneMgr::UseLodMultiplier())
- LODDistMultiplier = 70.0f/CDraw::GetFOV() * CDraw::GetAspectRatio()/(4.0f/3.0f);
- else
+ if(!CCutsceneMgr::IsRunning() || CCutsceneMgr::UseLodMultiplier()){
+ LODDistMultiplier = 70.0f/CDraw::GetFOV();
+#ifndef FIX_BUGS
+ // makes no sense and gone in VC
+ LODDistMultiplier *= CDraw::GetAspectRatio()/(4.0f/3.0f);
+#endif
+ }else
LODDistMultiplier = 1.0f;
- // missing on PS2
+#if GTA_VERSION > GTA3_PS2_160
GenerationDistMultiplier = LODDistMultiplier;
LODDistMultiplier *= CRenderer::ms_lodDistScale;
- //
+#endif
// Keep track of speed
if(m_bJustInitalised || m_bJust_Switched){
@@ -1574,8 +1580,10 @@ CCamera::CamControl(void)
switchByJumpCut = true;
}
}
+#ifdef GTA_SCENE_EDIT
if(CSceneEdit::m_bEditOn)
ReqMode = CCam::MODE_EDITOR;
+#endif
if((m_uiTransitionState == 0 || switchByJumpCut) && ReqMode != Cams[ActiveCam].Mode){
if(switchByJumpCut){
@@ -2204,7 +2212,7 @@ CCamera::StartTransition(int16 newMode)
while(deltaBeta < -PI) deltaBeta += 2*PI;
deltaBeta = Abs(deltaBeta);
- door = FindPlayerPed()->m_vehEnterType;
+ door = FindPlayerPed()->m_vehDoor;
if(deltaBeta > HALFPI){
if(((CPed*)pTargetEntity)->m_carInObjective){
if(((CPed*)pTargetEntity)->m_carInObjective->IsUpsideDown()){
@@ -2285,7 +2293,7 @@ CCamera::StartTransition(int16 newMode)
}
#endif
- door = FindPlayerPed()->m_vehEnterType;
+ door = FindPlayerPed()->m_vehDoor;
if(deltaBeta > HALFPI){
if(((CVehicle*)pTargetEntity)->IsUpsideDown()){
if(door == CAR_DOOR_LF || door == CAR_DOOR_LR) // BUG: game checks LF twice
@@ -2775,7 +2783,7 @@ CCamera::TryToStartNewCamMode(int obbeMode)
if (CReplay::IsPlayingBack())
return false;
#endif
- if(FindPlayerPed()->m_pWanted->m_nWantedLevel < 1)
+ if(FindPlayerPed()->m_pWanted->GetWantedLevel() < 1)
return false;
if(FindPlayerVehicle() == nil)
return false;
@@ -2803,7 +2811,7 @@ CCamera::TryToStartNewCamMode(int obbeMode)
if (CReplay::IsPlayingBack())
return false;
#endif
- if(FindPlayerPed()->m_pWanted->m_nWantedLevel < 1)
+ if(FindPlayerPed()->m_pWanted->GetWantedLevel() < 1)
return false;
if(FindPlayerVehicle() == nil)
return false;
@@ -2978,12 +2986,12 @@ CCamera::LoadTrainCamNodes(char const *name)
char token[16] = { 0 };
char filename[16] = { 0 };
uint8 *buf;
- size_t bufpos = 0;
+ ssize_t bufpos = 0;
int field = 0;
int tokpos = 0;
char c;
int i;
- size_t len;
+ ssize_t len;
strcpy(filename, name);
len = (int)strlen(filename);
@@ -3621,9 +3629,17 @@ CCamera::CalculateDerivedValues(void)
bool
CCamera::IsPointVisible(const CVector &center, const CMatrix *mat)
{
- RwV3d c;
- c = center;
- RwV3dTransformPoints(&c, &c, 1, &mat->m_matrix);
+#ifdef GTA_PS2
+ CVuVector c;
+ TransformPoint(c, *mat, center);
+#else
+ CVector c = center;
+ #ifdef FIX_BUGS
+ c = *mat * center;
+ #else
+ RwV3dTransformPoints(&c, &c, 1, (RwMatrix*)mat);
+ #endif
+#endif
if(c.y < CDraw::GetNearClipZ()) return false;
if(c.y > CDraw::GetFarClipZ()) return false;
if(c.x*m_vecFrustumNormals[0].x + c.y*m_vecFrustumNormals[0].y > 0.0f) return false;
@@ -3636,9 +3652,17 @@ CCamera::IsPointVisible(const CVector &center, const CMatrix *mat)
bool
CCamera::IsSphereVisible(const CVector &center, float radius, const CMatrix *mat)
{
- RwV3d c;
- c = center;
- RwV3dTransformPoints(&c, &c, 1, &mat->m_matrix);
+#ifdef GTA_PS2
+ CVuVector c;
+ TransformPoint(c, *mat, center);
+#else
+ CVector c = center;
+ #ifdef FIX_BUGS
+ c = *mat * center;
+ #else
+ RwV3dTransformPoints(&c, &c, 1, (RwMatrix*)mat);
+ #endif
+#endif
if(c.y + radius < CDraw::GetNearClipZ()) return false;
if(c.y - radius > CDraw::GetFarClipZ()) return false;
if(c.x*m_vecFrustumNormals[0].x + c.y*m_vecFrustumNormals[0].y > radius) return false;
@@ -3656,11 +3680,24 @@ CCamera::IsSphereVisible(const CVector &center, float radius)
}
bool
-CCamera::IsBoxVisible(RwV3d *box, const CMatrix *mat)
+#ifdef GTA_PS2
+CCamera::IsBoxVisible(CVuVector *box, const CMatrix *mat)
+#else
+CCamera::IsBoxVisible(CVector *box, const CMatrix *mat)
+#endif
{
int i;
int frustumTests[6] = { 0 };
- RwV3dTransformPoints(box, box, 8, &mat->m_matrix);
+#ifdef GTA_PS2
+ TransformPoints(box, 8, *mat, box);
+#else
+ #ifdef FIX_BUGS
+ for (i = 0; i < 8; i++)
+ box[i] = *mat * box[i];
+ #else
+ RwV3dTransformPoints(box, box, 8, (RwMatrix*)mat);
+ #endif
+#endif
for(i = 0; i < 8; i++){
if(box[i].y < CDraw::GetNearClipZ()) frustumTests[0]++;
diff --git a/src/core/Camera.h b/src/core/Camera.h
index 0797db9b..d7293e20 100644
--- a/src/core/Camera.h
+++ b/src/core/Camera.h
@@ -213,7 +213,9 @@ public:
void PrintMode(void);
void Process_Debug(const CVector&, float, float, float);
+#ifdef GTA_SCENE_EDIT
void Process_Editor(const CVector&, float, float, float);
+#endif
void Process_ModelView(const CVector &CameraTarget, float, float, float);
void Process_FollowPed(const CVector &CameraTarget, float TargetOrientation, float, float);
void Process_FollowPedWithMouse(const CVector &CameraTarget, float TargetOrientation, float, float);
@@ -639,7 +641,11 @@ public:
bool IsPointVisible(const CVector &center, const CMatrix *mat);
bool IsSphereVisible(const CVector &center, float radius, const CMatrix *mat);
bool IsSphereVisible(const CVector &center, float radius);
- bool IsBoxVisible(RwV3d *box, const CMatrix *mat);
+#ifdef GTA_PS2
+ bool IsBoxVisible(CVuVector *box, const CMatrix *mat);
+#else
+ bool IsBoxVisible(CVector *box, const CMatrix *mat);
+#endif
};
VALIDATE_SIZE(CCamera, 0xE9D8);
diff --git a/src/core/CdStream.cpp b/src/core/CdStream.cpp
index f987dea5..da85a238 100644
--- a/src/core/CdStream.cpp
+++ b/src/core/CdStream.cpp
@@ -7,9 +7,6 @@
#include "RwHelper.h"
#include "MemoryMgr.h"
-#define CDDEBUG(f, ...) debug ("%s: " f "\n", "cdvd_stream", ## __VA_ARGS__)
-#define CDTRACE(f, ...) printf("%s: " f "\n", "cdvd_stream", ## __VA_ARGS__)
-
struct CdReadInfo
{
uint32 nSectorOffset;
@@ -60,7 +57,7 @@ CdStreamInitThread(void)
if ( gpReadInfo[i].hSemaphore == nil )
{
- CDTRACE("failed to create sync semaphore");
+ printf("%s: failed to create sync semaphore\n", "cdvd_stream");
ASSERT(0);
return;
}
@@ -73,11 +70,15 @@ CdStreamInitThread(void)
gChannelRequestQ.size = gNumChannels + 1;
ASSERT(gChannelRequestQ.items != nil );
+#ifdef FIX_BUGS
+ gCdStreamSema = CreateSemaphore(nil, 0, 5, nil);
+#else
gCdStreamSema = CreateSemaphore(nil, 0, 5, "CdStream");
+#endif
if ( gCdStreamSema == nil )
{
- CDTRACE("failed to create stream semaphore");
+ printf("%s: failed to create stream semaphore\n", "cdvd_stream");
ASSERT(0);
return;
}
@@ -86,7 +87,7 @@ CdStreamInitThread(void)
if ( _gCdStreamThread == nil )
{
- CDTRACE("failed to create streaming thread");
+ printf("%s: failed to create streaming thread\n", "cdvd_stream");
ASSERT(0);
return;
}
@@ -134,7 +135,7 @@ CdStreamInit(int32 numChannels)
gpReadInfo = (CdReadInfo *)LocalAlloc(LMEM_ZEROINIT, sizeof(CdReadInfo) * numChannels);
ASSERT( gpReadInfo != nil );
- CDDEBUG("read info %p", gpReadInfo);
+ debug("%s: read info %p\n", "cdvd_stream", gpReadInfo);
CdStreamAddImage("MODELS\\GTA3.IMG");
diff --git a/src/core/CdStream.h b/src/core/CdStream.h
index d0f9a855..516cef48 100644
--- a/src/core/CdStream.h
+++ b/src/core/CdStream.h
@@ -43,6 +43,6 @@ char *CdStreamGetImageName(int32 cd);
void CdStreamRemoveImages(void);
int32 CdStreamGetNumImages(void);
-#ifndef _WIN32
+#ifdef FLUSHABLE_STREAMING
extern bool flushStream[MAX_CDCHANNELS];
#endif
diff --git a/src/core/CdStreamPosix.cpp b/src/core/CdStreamPosix.cpp
index 0854d850..e18280e5 100644
--- a/src/core/CdStreamPosix.cpp
+++ b/src/core/CdStreamPosix.cpp
@@ -21,9 +21,9 @@
#define CDDEBUG(f, ...) debug ("%s: " f "\n", "cdvd_stream", ## __VA_ARGS__)
#define CDTRACE(f, ...) printf("%s: " f "\n", "cdvd_stream", ## __VA_ARGS__)
-// #define ONE_THREAD_PER_CHANNEL // Don't use if you're not on SSD/Flash. (Also you may want to benefit from this via using all channels in Streaming.cpp)
-
+#ifdef FLUSHABLE_STREAMING
bool flushStream[MAX_CDCHANNELS];
+#endif
struct CdReadInfo
{
@@ -76,7 +76,7 @@ CdStreamInitThread(void)
gChannelRequestQ.tail = 0;
gChannelRequestQ.size = gNumChannels + 1;
ASSERT(gChannelRequestQ.items != nil );
- gCdStreamSema = sem_open("/semaphore_cd_stream", O_CREAT, 0644, 1);
+ gCdStreamSema = sem_open("/semaphore_cd_stream", O_CREAT, 0644, 0);
if (gCdStreamSema == SEM_FAILED) {
@@ -91,7 +91,7 @@ CdStreamInitThread(void)
for ( int32 i = 0; i < gNumChannels; i++ )
{
sprintf(semName,"/semaphore_done%d",i);
- gpReadInfo[i].pDoneSemaphore = sem_open(semName, O_CREAT, 0644, 1);
+ gpReadInfo[i].pDoneSemaphore = sem_open(semName, O_CREAT, 0644, 0);
if (gpReadInfo[i].pDoneSemaphore == SEM_FAILED)
{
@@ -99,9 +99,10 @@ CdStreamInitThread(void)
ASSERT(0);
return;
}
+
#ifdef ONE_THREAD_PER_CHANNEL
sprintf(semName,"/semaphore_start%d",i);
- gpReadInfo[i].pStartSemaphore = sem_open(semName, O_CREAT, 0644, 1);
+ gpReadInfo[i].pStartSemaphore = sem_open(semName, O_CREAT, 0644, 0);
if (gpReadInfo[i].pStartSemaphore == SEM_FAILED)
{
@@ -170,6 +171,7 @@ CdStreamInit(int32 numChannels)
gNumImages = 0;
gNumChannels = numChannels;
+ ASSERT( gNumChannels != 0 );
gpReadInfo = (CdReadInfo *)calloc(numChannels, sizeof(CdReadInfo));
ASSERT( gpReadInfo != nil );
@@ -245,10 +247,12 @@ CdStreamRead(int32 channel, void *buffer, uint32 offset, uint32 size)
if ( pChannel->nSectorsToRead != 0 || pChannel->bReading ) {
if (pChannel->hFile == hImage - 1 && pChannel->nSectorOffset == _GET_OFFSET(offset) && pChannel->nSectorsToRead >= size)
return STREAM_SUCCESS;
-
+#ifdef FLUSHABLE_STREAMING
flushStream[channel] = 1;
CdStreamSync(channel);
- //return STREAM_NONE;
+#else
+ return STREAM_NONE;
+#endif
}
pChannel->hFile = hImage - 1;
@@ -316,34 +320,34 @@ CdStreamSync(int32 channel)
CdReadInfo *pChannel = &gpReadInfo[channel];
ASSERT( pChannel != nil );
+#ifdef FLUSHABLE_STREAMING
if (flushStream[channel]) {
-#ifdef ONE_THREAD_PER_CHANNEL
pChannel->nSectorsToRead = 0;
+#ifdef ONE_THREAD_PER_CHANNEL
pthread_kill(pChannel->pChannelThread, SIGUSR1);
if (pChannel->bReading) {
pChannel->bLocked = true;
- while (pChannel->bLocked)
- sem_wait(pChannel->pDoneSemaphore);
- }
#else
- pChannel->nSectorsToRead = 0;
if (pChannel->bReading) {
pChannel->bLocked = true;
pthread_kill(_gCdStreamThread, SIGUSR1);
+#endif
while (pChannel->bLocked)
sem_wait(pChannel->pDoneSemaphore);
}
-#endif
pChannel->bReading = false;
flushStream[channel] = false;
return STREAM_NONE;
}
+#endif
if ( pChannel->nSectorsToRead != 0 )
{
pChannel->bLocked = true;
- while (pChannel->bLocked)
+ while (pChannel->bLocked && pChannel->nSectorsToRead != 0){
sem_wait(pChannel->pDoneSemaphore);
+ }
+ pChannel->bLocked = false;
}
pChannel->bReading = false;
@@ -395,7 +399,12 @@ void *CdStreamThread(void *param)
#ifndef ONE_THREAD_PER_CHANNEL
while (gCdStreamThreadStatus != 2) {
sem_wait(gCdStreamSema);
+
int32 channel = GetFirstInQueue(&gChannelRequestQ);
+
+ // spurious wakeup
+ if (channel == -1)
+ continue;
#else
int channel = *((int*)param);
while (gpReadInfo[channel].nThreadStatus != 2){
@@ -447,7 +456,7 @@ void *CdStreamThread(void *param)
if ( pChannel->bLocked )
{
pChannel->bLocked = 0;
- sem_post(pChannel->pDoneSemaphore);
+ sem_post(pChannel->pDoneSemaphore);
}
pChannel->bReading = false;
}
@@ -524,7 +533,9 @@ void
CdStreamRemoveImages(void)
{
for ( int32 i = 0; i < gNumChannels; i++ ) {
+#ifdef FLUSHABLE_STREAMING
flushStream[i] = 1;
+#endif
CdStreamSync(i);
}
diff --git a/src/core/ControllerConfig.cpp b/src/core/ControllerConfig.cpp
index cadba7f2..83d0f669 100644
--- a/src/core/ControllerConfig.cpp
+++ b/src/core/ControllerConfig.cpp
@@ -1,11 +1,7 @@
-#if defined RW_D3D9 || defined RWLIBS
-#define DIRECTINPUT_VERSION 0x0800
-#include <dinput.h>
-#endif
-
+#define WITHDINPUT
#include "common.h"
#include "platform.h"
-#include "crossplatform.h" // for Windows version
+#include "crossplatform.h"
#include "ControllerConfig.h"
#include "Pad.h"
#include "FileMgr.h"
@@ -35,6 +31,9 @@ CControllerConfigManager::CControllerConfigManager()
void CControllerConfigManager::MakeControllerActionsBlank()
{
+#ifdef LOAD_INI_SETTINGS
+ ms_padButtonsInited = 0;
+#endif
for (int32 i = 0; i < MAX_CONTROLLERTYPES; i++)
{
for (int32 j = 0; j < MAX_CONTROLLERACTIONS; j++)
@@ -132,6 +131,10 @@ void CControllerConfigManager::LoadSettings(int32 file)
{
bool bValid = true;
+#ifdef BIND_VEHICLE_FIREWEAPON
+ bool skipVehicleFireWeapon = false;
+#endif
+
if (file)
{
char buff[29];
@@ -139,18 +142,55 @@ void CControllerConfigManager::LoadSettings(int32 file)
if (!strncmp(buff, TopLineEmptyFile, sizeof(TopLineEmptyFile)-1))
bValid = false;
- else
+ else {
CFileMgr::Seek(file, 0, 0);
+
+#ifdef BIND_VEHICLE_FIREWEAPON
+ // HACK!
+ // All of this is hacky as fuck.
+ // We are checking the file size to read the .set file correctly.
+ // But because .set file is opened in text mode we have to read
+ // the WHOLE file to get the size we should be working with.
+ // Joy, ain't it?
+ char tempBuf[0x1000];
+ size_t fileSize = 0, blockSize;
+ do
+ {
+ blockSize = CFileMgr::Read(file, tempBuf, sizeof(tempBuf));
+ fileSize += blockSize;
+ } while (blockSize == sizeof(tempBuf));
+
+ CFileMgr::Seek(file, 0, 0);
+
+ if (fileSize == 0x671)
+ skipVehicleFireWeapon = true;
+#endif
+ }
}
if (bValid)
{
ControlsManager.MakeControllerActionsBlank();
+#ifdef BIND_VEHICLE_FIREWEAPON
+ // Set the default settings of VEHICLE_FIREWEAPON
+ if (skipVehicleFireWeapon) {
+ SetControllerKeyAssociatedWithAction(VEHICLE_FIREWEAPON, rsPADINS, KEYBOARD);
+ SetControllerKeyAssociatedWithAction(VEHICLE_FIREWEAPON, rsLCTRL, OPTIONAL_EXTRA);
+ if (m_bMouseAssociated)
+ SetMouseButtonAssociatedWithAction(VEHICLE_FIREWEAPON, 1);
+ }
+#endif
+
for (int32 i = 0; i < MAX_CONTROLLERTYPES; i++)
{
for (int32 j = 0; j < MAX_CONTROLLERACTIONS; j++)
{
+#ifdef BIND_VEHICLE_FIREWEAPON
+ // Skip file read
+ if (skipVehicleFireWeapon && j == VEHICLE_FIREWEAPON)
+ continue;
+#endif
CFileMgr::Read(file, (char *)&ControlsManager.m_aSettings[j][i], sizeof(tControllerConfigBind));
}
}
@@ -308,6 +348,10 @@ void CControllerConfigManager::InitDefaultControlConfigMouse(CMouseControllerSta
}
}
+#ifdef LOAD_INI_SETTINGS
+uint32 CControllerConfigManager::ms_padButtonsInited = 0;
+#endif
+
void CControllerConfigManager::InitDefaultControlConfigJoyPad(uint32 buttons)
{
m_bFirstCapture = true;
@@ -316,6 +360,22 @@ void CControllerConfigManager::InitDefaultControlConfigJoyPad(uint32 buttons)
if (buttons > 16)
btn = 16;
+#ifdef LOAD_INI_SETTINGS
+ uint32 buttonMin = ms_padButtonsInited;
+ if (buttonMin >= btn)
+ return;
+
+ ms_padButtonsInited = btn;
+
+ #define IF_BTN_IN_RANGE(n) \
+ case n: \
+ if (n <= buttonMin) \
+ return;
+#else
+ #define IF_BTN_IN_RANGE(n) \
+ case n:
+#endif
+
// Now we use SDL Game Controller DB
#if defined RW_D3D9 || defined RWLIBS
if ( AllValidWinJoys.m_aJoys[JOYSTICK1].m_nVendorID == 0x3427
@@ -328,49 +388,49 @@ void CControllerConfigManager::InitDefaultControlConfigJoyPad(uint32 buttons)
switch (btn)
{
- case 16:
+ IF_BTN_IN_RANGE(16)
SetControllerKeyAssociatedWithAction(GO_LEFT, 16, JOYSTICK);
- case 15:
+ IF_BTN_IN_RANGE(15)
SetControllerKeyAssociatedWithAction(GO_BACK, 15, JOYSTICK);
- case 14:
+ IF_BTN_IN_RANGE(14)
SetControllerKeyAssociatedWithAction(GO_RIGHT, 14, JOYSTICK);
- case 13:
+ IF_BTN_IN_RANGE(13)
SetControllerKeyAssociatedWithAction(GO_FORWARD, 13, JOYSTICK);
- case 12:
- case 11:
+ IF_BTN_IN_RANGE(12)
+ IF_BTN_IN_RANGE(11)
SetControllerKeyAssociatedWithAction(PED_LOOKBEHIND, 11, JOYSTICK);
SetControllerKeyAssociatedWithAction(TOGGLE_SUBMISSIONS, 11, JOYSTICK);
- case 10:
+ IF_BTN_IN_RANGE(10)
SetControllerKeyAssociatedWithAction(VEHICLE_HORN, 10, JOYSTICK);
- case 9:
+ IF_BTN_IN_RANGE(9)
SetControllerKeyAssociatedWithAction(CAMERA_CHANGE_VIEW_ALL_SITUATIONS, 9, JOYSTICK);
- case 8:
+ IF_BTN_IN_RANGE(8)
SetControllerKeyAssociatedWithAction(VEHICLE_HANDBRAKE, 8, JOYSTICK);
SetControllerKeyAssociatedWithAction(PED_LOCK_TARGET, 8, JOYSTICK);
- case 7:
+ IF_BTN_IN_RANGE(7)
SetControllerKeyAssociatedWithAction(PED_CENTER_CAMERA_BEHIND_PLAYER, 7, JOYSTICK);
SetControllerKeyAssociatedWithAction(VEHICLE_CHANGE_RADIO_STATION, 7, JOYSTICK);
- case 6:
+ IF_BTN_IN_RANGE(6)
SetControllerKeyAssociatedWithAction(PED_CYCLE_WEAPON_RIGHT, 6, JOYSTICK);
SetControllerKeyAssociatedWithAction(VEHICLE_LOOKRIGHT, 6, JOYSTICK);
- case 5:
+ IF_BTN_IN_RANGE(5)
SetControllerKeyAssociatedWithAction(PED_CYCLE_WEAPON_LEFT, 5, JOYSTICK);
SetControllerKeyAssociatedWithAction(VEHICLE_LOOKLEFT, 5, JOYSTICK);
/*******************************************************************************************/
- case 4:
+ IF_BTN_IN_RANGE(4)
SetControllerKeyAssociatedWithAction(VEHICLE_BRAKE, 4, JOYSTICK);
SetControllerKeyAssociatedWithAction(PED_JUMPING, 4, JOYSTICK);
SetControllerKeyAssociatedWithAction(PED_SNIPER_ZOOM_IN, 4, JOYSTICK);
- case 3:
+ IF_BTN_IN_RANGE(3)
SetControllerKeyAssociatedWithAction(VEHICLE_ACCELERATE, 3, JOYSTICK);
SetControllerKeyAssociatedWithAction(PED_SPRINT, 3, JOYSTICK);
SetControllerKeyAssociatedWithAction(PED_SNIPER_ZOOM_OUT, 3, JOYSTICK);
- case 2:
+ IF_BTN_IN_RANGE(2)
SetControllerKeyAssociatedWithAction(PED_FIREWEAPON, 2, JOYSTICK);
#ifdef BIND_VEHICLE_FIREWEAPON
SetControllerKeyAssociatedWithAction(VEHICLE_FIREWEAPON, 2, JOYSTICK);
#endif
- case 1:
+ IF_BTN_IN_RANGE(1)
SetControllerKeyAssociatedWithAction(VEHICLE_ENTER_EXIT, 1, JOYSTICK);
/*******************************************************************************************/
}
@@ -379,46 +439,46 @@ void CControllerConfigManager::InitDefaultControlConfigJoyPad(uint32 buttons)
{
switch (btn)
{
- case 16:
+ IF_BTN_IN_RANGE(16)
SetControllerKeyAssociatedWithAction(GO_LEFT, 16, JOYSTICK);
- case 15:
+ IF_BTN_IN_RANGE(15)
SetControllerKeyAssociatedWithAction(GO_BACK, 15, JOYSTICK);
- case 14:
+ IF_BTN_IN_RANGE(14)
SetControllerKeyAssociatedWithAction(GO_RIGHT, 14, JOYSTICK);
- case 13:
+ IF_BTN_IN_RANGE(13)
SetControllerKeyAssociatedWithAction(GO_FORWARD, 13, JOYSTICK);
- case 12:
- case 11:
+ IF_BTN_IN_RANGE(12)
+ IF_BTN_IN_RANGE(11)
SetControllerKeyAssociatedWithAction(PED_LOOKBEHIND, 11, JOYSTICK);
SetControllerKeyAssociatedWithAction(TOGGLE_SUBMISSIONS, 11, JOYSTICK);
- case 10:
+ IF_BTN_IN_RANGE(10)
SetControllerKeyAssociatedWithAction(VEHICLE_HORN, 10, JOYSTICK);
- case 9:
+ IF_BTN_IN_RANGE(9)
SetControllerKeyAssociatedWithAction(CAMERA_CHANGE_VIEW_ALL_SITUATIONS, 9, JOYSTICK);
- case 8:
+ IF_BTN_IN_RANGE(8)
SetControllerKeyAssociatedWithAction(VEHICLE_HANDBRAKE, 8, JOYSTICK);
SetControllerKeyAssociatedWithAction(PED_LOCK_TARGET, 8, JOYSTICK);
- case 7:
+ IF_BTN_IN_RANGE(7)
SetControllerKeyAssociatedWithAction(PED_CENTER_CAMERA_BEHIND_PLAYER, 7, JOYSTICK);
SetControllerKeyAssociatedWithAction(VEHICLE_CHANGE_RADIO_STATION, 7, JOYSTICK);
- case 6:
+ IF_BTN_IN_RANGE(6)
SetControllerKeyAssociatedWithAction(PED_CYCLE_WEAPON_RIGHT, 6, JOYSTICK);
SetControllerKeyAssociatedWithAction(VEHICLE_LOOKRIGHT, 6, JOYSTICK);
- case 5:
+ IF_BTN_IN_RANGE(5)
SetControllerKeyAssociatedWithAction(PED_CYCLE_WEAPON_LEFT, 5, JOYSTICK);
SetControllerKeyAssociatedWithAction(VEHICLE_LOOKLEFT, 5, JOYSTICK);
/*******************************************************************************************/
- case 4:
+ IF_BTN_IN_RANGE(4)
SetControllerKeyAssociatedWithAction(VEHICLE_ENTER_EXIT, 4, JOYSTICK);
- case 3:
+ IF_BTN_IN_RANGE(3)
SetControllerKeyAssociatedWithAction(VEHICLE_BRAKE, 3, JOYSTICK);
SetControllerKeyAssociatedWithAction(PED_JUMPING, 3, JOYSTICK);
SetControllerKeyAssociatedWithAction(PED_SNIPER_ZOOM_IN, 3, JOYSTICK);
- case 2:
+ IF_BTN_IN_RANGE(2)
SetControllerKeyAssociatedWithAction(VEHICLE_ACCELERATE, 2, JOYSTICK);
SetControllerKeyAssociatedWithAction(PED_SPRINT, 2, JOYSTICK);
SetControllerKeyAssociatedWithAction(PED_SNIPER_ZOOM_OUT, 2, JOYSTICK);
- case 1:
+ IF_BTN_IN_RANGE(1)
SetControllerKeyAssociatedWithAction(PED_FIREWEAPON, 1, JOYSTICK);
#ifdef BIND_VEHICLE_FIREWEAPON
SetControllerKeyAssociatedWithAction(VEHICLE_FIREWEAPON, 1, JOYSTICK);
@@ -1718,6 +1778,52 @@ void CControllerConfigManager::DeleteMatching1rstPersonControls(e_ControllerActi
#undef CLEAR_ACTION_IF_NEEDED
+#ifdef RADIO_SCROLL_TO_PREV_STATION
+#define CHECK_ACTION(action) \
+if (key == GetControllerKeyAssociatedWithAction(action, type))\
+ return true;
+
+bool CControllerConfigManager::IsAnyVehicleActionAssignedToMouseKey(int32 key)
+{
+ const eControllerType type = MOUSE;
+ if (!GetIsKeyBlank(key, type))
+ {
+#ifdef BIND_VEHICLE_FIREWEAPON
+ CHECK_ACTION(VEHICLE_FIREWEAPON);
+#endif
+ CHECK_ACTION(VEHICLE_LOOKBEHIND);
+ CHECK_ACTION(VEHICLE_LOOKLEFT);
+ CHECK_ACTION(VEHICLE_LOOKRIGHT);
+ CHECK_ACTION(VEHICLE_LOOKBEHIND); // note: duplicate
+ CHECK_ACTION(VEHICLE_HORN);
+ CHECK_ACTION(VEHICLE_HANDBRAKE);
+ CHECK_ACTION(VEHICLE_ACCELERATE);
+ CHECK_ACTION(VEHICLE_BRAKE);
+ CHECK_ACTION(VEHICLE_CHANGE_RADIO_STATION);
+ CHECK_ACTION(TOGGLE_SUBMISSIONS);
+ CHECK_ACTION(VEHICLE_TURRETLEFT);
+ CHECK_ACTION(VEHICLE_TURRETRIGHT);
+ CHECK_ACTION(VEHICLE_TURRETUP);
+ CHECK_ACTION(VEHICLE_TURRETDOWN);
+ CHECK_ACTION(VEHICLE_ENTER_EXIT);
+ CHECK_ACTION(CAMERA_CHANGE_VIEW_ALL_SITUATIONS);
+#ifndef BIND_VEHICLE_FIREWEAPON
+ CHECK_ACTION(PED_FIREWEAPON);
+#endif
+ CHECK_ACTION(GO_LEFT);
+ CHECK_ACTION(GO_RIGHT);
+ CHECK_ACTION(NETWORK_TALK);
+ CHECK_ACTION(SWITCH_DEBUG_CAM_ON);
+ CHECK_ACTION(TOGGLE_DPAD);
+ CHECK_ACTION(TAKE_SCREEN_SHOT);
+ CHECK_ACTION(SHOW_MOUSE_POINTER_TOGGLE);
+ }
+ return false;
+}
+
+#undef CHECK_ACTION
+#endif
+
void CControllerConfigManager::DeleteMatchingActionInitiators(e_ControllerAction action, int32 key, eControllerType type)
{
if (!GetIsKeyBlank(key, type))
@@ -2513,11 +2619,6 @@ const char *XboxButtons[][MAX_CONTROLLERACTIONS] = CONTROLLER_BUTTONS("~T~", "~O
#define PS2_CIRCLE "|"
#define PS2_CROSS "/"
#define PS2_SQUARE "^"
-#elif defined(BUTTON_ICONS)
-#define PS2_TRIANGLE "~T~"
-#define PS2_CIRCLE "~O~"
-#define PS2_CROSS "~X~"
-#define PS2_SQUARE "~Q~"
#else
#define PS2_TRIANGLE "TRIANGLE"
#define PS2_CIRCLE "CIRCLE"
@@ -2530,7 +2631,7 @@ const char *PlayStationButtons_noIcons[][MAX_CONTROLLERACTIONS] =
#ifdef BUTTON_ICONS
const char *PlayStationButtons[][MAX_CONTROLLERACTIONS] =
- CONTROLLER_BUTTONS(PS2_TRIANGLE, PS2_CIRCLE, PS2_CROSS, PS2_SQUARE, "~K~", "~M~", "~A~", "~J~", "~V~", "~C~", "SELECT");
+ CONTROLLER_BUTTONS("~T~", "~O~", "~X~", "~Q~", "~K~", "~M~", "~A~", "~J~", "~V~", "~C~", "SELECT");
#endif
#undef PS2_TRIANGLE
@@ -2547,11 +2648,36 @@ void CControllerConfigManager::GetWideStringOfCommandKeys(uint16 action, wchar *
if (CPad::GetPad(0)->IsAffectedByController) {
wchar wstr[16];
- // TODO: INI and/or menu setting for Xbox/PS switch
+ const char* (*Buttons)[MAX_CONTROLLERACTIONS];
+
#ifdef BUTTON_ICONS
- const char *(*Buttons)[MAX_CONTROLLERACTIONS] = CFont::ButtonsSlot != -1 ? XboxButtons : XboxButtons_noIcons;
+ #ifdef GAMEPAD_MENU
+ switch (FrontEndMenuManager.m_PrefsControllerType)
+ {
+ case CMenuManager::CONTROLLER_DUALSHOCK2:
+ case CMenuManager::CONTROLLER_DUALSHOCK3:
+ case CMenuManager::CONTROLLER_DUALSHOCK4:
+ Buttons = CFont::ButtonsSlot != -1 ? PlayStationButtons : PlayStationButtons_noIcons;
+ break;
+ default:
+ #endif
+ Buttons = CFont::ButtonsSlot != -1 ? XboxButtons : XboxButtons_noIcons;
+ #ifdef GAMEPAD_MENU
+ break;
+ }
+ #endif
#else
- const char *(*Buttons)[MAX_CONTROLLERACTIONS] = XboxButtons_noIcons;
+ switch (FrontEndMenuManager.m_PrefsControllerType)
+ {
+ case CMenuManager::CONTROLLER_DUALSHOCK2:
+ case CMenuManager::CONTROLLER_DUALSHOCK3:
+ case CMenuManager::CONTROLLER_DUALSHOCK4:
+ Buttons = PlayStationButtons_noIcons;
+ break;
+ default:
+ Buttons = XboxButtons_noIcons;
+ break;
+ }
#endif
assert(Buttons[CPad::GetPad(0)->Mode][action] != nil); // we cannot use these
@@ -2678,9 +2804,10 @@ wchar *CControllerConfigManager::GetButtonComboText(e_ControllerAction action)
void CControllerConfigManager::SetControllerKeyAssociatedWithAction(e_ControllerAction action, int32 key, eControllerType type)
{
ResetSettingOrder(action);
+ int numOfSettings = GetNumOfSettingsForAction(action);
m_aSettings[action][type].m_Key = key;
- m_aSettings[action][type].m_ContSetOrder = GetNumOfSettingsForAction(action) + 1;
+ m_aSettings[action][type].m_ContSetOrder = numOfSettings + 1;
}
int32 CControllerConfigManager::GetMouseButtonAssociatedWithAction(e_ControllerAction action)
@@ -2690,8 +2817,10 @@ int32 CControllerConfigManager::GetMouseButtonAssociatedWithAction(e_ControllerA
void CControllerConfigManager::SetMouseButtonAssociatedWithAction(e_ControllerAction action, int32 button)
{
+ int numOfSettings = GetNumOfSettingsForAction(action);
+
m_aSettings[action][MOUSE].m_Key = button;
- m_aSettings[action][MOUSE].m_ContSetOrder = GetNumOfSettingsForAction(action) + 1;
+ m_aSettings[action][MOUSE].m_ContSetOrder = numOfSettings + 1;
}
void CControllerConfigManager::ResetSettingOrder(e_ControllerAction action)
@@ -2714,7 +2843,7 @@ void CControllerConfigManager::ResetSettingOrder(e_ControllerAction action)
for (int32 k = 0; k < MAX_CONTROLLERTYPES; k++)
{
int32 setorder = m_aSettings[action][k].m_ContSetOrder;
- if (setorder > i && setorder != KEYBOARD)
+ if (setorder > i && setorder != 0)
{
if (init)
{
diff --git a/src/core/ControllerConfig.h b/src/core/ControllerConfig.h
index 92017a93..295f03b9 100644
--- a/src/core/ControllerConfig.h
+++ b/src/core/ControllerConfig.h
@@ -141,6 +141,10 @@ public:
tControllerConfigBind m_aSettings[MAX_CONTROLLERACTIONS][MAX_CONTROLLERTYPES];
bool m_aSimCheckers[MAX_SIMS][MAX_CONTROLLERTYPES];
bool m_bMouseAssociated;
+
+#ifdef LOAD_INI_SETTINGS
+ static uint32 ms_padButtonsInited;
+#endif
CControllerConfigManager();
@@ -188,6 +192,10 @@ public:
void DeleteMatching1rstPersonControls (e_ControllerAction action, int32 key, eControllerType type);
void DeleteMatchingActionInitiators (e_ControllerAction action, int32 key, eControllerType type);
+#ifdef RADIO_SCROLL_TO_PREV_STATION
+ bool IsAnyVehicleActionAssignedToMouseKey(int32 key);
+#endif
+
bool GetIsKeyBlank(int32 key, eControllerType type);
e_ControllerActionType GetActionType(e_ControllerAction action);
diff --git a/src/core/EventList.cpp b/src/core/EventList.cpp
index 8d69ba78..93f72d4e 100644
--- a/src/core/EventList.cpp
+++ b/src/core/EventList.cpp
@@ -120,7 +120,7 @@ CEventList::RegisterEvent(eEventType type, eEventEntity entityType, CEntity *ent
}
if(criminal == FindPlayerPed())
- ReportCrimeForEvent(type, (uintptr)ent, copsDontCare);
+ ReportCrimeForEvent(type, (intptr)ent, copsDontCare);
}
void
@@ -198,7 +198,7 @@ CEventList::FindClosestEvent(eEventType type, CVector posn, int32 *event)
}
void
-CEventList::ReportCrimeForEvent(eEventType type, int32 crimeId, bool copsDontCare)
+CEventList::ReportCrimeForEvent(eEventType type, intptr crimeId, bool copsDontCare)
{
eCrimeType crime;
switch(type){
diff --git a/src/core/EventList.h b/src/core/EventList.h
index 8840afc4..4ced3a83 100644
--- a/src/core/EventList.h
+++ b/src/core/EventList.h
@@ -59,7 +59,7 @@ public:
static bool GetEvent(eEventType type, int32 *event);
static void ClearEvent(int32 event);
static bool FindClosestEvent(eEventType type, CVector posn, int32 *event);
- static void ReportCrimeForEvent(eEventType type, int32, bool);
+ static void ReportCrimeForEvent(eEventType type, intptr, bool);
};
extern CEvent gaEvent[NUMEVENTS]; \ No newline at end of file
diff --git a/src/core/FileLoader.cpp b/src/core/FileLoader.cpp
index 88a99fa9..22e0159c 100644
--- a/src/core/FileLoader.cpp
+++ b/src/core/FileLoader.cpp
@@ -59,14 +59,24 @@ CFileLoader::LoadLevel(const char *filename)
savedTxd = RwTexDictionaryCreate();
RwTexDictionarySetCurrent(savedTxd);
}
+#if GTA_VERSION <= GTA3_PS2_160
+ CFileMgr::ChangeDir("\\DATA\\");
fd = CFileMgr::OpenFile(filename, "r");
+ CFileMgr::ChangeDir("\\");
+#else
+ fd = CFileMgr::OpenFile(filename, "r");
+#endif
assert(fd > 0);
for(line = LoadLine(fd); line; line = LoadLine(fd)){
if(*line == '#')
continue;
- if(strncmp(line, "EXIT", 9) == 0) // BUG: 9?
+#ifdef FIX_BUGS
+ if(strncmp(line, "EXIT", 4) == 0)
+#else
+ if(strncmp(line, "EXIT", 9) == 0)
+#endif
break;
if(strncmp(line, "IMAGEPATH", 9) == 0){
@@ -114,8 +124,10 @@ CFileLoader::LoadLevel(const char *filename)
#ifndef DISABLE_LOADING_SCREEN
LoadSplash(GetRandomSplashScreen());
#endif
+#ifndef GTA_PS2
}else if(strncmp(line, "CDIMAGE", 7) == 0){
CdStreamAddImage(line + 8);
+#endif
}
}
@@ -183,7 +195,7 @@ CFileLoader::LoadTexDictionary(const char *filename)
struct ColHeader
{
- char ident[4];
+ uint32 ident;
uint32 size;
};
@@ -201,7 +213,7 @@ CFileLoader::LoadCollisionFile(const char *filename)
fd = CFileMgr::OpenFile(filename, "rb");
while(CFileMgr::Read(fd, (char*)&header, sizeof(header))){
- assert(strncmp(header.ident, "COLL", 4) == 0);
+ assert(header.ident == 'LLOC');
CFileMgr::Read(fd, (char*)work_buff, header.size);
memcpy(modelname, work_buff, 24);
@@ -243,6 +255,7 @@ CFileLoader::LoadCollisionModel(uint8 *buf, CColModel &model, char *modelname)
buf += 44;
if(model.numSpheres > 0){
model.spheres = (CColSphere*)RwMalloc(model.numSpheres*sizeof(CColSphere));
+ REGISTER_MEMPTR(&model.spheres);
for(i = 0; i < model.numSpheres; i++){
model.spheres[i].Set(*(float*)buf, *(CVector*)(buf+4), buf[16], buf[17]);
buf += 20;
@@ -254,6 +267,7 @@ CFileLoader::LoadCollisionModel(uint8 *buf, CColModel &model, char *modelname)
buf += 4;
if(model.numLines > 0){
model.lines = (CColLine*)RwMalloc(model.numLines*sizeof(CColLine));
+ REGISTER_MEMPTR(&model.lines);
for(i = 0; i < model.numLines; i++){
model.lines[i].Set(*(CVector*)buf, *(CVector*)(buf+12));
buf += 24;
@@ -265,6 +279,7 @@ CFileLoader::LoadCollisionModel(uint8 *buf, CColModel &model, char *modelname)
buf += 4;
if(model.numBoxes > 0){
model.boxes = (CColBox*)RwMalloc(model.numBoxes*sizeof(CColBox));
+ REGISTER_MEMPTR(&model.boxes);
for(i = 0; i < model.numBoxes; i++){
model.boxes[i].Set(*(CVector*)buf, *(CVector*)(buf+12), buf[24], buf[25]);
buf += 28;
@@ -276,6 +291,7 @@ CFileLoader::LoadCollisionModel(uint8 *buf, CColModel &model, char *modelname)
buf += 4;
if(numVertices > 0){
model.vertices = (CompressedVector*)RwMalloc(numVertices*sizeof(CompressedVector));
+ REGISTER_MEMPTR(&model.vertices);
for(i = 0; i < numVertices; i++){
model.vertices[i].Set(*(float*)buf, *(float*)(buf+4), *(float*)(buf+8));
if(Abs(*(float*)buf) >= 256.0f ||
@@ -291,6 +307,7 @@ CFileLoader::LoadCollisionModel(uint8 *buf, CColModel &model, char *modelname)
buf += 4;
if(model.numTriangles > 0){
model.triangles = (CColTriangle*)RwMalloc(model.numTriangles*sizeof(CColTriangle));
+ REGISTER_MEMPTR(&model.triangles);
for(i = 0; i < model.numTriangles; i++){
model.triangles[i].Set(model.vertices, *(int32*)buf, *(int32*)(buf+4), *(int32*)(buf+8), buf[12], buf[13]);
buf += 16;
@@ -428,7 +445,7 @@ bool
CFileLoader::StartLoadClumpFile(RwStream *stream, uint32 id)
{
if(RwStreamFindChunk(stream, rwID_CLUMP, nil, nil)){
- printf("Start loading %s\n", CModelInfo::GetModelInfo(id)->GetName());
+ printf("Start loading %s\n", CModelInfo::GetModelInfo(id)->GetModelName());
return RpClumpGtaStreamRead1(stream);
}else{
printf("FAILED\n");
@@ -442,7 +459,7 @@ CFileLoader::FinishLoadClumpFile(RwStream *stream, uint32 id)
RpClump *clump;
CClumpModelInfo *mi;
- printf("Finish loading %s\n", CModelInfo::GetModelInfo(id)->GetName());
+ printf("Finish loading %s\n", CModelInfo::GetModelInfo(id)->GetModelName());
clump = RpClumpGtaStreamRead2(stream);
if(clump){
@@ -540,7 +557,6 @@ char *DoubleSidedNames[] = {
"overpass_comse",
"newdockbuilding",
"newdockbuilding2",
- "newdockbuilding",
"policeballhall",
"fuzballdoor",
"ind_land106",
@@ -564,7 +580,98 @@ char *DoubleSidedNames[] = {
"railtrax_2b",
"railtrax_straightss",
"railtrax_bentr",
+ "ind_land125",
+ "salvstrans",
+ "bridge_liftsec",
+ "subsign1",
+ "carparkfence",
+ "newairportwall4",
+ "apair_terminal",
+ "Helipad",
+ "bar_barrier10",
+ "damissionfence",
+ "sub_floodlite",
+ "suburbbridge1",
+ "damfencing",
+ "demfence08",
+ "damfence07",
+ "damfence06",
+ "damfence05",
+ "damfence04",
+ "damfence03",
+ "damfence02",
+ "damfence01",
+ "Dam_pod2",
+ "Dam_pod1",
+ "columansion_wall",
+ "wrckdhse020",
+ "wrckdhse01",
+ "arc_bridge",
+ "gRD_overpass19kbc",
+ "gRD_overpass19bkb",
+ "gRD_overpass19kb",
+ "gRD_overpass18kb",
+ "road_under",
+ "com_roadkb23",
+ "com_roadkb22",
+ "nbbridgerda",
+ "nbbridgerdb",
+ "policetenkb1",
+ "block3_scraper2",
+ "Clnm_cthdrlfcde",
+ "broadwaybuild",
+ "combillboard03",
+ "com_park3b",
+ "com_docksaa",
+ "newdockbuilding2",
+ "com_roadkb22",
+ "sidebarrier_gaz2",
+ "tunnelsupport1",
+ "skyscrpunbuilt2",
+ "cons_buid02",
+ "rail_platformw",
+ "railtrax_bent1",
+ "nrailstepswest",
+ "building_fucked",
+ "franksclb02",
+ "salvsdetail",
+ "crgoshp01",
+ "shp_wlkway",
+ "bar_barriergate1",
+ "plnt_pylon01",
+ "fishfctory",
+ "doc_crane_cab",
+ "nrailsteps",
+ "iten_club01",
+ "mak_Watertank",
+ "basketballcourt"
+ "carlift01",
+ "carlift02",
+ "iten_chinatown4",
+ "iten_details7",
+ "ind_customroad002"
+ "ind_brgrd1way",
+ "ind_customroad060",
+ "ind_customroad002",
+ "ind_land108",
+ "ind_customroad004",
+ "ind_customroad003",
+ "nbbridgcabls01",
+ "sbwy_tunl_bit",
+ "sbwy_tunl_bend",
+ "sbwy_tunl_cstm11",
+ "sbwy_tunl_cstm10",
+ "sbwy_tunl_cstm9",
+ "sbwy_tunl_cstm8",
+ "sbwy_tunl_cstm7",
+ "sbwy_tunl_cstm6",
+ "sbwy_tunl_cstm5",
+ "sbwy_tunl_cstm4",
+ "sbwy_tunl_cstm3",
+ "sbwy_tunl_cstm2",
+ "sbwy_tunl_cstm1",
""
+
};
char *TreeNames[] = {
"coast_treepatch",
@@ -850,6 +957,9 @@ CFileLoader::AddTexDictionaries(RwTexDictionary *dst, RwTexDictionary *src)
RwTexDictionaryForAllTextures(src, MoveTexturesCB, dst);
}
+#define isLine3(l, a, b, c) ((l[0] == a) && (l[1] == b) && (l[2] == c))
+#define isLine4(l, a, b, c, d) ((l[0] == a) && (l[1] == b) && (l[2] == c) && (l[3] == d))
+
void
CFileLoader::LoadObjectTypes(const char *filename)
{
@@ -883,18 +993,18 @@ CFileLoader::LoadObjectTypes(const char *filename)
continue;
if(section == NONE){
- if(strncmp(line, "objs", 4) == 0) section = OBJS;
- else if(strncmp(line, "tobj", 4) == 0) section = TOBJ;
- else if(strncmp(line, "hier", 4) == 0) section = HIER;
- else if(strncmp(line, "cars", 4) == 0) section = CARS;
- else if(strncmp(line, "peds", 4) == 0) section = PEDS;
- else if(strncmp(line, "path", 4) == 0) section = PATH;
- else if(strncmp(line, "2dfx", 4) == 0) section = TWODFX;
- }else if(strncmp(line, "end", 3) == 0){
+ if(isLine4(line, 'o','b','j','s')) section = OBJS;
+ else if(isLine4(line, 't','o','b','j')) section = TOBJ;
+ else if(isLine4(line, 'h','i','e','r')) section = HIER;
+ else if(isLine4(line, 'c','a','r','s')) section = CARS;
+ else if(isLine4(line, 'p','e','d','s')) section = PEDS;
+ else if(isLine4(line, 'p','a','t','h')) section = PATH;
+ else if(isLine4(line, '2','d','f','x')) section = TWODFX;
+ }else if(isLine3(line, 'e','n','d')){
section = section == MLO ? OBJS : NONE;
}else switch(section){
case OBJS:
- if(strncmp(line, "sta", 3) == 0)
+ if(isLine3(line, 's','t','a'))
mlo = LoadMLO(line);
else
LoadObject(line);
@@ -917,9 +1027,9 @@ CFileLoader::LoadObjectTypes(const char *filename)
case PATH:
if(pathIndex == -1){
id = LoadPathHeader(line, pathTypeStr);
- if(strncmp(pathTypeStr, "ped", 4) == 0)
+ if(strcmp(pathTypeStr, "ped") == 0)
pathType = 1;
- else if(strncmp(pathTypeStr, "car", 4) == 0)
+ else if(strcmp(pathTypeStr, "car") == 0)
pathType = 0;
pathIndex = 0;
}else{
@@ -965,9 +1075,9 @@ SetModelInfoFlags(CSimpleModelInfo *mi, uint32 flags)
#ifdef HARDCODED_MODEL_FLAGS
// mobile sets these flags in CFileLoader::SetRelatedModelInfoCB, but that's stupid
- if(MatchModelName(mi->GetName(), DoubleSidedNames)) mi->m_bIsDoubleSided = true;
- if(MatchModelName(mi->GetName(), TreeNames)) mi->m_bIsTree = true;
- if(MatchModelName(mi->GetName(), OptimizedNames)) mi->m_bCanBeIgnored = true;
+ if(MatchModelName(mi->GetModelName(), DoubleSidedNames)) mi->m_bIsDoubleSided = true;
+ if(MatchModelName(mi->GetModelName(), TreeNames)) mi->m_bIsTree = true;
+ if(MatchModelName(mi->GetModelName(), OptimizedNames)) mi->m_bCanBeIgnored = true;
#endif
#endif
@@ -1009,7 +1119,7 @@ CFileLoader::LoadObject(const char *line)
}
mi = CModelInfo::AddSimpleModel(id);
- mi->SetName(model);
+ mi->SetModelName(model);
mi->SetNumAtomics(numObjs);
mi->SetLodDistances(dist);
SetModelInfoFlags(mi, flags);
@@ -1028,7 +1138,7 @@ CFileLoader::LoadMLO(const char *line)
sscanf(line, "%s %s %d %f", smth, name, &modelIndex, &someFloat);
CMloModelInfo *minfo = CModelInfo::AddMloModel(modelIndex);
- minfo->SetName(name);
+ minfo->SetModelName(name);
minfo->field_34 = someFloat;
int instId = CModelInfo::GetMloInstanceStore().allocPtr;
minfo->firstInstance = instId;
@@ -1054,7 +1164,7 @@ CFileLoader::LoadMLOInstance(int id, const char *line)
&rot.x, &rot.y, &rot.z,
&angle);
float rad = Acos(angle) * 2.0f;
- CInstance *inst = CModelInfo::GetMloInstanceStore().alloc();
+ CInstance *inst = CModelInfo::GetMloInstanceStore().Alloc();
minfo->lastInstance++;
RwMatrix *matrix = RwMatrixCreate();
@@ -1106,7 +1216,7 @@ CFileLoader::LoadTimeObject(const char *line)
}
mi = CModelInfo::AddTimeModel(id);
- mi->SetName(model);
+ mi->SetModelName(model);
mi->SetNumAtomics(numObjs);
mi->SetLodDistances(dist);
SetModelInfoFlags(mi, flags);
@@ -1128,7 +1238,7 @@ CFileLoader::LoadClumpObject(const char *line)
if(sscanf(line, "%d %s %s", &id, model, txd) == 3){
mi = CModelInfo::AddClumpModel(id);
- mi->SetName(model);
+ mi->SetModelName(model);
mi->SetTexDictionary(txd);
mi->SetColModel(&CTempColModels::ms_colModelBBox);
}
@@ -1152,7 +1262,7 @@ CFileLoader::LoadVehicleObject(const char *line)
&frequency, &level, &comprules, &misc, &wheelScale);
mi = CModelInfo::AddVehicleModel(id);
- mi->SetName(model);
+ mi->SetModelName(model);
mi->SetTexDictionary(txd);
for(p = gamename; *p; p++)
if(*p == '_') *p = ' ';
@@ -1160,21 +1270,21 @@ CFileLoader::LoadVehicleObject(const char *line)
mi->m_level = level;
mi->m_compRules = comprules;
- if(strncmp(type, "car", 4) == 0){
+ if(strcmp(type, "car") == 0){
mi->m_wheelId = misc;
mi->m_wheelScale = wheelScale;
mi->m_vehicleType = VEHICLE_TYPE_CAR;
- }else if(strncmp(type, "boat", 5) == 0){
+ }else if(strcmp(type, "boat") == 0){
mi->m_vehicleType = VEHICLE_TYPE_BOAT;
- }else if(strncmp(type, "train", 6) == 0){
+ }else if(strcmp(type, "train") == 0){
mi->m_vehicleType = VEHICLE_TYPE_TRAIN;
- }else if(strncmp(type, "heli", 5) == 0){
+ }else if(strcmp(type, "heli") == 0){
mi->m_vehicleType = VEHICLE_TYPE_HELI;
- }else if(strncmp(type, "plane", 6) == 0){
+ }else if(strcmp(type, "plane") == 0){
mi->m_planeLodId = misc;
mi->m_wheelScale = 1.0f;
mi->m_vehicleType = VEHICLE_TYPE_PLANE;
- }else if(strncmp(type, "bike", 5) == 0){
+ }else if(strcmp(type, "bike") == 0){
mi->m_bikeSteerAngle = misc;
mi->m_wheelScale = wheelScale;
mi->m_vehicleType = VEHICLE_TYPE_BIKE;
@@ -1184,31 +1294,31 @@ CFileLoader::LoadVehicleObject(const char *line)
mi->m_handlingId = mod_HandlingManager.GetHandlingId(handlingId);
// Well this is kinda dumb....
- if(strncmp(vehclass, "poorfamily", 11) == 0){
+ if(strcmp(vehclass, "poorfamily") == 0){
mi->m_vehicleClass = CCarCtrl::POOR;
while(frequency-- > 0)
CCarCtrl::AddToCarArray(id, CCarCtrl::POOR);
- }else if(strncmp(vehclass, "richfamily", 11) == 0){
+ }else if(strcmp(vehclass, "richfamily") == 0){
mi->m_vehicleClass = CCarCtrl::RICH;
while(frequency-- > 0)
CCarCtrl::AddToCarArray(id, CCarCtrl::RICH);
- }else if(strncmp(vehclass, "executive", 10) == 0){
+ }else if(strcmp(vehclass, "executive") == 0){
mi->m_vehicleClass = CCarCtrl::EXEC;
while(frequency-- > 0)
CCarCtrl::AddToCarArray(id, CCarCtrl::EXEC);
- }else if(strncmp(vehclass, "worker", 7) == 0){
+ }else if(strcmp(vehclass, "worker") == 0){
mi->m_vehicleClass = CCarCtrl::WORKER;
while(frequency-- > 0)
CCarCtrl::AddToCarArray(id, CCarCtrl::WORKER);
- }else if(strncmp(vehclass, "special", 8) == 0){
+ }else if(strcmp(vehclass, "special") == 0){
mi->m_vehicleClass = CCarCtrl::SPECIAL;
while(frequency-- > 0)
CCarCtrl::AddToCarArray(id, CCarCtrl::SPECIAL);
- }else if(strncmp(vehclass, "big", 4) == 0){
+ }else if(strcmp(vehclass, "big") == 0){
mi->m_vehicleClass = CCarCtrl::BIG;
while(frequency-- > 0)
CCarCtrl::AddToCarArray(id, CCarCtrl::BIG);
- }else if(strncmp(vehclass, "taxi", 5) == 0){
+ }else if(strcmp(vehclass, "taxi") == 0){
mi->m_vehicleClass = CCarCtrl::TAXI;
while(frequency-- > 0)
CCarCtrl::AddToCarArray(id, CCarCtrl::TAXI);
@@ -1231,7 +1341,7 @@ CFileLoader::LoadPedObject(const char *line)
return;
mi = CModelInfo::AddPedModel(id);
- mi->SetName(model);
+ mi->SetModelName(model);
mi->SetTexDictionary(txd);
mi->SetColModel(&CTempColModels::ms_colModelPed1);
mi->m_pedType = CPedType::FindPedType(pedType);
@@ -1294,7 +1404,7 @@ CFileLoader::Load2dEffect(const char *line)
CTxdStore::SetCurrentTxd(CTxdStore::FindTxdSlot("particle"));
mi = CModelInfo::GetModelInfo(id);
- effect = CModelInfo::Get2dEffectStore().alloc();
+ effect = CModelInfo::Get2dEffectStore().Alloc();
mi->Add2dEffect(effect);
effect->pos = CVector(x, y, z);
effect->col = CRGBA(r, g, b, a);
@@ -1389,12 +1499,12 @@ CFileLoader::LoadScene(const char *filename)
continue;
if(section == NONE){
- if(strncmp(line, "inst", 4) == 0) section = INST;
- else if(strncmp(line, "zone", 4) == 0) section = ZONE;
- else if(strncmp(line, "cull", 4) == 0) section = CULL;
- else if(strncmp(line, "pick", 4) == 0) section = PICK;
- else if(strncmp(line, "path", 4) == 0) section = PATH;
- }else if(strncmp(line, "end", 3) == 0){
+ if(isLine4(line, 'i','n','s','t')) section = INST;
+ else if(isLine4(line, 'z','o','n','e')) section = ZONE;
+ else if(isLine4(line, 'c','u','l','l')) section = CULL;
+ else if(isLine4(line, 'p','i','c','k')) section = PICK;
+ else if(isLine4(line, 'p','a','t','h')) section = PATH;
+ }else if(isLine3(line, 'e','n','d')){
section = NONE;
}else switch(section){
case INST:
@@ -1414,6 +1524,7 @@ CFileLoader::LoadScene(const char *filename)
// unfinished in the game
if(pathIndex == -1){
LoadPathHeader(line, pathTypeStr);
+ strcmp(pathTypeStr, "ped");
// type not set
pathIndex = 0;
}else{
@@ -1551,8 +1662,8 @@ CFileLoader::LoadMapZones(const char *filename)
continue;
if(section == NONE){
- if(strncmp(line, "zone", 4) == 0) section = ZONE;
- }else if(strncmp(line, "end", 3) == 0){
+ if(isLine4(line, 'z','o','n','e')) section = ZONE;
+ }else if(isLine3(line, 'e','n','d')){
section = NONE;
}else switch(section){
case ZONE: {
@@ -1594,20 +1705,20 @@ CFileLoader::ReloadPaths(const char *filename)
continue;
if (section == NONE) {
- if (strncmp(line, "path", 4) == 0) {
+ if (isLine4(line, 'p','a','t','h')) {
section = PATH;
ThePaths.AllocatePathFindInfoMem(4500);
}
- } else if (strncmp(line, "end", 3) == 0) {
+ } else if (isLine3(line, 'e','n','d')) {
section = NONE;
} else {
switch (section) {
case PATH:
if (pathIndex == -1) {
id = LoadPathHeader(line, pathTypeStr);
- if (strncmp(pathTypeStr, "ped", 4) == 0)
+ if (strcmp(pathTypeStr, "ped") == 0)
pathType = 1;
- else if (strncmp(pathTypeStr, "car", 4) == 0)
+ else if (strcmp(pathTypeStr, "car") == 0)
pathType = 0;
pathIndex = 0;
} else {
@@ -1650,10 +1761,10 @@ CFileLoader::ReloadObjectTypes(const char *filename)
continue;
if (section == NONE) {
- if (strncmp(line, "objs", 4) == 0) section = OBJS;
- else if (strncmp(line, "tobj", 4) == 0) section = TOBJ;
- else if (strncmp(line, "2dfx", 4) == 0) section = TWODFX;
- } else if (strncmp(line, "end", 3) == 0) {
+ if (isLine4(line, 'o','b','j','s')) section = OBJS;
+ else if (isLine4(line, 't','o','b','j')) section = TOBJ;
+ else if (isLine4(line, '2','d','f','x')) section = TWODFX;
+ } else if (isLine3(line, 'e','n','d')) {
section = NONE;
} else {
switch (section) {
@@ -1704,7 +1815,7 @@ CFileLoader::ReloadObject(const char *line)
#ifdef FIX_BUGS
mi &&
#endif
- mi->GetModelType() == MITYPE_SIMPLE && !strcmp(mi->GetName(), model) && mi->m_numAtomics == numObjs) {
+ mi->GetModelType() == MITYPE_SIMPLE && !strcmp(mi->GetModelName(), model) && mi->m_numAtomics == numObjs) {
mi->SetLodDistances(dist);
SetModelInfoFlags(mi, flags);
} else {
@@ -1725,7 +1836,11 @@ CFileLoader::ReLoadScene(const char *filename)
if (*line == '#')
continue;
- if (strncmp(line, "EXIT", 9) == 0) // BUG: 9?
