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-rw-r--r--src/core/AnimViewer.cpp26
-rw-r--r--src/core/Cam.cpp3326
-rw-r--r--src/core/Camera.cpp1841
-rw-r--r--src/core/Camera.h108
-rw-r--r--src/core/ColStore.cpp237
-rw-r--r--src/core/ColStore.h43
-rw-r--r--src/core/Collision.cpp213
-rw-r--r--src/core/Collision.h49
-rw-r--r--src/core/ControllerConfig.cpp60
-rw-r--r--src/core/ControllerConfig.h3
-rw-r--r--src/core/Crime.h3
-rw-r--r--src/core/Debug.cpp6
-rw-r--r--src/core/EventList.cpp19
-rw-r--r--src/core/EventList.h6
-rw-r--r--src/core/FileLoader.cpp545
-rw-r--r--src/core/FileLoader.h19
-rw-r--r--src/core/Fire.cpp13
-rw-r--r--src/core/Frontend.cpp4001
-rw-r--r--src/core/Frontend.h690
-rw-r--r--src/core/Game.cpp188
-rw-r--r--src/core/Game.h36
-rw-r--r--src/core/General.h14
-rw-r--r--src/core/MenuScreens.cpp451
-rw-r--r--src/core/MenuScreens.h343
-rw-r--r--src/core/Pad.cpp623
-rw-r--r--src/core/Pad.h13
-rw-r--r--src/core/Placeable.cpp2
-rw-r--r--src/core/Placeable.h1
-rw-r--r--src/core/PlayerInfo.cpp17
-rw-r--r--src/core/PlayerInfo.h20
-rw-r--r--src/core/Pools.cpp16
-rw-r--r--src/core/Pools.h4
-rw-r--r--src/core/Radar.cpp442
-rw-r--r--src/core/Radar.h149
-rw-r--r--src/core/Stats.cpp63
-rw-r--r--src/core/Stats.h24
-rw-r--r--src/core/Streaming.cpp947
-rw-r--r--src/core/Streaming.h30
-rw-r--r--src/core/SurfaceTable.cpp9
-rw-r--r--src/core/SurfaceTable.h3
-rw-r--r--src/core/TempColModels.cpp57
-rw-r--r--src/core/TempColModels.h1
-rw-r--r--src/core/Timer.cpp9
-rw-r--r--src/core/Timer.h12
-rw-r--r--src/core/User.cpp8
-rw-r--r--src/core/Wanted.cpp141
-rw-r--r--src/core/Wanted.h7
-rw-r--r--src/core/World.cpp164
-rw-r--r--src/core/World.h27
-rw-r--r--src/core/ZoneCull.cpp435
-rw-r--r--src/core/ZoneCull.h72
-rw-r--r--src/core/Zones.cpp627
-rw-r--r--src/core/Zones.h52
-rw-r--r--src/core/common.h1
-rw-r--r--src/core/config.h134
-rw-r--r--src/core/main.cpp217
-rw-r--r--src/core/re3.cpp115
-rw-r--r--src/core/templates.h9
-rw-r--r--src/core/timebars.cpp2
59 files changed, 8685 insertions, 8008 deletions
diff --git a/src/core/AnimViewer.cpp b/src/core/AnimViewer.cpp
index c8d8cb56..d39be754 100644
--- a/src/core/AnimViewer.cpp
+++ b/src/core/AnimViewer.cpp
@@ -12,6 +12,7 @@
#include "General.h"
#include "Camera.h"
#include "Vehicle.h"
+#include "Bike.h"
#include "PlayerSkin.h"
#include "PlayerInfo.h"
#include "World.h"
@@ -48,11 +49,9 @@ CAnimViewer::Render(void) {
// pTarget->GetPosition() = CVector(0.0f, 0.0f, 0.0f);
if (pTarget) {
#ifdef FIX_BUGS
-#ifdef PED_SKIN
if(pTarget->IsPed())
((CPed*)pTarget)->UpdateRpHAnim();
#endif
-#endif
pTarget->Render();
CRenderer::RenderOneNonRoad(pTarget);
}
@@ -91,19 +90,20 @@ CAnimViewer::Initialise(void) {
CPedStats::Initialise();
CMessages::Init();
CdStreamAddImage("MODELS\\GTA3.IMG");
+ CFileLoader::LoadLevel("DATA\\DEFAULT.DAT");
CFileLoader::LoadLevel("DATA\\ANIMVIEWER.DAT");
CStreaming::Init();
+ for(int i = 0; i < MODELINFOSIZE; i++)
+ if(CModelInfo::GetModelInfo(i))
+ CModelInfo::GetModelInfo(i)->ConvertAnimFileIndex();
CStreaming::LoadInitialPeds();
CStreaming::RequestSpecialModel(MI_PLAYER, "player", STREAMFLAGS_DONT_REMOVE);
CStreaming::LoadAllRequestedModels(false);
CRenderer::Init();
- CRadar::Initialise();
- CRadar::LoadTextures();
CVehicleModelInfo::LoadVehicleColours();
CAnimManager::LoadAnimFiles();
CWorld::PlayerInFocus = 0;
CWeapon::InitialiseWeapons();
- CShadows::Init();
CPed::Initialise();
CTimer::Initialise();
CClock::Initialise(60000);
@@ -136,11 +136,7 @@ CAnimViewer::Initialise(void) {
}
CFileMgr::CloseFile(fd);
} else {
- // From xbox
- CStreaming::RequestSpecialChar(0, "luigi", STREAMFLAGS_DONT_REMOVE);
- CStreaming::RequestSpecialChar(1, "joey", STREAMFLAGS_DONT_REMOVE);
- CStreaming::RequestSpecialChar(2, "tony", STREAMFLAGS_DONT_REMOVE);
- CStreaming::RequestSpecialChar(3, "curly", STREAMFLAGS_DONT_REMOVE);
+ // TODO? maybe request some special models here so the thing doesn't crash
}
}
@@ -269,6 +265,8 @@ CAnimViewer::Update(void)
pTarget = new CAutomobile(modelId, RANDOM_VEHICLE);
} else if (veh->m_vehicleType == VEHICLE_TYPE_BOAT) {
pTarget = new CBoat(modelId, RANDOM_VEHICLE);
+ } else if (veh->m_vehicleType == VEHICLE_TYPE_BIKE) {
+ pTarget = new CBike(modelId, RANDOM_VEHICLE);
} else {
pTarget = new CObject(modelId, true);
if (!modelInfo->GetColModel()) {
@@ -342,13 +340,7 @@ CAnimViewer::Update(void)
CMessages::AddMessage(gUString, 1000, 0);
// Originally it was GetPad(1)->LeftShoulder2
} else if (pad->NewState.Triangle) {
-#ifdef PED_SKIN
- if(IsClumpSkinned(pTarget->GetClump()))
- ((CPedModelInfo *)CModelInfo::GetModelInfo(pTarget->GetModelIndex()))->AnimatePedColModelSkinned(pTarget->GetClump());
- else
-#endif
- CPedModelInfo::AnimatePedColModel(((CPedModelInfo *)CModelInfo::GetModelInfo(pTarget->GetModelIndex()))->GetHitColModel(),
- RpClumpGetFrame(pTarget->GetClump()));
+ ((CPedModelInfo *)CModelInfo::GetModelInfo(pTarget->GetModelIndex()))->AnimatePedColModelSkinned(pTarget->GetClump());
AsciiToUnicode("Ped Col model will be animated as long as you hold the button", gUString);
CMessages::AddMessage(gUString, 100, 0);
}
diff --git a/src/core/Cam.cpp b/src/core/Cam.cpp
index fcffce9b..3b11e16f 100644
--- a/src/core/Cam.cpp
+++ b/src/core/Cam.cpp
@@ -6,6 +6,7 @@
#include "Vehicle.h"
#include "Automobile.h"
#include "Boat.h"
+#include "Bones.h"
#include "Ped.h"
#include "PlayerPed.h"
#include "CopPed.h"
@@ -14,6 +15,7 @@
#include "Pad.h"
#include "Frontend.h"
#include "General.h"
+#include "Timecycle.h"
#include "Renderer.h"
#include "Shadows.h"
#include "Hud.h"
@@ -25,12 +27,19 @@
#include "Debug.h"
#include "Camera.h"
#include "DMAudio.h"
+#include "Bike.h"
+#include "Pickups.h"
+
+//--MIAMI: file done
bool PrintDebugCode = false;
int16 DebugCamMode;
+extern float fRangePlayerRadius;
+extern float fCloseNearClipLimit;
+
#ifdef FREE_CAM
-bool CCamera::bFreeCam;
+bool CCamera::bFreeCam = false;
int nPreviousMode = -1;
#endif
@@ -56,6 +65,8 @@ CCam::Init(void)
m_pLastPedLookedAt = nil;
ResetStatics = true;
Beta = 0.0f;
+ m_fTilt = 0.0f;
+ m_fTiltSpeed = 0.0f;
m_bFixingBeta = false;
CA_MIN_DISTANCE = 0.0f;
CA_MAX_DISTANCE = 0.0f;
@@ -79,9 +90,11 @@ CCam::Init(void)
m_fBufferedTargetOrientation = 0.0f;
m_fBufferedTargetOrientationSpeed = 0.0f;
m_fDimensionOfHighestNearCar = 0.0f;
- m_fRoadOffSet = 0.0f;
}
+float PLAYERPED_LEVEL_SMOOTHING_CONST_INV = 0.6f;
+float PLAYERPED_TREND_SMOOTHING_CONST_INV = 0.8f;
+
void
CCam::Process(void)
{
@@ -89,6 +102,9 @@ CCam::Process(void)
float TargetSpeedVar = 0.0f;
float TargetOrientation = 0.0f;
+ static CVector SmoothedPos(0.0f, 0.0f, 10000.0f);
+ static CVector SmoothedSpeed(0.0f, 0.0f, 0.0f);
+
if(CamTargetEntity == nil)
CamTargetEntity = TheCamera.pTargetEntity;
@@ -125,7 +141,27 @@ CCam::Process(void)
TargetSpeedVar = -Min(Sqrt(SQR(FwdSpeedX) + SQR(FwdSpeedY))/1.8f, 0.5f);
SpeedVar = 0.895f*SpeedVar + 0.105*TargetSpeedVar;
}else{
- CameraTarget = CamTargetEntity->GetPosition();
+ if(CamTargetEntity == FindPlayerPed()){
+ // Some fancy smoothing of player position and speed
+ float LevelSmoothing = 1.0f - Pow(PLAYERPED_LEVEL_SMOOTHING_CONST_INV, CTimer::GetTimeStep());
+ float TrendSmoothing = 1.0f - Pow(PLAYERPED_TREND_SMOOTHING_CONST_INV, CTimer::GetTimeStep());
+
+ CVector NewSmoothedPos, NewSmoothedSpeed;
+ if((SmoothedPos - CamTargetEntity->GetPosition()).MagnitudeSqr() > SQR(3.0f) ||
+ CTimer::GetTimeStep() < 0.2f || Using3rdPersonMouseCam()){
+ // Reset values
+ NewSmoothedPos = CamTargetEntity->GetPosition();
+ NewSmoothedSpeed = CVector(0.0f, 0.0f, 0.0f);
+ }else{
+ NewSmoothedPos = LevelSmoothing*CamTargetEntity->GetPosition() + (1.0f-LevelSmoothing)*(SmoothedPos + SmoothedSpeed*CTimer::GetTimeStep());
+ NewSmoothedSpeed = TrendSmoothing*(NewSmoothedPos-SmoothedPos)/CTimer::GetTimeStep() + (1.0f-TrendSmoothing)*SmoothedSpeed;
+ }
+
+ CameraTarget = NewSmoothedPos;
+ SmoothedPos = NewSmoothedPos;
+ SmoothedSpeed = NewSmoothedSpeed;
+ }else
+ CameraTarget = CamTargetEntity->GetPosition();
if(CamTargetEntity->GetForward().x == 0.0f && CamTargetEntity->GetForward().y == 0.0f)
TargetOrientation = 0.0f;
@@ -138,7 +174,7 @@ CCam::Process(void)
switch(Mode){
case MODE_TOPDOWN:
case MODE_GTACLASSIC:
- Process_TopDown(CameraTarget, TargetOrientation, SpeedVar, TargetSpeedVar);
+ // Process_TopDown(CameraTarget, TargetOrientation, SpeedVar, TargetSpeedVar);
break;
case MODE_BEHINDCAR:
Process_BehindCar(CameraTarget, TargetOrientation, SpeedVar, TargetSpeedVar);
@@ -159,6 +195,7 @@ CCam::Process(void)
Process_Debug(CameraTarget, TargetOrientation, SpeedVar, TargetSpeedVar);
break;
case MODE_SNIPER:
+ case MODE_CAMERA:
Process_Sniper(CameraTarget, TargetOrientation, SpeedVar, TargetSpeedVar);
break;
case MODE_ROCKETLAUNCHER:
@@ -167,14 +204,12 @@ CCam::Process(void)
case MODE_MODELVIEW:
Process_ModelView(CameraTarget, TargetOrientation, SpeedVar, TargetSpeedVar);
break;
- case MODE_BILL:
- Process_Bill(CameraTarget, TargetOrientation, SpeedVar, TargetSpeedVar);
- break;
+// case MODE_BILL:
case MODE_SYPHON:
Process_Syphon(CameraTarget, TargetOrientation, SpeedVar, TargetSpeedVar);
break;
case MODE_CIRCLE:
- Process_Circle(CameraTarget, TargetOrientation, SpeedVar, TargetSpeedVar);
+// Process_Circle(CameraTarget, TargetOrientation, SpeedVar, TargetSpeedVar);
break;
// case MODE_CHEESYZOOM:
case MODE_WHEELCAM:
@@ -197,15 +232,9 @@ CCam::Process(void)
#endif
Process_Cam_On_A_String(CameraTarget, TargetOrientation, SpeedVar, TargetSpeedVar);
break;
- case MODE_REACTION:
- Process_ReactionCam(CameraTarget, TargetOrientation, SpeedVar, TargetSpeedVar);
- break;
- case MODE_FOLLOW_PED_WITH_BIND:
- Process_FollowPed_WithBinding(CameraTarget, TargetOrientation, SpeedVar, TargetSpeedVar);
- break;
- case MODE_CHRIS:
- Process_Chris_With_Binding_PlusRotation(CameraTarget, TargetOrientation, SpeedVar, TargetSpeedVar);
- break;
+// case MODE_REACTION:
+// case MODE_FOLLOW_PED_WITH_BIND:
+// case MODE_CHRIS:
case MODE_BEHINDBOAT:
#ifdef FREE_CAM
if (CCamera::bFreeCam)
@@ -217,18 +246,10 @@ CCam::Process(void)
case MODE_PLAYER_FALLEN_WATER:
Process_Player_Fallen_Water(CameraTarget, TargetOrientation, SpeedVar, TargetSpeedVar);
break;
- case MODE_CAM_ON_TRAIN_ROOF:
- Process_Cam_On_Train_Roof(CameraTarget, TargetOrientation, SpeedVar, TargetSpeedVar);
- break;
- case MODE_CAM_RUNNING_SIDE_TRAIN:
- Process_Cam_Running_Side_Train(CameraTarget, TargetOrientation, SpeedVar, TargetSpeedVar);
- break;
- case MODE_BLOOD_ON_THE_TRACKS:
- Process_Blood_On_The_Tracks(CameraTarget, TargetOrientation, SpeedVar, TargetSpeedVar);
- break;
- case MODE_IM_THE_PASSENGER_WOOWOO:
- Process_Im_The_Passenger_Woo_Woo(CameraTarget, TargetOrientation, SpeedVar, TargetSpeedVar);
- break;
+// case MODE_CAM_ON_TRAIN_ROOF:
+// case MODE_CAM_RUNNING_SIDE_TRAIN:
+// case MODE_BLOOD_ON_THE_TRACKS:
+// case MODE_IM_THE_PASSENGER_WOOWOO:
case MODE_SYPHON_CRIM_IN_FRONT:
Process_Syphon_Crim_In_Front(CameraTarget, TargetOrientation, SpeedVar, TargetSpeedVar);
break;
@@ -244,7 +265,7 @@ CCam::Process(void)
ProcessArrestCamTwo();
break;
case MODE_M16_1STPERSON:
- case MODE_HELICANNON_1STPERSON: // miami
+ case MODE_HELICANNON_1STPERSON:
Process_M16_1stPerson(CameraTarget, TargetOrientation, SpeedVar, TargetSpeedVar);
break;
case MODE_SPECIAL_FIXED_FOR_SYPHON:
@@ -253,8 +274,11 @@ CCam::Process(void)
case MODE_FIGHT_CAM:
Process_Fight_Cam(CameraTarget, TargetOrientation, SpeedVar, TargetSpeedVar);
break;
+ case MODE_LIGHTHOUSE:
+ Process_LightHouse(CameraTarget, TargetOrientation, SpeedVar, TargetSpeedVar);
+ break;
case MODE_TOP_DOWN_PED:
- Process_TopDownPed(CameraTarget, TargetOrientation, SpeedVar, TargetSpeedVar);
+ // Process_TopDownPed(CameraTarget, TargetOrientation, SpeedVar, TargetSpeedVar);
break;
case MODE_SNIPER_RUNABOUT:
case MODE_ROCKETLAUNCHER_RUNABOUT:
@@ -288,13 +312,19 @@ CCam::Process(void)
LookingRight = false;
SourceBeforeLookBehind = Source;
if(&TheCamera.Cams[TheCamera.ActiveCam] == this){
- if((Mode == MODE_CAM_ON_A_STRING || Mode == MODE_1STPERSON || Mode == MODE_BEHINDBOAT) &&
+ if((Mode == MODE_CAM_ON_A_STRING || Mode == MODE_1STPERSON || Mode == MODE_BEHINDBOAT || Mode == MODE_BEHINDCAR) &&
CamTargetEntity->IsVehicle()){
+ bool bDisableLR = CamTargetEntity &&
+ (((CVehicle*)CamTargetEntity)->GetVehicleAppearance() == VEHICLE_APPEARANCE_HELI || CamTargetEntity->GetModelIndex() == MI_RCBARON);
if(CPad::GetPad(0)->GetLookBehindForCar()){
LookBehind();
if(DirectionWasLooking != LOOKING_BEHIND)
TheCamera.m_bJust_Switched = true;
DirectionWasLooking = LOOKING_BEHIND;
+ }else if(bDisableLR){
+ if(DirectionWasLooking != LOOKING_FORWARD)
+ TheCamera.m_bJust_Switched = true;
+ DirectionWasLooking = LOOKING_FORWARD;
}else if(CPad::GetPad(0)->GetLookLeft()){
LookLeft();
if(DirectionWasLooking != LOOKING_LEFT)
@@ -323,7 +353,7 @@ CCam::Process(void)
}
if(Mode == MODE_SNIPER || Mode == MODE_ROCKETLAUNCHER || Mode == MODE_M16_1STPERSON ||
- Mode == MODE_1STPERSON || Mode == MODE_HELICANNON_1STPERSON || GetWeaponFirstPersonOn())
+ Mode == MODE_1STPERSON || Mode == MODE_HELICANNON_1STPERSON || Mode == MODE_CAMERA || GetWeaponFirstPersonOn())
ClipIfPedInFrontOfPlayer();
}
@@ -367,22 +397,19 @@ MakeAngleLessThan180(float &Angle)
void
CCam::ProcessSpecialHeightRoutines(void)
{
- int i = 0;
+ int i;
bool StandingOnBoat = false;
static bool PreviouslyFailedRoadHeightCheck = false;
CVector CamToTarget, CamToPed;
float DistOnGround, BetaAngle;
CPed *Player;
- int ClosestPed = 0;
- bool FoundPed = false;
- float ClosestPedDist, PedZDist;
+ float PedZDist;
CColPoint colPoint;
CamToTarget = TheCamera.pTargetEntity->GetPosition() - TheCamera.GetGameCamPosition();
DistOnGround = CamToTarget.Magnitude2D();
BetaAngle = CGeneral::GetATanOfXY(CamToTarget.x, CamToTarget.y);
m_bTheHeightFixerVehicleIsATrain = false;
- ClosestPedDist = 0.0f;
// CGeneral::GetATanOfXY(TheCamera.GetForward().x, TheCamera.GetForward().y);
Player = CWorld::Players[CWorld::PlayerInFocus].m_pPed;
@@ -394,65 +421,61 @@ CCam::ProcessSpecialHeightRoutines(void)
((CVehicle*)FindPlayerPed()->m_pCurSurface)->IsBoat())
StandingOnBoat = true;
+ float FoundPedZ = -100.0f;
+
// Move up the camera if there is a ped close to it
- if(Mode == MODE_FOLLOWPED || Mode == MODE_FIGHT_CAM){
- // Find ped closest to camera
- while(i < Player->m_numNearPeds){
- if(Player->m_nearPeds[i] && Player->m_nearPeds[i]->GetPedState() != PED_DEAD){
- CamToPed = Player->m_nearPeds[i]->GetPosition() - TheCamera.GetGameCamPosition();
- if(FoundPed){
- if(CamToPed.Magnitude2D() < ClosestPedDist){
- ClosestPed = i;
- ClosestPedDist = CamToPed.Magnitude2D();
+ if(Mode == MODE_FOLLOWPED || Mode == MODE_FIGHT_CAM || Mode == MODE_PILLOWS_PAPS){
+ // Find highest ped close to camera
+ for(i = 0; i < Player->m_numNearPeds; i++){
+ CPed *nearPed = Player->m_nearPeds[i];
+ if(nearPed && nearPed->GetPedState() != PED_DEAD){
+ CamToPed = nearPed->GetPosition() - TheCamera.GetGameCamPosition();
+ if(Abs(CamToPed.z) < 1.0f){
+ float DistSq = CamToPed.MagnitudeSqr();
+ if(DistSq < SQR(2.1f)){
+ if(nearPed->GetPosition().z > FoundPedZ)
+ FoundPedZ = nearPed->GetPosition().z;
+ }else{
+ float Dist = Sqrt(DistSq);
+ CamToPed /= Dist;
+ // strange calculation
+ CVector PlayerCamSpeed = DotProduct(Front, Player->m_vecMoveSpeed)*Front;
+ float SpeedDiff = DotProduct(PlayerCamSpeed - nearPed->m_vecMoveSpeed, CamToPed);
+ if(SpeedDiff > 0.01f &&
+ (m_fPedBetweenCameraHeightOffset > 0.0f && (Dist-2.1f)/SpeedDiff < 75.0f ||
+ m_fPedBetweenCameraHeightOffset <= 0.0f && (Dist-2.1f)/SpeedDiff < 75.0f * 0.1f))
+ if(nearPed->GetPosition().z > FoundPedZ)
+ FoundPedZ = nearPed->GetPosition().z;
}
- }else{
- FoundPed = true;
- ClosestPed = i;
- ClosestPedDist = CamToPed.Magnitude2D();
}
}
- i++;
}
- if(FoundPed){
+ if(FoundPedZ > -99.0f){
float Offset = 0.0f;
- CPed *Ped = Player->m_nearPeds[ClosestPed];
- CamToPed = Ped->GetPosition() - TheCamera.GetGameCamPosition();
PedZDist = 0.0f;
- float dist = CamToPed.Magnitude2D(); // should be same as ClosestPedDist
- if(dist < 2.1f){
- // Ped is close to camera, move up
-
- // Z Distance between player and close ped
- PedZDist = 0.0f;
- if(Ped->bIsStanding)
- PedZDist = Ped->GetPosition().z - Player->GetPosition().z;
- // Ignore if too distant
- if(PedZDist > 1.2f || PedZDist < -1.2f)
- PedZDist = 0.0f;
-
- float DistScale = (2.1f - dist)/2.1f;
- if(Mode == MODE_FOLLOWPED){
- if(TheCamera.PedZoomIndicator == CAM_ZOOM_1)
- Offset = 0.45f*DistScale + PedZDist;
- if(TheCamera.PedZoomIndicator == CAM_ZOOM_2)
- Offset = 0.35f*DistScale + PedZDist;
- if(TheCamera.PedZoomIndicator == CAM_ZOOM_3)
- Offset = 0.25f*DistScale + PedZDist;
- if(Abs(CGeneral::GetRadianAngleBetweenPoints(CamToPed.x, CamToPed.y, CamToTarget.x, CamToTarget.y)) > HALFPI)
- Offset += 0.3f;
- m_fPedBetweenCameraHeightOffset = Offset + 1.3f;
- PedZDist = 0.0f;
- }else if(Mode == MODE_FIGHT_CAM)
- m_fPedBetweenCameraHeightOffset = PedZDist + 1.3f + 0.5f;
- }else
- m_fPedBetweenCameraHeightOffset = 0.0f;
+ if(FoundPedZ > Player->GetPosition().z)
+ PedZDist = FoundPedZ - Player->GetPosition().z;
+
+ if(Mode == MODE_FOLLOWPED){
+ if(TheCamera.PedZoomIndicator == CAM_ZOOM_1 &&
+ ((CPed*)CamTargetEntity)->GetPedState() != PED_ENTER_CAR &&
+ ((CPed*)CamTargetEntity)->GetPedState() != PED_CARJACK)
+ Offset = 0.45f + PedZDist;
+ // BUG: overrides this ^ case
+ if(TheCamera.PedZoomIndicator == CAM_ZOOM_2 || TheCamera.PedZoomIndicator == CAM_ZOOM_1)
+ Offset = 0.35f + PedZDist;
+ if(TheCamera.PedZoomIndicator == CAM_ZOOM_3)
+ Offset = 0.25f + PedZDist;
+ m_fPedBetweenCameraHeightOffset = Offset + 1.3f;
+ }else if(Mode == MODE_FIGHT_CAM)
+ m_fPedBetweenCameraHeightOffset = PedZDist + 1.3f + 0.5f;
+ else if(Mode == MODE_PILLOWS_PAPS)
+ m_fPedBetweenCameraHeightOffset = PedZDist + 1.3f + 0.45f;
}else{
- PedZDist = 0.0f;
m_fPedBetweenCameraHeightOffset = 0.0f;
}
- }else
- PedZDist = 0.0f;
+ }
// Move camera up for vehicles in the way
@@ -461,6 +484,8 @@ CCam::ProcessSpecialHeightRoutines(void)
CEntity *vehicle = nil;
float TestDist = DistOnGround + 1.25f;
float HighestCar = 0.0f;
+ if(m_fDimensionOfHighestNearCar > 0.0f)
+ TestDist += 0.3f;
CVector TestBase = CamTargetEntity->GetPosition();
CVector TestPoint;
TestBase.z -= 0.15f;
@@ -510,96 +535,9 @@ CCam::ProcessSpecialHeightRoutines(void)
}else
m_fDimensionOfHighestNearCar = 0.0f;
}
-
- // Move up for road
- if(Mode == MODE_FOLLOWPED || Mode == MODE_FIGHT_CAM ||
- Mode == MODE_SYPHON || Mode == MODE_SYPHON_CRIM_IN_FRONT || Mode == MODE_SPECIAL_FIXED_FOR_SYPHON){
- bool Inside = false;
- bool OnRoad = false;
-
- switch(((CPhysical*)CamTargetEntity)->m_nSurfaceTouched)
- case SURFACE_GRASS:
- case SURFACE_GRAVEL:
- case SURFACE_MUD_DRY:
- case SURFACE_THICK_METAL_PLATE:
- case SURFACE_RUBBER:
- case SURFACE_STEEP_CLIFF:
- OnRoad = true;
-
- if(CCullZones::PlayerNoRain())
- Inside = true;
-
- if((m_bCollisionChecksOn || PreviouslyFailedRoadHeightCheck || OnRoad) &&
- m_fCloseInPedHeightOffset < 0.0001f && !Inside){
- CVector TestPoint;
- CEntity *road;
- float GroundZ = 0.0f;
- bool FoundGround = false;
- float RoofZ = 0.0f;
- bool FoundRoof = false;
- static float MinHeightAboveRoad = 0.9f;
-
- TestPoint = CamTargetEntity->GetPosition() - DistOnGround * CVector(Cos(BetaAngle), Sin(BetaAngle), 0.0f);
- m_fRoadOffSet = 0.0f;
-
- if(CWorld::ProcessVerticalLine(TestPoint, -1000.0f, colPoint, road, true, false, false, false, false, false, nil)){
- FoundGround = true;
- GroundZ = colPoint.point.z;
- }
- // Move up if too close to ground
- if(FoundGround){
- if(TestPoint.z - GroundZ < MinHeightAboveRoad){
- m_fRoadOffSet = GroundZ + MinHeightAboveRoad - TestPoint.z;
- PreviouslyFailedRoadHeightCheck = true;
- }else{
- if(m_bCollisionChecksOn)
- PreviouslyFailedRoadHeightCheck = false;
- else
- m_fRoadOffSet = 0.0f;
- }
- }else{
- if(CWorld::ProcessVerticalLine(TestPoint, 1000.0f, colPoint, road, true, false, false, false, false, false, nil)){
- FoundRoof = true;
- RoofZ = colPoint.point.z;
- }
- if(FoundRoof){
- if(TestPoint.z - RoofZ < MinHeightAboveRoad){
- m_fRoadOffSet = RoofZ + MinHeightAboveRoad - TestPoint.z;
- PreviouslyFailedRoadHeightCheck = true;
- }else{
- if(m_bCollisionChecksOn)
- PreviouslyFailedRoadHeightCheck = false;
- else
- m_fRoadOffSet = 0.0f;
- }
- }
- }
- }
- }
-
- if(PreviouslyFailedRoadHeightCheck && m_fCloseInPedHeightOffset < 0.0001f){
- if(colPoint.surfaceB != SURFACE_TARMAC &&
- colPoint.surfaceB != SURFACE_GRASS &&
- colPoint.surfaceB != SURFACE_GRAVEL &&
- colPoint.surfaceB != SURFACE_MUD_DRY &&
- colPoint.surfaceB != SURFACE_STEEP_CLIFF){
- if(m_fRoadOffSet > 1.4f)
- m_fRoadOffSet = 1.4f;
- }else{
- if(Mode == MODE_FOLLOWPED){
- if(TheCamera.PedZoomIndicator == CAM_ZOOM_1)
- m_fRoadOffSet += 0.2f;
- if(TheCamera.PedZoomIndicator == CAM_ZOOM_2)
- m_fRoadOffSet += 0.5f;
- if(TheCamera.PedZoomIndicator == CAM_ZOOM_3)
- m_fRoadOffSet += 0.95f;
- }
- }
- }
}
if(StandingOnBoat){
- m_fRoadOffSet = 0.0f;
m_fDimensionOfHighestNearCar = 1.0f;
m_fPedBetweenCameraHeightOffset = 0.0f;
}
@@ -620,18 +558,30 @@ CCam::GetVectorsReadyForRW(void)
Up = CrossProduct(right, Front);
}
+bool
+CCam::GetBoatLook_L_R_HeightOffset(float &Offset)
+{
+ if(CamTargetEntity == nil)
+ return false;
+ CVehicleModelInfo *mi = (CVehicleModelInfo*)CModelInfo::GetModelInfo(CamTargetEntity->GetModelIndex());
+ tBoatHandlingData *handling = mod_HandlingManager.GetBoatPointer(mi->m_handlingId);
+ if(handling){
+ Offset = handling->fLook_L_R_BehindCamHeight;
+ return true;
+ }
+ return false; // can't happen, we always get a boat pointer back
+}
+
void
CCam::LookBehind(void)
{
float Dist, DeltaBeta, TargetOrientation, Angle;
CVector TargetCoors, TargetFwd, TestCoors;
- CColPoint colPoint;
- CEntity *entity;
TargetCoors = CamTargetEntity->GetPosition();
Front = CamTargetEntity->GetPosition() - Source;
- if((Mode == MODE_CAM_ON_A_STRING || Mode == MODE_BEHINDBOAT) && CamTargetEntity->IsVehicle()){
+ if((Mode == MODE_CAM_ON_A_STRING || Mode == MODE_BEHINDBOAT || Mode == MODE_BEHINDCAR) && CamTargetEntity->IsVehicle()){
LookingBehind = true;
Dist = Mode == MODE_CAM_ON_A_STRING ? CA_MAX_DISTANCE : 15.5f;
TargetFwd = CamTargetEntity->GetForward();
@@ -646,12 +596,8 @@ CCam::LookBehind(void)
TargetOrientation += PI;
Source.x = Dist*Cos(TargetOrientation) + TargetCoors.x;
Source.y = Dist*Sin(TargetOrientation) + TargetCoors.y;
- Source.z -= 1.0f;
- if(CWorld::ProcessLineOfSight(TargetCoors, Source, colPoint, entity, true, false, false, true, false, true, true)){
- RwCameraSetNearClipPlane(Scene.camera, DEFAULT_NEAR);
- Source = colPoint.point;
- }
- Source.z += 1.0f;
+ CVector OrigSource = Source;
+ TheCamera.AvoidTheGeometry(OrigSource, TargetCoors, Source, FOV);
Front = CamTargetEntity->GetPosition() - Source;
GetVectorsReadyForRW();
}
@@ -662,55 +608,76 @@ CCam::LookBehind(void)
Front.Normalise();
if(((CVehicle*)CamTargetEntity)->IsBoat())
Source.z -= 0.5f;
- Source += 0.25f*Front;
- Front = -Front;
-#ifdef FIX_BUGS
- // not sure if this is a bug...
- GetVectorsReadyForRW();
-#endif
+ if(((CVehicle*)CamTargetEntity)->GetVehicleAppearance() == VEHICLE_APPEARANCE_BIKE){
+ float FrontDist = 1.1f;
+ if(((CVehicle*)CamTargetEntity)->pDriver){
+ CVector ExtraFwd(0.0f, 0.0f, 0.0f);
+ ((CVehicle*)CamTargetEntity)->pDriver->m_pedIK.GetComponentPosition(ExtraFwd, PED_HEAD);
+ ExtraFwd += ((CVehicle*)CamTargetEntity)->m_vecMoveSpeed*CTimer::GetTimeStep() - CamTargetEntity->GetPosition();
+ FrontDist += 0.2f + Max(DotProduct(ExtraFwd, CamTargetEntity->GetForward()), 0.0f);
+ }
+ Source += FrontDist*Front;
+ Front = -Front;
+ }else if(((CVehicle*)CamTargetEntity)->GetVehicleAppearance() == VEHICLE_APPEARANCE_HELI){
+ Front = -1.0f*CamTargetEntity->GetUp();
+ Up = CamTargetEntity->GetForward();
+ Source += 0.25f*Front;
+ }else{
+ Source += 0.25f*Front;
+ Front = -Front;
+ }
}
if(CamTargetEntity->IsPed()){
Angle = CGeneral::GetATanOfXY(Source.x - TargetCoors.x, Source.y - TargetCoors.y) + PI;
Source.x = 4.5f*Cos(Angle) + TargetCoors.x;
Source.y = 4.5f*Sin(Angle) + TargetCoors.y;
Source.z = 1.15f + TargetCoors.z;
- TestCoors = TargetCoors;
- TestCoors.z = Source.z;
- if(CWorld::ProcessLineOfSight(TestCoors, Source, colPoint, entity, true, true, false, true, false, true, true)){
- Source.x = colPoint.point.x;
- Source.y = colPoint.point.y;
- if((TargetCoors - Source).Magnitude2D() < 1.15f)
- RwCameraSetNearClipPlane(Scene.camera, 0.05f);
- }
+ CVector OrigSource = Source;
+ TheCamera.AvoidTheGeometry(OrigSource, TargetCoors, Source, FOV);
Front = TargetCoors - Source;
GetVectorsReadyForRW();
}
}
+float BOAT_1STPERSON_L_OFFSETX = 0.7f;
+float BOAT_1STPERSON_R_OFFSETX = 0.3f;
+float BOAT_1STPERSON_LR_OFFSETZ = 0.2f;
+
void
CCam::LookLeft(void)
{
float Dist, TargetOrientation;
CVector TargetCoors, TargetFwd;
- CColPoint colPoint;
- CEntity *entity;
- if((Mode == MODE_CAM_ON_A_STRING || Mode == MODE_BEHINDBOAT) && CamTargetEntity->IsVehicle()){
+ if((Mode == MODE_CAM_ON_A_STRING || Mode == MODE_BEHINDBOAT || Mode == MODE_BEHINDCAR) && CamTargetEntity->IsVehicle()){
LookingLeft = true;
TargetCoors = CamTargetEntity->GetPosition();
Front = CamTargetEntity->GetPosition() - Source;
- Dist = Mode == MODE_CAM_ON_A_STRING ? CA_MAX_DISTANCE : 9.0f;
+ if(Mode == MODE_CAM_ON_A_STRING)
+ Dist = CA_MAX_DISTANCE;
+ else if(Mode == MODE_BEHINDBOAT){
+ Dist = 9.0f;
+ float Offset = 0.0f;
+ if(GetBoatLook_L_R_HeightOffset(Offset) && !CCullZones::Cam1stPersonForPlayer())
+ Source.z = TargetCoors.z + Offset;
+ }else
+ Dist = 9.0f;
TargetFwd = CamTargetEntity->GetForward();
TargetFwd.Normalise();
TargetOrientation = CGeneral::GetATanOfXY(TargetFwd.x, TargetFwd.y);
Source.x = Dist*Cos(TargetOrientation - HALFPI) + TargetCoors.x;
Source.y = Dist*Sin(TargetOrientation - HALFPI) + TargetCoors.y;
- Source.z -= 1.0f;
- if(CWorld::ProcessLineOfSight(TargetCoors, Source, colPoint, entity, true, false, false, true, false, true, true)){
- RwCameraSetNearClipPlane(Scene.camera, 0.4f);
- Source = colPoint.point;
- }
- Source.z += 1.0f;
+
+ CColModel *colModel = CamTargetEntity->GetColModel();
+ CVector OrigSource = Source;
+ TheCamera.AvoidTheGeometry(OrigSource, TargetCoors, Source, FOV);
+
+ CVector TopRight = CamTargetEntity->GetPosition() +
+ CamTargetEntity->GetRight()*colModel->boundingBox.max.x +
+ CamTargetEntity->GetUp()*colModel->boundingBox.max.z;
+ float Height = Min(Max(m_cvecTargetCoorsForFudgeInter.z, TopRight.z)+0.1f, OrigSource.z);
+ Source.z = Max(Height, Source.z);
+
Front = CamTargetEntity->GetPosition() - Source;
Front.z += 1.1f;
if(Mode == MODE_BEHINDBOAT)
@@ -720,8 +687,21 @@ CCam::LookLeft(void)
if(Mode == MODE_1STPERSON && CamTargetEntity->IsVehicle()){
LookingLeft = true;
RwCameraSetNearClipPlane(Scene.camera, 0.25f);
- if(((CVehicle*)CamTargetEntity)->IsBoat())
- Source.z -= 0.5f;
+ if(((CVehicle*)CamTargetEntity)->IsBoat()){
+ if(((CVehicle*)CamTargetEntity)->pDriver){
+ CVector neck(0.0f, 0.0f, 0.0f);
+ CPed *driver = ((CVehicle*)CamTargetEntity)->pDriver;
+ driver->SetPedPositionInCar();
+ driver->GetMatrix().UpdateRW();
+ driver->UpdateRwFrame();
+ driver->UpdateRpHAnim();
+ driver->m_pedIK.GetComponentPosition(neck, PED_NECK);
+ Source = neck +
+ BOAT_1STPERSON_L_OFFSETX*CamTargetEntity->GetRight() +
+ BOAT_1STPERSON_LR_OFFSETZ*CamTargetEntity->GetUp();
+ }else
+ Source.z -= 0.5f;
+ }
Up = CamTargetEntity->GetUp();
Up.Normalise();
@@ -729,10 +709,8 @@ CCam::LookLeft(void)
Front.Normalise();
Front = -CrossProduct(Front, Up);
Front.Normalise();
-#ifdef FIX_BUGS
- // not sure if this is a bug...
- GetVectorsReadyForRW();
-#endif
+ if(((CVehicle*)CamTargetEntity)->GetVehicleAppearance() == VEHICLE_APPEARANCE_BIKE)
+ Source -= 1.45f*Front;
}
}
@@ -742,24 +720,36 @@ CCam::LookRight(void)
float Dist, TargetOrientation;
CVector TargetCoors, TargetFwd;
CColPoint colPoint;
- CEntity *entity;
if((Mode == MODE_CAM_ON_A_STRING || Mode == MODE_BEHINDBOAT) && CamTargetEntity->IsVehicle()){
LookingRight = true;
TargetCoors = CamTargetEntity->GetPosition();
Front = CamTargetEntity->GetPosition() - Source;
- Dist = Mode == MODE_CAM_ON_A_STRING ? CA_MAX_DISTANCE : 9.0f;
+ if(Mode == MODE_CAM_ON_A_STRING)
+ Dist = CA_MAX_DISTANCE;
+ else if(Mode == MODE_BEHINDBOAT){
+ Dist = 9.0f;
+ float Offset = 0.0f;
+ if(GetBoatLook_L_R_HeightOffset(Offset) && !CCullZones::Cam1stPersonForPlayer())
+ Source.z = TargetCoors.z + Offset;
+ }else
+ Dist = 9.0f;
TargetFwd = CamTargetEntity->GetForward();
TargetFwd.Normalise();
TargetOrientation = CGeneral::GetATanOfXY(TargetFwd.x, TargetFwd.y);
Source.x = Dist*Cos(TargetOrientation + HALFPI) + TargetCoors.x;
Source.y = Dist*Sin(TargetOrientation + HALFPI) + TargetCoors.y;
- Source.z -= 1.0f;
- if(CWorld::ProcessLineOfSight(TargetCoors, Source, colPoint, entity, true, false, false, true, false, true, true)){
- RwCameraSetNearClipPlane(Scene.camera, 0.4f);
- Source = colPoint.point;
- }
- Source.z += 1.0f;
+
+ CColModel *colModel = CamTargetEntity->GetColModel();
+ CVector OrigSource = Source;
+ TheCamera.AvoidTheGeometry(OrigSource, TargetCoors, Source, FOV);
+
+ CVector TopLeft = CamTargetEntity->GetPosition() +
+ CamTargetEntity->GetRight()*colModel->boundingBox.min.x +
+ CamTargetEntity->GetUp()*colModel->boundingBox.max.z;
+ float Height = Min(Max(m_cvecTargetCoorsForFudgeInter.z, TopLeft.z)+0.1f, OrigSource.z);
+ Source.z = Max(Height, Source.z);
+
Front = CamTargetEntity->GetPosition() - Source;
Front.z += 1.1f;
if(Mode == MODE_BEHINDBOAT)
@@ -769,8 +759,21 @@ CCam::LookRight(void)
if(Mode == MODE_1STPERSON && CamTargetEntity->IsVehicle()){
LookingRight = true;
RwCameraSetNearClipPlane(Scene.camera, 0.25f);
- if(((CVehicle*)CamTargetEntity)->IsBoat())
- Source.z -= 0.5f;
+ if(((CVehicle*)CamTargetEntity)->IsBoat()){
+ if(((CVehicle*)CamTargetEntity)->pDriver){
+ CVector neck(0.0f, 0.0f, 0.0f);
+ CPed *driver = ((CVehicle*)CamTargetEntity)->pDriver;
+ driver->SetPedPositionInCar();
+ driver->GetMatrix().UpdateRW();
+ driver->UpdateRwFrame();
+ driver->UpdateRpHAnim();
+ driver->m_pedIK.GetComponentPosition(neck, PED_NECK);
+ Source = neck +
+ BOAT_1STPERSON_R_OFFSETX*CamTargetEntity->GetRight() +
+ BOAT_1STPERSON_LR_OFFSETZ*CamTargetEntity->GetUp();
+ }else
+ Source.z -= 0.5f;
+ }
Up = CamTargetEntity->GetUp();
Up.Normalise();
@@ -778,10 +781,8 @@ CCam::LookRight(void)
Front.Normalise();
Front = CrossProduct(Front, Up);
Front.Normalise();
-#ifdef FIX_BUGS
- // not sure if this is a bug...