+#ifdef FIX_BUGS
+ if (strncmp(line, "EXIT", 4) == 0)
+#else
+ if (strncmp(line, "EXIT", 9) == 0)
+#endif
break;
if (strncmp(line, "IDE", 3) == 0) {
diff --git a/src/core/FileMgr.cpp b/src/core/FileMgr.cpp
index 6e6a8efc..32aa4041 100644
--- a/src/core/FileMgr.cpp
+++ b/src/core/FileMgr.cpp
@@ -240,21 +240,24 @@ CFileMgr::SetDirMyDocuments(void)
mychdir(_psGetUserFilesFolder());
}
-size_t
-CFileMgr::LoadFile(const char *file, uint8 *buf, int unused, const char *mode)
+ssize_t
+CFileMgr::LoadFile(const char *file, uint8 *buf, int maxlen, const char *mode)
{
int fd;
- size_t n, len;
+ ssize_t n, len;
fd = myfopen(file, mode);
if(fd == 0)
- return 0;
+ return -1;
len = 0;
do{
n = myfread(buf + len, 1, 0x4000, fd);
- if(n < 0)
+#ifndef FIX_BUGS
+ if (n < 0)
return -1;
+#endif
len += n;
+ assert(len < maxlen);
}while(n == 0x4000);
buf[len] = 0;
myfclose(fd);
@@ -274,13 +277,13 @@ CFileMgr::OpenFileForWriting(const char *file)
}
size_t
-CFileMgr::Read(int fd, const char *buf, int len)
+CFileMgr::Read(int fd, const char *buf, ssize_t len)
{
return myfread((void*)buf, 1, len, fd);
}
size_t
-CFileMgr::Write(int fd, const char *buf, int len)
+CFileMgr::Write(int fd, const char *buf, ssize_t len)
{
return myfwrite((void*)buf, 1, len, fd);
}
diff --git a/src/core/FileMgr.h b/src/core/FileMgr.h
index 4734720e..f70451b7 100644
--- a/src/core/FileMgr.h
+++ b/src/core/FileMgr.h
@@ -9,12 +9,12 @@ public:
static void ChangeDir(const char *dir);
static void SetDir(const char *dir);
static void SetDirMyDocuments(void);
- static size_t LoadFile(const char *file, uint8 *buf, int unused, const char *mode);
+ static ssize_t LoadFile(const char *file, uint8 *buf, int maxlen, const char *mode);
static int OpenFile(const char *file, const char *mode);
static int OpenFile(const char *file) { return OpenFile(file, "rb"); }
static int OpenFileForWriting(const char *file);
- static size_t Read(int fd, const char *buf, int len);
- static size_t Write(int fd, const char *buf, int len);
+ static size_t Read(int fd, const char *buf, ssize_t len);
+ static size_t Write(int fd, const char *buf, ssize_t len);
static bool Seek(int fd, int offset, int whence);
static bool ReadLine(int fd, char *buf, int len);
static int CloseFile(int fd);
diff --git a/src/core/Fire.cpp b/src/core/Fire.cpp
index c6dece6a..984b21bb 100644
--- a/src/core/Fire.cpp
+++ b/src/core/Fire.cpp
@@ -43,7 +43,7 @@ CFire::ProcessFire(void)
float fDamagePlayer;
float fDamagePeds;
float fDamageVehicle;
- int8 nRandNumber;
+ int16 nRandNumber;
float fGreen;
float fRed;
CVector lightpos;
@@ -90,7 +90,11 @@ CFire::ProcessFire(void)
}
}
}
- if (!FindPlayerVehicle() && !FindPlayerPed()->m_pFire && !(FindPlayerPed()->bFireProof)
+ if (!FindPlayerVehicle() &&
+#ifdef FIX_BUGS
+ FindPlayerPed() &&
+#endif
+ !FindPlayerPed()->m_pFire && !(FindPlayerPed()->bFireProof)
&& ((FindPlayerPed()->GetPosition() - m_vecPos).MagnitudeSqr() < 2.0f)) {
FindPlayerPed()->DoStuffToGoOnFire();
gFireManager.StartFire(FindPlayerPed(), m_pSource, 0.8f, 1);
@@ -131,11 +135,10 @@ CFire::ProcessFire(void)
CShadows::StoreStaticShadow((uintptr)this, SHADOWTYPE_ADDITIVE, gpShadowExplosionTex, &lightpos, 7.0f, 0.0f, 0.0f, -7.0f, 0, nRandNumber / 2,
nRandNumber / 2, 0, 10.0f, 1.0f, 40.0f, 0, 0.0f);
}
- fGreen = nRandNumber / 128;
- fRed = nRandNumber / 128;
+ fGreen = nRandNumber / 128.f;
+ fRed = nRandNumber / 128.f;
- CPointLights::AddLight(0, m_vecPos, CVector(0.0f, 0.0f, 0.0f),
- 12.0f, fRed, fGreen, 0, 0, 0);
+ CPointLights::AddLight(CPointLights::LIGHT_POINT, m_vecPos, CVector(0.0f, 0.0f, 0.0f), 12.0f, fRed, fGreen, 0, 0, 0);
} else {
Extinguish();
}
@@ -224,7 +227,7 @@ CFireManager::StartFire(CEntity *entityOnFire, CEntity *fleeFrom, float strength
ped->bDrawLast = false;
ped->SetMoveState(PEDMOVE_SPRINT);
ped->SetMoveAnim();
- ped->m_nPedState = PED_ON_FIRE;
+ ped->SetPedState(PED_ON_FIRE);
}
if (fleeFrom) {
if (ped->m_nPedType == PEDTYPE_COP) {
@@ -397,7 +400,7 @@ CFireManager::StartScriptFire(const CVector &pos, CEntity *target, float strengt
CVector2D pos = target->GetPosition();
ped->SetFlee(pos, 10000);
ped->SetMoveAnim();
- ped->m_nPedState = PED_ON_FIRE;
+ ped->SetPedState(PED_ON_FIRE);
}
} else if (target->IsVehicle()) {
veh->m_pCarFire = fire;
diff --git a/src/core/FrontEndControls.cpp b/src/core/FrontEndControls.cpp
index 68992e16..18f6b3b2 100644
--- a/src/core/FrontEndControls.cpp
+++ b/src/core/FrontEndControls.cpp
@@ -7,7 +7,7 @@
#include "FrontEndControls.h"
#define X SCREEN_SCALE_X
-#define Y(x) SCREEN_SCALE_Y(float(x)*(float(DEFAULT_SCREEN_HEIGHT)/float(DEFAULT_SCREEN_HEIGHT_PAL)))
+#define Y(x) SCREEN_SCALE_Y(float(x)*(float(DEFAULT_SCREEN_HEIGHT)/float(SCREEN_HEIGHT_PAL)))
void
CPlaceableShText::Draw(float x, float y)
diff --git a/src/core/Frontend.cpp b/src/core/Frontend.cpp
index 318e5903..5e9f6d0d 100644
--- a/src/core/Frontend.cpp
+++ b/src/core/Frontend.cpp
@@ -1,9 +1,6 @@
-#if defined RW_D3D9 || defined RWLIBS
-#define DIRECTINPUT_VERSION 0x0800
-#include <dinput.h>
-#endif
-
+#define FORCE_PC_SCALING
#define WITHWINDOWS
+#define WITHDINPUT
#include "common.h"
#ifndef PS2_MENU
#include "crossplatform.h"
@@ -38,10 +35,35 @@
#include "FileLoader.h"
#include "frontendoption.h"
+// Game has colors inlined in code.
+// For easier modification we collect them here:
+const CRGBA LABEL_COLOR(235, 170, 50, 255);
+const CRGBA SELECTION_HIGHLIGHTBG_COLOR(100, 200, 50, 50);
+const CRGBA MENUOPTION_COLOR = LABEL_COLOR;
+const CRGBA SELECTEDMENUOPTION_COLOR(255, 217, 106, 255);
+const CRGBA HEADER_COLOR(0, 0, 0, 255);
+const CRGBA DARKMENUOPTION_COLOR(155, 117, 6, 255);
+const CRGBA SLIDERON_COLOR = SELECTEDMENUOPTION_COLOR;
+const CRGBA SLIDEROFF_COLOR(185, 120, 0, 255);
+const CRGBA LIST_BACKGROUND_COLOR(200, 200, 50, 50);
+const CRGBA LIST_OPTION_COLOR(155, 155, 155, 255);
+const CRGBA INACTIVE_RADIO_COLOR(225, 0, 0, 170);
+const CRGBA SCROLLBAR_COLOR = LABEL_COLOR;
+const CRGBA CONTSETUP_HIGHLIGHTBG_COLOR(SELECTEDMENUOPTION_COLOR.r, SELECTEDMENUOPTION_COLOR.g, SELECTEDMENUOPTION_COLOR.b, 210);
+const CRGBA CONTSETUP_DISABLED_HIGHLIGHTBG_COLOR(MENUOPTION_COLOR.r, MENUOPTION_COLOR.g, MENUOPTION_COLOR.b, 150);
+
+// This is PS2 menu leftover, and variable name is original. They forgot it here and used in PrintBriefs once (but didn't use the output)
+#if defined(FIX_BUGS) && !defined(PS2_LIKE_MENU)
+const CRGBA TEXT_COLOR = LABEL_COLOR;
+#else
+const CRGBA TEXT_COLOR = CRGBA(150, 110, 30, 255); // PS2 option color
+#endif
+
#define TIDY_UP_PBP // ProcessButtonPresses
#define MAX_VISIBLE_LIST_ROW 30
#define SCROLLBAR_MAX_HEIGHT 263.0f // not in end result
#define SCROLLABLE_PAGES
+#define RED_DELETE_BACKGROUND
#ifdef SCROLLABLE_STATS_PAGE
#define isPlainTextScreen(screen) (screen == MENUPAGE_BRIEFS)
@@ -55,6 +77,7 @@
#ifdef SCROLLABLE_PAGES
#define MAX_VISIBLE_OPTION 12
#define MAX_VISIBLE_OPTION_ON_SCREEN (hasNativeList(m_nCurrScreen) ? MAX_VISIBLE_LIST_ROW : MAX_VISIBLE_OPTION)
+#define SCREEN_HAS_AUTO_SCROLLBAR (m_nTotalListRow > MAX_VISIBLE_OPTION && !hasNativeList(m_nCurrScreen))
int GetOptionCount(int screen)
{
@@ -90,8 +113,6 @@ int GetOptionCount(int screen)
#ifdef MENU_MAP
bool CMenuManager::bMenuMapActive = false;
-bool CMenuManager::bMapMouseShownOnce = false;
-bool CMenuManager::bMapLoaded = false;
float CMenuManager::fMapSize;
float CMenuManager::fMapCenterY;
float CMenuManager::fMapCenterX;
@@ -120,19 +141,8 @@ int8 CMenuManager::m_nDisplayMSAALevel = 0;
int8 CMenuManager::m_PrefsIslandLoading = ISLAND_LOADING_LOW;
#endif
-// Originally that was PS2 option color, they forget it here and used in PrintBriefs once(but didn't use the output anyway)
-#ifdef PS2_LIKE_MENU
-const CRGBA TEXT_COLOR = CRGBA(150, 110, 30, 255);
-#else
-const CRGBA TEXT_COLOR = CRGBA(235, 170, 50, 255); // PC briefs text color
-#endif
-
-#ifdef USE_PRECISE_MEASUREMENT_CONVERTION
-#define MILES_IN_METER 0.000621371192f
-#define FEET_IN_METER 3.28084f
-#else
-#define MILES_IN_METER 0.00059880241f
-#define FEET_IN_METER 3.33f
+#ifdef GAMEPAD_MENU
+int8 CMenuManager::m_PrefsControllerType = CONTROLLER_XBOXONE;
#endif
int32 CMenuManager::OS_Language = LANG_ENGLISH;
@@ -152,7 +162,12 @@ bool CMenuManager::m_PrefsAllowNastyGame = true;
bool CMenuManager::m_bStartUpFrontEndRequested;
bool CMenuManager::m_bShutDownFrontEndRequested;
+#ifdef ASPECT_RATIO_SCALE
+int8 CMenuManager::m_PrefsUseWideScreen = AR_AUTO;
+#else
int8 CMenuManager::m_PrefsUseWideScreen;
+#endif
+
int8 CMenuManager::m_PrefsRadioStation;
int32 CMenuManager::m_PrefsBrightness = 256;
float CMenuManager::m_PrefsLOD = CRenderer::ms_lodDistScale;
@@ -160,7 +175,6 @@ int8 CMenuManager::m_bFrontEnd_ReloadObrTxtGxt;
int32 CMenuManager::m_PrefsMusicVolume = 102;
int32 CMenuManager::m_PrefsSfxVolume = 102;
-
char CMenuManager::m_PrefsSkinFile[256] = DEFAULT_SKIN_NAME;
int32 CMenuManager::m_KeyPressedCode = -1;
@@ -192,7 +206,6 @@ bool CMenuManager::m_PrefsMarketing = false;
bool CMenuManager::m_PrefsDisableTutorials = false;
#endif // !MASTER
-// 0x5F311C
const char* FrontendFilenames[][2] = {
{"fe2_mainpanel_ul", "" },
{"fe2_mainpanel_ur", "" },
@@ -296,12 +309,33 @@ const char* MenuFilenames[][2] = {
m_nMenuFadeAlpha = 0; \
} while(0)
-#define PREPARE_MENU_HEADER \
- CFont::SetColor(CRGBA(0, 0, 0, FadeIn(255))); \
+#define SET_FONT_FOR_MENU_HEADER \
+ CFont::SetColor(CRGBA(HEADER_COLOR.r, HEADER_COLOR.g, HEADER_COLOR.b, FadeIn(255))); \
CFont::SetRightJustifyOn(); \
CFont::SetScale(MENU_X(MENUHEADER_WIDTH), MENU_Y(MENUHEADER_HEIGHT)); \
CFont::SetFontStyle(FONT_LOCALE(FONT_HEADING));
+#define RESET_FONT_FOR_NEW_PAGE \
+ CFont::SetBackgroundOff(); \
+ CFont::SetScale(MENU_X(MENUACTION_SCALE_MULT), MENU_Y(MENUACTION_SCALE_MULT)); \
+ CFont::SetPropOn(); \
+ CFont::SetCentreOff(); \
+ CFont::SetJustifyOn(); \
+ CFont::SetRightJustifyOff(); \
+ CFont::SetBackGroundOnlyTextOn(); \
+ CFont::SetWrapx(MENU_X_RIGHT_ALIGNED(MENU_X_MARGIN)); \
+ CFont::SetRightJustifyWrap(MENU_X_LEFT_ALIGNED(MENU_X_MARGIN - 2.0f));
+
+#define SET_FONT_FOR_HELPER_TEXT \
+ CFont::SetCentreOn(); \
+ CFont::SetScale(MENU_X(SMALLESTTEXT_X_SCALE), MENU_Y(SMALLESTTEXT_Y_SCALE)); \
+ CFont::SetFontStyle(FONT_LOCALE(FONT_HEADING));
+
+#define SET_FONT_FOR_LIST_ITEM \
+ CFont::SetRightJustifyOff(); \
+ CFont::SetScale(MENU_X(SMALLESTTEXT_X_SCALE), MENU_Y(SMALLESTTEXT_Y_SCALE)); \
+ CFont::SetFontStyle(FONT_LOCALE(FONT_BANK));
+
#define ProcessSlider(value, increaseAction, decreaseAction, hoverStartX, hoverEndX) \
do { \
lastActiveBarX = DisplaySlider(MENU_X_RIGHT_ALIGNED(MENUSLIDER_X + columnWidth), MENU_Y(bitAboveNextItemY), MENU_Y(smallestSliderBar), MENU_Y(usableLineHeight), MENU_X(MENUSLIDER_UNK), value); \
@@ -321,7 +355,8 @@ const char* MenuFilenames[][2] = {
#define ProcessRadioIcon(sprite, x, y, radioId, hoverOpt) \
do { \
- sprite.Draw(x, y, MENU_X(MENURADIO_ICON_SCALE), MENU_Y(MENURADIO_ICON_SCALE), radioId == m_PrefsRadioStation ? CRGBA(255, 255, 255, 255) : CRGBA(225, 0, 0, 170)); \
+ sprite.Draw(x, y, MENU_X(MENURADIO_ICON_SCALE), MENU_Y(MENURADIO_ICON_SCALE), radioId == m_PrefsRadioStation ? CRGBA(255, 255, 255, 255) : \
+ CRGBA(INACTIVE_RADIO_COLOR.r, INACTIVE_RADIO_COLOR.g, INACTIVE_RADIO_COLOR.b, INACTIVE_RADIO_COLOR.a)); \
if (CheckHover(x, x + MENU_X(MENURADIO_ICON_SCALE), y, y + MENU_Y(MENURADIO_ICON_SCALE))) \
m_nHoverOption = hoverOpt; \
} while (0)
@@ -439,7 +474,7 @@ CMenuManager::ThingsToDoBeforeGoingBack()
}
#ifdef SCROLLABLE_PAGES
- if (m_nTotalListRow > MAX_VISIBLE_OPTION && !hasNativeList(m_nCurrScreen)) {
+ if (SCREEN_HAS_AUTO_SCROLLBAR) {
m_nSelectedListRow = 0;
m_nFirstVisibleRowOnList = 0;
m_nScrollbarTopMargin = 0;
@@ -495,6 +530,7 @@ CMenuManager::ProcessList(bool &goBack, bool &optionSelected)
m_nTotalListRow = m_nSkinsTotal;
}
if (m_nCurrScreen == MENUPAGE_KEYBOARD_CONTROLS) {
+ // GetNumOptionsCntrlConfigScreens would have been a better choice
m_nTotalListRow = m_ControlMethod == CONTROL_CLASSIC ? 30 : 25;
if (m_nSelectedListRow > m_nTotalListRow)
m_nSelectedListRow = m_nTotalListRow - 1;
@@ -830,7 +866,11 @@ CMenuManager::CheckCodesForControls(int typeOfControl)
m_bWaitingForNewKeyBind = false;
m_KeyPressedCode = -1;
m_bStartWaitingForKeyBind = false;
+#ifdef LOAD_INI_SETTINGS
+ SaveINIControllerSettings();
+#else
SaveSettings();
+#endif
}
if (escPressed) {
@@ -838,7 +878,11 @@ CMenuManager::CheckCodesForControls(int typeOfControl)
m_bWaitingForNewKeyBind = false;
m_KeyPressedCode = -1;
m_bStartWaitingForKeyBind = false;
+#ifdef LOAD_INI_SETTINGS
+ SaveINIControllerSettings();
+#else
SaveSettings();
+#endif
}
}
@@ -878,7 +922,11 @@ CMenuManager::CheckSliderMovement(int value)
case MENUACTION_MOUSESENS:
TheCamera.m_fMouseAccelHorzntl += value * 1.0f/200.0f/15.0f; // ???
TheCamera.m_fMouseAccelHorzntl = clamp(TheCamera.m_fMouseAccelHorzntl, 1.0f/3200.0f, 1.0f/200.0f);
+#ifdef FIX_BUGS
+ TheCamera.m_fMouseAccelVertical = TheCamera.m_fMouseAccelHorzntl + 0.0005f;
+#else
TheCamera.m_fMouseAccelVertical = TheCamera.m_fMouseAccelHorzntl;
+#endif
break;
default:
return;
@@ -915,10 +963,7 @@ CMenuManager::DisplayHelperText()
alpha = m_nHelperTextAlpha > 255 ? 255 : m_nHelperTextAlpha;
}
- CFont::SetCentreOn();
- CFont::SetScale(SCREEN_SCALE_X(SMALLESTTEXT_X_SCALE), SCREEN_SCALE_Y(SMALLESTTEXT_Y_SCALE));
- CFont::SetFontStyle(FONT_LOCALE(FONT_HEADING));
-
+ SET_FONT_FOR_HELPER_TEXT
// TODO: name this cases?
switch (m_nHelperTextMsgId) {
case 0:
@@ -926,25 +971,25 @@ CMenuManager::DisplayHelperText()
int action = aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action;
if (action != MENUACTION_CHANGEMENU && action != MENUACTION_KEYBOARDCTRLS && action != MENUACTION_RESTOREDEF) {
CFont::SetColor(CRGBA(255, 255, 255, 255));
- CFont::PrintString(MENU_X_LEFT_ALIGNED(320.0f), SCREEN_SCALE_FROM_BOTTOM(120.0f), TheText.Get("FET_MIG"));
+ CFont::PrintString(MENU_X_LEFT_ALIGNED(HELPER_TEXT_LEFT_MARGIN), SCREEN_SCALE_FROM_BOTTOM(HELPER_TEXT_BOTTOM_MARGIN), TheText.Get("FET_MIG"));
}
break;
}
case 1:
CFont::SetColor(CRGBA(255, 255, 255, 255));
- CFont::PrintString(MENU_X_LEFT_ALIGNED(320.0f), SCREEN_SCALE_FROM_BOTTOM(120.0f), TheText.Get("FET_APP"));
+ CFont::PrintString(MENU_X_LEFT_ALIGNED(HELPER_TEXT_LEFT_MARGIN), SCREEN_SCALE_FROM_BOTTOM(HELPER_TEXT_BOTTOM_MARGIN), TheText.Get("FET_APP"));
break;
case 2:
CFont::SetColor(CRGBA(255, 255, 255, alpha));
- CFont::PrintString(MENU_X_LEFT_ALIGNED(320.0f), SCREEN_SCALE_FROM_BOTTOM(120.0f), TheText.Get("FET_HRD"));
+ CFont::PrintString(MENU_X_LEFT_ALIGNED(HELPER_TEXT_LEFT_MARGIN), SCREEN_SCALE_FROM_BOTTOM(HELPER_TEXT_BOTTOM_MARGIN), TheText.Get("FET_HRD"));
break;
case 3:
CFont::SetColor(CRGBA(255, 255, 255, alpha));
- CFont::PrintString(MENU_X_LEFT_ALIGNED(320.0f), SCREEN_SCALE_FROM_BOTTOM(120.0f), TheText.Get("FET_RSO"));
+ CFont::PrintString(MENU_X_LEFT_ALIGNED(HELPER_TEXT_LEFT_MARGIN), SCREEN_SCALE_FROM_BOTTOM(HELPER_TEXT_BOTTOM_MARGIN), TheText.Get("FET_RSO"));
break;
case 4:
CFont::SetColor(CRGBA(255, 255, 255, alpha));
- CFont::PrintString(MENU_X_LEFT_ALIGNED(320.0f), SCREEN_SCALE_FROM_BOTTOM(120.0f), TheText.Get("FET_RSC"));
+ CFont::PrintString(MENU_X_LEFT_ALIGNED(HELPER_TEXT_LEFT_MARGIN), SCREEN_SCALE_FROM_BOTTOM(HELPER_TEXT_BOTTOM_MARGIN), TheText.Get("FET_RSC"));
break;
default:
break;
@@ -965,10 +1010,10 @@ CMenuManager::DisplaySlider(float x, float y, float mostLeftBarSize, float mostR
curBarX = i * rectSize/16.0f + x;
if (i / 16.0f + 1 / 32.0f < progress) {
- color = CRGBA(255, 217, 106, FadeIn(255));
+ color = CRGBA(SLIDERON_COLOR.r, SLIDERON_COLOR.g, SLIDERON_COLOR.b, FadeIn(255));
lastActiveBarX = curBarX;
} else
- color = CRGBA(185, 120, 0, FadeIn(255));
+ color = CRGBA(SLIDEROFF_COLOR.r, SLIDEROFF_COLOR.g, SLIDEROFF_COLOR.b, FadeIn(255));
maxBarHeight = Max(mostLeftBarSize, mostRightBarSize);
@@ -987,7 +1032,9 @@ CMenuManager::DisplaySlider(float x, float y, float mostLeftBarSize, float mostR
void
CMenuManager::DoSettingsBeforeStartingAGame()
{
+#ifdef PC_PLAYER_CONTROLS
CCamera::m_bUseMouse3rdPerson = m_ControlMethod == CONTROL_STANDARD;
+#endif
if (m_PrefsVsyncDisp != m_PrefsVsync)
m_PrefsVsync = m_PrefsVsyncDisp;
@@ -1009,9 +1056,8 @@ CMenuManager::Draw()
CFont::SetCentreOff();
CFont::SetJustifyOn();
CFont::SetBackGroundOnlyTextOn();
-#ifdef GTA3_1_1_PATCH
-#ifdef DRAW_MENU_VERSION_TEXT
- CFont::SetColor(CRGBA(235, 170, 50, FadeIn(255)));
+#if GTA_VERSION >= GTA3_PC_11 && defined(DRAW_MENU_VERSION_TEXT)
+ CFont::SetColor(CRGBA(LABEL_COLOR.r, LABEL_COLOR.g, LABEL_COLOR.b, FadeIn(255)));
CFont::SetRightJustifyOn();
CFont::SetFontStyle(FONT_HEADING);
CFont::SetScale(MENU_X(0.7f), MENU_Y(0.5f));
@@ -1021,7 +1067,6 @@ CMenuManager::Draw()
AsciiToUnicode(gString, gUString);
CFont::PrintString(SCREEN_WIDTH / 10, SCREEN_HEIGHT / 45, gUString);
#endif
-#endif
CFont::SetWrapx(MENU_X_RIGHT_ALIGNED(MENU_X_MARGIN));
CFont::SetRightJustifyWrap(MENU_X_LEFT_ALIGNED(MENU_X_MARGIN - 2.0f));
@@ -1048,7 +1093,7 @@ CMenuManager::Draw()
#endif
if (aScreens[m_nCurrScreen].m_ScreenName[0] != '\0') {
- PREPARE_MENU_HEADER
+ SET_FONT_FOR_MENU_HEADER
CFont::PrintString(PAGE_NAME_X(MENUHEADER_POS_X), SCREEN_SCALE_FROM_BOTTOM(MENUHEADER_POS_Y), TheText.Get(aScreens[m_nCurrScreen].m_ScreenName));
// Weird place to put that.
@@ -1058,7 +1103,7 @@ CMenuManager::Draw()
CFont::SetFontStyle(FONT_LOCALE(FONT_BANK));
CFont::SetScale(MENU_X(MENUACTION_SCALE_MULT * MENU_TEXT_SIZE_X), MENU_Y(MENUACTION_SCALE_MULT * MENU_TEXT_SIZE_Y));
CFont::SetRightJustifyOff();
- CFont::SetColor(CRGBA(235, 170, 50, FadeIn(255)));
+ CFont::SetColor(CRGBA(LABEL_COLOR.r, LABEL_COLOR.g, LABEL_COLOR.b, FadeIn(255)));
// Label
wchar *str;
@@ -1095,6 +1140,7 @@ CMenuManager::Draw()
#endif
}
+ // Not a bug, we just want HFoV+ on menu
#ifdef ASPECT_RATIO_SCALE
CFont::SetCentreSize(SCREEN_SCALE_X(DEFAULT_SCREEN_WIDTH));
#else
@@ -1119,6 +1165,16 @@ CMenuManager::Draw()
CFont::SetScale(MENU_X(MENU_TEXT_SIZE_X = BIGTEXT_X_SCALE), MENU_Y(MENU_TEXT_SIZE_Y = BIGTEXT_Y_SCALE));
CFont::SetCentreOn();
break;
+#ifdef FIX_BUGS
+ case MENUPAGE_CONTROLLER_SETTINGS:
+ columnWidth = 50;
+ headerHeight = -50;
+ lineHeight = 20;
+ CFont::SetFontStyle(FONT_LOCALE(FONT_HEADING));
+ CFont::SetScale(MENU_X(MENU_TEXT_SIZE_X = MEDIUMTEXT_X_SCALE), MENU_Y(MENU_TEXT_SIZE_Y = MEDIUMTEXT_Y_SCALE));
+ CFont::SetRightJustifyOff();
+ break;
+#endif
case MENUPAGE_SOUND_SETTINGS:
case MENUPAGE_DISPLAY_SETTINGS:
case MENUPAGE_MULTIPLAYER_CREATE:
@@ -1239,14 +1295,16 @@ CMenuManager::Draw()
float smallestSliderBar = lineHeight * 0.1f;
bool foundTheHoveringItem = false;
wchar unicodeTemp[64];
+#ifdef ASPECT_RATIO_SCALE
char asciiTemp[32];
+#endif
#ifdef MENU_MAP
if (m_nCurrScreen == MENUPAGE_MAP) {
// Back button
wchar *backTx = TheText.Get("FEDS_TB");
CFont::SetDropShadowPosition(1);
- CFont::SetDropColor(CRGBA(0, 0, 0, 255));
+ CFont::SetDropColor(CRGBA(0, 0, 0, FadeIn(255)));
CFont::PrintString(MENU_X(60.0f), SCREEN_SCALE_FROM_BOTTOM(120.0f), backTx);
CFont::SetDropShadowPosition(0);
if (!CheckHover(MENU_X(30.0f), MENU_X(30.0f) + CFont::GetStringWidth(backTx), SCREEN_SCALE_FROM_BOTTOM(125.0f), SCREEN_SCALE_FROM_BOTTOM(105.0f))) {
@@ -1261,11 +1319,12 @@ CMenuManager::Draw()
#endif
#ifdef CUSTOM_FRONTEND_OPTIONS
+ // Thanks R*, for checking mouse hovering in Draw().
static int lastSelectedOpt = m_nCurrOption;
#endif
#ifdef SCROLLABLE_PAGES
- int firstOption = m_nTotalListRow > MAX_VISIBLE_OPTION && !hasNativeList(m_nCurrScreen) ? m_nFirstVisibleRowOnList : 0;
+ int firstOption = SCREEN_HAS_AUTO_SCROLLBAR ? m_nFirstVisibleRowOnList : 0;
for (int i = firstOption; i < firstOption + MAX_VISIBLE_OPTION && i < NUM_MENUROWS; ++i) {
#else
for (int i = 0; i < NUM_MENUROWS; ++i) {
@@ -1276,7 +1335,7 @@ CMenuManager::Draw()
#endif
// Hide back button
#ifdef PS2_LIKE_MENU
- if ((i == NUM_MENUROWS - 1 || aScreens[m_nCurrScreen].m_aEntries[i+1].m_EntryName[0] == '\0') && strncmp(aScreens[m_nCurrScreen].m_aEntries[i].m_EntryName, "FEDS_TB", 8) == 0)
+ if ((i == NUM_MENUROWS - 1 || aScreens[m_nCurrScreen].m_aEntries[i+1].m_EntryName[0] == '\0') && strcmp(aScreens[m_nCurrScreen].m_aEntries[i].m_EntryName, "FEDS_TB") == 0)
break;
#endif
if (aScreens[m_nCurrScreen].m_aEntries[i].m_Action != MENUACTION_LABEL && aScreens[m_nCurrScreen].m_aEntries[i].m_EntryName[0] != '\0') {
@@ -1298,38 +1357,6 @@ CMenuManager::Draw()
leftText = TheText.Get(aScreens[m_nCurrScreen].m_aEntries[i].m_EntryName);
}
-#ifdef CUSTOM_FRONTEND_OPTIONS
- if (aScreens[m_nCurrScreen].m_aEntries[i].m_Action < MENUACTION_NOTHING) { // CFO check
- CMenuScreenCustom::CMenuEntry &option = aScreens[m_nCurrScreen].m_aEntries[i];
- if (option.m_Action == MENUACTION_CFO_SELECT) {
- if (option.m_CFOSelect->onlyApplyOnEnter){
- if (m_nCurrOption != i) {
- if (option.m_CFOSelect->displayedValue != option.m_CFOSelect->lastSavedValue)
- SetHelperText(3); // Restored original value
-
-// option.displayedValue = option.lastSavedValue = *option.m_CFO->value;
-
- } else {
- if (option.m_CFOSelect->displayedValue != *option.m_CFO->value)
- SetHelperText(1); // Enter to apply
- else if (m_nHelperTextMsgId == 1)
- ResetHelperText(); // Applied
- }
- }
- }
-
- if (m_nCurrOption != lastSelectedOpt && lastSelectedOpt == i) {
- CMenuScreenCustom::CMenuEntry &oldOption = aScreens[m_nCurrScreen].m_aEntries[lastSelectedOpt];
- if (oldOption.m_Action == MENUACTION_CFO_DYNAMIC)
- if(oldOption.m_CFODynamic->buttonPressFunc)
- oldOption.m_CFODynamic->buttonPressFunc(FEOPTION_ACTION_FOCUSLOSS);
-
- if (oldOption.m_Action == MENUACTION_CFO_SELECT && oldOption.m_CFOSelect->onlyApplyOnEnter)
- oldOption.m_CFOSelect->displayedValue = oldOption.m_CFOSelect->lastSavedValue = *oldOption.m_CFO->value;
- }
- }
-#endif
-
switch (aScreens[m_nCurrScreen].m_aEntries[i].m_Action) {
case MENUACTION_CHANGEMENU: {
switch (aScreens[m_nCurrScreen].m_aEntries[i].m_TargetMenu) {
@@ -1444,18 +1471,34 @@ CMenuManager::Draw()
#else
switch (m_PrefsUseWideScreen) {
case AR_AUTO:
- sprintf(asciiTemp, "AUTO");
+ rightText = TheText.Get("FEM_AUT");
break;
case AR_4_3:
sprintf(asciiTemp, "4:3");
+ AsciiToUnicode(asciiTemp, unicodeTemp);
+ rightText = unicodeTemp;
+ break;
+ case AR_5_4:
+ sprintf(asciiTemp, "5:4");
+ AsciiToUnicode(asciiTemp, unicodeTemp);
+ rightText = unicodeTemp;
+ break;
+ case AR_16_10:
+ sprintf(asciiTemp, "16:10");
+ AsciiToUnicode(asciiTemp, unicodeTemp);
+ rightText = unicodeTemp;
break;
case AR_16_9:
sprintf(asciiTemp, "16:9");
+ AsciiToUnicode(asciiTemp, unicodeTemp);
+ rightText = unicodeTemp;
+ break;
+ case AR_21_9:
+ sprintf(asciiTemp, "21:9");
+ AsciiToUnicode(asciiTemp, unicodeTemp);
+ rightText = unicodeTemp;
break;
}
-
- AsciiToUnicode(asciiTemp, unicodeTemp);
- rightText = unicodeTemp;
#endif
break;
case MENUACTION_RADIO:
@@ -1548,7 +1591,26 @@ CMenuManager::Draw()
case MENUACTION_CFO_SELECT:
CMenuScreenCustom::CMenuEntry &option = aScreens[m_nCurrScreen].m_aEntries[i];
if (option.m_Action == MENUACTION_CFO_SELECT) {
- // To whom manipulate option.m_CFO->value of static options externally (like RestoreDef functions)
+
+ isOptionDisabled = option.m_CFOSelect->disableIfGameLoaded && !m_bGameNotLoaded;
+ if (option.m_CFOSelect->onlyApplyOnEnter){
+ if (m_nCurrOption != i) {
+ if (option.m_CFOSelect->displayedValue != option.m_CFOSelect->lastSavedValue)
+ SetHelperText(3); // Restored original value
+
+ // If that was previously selected option, restore it to default value.
+ // if (m_nCurrOption != lastSelectedOpt && lastSelectedOpt == i)
+ option.m_CFOSelect->displayedValue = option.m_CFOSelect->lastSavedValue = *option.m_CFO->value;
+
+ } else {
+ if (option.m_CFOSelect->displayedValue != *option.m_CFO->value)
+ SetHelperText(1); // Enter to apply
+ else if (m_nHelperTextMsgId == 1)
+ ResetHelperText(); // Applied
+ }
+ }
+
+ // To whom manipulate option.m_CFO->value of select options externally (like RestoreDef functions)
if (*option.m_CFO->value != option.m_CFOSelect->lastSavedValue)
option.m_CFOSelect->displayedValue = option.m_CFOSelect->lastSavedValue = *option.m_CFO->value;
@@ -1558,6 +1620,11 @@ CMenuManager::Draw()
rightText = TheText.Get(option.m_CFOSelect->rightTexts[option.m_CFOSelect->displayedValue]);
} else if (option.m_Action == MENUACTION_CFO_DYNAMIC) {
+ if (m_nCurrOption != lastSelectedOpt && lastSelectedOpt == i) {
+ if(option.m_CFODynamic->buttonPressFunc)
+ option.m_CFODynamic->buttonPressFunc(FEOPTION_ACTION_FOCUSLOSS);
+ }
+
if (option.m_CFODynamic->drawFunc) {
rightText = option.m_CFODynamic->drawFunc(&isOptionDisabled, m_nCurrOption == i);
}
@@ -1582,7 +1649,7 @@ CMenuManager::Draw()
// Hide back button
#ifdef PS2_LIKE_MENU
if ((rowToCheck == NUM_MENUROWS - 1 || aScreens[m_nCurrScreen].m_aEntries[rowToCheck+1].m_EntryName[0] == '\0') &&
- strncmp(aScreens[m_nCurrScreen].m_aEntries[rowToCheck].m_EntryName, "FEDS_TB", 8) == 0)
+ strcmp(aScreens[m_nCurrScreen].m_aEntries[rowToCheck].m_EntryName, "FEDS_TB") == 0)
break;
#endif
@@ -1635,12 +1702,12 @@ CMenuManager::Draw()
#ifdef PS2_LIKE_MENU
CSprite2d::DrawRect(CRect(MENU_X_LEFT_ALIGNED(29.0f), MENU_Y(bitAboveNextItemY),
MENU_X_RIGHT_ALIGNED(29.0f), MENU_Y(usableLineHeight + nextItemY)),
- CRGBA(100, 200, 50, FadeIn(50)));
+ CRGBA(SELECTION_HIGHLIGHTBG_COLOR.r, SELECTION_HIGHLIGHTBG_COLOR.g, SELECTION_HIGHLIGHTBG_COLOR.b, FadeIn(SELECTION_HIGHLIGHTBG_COLOR.a)));
#else
// We keep stretching, because we also stretch background image and we want that bar to be aligned with borders of background
CSprite2d::DrawRect(CRect(StretchX(10.0f), MENU_Y(bitAboveNextItemY),
SCREEN_STRETCH_FROM_RIGHT(11.0f), MENU_Y(usableLineHeight + nextItemY)),
- CRGBA(100, 200, 50, FadeIn(50)));
+ CRGBA(SELECTION_HIGHLIGHTBG_COLOR.r, SELECTION_HIGHLIGHTBG_COLOR.g, SELECTION_HIGHLIGHTBG_COLOR.b, FadeIn(SELECTION_HIGHLIGHTBG_COLOR.a)));
#endif
}
@@ -1664,14 +1731,14 @@ CMenuManager::Draw()
|| isOptionDisabled
#endif
)
- CFont::SetColor(CRGBA(155, 117, 6, FadeIn(255)));
+ CFont::SetColor(CRGBA(DARKMENUOPTION_COLOR.r, DARKMENUOPTION_COLOR.g, DARKMENUOPTION_COLOR.b, FadeIn(255)));
CFont::PrintString(MENU_X_RIGHT_ALIGNED(columnWidth - textLayer), itemY, rightText);
}
if (i == m_nCurrOption && itemsAreSelectable){
- CFont::SetColor(CRGBA(255, 217, 106, FadeIn(255)));
+ CFont::SetColor(CRGBA(SELECTEDMENUOPTION_COLOR.r, SELECTEDMENUOPTION_COLOR.g, SELECTEDMENUOPTION_COLOR.b, FadeIn(255)));
} else {
- CFont::SetColor(CRGBA(235, 170, 50, FadeIn(255)));
+ CFont::SetColor(CRGBA(MENUOPTION_COLOR.r, MENUOPTION_COLOR.g, MENUOPTION_COLOR.b, FadeIn(255)));
}
}
@@ -1694,7 +1761,9 @@ CMenuManager::Draw()
if (m_nPrefsAudio3DProviderIndex != DMAudio.GetCurrent3DProviderIndex()) {
if (strcmp(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_EntryName, "FEA_3DH") != 0
// To make assigning built-in actions to new custom options possible.
-#ifndef CUSTOM_FRONTEND_OPTIONS
+#ifdef CUSTOM_FRONTEND_OPTIONS
+ && ScreenHasOption(m_nCurrScreen, "FEA_3DH")
+#else
&& m_nCurrScreen == MENUPAGE_SOUND_SETTINGS
#endif
&& m_nPrefsAudio3DProviderIndex != -1) {
@@ -1771,21 +1840,21 @@ CMenuManager::Draw()
#endif
#ifdef SCROLLABLE_PAGES
- #define SCROLLBAR_BOTTOM_X 125.0f // only for background, scrollbar's itself is calculated
+ #define SCROLLBAR_BOTTOM_Y 125.0f // only for background, scrollbar's itself is calculated
#define SCROLLBAR_RIGHT_X 36.0f
#define SCROLLBAR_WIDTH 9.5f
- #define SCROLLBAR_TOP_X 64
+ #define SCROLLBAR_TOP_Y 64
- if (m_nTotalListRow > MAX_VISIBLE_OPTION && !hasNativeList(m_nCurrScreen)) {
+ if (SCREEN_HAS_AUTO_SCROLLBAR) {
// Scrollbar background
- CSprite2d::DrawRect(CRect(MENU_X_RIGHT_ALIGNED(SCROLLBAR_RIGHT_X - 2), MENU_Y(SCROLLBAR_TOP_X),
- MENU_X_RIGHT_ALIGNED(SCROLLBAR_RIGHT_X - 2 - SCROLLBAR_WIDTH), SCREEN_SCALE_FROM_BOTTOM(SCROLLBAR_BOTTOM_X)), CRGBA(100, 100, 66, FadeIn(205)));
+ CSprite2d::DrawRect(CRect(MENU_X_RIGHT_ALIGNED(SCROLLBAR_RIGHT_X - 2), MENU_Y(SCROLLBAR_TOP_Y),
+ MENU_X_RIGHT_ALIGNED(SCROLLBAR_RIGHT_X - 2 - SCROLLBAR_WIDTH), SCREEN_SCALE_FROM_BOTTOM(SCROLLBAR_BOTTOM_Y)), CRGBA(100, 100, 66, FadeIn(205)));
float scrollbarHeight = SCROLLBAR_MAX_HEIGHT / (m_nTotalListRow / (float) MAX_VISIBLE_OPTION);
float scrollbarBottom, scrollbarTop;
- scrollbarBottom = MENU_Y(SCROLLBAR_TOP_X - 8 + m_nScrollbarTopMargin + scrollbarHeight);
- scrollbarTop = MENU_Y(SCROLLBAR_TOP_X + m_nScrollbarTopMargin);
+ scrollbarBottom = MENU_Y(SCROLLBAR_TOP_Y - 8 + m_nScrollbarTopMargin + scrollbarHeight);
+ scrollbarTop = MENU_Y(SCROLLBAR_TOP_Y + m_nScrollbarTopMargin);
// Scrollbar shadow
CSprite2d::DrawRect(CRect(MENU_X_RIGHT_ALIGNED(SCROLLBAR_RIGHT_X - 4), scrollbarTop,
MENU_X_RIGHT_ALIGNED(SCROLLBAR_RIGHT_X - 1 - SCROLLBAR_WIDTH), scrollbarBottom + MENU_Y(1.0f)),
@@ -1794,7 +1863,7 @@ CMenuManager::Draw()
// Scrollbar
CSprite2d::DrawRect(CRect(MENU_X_RIGHT_ALIGNED(SCROLLBAR_RIGHT_X - 4), scrollbarTop,
MENU_X_RIGHT_ALIGNED(SCROLLBAR_RIGHT_X - SCROLLBAR_WIDTH), scrollbarBottom),
- CRGBA(235, 170, 50, FadeIn(255)));
+ CRGBA(SCROLLBAR_COLOR.r, SCROLLBAR_COLOR.g, SCROLLBAR_COLOR.b, FadeIn(255)));
}
#endif
@@ -1859,6 +1928,7 @@ CMenuManager::DrawControllerBound(int32 yStart, int32 xStart, int32 unused, int8
int controllerAction = PED_FIREWEAPON;
// GetStartOptionsCntrlConfigScreens();
int numOptions = GetNumOptionsCntrlConfigScreens();
+ int nextY = MENU_Y(yStart);
int bindingMargin = MENU_X(3.0f);
float rowHeight;
switch (m_ControlMethod) {
@@ -1873,10 +1943,11 @@ CMenuManager::DrawControllerBound(int32 yStart, int32 xStart, int32 unused, int8
}
// MENU_Y(rowHeight * 0.0f + yStart);
- for (int optionIdx = 0, nextY = MENU_Y(yStart); optionIdx < numOptions; nextY = MENU_Y(++optionIdx * rowHeight + yStart)) {
+ for (int optionIdx = 0; optionIdx < numOptions; nextY = MENU_Y(++optionIdx * rowHeight + yStart)) {
int nextX = xStart;
int bindingsForThisOpt = 0;
- CFont::SetColor(CRGBA(155, 155, 155, FadeIn(255)));
+ int contSetOrder = SETORDER_1;
+ CFont::SetColor(CRGBA(LIST_OPTION_COLOR.r, LIST_OPTION_COLOR.g, LIST_OPTION_COLOR.b, FadeIn(LIST_OPTION_COLOR.a)));
if (column == CONTSETUP_PED_COLUMN) {
switch (optionIdx) {
@@ -2054,18 +2125,18 @@ CMenuManager::DrawControllerBound(int32 yStart, int32 xStart, int32 unused, int8
#ifdef FIX_BUGS
if (controllerAction == -1) {
CSprite2d::DrawRect(CRect(nextX, MENU_Y(bgY), nextX + MENU_X(CONTSETUP_BOUND_COLUMN_WIDTH),
- MENU_Y(bgY + CONTSETUP_BOUND_HIGHLIGHT_HEIGHT)), CRGBA(235, 170, 50, FadeIn(150)));
+ MENU_Y(bgY + CONTSETUP_BOUND_HIGHLIGHT_HEIGHT)), CRGBA(CONTSETUP_DISABLED_HIGHLIGHTBG_COLOR.r, CONTSETUP_DISABLED_HIGHLIGHTBG_COLOR.g, CONTSETUP_DISABLED_HIGHLIGHTBG_COLOR.b, FadeIn(CONTSETUP_DISABLED_HIGHLIGHTBG_COLOR.a)));
} else {
CSprite2d::DrawRect(CRect(nextX, MENU_Y(bgY), nextX + MENU_X(CONTSETUP_BOUND_COLUMN_WIDTH),
- MENU_Y(bgY + CONTSETUP_BOUND_HIGHLIGHT_HEIGHT)), CRGBA(255, 217, 106, FadeIn(210)));
+ MENU_Y(bgY + CONTSETUP_BOUND_HIGHLIGHT_HEIGHT)), CRGBA(CONTSETUP_HIGHLIGHTBG_COLOR.r, CONTSETUP_HIGHLIGHTBG_COLOR.g, CONTSETUP_HIGHLIGHTBG_COLOR.b, FadeIn(CONTSETUP_HIGHLIGHTBG_COLOR.a)));
}
#else
if (controllerAction == -1) {
CSprite2d::DrawRect(CRect(MENU_X_LEFT_ALIGNED(210.0f), MENU_Y(bgY),
- MENU_X_LEFT_ALIGNED(400.0f), MENU_Y(bgY + CONTSETUP_BOUND_HIGHLIGHT_HEIGHT)), CRGBA(235, 170, 50, FadeIn(150)));
+ MENU_X_LEFT_ALIGNED(400.0f), MENU_Y(bgY + CONTSETUP_BOUND_HIGHLIGHT_HEIGHT)), CRGBA(CONTSETUP_DISABLED_HIGHLIGHTBG_COLOR.r, CONTSETUP_DISABLED_HIGHLIGHTBG_COLOR.g, CONTSETUP_DISABLED_HIGHLIGHTBG_COLOR.b, FadeIn(CONTSETUP_DISABLED_HIGHLIGHTBG_COLOR.a)));
} else {
CSprite2d::DrawRect(CRect(MENU_X_LEFT_ALIGNED(210.0f), MENU_Y(bgY),
- MENU_X_LEFT_ALIGNED(400.0f), MENU_Y(bgY + CONTSETUP_BOUND_HIGHLIGHT_HEIGHT)), CRGBA(255, 217, 106, FadeIn(210)));
+ MENU_X_LEFT_ALIGNED(400.0f), MENU_Y(bgY + CONTSETUP_BOUND_HIGHLIGHT_HEIGHT)), CRGBA(CONTSETUP_HIGHLIGHTBG_COLOR.r, CONTSETUP_HIGHLIGHTBG_COLOR.g, CONTSETUP_HIGHLIGHTBG_COLOR.b, FadeIn(CONTSETUP_HIGHLIGHTBG_COLOR.a)));
}
#endif
CFont::SetColor(CRGBA(0, 0, 0, FadeIn(255)));
@@ -2075,16 +2146,16 @@ CMenuManager::DrawControllerBound(int32 yStart, int32 xStart, int32 unused, int8
#ifdef FIX_BUGS
if (controllerAction == -1) {
CSprite2d::DrawRect(CRect(nextX, MENU_Y(bgY), nextX + MENU_X(CONTSETUP_BOUND_COLUMN_WIDTH),
- MENU_Y(bgY + CONTSETUP_BOUND_HIGHLIGHT_HEIGHT)), CRGBA(235, 170, 50, FadeIn(150)));
+ MENU_Y(bgY + CONTSETUP_BOUND_HIGHLIGHT_HEIGHT)), CRGBA(CONTSETUP_DISABLED_HIGHLIGHTBG_COLOR.r, CONTSETUP_DISABLED_HIGHLIGHTBG_COLOR.g, CONTSETUP_DISABLED_HIGHLIGHTBG_COLOR.b, FadeIn(CONTSETUP_DISABLED_HIGHLIGHTBG_COLOR.a)));
} else {
CSprite2d::DrawRect(CRect(nextX, MENU_Y(bgY), nextX + MENU_X(CONTSETUP_BOUND_COLUMN_WIDTH),
- MENU_Y(bgY + CONTSETUP_BOUND_HIGHLIGHT_HEIGHT)), CRGBA(255, 217, 106, FadeIn(210)));
+ MENU_Y(bgY + CONTSETUP_BOUND_HIGHLIGHT_HEIGHT)), CRGBA(CONTSETUP_HIGHLIGHTBG_COLOR.r, CONTSETUP_HIGHLIGHTBG_COLOR.g, CONTSETUP_HIGHLIGHTBG_COLOR.b, FadeIn(CONTSETUP_HIGHLIGHTBG_COLOR.a)));
}
#else
if (controllerAction == -1) {
- CSprite2d::DrawRect(CRect(MENU_X_LEFT_ALIGNED(410.0f), MENU_Y(bgY), MENU_X_LEFT_ALIGNED(600.0f), MENU_Y(bgY + 10)), CRGBA(235, 170, 50, FadeIn(150)));
+ CSprite2d::DrawRect(CRect(MENU_X_LEFT_ALIGNED(410.0f), MENU_Y(bgY), MENU_X_LEFT_ALIGNED(600.0f), MENU_Y(bgY + 10)), CRGBA(CONTSETUP_DISABLED_HIGHLIGHTBG_COLOR.r, CONTSETUP_DISABLED_HIGHLIGHTBG_COLOR.g, CONTSETUP_DISABLED_HIGHLIGHTBG_COLOR.b, FadeIn(CONTSETUP_DISABLED_HIGHLIGHTBG_COLOR.a)));
} else {
- CSprite2d::DrawRect(CRect(MENU_X_LEFT_ALIGNED(410.0f), MENU_Y(bgY), MENU_X_LEFT_ALIGNED(600.0f), MENU_Y(bgY + 10)), CRGBA(255, 217, 106, FadeIn(210)));
+ CSprite2d::DrawRect(CRect(MENU_X_LEFT_ALIGNED(410.0f), MENU_Y(bgY), MENU_X_LEFT_ALIGNED(600.0f), MENU_Y(bgY + 10)), CRGBA(CONTSETUP_HIGHLIGHTBG_COLOR.r, CONTSETUP_HIGHLIGHTBG_COLOR.g, CONTSETUP_HIGHLIGHTBG_COLOR.b, FadeIn(CONTSETUP_HIGHLIGHTBG_COLOR.a)));
}
#endif
CFont::SetColor(CRGBA(0, 0, 0, FadeIn(255)));
@@ -2094,8 +2165,8 @@ CMenuManager::DrawControllerBound(int32 yStart, int32 xStart, int32 unused, int8
}
// Print bindings, including seperator (-) between them
- CFont::SetScale(MENU_X(0.25f), MENU_Y(0.6f));
- for (int contSetOrder = SETORDER_1; contSetOrder < MAX_SETORDERS && controllerAction != -1; contSetOrder++) {
+ CFont::SetScale(MENU_X(0.25f), MENU_Y(SMALLESTTEXT_Y_SCALE));
+ for (; contSetOrder < MAX_SETORDERS && controllerAction != -1; contSetOrder++) {
wchar *settingText = ControlsManager.GetControllerSettingTextWithOrderNumber((e_ControllerAction)controllerAction, (eContSetOrder)contSetOrder);
if (settingText) {
++bindingsForThisOpt;
@@ -2159,9 +2230,7 @@ CMenuManager::DrawControllerBound(int32 yStart, int32 xStart, int32 unused, int8
CFont::SetColor(CRGBA(55, 55, 55, FadeIn(255)));
CFont::PrintString(nextX, nextY, TheText.Get("FEC_QUE")); // "???"
}
- CFont::SetCentreOn();
- CFont::SetScale(MENU_X(SMALLESTTEXT_X_SCALE), MENU_Y(SMALLESTTEXT_Y_SCALE));
- CFont::SetFontStyle(FONT_LOCALE(FONT_HEADING));
+ SET_FONT_FOR_HELPER_TEXT
CFont::SetColor(CRGBA(255, 255, 255, FadeIn(255)));
if (m_bKeyChangeNotProcessed) {
CFont::PrintString(MENU_X_LEFT_ALIGNED(275.0f), SCREEN_SCALE_FROM_BOTTOM(114.0f), TheText.Get("FET_CIG")); // BACKSPACE TO CLEAR - LMB,RETURN TO CHANGE
@@ -2169,34 +2238,24 @@ CMenuManager::DrawControllerBound(int32 yStart, int32 xStart, int32 unused, int8
CFont::PrintString(MENU_X_LEFT_ALIGNED(275.0f), SCREEN_SCALE_FROM_BOTTOM(114.0f), TheText.Get("FET_RIG")); // SELECT A NEW CONTROL FOR THIS ACTION OR ESC TO CANCEL
}
- CFont::SetRightJustifyOff();
- CFont::SetScale(MENU_X(SMALLESTTEXT_X_SCALE), MENU_Y(SMALLESTTEXT_Y_SCALE));
- CFont::SetFontStyle(FONT_LOCALE(FONT_BANK));
+ SET_FONT_FOR_LIST_ITEM
if (!m_bKeyIsOK)
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0);
m_bKeyIsOK = true;
} else {
- CFont::SetCentreOn();
- CFont::SetScale(MENU_X(SMALLESTTEXT_X_SCALE), MENU_Y(SMALLESTTEXT_Y_SCALE));
- CFont::SetFontStyle(FONT_LOCALE(FONT_HEADING));
+ SET_FONT_FOR_HELPER_TEXT
CFont::SetColor(CRGBA(255, 255, 255, FadeIn(255)));
CFont::PrintString(MENU_X_LEFT_ALIGNED(275.0f), SCREEN_SCALE_FROM_BOTTOM(114.0f), TheText.Get("FET_CIG")); // BACKSPACE TO CLEAR - LMB,RETURN TO CHANGE
- CFont::SetRightJustifyOff();
- CFont::SetScale(MENU_X(SMALLESTTEXT_X_SCALE), MENU_Y(SMALLESTTEXT_Y_SCALE));
- CFont::SetFontStyle(FONT_LOCALE(FONT_BANK));
+ SET_FONT_FOR_LIST_ITEM
m_bKeyIsOK = false;
m_bKeyChangeNotProcessed = false;
}
} else if (optionIdx == m_nSelectedListRow) {
- CFont::SetCentreOn();
- CFont::SetScale(MENU_X(SMALLESTTEXT_X_SCALE), MENU_Y(SMALLESTTEXT_Y_SCALE));
- CFont::SetFontStyle(FONT_LOCALE(FONT_HEADING));
+ SET_FONT_FOR_HELPER_TEXT
CFont::SetColor(CRGBA(55, 55, 55, FadeIn(255)));
CFont::PrintString(MENU_X_LEFT_ALIGNED(275.0f), SCREEN_SCALE_FROM_BOTTOM(114.0f), TheText.Get("FET_EIG")); // CANNOT SET A CONTROL FOR THIS ACTION
- CFont::SetRightJustifyOff();
- CFont::SetScale(MENU_X(SMALLESTTEXT_X_SCALE), MENU_Y(SMALLESTTEXT_Y_SCALE));
- CFont::SetFontStyle(FONT_LOCALE(FONT_BANK));
+ SET_FONT_FOR_LIST_ITEM
}
}
}
@@ -2243,7 +2302,7 @@ CMenuManager::DrawControllerScreenExtraText(int yStart, int xStart, int lineHeig
if (waitingTextVisible) {
CFont::SetColor(CRGBA(255, 255, 0, FadeIn(255)));
CFont::PrintString(nextX, MENU_Y(yStart), TheText.Get("FEC_QUE"));
- CFont::SetColor(CRGBA(235, 170, 50, FadeIn(255)));
+ CFont::SetColor(CRGBA(MENUOPTION_COLOR.r, MENUOPTION_COLOR.g, MENUOPTION_COLOR.b, FadeIn(255)));
}
}
yStart += lineHeight;
@@ -2272,17 +2331,9 @@ CMenuManager::DrawControllerSetupScreen()
default:
break;
}
- CFont::SetBackgroundOff();
- CFont::SetScale(MENU_X(MENUACTION_SCALE_MULT), MENU_Y(MENUACTION_SCALE_MULT));
- CFont::SetPropOn();
- CFont::SetCentreOff();
- CFont::SetJustifyOn();
- CFont::SetRightJustifyOff();
- CFont::SetBackGroundOnlyTextOn();
- CFont::SetWrapx(MENU_X_RIGHT_ALIGNED(MENU_X_MARGIN));
- CFont::SetRightJustifyWrap(MENU_X_LEFT_ALIGNED(MENU_X_MARGIN - 2.0f));
+ RESET_FONT_FOR_NEW_PAGE
- PREPARE_MENU_HEADER
+ SET_FONT_FOR_MENU_HEADER
switch (m_ControlMethod) {
case CONTROL_STANDARD:
@@ -2343,12 +2394,12 @@ CMenuManager::DrawControllerSetupScreen()
// Gray panel background
CSprite2d::DrawRect(CRect(MENU_X_LEFT_ALIGNED(CONTSETUP_LIST_LEFT), MENU_Y(CONTSETUP_LIST_TOP),
MENU_X_RIGHT_ALIGNED(CONTSETUP_LIST_RIGHT), SCREEN_SCALE_FROM_BOTTOM(CONTSETUP_LIST_BOTTOM)),
- CRGBA(200, 200, 50, FadeIn(50)));
+ CRGBA(LIST_BACKGROUND_COLOR.r, LIST_BACKGROUND_COLOR.g, LIST_BACKGROUND_COLOR.b, FadeIn(LIST_BACKGROUND_COLOR.a)));
if (m_nCurrExLayer == HOVEROPTION_LIST)
- CFont::SetColor(CRGBA(255, 217, 106, FadeIn(255)));
+ CFont::SetColor(CRGBA(SELECTEDMENUOPTION_COLOR.r, SELECTEDMENUOPTION_COLOR.g, SELECTEDMENUOPTION_COLOR.b, FadeIn(255)));
else
- CFont::SetColor(CRGBA(235, 170, 50, FadeIn(255)));
+ CFont::SetColor(CRGBA(MENUOPTION_COLOR.r, MENUOPTION_COLOR.g, MENUOPTION_COLOR.b, FadeIn(255)));
// List header
CFont::SetFontStyle(FONT_LOCALE(FONT_HEADING));
@@ -2357,15 +2408,15 @@ CMenuManager::DrawControllerSetupScreen()
CFont::PrintString(MENU_X_LEFT_ALIGNED(CONTSETUP_COLUMN_1_X), MENU_Y(CONTSETUP_LIST_TOP), TheText.Get("FET_CAC"));
CFont::PrintString(MENU_X_LEFT_ALIGNED(CONTSETUP_COLUMN_2_X), MENU_Y(CONTSETUP_LIST_TOP), TheText.Get("FET_CFT"));
CFont::PrintString(MENU_X_LEFT_ALIGNED(CONTSETUP_COLUMN_3_X), MENU_Y(CONTSETUP_LIST_TOP), TheText.Get("FET_CCR"));
- CFont::SetRightJustifyOff();
- CFont::SetScale(MENU_X_LEFT_ALIGNED(SMALLESTTEXT_X_SCALE), MENU_Y(SMALLESTTEXT_Y_SCALE));
- CFont::SetFontStyle(FONT_LOCALE(FONT_BANK));
+ SET_FONT_FOR_LIST_ITEM
+
int yStart;
if (m_ControlMethod == CONTROL_CLASSIC)
- yStart = CONTSETUP_LIST_HEADER_HEIGHT + 29;
+ yStart = CONTSETUP_LIST_TOP + CONTSETUP_LIST_HEADER_HEIGHT + 1;
else
- yStart = CONTSETUP_LIST_HEADER_HEIGHT + 34;
+ yStart = CONTSETUP_LIST_TOP + CONTSETUP_LIST_HEADER_HEIGHT + 5;
+ float optionYBottom = yStart + rowHeight;
for (int i = 0; i < ARRAY_SIZE(actionTexts); ++i) {
wchar *actionText = actionTexts[i];
if (!actionText)
@@ -2374,8 +2425,7 @@ CMenuManager::DrawControllerSetupScreen()
if (m_nMousePosX > MENU_X_LEFT_ALIGNED(CONTSETUP_LIST_LEFT + 2.0f) &&
m_nMousePosX < MENU_X_LEFT_ALIGNED(CONTSETUP_COLUMN_3_X + CONTSETUP_BOUND_COLUMN_WIDTH)) {
- float curOptY = i * rowHeight + yStart;
- if (m_nMousePosY > MENU_Y(curOptY) && m_nMousePosY < MENU_Y(rowHeight + curOptY)) {
+ if (m_nMousePosY > MENU_Y(i * rowHeight + yStart) && m_nMousePosY < MENU_Y(i * rowHeight + optionYBottom)) {
if (m_nOptionMouseHovering != i && m_nCurrExLayer == HOVEROPTION_LIST)
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NAVIGATION, 0);
@@ -2417,16 +2467,16 @@ CMenuManager::DrawControllerSetupScreen()
m_nHoverOption = HOVEROPTION_NOT_HOVERING;
}
}
- if (m_nSelectedListRow != 35)
- CFont::SetColor(CRGBA(235, 170, 50, FadeIn(255)));
+ if (m_nSelectedListRow != i)
+ CFont::SetColor(CRGBA(MENUOPTION_COLOR.r, MENUOPTION_COLOR.g, MENUOPTION_COLOR.b, FadeIn(255)));
else if (m_nCurrExLayer == HOVEROPTION_LIST)
- CFont::SetColor(CRGBA(255, 217, 106, FadeIn(255)));
+ CFont::SetColor(CRGBA(SELECTEDMENUOPTION_COLOR.r, SELECTEDMENUOPTION_COLOR.g, SELECTEDMENUOPTION_COLOR.b, FadeIn(255)));
CFont::SetRightJustifyOff();
- if (m_PrefsLanguage != LANGUAGE_GERMAN || i != 20 && i != 21)
- CFont::SetScale(MENU_X(SMALLESTTEXT_X_SCALE), MENU_Y(SMALLESTTEXT_Y_SCALE));
- else
+ if (m_PrefsLanguage == LANGUAGE_GERMAN && (i == 20 || i == 21))
CFont::SetScale(MENU_X(0.32f), MENU_Y(SMALLESTTEXT_Y_SCALE));
+ else
+ CFont::SetScale(MENU_X(SMALLESTTEXT_X_SCALE), MENU_Y(SMALLESTTEXT_Y_SCALE));
CFont::PrintString(MENU_X_LEFT_ALIGNED(CONTSETUP_COLUMN_1_X), MENU_Y(i * rowHeight + yStart), actionText);
}
@@ -2457,9 +2507,9 @@ CMenuManager::DrawControllerSetupScreen()
SCREEN_SCALE_FROM_BOTTOM(CONTSETUP_BACK_BOTTOM - 4.0f - i), TheText.Get("FEDS_TB"));
if (m_nHoverOption == HOVEROPTION_BACK)
- CFont::SetColor(CRGBA(255, 217, 106, FadeIn(255)));
+ CFont::SetColor(CRGBA(SELECTEDMENUOPTION_COLOR.r, SELECTEDMENUOPTION_COLOR.g, SELECTEDMENUOPTION_COLOR.b, FadeIn(255)));
else
- CFont::SetColor(CRGBA(235, 170, 50, FadeIn(255)));
+ CFont::SetColor(CRGBA(MENUOPTION_COLOR.r, MENUOPTION_COLOR.g, MENUOPTION_COLOR.b, FadeIn(255)));
}
}
@@ -2729,12 +2779,12 @@ CMenuManager::DrawFrontEndNormal()
CFont::SetScale(MENU_X(0.35f), MENU_Y(0.7f));
CFont::SetRightJustifyOff();
if (hoveredBottomBarOption == i && hoveredBottomBarOption != curBottomBarOption)
- CFont::SetColor(CRGBA(235, 170, 50, 255));
+ CFont::SetColor(CRGBA(MENUOPTION_COLOR.r, MENUOPTION_COLOR.g, MENUOPTION_COLOR.b, 255));
else {
if(bottomBarActive || curBottomBarOption == i)
- CFont::SetColor(CRGBA(0, 0, 0, 255));
+ CFont::SetColor(CRGBA(HEADER_COLOR.r, HEADER_COLOR.g, HEADER_COLOR.b, 255));
else
- CFont::SetColor(CRGBA(0, 0, 0, 110));
+ CFont::SetColor(CRGBA(HEADER_COLOR.r, HEADER_COLOR.g, HEADER_COLOR.b, 110));
}
str = TheText.Get(bbNames[i].name);
@@ -2930,6 +2980,45 @@ CMenuManager::DrawFrontEndNormal()
}
}
+#ifdef RED_DELETE_BACKGROUND
+ if (m_nCurrScreen == MENUPAGE_CHOOSE_DELETE_SLOT || m_nCurrScreen == MENUPAGE_DELETE_SLOT_CONFIRM) {
+ CSprite2d::Draw2DPolygon(SCREEN_STRETCH_X(18.0f), MENU_Y(8.0f),
+ SCREEN_WIDTH - SCREEN_STRETCH_X(20.0f), MENU_Y(8.0f),
+ SCREEN_STRETCH_X(12.0f), MENU_Y(11.0f),
+ SCREEN_WIDTH - SCREEN_STRETCH_X(14.0f), MENU_Y(11.0f),
+ CRGBA(150, 0, 0, 140));
+
+ CSprite2d::Draw2DPolygon(SCREEN_STRETCH_X(12.0f), MENU_Y(11.0f),
+ SCREEN_WIDTH - SCREEN_STRETCH_X(14.0f), MENU_Y(11.0f),
+ SCREEN_STRETCH_X(10.0f), MENU_Y(16.0f),
+ SCREEN_WIDTH - SCREEN_STRETCH_X(12.0f), MENU_Y(16.0f),
+ CRGBA(150, 0, 0, 140));
+
+ CSprite2d::Draw2DPolygon(SCREEN_STRETCH_X(10.0f), MENU_Y(16.0f),
+ SCREEN_WIDTH - SCREEN_STRETCH_X(12.0f), MENU_Y(16.0f),
+ SCREEN_STRETCH_X(10.0f), SCREEN_SCALE_Y(431.0f),
+ SCREEN_WIDTH - SCREEN_STRETCH_X(12.0f), SCREEN_SCALE_Y(431.0f),
+ CRGBA(150, 0, 0, 140));
+
+ CSprite2d::Draw2DPolygon(SCREEN_STRETCH_X(10.0f), SCREEN_SCALE_Y(431.0f),
+ SCREEN_WIDTH - SCREEN_STRETCH_X(12.0f), SCREEN_SCALE_Y(431.0f),
+ SCREEN_STRETCH_X(12.0f), SCREEN_SCALE_Y(435.0f),
+ SCREEN_WIDTH - SCREEN_STRETCH_X(14.0f), SCREEN_SCALE_Y(435.0f),
+ CRGBA(150, 0, 0, 140));
+
+ CSprite2d::Draw2DPolygon(SCREEN_STRETCH_X(12.0f), SCREEN_SCALE_Y(435.0f),
+ SCREEN_WIDTH - SCREEN_STRETCH_X(14.0f), SCREEN_SCALE_Y(435.0f),
+ SCREEN_STRETCH_X(18.0f), SCREEN_SCALE_Y(438.0f),
+ SCREEN_WIDTH - SCREEN_STRETCH_X(20.0f), SCREEN_SCALE_Y(438.0f),
+ CRGBA(150, 0, 0, 140));
+
+ // yellow bar
+ CSprite2d::DrawRect(CRect(MENU_X(13.0f), SCREEN_STRETCH_FROM_BOTTOM(96.0f),
+ SCREEN_STRETCH_FROM_RIGHT(11.0f), SCREEN_STRETCH_FROM_BOTTOM(59.0f)),
+ CRGBA(235, 170, 50, 255));
+ }
+#endif
+
// GTA LOGO
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
@@ -2986,17 +3075,9 @@ CMenuManager::DrawFrontEndNormal()
void
CMenuManager::DrawPlayerSetupScreen()
{
- CFont::SetBackgroundOff();
- CFont::SetScale(MENU_X(MENUACTION_SCALE_MULT), MENU_Y(MENUACTION_SCALE_MULT));
- CFont::SetPropOn();
- CFont::SetCentreOff();
- CFont::SetJustifyOn();
- CFont::SetRightJustifyOff();
- CFont::SetBackGroundOnlyTextOn();
- CFont::SetWrapx(MENU_X_RIGHT_ALIGNED(MENU_X_MARGIN));
- CFont::SetRightJustifyWrap(MENU_X_LEFT_ALIGNED(MENU_X_MARGIN - 2.0f));
+ RESET_FONT_FOR_NEW_PAGE
- PREPARE_MENU_HEADER
+ SET_FONT_FOR_MENU_HEADER
CFont::PrintString(PAGE_NAME_X(MENUHEADER_POS_X), SCREEN_SCALE_FROM_BOTTOM(MENUHEADER_POS_Y), TheText.Get("FET_PS"));
@@ -3018,7 +3099,7 @@ CMenuManager::DrawPlayerSetupScreen()
SYSTEMTIME SystemTime;
HANDLE handle = FindFirstFile("skins\\*.bmp", &FindFileData);
for (int i = 1; handle != INVALID_HANDLE_VALUE && i; i = FindNextFile(handle, &FindFileData)) {
- if (strncmp(FindFileData.cFileName, DEFAULT_SKIN_NAME, 5) != 0) {
+ if (strcmp(FindFileData.cFileName, DEFAULT_SKIN_NAME) != 0) {
m_pSelectedSkin->nextSkin = new tSkinInfo;
m_pSelectedSkin = m_pSelectedSkin->nextSkin;
m_pSelectedSkin->skinId = nextSkinId;
@@ -3065,7 +3146,7 @@ CMenuManager::DrawPlayerSetupScreen()
strncpy(&m_pSelectedSkin->skinNameDisplayed[k], "(", 1);
if (!strncmp(&m_pSelectedSkin->skinNameDisplayed[k], "}", 1))
strncpy(&m_pSelectedSkin->skinNameDisplayed[k], ")", 1);
- if (!strncmp(&m_pSelectedSkin->skinNameDisplayed[k], "�", 1))
+ if (!strncmp(&m_pSelectedSkin->skinNameDisplayed[k], "£", 1))
strncpy(&m_pSelectedSkin->skinNameDisplayed[k], "$", 1);
}
@@ -3084,13 +3165,14 @@ CMenuManager::DrawPlayerSetupScreen()
m_bSkinsEnumerated = true;
}
CSprite2d::DrawRect(CRect(MENU_X_LEFT_ALIGNED(PLAYERSETUP_LIST_LEFT), MENU_Y(PLAYERSETUP_LIST_TOP),
- MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT), SCREEN_SCALE_FROM_BOTTOM(PLAYERSETUP_LIST_BOTTOM)), CRGBA(200, 200, 50, FadeIn(50)));
+ MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT), SCREEN_SCALE_FROM_BOTTOM(PLAYERSETUP_LIST_BOTTOM)),
+ CRGBA(LIST_BACKGROUND_COLOR.r, LIST_BACKGROUND_COLOR.g, LIST_BACKGROUND_COLOR.b, FadeIn(LIST_BACKGROUND_COLOR.a)));
// Header (Skin - Date)
if (m_nCurrExLayer == HOVEROPTION_LIST) {
- CFont::SetColor(CRGBA(255, 217, 106, FadeIn(255)));
+ CFont::SetColor(CRGBA(SELECTEDMENUOPTION_COLOR.r, SELECTEDMENUOPTION_COLOR.g, SELECTEDMENUOPTION_COLOR.b, FadeIn(255)));
} else {
- CFont::SetColor(CRGBA(235, 170, 50, FadeIn(255)));
+ CFont::SetColor(CRGBA(MENUOPTION_COLOR.r, MENUOPTION_COLOR.g, MENUOPTION_COLOR.b, FadeIn(255)));
}
CFont::SetFontStyle(FONT_LOCALE(FONT_HEADING));
CFont::SetScale(MENU_X(MENUACTION_SCALE_MULT), MENU_Y(MENUACTION_SCALE_MULT));
@@ -3109,9 +3191,7 @@ CMenuManager::DrawPlayerSetupScreen()
CFont::PrintString(MENU_X_LEFT_ALIGNED(PLAYERSETUP_SKIN_COLUMN_LEFT), MENU_Y(PLAYERSETUP_LIST_TOP), TheText.Get("FES_SKN"));
// Skin list
- CFont::SetRightJustifyOff();
- CFont::SetScale(MENU_X(PLAYERSETUP_ROW_TEXT_X_SCALE), MENU_Y(PLAYERSETUP_ROW_TEXT_Y_SCALE));
- CFont::SetFontStyle(FONT_LOCALE(FONT_BANK));
+ SET_FONT_FOR_LIST_ITEM
if (m_nSkinsTotal > 0) {
for (m_pSelectedSkin = m_pSkinListHead.nextSkin; m_pSelectedSkin->skinId != m_nFirstVisibleRowOnList;
m_pSelectedSkin = m_pSelectedSkin->nextSkin);
@@ -3160,7 +3240,7 @@ CMenuManager::DrawPlayerSetupScreen()
} else if (!strcmp(m_PrefsSkinFile, m_pSelectedSkin->skinNameOriginal)) {
CFont::SetColor(CRGBA(255, 255, 155, FadeIn(255)));
} else {
- CFont::SetColor(CRGBA(155, 155, 155, FadeIn(255)));
+ CFont::SetColor(CRGBA(LIST_OPTION_COLOR.r, LIST_OPTION_COLOR.g, LIST_OPTION_COLOR.b, FadeIn(LIST_OPTION_COLOR.a)));
}
wchar unicodeTemp[80];
AsciiToUnicode(m_pSelectedSkin->skinNameDisplayed, unicodeTemp);
@@ -3212,7 +3292,7 @@ CMenuManager::DrawPlayerSetupScreen()
// Scrollbar
CSprite2d::DrawRect(CRect(MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - 4), scrollbarTop,
MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - PLAYERSETUP_SCROLLBAR_WIDTH), scrollbarBottom),
- CRGBA(235, 170, 50, FadeIn(255)));
+ CRGBA(SCROLLBAR_COLOR.r, SCROLLBAR_COLOR.g, SCROLLBAR_COLOR.b, FadeIn(255)));
// FIX: Scroll button dimensions are buggy, because:
// 1 - stretches the original image
@@ -3281,7 +3361,7 @@ CMenuManager::DrawPlayerSetupScreen()
CFont::SetScale(MENU_X(1.9f), MENU_Y(1.9f));
break;
}
- CFont::SetColor(CRGBA(255, 217, 106, FadeIn(120)));
+ CFont::SetColor(CRGBA(SELECTEDMENUOPTION_COLOR.r, SELECTEDMENUOPTION_COLOR.g, SELECTEDMENUOPTION_COLOR.b, FadeIn(120)));
CFont::SetRightJustifyOff();
CFont::PrintString(MENU_X_LEFT_ALIGNED(20.0f), MENU_Y(220.0f), TheText.Get("FET_APL"));
}
@@ -3372,9 +3452,9 @@ CMenuManager::DrawPlayerSetupScreen()
for (int i = 0; i < 2; i++) {
CFont::PrintString(MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - 3 - i), SCREEN_SCALE_FROM_BOTTOM(PLAYERSETUP_LIST_BOTTOM - 5 - i), TheText.Get("FEDS_TB"));
if (m_nHoverOption == HOVEROPTION_BACK) {
- CFont::SetColor(CRGBA(255, 217, 106, FadeIn(255)));
+ CFont::SetColor(CRGBA(SELECTEDMENUOPTION_COLOR.r, SELECTEDMENUOPTION_COLOR.g, SELECTEDMENUOPTION_COLOR.b, FadeIn(255)));
} else {
- CFont::SetColor(CRGBA(235, 170, 50, FadeIn(255)));
+ CFont::SetColor(CRGBA(MENUOPTION_COLOR.r, MENUOPTION_COLOR.g, MENUOPTION_COLOR.b, FadeIn(255)));
}
}
CFont::SetRightJustifyOff();
@@ -3384,11 +3464,11 @@ CMenuManager::DrawPlayerSetupScreen()
for (int i = 0; i < 2; i++) {
CFont::PrintString(MENU_X_LEFT_ALIGNED(i + PLAYERSETUP_LIST_LEFT), SCREEN_SCALE_FROM_BOTTOM(PLAYERSETUP_LIST_BOTTOM - 5 - i), TheText.Get("FES_SET"));
if (!strcmp(m_aSkinName, m_PrefsSkinFile)) {
- CFont::SetColor(CRGBA(155, 117, 6, FadeIn(255)));
+ CFont::SetColor(CRGBA(DARKMENUOPTION_COLOR.r, DARKMENUOPTION_COLOR.g, DARKMENUOPTION_COLOR.b, FadeIn(255)));
} else if (m_nHoverOption == HOVEROPTION_USESKIN) {
- CFont::SetColor(CRGBA(255, 217, 106, FadeIn(255)));
+ CFont::SetColor(CRGBA(SELECTEDMENUOPTION_COLOR.r, SELECTEDMENUOPTION_COLOR.g, SELECTEDMENUOPTION_COLOR.b, FadeIn(255)));
} else {
- CFont::SetColor(CRGBA(235, 170, 50, FadeIn(255)));
+ CFont::SetColor(CRGBA(MENUOPTION_COLOR.r, MENUOPTION_COLOR.g, MENUOPTION_COLOR.b, FadeIn(255)));
}
}
@@ -3514,13 +3594,21 @@ CMenuManager::LoadAllTextures()
DMAudio.ChangeMusicMode(MUSICMODE_FRONTEND);
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_STARTING, 0);
m_nCurrOption = 0;
+
+#ifdef FIX_BUGS
+ static bool firstTime = true;
+ if (firstTime) {
+ DMAudio.SetRadioInCar(m_PrefsRadioStation);
+ firstTime = false;
+ } else
+#endif
m_PrefsRadioStation = DMAudio.GetRadioInCar();
if (DMAudio.IsMP3RadioChannelAvailable()) {
if (m_PrefsRadioStation > USERTRACK)
- m_PrefsRadioStation = CGeneral::GetRandomNumber() % 10;
+ m_PrefsRadioStation = CGeneral::GetRandomNumber() % (USERTRACK + 1);
} else if (m_PrefsRadioStation > CHATTERBOX)
- m_PrefsRadioStation = CGeneral::GetRandomNumber() % 9;
+ m_PrefsRadioStation = CGeneral::GetRandomNumber() % (CHATTERBOX + 1);
CFileMgr::SetDir("");
//CFileMgr::SetDir("");
@@ -3538,7 +3626,7 @@ CMenuManager::LoadAllTextures()
CTxdStore::LoadTxd(frontendTxdSlot, "MODELS/FRONTEND.TXD");
CTxdStore::AddRef(frontendTxdSlot);
CTxdStore::SetCurrentTxd(frontendTxdSlot);
-#ifndef GTA3_1_1_PATCH
+#if GTA_VERSION < GTA3_PC_11
CStreaming::IHaveUsedStreamingMemory();
CTimer::Update();
#endif
@@ -3548,6 +3636,10 @@ CMenuManager::LoadAllTextures()
m_aFrontEndSprites[i].SetAddressing(rwTEXTUREADDRESSBORDER);
}
+#ifdef GAMEPAD_MENU
+ LoadController(m_PrefsControllerType);
+#endif
+
int menuTxdSlot = CTxdStore::FindTxdSlot("menu");
if (menuTxdSlot == -1)
@@ -3567,8 +3659,11 @@ CMenuManager::LoadAllTextures()
m_aMapSprites[i].SetTexture(MapFilenames[i][0], MapFilenames[i][1]);
m_aMapSprites[i].SetAddressing(rwTEXTUREADDRESSBORDER);
}
+ fMapSize = SCREEN_HEIGHT * 2.0f;
+ fMapCenterX = 0.0f;
+ fMapCenterY = 0.0f;
#endif
-#ifdef GTA3_1_1_PATCH
+#if GTA_VERSION >= GTA3_PC_11
CStreaming::IHaveUsedStreamingMemory();
CTimer::Update();
#endif
@@ -3576,6 +3671,71 @@ CMenuManager::LoadAllTextures()
CTxdStore::PopCurrentTxd();
}
+#ifdef GAMEPAD_MENU
+const char* controllerTypesPaths[] = {
+ nil,
+ "MODELS/FRONTEND_DS3.TXD",
+ "MODELS/FRONTEND_DS4.TXD",
+ "MODELS/FRONTEND_X360.TXD",
+ "MODELS/FRONTEND_XONE.TXD",
+};
+
+void
+CMenuManager::LoadController(int8 type)
+{
+ switch (type)
+ {
+ case CONTROLLER_DUALSHOCK2:
+ case CONTROLLER_DUALSHOCK3:
+ case CONTROLLER_DUALSHOCK4:
+ CFont::LoadButtons("MODELS/PS3BTNS.TXD");
+ break;
+ default:
+ CFont::LoadButtons("MODELS/X360BTNS.TXD");
+ break;
+ }
+
+ // Unload current textures
+ for (int i = FE_CONTROLLER; i <= FE_ARROWS4; i++)
+ m_aFrontEndSprites[i].Delete();
+
+ // Unload txd
+ int frontend_controller = CTxdStore::FindTxdSlot("frontend_controller");
+ if (frontend_controller != -1)
+ CTxdStore::RemoveTxd(frontend_controller);
+
+ // Find the new txd to load
+ bool bTxdMissing = true;
+ if (controllerTypesPaths[type])
+ if (int file = CFileMgr::OpenFile(controllerTypesPaths[type])) {
+ CFileMgr::CloseFile(file);
+ bTxdMissing = false;
+ }
+
+ int txdSlot = -1;
+
+ if (bTxdMissing)
+ // Not found, fall back to original textures
+ txdSlot = CTxdStore::FindTxdSlot("frontend");
+ else {
+ // Found, load txd
+ txdSlot = frontend_controller;
+ if (txdSlot == -1)
+ txdSlot = CTxdStore::AddTxdSlot("frontend_controller");
+ CTxdStore::LoadTxd(txdSlot, controllerTypesPaths[type]);
+ CTxdStore::AddRef(txdSlot);
+ }
+
+ assert(txdSlot != -1);
+ // Load new textures
+ CTxdStore::SetCurrentTxd(txdSlot);
+ for (int i = FE_CONTROLLER; i <= FE_ARROWS4; i++) {
+ m_aFrontEndSprites[i].SetTexture(FrontendFilenames[i][0], FrontendFilenames[i][1]);
+ m_aFrontEndSprites[i].SetAddressing(rwTEXTUREADDRESSBORDER);
+ }
+}
+#endif // GAMEPAD_MENU
+
void
CMenuManager::LoadSettings()
{
@@ -3583,7 +3743,7 @@ CMenuManager::LoadSettings()
int fileHandle = CFileMgr::OpenFile("gta3.set", "r");
int32 prevLang = m_PrefsLanguage;
-#ifdef GTA3_1_1_PATCH
+#if GTA_VERSION >= GTA3_PC_11
CMBlur::BlurOn = (_dwOperatingSystemVersion != OS_WIN98);
#else
CMBlur::BlurOn = true;
@@ -3652,6 +3812,16 @@ CMenuManager::LoadSettings()
CFileMgr::CloseFile(fileHandle);
CFileMgr::SetDir("");
+#ifdef LOAD_INI_SETTINGS
+ if (LoadINISettings()) {
+ LoadINIControllerSettings();
+ } else {
+ // no re3.ini, create it
+ SaveINISettings();
+ SaveINIControllerSettings();
+ }
+#endif
+
m_PrefsVsync = m_PrefsVsyncDisp;
CRenderer::ms_lodDistScale = m_PrefsLOD;
@@ -3690,14 +3860,12 @@ CMenuManager::LoadSettings()
strcpy(m_PrefsSkinFile, DEFAULT_SKIN_NAME);
strcpy(m_aSkinName, DEFAULT_SKIN_NAME);
}
-#ifdef LOAD_INI_SETTINGS
- LoadINISettings(); // needs frontend options to be loaded
-#endif
}
void
CMenuManager::SaveSettings()
{
+#ifndef LOAD_INI_SETTINGS
static char RubbishString[48] = "stuffmorestuffevenmorestuff etc";
CFileMgr::SetDirMyDocuments();
@@ -3747,7 +3915,7 @@ CMenuManager::SaveSettings()
CFileMgr::CloseFile(fileHandle);
CFileMgr::SetDir("");
-#ifdef LOAD_INI_SETTINGS
+#else
SaveINISettings();
#endif
}
@@ -3780,7 +3948,7 @@ CMenuManager::MessageScreen(const char *text)
CFont::SetFontStyle(FONT_LOCALE(FONT_BANK));
CFont::SetCentreSize(SCREEN_SCALE_X(380.0f));
CFont::SetCentreOn();
- CFont::SetColor(CRGBA(255, 217, 106, 255));
+ CFont::SetColor(CRGBA(SELECTEDMENUOPTION_COLOR.r, SELECTEDMENUOPTION_COLOR.g, SELECTEDMENUOPTION_COLOR.b, 255));
CFont::SetScale(SCREEN_SCALE_X(SMALLTEXT_X_SCALE), SCREEN_SCALE_Y(SMALLTEXT_Y_SCALE));
CFont::PrintString(StretchX(320.0f), StretchY(170.0f), TheText.Get(text));
CFont::DrawFonts();
@@ -3806,7 +3974,7 @@ CMenuManager::PickNewPlayerColour()
void
CMenuManager::PrintBriefs()
{
- CFont::SetColor(CRGBA(235, 170, 50, FadeIn(255)));
+ CFont::SetColor(CRGBA(LABEL_COLOR.r, LABEL_COLOR.g, LABEL_COLOR.b, FadeIn(255)));
CFont::SetFontStyle(FONT_LOCALE(FONT_BANK));
CFont::SetRightJustifyOff();
CFont::SetScale(MENU_X(MENU_TEXT_SIZE_X * 0.7), MENU_Y(MENU_TEXT_SIZE_Y * 0.9)); // second mulipliers are double, idk why
@@ -3824,19 +3992,14 @@ CMenuManager::PrintBriefs()
CMessages::InsertPlayerControlKeysInString(gUString);
newColor = TEXT_COLOR;
FilterOutColorMarkersFromString(gUString, newColor);
-
-#ifdef PS2_LIKE_MENU
- // This PS2 code was always here, but unused
- bool rgSame = newColor.r == TEXT_COLOR.r && newColor.g == TEXT_COLOR.g;
- bool bSame = rgSame && newColor.b == TEXT_COLOR.b;
- bool colorNotChanged = bSame; /* && newColor.a == TEXT_COLOR.a; */
-
- if (!colorNotChanged) {
+ if (newColor != TEXT_COLOR) {
newColor.r /= 2;
newColor.g /= 2;
newColor.b /= 2;
}
- CFont::SetDropColor(CRGBA(0, 0, 0, FadeIn(255))); // But this is from PS2
+
+#ifdef PS2_LIKE_MENU
+ CFont::SetDropColor(CRGBA(0, 0, 0, FadeIn(255)));
CFont::SetDropShadowPosition(1);
#endif
@@ -3882,7 +4045,7 @@ void
CMenuManager::PrintStats()
{
int rowNum = ConstructStatLine(99999);
-#ifdef GTA3_1_1_PATCH
+#if GTA_VERSION >= GTA3_PC_11
CFont::SetFontStyle(FONT_LOCALE(FONT_BANK));
#endif
CFont::SetScale(MENU_X(MENU_TEXT_SIZE_X * 0.7), MENU_Y(MENU_TEXT_SIZE_Y * 0.9)); // second mulipliers are double, idk why
@@ -3930,7 +4093,7 @@ CMenuManager::PrintStats()
} else
alphaMult = 1.0f;
- CFont::SetColor(CRGBA(235, 170, 50, FadeIn(255.0f * alphaMult)));
+ CFont::SetColor(CRGBA(LABEL_COLOR.r, LABEL_COLOR.g, LABEL_COLOR.b, FadeIn(255.0f * alphaMult)));
CFont::SetRightJustifyOff();
CFont::PrintString(MENU_X_LEFT_ALIGNED(STATS_ROW_X_MARGIN), y - MENU_Y(STATS_BOTTOM_MARGIN - STATS_TOP_MARGIN), gUString);
CFont::SetRightJustifyOn();
@@ -3940,7 +4103,7 @@ CMenuManager::PrintStats()
// Game doesn't do that, but it's better
float nextX = MENU_X_LEFT_ALIGNED(STATS_RATING_X);
- CFont::SetColor(CRGBA(235, 170, 50, FadeIn(255)));
+ CFont::SetColor(CRGBA(LABEL_COLOR.r, LABEL_COLOR.g, LABEL_COLOR.b, FadeIn(255)));
CFont::SetRightJustifyOff();
CFont::PrintString(nextX, MENU_Y(STATS_RATING_Y), TheText.Get("CRIMRA"));
#ifdef MORE_LANGUAGES
@@ -3963,7 +4126,7 @@ CMenuManager::PrintStats()
// ::Draw already does that.
/*
- PREPARE_MENU_HEADER
+ SET_FONT_FOR_MENU_HEADER
CFont::PrintString(PAGE_NAME_X(MENUHEADER_POS_X), SCREEN_SCALE_FROM_BOTTOM(MENUHEADER_POS_Y), TheText.Get(aScreens[m_nCurrScreen].m_ScreenName));
*/
CFont::SetScale(MENU_X(MENU_TEXT_SIZE_X), MENU_Y(MENU_TEXT_SIZE_Y));
@@ -4026,7 +4189,9 @@ CMenuManager::Process(void)
#ifdef USE_DEBUG_SCRIPT_LOADER
scriptToLoad = 0;
#endif
+#ifdef PC_PLAYER_CONTROLS
TheCamera.m_bUseMouse3rdPerson = m_ControlMethod == CONTROL_STANDARD;
+#endif
if (m_PrefsVsyncDisp != m_PrefsVsync)
m_PrefsVsync = m_PrefsVsyncDisp;
DMAudio.Service();
@@ -4060,19 +4225,19 @@ CMenuManager::Process(void)
MouseButtonJustClicked = false;
if (CPad::GetPad(0)->GetLeftMouseJustDown())
- MouseButtonJustClicked = 1;
+ MouseButtonJustClicked = rsMOUSELEFTBUTTON;
else if (CPad::GetPad(0)->GetRightMouseJustUp())
- MouseButtonJustClicked = 3;
+ MouseButtonJustClicked = rsMOUSERIGHTBUTTON;
else if (CPad::GetPad(0)->GetMiddleMouseJustUp())
- MouseButtonJustClicked = 2;
+ MouseButtonJustClicked = rsMOUSMIDDLEBUTTON;
else if (CPad::GetPad(0)->GetMouseWheelUpJustUp())
- MouseButtonJustClicked = 4;
+ MouseButtonJustClicked = rsMOUSEWHEELUPBUTTON;
else if (CPad::GetPad(0)->GetMouseWheelDownJustUp())
- MouseButtonJustClicked = 5;
+ MouseButtonJustClicked = rsMOUSEWHEELDOWNBUTTON;
else if (CPad::GetPad(0)->GetMouseX1JustUp())
- MouseButtonJustClicked = 6;
+ MouseButtonJustClicked = rsMOUSEX1BUTTON;
else if (CPad::GetPad(0)->GetMouseX2JustUp())
- MouseButtonJustClicked = 7;
+ MouseButtonJustClicked = rsMOUSEX2BUTTON;
JoyButtonJustClicked = ControlsManager.GetJoyButtonJustDown();
@@ -4424,13 +4589,21 @@ CMenuManager::ProcessButtonPresses(void)
case HOVEROPTION_INCREASE_MOUSESENS:
TheCamera.m_fMouseAccelHorzntl += (1.0f / 3000);
TheCamera.m_fMouseAccelHorzntl = clamp(TheCamera.m_fMouseAccelHorzntl, 1.0f / 3200, 1.0f / 200);
+#ifdef FIX_BUGS
+ TheCamera.m_fMouseAccelVertical = TheCamera.m_fMouseAccelHorzntl + 0.0005f;
+#else
TheCamera.m_fMouseAccelVertical = TheCamera.m_fMouseAccelHorzntl;
+#endif
SaveSettings();
break;
case HOVEROPTION_DECREASE_MOUSESENS:
TheCamera.m_fMouseAccelHorzntl -= (1.0f / 3000);
TheCamera.m_fMouseAccelHorzntl = clamp(TheCamera.m_fMouseAccelHorzntl, 1.0f / 3200, 1.0f / 200);
+#ifdef FIX_BUGS
+ TheCamera.m_fMouseAccelVertical = TheCamera.m_fMouseAccelHorzntl + 0.0005f;
+#else
TheCamera.m_fMouseAccelVertical = TheCamera.m_fMouseAccelHorzntl;
+#endif
SaveSettings();
break;
}
@@ -4603,15 +4776,15 @@ CMenuManager::ProcessButtonPresses(void)
// Hide back button
#ifdef PS2_LIKE_MENU
- if ((goUp || goDown) && m_nCurrScreen != MENUPAGE_MULTIPLAYER_FIND_GAME && strncmp(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_EntryName, "FEDS_TB", 8) == 0)
+ if ((goUp || goDown) && m_nCurrScreen != MENUPAGE_MULTIPLAYER_FIND_GAME && strcmp(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_EntryName, "FEDS_TB") == 0)
m_nCurrOption = goUp ? m_nCurrOption - 1 : (aScreens[m_nCurrScreen].m_aEntries[0].m_Action == MENUACTION_LABEL);
#endif
if (optionSelected) {
int option = aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action;
if ((option == MENUACTION_CHANGEMENU) || (option == MENUACTION_POPULATESLOTS_CHANGEMENU)) {
- if (strncmp(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_EntryName, "FEDS_TB", 8) != 0 &&
- strncmp(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_EntryName, "FESZ_CA", 8) != 0) {
+ if (strcmp(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_EntryName, "FEDS_TB") != 0 &&
+ strcmp(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_EntryName, "FESZ_CA") != 0) {
if (m_nCurrScreen == MENUPAGE_CHOOSE_DELETE_SLOT) {
if (Slots[aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_SaveSlot - 1] == SLOT_EMPTY)
@@ -4768,7 +4941,7 @@ CMenuManager::ProcessButtonPresses(void)
}
}
if (changeMenu) {
- if (strncmp(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_EntryName, "FEDS_TB", 8) == 0) {
+ if (strcmp(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_EntryName, "FEDS_TB") == 0) {
#ifndef TIDY_UP_PBP
ResetHelperText();
ChangeScreen(!m_bGameNotLoaded ? aScreens[m_nCurrScreen].m_PreviousPage[1] : aScreens[m_nCurrScreen].m_PreviousPage[0],
@@ -4778,12 +4951,6 @@ CMenuManager::ProcessButtonPresses(void)
break;
#endif
} else {
-#ifdef MENU_MAP
- if (aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_TargetMenu == MENUPAGE_MAP) {
- bMapLoaded = false;
- }
-
-#endif
ChangeScreen(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_TargetMenu, 0, true, true);
}
}
@@ -4933,10 +5100,14 @@ CMenuManager::ProcessButtonPresses(void)
m_PrefsLOD = 1.2f;
m_PrefsVsync = true;
CRenderer::ms_lodDistScale = 1.2f;
+#ifdef ASPECT_RATIO_SCALE
+ m_PrefsUseWideScreen = AR_AUTO;
+#else
m_PrefsUseWideScreen = false;
+#endif
m_PrefsShowSubtitles = true;
m_nDisplayVideoMode = m_nPrefsVideoMode;
-#ifdef GTA3_1_1_PATCH
+#if GTA_VERSION >= GTA3_PC_11
if (_dwOperatingSystemVersion == OS_WIN98) {
CMBlur::BlurOn = false;
CMBlur::MotionBlurClose();
@@ -4974,11 +5145,19 @@ CMenuManager::ProcessButtonPresses(void)
}
#endif
m_ControlMethod = CONTROL_STANDARD;
+#ifdef FIX_BUGS
+ MousePointerStateHelper.bInvertVertically = true;
+ TheCamera.m_fMouseAccelVertical = 0.003f;
+#else
MousePointerStateHelper.bInvertVertically = false;
+#endif
TheCamera.m_fMouseAccelHorzntl = 0.0025f;
CVehicle::m_bDisableMouseSteering = true;
TheCamera.m_bHeadBob = false;
SaveSettings();
+#ifdef LOAD_INI_SETTINGS
+ SaveINIControllerSettings();
+#endif
}
SetHelperText(2);
break;
@@ -5018,6 +5197,9 @@ CMenuManager::ProcessButtonPresses(void)
case MENUACTION_CFO_DYNAMIC:
CMenuScreenCustom::CMenuEntry &option = aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption];
if (option.m_Action == MENUACTION_CFO_SELECT) {
+ if (option.m_CFOSelect->disableIfGameLoaded && !m_bGameNotLoaded)
+ break;
+
if (!option.m_CFOSelect->onlyApplyOnEnter) {
option.m_CFOSelect->displayedValue++;
if (option.m_CFOSelect->displayedValue >= option.m_CFOSelect->numRightTexts || option.m_CFOSelect->displayedValue < 0)
@@ -5027,7 +5209,8 @@ CMenuManager::ProcessButtonPresses(void)
*option.m_CFO->value = option.m_CFOSelect->lastSavedValue = option.m_CFOSelect->displayedValue;
- if (option.m_CFOSelect->save)
+ // Now everything is saved in .ini, and LOAD_INI_SETTINGS is fundamental for CFO
+ // if (option.m_CFOSelect->save)
SaveSettings();
if (option.m_CFOSelect->displayedValue != oldValue && option.m_CFOSelect->changeFunc)
@@ -5134,7 +5317,7 @@ CMenuManager::ProcessButtonPresses(void)
increase = true;
} else if (
#ifdef SCROLLABLE_PAGES
- !(m_nTotalListRow > MAX_VISIBLE_OPTION && !hasNativeList(m_nCurrScreen)) &&
+ !SCREEN_HAS_AUTO_SCROLLBAR &&
#endif
CPad::GetPad(0)->GetMouseWheelUpJustDown() && m_nCurrScreen != MENUPAGE_KEYBOARD_CONTROLS) {
increase = true;
@@ -5147,7 +5330,7 @@ CMenuManager::ProcessButtonPresses(void)
decrease = true;
} else if (
#ifdef SCROLLABLE_PAGES
- !(m_nTotalListRow > MAX_VISIBLE_OPTION && !hasNativeList(m_nCurrScreen)) &&
+ !SCREEN_HAS_AUTO_SCROLLBAR &&
#endif
CPad::GetPad(0)->GetMouseWheelDownJustDown() && m_nCurrScreen != MENUPAGE_KEYBOARD_CONTROLS) {
decrease = true;
@@ -5162,6 +5345,17 @@ CMenuManager::ProcessButtonPresses(void)
if (changeValueBy != 0) {
switch (aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action) {
+#ifdef FIX_BUGS
+ case MENUACTION_CTRLCONFIG:
+ CPad::GetPad(0)->Mode += changeValueBy;
+ if (CPad::GetPad(0)->Mode > 3)
+ CPad::GetPad(0)->Mode = 0;
+ else if (CPad::GetPad(0)->Mode < 0)
+ CPad::GetPad(0)->Mode = 3;
+ SaveSettings();
+ DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0);
+ break;
+#endif
case MENUACTION_RADIO:
m_PrefsRadioStation += changeValueBy;
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0);
@@ -5185,12 +5379,12 @@ CMenuManager::ProcessButtonPresses(void)
case MENUACTION_WIDESCREEN:
if (changeValueBy > 0) {
m_PrefsUseWideScreen++;
- if (m_PrefsUseWideScreen > 2)
+ if (m_PrefsUseWideScreen > AR_MAX-1)
m_PrefsUseWideScreen = 0;
} else {
m_PrefsUseWideScreen--;
if (m_PrefsUseWideScreen < 0)
- m_PrefsUseWideScreen = 2;
+ m_PrefsUseWideScreen = AR_MAX-1;
}
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0);
SaveSettings();
@@ -5244,6 +5438,9 @@ CMenuManager::ProcessButtonPresses(void)
case MENUACTION_CFO_DYNAMIC:
CMenuScreenCustom::CMenuEntry &option = aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption];
if (option.m_Action == MENUACTION_CFO_SELECT) {
+ if (option.m_CFOSelect->disableIfGameLoaded && !m_bGameNotLoaded)
+ break;
+
if (changeValueBy > 0) {
option.m_CFOSelect->displayedValue++;
if (option.m_CFOSelect->displayedValue >= option.m_CFOSelect->numRightTexts)
@@ -5258,7 +5455,8 @@ CMenuManager::ProcessButtonPresses(void)
*option.m_CFO->value = option.m_CFOSelect->lastSavedValue = option.m_CFOSelect->displayedValue;
- if (option.m_CFOSelect->save)
+ // Now everything is saved in .ini, and LOAD_INI_SETTINGS is fundamental for CFO
+ // if (option.m_CFOSelect->save)
SaveSettings();
if (option.m_CFOSelect->displayedValue != oldValue && option.m_CFOSelect->changeFunc)
@@ -5296,13 +5494,18 @@ CMenuManager::ProcessOnOffMenuOptions()
TimeToStopPadShaking = CTimer::GetTimeInMillisecondsPauseMode() + 500;
}
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0);
+#ifdef FIX_BUGS
+ SaveSettings();
+#endif // !FIX_BUGS
break;
+#ifndef FIX_BUGS
case MENUACTION_CTRLCONFIG:
CPad::GetPad(0)->Mode++;
if (CPad::GetPad(0)->Mode > 3)
CPad::GetPad(0)->Mode = 0;
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0);
break;
+#endif // !FIX_BUGS
case MENUACTION_CTRLDISPLAY:
m_DisplayControllerOnFoot = !m_DisplayControllerOnFoot;
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0);
@@ -5500,6 +5703,9 @@ CMenuManager::SwitchMenuOnAndOff()
#endif
ShutdownJustMenu();
SaveSettings();
+#ifdef LOAD_INI_SETTINGS
+ SaveINIControllerSettings();
+#endif
m_bStartUpFrontEndRequested = false;
pControlEdit = nil;
m_bShutDownFrontEndRequested = false;
@@ -5569,6 +5775,12 @@ CMenuManager::UnloadTextures()
int frontend = CTxdStore::FindTxdSlot("frontend");
CTxdStore::RemoveTxd(frontend);
+#ifdef GAMEPAD_MENU
+ int frontend_controllerTxdSlot = CTxdStore::FindTxdSlot("frontend_controller");
+ if (frontend_controllerTxdSlot != -1)
+ CTxdStore::RemoveTxd(frontend_controllerTxdSlot);
+#endif
+
printf("REMOVE menu textures\n");
for (int i = 0; i < ARRAY_SIZE(MenuFilenames); ++i)
m_aMenuSprites[i].Delete();
@@ -5588,7 +5800,7 @@ CMenuManager::WaitForUserCD()
CSprite2d *splash;
char *splashscreen = nil;
-#if (!(defined RANDOMSPLASH) && !(defined GTA3_1_1_PATCH))
+#if (!(defined RANDOMSPLASH) && GTA_VERSION < GTA3_PC_11)
if (CGame::frenchGame || CGame::germanGame || !CGame::nastyGame)
splashscreen = "mainsc2";
else
@@ -5610,6 +5822,301 @@ CMenuManager::WaitForUserCD()
}
}
+#ifdef GAMEPAD_MENU
+void
+CMenuManager::PrintController(void)
+{
+ const float scale = 0.9f;
+ const float CONTROLLER_SIZE_X = 235.2f;
+ const float CONTROLLER_SIZE_Y = 175.2f;
+ const float CONTROLLER_POS_X = (DEFAULT_SCREEN_WIDTH - CONTROLLER_SIZE_X) / 2.0f;
+ const float CONTROLLER_POS_Y = 160.0f;
+
+ float centerX = CONTROLLER_POS_X + CONTROLLER_SIZE_X / 2;
+ float centerY = CONTROLLER_POS_Y + CONTROLLER_SIZE_Y / 2;
+
+#define X(f) ((f)*scale + centerX)
+#define Y(f) ((f)*scale + centerY)
+
+ m_aFrontEndSprites[FE_CONTROLLERSH].Draw(MENU_X_LEFT_ALIGNED(X(-CONTROLLER_SIZE_X / 2)), MENU_Y(Y(-CONTROLLER_SIZE_Y / 2)), MENU_X((CONTROLLER_SIZE_X + 4.8f) * scale), MENU_Y((CONTROLLER_SIZE_Y + 4.8f) * scale), CRGBA(0, 0, 0, 255));
+ m_aFrontEndSprites[FE_CONTROLLER].Draw(MENU_X_LEFT_ALIGNED(X(-CONTROLLER_SIZE_X / 2)), MENU_Y(Y(-CONTROLLER_SIZE_Y / 2)), MENU_X(CONTROLLER_SIZE_X * scale), MENU_Y(CONTROLLER_SIZE_Y * scale), CRGBA(255, 255, 255, 255));
+ if (m_DisplayControllerOnFoot) {
+ if (CTimer::GetTimeInMillisecondsPauseMode() & 0x400)
+ m_aFrontEndSprites[FE_ARROWS1].Draw(MENU_X_LEFT_ALIGNED(X(-CONTROLLER_SIZE_X / 2)), MENU_Y(Y(-CONTROLLER_SIZE_Y / 2)), MENU_X(CONTROLLER_SIZE_X * scale), MENU_Y(CONTROLLER_SIZE_Y * scale), CRGBA(255, 255, 255, 255));
+ else
+ m_aFrontEndSprites[FE_ARROWS3].Draw(MENU_X_LEFT_ALIGNED(X(-CONTROLLER_SIZE_X / 2)), MENU_Y(Y(-CONTROLLER_SIZE_Y / 2)), MENU_X(CONTROLLER_SIZE_X * scale), MENU_Y(CONTROLLER_SIZE_Y * scale), CRGBA(255, 255, 255, 255));
+ } else {
+ if (CTimer::GetTimeInMillisecondsPauseMode() & 0x400)
+ m_aFrontEndSprites[FE_ARROWS2].Draw(MENU_X_LEFT_ALIGNED(X(-CONTROLLER_SIZE_X / 2)), MENU_Y(Y(-CONTROLLER_SIZE_Y / 2)), MENU_X(CONTROLLER_SIZE_X * scale), MENU_Y(CONTROLLER_SIZE_Y * scale), CRGBA(255, 255, 255, 255));
+ else
+ m_aFrontEndSprites[FE_ARROWS4].Draw(MENU_X_LEFT_ALIGNED(X(-CONTROLLER_SIZE_X / 2)), MENU_Y(Y(-CONTROLLER_SIZE_Y / 2)), MENU_X(CONTROLLER_SIZE_X * scale), MENU_Y(CONTROLLER_SIZE_Y * scale), CRGBA(255, 255, 255, 255));
+ }
+
+ CFont::SetFontStyle(FONT_LOCALE(FONT_BANK));
+ CFont::SetScale(MENU_X(SMALLESTTEXT_X_SCALE * scale), MENU_Y(SMALLESTTEXT_Y_SCALE * scale)); // X
+
+ // CFont::SetColor(CRGBA(128, 128, 128, FadeIn(255)));
+ CFont::SetDropColor(CRGBA(0, 0, 0, FadeIn(255)));
+ CFont::SetDropShadowPosition(1);
+ CFont::SetColor(CRGBA(255, 255, 255, FadeIn(255)));
+ CFont::SetWrapx(SCREEN_WIDTH);
+
+ float TEXT_L2_X = 50.0f + CONTROLLER_POS_X - centerX, TEXT_L2_Y = -14.0f + CONTROLLER_POS_Y - centerY;
+ float TEXT_L1_X = -4.0f + CONTROLLER_POS_X - centerX, TEXT_L1_Y = 25.0f + CONTROLLER_POS_Y - centerY, TEXT_L1_Y_VEH = 3.0f + TEXT_L1_Y;
+ float TEXT_DPAD_X = -4.0f + CONTROLLER_POS_X - centerX, TEXT_DPAD_Y = 65.0f + CONTROLLER_POS_Y - centerY;
+ float TEXT_LSTICK_X = -4.0f + CONTROLLER_POS_X - centerX, TEXT_LSTICK_Y = 97.0f + CONTROLLER_POS_Y - centerY;
+ float TEXT_SELECT_X = 103.0f + CONTROLLER_POS_X - centerX, TEXT_SELECT_Y = 141.0f + CONTROLLER_POS_Y - centerY;
+ float TEXT_START_X = 130.0f + CONTROLLER_POS_X - centerX, TEXT_START_Y = 128.0f + CONTROLLER_POS_Y - centerY;
+ float TEXT_R2_X = 184.0F + CONTROLLER_POS_X - centerX, TEXT_R2_Y = -14.0f + CONTROLLER_POS_Y - centerY;
+ float TEXT_R1_X = 238.0f + CONTROLLER_POS_X - centerX, TEXT_R1_Y = 25.0f + CONTROLLER_POS_Y - centerY;
+
+ float TEXT_SQUARE_X = 144.0f + CONTROLLER_POS_X - centerX, TEXT_SQUARE_Y = 18.0f + CONTROLLER_POS_Y - centerY;
+ float TEXT_TRIANGLE_X = 238.0f + CONTROLLER_POS_X - centerX, TEXT_TRIANGLE_Y = 52.0f + CONTROLLER_POS_Y - centerY;
+ float TEXT_CIRCLE_X = 238.0f + CONTROLLER_POS_X - centerX, TEXT_CIRCLE_Y = 65.0f + CONTROLLER_POS_Y - centerY;
+ float TEXT_CROSS_X = 238.0f + CONTROLLER_POS_X - centerX, TEXT_CROSS_Y = 78.0f + CONTROLLER_POS_Y - centerY;
+ float TEXT_RSTICK_X = 238.0f + CONTROLLER_POS_X - centerX, TEXT_RSTICK_Y = 94.0f + CONTROLLER_POS_Y - centerY;
+ float TEXT_R3_X = 238.0f + CONTROLLER_POS_X - centerX, TEXT_R3_Y = 109.0f + CONTROLLER_POS_Y - centerY;
+ float TEXT_L3_X = 84.0f + CONTROLLER_POS_X - centerX, TEXT_L3_Y = 162.0f + CONTROLLER_POS_Y - centerY;
+ float TEXT_L2R2_X = 74.0f + CONTROLLER_POS_X - centerX, TEXT_L2R2_Y = -6.0f + CONTROLLER_POS_Y - centerY;
+
+ switch (m_PrefsControllerType)
+ {
+ case CONTROLLER_DUALSHOCK4:
+ TEXT_L1_Y += 7.0f;
+ TEXT_L1_Y_VEH = TEXT_L1_Y;
+ TEXT_R1_Y += 7.0f;
+ TEXT_TRIANGLE_Y -= 1.0f;
+ TEXT_CIRCLE_Y -= 1.0f;
+ TEXT_CROSS_Y -= 1.0f;
+ TEXT_RSTICK_Y -= 4.0f;
+ TEXT_R3_Y -= 4.0f;
+ TEXT_DPAD_Y -= 1.0f;
+ TEXT_LSTICK_Y -= 6.0f;
+ TEXT_L3_X -= 2.0f;
+ break;
+ case CONTROLLER_XBOXONE:
+ TEXT_L2_X -= 2.0f;
+ TEXT_R2_X += 2.0f;
+ TEXT_L1_Y += 15.0f;
+ TEXT_L1_Y_VEH = TEXT_L1_Y;
+ TEXT_R1_Y += 15.0f;
+ TEXT_TRIANGLE_Y += 4.0f;
+ TEXT_CIRCLE_Y += 4.0f;
+ TEXT_CROSS_Y += 4.0f;
+ TEXT_RSTICK_Y += 1.0f;
+ TEXT_R3_Y += 1.0f;
+ TEXT_DPAD_Y += 29.0f;
+ TEXT_LSTICK_Y -= 22.0f;
+ TEXT_L3_X -= 36.0f;
+ TEXT_L2R2_Y += 5.0f;
+ TEXT_SELECT_X += 4.0f;
+ break;
+ case CONTROLLER_XBOX360:
+ TEXT_L2_X += 8.0f;
+ TEXT_R2_X -= 8.0f;
+ TEXT_L1_Y += 15.0f;
+ TEXT_L1_Y_VEH = TEXT_L1_Y;
+ TEXT_R1_Y += 15.0f;
+ TEXT_TRIANGLE_Y += 4.0f;
+ TEXT_CIRCLE_Y += 4.0f;
+ TEXT_CROSS_Y += 4.0f;
+ TEXT_RSTICK_Y += 4.0f;
+ TEXT_R3_Y += 4.0f;
+ TEXT_DPAD_Y += 30.0f;
+ TEXT_LSTICK_Y -= 21.0f;
+ TEXT_L3_X -= 36.0f;
+ TEXT_L2R2_Y += 5.0f;
+ TEXT_SELECT_X += 3.0f;
+ break;
+ };
+
+ if (m_DisplayControllerOnFoot) {
+ switch (CPad::GetPad(0)->Mode) {
+ case 0:
+ CFont::SetRightJustifyOn(); // X
+ CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_L2_X)), MENU_Y(Y(TEXT_L2_Y)), TheText.Get("FEC_CWL"));
+ CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_L1_X)), MENU_Y(Y(TEXT_L1_Y)), TheText.Get("FEC_LOF"));
+ CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_DPAD_X)), MENU_Y(Y(TEXT_DPAD_Y)), TheText.Get("FEC_MOV"));
+ CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_LSTICK_X)), MENU_Y(Y(TEXT_LSTICK_Y)), TheText.Get("FEC_MOV"));
+ CFont::SetJustifyOn(); // X
+ CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_SELECT_X)), MENU_Y(Y(TEXT_SELECT_Y)), TheText.Get("FEC_CAM"));
+ CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_START_X)), MENU_Y(Y(TEXT_START_Y)), TheText.Get("FEC_PAU"));
+ CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_R2_X)), MENU_Y(Y(TEXT_R2_Y)), TheText.Get("FEC_CWR"));
+ CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_R1_X)), MENU_Y(Y(TEXT_R1_Y)), TheText.Get("FEC_TAR"));
+ CFont::SetRightJustifyOn(); // X
+ CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_SQUARE_X)), MENU_Y(Y(TEXT_SQUARE_Y)), TheText.Get("FEC_JUM"));
+ CFont::SetJustifyOn(); // X
+ CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_TRIANGLE_X)), MENU_Y(Y(TEXT_TRIANGLE_Y)), TheText.Get("FEC_ENV"));
+ CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_CIRCLE_X)), MENU_Y(Y(TEXT_CIRCLE_Y)), TheText.Get("FEC_ATT"));
+ CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_CROSS_X)), MENU_Y(Y(TEXT_CROSS_Y)), TheText.Get("FEC_RUN"));
+ CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_RSTICK_X)), MENU_Y(Y(TEXT_RSTICK_Y)), TheText.Get("FEC_FPC"));
+ CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_R3_X)), MENU_Y(Y(TEXT_R3_Y)), TheText.Get("FEC_LB3"));
+ CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_R3_X)), MENU_Y(Y(TEXT_R3_Y + 13.0f)), TheText.Get("FEC_R3"));
+ break;
+ case 1:
+ CFont::SetRightJustifyOn(); // X
+ CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_L2_X)), MENU_Y(Y(TEXT_L2_Y)), TheText.Get("FEC_CWL"));
+ CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_L1_X)), MENU_Y(Y(TEXT_L1_Y)), TheText.Get("FEC_LOF"));
+ CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_DPAD_X)), MENU_Y(Y(TEXT_DPAD_Y)), TheText.Get("FEC_CAM"));
+ CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_LSTICK_X)), MENU_Y(Y(TEXT_LSTICK_Y)), TheText.Get("FEC_MOV"));
+ CFont::SetJustifyOn(); // X
+ CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_SELECT_X)), MENU_Y(Y(TEXT_SELECT_Y)), TheText.Get("FEC_NA"));
+ CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_START_X)), MENU_Y(Y(TEXT_START_Y)), TheText.Get("FEC_PAU"));
+ CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_R2_X)), MENU_Y(Y(TEXT_R2_Y)), TheText.Get("FEC_CWR"));
+ CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_R1_X)), MENU_Y(Y(TEXT_R1_Y)), TheText.Get("FEC_TAR"));
+ CFont::SetRightJustifyOn(); // X
+ CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_SQUARE_X)), MENU_Y(Y(TEXT_SQUARE_Y)), TheText.Get("FEC_JUM"));
+ CFont::SetJustifyOn(); // X
+ CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_TRIANGLE_X)), MENU_Y(Y(TEXT_TRIANGLE_Y)), TheText.Get("FEC_ENV"));
+ CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_CIRCLE_X)), MENU_Y(Y(TEXT_CIRCLE_Y)), TheText.Get("FEC_ATT"));
+ CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_CROSS_X)), MENU_Y(Y(TEXT_CROSS_Y)), TheText.Get("FEC_RUN"));
+ CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_RSTICK_X)), MENU_Y(Y(TEXT_RSTICK_Y)), TheText.Get("FEC_FPC"));
+ CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_R3_X)), MENU_Y(Y(TEXT_R3_Y)), TheText.Get("FEC_LB3"));
+ CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_R3_X)), MENU_Y(Y(TEXT_R3_Y + 13.0f)), TheText.Get("FEC_R3"));
+ break;
+ case 2:
+ CFont::SetRightJustifyOn(); // X
+ CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_L2_X)), MENU_Y(Y(TEXT_L2_Y)), TheText.Get("FEC_CWL"));
+ CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_L1_X)), MENU_Y(Y(TEXT_L1_Y)), TheText.Get("FEC_ENV"));
+ CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_DPAD_X)), MENU_Y(Y(TEXT_DPAD_Y)), TheText.Get("FEC_MOV"));
+ CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_LSTICK_X)), MENU_Y(Y(TEXT_LSTICK_Y)), TheText.Get("FEC_MOV"));
+ CFont::SetJustifyOn(); // X
+ CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_SELECT_X)), MENU_Y(Y(TEXT_SELECT_Y)), TheText.Get("FEC_CAM"));
+ CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_START_X)), MENU_Y(Y(TEXT_START_Y)), TheText.Get("FEC_PAU"));
+ CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_R2_X)), MENU_Y(Y(TEXT_R2_Y)), TheText.Get("FEC_CWR"));
+ CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_R1_X)), MENU_Y(Y(TEXT_R1_Y)), TheText.Get("FEC_TAR"));
+ CFont::SetRightJustifyOn(); // X
+ CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_SQUARE_X)), MENU_Y(Y(TEXT_SQUARE_Y)), TheText.Get("FEC_JUM"));
+ CFont::SetJustifyOn(); // X
+ CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_TRIANGLE_X)), MENU_Y(Y(TEXT_TRIANGLE_Y)), TheText.Get("FEC_LOF"));
+ CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_CIRCLE_X)), MENU_Y(Y(TEXT_CIRCLE_Y)), TheText.Get("FEC_RUN"));
+ CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_CROSS_X)), MENU_Y(Y(TEXT_CROSS_Y)), TheText.Get("FEC_ATT"));
+ CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_RSTICK_X)), MENU_Y(Y(TEXT_RSTICK_Y)), TheText.Get("FEC_FPC"));
+ CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_R3_X)), MENU_Y(Y(TEXT_R3_Y)), TheText.Get("FEC_LB3"));
+ CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_R3_X)), MENU_Y(Y(TEXT_R3_Y + 13.0f)), TheText.Get("FEC_R3"));
+ break;
+ case 3:
+ CFont::SetRightJustifyOn(); // X
+ CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_L2_X)), MENU_Y(Y(TEXT_L2_Y)), TheText.Get("FEC_CWL"));
+ CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_L1_X)), MENU_Y(Y(TEXT_L1_Y)), TheText.Get("FEC_TAR"));
+ CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_DPAD_X)), MENU_Y(Y(TEXT_DPAD_Y)), TheText.Get("FEC_NA"));
+ CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_LSTICK_X)), MENU_Y(Y(TEXT_LSTICK_Y)), TheText.Get("FEC_MOV"));
+ CFont::SetJustifyOn(); // X
+ CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_SELECT_X)), MENU_Y(Y(TEXT_SELECT_Y)), TheText.Get("FEC_CAM"));
+ CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_START_X)), MENU_Y(Y(TEXT_START_Y)), TheText.Get("FEC_PAU"));
+ CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_R2_X)), MENU_Y(Y(TEXT_R2_Y)), TheText.Get("FEC_CWR"));
+ CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_R1_X)), MENU_Y(Y(TEXT_R1_Y)), TheText.Get("FEC_TAR"));
+ CFont::SetRightJustifyOn(); // X
+ CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_SQUARE_X)), MENU_Y(Y(TEXT_SQUARE_Y)), TheText.Get("FEC_JUM"));
+ CFont::SetJustifyOn(); // X
+ CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_TRIANGLE_X)), MENU_Y(Y(TEXT_TRIANGLE_Y)), TheText.Get("FEC_LOF"));
+ CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_CIRCLE_X)), MENU_Y(Y(TEXT_CIRCLE_Y)), TheText.Get("FEC_RUN"));
+ CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_CROSS_X)), MENU_Y(Y(TEXT_CROSS_Y)), TheText.Get("FEC_ATT"));
+ CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_RSTICK_X)), MENU_Y(Y(TEXT_RSTICK_Y)), TheText.Get("FEC_FPC"));
+ CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_R3_X)), MENU_Y(Y(TEXT_R3_Y)), TheText.Get("FEC_LB3"));
+ CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_R3_X)), MENU_Y(Y(TEXT_R3_Y + 13.0f)), TheText.Get("FEC_R3"));
+ break;
+ default:
+ return;
+ }
+ } else {
+ CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_L2R2_X)), MENU_Y(Y(TEXT_L2R2_Y)), TheText.Get("FEC_LB"));
+ switch (CPad::GetPad(0)->Mode) {
+ case 0:
+ CFont::SetRightJustifyOn(); // X
+ CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_L2_X)), MENU_Y(Y(TEXT_L2_Y)), TheText.Get("FEC_LL"));
+ CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_L1_X)), MENU_Y(Y(TEXT_L1_Y_VEH)), TheText.Get("FEC_RSC"));
+ CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_DPAD_X)), MENU_Y(Y(TEXT_DPAD_Y)), TheText.Get("FEC_VES"));
+ CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_LSTICK_X)), MENU_Y(Y(TEXT_LSTICK_Y)), TheText.Get("FEC_VES"));
+ CFont::SetJustifyOn(); // X
+ CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_L3_X)), MENU_Y(Y(TEXT_L3_Y)), TheText.Get("FEC_HO3"));
+ CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_SELECT_X)), MENU_Y(Y(TEXT_SELECT_Y)), TheText.Get("FEC_CAM"));
+ CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_START_X)), MENU_Y(Y(TEXT_START_Y)), TheText.Get("FEC_PAU"));
+ CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_R2_X)), MENU_Y(Y(TEXT_R2_Y)), TheText.Get("FEC_LR"));
+ CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_R1_X)), MENU_Y(Y(TEXT_R1_Y)), TheText.Get("FEC_HAB"));
+ CFont::SetRightJustifyOn(); // X
+ CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_SQUARE_X)), MENU_Y(Y(TEXT_SQUARE_Y)), TheText.Get("FEC_BRA"));
+ CFont::SetJustifyOn(); // X
+ CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_TRIANGLE_X)), MENU_Y(Y(TEXT_TRIANGLE_Y)), TheText.Get("FEC_EXV"));
+ CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_CIRCLE_X)), MENU_Y(Y(TEXT_CIRCLE_Y)), TheText.Get("FEC_CAW"));
+ CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_CROSS_X)), MENU_Y(Y(TEXT_CROSS_Y)), TheText.Get("FEC_ACC"));
+ CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_RSTICK_X)), MENU_Y(Y(TEXT_RSTICK_Y)), TheText.Get("FEC_TUC"));
+ CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_R3_X)), MENU_Y(Y(TEXT_R3_Y)), TheText.Get("FEC_SM3"));
+ break;
+ case 1:
+ CFont::SetRightJustifyOn(); // X
+ CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_L2_X)), MENU_Y(Y(TEXT_L2_Y)), TheText.Get("FEC_LL"));
+ CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_L1_X)), MENU_Y(Y(TEXT_L1_Y_VEH)), TheText.Get("FEC_HOR"));
+ CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_DPAD_X)), MENU_Y(Y(TEXT_DPAD_Y)), TheText.Get("FEC_CAM"));
+ CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_LSTICK_X)), MENU_Y(Y(TEXT_LSTICK_Y)), TheText.Get("FEC_VES"));
+ CFont::SetJustifyOn(); // X
+ CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_L3_X)), MENU_Y(Y(TEXT_L3_Y)), TheText.Get("FEC_NA"));
+ CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_SELECT_X)), MENU_Y(Y(TEXT_SELECT_Y)), TheText.Get("FEC_RSC"));
+ CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_START_X)), MENU_Y(Y(TEXT_START_Y)), TheText.Get("FEC_PAU"));
+ CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_R2_X)), MENU_Y(Y(TEXT_R2_Y)), TheText.Get("FEC_LR"));
+ CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_R1_X)), MENU_Y(Y(TEXT_R1_Y)), TheText.Get("FEC_HAB"));
+ CFont::SetRightJustifyOn(); // X
+ CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_SQUARE_X)), MENU_Y(Y(TEXT_SQUARE_Y)), TheText.Get("FEC_BRA"));
+ CFont::SetJustifyOn(); // X
+ CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_TRIANGLE_X)), MENU_Y(Y(TEXT_TRIANGLE_Y)), TheText.Get("FEC_EXV"));
+ CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_CIRCLE_X)), MENU_Y(Y(TEXT_CIRCLE_Y)), TheText.Get("FEC_CAW"));
+ CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_CROSS_X)), MENU_Y(Y(TEXT_CROSS_Y)), TheText.Get("FEC_ACC"));
+ CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_RSTICK_X)), MENU_Y(Y(TEXT_RSTICK_Y)), TheText.Get("FEC_TUC"));
+ CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_R3_X)), MENU_Y(Y(TEXT_R3_Y)), TheText.Get("FEC_SM3"));
+ break;
+ case 2:
+ CFont::SetRightJustifyOn(); // X
+ CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_L2_X)), MENU_Y(Y(TEXT_L2_Y)), TheText.Get("FEC_LL"));
+ CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_L1_X)), MENU_Y(Y(TEXT_L1_Y_VEH)), TheText.Get("FEC_EXV"));
+ CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_DPAD_X)), MENU_Y(Y(TEXT_DPAD_Y)), TheText.Get("FEC_VES"));
+ CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_LSTICK_X)), MENU_Y(Y(TEXT_LSTICK_Y)), TheText.Get("FEC_VES"));
+ CFont::SetJustifyOn(); // X
+ CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_L3_X)), MENU_Y(Y(TEXT_L3_Y)), TheText.Get("FEC_RS3"));
+ CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_SELECT_X)), MENU_Y(Y(TEXT_SELECT_Y)), TheText.Get("FEC_CAM"));
+ CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_START_X)), MENU_Y(Y(TEXT_START_Y)), TheText.Get("FEC_PAU"));
+ CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_R2_X)), MENU_Y(Y(TEXT_R2_Y)), TheText.Get("FEC_LR"));
+ CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_R1_X)), MENU_Y(Y(TEXT_R1_Y)), TheText.Get("FEC_HOR"));
+ CFont::SetRightJustifyOn(); // X
+ CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_SQUARE_X)), MENU_Y(Y(TEXT_SQUARE_Y)), TheText.Get("FEC_BRA"));
+ CFont::SetJustifyOn(); // X
+ CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_TRIANGLE_X)), MENU_Y(Y(TEXT_TRIANGLE_Y)), TheText.Get("FEC_HAB"));
+ CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_CIRCLE_X)), MENU_Y(Y(TEXT_CIRCLE_Y)), TheText.Get("FEC_CAW"));
+ CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_CROSS_X)), MENU_Y(Y(TEXT_CROSS_Y)), TheText.Get("FEC_ACC"));
+ CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_RSTICK_X)), MENU_Y(Y(TEXT_RSTICK_Y)), TheText.Get("FEC_TUC"));
+ CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_R3_X)), MENU_Y(Y(TEXT_R3_Y)), TheText.Get("FEC_SM3"));
+ break;
+ case 3:
+ CFont::SetRightJustifyOn(); // X
+ CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_L2_X)), MENU_Y(Y(TEXT_L2_Y)), TheText.Get("FEC_LL"));
+ CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_L1_X)), MENU_Y(Y(TEXT_L1_Y_VEH)), TheText.Get("FEC_HAB"));
+ CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_DPAD_X)), MENU_Y(Y(TEXT_DPAD_Y)), TheText.Get("FEC_TUC"));
+ CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_LSTICK_X)), MENU_Y(Y(TEXT_LSTICK_Y)), TheText.Get("FEC_VES"));
+ CFont::SetJustifyOn(); // X
+ CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_L3_X)), MENU_Y(Y(TEXT_L3_Y)), TheText.Get("FEC_HO3"));
+ CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_SELECT_X)), MENU_Y(Y(TEXT_SELECT_Y)), TheText.Get("FEC_CAM"));
+ CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_START_X)), MENU_Y(Y(TEXT_START_Y)), TheText.Get("FEC_PAU"));
+ CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_R2_X)), MENU_Y(Y(TEXT_R2_Y)), TheText.Get("FEC_LR"));
+ CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_R1_X)), MENU_Y(Y(TEXT_R1_Y)), TheText.Get("FEC_CAW"));
+ CFont::SetRightJustifyOn(); // X
+ CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_SQUARE_X)), MENU_Y(Y(TEXT_SQUARE_Y)), TheText.Get("FEC_SMT"));
+ CFont::SetJustifyOn(); // X
+ CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_TRIANGLE_X)), MENU_Y(Y(TEXT_TRIANGLE_Y)), TheText.Get("FEC_EXV"));
+ CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_CIRCLE_X)), MENU_Y(Y(TEXT_CIRCLE_Y)), TheText.Get("FEC_RSC"));
+ CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_CROSS_X)), MENU_Y(Y(TEXT_CROSS_Y)), TheText.Get("FEC_NA"));
+ CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_RSTICK_X)), MENU_Y(Y(TEXT_RSTICK_Y)), TheText.Get("FEC_ACC"));
+ CFont::PrintString(MENU_X_LEFT_ALIGNED(X(TEXT_R3_X)), MENU_Y(Y(TEXT_R3_Y)), TheText.Get("FEC_BRA"));
+ break;
+ default:
+ return;
+ }
+ }
+
+ CFont::SetDropShadowPosition(0); // X
+
+#undef X
+#undef Y
+}
+#else
void
CMenuManager::PrintController(void)
{
@@ -5830,6 +6337,7 @@ CMenuManager::PrintController(void)
CFont::SetDropShadowPosition(0); // X
}
+#endif
#ifdef MENU_MAP
@@ -5854,26 +6362,14 @@ CMenuManager::PrintMap(void)
bMenuMapActive = true;
CRadar::InitFrontEndMap();
- // Just entered to map
- if (!bMapLoaded) {
- fMapSize = SCREEN_HEIGHT * 2.0f;
- fMapCenterX = 0.0f;
- fMapCenterY = 0.0f;
+ if (m_nMenuFadeAlpha < 255 && fMapCenterX == 0.f && fMapCenterY == 0.f) {
+ // Just entered. We need to do these transformations in here, because Radar knows whether map is active or not
CVector2D radarSpacePlayer;
CVector2D screenSpacePlayer;
CRadar::TransformRealWorldPointToRadarSpace(radarSpacePlayer, CVector2D(FindPlayerCoors()));
CRadar::TransformRadarPointToScreenSpace(screenSpacePlayer, radarSpacePlayer);
-
fMapCenterX = (-screenSpacePlayer.x) + SCREEN_WIDTH / 2;
fMapCenterY = (-screenSpacePlayer.y) + SCREEN_HEIGHT / 2;
- bMapMouseShownOnce = false;
- bMapLoaded = true;
-
- // Let's wait for a frame to not toggle the waypoint
- if (CPad::GetPad(0)->NewState.Cross) {
- bMenuMapActive = false;
- return;
- }
}
// Because fMapSize is half of the map length, and map consists of 3x3 tiles.