- GetVectorsReadyForRW();
-#endif
+ if(((CVehicle*)CamTargetEntity)->GetVehicleAppearance() == VEHICLE_APPEARANCE_BIKE)
+ Source -= 1.45f*Front;
}
}
@@ -857,11 +858,7 @@ CCam::KeepTrackOfTheSpeed(const CVector &source, const CVector &target, const CV
bool
CCam::Using3rdPersonMouseCam(void)
{
- return CCamera::m_bUseMouse3rdPerson &&
- (Mode == MODE_FOLLOWPED ||
- TheCamera.m_bPlayerIsInGarage &&
- FindPlayerPed() && FindPlayerPed()->m_nPedState != PED_DRIVING &&
- Mode != MODE_TOPDOWN && CamTargetEntity == FindPlayerPed());
+ return CCamera::m_bUseMouse3rdPerson && Mode == MODE_FOLLOWPED;
}
bool
@@ -873,16 +870,22 @@ CCam::GetWeaponFirstPersonOn(void)
bool
CCam::IsTargetInWater(const CVector &CamCoors)
{
- if(CamTargetEntity == nil)
- return false;
- if(CamTargetEntity->IsPed()){
- if(!((CPed*)CamTargetEntity)->bIsInWater)
- return false;
- if(!((CPed*)CamTargetEntity)->bIsStanding)
- return true;
- return false;
+ if(CamTargetEntity){
+ float WaterZ = -6000.0f;
+ CWaterLevel::GetWaterLevel(CamTargetEntity->GetPosition(), &WaterZ, false);
+ if(CamTargetEntity->IsPed()){
+ if(((CPed*)CamTargetEntity)->bIsDrowning ||
+ ((CPed*)CamTargetEntity)->bIsInWater && CamTargetEntity->GetPosition().z < WaterZ)
+ return true;
+ }else{
+ assert(CamTargetEntity->IsVehicle());
+ if(((CVehicle*)CamTargetEntity)->bIsDrowning ||
+ ((CVehicle*)CamTargetEntity)->bIsInWater && CamTargetEntity->GetPosition().z < WaterZ)
+ return true;
+ }
}
- return ((CPhysical*)CamTargetEntity)->bIsInWater;
+ m_vecLastAboveWaterCamPosition = Source;
+ return false;
}
void
@@ -906,10 +909,10 @@ CCam::PrintMode(void)
"Blood on the tracks", "Passenger", "Syphon Crim in Front",
"Dead Baby", "Pillow Paps", "Look at Cars", "Arrest One",
"Arrest Two", "M16", "Special fixed for Syphon", "Fight",
- "Top Down Ped",
+ "Top Down Ped", "Lighthouse",
"Sniper run about", "Rocket run about",
"1st Person run about", "M16 run about", "Fight run about",
- "Editor"
+ "Editor", "Helicannon", "Camera"
};
sprintf(buf, "Cam: %s", modes[TheCamera.Cams[TheCamera.ActiveCam].Mode]);
CDebug::PrintAt(buf, 2, 5);
@@ -970,41 +973,16 @@ CCam::DoAverageOnVector(const CVector &vec)
return Average;
}
-// Rotate Beta in direction opposite of BetaOffset in 5 deg. steps.
-// Return the first angle for which Beta + BetaOffset + Angle has a clear view.
-// i.e. BetaOffset is a safe zone so that Beta + Angle is really clear.
-// If BetaOffset == 0, try both directions.
-float
-CCam::GetPedBetaAngleForClearView(const CVector &Target, float Dist, float BetaOffset, bool checkBuildings, bool checkVehicles, bool checkPeds, bool checkObjects, bool checkDummies)
-{
- CColPoint point;
- CEntity *ent = nil;
- CVector ToSource;
- float a;
-
- // This would be so much nicer if we just got the step variable before the loop...R*
-
- for(a = 0.0f; a <= PI; a += DEGTORAD(5.0f)){
- if(BetaOffset <= 0.0f){
- ToSource = CVector(Cos(Beta + BetaOffset + a), Sin(Beta + BetaOffset + a), 0.0f)*Dist;
- if(!CWorld::ProcessLineOfSight(Target, Target + ToSource,
- point, ent, checkBuildings, checkVehicles, checkPeds,
- checkObjects, checkDummies, true, true))
- return a;
- }
- if(BetaOffset >= 0.0f){
- ToSource = CVector(Cos(Beta + BetaOffset - a), Sin(Beta + BetaOffset - a), 0.0f)*Dist;
- if(!CWorld::ProcessLineOfSight(Target, Target + ToSource,
- point, ent, checkBuildings, checkVehicles, checkPeds,
- checkObjects, checkDummies, true, true))
- return -a;
- }
- }
- return 0.0f;
-}
-
float DefaultAcceleration = 0.045f;
float DefaultMaxStep = 0.15f;
+float fDefaultSpeedStep = 0.025f;
+float fDefaultSpeedMultiplier = 0.09f;
+float fDefaultSpeedLimit = 0.15f;
+float fDefaultSpeedStep4Avoid = 0.02f;
+float fDefaultSpeedMultiplier4Avoid = 0.05f;
+float fDefaultSpeedLimit4Avoid = 0.25f;
+float fAvoidGeomThreshhold = 1.5f;
+float fMiniGunBetaOffset = 0.3f;
void
CCam::Process_FollowPed(const CVector &CameraTarget, float TargetOrientation, float, float)
@@ -1012,85 +990,72 @@ CCam::Process_FollowPed(const CVector &CameraTarget, float TargetOrientation, fl
if(!CamTargetEntity->IsPed())
return;
- const float GroundDist = 1.85f;
-
CVector TargetCoors, Dist, IdealSource;
float Length = 0.0f;
- float LateralLeft = 0.0f;
- float LateralRight = 0.0f;
- float Center = 0.0f;
- static bool PreviouslyObscured;
static bool PickedASide;
static float FixedTargetOrientation = 0.0f;
float AngleToGoTo = 0.0f;
- float BetaOffsetAvoidBuildings = 0.45f; // ~25 deg
- float BetaOffsetGoingBehind = 0.45f;
- bool GoingBehind = false;
- bool Obscured = false;
- bool BuildingCheckObscured = false;
bool StandingInTrain = false;
+ float ZoomGroundTarget = 0.0f;
+ float ZoomZTarget = 0.0f;
static int TimeIndicatedWantedToGoDown = 0;
static bool StartedCountingForGoDown = false;
+ static float ZoomGround = 0.0f;
+ static float ZoomGroundSpeed = 0.0f;
+ static float ZoomZ = 0.0f;
+ static float ZoomZSpeed = 0.0f;
float DeltaBeta;
m_bFixingBeta = false;
bBelowMinDist = false;
bBehindPlayerDesired = false;
- // CenterDist should be > LateralDist because we don't have an angle for safety in this case
- float CenterDist, LateralDist;
- float AngleToGoToSpeed;
- if(m_fCloseInPedHeightOffset > 0.00001f){
- LateralDist = 0.55f;
- CenterDist = 1.25f;
- BetaOffsetAvoidBuildings = 0.9f; // ~50 deg
- BetaOffsetGoingBehind = 0.9f;
- AngleToGoToSpeed = 0.88254666f;
- }else{
- LateralDist = 0.8f;
- CenterDist = 1.35f;
- if(TheCamera.PedZoomIndicator == CAM_ZOOM_1 || TheCamera.PedZoomIndicator == CAM_ZOOM_TOPDOWN){
- LateralDist = 1.25f;
- CenterDist = 1.6f;
- }
- AngleToGoToSpeed = 0.43254671f;
- }
-
FOV = DefaultFOV;
if(ResetStatics){
Rotating = false;
m_bCollisionChecksOn = true;
FixedTargetOrientation = 0.0f;
- PreviouslyObscured = false;
PickedASide = false;
StartedCountingForGoDown = false;
AngleToGoTo = 0.0f;
- // unused LastAngleWithNoPickedASide
+ ZoomGround = 0.0f;
+ ZoomGroundSpeed = 0.0f;
+ ZoomZ = 0.0f;
+ ZoomZSpeed = 0.0f;
+ Distance = 500.0f;
}
TargetCoors = CameraTarget;
+
+ // Take speed of thing we're standing on into account
+ CVector GroundMovement(0.0f, 0.0f, 0.0f);
+ CPhysical *ground = (CPhysical*)((CPed*)CamTargetEntity)->m_pCurSurface;
+ if(ground && (ground->IsVehicle() || ground->IsObject()))
+ GroundMovement += ground->GetSpeed(CamTargetEntity->GetPosition() - ground->GetPosition()) * CTimer::GetTimeStep();
+
+ Source += GroundMovement;
IdealSource = Source;
TargetCoors.z += m_fSyphonModeTargetZOffSet;
- TargetCoors = DoAverageOnVector(TargetCoors);
- TargetCoors.z += m_fRoadOffSet;
+ TargetCoors.z = DoAverageOnVector(TargetCoors).z;
Dist.x = IdealSource.x - TargetCoors.x;
Dist.y = IdealSource.y - TargetCoors.y;
Length = Dist.Magnitude2D();
// Cam on a string. With a fixed distance. Zoom in/out is done later.
- if(Length != 0.0f)
- IdealSource = TargetCoors + CVector(Dist.x, Dist.y, 0.0f)/Length * GroundDist;
- else
+ if(Length != 0.0f){
+ IdealSource = TargetCoors + CVector(Dist.x, Dist.y, 0.0f)/Length * m_fMinRealGroundDist;
+ IdealSource.z += GroundMovement.z;
+ }else
IdealSource = TargetCoors + CVector(1.0f, 1.0f, 0.0f);
if(TheCamera.m_bUseTransitionBeta && ResetStatics){
CVector VecDistance;
- IdealSource.x = TargetCoors.x + GroundDist*Cos(m_fTransitionBeta);
- IdealSource.y = TargetCoors.y + GroundDist*Sin(m_fTransitionBeta);
+ IdealSource.x = TargetCoors.x + m_fMinRealGroundDist*Cos(m_fTransitionBeta);
+ IdealSource.y = TargetCoors.y + m_fMinRealGroundDist*Sin(m_fTransitionBeta);
Beta = CGeneral::GetATanOfXY(IdealSource.x - TargetCoors.x, IdealSource.y - TargetCoors.y);
}else
Beta = CGeneral::GetATanOfXY(Source.x - TargetCoors.x, Source.y - TargetCoors.y);
@@ -1112,24 +1077,30 @@ CCam::Process_FollowPed(const CVector &CameraTarget, float TargetOrientation, fl
while(Beta >= PI) Beta -= 2.0f * PI;
while(Beta < -PI) Beta += 2.0f * PI;
- // BUG? is this ever used?
- // The values seem to be roughly m_fPedZoomValueSmooth + 1.85
+ if(TheCamera.PedZoomIndicator == CAM_ZOOM_1 &&
+ ((CPed*)CamTargetEntity)->GetPedState() != PED_ENTER_CAR &&
+ ((CPed*)CamTargetEntity)->GetPedState() != PED_CARJACK){
+ ZoomGroundTarget = m_fTargetZoomGroundOne;
+ ZoomZTarget = m_fTargetZoomOneZExtra;
+ }else if(TheCamera.PedZoomIndicator == CAM_ZOOM_2 || TheCamera.PedZoomIndicator == CAM_ZOOM_1){
+ ZoomGroundTarget = m_fTargetZoomGroundTwo;
+ ZoomZTarget = m_fTargetZoomTwoZExtra;
+ }else if(TheCamera.PedZoomIndicator == CAM_ZOOM_3){
+ ZoomGroundTarget = m_fTargetZoomGroundThree;
+ ZoomZTarget = m_fTargetZoomThreeZExtra;
+ }
+ if(m_fCloseInPedHeightOffset > 0.00001f){
+ ZoomGroundTarget = m_fTargetCloseInDist;
+ ZoomZTarget = m_fTargetZoomZCloseIn;
+ }
if(ResetStatics){
- if(TheCamera.PedZoomIndicator == CAM_ZOOM_1) m_fRealGroundDist = 2.090556f;
- if(TheCamera.PedZoomIndicator == CAM_ZOOM_2) m_fRealGroundDist = 3.34973f;
- if(TheCamera.PedZoomIndicator == CAM_ZOOM_3) m_fRealGroundDist = 4.704914f;
- if(TheCamera.PedZoomIndicator == CAM_ZOOM_TOPDOWN) m_fRealGroundDist = 2.090556f;
+ ZoomGround = ZoomGroundTarget;
+ ZoomZ = ZoomZTarget;
}
- // And what is this? It's only used for collision and rotation it seems
- float RealGroundDist;
- if(TheCamera.PedZoomIndicator == CAM_ZOOM_1) RealGroundDist = 2.090556f;
- if(TheCamera.PedZoomIndicator == CAM_ZOOM_2) RealGroundDist = 3.34973f;
- if(TheCamera.PedZoomIndicator == CAM_ZOOM_3) RealGroundDist = 4.704914f;
- if(TheCamera.PedZoomIndicator == CAM_ZOOM_TOPDOWN) RealGroundDist = 2.090556f;
- if(m_fCloseInPedHeightOffset > 0.00001f)
- RealGroundDist = 1.7016f;
-
+ float SpeedStep = fDefaultSpeedStep;
+ float SpeedMultiplier = fDefaultSpeedMultiplier;
+ float SpeedLimit = fDefaultSpeedLimit;
bool Shooting = false;
CPed *ped = (CPed*)CamTargetEntity;
if(ped->GetWeapon()->m_eWeaponType != WEAPONTYPE_UNARMED)
@@ -1140,166 +1111,52 @@ CCam::Process_FollowPed(const CVector &CameraTarget, float TargetOrientation, fl
Shooting = false;
- if(m_fCloseInPedHeightOffset > 0.00001f)
- TargetCoors.z -= m_fRoadOffSet;
-
// Figure out if and where we want to rotate
- if(CPad::GetPad(0)->ForceCameraBehindPlayer() || Shooting){
+ if(CPad::GetPad(0)->ForceCameraBehindPlayer() && !CPickups::PlayerOnWeaponPickup || Shooting){
// Center cam behind player
- GoingBehind = true;
- m_bCollisionChecksOn = true;
- float OriginalBeta = Beta;
- // Set Beta behind player
- Beta = TargetOrientation + PI;
- TargetCoors.z -= 0.1f;
-
- AngleToGoTo = GetPedBetaAngleForClearView(TargetCoors, CenterDist * RealGroundDist, 0.0f, true, false, false, true, false);
- if(AngleToGoTo != 0.0f){
- if(AngleToGoTo < 0.0f)
- AngleToGoTo -= AngleToGoToSpeed;
- else
- AngleToGoTo += AngleToGoToSpeed;
- }else{
- float LateralLeft = GetPedBetaAngleForClearView(TargetCoors, LateralDist * RealGroundDist, BetaOffsetGoingBehind, true, false, false, true, false);
- float LateralRight = GetPedBetaAngleForClearView(TargetCoors, LateralDist * RealGroundDist, -BetaOffsetGoingBehind, true, false, false, true, false);
- if(LateralLeft == 0.0f && LateralRight != 0.0f)
- AngleToGoTo += LateralRight;
- else if(LateralLeft != 0.0f && LateralRight == 0.0f)
- AngleToGoTo += LateralLeft;
- }
-
- TargetCoors.z += 0.1f;
- Beta = OriginalBeta;
-
if(PickedASide){
- if(AngleToGoTo == 0.0f)
+ if(AngleToGoTo == 0.0f){
FixedTargetOrientation = TargetOrientation + PI;
+ if(Shooting && ped->GetWeapon()->m_eWeaponType == WEAPONTYPE_MINIGUN)
+ FixedTargetOrientation -= fMiniGunBetaOffset;
+ }
Rotating = true;
}else{
- FixedTargetOrientation = TargetOrientation + PI + AngleToGoTo;
+ FixedTargetOrientation = TargetOrientation + PI;
Rotating = true;
PickedASide = true;
+ if(Shooting && ped->GetWeapon()->m_eWeaponType == WEAPONTYPE_MINIGUN)
+ FixedTargetOrientation -= fMiniGunBetaOffset;
}
- }else{
-
- // Rotate cam to avoid clipping into buildings
+ }else if(Abs(TheCamera.m_fAvoidTheGeometryProbsTimer) > fAvoidGeomThreshhold && !Rotating ){
- TargetCoors.z -= 0.1f;
-
- Center = GetPedBetaAngleForClearView(TargetCoors, CenterDist * RealGroundDist, 0.0f, true, false, false, true, false);
- if(m_bCollisionChecksOn || PreviouslyObscured || Center != 0.0f || m_fCloseInPedHeightOffset > 0.00001f){
- if(Center != 0.0f){
- AngleToGoTo = Center;
- }else{
- LateralLeft = GetPedBetaAngleForClearView(TargetCoors, LateralDist * RealGroundDist, BetaOffsetAvoidBuildings, true, false, false, true, false);
- LateralRight = GetPedBetaAngleForClearView(TargetCoors, LateralDist * RealGroundDist, -BetaOffsetAvoidBuildings, true, false, false, true, false);
- if(LateralLeft == 0.0f && LateralRight != 0.0f){
- AngleToGoTo += LateralRight;
- if(m_fCloseInPedHeightOffset > 0.0f)
- RwCameraSetNearClipPlane(Scene.camera, 0.7f);
- }else if(LateralLeft != 0.0f && LateralRight == 0.0f){
- AngleToGoTo += LateralLeft;
- if(m_fCloseInPedHeightOffset > 0.0f)
- RwCameraSetNearClipPlane(Scene.camera, 0.7f);
- }
- }
- if(LateralLeft != 0.0f || LateralRight != 0.0f || Center != 0.0f)
- BuildingCheckObscured = true;
- }
-
- TargetCoors.z += 0.1f;
- }
-
- if(m_fCloseInPedHeightOffset > 0.00001f)
- TargetCoors.z += m_fRoadOffSet;
-
-
- // Have to fix to avoid collision
-
- if(AngleToGoTo != 0.0f){
- Obscured = true;
- Rotating = true;
- if(CPad::GetPad(0)->ForceCameraBehindPlayer() || Shooting){
- if(!PickedASide)
- FixedTargetOrientation = Beta + AngleToGoTo; // can this even happen?
- }else
- FixedTargetOrientation = Beta + AngleToGoTo;
-
- // This calculation is only really used to figure out how fast to rotate out of collision
-
- m_fAmountFractionObscured = 1.0f;
- CVector PlayerPos = FindPlayerPed()->GetPosition();
- float RotationDist = (AngleToGoTo == Center ? CenterDist : LateralDist) * RealGroundDist;
- // What's going on here? - AngleToGoTo?
- CVector RotatedSource = PlayerPos + CVector(Cos(Beta - AngleToGoTo), Sin(Beta - AngleToGoTo), 0.0f) * RotationDist;
-
- CColPoint colpoint;
- CEntity *entity;
- if(CWorld::ProcessLineOfSight(PlayerPos, RotatedSource, colpoint, entity, true, false, false, true, false, false, false)){
- if((PlayerPos - RotatedSource).Magnitude() != 0.0f)
- m_fAmountFractionObscured = (PlayerPos - colpoint.point).Magnitude() / (PlayerPos - RotatedSource).Magnitude();
- else
- m_fAmountFractionObscured = 1.0f;
- }
- }
- if(m_fAmountFractionObscured < 0.0f) m_fAmountFractionObscured = 0.0f;
- if(m_fAmountFractionObscured > 1.0f) m_fAmountFractionObscured = 1.0f;
-
-
-
- // Figure out speed values for Beta rotation
-
- float Acceleration, MaxSpeed;
- static float AccelerationMult = 0.35f;
- static float MaxSpeedMult = 0.85f;
- static float AccelerationMultClose = 0.7f;
- static float MaxSpeedMultClose = 1.6f;
- float BaseAcceleration = 0.025f;
- float BaseMaxSpeed = 0.09f;
- if(m_fCloseInPedHeightOffset > 0.00001f){
- if(AngleToGoTo == 0.0f){
- BaseAcceleration = 0.022f;
- BaseMaxSpeed = 0.04f;
- }else{
- BaseAcceleration = DefaultAcceleration;
- BaseMaxSpeed = DefaultMaxStep;
- }
- }
- if(AngleToGoTo == 0.0f){
- Acceleration = BaseAcceleration;
- MaxSpeed = BaseMaxSpeed;
- }else if(CPad::GetPad(0)->ForceCameraBehindPlayer() && !Shooting){
- Acceleration = 0.051f;
- MaxSpeed = 0.18f;
- }else if(m_fCloseInPedHeightOffset > 0.00001f){
- Acceleration = BaseAcceleration + AccelerationMultClose*sq(m_fAmountFractionObscured - 1.05f);
- MaxSpeed = BaseMaxSpeed + MaxSpeedMultClose*sq(m_fAmountFractionObscured - 1.05f);
- }else{
- Acceleration = DefaultAcceleration + AccelerationMult*sq(m_fAmountFractionObscured - 1.05f);
- MaxSpeed = DefaultMaxStep + MaxSpeedMult*sq(m_fAmountFractionObscured - 1.05f);
+ if(TheCamera.m_fAvoidTheGeometryProbsTimer < 0.0f)
+ FixedTargetOrientation = TargetOrientation;
+ else
+ FixedTargetOrientation = TargetOrientation + PI;
+ float dist = (Source - TargetCoors).Magnitude();
+ float mult = dist > 0.1f ? 1.0f/dist : 10.0f;
+ SpeedStep = mult * fDefaultSpeedStep4Avoid;
+ SpeedMultiplier = mult * fDefaultSpeedMultiplier4Avoid;
+ SpeedLimit = mult * fDefaultSpeedLimit4Avoid;
}
- static float AccelerationLimit = 0.3f;
- static float MaxSpeedLimit = 0.65f;
- if(Acceleration > AccelerationLimit) Acceleration = AccelerationLimit;
- if(MaxSpeed > MaxSpeedLimit) MaxSpeed = MaxSpeedLimit;
-
int MoveState = ((CPed*)CamTargetEntity)->m_nMoveState;
if(MoveState != PEDMOVE_NONE && MoveState != PEDMOVE_STILL &&
- !CPad::GetPad(0)->ForceCameraBehindPlayer() && !Obscured && !Shooting){
+ !(CPad::GetPad(0)->ForceCameraBehindPlayer() && !CPickups::PlayerOnWeaponPickup) && !Shooting){
Rotating = false;
- BetaSpeed = 0.0f;
+ if(TheCamera.m_fAvoidTheGeometryProbsTimer <= fAvoidGeomThreshhold)
+ BetaSpeed = 0.0f;
}
// Now do the Beta rotation
- float RotDistance = (IdealSource - TargetCoors).Magnitude2D();
- m_fDistanceBeforeChanges = RotDistance;
+ float RotDistance = m_fMinRealGroundDist;
- if(Rotating){
+ if(Rotating || TheCamera.m_fAvoidTheGeometryProbsTimer > fAvoidGeomThreshhold){
m_bFixingBeta = true;
while(FixedTargetOrientation >= PI) FixedTargetOrientation -= 2*PI;
@@ -1309,13 +1166,23 @@ CCam::Process_FollowPed(const CVector &CameraTarget, float TargetOrientation, fl
while(Beta < -PI) Beta += 2*PI;
-/*
- // This is inlined WellBufferMe
+ // This is inlined WellBufferMe - unfortunately modified so we can't just call it
+ {
DeltaBeta = FixedTargetOrientation - Beta;
while(DeltaBeta >= PI) DeltaBeta -= 2*PI;
while(DeltaBeta < -PI) DeltaBeta += 2*PI;
- float ReqSpeed = DeltaBeta * MaxSpeed;
+ // this is the added bit
+ if(!Rotating){
+ if(TheCamera.m_nAvoidTheGeometryProbsDirn == -1 && DeltaBeta > 0.0f ||
+ TheCamera.m_nAvoidTheGeometryProbsDirn == 1 && DeltaBeta < 0.0f)
+ DeltaBeta *= -1.0f;
+ }
+
+ float ReqSpeed = DeltaBeta * SpeedMultiplier;
+ // this is also added
+ ReqSpeed = clamp(ReqSpeed, -SpeedLimit, SpeedLimit);
+
// Add or subtract absolute depending on sign, genius!
if(ReqSpeed - BetaSpeed > 0.0f)
BetaSpeed += SpeedStep * Abs(ReqSpeed - BetaSpeed) * CTimer::GetTimeStep();
@@ -1330,8 +1197,7 @@ CCam::Process_FollowPed(const CVector &CameraTarget, float TargetOrientation, fl
BetaSpeed = ReqSpeed;
Beta += BetaSpeed * Min(10.0f, CTimer::GetTimeStep());
-*/
- WellBufferMe(FixedTargetOrientation, &Beta, &BetaSpeed, MaxSpeed, Acceleration, true);
+ }
if(ResetStatics){
Beta = FixedTargetOrientation;
@@ -1355,7 +1221,14 @@ CCam::Process_FollowPed(const CVector &CameraTarget, float TargetOrientation, fl
if(TheCamera.m_bCamDirectlyBehind || TheCamera.m_bCamDirectlyInFront ||
- StandingInTrain || Rotating){
+ StandingInTrain || Rotating ||
+ TheCamera.m_bUseTransitionBeta && ResetStatics ||
+ Abs(TheCamera.m_fAvoidTheGeometryProbsTimer) > fAvoidGeomThreshhold){
+ if(TheCamera.m_bUseTransitionBeta){
+ Beta = m_fTransitionBeta;
+ Source.x = TargetCoors.x + RotDistance * Cos(m_fTransitionBeta);
+ Source.y = TargetCoors.y + RotDistance * Sin(m_fTransitionBeta);
+ }
if(TheCamera.m_bCamDirectlyBehind){
Beta = TargetOrientation + PI;
Source.x = TargetCoors.x + RotDistance * Cos(Beta);
@@ -1374,59 +1247,42 @@ CCam::Process_FollowPed(const CVector &CameraTarget, float TargetOrientation, fl
m_fCamBufferedHeight = 0.0f;
m_fCamBufferedHeightSpeed = 0.0f;
}
+ if(StandingInTrain){
+ Beta = TargetOrientation + PI;
+ Source.x = TargetCoors.x + RotDistance * Cos(Beta);
+ Source.y = TargetCoors.y + RotDistance * Sin(Beta);
+ m_fDimensionOfHighestNearCar = 0.0f;
+ m_fCamBufferedHeight = 0.0f;
+ m_fCamBufferedHeightSpeed = 0.0f;
+ }
+
// Beta and Source already set in the rotation code
}else{
Source = IdealSource;
BetaSpeed = 0.0f;
}
+ Source.z = IdealSource.z;
- // Subtract m_fRoadOffSet from both?
- TargetCoors.z -= m_fRoadOffSet;
- Source.z = IdealSource.z - m_fRoadOffSet;
-
- // Apply zoom now
- // m_fPedZoomValueSmooth makes the cam go down the further out it is
- // 0.25 -> 0.20 for nearest dist
- // 1.50 -> -0.05 for mid dist
- // 2.90 -> -0.33 for far dist
- Source.z += (2.5f - TheCamera.m_fPedZoomValueSmooth)*0.2f - 0.25f;
// Zoom out camera
Front = TargetCoors - Source;
Front.Normalise();
- Source -= Front * TheCamera.m_fPedZoomValueSmooth;
- // and then we move up again
- // -0.375
- // 0.25
- // 0.95
- Source.z += (TheCamera.m_fPedZoomValueSmooth - 1.0f)*0.5f + m_fCloseInPedHeightOffset;
+ WellBufferMe(ZoomGroundTarget, &ZoomGround, &ZoomGroundSpeed, 0.2f, 0.07f, false);
+ WellBufferMe(ZoomZTarget, &ZoomZ, &ZoomZSpeed, 0.2f, 0.07f, false);
+ Source.x -= Front.x*ZoomGround;
+ Source.y -= Front.y*ZoomGround;
+ Source.z += ZoomZ;
// Process height offset to avoid peds and cars
- float TargetZOffSet = m_fRoadOffSet + m_fDimensionOfHighestNearCar;
- TargetZOffSet = Max(TargetZOffSet, m_fPedBetweenCameraHeightOffset);
+ float TargetZOffSet = Max(m_fDimensionOfHighestNearCar, m_fPedBetweenCameraHeightOffset);
float TargetHeight = CameraTarget.z + TargetZOffSet - Source.z;
if(TargetHeight > m_fCamBufferedHeight){
// Have to go up
if(TargetZOffSet == m_fPedBetweenCameraHeightOffset && TargetZOffSet > m_fCamBufferedHeight)
WellBufferMe(TargetHeight, &m_fCamBufferedHeight, &m_fCamBufferedHeightSpeed, 0.2f, 0.04f, false);
- else if(TargetZOffSet == m_fRoadOffSet && TargetZOffSet > m_fCamBufferedHeight){
- // TODO: figure this out
- bool foo = false;
- switch(((CPhysical*)CamTargetEntity)->m_nSurfaceTouched)
- case SURFACE_GRASS:
- case SURFACE_GRAVEL:
- case SURFACE_PAVEMENT:
- case SURFACE_THICK_METAL_PLATE:
- case SURFACE_RUBBER:
- case SURFACE_STEEP_CLIFF:
- foo = true;
- if(foo)
- WellBufferMe(TargetHeight, &m_fCamBufferedHeight, &m_fCamBufferedHeightSpeed, 0.4f, 0.05f, false);
- else
- WellBufferMe(TargetHeight, &m_fCamBufferedHeight, &m_fCamBufferedHeightSpeed, 0.2f, 0.025f, false);
- }else
+ else
WellBufferMe(TargetHeight, &m_fCamBufferedHeight, &m_fCamBufferedHeightSpeed, 0.2f, 0.025f, false);
StartedCountingForGoDown = false;
}else{
@@ -1445,24 +1301,24 @@ CCam::Process_FollowPed(const CVector &CameraTarget, float TargetOrientation, fl
}
Source.z += m_fCamBufferedHeight;
-
-
- // Clip Source if necessary
-
- bool ClipSource = m_fCloseInPedHeightOffset > 0.00001f && m_fCamBufferedHeight > 0.001f;
- if(GoingBehind || ResetStatics || ClipSource){
- CColPoint colpoint;
- CEntity *entity;
- if(CWorld::ProcessLineOfSight(TargetCoors, Source, colpoint, entity, true, false, false, true, false, true, true)){
- Source = colpoint.point;
- if((TargetCoors - Source).Magnitude2D() < 1.0f)
- RwCameraSetNearClipPlane(Scene.camera, 0.05f);
- }
- }
-
TargetCoors.z += Min(1.0f, m_fCamBufferedHeight/2.0f);
m_cvecTargetCoorsForFudgeInter = TargetCoors;
+ CVector OrigSource = Source;
+ TheCamera.AvoidTheGeometry(OrigSource, TargetCoors, Source, FOV);
+ float TargetDist = (TargetCoors - Source).Magnitude();
+ if(TargetDist < Distance)
+ Distance = TargetDist;
+ else{
+ float f = Pow(0.97f, CTimer::GetTimeStep());
+ Distance = (1.0f - f)*TargetDist + f*Distance;
+ if(TargetDist > 0.05f)
+ Source = TargetCoors + (Source-TargetCoors)*Distance/TargetDist;
+ float clip = Distance-fRangePlayerRadius;
+ if(clip < RwCameraGetNearClipPlane(Scene.camera))
+ RwCameraSetNearClipPlane(Scene.camera, Max(clip, fCloseNearClipLimit));
+ }
+
Front = TargetCoors - Source;
m_fRealGroundDist = Front.Magnitude2D();
m_fMinDistAwayFromCamWhenInterPolating = m_fRealGroundDist;
@@ -1470,7 +1326,6 @@ CCam::Process_FollowPed(const CVector &CameraTarget, float TargetOrientation, fl
GetVectorsReadyForRW();
TheCamera.m_bCamDirectlyBehind = false;
TheCamera.m_bCamDirectlyInFront = false;
- PreviouslyObscured = BuildingCheckObscured;
ResetStatics = false;
}
@@ -1479,10 +1334,11 @@ float fBaseDist = 1.7f;
float fAngleDist = 2.0f;
float fFalloff = 3.0f;
float fStickSens = 0.01f;
-float fTweakFOV = 1.05f;
+float fTweakFOV = 1.1f;
float fTranslateCamUp = 0.8f;
int16 nFadeControlThreshhold = 45;
float fDefaultAlphaOrient = -0.22f;
+float fMouseAvoidGeomReturnRate = 0.92f;
void
CCam::Process_FollowPedWithMouse(const CVector &CameraTarget, float TargetOrientation, float, float)
@@ -1506,30 +1362,45 @@ CCam::Process_FollowPedWithMouse(const CVector &CameraTarget, float TargetOrient
bool OnTrain = FindPlayerVehicle() && FindPlayerVehicle()->IsTrain();
- // Look around
- bool UseMouse = false;
- float MouseX = CPad::GetPad(0)->GetMouseX();
- float MouseY = CPad::GetPad(0)->GetMouseY();
- float LookLeftRight, LookUpDown;
- if((MouseX != 0.0f || MouseY != 0.0f) && !CPad::GetPad(0)->ArePlayerControlsDisabled()){
- UseMouse = true;
- LookLeftRight = -2.5f*MouseX;
- LookUpDown = 4.0f*MouseY;
- }else{
- LookLeftRight = -CPad::GetPad(0)->LookAroundLeftRight();
- LookUpDown = CPad::GetPad(0)->LookAroundUpDown();
- }
+ TargetCoors = CameraTarget;
+ TargetCoors.z += fTranslateCamUp;
+
float AlphaOffset, BetaOffset;
- if(UseMouse){
- BetaOffset = LookLeftRight * TheCamera.m_fMouseAccelHorzntl * FOV/80.0f;
- AlphaOffset = LookUpDown * TheCamera.m_fMouseAccelVertical * FOV/80.0f;
+ if(CPad::GetPad(0)->IsPlayerControlsDisabledBy(PLAYERCONTROL_PLAYERINFO)){
+ CVector ToCam = Source - TargetCoors;
+ ToCam.Normalise();
+ if(ToCam.z < -0.9f)
+ BetaOffset = TargetOrientation + PI;
+ else
+ BetaOffset = Atan2(ToCam.y, ToCam.x);
+ BetaOffset -= Beta;
+ AlphaOffset = 0.0f;
}else{
- BetaOffset = LookLeftRight * fStickSens * (1.0f/14.0f) * FOV/80.0f * CTimer::GetTimeStep();
- AlphaOffset = LookUpDown * fStickSens * (0.6f/14.0f) * FOV/80.0f * CTimer::GetTimeStep();
+ // Look around
+ bool UseMouse = false;
+ float MouseX = CPad::GetPad(0)->GetMouseX();
+ float MouseY = CPad::GetPad(0)->GetMouseY();
+ float LookLeftRight, LookUpDown;
+ if((MouseX != 0.0f || MouseY != 0.0f) && !CPad::GetPad(0)->ArePlayerControlsDisabled()){
+ UseMouse = true;
+ LookLeftRight = -2.5f*MouseX;
+ LookUpDown = 4.0f*MouseY;
+ }else{
+ LookLeftRight = -CPad::GetPad(0)->LookAroundLeftRight();
+ LookUpDown = CPad::GetPad(0)->LookAroundUpDown();
+ }
+ if(UseMouse){
+ BetaOffset = LookLeftRight * TheCamera.m_fMouseAccelHorzntl * FOV/80.0f;
+ AlphaOffset = LookUpDown * TheCamera.m_fMouseAccelVertical * FOV/80.0f;
+ }else{
+ BetaOffset = LookLeftRight * fStickSens * (1.0f/14.0f) * FOV/80.0f * CTimer::GetTimeStep();
+ AlphaOffset = LookUpDown * fStickSens * (0.6f/14.0f) * FOV/80.0f * CTimer::GetTimeStep();
+ }
}
if(TheCamera.GetFading() && TheCamera.GetFadingDirection() == FADE_IN && nFadeControlThreshhold < CDraw::FadeValue ||
- CDraw::FadeValue > 200){
+ CDraw::FadeValue > 200 ||
+ CPad::GetPad(0)->IsPlayerControlsDisabledBy(PLAYERCONTROL_PLAYERINFO)){
if(Alpha < fDefaultAlphaOrient-0.05f)
AlphaOffset = 0.05f;
else if(Alpha < fDefaultAlphaOrient)
@@ -1549,10 +1420,6 @@ CCam::Process_FollowPedWithMouse(const CVector &CameraTarget, float TargetOrient
if(Alpha > DEGTORAD(45.0f)) Alpha = DEGTORAD(45.0f);
else if(Alpha < -DEGTORAD(89.5f)) Alpha = -DEGTORAD(89.5f);
- TargetCoors = CameraTarget;
- TargetCoors.z += fTranslateCamUp;
- TargetCoors = DoAverageOnVector(TargetCoors);
-
// SA code
#ifdef FREE_CAM
if((CCamera::bFreeCam && Alpha > 0.0f) || (!CCamera::bFreeCam && Alpha > fBaseDist))
@@ -1564,17 +1431,17 @@ CCam::Process_FollowPedWithMouse(const CVector &CameraTarget, float TargetOrient
CamDist = fBaseDist + Cos(Alpha)*fAngleDist;
if(TheCamera.m_bUseTransitionBeta)
- Beta = CGeneral::GetATanOfXY(-Cos(m_fTransitionBeta), -Sin(m_fTransitionBeta));
+ Beta = m_fTransitionBeta;
if(TheCamera.m_bCamDirectlyBehind)
- Beta = TheCamera.m_PedOrientForBehindOrInFront;
- if(TheCamera.m_bCamDirectlyInFront)
Beta = TheCamera.m_PedOrientForBehindOrInFront + PI;
+ if(TheCamera.m_bCamDirectlyInFront)
+ Beta = TheCamera.m_PedOrientForBehindOrInFront;
if(OnTrain)
Beta = TargetOrientation;
- Front.x = Cos(Alpha) * Cos(Beta);
- Front.y = Cos(Alpha) * Sin(Beta);
+ Front.x = Cos(Alpha) * -Cos(Beta);
+ Front.y = Cos(Alpha) * -Sin(Beta);
Front.z = Sin(Alpha);
Source = TargetCoors - Front*CamDist;
m_cvecTargetCoorsForFudgeInter = TargetCoors;
@@ -1604,7 +1471,7 @@ CCam::Process_FollowPedWithMouse(const CVector &CameraTarget, float TargetOrient
CWorld::pIgnoreEntity = nil;
float ViewPlaneHeight = Tan(DEGTORAD(FOV) / 2.0f);
- float ViewPlaneWidth = ViewPlaneHeight * CDraw::FindAspectRatio() * fTweakFOV;
+ float ViewPlaneWidth = ViewPlaneHeight * CDraw::CalculateAspectRatio() * fTweakFOV;
float Near = RwCameraGetNearClipPlane(Scene.camera);
float radius = ViewPlaneWidth*Near;
entity = CWorld::TestSphereAgainstWorld(Source + Front*Near, radius, nil, true, true, false, true, false, false);
@@ -1625,8 +1492,8 @@ CCam::Process_FollowPedWithMouse(const CVector &CameraTarget, float TargetOrient
Near = RwCameraGetNearClipPlane(Scene.camera);
#ifndef FIX_BUGS
- // this is totally wrong...
- radius = Tan(FOV / 2.0f) * Near;
+ // this is wrong...DEGTORAD missing
+ radius = Tan(FOV / 2.0f) * CDraw::CalculateAspectRatio() * fTweakFOV * Near;
#else
radius = ViewPlaneWidth*Near;
#endif
@@ -1638,18 +1505,17 @@ CCam::Process_FollowPedWithMouse(const CVector &CameraTarget, float TargetOrient
entity = nil;
}
- if(CamTargetEntity->m_rwObject){
- // what's going on here?
- if(RpAnimBlendClumpGetAssociation(CamTargetEntity->GetClump(), ANIM_WEAPON_PUMP) ||
- RpAnimBlendClumpGetAssociation(CamTargetEntity->GetClump(), ANIM_WEAPON_THROW) ||
- RpAnimBlendClumpGetAssociation(CamTargetEntity->GetClump(), ANIM_WEAPON_THROWU) ||
- RpAnimBlendClumpGetAssociation(CamTargetEntity->GetClump(), ANIM_WEAPON_START_THROW)){
- CPed *player = FindPlayerPed();
- float PlayerDist = (Source - player->GetPosition()).Magnitude();
- if(PlayerDist < 2.75f)
- Near = PlayerDist/2.75f * DEFAULT_NEAR - 0.3f;
- RwCameraSetNearClipPlane(Scene.camera, Max(Near, 0.1f));
- }
+ float TargetDist = (TargetCoors - Source).Magnitude();
+ if(TargetDist < Distance)
+ Distance = TargetDist;
+ else{
+ float f = Pow(fMouseAvoidGeomReturnRate, CTimer::GetTimeStep());
+ Distance = (1.0f - f)*TargetDist + f*Distance;
+ if(TargetDist > 0.05f)
+ Source = TargetCoors + (Source-TargetCoors)*Distance/TargetDist;
+ float clip = Distance-fRangePlayerRadius;
+ if(clip < RwCameraGetNearClipPlane(Scene.camera))
+ RwCameraSetNearClipPlane(Scene.camera, Max(clip, fCloseNearClipLimit));
}
TheCamera.m_bCamDirectlyInFront = false;
@@ -1658,7 +1524,8 @@ CCam::Process_FollowPedWithMouse(const CVector &CameraTarget, float TargetOrient
GetVectorsReadyForRW();
if(((CPed*)CamTargetEntity)->CanStrafeOrMouseControl() && CDraw::FadeValue < 250 &&
- (TheCamera.GetFadingDirection() != FADE_OUT || CDraw::FadeValue <= 100)){
+ (TheCamera.GetFadingDirection() != FADE_OUT || CDraw::FadeValue <= 100) &&
+ !CPad::GetPad(0)->IsPlayerControlsDisabledBy(PLAYERCONTROL_PLAYERINFO)){
float Heading = Front.Heading();
((CPed*)TheCamera.pTargetEntity)->m_fRotationCur = Heading;
((CPed*)TheCamera.pTargetEntity)->m_fRotationDest = Heading;
@@ -1688,7 +1555,7 @@ CCam::Process_BehindCar(const CVector &CameraTarget, float TargetOrientation, fl
if(Length < 0.002f)
Length = 0.002f;
Beta = CGeneral::GetATanOfXY(TargetCoors.x - Source.x, TargetCoors.y - Source.y);
-#if 1
+#ifdef TOGGLEABLE_BETA_FEATURES
// This is completely made up but Bill's cam manipulates an angle before calling this
// and otherwise calculating Beta doesn't make much sense.