@@ -5932,34 +6428,35 @@ CMenuManager::PrintMap(void)
}
CRadar::DrawBlips();
+ static CVector2D mapCrosshair;
- CVector2D mapPoint;
- mapPoint.x = m_nMousePosX;
- mapPoint.y = m_nMousePosY;
-
- if (m_bShowMouse) {
- bMapMouseShownOnce = true;
- } else if (!bMapMouseShownOnce) {
- mapPoint.x = SCREEN_WIDTH / 2;
- mapPoint.y = SCREEN_HEIGHT / 2;
+ if (m_nMenuFadeAlpha != 255 && !m_bShowMouse) {
+ mapCrosshair.x = SCREEN_WIDTH / 2;
+ mapCrosshair.y = SCREEN_HEIGHT / 2;
+ } else if (m_bShowMouse) {
+ mapCrosshair.x = m_nMousePosX;
+ mapCrosshair.y = m_nMousePosY;
}
- CSprite2d::DrawRect(CRect(mapPoint.x - MENU_X(1.0f), 0.0f,
- mapPoint.x + MENU_X(1.0f), SCREEN_HEIGHT),
+ CSprite2d::DrawRect(CRect(mapCrosshair.x - MENU_X(1.0f), 0.0f,
+ mapCrosshair.x + MENU_X(1.0f), SCREEN_HEIGHT),
CRGBA(0, 0, 0, 150));
- CSprite2d::DrawRect(CRect(0.0f, mapPoint.y + MENU_X(1.0f),
- SCREEN_WIDTH, mapPoint.y - MENU_X(1.0f)),
+ CSprite2d::DrawRect(CRect(0.0f, mapCrosshair.y + MENU_X(1.0f),
+ SCREEN_WIDTH, mapCrosshair.y - MENU_X(1.0f)),
CRGBA(0, 0, 0, 150));
- if (CPad::GetPad(0)->GetRightMouseJustDown() || CPad::GetPad(0)->GetCrossJustDown()) {
- if (mapPoint.y > fMapCenterY - fMapSize && mapPoint.y < fMapCenterY + fMapSize &&
- mapPoint.x > fMapCenterX - fMapSize && mapPoint.x < fMapCenterX + fMapSize) {
+ // Adding marker
+ if (m_nMenuFadeAlpha >= 255) {
+ if (CPad::GetPad(0)->GetRightMouseJustDown() || CPad::GetPad(0)->GetCrossJustDown()) {
+ if (mapCrosshair.y > fMapCenterY - fMapSize && mapCrosshair.y < fMapCenterY + fMapSize &&
+ mapCrosshair.x > fMapCenterX - fMapSize && mapCrosshair.x < fMapCenterX + fMapSize) {
- float diffX = fMapCenterX - fMapSize, diffY = fMapCenterY - fMapSize;
- float x = ((mapPoint.x - diffX) / (fMapSize * 2)) * 4000.0f - 2000.0f;
- float y = 2000.0f - ((mapPoint.y - diffY) / (fMapSize * 2)) * 4000.0f;
- CRadar::ToggleTargetMarker(x, y);
- DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0);
+ float diffX = fMapCenterX - fMapSize, diffY = fMapCenterY - fMapSize;
+ float x = ((mapCrosshair.x - diffX) / (fMapSize * 2)) * 4000.0f - 2000.0f;
+ float y = 2000.0f - ((mapCrosshair.y - diffY) / (fMapSize * 2)) * 4000.0f;
+ CRadar::ToggleTargetMarker(x, y);
+ DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0);
+ }
}
}
@@ -5984,12 +6481,12 @@ CMenuManager::PrintMap(void)
if (CPad::GetPad(0)->GetMouseWheelDown() || CPad::GetPad(0)->GetPageDown() || CPad::GetPad(0)->GetRightShoulder2()) {
if (CPad::GetPad(0)->GetMouseWheelDown())
- ZOOM(mapPoint.x, mapPoint.y, false);
+ ZOOM(mapCrosshair.x, mapCrosshair.y, false);
else
ZOOM(SCREEN_WIDTH / 2, SCREEN_HEIGHT / 2, false);
} else if (CPad::GetPad(0)->GetMouseWheelUp() || CPad::GetPad(0)->GetPageUp() || CPad::GetPad(0)->GetRightShoulder1()) {
if (CPad::GetPad(0)->GetMouseWheelUp())
- ZOOM(mapPoint.x, mapPoint.y, true);
+ ZOOM(mapCrosshair.x, mapCrosshair.y, true);
else
ZOOM(SCREEN_WIDTH / 2, SCREEN_HEIGHT / 2, true);
}
@@ -6007,16 +6504,13 @@ CMenuManager::PrintMap(void)
bMenuMapActive = false;
- // CFont::SetWrapx(MENU_X_RIGHT_ALIGNED(5.0f)); // From VC
- // CFont::SetRightJustifyWrap(10.0f);
-
CSprite2d::DrawRect(CRect(MENU_X(14.0f), SCREEN_STRETCH_FROM_BOTTOM(95.0f),
SCREEN_STRETCH_FROM_RIGHT(11.0f), SCREEN_STRETCH_FROM_BOTTOM(59.0f)),
CRGBA(235, 170, 50, 255));
CFont::SetScale(MENU_X(0.4f), MENU_Y(0.7f));
CFont::SetFontStyle(FONT_LOCALE(FONT_BANK));
- CFont::SetColor(CRGBA(0, 0, 0, FadeIn(255)));
+ CFont::SetColor(CRGBA(HEADER_COLOR.r, HEADER_COLOR.g, HEADER_COLOR.b, FadeIn(255)));
float nextX = MENU_X(30.0f), nextY = 95.0f;
wchar *text;
@@ -6050,7 +6544,7 @@ CMenuManager::PrintMap(void)
CFont::PrintString(nextX, SCREEN_SCALE_FROM_BOTTOM(nextY), TheText.Get("FEC_MOV")); nextX = MENU_X(30.0f); nextY -= 11.0f;
TEXT_PIECE("FEC_MSR", 2.0f);
TEXT_PIECE("FEC_IBT", 1.0f);
- CFont::PrintString(nextX, SCREEN_SCALE_FROM_BOTTOM(nextY), TheText.Get("FEC_TAR"));
+ CFont::PrintString(nextX, SCREEN_SCALE_FROM_BOTTOM(nextY), TheText.Get("FEM_TWP"));
#undef TEXT_PIECE
}
@@ -6061,108 +6555,157 @@ CMenuManager::PrintMap(void)
int
CMenuManager::ConstructStatLine(int rowIdx)
{
-#define STAT_LINE(str, left, isFloat, right) \
+#define int_STAT_IS_FLOAT false
+#define float_STAT_IS_FLOAT true
+#define STAT_LINE_1(varType, left, right1) \
do { \
if(counter == rowIdx){ \
- BuildStatLine(str, left, isFloat, right); \
+ varType a = right1; \
+ BuildStatLine(left, &a, varType##_STAT_IS_FLOAT, nil); \
return 0; \
} counter++; \
} while(0)
- int counter = 0, nTemp;
+#define STAT_LINE_2(varType, left, right1, right2) \
+ do { \
+ if(counter == rowIdx){ \
+ varType a = right1; \
+ varType b = right2; \
+ BuildStatLine(left, &a, varType##_STAT_IS_FLOAT, &b); \
+ return 0; \
+ } counter++; \
+ } while(0)
- STAT_LINE("PL_STAT", nil, false, nil);
+#define TEXT_ON_LEFT_GXT(name) \
+ do { \
+ if(counter == rowIdx){ \
+ BuildStatLine(name, nil, false, nil); \
+ return 0; \
+ } counter++; \
+ } while(0)
+
+#define TEXT_ON_RIGHT(text) \
+ do { \
+ if(counter == rowIdx){ \
+ gUString[0] = '\0'; \
+ UnicodeStrcpy(gUString2, text); \
+ return 0; \
+ } counter++; \
+ } while(0)
+
+ // Like TEXT_ON_LEFT_GXT, but counter wasn't initialized yet I think
+ if (rowIdx == 0) {
+ BuildStatLine("PL_STAT", nil, false, nil);
+ return 0;
+ }
int percentCompleted = (CStats::TotalProgressInGame == 0 ? 0 :
CStats::ProgressMade * 100.0f / (CGame::nastyGame ? CStats::TotalProgressInGame : CStats::TotalProgressInGame - 1));
percentCompleted = Min(percentCompleted, 100);
- STAT_LINE("PER_COM", &percentCompleted, false, nil);
- STAT_LINE("NMISON", &CStats::MissionsGiven, false, nil);
- STAT_LINE("FEST_MP", &CStats::MissionsPassed, false, &CStats::TotalNumberMissions);
- if (CGame::nastyGame) {
- STAT_LINE("FEST_RP", &CStats::NumberKillFrenziesPassed, false, &CStats::TotalNumberKillFrenzies);
+ switch (rowIdx) {
+ // 0 is the heading text above
+ case 1: {
+ BuildStatLine("PER_COM", &percentCompleted, false, nil);
+ return 0;
+ }
+ case 2: {
+ BuildStatLine("NMISON", &CStats::MissionsGiven, false, nil);
+ return 0;
+ }
+ case 3: {
+ BuildStatLine("FEST_MP", &CStats::MissionsPassed, false, &CStats::TotalNumberMissions);
+ return 0;
+ }
}
+ int counter = 4;
+
+ if (CGame::nastyGame)
+ STAT_LINE_2(int, "FEST_RP", CStats::NumberKillFrenziesPassed, CStats::TotalNumberKillFrenzies);
CPlayerInfo &player = CWorld::Players[CWorld::PlayerInFocus];
+
+ // Hidden packages shouldn't be shown with percent
+#ifdef FIX_BUGS
+ STAT_LINE_2(int, "PERPIC", player.m_nCollectedPackages, player.m_nTotalPackages);
+#else
float packagesPercent = 0.0f;
if (player.m_nTotalPackages != 0)
packagesPercent = player.m_nCollectedPackages * 100.0f / player.m_nTotalPackages;
- int nPackagesPercent = packagesPercent;
- STAT_LINE("PERPIC", &nPackagesPercent, false, &(nTemp = 100));
- STAT_LINE("NOUNIF", &CStats::NumberOfUniqueJumpsFound, false, &CStats::TotalNumberOfUniqueJumps);
- STAT_LINE("DAYSPS", &CStats::DaysPassed, false, nil);
+ STAT_LINE_2(int, "PERPIC", packagesPercent, 100);
+#endif
+ STAT_LINE_2(int, "NOUNIF", CStats::NumberOfUniqueJumpsFound, CStats::TotalNumberOfUniqueJumps);
+ STAT_LINE_1(int, "DAYSPS", CStats::DaysPassed);
if (CGame::nastyGame) {
- STAT_LINE("PE_WAST", &CStats::PeopleKilledByPlayer, false, nil);
- STAT_LINE("PE_WSOT", &CStats::PeopleKilledByOthers, false, nil);
+ STAT_LINE_1(int, "PE_WAST", CStats::PeopleKilledByPlayer);
+ STAT_LINE_1(int, "PE_WSOT", CStats::PeopleKilledByOthers);
}
- STAT_LINE("CAR_EXP", &CStats::CarsExploded, false, nil);
- STAT_LINE("TM_BUST", &CStats::TimesArrested, false, nil);
- STAT_LINE("TM_DED", &CStats::TimesDied, false, nil);
- STAT_LINE("GNG_WST", &(nTemp = CStats::PedsKilledOfThisType[PEDTYPE_GANG9] + CStats::PedsKilledOfThisType[PEDTYPE_GANG8]
+ STAT_LINE_1(int, "CAR_EXP", CStats::CarsExploded);
+ STAT_LINE_1(int, "TM_BUST", CStats::TimesArrested);
+ STAT_LINE_1(int, "TM_DED", CStats::TimesDied);
+ STAT_LINE_1(int, "GNG_WST", CStats::PedsKilledOfThisType[PEDTYPE_GANG9] + CStats::PedsKilledOfThisType[PEDTYPE_GANG8]
+ CStats::PedsKilledOfThisType[PEDTYPE_GANG7] + CStats::PedsKilledOfThisType[PEDTYPE_GANG6]
+ CStats::PedsKilledOfThisType[PEDTYPE_GANG5] + CStats::PedsKilledOfThisType[PEDTYPE_GANG4]
+ CStats::PedsKilledOfThisType[PEDTYPE_GANG3] + CStats::PedsKilledOfThisType[PEDTYPE_GANG2]
- + CStats::PedsKilledOfThisType[PEDTYPE_GANG1]), false, nil);
- STAT_LINE("DED_CRI", &(nTemp = CStats::PedsKilledOfThisType[PEDTYPE_CRIMINAL]), false, nil);
- STAT_LINE("HEL_DST", &CStats::HelisDestroyed, false, nil);
- STAT_LINE("KGS_EXP", &CStats::KgsOfExplosivesUsed, false, nil);
- STAT_LINE("ACCURA", &(nTemp = (CStats::InstantHitsFiredByPlayer == 0 ? 0 :
- CStats::InstantHitsHitByPlayer * 100.0f / CStats::InstantHitsFiredByPlayer)), false, nil);
+ + CStats::PedsKilledOfThisType[PEDTYPE_GANG1]);
+ STAT_LINE_1(int, "DED_CRI", CStats::PedsKilledOfThisType[PEDTYPE_CRIMINAL]);
+ STAT_LINE_1(int, "HEL_DST", CStats::HelisDestroyed);
+ STAT_LINE_1(int, "KGS_EXP", CStats::KgsOfExplosivesUsed);
+ STAT_LINE_1(int, "ACCURA", (CStats::InstantHitsFiredByPlayer == 0 ? 0 :
+ CStats::InstantHitsHitByPlayer * 100.0f / CStats::InstantHitsFiredByPlayer));
if (CStats::ElBurroTime > 0) {
- STAT_LINE("ELBURRO", &CStats::ElBurroTime, false, nil);
+ STAT_LINE_1(int, "ELBURRO", CStats::ElBurroTime);
}
if (CStats::Record4x4One > 0) {
- STAT_LINE("FEST_R1", &CStats::Record4x4One, false, nil);
+ STAT_LINE_1(int, "FEST_R1", CStats::Record4x4One);
}
if (CStats::Record4x4Two > 0) {
- STAT_LINE("FEST_R2", &CStats::Record4x4Two, false, nil);
+ STAT_LINE_1(int, "FEST_R2", CStats::Record4x4Two);
}
if (CStats::Record4x4Three > 0) {
- STAT_LINE("FEST_R3", &CStats::Record4x4Three, false, nil);
+ STAT_LINE_1(int, "FEST_R3", CStats::Record4x4Three);
}
if (CStats::Record4x4Mayhem > 0) {
- STAT_LINE("FEST_RM", &CStats::Record4x4Mayhem, false, nil);
+ STAT_LINE_1(int, "FEST_RM", CStats::Record4x4Mayhem);
}
if (CStats::LongestFlightInDodo > 0) {
- STAT_LINE("FEST_LF", &CStats::LongestFlightInDodo, false, nil);
+ STAT_LINE_1(int, "FEST_LF", CStats::LongestFlightInDodo);
}
if (CStats::TimeTakenDefuseMission > 0) {
- STAT_LINE("FEST_BD", &CStats::TimeTakenDefuseMission, false, nil);
+ STAT_LINE_1(int, "FEST_BD", CStats::TimeTakenDefuseMission);
}
- STAT_LINE("CAR_CRU", &CStats::CarsCrushed, false, nil);
+ STAT_LINE_1(int, "CAR_CRU", CStats::CarsCrushed);
if (CStats::HighestScores[0] > 0) {
- STAT_LINE("FEST_BB", nil, false, nil);
- STAT_LINE("FEST_H0", &CStats::HighestScores[0], false, nil);
+ TEXT_ON_LEFT_GXT("FEST_BB");
+ STAT_LINE_1(int, "FEST_H0", CStats::HighestScores[0]);
}
if (CStats::HighestScores[4] + CStats::HighestScores[3] + CStats::HighestScores[2] + CStats::HighestScores[1] > 0) {
- STAT_LINE("FEST_GC", nil, false, nil);
+ TEXT_ON_LEFT_GXT("FEST_GC");
}
if (CStats::HighestScores[1] > 0) {
- STAT_LINE("FEST_H1", &CStats::HighestScores[1], false, nil);
+ STAT_LINE_1(int, "FEST_H1", CStats::HighestScores[1]);
}
if (CStats::HighestScores[2] > 0) {
- STAT_LINE("FEST_H2", &CStats::HighestScores[2], false, nil);
+ STAT_LINE_1(int, "FEST_H2", CStats::HighestScores[2]);
}
if (CStats::HighestScores[3] > 0) {
- STAT_LINE("FEST_H3", &CStats::HighestScores[3], false, nil);
+ STAT_LINE_1(int, "FEST_H3", CStats::HighestScores[3]);
}
if (CStats::HighestScores[4] > 0) {
- STAT_LINE("FEST_H4", &CStats::HighestScores[4], false, nil);
+ STAT_LINE_1(int, "FEST_H4", CStats::HighestScores[4]);
}
switch (m_PrefsLanguage) {
case LANGUAGE_AMERICAN:
#ifndef USE_MEASUREMENTS_IN_METERS
- float fTemp;
- STAT_LINE("FEST_DF", &(fTemp = CStats::DistanceTravelledOnFoot * MILES_IN_METER), true, nil);
- STAT_LINE("FEST_DC", &(fTemp = CStats::DistanceTravelledInVehicle * MILES_IN_METER), true, nil);
- STAT_LINE("MMRAIN", &CStats::mmRain, false, nil);
- STAT_LINE("MXCARD", &(fTemp = CStats::MaximumJumpDistance * FEET_IN_METER), true, nil);
- STAT_LINE("MXCARJ", &(fTemp = CStats::MaximumJumpHeight * FEET_IN_METER), true, nil);
+ STAT_LINE_1(float, "FEST_DF", CStats::DistanceTravelledOnFoot * MILES_IN_METER);
+ STAT_LINE_1(float, "FEST_DC", CStats::DistanceTravelledInVehicle * MILES_IN_METER);
+ STAT_LINE_1(int, "MMRAIN", CStats::mmRain);
+ STAT_LINE_1(float, "MXCARD", CStats::MaximumJumpDistance * FEET_IN_METER);
+ STAT_LINE_1(float, "MXCARJ", CStats::MaximumJumpHeight * FEET_IN_METER);
break;
#endif
case LANGUAGE_FRENCH:
@@ -6174,63 +6717,65 @@ CMenuManager::ConstructStatLine(int rowIdx)
case LANGUAGE_RUSSIAN:
case LANGUAGE_JAPANESE:
#endif
- STAT_LINE("FESTDFM", &CStats::DistanceTravelledOnFoot, true, nil);
- STAT_LINE("FESTDCM", &CStats::DistanceTravelledInVehicle, true, nil);
- STAT_LINE("MMRAIN", &CStats::mmRain, false, nil);
- STAT_LINE("MXCARDM", &CStats::MaximumJumpDistance, true, nil);
- STAT_LINE("MXCARJM", &CStats::MaximumJumpHeight, true, nil);
+ STAT_LINE_1(float, "FESTDFM", CStats::DistanceTravelledOnFoot);
+ STAT_LINE_1(float, "FESTDCM", CStats::DistanceTravelledInVehicle);
+ STAT_LINE_1(int, "MMRAIN", CStats::mmRain);
+ STAT_LINE_1(float, "MXCARDM", CStats::MaximumJumpDistance);
+ STAT_LINE_1(float, "MXCARJM", CStats::MaximumJumpHeight);
break;
default:
break;
}
- STAT_LINE("MXFLIP", &CStats::MaximumJumpFlips, false, nil);
- STAT_LINE("MXJUMP", &CStats::MaximumJumpSpins, false, nil);
- STAT_LINE("BSTSTU", nil, false, nil);
+ STAT_LINE_1(int, "MXFLIP", CStats::MaximumJumpFlips);
+ STAT_LINE_1(int, "MXJUMP", CStats::MaximumJumpSpins);
+ TEXT_ON_LEFT_GXT("BSTSTU");
- if (counter == rowIdx) {
- gUString[0] = '\0';
- switch (CStats::BestStuntJump) {
- case 1:
- UnicodeStrcpy(gUString2, TheText.Get("INSTUN"));
- return 0;
- case 2:
- UnicodeStrcpy(gUString2, TheText.Get("PRINST"));
- return 0;
- case 3:
- UnicodeStrcpy(gUString2, TheText.Get("DBINST"));
- return 0;
- case 4:
- UnicodeStrcpy(gUString2, TheText.Get("DBPINS"));
- return 0;
- case 5:
- UnicodeStrcpy(gUString2, TheText.Get("TRINST"));
- return 0;
- case 6:
- UnicodeStrcpy(gUString2, TheText.Get("PRTRST"));
- return 0;
- case 7:
- UnicodeStrcpy(gUString2, TheText.Get("QUINST"));
- return 0;
- case 8:
- UnicodeStrcpy(gUString2, TheText.Get("PQUINS"));
- return 0;
- default:
- UnicodeStrcpy(gUString2, TheText.Get("NOSTUC"));
- return 0;
- }
+ switch (CStats::BestStuntJump) {
+ case 1:
+ TEXT_ON_RIGHT(TheText.Get("INSTUN"));
+ break;
+ case 2:
+ TEXT_ON_RIGHT(TheText.Get("PRINST"));
+ break;
+ case 3:
+ TEXT_ON_RIGHT(TheText.Get("DBINST"));
+ break;
+ case 4:
+ TEXT_ON_RIGHT(TheText.Get("DBPINS"));
+ break;
+ case 5:
+ TEXT_ON_RIGHT(TheText.Get("TRINST"));
+ break;
+ case 6:
+ TEXT_ON_RIGHT(TheText.Get("PRTRST"));
+ break;
+ case 7:
+ TEXT_ON_RIGHT(TheText.Get("QUINST"));
+ break;
+ case 8:
+ TEXT_ON_RIGHT(TheText.Get("PQUINS"));
+ break;
+ default:
+ TEXT_ON_RIGHT(TheText.Get("NOSTUC"));
+ break;
}
- counter++;
- STAT_LINE("PASDRO", &CStats::PassengersDroppedOffWithTaxi, false, nil);
- STAT_LINE("MONTAX", &CStats::MoneyMadeWithTaxi, false, nil);
- STAT_LINE("FEST_LS", &CStats::LivesSavedWithAmbulance, false, nil);
- STAT_LINE("FEST_HA", &CStats::HighestLevelAmbulanceMission, false, nil);
- STAT_LINE("FEST_CC", &CStats::CriminalsCaught, false, nil);
- STAT_LINE("FEST_FE", &CStats::FiresExtinguished, false, nil);
- STAT_LINE("DAYPLC", &(nTemp = CTimer::GetTimeInMilliseconds() + 100), false, nil);
+
+ STAT_LINE_1(int, "PASDRO", CStats::PassengersDroppedOffWithTaxi);
+ STAT_LINE_1(int, "MONTAX", CStats::MoneyMadeWithTaxi);
+ STAT_LINE_1(int, "FEST_LS", CStats::LivesSavedWithAmbulance);
+ STAT_LINE_1(int, "FEST_HA", CStats::HighestLevelAmbulanceMission);
+ STAT_LINE_1(int, "FEST_CC", CStats::CriminalsCaught);
+ STAT_LINE_1(int, "FEST_FE", CStats::FiresExtinguished);
+ STAT_LINE_1(int, "DAYPLC", CTimer::GetTimeInMilliseconds() + 100);
return counter;
-#undef STAT_LINE
+#undef STAT_LINE_1
+#undef STAT_LINE_2
+#undef TEXT_ON_LEFT_GXT
+#undef TEXT_ON_RIGHT
+#undef int_STAT_IS_FLOAT
+#undef float_STAT_IS_FLOAT
}
#undef GetBackJustUp
diff --git a/src/core/Frontend.h b/src/core/Frontend.h
index 21124fdb..9c666809 100644
--- a/src/core/Frontend.h
+++ b/src/core/Frontend.h
@@ -25,15 +25,18 @@
#define MENUSLIDER_X 256.0f
#define MENUSLIDER_UNK 256.0f
-#define BIGTEXT_X_SCALE 0.75f
+#define BIGTEXT_X_SCALE 0.75f // For FONT_HEADING
#define BIGTEXT_Y_SCALE 0.9f
-#define MEDIUMTEXT_X_SCALE 0.55f
+#define MEDIUMTEXT_X_SCALE 0.55f // For FONT_HEADING
#define MEDIUMTEXT_Y_SCALE 0.8f
-#define SMALLTEXT_X_SCALE 0.45f
+#define SMALLTEXT_X_SCALE 0.45f // used for FONT_HEADING and FONT_BANK, but looks off for HEADING
#define SMALLTEXT_Y_SCALE 0.7f
-#define SMALLESTTEXT_X_SCALE 0.4f
+#define SMALLESTTEXT_X_SCALE 0.4f // used for both FONT_HEADING and FONT_BANK
#define SMALLESTTEXT_Y_SCALE 0.6f
+#define HELPER_TEXT_LEFT_MARGIN 320.0f
+#define HELPER_TEXT_BOTTOM_MARGIN 120.0f
+
#define PLAYERSETUP_LIST_TOP 28.0f
#define PLAYERSETUP_LIST_BOTTOM 125.0f
#define PLAYERSETUP_LIST_LEFT 200.0f
@@ -45,8 +48,6 @@
#endif
#define PLAYERSETUP_SCROLLBUTTON_HEIGHT 17.0f
#define PLAYERSETUP_SCROLLBUTTON_TXD_DIMENSION 64
-#define PLAYERSETUP_ROW_TEXT_X_SCALE 0.4f
-#define PLAYERSETUP_ROW_TEXT_Y_SCALE 0.6f
#define PLAYERSETUP_SKIN_COLUMN_LEFT 220.0f
#define PLAYERSETUP_DATE_COLUMN_RIGHT 56.0f
#define PLAYERSETUP_LIST_BODY_TOP 47
@@ -241,8 +242,6 @@ enum eMenuScreen
#ifdef GRAPHICS_MENU_OPTIONS
MENUPAGE_GRAPHICS_SETTINGS,
-#else
- MENUPAGE_ADVANCED_DISPLAY_SETTINGS,
#endif
#ifdef DONT_TRUST_RECOGNIZED_JOYSTICKS
MENUPAGE_DETECT_JOYSTICK,
@@ -495,6 +494,7 @@ struct CCustomScreenLayout {
struct CCFO
{
int8 *value;
+ const char *saveCat;
const char *save;
};
@@ -506,18 +506,21 @@ struct CCFOSelect : CCFO
int8 displayedValue; // only if onlyApplyOnEnter enabled for now
int8 lastSavedValue; // only if onlyApplyOnEnter enabled
ChangeFunc changeFunc;
+ bool disableIfGameLoaded;
CCFOSelect() {};
- CCFOSelect(int8* value, const char* save, const char** rightTexts, int8 numRightTexts, bool onlyApplyOnEnter, ChangeFunc changeFunc){
+ CCFOSelect(int8* value, const char* saveCat, const char* save, const char** rightTexts, int8 numRightTexts, bool onlyApplyOnEnter, ChangeFunc changeFunc = nil, bool disableIfGameLoaded = false){
this->value = value;
if (value)
this->lastSavedValue = this->displayedValue = *value;
+ this->saveCat = saveCat;
this->save = save;
this->rightTexts = (char**)rightTexts;
this->numRightTexts = numRightTexts;
this->onlyApplyOnEnter = onlyApplyOnEnter;
this->changeFunc = changeFunc;
+ this->disableIfGameLoaded = disableIfGameLoaded;
}
};
@@ -527,8 +530,9 @@ struct CCFODynamic : CCFO
ButtonPressFunc buttonPressFunc;
CCFODynamic() {};
- CCFODynamic(int8* value, const char* save, DrawFunc drawFunc, ButtonPressFunc buttonPressFunc){
+ CCFODynamic(int8* value, const char* saveCat, const char* save, DrawFunc drawFunc, ButtonPressFunc buttonPressFunc){
this->value = value;
+ this->saveCat = saveCat;
this->save = save;
this->drawFunc = drawFunc;
this->buttonPressFunc = buttonPressFunc;
@@ -697,8 +701,6 @@ public:
#ifdef MENU_MAP
static bool bMenuMapActive;
- static bool bMapMouseShownOnce;
- static bool bMapLoaded;
static float fMapSize;
static float fMapCenterY;
static float fMapCenterX;
@@ -723,6 +725,19 @@ public:
#define ISLAND_LOADING_ISNT(p)
#endif
+#ifdef GAMEPAD_MENU
+ enum
+ {
+ CONTROLLER_DUALSHOCK2 = 0,
+ CONTROLLER_DUALSHOCK3,
+ CONTROLLER_DUALSHOCK4,
+ CONTROLLER_XBOX360,
+ CONTROLLER_XBOXONE,
+ };
+
+ static int8 m_PrefsControllerType;
+#endif
+
public:
static void BuildStatLine(Const char *text, void *stat, bool itsFloat, void *stat2);
static void CentreMousePointer();
@@ -782,6 +797,9 @@ public:
void PageDownList(bool);
int8 GetPreviousPageOption();
void ProcessList(bool &goBack, bool &optionSelected);
+#ifdef GAMEPAD_MENU
+ void LoadController(int8 type);
+#endif
};
#ifndef IMPROVED_VIDEOMODE
diff --git a/src/core/Frontend_PS2.cpp b/src/core/Frontend_PS2.cpp
index 824f342b..1cb944d1 100644
--- a/src/core/Frontend_PS2.cpp
+++ b/src/core/Frontend_PS2.cpp
@@ -43,7 +43,7 @@ void DoRWStuffEndOfFrame(void);
#define X SCREEN_SCALE_X
#define Y SCREEN_SCALE_Y
-#define YF(x) Y(float(x)*(float(DEFAULT_SCREEN_HEIGHT)/float(DEFAULT_SCREEN_HEIGHT_PAL)))
+#define YF(x) Y(float(x)*(float(DEFAULT_SCREEN_HEIGHT)/float(SCREEN_HEIGHT_PAL)))
//#define X(x) ((x)/640.0f*SCRW)
//#define Y(y) ((y)/448.0f*SCRH)
diff --git a/src/core/Game.cpp b/src/core/Game.cpp
index d22a7184..4fd30b53 100644
--- a/src/core/Game.cpp
+++ b/src/core/Game.cpp
@@ -1,6 +1,3 @@
-#pragma warning( push )
-#pragma warning( disable : 4005)
-#pragma warning( pop )
#include "common.h"
#include "platform.h"
@@ -10,7 +7,6 @@
#include "Accident.h"
#include "Antennas.h"
#include "Bridge.h"
-#include "Camera.h"
#include "CarCtrl.h"
#include "CarGen.h"
#include "CdStream.h"
@@ -32,6 +28,7 @@
#include "Fluff.h"
#include "Font.h"
#include "Frontend.h"
+#include "frontendoption.h"
#include "GameLogic.h"
#include "Garages.h"
#include "GenericGameStorage.h"
@@ -66,7 +63,6 @@
#include "Shadows.h"
#include "Skidmarks.h"
#include "SpecialFX.h"
-#include "Sprite2d.h"
#include "Stats.h"
#include "Streaming.h"
#include "SurfaceTable.h"
@@ -91,6 +87,9 @@
#include "screendroplets.h"
#include "crossplatform.h"
#include "MemoryHeap.h"
+#ifdef USE_TEXTURE_POOL
+#include "TexturePools.h"
+#endif
eLevelName CGame::currLevel;
bool CGame::bDemoMode = true;
@@ -113,8 +112,6 @@ void DoRWStuffEndOfFrame(void);
#ifdef PS2_MENU
void MessageScreen(char *msg)
{
- //TODO: stretch_screen
-
CRect rect(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT);
CRGBA color(255, 255, 255, 255);
@@ -126,20 +123,32 @@ void MessageScreen(char *msg)
CSprite2d *splash = LoadSplash(NULL);
splash->Draw(rect, color, color, color, color);
- splash->DrawRect(CRect(SCREEN_SCALE_X(20.0f), SCREEN_SCALE_Y(110.0f), SCREEN_SCALE_X(620.0f), SCREEN_SCALE_Y(300.0f)), CRGBA(50, 50, 50, 192));
-
+#ifdef FIX_BUGS
+ splash->DrawRect(CRect(SCREEN_SCALE_X(20.0f), SCREEN_SCALE_Y(110.0f), SCREEN_WIDTH-SCREEN_SCALE_X(20.0f), SCREEN_SCALE_Y(300.0f)), CRGBA(50, 50, 50, 192));
+#else
+ splash->DrawRect(CRect(20.0f, 110.0f, SCREEN_WIDTH-20.0f, 300.0f), CRGBA(50, 50, 50, 192));
+#endif
CFont::SetFontStyle(FONT_BANK);
CFont::SetBackgroundOff();
- CFont::SetWrapx(SCREEN_SCALE_FROM_RIGHT(190.0f)); // 450.0f
+ CFont::SetWrapx(SCREEN_SCALE_FROM_RIGHT(190));
+#ifdef FIX_BUGS
CFont::SetScale(SCREEN_SCALE_X(1.0f), SCREEN_SCALE_Y(1.0f));
+#else
+ CFont::SetScale(1.0f, 1.0f);
+#endif
CFont::SetCentreOn();
- CFont::SetCentreSize(SCREEN_SCALE_X(450.0f)); // 450.0f
+ CFont::SetCentreSize(SCREEN_SCALE_X(DEFAULT_SCREEN_WIDTH - 190)); // 450.0f
CFont::SetJustifyOff();
CFont::SetColor(CRGBA(255, 255, 255, 255));
CFont::SetDropColor(CRGBA(32, 32, 32, 255));
CFont::SetDropShadowPosition(3);
+ CFont::SetBackGroundOnlyTextOff();
CFont::SetPropOn();
- CFont::PrintString(SCREEN_SCALE_X(320.0f), SCREEN_SCALE_Y(130.0f), TheText.Get(msg));
+#ifdef FIX_BUGS
+ CFont::PrintString(SCREEN_WIDTH/2, SCREEN_SCALE_Y(130.0f), TheText.Get(msg));
+#else
+ CFont::PrintString(SCREEN_WIDTH/2, 130.0f, TheText.Get(msg));
+#endif
CFont::DrawFonts();
DoRWStuffEndOfFrame();
@@ -155,6 +164,11 @@ CGame::InitialiseOnceBeforeRW(void)
#ifdef EXTENDED_COLOURFILTER
CPostFX::InitOnce();
#endif
+#ifdef CUSTOM_FRONTEND_OPTIONS
+ // Not needed here but may be needed in future
+ // if (numCustomFrontendOptions == 0 && numCustomFrontendScreens == 0)
+ CustomFrontendOptionsPopulate();
+#endif
return true;
}
@@ -173,19 +187,33 @@ CGame::InitialiseRenderWare(void)
#ifdef USE_TEXTURE_POOL
_TexturePoolsInitialise();
#endif
-
- CTxdStore::Initialise();
- CVisibilityPlugins::Initialise();
-
+
+#if GTA_VERSION > GTA3_PS2_160
+ CTxdStore::Initialise(); // in GameInit on ps2
+ CVisibilityPlugins::Initialise(); // in plugin attach on ps2
+#endif
+
+ //InitialiseScene(Scene); // PS2 only, only clears Scene.camera
+
+#ifdef GTA_PS2
+ RpSkySelectTrueTSClipper(TRUE);
+ RpSkySelectTrueTLClipper(TRUE);
+
+ // PS2ManagerApplyDirectionalLightingCB() uploads the GTA lights
+ // directly without going through RpWorld and all that
+ SetupPS2ManagerDefaultLightingCallback();
+ PreAllocateRwObjects();
+#endif
+
/* Create camera */
- Scene.camera = CameraCreate(RsGlobal.width, RsGlobal.height, TRUE);
+ Scene.camera = CameraCreate(SCREEN_WIDTH, SCREEN_HEIGHT, TRUE);
ASSERT(Scene.camera != nil);
if (!Scene.camera)
{
return (false);
}
- RwCameraSetFarClipPlane(Scene.camera, 2000.0f);
+ RwCameraSetFarClipPlane(Scene.camera, 2000.0f); // 250.0f on PS2 but who cares
RwCameraSetNearClipPlane(Scene.camera, 0.9f);
CameraSize(Scene.camera, nil, DEFAULT_VIEWWINDOW, DEFAULT_ASPECT_RATIO);
@@ -208,8 +236,12 @@ CGame::InitialiseRenderWare(void)
/* Add the camera to the world */
RpWorldAddCamera(Scene.world, Scene.camera);
LightsCreate(Scene.world);
-
- CreateDebugFont();
+
+#if GTA_VERSION > GTA3_PS2_160
+ CreateDebugFont(); // in GameInit on PS2
+#else
+ RwImageSetPath("textures");
+#endif
#ifdef LIBRW
#ifdef PS2_MATFX
@@ -225,16 +257,38 @@ CGame::InitialiseRenderWare(void)
ReplaceAtomicPipeCallback();
#endif // PS2_ALPHA_TEST
#endif // LIBRW
-
+
+
+#if GTA_VERSION > GTA3_PS2_160
+ // in GameInit on PS2
+ PUSH_MEMID(MEMID_TEXTURES);
CFont::Initialise();
CHud::Initialise();
+ POP_MEMID();
+ // TODO: define
CPlayerSkin::Initialise();
+#endif
+#ifdef EXTENDED_PIPELINES
+ CustomPipes::CustomPipeInit(); // need Scene.world for this
+#endif
+#ifdef SCREEN_DROPLETS
+ ScreenDroplets::InitDraw();
+#endif
+
return (true);
}
+// missing altogether on PS2
void CGame::ShutdownRenderWare(void)
{
+#ifdef SCREEN_DROPLETS
+ ScreenDroplets::Shutdown();
+#endif
+#ifdef EXTENDED_PIPELINES
+ CustomPipes::CustomPipeShutdown();
+#endif
+
CMBlur::MotionBlurClose();
DestroySplashScreen();
CHud::Shutdown();
@@ -242,7 +296,8 @@ void CGame::ShutdownRenderWare(void)
for ( int32 i = 0; i < NUMPLAYERS; i++ )
CWorld::Players[i].DeletePlayerSkin();
-
+
+ // TODO: define
CPlayerSkin::Shutdown();
DestroyDebugFont();
@@ -265,10 +320,12 @@ void CGame::ShutdownRenderWare(void)
#endif
}
+// missing altogether on PS2
bool CGame::InitialiseOnceAfterRW(void)
{
+#if GTA_VERSION > GTA3_PS2_160
TheText.Load();
- DMAudio.Initialise();
+ DMAudio.Initialise(); // before TheGame() on PS2
CTimer::Initialise();
CTempColModels::Initialise();
mod_HandlingManager.Initialise();
@@ -276,6 +333,7 @@ bool CGame::InitialiseOnceAfterRW(void)
CPedStats::Initialise();
CTimeCycle::Initialise();
+#ifndef GTA_PS2
if ( DMAudio.GetNum3DProvidersAvailable() == 0 )
FrontEndMenuManager.m_nPrefsAudio3DProviderIndex = -1;
@@ -313,11 +371,13 @@ bool CGame::InitialiseOnceAfterRW(void)
DMAudio.SetEffectsMasterVolume(CMenuManager::m_PrefsSfxVolume);
DMAudio.SetEffectsFadeVol(127);
DMAudio.SetMusicFadeVol(127);
+#endif
CWorld::Players[0].SetPlayerSkin(CMenuManager::m_PrefsSkinFile);
-
+#endif
return true;
}
+// missing altogether on PS2
void
CGame::FinalShutdown(void)
{
@@ -326,14 +386,23 @@ CGame::FinalShutdown(void)
CdStreamShutdown();
}
+#if GTA_VERSION <= GTA3_PS2_160
+bool CGame::Initialise(void)
+#else
bool CGame::Initialise(const char* datFile)
+#endif
{
#ifdef GTA_PS2
// TODO: upload VU0 collision code here
-#else
+#endif
+
+#if GTA_VERSION > GTA3_PS2_160
ResetLoadingScreenBar();
strcpy(aDatFile, datFile);
CPools::Initialise(); // done in CWorld on PS2
+#endif
+
+#ifndef GTA_PS2
CIniFile::LoadIniFile();
#endif
@@ -367,13 +436,15 @@ bool CGame::Initialise(const char* datFile)
CWeather::Init();
CCullZones::Init();
CCollision::Init();
-#ifdef PS2_MENU
+#ifdef PS2_MENU // TODO: is this the right define?
TheText.Load();
#endif
CTheZones::Init();
CUserDisplay::Init();
CMessages::Init();
+#if GTA_VERSION > GTA3_PS2_160
CMessages::ClearAllMessagesDisplayedByGame();
+#endif
CRecordDataForGame::Init();
CRestart::Initialise();
@@ -381,11 +452,17 @@ bool CGame::Initialise(const char* datFile)
CWorld::Initialise();
POP_MEMID();
+#if GTA_VERSION <= GTA3_PS2_160
+ mod_HandlingManager.Initialise();
+ CSurfaceTable::Initialise("DATA\\SURFACE.DAT");
+ CTempColModels::Initialise();
+#endif
+
PUSH_MEMID(MEMID_TEXTURES);
CParticle::Initialise();
POP_MEMID();
-#ifdef GTA_PS2
+#if GTA_VERSION <= GTA3_PS2_160
gStartX = -180.0f;
gStartY = 180.0f;
gStartZ = 14.0f;
@@ -400,20 +477,27 @@ bool CGame::Initialise(const char* datFile)
CCarCtrl::Init();
POP_MEMID();
-#ifndef GTA_PS2
+ PUSH_MEMID(MEMID_DEF_MODELS);
+#if GTA_VERSION > GTA3_PS2_160
InitModelIndices();
#endif
-
- PUSH_MEMID(MEMID_DEF_MODELS);
CModelInfo::Initialise();
-#ifndef GTA_PS2
+
+#if GTA_VERSION > GTA3_PS2_160
// probably moved before LoadLevel for multiplayer maps?
CPickups::Init();
CTheCarGenerators::Init();
-#endif
+
CdStreamAddImage("MODELS\\GTA3.IMG");
+
CFileLoader::LoadLevel("DATA\\DEFAULT.DAT");
CFileLoader::LoadLevel(datFile);
+#else
+ CPedStats::Initialise(); // InitialiseOnceAfterRW
+
+ CFileLoader::LoadLevel("GTA3.DAT");
+#endif
+
#ifdef EXTENDED_PIPELINES
// for generic fallback
CustomPipes::SetTxdFindCallback();
@@ -424,18 +508,25 @@ bool CGame::Initialise(const char* datFile)
CTheZones::PostZoneCreation();
POP_MEMID();
+#if GTA_VERSION <= GTA3_PS2_160
+ TestModelIndices();
+#endif
LoadingScreen("Loading the Game", "Setup paths", GetRandomSplashScreen());
ThePaths.PreparePathData();
- // done elsewhere on PS2
+#if GTA_VERSION > GTA3_PS2_160
for (int i = 0; i < NUMPLAYERS; i++)
CWorld::Players[i].Clear();
CWorld::Players[0].LoadPlayerSkin();
TestModelIndices();
- //
+#endif
LoadingScreen("Loading the Game", "Setup water", nil);
CWaterLevel::Initialise("DATA\\WATER.DAT");
+#if GTA_VERSION <= GTA3_PS2_160
+ CTimeCycle::Initialise(); // InitialiseOnceAfterRW
+#else
TheConsole.Init();
+#endif
CDraw::SetFOV(120.0f);
CDraw::ms_fLODDistance = 500.0f;
@@ -445,7 +536,9 @@ bool CGame::Initialise(const char* datFile)
CStreaming::LoadInitialPeds();
CStreaming::RequestBigBuildings(LEVEL_GENERIC);
CStreaming::LoadAllRequestedModels(false);
+#if GTA_VERSION > GTA3_PS2_160
printf("Streaming uses %zuK of its memory", CStreaming::ms_memoryUsed / 1024); // original modifier was %d
+#endif
LoadingScreen("Loading the Game", "Load animations", GetRandomSplashScreen());
PUSH_MEMID(MEMID_ANIMATION);
@@ -472,6 +565,11 @@ bool CGame::Initialise(const char* datFile)
LoadingScreen("Loading the Game", "Setup game variables", nil);
CPopulation::Initialise();
+#if GTA_VERSION <= GTA3_PS2_160
+ for (int i = 0; i < NUMPLAYERS; i++)
+ CWorld::Players[i].Clear();
+// CWorld::Players[0].LoadPlayerSkin(); // TODO: use a define for this
+#endif
CWorld::PlayerInFocus = 0;
CCoronas::Init();
CShadows::Init();
@@ -480,7 +578,7 @@ bool CGame::Initialise(const char* datFile)
CAntennas::Init();
CGlass::Init();
gPhoneInfo.Initialise();
-#ifndef GTA_PS2
+#ifdef GTA_SCENE_EDIT
CSceneEdit::Initialise();
#endif
@@ -491,11 +589,11 @@ bool CGame::Initialise(const char* datFile)
POP_MEMID();
LoadingScreen("Loading the Game", "Setup game variables", nil);
-#ifdef GTA_PS2
+#if GTA_VERSION <= GTA3_PS2_160
CTimer::Initialise();
#endif
CClock::Initialise(1000);
-#ifdef GTA_PS2
+#if GTA_VERSION <= GTA3_PS2_160
CTheCarGenerators::Init();
#endif
CHeli::InitHelis();
@@ -503,44 +601,50 @@ bool CGame::Initialise(const char* datFile)
CMovingThings::Init();
CDarkel::Init();
CStats::Init();
-#ifdef GTA_PS2
+#if GTA_VERSION <= GTA3_PS2_160
CPickups::Init();
#endif
CPacManPickups::Init();
- // CGarages::Init(); here on PS2 instead
+#if GTA_VERSION <= GTA3_PS2_160
+ CGarages::Init();
+#endif
CRubbish::Init();
CClouds::Init();
-#ifdef GTA_PS2
+#if GTA_VERSION <= GTA3_PS2_160
CRemote::Init();
#endif
CSpecialFX::Init();
CWaterCannons::Init();
CBridge::Init();
+#if GTA_VERSION > GTA3_PS2_160
CGarages::Init();
+#endif
LoadingScreen("Loading the Game", "Position dynamic objects", nil);
CWorld::RepositionCertainDynamicObjects();
- // CCullZones::ResolveVisibilities(); on PS2 here instead
+#if GTA_VERSION <= GTA3_PS2_160
+ CCullZones::ResolveVisibilities();
+#endif
LoadingScreen("Loading the Game", "Initialise vehicle paths", nil);
+#if GTA_VERSION > GTA3_PS2_160
CCullZones::ResolveVisibilities();
+#endif
CTrain::InitTrains();
CPlane::InitPlanes();
CCredits::Init();
CRecordDataForChase::Init();
CReplay::Init();
+ LoadingScreen("Loading the Game", "Start script", nil);
#ifdef PS2_MENU
if ( !TheMemoryCard.m_bWantToLoad )
- {
#endif
- LoadingScreen("Loading the Game", "Start script", nil);
- CTheScripts::StartTestScript();
- CTheScripts::Process();
- TheCamera.Process();
-#ifdef PS2_MENU
+ {
+ CTheScripts::StartTestScript();
+ CTheScripts::Process();
+ TheCamera.Process();
}
-#endif
LoadingScreen("Loading the Game", "Load scene", nil);
CModelInfo::RemoveColModelsFromOtherLevels(currLevel);
@@ -556,7 +660,7 @@ bool CGame::ShutDown(void)
CPlane::Shutdown();
CTrain::Shutdown();
CSpecialFX::Shutdown();
-#ifndef PS2
+#if GTA_VERSION > GTA3_PS2_160
CGarages::Shutdown();
#endif
CMovingThings::Shutdown();
@@ -597,7 +701,9 @@ bool CGame::ShutDown(void)
CSkidmarks::Shutdown();
CWeaponEffects::Shutdown();
CParticle::Shutdown();
+#if GTA_VERSION > GTA3_PS2_160
CPools::ShutDown();
+#endif
CTxdStore::RemoveTxdSlot(gameTxdSlot);
CdStreamRemoveImages();
return true;
@@ -608,13 +714,11 @@ void CGame::ReInitGameObjectVariables(void)
CGameLogic::InitAtStartOfGame();
#ifdef PS2_MENU
if ( !TheMemoryCard.m_bWantToLoad )
- {
#endif
- TheCamera.Init();
- TheCamera.SetRwCamera(Scene.camera);
-#ifdef PS2_MENU
+ {
+ TheCamera.Init();
+ TheCamera.SetRwCamera(Scene.camera);
}
-#endif
CDebug::DebugInitTextBuffer();
CWeather::Init();
CUserDisplay::Init();
@@ -623,7 +727,7 @@ void CGame::ReInitGameObjectVariables(void)
CWorld::bDoingCarCollisions = false;
CHud::ReInitialise();
CRadar::Initialise();
-#ifdef GTA_PS2
+#if GTA_VERSION <= GTA3_PS2_160
gStartX = -180.0f;
gStartY = 180.0f;
gStartZ = 14.0f;
@@ -646,7 +750,7 @@ void CGame::ReInitGameObjectVariables(void)
CWorld::Players[i].Clear();
CWorld::PlayerInFocus = 0;
-#ifdef GTA_PS2
+#if GTA_VERSION <= GTA3_PS2_160
CWeaponEffects::Init();
CSkidmarks::Init();
#endif
@@ -669,7 +773,7 @@ void CGame::ReInitGameObjectVariables(void)
CPickups::Init();
CPacManPickups::Init();
CGarages::Init();
-#ifdef GTA_PS2
+#if GTA_VERSION <= GTA3_PS2_160
CClouds::Init();
CRemote::Init();
#endif
@@ -739,7 +843,7 @@ void CGame::ShutDownForRestart(void)
CRadar::RemoveRadarSections();
FrontEndMenuManager.UnloadTextures();
CParticleObject::RemoveAllParticleObjects();
-#ifndef PS2
+#if GTA_VERSION >= GTA3_PS2_160
CPedType::Shutdown();
CSpecialFX::Shutdown();
#endif
@@ -813,12 +917,19 @@ void CGame::InitialiseWhenRestarting(void)
DefinedState();
CSprite2d *splash = LoadSplash(NULL);
- splash->Draw(rect, color, color, color, color);
- splash->DrawRect(CRect(SCREEN_SCALE_X(20.0f), SCREEN_SCALE_Y(110.0f), SCREEN_SCALE_X(620.0f), SCREEN_SCALE_Y(300.0f)), CRGBA(50, 50, 50, 192));
-
- //CFont::SetFontStyle(?);
+ splash->Draw(rect, color, color, color, color);
+#ifdef FIX_BUGS
+ splash->DrawRect(CRect(SCREEN_SCALE_X(20.0f), SCREEN_SCALE_Y(110.0f), SCREEN_SCALE_FROM_RIGHT(20.0f), SCREEN_SCALE_Y(300.0f)), CRGBA(50, 50, 50, 192));
+#else
+ splash->DrawRect(CRect(20.0f, 110.0f, SCREEN_WIDTH-20.0f, 300.0f), CRGBA(50, 50, 50, 192));
+#endif
+
CFont::SetBackgroundOff();
- CFont::SetWrapx(SCREEN_SCALE_FROM_RIGHT(160.0f)); // 480.0f
+#ifdef ASPECT_RATIO_SCALE
+ CFont::SetWrapx(SCREEN_SCALE_FROM_RIGHT(160.0f)); // because SCREEN_SCALE_FROM_RIGHT(x) != SCREEN_SCALE_X(640-x)
+#else
+ CFont::SetWrapx(SCREEN_SCALE_X(480.0f));
+#endif
CFont::SetScale(SCREEN_SCALE_X(1.0f), SCREEN_SCALE_Y(1.0f));
CFont::SetCentreOn();
CFont::SetCentreSize(SCREEN_SCALE_X(480.0f));
@@ -828,9 +939,15 @@ void CGame::InitialiseWhenRestarting(void)
CFont::SetDropColor(CRGBA(32, 32, 32, 255));
CFont::SetDropShadowPosition(3);
CFont::SetPropOn();
- CFont::PrintString(SCREEN_SCALE_X(320.0f), SCREEN_SCALE_Y(130.0f), TheText.Get("MC_LDFL")); // Load Failed!
- CFont::PrintString(SCREEN_SCALE_X(320.0f), SCREEN_SCALE_Y(170.0f), TheText.Get("FES_NOC")); // No Memory Card (PS2) in MEMORY CARD slot 1.
- CFont::PrintString(SCREEN_SCALE_X(320.0f), SCREEN_SCALE_Y(240.0f), TheText.Get("MC_NWRE")); // Now Restarting Game.
+#ifdef FIX_BUGS
+ CFont::PrintString(SCREEN_WIDTH/2, SCREEN_SCALE_Y(130.0f), TheText.Get("MC_LDFL")); // Load Failed!
+ CFont::PrintString(SCREEN_WIDTH/2, SCREEN_SCALE_Y(170.0f), TheText.Get("FES_NOC")); // No Memory Card (PS2) in MEMORY CARD slot 1.
+ CFont::PrintString(SCREEN_WIDTH/2, SCREEN_SCALE_Y(240.0f), TheText.Get("MC_NWRE")); // Now Restarting Game.
+#else
+ CFont::PrintString(SCREEN_WIDTH/2, 130.0f, TheText.Get("MC_LDFL")); // Load Failed!
+ CFont::PrintString(SCREEN_WIDTH/2, 170.0f, TheText.Get("FES_NOC")); // No Memory Card (PS2) in MEMORY CARD slot 1.
+ CFont::PrintString(SCREEN_WIDTH/2, 240.0f, TheText.Get("MC_NWRE")); // Now Restarting Game.
+#endif
CFont::DrawFonts();
DoRWStuffEndOfFrame();
@@ -925,7 +1042,9 @@ void CGame::Process(void)
CSkidmarks::Update();
CAntennas::Update();
CGlass::Update();
+#ifdef GTA_SCENE_EDIT
CSceneEdit::Update();
+#endif
CEventList::Update();
CParticle::Update();
gFireManager.Update();
@@ -977,23 +1096,358 @@ void CGame::Process(void)
#endif
}
-void CGame::DrasticTidyUpMemory(bool)
+#ifdef USE_CUSTOM_ALLOCATOR
+
+int32 gNumMemMoved;
+
+bool
+MoveMem(void **ptr)
+{
+ if(*ptr){
+ gNumMemMoved++;
+ void *newPtr = gMainHeap.MoveMemory(*ptr);
+ if(*ptr != newPtr){
+ *ptr = newPtr;
+ return true;
+ }
+ }
+ return false;
+}
+
+// Some convenience structs
+struct SkyDataPrefix
+{
+ uint32 pktSize1;
+ uint32 data; // pointer to data as read from TXD
+ uint32 pktSize2;
+ uint32 unused;
+};
+
+struct DMAGIFUpload
+{
+ uint32 tag1_qwc, tag1_addr; // dmaref
+ uint32 nop1, vif_direct1;
+
+ uint32 giftag[4];
+ uint32 gs_bitbltbuf[4];
+
+ uint32 tag2_qwc, tag2_addr; // dmaref
+ uint32 nop2, vif_direct2;
+};
+
+// This is very scary. it depends on the exact memory layout of the DMA chains and whatnot
+RwTexture *
+MoveTextureMemoryCB(RwTexture *texture, void *pData)
+{
+#ifdef GTA_PS2
+ bool *pRet = (bool*)pData;
+ RwRaster *raster = RwTextureGetRaster(texture);
+ _SkyRasterExt *rasterExt = RASTEREXTFROMRASTER(raster);
+ if(raster->originalPixels == nil || // the raw data
+ raster->cpPixels == raster->originalPixels || // old format, can't handle it
+ rasterExt->dmaRefCount != 0 && rasterExt->dmaClrCount != 0)
+ return texture;
+
+ // this is the allocated pointer we will move
+ SkyDataPrefix *prefix = (SkyDataPrefix*)raster->originalPixels;
+ DMAGIFUpload *uploads = (DMAGIFUpload*)(prefix+1);
+
+ // We have 4qw for each upload,
+ // i.e. for each buffer width of mip levels,
+ // and the palette if there is one.
+ // NB: this code does NOT support mipmaps!
+ // so we assume two uploads (pixels and palette)
+ //
+ // each upload looks like this:
+ // (DMAcnt; NOP; VIF DIRECT(2))
+ // giftag (1, A+D)
+ // GS_BITBLTBUF
+ // (DMAref->pixel data; NOP; VIF DIRECT(5))
+ // the DMArefs are what we have to adjust
+ uintptr dataDiff, upload1Diff, upload2Diff, pixelDiff, paletteDiff;
+ dataDiff = prefix->data - (uintptr)raster->originalPixels;
+ upload1Diff = uploads[0].tag2_addr - (uintptr)raster->originalPixels;
+ if(raster->palette)
+ upload2Diff = uploads[1].tag2_addr - (uintptr)raster->originalPixels;
+ pixelDiff = (uintptr)raster->cpPixels - (uintptr)raster->originalPixels;
+ if(raster->palette)
+ paletteDiff = (uintptr)raster->palette - (uintptr)raster->originalPixels;
+ uint8 *newptr = (uint8*)gMainHeap.MoveMemory(raster->originalPixels);
+ if(newptr != raster->originalPixels){
+ // adjust everything
+ prefix->data = (uintptr)newptr + dataDiff;
+ uploads[0].tag2_addr = (uintptr)newptr + upload1Diff;
+ if(raster->palette)
+ uploads[1].tag2_addr = (uintptr)newptr + upload2Diff;
+ raster->originalPixels = newptr;
+ raster->cpPixels = newptr + pixelDiff;
+ if(raster->palette)
+ raster->palette = newptr + paletteDiff;
+
+ if(pRet){
+ *pRet = true;
+ return nil;
+ }
+ }
+#else
+ // nothing to do here really, everything should be in videomemory
+#endif
+ return texture;
+}
+
+bool
+MoveAtomicMemory(RpAtomic *atomic, bool onlyOne)
+{
+ RpGeometry *geo = RpAtomicGetGeometry(atomic);
+
+#if THIS_IS_COMPATIBLE_WITH_GTA3_RW31
+ if(MoveMem((void**)&geo->triangles) && onlyOne)
+ return true;
+ if(MoveMem((void**)&geo->matList.materials) && onlyOne)
+ return true;
+ if(MoveMem((void**)&geo->preLitLum) && onlyOne)
+ return true;
+ if(MoveMem((void**)&geo->texCoords[0]) && onlyOne)
+ return true;
+ if(MoveMem((void**)&geo->texCoords[1]) && onlyOne)
+ return true;
+
+ // verts and normals of morph target are allocated together
+ int vertDiff;
+ if(geo->morphTarget->normals)
+ vertDiff = geo->morphTarget->normals - geo->morphTarget->verts;
+ if(MoveMem((void**)&geo->morphTarget->verts)){
+ if(geo->morphTarget->normals)
+ geo->morphTarget->normals = geo->morphTarget->verts + vertDiff;
+ if(onlyOne)
+ return true;
+ }
+
+ RpMeshHeader *oldmesh = geo->mesh;
+ if(MoveMem((void**)&geo->mesh)){
+ // index pointers are allocated together with meshes,
+ // have to relocate those too
+ RpMesh *mesh = (RpMesh*)(geo->mesh+1);
+ uintptr reloc = (uintptr)geo->mesh - (uintptr)oldmesh;
+ for(int i = 0; i < geo->mesh->numMeshes; i++)
+ mesh[i].indices = (RxVertexIndex*)((uintptr)mesh[i].indices + reloc);
+ if(onlyOne)
+ return true;
+ }
+#else
+ // we could do something in librw here
+#endif
+ return false;
+}
+
+bool
+MoveColModelMemory(CColModel &colModel, bool onlyOne)
+{
+#if GTA_VERSION >= GTA3_PS2_160
+ // hm...should probably only do this if ownsCollisionVolumes
+ // but it doesn't exist on PS2...
+ if(!colModel.ownsCollisionVolumes)
+ return false;
+#endif
+
+ if(MoveMem((void**)&colModel.spheres) && onlyOne)
+ return true;
+ if(MoveMem((void**)&colModel.lines) && onlyOne)
+ return true;
+ if(MoveMem((void**)&colModel.boxes) && onlyOne)
+ return true;
+ if(MoveMem((void**)&colModel.vertices) && onlyOne)
+ return true;
+ if(MoveMem((void**)&colModel.triangles) && onlyOne)
+ return true;
+ if(MoveMem((void**)&colModel.trianglePlanes) && onlyOne)
+ return true;
+ return false;
+}
+
+RpAtomic*
+MoveAtomicMemoryCB(RpAtomic *atomic, void *pData)
+{
+ bool *pRet = (bool*)pData;
+ if(pRet == nil)
+ MoveAtomicMemory(atomic, false);
+ else if(MoveAtomicMemory(atomic, true)){
+ *pRet = true;
+ return nil;
+ }
+ return atomic;
+}
+
+bool
+TidyUpModelInfo(CBaseModelInfo *modelInfo, bool onlyone)
+{
+ if(modelInfo->GetColModel() && modelInfo->DoesOwnColModel())
+ if(MoveColModelMemory(*modelInfo->GetColModel(), onlyone))
+ return true;
+
+ RwObject *rwobj = modelInfo->GetRwObject();
+ if(RwObjectGetType(rwobj) == rpATOMIC)
+ if(MoveAtomicMemory((RpAtomic*)rwobj, onlyone))
+ return true;
+ if(RwObjectGetType(rwobj) == rpCLUMP){
+ bool ret = false;
+ if(onlyone)
+ RpClumpForAllAtomics((RpClump*)rwobj, MoveAtomicMemoryCB, &ret);
+ else
+ RpClumpForAllAtomics((RpClump*)rwobj, MoveAtomicMemoryCB, nil);
+ if(ret)
+ return true;
+ }
+
+ if(modelInfo->GetModelType() == MITYPE_PED && ((CPedModelInfo*)modelInfo)->m_hitColModel)
+ if(MoveColModelMemory(*((CPedModelInfo*)modelInfo)->m_hitColModel, onlyone))
+ return true;
+
+ return false;
+}
+#endif
+
+void CGame::DrasticTidyUpMemory(bool flushDraw)
{
#ifdef USE_CUSTOM_ALLOCATOR
- // meow
+ bool removedCol = false;
+
+ TidyUpMemory(true, flushDraw);
+
+ if(gMainHeap.GetLargestFreeBlock() < 200000 && !playingIntro){
+ CStreaming::RemoveIslandsNotUsed(LEVEL_INDUSTRIAL);
+ CStreaming::RemoveIslandsNotUsed(LEVEL_COMMERCIAL);
+ CStreaming::RemoveIslandsNotUsed(LEVEL_SUBURBAN);
+ TidyUpMemory(true, flushDraw);
+ }
+
+ if(gMainHeap.GetLargestFreeBlock() < 200000 && !playingIntro){
+ CModelInfo::RemoveColModelsFromOtherLevels(LEVEL_GENERIC);
+ TidyUpMemory(true, flushDraw);
+ removedCol = true;
+ }
+
+ if(gMainHeap.GetLargestFreeBlock() < 200000 && !playingIntro){
+ CStreaming::RemoveBigBuildings(LEVEL_INDUSTRIAL);
+ CStreaming::RemoveBigBuildings(LEVEL_COMMERCIAL);
+ CStreaming::RemoveBigBuildings(LEVEL_SUBURBAN);
+ TidyUpMemory(true, flushDraw);
+ }
+
+ if(removedCol){
+ // different on PS2
+ CFileLoader::LoadCollisionFromDatFile(CCollision::ms_collisionInMemory);
+ }
+
+ if(!playingIntro)
+ CStreaming::RequestBigBuildings(currLevel);
+
+ CStreaming::LoadAllRequestedModels(true);
#endif
}
-void CGame::TidyUpMemory(bool, bool)
+void CGame::TidyUpMemory(bool moveTextures, bool flushDraw)
{
#ifdef USE_CUSTOM_ALLOCATOR
- // meow
+ printf("Largest free block before tidy %d\n", gMainHeap.GetLargestFreeBlock());
+
+ if(moveTextures){
+ if(flushDraw){
+#ifdef GTA_PS2
+ for(int i = 0; i < sweMaxFlips+1; i++){
+#else
+ for(int i = 0; i < 5; i++){ // probably more than needed
+#endif
+ RwCameraBeginUpdate(Scene.camera);
+ RwCameraEndUpdate(Scene.camera);
+ RwCameraShowRaster(Scene.camera, nil, 0);
+ }
+ }
+ int fontSlot = CTxdStore::FindTxdSlot("fonts");
+
+ for(int i = 0; i < TXDSTORESIZE; i++){
+ if(i == fontSlot ||
+ CTxdStore::GetSlot(i) == nil)
+ continue;
+ RwTexDictionary *txd = CTxdStore::GetSlot(i)->texDict;
+ if(txd)
+ RwTexDictionaryForAllTextures(txd, MoveTextureMemoryCB, nil);
+ }
+ }
+
+ // animations
+ for(int i = 0; i < NUMANIMATIONS; i++){
+ CAnimBlendHierarchy *anim = CAnimManager::GetAnimation(i);
+ if(anim == nil)
+ continue; // cannot happen
+ anim->MoveMemory();
+ }
+
+ // model info
+ for(int i = 0; i < MODELINFOSIZE; i++){
+ CBaseModelInfo *mi = CModelInfo::GetModelInfo(i);
+ if(mi == nil)
+ continue;
+ TidyUpModelInfo(mi, false);
+ }
+
+ printf("Largest free block after tidy %d\n", gMainHeap.GetLargestFreeBlock());
#endif
}
void CGame::ProcessTidyUpMemory(void)
{
#ifdef USE_CUSTOM_ALLOCATOR
- // meow
+ static int32 modelIndex = 0;
+ static int32 animIndex = 0;
+ static int32 txdIndex = 0;
+ bool txdReturn = false;
+ RwTexDictionary *txd = nil;
+ gNumMemMoved = 0;
+
+ // model infos
+ for(int numCleanedUp = 0; numCleanedUp < 10; numCleanedUp++){
+ CBaseModelInfo *mi;
+ do{
+ mi = CModelInfo::GetModelInfo(modelIndex);
+ modelIndex++;
+ if(modelIndex >= MODELINFOSIZE)
+ modelIndex = 0;
+ }while(mi == nil);
+
+ if(TidyUpModelInfo(mi, true))
+ return;
+ }
+
+ // tex dicts
+ for(int numCleanedUp = 0; numCleanedUp < 3; numCleanedUp++){
+ if(gNumMemMoved > 80)
+ break;
+
+ do{
+#ifdef FIX_BUGS
+ txd = nil;
+#endif
+ if(CTxdStore::GetSlot(txdIndex))
+ txd = CTxdStore::GetSlot(txdIndex)->texDict;
+ txdIndex++;
+ if(txdIndex >= TXDSTORESIZE)
+ txdIndex = 0;
+ }while(txd == nil);
+
+ RwTexDictionaryForAllTextures(txd, MoveTextureMemoryCB, &txdReturn);
+ if(txdReturn)
+ return;
+ }
+
+ // animations
+ CAnimBlendHierarchy *anim;
+ do{
+ anim = CAnimManager::GetAnimation(animIndex);
+ animIndex++;
+ if(animIndex >= NUMANIMATIONS)
+ animIndex = 0;
+ }while(anim == nil); // always != nil
+ anim->MoveMemory(true);
#endif
}
diff --git a/src/core/Game.h b/src/core/Game.h
index 46e8fc68..002033a0 100644
--- a/src/core/Game.h
+++ b/src/core/Game.h
@@ -5,7 +5,8 @@ enum eLevelName {
LEVEL_GENERIC = 0,
LEVEL_INDUSTRIAL,
LEVEL_COMMERCIAL,
- LEVEL_SUBURBAN
+ LEVEL_SUBURBAN,
+ NUM_LEVELS
};
class CGame
@@ -29,7 +30,11 @@ public:
static void ShutdownRenderWare(void);
static bool InitialiseOnceAfterRW(void);
static void FinalShutdown(void);
+#if GTA_VERSION <= GTA3_PS2_160
+ static bool Initialise(void);
+#else
static bool Initialise(const char *datFile);
+#endif
static bool ShutDown(void);
static void ReInitGameObjectVariables(void);
static void ReloadIPLs(void);
diff --git a/src/core/General.h b/src/core/General.h
index dde43c0f..478ef027 100644
--- a/src/core/General.h
+++ b/src/core/General.h
@@ -121,10 +121,19 @@ public:
return *str2 != '\0';
}
+ static bool faststrncmp(const char *str1, const char *str2, uint32 count)
+ {
+ for(uint32 i = 0; *str1 && i < count; str1++, str2++, i++) {
+ if (*str1 != *str2)
+ return true;
+ }
+ return false;
+ }
+
static bool faststricmp(const char *str1, const char *str2)
{
for (; *str1; str1++, str2++) {
-#if MUCH_SLOWER || !defined _WIN32 || defined __MINGW32__
+#ifndef ASCII_STRCMP
if (toupper(*str1) != toupper(*str2))
#else
if (__ascii_toupper(*str1) != __ascii_toupper(*str2))
diff --git a/src/core/Lists.h b/src/core/Lists.h
index ecf24740..7572e882 100644
--- a/src/core/Lists.h
+++ b/src/core/Lists.h
@@ -1,7 +1,5 @@
#pragma once
-#include "common.h"
-
class CPtrNode
{
public:
diff --git a/src/core/MenuScreens.cpp b/src/core/MenuScreens.cpp
index 9eff09e6..7c90ea12 100644
--- a/src/core/MenuScreens.cpp
+++ b/src/core/MenuScreens.cpp
@@ -271,7 +271,9 @@ CMenuScreen aScreens[MENUPAGES] = {
// MENUPAGE_CONTROLLER_PC = 35
{ "FET_CTL", 1, MENUPAGE_OPTIONS, MENUPAGE_OPTIONS, 0, 0,
+#ifdef PC_PLAYER_CONTROLS
MENUACTION_CTRLMETHOD, "FET_CME", SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC,
+#endif
MENUACTION_KEYBOARDCTRLS,"FET_RDK", SAVESLOT_NONE, MENUPAGE_KEYBOARD_CONTROLS,
MENUACTION_CHANGEMENU, "FET_AMS", SAVESLOT_NONE, MENUPAGE_MOUSE_CONTROLS,
MENUACTION_RESTOREDEF, "FET_DEF", SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC,
diff --git a/src/core/MenuScreensCustom.cpp b/src/core/MenuScreensCustom.cpp
index f8ff3acf..357f136b 100644
--- a/src/core/MenuScreensCustom.cpp
+++ b/src/core/MenuScreensCustom.cpp
@@ -16,6 +16,7 @@
#include "Collision.h"
#include "ModelInfo.h"
#include "Pad.h"
+#include "ControllerConfig.h"
// Menu screens array is at the bottom of the file.
@@ -24,67 +25,62 @@
#ifdef CUSTOM_FRONTEND_OPTIONS
#ifdef IMPROVED_VIDEOMODE
- #define VIDEOMODE_SELECTOR MENUACTION_CFO_SELECT, "FEM_SCF", { new CCFOSelect((int8*)&FrontEndMenuManager.m_nPrefsWindowed, nil, screenModes, 2, true, ScreenModeAfterChange) },
+ #define VIDEOMODE_SELECTOR MENUACTION_CFO_SELECT, "FEM_SCF", { new CCFOSelect((int8*)&FrontEndMenuManager.m_nPrefsWindowed, "VideoMode", "Windowed", screenModes, 2, true, ScreenModeAfterChange, true) },
#else
#define VIDEOMODE_SELECTOR
#endif
#ifdef MULTISAMPLING
- #define MULTISAMPLING_SELECTOR MENUACTION_CFO_DYNAMIC, "FED_AAS", { new CCFODynamic((int8*)&FrontEndMenuManager.m_nPrefsMSAALevel, "MultiSampling", MultiSamplingDraw, MultiSamplingButtonPress) },
+ #define MULTISAMPLING_SELECTOR MENUACTION_CFO_DYNAMIC, "FED_AAS", { new CCFODynamic((int8*)&FrontEndMenuManager.m_nPrefsMSAALevel, "Graphics", "MultiSampling", MultiSamplingDraw, MultiSamplingButtonPress) },
#else
#define MULTISAMPLING_SELECTOR
#endif
#ifdef CUTSCENE_BORDERS_SWITCH
- #define CUTSCENE_BORDERS_TOGGLE MENUACTION_CFO_SELECT, "FEM_CSB", { new CCFOSelect((int8 *)&CMenuManager::m_PrefsCutsceneBorders, "CutsceneBorders", off_on, 2, false, nil) },
+ #define CUTSCENE_BORDERS_TOGGLE MENUACTION_CFO_SELECT, "FEM_CSB", { new CCFOSelect((int8 *)&CMenuManager::m_PrefsCutsceneBorders, "Display", "CutsceneBorders", off_on, 2, false) },
#else
#define CUTSCENE_BORDERS_TOGGLE
#endif
#ifdef FREE_CAM
- #define FREE_CAM_TOGGLE MENUACTION_CFO_SELECT, "FEC_FRC", { new CCFOSelect((int8*)&TheCamera.bFreeCam, "FreeCam", off_on, 2, false, nil) },
+ #define FREE_CAM_TOGGLE MENUACTION_CFO_SELECT, "FEC_FRC", { new CCFOSelect((int8*)&TheCamera.bFreeCam, "Display", "FreeCam", off_on, 2, false) },
#else
#define FREE_CAM_TOGGLE
#endif
#ifdef PS2_ALPHA_TEST
- #define DUALPASS_SELECTOR MENUACTION_CFO_SELECT, "FEM_2PR", { new CCFOSelect((int8*)&gPS2alphaTest, "PS2AlphaTest", off_on, 2, false, nil) },
+ #define DUALPASS_SELECTOR MENUACTION_CFO_SELECT, "FEM_2PR", { new CCFOSelect((int8*)&gPS2alphaTest, "Graphics", "PS2AlphaTest", off_on, 2, false) },
#else
#define DUALPASS_SELECTOR
#endif
#ifdef NO_ISLAND_LOADING
- #define ISLAND_LOADING_SELECTOR MENUACTION_CFO_SELECT, "FEM_ISL", { new CCFOSelect((int8*)&CMenuManager::m_PrefsIslandLoading, "IslandLoading", islandLoadingOpts, ARRAY_SIZE(islandLoadingOpts), true, IslandLoadingAfterChange) },
+ #define ISLAND_LOADING_SELECTOR MENUACTION_CFO_SELECT, "FEM_ISL", { new CCFOSelect((int8*)&CMenuManager::m_PrefsIslandLoading, "Graphics", "IslandLoading", islandLoadingOpts, ARRAY_SIZE(islandLoadingOpts), true, IslandLoadingAfterChange) },
#else
#define ISLAND_LOADING_SELECTOR
#endif
#ifdef EXTENDED_COLOURFILTER
#define POSTFX_SELECTORS \
- MENUACTION_CFO_SELECT, "FED_CLF", { new CCFOSelect((int8*)&CPostFX::EffectSwitch, "ColourFilter", filterNames, ARRAY_SIZE(filterNames), false, nil) }, \
- MENUACTION_CFO_SELECT, "FED_MBL", { new CCFOSelect((int8*)&CPostFX::MotionBlurOn, "MotionBlur", off_on, 2, false, nil) },
+ MENUACTION_CFO_SELECT, "FED_CLF", { new CCFOSelect((int8*)&CPostFX::EffectSwitch, "Graphics", "ColourFilter", filterNames, ARRAY_SIZE(filterNames), false) }, \
+ MENUACTION_CFO_SELECT, "FED_MBL", { new CCFOSelect((int8*)&CPostFX::MotionBlurOn, "Graphics", "MotionBlur", off_on, 2, false) },
#else
#define POSTFX_SELECTORS
#endif
-#ifdef EXTENDED_PIPELINES
- #define PIPELINES_SELECTOR \
- MENUACTION_CFO_SELECT, "FED_VPL", { new CCFOSelect((int8*)&CustomPipes::VehiclePipeSwitch, "VehiclePipeline", vehPipelineNames, ARRAY_SIZE(vehPipelineNames), false, nil) }, \
- MENUACTION_CFO_SELECT, "FED_PRM", { new CCFOSelect((int8*)&CustomPipes::RimlightEnable, "NeoRimLight", off_on, 2, false, nil) }, \
- MENUACTION_CFO_SELECT, "FED_WLM", { new CCFOSelect((int8*)&CustomPipes::LightmapEnable, "NeoLightMaps", off_on, 2, false, nil) }, \
- MENUACTION_CFO_SELECT, "FED_RGL", { new CCFOSelect((int8*)&CustomPipes::GlossEnable, "NeoRoadGloss", off_on, 2, false, nil) },
+#ifdef INVERT_LOOK_FOR_PAD
+ #define INVERT_PAD_SELECTOR MENUACTION_CFO_SELECT, "FEC_IVP", { new CCFOSelect((int8*)&CPad::bInvertLook4Pad, "Controller", "InvertPad", off_on, 2, false) },
#else
- #define PIPELINES_SELECTOR
+ #define INVERT_PAD_SELECTOR
#endif
-#ifdef INVERT_LOOK_FOR_PAD
- #define INVERT_PAD_SELECTOR MENUACTION_CFO_SELECT, "FEC_IVP", { new CCFOSelect((int8*)&CPad::bInvertLook4Pad, "InvertPad", off_on, 2, false, nil) },
+#ifdef GAMEPAD_MENU
+ #define SELECT_CONTROLLER_TYPE MENUACTION_CFO_SELECT, "FEC_TYP", { new CCFOSelect((int8*)&CMenuManager::m_PrefsControllerType, "Controller", "Type", controllerTypes, ARRAY_SIZE(controllerTypes), false, ControllerTypeAfterChange) },
#else
- #define INVERT_PAD_SELECTOR
+ #define SELECT_CONTROLLER_TYPE
#endif
const char *filterNames[] = { "FEM_NON", "FEM_SIM", "FEM_NRM", "FEM_MOB" };
-const char *vehPipelineNames[] = { "FED_MFX", "FED_NEO" };
const char *off_on[] = { "FEM_OFF", "FEM_ON" };
void RestoreDefGraphics(int8 action) {
@@ -115,7 +111,7 @@ void RestoreDefGraphics(int8 action) {
CMenuManager::m_PrefsVsync = true;
CMenuManager::m_PrefsUseWideScreen = false;
FrontEndMenuManager.m_nDisplayVideoMode = FrontEndMenuManager.m_nPrefsVideoMode;
- #ifdef GTA3_1_1_PATCH
+ #if GTA_VERSION >= GTA3_PC_11
if (_dwOperatingSystemVersion == OS_WIN98) {
CMBlur::BlurOn = false;
CMBlur::MotionBlurClose();
@@ -303,6 +299,7 @@ void ScreenModeAfterChange(int8 before, int8 after)
#ifdef DONT_TRUST_RECOGNIZED_JOYSTICKS
wchar selectedJoystickUnicode[128];
+int cachedButtonNum = -1;
wchar* DetectJoystickDraw(bool* disabled, bool userHovering) {
int numButtons;
@@ -331,6 +328,7 @@ wchar* DetectJoystickDraw(bool* disabled, bool userHovering) {
strcpy(gSelectedJoystickName, joyname);
PSGLOBAL(joy1id) = found;
+ cachedButtonNum = numButtons;
}
}
if (PSGLOBAL(joy1id) == -1)
@@ -340,6 +338,26 @@ wchar* DetectJoystickDraw(bool* disabled, bool userHovering) {
return selectedJoystickUnicode;
}
+
+void DetectJoystickGoBack() {
+ if (cachedButtonNum != -1) {
+#ifdef LOAD_INI_SETTINGS
+ ControlsManager.InitDefaultControlConfigJoyPad(cachedButtonNum);
+ SaveINIControllerSettings();
+#else
+ // Otherwise no way to save gSelectedJoystickName or ms_padButtonsInited anyway :shrug: Why do you even use this config.??
+#endif
+ cachedButtonNum = -1;
+ }
+}
+#endif
+
+#ifdef GAMEPAD_MENU
+const char* controllerTypes[] = { "FEC_DS2", "FEC_DS3", "FEC_DS4", "FEC_360", "FEC_ONE" };
+void ControllerTypeAfterChange(int8 before, int8 after)
+{
+ FrontEndMenuManager.LoadController(after);
+}
#endif
CMenuScreenCustom aScreens[MENUPAGES] = {
@@ -365,10 +383,16 @@ CMenuScreenCustom aScreens[MENUPAGES] = {
},
// MENUPAGE_CONTROLLER_SETTINGS = 4
+#ifdef GAMEPAD_MENU
+ { "FET_AGS", MENUPAGE_CONTROLLER_PC, MENUPAGE_CONTROLLER_PC, nil, nil,
+#else
{ "FET_CON", MENUPAGE_OPTIONS, MENUPAGE_OPTIONS, nil, nil,
+#endif
MENUACTION_CTRLCONFIG, "FEC_CCF", { nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_SETTINGS },
MENUACTION_CTRLDISPLAY, "FEC_CDP", { nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_SETTINGS },
+ INVERT_PAD_SELECTOR
MENUACTION_CTRLVIBRATION, "FEC_VIB", { nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_SETTINGS },
+ SELECT_CONTROLLER_TYPE
MENUACTION_CHANGEMENU, "FEDS_TB", { nil, SAVESLOT_NONE, MENUPAGE_NONE },
},
@@ -399,7 +423,12 @@ CMenuScreenCustom aScreens[MENUPAGES] = {
MENUACTION_SCREENRES, "FED_RES", { nil, SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS },
VIDEOMODE_SELECTOR
MULTISAMPLING_SELECTOR
- MENUACTION_CHANGEMENU, "FET_ADV", { nil, SAVESLOT_NONE, MENUPAGE_ADVANCED_DISPLAY_SETTINGS },
+ ISLAND_LOADING_SELECTOR
+ DUALPASS_SELECTOR
+ CUTSCENE_BORDERS_TOGGLE
+ FREE_CAM_TOGGLE
+ POSTFX_SELECTORS
+ // re3.cpp inserts here pipeline selectors if neo/neo.txd exists and EXTENDED_PIPELINES defined
MENUACTION_RESTOREDEF, "FET_DEF", { nil, SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS },
MENUACTION_CHANGEMENU, "FEDS_TB", { nil, SAVESLOT_NONE, MENUPAGE_NONE },
},
@@ -411,7 +440,7 @@ CMenuScreenCustom aScreens[MENUPAGES] = {
CUTSCENE_BORDERS_TOGGLE
FREE_CAM_TOGGLE
MENUACTION_SUBTITLES, "FED_SUB", { nil, SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS },
- MENUACTION_CFO_DYNAMIC, "FET_DEF", { new CCFODynamic(nil, nil, nil, RestoreDefDisplay) },
+ MENUACTION_CFO_DYNAMIC, "FET_DEF", { new CCFODynamic(nil, nil, nil, nil, RestoreDefDisplay) },
MENUACTION_CHANGEMENU, "FEDS_TB", { nil, SAVESLOT_NONE, MENUPAGE_NONE },
},
#endif
@@ -424,9 +453,9 @@ CMenuScreenCustom aScreens[MENUPAGES] = {
MENUACTION_LANG_ITA, "FEL_ITA", { nil, SAVESLOT_NONE, MENUPAGE_LANGUAGE_SETTINGS },
MENUACTION_LANG_SPA, "FEL_SPA", { nil, SAVESLOT_NONE, MENUPAGE_LANGUAGE_SETTINGS },
#ifdef MORE_LANGUAGES
- MENUACTION_CFO_DYNAMIC, "FEL_POL", { new CCFODynamic(nil, nil, nil, LangPolSelect) },
- MENUACTION_CFO_DYNAMIC, "FEL_RUS", { new CCFODynamic(nil, nil, nil, LangRusSelect) },
- MENUACTION_CFO_DYNAMIC, "FEL_JAP", { new CCFODynamic(nil, nil, nil, LangJapSelect) },
+ MENUACTION_CFO_DYNAMIC, "FEL_POL", { new CCFODynamic(nil, nil, nil, nil, LangPolSelect) },
+ MENUACTION_CFO_DYNAMIC, "FEL_RUS", { new CCFODynamic(nil, nil, nil, nil, LangRusSelect) },
+ MENUACTION_CFO_DYNAMIC, "FEL_JAP", { new CCFODynamic(nil, nil, nil, nil, LangJapSelect) },
#endif
MENUACTION_CHANGEMENU, "FEDS_TB", { nil, SAVESLOT_NONE, MENUPAGE_NONE },
},
@@ -630,8 +659,13 @@ CMenuScreenCustom aScreens[MENUPAGES] = {
// MENUPAGE_CONTROLLER_PC = 35
{ "FET_CTL", MENUPAGE_OPTIONS, MENUPAGE_OPTIONS, nil, nil,
+#ifdef PC_PLAYER_CONTROLS
MENUACTION_CTRLMETHOD, "FET_CME", { nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC },
+#endif
MENUACTION_KEYBOARDCTRLS,"FET_RDK", { nil, SAVESLOT_NONE, MENUPAGE_KEYBOARD_CONTROLS },
+#ifdef GAMEPAD_MENU
+ MENUACTION_CHANGEMENU, "FET_AGS", { nil, SAVESLOT_NONE, MENUPAGE_CONTROLLER_SETTINGS },
+#endif
#ifdef DONT_TRUST_RECOGNIZED_JOYSTICKS
MENUACTION_CHANGEMENU, "FEC_JOD", { nil, SAVESLOT_NONE, MENUPAGE_DETECT_JOYSTICK },
#endif
@@ -787,7 +821,9 @@ CMenuScreenCustom aScreens[MENUPAGES] = {
{ "FET_MTI", MENUPAGE_CONTROLLER_PC, MENUPAGE_CONTROLLER_PC, nil, nil,
MENUACTION_MOUSESENS, "FEC_MSH", { nil, SAVESLOT_NONE, MENUPAGE_MOUSE_CONTROLS },
MENUACTION_INVVERT, "FEC_IVV", { nil, SAVESLOT_NONE, MENUPAGE_MOUSE_CONTROLS },
+#ifndef GAMEPAD_MENU
INVERT_PAD_SELECTOR
+#endif
MENUACTION_MOUSESTEER, "FET_MST", { nil, SAVESLOT_NONE, MENUPAGE_MOUSE_CONTROLS },
MENUACTION_CHANGEMENU, "FEDS_TB", { nil, SAVESLOT_NONE, MENUPAGE_NONE },
},
@@ -824,34 +860,15 @@ CMenuScreenCustom aScreens[MENUPAGES] = {
MENUACTION_FRAMESYNC, "FEM_VSC", { nil, SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS },
MENUACTION_FRAMELIMIT, "FEM_FRM", { nil, SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS },
MULTISAMPLING_SELECTOR
-#ifdef EXTENDED_COLOURFILTER
- POSTFX_SELECTORS
-#else
- MENUACTION_TRAILS, "FED_TRA", { nil, SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS },
-#endif
-#ifdef EXTENDED_PIPELINES
- PIPELINES_SELECTOR
-#endif
- ISLAND_LOADING_SELECTOR
- DUALPASS_SELECTOR
- MENUACTION_CFO_DYNAMIC, "FET_DEF", { new CCFODynamic(nil, nil, nil, RestoreDefGraphics) },
- MENUACTION_CHANGEMENU, "FEDS_TB", { nil, SAVESLOT_NONE, MENUPAGE_NONE },
- },
-#else
- // MENUPAGE_ADVANCED_DISPLAY_SETTINGS
- { "FET_ADV", MENUPAGE_OPTIONS, MENUPAGE_OPTIONS,
- new CCustomScreenLayout({MENUSPRITE_MAINMENU, 50, 0, 20, FONT_HEADING, FESCREEN_LEFT_ALIGN, true, MEDIUMTEXT_X_SCALE, MEDIUMTEXT_Y_SCALE}), nil,
-
ISLAND_LOADING_SELECTOR
DUALPASS_SELECTOR
- CUTSCENE_BORDERS_TOGGLE
- FREE_CAM_TOGGLE
#ifdef EXTENDED_COLOURFILTER
POSTFX_SELECTORS
+#else
+ MENUACTION_TRAILS, "FED_TRA", { nil, SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS },
#endif
-#ifdef EXTENDED_PIPELINES
- PIPELINES_SELECTOR
-#endif
+ // re3.cpp inserts here pipeline selectors if neo/neo.txd exists and EXTENDED_PIPELINES defined
+ MENUACTION_CFO_DYNAMIC, "FET_DEF", { new CCFODynamic(nil, nil, nil, nil, RestoreDefGraphics) },
MENUACTION_CHANGEMENU, "FEDS_TB", { nil, SAVESLOT_NONE, MENUPAGE_NONE },
},
#endif
@@ -859,10 +876,10 @@ CMenuScreenCustom aScreens[MENUPAGES] = {
#ifdef DONT_TRUST_RECOGNIZED_JOYSTICKS
// MENUPAGE_DETECT_JOYSTICK
{ "FEC_JOD", MENUPAGE_CONTROLLER_PC, MENUPAGE_CONTROLLER_PC,
- new CCustomScreenLayout({MENUSPRITE_MAINMENU, 40, 60, 20, FONT_BANK, FESCREEN_LEFT_ALIGN, false, MEDIUMTEXT_X_SCALE, MEDIUMTEXT_Y_SCALE}), nil,
+ new CCustomScreenLayout({MENUSPRITE_MAINMENU, 40, 60, 20, FONT_BANK, FESCREEN_LEFT_ALIGN, false, MEDIUMTEXT_X_SCALE, MEDIUMTEXT_Y_SCALE}), DetectJoystickGoBack,
MENUACTION_LABEL, "FEC_JPR", { nil, SAVESLOT_NONE, MENUPAGE_NONE },
- MENUACTION_CFO_DYNAMIC, "FEC_JDE", { new CCFODynamic(nil, nil, DetectJoystickDraw, nil) },
+ MENUACTION_CFO_DYNAMIC, "FEC_JDE", { new CCFODynamic(nil, nil, nil, DetectJoystickDraw, nil) },
MENUACTION_CHANGEMENU, "FEDS_TB", { nil, SAVESLOT_NONE, MENUPAGE_NONE },
},
#endif
diff --git a/src/core/Pad.cpp b/src/core/Pad.cpp
index 9c6bdc98..9bcac613 100644
--- a/src/core/Pad.cpp
+++ b/src/core/Pad.cpp
@@ -1,11 +1,4 @@
-#pragma warning( push )
-#pragma warning( disable : 4005)
-#if defined RW_D3D9 || defined RWLIBS
-#define DIRECTINPUT_VERSION 0x0800
-#include <dinput.h>
-#endif
-#pragma warning( pop )
-
+#define WITHDINPUT
#include "common.h"
#include "crossplatform.h"
#include "platform.h"
@@ -233,7 +226,7 @@ void ArmourCheat()
void WantedLevelUpCheat()
{
CHud::SetHelpMessage(TheText.Get("CHEAT5"), true);
- FindPlayerPed()->SetWantedLevel(Min(FindPlayerPed()->m_pWanted->m_nWantedLevel + 2, 6));
+ FindPlayerPed()->SetWantedLevel(Min(FindPlayerPed()->m_pWanted->GetWantedLevel() + 2, 6));
}
void WantedLevelDownCheat()
@@ -872,6 +865,30 @@ void CPad::AddToCheatString(char c)
// "S1CD13TR1X" - SQUARE L1 CIRCLE DOWN L1 R1 TRIANGLE RIGHT L1 CROSS
else if ( !_CHEATCMP("X1RT31DC1S") )
NastyLimbsCheat();
+
+#ifdef KANGAROO_CHEAT
+ // "X1DUC3RLS3" - R1 SQUARE LEFT RIGHT R1 CIRCLE UP DOWN L1 CROSS
+ else if (!_CHEATCMP("X1DUC3RLS3"))
+ KangarooCheat();
+#endif
+
+#ifndef MASTER
+ // "31UD13XUD" - DOWN UP CROSS R1 L1 DOWN UP L1 R1
+ else if (!_CHEATCMP("31UD13XUD"))
+ CPed::SwitchDebugDisplay();
+#endif
+
+#ifdef ALLCARSHELI_CHEAT
+ // "UCCL3R1TT" - TRIANGLE TRIANGLE L1 RIGHT R1 LEFT CIRCLE CIRCLE UP
+ else if (!_CHEATCMP("UCCL3R1TT"))
+ AllCarsHeliCheat();
+#endif
+
+#ifdef ALT_DODO_CHEAT
+ // "DUU31XX13" - R1 L1 CROSS CROSS L1 R1 UP UP DOWN
+ else if (!_CHEATCMP("DUU31XX13"))
+ AltDodoCheat();
+#endif
#undef _CHEATCMP
}
#endif
@@ -937,7 +954,7 @@ void CPad::AddToPCCheatString(char c)
if ( !_CHEATCMP("GNIROOOOOB") )
SlowTimeCheat();
-#ifndef GTA3_1_1_PATCH
+#if GTA_VERSION < GTA3_PC_11
// "TURTOISE"
if ( !_CHEATCMP("ESIOTRUT") )
ArmourCheat();
@@ -1109,14 +1126,11 @@ void CPad::UpdatePads(void)
bUpdate = false;
if ( bUpdate )
- {
GetPad(0)->Update(0);
-#ifndef SQUEEZE_PERFORMANCE
- GetPad(1)->Update(0);
-#endif
- }
-#if defined(MASTER) && !defined(XINPUT)
+#ifndef MASTER
+ GetPad(1)->Update(1);
+#else
GetPad(1)->NewState.Clear();
GetPad(1)->OldState.Clear();
#endif
@@ -2322,6 +2336,121 @@ bool CPad::ShiftTargetRightJustDown(void)
return !!(NewState.RightShoulder2 && !OldState.RightShoulder2);
}
+#ifdef FIX_BUGS
+// FIX: fixes from VC for the bug of double switching the controller setup
+bool CPad::GetAnaloguePadUp(void)
+{
+ static int16 oldfStickY = 0;
+
+ int16 leftStickY = CPad::GetPad(0)->GetLeftStickY();
+
+ if ( leftStickY < -15 && oldfStickY >= -5 )
+ {
+ oldfStickY = leftStickY;
+ return true;
+ }
+ else
+ {
+ oldfStickY = leftStickY;
+ return false;
+ }
+}
+
+bool CPad::GetAnaloguePadDown(void)
+{
+ static int16 oldfStickY = 0;
+
+ int16 leftStickY = CPad::GetPad(0)->GetLeftStickY();
+
+ if ( leftStickY > 15 && oldfStickY <= 5 )
+ {
+ oldfStickY = leftStickY;
+ return true;
+ }
+ else
+ {
+ oldfStickY = leftStickY;
+ return false;
+ }
+}
+
+bool CPad::GetAnaloguePadLeft(void)
+{
+ static int16 oldfStickX = 0;
+
+ int16 leftStickX = CPad::GetPad(0)->GetLeftStickX();
+
+ if ( leftStickX < -15 && oldfStickX >= -5 )
+ {
+ oldfStickX = leftStickX;
+ return true;
+ }
+ else
+ {
+ oldfStickX = leftStickX;
+ return false;
+ }
+}
+
+bool CPad::GetAnaloguePadRight(void)
+{
+ static int16 oldfStickX = 0;
+
+ int16 leftStickX = CPad::GetPad(0)->GetLeftStickX();
+
+ if ( leftStickX > 15 && oldfStickX <= 5 )
+ {
+ oldfStickX = leftStickX;
+ return true;
+ }
+ else
+ {
+ oldfStickX = leftStickX;
+ return false;
+ }
+}
+
+bool CPad::GetAnaloguePadLeftJustUp(void)
+{
+ static int16 oldfStickX = 0;
+
+ int16 X = GetPad(0)->GetPedWalkLeftRight();
+
+ if ( X == 0 && oldfStickX < 0 )
+ {
+ oldfStickX = 0;
+
+ return true;
+ }
+ else
+ {
+ oldfStickX = X;
+
+ return false;
+ }
+}
+
+bool CPad::GetAnaloguePadRightJustUp(void)
+{
+ static int16 oldfStickX = 0;
+
+ int16 X = GetPad(0)->GetPedWalkLeftRight();
+
+ if ( X == 0 && oldfStickX > 0 )
+ {
+ oldfStickX = 0;
+
+ return true;
+ }
+ else
+ {
+ oldfStickX = X;
+
+ return false;
+ }
+}
+
+#else
bool CPad::GetAnaloguePadUp(void)
{
static int16 oldfStickY = 0;
@@ -2433,6 +2562,7 @@ bool CPad::GetAnaloguePadRightJustUp(void)
return false;
}
}
+#endif
bool CPad::ForceCameraBehindPlayer(void)
{
@@ -2607,10 +2737,18 @@ void CPad::PrintErrorMessage(void)
{
if ( bDisplayNoControllerMessage && !CGame::playingIntro && !FrontEndMenuManager.m_bMenuActive )
{
+#ifdef FIX_BUGS
+ CFont::SetScale(SCREEN_SCALE_X(0.85f), SCREEN_SCALE_Y(1.0f));
+#else
CFont::SetScale(0.85f, 1.0f);
+#endif
CFont::SetJustifyOff();
CFont::SetBackgroundOff();
- CFont::SetCentreSize(SCREEN_SCALE_X(SCREEN_WIDTH - 20));
+#ifdef FIX_BUGS
+ CFont::SetCentreSize(SCREEN_SCALE_X(DEFAULT_SCREEN_WIDTH - 20));
+#else
+ CFont::SetCentreSize(SCREEN_WIDTH - 20);
+#endif
CFont::SetCentreOn();
CFont::SetPropOn();
CFont::SetColor(CRGBA(255, 255, 200, 200));
@@ -2624,10 +2762,18 @@ void CPad::PrintErrorMessage(void)
}
else if ( bObsoleteControllerMessage )
{
+#ifdef FIX_BUGS
+ CFont::SetScale(SCREEN_SCALE_X(0.85f), SCREEN_SCALE_Y(1.0f));
+#else
CFont::SetScale(0.85f, 1.0f);
+#endif
CFont::SetJustifyOff();
CFont::SetBackgroundOff();
- CFont::SetCentreSize(SCREEN_SCALE_X(SCREEN_WIDTH - 20));
+#ifdef FIX_BUGS
+ CFont::SetCentreSize(SCREEN_SCALE_X(DEFAULT_SCREEN_WIDTH - 20));
+#else
+ CFont::SetCentreSize(SCREEN_WIDTH - 20);
+#endif
CFont::SetCentreOn();
CFont::SetPropOn();
CFont::SetColor(CRGBA(255, 255, 200, 200));
diff --git a/src/core/Placeable.cpp b/src/core/Placeable.cpp
index 69b3d3ea..162148f7 100644
--- a/src/core/Placeable.cpp
+++ b/src/core/Placeable.cpp
@@ -7,7 +7,9 @@ CPlaceable::CPlaceable(void)
m_matrix.SetScale(1.0f);
}
-CPlaceable::~CPlaceable(void) = default;
+CPlaceable::~CPlaceable(void)
+{
+}
void
CPlaceable::SetHeading(float angle)
diff --git a/src/core/Placeable.h b/src/core/Placeable.h
index 970c0d48..1d51f306 100644
--- a/src/core/Placeable.h
+++ b/src/core/Placeable.h
@@ -4,7 +4,7 @@ class CPlaceable
{
public:
// disable allocation
- static void *operator new(size_t) = delete;
+ static void *operator new(size_t);
CMatrix m_matrix;
diff --git a/src/core/PlayerInfo.cpp b/src/core/PlayerInfo.cpp
index 09b3a499..bd6feeed 100644
--- a/src/core/PlayerInfo.cpp
+++ b/src/core/PlayerInfo.cpp
@@ -3,6 +3,7 @@
#include "Automobile.h"
#include "Bridge.h"
#include "Camera.h"
+#include "CarCtrl.h"
#include "Cranes.h"
#include "Darkel.h"
#include "Explosion.h"
@@ -31,83 +32,6 @@
#include "ZoneCull.h"
#include "main.h"
-void
-CPlayerInfo::SetPlayerSkin(char *skin)
-{
- strncpy(m_aSkinName, skin, 32);
- LoadPlayerSkin();
-}
-
-const CVector &
-CPlayerInfo::GetPos()
-{
-#ifdef FIX_BUGS
- if (!m_pPed)
- return TheCamera.GetPosition();
-#endif
- if (m_pPed->InVehicle())
- return m_pPed->m_pMyVehicle->GetPosition();
- return m_pPed->GetPosition();
-}
-
-void
-CPlayerInfo::LoadPlayerSkin()
-{
- DeletePlayerSkin();
-
- m_pSkinTexture = CPlayerSkin::GetSkinTexture(m_aSkinName);
- if (!m_pSkinTexture)
- m_pSkinTexture = CPlayerSkin::GetSkinTexture(DEFAULT_SKIN_NAME);
-}
-
-void
-CPlayerInfo::DeletePlayerSkin()
-{
- if (m_pSkinTexture) {
- RwTextureDestroy(m_pSkinTexture);
- m_pSkinTexture = nil;
- }
-}
-
-void
-CPlayerInfo::KillPlayer()
-{
- if (m_WBState != WBSTATE_PLAYING) return;
-
- m_WBState = WBSTATE_WASTED;
- m_nWBTime = CTimer::GetTimeInMilliseconds();
- CDarkel::ResetOnPlayerDeath();
- CMessages::AddBigMessage(TheText.Get("DEAD"), 4000, 2);
- CStats::TimesDied++;
-}
-
-void
-CPlayerInfo::ArrestPlayer()
-{
- if (m_WBState != WBSTATE_PLAYING) return;
-
- m_WBState = WBSTATE_BUSTED;
- m_nWBTime = CTimer::GetTimeInMilliseconds();
- CDarkel::ResetOnPlayerDeath();
- CMessages::AddBigMessage(TheText.Get("BUSTED"), 5000, 2);
- CStats::TimesArrested++;
-}
-
-bool
-CPlayerInfo::IsPlayerInRemoteMode()
-{
- return m_pRemoteVehicle || m_bInRemoteMode;
-}
-
-void
-CPlayerInfo::PlayerFailedCriticalMission()
-{
- if (m_WBState != WBSTATE_PLAYING)
- return;
- m_WBState = WBSTATE_FAILED_CRITICAL_MISSION;
- m_nWBTime = CTimer::GetTimeInMilliseconds();
- CDarkel::ResetOnPlayerDeath();
-}
void
CPlayerInfo::Clear(void)
@@ -147,197 +71,6 @@ CPlayerInfo::Clear(void)
}
void
-CPlayerInfo::BlowUpRCBuggy(void)
-{
- if (!m_pRemoteVehicle || m_pRemoteVehicle->bRemoveFromWorld)
- return;
-
- CRemote::TakeRemoteControlledCarFromPlayer();
- m_pRemoteVehicle->BlowUpCar(FindPlayerPed());
-}
-
-void
-CPlayerInfo::CancelPlayerEnteringCars(CVehicle *car)
-{
- if (!car || car == m_pPed->m_pMyVehicle) {
- if (m_pPed->EnteringCar())
- m_pPed->QuitEnteringCar();
- }
- if (m_pPed->m_objective == OBJECTIVE_ENTER_CAR_AS_PASSENGER || m_pPed->m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER)
- m_pPed->ClearObjective();
-}
-
-void
-CPlayerInfo::MakePlayerSafe(bool toggle)
-{
- if (toggle) {
- CTheScripts::ResetCountdownToMakePlayerUnsafe();
- m_pPed->m_pWanted->m_bIgnoredByEveryone = true;
- CWorld::StopAllLawEnforcersInTheirTracks();
- CPad::GetPad(0)->SetDisablePlayerControls(PLAYERCONTROL_PLAYERINFO);
- CPad::StopPadsShaking();
- m_pPed->bBulletProof = true;
- m_pPed->bFireProof = true;
- m_pPed->bCollisionProof = true;
- m_pPed->bMeleeProof = true;
- m_pPed->bOnlyDamagedByPlayer = true;
- m_pPed->bExplosionProof = true;
- m_pPed->m_bCanBeDamaged = false;
- ((CPlayerPed*)m_pPed)->ClearAdrenaline();
- CancelPlayerEnteringCars(nil);
- gFireManager.ExtinguishPoint(GetPos(), 4000.0f);
- CExplosion::RemoveAllExplosionsInArea(GetPos(), 4000.0f);
- CProjectileInfo::RemoveAllProjectiles();
- CWorld::SetAllCarsCanBeDamaged(false);
- CWorld::ExtinguishAllCarFiresInArea(GetPos(), 4000.0f);
- CReplay::DisableReplays();
-
- } else if (!CGame::playingIntro && !CTheScripts::IsCountdownToMakePlayerUnsafeOn()) {
- m_pPed->m_pWanted->m_bIgnoredByEveryone = false;
- CPad::GetPad(0)->SetEnablePlayerControls(PLAYERCONTROL_PLAYERINFO);
- m_pPed->bBulletProof = false;
- m_pPed->bFireProof = false;
- m_pPed->bCollisionProof = false;
- m_pPed->bMeleeProof = false;
- m_pPed->bOnlyDamagedByPlayer = false;
- m_pPed->bExplosionProof = false;
- m_pPed->m_bCanBeDamaged = true;
- CWorld::SetAllCarsCanBeDamaged(true);
- CReplay::EnableReplays();
- }
-}
-
-bool
-CPlayerInfo::IsRestartingAfterDeath()
-{
- return m_WBState == WBSTATE_WASTED;
-}
-
-bool
-CPlayerInfo::IsRestartingAfterArrest()
-{
- return m_WBState == WBSTATE_BUSTED;
-}
-
-// lastCloseness is passed to other calls of this function
-void
-CPlayerInfo::EvaluateCarPosition(CEntity *carToTest, CPed *player, float carBoundCentrePedDist, float *lastCloseness, CVehicle **closestCarOutput)
-{
- // This dist used for determining the angle to face
- CVector2D dist(carToTest->GetPosition() - player->GetPosition());
- float neededTurn = CGeneral::GetATanOfXY(player->GetForward().x, player->GetForward().y) - CGeneral::GetATanOfXY(dist.x, dist.y);
- while (neededTurn >= PI) {
- neededTurn -= 2 * PI;
- }
-
- while (neededTurn < -PI) {
- neededTurn += 2 * PI;
- }
-
- // This dist used for evaluating cars' distances, weird...
- // Accounts inverted needed turn (or needed turn in long way) and car dist.
- float closeness = (1.0f - Abs(neededTurn) / TWOPI) * (10.0f - carBoundCentrePedDist);
- if (closeness > *lastCloseness) {
- *lastCloseness = closeness;
- *closestCarOutput = (CVehicle*)carToTest;
- }
-}
-
-// There is something unfinished in here... Sadly all IDBs we have have it unfinished.
-void
-CPlayerInfo::AwardMoneyForExplosion(CVehicle *wreckedCar)
-{
- if (CTimer::GetTimeInMilliseconds() - m_nPreviousTimeRewardedForExplosion < 6000)
- ++m_nExplosionsSinceLastReward;
- else
- m_nExplosionsSinceLastReward = 1;
-
- m_nPreviousTimeRewardedForExplosion = CTimer::GetTimeInMilliseconds();
- int award = wreckedCar->pHandling->nMonetaryValue * 0.002f;
- sprintf(gString, "$%d", award);
-#ifdef MONEY_MESSAGES
- // This line is a leftover from PS2, I don't know what it was meant to be.
- // CVector sth(TheCamera.GetPosition() * 4.0f);
-
- CMoneyMessages::RegisterOne(wreckedCar->GetPosition() + CVector(0.0f, 0.0f, 2.0f), gString, 0, 255, 0, 2.0f, 0.5f);
-#endif
- CWorld::Players[CWorld::PlayerInFocus].m_nMoney += award;
-
- for (int i = m_nExplosionsSinceLastReward; i > 1; --i) {
- CGeneral::GetRandomNumber();
- CWorld::Players[CWorld::PlayerInFocus].m_nMoney += award;
- }
-}
-
-void
-CPlayerInfo::SavePlayerInfo(uint8 *buf, uint32 *size)
-{
- // Interesting
- *size = sizeof(CPlayerInfo);
-
-#define CopyToBuf(buf, data) memcpy(buf, &data, sizeof(data)); buf += sizeof(data);
- CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nMoney);
- CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_WBState);
- CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nWBTime);
- CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nTrafficMultiplier);
- CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_fRoadDensity);
- CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nVisibleMoney);
- CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nCollectedPackages);
- CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nTotalPackages);
- CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bInfiniteSprint);
- CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bFastReload);
- CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bGetOutOfJailFree);
- CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bGetOutOfHospitalFree);
- CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_aPlayerName);
-#undef CopyToBuf
-}
-
-void
-CPlayerInfo::LoadPlayerInfo(uint8 *buf, uint32 size)
-{
-#define CopyFromBuf(buf, data) memcpy(&data, buf, sizeof(data)); buf += sizeof(data);
- CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nMoney);
- CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_WBState);
- CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nWBTime);
- CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nTrafficMultiplier);
- CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_fRoadDensity);
- CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nVisibleMoney);
- CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nCollectedPackages);
- CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nTotalPackages);
- CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bInfiniteSprint);
- CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bFastReload);
- CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bGetOutOfJailFree);
- CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bGetOutOfHospitalFree);
- CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_aPlayerName)
-#undef CopyFromBuf
-}
-
-void
-CPlayerInfo::FindClosestCarSectorList(CPtrList& carList, CPed* ped, float unk1, float unk2, float unk3, float unk4, float* lastCloseness, CVehicle** closestCarOutput)
-{
- for (CPtrNode* node = carList.first; node; node = node->next) {
- CVehicle *car = (CVehicle*)node->item;
- if(car->m_scanCode != CWorld::GetCurrentScanCode()) {
- if (!car->bUsesCollision || !car->IsVehicle())
- continue;
-
- car->m_scanCode = CWorld::GetCurrentScanCode();
- if (car->GetStatus() != STATUS_WRECKED && car->GetStatus() != STATUS_TRAIN_MOVING
- && (car->GetUp().z > 0.3f || (car->IsVehicle() && ((CVehicle*)car)->m_vehType == VEHICLE_TYPE_BIKE))) {
- CVector carCentre = car->GetBoundCentre();
-
- if (Abs(ped->GetPosition().z - carCentre.z) < 2.0f) {
- float dist = (ped->GetPosition() - carCentre).Magnitude2D();
- if (dist <= 10.0f && !CCranes::IsThisCarBeingCarriedByAnyCrane(car)) {
- EvaluateCarPosition(car, ped, dist, lastCloseness, closestCarOutput);
- }
- }
- }
- }
- }
-}
-
-void
CPlayerInfo::Process(void)
{
#ifdef FIX_BUGS
@@ -419,11 +152,11 @@ CPlayerInfo::Process(void)
if (found)
sth.z = 1.0f + groundZ;
- m_pPed->m_nPedState = PED_IDLE;
+ m_pPed->SetPedState(PED_IDLE);
m_pPed->SetMoveState(PEDMOVE_STILL);
CPed::PedSetOutCarCB(0, m_pPed);
- CAnimManager::BlendAnimation(m_pPed->GetClump(), m_pPed->m_animGroup, ANIM_IDLE_STANCE, 100.0f);
- CAnimManager::BlendAnimation(m_pPed->GetClump(), ASSOCGRP_STD, ANIM_FALL_LAND, 100.0f);
+ CAnimManager::BlendAnimation(m_pPed->GetClump(), m_pPed->m_animGroup, ANIM_STD_IDLE, 100.0f);
+ CAnimManager::BlendAnimation(m_pPed->GetClump(), ASSOCGRP_STD, ANIM_STD_FALL_LAND, 100.0f);
m_pPed->SetPosition(sth);
m_pPed->SetMoveState(PEDMOVE_STILL);
m_pPed->m_vecMoveSpeed = veh->m_vecMoveSpeed;
@@ -489,8 +222,8 @@ CPlayerInfo::Process(void)
m_pPed->SetObjective(OBJECTIVE_ENTER_CAR_AS_PASSENGER, carBelow);
} else if (carBelow->IsBoat()) {
if (!carBelow->pDriver) {
- m_pPed->m_vehEnterType = 0;
- m_pPed->SetEnterCar(carBelow, m_pPed->m_vehEnterType);
+ m_pPed->m_vehDoor = 0;
+ m_pPed->SetEnterCar(carBelow, m_pPed->m_vehDoor);
}
} else {
m_pPed->SetObjective(OBJECTIVE_ENTER_CAR_AS_DRIVER, carBelow);
@@ -503,13 +236,13 @@ CPlayerInfo::Process(void)
uint32 timeWithoutRemoteCar = CTimer::GetTimeInMilliseconds() - m_nTimeLostRemoteCar;
if (CTimer::GetPreviousTimeInMilliseconds() - m_nTimeLostRemoteCar < 1000 && timeWithoutRemoteCar >= 1000 && m_WBState == WBSTATE_PLAYING) {
TheCamera.SetFadeColour(0, 0, 0);
- TheCamera.Fade(1.0f, 0);
+ TheCamera.Fade(1.0f, FADE_OUT);
}
if (timeWithoutRemoteCar > 2000) {
if (m_WBState == WBSTATE_PLAYING) {
TheCamera.RestoreWithJumpCut();
TheCamera.SetFadeColour(0, 0, 0);
- TheCamera.Fade(1.0f, 1);
+ TheCamera.Fade(1.0f, FADE_IN);
TheCamera.Process();
CTimer::Stop();
CCullZones::ForceCullZoneCoors(TheCamera.GetPosition());
@@ -560,3 +293,370 @@ CPlayerInfo::Process(void)
CStats::DistanceTravelledOnFoot += FindPlayerPed()->m_fDistanceTravelled;
}
}
+
+bool
+CPlayerInfo::IsPlayerInRemoteMode()
+{
+ return m_pRemoteVehicle || m_bInRemoteMode;
+}
+
+void
+CPlayerInfo::SavePlayerInfo(uint8 *buf, uint32 *size)
+{
+ // Interesting
+ *size = sizeof(CPlayerInfo);
+
+#define CopyToBuf(buf, data) memcpy(buf, &data, sizeof(data)); buf += sizeof(data);
+ CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nMoney);
+ CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_WBState);
+ CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nWBTime);
+ CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nTrafficMultiplier);
+ CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_fRoadDensity);
+ CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nVisibleMoney);
+ CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nCollectedPackages);
+ CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nTotalPackages);
+ CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bInfiniteSprint);
+ CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bFastReload);
+ CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bGetOutOfJailFree);
+ CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bGetOutOfHospitalFree);
+ CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_aPlayerName);
+#undef CopyToBuf
+}
+
+void
+CPlayerInfo::LoadPlayerInfo(uint8 *buf, uint32 size)
+{
+#define CopyFromBuf(buf, data) memcpy(&data, buf, sizeof(data)); buf += sizeof(data);
+ CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nMoney);
+ CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_WBState);
+ CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nWBTime);
+ CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nTrafficMultiplier);
+ CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_fRoadDensity);
+ CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nVisibleMoney);
+ CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nCollectedPackages);
+ CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nTotalPackages);
+ CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bInfiniteSprint);
+ CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bFastReload);
+ CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bGetOutOfJailFree);
+ CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bGetOutOfHospitalFree);
+ CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_aPlayerName)
+#undef CopyFromBuf
+}
+
+void
+CPlayerInfo::FindClosestCarSectorList(CPtrList& carList, CPed* ped, float unk1, float unk2, float unk3, float unk4, float* lastCloseness, CVehicle** closestCarOutput)
+{
+ for (CPtrNode* node = carList.first; node; node = node->next) {
+ CVehicle *car = (CVehicle*)node->item;
+ if(car->m_scanCode != CWorld::GetCurrentScanCode()) {
+ if (!car->bUsesCollision || !car->IsVehicle())
+ continue;
+
+ car->m_scanCode = CWorld::GetCurrentScanCode();
+ if (car->GetStatus() != STATUS_WRECKED && car->GetStatus() != STATUS_TRAIN_MOVING
+ && (car->GetUp().z > 0.3f || (car->IsVehicle() && ((CVehicle*)car)->m_vehType == VEHICLE_TYPE_BIKE))) {
+ CVector carCentre = car->GetBoundCentre();
+
+ if (Abs(ped->GetPosition().z - carCentre.z) < 2.0f) {
+ float dist = (ped->GetPosition() - carCentre).Magnitude2D();
+ if (dist <= 10.0f && !CCranes::IsThisCarBeingCarriedByAnyCrane(car)) {
+ EvaluateCarPosition(car, ped, dist, lastCloseness, closestCarOutput);
+ }
+ }
+ }
+ }
+ }
+}
+
+// lastCloseness is passed to other calls of this function
+void
+CPlayerInfo::EvaluateCarPosition(CEntity *carToTest, CPed *player, float carBoundCentrePedDist, float *lastCloseness, CVehicle **closestCarOutput)
+{
+ // This dist used for determining the angle to face
+ CVector2D dist(carToTest->GetPosition() - player->GetPosition());
+ float neededTurn = CGeneral::GetATanOfXY(player->GetForward().x, player->GetForward().y) - CGeneral::GetATanOfXY(dist.x, dist.y);
+ while (neededTurn >= PI) {
+ neededTurn -= 2 * PI;
+ }
+
+ while (neededTurn < -PI) {
+ neededTurn += 2 * PI;
+ }
+
+ // This dist used for evaluating cars' distances, weird...
+ // Accounts inverted needed turn (or needed turn in long way) and car dist.
+ float closeness = (1.0f - Abs(neededTurn) / TWOPI) * (10.0f - carBoundCentrePedDist);
+ if (closeness > *lastCloseness) {
+ *lastCloseness = closeness;
+ *closestCarOutput = (CVehicle*)carToTest;
+ }
+}
+
+const CVector &
+CPlayerInfo::GetPos()
+{
+#ifdef FIX_BUGS
+ if (!m_pPed)
+ return TheCamera.GetPosition();
+#endif
+ if (m_pPed->InVehicle())
+ return m_pPed->m_pMyVehicle->GetPosition();
+ return m_pPed->GetPosition();
+}
+
+CVector
+FindPlayerCoors(void)
+{
+#ifdef FIX_BUGS
+ if (CReplay::IsPlayingBack())
+ return TheCamera.GetPosition();
+#endif
+ CPlayerPed *ped = FindPlayerPed();
+ if(ped->InVehicle())
+ return ped->m_pMyVehicle->GetPosition();
+ else
+ return ped->GetPosition();
+}
+
+const CVector &
+FindPlayerSpeed(void)
+{
+#ifdef FIX_BUGS
+ static CVector vecTmpVector(0.0f, 0.0f, 0.0f);
+ if (CReplay::IsPlayingBack())
+ return vecTmpVector;
+#endif
+ CPlayerPed *ped = FindPlayerPed();
+ if(ped->InVehicle())
+ return ped->m_pMyVehicle->m_vecMoveSpeed;
+ else
+ return ped->m_vecMoveSpeed;
+}
+
+CVehicle *
+FindPlayerVehicle(void)
+{
+ CPlayerPed *ped = FindPlayerPed();
+ if(ped && ped->InVehicle()) return ped->m_pMyVehicle;
+ return nil;
+}
+
+CEntity *
+FindPlayerEntity(void)
+{
+ CPlayerPed *ped = FindPlayerPed();
+ if(ped->InVehicle())
+ return ped->m_pMyVehicle;
+ else
+ return ped;
+}
+
+CVehicle *
+FindPlayerTrain(void)
+{
+ if(FindPlayerVehicle() && FindPlayerVehicle()->IsTrain())
+ return FindPlayerVehicle();
+ else
+ return nil;
+}
+
+CPlayerPed *
+FindPlayerPed(void)
+{
+ return CWorld::Players[CWorld::PlayerInFocus].m_pPed;
+}
+
+const CVector &
+FindPlayerCentreOfWorld(int32 player)
+{
+#ifdef FIX_BUGS
+ if(CReplay::IsPlayingBack()) return TheCamera.GetPosition();
+#endif
+ if(CCarCtrl::bCarsGeneratedAroundCamera) return TheCamera.GetPosition();
+ if(CWorld::Players[player].m_pRemoteVehicle) return CWorld::Players[player].m_pRemoteVehicle->GetPosition();
+ if(FindPlayerVehicle()) return FindPlayerVehicle()->GetPosition();
+ return CWorld::Players[player].m_pPed->GetPosition();
+}
+
+const CVector &
+FindPlayerCentreOfWorld_NoSniperShift(void)
+{
+#ifdef FIX_BUGS
+ if (CReplay::IsPlayingBack()) return TheCamera.GetPosition();
+#endif
+ if(CCarCtrl::bCarsGeneratedAroundCamera) return TheCamera.GetPosition();
+ if(CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle)
+ return CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle->GetPosition();
+ if(FindPlayerVehicle()) return FindPlayerVehicle()->GetPosition();
+ return FindPlayerPed()->GetPosition();
+}
+
+float
+FindPlayerHeading(void)
+{
+ if(CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle)
+ return CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle->GetForward().Heading();
+ if(FindPlayerVehicle()) return FindPlayerVehicle()->GetForward().Heading();
+ return FindPlayerPed()->GetForward().Heading();
+}
+
+bool
+CPlayerInfo::IsRestartingAfterDeath()
+{
+ return m_WBState == WBSTATE_WASTED;
+}
+
+bool
+CPlayerInfo::IsRestartingAfterArrest()
+{
+ return m_WBState == WBSTATE_BUSTED;
+}
+
+void
+CPlayerInfo::KillPlayer()
+{
+ if (m_WBState != WBSTATE_PLAYING) return;
+
+ m_WBState = WBSTATE_WASTED;
+ m_nWBTime = CTimer::GetTimeInMilliseconds();
+ CDarkel::ResetOnPlayerDeath();
+ CMessages::AddBigMessage(TheText.Get("DEAD"), 4000, 2);
+ CStats::TimesDied++;
+}
+
+void
+CPlayerInfo::ArrestPlayer()
+{
+ if (m_WBState != WBSTATE_PLAYING) return;
+
+ m_WBState = WBSTATE_BUSTED;
+ m_nWBTime = CTimer::GetTimeInMilliseconds();
+ CDarkel::ResetOnPlayerDeath();
+ CMessages::AddBigMessage(TheText.Get("BUSTED"), 5000, 2);
+ CStats::TimesArrested++;
+}
+
+void
+CPlayerInfo::PlayerFailedCriticalMission()
+{
+ if (m_WBState != WBSTATE_PLAYING)
+ return;
+ m_WBState = WBSTATE_FAILED_CRITICAL_MISSION;
+ m_nWBTime = CTimer::GetTimeInMilliseconds();
+ CDarkel::ResetOnPlayerDeath();
+}
+
+void
+CPlayerInfo::CancelPlayerEnteringCars(CVehicle *car)
+{
+ if (!car || car == m_pPed->m_pMyVehicle) {
+ if (m_pPed->EnteringCar())
+ m_pPed->QuitEnteringCar();
+ }
+ if (m_pPed->m_objective == OBJECTIVE_ENTER_CAR_AS_PASSENGER || m_pPed->m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER)
+ m_pPed->ClearObjective();
+}
+
+void
+CPlayerInfo::MakePlayerSafe(bool toggle)
+{
+ if (toggle) {
+ CTheScripts::ResetCountdownToMakePlayerUnsafe();
+ m_pPed->m_pWanted->m_bIgnoredByEveryone = true;
+ CWorld::StopAllLawEnforcersInTheirTracks();
+ CPad::GetPad(0)->SetDisablePlayerControls(PLAYERCONTROL_PLAYERINFO);
+ CPad::StopPadsShaking();
+ m_pPed->bBulletProof = true;
+ m_pPed->bFireProof = true;
+ m_pPed->bCollisionProof = true;
+ m_pPed->bMeleeProof = true;
+ m_pPed->bOnlyDamagedByPlayer = true;
+ m_pPed->bExplosionProof = true;
+ m_pPed->m_bCanBeDamaged = false;
+ ((CPlayerPed*)m_pPed)->ClearAdrenaline();
+ CancelPlayerEnteringCars(nil);
+ gFireManager.ExtinguishPoint(GetPos(), 4000.0f);
+ CExplosion::RemoveAllExplosionsInArea(GetPos(), 4000.0f);
+ CProjectileInfo::RemoveAllProjectiles();
+ CWorld::SetAllCarsCanBeDamaged(false);
+ CWorld::ExtinguishAllCarFiresInArea(GetPos(), 4000.0f);
+ CReplay::DisableReplays();
+
+ } else if (!CGame::playingIntro && !CTheScripts::IsCountdownToMakePlayerUnsafeOn()) {
+ m_pPed->m_pWanted->m_bIgnoredByEveryone = false;
+ CPad::GetPad(0)->SetEnablePlayerControls(PLAYERCONTROL_PLAYERINFO);
+ m_pPed->bBulletProof = false;
+ m_pPed->bFireProof = false;
+ m_pPed->bCollisionProof = false;
+ m_pPed->bMeleeProof = false;
+ m_pPed->bOnlyDamagedByPlayer = false;
+ m_pPed->bExplosionProof = false;
+ m_pPed->m_bCanBeDamaged = true;
+ CWorld::SetAllCarsCanBeDamaged(true);
+ CReplay::EnableReplays();
+ }
+}
+
+void
+CPlayerInfo::BlowUpRCBuggy(void)
+{
+ if (!m_pRemoteVehicle || m_pRemoteVehicle->bRemoveFromWorld)
+ return;
+
+ CRemote::TakeRemoteControlledCarFromPlayer();
+ m_pRemoteVehicle->BlowUpCar(FindPlayerPed());
+}
+
+// There is something unfinished in here... Sadly all IDBs we have have it unfinished.
+void
+CPlayerInfo::AwardMoneyForExplosion(CVehicle *wreckedCar)
+{
+ if (CTimer::GetTimeInMilliseconds() - m_nPreviousTimeRewardedForExplosion < 6000)
+ ++m_nExplosionsSinceLastReward;
+ else
+ m_nExplosionsSinceLastReward = 1;
+
+ m_nPreviousTimeRewardedForExplosion = CTimer::GetTimeInMilliseconds();
+ int award = wreckedCar->pHandling->nMonetaryValue * 0.002f;
+ sprintf(gString, "$%d", award);
+#ifdef MONEY_MESSAGES
+ // This line is a leftover from PS2, I don't know what it was meant to be.