Beta += fBillsBetaOffset;
@@ -1706,303 +1573,171 @@ CCam::Process_BehindCar(const CVector &CameraTarget, float TargetOrientation, fl
}
TargetCoors.z += 0.8f;
- WorkOutCamHeightWeeCar(TargetCoors, TargetOrientation);
+ Alpha = DEGTORAD(25.0f);
+ Source.z = TargetCoors.z + CA_MAX_DISTANCE*Sin(Alpha);
+
RotCamIfInFrontCar(TargetCoors, TargetOrientation);
- FixCamIfObscured(TargetCoors, 1.2f, TargetOrientation);
+ m_cvecTargetCoorsForFudgeInter = TargetCoors;
+ CVector OrigSource = Source;
+ TheCamera.AvoidTheGeometry(OrigSource, m_cvecTargetCoorsForFudgeInter, Source, FOV);
Front = TargetCoors - Source;
- m_cvecTargetCoorsForFudgeInter = TargetCoors;
ResetStatics = false;
GetVectorsReadyForRW();
}
-void
-CCam::WorkOutCamHeightWeeCar(CVector &TargetCoors, float TargetOrientation)
-{
- CColPoint colpoint;
- CEntity *ent;
- float TargetZOffSet = 0.0f;
- static bool PreviouslyFailedRoadHeightCheck = false;
- static float RoadHeightFix = 0.0f;
- static float RoadHeightFixSpeed = 0.0f;
-
- if(ResetStatics){
- RoadHeightFix = 0.0f;
- RoadHeightFixSpeed = 0.0f;
- Alpha = DEGTORAD(25.0f);
- AlphaSpeed = 0.0f;
- }
- float AlphaTarget = DEGTORAD(25.0f);
- if(CCullZones::CamNoRain() || CCullZones::PlayerNoRain())
- AlphaTarget = DEGTORAD(14.0f);
- WellBufferMe(AlphaTarget, &Alpha, &AlphaSpeed, 0.1f, 0.05f, true);
- Source.z = TargetCoors.z + CA_MAX_DISTANCE*Sin(Alpha);
-
- if(FindPlayerVehicle()){
- m_fRoadOffSet = 0.0f;
- bool FoundRoad = false;
- bool FoundRoof = false;
- float RoadZ = 0.0f;
- float RoofZ = 0.0f;
-
- if(CWorld::ProcessVerticalLine(Source, -1000.0f, colpoint, ent, true, false, false, false, false, false, nil) &&
- ent->IsBuilding()){
- FoundRoad = true;
- RoadZ = colpoint.point.z;
- }
-
- if(FoundRoad){
- if(Source.z - RoadZ < 0.9f){
- PreviouslyFailedRoadHeightCheck = true;
- TargetZOffSet = RoadZ + 0.9f - Source.z;
- }else{
- if(m_bCollisionChecksOn)
- PreviouslyFailedRoadHeightCheck = false;
- else
- TargetZOffSet = 0.0f;
- }
- }else{
- if(CWorld::ProcessVerticalLine(Source, 1000.0f, colpoint, ent, true, false, false, false, false, false, nil) &&
- ent->IsBuilding()){
- FoundRoof = true;
- RoofZ = colpoint.point.z;
- }
- if(FoundRoof){
- if(Source.z - RoofZ < 0.9f){
- PreviouslyFailedRoadHeightCheck = true;
- TargetZOffSet = RoofZ + 0.9f - Source.z;
- }else{
- if(m_bCollisionChecksOn)
- PreviouslyFailedRoadHeightCheck = false;
- else
- TargetZOffSet = 0.0f;
- }
- }
- }
- }
-
- if(TargetZOffSet > RoadHeightFix)
- RoadHeightFix = TargetZOffSet;
- else
- WellBufferMe(TargetZOffSet, &RoadHeightFix, &RoadHeightFixSpeed, 0.27f, 0.1f, false);
-
- if(colpoint.surfaceB != SURFACE_TARMAC &&
- colpoint.surfaceB != SURFACE_GRASS &&
- colpoint.surfaceB != SURFACE_GRAVEL &&
- colpoint.surfaceB != SURFACE_MUD_DRY &&
- colpoint.surfaceB != SURFACE_PAVEMENT &&
- colpoint.surfaceB != SURFACE_THICK_METAL_PLATE &&
- colpoint.surfaceB != SURFACE_STEEP_CLIFF &&
- RoadHeightFix > 1.4f)
- RoadHeightFix = 1.4f;
-
- Source.z += RoadHeightFix;
-}
+float ZmOneAlphaOffset[] = { -0.01f, 0.1f, 0.125f, -0.1f, -0.06f };
+float ZmTwoAlphaOffset[] = { 0.045f, 0.12f, 0.045f, 0.045f, -0.035f };
+float ZmThreeAlphaOffset[] = { 0.005f, 0.005f, 0.15f, 0.005f, 0.12f };
+float INIT_RC_HELI_HORI_EXTRA = 6.0f;
+float INIT_RC_PLANE_HORI_EXTRA = 9.5f;
+float INIT_RC_HELI_ALPHA_EXTRA = 0.2f;
+float INIT_RC_PLANE_ALPHA_EXTRA = 0.295f;
void
CCam::WorkOutCamHeight(const CVector &TargetCoors, float TargetOrientation, float TargetHeight)
{
- float AlphaOffset = 0.0f;
- bool CamClear = true;
+ if(!CamTargetEntity->IsVehicle())
+ return;
- static float LastTargetAlphaWithCollisionOn = 0.0f;
- static float LastTopAlphaSpeed = 0.0f;
- static float LastAlphaSpeedStep = 0.0f;
- static bool PreviousNearCheckNearClipSmall = false;
+ static float AlphaOffset = 0.0;
+ static float AlphaOffsetSpeed = 0.0;
+ static float AlphaDec = 0.0f;
+
+ bool isHeli = false;
+ bool isBike = false;
+ int appearance = ((CVehicle*)CamTargetEntity)->GetVehicleAppearance();
+ if(appearance == VEHICLE_APPEARANCE_BIKE)
+ isBike = true;
+ if(appearance == VEHICLE_APPEARANCE_HELI)
+ isHeli = true;
+ int index = 0;
+ TheCamera.GetArrPosForVehicleType(appearance, index);
+
+ float ExtraOffset = 0.0f;
+ int id = CamTargetEntity->GetModelIndex();
+ if(id == MI_RCRAIDER || id == MI_RCGOBLIN)
+ ExtraOffset = INIT_RC_HELI_ALPHA_EXTRA;
+ else if(id == MI_RCBARON)
+ ExtraOffset = INIT_RC_PLANE_ALPHA_EXTRA;
if(ResetStatics){
- LastTargetAlphaWithCollisionOn = 0.0f;
- LastTopAlphaSpeed = 0.0f;
- LastAlphaSpeedStep = 0.0f;
- PreviousNearCheckNearClipSmall = false;
- }
+ AlphaOffset = 0.0f;
+ AlphaOffsetSpeed = 0.0f;
+ AlphaDec = 0.0f;
- float TopAlphaSpeed = 0.15f;
- float AlphaSpeedStep = 0.015f;
+ if(TheCamera.CarZoomIndicator == CAM_ZOOM_1)
+ AlphaOffset = ZmOneAlphaOffset[index] + ExtraOffset;
+ else if(TheCamera.CarZoomIndicator == CAM_ZOOM_2)
+ AlphaOffset = ZmTwoAlphaOffset[index] + ExtraOffset;
+ else if(TheCamera.CarZoomIndicator == CAM_ZOOM_3)
+ AlphaOffset = ZmThreeAlphaOffset[index] + ExtraOffset;
+ }
- float zoomvalue = TheCamera.CarZoomValueSmooth;
- if(zoomvalue < 0.1f)
- zoomvalue = 0.1f;
if(TheCamera.CarZoomIndicator == CAM_ZOOM_1)
- AlphaOffset = CGeneral::GetATanOfXY(23.0f, zoomvalue); // near
+ WellBufferMe(ZmOneAlphaOffset[index] + ExtraOffset, &AlphaOffset, &AlphaOffsetSpeed, 0.17f, 0.08f, false);
else if(TheCamera.CarZoomIndicator == CAM_ZOOM_2)
- AlphaOffset = CGeneral::GetATanOfXY(10.8f, zoomvalue); // mid
+ WellBufferMe(ZmTwoAlphaOffset[index] + ExtraOffset, &AlphaOffset, &AlphaOffsetSpeed, 0.17f, 0.08f, false);
else if(TheCamera.CarZoomIndicator == CAM_ZOOM_3)
- AlphaOffset = CGeneral::GetATanOfXY(7.0f, zoomvalue); // far
-
+ WellBufferMe(ZmThreeAlphaOffset[index] + ExtraOffset, &AlphaOffset, &AlphaOffsetSpeed, 0.17f, 0.08f, false);
float Length = (Source - TargetCoors).Magnitude2D();
- if(m_bCollisionChecksOn){ // there's another variable (on PC) but it's uninitialised
- float CarAlpha = CGeneral::GetATanOfXY(CamTargetEntity->GetForward().Magnitude2D(), CamTargetEntity->GetForward().z);
- // this shouldn't be necessary....
- while(CarAlpha >= PI) CarAlpha -= 2*PI;
- while(CarAlpha < -PI) CarAlpha += 2*PI;
- while(Beta >= PI) Beta -= 2*PI;
- while(Beta < -PI) Beta += 2*PI;
+ CVector Forward = CamTargetEntity->GetForward();
+ float CarAlpha = CGeneral::GetATanOfXY(Forward.Magnitude2D(), Forward.z);
+ // this shouldn't be necessary....
+ while(CarAlpha >= PI) CarAlpha -= 2*PI;
+ while(CarAlpha < -PI) CarAlpha += 2*PI;
- float DeltaBeta = Beta - TargetOrientation;
- while(DeltaBeta >= PI) DeltaBeta -= 2*PI;
- while(DeltaBeta < -PI) DeltaBeta += 2*PI;
-
- float BehindCarNess = Cos(DeltaBeta); // 1 if behind car, 0 if side, -1 if in front
- CarAlpha = -CarAlpha * BehindCarNess;
- if(CarAlpha < -0.01f)
- CarAlpha = -0.01f;
-
- float DeltaAlpha = CarAlpha - Alpha;
- while(DeltaAlpha >= PI) DeltaAlpha -= 2*PI;
- while(DeltaAlpha < -PI) DeltaAlpha += 2*PI;
- // What's this?? wouldn't it make more sense to clamp?
- float AngleLimit = DEGTORAD(1.8f);
- if(DeltaAlpha > AngleLimit)
- DeltaAlpha -= AngleLimit;
- else if(DeltaAlpha < -AngleLimit)
- DeltaAlpha += AngleLimit;
- else
- DeltaAlpha = 0.0f;
-
- // Now the collision
-
- float TargetAlpha = 0.0f;
- bool FoundRoofCenter = false;
- bool FoundRoofSide1 = false;
- bool FoundRoofSide2 = false;
- bool FoundCamRoof = false;
- bool FoundCamGround = false;
- float CamRoof = 0.0f;
- float CarBottom = TargetCoors.z - TargetHeight/2.0f;
-
- // Check car center
- float CarRoof = CWorld::FindRoofZFor3DCoord(TargetCoors.x, TargetCoors.y, CarBottom, &FoundRoofCenter);
-
- // Check sides of the car
- CVector Forward = CamTargetEntity->GetForward();
- Forward.Normalise(); // shouldn't be necessary
- float CarSideAngle = CGeneral::GetATanOfXY(Forward.x, Forward.y) + PI/2.0f;
- float SideX = 2.5f * Cos(CarSideAngle);
- float SideY = 2.5f * Sin(CarSideAngle);
- CWorld::FindRoofZFor3DCoord(TargetCoors.x + SideX, TargetCoors.y + SideY, CarBottom, &FoundRoofSide1);
- CWorld::FindRoofZFor3DCoord(TargetCoors.x - SideX, TargetCoors.y - SideY, CarBottom, &FoundRoofSide2);
-
- // Now find out at what height we'd like to place the camera
- float CamGround = CWorld::FindGroundZFor3DCoord(Source.x, Source.y, TargetCoors.z + Length*Sin(Alpha + AlphaOffset) + m_fCloseInCarHeightOffset, &FoundCamGround);
- float CamTargetZ = 0.0f;
- if(FoundCamGround){
- // This is the normal case
- CamRoof = CWorld::FindRoofZFor3DCoord(Source.x, Source.y, CamGround + TargetHeight, &FoundCamRoof);
- CamTargetZ = CamGround + TargetHeight*1.5f + 0.1f;
- }else{
- FoundCamRoof = false;
- CamTargetZ = TargetCoors.z;
- }
+ while(Beta >= PI) Beta -= 2*PI;
+ while(Beta < -PI) Beta += 2*PI;
- if(FoundRoofCenter && !FoundCamRoof && (FoundRoofSide1 || FoundRoofSide2)){
- // Car is under something but camera isn't
- // This seems weird...
- TargetAlpha = CGeneral::GetATanOfXY(CA_MAX_DISTANCE, CarRoof - CamTargetZ - 1.5f);
- CamClear = false;
- }
- if(FoundCamRoof){
- // Camera is under something
- float roof = FoundRoofCenter ? Min(CamRoof, CarRoof) : CamRoof;
- // Same weirdness again?
- TargetAlpha = CGeneral::GetATanOfXY(CA_MAX_DISTANCE, roof - CamTargetZ - 1.5f);
- CamClear = false;
- }
- while(TargetAlpha >= PI) TargetAlpha -= 2*PI;
- while(TargetAlpha < -PI) TargetAlpha += 2*PI;
- if(TargetAlpha < DEGTORAD(-7.0f))
- TargetAlpha = DEGTORAD(-7.0f);
-
- // huh?
- if(TargetAlpha > AlphaOffset)
- CamClear = true;
- // Camera is constrained by collision in some way
- PreviousNearCheckNearClipSmall = false;
- if(!CamClear){
- PreviousNearCheckNearClipSmall = true;
- RwCameraSetNearClipPlane(Scene.camera, DEFAULT_NEAR);
-
- DeltaAlpha = TargetAlpha - (Alpha + AlphaOffset);
- while(DeltaAlpha >= PI) DeltaAlpha -= 2*PI;
- while(DeltaAlpha < -PI) DeltaAlpha += 2*PI;
-
- TopAlphaSpeed = 0.3f;
- AlphaSpeedStep = 0.03f;
- }
+ float DeltaBeta = Beta - TargetOrientation;
+ while(DeltaBeta >= PI) DeltaBeta -= 2*PI;
+ while(DeltaBeta < -PI) DeltaBeta += 2*PI;
- // Now do things if CamClear...but what is that anyway?
- float CamZ = TargetCoors.z + Length*Sin(Alpha + DeltaAlpha + AlphaOffset) + m_fCloseInCarHeightOffset;
- bool FoundGround, FoundRoof;
- float CamGround2 = CWorld::FindGroundZFor3DCoord(Source.x, Source.y, CamZ, &FoundGround);
- if(FoundGround && CamClear){
- if(CamZ - CamGround2 < 1.5f){
- PreviousNearCheckNearClipSmall = true;
- RwCameraSetNearClipPlane(Scene.camera, DEFAULT_NEAR);
-
- float dz = CamGround2 + 1.5f - TargetCoors.z;
- float a;
- if(Length == 0.0f || dz == 0.0f)
- a = Alpha;
- else
- a = CGeneral::GetATanOfXY(Length, dz);
- while(a > PI) a -= 2*PI;
- while(a < -PI) a += 2*PI;
- DeltaAlpha = a - Alpha;
- }
- }else if(CamClear){
- float CamRoof2 = CWorld::FindRoofZFor3DCoord(Source.x, Source.y, CamZ, &FoundRoof);
- if(FoundRoof && CamZ - CamRoof2 < 1.5f){
- PreviousNearCheckNearClipSmall = true;
- RwCameraSetNearClipPlane(Scene.camera, DEFAULT_NEAR);
-
- if(CamRoof2 > TargetCoors.z + 3.5f)
- CamRoof2 = TargetCoors.z + 3.5f;
-
- float dz = CamRoof2 + 1.5f - TargetCoors.z;
- float a;
- if(Length == 0.0f || dz == 0.0f)
- a = Alpha;
- else
- a = CGeneral::GetATanOfXY(Length, dz);
- while(a > PI) a -= 2*PI;
- while(a < -PI) a += 2*PI;
- DeltaAlpha = a - Alpha;
- }
- }
+ float BehindCarNess = Cos(DeltaBeta); // 1 if behind car, 0 if side, -1 if in front
+ CarAlpha = -CarAlpha * BehindCarNess;
+
+ float fwdSpeed = DotProduct(((CPhysical*)CamTargetEntity)->m_vecMoveSpeed, CamTargetEntity->GetForward())*180.0f;
+ if(CamTargetEntity->GetModelIndex() == MI_FIRETRUCK && CPad::GetPad(0)->GetCarGunFired()){
+ CarAlpha = DEGTORAD(10.0f);
+ }else if(isHeli){
+ CarAlpha = 0.0f;
+ float heliFwdZ = CamTargetEntity->GetForward().z;
+ float heliFwdXY = CamTargetEntity->GetForward().Magnitude2D();
+ float alphaAmount = Min(Abs(fwdSpeed/90.0f), 1.0f);
+ if(heliFwdXY != 0.0f || heliFwdZ != 0.0f)
+ CarAlpha = CGeneral::GetATanOfXY(heliFwdXY, Abs(heliFwdZ)) * alphaAmount;
+
+ CColPoint point;
+ CEntity *entity = nil;
+ CVector Test = Source;
+ Test.z = TargetCoors.z + 0.2f + Length*Sin(CarAlpha+AlphaOffset) + m_fCloseInCarHeightOffset;
+ if(CWorld::ProcessVerticalLine(Test, CamTargetEntity->GetPosition().z, point, entity, true, false, false, false, false, false, nil)){
+ float sin = (point.point.z - TargetCoors.z - 0.2f - m_fCloseInCarHeightOffset)/Length;
+ CarAlpha = Asin(clamp(sin, -1.0f, 1.0f)) - AlphaOffset;
+ if(CarAlpha < 0.0f)
+ AlphaOffset += CarAlpha;
+ }
+ }
+
+ CarAlpha = CGeneral::LimitRadianAngle(CarAlpha);
+ if(CarAlpha < 0.0f) CarAlpha = 0.0f;
+ if(CarAlpha > DEGTORAD(89.0f)) CarAlpha = DEGTORAD(89.0f);
- LastTargetAlphaWithCollisionOn = DeltaAlpha + Alpha;
- LastTopAlphaSpeed = TopAlphaSpeed;
- LastAlphaSpeedStep = AlphaSpeedStep;
- }else{
- if(PreviousNearCheckNearClipSmall)
- RwCameraSetNearClipPlane(Scene.camera, DEFAULT_NEAR);
- }
+ if(ResetStatics)
+ Alpha = CarAlpha;
- WellBufferMe(LastTargetAlphaWithCollisionOn, &Alpha, &AlphaSpeed, LastTopAlphaSpeed, LastAlphaSpeedStep, true);
+ float TargetAlpha = Alpha;
+ float DeltaAlpha = CarAlpha - TargetAlpha;
+ while(DeltaAlpha >= PI) DeltaAlpha -= 2*PI;
+ while(DeltaAlpha < -PI) DeltaAlpha += 2*PI;
+ if(Abs(DeltaAlpha) > 0.0f && !TheCamera.m_bVehicleSuspenHigh)
+ TargetAlpha = CarAlpha;
+
+ if(isBike)
+ WellBufferMe(TargetAlpha, &Alpha, &AlphaSpeed, 0.09f, 0.04f, true);
+ else if(isHeli)
+ WellBufferMe(TargetAlpha, &Alpha, &AlphaSpeed, 0.09f, 0.04f, true);
+ else
+ WellBufferMe(TargetAlpha, &Alpha, &AlphaSpeed, 0.15f, 0.07f, true);
Source.z = TargetCoors.z + Sin(Alpha + AlphaOffset)*Length + m_fCloseInCarHeightOffset;
+ AlphaOffset -= AlphaDec;
}
// Rotate cam behind the car when the car is moving forward
bool
CCam::RotCamIfInFrontCar(CVector &TargetCoors, float TargetOrientation)
{
+ float BetaMaxSpeed = 0.15f;
+ float BetaAcceleration = 0.007f;
bool MovingForward = false;
+ float MaxDiffBeta = DEGTORAD(160.0f);
CPhysical *phys = (CPhysical*)CamTargetEntity;
float ForwardSpeed = DotProduct(phys->GetForward(), phys->GetSpeed(CVector(0.0f, 0.0f, 0.0f)));
if(ForwardSpeed > 0.02f)
MovingForward = true;
+ if(phys->IsVehicle() && (phys->GetModelIndex() == MI_SPARROW || phys->GetModelIndex() == MI_HUNTER)){
+ MaxDiffBeta = DEGTORAD(160.0f);
+ BetaMaxSpeed = 0.1f;
+ BetaAcceleration = 0.003f;
+ CVector speed = phys->GetSpeed(CVector(0.0f, 0.0f, 0.0f));
+ speed.z = 0.0f;
+ if(50.0f*speed.Magnitude() > 3.13f)
+ TargetOrientation = CGeneral::GetATanOfXY(speed.x, speed.y);
+ }
+
float Dist = (Source - TargetCoors).Magnitude2D();
float DeltaBeta = TargetOrientation - Beta;
while(DeltaBeta >= PI) DeltaBeta -= 2*PI;
while(DeltaBeta < -PI) DeltaBeta += 2*PI;
- if(Abs(DeltaBeta) > DEGTORAD(20.0f) && MovingForward && TheCamera.m_uiTransitionState == 0)
+ if(Abs(DeltaBeta) > PI-MaxDiffBeta && MovingForward && TheCamera.m_uiTransitionState == 0)
m_bFixingBeta = true;
CPad *pad = CPad::GetPad(0);
@@ -2019,7 +1754,7 @@ CCam::RotCamIfInFrontCar(CVector &TargetCoors, float TargetOrientation)
SetBeta = true;
if(m_bFixingBeta || SetBeta){
- WellBufferMe(TargetOrientation, &Beta, &BetaSpeed, 0.15f, 0.007f, true);
+ WellBufferMe(TargetOrientation, &Beta, &BetaSpeed, BetaMaxSpeed, BetaAcceleration, true);
if(TheCamera.m_bCamDirectlyBehind && &TheCamera.Cams[TheCamera.ActiveCam] == this)
Beta = TargetOrientation;
@@ -2043,78 +1778,11 @@ CCam::RotCamIfInFrontCar(CVector &TargetCoors, float TargetOrientation)
return true;
}
-// Move the cam to avoid clipping through buildings
-bool
-CCam::FixCamIfObscured(CVector &TargetCoors, float TargetHeight, float TargetOrientation)
-{
- CVector Target = TargetCoors;
- bool UseEntityPos = false;
- CVector EntityPos;
- static CColPoint colPoint;
- static bool LastObscured = false;
-
- if(Mode == MODE_BEHINDCAR)
- Target.z += TargetHeight/2.0f;
- if(Mode == MODE_CAM_ON_A_STRING){
- UseEntityPos = true;
- Target.z += TargetHeight/2.0f;
- EntityPos = CamTargetEntity->GetPosition();
- }
-
- CVector TempSource = Source;
-
- bool Obscured1 = false;
- bool Obscured2 = false;
- bool Fix1 = false;
- float Dist1 = 0.0f;
- float Dist2 = 0.0f;
- CEntity *ent;
- if(m_bCollisionChecksOn || LastObscured){
- Obscured1 = CWorld::ProcessLineOfSight(Target, TempSource, colPoint, ent, true, false, false, true, false, true, true);
- if(Obscured1){
- Dist1 = (Target - colPoint.point).Magnitude2D();
- Fix1 = true;
- if(UseEntityPos)
- Obscured1 = CWorld::ProcessLineOfSight(EntityPos, TempSource, colPoint, ent, true, false, false, true, false, true, true);
- }else if(m_bFixingBeta){
- float d = (TempSource - Target).Magnitude();
- TempSource.x = Target.x - d*Cos(TargetOrientation);
- TempSource.y = Target.y - d*Sin(TargetOrientation);
-
- // same check again
- Obscured2 = CWorld::ProcessLineOfSight(Target, TempSource, colPoint, ent, true, false, false, true, false, true, true);
- if(Obscured2){
- Dist2 = (Target - colPoint.point).Magnitude2D();
- if(UseEntityPos)
- Obscured2 = CWorld::ProcessLineOfSight(EntityPos, TempSource, colPoint, ent, true, false, false, true, false, true, true);
- }
- }
- LastObscured = Obscured1 || Obscured2;
- }
-
- // nothing to do
- if(!LastObscured)
- return false;
-
- if(Fix1){
- Source.x = Target.x - Cos(Beta)*Dist1;
- Source.y = Target.y - Sin(Beta)*Dist1;
- if(Mode == MODE_BEHINDCAR)
- Source = colPoint.point;
- }else{
- WellBufferMe(Dist2, &m_fDistanceBeforeChanges, &DistanceSpeed, 0.2f, 0.025f, false);
- Source.x = Target.x - Cos(Beta)*m_fDistanceBeforeChanges;
- Source.y = Target.y - Sin(Beta)*m_fDistanceBeforeChanges;
- }
-
- if(ResetStatics){
- m_fDistanceBeforeChanges = (Source - Target).Magnitude2D();
- DistanceSpeed = 0.0f;
- Source.x = colPoint.point.x;
- Source.y = colPoint.point.y;
- }
- return true;
-}
+float FIRETRUCK_TRACKING_MULT = 0.1f;
+float fTestShiftHeliCamTarget = 0.6f;
+float TiltTopSpeed[] = { 0.035f, 0.035f, 0.001f, 0.005f, 0.035f };
+float TiltSpeedStep[] = { 0.016f, 0.016f, 0.0002f, 0.0014f, 0.016f };
+float TiltOverShoot[] = { 1.05f, 1.05f, 0.0f, 0.0f, 1.0f };
void
CCam::Process_Cam_On_A_String(const CVector &CameraTarget, float TargetOrientation, float, float)
@@ -2122,38 +1790,117 @@ CCam::Process_Cam_On_A_String(const CVector &CameraTarget, float TargetOrientati
if(!CamTargetEntity->IsVehicle())
return;
+ // unused
+ // ((CVehicle*)CamTargetEntity)->GetVehicleAppearance();
+
FOV = DefaultFOV;
if(ResetStatics){
AlphaSpeed = 0.0f;
- if(TheCamera.m_bIdleOn)
- TheCamera.m_uiTimeWeEnteredIdle = CTimer::GetTimeInMilliseconds();
+ m_fTilt = 0.0f;
+ m_fTiltSpeed = 0.0;
}
CBaseModelInfo *mi = CModelInfo::GetModelInfo(CamTargetEntity->GetModelIndex());
CVector Dimensions = mi->GetColModel()->boundingBox.max - mi->GetColModel()->boundingBox.min;
CVector TargetCoors = CameraTarget;
- float BaseDist = Dimensions.Magnitude2D();
+ float BaseDist = Dimensions.Magnitude();
+
+ if(((CVehicle*)CamTargetEntity)->IsBike())
+ BaseDist *= 1.45f;
+ if(((CVehicle*)CamTargetEntity)->GetVehicleAppearance() == VEHICLE_APPEARANCE_HELI &&
+ CamTargetEntity->GetStatus() != STATUS_PLAYER_REMOTE)
+ TargetCoors += fTestShiftHeliCamTarget * CamTargetEntity->GetUp() * Dimensions.z;
+ else
+ TargetCoors.z += 0.8f*Dimensions.z;
- TargetCoors.z += Dimensions.z - 0.1f; // final
Beta = CGeneral::GetATanOfXY(TargetCoors.x - Source.x, TargetCoors.y - Source.y);
- while(Alpha >= PI) Alpha -= 2*PI;
- while(Alpha < -PI) Alpha += 2*PI;
- while(Beta >= PI) Beta -= 2*PI;
- while(Beta < -PI) Beta += 2*PI;
+ Alpha = CGeneral::LimitRadianAngle(Alpha);
+ Beta = CGeneral::LimitRadianAngle(Beta);
+
+ if(CamTargetEntity->GetModelIndex() == MI_FIRETRUCK && CPad::GetPad(0)->GetCarGunFired() &&
+ ((CVehicle*)CamTargetEntity)->m_vecMoveSpeed.Magnitude2D() < 0.01f){
+ float TargetBeta = CamTargetEntity->GetForward().Heading() - ((CAutomobile*)CamTargetEntity)->m_fCarGunLR + HALFPI;
+ TargetBeta = CGeneral::LimitRadianAngle(TargetBeta);
+ float DeltaBeta = TargetBeta - Beta;
+ if(DeltaBeta > PI) DeltaBeta -= TWOPI;
+ else if(DeltaBeta < -PI) DeltaBeta += TWOPI;
+ float dist = (TargetCoors - Source).Magnitude();
+ dist = FIRETRUCK_TRACKING_MULT*dist*clamp(DeltaBeta, -0.8f, 0.8f);
+ Source += dist*CrossProduct(Front, CVector(0.0f, 0.0f, 1.0f));
+ }
m_fDistanceBeforeChanges = (Source - TargetCoors).Magnitude2D();
Cam_On_A_String_Unobscured(TargetCoors, BaseDist);
WorkOutCamHeight(TargetCoors, TargetOrientation, Dimensions.z);
RotCamIfInFrontCar(TargetCoors, TargetOrientation);
- FixCamIfObscured(TargetCoors, Dimensions.z, TargetOrientation);
FixCamWhenObscuredByVehicle(TargetCoors);
m_cvecTargetCoorsForFudgeInter = TargetCoors;
+ CVector OrigSource = Source;
+ if(CWorld::GetIsLineOfSightClear(CamTargetEntity->GetPosition(), m_cvecTargetCoorsForFudgeInter, true, false, false, true, false, false, true))
+ TheCamera.AvoidTheGeometry(OrigSource, m_cvecTargetCoorsForFudgeInter, Source, FOV);
+ else
+ TheCamera.AvoidTheGeometry(OrigSource, CamTargetEntity->GetPosition(), Source, FOV);
+
Front = TargetCoors - Source;
Front.Normalise();
- GetVectorsReadyForRW();
+
+ int appearance = ((CVehicle*)CamTargetEntity)->GetVehicleAppearance();
+ int index = 0;
+ TheCamera.GetArrPosForVehicleType(appearance, index);
+
+ if(appearance == VEHICLE_APPEARANCE_HELI){
+ float TargetTilt = DotProduct(Front, ((CVehicle*)CamTargetEntity)->GetSpeed(CVector(0.0f, 0.0f, 0.0f)));
+ CVector UpTarget = CamTargetEntity->GetUp();
+ UpTarget.Normalise();
+ int dir = TargetTilt < 0.0f ? -1 : 1;
+ if(m_fTilt != 0.0f)
+ TargetTilt += TiltOverShoot[index]*TargetTilt/m_fTilt * dir;
+ WellBufferMe(TargetTilt, &m_fTilt, &m_fTiltSpeed, TiltTopSpeed[index], TiltSpeedStep[index], false);
+
+ Up = CVector(0.0f, 0.0f, 1.0f) - (CVector(0.0f, 0.0f, 1.0f) - UpTarget)*m_fTilt;
+ Up.Normalise();
+ Front.Normalise();
+ CVector Left = CrossProduct(Up, Front);
+ Up = CrossProduct(Front, Left);
+ Up.Normalise();
+ }else{
+ float TargetRoll;
+ if(CPad::GetPad(0)->GetDPadLeft() || CPad::GetPad(0)->GetDPadRight()){
+ float fwdSpeed = 180.0f*DotProduct(((CVehicle*)CamTargetEntity)->m_vecMoveSpeed, CamTargetEntity->GetForward());
+ if(fwdSpeed > 210.0f) fwdSpeed = 210.0f;
+ if(CPad::GetPad(0)->GetDPadLeft())
+ TargetRoll = DEGTORAD(10.0f)*TiltOverShoot[index] + f_max_role_angle;
+ else
+ TargetRoll = -(DEGTORAD(10.0f)*TiltOverShoot[index] + f_max_role_angle);
+ CVector FwdTarget = CamTargetEntity->GetForward();
+ FwdTarget.Normalise();
+ float AngleDiff = DotProduct(FwdTarget, Front);
+ AngleDiff = Acos(Min(Abs(AngleDiff), 1.0f));
+ TargetRoll *= fwdSpeed/210.0f * Sin(AngleDiff);
+ }else{
+ float fwdSpeed = 180.0f*DotProduct(((CVehicle*)CamTargetEntity)->m_vecMoveSpeed, CamTargetEntity->GetForward());
+ if(fwdSpeed > 210.0f) fwdSpeed = 210.0f;
+ TargetRoll = CPad::GetPad(0)->GetLeftStickX()/128.0f * fwdSpeed/210.0f;
+ CVector FwdTarget = CamTargetEntity->GetForward();
+ FwdTarget.Normalise();
+ float AngleDiff = DotProduct(FwdTarget, Front);
+ AngleDiff = Acos(Min(Abs(AngleDiff), 1.0f));
+ TargetRoll *= (DEGTORAD(10.0f)*TiltOverShoot[index] + f_max_role_angle) * Sin(AngleDiff);
+ }
+
+ WellBufferMe(TargetRoll, &f_Roll, &f_rollSpeed, 0.15f, 0.07f, false);
+ Up = CVector(Cos(f_Roll + HALFPI), 0.0f, Sin(f_Roll + HALFPI));
+ Up.Normalise();
+ Front.Normalise();
+ CVector Left = CrossProduct(Up, Front);
+ Left.Normalise();
+ Up = CrossProduct(Front, Left);
+ Up.Normalise();
+ }
+
ResetStatics = false;
}
@@ -2161,8 +1908,17 @@ CCam::Process_Cam_On_A_String(const CVector &CameraTarget, float TargetOrientati
void
CCam::Cam_On_A_String_Unobscured(const CVector &TargetCoors, float BaseDist)
{
- CA_MAX_DISTANCE = BaseDist + 0.1f + TheCamera.CarZoomValueSmooth;
+ int id = CamTargetEntity->GetModelIndex();
+ float ExtraDist = 0.0f;
+ if(id == MI_RCRAIDER || id == MI_RCGOBLIN)
+ ExtraDist = INIT_RC_HELI_HORI_EXTRA;
+ else if(id == MI_RCBARON)
+ ExtraDist = INIT_RC_PLANE_HORI_EXTRA;
+
+ CA_MAX_DISTANCE = BaseDist + 0.1f + TheCamera.CarZoomValueSmooth + ExtraDist;
CA_MIN_DISTANCE = Min(BaseDist*0.6f, 3.5f);
+ if(CA_MIN_DISTANCE > CA_MAX_DISTANCE)
+ CA_MIN_DISTANCE = CA_MAX_DISTANCE - 0.05f;
CVector Dist = Source - TargetCoors;
@@ -2445,13 +2201,13 @@ CCam::Process_TopDownPed(const CVector &CameraTarget, float TargetOrientation, f
ResetStatics = false;
}
-// Identical to M16
void
CCam::Process_Rocket(const CVector &CameraTarget, float, float, float)
{
if(!CamTargetEntity->IsPed())
return;
+ float BackOffset = 0.19f;
static bool FailedTestTwelveFramesAgo = false;
RwV3d HeadPos;
CVector TargetCoors;
@@ -2470,11 +2226,16 @@ CCam::Process_Rocket(const CVector &CameraTarget, float, float, float)
ResetStatics = false;
}
- ((CPed*)CamTargetEntity)->m_pedIK.GetComponentPosition(&HeadPos, PED_HEAD);
+ if(((CPed*)CamTargetEntity)->bIsDucking)
+ BackOffset = 0.8f;
+ CamTargetEntity->GetMatrix().UpdateRW();
+ CamTargetEntity->UpdateRwFrame();
+ CamTargetEntity->UpdateRpHAnim();
+ ((CPed*)CamTargetEntity)->m_pedIK.GetComponentPosition(HeadPos, PED_HEAD);
Source = HeadPos;
Source.z += 0.1f;
- Source.x -= 0.19f*Cos(m_fInitialPlayerOrientation);
- Source.y -= 0.19f*Sin(m_fInitialPlayerOrientation);
+ Source.x -= BackOffset*Cos(m_fInitialPlayerOrientation);
+ Source.y -= BackOffset*Sin(m_fInitialPlayerOrientation);
// Look around
bool UseMouse = false;
@@ -2501,7 +2262,7 @@ CCam::Process_Rocket(const CVector &CameraTarget, float, float, float)
while(Beta >= PI) Beta -= 2*PI;
while(Beta < -PI) Beta += 2*PI;
if(Alpha > DEGTORAD(60.0f)) Alpha = DEGTORAD(60.0f);
- if(Alpha < -DEGTORAD(89.5f)) Alpha = -DEGTORAD(89.5f);
+ else if(Alpha < -DEGTORAD(89.5f)) Alpha = -DEGTORAD(89.5f);
TargetCoors.x = 3.0f * Cos(Alpha) * Cos(Beta) + Source.x;
TargetCoors.y = 3.0f * Cos(Alpha) * Sin(Beta) + Source.y;
@@ -2545,22 +2306,30 @@ CCam::Process_Rocket(const CVector &CameraTarget, float, float, float)
((CPed*)TheCamera.pTargetEntity)->m_fRotationDest = Rotation;
}
-// Identical to Rocket
+float fDuckingBackOffset = 0.5f;
+float fDuckingRightOffset = 0.18f;
+
void
CCam::Process_M16_1stPerson(const CVector &CameraTarget, float, float, float)
{
if(!CamTargetEntity->IsPed())
return;
+ float BackOffset = 0.3f;
static bool FailedTestTwelveFramesAgo = false;
RwV3d HeadPos;
CVector TargetCoors;
+ bool isAttached = ((CPed*)CamTargetEntity)->IsPlayer() && ((CPed*)CamTargetEntity)->m_attachedTo;
+
FOV = DefaultFOV;
TargetCoors = CameraTarget;
if(ResetStatics){
- Beta = ((CPed*)CamTargetEntity)->m_fRotationCur + HALFPI;
+ if(isAttached)
+ Beta = 0.0f;
+ else
+ Beta = ((CPed*)CamTargetEntity)->m_fRotationCur + HALFPI;
Alpha = 0.0f;
m_fInitialPlayerOrientation = ((CPed*)CamTargetEntity)->m_fRotationCur + HALFPI;
FailedTestTwelveFramesAgo = false;
@@ -2570,14 +2339,6 @@ CCam::Process_M16_1stPerson(const CVector &CameraTarget, float, float, float)
ResetStatics = false;
}
-#ifndef GTA3_1_1_PATCH
- ((CPed*)CamTargetEntity)->m_pedIK.GetComponentPosition(&HeadPos, PED_HEAD);
- Source = HeadPos;
- Source.z += 0.1f;
- Source.x -= 0.19f*Cos(m_fInitialPlayerOrientation);
- Source.y -= 0.19f*Sin(m_fInitialPlayerOrientation);
-#endif
-
// Look around
bool UseMouse = false;
float MouseX = CPad::GetPad(0)->GetMouseX();
@@ -2594,6 +2355,11 @@ CCam::Process_M16_1stPerson(const CVector &CameraTarget, float, float, float)
if(UseMouse){
Beta += TheCamera.m_fMouseAccelHorzntl * LookLeftRight * FOV/80.0f;
Alpha += TheCamera.m_fMouseAccelVertical * LookUpDown * FOV/80.0f;
+ }else if(Mode == MODE_HELICANNON_1STPERSON){
+ LookLeftRight /= 128.0f;
+ LookUpDown /= 128.0f;
+ Beta += LookLeftRight*Abs(LookLeftRight)*0.56f/14.0f * FOV/80.0f * CTimer::GetTimeStep();
+ Alpha += LookUpDown*Abs(LookUpDown)*0.48f/14.0f * FOV/80.0f * CTimer::GetTimeStep();
}else{
float xdir = LookLeftRight < 0.0f ? -1.0f : 1.0f;
float ydir = LookUpDown < 0.0f ? -1.0f : 1.0f;
@@ -2605,62 +2371,134 @@ CCam::Process_M16_1stPerson(const CVector &CameraTarget, float, float, float)
if(Alpha > DEGTORAD(60.0f)) Alpha = DEGTORAD(60.0f);
else if(Alpha < -DEGTORAD(89.5f)) Alpha = -DEGTORAD(89.5f);
-#ifdef GTA3_1_1_PATCH
- HeadPos.x = 0.0f;
- HeadPos.y = 0.0f;
- HeadPos.z = 0.0f;
- ((CPed*)CamTargetEntity)->m_pedIK.GetComponentPosition(&HeadPos, PED_HEAD);
- Source = HeadPos;
- Source.z += 0.1f;
- Source.x -= 0.19f * Cos(m_fInitialPlayerOrientation);
- Source.y -= 0.19f * Sin(m_fInitialPlayerOrientation);
-#endif
+ if(((CPed*)CamTargetEntity)->bIsDucking)
+ BackOffset = 0.8f;
+ if(isAttached){
+ CMatrix mat, rot;
+ CPed *TargetPed = (CPed*)CamTargetEntity;
+ TargetPed->PositionAttachedPed();
+ CamTargetEntity->GetMatrix().UpdateRW();
+ CamTargetEntity->UpdateRwFrame();
+ CamTargetEntity->UpdateRpHAnim();
+
+ HeadPos.x = 0.0f;
+ HeadPos.y = 0.0f;
+ HeadPos.z = 0.0f;
+ TargetPed->m_pedIK.GetComponentPosition(HeadPos, PED_HEAD);
+ Source = HeadPos;
+ Source += 0.1f*CamTargetEntity->GetUp();
+ Source -= BackOffset*CamTargetEntity->GetForward();
+
+ if(TargetPed->m_attachRotStep < PI){
+ if(Beta > TargetPed->m_attachRotStep){
+ Beta = TargetPed->m_attachRotStep;
+ CAutomobile *heli = (CAutomobile*)TargetPed->m_attachedTo;
+ if(heli->IsVehicle() && heli->IsCar() && heli->IsRealHeli() && heli->m_fHeliOrientation > 0.0f){
+ float heliOrient = heli->m_fHeliOrientation + CTimer::GetTimeStep()*0.01f;
+ if(heliOrient < 0.0f) heliOrient += TWOPI;
+ else if(heliOrient > TWOPI) heliOrient -= TWOPI;
+ heli->SetHeliOrientation(heliOrient);
+ }
+ }else if(Beta < -TargetPed->m_attachRotStep){
+ Beta = -TargetPed->m_attachRotStep;
+ CAutomobile *heli = (CAutomobile*)TargetPed->m_attachedTo;
+ if(heli->IsVehicle() && heli->IsCar() && heli->IsRealHeli() && heli->m_fHeliOrientation > 0.0f){
+ float heliOrient = heli->m_fHeliOrientation - CTimer::GetTimeStep()*0.01f;
+ if(heliOrient < 0.0f) heliOrient += TWOPI;
+ else if(heliOrient > TWOPI) heliOrient -= TWOPI;
+ heli->SetHeliOrientation(heliOrient);
+ }
+ }
+ }else{
+ while(Beta < -PI) Beta += 2*PI;
+ while(Beta >= PI) Beta -= 2*PI;
+ }
- TargetCoors.x = 3.0f * Cos(Alpha) * Cos(Beta) + Source.x;
- TargetCoors.y = 3.0f * Cos(Alpha) * Sin(Beta) + Source.y;
- TargetCoors.z = 3.0f * Sin(Alpha) + Source.z;
- Front = TargetCoors - Source;
- Front.Normalise();
- Source += Front*0.4f;
+ mat = TargetPed->m_attachedTo->GetMatrix();
+ rot.SetRotateX(Alpha);
+ switch(TargetPed->m_attachType){
+ case 1: rot.RotateZ(Beta + HALFPI); break;
+ case 2: rot.RotateZ(Beta + PI); break;
+ case 3: rot.RotateZ(Beta - HALFPI); break;
+ }
+ mat = mat * rot;
+ Front = mat.GetForward();
+ Up = mat.GetUp();
+ TargetCoors = Source + 3.0f*Front;
+ RwCameraSetNearClipPlane(Scene.camera, 0.4f);
- if(m_bCollisionChecksOn){
- if(!CWorld::GetIsLineOfSightClear(TargetCoors, Source, true, true, false, true, false, true, true)){
- RwCameraSetNearClipPlane(Scene.camera, 0.4f);
- FailedTestTwelveFramesAgo = true;
+ float Rotation = CGeneral::GetATanOfXY(Front.x, Front.y) - HALFPI;
+ ((CPed*)TheCamera.pTargetEntity)->m_fRotationCur = Rotation;
+ ((CPed*)TheCamera.pTargetEntity)->m_fRotationDest = Rotation;
+ }else{
+ CamTargetEntity->GetMatrix().UpdateRW();
+ CamTargetEntity->UpdateRwFrame();
+ CamTargetEntity->UpdateRpHAnim();
+ HeadPos.x = 0.0f;
+ HeadPos.y = 0.0f;
+ HeadPos.z = 0.0f;
+ ((CPed*)CamTargetEntity)->m_pedIK.GetComponentPosition(HeadPos, PED_HEAD);
+ Source = HeadPos;
+ Source.z += 0.1f;
+ if(((CPed*)CamTargetEntity)->bIsDucking){
+ Source.x -= fDuckingBackOffset*CamTargetEntity->GetForward().x;
+ Source.y -= fDuckingBackOffset*CamTargetEntity->GetForward().y;
+ Source.x -= fDuckingRightOffset*CamTargetEntity->GetRight().x;
+ Source.y -= fDuckingRightOffset*CamTargetEntity->GetRight().y;
}else{
- CVector TestPoint;
- TestPoint.x = 3.0f * Cos(Alpha - DEGTORAD(20.0f)) * Cos(Beta + DEGTORAD(35.0f)) + Source.x;
- TestPoint.y = 3.0f * Cos(Alpha - DEGTORAD(20.0f)) * Sin(Beta + DEGTORAD(35.0f)) + Source.y;
- TestPoint.z = 3.0f * Sin(Alpha - DEGTORAD(20.0f)) + Source.z;
- if(!CWorld::GetIsLineOfSightClear(TestPoint, Source, true, true, false, true, false, true, true)){
+ Source.x -= BackOffset*CamTargetEntity->GetForward().x;
+ Source.y -= BackOffset*CamTargetEntity->GetForward().y;
+ }
+
+ TargetCoors.x = 3.0f * Cos(Alpha) * Cos(Beta) + Source.x;
+ TargetCoors.y = 3.0f * Cos(Alpha) * Sin(Beta) + Source.y;
+ TargetCoors.z = 3.0f * Sin(Alpha) + Source.z;
+ Front = TargetCoors - Source;
+ Front.Normalise();
+ Source += Front*0.4f;
+
+ if(m_bCollisionChecksOn){