+ // CVector sth(TheCamera.GetPosition() * 4.0f);
+
+ CMoneyMessages::RegisterOne(wreckedCar->GetPosition() + CVector(0.0f, 0.0f, 2.0f), gString, 0, 255, 0, 2.0f, 0.5f);
+#endif
+ CWorld::Players[CWorld::PlayerInFocus].m_nMoney += award;
+
+ for (int i = m_nExplosionsSinceLastReward; i > 1; --i) {
+ CGeneral::GetRandomNumber();
+ CWorld::Players[CWorld::PlayerInFocus].m_nMoney += award;
+ }
+}
+
+#ifdef GTA_PC
+void
+CPlayerInfo::SetPlayerSkin(const char *skin)
+{
+ strncpy(m_aSkinName, skin, 32);
+ LoadPlayerSkin();
+}
+
+void
+CPlayerInfo::LoadPlayerSkin()
+{
+ DeletePlayerSkin();
+
+ m_pSkinTexture = CPlayerSkin::GetSkinTexture(m_aSkinName);
+ if (!m_pSkinTexture)
+ m_pSkinTexture = CPlayerSkin::GetSkinTexture(DEFAULT_SKIN_NAME);
+}
+
+void
+CPlayerInfo::DeletePlayerSkin()
+{
+ if (m_pSkinTexture) {
+ RwTextureDestroy(m_pSkinTexture);
+ m_pSkinTexture = nil;
+ }
+}
+#endif \ No newline at end of file
diff --git a/src/core/PlayerInfo.h b/src/core/PlayerInfo.h
index 94410753..956756e4 100644
--- a/src/core/PlayerInfo.h
+++ b/src/core/PlayerInfo.h
@@ -1,6 +1,6 @@
#pragma once
-#include "Collision.h"
+#include "ColModel.h"
enum eWastedBustedState
{
@@ -54,14 +54,13 @@ public:
bool m_bFastReload;
bool m_bGetOutOfJailFree;
bool m_bGetOutOfHospitalFree;
+#ifdef GTA_PC
char m_aSkinName[32];
RwTexture *m_pSkinTexture;
+#endif
void MakePlayerSafe(bool);
- void LoadPlayerSkin();
- void DeletePlayerSkin();
void AwardMoneyForExplosion(CVehicle *vehicle);
- void SetPlayerSkin(char* skin);
const CVector &GetPos();
void Process(void);
void KillPlayer(void);
@@ -78,7 +77,21 @@ public:
void SavePlayerInfo(uint8 *buf, uint32* size);
void FindClosestCarSectorList(CPtrList&, CPed*, float, float, float, float, float*, CVehicle**);
- ~CPlayerInfo() { };
+#ifdef GTA_PC
+ void LoadPlayerSkin();
+ void SetPlayerSkin(const char *skin);
+ void DeletePlayerSkin();
+#endif
};
+CPlayerPed *FindPlayerPed(void);
+CVehicle *FindPlayerVehicle(void);
+CVehicle *FindPlayerTrain(void);
+CEntity *FindPlayerEntity(void);
+CVector FindPlayerCoors(void);
+const CVector &FindPlayerSpeed(void);
+const CVector &FindPlayerCentreOfWorld(int32 player);
+const CVector &FindPlayerCentreOfWorld_NoSniperShift(void);
+float FindPlayerHeading(void);
+
VALIDATE_SIZE(CPlayerInfo, 0x13C);
diff --git a/src/core/Pools.cpp b/src/core/Pools.cpp
index 79841c14..39cfb1d4 100644
--- a/src/core/Pools.cpp
+++ b/src/core/Pools.cpp
@@ -102,7 +102,7 @@ CPools::CheckPoolsEmpty()
void
CPools::MakeSureSlotInObjectPoolIsEmpty(int32 slot)
{
- if (ms_pObjectPool->IsFreeSlot(slot)) return;
+ if (ms_pObjectPool->GetIsFree(slot)) return;
CObject *object = ms_pObjectPool->GetSlot(slot);
if (object->ObjectCreatedBy == TEMP_OBJECT) {
@@ -485,7 +485,7 @@ INITSAVEBUF
#endif
CopyToBuf(buf, CWanted::MaximumWantedLevel);
CopyToBuf(buf, CWanted::nMaximumWantedLevel);
- memcpy(buf, CModelInfo::GetModelInfo(pPed->GetModelIndex())->GetName(), MAX_MODEL_NAME);
+ memcpy(buf, CModelInfo::GetModelInfo(pPed->GetModelIndex())->GetModelName(), MAX_MODEL_NAME);
SkipSaveBuf(buf, MAX_MODEL_NAME);
}
}
diff --git a/src/core/Radar.cpp b/src/core/Radar.cpp
index 816da6b9..4fd7f1a5 100644
--- a/src/core/Radar.cpp
+++ b/src/core/Radar.cpp
@@ -1,3 +1,6 @@
+#if (!defined(GTA_PS2_STUFF) && defined(RWLIBS)) || defined(__MWERKS__)
+#define WITHD3D
+#endif
#include "config.h"
#include "common.h"
@@ -295,10 +298,10 @@ void CRadar::ClearBlipForEntity(eBlipType type, int32 id)
int CRadar::ClipRadarPoly(CVector2D *poly, const CVector2D *rect)
{
CVector2D corners[4] = {
- { 1.0f, -1.0f }, // top right
- { 1.0f, 1.0f }, // bottom right
- { -1.0f, 1.0f }, // bottom left
- { -1.0f, -1.0f }, // top left
+ CVector2D( 1.0f, -1.0f ), // top right
+ CVector2D( 1.0f, 1.0f ), // bottom right
+ CVector2D( -1.0f, 1.0f ), // bottom left
+ CVector2D( -1.0f, -1.0f ), // top left
};
CVector2D tmp;
int i, j, n;
@@ -778,7 +781,7 @@ void CRadar::DrawRadarMask()
CVector2D(-1.0, -1.0f)
};
- RwRenderStateSet(rwRENDERSTATETEXTURERASTER, (void*)FALSE);
+ RwRenderStateSet(rwRENDERSTATETEXTURERASTER, (void*)nil);
RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)FALSE);
RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERLINEAR);
RwRenderStateSet(rwRENDERSTATESHADEMODE, (void*)rwSHADEMODEFLAT);
@@ -905,7 +908,7 @@ int32 CRadar::GetNewUniqueBlipIndex(int32 i)
uint32 CRadar::GetRadarTraceColour(uint32 color, bool bright)
{
- int32 c;
+ uint32 c;
switch (color) {
case RADAR_TRACE_RED:
if (bright)
diff --git a/src/core/Radar.h b/src/core/Radar.h
index 793d62b0..5b38d350 100644
--- a/src/core/Radar.h
+++ b/src/core/Radar.h
@@ -1,5 +1,6 @@
#pragma once
#include "Sprite2d.h"
+#include "Draw.h"
enum eBlipType
{
@@ -86,9 +87,33 @@ VALIDATE_SIZE(sRadarTrace, 0x30);
// Values for screen space
#define RADAR_LEFT (40.0f)
+#ifdef PS2_HUD
+#define RADAR_BOTTOM (44.0f)
+#else
#define RADAR_BOTTOM (47.0f)
+#endif
+
+#ifdef FIX_RADAR
+/*
+ The values are from an early screenshot taken before R* broke radar
+ #define RADAR_WIDTH (82.0f)
+ #define RADAR_HEIGHT (82.0f)
+*/
+#define RADAR_WIDTH ((CDraw::ms_bFixRadar) ? (82.0f) : (94.0f))
+#define RADAR_HEIGHT ((CDraw::ms_bFixRadar) ? (82.0f) : (76.0f))
+#else
+/*
+ broken since forever, someone tried to fix size for 640x512(PAL)
+ http://aap.rockstarvision.com/pics/gta3/ps2screens/gta3_interface.jpg
+ but failed:
+ http://aap.rockstarvision.com/pics/gta3/artwork/gta3_artwork_16.jpg
+ most likely the guy used something like this:
+ int y = 82 * (640.0/512.0)/(640.0/480.0);
+ int x = y * (640.0/512.0);
+*/
#define RADAR_WIDTH (94.0f)
#define RADAR_HEIGHT (76.0f)
+#endif
class CRadar
{
diff --git a/src/core/References.cpp b/src/core/References.cpp
index 52abbc3e..6b0c868c 100644
--- a/src/core/References.cpp
+++ b/src/core/References.cpp
@@ -22,6 +22,66 @@ CReferences::Init(void)
}
void
+CEntity::RegisterReference(CEntity **pent)
+{
+ if(IsBuilding())
+ return;
+ CReference *ref;
+ // check if already registered
+ for(ref = m_pFirstReference; ref; ref = ref->next)
+ if(ref->pentity == pent)
+ return;
+ // have to allocate new reference
+ ref = CReferences::pEmptyList;
+ if(ref){
+ CReferences::pEmptyList = ref->next;
+
+ ref->pentity = pent;
+ ref->next = m_pFirstReference;
+ m_pFirstReference = ref;
+ return;
+ }
+ return;
+}
+
+// Clear all references to this entity
+void
+CEntity::ResolveReferences(void)
+{
+ CReference *ref;
+ // clear pointers to this entity
+ for(ref = m_pFirstReference; ref; ref = ref->next)
+ if(*ref->pentity == this)
+ *ref->pentity = nil;
+ // free list
+ if(m_pFirstReference){
+ for(ref = m_pFirstReference; ref->next; ref = ref->next)
+ ;
+ ref->next = CReferences::pEmptyList;
+ CReferences::pEmptyList = m_pFirstReference;
+ m_pFirstReference = nil;
+ }
+}
+
+// Free all references that no longer point to this entity
+void
+CEntity::PruneReferences(void)
+{
+ CReference *ref, *next, **lastnextp;
+ lastnextp = &m_pFirstReference;
+ for(ref = m_pFirstReference; ref; ref = next){
+ next = ref->next;
+ if(*ref->pentity == this)
+ lastnextp = &ref->next;
+ else{
+ *lastnextp = ref->next;
+ ref->next = CReferences::pEmptyList;
+ CReferences::pEmptyList = ref;
+ }
+ }
+}
+
+void
CReferences::RemoveReferencesToPlayer(void)
{
if(FindPlayerVehicle())
diff --git a/src/core/Stats.h b/src/core/Stats.h
index 5dfcf803..6abcfb61 100644
--- a/src/core/Stats.h
+++ b/src/core/Stats.h
@@ -17,7 +17,7 @@ public:
static int32 NumberKillFrenziesPassed;
static int32 PeopleKilledByOthers;
static int32 HelisDestroyed;
- static int32 PedsKilledOfThisType[ePedType::NUM_PEDTYPES];
+ static int32 PedsKilledOfThisType[NUM_PEDTYPES];
static int32 TimesDied;
static int32 TimesArrested;
static int32 KillsSinceLastCheckpoint;
diff --git a/src/core/Streaming.cpp b/src/core/Streaming.cpp
index a28fe39d..9ac22096 100644
--- a/src/core/Streaming.cpp
+++ b/src/core/Streaming.cpp
@@ -202,11 +202,15 @@ CStreaming::Init2(void)
// allocate streaming buffers
if(ms_streamingBufferSize & 1) ms_streamingBufferSize++;
+#ifndef ONE_THREAD_PER_CHANNEL
ms_pStreamingBuffer[0] = (int8*)RwMallocAlign(ms_streamingBufferSize*CDSTREAM_SECTOR_SIZE, CDSTREAM_SECTOR_SIZE);
ms_streamingBufferSize /= 2;
ms_pStreamingBuffer[1] = ms_pStreamingBuffer[0] + ms_streamingBufferSize*CDSTREAM_SECTOR_SIZE;
-#ifdef ONE_THREAD_PER_CHANNEL
- ms_pStreamingBuffer[2] = (int8*)RwMallocAlign(ms_streamingBufferSize*2*CDSTREAM_SECTOR_SIZE, CDSTREAM_SECTOR_SIZE);
+#else
+ ms_pStreamingBuffer[0] = (int8*)RwMallocAlign(ms_streamingBufferSize*2*CDSTREAM_SECTOR_SIZE, CDSTREAM_SECTOR_SIZE);
+ ms_streamingBufferSize /= 2;
+ ms_pStreamingBuffer[1] = ms_pStreamingBuffer[0] + ms_streamingBufferSize*CDSTREAM_SECTOR_SIZE;
+ ms_pStreamingBuffer[2] = ms_pStreamingBuffer[1] + ms_streamingBufferSize*CDSTREAM_SECTOR_SIZE;
ms_pStreamingBuffer[3] = ms_pStreamingBuffer[2] + ms_streamingBufferSize*CDSTREAM_SECTOR_SIZE;
#endif
debug("Streaming buffer size is %d sectors", ms_streamingBufferSize);
@@ -458,6 +462,35 @@ CStreaming::LoadCdDirectory(const char *dirname, int n)
CFileMgr::CloseFile(fd);
}
+#ifdef USE_CUSTOM_ALLOCATOR
+RpAtomic*
+RegisterAtomicMemPtrsCB(RpAtomic *atomic, void *data)
+{
+#if THIS_IS_COMPATIBLE_WITH_GTA3_RW31
+ // not quite sure what's going on here:
+ // gta3's RW 3.1 allocates separate memory for geometry data of RpGeometry.
+ // Is that a R* change? rpDefaultGeometryInstance also depends on it
+ RpGeometry *geo = RpAtomicGetGeometry(atomic);
+ if(geo->triangles)
+ REGISTER_MEMPTR(&geo->triangles);
+ if(geo->matList.materials)
+ REGISTER_MEMPTR(&geo->matList.materials);
+ if(geo->preLitLum)
+ REGISTER_MEMPTR(&geo->preLitLum);
+ if(geo->texCoords[0])
+ REGISTER_MEMPTR(&geo->texCoords[0]);
+ if(geo->texCoords[1])
+ REGISTER_MEMPTR(&geo->texCoords[1]);
+#else
+ // normally RpGeometry is allocated in one block (excluding morph targets)
+ // so we don't really have allocated pointers in the struct.
+ // NB: in librw we actually do it in two allocations (geometry itself and data)
+ // so we could conceivably come up with something here
+#endif
+ return atomic;
+}
+#endif
+
bool
CStreaming::ConvertBufferToObject(int8 *buf, int32 streamId)
{
@@ -480,10 +513,18 @@ CStreaming::ConvertBufferToObject(int8 *buf, int32 streamId)
mi = CModelInfo::GetModelInfo(streamId);
// Txd has to be loaded
+#ifdef FIX_BUGS
+ if(!HasTxdLoaded(mi->GetTxdSlot())){
+#else
+ // texDict will exist even if only first part has loaded
if(CTxdStore::GetSlot(mi->GetTxdSlot())->texDict == nil){
- debug("failed to load %s because TXD %s is not in memory\n", mi->GetName(), CTxdStore::GetTxdName(mi->GetTxdSlot()));
+#endif
+ debug("failed to load %s because TXD %s is not in memory\n", mi->GetModelName(), CTxdStore::GetTxdName(mi->GetTxdSlot()));
RemoveModel(streamId);
+#ifndef FIX_BUGS
+ // if we're just waiting for it to load, don't remove this
RemoveTxd(mi->GetTxdSlot());
+#endif
ReRequestModel(streamId);
RwStreamClose(stream, &mem);
return false;
@@ -494,9 +535,11 @@ CStreaming::ConvertBufferToObject(int8 *buf, int32 streamId)
PUSH_MEMID(MEMID_STREAM_MODELS);
CTxdStore::SetCurrentTxd(mi->GetTxdSlot());
-// TODO(USE_CUSTOM_ALLOCATOR): register mem pointers
if(mi->IsSimple()){
success = CFileLoader::LoadAtomicFile(stream, streamId);
+#ifdef USE_CUSTOM_ALLOCATOR
+ RegisterAtomicMemPtrsCB(((CSimpleModelInfo*)mi)->m_atomics[0], nil);
+#endif
} else if (mi->GetModelType() == MITYPE_VEHICLE) {
// load vehicles in two parts
CModelInfo::GetModelInfo(streamId)->AddRef();
@@ -505,6 +548,10 @@ CStreaming::ConvertBufferToObject(int8 *buf, int32 streamId)
ms_aInfoForModel[streamId].m_loadState = STREAMSTATE_STARTED;
}else{
success = CFileLoader::LoadClumpFile(stream, streamId);
+#ifdef USE_CUSTOM_ALLOCATOR
+ if(success)
+ RpClumpForAllAtomics((RpClump*)mi->GetRwObject(), RegisterAtomicMemPtrsCB, nil);
+#endif
}
POP_MEMID();
UpdateMemoryUsed();
@@ -514,7 +561,7 @@ CStreaming::ConvertBufferToObject(int8 *buf, int32 streamId)
CTxdStore::RemoveRefWithoutDelete(mi->GetTxdSlot());
if(!success){
- debug("Failed to load %s\n", CModelInfo::GetModelInfo(streamId)->GetName());
+ debug("Failed to load %s\n", CModelInfo::GetModelInfo(streamId)->GetModelName());
RemoveModel(streamId);
ReRequestModel(streamId);
RwStreamClose(stream, &mem);
@@ -555,7 +602,7 @@ CStreaming::ConvertBufferToObject(int8 *buf, int32 streamId)
if(!success){
ReRequestModel(streamId);
if(streamId < STREAM_OFFSET_TXD)
- debug("Failed to load %s.dff\n", mi->GetName());
+ debug("Failed to load %s.dff\n", mi->GetModelName());
else
debug("Failed to load %s.txd\n", CTxdStore::GetTxdName(streamId - STREAM_OFFSET_TXD));
return false;
@@ -596,7 +643,7 @@ CStreaming::ConvertBufferToObject(int8 *buf, int32 streamId)
timeDiff = endTime - startTime;
if(timeDiff > 5){
if(streamId < STREAM_OFFSET_TXD)
- debug("model %s took %d ms\n", CModelInfo::GetModelInfo(streamId)->GetName(), timeDiff);
+ debug("model %s took %d ms\n", CModelInfo::GetModelInfo(streamId)->GetModelName(), timeDiff);
else
debug("txd %s took %d ms\n", CTxdStore::GetTxdName(streamId - STREAM_OFFSET_TXD), timeDiff);
}
@@ -628,13 +675,16 @@ CStreaming::FinishLoadingLargeFile(int8 *buf, int32 streamId)
if(streamId < STREAM_OFFSET_TXD){
// Model
-// TODO(USE_CUSTOM_ALLOCATOR): register pointers
mi = CModelInfo::GetModelInfo(streamId);
PUSH_MEMID(MEMID_STREAM_MODELS);
CTxdStore::SetCurrentTxd(mi->GetTxdSlot());
success = CFileLoader::FinishLoadClumpFile(stream, streamId);
- if(success)
+ if(success){
+#ifdef USE_CUSTOM_ALLOCATOR
+ RpClumpForAllAtomics((RpClump*)mi->GetRwObject(), RegisterAtomicMemPtrsCB, nil);
+#endif
success = AddToLoadedVehiclesList(streamId);
+ }
POP_MEMID();
mi->RemoveRef();
CTxdStore::RemoveRefWithoutDelete(mi->GetTxdSlot());
@@ -667,7 +717,7 @@ CStreaming::FinishLoadingLargeFile(int8 *buf, int32 streamId)
timeDiff = endTime - startTime;
if(timeDiff > 5){
if(streamId < STREAM_OFFSET_TXD)
- debug("finish model %s took %d ms\n", CModelInfo::GetModelInfo(streamId)->GetName(), timeDiff);
+ debug("finish model %s took %d ms\n", CModelInfo::GetModelInfo(streamId)->GetModelName(), timeDiff);
else
debug("finish txd %s took %d ms\n", CTxdStore::GetTxdName(streamId - STREAM_OFFSET_TXD), timeDiff);
}
@@ -821,14 +871,14 @@ CStreaming::RequestSpecialModel(int32 modelId, const char *modelName, int32 flag
uint32 pos, size;
mi = CModelInfo::GetModelInfo(modelId);
- if(!CGeneral::faststrcmp(mi->GetName(), modelName)){
+ if(!CGeneral::faststrcmp(mi->GetModelName(), modelName)){
// Already have the correct name, just request it
RequestModel(modelId, flags);
return;
}
- strcpy(oldName, mi->GetName());
- mi->SetName(modelName);
+ strcpy(oldName, mi->GetModelName());
+ mi->SetModelName(modelName);
// What exactly is going on here?
if(CModelInfo::GetModelInfo(oldName, nil)){
@@ -1886,9 +1936,10 @@ CStreaming::LoadRequestedModels(void)
}
-// Let's load models first, then process it. Unfortunately processing models are still single-threaded.
+// Let's load models in 4 threads; when one of them becomes idle, process the file, and fill thread with another file. Unfortunately processing models are still single-threaded.
// Currently only supported on POSIX streamer.
-#ifdef ONE_THREAD_PER_CHANNEL
+// WIP - some files are loaded swapped (CdStreamPosix problem?)
+#if 0 //def ONE_THREAD_PER_CHANNEL
void
CStreaming::LoadAllRequestedModels(bool priority)
{
@@ -1906,14 +1957,18 @@ CStreaming::LoadAllRequestedModels(bool priority)
int streamIds[ARRAY_SIZE(ms_pStreamingBuffer)];
int streamSizes[ARRAY_SIZE(ms_pStreamingBuffer)];
int streamPoses[ARRAY_SIZE(ms_pStreamingBuffer)];
- bool first = true;
+ int readOrder[4] = {-1}; // Channel IDs ordered by read time
+ int readI = 0;
int processI = 0;
+ bool first = true;
+
+ // All those "first" checks are because of variables aren't initialized in first pass.
while (true) {
- // Enumerate files and start reading
for (int i=0; i<ARRAY_SIZE(ms_pStreamingBuffer); i++) {
+
+ // Channel has file to load
if (!first && streamIds[i] != -1) {
- processI = i;
continue;
}
@@ -1926,12 +1981,16 @@ CStreaming::LoadAllRequestedModels(bool priority)
if (ms_aInfoForModel[streamId].GetCdPosnAndSize(posn, size)) {
streamIds[i] = -1;
+
+ // Big file, needs 2 buffer
if (size > (uint32)ms_streamingBufferSize) {
if (i + 1 == ARRAY_SIZE(ms_pStreamingBuffer))
- continue;
+ break;
else if (!first && streamIds[i+1] != -1)
continue;
+
} else {
+ // Buffer of current channel is part of a "big file", pass
if (i != 0 && streamIds[i-1] != -1 && streamSizes[i-1] > (uint32)ms_streamingBufferSize)
continue;
}
@@ -1941,8 +2000,18 @@ CStreaming::LoadAllRequestedModels(bool priority)
streamIds[i] = streamId;
streamSizes[i] = size;
streamPoses[i] = posn;
+
+ if (!first)
+ assert(readOrder[readI] == -1);
+
+ //printf("read: order %d, ch %d, id %d, size %d\n", readI, i, streamId, size);
+
CdStreamRead(i, ms_pStreamingBuffer[i], imgOffset+posn, size);
- processI = i;
+ readOrder[readI] = i;
+ if (first && readI+1 != ARRAY_SIZE(readOrder))
+ readOrder[readI+1] = -1;
+
+ readI = (readI + 1) % ARRAY_SIZE(readOrder);
} else {
ms_aInfoForModel[streamId].RemoveFromList();
DecrementRef(streamId);
@@ -1950,33 +2019,40 @@ CStreaming::LoadAllRequestedModels(bool priority)
ms_aInfoForModel[streamId].m_loadState = STREAMSTATE_LOADED;
streamIds[i] = -1;
}
- } else
+ } else {
streamIds[i] = -1;
+ break;
+ }
}
first = false;
+ int nextChannel = readOrder[processI];
- // Now process
- if (streamIds[processI] == -1)
+ // Now start processing
+ if (nextChannel == -1 || streamIds[nextChannel] == -1)
break;
+ //printf("process: order %d, ch %d, id %d\n", processI, nextChannel, streamIds[nextChannel]);
+
// Try again on error
- while (CdStreamSync(processI) != STREAM_NONE) {
- CdStreamRead(processI, ms_pStreamingBuffer[processI], imgOffset+streamPoses[processI], streamSizes[processI]);
- }
- ms_aInfoForModel[streamIds[processI]].m_loadState = STREAMSTATE_READING;
-
- MakeSpaceFor(streamSizes[processI] * CDSTREAM_SECTOR_SIZE);
- ConvertBufferToObject(ms_pStreamingBuffer[processI], streamIds[processI]);
- if(ms_aInfoForModel[streamIds[processI]].m_loadState == STREAMSTATE_STARTED)
- FinishLoadingLargeFile(ms_pStreamingBuffer[processI], streamIds[processI]);
-
- if(streamIds[processI] < STREAM_OFFSET_TXD){
- CSimpleModelInfo *mi = (CSimpleModelInfo*)CModelInfo::GetModelInfo(streamIds[processI]);
+ while (CdStreamSync(nextChannel) != STREAM_NONE) {
+ CdStreamRead(nextChannel, ms_pStreamingBuffer[nextChannel], imgOffset+streamPoses[nextChannel], streamSizes[nextChannel]);
+ }
+ ms_aInfoForModel[streamIds[nextChannel]].m_loadState = STREAMSTATE_READING;
+
+ MakeSpaceFor(streamSizes[nextChannel] * CDSTREAM_SECTOR_SIZE);
+ ConvertBufferToObject(ms_pStreamingBuffer[nextChannel], streamIds[nextChannel]);
+ if(ms_aInfoForModel[streamIds[nextChannel]].m_loadState == STREAMSTATE_STARTED)
+ FinishLoadingLargeFile(ms_pStreamingBuffer[nextChannel], streamIds[nextChannel]);
+
+ if(streamIds[nextChannel] < STREAM_OFFSET_TXD){
+ CSimpleModelInfo *mi = (CSimpleModelInfo*)CModelInfo::GetModelInfo(streamIds[nextChannel]);
if(mi->IsSimple())
mi->m_alpha = 255;
}
- streamIds[processI] = -1;
+ streamIds[nextChannel] = -1;
+ readOrder[processI] = -1;
+ processI = (processI + 1) % ARRAY_SIZE(readOrder);
}
ms_bLoadingBigModel = false;
@@ -2015,7 +2091,7 @@ CStreaming::LoadAllRequestedModels(bool priority)
status = CdStreamRead(0, ms_pStreamingBuffer[0], imgOffset+posn, size);
while(CdStreamSync(0) || status == STREAM_NONE);
ms_aInfoForModel[streamId].m_loadState = STREAMSTATE_READING;
-
+
MakeSpaceFor(size * CDSTREAM_SECTOR_SIZE);
ConvertBufferToObject(ms_pStreamingBuffer[0], streamId);
if(ms_aInfoForModel[streamId].m_loadState == STREAMSTATE_STARTED)
@@ -2072,7 +2148,7 @@ CStreaming::FlushRequestList(void)
next = si->m_next;
RemoveModel(si - ms_aInfoForModel);
}
-#ifndef _WIN32
+#ifdef FLUSHABLE_STREAMING
if(ms_channel[0].state == CHANNELSTATE_READING) {
flushStream[0] = 1;
}
@@ -2729,7 +2805,7 @@ CStreaming::PrintStreamingBufferState()
sprintf(str, "txd %s, refs %d, size %dK, flags 0x%x", CTxdStore::GetTxdName(modelIndex - STREAM_OFFSET_TXD),
CTxdStore::GetNumRefs(modelIndex - STREAM_OFFSET_TXD), 2 * size, streamingInfo->m_flags);
else
- sprintf(str, "model %d,%s, refs%d, size%dK, flags%x", modelIndex, modelInfo->GetName(), modelInfo->GetNumRefs(), 2 * size,
+ sprintf(str, "model %d,%s, refs%d, size%dK, flags%x", modelIndex, modelInfo->GetModelName(), modelInfo->GetNumRefs(), 2 * size,
streamingInfo->m_flags);
AsciiToUnicode(str, wstr);
CFont::PrintString(24.0f, y, wstr);
@@ -2752,4 +2828,4 @@ CStreaming::PrintStreamingBufferState()
DoRWStuffEndOfFrame();
}
CTimer::Update();
-} \ No newline at end of file
+}
diff --git a/src/core/Streaming.h b/src/core/Streaming.h
index ee9183a5..3294a88e 100644
--- a/src/core/Streaming.h
+++ b/src/core/Streaming.h
@@ -85,7 +85,11 @@ public:
static int32 ms_oldSectorX;
static int32 ms_oldSectorY;
static int32 ms_streamingBufferSize;
+#ifndef ONE_THREAD_PER_CHANNEL
static int8 *ms_pStreamingBuffer[2];
+#else
+ static int8 *ms_pStreamingBuffer[4];
+#endif
static size_t ms_memoryUsed;
static CStreamingChannel ms_channel[2];
static int32 ms_channelError;
@@ -140,7 +144,7 @@ public:
static bool RemoveLeastUsedModel(void);
static void RemoveAllUnusedModels(void);
static void RemoveUnusedModelsInLoadedList(void);
- static bool RemoveReferencedTxds(size_t mem);
+ static bool RemoveReferencedTxds(size_t mem); // originally signed
static int32 GetAvailableVehicleSlot(void);
static bool IsTxdUsedByRequestedModels(int32 txdId);
static bool AddToLoadedVehiclesList(int32 modelId);
@@ -176,11 +180,11 @@ public:
static void DeleteFarAwayRwObjects(const CVector &pos);
static void DeleteAllRwObjects(void);
static void DeleteRwObjectsAfterDeath(const CVector &pos);
- static void DeleteRwObjectsBehindCamera(size_t mem);
+ static void DeleteRwObjectsBehindCamera(size_t mem); // originally signed
static void DeleteRwObjectsInSectorList(CPtrList &list);
static void DeleteRwObjectsInOverlapSectorList(CPtrList &list, int32 x, int32 y);
- static bool DeleteRwObjectsBehindCameraInSectorList(CPtrList &list, size_t mem);
- static bool DeleteRwObjectsNotInFrustumInSectorList(CPtrList &list, size_t mem);
+ static bool DeleteRwObjectsBehindCameraInSectorList(CPtrList &list, size_t mem); // originally signed
+ static bool DeleteRwObjectsNotInFrustumInSectorList(CPtrList &list, size_t mem); // originally signed
static void LoadScene(const CVector &pos);
diff --git a/src/core/Wanted.h b/src/core/Wanted.h
index de36c442..9f08e752 100644
--- a/src/core/Wanted.h
+++ b/src/core/Wanted.h
@@ -37,6 +37,7 @@ public:
int32 NumOfHelisRequired();
void SetWantedLevel(int32);
void SetWantedLevelNoDrop(int32 level);
+ int32 GetWantedLevel() { return m_nWantedLevel; }
void RegisterCrime(eCrimeType type, const CVector &coors, uint32 id, bool policeDoesntCare);
void RegisterCrime_Immediately(eCrimeType type, const CVector &coors, uint32 id, bool policeDoesntCare);
void ClearQdCrimes();
diff --git a/src/core/World.cpp b/src/core/World.cpp
index 33c2f1c1..90d73b09 100644
--- a/src/core/World.cpp
+++ b/src/core/World.cpp
@@ -4,7 +4,6 @@
#include "CopPed.h"
#include "CutsceneMgr.h"
#include "DMAudio.h"
-#include "Entity.h"
#include "EventList.h"
#include "Explosion.h"
#include "Fire.h"
@@ -12,10 +11,7 @@
#include "Glass.h"
#include "Messages.h"
#include "ModelIndices.h"
-#include "Object.h"
#include "ParticleObject.h"
-#include "Ped.h"
-#include "PlayerPed.h"
#include "Population.h"
#include "ProjectileInfo.h"
#include "Record.h"
@@ -24,7 +20,6 @@
#include "RpAnimBlend.h"
#include "Shadows.h"
#include "TempColModels.h"
-#include "Vehicle.h"
#include "WaterLevel.h"
#include "World.h"
@@ -33,7 +28,7 @@
CColPoint gaTempSphereColPoints[MAX_COLLISION_POINTS];
-CPtrList CWorld::ms_bigBuildingsList[4];
+CPtrList CWorld::ms_bigBuildingsList[NUM_LEVELS];
CPtrList CWorld::ms_listMovingEntityPtrs;
CSector CWorld::ms_aSectors[NUMSECTORS_Y][NUMSECTORS_X];
uint16 CWorld::ms_nCurrentScanCode;
@@ -53,7 +48,7 @@ bool CWorld::bIncludeCarTyres;
void
CWorld::Initialise()
{
-#ifdef GTA_PS2
+#if GTA_VERSION <= GTA3_PS2_160
CPools::Initialise();
#endif
pIgnoreEntity = nil;
@@ -144,13 +139,13 @@ CWorld::ClearExcitingStuffFromArea(const CVector &pos, float radius, bool bRemov
}
}
CCarCtrl::RemoveFromInterestingVehicleList(pVehicle);
- CWorld::Remove(pVehicle);
+ Remove(pVehicle);
delete pVehicle;
}
}
CObject::DeleteAllTempObjectsInArea(pos, radius);
gFireManager.ExtinguishPoint(pos, radius);
- CWorld::ExtinguishAllCarFiresInArea(pos, radius);
+ ExtinguishAllCarFiresInArea(pos, radius);
CExplosion::RemoveAllExplosionsInArea(pos, radius);
if(bRemoveProjectilesAndTidyUpShadows) {
CProjectileInfo::RemoveAllProjectiles();
@@ -365,7 +360,7 @@ CWorld::ProcessLineOfSightSectorList(CPtrList &list, const CColLine &line, CColP
} else if(e->bUsesCollision)
colmodel = CModelInfo::GetModelInfo(e->GetModelIndex())->GetColModel();
- if(colmodel && CCollision::ProcessLineOfSight(line, e->GetMatrix(), *colmodel, point, dist,
+ if(colmodel && CCollision::ProcessLineOfSight(line, e->GetMatrix(), *colmodel, point, mindist,
ignoreSeeThrough))
entity = e;
}
@@ -450,7 +445,7 @@ CWorld::ProcessVerticalLineSectorList(CPtrList &list, const CColLine &line, CCol
e->m_scanCode = GetCurrentScanCode();
colmodel = CModelInfo::GetModelInfo(e->GetModelIndex())->GetColModel();
- if(CCollision::ProcessVerticalLine(line, e->GetMatrix(), *colmodel, point, dist,
+ if(CCollision::ProcessVerticalLine(line, e->GetMatrix(), *colmodel, point, mindist,
ignoreSeeThrough, poly))
entity = e;
}
@@ -781,54 +776,54 @@ CWorld::FindObjectsOfTypeInRange(uint32 modelId, const CVector &position, float
int16 *nEntitiesFound, int16 maxEntitiesToFind, CEntity **aEntities, bool bBuildings,
bool bVehicles, bool bPeds, bool bObjects, bool bDummies)
{
- CWorld::AdvanceCurrentScanCode();
+ AdvanceCurrentScanCode();
*nEntitiesFound = 0;
const CVector2D vecSectorStartPos(position.x - radius, position.y - radius);
const CVector2D vecSectorEndPos(position.x + radius, position.y + radius);
- const int32 nStartX = Max(CWorld::GetSectorIndexX(vecSectorStartPos.x), 0);
- const int32 nStartY = Max(CWorld::GetSectorIndexY(vecSectorStartPos.y), 0);
- const int32 nEndX = Min(CWorld::GetSectorIndexX(vecSectorEndPos.x), NUMSECTORS_X - 1);
- const int32 nEndY = Min(CWorld::GetSectorIndexY(vecSectorEndPos.y), NUMSECTORS_Y - 1);
+ const int32 nStartX = Max(GetSectorIndexX(vecSectorStartPos.x), 0);
+ const int32 nStartY = Max(GetSectorIndexY(vecSectorStartPos.y), 0);
+ const int32 nEndX = Min(GetSectorIndexX(vecSectorEndPos.x), NUMSECTORS_X - 1);
+ const int32 nEndY = Min(GetSectorIndexY(vecSectorEndPos.y), NUMSECTORS_Y - 1);
for(int32 y = nStartY; y <= nEndY; y++) {
for(int32 x = nStartX; x <= nEndX; x++) {
- CSector *pSector = CWorld::GetSector(x, y);
+ CSector *pSector = GetSector(x, y);
if(bBuildings) {
- CWorld::FindObjectsOfTypeInRangeSectorList(
+ FindObjectsOfTypeInRangeSectorList(
modelId, pSector->m_lists[ENTITYLIST_BUILDINGS], position, radius, bCheck2DOnly,
nEntitiesFound, maxEntitiesToFind, aEntities);
- CWorld::FindObjectsOfTypeInRangeSectorList(
+ FindObjectsOfTypeInRangeSectorList(
modelId, pSector->m_lists[ENTITYLIST_BUILDINGS_OVERLAP], position, radius,
bCheck2DOnly, nEntitiesFound, maxEntitiesToFind, aEntities);
}
if(bVehicles) {
- CWorld::FindObjectsOfTypeInRangeSectorList(
+ FindObjectsOfTypeInRangeSectorList(
modelId, pSector->m_lists[ENTITYLIST_VEHICLES], position, radius, bCheck2DOnly,
nEntitiesFound, maxEntitiesToFind, aEntities);
- CWorld::FindObjectsOfTypeInRangeSectorList(
+ FindObjectsOfTypeInRangeSectorList(
modelId, pSector->m_lists[ENTITYLIST_VEHICLES_OVERLAP], position, radius,
bCheck2DOnly, nEntitiesFound, maxEntitiesToFind, aEntities);
}
if(bPeds) {
- CWorld::FindObjectsOfTypeInRangeSectorList(
+ FindObjectsOfTypeInRangeSectorList(
modelId, pSector->m_lists[ENTITYLIST_PEDS], position, radius, bCheck2DOnly,
nEntitiesFound, maxEntitiesToFind, aEntities);
- CWorld::FindObjectsOfTypeInRangeSectorList(
+ FindObjectsOfTypeInRangeSectorList(
modelId, pSector->m_lists[ENTITYLIST_PEDS_OVERLAP], position, radius, bCheck2DOnly,
nEntitiesFound, maxEntitiesToFind, aEntities);
}
if(bObjects) {
- CWorld::FindObjectsOfTypeInRangeSectorList(
+ FindObjectsOfTypeInRangeSectorList(
modelId, pSector->m_lists[ENTITYLIST_OBJECTS], position, radius, bCheck2DOnly,
nEntitiesFound, maxEntitiesToFind, aEntities);
- CWorld::FindObjectsOfTypeInRangeSectorList(
+ FindObjectsOfTypeInRangeSectorList(
modelId, pSector->m_lists[ENTITYLIST_OBJECTS_OVERLAP], position, radius,
bCheck2DOnly, nEntitiesFound, maxEntitiesToFind, aEntities);
}
if(bDummies) {
- CWorld::FindObjectsOfTypeInRangeSectorList(
+ FindObjectsOfTypeInRangeSectorList(
modelId, pSector->m_lists[ENTITYLIST_DUMMIES], position, radius, bCheck2DOnly,
nEntitiesFound, maxEntitiesToFind, aEntities);
- CWorld::FindObjectsOfTypeInRangeSectorList(
+ FindObjectsOfTypeInRangeSectorList(
modelId, pSector->m_lists[ENTITYLIST_DUMMIES_OVERLAP], position, radius,
bCheck2DOnly, nEntitiesFound, maxEntitiesToFind, aEntities);
}
@@ -922,24 +917,24 @@ CEntity *
CWorld::TestSphereAgainstSectorList(CPtrList &list, CVector spherePos, float radius, CEntity *entityToIgnore,
bool ignoreSomeObjects)
{
- static CColModel sphereCol;
-
- sphereCol.boundingSphere.center.x = 0.0f;
- sphereCol.boundingSphere.center.y = 0.0f;
- sphereCol.boundingSphere.center.z = 0.0f;
- sphereCol.boundingSphere.radius = radius;
- sphereCol.boundingBox.min.x = -radius;
- sphereCol.boundingBox.min.y = -radius;
- sphereCol.boundingBox.min.z = -radius;
- sphereCol.boundingBox.max.x = radius;
- sphereCol.boundingBox.max.y = radius;
- sphereCol.boundingBox.max.z = radius;
- sphereCol.numSpheres = 1;
- sphereCol.spheres = &sphereCol.boundingSphere;
- sphereCol.numLines = 0;
- sphereCol.numBoxes = 0;
- sphereCol.numTriangles = 0;
- sphereCol.ownsCollisionVolumes = false;
+ static CColModel OurColModel;
+
+ OurColModel.boundingSphere.center.x = 0.0f;
+ OurColModel.boundingSphere.center.y = 0.0f;
+ OurColModel.boundingSphere.center.z = 0.0f;
+ OurColModel.boundingSphere.radius = radius;
+ OurColModel.boundingBox.min.x = -radius;
+ OurColModel.boundingBox.min.y = -radius;
+ OurColModel.boundingBox.min.z = -radius;
+ OurColModel.boundingBox.max.x = radius;
+ OurColModel.boundingBox.max.y = radius;
+ OurColModel.boundingBox.max.z = radius;
+ OurColModel.numSpheres = 1;
+ OurColModel.spheres = &OurColModel.boundingSphere;
+ OurColModel.numLines = 0;
+ OurColModel.numBoxes = 0;
+ OurColModel.numTriangles = 0;
+ OurColModel.ownsCollisionVolumes = false;
CMatrix sphereMat;
sphereMat.SetTranslate(spherePos);
@@ -962,7 +957,7 @@ CWorld::TestSphereAgainstSectorList(CPtrList &list, CVector spherePos, float rad
if(e->GetBoundRadius() + radius > distance) {
CColModel *eCol = CModelInfo::GetModelInfo(e->GetModelIndex())->GetColModel();
int collidedSpheres =
- CCollision::ProcessColModels(sphereMat, sphereCol, e->GetMatrix(), *eCol,
+ CCollision::ProcessColModels(sphereMat, OurColModel, e->GetMatrix(), *eCol,
gaTempSphereColPoints, nil, nil);
if(collidedSpheres != 0 ||
@@ -1052,54 +1047,54 @@ CWorld::FindObjectsKindaColliding(const CVector &position, float radius, bool bC
int16 maxEntitiesToFind, CEntity **aEntities, bool bBuildings, bool bVehicles,
bool bPeds, bool bObjects, bool bDummies)
{
- CWorld::AdvanceCurrentScanCode();
+ AdvanceCurrentScanCode();
*nCollidingEntities = 0;
const CVector2D vecSectorStartPos(position.x - radius, position.y - radius);
const CVector2D vecSectorEndPos(position.x + radius, position.y + radius);
- const int32 nStartX = Max(CWorld::GetSectorIndexX(vecSectorStartPos.x), 0);
- const int32 nStartY = Max(CWorld::GetSectorIndexY(vecSectorStartPos.y), 0);
- const int32 nEndX = Min(CWorld::GetSectorIndexX(vecSectorEndPos.x), NUMSECTORS_X - 1);
- const int32 nEndY = Min(CWorld::GetSectorIndexY(vecSectorEndPos.y), NUMSECTORS_Y - 1);
+ const int32 nStartX = Max(GetSectorIndexX(vecSectorStartPos.x), 0);
+ const int32 nStartY = Max(GetSectorIndexY(vecSectorStartPos.y), 0);
+ const int32 nEndX = Min(GetSectorIndexX(vecSectorEndPos.x), NUMSECTORS_X - 1);
+ const int32 nEndY = Min(GetSectorIndexY(vecSectorEndPos.y), NUMSECTORS_Y - 1);
for(int32 y = nStartY; y <= nEndY; y++) {
for(int32 x = nStartX; x <= nEndX; x++) {
- CSector *pSector = CWorld::GetSector(x, y);
+ CSector *pSector = GetSector(x, y);
if(bBuildings) {
- CWorld::FindObjectsKindaCollidingSectorList(
+ FindObjectsKindaCollidingSectorList(
pSector->m_lists[ENTITYLIST_BUILDINGS], position, radius, bCheck2DOnly,
nCollidingEntities, maxEntitiesToFind, aEntities);
- CWorld::FindObjectsKindaCollidingSectorList(
+ FindObjectsKindaCollidingSectorList(
pSector->m_lists[ENTITYLIST_BUILDINGS_OVERLAP], position, radius, bCheck2DOnly,
nCollidingEntities, maxEntitiesToFind, aEntities);
}
if(bVehicles) {
- CWorld::FindObjectsKindaCollidingSectorList(
+ FindObjectsKindaCollidingSectorList(
pSector->m_lists[ENTITYLIST_VEHICLES], position, radius, bCheck2DOnly,
nCollidingEntities, maxEntitiesToFind, aEntities);
- CWorld::FindObjectsKindaCollidingSectorList(
+ FindObjectsKindaCollidingSectorList(
pSector->m_lists[ENTITYLIST_VEHICLES_OVERLAP], position, radius, bCheck2DOnly,
nCollidingEntities, maxEntitiesToFind, aEntities);
}
if(bPeds) {
- CWorld::FindObjectsKindaCollidingSectorList(pSector->m_lists[ENTITYLIST_PEDS], position,
+ FindObjectsKindaCollidingSectorList(pSector->m_lists[ENTITYLIST_PEDS], position,
radius, bCheck2DOnly, nCollidingEntities,
maxEntitiesToFind, aEntities);
- CWorld::FindObjectsKindaCollidingSectorList(
+ FindObjectsKindaCollidingSectorList(
pSector->m_lists[ENTITYLIST_PEDS_OVERLAP], position, radius, bCheck2DOnly,
nCollidingEntities, maxEntitiesToFind, aEntities);
}
if(bObjects) {
- CWorld::FindObjectsKindaCollidingSectorList(
+ FindObjectsKindaCollidingSectorList(
pSector->m_lists[ENTITYLIST_OBJECTS], position, radius, bCheck2DOnly,
nCollidingEntities, maxEntitiesToFind, aEntities);
- CWorld::FindObjectsKindaCollidingSectorList(
+ FindObjectsKindaCollidingSectorList(
pSector->m_lists[ENTITYLIST_OBJECTS_OVERLAP], position, radius, bCheck2DOnly,
nCollidingEntities, maxEntitiesToFind, aEntities);
}
if(bDummies) {
- CWorld::FindObjectsKindaCollidingSectorList(
+ FindObjectsKindaCollidingSectorList(
pSector->m_lists[ENTITYLIST_DUMMIES], position, radius, bCheck2DOnly,
nCollidingEntities, maxEntitiesToFind, aEntities);
- CWorld::FindObjectsKindaCollidingSectorList(
+ FindObjectsKindaCollidingSectorList(
pSector->m_lists[ENTITYLIST_DUMMIES_OVERLAP], position, radius, bCheck2DOnly,
nCollidingEntities, maxEntitiesToFind, aEntities);
}
@@ -1133,52 +1128,52 @@ CWorld::FindObjectsIntersectingCube(const CVector &vecStartPos, const CVector &v
int16 maxEntitiesToFind, CEntity **aEntities, bool bBuildings, bool bVehicles,
bool bPeds, bool bObjects, bool bDummies)
{
- CWorld::AdvanceCurrentScanCode();
+ AdvanceCurrentScanCode();
*nIntersecting = 0;
- const int32 nStartX = Max(CWorld::GetSectorIndexX(vecStartPos.x), 0);
- const int32 nStartY = Max(CWorld::GetSectorIndexY(vecStartPos.y), 0);
- const int32 nEndX = Min(CWorld::GetSectorIndexX(vecEndPos.x), NUMSECTORS_X - 1);
- const int32 nEndY = Min(CWorld::GetSectorIndexY(vecEndPos.y), NUMSECTORS_Y - 1);
+ const int32 nStartX = Max(GetSectorIndexX(vecStartPos.x), 0);
+ const int32 nStartY = Max(GetSectorIndexY(vecStartPos.y), 0);
+ const int32 nEndX = Min(GetSectorIndexX(vecEndPos.x), NUMSECTORS_X - 1);
+ const int32 nEndY = Min(GetSectorIndexY(vecEndPos.y), NUMSECTORS_Y - 1);
for(int32 y = nStartY; y <= nEndY; y++) {
for(int32 x = nStartX; x <= nEndX; x++) {
- CSector *pSector = CWorld::GetSector(x, y);
+ CSector *pSector = GetSector(x, y);
if(bBuildings) {
- CWorld::FindObjectsIntersectingCubeSectorList(pSector->m_lists[ENTITYLIST_BUILDINGS],
+ FindObjectsIntersectingCubeSectorList(pSector->m_lists[ENTITYLIST_BUILDINGS],
vecStartPos, vecEndPos, nIntersecting,
maxEntitiesToFind, aEntities);
- CWorld::FindObjectsIntersectingCubeSectorList(
+ FindObjectsIntersectingCubeSectorList(
pSector->m_lists[ENTITYLIST_BUILDINGS_OVERLAP], vecStartPos, vecEndPos,
nIntersecting, maxEntitiesToFind, aEntities);
}
if(bVehicles) {
- CWorld::FindObjectsIntersectingCubeSectorList(pSector->m_lists[ENTITYLIST_VEHICLES],
+ FindObjectsIntersectingCubeSectorList(pSector->m_lists[ENTITYLIST_VEHICLES],
vecStartPos, vecEndPos, nIntersecting,
maxEntitiesToFind, aEntities);
- CWorld::FindObjectsIntersectingCubeSectorList(
+ FindObjectsIntersectingCubeSectorList(
pSector->m_lists[ENTITYLIST_VEHICLES_OVERLAP], vecStartPos, vecEndPos,
nIntersecting, maxEntitiesToFind, aEntities);
}
if(bPeds) {
- CWorld::FindObjectsIntersectingCubeSectorList(pSector->m_lists[ENTITYLIST_PEDS],
+ FindObjectsIntersectingCubeSectorList(pSector->m_lists[ENTITYLIST_PEDS],
vecStartPos, vecEndPos, nIntersecting,
maxEntitiesToFind, aEntities);
- CWorld::FindObjectsIntersectingCubeSectorList(pSector->m_lists[ENTITYLIST_PEDS_OVERLAP],
+ FindObjectsIntersectingCubeSectorList(pSector->m_lists[ENTITYLIST_PEDS_OVERLAP],
vecStartPos, vecEndPos, nIntersecting,
maxEntitiesToFind, aEntities);
}
if(bObjects) {
- CWorld::FindObjectsIntersectingCubeSectorList(pSector->m_lists[ENTITYLIST_OBJECTS],
+ FindObjectsIntersectingCubeSectorList(pSector->m_lists[ENTITYLIST_OBJECTS],
vecStartPos, vecEndPos, nIntersecting,
maxEntitiesToFind, aEntities);
- CWorld::FindObjectsIntersectingCubeSectorList(
+ FindObjectsIntersectingCubeSectorList(
pSector->m_lists[ENTITYLIST_OBJECTS_OVERLAP], vecStartPos, vecEndPos, nIntersecting,
maxEntitiesToFind, aEntities);
}
if(bDummies) {
- CWorld::FindObjectsIntersectingCubeSectorList(pSector->m_lists[ENTITYLIST_DUMMIES],
+ FindObjectsIntersectingCubeSectorList(pSector->m_lists[ENTITYLIST_DUMMIES],
vecStartPos, vecEndPos, nIntersecting,
maxEntitiesToFind, aEntities);
- CWorld::FindObjectsIntersectingCubeSectorList(
+ FindObjectsIntersectingCubeSectorList(
pSector->m_lists[ENTITYLIST_DUMMIES_OVERLAP], vecStartPos, vecEndPos, nIntersecting,
maxEntitiesToFind, aEntities);
}
@@ -1214,52 +1209,52 @@ CWorld::FindObjectsIntersectingAngledCollisionBox(const CColBox &boundingBox, co
CEntity **aEntities, bool bBuildings, bool bVehicles, bool bPeds,
bool bObjects, bool bDummies)
{
- CWorld::AdvanceCurrentScanCode();
+ AdvanceCurrentScanCode();
*nEntitiesFound = 0;
- const int32 nStartX = Max(CWorld::GetSectorIndexX(fStartX), 0);
- const int32 nStartY = Max(CWorld::GetSectorIndexY(fStartY), 0);
- const int32 nEndX = Min(CWorld::GetSectorIndexX(fEndX), NUMSECTORS_X - 1);
- const int32 nEndY = Min(CWorld::GetSectorIndexY(fEndY), NUMSECTORS_Y - 1);
+ const int32 nStartX = Max(GetSectorIndexX(fStartX), 0);
+ const int32 nStartY = Max(GetSectorIndexY(fStartY), 0);
+ const int32 nEndX = Min(GetSectorIndexX(fEndX), NUMSECTORS_X - 1);
+ const int32 nEndY = Min(GetSectorIndexY(fEndY), NUMSECTORS_Y - 1);
for(int32 y = nStartY; y <= nEndY; y++) {
for(int32 x = nStartX; x <= nEndX; x++) {
- CSector *pSector = CWorld::GetSector(x, y);
+ CSector *pSector = GetSector(x, y);
if(bBuildings) {
- CWorld::FindObjectsIntersectingAngledCollisionBoxSectorList(
+ FindObjectsIntersectingAngledCollisionBoxSectorList(
pSector->m_lists[ENTITYLIST_BUILDINGS], boundingBox, matrix, position,
nEntitiesFound, maxEntitiesToFind, aEntities);
- CWorld::FindObjectsIntersectingAngledCollisionBoxSectorList(
+ FindObjectsIntersectingAngledCollisionBoxSectorList(
pSector->m_lists[ENTITYLIST_BUILDINGS_OVERLAP], boundingBox, matrix, position,
nEntitiesFound, maxEntitiesToFind, aEntities);
}
if(bVehicles) {
- CWorld::FindObjectsIntersectingAngledCollisionBoxSectorList(
+ FindObjectsIntersectingAngledCollisionBoxSectorList(
pSector->m_lists[ENTITYLIST_VEHICLES], boundingBox, matrix, position,
nEntitiesFound, maxEntitiesToFind, aEntities);
- CWorld::FindObjectsIntersectingAngledCollisionBoxSectorList(
+ FindObjectsIntersectingAngledCollisionBoxSectorList(
pSector->m_lists[ENTITYLIST_VEHICLES_OVERLAP], boundingBox, matrix, position,
nEntitiesFound, maxEntitiesToFind, aEntities);
}
if(bPeds) {
- CWorld::FindObjectsIntersectingAngledCollisionBoxSectorList(
+ FindObjectsIntersectingAngledCollisionBoxSectorList(
pSector->m_lists[ENTITYLIST_PEDS], boundingBox, matrix, position, nEntitiesFound,
maxEntitiesToFind, aEntities);
- CWorld::FindObjectsIntersectingAngledCollisionBoxSectorList(
+ FindObjectsIntersectingAngledCollisionBoxSectorList(
pSector->m_lists[ENTITYLIST_PEDS_OVERLAP], boundingBox, matrix, position,
nEntitiesFound, maxEntitiesToFind, aEntities);
}
if(bObjects) {
- CWorld::FindObjectsIntersectingAngledCollisionBoxSectorList(
+ FindObjectsIntersectingAngledCollisionBoxSectorList(
pSector->m_lists[ENTITYLIST_OBJECTS], boundingBox, matrix, position, nEntitiesFound,
maxEntitiesToFind, aEntities);
- CWorld::FindObjectsIntersectingAngledCollisionBoxSectorList(
+ FindObjectsIntersectingAngledCollisionBoxSectorList(
pSector->m_lists[ENTITYLIST_OBJECTS_OVERLAP], boundingBox, matrix, position,
nEntitiesFound, maxEntitiesToFind, aEntities);
}
if(bDummies) {
- CWorld::FindObjectsIntersectingAngledCollisionBoxSectorList(
+ FindObjectsIntersectingAngledCollisionBoxSectorList(
pSector->m_lists[ENTITYLIST_DUMMIES], boundingBox, matrix, position, nEntitiesFound,
maxEntitiesToFind, aEntities);
- CWorld::FindObjectsIntersectingAngledCollisionBoxSectorList(
+ FindObjectsIntersectingAngledCollisionBoxSectorList(
pSector->m_lists[ENTITYLIST_DUMMIES_OVERLAP], boundingBox, matrix, position,
nEntitiesFound, maxEntitiesToFind, aEntities);
}
@@ -1294,36 +1289,36 @@ CWorld::FindMissionEntitiesIntersectingCube(const CVector &vecStartPos, const CV
int16 maxEntitiesToFind, CEntity **aEntities, bool bVehicles, bool bPeds,
bool bObjects)
{
- CWorld::AdvanceCurrentScanCode();
+ AdvanceCurrentScanCode();
*nIntersecting = 0;
- const int32 nStartX = Max(CWorld::GetSectorIndexX(vecStartPos.x), 0);
- const int32 nStartY = Max(CWorld::GetSectorIndexY(vecStartPos.y), 0);
- const int32 nEndX = Min(CWorld::GetSectorIndexX(vecEndPos.x), NUMSECTORS_X - 1);
- const int32 nEndY = Min(CWorld::GetSectorIndexY(vecEndPos.y), NUMSECTORS_Y - 1);
+ const int32 nStartX = Max(GetSectorIndexX(vecStartPos.x), 0);
+ const int32 nStartY = Max(GetSectorIndexY(vecStartPos.y), 0);
+ const int32 nEndX = Min(GetSectorIndexX(vecEndPos.x), NUMSECTORS_X - 1);
+ const int32 nEndY = Min(GetSectorIndexY(vecEndPos.y), NUMSECTORS_Y - 1);
for(int32 y = nStartY; y <= nEndY; y++) {
for(int32 x = nStartX; x <= nEndX; x++) {
- CSector *pSector = CWorld::GetSector(x, y);
+ CSector *pSector = GetSector(x, y);
if(bVehicles) {
- CWorld::FindMissionEntitiesIntersectingCubeSectorList(
+ FindMissionEntitiesIntersectingCubeSectorList(
pSector->m_lists[ENTITYLIST_VEHICLES], vecStartPos, vecEndPos, nIntersecting,
maxEntitiesToFind, aEntities, true, false);
- CWorld::FindMissionEntitiesIntersectingCubeSectorList(
+ FindMissionEntitiesIntersectingCubeSectorList(
pSector->m_lists[ENTITYLIST_VEHICLES_OVERLAP], vecStartPos, vecEndPos,
nIntersecting, maxEntitiesToFind, aEntities, true, false);
}
if(bPeds) {
- CWorld::FindMissionEntitiesIntersectingCubeSectorList(
+ FindMissionEntitiesIntersectingCubeSectorList(
pSector->m_lists[ENTITYLIST_PEDS], vecStartPos, vecEndPos, nIntersecting,
maxEntitiesToFind, aEntities, false, true);
- CWorld::FindMissionEntitiesIntersectingCubeSectorList(
+ FindMissionEntitiesIntersectingCubeSectorList(
pSector->m_lists[ENTITYLIST_PEDS_OVERLAP], vecStartPos, vecEndPos, nIntersecting,
maxEntitiesToFind, aEntities, false, true);
}
if(bObjects) {
- CWorld::FindMissionEntitiesIntersectingCubeSectorList(
+ FindMissionEntitiesIntersectingCubeSectorList(
pSector->m_lists[ENTITYLIST_OBJECTS], vecStartPos, vecEndPos, nIntersecting,
maxEntitiesToFind, aEntities, false, false);
- CWorld::FindMissionEntitiesIntersectingCubeSectorList(
+ FindMissionEntitiesIntersectingCubeSectorList(
pSector->m_lists[ENTITYLIST_OBJECTS_OVERLAP], vecStartPos, vecEndPos, nIntersecting,
maxEntitiesToFind, aEntities, false, false);
}
@@ -1361,102 +1356,6 @@ CWorld::FindMissionEntitiesIntersectingCubeSectorList(CPtrList &list, const CVec
}
}
-CPlayerPed *
-FindPlayerPed(void)
-{
- return CWorld::Players[CWorld::PlayerInFocus].m_pPed;
-}
-
-CVehicle *
-FindPlayerVehicle(void)
-{
- CPlayerPed *ped = FindPlayerPed();
- if(ped && ped->InVehicle()) return ped->m_pMyVehicle;
- return nil;
-}
-
-CVehicle *
-FindPlayerTrain(void)
-{
- if(FindPlayerVehicle() && FindPlayerVehicle()->IsTrain())
- return FindPlayerVehicle();
- else
- return nil;
-}
-
-CEntity *
-FindPlayerEntity(void)
-{
- CPlayerPed *ped = FindPlayerPed();
- if(ped->InVehicle())
- return ped->m_pMyVehicle;
- else
- return ped;
-}
-
-CVector
-FindPlayerCoors(void)
-{
-#ifdef FIX_BUGS
- if (CReplay::IsPlayingBack())
- return TheCamera.GetPosition();
-#endif
- CPlayerPed *ped = FindPlayerPed();
- if(ped->InVehicle())
- return ped->m_pMyVehicle->GetPosition();
- else
- return ped->GetPosition();
-}
-
-CVector &
-FindPlayerSpeed(void)
-{
-#ifdef FIX_BUGS
- static CVector vecTmpVector(0.0f, 0.0f, 0.0f);
- if (CReplay::IsPlayingBack())
- return vecTmpVector;
-#endif
- CPlayerPed *ped = FindPlayerPed();
- if(ped->InVehicle())
- return ped->m_pMyVehicle->m_vecMoveSpeed;
- else
- return ped->m_vecMoveSpeed;
-}
-
-const CVector &
-FindPlayerCentreOfWorld(int32 player)
-{
-#ifdef FIX_BUGS
- if(CReplay::IsPlayingBack()) return TheCamera.GetPosition();
-#endif
- if(CCarCtrl::bCarsGeneratedAroundCamera) return TheCamera.GetPosition();
- if(CWorld::Players[player].m_pRemoteVehicle) return CWorld::Players[player].m_pRemoteVehicle->GetPosition();
- if(FindPlayerVehicle()) return FindPlayerVehicle()->GetPosition();
- return CWorld::Players[player].m_pPed->GetPosition();
-}
-
-const CVector &
-FindPlayerCentreOfWorld_NoSniperShift(void)
-{
-#ifdef FIX_BUGS
- if (CReplay::IsPlayingBack()) return TheCamera.GetPosition();
-#endif
- if(CCarCtrl::bCarsGeneratedAroundCamera) return TheCamera.GetPosition();
- if(CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle)
- return CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle->GetPosition();
- if(FindPlayerVehicle()) return FindPlayerVehicle()->GetPosition();
- return FindPlayerPed()->GetPosition();
-}
-
-float
-FindPlayerHeading(void)
-{
- if(CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle)
- return CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle->GetForward().Heading();
- if(FindPlayerVehicle()) return FindPlayerVehicle()->GetForward().Heading();
- return FindPlayerPed()->GetForward().Heading();
-}
-
void
CWorld::ClearCarsFromArea(float x1, float y1, float z1, float x2, float y2, float z2)
{
@@ -1479,7 +1378,7 @@ CWorld::ClearCarsFromArea(float x1, float y1, float z1, float x2, float y2, floa
}
}
CCarCtrl::RemoveFromInterestingVehicleList(pVehicle);
- CWorld::Remove(pVehicle);
+ Remove(pVehicle);
delete pVehicle;
}
}
@@ -1505,24 +1404,24 @@ CWorld::ClearPedsFromArea(float x1, float y1, float z1, float x2, float y2, floa
void
CWorld::CallOffChaseForArea(float x1, float y1, float x2, float y2)
{
- CWorld::AdvanceCurrentScanCode();
+ AdvanceCurrentScanCode();
float fStartX = x1 - 10.0f;
float fStartY = y1 - 10.0f;
float fEndX = x2 + 10.0f;
float fEndY = y2 + 10.0f;
- const int32 nStartX = Max(CWorld::GetSectorIndexX(fStartX), 0);
- const int32 nStartY = Max(CWorld::GetSectorIndexY(fStartY), 0);
- const int32 nEndX = Min(CWorld::GetSectorIndexX(fEndX), NUMSECTORS_X - 1);
- const int32 nEndY = Min(CWorld::GetSectorIndexY(fEndY), NUMSECTORS_Y - 1);
+ const int32 nStartX = Max(GetSectorIndexX(fStartX), 0);
+ const int32 nStartY = Max(GetSectorIndexY(fStartY), 0);
+ const int32 nEndX = Min(GetSectorIndexX(fEndX), NUMSECTORS_X - 1);
+ const int32 nEndY = Min(GetSectorIndexY(fEndY), NUMSECTORS_Y - 1);
for(int32 y = nStartY; y <= nEndY; y++) {
for(int32 x = nStartX; x <= nEndX; x++) {
- CSector *pSector = CWorld::GetSector(x, y);
- CWorld::CallOffChaseForAreaSectorListVehicles(pSector->m_lists[ENTITYLIST_VEHICLES], x1, y1, x2,
+ CSector *pSector = GetSector(x, y);
+ CallOffChaseForAreaSectorListVehicles(pSector->m_lists[ENTITYLIST_VEHICLES], x1, y1, x2,
y2, fStartX, fStartY, fEndX, fEndY);
- CWorld::CallOffChaseForAreaSectorListVehicles(pSector->m_lists[ENTITYLIST_VEHICLES_OVERLAP], x1,
+ CallOffChaseForAreaSectorListVehicles(pSector->m_lists[ENTITYLIST_VEHICLES_OVERLAP], x1,
y1, x2, y2, fStartX, fStartY, fEndX, fEndY);
- CWorld::CallOffChaseForAreaSectorListPeds(pSector->m_lists[ENTITYLIST_PEDS], x1, y1, x2, y2);
- CWorld::CallOffChaseForAreaSectorListPeds(pSector->m_lists[ENTITYLIST_PEDS_OVERLAP], x1, y1, x2,
+ CallOffChaseForAreaSectorListPeds(pSector->m_lists[ENTITYLIST_PEDS], x1, y1, x2, y2);
+ CallOffChaseForAreaSectorListPeds(pSector->m_lists[ENTITYLIST_PEDS_OVERLAP], x1, y1, x2,
y2);
}
}
@@ -1537,7 +1436,7 @@ CWorld::CallOffChaseForAreaSectorListVehicles(CPtrList &list, float x1, float y1
if(pVehicle->m_scanCode != GetCurrentScanCode()) {
pVehicle->m_scanCode = GetCurrentScanCode();
const CVector &vehiclePos = pVehicle->GetPosition();
- eCarMission carMission = pVehicle->AutoPilot.m_nCarMission;
+ uint8 carMission = pVehicle->AutoPilot.m_nCarMission;
if(pVehicle != FindPlayerVehicle() && vehiclePos.x > fStartX && vehiclePos.x < fEndX &&
vehiclePos.y > fStartY && vehiclePos.y < fEndY && pVehicle->bIsLawEnforcer &&
(carMission == MISSION_RAMPLAYER_FARAWAY || carMission == MISSION_RAMPLAYER_CLOSE ||
@@ -1696,14 +1595,24 @@ CWorld::ExtinguishAllCarFiresInArea(CVector point, float range)
}
}
+inline void
+AddSteamsFromGround(CPtrList& list)
+{
+ CPtrNode *pNode = list.first;
+ while (pNode) {
+ ((CEntity*)pNode->item)->AddSteamsFromGround(nil);
+ pNode = pNode->next;
+ }
+}
+
void
CWorld::AddParticles(void)
{
for(int32 y = 0; y < NUMSECTORS_Y; y++) {
for(int32 x = 0; x < NUMSECTORS_X; x++) {
CSector *pSector = GetSector(x, y);
- CEntity::AddSteamsFromGround(pSector->m_lists[ENTITYLIST_BUILDINGS]);
- CEntity::AddSteamsFromGround(pSector->m_lists[ENTITYLIST_DUMMIES]);
+ AddSteamsFromGround(pSector->m_lists[ENTITYLIST_BUILDINGS]);
+ AddSteamsFromGround(pSector->m_lists[ENTITYLIST_DUMMIES]);
}
}
}
@@ -1715,44 +1624,52 @@ CWorld::ShutDown(void)
CSector *pSector = GetSector(i % NUMSECTORS_X, i / NUMSECTORS_Y);
for(CPtrNode *pNode = pSector->m_lists[ENTITYLIST_BUILDINGS].first; pNode; pNode = pNode->next) {
CEntity *pEntity = (CEntity *)pNode->item;
- CWorld::Remove(pEntity);
+ Remove(pEntity);
delete pEntity;
}
for(CPtrNode *pNode = pSector->m_lists[ENTITYLIST_VEHICLES].first; pNode; pNode = pNode->next) {
CEntity *pEntity = (CEntity *)pNode->item;
- CWorld::Remove(pEntity);
+ Remove(pEntity);
delete pEntity;
}
for(CPtrNode *pNode = pSector->m_lists[ENTITYLIST_PEDS].first; pNode; pNode = pNode->next) {
CEntity *pEntity = (CEntity *)pNode->item;
- CWorld::Remove(pEntity);
+ Remove(pEntity);
delete pEntity;
}
for(CPtrNode *pNode = pSector->m_lists[ENTITYLIST_OBJECTS].first; pNode; pNode = pNode->next) {
CEntity *pEntity = (CEntity *)pNode->item;
- CWorld::Remove(pEntity);
+ Remove(pEntity);
delete pEntity;
}
for(CPtrNode *pNode = pSector->m_lists[ENTITYLIST_DUMMIES].first; pNode; pNode = pNode->next) {
CEntity *pEntity = (CEntity *)pNode->item;
- CWorld::Remove(pEntity);
+ Remove(pEntity);
delete pEntity;
}
+#ifndef FIX_BUGS
pSector->m_lists[ENTITYLIST_BUILDINGS].Flush();
pSector->m_lists[ENTITYLIST_BUILDINGS_OVERLAP].Flush();
pSector->m_lists[ENTITYLIST_DUMMIES].Flush();
pSector->m_lists[ENTITYLIST_DUMMIES_OVERLAP].Flush();
+#endif
}
- for(int32 i = 0; i < 4; i++) {
- for(CPtrNode *pNode = GetBigBuildingList((eLevelName)i).first; pNode; pNode = pNode->next) {
+ for(int32 i = 0; i < NUM_LEVELS; i++) {
+ for(CPtrNode *pNode = ms_bigBuildingsList[i].first; pNode; pNode = pNode->next) {
CEntity *pEntity = (CEntity *)pNode->item;
// Maybe remove from world here?