+ if(!CWorld::GetIsLineOfSightClear(TargetCoors, Source, true, true, false, true, false, true, true)){
RwCameraSetNearClipPlane(Scene.camera, 0.4f);
FailedTestTwelveFramesAgo = true;
}else{
- TestPoint.x = 3.0f * Cos(Alpha - DEGTORAD(20.0f)) * Cos(Beta - DEGTORAD(35.0f)) + Source.x;
- TestPoint.y = 3.0f * Cos(Alpha - DEGTORAD(20.0f)) * Sin(Beta - DEGTORAD(35.0f)) + Source.y;
+ CVector TestPoint;
+ TestPoint.x = 3.0f * Cos(Alpha - DEGTORAD(20.0f)) * Cos(Beta + DEGTORAD(35.0f)) + Source.x;
+ TestPoint.y = 3.0f * Cos(Alpha - DEGTORAD(20.0f)) * Sin(Beta + DEGTORAD(35.0f)) + Source.y;
TestPoint.z = 3.0f * Sin(Alpha - DEGTORAD(20.0f)) + Source.z;
if(!CWorld::GetIsLineOfSightClear(TestPoint, Source, true, true, false, true, false, true, true)){
RwCameraSetNearClipPlane(Scene.camera, 0.4f);
FailedTestTwelveFramesAgo = true;
- }else
- FailedTestTwelveFramesAgo = false;
+ }else{
+ TestPoint.x = 3.0f * Cos(Alpha - DEGTORAD(20.0f)) * Cos(Beta - DEGTORAD(35.0f)) + Source.x;
+ TestPoint.y = 3.0f * Cos(Alpha - DEGTORAD(20.0f)) * Sin(Beta - DEGTORAD(35.0f)) + Source.y;
+ TestPoint.z = 3.0f * Sin(Alpha - DEGTORAD(20.0f)) + Source.z;
+ if(!CWorld::GetIsLineOfSightClear(TestPoint, Source, true, true, false, true, false, true, true)){
+ RwCameraSetNearClipPlane(Scene.camera, 0.4f);
+ FailedTestTwelveFramesAgo = true;
+ }else
+ FailedTestTwelveFramesAgo = false;
+ }
}
}
- }
- if(FailedTestTwelveFramesAgo)
- RwCameraSetNearClipPlane(Scene.camera, 0.4f);
- Source -= Front*0.4f;
+ if(FailedTestTwelveFramesAgo)
+ RwCameraSetNearClipPlane(Scene.camera, 0.4f);
+ Source -= Front*0.4f;
- GetVectorsReadyForRW();
- float Rotation = CGeneral::GetATanOfXY(Front.x, Front.y) - HALFPI;
- ((CPed*)TheCamera.pTargetEntity)->m_fRotationCur = Rotation;
- ((CPed*)TheCamera.pTargetEntity)->m_fRotationDest = Rotation;
+ GetVectorsReadyForRW();
+ float Rotation = CGeneral::GetATanOfXY(Front.x, Front.y) - HALFPI;
+ ((CPed*)TheCamera.pTargetEntity)->m_fRotationCur = Rotation;
+ ((CPed*)TheCamera.pTargetEntity)->m_fRotationDest = Rotation;
+ }
}
+float fBike1stPersonOffsetZ = 0.15f;
+
void
-CCam::Process_1stPerson(const CVector &CameraTarget, float TargetOrientation, float, float)
+CCam::Process_1stPerson(const CVector &CameraTarget, float TargetOrientation, float SpeedVar, float TargetSpeedVar)
{
+ float BackOffset = 0.3f;
static float DontLookThroughWorldFixer = 0.0f;
CVector TargetCoors;
@@ -2678,6 +2516,7 @@ CCam::Process_1stPerson(const CVector &CameraTarget, float TargetOrientation, fl
Alpha = 0.0f;
m_fInitialPlayerOrientation = ((CPed*)CamTargetEntity)->m_fRotationCur + HALFPI;
}
+ TheCamera.m_fAvoidTheGeometryProbsTimer = 0.0f;
DontLookThroughWorldFixer = 0.0f;
}
@@ -2698,11 +2537,22 @@ CCam::Process_1stPerson(const CVector &CameraTarget, float TargetOrientation, fl
ResetStatics = false;
}
- ((CPed*)CamTargetEntity)->m_pedIK.GetComponentPosition(&HeadPos, PED_HEAD);
+ CamTargetEntity->GetMatrix().UpdateRW();
+ CamTargetEntity->UpdateRwFrame();
+ CamTargetEntity->UpdateRpHAnim();
+
+ ((CPed*)CamTargetEntity)->m_pedIK.GetComponentPosition(HeadPos, PED_HEAD);
Source = HeadPos;
Source.z += 0.1f;
- Source.x -= 0.19f*Cos(m_fInitialPlayerOrientation);
- Source.y -= 0.19f*Sin(m_fInitialPlayerOrientation);
+ if(((CPed*)CamTargetEntity)->bIsDucking){
+ Source.x -= fDuckingBackOffset*CamTargetEntity->GetForward().x;
+ Source.y -= fDuckingBackOffset*CamTargetEntity->GetForward().y;
+ Source.x -= fDuckingRightOffset*CamTargetEntity->GetRight().x;
+ Source.y -= fDuckingRightOffset*CamTargetEntity->GetRight().y;
+ }else{
+ Source.x -= BackOffset*CamTargetEntity->GetForward().x;
+ Source.y -= BackOffset*CamTargetEntity->GetForward().y;
+ }
float LookLeftRight, LookUpDown;
LookLeftRight = -CPad::GetPad(0)->LookAroundLeftRight();
@@ -2758,16 +2608,48 @@ CCam::Process_1stPerson(const CVector &CameraTarget, float TargetOrientation, fl
((CPed*)TheCamera.pTargetEntity)->m_fRotationDest = Rotation;
}else{
assert(CamTargetEntity->IsVehicle());
+
+ if(((CVehicle*)CamTargetEntity)->IsBike() &&
+ (((CBike*)CamTargetEntity)->bWheelieCam || TheCamera.m_fAvoidTheGeometryProbsTimer > 0.0f)){
+ if(CPad::GetPad(0)->GetLeftShoulder2() || CPad::GetPad(0)->GetRightShoulder2()){
+ TheCamera.m_fAvoidTheGeometryProbsTimer = 0.0f;
+ ((CBike*)CamTargetEntity)->bWheelieCam = false;
+ }else if(Process_WheelCam(CameraTarget, TargetOrientation, SpeedVar, TargetSpeedVar)){
+ if(((CBike*)CamTargetEntity)->bWheelieCam)
+ TheCamera.m_fAvoidTheGeometryProbsTimer = 50.0f;
+ else{
+ TheCamera.m_fAvoidTheGeometryProbsTimer -= CTimer::GetTimeStep();
+ ((CBike*)CamTargetEntity)->bWheelieCam = true;
+ }
+ return;
+ }else{
+ TheCamera.m_fAvoidTheGeometryProbsTimer = 0.0f;
+ ((CBike*)CamTargetEntity)->bWheelieCam = false;
+ }
+ }
+
+ CMatrix *matrix = &CamTargetEntity->GetMatrix();
+ if(((CVehicle*)CamTargetEntity)->IsBike()){
+ ((CBike*)CamTargetEntity)->CalculateLeanMatrix();
+ matrix = &((CBike*)CamTargetEntity)->m_leanMatrix;
+ }
+
CVehicleModelInfo *mi = (CVehicleModelInfo*)CModelInfo::GetModelInfo(CamTargetEntity->GetModelIndex());
CVector CamPos = mi->GetFrontSeatPosn();
CamPos.x = 0.0f;
CamPos.y += 0.08f;
CamPos.z += 0.62f;
FOV = 60.0f;
- Source = Multiply3x3(CamTargetEntity->GetMatrix(), CamPos);
+ Source = Multiply3x3(*matrix, CamPos);
Source += CamTargetEntity->GetPosition();
if(((CVehicle*)CamTargetEntity)->IsBoat())
Source.z += 0.5f;
+ else if(((CVehicle*)CamTargetEntity)->IsBike() && ((CVehicle*)CamTargetEntity)->pDriver){
+ CVector Neck(0.0f, 0.0f, 0.0f);
+ ((CVehicle*)CamTargetEntity)->pDriver->m_pedIK.GetComponentPosition(Neck, PED_NECK);
+ Neck += ((CVehicle*)CamTargetEntity)->m_vecMoveSpeed * CTimer::GetTimeStep();
+ Source.z = Neck.z + fBike1stPersonOffsetZ;
+ }
if(((CVehicle*)CamTargetEntity)->IsUpsideDown()){
if(DontLookThroughWorldFixer < 0.5f)
@@ -2785,9 +2667,9 @@ CCam::Process_1stPerson(const CVector &CameraTarget, float TargetOrientation, fl
DontLookThroughWorldFixer = 0.0f;
}
Source.z += DontLookThroughWorldFixer;
- Front = CamTargetEntity->GetForward();
+ Front = matrix->GetForward();
Front.Normalise();
- Up = CamTargetEntity->GetUp();
+ Up = matrix->GetUp();
Up.Normalise();
CVector Right = CrossProduct(Front, Up);
Right.Normalise();
@@ -2818,16 +2700,12 @@ CCam::Process_1rstPersonPedOnPC(const CVector&, float TargetOrientation, float,
CVector TargetCoors;
((CPed*)CamTargetEntity)->TransformToNode(HeadPos, PED_HEAD);
- // This is done on PC, but checking for the clump frame is not necessary apparently
-/*
- RwFrame *frm = ((CPed*)CamTargetEntity)->m_pFrames[PED_HEAD]->frame;
- while(frm){
- RwV3dTransformPoints(&HeadPos, &HeadPos, 1, RwFrameGetMatrix(frm));
- frm = RwFrameGetParent(frm);
- if(frm == RpClumpGetFrame(CamTargetEntity->GetClump()))
- frm = nil;
- }
-*/
+ RpHAnimHierarchy *hier = GetAnimHierarchyFromSkinClump(CamTargetEntity->GetClump());
+ int32 idx = RpHAnimIDGetIndex(hier, ConvertPedNode2BoneTag(PED_HEAD));
+ RwMatrix *mats = RpHAnimHierarchyGetMatrixArray(hier);
+ RwV3dTransformPoints((RwV3d*)&HeadPos, (RwV3d*)&HeadPos, 1, &mats[idx]);
+ RwV3d scl = { 0.0f, 0.0f, 0.0f };
+ RwMatrixScale(&mats[idx], &scl, rwCOMBINEPRECONCAT);
if(ResetStatics){
Beta = TargetOrientation;
@@ -2896,6 +2774,32 @@ CCam::Process_1rstPersonPedOnPC(const CVector&, float TargetOrientation, float,
if(Alpha > DEGTORAD(60.0f)) Alpha = DEGTORAD(60.0f);
else if(Alpha < -DEGTORAD(89.5f)) Alpha = -DEGTORAD(89.5f);
+ if(((CPed*)CamTargetEntity)->IsPlayer() && ((CPed*)CamTargetEntity)->m_attachedTo){
+ CPed *pedTarget = ((CPed*)CamTargetEntity);
+ float NewBeta;
+ switch(pedTarget->m_attachType){
+ case 0:
+ NewBeta = pedTarget->GetForward().Heading() + HALFPI;
+ break;
+ case 1:
+ NewBeta = pedTarget->GetForward().Heading() + PI;
+ break;
+ case 2:
+ NewBeta = pedTarget->GetForward().Heading() - HALFPI;
+ break;
+ case 3:
+ NewBeta = pedTarget->GetForward().Heading();
+ break;
+ }
+
+ float BetaOffset = Beta - NewBeta;
+ if(BetaOffset > PI) BetaOffset -= TWOPI;
+ else if(BetaOffset < PI) BetaOffset += TWOPI;
+
+ BetaOffset = clamp(BetaOffset, -pedTarget->m_attachRotStep, pedTarget->m_attachRotStep);
+ Beta = NewBeta + BetaOffset;
+ }
+
TargetCoors.x = 3.0f * Cos(Alpha) * Cos(Beta) + Source.x;
TargetCoors.y = 3.0f * Cos(Alpha) * Sin(Beta) + Source.y;
TargetCoors.z = 3.0f * Sin(Alpha) + Source.z;
@@ -2935,12 +2839,15 @@ CCam::Process_1rstPersonPedOnPC(const CVector&, float TargetOrientation, float,
RwCameraSetNearClipPlane(Scene.camera, 0.05f);
}
+float fCameraNearClipMult = 0.15f;
+
void
CCam::Process_Sniper(const CVector &CameraTarget, float TargetOrientation, float, float)
{
if(!CamTargetEntity->IsPed())
return;
+ float BackOffset = 0.19f;
static bool FailedTestTwelveFramesAgo = false;
RwV3d HeadPos;
CVector TargetCoors;
@@ -2961,11 +2868,23 @@ CCam::Process_Sniper(const CVector &CameraTarget, float TargetOrientation, float
ResetStatics = false;
}
- ((CPed*)CamTargetEntity)->m_pedIK.GetComponentPosition(&HeadPos, PED_HEAD);
+ if(((CPed*)CamTargetEntity)->bIsDucking)
+ BackOffset = 0.8f;
+ CamTargetEntity->GetMatrix().UpdateRW();
+ CamTargetEntity->UpdateRwFrame();
+ CamTargetEntity->UpdateRpHAnim();
+ ((CPed*)CamTargetEntity)->m_pedIK.GetComponentPosition(HeadPos, PED_HEAD);
Source = HeadPos;
Source.z += 0.1f;
- Source.x -= 0.19f*Cos(m_fInitialPlayerOrientation);
- Source.y -= 0.19f*Sin(m_fInitialPlayerOrientation);
+ if(((CPed*)CamTargetEntity)->bIsDucking){
+ Source.x -= fDuckingBackOffset*CamTargetEntity->GetForward().x;
+ Source.y -= fDuckingBackOffset*CamTargetEntity->GetForward().y;
+ Source.x -= fDuckingRightOffset*CamTargetEntity->GetRight().x;
+ Source.y -= fDuckingRightOffset*CamTargetEntity->GetRight().y;
+ }else{
+ Source.x -= BackOffset*CamTargetEntity->GetForward().x;
+ Source.y -= BackOffset*CamTargetEntity->GetForward().y;
+ }
// Look around
bool UseMouse = false;
@@ -3035,8 +2954,13 @@ CCam::Process_Sniper(const CVector &CameraTarget, float TargetOrientation, float
if(FOV > DefaultFOV)
FOV = DefaultFOV;
- if(FOV < 15.0f)
- FOV = 15.0f;
+ if(Mode == MODE_CAMERA){
+ if(FOV < 3.0f)
+ FOV = 3.0f;
+ }else{
+ if(FOV < 15.0f)
+ FOV = 15.0f;
+ }
Front = TargetCoors - Source;
Front.Normalise();
@@ -3069,6 +2993,8 @@ CCam::Process_Sniper(const CVector &CameraTarget, float TargetOrientation, float
if(FailedTestTwelveFramesAgo)
RwCameraSetNearClipPlane(Scene.camera, 0.4f);
+ else if(Mode == MODE_CAMERA)
+ RwCameraSetNearClipPlane(Scene.camera, ((15.0f - Min(FOV, 15.0f))*fCameraNearClipMult + 1.0f)*DEFAULT_NEAR);
Source -= Front*0.4f;
GetVectorsReadyForRW();
@@ -3077,6 +3003,12 @@ CCam::Process_Sniper(const CVector &CameraTarget, float TargetOrientation, float
((CPed*)TheCamera.pTargetEntity)->m_fRotationDest = Rotation;
}
+float INIT_SYPHON_GROUND_DIST = 2.419f;
+float INIT_SYPHON_ALPHA_OFFSET = -DEGTORAD(3.0f);
+float INIT_SYPHON_DEGREE_OFFSET = -DEGTORAD(30.0f);
+float FrontOffsetSyphon = -DEGTORAD(25.5f); // unused
+float INIT_SYPHON_Z_OFFSET = -0.5f;
+
void
CCam::Process_Syphon(const CVector &CameraTarget, float, float, float)
{
@@ -3087,82 +3019,123 @@ CCam::Process_Syphon(const CVector &CameraTarget, float, float, float)
static bool CameraObscured = false;
// unused FailedClippingTestPrevously
- static float BetaOffset = DEGTORAD(18.0f);
+ static float BetaOffset = INIT_SYPHON_DEGREE_OFFSET;
// unused AngleToGoTo
// unused AngleToGoToSpeed
// unused DistBetweenPedAndPlayerPreviouslyOn
- static float HeightDown = -0.5f;
- static float PreviousDistForInter;
+ static float HeightDown = INIT_SYPHON_Z_OFFSET;
+ static float AlphaOffset = INIT_SYPHON_ALPHA_OFFSET;
+ static bool NegateBetaOffset = true;
CVector TargetCoors;
- CVector2D vDist;
- float fDist, fAimingDist;
+ float fAimingDist;
float TargetAlpha;
- CColPoint colPoint;
- CEntity *entity;
+ bool StandingOnMovingThing = false;
TargetCoors = CameraTarget;
+ AlphaOffset = INIT_SYPHON_ALPHA_OFFSET;
+ float GroundDist = INIT_SYPHON_GROUND_DIST;
- if(TheCamera.Cams[TheCamera.ActiveCam].Mode != MODE_SYPHON)
- return;
-
- vDist = Source - TargetCoors;
- fDist = vDist.Magnitude();
- if(fDist == 0.0f)
- Source = TargetCoors + CVector(1.0f, 1.0f, 0.0f);
- else
- Source = TargetCoors + CVector(vDist.x/fDist * 1.7f, vDist.y/fDist * 1.7f, 0.0f);
- if(fDist > 1.7f)
- fDist = 1.7f;
-
- Beta = CGeneral::GetATanOfXY(Source.x - TargetCoors.x, Source.y - TargetCoors.y);
while(Beta >= PI) Beta -= 2*PI;
while(Beta < -PI) Beta += 2*PI;
float NewBeta = CGeneral::GetATanOfXY(TheCamera.m_cvecAimingTargetCoors.x - TargetCoors.x, TheCamera.m_cvecAimingTargetCoors.y - TargetCoors.y) + PI;
if(ResetStatics){
- CameraObscured = false;
- float TestBeta1 = NewBeta - BetaOffset - Beta;
- float TestBeta2 = NewBeta + BetaOffset - Beta;
- MakeAngleLessThan180(TestBeta1);
- MakeAngleLessThan180(TestBeta2);
- if(Abs(TestBeta1) < Abs(TestBeta2))
- BetaOffset = -BetaOffset;
+ BetaOffset = INIT_SYPHON_DEGREE_OFFSET;
+ Beta = CGeneral::GetATanOfXY(Source.x - TargetCoors.x, Source.y - TargetCoors.y);
// some unuseds
ResetStatics = false;
}
+ if(NegateBetaOffset)
+ BetaOffset = -INIT_SYPHON_DEGREE_OFFSET;
Beta = NewBeta + BetaOffset;
Source = TargetCoors;
- Source.x += 1.7f*Cos(Beta);
- Source.y += 1.7f*Sin(Beta);
+ Source.x += GroundDist*Cos(Beta);
+ Source.y += GroundDist*Sin(Beta);
+ CPhysical *ground = (CPhysical*)((CPed*)CamTargetEntity)->m_pCurSurface;
+ if(ground && (ground->IsVehicle() || ground->IsObject()))
+ StandingOnMovingThing = true;
TargetCoors.z += m_fSyphonModeTargetZOffSet;
+
+ bool PlayerTooClose = false;
fAimingDist = (TheCamera.m_cvecAimingTargetCoors - TargetCoors).Magnitude2D();
- if(fAimingDist < 6.5f)
+ if(fAimingDist < 6.5f){
fAimingDist = 6.5f;
+ PlayerTooClose = true;
+ }
TargetAlpha = CGeneral::GetATanOfXY(fAimingDist, TheCamera.m_cvecAimingTargetCoors.z - TargetCoors.z);
+ if(ResetStatics) // BUG: can never happen
+ Alpha = -TargetAlpha;
while(TargetAlpha >= PI) TargetAlpha -= 2*PI;
while(TargetAlpha < -PI) TargetAlpha += 2*PI;
+ while(Alpha >= PI) Alpha -= 2*PI;
+ while(Alpha < -PI) Alpha += 2*PI;
// inlined
- WellBufferMe(-TargetAlpha, &Alpha, &AlphaSpeed, 0.07f, 0.015f, true);
+ if(StandingOnMovingThing)
+ WellBufferMe(-TargetAlpha, &Alpha, &AlphaSpeed, 0.07f/2.0f, 0.015f/2.0f, true);
+ else
+ WellBufferMe(-TargetAlpha, &Alpha, &AlphaSpeed, 0.07f, 0.015f, true);
- Source.z += fDist*Sin(Alpha) + fDist*0.2f;
+ Source.z += GroundDist*Sin(Alpha+AlphaOffset) + GroundDist*0.2f;
if(Source.z < TargetCoors.z + HeightDown)
Source.z = TargetCoors.z + HeightDown;
- CameraObscured = CWorld::ProcessLineOfSight(TargetCoors, Source, colPoint, entity, true, false, false, true, false, true, true);
- // PreviousDistForInter unused
- if(CameraObscured){
- PreviousDistForInter = (TargetCoors - colPoint.point).Magnitude2D();
- Source = colPoint.point;
- }else
- PreviousDistForInter = 1.7f;
+ if(!PlayerTooClose){
+ CColPoint point;
+ CEntity *entity = nil;
+ CWorld::pIgnoreEntity = CamTargetEntity;
+ if(CWorld::ProcessLineOfSight(TheCamera.m_cvecAimingTargetCoors, Source, point, entity, true, false, false, true, false, false, true)){
+ CVector TestFront = TheCamera.m_cvecAimingTargetCoors - Source;
+ TestFront.Normalise();
+ CVector CamToPlayer = CameraTarget - Source;
+ CVector CamToCol = point.point - Source;
+ if(DotProduct(TestFront, CamToCol) > DotProduct(TestFront, CamToPlayer)){
+ // collision is beyond player
+ float ColDist = (TheCamera.m_cvecAimingTargetCoors - point.point).Magnitude();
+ CVector PlayerToTarget = TheCamera.m_cvecAimingTargetCoors - CameraTarget;
+ float PlayerToTargetDist = PlayerToTarget.Magnitude();
+ PlayerToTarget.Normalise();
+ CVector Center = TheCamera.m_cvecAimingTargetCoors - ColDist*PlayerToTarget;
+ float Radius = (point.point - Center).Magnitude();
+ if(CWorld::TestSphereAgainstWorld(Center, Radius, nil, true, false, false, true, false, true)){
+ CVector LineToCol = gaTempSphereColPoints[0].point - Center;
+ LineToCol -= DotProduct(LineToCol, PlayerToTarget)*PlayerToTarget;
+ // unused
+ CVector LineToPrevCol = point.point - Center;
+ LineToPrevCol -= DotProduct(LineToPrevCol, PlayerToTarget)*PlayerToTarget;
+ float LineDist = LineToCol.Magnitude();
+ float NewBetaOffset = 0.0f;
+ if(LineDist > 0.0f && ColDist > 0.1f){
+ // scale offset at center to offset at player
+ float DistOffset = LineDist/ColDist * PlayerToTargetDist;
+ // turn into an angle
+ NewBetaOffset = 0.9f*Asin(Min(DistOffset/GroundDist, 1.0f));
+ }
+ if(NewBetaOffset < BetaOffset){
+ float Ratio = NewBetaOffset / BetaOffset;
+ BetaOffset = NewBetaOffset;
+ Beta = NewBeta + NewBetaOffset;
+ GroundDist *= Max(Ratio, 0.5f);
+ Source.x = TargetCoors.x + GroundDist*Cos(Beta);
+ Source.y = TargetCoors.y + GroundDist*Sin(Beta);
+ Source.z += (1.0f-Ratio)*0.5f;
+ }
+ }
+ }
+ }
+ CWorld::pIgnoreEntity = nil;
+ }
- m_cvecTargetCoorsForFudgeInter = TargetCoors;
- Front = TargetCoors - Source;
- m_fMinDistAwayFromCamWhenInterPolating = Front.Magnitude2D();
- if(m_fMinDistAwayFromCamWhenInterPolating < 1.1f)
- RwCameraSetNearClipPlane(Scene.camera, Max(m_fMinDistAwayFromCamWhenInterPolating - 0.35f, 0.05f));
+ Front = TheCamera.m_cvecAimingTargetCoors - Source;
+ float TargetDistGround = Front.Magnitude2D();
Front.Normalise();
+ m_cvecTargetCoorsForFudgeInter = Source + TargetDistGround*Front;
+ m_cvecTargetCoorsForFudgeInter.z = TargetCoors.z;
+
+ CVector OrigSource = Source;
+ TheCamera.AvoidTheGeometry(OrigSource, CameraTarget + CVector(0.0f, 0.0f, 0.75f), Source, FOV);
+ Source.z = OrigSource.z;
+
GetVectorsReadyForRW();
}
@@ -3179,8 +3152,6 @@ CCam::Process_Syphon_Crim_In_Front(const CVector &CameraTarget, float, float, fl
float fDist, TargetDist;
float zOffset;
float AimingAngle;
- CColPoint colPoint;
- CEntity *entity;
TargetDist = TheCamera.m_fPedZoomValueSmooth * 0.5f + 4.0f;
vDist = Source - TargetCoors;
@@ -3211,22 +3182,24 @@ CCam::Process_Syphon_Crim_In_Front(const CVector &CameraTarget, float, float, fl
Source.x += Cos(Beta) * TargetDist;
Source.y += Sin(Beta) * TargetDist;
- if(CWorld::ProcessLineOfSight(TargetCoors, Source, colPoint, entity, true, false, false, true, false, true, true)){
- Beta = CGeneral::GetATanOfXY(Source.x - TargetCoors.x, Source.y - TargetCoors.y);
- fDist = (TargetCoors - colPoint.point).Magnitude2D();
- Source.x = TargetCoors.x;
- Source.y = TargetCoors.y;
- Source.x += Cos(Beta) * fDist;
- Source.y += Sin(Beta) * fDist;
- }
-
TargetCoors = CameraTarget;
TargetCoors.z += m_fSyphonModeTargetZOffSet;
m_cvecTargetCoorsForFudgeInter = TargetCoors;
+
+ CVector OrigSource = Source;
+ TheCamera.AvoidTheGeometry(OrigSource, TargetCoors, Source, FOV);
+
Front = TargetCoors - Source;
GetVectorsReadyForRW();
}
+float MAX_HEIGHT_UP = 15.0f;
+float WATER_Z_ADDITION = 2.75f;
+float WATER_Z_ADDITION_MIN = 1.5f;
+float SMALLBOAT_CLOSE_ALPHA_MINUS = 0.2f;
+float afBoatBetaDiffMult[3] = { 0.15f, 0.07f, 0.01f };
+float afBoatBetaSpeedDiffMult[3] = { 0.02f, 0.015f, 0.005f };
+
void
CCam::Process_BehindBoat(const CVector &CameraTarget, float TargetOrientation, float, float)
{
@@ -3237,118 +3210,135 @@ CCam::Process_BehindBoat(const CVector &CameraTarget, float TargetOrientation, f
CVector TargetCoors = CameraTarget;
float DeltaBeta = 0.0f;
- static CColPoint colPoint;
- CEntity *entity;
static float TargetWhenChecksWereOn = 0.0f;
static float CenterObscuredWhenChecksWereOn = 0.0f;
static float WaterZAddition = 2.75f;
float WaterLevel = 0.0f;
- float s, c;
+ float MaxHeightUp = MAX_HEIGHT_UP;
+ static float WaterLevelBuffered = 0.0f;
+ static float WaterLevelSpeed = 0.0f;
+ float BetaDiffMult = 0.0f;
+ float BetaSpeedDiffMult = 0.0f;
Beta = CGeneral::GetATanOfXY(TargetCoors.x - Source.x, TargetCoors.y - Source.y);
FOV = DefaultFOV;
+ float TargetAlpha = 0.0f;
if(ResetStatics){
CenterObscuredWhenChecksWereOn = 0.0f;
TargetWhenChecksWereOn = 0.0f;
- Beta = TargetOrientation + PI;
+ }else if(DirectionWasLooking != LOOKING_FORWARD)
+ Beta = TargetOrientation;
+
+ if(!CWaterLevel::GetWaterLevelNoWaves(TargetCoors.x, TargetCoors.y, TargetCoors.z, &WaterLevel))
+ WaterLevel = TargetCoors.z - 0.5f;
+ if(ResetStatics){
+ WaterLevelBuffered = WaterLevel;
+ WaterLevelSpeed = 0.0f;
}
+ WellBufferMe(WaterLevel, &WaterLevelBuffered, &WaterLevelSpeed, 0.2f, 0.07f, false);
- CWaterLevel::GetWaterLevelNoWaves(TargetCoors.x, TargetCoors.y, TargetCoors.z, &WaterLevel);
- WaterLevel += WaterZAddition;
static float FixerForGoingBelowGround = 0.4f;
- if(-FixerForGoingBelowGround < TargetCoors.z-WaterLevel)
- WaterLevel += TargetCoors.z-WaterLevel - FixerForGoingBelowGround;
-
- bool Obscured;
- if(m_bCollisionChecksOn || ResetStatics){
- CVector TestPoint;
- // Weird calculations here, also casting bool to float...
- c = Cos(TargetOrientation);
- s = Sin(TargetOrientation);
- TestPoint = TheCamera.CarZoomValueSmooth * CVector(-c, -s, 0.0f) +
- (TheCamera.CarZoomValueSmooth+7.0f) * CVector(-c, -s, 0.0f) +
- TargetCoors;
- TestPoint.z = WaterLevel + TheCamera.CarZoomValueSmooth;
- float Test1 = CWorld::GetIsLineOfSightClear(TestPoint, TargetCoors, true, false, false, true, false, true, true);
-
- c = Cos(TargetOrientation + 0.8f);
- s = Sin(TargetOrientation + DEGTORAD(40.0f));
- TestPoint = TheCamera.CarZoomValueSmooth * CVector(-c, -s, 0.0f) +
- (TheCamera.CarZoomValueSmooth+7.0f) * CVector(-c, -s, 0.0f) +
- TargetCoors;
- TestPoint.z = WaterLevel + TheCamera.CarZoomValueSmooth;
- float Test2 = CWorld::GetIsLineOfSightClear(TestPoint, TargetCoors, true, false, false, true, false, true, true);
-
- c = Cos(TargetOrientation - 0.8);
- s = Sin(TargetOrientation - DEGTORAD(40.0f));
- TestPoint = TheCamera.CarZoomValueSmooth * CVector(-c, -s, 0.0f) +
- (TheCamera.CarZoomValueSmooth+7.0f) * CVector(-c, -s, 0.0f) +
- TargetCoors;
- TestPoint.z = WaterLevel + TheCamera.CarZoomValueSmooth;
- float Test3 = CWorld::GetIsLineOfSightClear(TestPoint, TargetCoors, true, false, false, true, false, true, true);
-
- if(Test2 == 0.0f){
- DeltaBeta = TargetOrientation - Beta - DEGTORAD(40.0f);
- if(ResetStatics)
- Beta = TargetOrientation - DEGTORAD(40.0f);
- }else if(Test3 == 0.0f){
- DeltaBeta = TargetOrientation - Beta + DEGTORAD(40.0f);
- if(ResetStatics)
- Beta = TargetOrientation + DEGTORAD(40.0f);
- }else if(Test1 == 0.0f){
- DeltaBeta = 0.0f;
- }else if(Test2 != 0.0f && Test3 != 0.0f && Test1 != 0.0f){
- if(ResetStatics)
- Beta = TargetOrientation;
- DeltaBeta = TargetOrientation - Beta;
- }
-
- c = Cos(Beta);
- s = Sin(Beta);
- TestPoint.x = TheCamera.CarZoomValueSmooth * -c +
- (TheCamera.CarZoomValueSmooth + 7.0f) * -c +
- TargetCoors.x;
- TestPoint.y = TheCamera.CarZoomValueSmooth * -s +
- (TheCamera.CarZoomValueSmooth + 7.0f) * -s +
- TargetCoors.y;
- TestPoint.z = WaterLevel + TheCamera.CarZoomValueSmooth;
- Obscured = CWorld::ProcessLineOfSight(TestPoint, TargetCoors, colPoint, entity, true, false, false, true, false, true, true);
- CenterObscuredWhenChecksWereOn = Obscured;
-
- // now DeltaBeta == TargetWhenChecksWereOn - Beta, which we need for WellBufferMe below
- TargetWhenChecksWereOn = DeltaBeta + Beta;
- }else{
- // DeltaBeta = TargetWhenChecksWereOn - Beta; // unneeded since we don't inline WellBufferMe
- Obscured = CenterObscuredWhenChecksWereOn != 0.0f;
+ if(-FixerForGoingBelowGround < TargetCoors.z-WaterLevelBuffered+WATER_Z_ADDITION)
+ WaterLevelBuffered += TargetCoors.z-WaterLevelBuffered+WATER_Z_ADDITION - FixerForGoingBelowGround;
+
+ CVector BoatDimensions = CamTargetEntity->GetColModel()->boundingBox.GetSize();
+ float BoatSize = BoatDimensions.Magnitude2D();
+ int index = 0;
+ TheCamera.GetArrPosForVehicleType(((CVehicle*)CamTargetEntity)->GetVehicleAppearance(), index);
+ if(TheCamera.CarZoomIndicator == CAM_ZOOM_1){
+ TargetAlpha = ZmOneAlphaOffset[index];
+ BetaDiffMult = afBoatBetaDiffMult[0];
+ BetaSpeedDiffMult = afBoatBetaSpeedDiffMult[0];
+ }else if(TheCamera.CarZoomIndicator == CAM_ZOOM_2){
+ TargetAlpha = ZmTwoAlphaOffset[index];
+ BetaDiffMult = afBoatBetaDiffMult[1];
+ BetaSpeedDiffMult = afBoatBetaSpeedDiffMult[1];
+ }else if(TheCamera.CarZoomIndicator == CAM_ZOOM_3){
+ TargetAlpha = ZmThreeAlphaOffset[index];
+ BetaDiffMult = afBoatBetaDiffMult[2];
+ BetaSpeedDiffMult = afBoatBetaSpeedDiffMult[2];
+ }
+ if(TheCamera.CarZoomIndicator == CAM_ZOOM_1 && BoatSize < 10.0f){
+ TargetAlpha -= SMALLBOAT_CLOSE_ALPHA_MINUS;
+ BoatSize = 10.0f;
+ }else if(CCullZones::Cam1stPersonForPlayer()){
+ float Water = 0.0f;
+ // useless call
+ //CWaterLevel::GetWaterLevelNoWaves(TargetCoors.x, TargetCoors.y, TargetCoors.z, &Water);
+ Water = (WaterLevel + WATER_Z_ADDITION_MIN - WaterLevelBuffered - WATER_Z_ADDITION)/(BoatDimensions.z/2.0f + MaxHeightUp);
+ TargetAlpha = Asin(clamp(Water, -1.0f, 1.0f));
}
- if(Obscured){
- CWorld::ProcessLineOfSight(Source, TargetCoors, colPoint, entity, true, false, false, true, false, true, true);
- Source = colPoint.point;
- }else{
- // inlined
- WellBufferMe(TargetWhenChecksWereOn, &Beta, &BetaSpeed, 0.07f, 0.015f, true);
-
- s = Sin(Beta);
- c = Cos(Beta);
- Source = TheCamera.CarZoomValueSmooth * CVector(-c, -s, 0.0f) +
- (TheCamera.CarZoomValueSmooth+7.0f) * CVector(-c, -s, 0.0f) +
- TargetCoors;
- Source.z = WaterLevel + TheCamera.CarZoomValueSmooth;
+ if(ResetStatics){
+ Alpha = TargetAlpha;
+ AlphaSpeed = 0.0f;
}
+ WellBufferMe(TargetAlpha, &Alpha, &AlphaSpeed, 0.15f, 0.07f, true);
- if(TheCamera.CarZoomValueSmooth < 0.05f){
- static float AmountUp = 2.2f;
- TargetCoors.z += AmountUp * (0.0f - TheCamera.CarZoomValueSmooth);
+ if(ResetStatics){
+ Beta = TargetOrientation;
+ DeltaBeta = 0.0f;
}
- TargetCoors.z += TheCamera.CarZoomValueSmooth + 0.5f;
+ // inlined
+ WellBufferMe(TargetOrientation, &Beta, &BetaSpeed, BetaDiffMult * ((CVehicle*)CamTargetEntity)->m_vecMoveSpeed.Magnitude(), BetaSpeedDiffMult, true);
+
+ Source = (TheCamera.CarZoomValueSmooth+BoatSize) * CVector(-Cos(Beta), -Sin(Beta), 0.0f) + TargetCoors;
+ Source.z = WaterLevelBuffered + WATER_Z_ADDITION + (BoatDimensions.z/2.0f + MaxHeightUp) * Sin(Alpha);
+
m_cvecTargetCoorsForFudgeInter = TargetCoors;
+ CVector OrigSource = Source;
+ TheCamera.AvoidTheGeometry(OrigSource, TargetCoors, Source, FOV);
Front = TargetCoors - Source;
- GetVectorsReadyForRW();
+ Front.Normalise();
+
+
+ float TargetRoll;
+ if(CPad::GetPad(0)->GetDPadLeft() || CPad::GetPad(0)->GetDPadRight()){
+#ifdef FIX_BUGS
+ float fwdSpeed = 180.0f*DotProduct(((CVehicle*)CamTargetEntity)->m_vecMoveSpeed, CamTargetEntity->GetForward());
+ if(fwdSpeed > 210.0f) fwdSpeed = 210.0f;
+#endif
+ if(CPad::GetPad(0)->GetDPadLeft())
+ TargetRoll = DEGTORAD(10.0f)*TiltOverShoot[index] + f_max_role_angle;
+ else
+ TargetRoll = -(DEGTORAD(10.0f)*TiltOverShoot[index] + f_max_role_angle);
+ CVector FwdTarget = CamTargetEntity->GetForward();
+ FwdTarget.Normalise();
+ float AngleDiff = DotProduct(FwdTarget, Front);
+ AngleDiff = Acos(Min(Abs(AngleDiff), 1.0f));
+#ifdef FIX_BUGS
+ TargetRoll *= fwdSpeed/210.0f * Sin(AngleDiff);
+#else
+ TargetRoll *= Sin(AngleDiff);
+#endif
+ }else{
+ float fwdSpeed = 180.0f*DotProduct(((CVehicle*)CamTargetEntity)->m_vecMoveSpeed, CamTargetEntity->GetForward());
+ if(fwdSpeed > 210.0f) fwdSpeed = 210.0f;
+ TargetRoll = CPad::GetPad(0)->GetLeftStickX()/128.0f * fwdSpeed/210.0f;
+ CVector FwdTarget = CamTargetEntity->GetForward();
+ FwdTarget.Normalise();
+ float AngleDiff = DotProduct(FwdTarget, Front);
+ AngleDiff = Acos(Min(Abs(AngleDiff), 1.0f));
+ TargetRoll *= (DEGTORAD(10.0f)*TiltOverShoot[index] + f_max_role_angle) * Sin(AngleDiff);
+ }
+
+ WellBufferMe(TargetRoll, &f_Roll, &f_rollSpeed, 0.15f, 0.07f, false);
+ Up = CVector(Cos(f_Roll + HALFPI), 0.0f, Sin(f_Roll + HALFPI));
+ Up.Normalise();
+ Front.Normalise();
+ CVector Left = CrossProduct(Up, Front);
+ Left.Normalise();
+ Up = CrossProduct(Front, Left);
+ Up.Normalise();
+
ResetStatics = false;
}
+float FIGHT_HORIZ_DIST = 3.0f;
+float FIGHT_VERT_DIST = 1.0f;
+float FIGHT_BETA_ANGLE = 125.0f;
+
void
CCam::Process_Fight_Cam(const CVector &CameraTarget, float TargetOrientation, float, float)
{
@@ -3356,26 +3346,25 @@ CCam::Process_Fight_Cam(const CVector &CameraTarget, float TargetOrientation, fl
return;
FOV = DefaultFOV;
+ float HorizDist = FIGHT_HORIZ_DIST;
+ float VertDist = FIGHT_VERT_DIST;
float BetaLeft, BetaRight, DeltaBetaLeft, DeltaBetaRight;
- float BetaFix;
- float Dist;
- float BetaMaxSpeed = 0.015f;
- float BetaAcceleration = 0.007f;
static bool PreviouslyFailedBuildingChecks = false;
float TargetCamHeight;
CVector TargetCoors;
- m_fMinDistAwayFromCamWhenInterPolating = 4.0f;
+ m_fMinDistAwayFromCamWhenInterPolating = FIGHT_HORIZ_DIST;
Front = Source - CameraTarget;
- Beta = CGeneral::GetATanOfXY(Front.x, Front.y);
+ if(ResetStatics)
+ Beta = CGeneral::GetATanOfXY(Front.x, Front.y);
while(TargetOrientation >= PI) TargetOrientation -= 2*PI;
while(TargetOrientation < -PI) TargetOrientation += 2*PI;
while(Beta >= PI) Beta -= 2*PI;
while(Beta < -PI) Beta += 2*PI;
// Figure out Beta
- BetaLeft = TargetOrientation - HALFPI;
- BetaRight = TargetOrientation + HALFPI;
+ BetaLeft = TargetOrientation - DEGTORAD(FIGHT_BETA_ANGLE);
+ BetaRight = TargetOrientation + DEGTORAD(FIGHT_BETA_ANGLE);
DeltaBetaLeft = Beta - BetaLeft;
DeltaBetaRight = Beta - BetaRight;
while(DeltaBetaLeft >= PI) DeltaBetaLeft -= 2*PI;
@@ -3399,32 +3388,15 @@ CCam::Process_Fight_Cam(const CVector &CameraTarget, float TargetOrientation, fl
m_fTargetBeta = DeltaBetaRight;
}
- // Check collisions
- BetaFix = 0.0f;
- Dist = Front.Magnitude2D();
- if(m_bCollisionChecksOn || PreviouslyFailedBuildingChecks){
- BetaFix = GetPedBetaAngleForClearView(CameraTarget, Dist+0.25f, 0.0f, true, false, false, true, false);
- if(BetaFix == 0.0f){
- BetaFix = GetPedBetaAngleForClearView(CameraTarget, Dist+0.5f, DEGTORAD(24.0f), true, false, false, true, false);
- if(BetaFix == 0.0f)
- BetaFix = GetPedBetaAngleForClearView(CameraTarget, Dist+0.5f, -DEGTORAD(24.0f), true, false, false, true, false);
- }
- }
- if(BetaFix != 0.0f){
- BetaMaxSpeed = 0.1f;
- PreviouslyFailedBuildingChecks = true;
- BetaAcceleration = 0.025f;
- m_fTargetBeta = Beta + BetaFix;
- }
- WellBufferMe(m_fTargetBeta, &Beta, &BetaSpeed, BetaMaxSpeed, BetaAcceleration, true);
+ WellBufferMe(m_fTargetBeta, &Beta, &BetaSpeed, 0.015f, 0.007f, true);
- Source = CameraTarget + 4.0f*CVector(Cos(Beta), Sin(Beta), 0.0f);
- Source.z -= 0.5f;
+ Source = CameraTarget + HorizDist*CVector(Cos(Beta), Sin(Beta), 0.0f);
+ Source.z += VertDist;
WellBufferMe(TargetOrientation, &m_fBufferedTargetOrientation, &m_fBufferedTargetOrientationSpeed, 0.07f, 0.004f, true);
- TargetCoors = CameraTarget + 0.5f*CVector(Cos(m_fBufferedTargetOrientation), Sin(m_fBufferedTargetOrientation), 0.0f);
+ TargetCoors = CameraTarget + 0.1f*CVector(Cos(m_fBufferedTargetOrientation), Sin(m_fBufferedTargetOrientation), 0.0f);
- TargetCamHeight = CameraTarget.z - Source.z + Max(m_fPedBetweenCameraHeightOffset, m_fRoadOffSet + m_fDimensionOfHighestNearCar) - 0.5f;
+ TargetCamHeight = CameraTarget.z - Source.z + Max(m_fPedBetweenCameraHeightOffset, m_fDimensionOfHighestNearCar) + VertDist;
if(TargetCamHeight > m_fCamBufferedHeight)
WellBufferMe(TargetCamHeight, &m_fCamBufferedHeight, &m_fCamBufferedHeightSpeed, 0.15f, 0.04f, false);
else
@@ -3432,6 +3404,8 @@ CCam::Process_Fight_Cam(const CVector &CameraTarget, float TargetOrientation, fl
Source.z += m_fCamBufferedHeight;
m_cvecTargetCoorsForFudgeInter = TargetCoors;
+ CVector OrigSource = Source;
+ TheCamera.AvoidTheGeometry(OrigSource, TargetCoors, Source, FOV);
Front = TargetCoors - Source;
Front.Normalise();
GetVectorsReadyForRW();
@@ -3550,6 +3524,11 @@ CCam::Process_FlyBy(const CVector&, float, float, float)
if(TheCamera.m_bcutsceneFinished)
return;
+#ifdef FIX_BUGS
+ // this would crash, not nice when cycling debug mode
+ if(TheCamera.m_arrPathArray[0].m_arr_PathData == nil)
+ return;
+#endif
Up = CVector(0.0f, 0.0f, 1.0f);
if(TheCamera.m_bStartingSpline)
@@ -3628,37 +3607,105 @@ CCam::Process_FlyBy(const CVector&, float, float, float)
FOV = PsuedoFOV;
}
-void
+CVector vecWheelCamBoatOffset(-0.5f, -0.8f, 0.3f);
+CVector vecWheelCamBoatOffsetAlt(0.2f, -0.2f, -0.3f);
+float fWheelCamCarXOffset = 0.33f;
+float fWheelCamBikeXOffset = 0.2f;
+
+bool
CCam::Process_WheelCam(const CVector&, float, float, float)
{
FOV = DefaultFOV;
+ CVector WheelPos;
if(CamTargetEntity->IsPed()){
// what? ped with wheels or what?
Source = Multiply3x3(CamTargetEntity->GetMatrix(), CVector(-0.3f, -0.5f, 0.1f));
Source += CamTargetEntity->GetPosition();
Front = CVector(1.0f, 0.0f, 0.0f);
}else{
- Source = Multiply3x3(CamTargetEntity->GetMatrix(), CVector(-1.4f, -2.3f, 0.3f));
- Source += CamTargetEntity->GetPosition();
+ WheelPos = CamTargetEntity->GetColModel()->boundingBox.min;
+ WheelPos.x -= 0.33f;
+ WheelPos.y = -2.3f;
+ WheelPos.z = 0.3f;
+ Source = CamTargetEntity->GetMatrix() * WheelPos;
Front = CamTargetEntity->GetForward();
}
- CVector NewUp(0.0f, 0.0f, 1.0f);
- CVector Right = CrossProduct(Front, NewUp);
- Right.Normalise();
- NewUp = CrossProduct(Right, Front);
- NewUp.Normalise();
+ CVector NewUp, Right;
+ if(CamTargetEntity->IsVehicle() &&
+ (((CVehicle*)CamTargetEntity)->GetVehicleAppearance() == VEHICLE_APPEARANCE_HELI ||
+ ((CVehicle*)CamTargetEntity)->GetVehicleAppearance() == VEHICLE_APPEARANCE_PLANE)){
+ WheelPos.x = -1.55f;
+ Right = CamTargetEntity->GetRight();
+ NewUp = CamTargetEntity->GetUp();
+ Source = CamTargetEntity->GetMatrix() * WheelPos;
+ }else if(CamTargetEntity->IsVehicle() && ((CVehicle*)CamTargetEntity)->IsBoat()){
+ NewUp = CVector(0.0f, 0.0f, 1.0f);
+ Right = CrossProduct(Front, NewUp);
+ Right.Normalise();
+ NewUp = CrossProduct(Right, Front);
+ NewUp.Normalise();
+
+ CVector BoatCamPos(0.0f, 0.0f, 0.0f);
+ if(((CVehicle*)CamTargetEntity)->pDriver){
+ ((CVehicle*)CamTargetEntity)->pDriver->m_pedIK.GetComponentPosition(BoatCamPos, PED_HEAD);
+ BoatCamPos += ((CVehicle*)CamTargetEntity)->m_vecMoveSpeed * CTimer::GetTimeStep();
+ BoatCamPos += vecWheelCamBoatOffset.x * Right;
+ BoatCamPos += vecWheelCamBoatOffset.y * CamTargetEntity->GetForward();
+ BoatCamPos.z += vecWheelCamBoatOffset.z;
+ if(CamTargetEntity->GetModelIndex() == MI_PREDATOR){
+ BoatCamPos += vecWheelCamBoatOffsetAlt.x * Right;
+ BoatCamPos += vecWheelCamBoatOffsetAlt.y * CamTargetEntity->GetForward();
+ BoatCamPos.z += vecWheelCamBoatOffsetAlt.z;
+ }
+ Source = BoatCamPos;
+ }else
+ Source.z += 2.0f*vecWheelCamBoatOffset.z;
+ }else if(CamTargetEntity->IsVehicle() && ((CVehicle*)CamTargetEntity)->IsBike()){
+ NewUp = CVector(0.0f, 0.0f, 1.0f);
+ Right = CrossProduct(Front, NewUp);
+ Right.Normalise();
+ NewUp = CrossProduct(Right, Front);
+ NewUp.Normalise();
+
+ WheelPos.z += fWheelCamCarXOffset - fWheelCamBikeXOffset;
+ Source = CamTargetEntity->GetPosition();
+ Source += WheelPos.x * CamTargetEntity->GetRight();
+ Source += WheelPos.y * Front;
+ Source += WheelPos.z * Up;
+ }else{
+ NewUp = CVector(0.0f, 0.0f, 1.0f);
+ Right = CrossProduct(Front, NewUp);
+ Right.Normalise();
+ NewUp = CrossProduct(Right, Front);
+ NewUp.Normalise();
+ }
float Roll = Cos((CTimer::GetTimeInMilliseconds()&0x1FFFF)/(float)0x1FFFF * TWOPI);
Up = Cos(Roll*0.4f)*NewUp + Sin(Roll*0.4f)*Right;
+
+ CEntity *entity = nil;
+ CColPoint point;
+ CWorld::pIgnoreEntity = CamTargetEntity;
+ bool blocked = CWorld::ProcessLineOfSight(Source, CamTargetEntity->GetPosition(), point, entity, true, false, false, true, false, false, true);
+ CWorld::pIgnoreEntity = nil;
+ return !blocked;
}
+int BOAT_UNDERWATER_CAM_BLUR = 20;
+float BOAT_UNDERWATER_CAM_COLORMAG_LIMIT = 10.0f;
+
+//--MIAIM: done
void
CCam::Process_Fixed(const CVector &CameraTarget, float, float, float)
{
+ if(DirectionWasLooking != LOOKING_FORWARD)
+ DirectionWasLooking = LOOKING_FORWARD;
+
Source = m_cvecCamFixedModeSource;
Front = CameraTarget - Source;
+ Front.Normalise();
m_cvecTargetCoorsForFudgeInter = CameraTarget;
GetVectorsReadyForRW();
@@ -3672,7 +3719,22 @@ CCam::Process_Fixed(const CVector &CameraTarget, float, float, float)
if(TheCamera.m_bUseSpecialFovTrain)
FOV = TheCamera.m_fFovForTrain;
- if(CMenuManager::m_ControlMethod == CONTROL_STANDARD && Using3rdPersonMouseCam()){
+ float WaterZ = 0.0f;
+ if(CWaterLevel::GetWaterLevel(Source, &WaterZ, true) && Source.z < WaterZ){
+ float WaterLum = Sqrt(SQR(CTimeCycle::GetWaterRed()) + SQR(CTimeCycle::GetWaterGreen()) + SQR(CTimeCycle::GetWaterBlue()));
+ if(WaterLum > BOAT_UNDERWATER_CAM_COLORMAG_LIMIT){
+ float f = BOAT_UNDERWATER_CAM_COLORMAG_LIMIT/WaterLum;
+ TheCamera.SetMotionBlur(CTimeCycle::GetWaterRed()*f,
+ CTimeCycle::GetWaterGreen()*f,
+ CTimeCycle::GetWaterBlue()*f, BOAT_UNDERWATER_CAM_BLUR, MOTION_BLUR_LIGHT_SCENE);
+ }else{
+ TheCamera.SetMotionBlur(CTimeCycle::GetWaterRed(),
+ CTimeCycle::GetWaterGreen(),
+ CTimeCycle::GetWaterBlue(), BOAT_UNDERWATER_CAM_BLUR, MOTION_BLUR_LIGHT_SCENE);
+ }
+ }
+
+ if(FrontEndMenuManager.m_ControlMethod == CONTROL_STANDARD && Using3rdPersonMouseCam()){
CPed *player = FindPlayerPed();
if(player && player->CanStrafeOrMouseControl()){
float Heading = Front.Heading();
@@ -3685,16 +3747,81 @@ CCam::Process_Fixed(const CVector &CameraTarget, float, float, float)
}
void
+CCam::Process_LightHouse(const CVector &CameraTarget, float, float, float)
+{
+ static float Timer;
+
+ Source = CameraTarget;
+ Source.x = 474.3f;
+ Source.y = -1717.6f;
+
+ int CamMode;
+ if(CameraTarget.z > 57.0f && (CameraTarget-Source).Magnitude2D() > 3.2f){
+ // Outside at top
+ if(Timer > 0.0f){
+ Timer -= CTimer::GetTimeStep();
+ CamMode = 1;
+ }else{
+ Timer = -24.0f;
+ CamMode = 2;
+ }
+ }else if(CameraTarget.z > 57.0f){
+ // Inside at top
+ if(Timer < 0.0f){
+ Timer += CTimer::GetTimeStep();
+ CamMode = 2;
+ }else{
+ Timer = 24.0f;
+ CamMode = 1;
+ }
+ }else{
+ Timer = 0.0f;
+ CamMode = 0;
+ }
+
+ if(CamMode == 2){
+ Source.z = 57.5f;
+ Front = Source - CameraTarget;
+ Front.Normalise();
+ Source.x = CameraTarget.x - 5.0f*Front.x;
+ Source.y = CameraTarget.y - 5.0f*Front.y;
+ }else if(CamMode == 1){
+ Front = CameraTarget - Source;
+ Front.Normalise();
+ Source.x = CameraTarget.x - 2.0f*Front.x;
+ Source.y = CameraTarget.y - 2.0f*Front.y;
+ }else{
+ Source.z += 4.0f;
+ Front = CameraTarget - Source;
+ Front.Normalise();
+ Source -= 4.0f*Front;
+ Source.z = Min(Source.z, 55.0f);
+ Front = CameraTarget - Source;
+ }
+
+ m_cvecTargetCoorsForFudgeInter = CameraTarget;
+ GetVectorsReadyForRW();
+
+ Up = CVector(0.0f, 0.0f, 1.0f) + m_cvecCamFixedModeUpOffSet;
+ Up.Normalise();
+ CVector Right = CrossProduct(Front, Up);
+ Right.Normalise();
+ Up = CrossProduct(Right, Front);
+
+ FOV = DefaultFOV;
+ if(TheCamera.m_bUseSpecialFovTrain) // uh, sure...
+ FOV = TheCamera.m_fFovForTrain;
+}
+
+void
CCam::Process_Player_Fallen_Water(const CVector &CameraTarget, float TargetOrientation, float, float)
{
CColPoint colPoint;
CEntity *entity = nil;
FOV = DefaultFOV;
- Source = CameraTarget;
- Source.x += -4.5f*Cos(TargetOrientation);
- Source.y += -4.5f*Sin(TargetOrientation);
- Source.z = m_vecLastAboveWaterCamPosition.z + 4.0f;
+ Source = m_vecLastAboveWaterCamPosition;
+ Source.z += 4.0f;
m_cvecTargetCoorsForFudgeInter = CameraTarget;
Front = CameraTarget - Source;
@@ -3706,20 +3833,6 @@ CCam::Process_Player_Fallen_Water(const CVector &CameraTarget, float TargetOrien
Front.Normalise();
}
-// unused
-void
-CCam::Process_Circle(const CVector &CameraTarget, float, float, float)
-{
- FOV = DefaultFOV;
-
- Front.x = Cos(0.7f) * Cos((CTimer::GetTimeInMilliseconds()&0xFFF)/(float)0xFFF * TWOPI);
- Front.y = Cos(0.7f) * Sin((CTimer::GetTimeInMilliseconds()&0xFFF)/(float)0xFFF * TWOPI);
- Front.z = -Sin(0.7f);
- Source = CameraTarget - 4.0f*Front;
- Source.z += 1.0f;
- GetVectorsReadyForRW();
-}
-
void
CCam::Process_SpecialFixedForSyphon(const CVector &CameraTarget, float, float, float)
{
@@ -3727,6 +3840,8 @@ CCam::Process_SpecialFixedForSyphon(const CVector &CameraTarget, float, float, f
m_cvecTargetCoorsForFudgeInter = CameraTarget;
m_cvecTargetCoorsForFudgeInter.z += m_fSyphonModeTargetZOffSet;
Front = CameraTarget - Source;
+ CVector OrigSource = Source;
+ TheCamera.AvoidTheGeometry(OrigSource, m_cvecTargetCoorsForFudgeInter, Source, FOV);
Front.z += m_fSyphonModeTargetZOffSet;
GetVectorsReadyForRW();
@@ -3824,11 +3939,11 @@ CCam::Process_Debug(const CVector&, float, float, float)
}
// stay inside sectors
- while(CWorld::GetSectorX(Source.x) > 95.0f)
+ while(CWorld::GetSectorX(Source.x) > 75.0f)
Source.x -= 1.0f;
while(CWorld::GetSectorX(Source.x) < 5.0f)
Source.x += 1.0f;
- while(CWorld::GetSectorY(Source.y) > 95.0f)
+ while(CWorld::GetSectorY(Source.y) > 75.0f)
Source.y -= 1.0f;
while(CWorld::GetSectorY(Source.y) < 5.0f)
Source.y += 1.0f;
@@ -3895,11 +4010,11 @@ CCam::Process_Debug(const CVector&, float, float, float)
}
// stay inside sectors
- while(CWorld::GetSectorX(Source.x) > 95.0f)
+ while(CWorld::GetSectorX(Source.x) > 75.0f)
Source.x -= 1.0f;
while(CWorld::GetSectorX(Source.x) < 5.0f)
Source.x += 1.0f;
- while(CWorld::GetSectorY(Source.y) > 95.0f)
+ while(CWorld::GetSectorY(Source.y) > 75.0f)
Source.y -= 1.0f;
while(CWorld::GetSectorY(Source.y) < 5.0f)
Source.y += 1.0f;
@@ -3975,11 +4090,11 @@ CCam::Process_Editor(const CVector&, float, float, float)
}
// stay inside sectors
- while(CWorld::GetSectorX(Source.x) > 95.0f)
+ while(CWorld::GetSectorX(Source.x) > 75.0f)
Source.x -= 1.0f;
while(CWorld::GetSectorX(Source.x) < 5.0f)
Source.x += 1.0f;
- while(CWorld::GetSectorY(Source.y) > 95.0f)
+ while(CWorld::GetSectorY(Source.y) > 75.0f)
Source.y -= 1.0f;
while(CWorld::GetSectorY(Source.y) < 5.0f)
Source.y += 1.0f;
@@ -4021,109 +4136,372 @@ CCam::Process_ModelView(const CVector &CameraTarget, float, float, float)
GetVectorsReadyForRW();
}
+float DEADCAM_HEIGHT_START = 2.0f;
+float DEADCAM_HEIGHT_RATE = 0.04f;
+float DEADCAM_WAFT_AMPLITUDE = 2.0f;
+float DEADCAM_WAFT_RATE = 600.0f;
+float DEADCAM_WAFT_TILT_AMP = -0.35f;
+
void
CCam::ProcessPedsDeadBaby(void)
{
- float Distance = 0.0f;
- static bool SafeToRotate = false;
- CVector TargetDist, TestPoint;
+ CVector TargetCoors;
+ CVector CamPos;
- FOV = DefaultFOV;
- TargetDist = Source - CamTargetEntity->GetPosition();
- Distance = TargetDist.Magnitude();
- Beta = CGeneral::GetATanOfXY(TargetDist.x, TargetDist.y);
- while(Beta >= PI) Beta -= 2*PI;
- while(Beta < -PI) Beta += 2*PI;
+ if(TheCamera.pTargetEntity->IsPed())
+ ((CPed*)TheCamera.pTargetEntity)->m_pedIK.GetComponentPosition(TargetCoors, PED_MID);
+ else if(TheCamera.pTargetEntity->IsVehicle()){
+ TargetCoors = TheCamera.pTargetEntity->GetPosition();
+ TargetCoors.z += TheCamera.pTargetEntity->GetColModel()->boundingBox.max.z;
+ }else
+ return;
if(ResetStatics){
- TestPoint = CamTargetEntity->GetPosition() +
- CVector(4.0f * Cos(Alpha) * Cos(Beta),
- 4.0f * Cos(Alpha) * Sin(Beta),
- 4.0f * Sin(Alpha));
- bool Safe1 = CWorld::GetIsLineOfSightClear(TestPoint, CamTargetEntity->GetPosition(), true, false, false, true, false, true, true);
-
- TestPoint = CamTargetEntity->GetPosition() +
- CVector(4.0f * Cos(Alpha) * Cos(Beta + DEGTORAD(120.0f)),
- 4.0f * Cos(Alpha) * Sin(Beta + DEGTORAD(120.0f)),
- 4.0f * Sin(Alpha));
- bool Safe2 = CWorld::GetIsLineOfSightClear(TestPoint, CamTargetEntity->GetPosition(), true, false, false, true, false, true, true);
-
- TestPoint = CamTargetEntity->GetPosition() +
- CVector(4.0f * Cos(Alpha) * Cos(Beta - DEGTORAD(120.0f)),
- 4.0f * Cos(Alpha) * Sin(Beta - DEGTORAD(120.0f)),
- 4.0f * Sin(Alpha));
- bool Safe3 = CWorld::GetIsLineOfSightClear(TestPoint, CamTargetEntity->GetPosition(), true, false, false, true, false, true, true);
-
- SafeToRotate = Safe1 && Safe2 && Safe3;
-
+ TheCamera.m_uiTimeLastChange = CTimer::GetTimeInMilliseconds();
+ CamPos = TargetCoors;
+ CamPos.z += DEADCAM_HEIGHT_START;
+ float WaterZ = 0.0f;
+ if(CWaterLevel::GetWaterLevelNoWaves(TargetCoors.x, TargetCoors.y, TargetCoors.z, &WaterZ)){
+ if(WaterZ + 1.5f > CamPos.z)
+ CamPos.z = WaterZ + 1.5f;
+ }
+ CVector Right = CrossProduct(TheCamera.pTargetEntity->GetForward(), CVector(0.0f, 0.0f, 1.0f));
+ Right.z = 0.0f;
+ Right.Normalise();
+ Front = TargetCoors - CamPos;
+ Front.Normalise();
+ Up = CrossProduct(Right, Front);
+ Up.Normalise();
ResetStatics = false;
+ }else{
+ CamPos = Source;
+ if(CWorld::TestSphereAgainstWorld(CamPos+CVector(0.0f, 0.0f, 0.2f), 0.3f, TheCamera.pTargetEntity, true, true, false, true, false, true) == nil)
+ CamPos.z += DEADCAM_HEIGHT_RATE*CTimer::GetTimeStep();
+ CVector Right = CrossProduct(TheCamera.pTargetEntity->GetForward(), CVector(0.0f, 0.0f, 1.0f));
+ Right.z = 0.0f;
+ Right.Normalise();
+
+ float Time = CTimer::GetTimeInMilliseconds() - TheCamera.m_uiTimeLastChange;
+ CVector WaftOffset = DEADCAM_WAFT_AMPLITUDE * Min(1000.0f,Time)/1000.0f * Sin(Time/DEADCAM_WAFT_RATE) * Right;
+ CVector WaftPos = TargetCoors + WaftOffset;
+ WaftPos.z = CamPos.z;
+ CVector WaftFront = WaftPos - CamPos;
+ WaftFront.Normalise();
+ if(CWorld::TestSphereAgainstWorld(CamPos+0.2f*WaftFront, 0.3f, TheCamera.pTargetEntity, true, true, false, true, false, true) == nil)
+ CamPos = WaftPos;
+
+ Front = CVector(0.0f, 0.0f, -1.0f);
+ Front += Cos(Time/DEADCAM_WAFT_RATE) * DEADCAM_WAFT_TILT_AMP * Min(2000.0f,Time)/2000.0f * Right;
+
+ Front.Normalise();
+ Up = CrossProduct(Right, Front);
+ Up.Normalise();
}
- if(SafeToRotate)
- WellBufferMe(Beta + DEGTORAD(175.0f), &Beta, &BetaSpeed, 0.015f, 0.007f, true);
+ Source = CamPos;
+ CVector OrigSource = Source;
+ TheCamera.AvoidTheGeometry(OrigSource, TargetCoors, Source, FOV);
+ TheCamera.m_bMoveCamToAvoidGeom = false;
+}
- WellBufferMe(DEGTORAD(89.5f), &Alpha, &AlphaSpeed, 0.015f, 0.07f, true);
- WellBufferMe(35.0f, &Distance, &DistanceSpeed, 0.006f, 0.007f, false);
+float ARRESTDIST_BEHIND_COP = 5.0f;
+float ARRESTDIST_RIGHTOF_COP = 3.0f;
+float ARRESTDIST_ABOVE_COP = 1.4f; // unused
+float ARRESTDIST_MINFROM_PLAYER = 8.0f;
+float ARRESTCAM_LAMP_BEST_DIST = 17.0f;
+float ARRESTCAM_ROTATION_SPEED = 0.1f;
+float ARRESTCAM_ROTATION_UP = 0.05f;
+float ARRESTCAM_S_ROTATION_UP = 0.1f;
+float ARRESTDIST_ALONG_GROUND = 5.0f;
+float ARRESTDIST_SIDE_GROUND = 10.0f;
+float ARRESTDIST_ABOVE_GROUND = 0.7f;
+float ARRESTCAM_LAMPPOST_ROTATEDIST = 10.0f;
+float ARRESTCAM_LAMPPOST_TRANSLATE = 0.1f;
- Source = CamTargetEntity->GetPosition() +
- CVector(Distance * Cos(Alpha) * Cos(Beta),
- Distance * Cos(Alpha) * Sin(Beta),
- Distance * Sin(Alpha));
- m_cvecTargetCoorsForFudgeInter = CamTargetEntity->GetPosition();
- Front = CamTargetEntity->GetPosition() - Source;
- Front.Normalise();
- GetVectorsReadyForRW();
+bool
+CCam::GetLookAlongGroundPos(CEntity *Target, CPed *Cop, CVector &TargetCoors, CVector &SourceOut)
+{
+ if(Target == nil || Cop == nil)
+ return false;
+ CVector CopToTarget = TargetCoors - Cop->GetPosition();
+ CopToTarget.z = 0.0f;
+ CopToTarget.Normalise();
+ SourceOut = TargetCoors + ARRESTDIST_ALONG_GROUND*CopToTarget;
+ CVector Side = CrossProduct(CopToTarget, CVector(0.0f, 0.0f, 1.0f));
+ SourceOut += ARRESTDIST_SIDE_GROUND*Side;
+ SourceOut.z += 5.0f;
+ bool found = false;
+ float ground = CWorld::FindGroundZFor3DCoord(SourceOut.x, SourceOut.y, SourceOut.z, &found);
+ if(found)
+ SourceOut.z = ground + ARRESTDIST_ABOVE_GROUND;
+ return true;
+}
+
+bool
+CCam::GetLookFromLampPostPos(CEntity *Target, CPed *Cop, CVector &TargetCoors, CVector &SourceOut)
+{
+ int i;
+ int16 NumObjects;
+ CEntity *Objects[16];
+ CEntity *NearestLampPost = nil;
+ CWorld::FindObjectsInRange(TargetCoors, 30.0f, true, &NumObjects, 15, Objects, false, false, false, true, true);
+ float NearestDist = 10000.0f;
+ for(i = 0; i < NumObjects; i++){
+ if(Objects[i]->IsStatic() && Objects[i]->GetUp().z > 0.9f && IsLampPost(Objects[i]->GetModelIndex())){
+ float Dist = (Objects[i]->GetPosition() - TargetCoors).Magnitude2D();
+ if(Abs(ARRESTCAM_LAMP_BEST_DIST - Dist) < NearestDist){
+ CVector TestStart = Objects[i]->GetColModel()->boundingBox.max;
+ TestStart = Objects[i]->GetMatrix() * TestStart;
+ CVector TestEnd = TestStart - TargetCoors;
+ TestEnd.Normalise();
+ TestEnd += TargetCoors;
+ if(CWorld::GetIsLineOfSightClear(TestStart, TestEnd, true, false, false, false, false, true, true)){
+ NearestDist = Abs(ARRESTCAM_LAMP_BEST_DIST - Dist);
+ NearestLampPost = Objects[i];
+ SourceOut = TestStart;
+ }
+ }
+ }
+ }
+ return NearestLampPost != nil;
+}
+
+bool
+CCam::GetLookOverShoulderPos(CEntity *Target, CPed *Cop, CVector &TargetCoors, CVector &SourceOut)
+{
+ if(Target == nil || Cop == nil)
+ return false;
+ CVector CopCoors = Cop->GetPosition();
+ CVector CopToTarget = TargetCoors - CopCoors;
+ CVector Side = CrossProduct(CopToTarget, CVector(0.0f, 0.0f, 1.0f));
+ Side.Normalise();
+ CopCoors += ARRESTDIST_RIGHTOF_COP * Side;
+ CopToTarget.Normalise();
+ if(CopToTarget.z < -0.7071f){
+ CopToTarget.z = -0.7071f;
+ float GroundDist = CopToTarget.Magnitude2D();
+ if(GroundDist > 0.0f){
+ CopToTarget.x *= 0.7071f/GroundDist;
+ CopToTarget.y *= 0.7071f/GroundDist;
+ }
+ CopToTarget.Normalise();
+ }else{
+ if(CopToTarget.z > 0.0f){
+ CopToTarget.z = 0.0f;
+ CopToTarget.Normalise();
+ }
+ }
+ CopCoors -= ARRESTDIST_BEHIND_COP * CopToTarget;
+ CopToTarget = TargetCoors - CopCoors;
+ float Dist = CopToTarget.Magnitude();
+ if(Dist < ARRESTDIST_MINFROM_PLAYER && Dist > 0.0f)
+ CopToTarget *= ARRESTDIST_MINFROM_PLAYER/Dist;
+ SourceOut = TargetCoors - CopToTarget;
+ return true;
}
+enum {
+ ARRESTCAM_OVERSHOULDER = 1,
+ ARRESTCAM_ALONGGROUND,
+ ARRESTCAM_ALONGGROUND_RIGHT,
+ ARRESTCAM_ALONGGROUND_RIGHT_UP,
+ ARRESTCAM_ALONGGROUND_LEFT,
+ ARRESTCAM_ALONGGROUND_LEFT_UP,
+ ARRESTCAM_LAMPPOST,
+};
+
+int nUsingWhichCamera;
+CPed *pStoredCopPed;
+
bool
CCam::ProcessArrestCamOne(void)
{
+ CVector TargetPos;
+ CVector CamSource;
+ CPed *cop = nil;
FOV = 45.0f;
- if(!ResetStatics)
- return true;
+ bool foundPos = false;
+ int ArrestModes[5] = { -1, -1, -1, -1, -1 };
-#ifdef FIX_BUGS
- if(!CamTargetEntity->IsPed() || ((CPlayerPed*)TheCamera.pTargetEntity)->m_pArrestingCop == nil)
- return true;
-#endif
+ if(ResetStatics){
+ CPed *targetPed = (CPed*)TheCamera.pTargetEntity;
+ nUsingWhichCamera = 0;
+ if(TheCamera.pTargetEntity->IsPed()){
+ ((CPed*)TheCamera.pTargetEntity)->m_pedIK.GetComponentPosition(TargetPos, PED_MID);
+ if(FindPlayerPed() && FindPlayerPed()->m_pArrestingCop)
+ cop = FindPlayerPed()->m_pArrestingCop;
+ if(cop && CGeneral::GetRandomNumberInRange(0.0f, 0.1f) > 0.5f){
+ ArrestModes[0] = ARRESTCAM_OVERSHOULDER;
+ ArrestModes[1] = ARRESTCAM_ALONGGROUND;
+ ArrestModes[2] = ARRESTCAM_OVERSHOULDER;
+ ArrestModes[3] = ARRESTCAM_LAMPPOST;
+ }else{
+ ArrestModes[0] = ARRESTCAM_ALONGGROUND;
+ ArrestModes[1] = ARRESTCAM_OVERSHOULDER;
+ ArrestModes[2] = ARRESTCAM_LAMPPOST;
+ }
+ }else if(TheCamera.pTargetEntity->IsVehicle()){
+ CVehicle *targetVehicle = (CVehicle*)TheCamera.pTargetEntity;
+ if(targetVehicle->pDriver && targetVehicle->pDriver->IsPlayer()){
+ targetPed = targetVehicle->pDriver;
+ targetPed->m_pedIK.GetComponentPosition(TargetPos, PED_MID);
+ }else{
+ targetPed = nil;
+ TargetPos = targetVehicle->GetPosition();
+ }
- bool found;
- float Ground;
- CVector PlayerCoors = TheCamera.pTargetEntity->GetPosition();
- CVector CopCoors = ((CPlayerPed*)TheCamera.pTargetEntity)->m_pArrestingCop->GetPosition();
- Beta = CGeneral::GetATanOfXY(PlayerCoors.x - CopCoors.x, PlayerCoors.y - CopCoors.y);
-
- Source = PlayerCoors + 9.5f*CVector(Cos(Beta), Sin(Beta), 0.0f);
- Source.z += 6.0f;
- Ground = CWorld::FindGroundZFor3DCoord(Source.x, Source.y, Source.z, &found);
- if(!found){
- Ground = CWorld::FindRoofZFor3DCoord(Source.x, Source.y, Source.z, &found);
- if(!found)
+ if(FindPlayerPed() && FindPlayerPed()->m_pArrestingCop)
+ cop = FindPlayerPed()->m_pArrestingCop;
+ if(cop && CGeneral::GetRandomNumberInRange(0.0f, 0.1f) > 0.65f){
+ ArrestModes[0] = ARRESTCAM_OVERSHOULDER;
+ ArrestModes[1] = ARRESTCAM_LAMPPOST;
+ ArrestModes[2] = ARRESTCAM_ALONGGROUND;
+ ArrestModes[3] = ARRESTCAM_OVERSHOULDER;
+ }else{
+ ArrestModes[0] = ARRESTCAM_LAMPPOST;
+ ArrestModes[1] = ARRESTCAM_ALONGGROUND;
+ ArrestModes[2] = ARRESTCAM_OVERSHOULDER;
+ }
+ }else
return false;
+
+ for(int i = 0; nUsingWhichCamera == 0 && i < ARRAY_SIZE(ArrestModes) && ArrestModes[i] > 0; i++){
+ switch(ArrestModes[i]){
+ case ARRESTCAM_OVERSHOULDER:
+ if(cop){
+ foundPos = GetLookOverShoulderPos(TheCamera.pTargetEntity, cop, TargetPos, CamSource);
+ pStoredCopPed = cop;
+ cop = nil;
+ }else if(targetPed){
+ for(int j = 0; j < targetPed->m_numNearPeds; j++){
+ CPed *nearPed = targetPed->m_nearPeds[j];
+ if(nearPed->GetPedState() == PED_ARREST_PLAYER)
+ foundPos = GetLookOverShoulderPos(TheCamera.pTargetEntity, nearPed, TargetPos, CamSource);
+ if(foundPos){
+ pStoredCopPed = nearPed;
+ break;
+ }
+ }
+ }
+ break;
+ case ARRESTCAM_ALONGGROUND:
+ if(cop){
+ foundPos = GetLookAlongGroundPos(TheCamera.pTargetEntity, cop, TargetPos, CamSource);
+ pStoredCopPed = cop;
+ cop = nil;
+ }else if(targetPed){
+ for(int j = 0; j < targetPed->m_numNearPeds; j++){
+ CPed *nearPed = targetPed->m_nearPeds[j];
+ if(nearPed->GetPedState() == PED_ARREST_PLAYER)
+ foundPos = GetLookAlongGroundPos(TheCamera.pTargetEntity, nearPed, TargetPos, CamSource);
+ if(foundPos){
+ pStoredCopPed = nearPed;
+ break;
+ }
+ }
+ }
+ break;
+ case ARRESTCAM_LAMPPOST:
+ foundPos = GetLookFromLampPostPos(TheCamera.pTargetEntity, cop, TargetPos, CamSource);
+ break;
+ }
+
+ if(foundPos){
+ if(pStoredCopPed)
+ pStoredCopPed->RegisterReference((CEntity**)&pStoredCopPed);
+ nUsingWhichCamera = ArrestModes[i];
+ if(ArrestModes[i] == ARRESTCAM_ALONGGROUND){
+ float rnd = CGeneral::GetRandomNumberInRange(0.0f, 5.0f);
+ if(rnd < 1.0f) nUsingWhichCamera = ARRESTCAM_ALONGGROUND;
+ else if(rnd < 2.0f) nUsingWhichCamera = ARRESTCAM_ALONGGROUND_RIGHT;
+ else if(rnd < 3.0f) nUsingWhichCamera = ARRESTCAM_ALONGGROUND_RIGHT_UP;
+ else if(rnd < 4.0f) nUsingWhichCamera = ARRESTCAM_ALONGGROUND_LEFT;
+ else nUsingWhichCamera = ARRESTCAM_ALONGGROUND_LEFT_UP;
+ }
+ }else
+ pStoredCopPed = nil;
+ }
+
+ CVector OrigSource = Source;
+ TheCamera.AvoidTheGeometry(OrigSource, TargetPos, Source, FOV);
+ Front = TargetPos - Source;
+ Front.Normalise();
+ Up = CVector(0.0f, 0.0f, 1.0f);
+ CVector Right = CrossProduct(Front, Up);
+ Right.Normalise();
+ Up = CrossProduct(Right, Front);
+ if(nUsingWhichCamera != 0)
+ ResetStatics = false;
+ return true;
}
- Source.z = Ground + 0.25f;
- if(!CWorld::GetIsLineOfSightClear(Source, CopCoors, true, true, false, true, false, true, true)){
- Beta += DEGTORAD(115.0f);
- Source = PlayerCoors + 9.5f*CVector(Cos(Beta), Sin(Beta), 0.0f);
- Source.z += 6.0f;
- Ground = CWorld::FindGroundZFor3DCoord(Source.x, Source.y, Source.z, &found);
- if(!found){
- Ground = CWorld::FindRoofZFor3DCoord(Source.x, Source.y, Source.z, &found);
- if(!found)
- return false;
+
+ if(TheCamera.pTargetEntity->IsPed()){
+ ((CPed*)TheCamera.pTargetEntity)->m_pedIK.GetComponentPosition(TargetPos, PED_MID);
+ }else if(TheCamera.pTargetEntity->IsVehicle()){
+ CPed *driver = ((CVehicle*)TheCamera.pTargetEntity)->pDriver;
+ if(driver && driver->IsPlayer())
+ driver->m_pedIK.GetComponentPosition(TargetPos, PED_MID);
+ else
+ TargetPos = TheCamera.pTargetEntity->GetPosition();
+ }else
+ return false;
+
+ if(nUsingWhichCamera == ARRESTCAM_OVERSHOULDER && pStoredCopPed){
+ foundPos = GetLookOverShoulderPos(TheCamera.pTargetEntity, pStoredCopPed, TargetPos, CamSource);
+ if(CamSource.z > Source.z + ARRESTCAM_S_ROTATION_UP*CTimer::GetTimeStep())
+ CamSource.z = Source.z + ARRESTCAM_S_ROTATION_UP*CTimer::GetTimeStep();
+ }else if(nUsingWhichCamera >= ARRESTCAM_ALONGGROUND_RIGHT && nUsingWhichCamera <= ARRESTCAM_ALONGGROUND_LEFT_UP){
+ CamSource = Source;
+ Front = TargetPos - CamSource;
+ Front.Normalise();
+ Up = CVector(0.0f, 0.0f, 1.0f);
+ CVector Right = CrossProduct(Front, Up);
+ if(nUsingWhichCamera == ARRESTCAM_ALONGGROUND_LEFT || nUsingWhichCamera == ARRESTCAM_ALONGGROUND_LEFT_UP)
+ Right *= -1.0f;
+ if(CWorld::TestSphereAgainstWorld(CamSource + 0.5f*Right, 0.4f, TheCamera.pTargetEntity, true, true, false, true, false, true) == nil){
+ foundPos = true;
+ CamSource += Right*ARRESTCAM_ROTATION_SPEED*CTimer::GetTimeStep();
+ if(nUsingWhichCamera == ARRESTCAM_ALONGGROUND_RIGHT_UP || nUsingWhichCamera == ARRESTCAM_ALONGGROUND_LEFT_UP){
+ CamSource.z += ARRESTCAM_ROTATION_UP*CTimer::GetTimeStep();
+ }else{
+ bool found = false;
+ float ground = CWorld::FindGroundZFor3DCoord(CamSource.x, CamSource.y, CamSource.z, &found);
+ if(found)
+ CamSource.z = ground + ARRESTDIST_ABOVE_GROUND;
+ }
}
- Source.z = Ground + 0.25f;
+ }else if(nUsingWhichCamera == ARRESTCAM_LAMPPOST){
+ CamSource = Source;
+ Front = TargetPos - CamSource;
+ Front.z = 0.0f;
+ Front.Normalise();
+ Up = CVector(0.0f, 0.0f, 1.0f);
+ CVector Right = CrossProduct(Front, Up);
+ Right.Normalise();
+ Front = TargetPos - CamSource + Right*ARRESTCAM_LAMPPOST_ROTATEDIST;
+ Front.z = 0.0f;
+ Front.Normalise();
+ if(CWorld::TestSphereAgainstWorld(CamSource + 0.5f*Front, 0.4f, TheCamera.pTargetEntity, true, true, false, true, false, true) == nil){
+ foundPos = true;
+ CamSource += Front*ARRESTCAM_LAMPPOST_TRANSLATE*CTimer::GetTimeStep();
+ }
+ }
- CopCoors.z += 0.35f;
- Front = CopCoors - Source;
- if(!CWorld::GetIsLineOfSightClear(Source, CopCoors, true, true, false, true, false, true, true))
- return false;
+ if(foundPos){
+ Source = CamSource;
+ CVector OrigSource = Source;
+ TheCamera.AvoidTheGeometry(OrigSource, TargetPos, Source, FOV);
+ Front = TargetPos - Source;
+ Front.Normalise();
+ Up = CVector(0.0f, 0.0f, 1.0f);
+ CVector Right = CrossProduct(Front, Up);
+ Right.Normalise();
+ Up = CrossProduct(Right, Front);
+ }else{
+ CVector OrigSource = Source;
+ TheCamera.AvoidTheGeometry(OrigSource, TargetPos, Source, FOV);
}
- CopCoors.z += 0.35f;
- m_cvecTargetCoorsForFudgeInter = CopCoors;
- Front = CopCoors - Source;
- ResetStatics = false;
- GetVectorsReadyForRW();
+
return true;
}
@@ -4173,376 +4551,6 @@ CCam::ProcessArrestCamTwo(void)
}
-/*
- * Unused PS2 cams
- */
-
-void
-CCam::Process_Chris_With_Binding_PlusRotation(const CVector &CameraTarget, float TargetOrientation, float, float)
-{
- static float AngleToBinned = 0.0f;
- static float StartingAngleLastChange = 0.0f;
- static float FixedTargetOrientation = 0.0f;
- static float DeadZoneReachedOnePrevious;
-
- FOV = DefaultFOV; // missing in game
-
- bool FixOrientation = true;
- if(ResetStatics){
- Rotating = false;
- DeadZoneReachedOnePrevious = 0.0f;
- FixedTargetOrientation = 0.0f;
- ResetStatics = false;
- }
-
- CVector TargetCoors = CameraTarget;
-
- float StickX = CPad::GetPad(0)->GetRightStickX();
- float StickY = CPad::GetPad(0)->GetRightStickY();
- float StickAngle;
- if(StickX != 0.0 || StickY != 0.0f) // BUG: game checks StickX twice
- StickAngle = CGeneral::GetATanOfXY(StickX, StickY); // result unused?