delete pEntity;
}
- GetBigBuildingList((eLevelName)i).Flush();
+ ms_bigBuildingsList[i].Flush();
}
for(int i = 0; i < NUMSECTORS_X * NUMSECTORS_Y; i++) {
CSector *pSector = GetSector(i % NUMSECTORS_X, i / NUMSECTORS_Y);
+#ifdef FIX_BUGS
+ pSector->m_lists[ENTITYLIST_BUILDINGS].Flush();
+ pSector->m_lists[ENTITYLIST_BUILDINGS_OVERLAP].Flush();
+ pSector->m_lists[ENTITYLIST_DUMMIES].Flush();
+ pSector->m_lists[ENTITYLIST_DUMMIES_OVERLAP].Flush();
+#endif
if(pSector->m_lists[ENTITYLIST_BUILDINGS].first) {
sprintf(gString, "Building list %d,%d not empty\n", i % NUMSECTORS_X, i / NUMSECTORS_Y);
pSector->m_lists[ENTITYLIST_BUILDINGS].Flush();
@@ -1783,6 +1700,9 @@ CWorld::ShutDown(void)
}
}
ms_listMovingEntityPtrs.Flush();
+#if GTA_VERSION <= GTA3_PS2_160
+ CPools::Shutdown();
+#endif
}
void
@@ -1797,19 +1717,19 @@ CWorld::ClearForRestart(void)
CSector *pSector = GetSector(i % NUMSECTORS_X, i / NUMSECTORS_Y);
for(CPtrNode *pNode = pSector->m_lists[ENTITYLIST_PEDS].first; pNode; pNode = pNode->next) {
CEntity *pEntity = (CEntity *)pNode->item;
- CWorld::Remove(pEntity);
+ Remove(pEntity);
delete pEntity;
}
for(CPtrNode *pNode = GetBigBuildingList(LEVEL_GENERIC).first; pNode; pNode = pNode->next) {
CVehicle *pVehicle = (CVehicle *)pNode->item;
if(pVehicle && pVehicle->IsVehicle() && pVehicle->IsPlane()) {
- CWorld::Remove(pVehicle);
+ Remove(pVehicle);
delete pVehicle;
}
}
for(CPtrNode *pNode = pSector->m_lists[ENTITYLIST_VEHICLES].first; pNode; pNode = pNode->next) {
CEntity *pEntity = (CEntity *)pNode->item;
- CWorld::Remove(pEntity);
+ Remove(pEntity);
delete pEntity;
}
}
@@ -1840,7 +1760,7 @@ CWorld::RepositionOneObject(CEntity *pEntity)
modelId == MI_PARKTABLE) {
CVector &position = pEntity->GetMatrix().GetPosition();
float fBoundingBoxMinZ = pEntity->GetColModel()->boundingBox.min.z;
- position.z = CWorld::FindGroundZFor3DCoord(position.x, position.y,
+ position.z = FindGroundZFor3DCoord(position.x, position.y,
position.z + OBJECT_REPOSITION_OFFSET_Z, nil) -
fBoundingBoxMinZ;
pEntity->m_matrix.UpdateRW();
@@ -1849,7 +1769,7 @@ CWorld::RepositionOneObject(CEntity *pEntity)
float fWaterLevel = 0.0f;
bool bFound = true;
const CVector &position = pEntity->GetPosition();
- float fGroundZ = CWorld::FindGroundZFor3DCoord(position.x, position.y,
+ float fGroundZ = FindGroundZFor3DCoord(position.x, position.y,
position.z + OBJECT_REPOSITION_OFFSET_Z, &bFound);
if(CWaterLevel::GetWaterLevelNoWaves(position.x, position.y, position.z + OBJECT_REPOSITION_OFFSET_Z,
&fWaterLevel)) {
@@ -1897,17 +1817,17 @@ CWorld::RemoveStaticObjects()
CSector *pSector = GetSector(i % NUMSECTORS_X, i / NUMSECTORS_Y);
for(CPtrNode *pNode = pSector->m_lists[ENTITYLIST_BUILDINGS].first; pNode; pNode = pNode->next) {
CEntity *pEntity = (CEntity *)pNode->item;
- CWorld::Remove(pEntity);
+ Remove(pEntity);
delete pEntity;
}
for(CPtrNode *pNode = pSector->m_lists[ENTITYLIST_OBJECTS].first; pNode; pNode = pNode->next) {
CEntity *pEntity = (CEntity *)pNode->item;
- CWorld::Remove(pEntity);
+ Remove(pEntity);
delete pEntity;
}
for(CPtrNode *pNode = pSector->m_lists[ENTITYLIST_DUMMIES].first; pNode; pNode = pNode->next) {
CEntity *pEntity = (CEntity *)pNode->item;
- CWorld::Remove(pEntity);
+ Remove(pEntity);
delete pEntity;
}
pSector->m_lists[ENTITYLIST_BUILDINGS].Flush();
@@ -1929,9 +1849,9 @@ CWorld::Process(void)
if(csObj->m_rwObject && RwObjectGetType(csObj->m_rwObject) == rpCLUMP &&
RpAnimBlendClumpGetFirstAssociation(csObj->GetClump())) {
RpAnimBlendClumpUpdateAnimations(csObj->GetClump(),
- 0.02f * (csObj->IsObject()
- ? CTimer::GetTimeStepNonClipped()
- : CTimer::GetTimeStep()));
+ csObj->IsObject()
+ ? CTimer::GetTimeStepNonClippedInSeconds()
+ : CTimer::GetTimeStepInSeconds());
}
csObj->ProcessControl();
csObj->ProcessCollision();
@@ -1944,17 +1864,16 @@ CWorld::Process(void)
} else {
for(CPtrNode *node = ms_listMovingEntityPtrs.first; node; node = node->next) {
CEntity *movingEnt = (CEntity *)node->item;
-#ifdef SQUEEZE_PERFORMANCE
- if (movingEnt->bRemoveFromWorld) {
- RemoveEntityInsteadOfProcessingIt(movingEnt);
- } else
-#endif
+#ifdef FIX_BUGS // from VC
+ if(!movingEnt->bRemoveFromWorld && movingEnt->m_rwObject && RwObjectGetType(movingEnt->m_rwObject) == rpCLUMP &&
+#else
if(movingEnt->m_rwObject && RwObjectGetType(movingEnt->m_rwObject) == rpCLUMP &&
+#endif
RpAnimBlendClumpGetFirstAssociation(movingEnt->GetClump())) {
RpAnimBlendClumpUpdateAnimations(movingEnt->GetClump(),
- 0.02f * (movingEnt->IsObject()
- ? CTimer::GetTimeStepNonClipped()
- : CTimer::GetTimeStep()));
+ movingEnt->IsObject()
+ ? CTimer::GetTimeStepNonClippedInSeconds()
+ : CTimer::GetTimeStepInSeconds());
}
}
for(CPtrNode *node = ms_listMovingEntityPtrs.first; node; node = node->next) {
@@ -2096,18 +2015,18 @@ CWorld::TriggerExplosion(const CVector &position, float fRadius, float fPower, C
{
CVector2D vecStartPos(position.x - fRadius, position.y - fRadius);
CVector2D vecEndPos(position.x + fRadius, position.y + fRadius);
- const int32 nStartX = Max(CWorld::GetSectorIndexX(vecStartPos.x), 0);
- const int32 nStartY = Max(CWorld::GetSectorIndexY(vecStartPos.y), 0);
- const int32 nEndX = Min(CWorld::GetSectorIndexX(vecEndPos.x), NUMSECTORS_X - 1);
- const int32 nEndY = Min(CWorld::GetSectorIndexY(vecEndPos.y), NUMSECTORS_Y - 1);
+ const int32 nStartX = Max(GetSectorIndexX(vecStartPos.x), 0);
+ const int32 nStartY = Max(GetSectorIndexY(vecStartPos.y), 0);
+ const int32 nEndX = Min(GetSectorIndexX(vecEndPos.x), NUMSECTORS_X - 1);
+ const int32 nEndY = Min(GetSectorIndexY(vecEndPos.y), NUMSECTORS_Y - 1);
for(int32 y = nStartY; y <= nEndY; y++) {
for(int32 x = nStartX; x <= nEndX; x++) {
- CSector *pSector = CWorld::GetSector(x, y);
- CWorld::TriggerExplosionSectorList(pSector->m_lists[ENTITYLIST_VEHICLES], position, fRadius,
+ CSector *pSector = GetSector(x, y);
+ TriggerExplosionSectorList(pSector->m_lists[ENTITYLIST_VEHICLES], position, fRadius,
fPower, pCreator, bProcessVehicleBombTimer);
- CWorld::TriggerExplosionSectorList(pSector->m_lists[ENTITYLIST_PEDS], position, fRadius, fPower,
+ TriggerExplosionSectorList(pSector->m_lists[ENTITYLIST_PEDS], position, fRadius, fPower,
pCreator, bProcessVehicleBombTimer);
- CWorld::TriggerExplosionSectorList(pSector->m_lists[ENTITYLIST_OBJECTS], position, fRadius,
+ TriggerExplosionSectorList(pSector->m_lists[ENTITYLIST_OBJECTS], position, fRadius,
fPower, pCreator, bProcessVehicleBombTimer);
}
}
@@ -2165,7 +2084,7 @@ CWorld::TriggerExplosionSectorList(CPtrList &list, const CVector &position, floa
if(!pEntity->GetIsStatic()) {
float fDamageMultiplier = Min((fRadius - fMagnitude) * 2.0f / fRadius, 1.0f);
CVector vecForceDir =
- vecDistance * (fPower * pEntity->m_fMass * 0.00071429f * fDamageMultiplier /
+ vecDistance * (fPower * pEntity->m_fMass / 1400.0f * fDamageMultiplier /
Max(fMagnitude, 0.01f));
vecForceDir.z = Max(vecForceDir.z, 0.0f);
if(pEntity == FindPlayerPed()) vecForceDir.z = Min(vecForceDir.z, 1.0f);
@@ -2204,7 +2123,7 @@ CWorld::TriggerExplosionSectorList(CPtrList &list, const CVector &position, floa
PEDPIECE_TORSO, direction);
if(pPed->m_nPedState != PED_DIE)
pPed->SetFall(2000,
- (AnimationId)(direction + ANIM_KO_SKID_FRONT), 0);
+ (AnimationId)(direction + ANIM_STD_HIGHIMPACT_FRONT), 0);
if(pCreator && pCreator->IsPed()) {
eEventType eventType = EVENT_SHOOT_PED;
if(pPed->m_nPedType == PEDTYPE_COP) eventType = EVENT_SHOOT_COP;
diff --git a/src/core/World.h b/src/core/World.h
index 9465a914..3d553752 100644
--- a/src/core/World.h
+++ b/src/core/World.h
@@ -3,6 +3,7 @@
#include "Game.h"
#include "Lists.h"
#include "PlayerInfo.h"
+#include "Collision.h"
/* Sectors span from -2000 to 2000 in x and y.
* With 100x100 sectors, each is 40x40 units. */
@@ -48,14 +49,9 @@ public:
VALIDATE_SIZE(CSector, 0x28);
-class CEntity;
-struct CColPoint;
-struct CColLine;
-struct CStoredCollPoly;
-
class CWorld
{
- static CPtrList ms_bigBuildingsList[4];
+ static CPtrList ms_bigBuildingsList[NUM_LEVELS];
static CPtrList ms_listMovingEntityPtrs;
static CSector ms_aSectors[NUMSECTORS_Y][NUMSECTORS_X];
static uint16 ms_nCurrentScanCode;
@@ -157,14 +153,3 @@ public:
extern CColPoint gaTempSphereColPoints[MAX_COLLISION_POINTS];
-class CPlayerPed;
-class CVehicle;
-CPlayerPed *FindPlayerPed(void);
-CVehicle *FindPlayerVehicle(void);
-CVehicle *FindPlayerTrain(void);
-CEntity *FindPlayerEntity(void);
-CVector FindPlayerCoors(void);
-CVector &FindPlayerSpeed(void);
-const CVector &FindPlayerCentreOfWorld(int32 player);
-const CVector &FindPlayerCentreOfWorld_NoSniperShift(void);
-float FindPlayerHeading(void);
diff --git a/src/core/ZoneCull.cpp b/src/core/ZoneCull.cpp
index 075a13bc..33586a4e 100644
--- a/src/core/ZoneCull.cpp
+++ b/src/core/ZoneCull.cpp
@@ -855,66 +855,66 @@ CCullZone::PointFallsWithinZone(CVector pos, float radius)
CVector ExtraFudgePointsCoors[] = {
- CVector(978.0, -394.0, 18.0),
- CVector(1189.7, -414.6, 27.0),
- CVector(978.8, -391.0, 19.0),
- CVector(1199.0, -502.3, 28.0),
- CVector(1037.0, -391.9, 18.4),
- CVector(1140.0, -608.7, 16.0),
- CVector(1051.0, -26.0, 11.0),
- CVector(951.5, -345.1, 12.0),
- CVector(958.2, -394.6, 16.0),
- CVector(1036.5, -390.0, 15.2),
- CVector(960.6, -390.5, 20.9),
- CVector(1061.0, -640.6, 16.3),
- CVector(1034.5, -388.96, 14.78),
- CVector(1038.4, -13.98, 12.2),
- CVector(1047.2, -16.7, 10.6),
- CVector(1257.9, -333.3, 40.0),
- CVector(885.6, -424.9, 17.0),
- CVector(1127.5, -795.8, 17.7),
- CVector(1133.0, -716.0, 19.0),
- CVector(1125.0, -694.0, 18.5),
- CVector(1125.0, -670.0, 16.3),
- CVector(1051.6, 36.3, 17.9),
- CVector(1054.6, -11.4, 15.0),
- CVector(1058.9, -278.0, 15.0),
- CVector(1059.4, -261.0, 10.9),
- CVector(1051.5, -638.5, 16.5),
- CVector(1058.2, -643.4, 15.5),
- CVector(1058.2, -643.4, 18.0),
- CVector(826.0, -260.0, 7.0),
- CVector(826.0, -260.0, 11.0),
- CVector(833.0, -603.6, 16.4),
- CVector(833.0, -603.6, 20.0),
- CVector(1002.0, -318.5, 10.5),
- CVector(998.0, -318.0, 9.8),
- CVector(1127.0, -183.0, 18.1),
- CVector(1123.0, -331.5, 23.8),
- CVector(1123.8, -429.0, 24.0),
- CVector(1197.0, -30.0, 13.7),
- CVector(1117.5, -230.0, 17.3),
- CVector(1117.5, -230.0, 20.0),
- CVector(1120.0, -281.6, 21.5),
- CVector(1120.0, -281.6, 24.0),
- CVector(1084.5, -1022.7, 17.0),
- CVector(1071.5, 5.4, 4.6),
- CVector(1177.2, -215.7, 27.6),
- CVector(841.6, -460.0, 19.7),
- CVector(874.8, -456.6, 16.6),
- CVector(918.3, -451.8, 17.8),
- CVector(844.0, -495.7, 16.7),
- CVector(842.0, -493.4, 21.0),
- CVector(1433.5, -774.4, 16.9),
- CVector(1051.0, -205.0, 7.5),
- CVector(885.5, -425.6, 15.6),
- CVector(182.6, -470.4, 27.8),
- CVector(132.5, -930.2, 29.0),
- CVector(124.7, -904.0, 28.0),
- CVector(-50.0, -686.0, 22.0),
- CVector(-49.1, -694.5, 22.5),
- CVector(1063.8, -404.45, 16.2),
- CVector(1062.2, -405.5, 17.0)
+ CVector(978.0f, -394.0f, 18.0f),
+ CVector(1189.7f, -414.6f, 27.0f),
+ CVector(978.8f, -391.0f, 19.0f),
+ CVector(1199.0f, -502.3f, 28.0f),
+ CVector(1037.0f, -391.9f, 18.4f),
+ CVector(1140.0f, -608.7f, 16.0f),
+ CVector(1051.0f, -26.0f, 11.0f),
+ CVector(951.5f, -345.1f, 12.0f),
+ CVector(958.2f, -394.6f, 16.0f),
+ CVector(1036.5f, -390.0f, 15.2f),
+ CVector(960.6f, -390.5f, 20.9f),
+ CVector(1061.0f, -640.6f, 16.3f),
+ CVector(1034.5f, -388.96f, 14.78f),
+ CVector(1038.4f, -13.98f, 12.2f),
+ CVector(1047.2f, -16.7f, 10.6f),
+ CVector(1257.9f, -333.3f, 40.0f),
+ CVector(885.6f, -424.9f, 17.0f),
+ CVector(1127.5f, -795.8f, 17.7f),
+ CVector(1133.0f, -716.0f, 19.0f),
+ CVector(1125.0f, -694.0f, 18.5f),
+ CVector(1125.0f, -670.0f, 16.3f),
+ CVector(1051.6f, 36.3f, 17.9f),
+ CVector(1054.6f, -11.4f, 15.0f),
+ CVector(1058.9f, -278.0f, 15.0f),
+ CVector(1059.4f, -261.0f, 10.9f),
+ CVector(1051.5f, -638.5f, 16.5f),
+ CVector(1058.2f, -643.4f, 15.5f),
+ CVector(1058.2f, -643.4f, 18.0f),
+ CVector(826.0f, -260.0f, 7.0f),
+ CVector(826.0f, -260.0f, 11.0f),
+ CVector(833.0f, -603.6f, 16.4f),
+ CVector(833.0f, -603.6f, 20.0f),
+ CVector(1002.0f, -318.5f, 10.5f),
+ CVector(998.0f, -318.0f, 9.8f),
+ CVector(1127.0f, -183.0f, 18.1f),
+ CVector(1123.0f, -331.5f, 23.8f),
+ CVector(1123.8f, -429.0f, 24.0f),
+ CVector(1197.0f, -30.0f, 13.7f),
+ CVector(1117.5f, -230.0f, 17.3f),
+ CVector(1117.5f, -230.0f, 20.0f),
+ CVector(1120.0f, -281.6f, 21.5f),
+ CVector(1120.0f, -281.6f, 24.0f),
+ CVector(1084.5f, -1022.7f, 17.0f),
+ CVector(1071.5f, 5.4f, 4.6f),
+ CVector(1177.2f, -215.7f, 27.6f),
+ CVector(841.6f, -460.0f, 19.7f),
+ CVector(874.8f, -456.6f, 16.6f),
+ CVector(918.3f, -451.8f, 17.8f),
+ CVector(844.0f, -495.7f, 16.7f),
+ CVector(842.0f, -493.4f, 21.0f),
+ CVector(1433.5f, -774.4f, 16.9f),
+ CVector(1051.0f, -205.0f, 7.5f),
+ CVector(885.5f, -425.6f, 15.6f),
+ CVector(182.6f, -470.4f, 27.8f),
+ CVector(132.5f, -930.2f, 29.0f),
+ CVector(124.7f, -904.0f, 28.0f),
+ CVector(-50.0f, -686.0f, 22.0f),
+ CVector(-49.1f, -694.5f, 22.5f),
+ CVector(1063.8f, -404.45f, 16.2f),
+ CVector(1062.2f, -405.5f, 17.0f)
};
int32 NumTestPoints;
int32 aTestPointsX[100];
diff --git a/src/core/Zones.cpp b/src/core/Zones.cpp
index 2e3e0f6e..cdae85e1 100644
--- a/src/core/Zones.cpp
+++ b/src/core/Zones.cpp
@@ -649,7 +649,7 @@ CTheZones::SaveAllZones(uint8 *buffer, uint32 *size)
WriteSaveHeader(buffer, 'Z', 'N', 'S', '\0', *size - SAVE_HEADER_SIZE);
- WriteSaveBuf(buffer, GetIndexForZonePointer(m_pPlayersZone));
+ WriteSaveBuf(buffer, (int32)GetIndexForZonePointer(m_pPlayersZone));
WriteSaveBuf(buffer, m_CurrLevel);
WriteSaveBuf(buffer, FindIndex);
WriteSaveBuf(buffer, (int16)0); // padding
diff --git a/src/core/Zones.h b/src/core/Zones.h
index 6549dad5..aa0466e8 100644
--- a/src/core/Zones.h
+++ b/src/core/Zones.h
@@ -105,8 +105,8 @@ public:
static void SetPedGroup(uint16 zoneid, uint8 day, uint16 pedgroup);
static int16 FindAudioZone(CVector *pos);
static eLevelName FindZoneForPoint(const CVector &pos);
- static CZone *GetPointerForZoneIndex(int32 i) { return i == -1 ? nil : &ZoneArray[i]; }
- static int32 GetIndexForZonePointer(CZone *zone) { return zone == nil ? -1 : zone - ZoneArray; }
+ static CZone *GetPointerForZoneIndex(ssize_t i) { return i == -1 ? nil : &ZoneArray[i]; }
+ static ssize_t GetIndexForZonePointer(CZone *zone) { return zone == nil ? -1 : zone - ZoneArray; }
static void AddZoneToAudioZoneArray(CZone *zone);
static void InitialiseAudioZoneArray(void);
static void SaveAllZones(uint8 *buffer, uint32 *length);
diff --git a/src/core/common.h b/src/core/common.h
index 48b20884..33d8910d 100644
--- a/src/core/common.h
+++ b/src/core/common.h
@@ -7,21 +7,47 @@
#pragma warning(disable: 4838) // narrowing conversion
#pragma warning(disable: 4996) // POSIX names
+#ifdef __MWERKS__
+#define __STDC_LIMIT_MACROS // so we get UINT32_MAX etc
+#endif
+
#include <stdint.h>
#include <string.h>
#include <math.h>
-#if defined _WIN32 && defined WITHWINDOWS
-#include <windows.h>
+#ifdef __MWERKS__
+#define AUDIO_MSS
+#define RWLIBS // codewarrior doesn't support project level defines - so not even this is enough, but still catches most ifdefs
+#endif
+
+#if !defined RW_D3D9 && defined LIBRW
+#undef WITHD3D
+#undef WITHDINPUT
+#endif
+
+#if (defined WITHD3D && !defined LIBRW)
+#define WITHWINDOWS
#endif
-#if defined _WIN32 && defined WITHD3D
+#if defined _WIN32 && defined WITHWINDOWS && !defined _INC_WINDOWS
#include <windows.h>
-#ifndef USE_D3D9
-#include <d3d8types.h>
-#else
-#include <d3d9types.h>
#endif
+
+#ifdef WITHD3D
+ #ifdef LIBRW
+ #define WITH_D3D // librw includes d3d9 itself via this right now
+ #else
+ #ifndef USE_D3D9
+ #include <d3d8.h>
+ #else
+ #include <d3d9.h>
+ #endif
+ #endif
+#endif
+
+#ifdef WITHDINPUT
+#define DIRECTINPUT_VERSION 0x0800
+#include <dinput.h>
#endif
#include <rwcore.h>
@@ -52,14 +78,6 @@
#define rwVENDORID_ROCKSTAR 0x0253F2
-// Get rid of bullshit windows definitions, we're not running on an 8086
-#ifdef far
-#undef far
-#endif
-#ifdef near
-#undef near
-#endif
-
#define Max(a,b) ((a) > (b) ? (a) : (b))
#define Min(a,b) ((a) < (b) ? (a) : (b))
@@ -70,14 +88,28 @@ typedef uint8_t uint8;
typedef int8_t int8;
typedef uint16_t uint16;
typedef int16_t int16;
+#ifndef __MWERKS__
typedef uint32_t uint32;
typedef int32_t int32;
+#else
+typedef unsigned int uint32;
+typedef int int32;
+#endif
typedef uintptr_t uintptr;
+typedef intptr_t intptr;
typedef uint64_t uint64;
typedef int64_t int64;
// hardcode ucs-2
typedef uint16_t wchar;
+typedef uint8 bool8;
+typedef uint16 bool16;
+typedef uint32 bool32;
+
+#if defined(_MSC_VER) || defined (__MWERKS__)
+typedef ptrdiff_t ssize_t;
+#endif
+
#ifndef nil
#define nil NULL
#endif
@@ -116,17 +148,43 @@ inline uint32 ldb(uint32 p, uint32 s, uint32 w)
#include "skeleton.h"
#include "Draw.h"
-#define DEFAULT_SCREEN_WIDTH (640)
-#define DEFAULT_SCREEN_HEIGHT (448)
-#define DEFAULT_SCREEN_HEIGHT_PAL (512)
-#define DEFAULT_SCREEN_HEIGHT_NTSC (448)
+#if defined(PROPER_SCALING) || defined(PS2_HUD)
+ #ifdef FORCE_PC_SCALING
+ #define DEFAULT_SCREEN_WIDTH (640)
+ #define DEFAULT_SCREEN_HEIGHT (448)
+ #else
+ #define DEFAULT_SCREEN_WIDTH (640)
+ #define DEFAULT_SCREEN_HEIGHT (480)
+ #endif
+#elif defined(GTA_PS2)
+ #define DEFAULT_SCREEN_WIDTH (640)
+ #define DEFAULT_SCREEN_HEIGHT (480)
+#else //elif defined(GTA_PC)
+ #define DEFAULT_SCREEN_WIDTH (640)
+ #define DEFAULT_SCREEN_HEIGHT (448)
+#endif
+
#define DEFAULT_ASPECT_RATIO (4.0f/3.0f)
#define DEFAULT_VIEWWINDOW (0.7f)
// game uses maximumWidth/Height, but this probably won't work
// with RW windowed mode
-#define SCREEN_WIDTH ((float)RsGlobal.width)
+#ifdef GTA_PS2
+ #ifdef GTA_PAL
+ #define SCREEN_WIDTH ((float)640)
+ #define SCREEN_HEIGHT ((float)512)
+ #else
+ #define SCREEN_WIDTH ((float)640)
+ #define SCREEN_HEIGHT ((float)448)
+ #endif
+#else
+#define SCREEN_WIDTH ((float)RsGlobal.width)
#define SCREEN_HEIGHT ((float)RsGlobal.height)
+#endif
+
+#define SCREEN_HEIGHT_PAL ((float)512)
+#define SCREEN_HEIGHT_NTSC ((float)448)
+
#define SCREEN_ASPECT_RATIO (CDraw::GetAspectRatio())
#define SCREEN_VIEWWINDOW (Tan(DEGTORAD(CDraw::GetScaledFOV() * 0.5f)))
@@ -144,8 +202,13 @@ inline uint32 ldb(uint32 p, uint32 s, uint32 w)
#ifdef ASPECT_RATIO_SCALE
#define SCREEN_SCALE_AR(a) ((a) * DEFAULT_ASPECT_RATIO / SCREEN_ASPECT_RATIO)
-extern float ScaleAndCenterX(float x);
-#define SCALE_AND_CENTER_X(x) ScaleAndCenterX(x)
+#define SCALE_AND_CENTER_X(x) ((SCREEN_WIDTH == DEFAULT_SCREEN_WIDTH) ? (x) : (SCREEN_WIDTH - SCREEN_SCALE_X(DEFAULT_SCREEN_WIDTH)) / 2 + SCREEN_SCALE_X((x)))
+#ifdef PROPER_SCALING
+ #ifndef FORCE_PC_SCALING
+ #undef SCREEN_SCALE_Y
+ #define SCREEN_SCALE_Y(a) CDraw::ScaleY(SCREEN_STRETCH_Y(a))
+ #endif
+#endif
#else
#define SCREEN_SCALE_AR(a) (a)
#define SCALE_AND_CENTER_X(x) SCREEN_STRETCH_X(x)
@@ -226,6 +289,22 @@ extern wchar *AllocUnicode(const char*src);
inline float sq(float x) { return x*x; }
#define SQR(x) ((x) * (x))
+#ifdef __MWERKS__
+#define M_E 2.71828182845904523536 // e
+#define M_LOG2E 1.44269504088896340736 // log2(e)
+#define M_LOG10E 0.434294481903251827651 // log10(e)
+#define M_LN2 0.693147180559945309417 // ln(2)
+#define M_LN10 2.30258509299404568402 // ln(10)
+#define M_PI 3.14159265358979323846 // pi
+#define M_PI_2 1.57079632679489661923 // pi/2
+#define M_PI_4 0.785398163397448309616 // pi/4
+#define M_1_PI 0.318309886183790671538 // 1/pi
+#define M_2_PI 0.636619772367581343076 // 2/pi
+#define M_2_SQRTPI 1.12837916709551257390 // 2/sqrt(pi)
+#define M_SQRT2 1.41421356237309504880 // sqrt(2)
+#define M_SQRT1_2 0.707106781186547524401 // 1/sqrt(2)
+#endif
+
#define PI (float)M_PI
#define TWOPI (PI*2)
#define HALFPI (PI/2)
@@ -248,20 +327,49 @@ void re3_usererror(const char *format, ...);
#define DEBUGBREAK() __debugbreak();
-#define debug(f, ...) re3_debug("[DBG]: " f, ## __VA_ARGS__)
+// Switch to enable development messages.
+#if 1
+#define DEV(f, ...)
+#else
#define DEV(f, ...) re3_debug("[DEV]: " f, ## __VA_ARGS__)
-#define TRACE(f, ...) re3_trace(__FILE__, __LINE__, __FUNCTION__, f, ## __VA_ARGS__)
+#endif
+
+#ifdef __MWERKS__
+void debug(char *f, ...);
+void Error(char *f, ...);
+__inline__ void TRACE(char *f, ...) { } // this is re3 only, and so the function needs to be inline - this way no call actually gets placed
+// USERERROR only gets used in oal builds ... once
+#else
+#define debug(f, ...) re3_debug("[DBG]: " f, ## __VA_ARGS__)
#define Error(f, ...) re3_debug("[ERROR]: " f, ## __VA_ARGS__)
+#ifndef MASTER
+#define TRACE(f, ...) re3_trace(__FILE__, __LINE__, __FUNCTION__, f, ## __VA_ARGS__)
#define USERERROR(f, ...) re3_usererror(f, ## __VA_ARGS__)
+#else
+#define TRACE(f, ...)
+#define USERERROR(f, ...)
+#endif
+#endif
+#ifndef MASTER
#define assert(_Expression) (void)( (!!(_Expression)) || (re3_assert(#_Expression, __FILE__, __LINE__, __FUNCTION__), 0) )
+#else
+#define assert(_Expression)
+#endif
#define ASSERT assert
+#ifdef __MWERKS__
+#define static_assert(bool_constexpr, message)
+#endif
+
#define _TODO(x)
#define _TODOCONST(x) (x)
-#ifdef CHECK_STRUCT_SIZES
-#define VALIDATE_SIZE(struc, size) static_assert(sizeof(struc) == size, "Invalid structure size of " #struc)
+#ifdef CHECK_STRUCT_SIZES
+template<int s, int t> struct check_size {
+ static_assert(s == t, "Invalid structure size");
+};
+#define VALIDATE_SIZE(struc, size) check_size<sizeof(struc), size> struc ## Check
#else
#define VALIDATE_SIZE(struc, size)
#endif
@@ -280,6 +388,7 @@ void re3_usererror(const char *format, ...);
#define CONCAT_(x,y) x##y
#define CONCAT(x,y) CONCAT_(x,y)
+#ifdef DEBUGMENU
// Tweaking stuff for debugmenu
#define TWEAKPATH ___tw___TWEAKPATH
#define SETTWEAKPATH(path) static const char *___tw___TWEAKPATH = path;
@@ -393,6 +502,7 @@ _TWEEKCLASS(CTweakUInt32, uint32);
_TWEEKCLASS(CTweakFloat, float);
#undef _TWEEKCLASS
+#endif
#ifdef VALIDATE_SAVE_SIZE
extern int32 _saveBufCount;
diff --git a/src/core/config.h b/src/core/config.h
index 99c5f6ef..79323ef1 100644
--- a/src/core/config.h
+++ b/src/core/config.h
@@ -1,27 +1,33 @@
#pragma once
+// disables (most) stuff that wasn't in original gta3.exe - check section at the bottom of this file
+//#define VANILLA_DEFINES
+
enum Config {
- NUMPLAYERS = 1,
+ NUMPLAYERS = 1, // 4 on PS2
NUMCDIMAGES = 12, // gta3.img duplicates (not used on PC)
MAX_CDIMAGES = 8, // additional cdimages
MAX_CDCHANNELS = 5,
- MODELINFOSIZE = 5500,
-// TXDSTORESIZE = 850,
+ MODELINFOSIZE = 5500, // 3150 on PS2
+#if defined __MWERKS__ || defined VANILLA_DEFINES
+ TXDSTORESIZE = 850,
+#else
TXDSTORESIZE = 1024, // for Xbox map
+#endif
EXTRADIRSIZE = 128,
CUTSCENEDIRSIZE = 512,
- SIMPLEMODELSIZE = 5000,
+ SIMPLEMODELSIZE = 5000, // 2910 on PS2
MLOMODELSIZE = 1,
MLOINSTANCESIZE = 1,
TIMEMODELSIZE = 30,
CLUMPMODELSIZE = 5,
PEDMODELSIZE = 90,
- VEHICLEMODELSIZE = 120,
+ VEHICLEMODELSIZE = 120, // 70 on PS2
XTRACOMPSMODELSIZE = 2,
- TWODFXSIZE = 2000,
+ TWODFXSIZE = 2000, // 1210 on PS2
MAXVEHICLESLOADED = 50, // 70 on mobile
@@ -135,10 +141,6 @@ enum Config {
NUM_EXPLOSIONS = 48,
};
-// We'll use this once we're ready to become independent of the game
-// Use it to mark bugs in the code that will prevent the game from working then
-//#define STANDALONE
-
// We don't expect to compile for PS2 or Xbox
// but it might be interesting for documentation purposes
#define GTA_PC
@@ -165,6 +167,16 @@ enum Config {
#define FINAL
#endif
+// Version defines
+#define GTA3_PS2_140 300
+#define GTA3_PS2_160 301
+#define GTA3_PC_10 310
+#define GTA3_PC_11 311
+#define GTA3_PC_STEAM 312
+// TODO? maybe something for xbox or android?
+
+#define GTA_VERSION GTA3_PC_11
+
// quality of life fixes that should also be in FINAL
#define NASTY_GAME // nasty game for all languages
#define NO_CDCHECK
@@ -173,24 +185,31 @@ enum Config {
#define DRAW_GAME_VERSION_TEXT
#define DRAW_MENU_VERSION_TEXT
+// Memory allocation and compression
+// #define USE_CUSTOM_ALLOCATOR // use CMemoryHeap for allocation. use with care, not finished yet
+//#define COMPRESSED_COL_VECTORS // use compressed vectors for collision vertices
+//#define ANIM_COMPRESSION // only keep most recently used anims uncompressed
+
#if defined GTA_PS2
# define GTA_PS2_STUFF
# define RANDOMSPLASH
+# define USE_CUSTOM_ALLOCATOR
# define VU_COLLISION
# define ANIM_COMPRESSION
#elif defined GTA_PC
-# define GTA3_1_1_PATCH
-//# define GTA3_STEAM_PATCH
# ifdef GTA_PS2_STUFF
# define USE_PS2_RAND
# define RANDOMSPLASH // use random splash as on PS2
# define PS2_MATFX
# endif
+# define PC_PLAYER_CONTROLS // mouse player/cam mode
+# define GTA_REPLAY
+# define GTA_SCENE_EDIT
#elif defined GTA_XBOX
#endif
#ifdef VU_COLLISION
-#define COMPRESSED_COL_VECTORS // current need compressed vectors in this code
+#define COMPRESSED_COL_VECTORS // currently need compressed vectors in this code
#endif
#ifdef MASTER
@@ -213,11 +232,21 @@ enum Config {
# define TIMEBARS // print debug timers
#endif
-#define FIX_BUGS // fixes bugs that we've came across during reversing
+#define FIX_BUGS // fixes bugs that we've came across during reversing. You can undefine this only on release builds.
#define MORE_LANGUAGES // Add more translations to the game
#define COMPATIBLE_SAVES // this allows changing structs while keeping saves compatible
#define LOAD_INI_SETTINGS // as the name suggests. fundamental for CUSTOM_FRONTEND_OPTIONS
+#if defined(__LP64__) || defined(_WIN64)
+#define FIX_BUGS_64 // Must have fixes to be able to run 64 bit build
+#endif
+
+#define ASCII_STRCMP // use faster ascii str comparisons
+
+#if !defined _WIN32 || defined __MWERKS__ || defined __MINGW32__ || defined VANILLA_DEFINES
+#undef ASCII_STRCMP
+#endif
+
// Just debug menu entries
#ifdef DEBUGMENU
#define MISSION_SWITCHER // from debug menu
@@ -228,24 +257,26 @@ enum Config {
//# define HARDCODED_MODEL_FLAGS // sets the flags enabled above from hardcoded model names.
// NB: keep this enabled unless your map IDEs have these flags baked in
#define ASPECT_RATIO_SCALE // Not just makes everything scale with aspect ratio, also adds support for all aspect ratios
+#define PROPER_SCALING // use original DEFAULT_SCREEN_WIDTH/DEFAULT_SCREEN_HEIGHT from PS2 instead of PC(R* changed HEIGHT here to make radar look better, but broke other hud elements aspect ratio).
#define DEFAULT_NATIVE_RESOLUTION // Set default video mode to your native resolution (fixes Windows 10 launch)
#define USE_TXD_CDIMAGE // generate and load textures from txd.img
#define PS2_ALPHA_TEST // emulate ps2 alpha test
#define IMPROVED_VIDEOMODE // save and load videomode parameters instead of a magic number
#define DISABLE_LOADING_SCREEN // disable the loading screen which vastly improves the loading time
#define DISABLE_VSYNC_ON_TEXTURE_CONVERSION // make texture conversion work faster by disabling vsync
+#define ANISOTROPIC_FILTERING // set all textures to max anisotropic filtering
//#define USE_TEXTURE_POOL
#ifdef LIBRW
-//#define EXTENDED_COLOURFILTER // more options for colour filter (replaces mblur)
-//#define EXTENDED_PIPELINES // custom render pipelines (includes Neo)
-//#define SCREEN_DROPLETS // neo water droplets
+#define EXTENDED_COLOURFILTER // more options for colour filter (replaces mblur)
+#define EXTENDED_PIPELINES // custom render pipelines (includes Neo)
+#define SCREEN_DROPLETS // neo water droplets
+#define NEW_RENDERER // leeds-like world rendering, needs librw
#endif
+#define FIX_SPRITES // fix sprites aspect ratio(moon, coronas, particle etc)
+
#ifndef EXTENDED_COLOURFILTER
-#undef SCREEN_DROPLETS // we need the frontbuffer for this effect
-#endif
-#ifndef EXTENDED_PIPELINES
-#undef SCREEN_DROPLETS // we need neo.txd
+#undef SCREEN_DROPLETS // we need the backbuffer for this effect
#endif
// Particle
@@ -264,14 +295,17 @@ enum Config {
#define ALLCARSHELI_CHEAT
#define ALT_DODO_CHEAT
#define REGISTER_START_BUTTON
-//#define BIND_VEHICLE_FIREWEAPON // Adds ability to rebind fire key for 'in vehicle' controls
+#define BIND_VEHICLE_FIREWEAPON // Adds ability to rebind fire key for 'in vehicle' controls
#define BUTTON_ICONS // use textures to show controller buttons
// Hud, frontend and radar
+//#define PS2_HUD
#define HUD_ENHANCEMENTS // Adjusts some aspects to make the HUD look/behave a little bit better.
// #define BETA_SLIDING_TEXT
#define TRIANGULAR_BLIPS // height indicating triangular radar blips, as in VC
+#define FIX_RADAR // use radar size from early version before R* broke it
// #define XBOX_SUBTITLES // the infamous outlines
+#define RADIO_OFF_TEXT
#define PC_MENU
#ifndef PC_MENU
@@ -279,6 +313,11 @@ enum Config {
//# define PS2_MENU_USEALLPAGEICONS
#else
# define MENU_MAP // VC-like menu map. Make sure you have new menu.txd
+
+# ifdef XINPUT
+# define GAMEPAD_MENU // Add gamepad menu
+# endif
+
# define SCROLLABLE_STATS_PAGE // only draggable by mouse atm
# define TRIANGLE_BACK_BUTTON
//# define CIRCLE_BACK_BUTTON
@@ -287,7 +326,7 @@ enum Config {
# define CUSTOM_FRONTEND_OPTIONS
# ifdef CUSTOM_FRONTEND_OPTIONS
-# define GRAPHICS_MENU_OPTIONS // otherwise Advanced Options menu will appear if Display is full
+# define GRAPHICS_MENU_OPTIONS // otherwise Display settings will be scrollable
# define NO_ISLAND_LOADING // disable loadscreen between islands via loading all island data at once, consumes more memory and CPU
# define CUTSCENE_BORDERS_SWITCH
# define MULTISAMPLING // adds MSAA option
@@ -306,10 +345,19 @@ enum Config {
#define USE_ADVANCED_SCRIPT_DEBUG_OUTPUT
#define SCRIPT_LOG_FILE_LEVEL 0 // 0 == no log, 1 == overwrite every frame, 2 == full log
+#if SCRIPT_LOG_FILE_LEVEL == 0
+#undef USE_ADVANCED_SCRIPT_DEBUG_OUTPUT
+#endif
+
#ifndef USE_ADVANCED_SCRIPT_DEBUG_OUTPUT
#define USE_BASIC_SCRIPT_DEBUG_OUTPUT
#endif
+#ifdef MASTER
+#undef USE_ADVANCED_SCRIPT_DEBUG_OUTPUT
+#undef USE_BASIC_SCRIPT_DEBUG_OUTPUT
+#endif
+
// Replay
//#define DONT_FIX_REPLAY_BUGS // keeps various bugs in CReplay, some of which are fairly cool!
//#define USE_BETA_REPLAY_MODE // adds another replay mode, a few seconds slomo (caution: buggy!)
@@ -336,13 +384,30 @@ enum Config {
#define FREE_CAM // Rotating cam
// Audio
-#ifndef AUDIO_OAL // is not working yet for openal
-#define AUDIO_CACHE // cache sound lengths to speed up the cold boot
+#define RADIO_SCROLL_TO_PREV_STATION
+#define AUDIO_CACHE
+//#define PS2_AUDIO_PATHS // changes audio paths for cutscenes and radio to PS2 paths (needs vbdec on MSS builds)
+//#define AUDIO_OAL_USE_SNDFILE // use libsndfile to decode WAVs instead of our internal decoder
+#define AUDIO_OAL_USE_MPG123 // use mpg123 to support mp3 files
+
+#ifdef AUDIO_OPUS
+#define AUDIO_OAL_USE_OPUS // enable support of opus files
+#define OPUS_AUDIO_PATHS // changes audio paths to opus paths (doesn't work if AUDIO_OAL_USE_OPUS isn't enabled)
+#define OPUS_SFX // enable if your sfx.raw is encoded with opus (doesn't work if AUDIO_OAL_USE_OPUS isn't enabled)
+
+#ifndef AUDIO_OAL_USE_OPUS
+#undef OPUS_AUDIO_PATHS
+#undef OPUS_SFX
#endif
-//#define PS2_AUDIO // changes audio paths for cutscenes and radio to PS2 paths, needs vbdec to support VB with MSS
-// IMG
-#define BIG_IMG // allows to read larger img files
+#endif
+
+// Streaming
+#if !defined(_WIN32) && !defined(__SWITCH__)
+ //#define ONE_THREAD_PER_CHANNEL // Don't use if you're not on SSD/Flash - also not utilized too much right now(see commented LoadAllRequestedModels in Streaming.cpp)
+ #define FLUSHABLE_STREAMING // Make it possible to interrupt reading when processing file isn't needed anymore.
+#endif
+#define BIG_IMG // Not complete - allows to read larger img files
//#define SQUEEZE_PERFORMANCE
#ifdef SQUEEZE_PERFORMANCE
@@ -350,8 +415,94 @@ enum Config {
#undef NO_ISLAND_LOADING
#define PC_PARTICLE
#define VC_PED_PORTS // To not process collisions always. But should be tested if that's really beneficial
+ #define VC_RAIN_NERF // Reduces number of rain particles
#endif
-#ifdef LIBRW
-// these are not supported with librw yet
+// -------
+
+#if defined __MWERKS__ || defined VANILLA_DEFINES
+#define FINAL
+#undef CHATTYSPLASH
+#undef TIMEBARS
+//#define USE_MY_DOCUMENTS
+
+#define MASTER
+#undef VALIDATE_SAVE_SIZE
+#undef NO_MOVIES
+#undef DEBUGMENU
+
+//#undef NASTY_GAME
+//#undef NO_CDCHECK
+
+#undef DRAW_GAME_VERSION_TEXT
+#undef DRAW_MENU_VERSION_TEXT
+
+#undef GTA_PS2_STUFF
+#undef USE_PS2_RAND
+#undef RANDOMSPLASH
+#undef PS2_MATFX
+
+#undef FIX_BUGS
+#define THIS_IS_STUPID
+#undef MORE_LANGUAGES
+#undef COMPATIBLE_SAVES
+#undef LOAD_INI_SETTINGS
+
+#undef ASPECT_RATIO_SCALE
+#undef PROPER_SCALING
+//#undef DEFAULT_NATIVE_RESOLUTION
+#undef PS2_ALPHA_TEST
+#undef IMPROVED_VIDEOMODE
+#undef DISABLE_LOADING_SCREEN
+#undef DISABLE_VSYNC_ON_TEXTURE_CONVERSION
+#undef ANISOTROPIC_FILTERING
+//#define USE_TEXTURE_POOL // not possible because R* used custom RW33
+
+#undef FIX_SPRITES
+
+#define PC_PARTICLE
+
+#undef XINPUT
+#undef DETECT_PAD_INPUT_SWITCH
+#undef KANGAROO_CHEAT
+#undef ALLCARSHELI_CHEAT
+#undef ALT_DODO_CHEAT
+#undef REGISTER_START_BUTTON
+#undef BIND_VEHICLE_FIREWEAPON
+#undef BUTTON_ICONS
+
+#undef HUD_ENHANCEMENTS
+#undef TRIANGULAR_BLIPS
+#undef FIX_RADAR
+#undef RADIO_OFF_TEXT
+
+#undef MENU_MAP
+#undef GAMEPAD_MENU
+#undef SCROLLABLE_STATS_PAGE
+#undef CUSTOM_FRONTEND_OPTIONS
+
+#undef GRAPHICS_MENU_OPTIONS
+#undef NO_ISLAND_LOADING
+#undef CUTSCENE_BORDERS_SWITCH
+#undef MULTISAMPLING
+#undef INVERT_LOOK_FOR_PAD
+
+#undef USE_DEBUG_SCRIPT_LOADER
+#undef USE_MEASUREMENTS_IN_METERS
+#undef USE_PRECISE_MEASUREMENT_CONVERTION
+#undef MISSION_REPLAY
+#undef USE_ADVANCED_SCRIPT_DEBUG_OUTPUT
+#undef USE_BASIC_SCRIPT_DEBUG_OUTPUT
+
+#define DONT_FIX_REPLAY_BUGS
+
+#undef EXPLODING_AIRTRAIN
+#undef CAMERA_PICKUP
+#undef PED_SKIN
+#undef ANIMATE_PED_COL_MODEL
+#undef CANCELLABLE_CAR_ENTER
+#undef IMPROVED_CAMERA
+#undef FREE_CAM
+#undef RADIO_SCROLL_TO_PREV_STATION
+#undef BIG_IMG
#endif
diff --git a/src/core/main.cpp b/src/core/main.cpp
index d34eb8f3..af0d556a 100644
--- a/src/core/main.cpp
+++ b/src/core/main.cpp
@@ -3,6 +3,9 @@
#include "rphanim.h"
#include "rpskin.h"
#include "rtbmp.h"
+#ifdef ANISOTROPIC_FILTERING
+#include "rpanisot.h"
+#endif
#include "main.h"
#include "CdStream.h"
@@ -66,7 +69,6 @@
#include "postfx.h"
#include "custompipes.h"
#include "screendroplets.h"
-#include "frontendoption.h"
#include "MemoryHeap.h"
GlobalScene Scene;
@@ -85,7 +87,7 @@ bool gbModelViewer;
bool gbShowTimebars;
#endif
-int32 frameCount;
+volatile int32 frameCount;
RwRGBA gColourTop;
@@ -110,8 +112,11 @@ void TheGame(void);
void DebugMenuPopulate(void);
#endif
+#ifndef FINAL
+bool gbPrintMemoryUsage;
+#endif
-#ifdef GTA_PS2
+#ifdef PS2_MENU
#define WANT_TO_LOAD TheMemoryCard.m_bWantToLoad
#define FOUND_GAME_TO_LOAD TheMemoryCard.b_FoundRecentSavedGameWantToLoad
#else
@@ -119,6 +124,31 @@ void DebugMenuPopulate(void);
#define FOUND_GAME_TO_LOAD b_FoundRecentSavedGameWantToLoad
#endif
+#ifdef NEW_RENDERER
+bool gbNewRenderer;
+#define CLEARMODE (rwCAMERACLEARZ | rwCAMERACLEARSTENCIL)
+#else
+#define CLEARMODE (rwCAMERACLEARZ)
+#endif
+
+#ifdef __MWERKS__
+void
+debug(char *fmt, ...)
+{
+#ifndef MASTER
+ // TODO put something here
+#endif
+}
+
+void
+Error(char *fmt, ...)
+{
+#ifndef MASTER
+ // TODO put something here
+#endif
+}
+#endif
+
void
ValidateVersion()
{
@@ -166,11 +196,14 @@ DoRWStuffStartOfFrame(int16 TopRed, int16 TopGreen, int16 TopBlue, int16 BottomR
CameraSize(Scene.camera, nil, SCREEN_VIEWWINDOW, SCREEN_ASPECT_RATIO);
#endif
CVisibilityPlugins::SetRenderWareCamera(Scene.camera);
- RwCameraClear(Scene.camera, &TopColor.rwRGBA, rwCAMERACLEARZ);
+ RwCameraClear(Scene.camera, &TopColor.rwRGBA, CLEARMODE);
if(!RsCameraBeginUpdate(Scene.camera))
return false;
+#ifdef FIX_BUGS
+ CSprite2d::SetRecipNearClip();
+#endif
CSprite2d::InitPerFrame();
if(Alpha != 0)
@@ -188,7 +221,7 @@ DoRWStuffStartOfFrame_Horizon(int16 TopRed, int16 TopGreen, int16 TopBlue, int16
CameraSize(Scene.camera, nil, SCREEN_VIEWWINDOW, SCREEN_ASPECT_RATIO);
#endif
CVisibilityPlugins::SetRenderWareCamera(Scene.camera);
- RwCameraClear(Scene.camera, &gColourTop, rwCAMERACLEARZ);
+ RwCameraClear(Scene.camera, &gColourTop, CLEARMODE);
if(!RsCameraBeginUpdate(Scene.camera))
return false;
@@ -405,6 +438,9 @@ PluginAttach(void)
return FALSE;
}
+#ifdef ANISOTROPIC_FILTERING
+ RpAnisotPluginAttach();
+#endif
#ifdef EXTENDED_PIPELINES
CustomPipes::CustomPipeRegister();
#endif
@@ -412,6 +448,63 @@ PluginAttach(void)
return TRUE;
}
+#ifdef GTA_PS2
+#define NUM_PREALLOC_ATOMICS 3245
+#define NUM_PREALLOC_CLUMPS 101
+#define NUM_PREALLOC_FRAMES 2821
+#define NUM_PREALLOC_GEOMETRIES 1404
+#define NUM_PREALLOC_TEXDICTS 106
+#define NUM_PREALLOC_TEXTURES 1900
+#define NUM_PREALLOC_MATERIALS 3300
+bool preAlloc;
+
+void
+PreAllocateRwObjects(void)
+{
+ int i;
+ void **tmp = new void*[0x8000];
+ preAlloc = true;
+
+ for(i = 0; i < NUM_PREALLOC_ATOMICS; i++)
+ tmp[i] = RpAtomicCreate();
+ for(i = 0; i < NUM_PREALLOC_ATOMICS; i++)
+ RpAtomicDestroy((RpAtomic*)tmp[i]);
+
+ for(i = 0; i < NUM_PREALLOC_CLUMPS; i++)
+ tmp[i] = RpClumpCreate();
+ for(i = 0; i < NUM_PREALLOC_CLUMPS; i++)
+ RpClumpDestroy((RpClump*)tmp[i]);
+
+ for(i = 0; i < NUM_PREALLOC_FRAMES; i++)
+ tmp[i] = RwFrameCreate();
+ for(i = 0; i < NUM_PREALLOC_FRAMES; i++)
+ RwFrameDestroy((RwFrame*)tmp[i]);
+
+ for(i = 0; i < NUM_PREALLOC_GEOMETRIES; i++)
+ tmp[i] = RpGeometryCreate(0, 0, 0);
+ for(i = 0; i < NUM_PREALLOC_GEOMETRIES; i++)
+ RpGeometryDestroy((RpGeometry*)tmp[i]);
+
+ for(i = 0; i < NUM_PREALLOC_TEXDICTS; i++)
+ tmp[i] = RwTexDictionaryCreate();
+ for(i = 0; i < NUM_PREALLOC_TEXDICTS; i++)
+ RwTexDictionaryDestroy((RwTexDictionary*)tmp[i]);
+
+ for(i = 0; i < NUM_PREALLOC_TEXTURES; i++)
+ tmp[i] = RwTextureCreate(RwRasterCreate(0, 0, 0, 0));
+ for(i = 0; i < NUM_PREALLOC_TEXDICTS; i++)
+ RwTextureDestroy((RwTexture*)tmp[i]);
+
+ for(i = 0; i < NUM_PREALLOC_MATERIALS; i++)
+ tmp[i] = RpMaterialCreate();
+ for(i = 0; i < NUM_PREALLOC_MATERIALS; i++)
+ RpMaterialDestroy((RpMaterial*)tmp[i]);
+
+ delete[] tmp;
+ preAlloc = false;
+}
+#endif
+
static RwBool
Initialise3D(void *param)
{
@@ -421,21 +514,7 @@ Initialise3D(void *param)
DebugMenuInit();
DebugMenuPopulate();
#endif // !DEBUGMENU
-#ifdef CUSTOM_FRONTEND_OPTIONS
- // Apparently this func. can be run multiple times at the start.