- else
- FixOrientation = false;
-
- CVector Dist = Source - TargetCoors;
- Source.z = TargetCoors.z + 0.75f;
- float Length = Dist.Magnitude2D();
- if(Length > 2.5f){
- Source.x = TargetCoors.x + Dist.x/Length * 2.5f;
- Source.y = TargetCoors.y + Dist.y/Length * 2.5f;
- }else if(Length < 2.4f){
- Source.x = TargetCoors.x + Dist.x/Length * 2.4f;
- Source.y = TargetCoors.y + Dist.y/Length * 2.4f;
- }
-
- Beta = CGeneral::GetATanOfXY(Dist.x, Dist.y);
- if(CPad::GetPad(0)->GetLeftShoulder1()){
- FixedTargetOrientation = TargetOrientation;
- Rotating = true;
- }
-
- if(FixOrientation){
- Rotating = true;
- FixedTargetOrientation = StickX/128.0f + Beta - PI;
- }
-
- if(Rotating){
- Dist = Source - TargetCoors;
- Length = Dist.Magnitude2D();
- // inlined
- WellBufferMe(FixedTargetOrientation+PI, &Beta, &BetaSpeed, 0.1f, 0.06f, true);
-
- Source.x = TargetCoors.x + Length*Cos(Beta);
- Source.y = TargetCoors.y + Length*Sin(Beta);
-
- float DeltaBeta = FixedTargetOrientation+PI - Beta;
- while(DeltaBeta >= PI) DeltaBeta -= 2*PI;
- while(DeltaBeta < -PI) DeltaBeta += 2*PI;
- if(Abs(DeltaBeta) < 0.06f)
- Rotating = false;
- }
-
- Front = TargetCoors - Source;
- Front.Normalise();
- CVector Front2 = Front;
- Front2.Normalise(); // What?
- // FIX: the meaning of this value must have changed somehow
- Source -= Front2 * TheCamera.m_fPedZoomValueSmooth*1.5f;
-// Source += Front2 * TheCamera.m_fPedZoomValueSmooth;
-
- GetVectorsReadyForRW();
-}
-
-void
-CCam::Process_ReactionCam(const CVector &CameraTarget, float TargetOrientation, float, float)
-{
- static float AngleToBinned = 0.0f;
- static float StartingAngleLastChange = 0.0f;
- static float FixedTargetOrientation;
- static float DeadZoneReachedOnePrevious;
- static uint32 TimeOfLastChange;
- uint32 Time;
- bool DontBind = false; // BUG: left uninitialized
-
- FOV = DefaultFOV; // missing in game
-
- if(ResetStatics){
- Rotating = false;
- DeadZoneReachedOnePrevious = 0.0f;
- FixedTargetOrientation = 0.0f;
- ResetStatics = false;
- DontBind = false;
- }
-
- CVector TargetCoors = CameraTarget;
-
- CVector Dist = Source - TargetCoors;
- Source.z = TargetCoors.z + 0.75f;
- float Length = Dist.Magnitude2D();
- if(Length > 2.5f){
- Source.x = TargetCoors.x + Dist.x/Length * 2.5f;
- Source.y = TargetCoors.y + Dist.y/Length * 2.5f;
- }else if(Length < 2.4f){
- Source.x = TargetCoors.x + Dist.x/Length * 2.4f;
- Source.y = TargetCoors.y + Dist.y/Length * 2.4f;
- }
-
- Beta = CGeneral::GetATanOfXY(Dist.x, Dist.y);
-
- float StickX = CPad::GetPad(0)->GetLeftStickX();
- float StickY = CPad::GetPad(0)->GetLeftStickY();
- float StickAngle;
- if(StickX != 0.0 || StickY != 0.0f){
- StickAngle = CGeneral::GetATanOfXY(StickX, StickY);
- while(StickAngle >= PI) StickAngle -= 2*PI;
- while(StickAngle < -PI) StickAngle += 2*PI;
- }else
- StickAngle = 1000.0f;
-
- if(Abs(StickAngle-AngleToBinned) > DEGTORAD(15.0f)){
- DontBind = true;
- Time = CTimer::GetTimeInMilliseconds();
- }
-
- if(CTimer::GetTimeInMilliseconds()-TimeOfLastChange > 200){
- if(Abs(HALFPI-StickAngle) > DEGTORAD(50.0f)){
- FixedTargetOrientation = TargetOrientation;
- Rotating = true;
- TimeOfLastChange = CTimer::GetTimeInMilliseconds();
- }
- }
-
- // These two together don't make much sense.
- // Only prevents rotation for one frame
- AngleToBinned = StickAngle;
- if(DontBind)
- TimeOfLastChange = Time;
-
- if(Rotating){
- Dist = Source - TargetCoors;
- Length = Dist.Magnitude2D();
- // inlined
- WellBufferMe(FixedTargetOrientation+PI, &Beta, &BetaSpeed, 0.1f, 0.06f, true);
-
- Source.x = TargetCoors.x + Length*Cos(Beta);
- Source.y = TargetCoors.y + Length*Sin(Beta);
-
- float DeltaBeta = FixedTargetOrientation+PI - Beta;
- while(DeltaBeta >= PI) DeltaBeta -= 2*PI;
- while(DeltaBeta < -PI) DeltaBeta += 2*PI;
- if(Abs(DeltaBeta) < 0.06f)
- Rotating = false;
- }
-
- Front = TargetCoors - Source;
- Front.Normalise();
- CVector Front2 = Front;
- Front2.Normalise(); // What?
- // FIX: the meaning of this value must have changed somehow
- Source -= Front2 * TheCamera.m_fPedZoomValueSmooth*1.5f;
-// Source += Front2 * TheCamera.m_fPedZoomValueSmooth;
-
- GetVectorsReadyForRW();
-}
-
-void
-CCam::Process_FollowPed_WithBinding(const CVector &CameraTarget, float TargetOrientation, float, float)
-{
- static float AngleToBinned = 0.0f;
- static float StartingAngleLastChange = 0.0f;
- static float FixedTargetOrientation;
- static float DeadZoneReachedOnePrevious;
- static uint32 TimeOfLastChange;
- uint32 Time;
- bool DontBind = false;
-
- FOV = DefaultFOV; // missing in game
-
- if(ResetStatics){
- Rotating = false;
- DeadZoneReachedOnePrevious = 0.0f;
- FixedTargetOrientation = 0.0f;
- ResetStatics = false;
- }
-
- CVector TargetCoors = CameraTarget;
-
- CVector Dist = Source - TargetCoors;
- Source.z = TargetCoors.z + 0.75f;
- float Length = Dist.Magnitude2D();
- if(Length > 2.5f){
- Source.x = TargetCoors.x + Dist.x/Length * 2.5f;
- Source.y = TargetCoors.y + Dist.y/Length * 2.5f;
- }else if(Length < 2.4f){
- Source.x = TargetCoors.x + Dist.x/Length * 2.4f;
- Source.y = TargetCoors.y + Dist.y/Length * 2.4f;
- }
-
- Beta = CGeneral::GetATanOfXY(Dist.x, Dist.y);
-
- float StickX = CPad::GetPad(0)->GetLeftStickX();
- float StickY = CPad::GetPad(0)->GetLeftStickY();
- float StickAngle;
- if(StickX != 0.0 || StickY != 0.0f){
- StickAngle = CGeneral::GetATanOfXY(StickX, StickY);
- while(StickAngle >= PI) StickAngle -= 2*PI;
- while(StickAngle < -PI) StickAngle += 2*PI;
- }else
- StickAngle = 1000.0f;
-
- if(Abs(StickAngle-AngleToBinned) > DEGTORAD(15.0f)){
- DontBind = true;
- Time = CTimer::GetTimeInMilliseconds();
- }
-
- if(CTimer::GetTimeInMilliseconds()-TimeOfLastChange > 200){
- if(Abs(HALFPI-StickAngle) > DEGTORAD(50.0f)){
- FixedTargetOrientation = TargetOrientation;
- Rotating = true;
- TimeOfLastChange = CTimer::GetTimeInMilliseconds();
- }
- }
-
- if(CPad::GetPad(0)->GetLeftShoulder1JustDown()){
- FixedTargetOrientation = TargetOrientation;
- Rotating = true;
- TimeOfLastChange = CTimer::GetTimeInMilliseconds();
- }
-
- // These two together don't make much sense.
- // Only prevents rotation for one frame
- AngleToBinned = StickAngle;
- if(DontBind)
- TimeOfLastChange = Time;
-
- if(Rotating){
- Dist = Source - TargetCoors;
- Length = Dist.Magnitude2D();
- // inlined
- WellBufferMe(FixedTargetOrientation+PI, &Beta, &BetaSpeed, 0.1f, 0.06f, true);
-
- Source.x = TargetCoors.x + Length*Cos(Beta);
- Source.y = TargetCoors.y + Length*Sin(Beta);
-
- float DeltaBeta = FixedTargetOrientation+PI - Beta;
- while(DeltaBeta >= PI) DeltaBeta -= 2*PI;
- while(DeltaBeta < -PI) DeltaBeta += 2*PI;
- if(Abs(DeltaBeta) < 0.06f)
- Rotating = false;
- }
-
- Front = TargetCoors - Source;
- Front.Normalise();
- CVector Front2 = Front;
- Front2.Normalise(); // What?
- // FIX: the meaning of this value must have changed somehow
- Source -= Front2 * TheCamera.m_fPedZoomValueSmooth*1.5f;
-// Source += Front2 * TheCamera.m_fPedZoomValueSmooth;
-
- GetVectorsReadyForRW();
-}
-
-void
-CCam::Process_Bill(const CVector &CameraTarget, float TargetOrientation, float SpeedVar, float TargetSpeedVar)
-{
-#ifdef FIX_BUGS
- fBillsBetaOffset += CPad::GetPad(0)->GetRightStickX()/1000.0f;
-#else
- // just wtf is this? this code must be ancient
- if(CPad::GetPad(0)->GetStart())
- fBillsBetaOffset += CPad::GetPad(0)->GetLeftStickX()/1000.0f;
-#endif
- while(fBillsBetaOffset > TWOPI) fBillsBetaOffset -= TWOPI;
- while(fBillsBetaOffset < 0.0f) fBillsBetaOffset += TWOPI;
- TargetOrientation += fBillsBetaOffset;
- while(TargetOrientation > TWOPI) TargetOrientation -= TWOPI;
- while(TargetOrientation < 0.0f) TargetOrientation += TWOPI;
- Process_BehindCar(CameraTarget, TargetOrientation, SpeedVar, TargetSpeedVar);
-}
-
-void
-CCam::Process_Im_The_Passenger_Woo_Woo(const CVector &CameraTarget, float TargetOrientation, float, float)
-{
- FOV = 50.0f;
-
- Source = CamTargetEntity->GetPosition();
- Source.z += 2.5f;
- Front = CamTargetEntity->GetForward();
- Front.Normalise();
- Source += 1.35f*Front;
- float heading = CGeneral::GetATanOfXY(Front.x, Front.y) + DEGTORAD(45.0f);
- Front.x = Cos(heading);
- Front.y = Sin(heading);
- Up = CamTargetEntity->GetUp();
-
- GetVectorsReadyForRW();
-}
-
-void
-CCam::Process_Blood_On_The_Tracks(const CVector &CameraTarget, float TargetOrientation, float, float)
-{
- FOV = 50.0f;
-
- Source = CamTargetEntity->GetPosition();
- Source.z += 5.45f;
-
- static CVector Test = -CamTargetEntity->GetForward();
-#ifdef FIX_BUGS
- if(ResetStatics){
- Test = -CamTargetEntity->GetForward();
- ResetStatics = false;
- }
-#endif
-
- Source.x += 19.45*Test.x;
- Source.y += 19.45*Test.y;
- Front = Test;
- Front.Normalise();
- Up = CamTargetEntity->GetUp();
-
- GetVectorsReadyForRW();
-}
-
-void
-CCam::Process_Cam_Running_Side_Train(const CVector &CameraTarget, float TargetOrientation, float, float)
-{
- FOV = 60.0f;
-
- Source = CamTargetEntity->GetPosition();
- Source.z += 4.0f;
- CVector fwd = CamTargetEntity->GetForward();
- float heading = CGeneral::GetATanOfXY(fwd.x, fwd.y) - DEGTORAD(15.0f);
- Source.x -= Cos(heading)*10.0f;
- Source.y -= Sin(heading)*10.0f;
- heading -= DEGTORAD(5.0f);
- Front = fwd;
- Front.x += Cos(heading);
- Front.y += Sin(heading);
- Front.z -= 0.056f;
- Front.Normalise();
- Up = CamTargetEntity->GetUp();
-
- GetVectorsReadyForRW();
-}
-
-void
-CCam::Process_Cam_On_Train_Roof(const CVector &CameraTarget, float TargetOrientation, float, float)
-{
- static float RoofMultiplier = 1.5f;
-
- Source = CamTargetEntity->GetPosition();
- Source.z += 4.8f;
- Front = CamTargetEntity->GetForward();
- Front.Normalise();
- Source += Front*RoofMultiplier;
- Up = CamTargetEntity->GetUp();
- Up.Normalise();
-
- GetVectorsReadyForRW();
-}
-
-
#ifdef FREE_CAM
void
CCam::Process_FollowPed_Rotation(const CVector &CameraTarget, float TargetOrientation, float, float)
@@ -4670,6 +4678,8 @@ CCam::Process_FollowPed_Rotation(const CVector &CameraTarget, float TargetOrient
Rotating = false;
}
+ if(TheCamera.m_bUseTransitionBeta)
+ Beta = CGeneral::GetATanOfXY(-Cos(m_fTransitionBeta), -Sin(m_fTransitionBeta));
if(TheCamera.m_bUseTransitionBeta)
Beta = CGeneral::GetATanOfXY(-Cos(m_fTransitionBeta), -Sin(m_fTransitionBeta));
@@ -4717,7 +4727,7 @@ CCam::Process_FollowPed_Rotation(const CVector &CameraTarget, float TargetOrient
CWorld::pIgnoreEntity = nil;
float ViewPlaneHeight = Tan(DEGTORAD(FOV) / 2.0f);
- float ViewPlaneWidth = ViewPlaneHeight * CDraw::FindAspectRatio() * fTweakFOV;
+ float ViewPlaneWidth = ViewPlaneHeight * CDraw::CalculateAspectRatio() * fTweakFOV;
float Near = RwCameraGetNearClipPlane(Scene.camera);
float radius = ViewPlaneWidth*Near;
entity = CWorld::TestSphereAgainstWorld(Source + Front*Near, radius, nil, true, true, false, true, false, false);
@@ -4773,9 +4783,9 @@ CCam::Process_FollowCar_SA(const CVector& CameraTarget, float TargetOrientation,
uint8 camSetArrPos = 0;
// We may need those later
- bool isPlane = car->GetModelIndex() == MI_DODO;
- bool isHeli = false;
- bool isBike = false;
+ bool isPlane = car->GetVehicleAppearance() == VEHICLE_APPEARANCE_PLANE;
+ bool isHeli = car->GetVehicleAppearance() == VEHICLE_APPEARANCE_HELI;
+ bool isBike = car->GetVehicleAppearance() == VEHICLE_APPEARANCE_BIKE;
bool isCar = car->IsCar() && !isPlane && !isHeli && !isBike;
CPad* pad = CPad::GetPad(0);
@@ -4786,8 +4796,10 @@ CCam::Process_FollowCar_SA(const CVector& CameraTarget, float TargetOrientation,
if (car->GetModelIndex() == MI_FIRETRUCK) {
camSetArrPos = 7;
- } else if (car->GetModelIndex() == MI_RCBANDIT) {
+ } else if (car->GetModelIndex() == MI_RCBANDIT || car->GetModelIndex() == MI_RCBARON) {
camSetArrPos = 5;
+ } else if (car->GetModelIndex() == MI_RCGOBLIN || car->GetModelIndex() == MI_RCRAIDER) {
+ camSetArrPos = 6;
} else if (car->IsBoat()) {
camSetArrPos = 4;
} else if (isBike) {
@@ -4844,6 +4856,14 @@ CCam::Process_FollowCar_SA(const CVector& CameraTarget, float TargetOrientation,
float newDistance = TheCamera.CarZoomValueSmooth + CARCAM_SET[camSetArrPos][1] + approxCarLength;
+ // Taken from VC CCam::Cam_On_A_String_Unobscured. If we don't this, we will end up seeing the world from the inside of RC Goblin/Raider.
+ // I couldn't find where SA does that. It's possible that they've increased the size of these veh.'s collision bounding box.
+
+ if (car->m_modelIndex == MI_RCRAIDER || car->m_modelIndex == MI_RCGOBLIN)
+ newDistance += INIT_RC_HELI_HORI_EXTRA;
+ else if (car->m_modelIndex == MI_RCBARON)
+ newDistance += INIT_RC_PLANE_HORI_EXTRA;
+
float minDistForThisCar = approxCarLength * CARCAM_SET[camSetArrPos][3];
if (!isHeli || car->GetStatus() == STATUS_PLAYER_REMOTE) {
@@ -4858,6 +4878,9 @@ CCam::Process_FollowCar_SA(const CVector& CameraTarget, float TargetOrientation,
TargetCoors += 0.6f * car->GetUp() * colMaxZ;
}
+ if (car->m_modelIndex == MI_RCGOBLIN)
+ zoomModeAlphaOffset += 0.178997f;
+
float minDistForVehType = CARCAM_SET[camSetArrPos][4];
if (TheCamera.CarZoomIndicator == CAM_ZOOM_1 && (camSetArrPos < 2 || camSetArrPos == 7)) {
@@ -4872,6 +4895,7 @@ CCam::Process_FollowCar_SA(const CVector& CameraTarget, float TargetOrientation,
if (ResetStatics) {
FOV = DefaultFOV;
+ // TODO(Miami): Remove that when cam is done!
// GTA 3 has this in veh. camera
if (TheCamera.m_bIdleOn)
TheCamera.m_uiTimeWeEnteredIdle = CTimer::GetTimeInMilliseconds();
@@ -4908,10 +4932,12 @@ CCam::Process_FollowCar_SA(const CVector& CameraTarget, float TargetOrientation,
ResetStatics = false;
Rotating = false;
m_bCollisionChecksOn = true;
- // TheCamera.m_bResetOldMatrix = 1;
+
+
+ // TODO(Miami): Uncomment that when cam is done!
// Garage exit cam is not working well in III...
- // if (!TheCamera.m_bJustCameOutOfGarage) // && !sthForScript)
+ // if (!TheCamera.m_bJustCameOutOfGarage)
// {
Alpha = 0.0f;
Beta = car->GetForward().Heading() - HALFPI;
@@ -4933,7 +4959,7 @@ CCam::Process_FollowCar_SA(const CVector& CameraTarget, float TargetOrientation,
m_aTargetHistoryPosTwo = TargetCoors - newDistance * Front;
m_nCurrentHistoryPoints = 0;
- if (!TheCamera.m_bJustCameOutOfGarage) // && !sthForScript)
+ if (!TheCamera.m_bJustCameOutOfGarage)
Alpha = -zoomModeAlphaOffset;
}
@@ -4985,9 +5011,9 @@ CCam::Process_FollowCar_SA(const CVector& CameraTarget, float TargetOrientation,
// This is also original LCS and SA bug, or some attempt to fix lag. We'll never know
// if (car->m_vecMoveSpeed.MagnitudeSqr() < sq(0.2f))
- if (car->GetModelIndex() != MI_FIRETRUCK) {
- // if (!isBike || GetMysteriousWheelRelatedThingBike(car) > 3)
- // if (!isHeli && (!isPlane || car->GetWheelsOnGround())) {
+ if (car->GetModelIndex() != MI_FIRETRUCK)
+ if (!isBike || ((CBike*)car)->m_nWheelsOnGround > 3)
+ if (!isHeli && (!isPlane || ((CAutomobile*)car)->m_nWheelsOnGround)) {
CVector left = CrossProduct(car->GetForward(), CVector(0.0f, 0.0f, 1.0f));
left.Normalise();
@@ -5041,7 +5067,7 @@ CCam::Process_FollowCar_SA(const CVector& CameraTarget, float TargetOrientation,
bool correctAlpha = true;
// if (SA checks if we aren't in work car, why?) {
- if (!isCar || car->GetModelIndex() != MI_YARDIE) {
+ if (!isCar || car->GetModelIndex() != MI_VOODOO) {
correctAlpha = false;
}
else {
@@ -5145,8 +5171,8 @@ CCam::Process_FollowCar_SA(const CVector& CameraTarget, float TargetOrientation,
Beta += TWOPI;
if ((camSetArrPos <= 1 || camSetArrPos == 7) && targetAlpha < Alpha && carPosChange >= newDistance) {
- if (isCar && ((CAutomobile*)car)->m_nWheelsOnGround > 1)
- // || isBike && GetMysteriousWheelRelatedThingBike(car) > 1)
+ if (isCar && ((CAutomobile*)car)->m_nWheelsOnGround > 1 ||
+ isBike && ((CBike*)car)->m_nWheelsOnGround > 1)
alphaSpeedFromStickY += (targetAlpha - Alpha) * 0.075f;
}
@@ -5296,19 +5322,13 @@ CCam::Process_FollowCar_SA(const CVector& CameraTarget, float TargetOrientation,
if (camSetArrPos == 5 && Source.z < 1.0f) // RC Bandit and Baron
Source.z = 1.0f;
- // Obviously some specific place in LC
- if (Source.x > 11.0f && Source.x < 91.0f) {
- if (Source.y > -680.0f && Source.y < -600.0f && Source.z < 24.4f)
- Source.z = 24.4f;
- }
-
// CCam::FixSourceAboveWaterLevel
if (CameraTarget.z >= -2.0f) {
float level = -6000.0;
- // +0.5f is needed for III
+
if (CWaterLevel::GetWaterLevelNoWaves(Source.x, Source.y, Source.z, &level)) {
- if (Source.z < level + 0.5f)
- Source.z = level + 0.5f;
+ if (Source.z < level)
+ Source.z = level;
}
}
Front = TargetCoors - Source;
diff --git a/src/core/Camera.cpp b/src/core/Camera.cpp
index 340dbaee..900c1b64 100644
--- a/src/core/Camera.cpp
+++ b/src/core/Camera.cpp
@@ -14,12 +14,14 @@
#include "General.h"
#include "ZoneCull.h"
#include "SurfaceTable.h"
+#include "Particle.h"
#include "WaterLevel.h"
#include "World.h"
#include "Garages.h"
#include "Replay.h"
#include "CutsceneMgr.h"
#include "Renderer.h"
+#include "Timecycle.h"
#include "MBlur.h"
#include "Text.h"
#include "Hud.h"
@@ -30,7 +32,6 @@
#include "Pools.h"
#include "Debug.h"
#include "GenericGameStorage.h"
-#include "MemoryCard.h"
#include "Camera.h"
enum
@@ -51,6 +52,14 @@ enum
OBBE_11,
OBBE_12,
OBBE_13,
+ // heli
+ OBBE_14,
+ OBBE_15,
+ OBBE_16,
+ OBBE_17,
+ OBBE_18,
+ OBBE_19,
+ OBBE_ONSTRING_HELI,
OBBE_INVALID
};
@@ -62,6 +71,11 @@ enum
CCamera TheCamera;
bool CCamera::m_bUseMouse3rdPerson = true;
bool bDidWeProcessAnyCinemaCam;
+static bool bSwitchedToObbeCam;
+float CCamera::m_fMouseAccelHorzntl;
+float CCamera::m_fMouseAccelVertical;
+float CCamera::m_f3rdPersonCHairMultX;
+float CCamera::m_f3rdPersonCHairMultY;
#ifdef IMPROVED_CAMERA
#define KEYJUSTDOWN(k) ControlsManager.GetIsKeyboardKeyJustDown((RsKeyCodes)k)
@@ -72,48 +86,27 @@ bool bDidWeProcessAnyCinemaCam;
#define CTRLDOWN(key) ((KEYDOWN(rsLCTRL) || KEYDOWN(rsRCTRL)) && KEYDOWN((RsKeyCodes)key))
#endif
-CCamera::CCamera(void)
-{
-#ifdef GTA3_1_1_PATCH
- m_fMouseAccelHorzntl = 0.0025f;
- m_fMouseAccelVertical = 0.003f;
+const float ZOOM_ONE_DISTANCE[] = { -0.6f, 0.05f, -3.2f, 0.05f, -2.41f };
+const float ZOOM_TWO_DISTANCE[] = { 1.9f, 1.4f, 0.65f, 1.9f, 6.49f };
+const float ZOOM_THREE_DISTANCE[] = { 15.9f, 15.9f, 15.9f, 15.9f, 25.25f };
+
+#ifdef FREE_CAM
+const float LCS_ZOOM_ONE_DISTANCE[] = { -1.0f, -0.2f, -3.2f, 0.05f, -2.41f };
+const float LCS_ZOOM_TWO_DISTANCE[] = { 2.0f, 2.2f, 1.65f, 2.9f, 6.49f };
+const float LCS_ZOOM_THREE_DISTANCE[] = { 6.0f, 6.0f, 15.9f, 15.9f, 15.0f };
#endif
- Init();
-}
-CCamera::CCamera(float)
+CCamera::CCamera(void)
{
+ Init();
}
void
CCamera::Init(void)
{
-#ifdef GTA3_1_1_PATCH
- float fMouseAccelHorzntl = m_fMouseAccelHorzntl;
- float fMouseAccelVertical = m_fMouseAccelVertical;
-#endif
-
-#ifdef PS2_MENU
- if ( !TheMemoryCard.m_bWantToLoad && !FrontEndMenuManager.m_bWantToRestart ) {
-#endif
-
- #ifdef FIX_BUGS
- static const CCamera DummyCamera = CCamera(0.f);
- *this = DummyCamera;
- #else
- memset(this, 0, sizeof(CCamera)); // getting rid of vtable, eh?
- #endif
-
- #ifdef GTA3_1_1_PATCH
- m_fMouseAccelHorzntl = fMouseAccelHorzntl;
- m_fMouseAccelVertical = fMouseAccelVertical;
- #endif
- m_pRwCamera = nil;
-
-#ifdef PS2_MENU
- }
-#endif
-
+ memset(this, 0, sizeof(CCamera)); // this is fine, no vtable
+ m_pRwCamera = nil;
+ m_bPlayerWasOnBike = false;
m_1rstPersonRunCloseToAWall = false;
m_fPositionAlongSpline = 0.0f;
m_bCameraJustRestored = false;
@@ -122,8 +115,21 @@ CCamera::Init(void)
Cams[2].Init();
Cams[0].Mode = CCam::MODE_FOLLOWPED;
Cams[1].Mode = CCam::MODE_FOLLOWPED;
- unknown = 0;
- m_bJustJumpedOutOf1stPersonBecauseOfTarget = false;
+ m_bEnable1rstPersonCamCntrlsScript = false;
+ m_bAllow1rstPersonWeaponsCamera = false;
+ m_bVehicleSuspenHigh = false;
+ Cams[0].m_fMinRealGroundDist = 1.85f;
+ // TODO: what weird value is this?
+ Cams[0].m_fTargetCloseInDist = 2.0837801f - Cams[0].m_fMinRealGroundDist;
+ Cams[0].m_fTargetZoomGroundOne = 0.25f;
+ Cams[0].m_fTargetZoomGroundTwo = 1.5f;
+ Cams[0].m_fTargetZoomGroundThree = 4.0f;
+ Cams[0].m_fTargetZoomOneZExtra = -0.14f;
+ Cams[0].m_fTargetZoomTwoZExtra = 0.16f;
+ Cams[0].m_fTargetZoomThreeZExtra = 0.25f;
+ // TODO: another weird value
+ Cams[0].m_fTargetZoomZCloseIn = 0.90040702f;
+ m_bMoveCamToAvoidGeom = false;
ClearPlayerWeaponMode();
m_bInATunnelAndABigVehicle = false;
m_iModeObbeCamIsInForCar = OBBE_INVALID;
@@ -180,26 +186,18 @@ CCamera::Init(void)
PlayerExhaustion = 1.0f;
DebugCamMode = CCam::MODE_NONE;
m_PedOrientForBehindOrInFront = 0.0f;
-#ifdef PS2_MENU
- if ( !TheMemoryCard.m_bWantToLoad && !FrontEndMenuManager.m_bWantToRestart )
-#else
- if(!FrontEndMenuManager.m_bWantToRestart)
-#endif
- {
+ if(!FrontEndMenuManager.m_bWantToRestart){
m_bFading = false;
CDraw::FadeValue = 0;
m_fFLOATingFade = 0.0f;
m_bMusicFading = false;
m_fTimeToFadeMusic = 0.0f;
m_fFLOATingFadeMusic = 0.0f;
+ m_fMouseAccelVertical = 0.003f;
+ m_fMouseAccelHorzntl = 0.0025f;
}
- m_bMoveCamToAvoidGeom = false;
-#ifdef PS2_MENU
- if ( TheMemoryCard.m_bWantToLoad || FrontEndMenuManager.m_bWantToRestart )
-#else
if(FrontEndMenuManager.m_bWantToRestart)
-#endif
- m_bMoveCamToAvoidGeom = true;
+ m_fTimeToFadeMusic = 0.0f;
m_bStartingSpline = false;
m_iTypeOfSwitch = INTERPOLATION;
m_bUseScriptZoomValuePed = false;
@@ -218,6 +216,8 @@ CCamera::Init(void)
m_uiTimeLastChange = 0;
m_uiTimeWeEnteredIdle = 0;
m_bIdleOn = false;
+ m_uiTimeWeLeftIdle_StillNoInput = 0;
+ m_uiTimeWeEnteredIdle = 0;
LODDistMultiplier = 1.0f;
m_bCamDirectlyBehind = false;
m_bCamDirectlyInFront = false;
@@ -237,21 +237,18 @@ CCamera::Init(void)
m_uiTransitionState = 0;
m_uiTimeTransitionStart = 0;
m_bLookingAtPlayer = true;
-#ifndef GTA3_1_1_PATCH
- m_fMouseAccelHorzntl = 0.0025f;
- m_fMouseAccelVertical = 0.003f;
-#endif
m_f3rdPersonCHairMultX = 0.53f;
m_f3rdPersonCHairMultY = 0.4f;
+ m_fAvoidTheGeometryProbsTimer = 0.0f;
+ m_nAvoidTheGeometryProbsDirn = 0;
}
void
CCamera::Process(void)
{
// static bool InterpolatorNotInitialised = true; // unused
- static CVector PreviousFudgedTargetCoors; // only PS2
- static float PlayerMinDist = 1.6f; // not on PS2
- static bool WasPreviouslyInterSyhonFollowPed = false; // only used on PS2
+ static float PlayerMinDist = 1.3f;
+ static bool WasPreviouslyInterSyhonFollowPed = false; // only written
float FOV = 0.0f;
float oldBeta, newBeta;
float deltaBeta = 0.0f;
@@ -279,6 +276,7 @@ CCamera::Process(void)
if(m_WideScreenOn)
ProcessWideScreenOn();
+#ifndef MASTER
#ifdef IMPROVED_CAMERA
if(CPad::GetPad(1)->GetCircleJustDown() || CTRLJUSTDOWN('B')){
#else
@@ -290,6 +288,7 @@ CCamera::Process(void)
else
CPad::m_bMapPadOneToPadTwo = false;
}
+#endif
RwCameraSetNearClipPlane(Scene.camera, DEFAULT_NEAR);
@@ -309,19 +308,11 @@ CCamera::Process(void)
// Stop transition when it's done
if(m_uiTransitionState != 0){
-#ifdef PS2_CAM_TRANSITION
- if(!m_bWaitForInterpolToFinish){
- Cams[(ActiveCam+1)%2].Process();
- Cams[(ActiveCam+1)%2].ProcessSpecialHeightRoutines();
- }
-#else
- // done in CamControl on PS2 it seems
if(CTimer::GetTimeInMilliseconds() > m_uiTransitionDuration+m_uiTimeTransitionStart){
m_uiTransitionState = 0;
m_vecDoingSpecialInterPolation = false;
m_bWaitForInterpolToFinish = false;
}
-#endif
}
if(m_bUseNearClipScript)
@@ -333,169 +324,50 @@ CCamera::Process(void)
if(Abs(deltaBeta) > 0.3f)
m_bJust_Switched = true;
+#ifndef MASTER
// Debug stuff
if(!gbModelViewer)
- Cams[ActiveCam].PrintMode();
+ Cams[ActiveCam].PrintMode(); // actually missing in VC
if(WorldViewerBeingUsed)
Cams[2].Process();
+#endif
if(Cams[ActiveCam].DirectionWasLooking != LOOKING_FORWARD && pTargetEntity->IsVehicle())
lookLRBVehicle = true;
if(m_uiTransitionState != 0 && !lookLRBVehicle){
// Process transition
-#ifdef PS2_CAM_TRANSITION
- bool lookingAtPlayerNow = false;
- bool wasLookingAtPlayer = false;
- bool transitionPedMode = false;
- bool setWait = false;
- if(Cams[ActiveCam].CamTargetEntity == Cams[(ActiveCam+1)%2].CamTargetEntity){
- if(Cams[ActiveCam].Mode == CCam::MODE_SYPHON ||
- Cams[ActiveCam].Mode == CCam::MODE_SYPHON_CRIM_IN_FRONT ||
- Cams[ActiveCam].Mode == CCam::MODE_FOLLOWPED ||
- Cams[ActiveCam].Mode == CCam::MODE_SPECIAL_FIXED_FOR_SYPHON)
- lookingAtPlayerNow = true;
- if(Cams[(ActiveCam+1)%2].Mode == CCam::MODE_SYPHON ||
- Cams[(ActiveCam+1)%2].Mode == CCam::MODE_SYPHON_CRIM_IN_FRONT ||
- Cams[(ActiveCam+1)%2].Mode == CCam::MODE_FOLLOWPED ||
- Cams[(ActiveCam+1)%2].Mode == CCam::MODE_SPECIAL_FIXED_FOR_SYPHON) // checked twice for some reason
- wasLookingAtPlayer = true;
-
- if(!m_vecDoingSpecialInterPolation &&
- (Cams[ActiveCam].Mode == CCam::MODE_FOLLOWPED || Cams[ActiveCam].Mode == CCam::MODE_FIGHT_CAM) &&
- (Cams[(ActiveCam+1)%2].Mode == CCam::MODE_FOLLOWPED || Cams[(ActiveCam+1)%2].Mode == CCam::MODE_FIGHT_CAM))
- transitionPedMode = true;
- }
-
- if(lookingAtPlayerNow && wasLookingAtPlayer){
- CVector playerDist;
- playerDist.x = FindPlayerPed()->GetPosition().x - GetPosition().x;
- playerDist.y = FindPlayerPed()->GetPosition().y - GetPosition().y;
- playerDist.z = FindPlayerPed()->GetPosition().z - GetPosition().z;
- if(playerDist.Magnitude() > 17.5f &&
- (Cams[ActiveCam].Mode == CCam::MODE_SYPHON || Cams[ActiveCam].Mode == CCam::MODE_SYPHON_CRIM_IN_FRONT))
- setWait = true;
- }
- if(setWait)
- m_bWaitForInterpolToFinish = true;
-
uint32 currentTime = CTimer::GetTimeInMilliseconds() - m_uiTimeTransitionStart;
if(currentTime >= m_uiTransitionDuration)
currentTime = m_uiTransitionDuration;
- float inter = (float) currentTime / m_uiTransitionDuration;
- inter = 0.5f - 0.5*Cos(inter*PI); // smooth it
-
- if(m_vecDoingSpecialInterPolation){
- Cams[(ActiveCam+1)%2].Source = m_vecOldSourceForInter;
- Cams[(ActiveCam+1)%2].Front = m_vecOldFrontForInter;
- Cams[(ActiveCam+1)%2].Up = m_vecOldUpForInter;
- Cams[(ActiveCam+1)%2].FOV = m_vecOldFOVForInter;
- if(WasPreviouslyInterSyhonFollowPed)
- Cams[(ActiveCam+1)%2].m_cvecTargetCoorsForFudgeInter.z = PreviousFudgedTargetCoors.z;
- }
+ float fractionInter = (float) currentTime / m_uiTransitionDuration;
+ float fractionInterTarget = (float) currentTime / m_uiTransitionDurationTargetCoors;
+ fractionInterTarget = clamp(fractionInterTarget, 0.0f, 1.0f);
- CamSource = inter*Cams[ActiveCam].Source + (1.0f-inter)*Cams[(ActiveCam+1)%2].Source;
- FOV = inter*Cams[ActiveCam].FOV + (1.0f-inter)*Cams[(ActiveCam+1)%2].FOV;
-
- CVector tmpFront = Cams[(ActiveCam+1)%2].Front;
- float Alpha_other = CGeneral::GetATanOfXY(tmpFront.Magnitude2D(), tmpFront.z);
- if(Alpha_other > PI) Alpha_other -= TWOPI;
- float Beta_other = 0.0f;
- if(tmpFront.x != 0.0f || tmpFront.y != 0.0f)
- Beta_other = CGeneral::GetATanOfXY(-tmpFront.y, tmpFront.x);
- tmpFront = Cams[ActiveCam].Front;
- float Alpha_active = CGeneral::GetATanOfXY(tmpFront.Magnitude2D(), tmpFront.z);
- if(Alpha_active > PI) Alpha_active -= TWOPI;
- float Beta_active = 0.0f;
- if(tmpFront.x != 0.0f || tmpFront.y != 0.0f)
- Beta_active = CGeneral::GetATanOfXY(-tmpFront.y, tmpFront.x);
-
- float DeltaBeta = Beta_active - Beta_other;
- float Alpha = inter*Alpha_active + (1.0f-inter)*Alpha_other;
-
- if(m_uiTransitionJUSTStarted){
- while(DeltaBeta > PI) DeltaBeta -= TWOPI;
- while(DeltaBeta <= -PI) DeltaBeta += TWOPI;
- m_uiTransitionJUSTStarted = false;
- }else{
- if(DeltaBeta < m_fOldBetaDiff)
- while(Abs(DeltaBeta - m_fOldBetaDiff) > PI) DeltaBeta += TWOPI;
+ // Interpolate target separately
+ if(fractionInterTarget <= m_fFractionInterToStopMovingTarget){
+ float inter;
+ if(m_fFractionInterToStopMovingTarget == 0.0f)
+ inter = 0.0f;
else
- while(Abs(DeltaBeta - m_fOldBetaDiff) > PI) DeltaBeta -= TWOPI;
- }
- m_fOldBetaDiff = DeltaBeta;
- float Beta = inter*DeltaBeta + Beta_other;
-
- CVector FudgedTargetCoors;
- if(lookingAtPlayerNow && wasLookingAtPlayer){
- // BUG? how is this interpolation ever used when values are overwritten below?
- float PlayerDist = (pTargetEntity->GetPosition() - CamSource).Magnitude2D();
- float MinDist = Min(Cams[(ActiveCam+1)%2].m_fMinDistAwayFromCamWhenInterPolating, Cams[ActiveCam].m_fMinDistAwayFromCamWhenInterPolating);
- if(PlayerDist < MinDist){
- CamSource.x = pTargetEntity->GetPosition().x - MinDist*Cos(Beta - HALFPI);
- CamSource.y = pTargetEntity->GetPosition().y - MinDist*Sin(Beta - HALFPI);
- }else{
- CamSource.x = pTargetEntity->GetPosition().x - PlayerDist*Cos(Beta - HALFPI);
- CamSource.y = pTargetEntity->GetPosition().y - PlayerDist*Sin(Beta - HALFPI);
- }
-
- CColPoint colpoint;
- CEntity *entity = nil;
- if(CWorld::ProcessLineOfSight(pTargetEntity->GetPosition(), CamSource, colpoint, entity, true, false, false, true, false, true, true)){
- CamSource = colpoint.point;
- RwCameraSetNearClipPlane(Scene.camera, 0.05f);
- }
+ inter = (m_fFractionInterToStopMovingTarget - fractionInterTarget)/m_fFractionInterToStopMovingTarget;
+ inter = 0.5f - 0.5*Cos(inter*PI); // smooth it
- CamFront = pTargetEntity->GetPosition() - CamSource;
- FudgedTargetCoors = inter*Cams[ActiveCam].m_cvecTargetCoorsForFudgeInter + (1.0f-inter)*Cams[(ActiveCam+1)%2].m_cvecTargetCoorsForFudgeInter;
- PreviousFudgedTargetCoors = FudgedTargetCoors;
- CamFront.Normalise();
- CamUp = CVector(0.0f, 0.0f, 1.0f);
- CamRight = CrossProduct(CamFront, CamUp);
- CamRight.Normalise();
- CamUp = CrossProduct(CamRight, CamFront);
+ m_vecTargetWhenInterPol = m_cvecStartingTargetForInterPol + inter*m_cvecTargetSpeedAtStartInter;
+ Target = m_vecTargetWhenInterPol;
+ }else if(fractionInterTarget > m_fFractionInterToStopMovingTarget){
+ float inter;
+ if(m_fFractionInterToStopCatchUpTarget == 0.0f)
+ inter = 0.0f;
+ else
+ inter = (fractionInterTarget - m_fFractionInterToStopMovingTarget)/m_fFractionInterToStopCatchUpTarget;
+ inter = 0.5f - 0.5*Cos(inter*PI); // smooth it
- WasPreviouslyInterSyhonFollowPed = true;
- }else
- WasPreviouslyInterSyhonFollowPed = false;
-
- if(transitionPedMode){
- FudgedTargetCoors = inter*Cams[ActiveCam].m_cvecTargetCoorsForFudgeInter + (1.0f-inter)*Cams[(ActiveCam+1)%2].m_cvecTargetCoorsForFudgeInter;
- PreviousFudgedTargetCoors = FudgedTargetCoors;
- CVector CamToTarget = pTargetEntity->GetPosition() - CamSource;
- float tmpBeta = CGeneral::GetATanOfXY(CamToTarget.x, CamToTarget.y);
- float PlayerDist = (pTargetEntity->GetPosition() - CamSource).Magnitude2D();
- float MinDist = Min(Cams[(ActiveCam+1)%2].m_fMinDistAwayFromCamWhenInterPolating, Cams[ActiveCam].m_fMinDistAwayFromCamWhenInterPolating);
- if(PlayerDist < MinDist){
- CamSource.x = pTargetEntity->GetPosition().x - MinDist*Cos(tmpBeta - HALFPI);
- CamSource.y = pTargetEntity->GetPosition().y - MinDist*Sin(tmpBeta - HALFPI);
- }
- CamFront = FudgedTargetCoors - CamSource;
- CamFront.Normalise();
- CamUp = CVector(0.0f, 0.0f, 1.0f);
- CamUp.Normalise();
- CamRight = CrossProduct(CamFront, CamUp);
- CamRight.Normalise();
- CamUp = CrossProduct(CamRight, CamFront);
- CamUp.Normalise();
- }else{
- CamFront.x = Cos(Alpha) * Sin(Beta);
- CamFront.y = Cos(Alpha) * -Cos(Beta);
- CamFront.z = Sin(Alpha);
- CamFront.Normalise();
- CamUp = inter*Cams[ActiveCam].Up + (1.0f-inter)*Cams[(ActiveCam+1)%2].Up;
- CamUp.Normalise();
- CamRight = CrossProduct(CamFront, CamUp);
- CamRight.Normalise();
- CamUp = CrossProduct(CamRight, CamFront);
- CamUp.Normalise();
+ if(m_fFractionInterToStopMovingTarget == 0.0f)
+ m_vecTargetWhenInterPol = m_cvecStartingTargetForInterPol;
+ Target = m_vecTargetWhenInterPol + inter*(Cams[ActiveCam].m_cvecTargetCoorsForFudgeInter - m_vecTargetWhenInterPol);
}
-#else
- uint32 currentTime = CTimer::GetTimeInMilliseconds() - m_uiTimeTransitionStart;
- if(currentTime >= m_uiTransitionDuration)
- currentTime = m_uiTransitionDuration;
- float fractionInter = (float) currentTime / m_uiTransitionDuration;
if(fractionInter <= m_fFractionInterToStopMoving){
float inter;
@@ -506,37 +378,22 @@ CCamera::Process(void)
inter = 0.5f - 0.5*Cos(inter*PI); // smooth it
m_vecSourceWhenInterPol = m_cvecStartingSourceForInterPol + inter*m_cvecSourceSpeedAtStartInter;
- m_vecTargetWhenInterPol = m_cvecStartingTargetForInterPol + inter*m_cvecTargetSpeedAtStartInter;
- m_vecUpWhenInterPol = m_cvecStartingUpForInterPol + inter*m_cvecUpSpeedAtStartInter;
- m_fFOVWhenInterPol = m_fStartingFOVForInterPol + inter*m_fFOVSpeedAtStartInter;
-
- CamSource = m_vecSourceWhenInterPol;
- if(m_bItsOkToLookJustAtThePlayer){
- m_vecTargetWhenInterPol.x = FindPlayerPed()->GetPosition().x;
- m_vecTargetWhenInterPol.y = FindPlayerPed()->GetPosition().y;
- m_fBetaWhenInterPol = m_fStartingBetaForInterPol + inter*m_fBetaSpeedAtStartInter;
-
- float dist = (CamSource - m_vecTargetWhenInterPol).Magnitude2D();
- if(dist < PlayerMinDist){
- if(dist > 0.0f){
- CamSource.x = m_vecTargetWhenInterPol.x + PlayerMinDist*Cos(m_fBetaWhenInterPol);
- CamSource.y = m_vecTargetWhenInterPol.y + PlayerMinDist*Sin(m_fBetaWhenInterPol);
- }else{
- // can only be 0.0 now...
- float beta = CGeneral::GetATanOfXY(Cams[ActiveCam].Front.x, Cams[ActiveCam].Front.y);
- CamSource.x = m_vecTargetWhenInterPol.x + PlayerMinDist*Cos(beta);
- CamSource.y = m_vecTargetWhenInterPol.y + PlayerMinDist*Sin(beta);
- }
- }else{
- CamSource.x = m_vecTargetWhenInterPol.x + dist*Cos(m_fBetaWhenInterPol);
- CamSource.y = m_vecTargetWhenInterPol.y + dist*Sin(m_fBetaWhenInterPol);
+ if(m_bLookingAtPlayer){
+ CVector ToCam = m_vecSourceWhenInterPol - Target;
+ if(ToCam.Magnitude2D() < PlayerMinDist){
+ float beta = CGeneral::GetATanOfXY(ToCam.x, ToCam.y);
+ CamSource.x = Target.x + PlayerMinDist*Cos(beta);
+ CamSource.y = Target.y + PlayerMinDist*Sin(beta);
}
}
- CamFront = m_vecTargetWhenInterPol - CamSource;
+ m_vecUpWhenInterPol = m_cvecStartingUpForInterPol + inter*m_cvecUpSpeedAtStartInter;
+ m_fFOVWhenInterPol = m_fStartingFOVForInterPol + inter*m_fFOVSpeedAtStartInter;
+
+ CamSource = m_vecSourceWhenInterPol;
+ CamFront = Target - CamSource;
StoreValuesDuringInterPol(CamSource, m_vecTargetWhenInterPol, m_vecUpWhenInterPol, m_fFOVWhenInterPol);
- Target = m_vecTargetWhenInterPol;
CamFront.Normalise();
if(m_bLookingAtPlayer)
CamUp = CVector(0.0f, 0.0f, 1.0f);
@@ -567,33 +424,20 @@ CCamera::Process(void)
inter = 0.5f - 0.5*Cos(inter*PI); // smooth it
CamSource = m_vecSourceWhenInterPol + inter*(Cams[ActiveCam].Source - m_vecSourceWhenInterPol);
+
+ if(m_bLookingAtPlayer){
+ CVector ToCam = m_vecSourceWhenInterPol - Target;
+ if(ToCam.Magnitude2D() < PlayerMinDist){
+ float beta = CGeneral::GetATanOfXY(ToCam.x, ToCam.y);
+ CamSource.x = Target.x + PlayerMinDist*Cos(beta);
+ CamSource.y = Target.y + PlayerMinDist*Sin(beta);
+ }
+ }
+
FOV = m_fFOVWhenInterPol + inter*(Cams[ActiveCam].FOV - m_fFOVWhenInterPol);
- Target = m_vecTargetWhenInterPol + inter*(Cams[ActiveCam].m_cvecTargetCoorsForFudgeInter - m_vecTargetWhenInterPol);
CamUp = m_vecUpWhenInterPol + inter*(Cams[ActiveCam].Up - m_vecUpWhenInterPol);
deltaBeta = Cams[ActiveCam].m_fTrueBeta - m_fBetaWhenInterPol;
MakeAngleLessThan180(deltaBeta);
- float interpBeta = m_fBetaWhenInterPol + inter*deltaBeta;
-
- if(m_bItsOkToLookJustAtThePlayer){
- Target.x = FindPlayerPed()->GetPosition().x;
- Target.y = FindPlayerPed()->GetPosition().y;
-
- float dist = (CamSource - Target).Magnitude2D();
- if(dist < PlayerMinDist){
- if(dist > 0.0f){
- CamSource.x = Target.x + PlayerMinDist*Cos(interpBeta);
- CamSource.y = Target.y + PlayerMinDist*Sin(interpBeta);
- }else{
- // can only be 0.0 now...
- float beta = CGeneral::GetATanOfXY(Cams[ActiveCam].Front.x, Cams[ActiveCam].Front.y);
- CamSource.x = Target.x + PlayerMinDist*Cos(beta);
- CamSource.y = Target.y + PlayerMinDist*Sin(beta);
- }
- }else{
- CamSource.x = Target.x + dist*Cos(interpBeta);
- CamSource.y = Target.y + dist*Sin(interpBeta);
- }
- }
CamFront = Target - CamSource;
StoreValuesDuringInterPol(CamSource, Target, CamUp, FOV);
@@ -625,21 +469,34 @@ CCamera::Process(void)
float Alpha = CGeneral::GetATanOfXY(DistOnGround, Dist.z);
float Beta = CGeneral::GetATanOfXY(Dist.x, Dist.y);
Cams[ActiveCam].KeepTrackOfTheSpeed(CamSource, Target, CamUp, Alpha, Beta, FOV);
-#endif
}else{
// No transition, take Cam values directly
+#ifndef MASTER
if(WorldViewerBeingUsed){
CamSource = Cams[2].Source;
CamFront = Cams[2].Front;
CamUp = Cams[2].Up;
FOV = Cams[2].FOV;
- }else{
+ }else
+#endif
+ {
CamSource = Cams[ActiveCam].Source;
- CamFront = Cams[ActiveCam].Front;
CamUp = Cams[ActiveCam].Up;
+ if(m_bMoveCamToAvoidGeom){
+ CamSource += m_vecClearGeometryVec;
+ CamFront = Cams[ActiveCam].m_cvecTargetCoorsForFudgeInter - CamSource;
+ CamFront.Normalise();
+ CVector Right = CrossProduct(CamFront, CamUp);
+ Right.Normalise();
+ CamUp = CrossProduct(Right, CamFront);
+ CamUp.Normalise();
+ }else{
+ CamFront = Cams[ActiveCam].Front;
+ CamUp = Cams[ActiveCam].Up;
+ }
FOV = Cams[ActiveCam].FOV;
}
- WasPreviouslyInterSyhonFollowPed = false; // only used on PS2
+ WasPreviouslyInterSyhonFollowPed = false; // unused
}
if(m_uiTransitionState != 0)
@@ -652,6 +509,32 @@ CCamera::Process(void)
}
}
+ if(CMBlur::Drunkness > 0.0f){
+ static float DrunkAngle;
+
+ int tableIndex = (int)(DEGTORAD(DrunkAngle)/TWOPI * CParticle::SIN_COS_TABLE_SIZE) & CParticle::SIN_COS_TABLE_SIZE-1;
+ DrunkAngle += 5.0f;
+ Cams[ActiveCam].FOV *= (1.0f + CMBlur::Drunkness);
+
+ CamSource.x += -0.02f*CMBlur::Drunkness * CParticle::m_CosTable[tableIndex];
+ CamSource.y += -0.02f*CMBlur::Drunkness * CParticle::m_SinTable[tableIndex];
+
+ CamUp.Normalise();
+ CamUp.x += 0.05f*CMBlur::Drunkness * CParticle::m_CosTable[tableIndex];
+ CamUp.y += 0.05f*CMBlur::Drunkness * CParticle::m_SinTable[tableIndex];
+ CamUp.Normalise();
+
+ CamFront.Normalise();
+ CamFront.x += -0.1f*CMBlur::Drunkness * CParticle::m_CosTable[tableIndex];
+ CamFront.y += -0.1f*CMBlur::Drunkness * CParticle::m_SinTable[tableIndex];
+ CamFront.Normalise();
+
+ CamRight = CrossProduct(CamFront, CamUp);
+ CamRight.Normalise();
+ CamUp = CrossProduct(CamRight, CamFront);
+ CamUp.Normalise();
+ }
+
GetMatrix().GetRight() = CrossProduct(CamUp, CamFront); // actually Left
GetMatrix().GetForward() = CamFront;
GetMatrix().GetUp() = CamUp;
@@ -668,13 +551,21 @@ CCamera::Process(void)
if(shakeOffset > 0.0f && m_BlurType != MOTION_BLUR_SNIPER)
SetMotionBlurAlpha(Min((int)(shakeStrength*255.0f) + 25, 150));
- if(Cams[ActiveCam].Mode == CCam::MODE_1STPERSON && FindPlayerVehicle() && FindPlayerVehicle()->GetUp().z < 0.2f)
+
+ static bool bExtra1stPrsBlur = false;
+ if(Cams[ActiveCam].Mode == CCam::MODE_1STPERSON && FindPlayerVehicle() && FindPlayerVehicle()->GetUp().z < 0.2f){
SetMotionBlur(230, 230, 230, 215, MOTION_BLUR_LIGHT_SCENE);
+ bExtra1stPrsBlur = true;
+ }else if(bExtra1stPrsBlur){
+ SetMotionBlur(CTimeCycle::GetBlurRed(), CTimeCycle::GetBlurGreen(), CTimeCycle::GetBlurBlue(), m_motionBlur, MOTION_BLUR_LIGHT_SCENE);
+ bExtra1stPrsBlur = false;
+ }
CalculateDerivedValues();
CDraw::SetFOV(FOV);
// Set RW camera
+#ifndef MASTER
if(WorldViewerBeingUsed){
RwFrame *frame = RwCameraGetFrame(m_pRwCamera);
CVector Source = Cams[2].Source;
@@ -695,7 +586,9 @@ CCamera::Process(void)
*RwMatrixGetRight(RwFrameGetMatrix(frame)) = GetRight();
RwMatrixUpdate(RwFrameGetMatrix(frame));
RwFrameUpdateObjects(frame);
- }else{
+ }else
+#endif
+ {
RwFrame *frame = RwCameraGetFrame(m_pRwCamera);
m_vecGameCamPos = GetPosition();
*RwMatrixGetPos(RwFrameGetMatrix(frame)) = GetPosition();
@@ -704,25 +597,33 @@ CCamera::Process(void)
*RwMatrixGetRight(RwFrameGetMatrix(frame)) = GetRight();
RwMatrixUpdate(RwFrameGetMatrix(frame));
RwFrameUpdateObjects(frame);
+ RwFrameOrthoNormalize(frame);
}
- CDraw::SetNearClipZ(RwCameraGetNearClipPlane(m_pRwCamera));
- CDraw::SetFarClipZ(RwCameraGetFarClipPlane(m_pRwCamera));
-
UpdateSoundDistances();
if((CTimer::GetFrameCounter()&0xF) == 3)
DistanceToWater = CWaterLevel::CalcDistanceToWater(GetPosition().x, GetPosition().y);
// LOD dist
- if(!CCutsceneMgr::IsRunning() || CCutsceneMgr::UseLodMultiplier())
+ if(!CCutsceneMgr::IsRunning() || CCutsceneMgr::UseLodMultiplier()){
LODDistMultiplier = 70.0f/CDraw::GetFOV() * CDraw::GetAspectRatio()/(4.0f/3.0f);
- else
+
+ if(GetPosition().z > 55.0f && FindPlayerVehicle() && FindPlayerVehicle()->pHandling->Flags & (HANDLING_IS_HELI|HANDLING_IS_PLANE) ||
+ FindPlayerPed()->m_attachedTo){
+ LODDistMultiplier *= 1.0f + Max((GetPosition().z - 55.0f)/60.0f, 0.0f);
+ float NewNear = DEFAULT_NEAR * (1.0f + Max((GetPosition().z - 55.0f)/60.0f, 0.0f));
+ if(RwCameraGetNearClipPlane(Scene.camera) >= DEFAULT_NEAR)
+ RwCameraSetNearClipPlane(Scene.camera, NewNear);
+ }
+ if(LODDistMultiplier > 2.2f) LODDistMultiplier = 2.2f;
+ }else
LODDistMultiplier = 1.0f;
- // missing on PS2
GenerationDistMultiplier = LODDistMultiplier;
LODDistMultiplier *= CRenderer::ms_lodDistScale;
- //
+
+ CDraw::SetNearClipZ(RwCameraGetNearClipPlane(m_pRwCamera));
+ CDraw::SetFarClipZ(RwCameraGetFarClipPlane(m_pRwCamera));
// Keep track of speed
if(m_bJustInitalised || m_bJust_Switched){
@@ -738,8 +639,6 @@ CCamera::Process(void)
}
m_PreviousCameraPosition = GetPosition();
- // PS2 normalizes a CVector2D GetForward() here. is it used anywhere?
-
if(Cams[ActiveCam].DirectionWasLooking != LOOKING_FORWARD && Cams[ActiveCam].Mode != CCam::MODE_TOP_DOWN_PED){
Cams[ActiveCam].Source = Cams[ActiveCam].SourceBeforeLookBehind;
Orientation += PI;
@@ -757,6 +656,7 @@ CCamera::Process(void)
}
m_bCameraJustRestored = false;
+ m_bMoveCamToAvoidGeom = false;
}
void
@@ -764,10 +664,10 @@ CCamera::CamControl(void)
{
static bool PlaceForFixedWhenSniperFound = false;
static int16 ReqMode;
- bool disableGarageCam = false;
bool switchByJumpCut = false;
bool stairs = false;
bool boatTarget = false;
+ int PrevMode = Cams[ActiveCam].Mode;
CVector targetPos;
CVector garageCenter, garageDoorPos1, garageDoorPos2;
CVector garageCenterToDoor, garageCamPos;
@@ -780,20 +680,12 @@ CCamera::CamControl(void)
m_bJustCameOutOfGarage = false;
m_bTargetJustCameOffTrain = false;
m_bInATunnelAndABigVehicle = false;
+ m_bJustJumpedOutOf1stPersonBecauseOfTarget = false;
+ bSwitchedToObbeCam = false;
if(Cams[ActiveCam].CamTargetEntity == nil && pTargetEntity == nil)
pTargetEntity = PLAYER;
-#ifdef PS2_CAM_TRANSITION
- // Stop transition when it's done
- if(m_uiTransitionState != 0)
- if(CTimer::GetTimeInMilliseconds() > m_uiTransitionDuration+m_uiTimeTransitionStart){
- m_uiTransitionState = 0;
- m_vecDoingSpecialInterPolation = false;
- m_bWaitForInterpolToFinish = false;
- }
-#endif
-
m_iZoneCullFrameNumWereAt++;
if(m_iZoneCullFrameNumWereAt > m_iCheckCullZoneThisNumFrames)
m_iZoneCullFrameNumWereAt = 1;
@@ -802,11 +694,11 @@ CCamera::CamControl(void)
m_bFailedCullZoneTestPreviously = CCullZones::CamCloseInForPlayer();
if(m_bLookingAtPlayer){
- CPad::GetPad(0)->SetEnablePlayerControls(PLAYERCONTROL_CAMERA);
+ CPad::GetPad(0)->DisablePlayerControls &= ~PLAYERCONTROL_CAMERA;
FindPlayerPed()->bIsVisible = true;
}
- if(!CTimer::GetIsPaused()){
+ if(!CTimer::GetIsPaused() && !m_bIdleOn){
float CloseInCarHeightTarget = 0.0f;
float CloseInPedHeightTarget = 0.0f;
@@ -822,25 +714,35 @@ CCamera::CamControl(void)
// Vehicle target
if(pTargetEntity->IsVehicle()){
+#ifdef GTA_TRAIN
if(((CVehicle*)pTargetEntity)->IsTrain()){
if(!m_bTargetJustBeenOnTrain){
m_bInitialNodeFound = false;
m_bInitialNoNodeStaticsSet = false;
}
Process_Train_Camera_Control();
- }else{
- if(((CVehicle*)pTargetEntity)->IsBoat())
+ }else
+#endif
+ {
+ if(((CVehicle*)pTargetEntity)->IsBoat() && pTargetEntity->GetModelIndex() != MI_SKIMMER)
boatTarget = true;
// Change user selected mode
if(CPad::GetPad(0)->CycleCameraModeUpJustDown() && !CReplay::IsPlayingBack() &&
(m_bLookingAtPlayer || WhoIsInControlOfTheCamera == CAMCONTROL_OBBE) &&
- !m_WideScreenOn)
+ !m_WideScreenOn){
CarZoomIndicator--;
+ // disable topdown here
+ if(CarZoomIndicator == CAM_ZOOM_TOPDOWN)
+ CarZoomIndicator--;
+ }
if(CPad::GetPad(0)->CycleCameraModeDownJustDown() && !CReplay::IsPlayingBack() &&
(m_bLookingAtPlayer || WhoIsInControlOfTheCamera == CAMCONTROL_OBBE) &&
- !m_WideScreenOn)
+ !m_WideScreenOn){
CarZoomIndicator++;
+ if(CarZoomIndicator == CAM_ZOOM_TOPDOWN)
+ CarZoomIndicator++;
+ }
if(!m_bFailedCullZoneTestPreviously){
if(CarZoomIndicator < CAM_ZOOM_1STPRS) CarZoomIndicator = CAM_ZOOM_CINEMATIC;
else if(CarZoomIndicator > CAM_ZOOM_CINEMATIC) CarZoomIndicator = CAM_ZOOM_1STPRS;
@@ -850,45 +752,88 @@ CCamera::CamControl(void)
if(CarZoomIndicator != CAM_ZOOM_1STPRS && CarZoomIndicator != CAM_ZOOM_TOPDOWN)
ReqMode = CCam::MODE_CAM_ON_A_STRING;
- switch(((CVehicle*)pTargetEntity)->m_vehType){
+ int vehType = ((CVehicle*)pTargetEntity)->m_vehType;
+ if(((CVehicle*)pTargetEntity)->IsBoat() && pTargetEntity->GetModelIndex() == MI_SKIMMER)
+ vehType = VEHICLE_TYPE_CAR;
+
+ switch(vehType){
case VEHICLE_TYPE_CAR:
- case VEHICLE_TYPE_BIKE:
- if(CGarages::IsPointInAGarageCameraZone(pTargetEntity->GetPosition())){
+ case VEHICLE_TYPE_BIKE:{
+ CAttributeZone *stairsZone = nil;
+ if(vehType == VEHICLE_TYPE_BIKE && CCullZones::CamStairsForPlayer()){
+ stairsZone = CCullZones::FindZoneWithStairsAttributeForPlayer();
+ if(stairsZone)
+ stairs = true;
+ }
+ if(CGarages::IsPointInAGarageCameraZone(pTargetEntity->GetPosition()) || stairs){
if(!m_bGarageFixedCamPositionSet && m_bLookingAtPlayer ||
WhoIsInControlOfTheCamera == CAMCONTROL_OBBE){
- if(pToGarageWeAreIn){
+ if(pToGarageWeAreIn || stairsZone){
float ground;
bool foundGround;
- // This is all very strange....
- // targetPos = pTargetEntity->GetPosition(); // unused
- if(pToGarageWeAreIn->m_pDoor1){
- whichDoor = 1;
- garageDoorPos1.x = pToGarageWeAreIn->m_fDoor1X;
- garageDoorPos1.y = pToGarageWeAreIn->m_fDoor1Y;
- garageDoorPos1.z = 0.0f;
- // targetPos.z = 0.0f; // unused
- // (targetPos - doorPos1).Magnitude(); // unused
- }else if(pToGarageWeAreIn->m_pDoor2){
- whichDoor = 2;
+ if(pToGarageWeAreIn){
+ // This is all very strange....
+ // targetPos = pTargetEntity->GetPosition(); // unused
+ if(pToGarageWeAreIn->m_pDoor1){
+ whichDoor = 1;
+ garageDoorPos1.x = pToGarageWeAreIn->m_fDoor1X;
+ garageDoorPos1.y = pToGarageWeAreIn->m_fDoor1Y;
+ garageDoorPos1.z = 0.0f;
+ // targetPos.z = 0.0f; // unused
+ // (targetPos - doorPos1).Magnitude(); // unused
+ }else if(pToGarageWeAreIn->m_pDoor2){
+ whichDoor = 2;
#ifdef FIX_BUGS
- garageDoorPos2.x = pToGarageWeAreIn->m_fDoor2X;
- garageDoorPos2.y = pToGarageWeAreIn->m_fDoor2Y;
- garageDoorPos2.z = 0.0f;
+ garageDoorPos2.x = pToGarageWeAreIn->m_fDoor2X;
+ garageDoorPos2.y = pToGarageWeAreIn->m_fDoor2Y;
+ garageDoorPos2.z = 0.0f;
#endif
- }else{
- whichDoor = 1;
- garageDoorPos1.x = pTargetEntity->GetPosition().x;
- garageDoorPos1.y = pTargetEntity->GetPosition().y;
+ }else{
+ whichDoor = 1;
+ garageDoorPos1.x = pTargetEntity->GetPosition().x;
+ garageDoorPos1.y = pTargetEntity->GetPosition().y;
#ifdef FIX_BUGS
- garageDoorPos1.z = 0.0f;
+ garageDoorPos1.z = 0.0f;
#else
- garageDoorPos2.z = 0.0f;
+ garageDoorPos2.z = 0.0f;
#endif
+ }
+ }else{
+ assert(stairsZone);
+ whichDoor = 1;
+ garageDoorPos1 = Cams[ActiveCam].Source;
+ garageCenter = CVector((stairsZone->minx+stairsZone->maxx)/2.0f, (stairsZone->miny+stairsZone->maxy)/2.0f, 0.0f);
+ if((garageCenter-garageDoorPos1).Magnitude() > 15.0f){
+ bool bClearViewOutside = true;
+ CVector dirOutside = pTargetEntity->GetPosition() - garageCenter;
+ dirOutside.z = 0.0f;
+ dirOutside.Normalise();
+ float zoneDim = stairsZone->maxx - stairsZone->minx;
+ if(zoneDim < stairsZone->maxy - stairsZone->miny)
+ zoneDim = stairsZone->maxy - stairsZone->miny;
+ zoneDim *= 2.0f;
+ CVector posOutside = pTargetEntity->GetPosition() + zoneDim*dirOutside;
+ if(!CWorld::GetIsLineOfSightClear(pTargetEntity->GetPosition(), posOutside, true, false, false, false, false, false, true)){
+ posOutside = pTargetEntity->GetPosition() - zoneDim*dirOutside;
+ if(!CWorld::GetIsLineOfSightClear(pTargetEntity->GetPosition(), posOutside, true, false, false, false, false, false, true))
+ bClearViewOutside = false;
+ }
+ if(bClearViewOutside)
+ garageDoorPos1 = posOutside;
+ }
}
- garageCenter.x = (pToGarageWeAreIn->m_fX1 + pToGarageWeAreIn->m_fX2)/2.0f;
- garageCenter.y = (pToGarageWeAreIn->m_fY1 + pToGarageWeAreIn->m_fY2)/2.0f;
- garageCenter.z = 0.0f;
+
+ if(pToGarageWeAreIn){
+ garageCenter.x = pToGarageWeAreIn->GetGarageCenterX();
+ garageCenter.y = pToGarageWeAreIn->GetGarageCenterY();
+ garageCenter.z = 0.0f;
+ }else{
+ garageDoorPos1.z = 0.0f;
+ if(stairsZone == nil) // how can this be true?
+ garageCenter = CVector(pTargetEntity->GetPosition().x, pTargetEntity->GetPosition().y, 0.0f);
+ }
+
if(whichDoor == 1)
garageCenterToDoor = garageDoorPos1 - garageCenter;
else
@@ -899,9 +844,15 @@ CCamera::CamControl(void)
ground = targetPos.z - 0.2f;
garageCenterToDoor.z = 0.0f;
garageCenterToDoor.Normalise();
- if(whichDoor == 1)
- garageCamPos = garageDoorPos1 + 13.0f*garageCenterToDoor;
- else
+ if(whichDoor == 1){
+ if(pToGarageWeAreIn == nil && stairsZone){
+ float zoneDim = stairsZone->maxx - stairsZone->minx;
+ if(zoneDim < stairsZone->maxy - stairsZone->miny)
+ zoneDim = stairsZone->maxy - stairsZone->miny;
+ garageCamPos = garageCenter + (0.7f*zoneDim + 3.75f)*garageCenterToDoor;
+ }else
+ garageCamPos = garageDoorPos1 + 13.0f*garageCenterToDoor;
+ }else
garageCamPos = garageDoorPos2 + 13.0f*garageCenterToDoor;
garageCamPos.z = ground + 3.1f;
SetCamPositionForFixedMode(garageCamPos, CVector(0.0f, 0.0f, 0.0f));
@@ -931,33 +882,38 @@ CCamera::CamControl(void)
ReqMode = CCam::MODE_CAM_ON_A_STRING;
}
break;
+ }
case VEHICLE_TYPE_BOAT:
ReqMode = CCam::MODE_BEHINDBOAT;
break;
default: break;
}
+ int vehApp = ((CVehicle*)pTargetEntity)->GetVehicleAppearance();
+ int vehArrPos = 0;
+ GetArrPosForVehicleType(vehApp, vehArrPos);
+
// Car zoom value
- if(CarZoomIndicator == CAM_ZOOM_1STPRS && !m_bPlayerIsInGarage){
+ if (CarZoomIndicator == CAM_ZOOM_1STPRS && !m_bPlayerIsInGarage) {
CarZoomValue = 0.0f;
ReqMode = CCam::MODE_1STPERSON;
}
#ifdef FREE_CAM
else if (bFreeCam) {
if (CarZoomIndicator == CAM_ZOOM_1)
- CarZoomValue = ((CVehicle*)pTargetEntity)->IsBoat() ? FREE_BOAT_ZOOM_VALUE_1 : FREE_CAR_ZOOM_VALUE_1;
+ CarZoomValue = LCS_ZOOM_ONE_DISTANCE[vehArrPos];
else if (CarZoomIndicator == CAM_ZOOM_2)
- CarZoomValue = ((CVehicle*)pTargetEntity)->IsBoat() ? FREE_BOAT_ZOOM_VALUE_2 : FREE_CAR_ZOOM_VALUE_2;
+ CarZoomValue = LCS_ZOOM_TWO_DISTANCE[vehArrPos];
else if (CarZoomIndicator == CAM_ZOOM_3)
- CarZoomValue = ((CVehicle*)pTargetEntity)->IsBoat() ? FREE_BOAT_ZOOM_VALUE_3 : FREE_CAR_ZOOM_VALUE_3;
+ CarZoomValue = LCS_ZOOM_THREE_DISTANCE[vehArrPos];
}
#endif
- else if(CarZoomIndicator == CAM_ZOOM_1)
- CarZoomValue = DEFAULT_CAR_ZOOM_VALUE_1;
+ else if (CarZoomIndicator == CAM_ZOOM_1)
+ CarZoomValue = ZOOM_ONE_DISTANCE[vehArrPos];
else if(CarZoomIndicator == CAM_ZOOM_2)
- CarZoomValue = DEFAULT_CAR_ZOOM_VALUE_2;
+ CarZoomValue = ZOOM_TWO_DISTANCE[vehArrPos];
else if(CarZoomIndicator == CAM_ZOOM_3)
- CarZoomValue = DEFAULT_CAR_ZOOM_VALUE_3;
+ CarZoomValue = ZOOM_THREE_DISTANCE[vehArrPos];
if(CarZoomIndicator == CAM_ZOOM_TOPDOWN && !m_bPlayerIsInGarage){
CarZoomValue = 1.0f;
@@ -965,7 +921,7 @@ CCamera::CamControl(void)
}
// Check if we have to go into first person
- if(((CVehicle*)pTargetEntity)->IsCar() && !m_bPlayerIsInGarage){
+ if(vehType == VEHICLE_TYPE_CAR && !m_bPlayerIsInGarage){
if(CCullZones::Cam1stPersonForPlayer() &&
pTargetEntity->GetColModel()->boundingBox.GetSize().z >= 3.026f &&
pToGarageWeAreInForHackAvoidFirstPerson == nil){
@@ -1009,7 +965,8 @@ CCamera::CamControl(void)
// Fallen into water
if(Cams[ActiveCam].IsTargetInWater(Cams[ActiveCam].Source) && !boatTarget &&
- !Cams[ActiveCam].CamTargetEntity->IsPed())
+ !Cams[ActiveCam].CamTargetEntity->IsPed() &&
+ pTargetEntity->GetModelIndex() != MI_SKIMMER && pTargetEntity->GetModelIndex() != MI_SEASPAR)
ReqMode = CCam::MODE_PLAYER_FALLEN_WATER;
}
}
@@ -1019,29 +976,29 @@ CCamera::CamControl(void)
// Change user selected mode
if(CPad::GetPad(0)->CycleCameraModeUpJustDown() && !CReplay::IsPlayingBack() &&
(m_bLookingAtPlayer || WhoIsInControlOfTheCamera == CAMCONTROL_OBBE) &&
- !m_WideScreenOn && !m_bFailedCullZoneTestPreviously){
+ !m_WideScreenOn && !m_bFailedCullZoneTestPreviously && !m_bFirstPersonBeingUsed){
if(FrontEndMenuManager.m_ControlMethod == CONTROL_STANDARD){
- if(PedZoomIndicator == CAM_ZOOM_TOPDOWN)
+ if(PedZoomIndicator == CAM_ZOOM_3)
PedZoomIndicator = CAM_ZOOM_1;
else
- PedZoomIndicator = CAM_ZOOM_TOPDOWN;
+ PedZoomIndicator = CAM_ZOOM_3;
}else
PedZoomIndicator--;
}
if(CPad::GetPad(0)->CycleCameraModeDownJustDown() && !CReplay::IsPlayingBack() &&
(m_bLookingAtPlayer || WhoIsInControlOfTheCamera == CAMCONTROL_OBBE) &&
- !m_WideScreenOn && !m_bFailedCullZoneTestPreviously){
+ !m_WideScreenOn && !m_bFailedCullZoneTestPreviously && !m_bFirstPersonBeingUsed){
if(FrontEndMenuManager.m_ControlMethod == CONTROL_STANDARD){
- if(PedZoomIndicator == CAM_ZOOM_TOPDOWN)
+ if(PedZoomIndicator == CAM_ZOOM_3)
PedZoomIndicator = CAM_ZOOM_1;
else
- PedZoomIndicator = CAM_ZOOM_TOPDOWN;
+ PedZoomIndicator = CAM_ZOOM_3;
}else
PedZoomIndicator++;
}
- // disabled obbe's cam here
- if(PedZoomIndicator < CAM_ZOOM_1) PedZoomIndicator = CAM_ZOOM_TOPDOWN;
- else if(PedZoomIndicator > CAM_ZOOM_TOPDOWN) PedZoomIndicator = CAM_ZOOM_1;
+ // disabled top down and obbe's cam here
+ if(PedZoomIndicator < CAM_ZOOM_1) PedZoomIndicator = CAM_ZOOM_3;
+ else if(PedZoomIndicator > CAM_ZOOM_3) PedZoomIndicator = CAM_ZOOM_1;
ReqMode = CCam::MODE_FOLLOWPED;
@@ -1060,8 +1017,10 @@ CCamera::CamControl(void)
if(CPad::GetPad(0)->GetPedWalkLeftRight() || CPad::GetPad(0)->GetPedWalkUpDown() ||
CPad::GetPad(0)->GetSquare() || CPad::GetPad(0)->GetTriangle() ||
CPad::GetPad(0)->GetCross() || CPad::GetPad(0)->GetCircle() ||
- CTimer::GetTimeInMilliseconds() - m_uiFirstPersonCamLastInputTime > 2850.0f)
+ CTimer::GetTimeInMilliseconds() - m_uiFirstPersonCamLastInputTime > 2850.0f){
m_bFirstPersonBeingUsed = false;
+ m_bJustJumpedOutOf1stPersonBecauseOfTarget = true;
+ }
}
}else
m_bFirstPersonBeingUsed = false;
@@ -1070,7 +1029,7 @@ CCamera::CamControl(void)
m_bFirstPersonBeingUsed = false;
if(m_bFirstPersonBeingUsed){
ReqMode = CCam::MODE_1STPERSON;
- CPad::GetPad(0)->SetDisablePlayerControls(PLAYERCONTROL_CAMERA);
+ CPad::GetPad(0)->DisablePlayerControls |= PLAYERCONTROL_CAMERA;
}
// Zoom value
@@ -1108,6 +1067,8 @@ CCamera::CamControl(void)
m_fPedZoomValueSmooth -= 0.12f * CTimer::GetTimeStep();
m_fPedZoomValueSmooth = Max(m_fPedZoomValueSmooth, m_fPedZoomValue);
}
+ if(PedZoomIndicator == CAM_ZOOM_3 && m_fPedZoomValue == 0.0f)
+ m_fPedZoomValueSmooth = m_fPedZoomValue;
}
WellBufferMe(CloseInPedHeightTarget, &Cams[ActiveCam].m_fCloseInPedHeightOffset, &Cams[ActiveCam].m_fCloseInPedHeightOffsetSpeed, 0.1f, 0.025f, false);
@@ -1122,15 +1083,13 @@ CCamera::CamControl(void)
}
// Garage cam
- if(CCullZones::CamStairsForPlayer() && CCullZones::FindZoneWithStairsAttributeForPlayer())
- stairs = true;
- // Some hack for Mr Whoopee in a bomb shop
- if(Cams[ActiveCam].Using3rdPersonMouseCam() && CCollision::ms_collisionInMemory == LEVEL_COMMERCIAL){
- if(pTargetEntity->GetPosition().x < 83.0f && pTargetEntity->GetPosition().x > 18.0f &&
- pTargetEntity->GetPosition().y < -305.0f && pTargetEntity->GetPosition().y > -390.0f)
- disableGarageCam = true;
+ CAttributeZone *stairsZone = nil;
+ if(CCullZones::CamStairsForPlayer()){
+ stairsZone = CCullZones::FindZoneWithStairsAttributeForPlayer();
+ if(stairsZone)
+ stairs = true;
}
- if(!disableGarageCam && (CGarages::IsPointInAGarageCameraZone(pTargetEntity->GetPosition()) || stairs)){
+ if(CGarages::IsPointInAGarageCameraZone(pTargetEntity->GetPosition()) && !m_bUseMouse3rdPerson || stairs){
if(!m_bGarageFixedCamPositionSet && m_bLookingAtPlayer){
if(pToGarageWeAreIn || stairs){
float ground;
@@ -1165,20 +1124,37 @@ CCamera::CamControl(void)
}else{
whichDoor = 1;
garageDoorPos1 = Cams[ActiveCam].Source;
+ garageCenter = CVector((stairsZone->minx+stairsZone->maxx)/2.0f, (stairsZone->miny+stairsZone->maxy)/2.0f, 0.0f);
+ if(pTargetEntity->GetPosition().x > 376.0f && pTargetEntity->GetPosition().x < 383.0f &&
+ pTargetEntity->GetPosition().y > -496.0f && pTargetEntity->GetPosition().y < -489.0f &&
+ pTargetEntity->GetPosition().z > 11.6f && pTargetEntity->GetPosition().z < 13.6f){
+// if((garageCenter-garageDoorPos1).Magnitude() > 15.0f){
+ bool bClearViewOutside = true;
+ CVector dirOutside = pTargetEntity->GetPosition() - garageCenter;
+ dirOutside.z = 0.0f;
+ dirOutside.Normalise();
+ float zoneDim = stairsZone->maxx - stairsZone->minx;
+ if(zoneDim < stairsZone->maxy - stairsZone->miny)
+ zoneDim = stairsZone->maxy - stairsZone->miny;
+ zoneDim *= 2.0f;
+ CVector posOutside = pTargetEntity->GetPosition() + zoneDim*dirOutside;
+ if(!CWorld::GetIsLineOfSightClear(pTargetEntity->GetPosition(), posOutside, true, false, false, false, false, false, true)){
+ posOutside = pTargetEntity->GetPosition() - zoneDim*dirOutside;
+ if(!CWorld::GetIsLineOfSightClear(pTargetEntity->GetPosition(), posOutside, true, false, false, false, false, false, true))
+ bClearViewOutside = false;
+ }
+ if(bClearViewOutside)
+ garageDoorPos1 = posOutside;
+ }
}
if(pToGarageWeAreIn){
- garageCenter.x = (pToGarageWeAreIn->m_fX1 + pToGarageWeAreIn->m_fX2)/2.0f;
- garageCenter.y = (pToGarageWeAreIn->m_fY1 + pToGarageWeAreIn->m_fY2)/2.0f;
+ garageCenter.x = pToGarageWeAreIn->GetGarageCenterX();
+ garageCenter.y = pToGarageWeAreIn->GetGarageCenterY();
garageCenter.z = 0.0f;
}else{
garageDoorPos1.z = 0.0f;
- if(stairs){
- CAttributeZone *az = CCullZones::FindZoneWithStairsAttributeForPlayer();
- garageCenter.x = (az->minx + az->maxx)/2.0f;
- garageCenter.y = (az->miny + az->maxy)/2.0f;
- garageCenter.z = 0.0f;
- }else
+ if(stairs == nil) // how can this be true?
garageCenter = CVector(pTargetEntity->GetPosition().x, pTargetEntity->GetPosition().y, 0.0f);
}
if(whichDoor == 1)
@@ -1192,9 +1168,15 @@ CCamera::CamControl(void)
garageCenterToDoor.z = 0.0f;
garageCenterToDoor.Normalise();
if(whichDoor == 1){
- if(pToGarageWeAreIn == nil && stairs)
- garageCamPos = garageDoorPos1 + 3.75f*garageCenterToDoor;
- else
+ if(pToGarageWeAreIn == nil && stairs){
+ if(stairsZone){
+ float zoneDim = stairsZone->maxx - stairsZone->minx;
+ if(zoneDim < stairsZone->maxy - stairsZone->miny)
+ zoneDim = stairsZone->maxy - stairsZone->miny;
+ garageCamPos = garageCenter + (0.7f*zoneDim + 3.75f)*garageCenterToDoor;
+ }else // how can this be true?