- if (numCustomFrontendOptions == 0 && numCustomFrontendScreens == 0) {
- // needs stored language and TheText to be loaded, and last TheText reload is at the start of here
- CustomFrontendOptionsPopulate();
- }
-#endif
- bool ret = CGame::InitialiseRenderWare();
-#ifdef EXTENDED_PIPELINES
- CustomPipes::CustomPipeInit(); // need Scene.world for this
-#endif
-#ifdef SCREEN_DROPLETS
- ScreenDroplets::InitDraw();
-#endif
- return ret;
+ return CGame::InitialiseRenderWare();
}
return (FALSE);
@@ -444,12 +523,6 @@ Initialise3D(void *param)
static void
Terminate3D(void)
{
-#ifdef SCREEN_DROPLETS
- ScreenDroplets::Shutdown();
-#endif
-#ifdef EXTENDED_PIPELINES
- CustomPipes::CustomPipeShutdown();
-#endif
CGame::ShutdownRenderWare();
#ifdef DEBUGMENU
DebugMenuShutdown();
@@ -574,7 +647,12 @@ LoadingScreen(const char *str1, const char *str2, const char *splashscreen)
return;
#endif
- if(DoRWStuffStartOfFrame(0, 0, 0, 0, 0, 0, 255)){
+#ifndef GTA_PS2
+ if(DoRWStuffStartOfFrame(0, 0, 0, 0, 0, 0, 255))
+#else
+ DoRWStuffStartOfFrame(0, 0, 0, 0, 0, 0, 255);
+#endif
+ {
CSprite2d::SetRecipNearClip();
CSprite2d::InitPerFrame();
CFont::InitPerFrame();
@@ -613,8 +691,10 @@ LoadingScreen(const char *str1, const char *str2, const char *splashscreen)
AsciiToUnicode(str1, tmpstr);
CFont::PrintString(hpos, vpos, tmpstr);
vpos += 22*yscale;
- AsciiToUnicode(str2, tmpstr);
- CFont::PrintString(hpos, vpos, tmpstr);
+ if (str2) {
+ AsciiToUnicode(str2, tmpstr);
+ CFont::PrintString(hpos, vpos, tmpstr);
+ }
#endif
}
@@ -634,8 +714,13 @@ LoadingIslandScreen(const char *levelName)
splash = LoadSplash(nil);
name = TheText.Get(levelName);
+
+#ifndef GTA_PS2
if(!DoRWStuffStartOfFrame(0, 0, 0, 0, 0, 0, 255))
return;
+#else
+ DoRWStuffStartOfFrame(0, 0, 0, 0, 0, 0, 255);
+#endif
CSprite2d::SetRecipNearClip();
CSprite2d::InitPerFrame();
@@ -644,23 +729,61 @@ LoadingIslandScreen(const char *levelName)
col = CRGBA(255, 255, 255, 255);
splash->Draw(CRect(0.0f, 0.0f, SCREEN_WIDTH, SCREEN_HEIGHT), col, col, col, col);
CFont::SetBackgroundOff();
+#ifdef FIX_BUGS
+ CFont::SetScale(SCREEN_SCALE_X(1.5f), SCREEN_SCALE_Y(1.5f));
+#else
CFont::SetScale(1.5f, 1.5f);
+#endif
CFont::SetPropOn();
CFont::SetRightJustifyOn();
+#ifdef FIX_BUGS
CFont::SetRightJustifyWrap(SCREEN_SCALE_X(150.0f));
+#else
+ CFont::SetRightJustifyWrap(150.0f);
+#endif
CFont::SetFontStyle(FONT_HEADING);
sprintf(str, "WELCOME TO");
AsciiToUnicode(str, wstr);
CFont::SetDropColor(CRGBA(0, 0, 0, 255));
CFont::SetDropShadowPosition(3);
CFont::SetColor(CRGBA(243, 237, 71, 255));
+#if !defined(PS2_HUD) && defined(GTA_PC)
CFont::SetScale(SCREEN_SCALE_X(1.2f), SCREEN_SCALE_Y(1.2f));
- CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(20.0f), SCREEN_STRETCH_FROM_BOTTOM(110.0f), TheText.Get("WELCOME"));
+#endif
+
+#ifdef PS2_HUD
+ #ifdef FIX_BUGS
+ CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(20.0f), SCREEN_SCALE_FROM_BOTTOM(140.0f), TheText.Get("WELCOME"));
+ #else
+ CFont::PrintString(SCREEN_WIDTH - 20, SCREEN_HEIGHT - 140, TheText.Get("WELCOME"));
+ #endif
+#else
+ #ifdef FIX_BUGS
+ CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(20.0f), SCREEN_SCALE_FROM_BOTTOM(110.0f), TheText.Get("WELCOME"));
+ #else
+ CFont::PrintString(SCREEN_WIDTH - 20, SCREEN_SCALE_FROM_BOTTOM(110.0f), TheText.Get("WELCOME"));
+ #endif
+#endif
TextCopy(wstr, name);
TheText.UpperCase(wstr);
CFont::SetColor(CRGBA(243, 237, 71, 255));
+#if !defined(PS2_HUD) && defined(GTA_PC)
CFont::SetScale(SCREEN_SCALE_X(1.2f), SCREEN_SCALE_Y(1.2f));
- CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(20.0f), SCREEN_STRETCH_FROM_BOTTOM(80.0f), wstr);
+#endif
+
+#ifdef PS2_HUD
+ #ifdef FIX_BUGS
+ CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(20.0f), SCREEN_SCALE_FROM_BOTTOM(110.0f), wstr);
+ #else
+ CFont::PrintString(SCREEN_WIDTH-20, SCREEN_HEIGHT - 110, wstr);
+ #endif
+#else
+ #ifdef FIX_BUGS
+ CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(20.0f), SCREEN_SCALE_FROM_BOTTOM(80.0f), wstr);
+ #else
+ CFont::PrintString(SCREEN_WIDTH-20, SCREEN_SCALE_FROM_BOTTOM(80.0f), wstr);
+ #endif
+#endif
CFont::DrawFonts();
DoRWStuffEndOfFrame();
}
@@ -761,6 +884,7 @@ ProcessSlowMode(void)
float FramesPerSecondCounter;
int32 FrameSamples;
+#ifndef MASTER
struct tZonePrint
{
char name[12];
@@ -781,8 +905,6 @@ tZonePrint ZonePrint[] =
{ "no zone", CRect( 0.0f, 0.0f, 0.0f, 0.0f) }
};
-#ifndef MASTER
-
void
PrintMemoryUsage(void)
{
@@ -957,9 +1079,10 @@ DisplayGameDebugText()
TWEAKBOOL(bDisplayPosn);
TWEAKBOOL(bDisplayRate);
}
-#endif
-// PrintMemoryUsage(); // TODO: put this somewhere else
+ if(gbPrintMemoryUsage)
+ PrintMemoryUsage();
+#endif
char str[200];
wchar ustr[200];
@@ -979,12 +1102,21 @@ DisplayGameDebugText()
CFont::SetJustifyOff();
CFont::SetBackGroundOnlyTextOff();
CFont::SetColor(CRGBA(255, 108, 0, 255));
+#ifdef FIX_BUGS
CFont::PrintString(SCREEN_SCALE_X(10.0f), SCREEN_SCALE_Y(10.0f), ver);
+#else
+ CFont::PrintString(10.0f, 10.0f, ver);
#endif
+#endif // #ifdef DRAW_GAME_VERSION_TEXT
FrameSamples++;
+#ifdef FIX_BUGS
+ FramesPerSecondCounter += frameTime / 1000.f; // convert to seconds
+ FramesPerSecond = FrameSamples / FramesPerSecondCounter;
+#else
FramesPerSecondCounter += 1000.0f / (CTimer::GetTimeStepNonClippedInSeconds() * 1000.0f);
FramesPerSecond = FramesPerSecondCounter / FrameSamples;
+#endif
if ( FrameSamples > 30 )
{
@@ -1031,29 +1163,161 @@ DisplayGameDebugText()
AsciiToUnicode(str, ustr);
- // Let's not scale those numbers, they look better that way :eyes:
CFont::SetPropOff();
CFont::SetBackgroundOff();
+#ifdef FIX_BUGS
+ CFont::SetScale(SCREEN_SCALE_X(0.7f), SCREEN_SCALE_Y(1.5f));
+#else
CFont::SetScale(0.7f, 1.5f);
+#endif
CFont::SetCentreOff();
CFont::SetRightJustifyOff();
CFont::SetJustifyOff();
CFont::SetBackGroundOnlyTextOff();
+#ifdef FIX_BUGS
CFont::SetWrapx(SCREEN_STRETCH_X(DEFAULT_SCREEN_WIDTH));
+#else
+ CFont::SetWrapx(DEFAULT_SCREEN_WIDTH);
+#endif
CFont::SetFontStyle(FONT_HEADING);
CFont::SetColor(CRGBA(0, 0, 0, 255));
- CFont::PrintString(42.0f, 42.0f, ustr);
+#ifdef FIX_BUGS
+ CFont::PrintString(SCREEN_SCALE_X(40.0f+2.0f), SCREEN_SCALE_Y(40.0f+2.0f), ustr);
+#else
+ CFont::PrintString(40.0f+2.0f, 40.0f+2.0f, ustr);
+#endif
CFont::SetColor(CRGBA(255, 108, 0, 255));
+#ifdef FIX_BUGS
+ CFont::PrintString(SCREEN_SCALE_X(40.0f), SCREEN_SCALE_Y(40.0f), ustr);
+#else
CFont::PrintString(40.0f, 40.0f, ustr);
+#endif
+ }
+}
+#endif
+
+#ifdef NEW_RENDERER
+bool gbRenderRoads = true;
+bool gbRenderEverythingBarRoads = true;
+//bool gbRenderFadingInUnderwaterEntities = true;
+bool gbRenderFadingInEntities = true;
+bool gbRenderWater = true;
+bool gbRenderBoats = true;
+bool gbRenderVehicles = true;
+bool gbRenderWorld0 = true;
+bool gbRenderWorld1 = true;
+bool gbRenderWorld2 = true;
+
+void
+MattRenderScene(void)
+{
+ // this calls CMattRenderer::Render
+ /// CWorld::AdvanceCurrentScanCode();
+ // CMattRenderer::ResetRenderStates
+ /// CRenderer::ClearForFrame(); // before ConstructRenderList
+ // CClock::CalcEnvMapTimeMultiplicator
+if(gbRenderWater)
+ CRenderer::RenderWater(); // actually CMattRenderer::RenderWater
+ // CClock::ms_EnvMapTimeMultiplicator = 1.0f;
+ // cWorldStream::ClearDynamics
+ /// CRenderer::ConstructRenderList(); // before PreRender
+if(gbRenderWorld0)
+ CRenderer::RenderWorld(0); // roads
+ // CMattRenderer::ResetRenderStates
+ /// CRenderer::PreRender(); // has to be called before BeginUpdate because of cutscene shadows
+ CCoronas::RenderReflections();
+if(gbRenderWorld1)
+ CRenderer::RenderWorld(1); // opaque
+if(gbRenderRoads)
+ CRenderer::RenderRoads();
+
+ CRenderer::RenderPeds();
+
+if(gbRenderBoats)
+ CRenderer::RenderBoats();
+//if(gbRenderFadingInUnderwaterEntities)
+// CRenderer::RenderFadingInUnderwaterEntities();
+
+if(gbRenderEverythingBarRoads)
+ CRenderer::RenderEverythingBarRoads();
+ // seam fixer
+ // moved this:
+ // CRenderer::RenderFadingInEntities();
+}
+
+void
+RenderScene_new(void)
+{
+ CClouds::Render();
+ DoRWRenderHorizon();
+
+ MattRenderScene();
+ DefinedState();
+ // CMattRenderer::ResetRenderStates
+ // moved CRenderer::RenderBoats to before transparent water
+}
+
+// TODO
+bool FredIsInFirstPersonCam(void) { return false; }
+void
+RenderEffects_new(void)
+{
+ CShadows::RenderStaticShadows();
+ // CRenderer::GenerateEnvironmentMap
+ CShadows::RenderStoredShadows();
+ CSkidmarks::Render();
+ CRubbish::Render();
+
+ // these aren't really effects
+ DefinedState();
+ if(FredIsInFirstPersonCam()){
+ DefinedState();
+ C3dMarkers::Render(); // normally rendered in CSpecialFX::Render()
+if(gbRenderWorld2)
+ CRenderer::RenderWorld(2); // transparent
+if(gbRenderVehicles)
+ CRenderer::RenderVehicles();
+ }else{
+ // flipped these two, seems to give the best result
+if(gbRenderWorld2)
+ CRenderer::RenderWorld(2); // transparent
+if(gbRenderVehicles)
+ CRenderer::RenderVehicles();
}
+ // better render these after transparent world
+if(gbRenderFadingInEntities)
+ CRenderer::RenderFadingInEntities();
+
+ // actual effects here
+ CGlass::Render();
+ // CMattRenderer::ResetRenderStates
+ DefinedState();
+ CWeather::RenderRainStreaks();
+ // CWeather::AddSnow
+ CWaterCannons::Render();
+ CAntennas::Render();
+ CSpecialFX::Render();
+ CCoronas::Render();
+ CParticle::Render();
+ CPacManPickups::Render();
+ CWeaponEffects::Render();
+ CPointLights::RenderFogEffect();
+ CMovingThings::Render();
+ CRenderer::RenderFirstPersonVehicle();
}
#endif
void
RenderScene(void)
{
+#ifdef NEW_RENDERER
+ if(gbNewRenderer){
+ RenderScene_new();
+ return;
+ }
+#endif
CClouds::Render();
DoRWRenderHorizon();
CRenderer::RenderRoads();
@@ -1086,6 +1350,12 @@ RenderDebugShit(void)
void
RenderEffects(void)
{
+#ifdef NEW_RENDERER
+ if(gbNewRenderer){
+ RenderEffects_new();
+ return;
+ }
+#endif
CGlass::Render();
CWaterCannons::Render();
CSpecialFX::Render();
@@ -1155,9 +1425,11 @@ Render2dStuff(void)
MusicManager.DisplayRadioStationName();
TheConsole.Display();
+#ifdef GTA_SCENE_EDIT
if(CSceneEdit::m_bEditOn)
CSceneEdit::Draw();
else
+#endif
CHud::Draw();
CUserDisplay::OnscnTimer.ProcessForDisplay();
CMessages::Display();
@@ -1267,8 +1539,8 @@ Idle(void *arg)
if((!FrontEndMenuManager.m_bMenuActive || FrontEndMenuManager.m_bRenderGameInMenu) &&
TheCamera.GetScreenFadeStatus() != FADE_2)
{
+#if defined(GTA_PC) && !defined(RW_GL3) && defined(FIX_BUGS)
// This is from SA, but it's nice for windowed mode
-#if defined(GTA_PC) && !defined(RW_GL3)
if (!FrontEndMenuManager.m_bRenderGameInMenu) {
RwV2d pos;
pos.x = SCREEN_WIDTH / 2.0f;
@@ -1279,6 +1551,12 @@ Idle(void *arg)
PUSH_MEMID(MEMID_RENDERLIST);
tbStartTimer(0, "CnstrRenderList");
+#ifdef NEW_RENDERER
+ if(gbNewRenderer){
+ CWorld::AdvanceCurrentScanCode(); // don't think this is even necessary
+ CRenderer::ClearForFrame();
+ }
+#endif
CRenderer::ConstructRenderList();
tbEndTimer("CnstrRenderList");
@@ -1346,7 +1624,7 @@ Idle(void *arg)
CameraSize(Scene.camera, nil, SCREEN_VIEWWINDOW, DEFAULT_ASPECT_RATIO);
#endif
CVisibilityPlugins::SetRenderWareCamera(Scene.camera);
- RwCameraClear(Scene.camera, &gColourTop, rwCAMERACLEARZ);
+ RwCameraClear(Scene.camera, &gColourTop, CLEARMODE);
if(!RsCameraBeginUpdate(Scene.camera))
goto popret;
}
@@ -1412,7 +1690,7 @@ FrontendIdle(void)
CameraSize(Scene.camera, nil, SCREEN_VIEWWINDOW, DEFAULT_ASPECT_RATIO);
#endif
CVisibilityPlugins::SetRenderWareCamera(Scene.camera);
- RwCameraClear(Scene.camera, &gColourTop, rwCAMERACLEARZ);
+ RwCameraClear(Scene.camera, &gColourTop, CLEARMODE);
if(!RsCameraBeginUpdate(Scene.camera))
return;
@@ -1507,15 +1785,6 @@ AppEventHandler(RsEvent event, void *param)
return rsEVENTPROCESSED;
}
-#ifndef MASTER
- case rsANIMVIEWER:
- {
- TheModelViewer();
-
- return rsEVENTPROCESSED;
- }
-#endif
-
default:
{
return rsEVENTNOTPROCESSED;
@@ -1530,8 +1799,11 @@ TheModelViewer(void)
#if (defined(GTA_PS2) || defined(GTA_XBOX))
//TODO
#else
+ // This is III Mobile code. III Xbox code run it like main function, which is impossible to implement on PC's state machine implementation.
+ // Also we want 2D things initialized in here to print animation ids etc., our additions for that marked with X
+
#ifdef ASPECT_RATIO_SCALE
- CDraw::SetAspectRatio(CDraw::FindAspectRatio());
+ CDraw::SetAspectRatio(CDraw::FindAspectRatio()); // X
#endif
CAnimViewer::Update();
CTimer::Update();
@@ -1541,12 +1813,12 @@ TheModelViewer(void)
CTimeCycle::GetSkyBottomRed(), CTimeCycle::GetSkyBottomGreen(), CTimeCycle::GetSkyBottomBlue(),
255);
- CSprite2d::InitPerFrame();
- CFont::InitPerFrame();
+ CSprite2d::InitPerFrame(); // X
+ CFont::InitPerFrame(); // X
DefinedState();
CVisibilityPlugins::InitAlphaEntityList();
CAnimViewer::Render();
- Render2dStuff();
+ Render2dStuff(); // X
DoRWStuffEndOfFrame();
#endif
}
@@ -1562,7 +1834,7 @@ void TheGame(void)
CTimer::Initialise();
-#ifdef GTA_PS2
+#if GTA_VERSION <= GTA3_PS2_160
CGame::Initialise();
#else
CGame::Initialise("DATA\\GTA3.DAT");
@@ -1632,7 +1904,7 @@ void TheGame(void)
PUSH_MEMID(MEMID_RENDER);
- if (!FrontEndMenuManager.m_bMenuActive || FrontEndMenuManager.m_bRenderGameInMenu == true && TheCamera.GetScreenFadeStatus() != FADE_2 )
+ if ((!FrontEndMenuManager.m_bMenuActive || FrontEndMenuManager.m_bRenderGameInMenu == true) && TheCamera.GetScreenFadeStatus() != FADE_2 )
{
PUSH_MEMID(MEMID_RENDERLIST);
@@ -1640,14 +1912,22 @@ void TheGame(void)
CRenderer::PreRender();
POP_MEMID();
+#ifdef FIX_BUGS
+ // This has to be done BEFORE RwCameraBeginUpdate
+ RwCameraSetFarClipPlane(Scene.camera, CTimeCycle::GetFarClip());
+ RwCameraSetFogDistance(Scene.camera, CTimeCycle::GetFogStart());
+#endif
+
if (CWeather::LightningFlash && !CCullZones::CamNoRain())
DoRWStuffStartOfFrame_Horizon(255, 255, 255, 255, 255, 255, 255);
else
DoRWStuffStartOfFrame_Horizon(CTimeCycle::GetSkyTopRed(), CTimeCycle::GetSkyTopGreen(), CTimeCycle::GetSkyTopBlue(), CTimeCycle::GetSkyBottomRed(), CTimeCycle::GetSkyBottomGreen(), CTimeCycle::GetSkyBottomBlue(), 255);
DefinedState();
+#ifndef FIX_BUGS
RwCameraSetFarClipPlane(Scene.camera, CTimeCycle::GetFarClip());
RwCameraSetFogDistance(Scene.camera, CTimeCycle::GetFogStart());
+#endif
RenderScene();
RenderDebugShit();
@@ -1661,11 +1941,14 @@ void TheGame(void)
}
else
{
- CameraSize(Scene.camera, NULL, SCREEN_VIEWWINDOW, SCREEN_ASPECT_RATIO);
+#ifdef ASPECT_RATIO_SCALE
+ CameraSize(Scene.camera, nil, SCREEN_VIEWWINDOW, SCREEN_ASPECT_RATIO);
+#else
+ CameraSize(Scene.camera, nil, SCREEN_VIEWWINDOW, DEFAULT_ASPECT_RATIO);
+#endif
CVisibilityPlugins::SetRenderWareCamera(Scene.camera);
- RwCameraClear(Scene.camera, &gColourTop, rwCAMERACLEARZ);
- if (!RsCameraBeginUpdate(Scene.camera))
- break;
+ RwCameraClear(Scene.camera, &gColourTop, CLEARMODE);
+ RsCameraBeginUpdate(Scene.camera);
}
RenderMenus();
@@ -1759,7 +2042,7 @@ void SystemInit()
#ifdef GTA_PS2
CFileMgr::InitCd();
- Char modulepath[256];
+ char modulepath[256];
strcpy(modulepath, "cdrom0:\\");
strcat(modulepath, "SYSTEM\\");
@@ -1851,6 +2134,20 @@ void SystemInit()
#endif
}
+int VBlankCounter(int ca)
+{
+ frameCount++;
+ ExitHandler();
+ return 0;
+}
+
+// linked against by RW!
+extern "C" void WaitVBlank(void)
+{
+ int32 startFrame = frameCount;
+ while(startFrame == frameCount);
+}
+
void GameInit()
{
if ( !gameAlreadyInitialised )
@@ -1894,11 +2191,16 @@ void GameInit()
"\\MODELS\\MISC.TXD;1",
"\\MODELS\\GENERIC.TXD;1",
"\\MODELS\\GTA3.DIR;1",
+ // TODO: japanese?
+#ifdef GTA_PAL
"\\TEXT\\ENGLISH.GXT;1",
"\\TEXT\\FRENCH.GXT;1",
"\\TEXT\\GERMAN.GXT;1",
"\\TEXT\\ITALIAN.GXT;1",
"\\TEXT\\SPANISH.GXT;1",
+#else
+ "\\TEXT\\AMERICAN.GXT;1",
+#endif
"\\TXD\\LOADSC0.TXD;1",
"\\TXD\\LOADSC1.TXD;1",
"\\TXD\\LOADSC2.TXD;1",
@@ -1982,7 +2284,7 @@ void GameInit()
CreateDebugFont();
#ifdef GTA_PS2
- AddIntcHandler(_TODOCONST(2), VBlankCounter, 0);
+ AddIntcHandler(INTC_VBLANK_S, VBlankCounter, 0);
#endif
CameraSize(Scene.camera, NULL, DEFAULT_VIEWWINDOW, DEFAULT_ASPECT_RATIO);
@@ -2012,6 +2314,36 @@ void GameInit()
}
}
+void PlayIntroMPEGs()
+{
+#ifdef GTA_PS2
+ if (gameAlreadyInitialised)
+ RpSkySuspend();
+
+ InitMPEGPlayer();
+
+#ifdef GTA_PAL
+ PlayMPEG("cdrom0:\\MOVIES\\DMAPAL.PSS;1", false);
+
+ if (CGame::frenchGame || CGame::germanGame)
+ PlayMPEG("cdrom0:\\MOVIES\\INTROPAF.PSS;1", true);
+ else
+ PlayMPEG("cdrom0:\\MOVIES\\INTROPAL.PSS;1", true);
+#else
+ PlayMPEG("cdrom0:\\MOVIES\\DMANTSC.PSS;1", false);
+
+ PlayMPEG("cdrom0:\\MOVIES\\INTRNTSC.PSS;1", true);
+#endif
+
+ ShutdownMPEGPlayer();
+
+ if ( gameAlreadyInitialised )
+ RpSkyResume();
+#else
+ //TODO
+#endif
+}
+
int
main(int argc, char *argv[])
{
@@ -2024,8 +2356,7 @@ main(int argc, char *argv[])
#ifdef GTA_PS2
int32 r = TheMemoryCard.CheckCardStateAtGameStartUp(CARD_ONE);
- if ( r == CMemoryCard::ERR_DIRNOENTRY || r == CMemoryCard::ERR_NOFORMAT
- && r != CMemoryCard::ERR_OPENNOENTRY && r != CMemoryCard::ERR_NONE )
+ if ( r == CMemoryCard::ERR_DIRNOENTRY || r == CMemoryCard::ERR_NOFORMAT )
{
GameInit();
@@ -2035,31 +2366,12 @@ main(int argc, char *argv[])
CFont::Initialise();
FrontEndMenuManager.DrawMemoryCardStartUpMenus();
+ }else if(r == CMemoryCard::ERR_OPENNOENTRY || r == CMemoryCard::ERR_NONE){
+ // eh?
}
#endif
-
-#ifdef GTA_PS2
- {
- if (gameAlreadyInitialised)
- RpSkySuspend();
-
- InitMPEGPlayer();
-
- PlayMPEG("cdrom0:\\MOVIES\\DMAPAL.PSS;1", false);
-
- if (CGame::frenchGame || CGame::germanGame)
- PlayMPEG("cdrom0:\\MOVIES\\INTROPAF.PSS;1", true);
- else
- PlayMPEG("cdrom0:\\MOVIES\\INTROPAL.PSS;1", true);
-
- ShutdownMPEGPlayer();
- if ( gameAlreadyInitialised )
- RpSkyResume();
- }
-#else
- //TODO
-#endif
+ PlayIntroMPEGs();
GameInit();
diff --git a/src/core/main.h b/src/core/main.h
index 13fff447..9f181101 100644
--- a/src/core/main.h
+++ b/src/core/main.h
@@ -20,11 +20,16 @@ extern bool gbShowTimebars;
#define gbShowTimebars false
#endif
+#ifndef FINAL
+extern bool gbPrintMemoryUsage;
+#endif
+
class CSprite2d;
bool DoRWStuffStartOfFrame(int16 TopRed, int16 TopGreen, int16 TopBlue, int16 BottomRed, int16 BottomGreen, int16 BottomBlue, int16 Alpha);
bool DoRWStuffStartOfFrame_Horizon(int16 TopRed, int16 TopGreen, int16 TopBlue, int16 BottomRed, int16 BottomGreen, int16 BottomBlue, int16 Alpha);
void DoRWStuffEndOfFrame(void);
+void PreAllocateRwObjects(void);
void InitialiseGame(void);
void LoadingScreen(const char *str1, const char *str2, const char *splashscreen);
void LoadingIslandScreen(const char *levelName);
@@ -40,6 +45,13 @@ void TheModelViewer(void);
#endif
#ifdef LOAD_INI_SETTINGS
-void LoadINISettings();
+bool LoadINISettings();
void SaveINISettings();
+void LoadINIControllerSettings();
+void SaveINIControllerSettings();
+#endif
+
+#ifdef NEW_RENDERER
+extern bool gbNewRenderer;
+bool FredIsInFirstPersonCam(void);
#endif
diff --git a/src/core/re3.cpp b/src/core/re3.cpp
index ee747218..62d963ca 100644
--- a/src/core/re3.cpp
+++ b/src/core/re3.cpp
@@ -1,7 +1,6 @@
#include <csignal>
#define WITHWINDOWS
#include "common.h"
-#include "crossplatform.h"
#include "Renderer.h"
#include "Credits.h"
#include "Camera.h"
@@ -29,10 +28,14 @@
#include "Script.h"
#include "postfx.h"
#include "custompipes.h"
-
-#ifdef DONT_TRUST_RECOGNIZED_JOYSTICKS
+#include "MemoryHeap.h"
#include "FileMgr.h"
+#include "Camera.h"
+#include "MBlur.h"
#include "ControllerConfig.h"
+
+#ifdef DONT_TRUST_RECOGNIZED_JOYSTICKS
+#include "crossplatform.h"
#endif
#ifndef _WIN32
@@ -78,6 +81,30 @@ void
CustomFrontendOptionsPopulate(void)
{
// Moved to an array in MenuScreensCustom.cpp, but APIs are still available. see frontendoption.h
+
+ // These work only if we have neo folder, so they're dynamically added
+#ifdef EXTENDED_PIPELINES
+ const char *vehPipelineNames[] = { "FED_MFX", "FED_NEO" };
+ const char *off_on[] = { "FEM_OFF", "FEM_ON" };
+ int fd = CFileMgr::OpenFile("neo/neo.txd","r");
+ if (fd) {
+#ifdef GRAPHICS_MENU_OPTIONS
+ FrontendOptionSetCursor(MENUPAGE_GRAPHICS_SETTINGS, -3, false);
+ FrontendOptionAddSelect("FED_VPL", vehPipelineNames, ARRAY_SIZE(vehPipelineNames), (int8*)&CustomPipes::VehiclePipeSwitch, false, nil, "Graphics", "VehiclePipeline");
+ FrontendOptionAddSelect("FED_PRM", off_on, 2, (int8*)&CustomPipes::RimlightEnable, false, nil, "Graphics", "NeoRimLight");
+ FrontendOptionAddSelect("FED_WLM", off_on, 2, (int8*)&CustomPipes::LightmapEnable, false, nil, "Graphics", "NeoLightMaps");
+ FrontendOptionAddSelect("FED_RGL", off_on, 2, (int8*)&CustomPipes::GlossEnable, false, nil, "Graphics", "NeoRoadGloss");
+#else
+ FrontendOptionSetCursor(MENUPAGE_DISPLAY_SETTINGS, -3, false);
+ FrontendOptionAddSelect("FED_VPL", vehPipelineNames, ARRAY_SIZE(vehPipelineNames), (int8*)&CustomPipes::VehiclePipeSwitch, false, nil, "Graphics", "VehiclePipeline");
+ FrontendOptionAddSelect("FED_PRM", off_on, 2, (int8*)&CustomPipes::RimlightEnable, false, nil, "Graphics", "NeoRimLight");
+ FrontendOptionAddSelect("FED_WLM", off_on, 2, (int8*)&CustomPipes::LightmapEnable, false, nil, "Graphics", "NeoLightMaps");
+ FrontendOptionAddSelect("FED_RGL", off_on, 2, (int8*)&CustomPipes::GlossEnable, false, nil, "Graphics", "NeoRoadGloss");
+#endif
+ CFileMgr::CloseFile(fd);
+ }
+#endif
+
}
#endif
@@ -85,82 +112,307 @@ CustomFrontendOptionsPopulate(void)
#include "ini_parser.hpp"
linb::ini cfg;
-int CheckAndReadIniInt(const char *cat, const char *key, int original)
+bool ReadIniIfExists(const char *cat, const char *key, uint32 *out)
+{
+ std::string strval = cfg.get(cat, key, "\xBA");
+ const char *value = strval.c_str();
+ char *endPtr;
+ if (value && value[0] != '\xBA') {
+ *out = strtoul(value, &endPtr, 0);
+ return true;
+ }
+ return false;
+}
+
+bool ReadIniIfExists(const char *cat, const char *key, bool *out)
{
- std::string strval = cfg.get(cat, key, "");
+ std::string strval = cfg.get(cat, key, "\xBA");
const char *value = strval.c_str();
- if (value && value[0] != '\0')
- return atoi(value);
+ char *endPtr;
+ if (value && value[0] != '\xBA') {
+ *out = strtoul(value, &endPtr, 0);
+ return true;
+ }
+ return false;
+}
- return original;
+bool ReadIniIfExists(const char *cat, const char *key, int32 *out)
+{
+ std::string strval = cfg.get(cat, key, "\xBA");
+ const char *value = strval.c_str();
+ char *endPtr;
+ if (value && value[0] != '\xBA') {
+ *out = strtol(value, &endPtr, 0);
+ return true;
+ }
+ return false;
}
-float CheckAndReadIniFloat(const char *cat, const char *key, float original)
+bool ReadIniIfExists(const char *cat, const char *key, int8 *out)
{
- std::string strval = cfg.get(cat, key, "");
+ std::string strval = cfg.get(cat, key, "\xBA");
const char *value = strval.c_str();
- if (value && value[0] != '\0')
- return atof(value);
+ char *endPtr;
+ if (value && value[0] != '\xBA') {
+ *out = strtol(value, &endPtr, 0);
+ return true;
+ }
+ return false;
+}
- return original;
+bool ReadIniIfExists(const char *cat, const char *key, float *out)
+{
+ std::string strval = cfg.get(cat, key, "\xBA");
+ const char *value = strval.c_str();
+ if (value && value[0] != '\xBA') {
+ *out = atof(value);
+ return true;
+ }
+ return false;
}
-void CheckAndSaveIniInt(const char *cat, const char *key, int val, bool &changed)
+bool ReadIniIfExists(const char *cat, const char *key, char *out, int size)
{
- char temp[10];
- if (atoi(cfg.get(cat, key, "xxx").c_str()) != val) { // if .ini doesn't have our key, compare with xxx and forcefully add it
- changed = true;
- sprintf(temp, "%u", val);
- cfg.set(cat, key, temp);
+ std::string strval = cfg.get(cat, key, "\xBA");
+ const char *value = strval.c_str();
+ if (value && value[0] != '\xBA') {
+ strncpy(out, value, size);
+ return true;
}
+ return false;
}
-void CheckAndSaveIniFloat(const char *cat, const char *key, float val, bool &changed)
+void StoreIni(const char *cat, const char *key, uint32 val)
{
char temp[10];
- if (atof(cfg.get(cat, key, "xxx").c_str()) != val) { // if .ini doesn't have our key, compare with xxx and forcefully add it
- changed = true;
- sprintf(temp, "%f", val);
- cfg.set(cat, key, temp);
- }
+ sprintf(temp, "%u", val);
+ cfg.set(cat, key, temp);
}
-void LoadINISettings()
+void StoreIni(const char *cat, const char *key, uint8 val)
{
- cfg.load_file("re3.ini");
+ char temp[10];
+ sprintf(temp, "%u", (uint32)val);
+ cfg.set(cat, key, temp);
+}
+
+void StoreIni(const char *cat, const char *key, int32 val)
+{
+ char temp[10];
+ sprintf(temp, "%d", val);
+ cfg.set(cat, key, temp);
+}
+
+void StoreIni(const char *cat, const char *key, int8 val)
+{
+ char temp[10];
+ sprintf(temp, "%d", (int32)val);
+ cfg.set(cat, key, temp);
+}
+
+void StoreIni(const char *cat, const char *key, float val)
+{
+ char temp[10];
+ sprintf(temp, "%f", val);
+ cfg.set(cat, key, temp);
+}
+
+void StoreIni(const char *cat, const char *key, char *val, int size)
+{
+ cfg.set(cat, key, val);
+}
+
+const char *iniControllerActions[] = { "PED_FIREWEAPON", "PED_CYCLE_WEAPON_RIGHT", "PED_CYCLE_WEAPON_LEFT", "GO_FORWARD", "GO_BACK", "GO_LEFT", "GO_RIGHT", "PED_SNIPER_ZOOM_IN",
+ "PED_SNIPER_ZOOM_OUT", "VEHICLE_ENTER_EXIT", "CAMERA_CHANGE_VIEW_ALL_SITUATIONS", "PED_JUMPING", "PED_SPRINT", "PED_LOOKBEHIND",
+#ifdef BIND_VEHICLE_FIREWEAPON
+ "VEHICLE_FIREWEAPON",
+#endif
+ "VEHICLE_ACCELERATE", "VEHICLE_BRAKE", "VEHICLE_CHANGE_RADIO_STATION", "VEHICLE_HORN", "TOGGLE_SUBMISSIONS", "VEHICLE_HANDBRAKE", "PED_1RST_PERSON_LOOK_LEFT",
+ "PED_1RST_PERSON_LOOK_RIGHT", "VEHICLE_LOOKLEFT", "VEHICLE_LOOKRIGHT", "VEHICLE_LOOKBEHIND", "VEHICLE_TURRETLEFT", "VEHICLE_TURRETRIGHT", "VEHICLE_TURRETUP", "VEHICLE_TURRETDOWN",
+ "PED_CYCLE_TARGET_LEFT", "PED_CYCLE_TARGET_RIGHT", "PED_CENTER_CAMERA_BEHIND_PLAYER", "PED_LOCK_TARGET", "NETWORK_TALK", "PED_1RST_PERSON_LOOK_UP", "PED_1RST_PERSON_LOOK_DOWN",
+ "_CONTROLLERACTION_36", "TOGGLE_DPAD", "SWITCH_DEBUG_CAM_ON", "TAKE_SCREEN_SHOT", "SHOW_MOUSE_POINTER_TOGGLE" };
+
+const char *iniControllerTypes[] = { "kbd:", "2ndKbd:", "mouse:", "joy:" };
+const char *iniMouseButtons[] = {"LEFT","MIDDLE","RIGHT","WHLUP","WHLDOWN","X1","X2"};
+
+const char *iniKeyboardButtons[] = {"ESC","F1","F2","F3","F4","F5","F6","F7","F8","F9","F10","F11","F12",
+ "INS","DEL","HOME","END","PGUP","PGDN","UP","DOWN","LEFT","RIGHT","DIVIDE","TIMES","PLUS","MINUS","PADDEL",
+ "PADEND","PADDOWN","PADPGDN","PADLEFT","PAD5","NUMLOCK","PADRIGHT","PADHOME","PADUP","PADPGUP","PADINS",
+ "PADENTER", "SCROLL","PAUSE","BACKSP","TAB","CAPSLK","ENTER","LSHIFT","RSHIFT","SHIFT","LCTRL","RCTRL","LALT",
+ "RALT", "LWIN", "RWIN", "APPS", "NULL"};
+
+void LoadINIControllerSettings()
+{
#ifdef DONT_TRUST_RECOGNIZED_JOYSTICKS
- // Written by assuming the codes below will run after _InputInitialiseJoys().
- strcpy(gSelectedJoystickName, cfg.get("DetectJoystick", "JoystickName", "").c_str());
-
- if(gSelectedJoystickName[0] != '\0') {
- for (int i = 0; i <= GLFW_JOYSTICK_LAST; i++) {
- if (glfwJoystickPresent(i) && strncmp(gSelectedJoystickName, glfwGetJoystickName(i), strlen(gSelectedJoystickName)) == 0) {
- if (PSGLOBAL(joy1id) != -1) {
- PSGLOBAL(joy2id) = PSGLOBAL(joy1id);
+ ReadIniIfExists("Controller", "JoystickName", gSelectedJoystickName, 128);
+#endif
+ // force to default GTA behaviour (never overwrite bindings on joy change/initialization) if user init'ed/set bindings before we introduced that
+ if (!ReadIniIfExists("Controller", "PadButtonsInited", &ControlsManager.ms_padButtonsInited)) {
+ ControlsManager.ms_padButtonsInited = cfg.category_size("Bindings") != 0 ? 16 : 0;
+ }
+
+ for (int32 i = 0; i < MAX_CONTROLLERACTIONS; i++) {
+ char value[128];
+ if (ReadIniIfExists("Bindings", iniControllerActions[i], value, 128)) {
+ for (int32 j = 0; j < MAX_CONTROLLERTYPES; j++){
+ ControlsManager.ClearSettingsAssociatedWithAction((e_ControllerAction)i, (eControllerType)j);
+ }
+
+ for (char *binding = strtok(value,", "); binding != nil; binding = strtok(nil, ", ")) {
+ int contType = -1;
+ for (int32 k = 0; k < ARRAY_SIZE(iniControllerTypes); k++) {
+ int len = strlen(iniControllerTypes[k]);
+ if (strncmp(binding, iniControllerTypes[k], len) == 0) {
+ contType = k;
+ binding += len;
+ break;
+ }
+ }
+ if (contType == -1)
+ continue;
+
+ int contKey;
+ if (contType == JOYSTICK) {
+ char *temp;
+ contKey = strtol(binding, &temp, 0);
+
+ } else if (contType == KEYBOARD || contType == OPTIONAL_EXTRA) {
+ if (strlen(binding) == 1) {
+ contKey = binding[0];
+ } else if(strcmp(binding, "SPC") == 0) {
+ contKey = ' ';
+ } else {
+ for (int32 k = 0; k < ARRAY_SIZE(iniKeyboardButtons); k++) {
+ if(strcmp(binding, iniKeyboardButtons[k]) == 0) {
+ contKey = 1000 + k;
+ break;
+ }
+ }
+ }
+ } else if (contType == MOUSE) {
+ for (int32 k = 0; k < ARRAY_SIZE(iniMouseButtons); k++) {
+ if(strcmp(binding, iniMouseButtons[k]) == 0) {
+ contKey = 1 + k;
+ break;
+ }
+ }
}
- PSGLOBAL(joy1id) = i;
- int count;
- glfwGetJoystickButtons(PSGLOBAL(joy1id), &count);
- // We need to init and reload bindings, because;
- // 1-joypad button number may differ with saved/prvly connected one
- // 2-bindings are not init'ed if there is no joypad at the start
- ControlsManager.InitDefaultControlConfigJoyPad(count);
- CFileMgr::SetDirMyDocuments();
- int32 gta3set = CFileMgr::OpenFile("gta3.set", "r");
- if (gta3set) {
- ControlsManager.LoadSettings(gta3set);
- CFileMgr::CloseFile(gta3set);
+ ControlsManager.SetControllerKeyAssociatedWithAction((e_ControllerAction)i, contKey, (eControllerType)contType);
+ }
+ }
+ }
+}
+
+void SaveINIControllerSettings()
+{
+ for (int32 i = 0; i < MAX_CONTROLLERACTIONS; i++) {
+ char value[128] = { '\0' };
+
+ // upper limit should've been GetNumOfSettingsForAction(i), but sadly even R* doesn't use it's own system correctly, and there are gaps between orders.
+ for (int32 j = SETORDER_1; j < MAX_SETORDERS; j++){
+
+ // We respect the m_ContSetOrder, and join/implode/order the bindings according to that; using comma as seperator.
+ for (int32 k = 0; k < MAX_CONTROLLERTYPES; k++){
+ if (ControlsManager.m_aSettings[i][k].m_ContSetOrder == j) {
+ char next[32];
+ if (k == JOYSTICK) {
+ snprintf(next, 32, "%s%d,", iniControllerTypes[k], ControlsManager.m_aSettings[i][k].m_Key);
+
+ } else if (k == KEYBOARD || k == OPTIONAL_EXTRA) {
+ if (ControlsManager.m_aSettings[i][k].m_Key == ' ')
+ snprintf(next, 32, "%sSPC,", iniControllerTypes[k]);
+ else if (ControlsManager.m_aSettings[i][k].m_Key < 256)
+ snprintf(next, 32, "%s%c,", iniControllerTypes[k], ControlsManager.m_aSettings[i][k].m_Key);
+ else
+ snprintf(next, 32, "%s%s,", iniControllerTypes[k], iniKeyboardButtons[ControlsManager.m_aSettings[i][k].m_Key - 1000]);
+
+ } else if (k == MOUSE) {
+ snprintf(next, 32, "%s%s,", iniControllerTypes[k], iniMouseButtons[ControlsManager.m_aSettings[i][k].m_Key - 1]);
+ }
+ strcat(value, next);
+ break;
}
- CFileMgr::SetDir("");
- break;
}
}
+ int len = strlen(value);
+ if (len > 0)
+ value[len - 1] = '\0'; // to remove comma
+
+ StoreIni("Bindings", iniControllerActions[i], value, 128);
}
+
+#ifdef DONT_TRUST_RECOGNIZED_JOYSTICKS
+ StoreIni("Controller", "JoystickName", gSelectedJoystickName, 128);
+#endif
+ StoreIni("Controller", "PadButtonsInited", ControlsManager.ms_padButtonsInited);
+ cfg.write_file("re3.ini");
+}
+
+bool LoadINISettings()
+{
+ if (!cfg.load_file("re3.ini"))
+ return false;
+
+#ifdef IMPROVED_VIDEOMODE
+ ReadIniIfExists("VideoMode", "Width", &FrontEndMenuManager.m_nPrefsWidth);
+ ReadIniIfExists("VideoMode", "Height", &FrontEndMenuManager.m_nPrefsHeight);
+ ReadIniIfExists("VideoMode", "Depth", &FrontEndMenuManager.m_nPrefsDepth);
+ ReadIniIfExists("VideoMode", "Subsystem", &FrontEndMenuManager.m_nPrefsSubsystem);
+ // Windowed mode is loaded below in CUSTOM_FRONTEND_OPTIONS section
+#else
+ ReadIniIfExists("Graphics", "VideoMode", &FrontEndMenuManager.m_nDisplayVideoMode);
+#endif
+ ReadIniIfExists("Controller", "HeadBob1stPerson", &TheCamera.m_bHeadBob);
+ ReadIniIfExists("Controller", "VerticalMouseSens", &TheCamera.m_fMouseAccelVertical);
+ ReadIniIfExists("Controller", "HorizantalMouseSens", &TheCamera.m_fMouseAccelHorzntl);
+ ReadIniIfExists("Controller", "InvertMouseVertically", &MousePointerStateHelper.bInvertVertically);
+ ReadIniIfExists("Controller", "DisableMouseSteering", &CVehicle::m_bDisableMouseSteering);
+ ReadIniIfExists("Controller", "Vibration", &FrontEndMenuManager.m_PrefsUseVibration);
+ ReadIniIfExists("Audio", "SfxVolume", &FrontEndMenuManager.m_PrefsSfxVolume);
+ ReadIniIfExists("Audio", "MusicVolume", &FrontEndMenuManager.m_PrefsMusicVolume);
+ ReadIniIfExists("Audio", "Radio", &FrontEndMenuManager.m_PrefsRadioStation);
+ ReadIniIfExists("Audio", "SpeakerType", &FrontEndMenuManager.m_PrefsSpeakers);
+ ReadIniIfExists("Audio", "Provider", &FrontEndMenuManager.m_nPrefsAudio3DProviderIndex);
+ ReadIniIfExists("Audio", "DynamicAcoustics", &FrontEndMenuManager.m_PrefsDMA);
+ ReadIniIfExists("Display", "Brightness", &FrontEndMenuManager.m_PrefsBrightness);
+ ReadIniIfExists("Display", "DrawDistance", &FrontEndMenuManager.m_PrefsLOD);
+ ReadIniIfExists("Display", "Subtitles", &FrontEndMenuManager.m_PrefsShowSubtitles);
+ ReadIniIfExists("Graphics", "AspectRatio", &FrontEndMenuManager.m_PrefsUseWideScreen);
+ ReadIniIfExists("Graphics", "VSync", &FrontEndMenuManager.m_PrefsVsyncDisp);
+ ReadIniIfExists("Graphics", "FrameLimiter", &FrontEndMenuManager.m_PrefsFrameLimiter);
+ ReadIniIfExists("Graphics", "Trails", &CMBlur::BlurOn);
+ ReadIniIfExists("General", "SkinFile", FrontEndMenuManager.m_PrefsSkinFile, 256);
+ ReadIniIfExists("Controller", "Method", &FrontEndMenuManager.m_ControlMethod);
+ ReadIniIfExists("General", "Language", &FrontEndMenuManager.m_PrefsLanguage);
+
+#ifdef EXTENDED_COLOURFILTER
+ ReadIniIfExists("CustomPipesValues", "PostFXIntensity", &CPostFX::Intensity);
+#endif
+#ifdef EXTENDED_PIPELINES
+ ReadIniIfExists("CustomPipesValues", "NeoVehicleShininess", &CustomPipes::VehicleShininess);
+ ReadIniIfExists("CustomPipesValues", "NeoVehicleSpecularity", &CustomPipes::VehicleSpecularity);
+ ReadIniIfExists("CustomPipesValues", "RimlightMult", &CustomPipes::RimlightMult);
+ ReadIniIfExists("CustomPipesValues", "LightmapMult", &CustomPipes::LightmapMult);
+ ReadIniIfExists("CustomPipesValues", "GlossMult", &CustomPipes::GlossMult);
+#endif
+#ifdef NEW_RENDERER
+ ReadIniIfExists("Rendering", "NewRenderer", &gbNewRenderer);
+#endif
+
+#ifdef PROPER_SCALING
+ ReadIniIfExists("Draw", "ProperScaling", &CDraw::ms_bProperScaling);
+#endif
+#ifdef FIX_RADAR
+ ReadIniIfExists("Draw", "FixRadar", &CDraw::ms_bFixRadar);
+#endif
+#ifdef FIX_SPRITES
+ ReadIniIfExists("Draw", "FixSprites", &CDraw::ms_bFixSprites);
#endif
#ifdef CUSTOM_FRONTEND_OPTIONS
+ bool migrate = cfg.category_size("FrontendOptions") != 0;
for (int i = 0; i < MENUPAGES; i++) {
for (int j = 0; j < NUM_MENUROWS; j++) {
CMenuScreenCustom::CMenuEntry &option = aScreens[i].m_aEntries[j];
@@ -170,7 +422,13 @@ void LoadINISettings()
// CFO check
if (option.m_Action < MENUACTION_NOTHING && option.m_CFO->save) {
// CFO only supports saving uint8 right now
- *option.m_CFO->value = CheckAndReadIniInt("FrontendOptions", option.m_CFO->save, *option.m_CFO->value);
+
+ // Migrate from old .ini to new .ini
+ if (migrate && ReadIniIfExists("FrontendOptions", option.m_CFO->save, option.m_CFO->value))
+ cfg.remove("FrontendOptions", option.m_CFO->save);
+ else
+ ReadIniIfExists(option.m_CFO->saveCat, option.m_CFO->save, option.m_CFO->value);
+
if (option.m_Action == MENUACTION_CFO_SELECT) {
option.m_CFOSelect->lastSavedValue = option.m_CFOSelect->displayedValue = *option.m_CFO->value;
}
@@ -179,28 +437,65 @@ void LoadINISettings()
}
#endif
-#ifdef EXTENDED_COLOURFILTER
- CPostFX::Intensity = CheckAndReadIniFloat("CustomPipesValues", "PostFXIntensity", CPostFX::Intensity);
-#endif
-#ifdef EXTENDED_PIPELINES
- CustomPipes::VehicleShininess = CheckAndReadIniFloat("CustomPipesValues", "NeoVehicleShininess", CustomPipes::VehicleShininess);
- CustomPipes::VehicleSpecularity = CheckAndReadIniFloat("CustomPipesValues", "NeoVehicleSpecularity", CustomPipes::VehicleSpecularity);
- CustomPipes::RimlightMult = CheckAndReadIniFloat("CustomPipesValues", "RimlightMult", CustomPipes::RimlightMult);
- CustomPipes::LightmapMult = CheckAndReadIniFloat("CustomPipesValues", "LightmapMult", CustomPipes::LightmapMult);
- CustomPipes::GlossMult = CheckAndReadIniFloat("CustomPipesValues", "GlossMult", CustomPipes::GlossMult);
-#endif
+ return true;
}
void SaveINISettings()
{
- bool changed = false;
- char temp[4];
+#ifdef IMPROVED_VIDEOMODE
+ StoreIni("VideoMode", "Width", FrontEndMenuManager.m_nPrefsWidth);
+ StoreIni("VideoMode", "Height", FrontEndMenuManager.m_nPrefsHeight);
+ StoreIni("VideoMode", "Depth", FrontEndMenuManager.m_nPrefsDepth);
+ StoreIni("VideoMode", "Subsystem", FrontEndMenuManager.m_nPrefsSubsystem);
+ // Windowed mode is loaded below in CUSTOM_FRONTEND_OPTIONS section
+#else
+ StoreIni("Graphics", "VideoMode", FrontEndMenuManager.m_nDisplayVideoMode);
+#endif
+ StoreIni("Controller", "HeadBob1stPerson", TheCamera.m_bHeadBob);
+ StoreIni("Controller", "VerticalMouseSens", TheCamera.m_fMouseAccelVertical);
+ StoreIni("Controller", "HorizantalMouseSens", TheCamera.m_fMouseAccelHorzntl);
+ StoreIni("Controller", "InvertMouseVertically", MousePointerStateHelper.bInvertVertically);
+ StoreIni("Controller", "DisableMouseSteering", CVehicle::m_bDisableMouseSteering);
+ StoreIni("Controller", "Vibration", FrontEndMenuManager.m_PrefsUseVibration);
+ StoreIni("Audio", "SfxVolume", FrontEndMenuManager.m_PrefsSfxVolume);
+ StoreIni("Audio", "MusicVolume", FrontEndMenuManager.m_PrefsMusicVolume);
+ StoreIni("Audio", "Radio", FrontEndMenuManager.m_PrefsRadioStation);
+ StoreIni("Audio", "SpeakerType", FrontEndMenuManager.m_PrefsSpeakers);
+ StoreIni("Audio", "Provider", FrontEndMenuManager.m_nPrefsAudio3DProviderIndex);
+ StoreIni("Audio", "DynamicAcoustics", FrontEndMenuManager.m_PrefsDMA);
+ StoreIni("Display", "Brightness", FrontEndMenuManager.m_PrefsBrightness);
+ StoreIni("Display", "DrawDistance", FrontEndMenuManager.m_PrefsLOD);
+ StoreIni("Display", "Subtitles", FrontEndMenuManager.m_PrefsShowSubtitles);
+ StoreIni("Graphics", "AspectRatio", FrontEndMenuManager.m_PrefsUseWideScreen);
+ StoreIni("Graphics", "VSync", FrontEndMenuManager.m_PrefsVsyncDisp);
+ StoreIni("Graphics", "FrameLimiter", FrontEndMenuManager.m_PrefsFrameLimiter);
+ StoreIni("Graphics", "Trails", CMBlur::BlurOn);
+ StoreIni("General", "SkinFile", FrontEndMenuManager.m_PrefsSkinFile, 256);
+ StoreIni("Controller", "Method", FrontEndMenuManager.m_ControlMethod);
+ StoreIni("General", "Language", FrontEndMenuManager.m_PrefsLanguage);
-#ifdef DONT_TRUST_RECOGNIZED_JOYSTICKS
- if (strncmp(cfg.get("DetectJoystick", "JoystickName", "").c_str(), gSelectedJoystickName, strlen(gSelectedJoystickName)) != 0) {
- changed = true;
- cfg.set("DetectJoystick", "JoystickName", gSelectedJoystickName);
- }
+#ifdef EXTENDED_COLOURFILTER
+ StoreIni("CustomPipesValues", "PostFXIntensity", CPostFX::Intensity);
+#endif
+#ifdef EXTENDED_PIPELINES
+ StoreIni("CustomPipesValues", "NeoVehicleShininess", CustomPipes::VehicleShininess);
+ StoreIni("CustomPipesValues", "NeoVehicleSpecularity", CustomPipes::VehicleSpecularity);
+ StoreIni("CustomPipesValues", "RimlightMult", CustomPipes::RimlightMult);
+ StoreIni("CustomPipesValues", "LightmapMult", CustomPipes::LightmapMult);
+ StoreIni("CustomPipesValues", "GlossMult", CustomPipes::GlossMult);
+#endif
+#ifdef NEW_RENDERER
+ StoreIni("Rendering", "NewRenderer", gbNewRenderer);
+#endif
+
+#ifdef PROPER_SCALING
+ StoreIni("Draw", "ProperScaling", CDraw::ms_bProperScaling);
+#endif
+#ifdef FIX_RADAR
+ StoreIni("Draw", "FixRadar", CDraw::ms_bFixRadar);
+#endif
+#ifdef FIX_SPRITES
+ StoreIni("Draw", "FixSprites", CDraw::ms_bFixSprites);
#endif
#ifdef CUSTOM_FRONTEND_OPTIONS
for (int i = 0; i < MENUPAGES; i++) {
@@ -211,25 +506,13 @@ void SaveINISettings()
if (option.m_Action < MENUACTION_NOTHING && option.m_CFO->save) {
// Beware: CFO only supports saving uint8 right now
- CheckAndSaveIniInt("FrontendOptions", option.m_CFO->save, *option.m_CFO->value, changed);
+ StoreIni(option.m_CFO->saveCat, option.m_CFO->save, *option.m_CFO->value);
}
}
}
#endif
-#ifdef EXTENDED_COLOURFILTER
- CheckAndSaveIniFloat("CustomPipesValues", "PostFXIntensity", CPostFX::Intensity, changed);
-#endif
-#ifdef EXTENDED_PIPELINES
- CheckAndSaveIniFloat("CustomPipesValues", "NeoVehicleShininess", CustomPipes::VehicleShininess, changed);
- CheckAndSaveIniFloat("CustomPipesValues", "NeoVehicleSpecularity", CustomPipes::VehicleSpecularity, changed);
- CheckAndSaveIniFloat("CustomPipesValues", "RimlightMult", CustomPipes::RimlightMult, changed);
- CheckAndSaveIniFloat("CustomPipesValues", "LightmapMult", CustomPipes::LightmapMult, changed);
- CheckAndSaveIniFloat("CustomPipesValues", "GlossMult", CustomPipes::GlossMult, changed);
-#endif
-
- if (changed)
- cfg.write_file("re3.ini");
+ cfg.write_file("re3.ini");
}
#endif
@@ -383,6 +666,10 @@ SwitchToMission(void)
}
#endif
+#ifdef USE_CUSTOM_ALLOCATOR
+static void ParseHeap(void) { gMainHeap.ParseHeap(); }
+#endif
+
static const char *carnames[] = {
"landstal", "idaho", "stinger", "linerun", "peren", "sentinel", "patriot", "firetruk", "trash", "stretch", "manana", "infernus", "blista", "pony",
"mule", "cheetah", "ambulan", "fbicar", "moonbeam", "esperant", "taxi", "kuruma", "bobcat", "mrwhoop", "bfinject", "corpse", "police", "enforcer",
@@ -405,7 +692,7 @@ void CTweakVars::Add(CTweakVar *var)
TweakVarsListSize = 0;
}
if(TweakVarsListSize > 63)
- TweakVarsList = (CTweakVar**) realloc(TweakVarsList, (TweakVarsListSize + 1) * sizeof(var));
+ TweakVarsList = (CTweakVar**) realloc(TweakVarsList, (TweakVarsListSize + 1) * sizeof(CTweakVar*));
TweakVarsList[TweakVarsListSize++] = var;
// TweakVarsList.push_back(var);
@@ -530,6 +817,30 @@ DebugMenuPopulate(void)
DebugMenuAddVarBool8("Render", "Frame limiter", &FrontEndMenuManager.m_PrefsFrameLimiter, nil);
DebugMenuAddVarBool8("Render", "VSynch", &FrontEndMenuManager.m_PrefsVsync, nil);
DebugMenuAddVar("Render", "Max FPS", &RsGlobal.maxFPS, nil, 1, 1, 1000, nil);
+#ifdef NEW_RENDERER
+ DebugMenuAddVarBool8("Render", "new renderer", &gbNewRenderer, nil);
+extern bool gbRenderRoads;
+extern bool gbRenderEverythingBarRoads;
+//extern bool gbRenderFadingInUnderwaterEntities;
+extern bool gbRenderFadingInEntities;
+extern bool gbRenderWater;
+extern bool gbRenderBoats;
+extern bool gbRenderVehicles;
+extern bool gbRenderWorld0;
+extern bool gbRenderWorld1;
+extern bool gbRenderWorld2;
+ DebugMenuAddVarBool8("Render", "gbRenderRoads", &gbRenderRoads, nil);
+ DebugMenuAddVarBool8("Render", "gbRenderEverythingBarRoads", &gbRenderEverythingBarRoads, nil);
+// DebugMenuAddVarBool8("Render", "gbRenderFadingInUnderwaterEntities", &gbRenderFadingInUnderwaterEntities, nil);
+ DebugMenuAddVarBool8("Render", "gbRenderFadingInEntities", &gbRenderFadingInEntities, nil);
+ DebugMenuAddVarBool8("Render", "gbRenderWater", &gbRenderWater, nil);
+ DebugMenuAddVarBool8("Render", "gbRenderBoats", &gbRenderBoats, nil);
+ DebugMenuAddVarBool8("Render", "gbRenderVehicles", &gbRenderVehicles, nil);
+ DebugMenuAddVarBool8("Render", "gbRenderWorld0", &gbRenderWorld0, nil);
+ DebugMenuAddVarBool8("Render", "gbRenderWorld1", &gbRenderWorld1, nil);
+ DebugMenuAddVarBool8("Render", "gbRenderWorld2", &gbRenderWorld2, nil);
+#endif
+
#ifdef EXTENDED_COLOURFILTER
static const char *filternames[] = { "None", "Simple", "Normal", "Mobile" };
e = DebugMenuAddVar("Render", "Colourfilter", &CPostFX::EffectSwitch, nil, 1, CPostFX::POSTFX_OFF, CPostFX::POSTFX_MOBILE, filternames);
@@ -564,12 +875,32 @@ DebugMenuPopulate(void)
DebugMenuAddVarBool8("Render", "Don't render Vehicles", &gbDontRenderVehicles, nil);
DebugMenuAddVarBool8("Render", "Don't render Objects", &gbDontRenderObjects, nil);
DebugMenuAddVarBool8("Render", "Don't Render Water", &gbDontRenderWater, nil);
+
+#ifdef PROPER_SCALING
+ DebugMenuAddVarBool8("Draw", "Proper Scaling", &CDraw::ms_bProperScaling, nil);
+#endif
+#ifdef FIX_RADAR
+ DebugMenuAddVarBool8("Draw", "Fix Radar", &CDraw::ms_bFixRadar, nil);
+#endif
+#ifdef FIX_SPRITES
+ DebugMenuAddVarBool8("Draw", "Fix Sprites", &CDraw::ms_bFixSprites, nil);
+#endif
+
+
+#ifndef FINAL
+ DebugMenuAddVarBool8("Debug", "Print Memory Usage", &gbPrintMemoryUsage, nil);
+#ifdef USE_CUSTOM_ALLOCATOR
+ DebugMenuAddCmd("Debug", "Parse Heap", ParseHeap);
+#endif
+#endif
DebugMenuAddVarBool8("Debug", "Show cullzone debug stuff", &gbShowCullZoneDebugStuff, nil);
DebugMenuAddVarBool8("Debug", "Disable zone cull", &gbDisableZoneCull, nil);
DebugMenuAddVarBool8("Debug", "pad 1 -> pad 2", &CPad::m_bMapPadOneToPadTwo, nil);
+#ifdef GTA_SCENE_EDIT
DebugMenuAddVarBool8("Debug", "Edit on", &CSceneEdit::m_bEditOn, nil);
+#endif
#ifdef MENU_MAP
DebugMenuAddCmd("Debug", "Teleport to map waypoint", TeleportToWaypoint);
#endif
@@ -613,7 +944,7 @@ DebugMenuPopulate(void)
"Uzi Money", "Toyminator", "Rigged To Blow", "Bullion Run", "Rumble", "The Exchange"
};
- missionEntry = DebugMenuAddVar("Debug", "Select mission", &nextMissionToSwitch, nil, 1, 0, 79, missions);
+ missionEntry = DebugMenuAddVar("Debug", "Select mission", &nextMissionToSwitch, nil, 1, 0, ARRAY_SIZE(missions) - 1, missions);
DebugMenuEntrySetWrap(missionEntry, true);
DebugMenuAddCmd("Debug", "Start selected mission ", SwitchToMission);
#endif
@@ -637,9 +968,13 @@ DebugMenuPopulate(void)
}
#endif
+#ifndef __MWERKS__
+#ifndef MASTER
const int re3_buffsize = 1024;
static char re3_buff[re3_buffsize];
+#endif
+#ifndef MASTER
void re3_assert(const char *expr, const char *filename, unsigned int lineno, const char *func)
{
#ifdef _WIN32
@@ -693,9 +1028,11 @@ void re3_assert(const char *expr, const char *filename, unsigned int lineno, con
assert(false);
#endif
}
+#endif
void re3_debug(const char *format, ...)
{
+#ifndef MASTER
va_list va;
va_start(va, format);
#ifdef _WIN32
@@ -707,8 +1044,10 @@ void re3_debug(const char *format, ...)
printf("%s", re3_buff);
CDebug::DebugAddText(re3_buff);
+#endif
}
+#ifndef MASTER
void re3_trace(const char *filename, unsigned int lineno, const char *func, const char *format, ...)
{
char buff[re3_buffsize *2];
@@ -728,7 +1067,9 @@ void re3_trace(const char *filename, unsigned int lineno, const char *func, cons
OutputDebugString(buff);
}
+#endif
+#ifndef MASTER
void re3_usererror(const char *format, ...)
{
va_list va;
@@ -748,6 +1089,8 @@ void re3_usererror(const char *format, ...)
assert(false);
#endif
}
+#endif
+#endif
#ifdef VALIDATE_SAVE_SIZE
int32 _saveBufCount;
diff --git a/src/core/templates.h b/src/core/templates.h
index 86239664..545dac39 100644
--- a/src/core/templates.h
+++ b/src/core/templates.h
@@ -1,75 +1,94 @@
#pragma once
-template<typename T, int n>
+template<typename T, int32 n>
class CStore
{
public:
- int allocPtr;
+ int32 allocPtr;
T store[n];
- T *alloc(void){
- if(this->allocPtr >= n){
+ T *Alloc(void){
+ if(allocPtr >= n){
printf("Size of this thing:%d needs increasing\n", n);
assert(0);
}
- return &this->store[this->allocPtr++];
+ return &store[allocPtr++];
}
- void clear(void){
- this->allocPtr = 0;
+ void Clear(void){
+ allocPtr = 0;
}
- int getIndex(T *item){
- assert(item >= &this->store[0]);
- assert(item < &this->store[n]);
- return item - this->store;
+ int32 GetIndex(T *item){
+ assert(item >= &store[0]);
+ assert(item < &store[n]);
+ return item - store;
}
- T *getItem(int index){
+ T *GetItem(int32 index){
assert(index >= 0);
assert(index < n);
- return &this->store[index];
+ return &store[index];
}
};
+#define POOLFLAG_ID 0x7f
+#define POOLFLAG_ISFREE 0x80
+
template<typename T, typename U = T>
class CPool
{
U *m_entries;
- union Flags {
- struct {
- uint8 id : 7;
- uint8 free : 1;
- };
- uint8 u;
- } *m_flags;
- int m_size;
- int m_allocPtr;
+ uint8 *m_flags;
+ int32 m_size;
+ int32 m_allocPtr;
public:
- CPool(int size){
- // TODO: use new here
+ CPool(int32 size){
m_entries = (U*)new uint8[sizeof(U)*size];
- m_flags = (Flags*)new uint8[sizeof(Flags)*size];
+ m_flags = new uint8[size];
m_size = size;
m_allocPtr = 0;
for(int i = 0; i < size; i++){
- m_flags[i].id = 0;
- m_flags[i].free = 1;
+ SetId(i, 0);
+ SetIsFree(i, true);
}
}
+ int GetId(int i) const
+ {
+ return m_flags[i] & POOLFLAG_ID;
+ }
+
+ bool GetIsFree(int i) const
+ {
+ return !!(m_flags[i] & POOLFLAG_ISFREE);
+ }
+
+ void SetId(int i, int id)
+ {
+ m_flags[i] = (m_flags[i] & POOLFLAG_ISFREE) | (id & POOLFLAG_ID);
+ }
+
+ void SetIsFree(int i, bool isFree)
+ {
+ if (isFree)
+ m_flags[i] |= POOLFLAG_ISFREE;
+ else
+ m_flags[i] &= ~POOLFLAG_ISFREE;
+ }
+
~CPool() {
Flush();
}
void Flush() {
if (m_size > 0) {
delete[] (uint8*)m_entries;
- delete[] (uint8*)m_flags;
+ delete[] m_flags;
m_entries = nil;
m_flags = nil;
m_size = 0;
m_allocPtr = 0;
}
}
- int GetSize(void) const { return m_size; }
+ int32 GetSize(void) const { return m_size; }
T *New(void){
bool wrapped = false;
do
@@ -88,60 +107,65 @@ public:
m_allocPtr = 0;
}
#endif
- while(!m_flags[m_allocPtr].free);
- m_flags[m_allocPtr].free = 0;
- m_flags[m_allocPtr].id++;
+ while(!GetIsFree(m_allocPtr));
+ SetIsFree(m_allocPtr, false);
+ SetId(m_allocPtr, GetId(m_allocPtr)+1);
return (T*)&m_entries[m_allocPtr];
}
- T *New(int handle){
+ T *New(int32 handle){
T *entry = (T*)&m_entries[handle>>8];
SetNotFreeAt(handle);
return entry;
}
- void SetNotFreeAt(int handle){
+ void SetNotFreeAt(int32 handle){
int idx = handle>>8;
- m_flags[idx].free = 0;
- m_flags[idx].id = handle & 0x7F;
+ SetIsFree(idx, false);
+ SetId(idx, handle & POOLFLAG_ID);
for(m_allocPtr = 0; m_allocPtr < m_size; m_allocPtr++)
- if(m_flags[m_allocPtr].free)
+ if(GetIsFree(m_allocPtr))
return;
}
void Delete(T *entry){
int i = GetJustIndex(entry);
- m_flags[i].free = 1;
+ SetIsFree(i, true);
if(i < m_allocPtr)
m_allocPtr = i;
}
T *GetSlot(int i){
- return m_flags[i].free ? nil : (T*)&m_entries[i];
+ return GetIsFree(i) ? nil : (T*)&m_entries[i];
}
T *GetAt(int handle){
#ifdef FIX_BUGS
if (handle == -1)
return nil;
#endif
- return m_flags[handle>>8].u == (handle & 0xFF) ?
+ return m_flags[handle>>8] == (handle & 0xFF) ?
(T*)&m_entries[handle >> 8] : nil;
}
- int GetIndex(T *entry){
- int i = GetJustIndex(entry);
- return m_flags[i].u + (i<<8);
+ int32 GetIndex(T *entry){
+ int i = GetJustIndex_NoFreeAssert(entry);
+ return m_flags[i] + (i<<8);
+ }
+ int32 GetJustIndex(T *entry){
+ int index = GetJustIndex_NoFreeAssert(entry);
+ assert(!GetIsFree(index));
+ return index;
}
- int GetJustIndex(T *entry){
- // TODO: the cast is unsafe
- return (int)((U*)entry - m_entries);
+ int32 GetJustIndex_NoFreeAssert(T* entry){
+ int index = ((U*)entry - m_entries);
+ assert((U*)entry == (U*)&m_entries[index]); // cast is unsafe - check required
+ return index;
}
- int GetNoOfUsedSpaces(void) const{
+ int32 GetNoOfUsedSpaces(void) const{
int i;
int n = 0;
for(i = 0; i < m_size; i++)
- if(!m_flags[i].free)
+ if(!GetIsFree(i))
n++;
return n;
}
- bool IsFreeSlot(int i) { return !!m_flags[i].free; }
void ClearStorage(uint8 *&flags, U *&entries){
- delete[] (uint8*)flags;
+ delete[] flags;
delete[] (uint8*)entries;
flags = nil;
entries = nil;
@@ -150,7 +174,7 @@ public:
void CopyBack(uint8 *&flags, U *&entries){
memcpy(m_flags, flags, sizeof(uint8)*m_size);
memcpy(m_entries, entries, sizeof(U)*m_size);
- debug("Size copied:%d (%d)\n", sizeof(U)*m_size, sizeof(Flags)*m_size);
+ debug("Size copied:%d (%d)\n", sizeof(U)*m_size, m_size);
m_allocPtr = 0;
ClearStorage(flags, entries);
debug("CopyBack:%d (/%d)\n", GetNoOfUsedSpaces(), m_size); /* Assumed inlining */
@@ -235,7 +259,7 @@ public:
link->Remove(); // remove from list
freeHead.Insert(link); // insert into free list
}
- int Count(void){
+ int32 Count(void){
int n = 0;
CLink<T> *lnk;
for(lnk = head.next; lnk != &tail; lnk = lnk->next)