+ garageCamPos = garageDoorPos1 + 3.75f*garageCenterToDoor;
+ }else
garageCamPos = garageDoorPos1 + 13.0f*garageCenterToDoor;
}else{
garageCamPos = garageDoorPos2 + 13.0f*garageCenterToDoor;
@@ -1202,8 +1184,8 @@ CCamera::CamControl(void)
if(PedZoomIndicator == CAM_ZOOM_TOPDOWN && !stairs){
garageCamPos = garageCenter;
garageCamPos.z += FindPlayerPed()->GetPosition().z + 2.1f;
- if(pToGarageWeAreIn && garageCamPos.z > pToGarageWeAreIn->m_fX2) // What?
- garageCamPos.z = pToGarageWeAreIn->m_fX2;
+ if(pToGarageWeAreIn && garageCamPos.z > pToGarageWeAreIn->m_fSupX) // What?
+ garageCamPos.z = pToGarageWeAreIn->m_fSupX;
}else
garageCamPos.z = ground + 3.1f;
SetCamPositionForFixedMode(garageCamPos, CVector(0.0f, 0.0f, 0.0f));
@@ -1231,6 +1213,13 @@ CCamera::CamControl(void)
m_bGarageFixedCamPositionSet = false;
}
+ // Lighthouse
+ if(!m_bFirstPersonBeingUsed && (pTargetEntity->GetPosition() - CVector(474.3f, -1717.6f, 0.0f)).Magnitude2D() < 6.0f)
+ if((pTargetEntity->GetPosition() - CVector(474.3f, -1717.6f, 0.0f)).Magnitude2D() < 3.8f ||
+ pTargetEntity->GetPosition().z > 50.0f)
+ if(!Cams[ActiveCam].Using3rdPersonMouseCam())
+ ReqMode = CCam::MODE_LIGHTHOUSE;
+
// Fallen into water
if(Cams[ActiveCam].IsTargetInWater(Cams[ActiveCam].Source) &&
Cams[ActiveCam].CamTargetEntity->IsPed())
@@ -1253,8 +1242,10 @@ CCamera::CamControl(void)
if(PlayerWeaponMode.Mode != CCam::MODE_NONE && !stairs){
if(PlayerWeaponMode.Mode == CCam::MODE_SNIPER ||
PlayerWeaponMode.Mode == CCam::MODE_ROCKETLAUNCHER ||
+ // game also checks MODE_MODELVIEW here but that does make any sense...
PlayerWeaponMode.Mode == CCam::MODE_M16_1STPERSON ||
PlayerWeaponMode.Mode == CCam::MODE_HELICANNON_1STPERSON ||
+ PlayerWeaponMode.Mode == CCam::MODE_CAMERA ||
Cams[ActiveCam].GetWeaponFirstPersonOn()){
// First person weapon mode
if(PLAYER->GetPedState() == PED_SEEK_CAR){
@@ -1264,7 +1255,7 @@ CCamera::CamControl(void)
ReqMode = CCam::MODE_FOLLOWPED;
}else
ReqMode = PlayerWeaponMode.Mode;
- }else if(ReqMode != CCam::MODE_TOP_DOWN_PED){
+ }else if(ReqMode != CCam::MODE_TOP_DOWN_PED && PedZoomIndicator != CAM_ZOOM_3){
// Syphon mode
float playerTargetDist;
float deadPedDist = 4.0f;
@@ -1306,7 +1297,7 @@ CCamera::CamControl(void)
if(ReqMode == CCam::MODE_SYPHON_CRIM_IN_FRONT)
fixedModeDist = 5.0f;
else
- fixedModeDist = 3.0f;
+ fixedModeDist = 5.6f;
ReqMode = CCam::MODE_SPECIAL_FIXED_FOR_SYPHON;
}
if(ReqMode == CCam::MODE_SPECIAL_FIXED_FOR_SYPHON){
@@ -1332,8 +1323,6 @@ CCamera::CamControl(void)
}
}
- m_bIdleOn = false;
-
if(DebugCamMode)
ReqMode = DebugCamMode;
@@ -1342,56 +1331,66 @@ CCamera::CamControl(void)
static int ThePickedArrestMode;
static int LastPedState;
bool startArrestCam = false;
+ static bool beingArrested = false;
+ bool stopArrestCam = false;
+ if(PLAYER->GetPedState() == PED_ARRESTED)
+ beingArrested = true;
+ else if(beingArrested){
+ stopArrestCam = true;
+ beingArrested = false;
+ }
if(LastPedState != PED_ARRESTED && PLAYER->GetPedState() == PED_ARRESTED){
- if(CarZoomIndicator != CAM_ZOOM_1STPRS && pTargetEntity->IsVehicle())
+ if(CarZoomIndicator != CAM_ZOOM_1STPRS || !pTargetEntity->IsVehicle())
startArrestCam = true;
}else
startArrestCam = false;
LastPedState = PLAYER->GetPedState();
+
if(startArrestCam){
- if(m_uiTransitionState)
- ReqMode = Cams[ActiveCam].Mode;
- else{
- bool valid;
- if(pTargetEntity->IsPed()){
- // How can this happen if arrest cam is only done in cars?
- Cams[(ActiveCam+1)%2].ResetStatics = true;
- valid = Cams[(ActiveCam+1)%2].ProcessArrestCamOne();
- ReqMode = CCam::MODE_ARRESTCAM_ONE;
- }else{
- Cams[(ActiveCam+1)%2].ResetStatics = true;
- valid = Cams[(ActiveCam+1)%2].ProcessArrestCamTwo();
- ReqMode = CCam::MODE_ARRESTCAM_TWO;
- }
- if(!valid)
- ReqMode = Cams[ActiveCam].Mode;
- }
- }
- ThePickedArrestMode = ReqMode;
- if(PLAYER->GetPedState() == PED_ARRESTED)
- ReqMode = ThePickedArrestMode; // this is rather useless...
+ ThePickedArrestMode = CCam::MODE_ARRESTCAM_ONE;
+ ReqMode = CCam::MODE_ARRESTCAM_ONE;
+ Cams[ActiveCam].ResetStatics = true;
+ }else if(PLAYER->GetPedState() == PED_ARRESTED)
+ ReqMode = ThePickedArrestMode;
// Process dead player
if(PLAYER->GetPedState() == PED_DEAD){
if(Cams[ActiveCam].Mode == CCam::MODE_PED_DEAD_BABY)
ReqMode = CCam::MODE_PED_DEAD_BABY;
else{
- bool foundRoof;
- CVector pos = FindPlayerPed()->GetPosition();
- CWorld::FindRoofZFor3DCoord(pos.x, pos.y, pos.z, &foundRoof);
- if(!foundRoof)
+ bool useArrestCam = false;
+ if(pTargetEntity->IsPed()){
+ for(int i = 0; i < ((CPed*)pTargetEntity)->m_numNearPeds; i++){
+ CPed *ped = ((CPed*)pTargetEntity)->m_nearPeds[i];
+ if(ped && ped->GetPedState() == PED_ARREST_PLAYER)
+ if((ped->GetPosition() - pTargetEntity->GetPosition()).Magnitude() < 4.0f){
+ ReqMode = CCam::MODE_ARRESTCAM_ONE;
+ Cams[ActiveCam].ResetStatics = true;
+ useArrestCam = true;
+ break;
+ }
+ }
+ }
+ if(!useArrestCam){
ReqMode = CCam::MODE_PED_DEAD_BABY;
+ Cams[ActiveCam].ResetStatics = true;
+ }
}
}
// Restore with a jump cut
if(m_bRestoreByJumpCut){
- // PS2 just sets m_bCamDirectlyBehind here
if(ReqMode != CCam::MODE_FOLLOWPED &&
+ ReqMode != CCam::MODE_BEHINDCAR &&
+ ReqMode != CCam::MODE_CAM_ON_A_STRING &&
ReqMode != CCam::MODE_M16_1STPERSON &&
+ ReqMode != CCam::MODE_SYPHON &&
+ ReqMode != CCam::MODE_SYPHON_CRIM_IN_FRONT &&
+ ReqMode != CCam::MODE_SPECIAL_FIXED_FOR_SYPHON &&
ReqMode != CCam::MODE_SNIPER &&
- ReqMode != CCam::MODE_ROCKETLAUNCHER ||
+ ReqMode != CCam::MODE_ROCKETLAUNCHER &&
+ ReqMode != CCam::MODE_CAMERA &&
!m_bUseMouse3rdPerson)
SetCameraDirectlyBehindForFollowPed_CamOnAString();
@@ -1403,7 +1402,6 @@ CCamera::CamControl(void)
Cams[ActiveCam].CamTargetEntity = pTargetEntity;
Cams[ActiveCam].m_cvecCamFixedModeSource = m_vecFixedModeSource;
Cams[ActiveCam].m_cvecCamFixedModeUpOffSet = m_vecFixedModeUpOffSet;
- // PS2 sets this to m_bLookingAtVector
Cams[ActiveCam].m_bCamLookingAtVector = false;
Cams[ActiveCam].m_vecLastAboveWaterCamPosition = Cams[(ActiveCam+1)%2].m_vecLastAboveWaterCamPosition;
m_bRestoreByJumpCut = false;
@@ -1437,16 +1435,20 @@ CCamera::CamControl(void)
ReqMode == CCam::MODE_SNIPER || ReqMode == CCam::MODE_ROCKETLAUNCHER || ReqMode == CCam::MODE_M16_1STPERSON ||
ReqMode == CCam::MODE_SNIPER_RUNABOUT || ReqMode == CCam::MODE_ROCKETLAUNCHER_RUNABOUT ||
ReqMode == CCam::MODE_1STPERSON_RUNABOUT || ReqMode == CCam::MODE_M16_1STPERSON_RUNABOUT ||
- ReqMode == CCam::MODE_FIGHT_CAM_RUNABOUT || ReqMode == CCam::MODE_HELICANNON_1STPERSON ||
+ ReqMode == CCam::MODE_FIGHT_CAM_RUNABOUT || ReqMode == CCam::MODE_HELICANNON_1STPERSON || ReqMode == CCam::MODE_CAMERA ||
WhoIsInControlOfTheCamera == CAMCONTROL_SCRIPT ||
m_bJustCameOutOfGarage || m_bPlayerIsInGarage)
canUseObbeCam = false;
if(m_bObbeCinematicPedCamOn && canUseObbeCam)
ProcessObbeCinemaCameraPed();
- else if(m_bObbeCinematicCarCamOn && canUseObbeCam)
- ProcessObbeCinemaCameraCar();
- else{
+ else if(m_bObbeCinematicCarCamOn && canUseObbeCam){
+ if(pTargetEntity->IsVehicle() && ((CVehicle*)pTargetEntity)->GetVehicleAppearance() == VEHICLE_APPEARANCE_HELI ||
+ ((CVehicle*)pTargetEntity)->IsBoat())
+ ProcessObbeCinemaCameraHeli();
+ else
+ ProcessObbeCinemaCameraCar();
+ }else{
if(m_bPlayerIsInGarage && m_bObbeCinematicCarCamOn)
switchByJumpCut = true;
canUseObbeCam = false;
@@ -1470,6 +1472,10 @@ CCamera::CamControl(void)
switchByJumpCut = true;
}
+ // Going into Syphon mode
+ if(ReqMode == CCam::MODE_SYPHON || ReqMode == CCam::MODE_SYPHON_CRIM_IN_FRONT)
+ switchByJumpCut = true;
+
// Top down modes can interpolate between each other
if(ReqMode == CCam::MODE_TOPDOWN){
if(Cams[ActiveCam].Mode == CCam::MODE_TOP_DOWN_PED || Cams[ActiveCam].Mode == CCam::MODE_PED_DEAD_BABY)
@@ -1484,7 +1490,7 @@ CCamera::CamControl(void)
ReqMode == CCam::MODE_SNIPER_RUNABOUT || ReqMode == CCam::MODE_ROCKETLAUNCHER_RUNABOUT ||
ReqMode == CCam::MODE_1STPERSON_RUNABOUT || ReqMode == CCam::MODE_M16_1STPERSON_RUNABOUT ||
ReqMode == CCam::MODE_FIGHT_CAM_RUNABOUT ||
- ReqMode == CCam::MODE_HELICANNON_1STPERSON ||
+ ReqMode == CCam::MODE_HELICANNON_1STPERSON || ReqMode == CCam::MODE_CAMERA ||
ReqMode == CCam::MODE_ARRESTCAM_ONE || ReqMode == CCam::MODE_ARRESTCAM_TWO){
// Going into any 1st person mode is a jump cut
if(pTargetEntity->IsPed())
@@ -1502,11 +1508,16 @@ CCamera::CamControl(void)
Cams[ActiveCam].Mode == CCam::MODE_ROCKETLAUNCHER_RUNABOUT ||
Cams[ActiveCam].Mode == CCam::MODE_M16_1STPERSON_RUNABOUT ||
Cams[ActiveCam].Mode == CCam::MODE_FIGHT_CAM_RUNABOUT ||
- Cams[ActiveCam].Mode == CCam::MODE_1STPERSON_RUNABOUT){
+ Cams[ActiveCam].Mode == CCam::MODE_1STPERSON_RUNABOUT ||
+ Cams[ActiveCam].Mode == CCam::MODE_CAMERA){
if(pTargetEntity && pTargetEntity->IsVehicle())
switchByJumpCut = true;
}
}else if(ReqMode == CCam::MODE_FOLLOWPED){
+ bool syphonJumpCut = false;
+ if(Cams[ActiveCam].Mode == CCam::MODE_SYPHON || Cams[ActiveCam].Mode == CCam::MODE_SYPHON_CRIM_IN_FRONT)
+ if(!((CPed*)pTargetEntity)->CanWeRunAndFireWithWeapon())
+ syphonJumpCut = true;
if(Cams[ActiveCam].Mode == CCam::MODE_1STPERSON ||
Cams[ActiveCam].Mode == CCam::MODE_SNIPER ||
Cams[ActiveCam].Mode == CCam::MODE_ROCKETLAUNCHER ||
@@ -1521,8 +1532,10 @@ CCamera::CamControl(void)
Cams[ActiveCam].Mode == CCam::MODE_M16_1STPERSON_RUNABOUT ||
Cams[ActiveCam].Mode == CCam::MODE_FIGHT_CAM_RUNABOUT ||
Cams[ActiveCam].Mode == CCam::MODE_HELICANNON_1STPERSON ||
+ Cams[ActiveCam].Mode == CCam::MODE_CAMERA ||
Cams[ActiveCam].Mode == CCam::MODE_TOPDOWN ||
- Cams[ActiveCam].Mode == CCam::MODE_TOP_DOWN_PED){
+ Cams[ActiveCam].Mode == CCam::MODE_TOP_DOWN_PED ||
+ syphonJumpCut || stopArrestCam){
if(!m_bJustCameOutOfGarage){
if(Cams[ActiveCam].Mode == CCam::MODE_1STPERSON ||
Cams[ActiveCam].Mode == CCam::MODE_SNIPER ||
@@ -1533,7 +1546,8 @@ CCamera::CamControl(void)
Cams[ActiveCam].Mode == CCam::MODE_1STPERSON_RUNABOUT ||
Cams[ActiveCam].Mode == CCam::MODE_M16_1STPERSON_RUNABOUT ||
Cams[ActiveCam].Mode == CCam::MODE_FIGHT_CAM_RUNABOUT ||
- Cams[ActiveCam].Mode == CCam::MODE_HELICANNON_1STPERSON){
+ Cams[ActiveCam].Mode == CCam::MODE_HELICANNON_1STPERSON ||
+ Cams[ActiveCam].Mode == CCam::MODE_CAMERA){
float angle = CGeneral::GetATanOfXY(Cams[ActiveCam].Front.x, Cams[ActiveCam].Front.y) - HALFPI;
((CPed*)pTargetEntity)->m_fRotationCur = angle;
((CPed*)pTargetEntity)->m_fRotationDest = angle;
@@ -1542,7 +1556,7 @@ CCamera::CamControl(void)
switchByJumpCut = true;
if(Cams[ActiveCam].Mode == CCam::MODE_TOP_DOWN_PED){
CVector front = Cams[ActiveCam].Source - FindPlayerPed()->GetPosition();
- front.z = 0.0f; // missing on PS2
+ front.z = 0.0f;
front.Normalise();
#ifdef FIX_BUGS
// this is almost as bad as the bugged code
@@ -1561,7 +1575,12 @@ CCamera::CamControl(void)
}else if(ReqMode == CCam::MODE_FIGHT_CAM){
if(Cams[ActiveCam].Mode == CCam::MODE_1STPERSON)
switchByJumpCut = true;
- }
+ }else if(ReqMode == CCam::MODE_LIGHTHOUSE ||
+ ReqMode == CCam::MODE_ARRESTCAM_ONE || ReqMode == CCam::MODE_ARRESTCAM_TWO ||
+ ReqMode == CCam::MODE_PED_DEAD_BABY)
+ switchByJumpCut = true;
+ else if(Cams[ActiveCam].Mode == CCam::MODE_PED_DEAD_BABY && ReqMode != CCam::MODE_PED_DEAD_BABY)
+ switchByJumpCut = true;
if(ReqMode != Cams[ActiveCam].Mode && Cams[ActiveCam].CamTargetEntity == nil)
switchByJumpCut = true;
@@ -1579,12 +1598,11 @@ CCamera::CamControl(void)
if((m_uiTransitionState == 0 || switchByJumpCut) && ReqMode != Cams[ActiveCam].Mode){
if(switchByJumpCut){
- // PS2 just sets m_bCamDirectlyBehind here
if(!m_bPlayerIsInGarage || m_bJustCameOutOfGarage){
if(ReqMode != CCam::MODE_FOLLOWPED &&
ReqMode != CCam::MODE_M16_1STPERSON &&
ReqMode != CCam::MODE_SNIPER &&
- ReqMode != CCam::MODE_ROCKETLAUNCHER ||
+ ReqMode != CCam::MODE_ROCKETLAUNCHER &&
!m_bUseMouse3rdPerson)
SetCameraDirectlyBehindForFollowPed_CamOnAString();
}
@@ -1618,8 +1636,6 @@ CCamera::CamControl(void)
if(ReqMode == CCam::MODE_FOLLOWPED && Cams[ActiveCam].Mode == CCam::MODE_FIGHT_CAM)
startTransition = false;
-#ifndef PS2_CAM_TRANSITION
- // done in Process on PS2
if(!m_bWaitForInterpolToFinish && m_bLookingAtPlayer && m_uiTransitionState != 0){
CVector playerDist;
playerDist.x = FindPlayerPed()->GetPosition().x - GetPosition().x;
@@ -1632,7 +1648,6 @@ CCamera::CamControl(void)
m_bWaitForInterpolToFinish = true;
}
}
-#endif
if(m_bWaitForInterpolToFinish)
startTransition = false;
@@ -1642,19 +1657,32 @@ CCamera::CamControl(void)
Cams[ActiveCam].CamTargetEntity->RegisterReference(&Cams[ActiveCam].CamTargetEntity);
}
}else if(ReqMode == CCam::MODE_FIXED && pTargetEntity != Cams[ActiveCam].CamTargetEntity && m_bPlayerIsInGarage){
-#ifdef PS2_CAM_TRANSITION
- StartTransitionWhenNotFinishedInter(ReqMode);
-#else
if(m_uiTransitionState != 0)
StartTransitionWhenNotFinishedInter(ReqMode);
else
StartTransition(ReqMode);
-#endif
pTargetEntity->RegisterReference(&pTargetEntity);
Cams[ActiveCam].CamTargetEntity->RegisterReference(&Cams[ActiveCam].CamTargetEntity);
}
}else{
// not following player
+ bool useWeaponMode = false;
+ bool jumpCutTo1stPrs = false;
+ if(m_bEnable1rstPersonCamCntrlsScript || m_bAllow1rstPersonWeaponsCamera){
+ if(ReqMode == CCam::MODE_1STPERSON){
+ if(Cams[ActiveCam].Mode != ReqMode)
+ jumpCutTo1stPrs = true;
+ }else if((PlayerWeaponMode.Mode == CCam::MODE_SNIPER || PlayerWeaponMode.Mode == CCam::MODE_1STPERSON || PlayerWeaponMode.Mode == CCam::MODE_ROCKETLAUNCHER) &&
+ CPad::GetPad(0)->GetTarget() && m_bAllow1rstPersonWeaponsCamera){
+ useWeaponMode = true;
+ jumpCutTo1stPrs = true;
+ }else if(Cams[ActiveCam].Mode != m_iModeToGoTo){
+ m_bStartInterScript = true;
+ m_iTypeOfSwitch = JUMP_CUT;
+ CPad::GetPad(0)->DisablePlayerControls &= ~PLAYERCONTROL_CAMERA;
+ }
+ }
+
if(m_uiTransitionState == 0 && m_bStartInterScript && m_iTypeOfSwitch == INTERPOLATION){
ReqMode = m_iModeToGoTo;
StartTransition(ReqMode);
@@ -1668,7 +1696,12 @@ CCamera::CamControl(void)
}else if(m_bStartInterScript && m_iTypeOfSwitch == JUMP_CUT){
m_uiTransitionState = 0;
m_vecDoingSpecialInterPolation = false;
- Cams[ActiveCam].Mode = m_iModeToGoTo;
+ if(m_bEnable1rstPersonCamCntrlsScript && ReqMode == CCam::MODE_1STPERSON)
+ Cams[ActiveCam].Mode = ReqMode;
+ else if(useWeaponMode)
+ Cams[ActiveCam].Mode = PlayerWeaponMode.Mode;
+ else
+ Cams[ActiveCam].Mode = m_iModeToGoTo;
m_bJust_Switched = true;
Cams[ActiveCam].ResetStatics = true;
Cams[ActiveCam].m_cvecCamFixedModeVector = m_vecFixedModeVector;
@@ -1694,23 +1727,42 @@ CCamera::CamControl(void)
if((Cams[ActiveCam].Mode == CCam::MODE_1STPERSON ||
Cams[ActiveCam].Mode == CCam::MODE_SNIPER ||
Cams[ActiveCam].Mode == CCam::MODE_M16_1STPERSON ||
- Cams[ActiveCam].Mode == CCam::MODE_ROCKETLAUNCHER) && pTargetEntity->IsPed() ||
+ Cams[ActiveCam].Mode == CCam::MODE_ROCKETLAUNCHER ||
+ Cams[ActiveCam].Mode == CCam::MODE_HELICANNON_1STPERSON ||
+ Cams[ActiveCam].Mode == CCam::MODE_CAMERA) && pTargetEntity->IsPed() ||
Cams[ActiveCam].Mode == CCam::MODE_FLYBY)
FindPlayerPed()->bIsVisible = false;
else
FindPlayerPed()->bIsVisible = true;
- if(!canUseObbeCam && WhoIsInControlOfTheCamera == CAMCONTROL_OBBE)
- Restore();
+ bool switchedFromObbe = false;
+ if(!canUseObbeCam && WhoIsInControlOfTheCamera == CAMCONTROL_OBBE){
+ RestoreWithJumpCut();
+ switchedFromObbe = true;
+ SetCameraDirectlyBehindForFollowPed_CamOnAString();
+ }
+
+ if(PrevMode != Cams[ActiveCam].Mode || switchedFromObbe ||
+ Cams[ActiveCam].Mode == CCam::MODE_FOLLOWPED || Cams[ActiveCam].Mode == CCam::MODE_CAM_ON_A_STRING)
+ if(CPad::GetPad(0)->CycleCameraModeUpJustDown() &&
+ !CReplay::IsPlayingBack() &&
+ (m_bLookingAtPlayer || WhoIsInControlOfTheCamera == CAMCONTROL_OBBE) &&
+ !m_WideScreenOn &&
+ (WhoIsInControlOfTheCamera != CAMCONTROL_OBBE || bSwitchedToObbeCam))
+ DMAudio.PlayFrontEndSound(SOUND_HUD_SOUND, 0);
}
// What a mess!
void
CCamera::UpdateTargetEntity(void)
{
- bool enteringCar = false; // not on PS2 but only used as && !enteringCar so we can keep it
+ bool enteringCar = false;
bool obbeCam = false;
+ m_bPlayerWasOnBike = false;
+ if(pTargetEntity && pTargetEntity->IsVehicle() && ((CVehicle*)pTargetEntity)->IsBike())
+ m_bPlayerWasOnBike = true;
+
if(WhoIsInControlOfTheCamera == CAMCONTROL_OBBE){
obbeCam = true;
if(m_iModeObbeCamIsInForCar == OBBE_COPCAR_WHEEL || m_iModeObbeCamIsInForCar == OBBE_COPCAR){
@@ -1728,7 +1780,6 @@ CCamera::UpdateTargetEntity(void)
pTargetEntity = FindPlayerVehicle();
else{
pTargetEntity = FindPlayerPed();
-#ifndef GTA_PS2_STUFF
// this keeps the camera on the player while entering cars
if(PLAYER->GetPedState() == PED_ENTER_CAR ||
PLAYER->GetPedState() == PED_CARJACK ||
@@ -1738,14 +1789,21 @@ CCamera::UpdateTargetEntity(void)
if(!enteringCar)
if(Cams[ActiveCam].CamTargetEntity != pTargetEntity)
Cams[ActiveCam].CamTargetEntity = pTargetEntity;
-#endif
}
bool cantOpen = true;
- if(PLAYER &&
- PLAYER->m_pMyVehicle &&
- PLAYER->m_pMyVehicle->CanPedOpenLocks(PLAYER))
- cantOpen = false;
+ if(PLAYER){
+ if(PLAYER->m_pMyVehicle){
+ if(FindPlayerPed()->m_pMyVehicle->CanPedOpenLocks(PLAYER))
+ cantOpen = false;
+ }else if(FindPlayerPed()->m_carInObjective &&
+ (FindPlayerPed()->GetPedState() == PED_ENTER_CAR ||
+ FindPlayerPed()->GetPedState() == PED_CARJACK ||
+ FindPlayerPed()->GetPedState() == PED_OPEN_DOOR)){
+ if(FindPlayerPed()->m_carInObjective->CanPedOpenLocks(FindPlayerPed()))
+ cantOpen = false;
+ }
+ }
if(PLAYER->GetPedState() == PED_ENTER_CAR && !cantOpen){
if(!enteringCar && CarZoomIndicator != CAM_ZOOM_1STPRS){
@@ -1757,16 +1815,9 @@ CCamera::UpdateTargetEntity(void)
if((PLAYER->GetPedState() == PED_CARJACK || PLAYER->GetPedState() == PED_OPEN_DOOR) && !cantOpen){
if(!enteringCar && CarZoomIndicator != CAM_ZOOM_1STPRS)
-#ifdef GTA_PS2_STUFF
-// dunno if this has any amazing effects
- {
-#endif
pTargetEntity = PLAYER->m_pMyVehicle;
if(PLAYER->m_pMyVehicle == nil)
pTargetEntity = PLAYER;
-#ifdef GTA_PS2_STUFF
- }
-#endif
}
if(PLAYER->GetPedState() == PED_EXIT_CAR)
@@ -1797,6 +1848,7 @@ CCamera::UpdateSoundDistances(void)
Cams[ActiveCam].Mode == CCam::MODE_M16_1STPERSON_RUNABOUT ||
Cams[ActiveCam].Mode == CCam::MODE_FIGHT_CAM_RUNABOUT ||
Cams[ActiveCam].Mode == CCam::MODE_HELICANNON_1STPERSON ||
+ Cams[ActiveCam].Mode == CCam::MODE_CAMERA ||
Cams[ActiveCam].Mode == CCam::MODE_M16_1STPERSON ||
Cams[ActiveCam].Mode == CCam::MODE_ROCKETLAUNCHER) &&
pTargetEntity->IsPed())
@@ -1815,33 +1867,6 @@ CCamera::UpdateSoundDistances(void)
}
f = (n + 1) / 6.0f;
SoundDistUp = (1.0f-f)*SoundDistUpAsReadOld + f*SoundDistUpAsRead;
-
- // check left
- n = (CTimer::GetFrameCounter()+2) % 12;
- if(n == 0){
- SoundDistLeftAsReadOld = SoundDistLeftAsRead;
- end = center + SOUND_DIST*GetRight();
- if(CWorld::ProcessLineOfSight(center, end, colPoint, entity, true, false, false, false, true, true, true))
- SoundDistLeftAsRead = (colPoint.point - center).Magnitude();
- else
- SoundDistLeftAsRead = SOUND_DIST;
- }
- f = (n + 1) / 6.0f;
- SoundDistLeft = (1.0f-f)*SoundDistLeftAsReadOld + f*SoundDistLeftAsRead;
-
- // check right
- // end = center - SOUND_DIST*GetRight(); // useless
- n = (CTimer::GetFrameCounter()+4) % 12;
- if(n == 0){
- SoundDistRightAsReadOld = SoundDistRightAsRead;
- end = center - SOUND_DIST*GetRight();
- if(CWorld::ProcessLineOfSight(center, end, colPoint, entity, true, false, false, false, true, true, true))
- SoundDistRightAsRead = (colPoint.point - center).Magnitude();
- else
- SoundDistRightAsRead = SOUND_DIST;
- }
- f = (n + 1) / 6.0f;
- SoundDistRight = (1.0f-f)*SoundDistRightAsReadOld + f*SoundDistRightAsRead;
}
void
@@ -1886,6 +1911,143 @@ CamShakeNoPos(CCamera *cam, float strength)
}
}
+bool bAvoidTest1 = false;
+bool bAvoidTest2 = false; // unused
+bool bAvoidTest3 = false; // unused
+float fRangePlayerRadius = 0.5f;
+float fCloseNearClipLimit = 0.15f;
+float fAvoidTweakFOV = 1.15f;
+float fAvoidProbTimerDamp = 0.9f;
+
+void
+CCamera::AvoidTheGeometry(const CVector &Source, const CVector &TargetPos, CVector &NewSource, float FOV)
+{
+ float Beta = 0.0f;
+ float Alpha = 0.0f;
+
+ CVector vDist = TargetPos - Source;
+ m_vecClearGeometryVec = CVector(0.0f, 0.0f, 0.0f);
+ float fDist = vDist.Magnitude();
+ float fDistOnGround = vDist.Magnitude2D();
+ if(vDist.x == 0.0f && vDist.y == 0.0f)
+ Beta = CGeneral::GetATanOfXY(GetForward().x, GetForward().y);
+ else
+ Beta = CGeneral::GetATanOfXY(vDist.x, vDist.y);
+ if(fDistOnGround != 0.0f || vDist.z != 0.0f)
+ Alpha = CGeneral::GetATanOfXY(fDistOnGround, vDist.z);
+ CVector Front(Cos(Alpha)*Cos(Beta), Cos(Alpha)*Sin(Beta), Sin(Alpha));
+ NewSource = TargetPos - Front*fDist;
+ Front.Normalise();
+
+ // Clip camera source
+ CColPoint point;
+ CEntity *entity = nil;
+ CWorld::pIgnoreEntity = pTargetEntity;
+ if(CWorld::ProcessLineOfSight(TargetPos, NewSource, point, entity, true, false, false, true, false, false, true)){
+ CVector ClipPoint1 = point.point;
+ NewSource = point.point;
+ if(!bAvoidTest1){
+ if(CWorld::ProcessLineOfSight(NewSource, TargetPos, point, entity, false, true, true, true, false, false, true)){
+ if((NewSource - point.point).Magnitude() < RwCameraGetNearClipPlane(Scene.camera))
+ NewSource = point.point;
+ else if((NewSource - ClipPoint1).Magnitude() < RwCameraGetNearClipPlane(Scene.camera))
+ NewSource = ClipPoint1;
+ }
+ }
+ }
+ CWorld::pIgnoreEntity = nil;
+
+
+ vDist = TargetPos - NewSource;
+ fDist = vDist.Magnitude();
+ if(FindPlayerPed())
+ if(fDist - fRangePlayerRadius < RwCameraGetNearClipPlane(Scene.camera))
+ RwCameraSetNearClipPlane(Scene.camera, Max(fDist - fRangePlayerRadius, fCloseNearClipLimit));
+
+
+ static float fClearGeomAmount;
+ static float fClearGeomAmountSpeed;
+ float Near = RwCameraGetNearClipPlane(Scene.camera);
+ float ViewPlaneHeight = Tan(DEGTORAD(FOV) / 2.0f);
+ float ViewPlaneWidth = ViewPlaneHeight * CDraw::CalculateAspectRatio() * fAvoidTweakFOV;
+ CVector Center = NewSource + Front*Near;
+ float fClearGeomTarget = 0.0f;
+ if(CWorld::TestSphereAgainstWorld(Center, ViewPlaneWidth, nil, true, false, false, true, false, true)){
+ CVector CamToCol = gaTempSphereColPoints[0].point - NewSource;
+ float FrontDist = DotProduct(CamToCol, Front);
+ CVector CenterToCol = gaTempSphereColPoints[0].point - Center;
+ if(FrontDist < DEFAULT_NEAR && FrontDist > fCloseNearClipLimit){
+ if(FrontDist < RwCameraGetNearClipPlane(Scene.camera))
+ RwCameraSetNearClipPlane(Scene.camera, FrontDist);
+ }else if(FrontDist < fCloseNearClipLimit)
+ RwCameraSetNearClipPlane(Scene.camera, fCloseNearClipLimit);
+
+ float ColDepth = ViewPlaneWidth - CenterToCol.Magnitude(); // amount of radius in collision
+ CenterToCol.Normalise();
+ CVector Normal = gaTempSphereColPoints[0].normal;
+ Normal.Normalise();
+ if(-DotProduct(CenterToCol, Normal) < 0.0f)
+ Normal = -Normal; // always push away from col surface
+ float DistToMove = DotProduct(-ColDepth*CenterToCol, Normal);
+ m_vecClearGeometryVec = DistToMove*Normal; // move source so this point is out of collision
+
+ if(pTargetEntity && pTargetEntity->IsPed() && RwCameraGetNearClipPlane(Scene.camera) < 2.0f*fCloseNearClipLimit){
+ float TargetNormalDir = DotProduct(Normal, pTargetEntity->GetForward());
+ if(TargetNormalDir < 0.0f){
+ // target looking towards collision
+ if(m_fAvoidTheGeometryProbsTimer < 0.0f)
+ m_fAvoidTheGeometryProbsTimer = 0.0f;
+ m_fAvoidTheGeometryProbsTimer += CTimer::GetTimeStep();
+ }else if(TargetNormalDir > 0.5f){
+ // target looking away from collision
+ if(m_fAvoidTheGeometryProbsTimer > 0.0f)
+ m_fAvoidTheGeometryProbsTimer = 0.0f;
+ m_fAvoidTheGeometryProbsTimer -= CTimer::GetTimeStep();
+ }
+
+ if(m_nAvoidTheGeometryProbsDirn == 0){
+ if(CrossProduct(pTargetEntity->GetPosition() - NewSource, Normal).z > 0.0f)
+ m_nAvoidTheGeometryProbsDirn = -1;
+ else
+ m_nAvoidTheGeometryProbsDirn = 1;
+ }
+ }
+
+ fClearGeomTarget = 1.0f;
+ }
+
+ m_fAvoidTheGeometryProbsTimer *= Pow(fAvoidProbTimerDamp, CTimer::GetTimeStep());
+ WellBufferMe(fClearGeomTarget, &fClearGeomAmount, &fClearGeomAmountSpeed, 0.2f, 0.05f, false);
+ m_vecClearGeometryVec *= fClearGeomAmount;
+ m_bMoveCamToAvoidGeom = true;
+}
+
+void
+CCamera::GetArrPosForVehicleType(int apperance, int &index)
+{
+ switch(apperance){
+ case VEHICLE_APPEARANCE_CAR: index = 0; break;
+ case VEHICLE_APPEARANCE_BIKE: index = 1; break;
+ case VEHICLE_APPEARANCE_HELI: index = 2; break;
+ case VEHICLE_APPEARANCE_PLANE: index = 3; break;
+ case VEHICLE_APPEARANCE_BOAT: index = 4; break;
+ }
+}
+
+void
+CCamera::GetScreenRect(CRect &rect)
+{
+ rect.left = 0.0f;
+ rect.right = SCREEN_WIDTH;
+ if(m_WideScreenOn){
+ float borderSize = (SCREEN_HEIGHT / 2) * (m_ScreenReductionPercentage / 100.f);
+ rect.top = borderSize - SCREEN_SCALE_Y(22.f);
+ rect.bottom = SCREEN_HEIGHT - borderSize - SCREEN_SCALE_Y(14.f);
+ }else{
+ rect.top = 0.0f;
+ rect.bottom = SCREEN_HEIGHT;
+ }
+}
void
@@ -1915,7 +2077,6 @@ CCamera::TakeControl(CEntity *target, int16 mode, int16 typeOfSwitch, int32 cont
m_iTypeOfSwitch = typeOfSwitch;
m_bLookingAtPlayer = false;
m_bStartInterScript = true;
- // FindPlayerPed(); // unused
}
}
@@ -1945,8 +2106,6 @@ CCamera::TakeControlWithSpline(int16 typeOfSwitch)
m_bcutsceneFinished = false;
m_iTypeOfSwitch = typeOfSwitch;
m_bStartInterScript = true;
-
- //FindPlayerPed(); // unused
};
void
@@ -1981,10 +2140,13 @@ CCamera::Restore(void)
pTargetEntity = PLAYER;
}
+ m_bEnable1rstPersonCamCntrlsScript = false;
+ m_bAllow1rstPersonWeaponsCamera = false;
m_bUseScriptZoomValuePed = false;
m_bUseScriptZoomValueCar = false;
m_bStartInterScript = true;
m_bCameraJustRestored = true;
+ m_fAvoidTheGeometryProbsTimer = 0.0f;
}
void
@@ -2001,6 +2163,8 @@ CCamera::RestoreWithJumpCut(void)
m_bScriptParametersSetForInterPol = false;
WhoIsInControlOfTheCamera = CAMCONTROL_GAME;
m_bCameraJustRestored = true;
+ m_bEnable1rstPersonCamCntrlsScript = false;
+ m_bAllow1rstPersonWeaponsCamera = false;
if(FindPlayerVehicle()){
m_iModeToGoTo = CCam::MODE_CAM_ON_A_STRING;
@@ -2030,27 +2194,25 @@ CCamera::SetCamPositionForFixedMode(const CVector &Source, const CVector &UpOffS
{
m_vecFixedModeSource = Source;
m_vecFixedModeUpOffSet = UpOffSet;
+ m_bGarageFixedCamPositionSet = false;
}
-
-/*
- * On PS2 the transition happens between Cams[0] and Cams[1].
- * On PC the whole system has been changed.
- */
void
CCamera::StartTransition(int16 newMode)
{
+ bool switchFromFixedSyphon = false;
bool switchSyphonMode = false;
+ bool switchPedMode = false;
bool switchPedToCar = false;
bool switchFromFight = false;
+ bool switchBikeToPed = false;
bool switchFromFixed = false;
bool switch1stPersonToVehicle = false;
float betaOffset, targetBeta, camBeta, deltaBeta;
int door;
bool vehicleVertical;
-#ifndef PS2_CAM_TRANSITION
m_bItsOkToLookJustAtThePlayer = false;
m_fFractionInterToStopMoving = 0.25f;
m_fFractionInterToStopCatchUp = 0.75f;
@@ -2063,20 +2225,21 @@ CCamera::StartTransition(int16 newMode)
newMode == CCam::MODE_FOLLOWPED ||
newMode == CCam::MODE_SYPHON ||
newMode == CCam::MODE_SPECIAL_FIXED_FOR_SYPHON)
- m_bItsOkToLookJustAtThePlayer = true;
+ switchPedMode = true;
if(newMode == CCam::MODE_CAM_ON_A_STRING)
switchPedToCar = true;
}
-#endif
+ if(Cams[ActiveCam].Mode == CCam::MODE_SPECIAL_FIXED_FOR_SYPHON)
+ switchFromFixedSyphon = true;
+ if(Cams[ActiveCam].Mode == CCam::MODE_CAM_ON_A_STRING && newMode == CCam::MODE_FOLLOWPED && m_bPlayerWasOnBike)
+ switchBikeToPed = true;
if(Cams[ActiveCam].Mode == CCam::MODE_SYPHON_CRIM_IN_FRONT && newMode == CCam::MODE_SYPHON)
switchSyphonMode = true;
if(Cams[ActiveCam].Mode == CCam::MODE_FIGHT_CAM && newMode == CCam::MODE_FOLLOWPED)
switchFromFight = true;
-#ifndef PS2_CAM_TRANSITION
if(Cams[ActiveCam].Mode == CCam::MODE_FIXED)
switchFromFixed = true;
-#endif
m_bUseTransitionBeta = false;
@@ -2088,6 +2251,7 @@ CCamera::StartTransition(int16 newMode)
Cams[ActiveCam].Mode == CCam::MODE_M16_1STPERSON_RUNABOUT ||
Cams[ActiveCam].Mode == CCam::MODE_FIGHT_CAM_RUNABOUT ||
Cams[ActiveCam].Mode == CCam::MODE_HELICANNON_1STPERSON ||
+ Cams[ActiveCam].Mode == CCam::MODE_CAMERA ||
Cams[ActiveCam].Mode == CCam::MODE_1STPERSON_RUNABOUT) &&
pTargetEntity->IsPed()){
float angle = CGeneral::GetATanOfXY(Cams[ActiveCam].Front.x, Cams[ActiveCam].Front.y) - HALFPI;
@@ -2095,12 +2259,6 @@ CCamera::StartTransition(int16 newMode)
((CPed*)pTargetEntity)->m_fRotationDest = angle;
}
-#ifdef PS2_CAM_TRANSITION
- ActiveCam = (ActiveCam+1)%2;
- Cams[ActiveCam].Init();
- Cams[ActiveCam].Mode = newMode;
-#endif
-
Cams[ActiveCam].m_cvecCamFixedModeVector = m_vecFixedModeVector;
Cams[ActiveCam].CamTargetEntity = pTargetEntity;
Cams[ActiveCam].m_cvecCamFixedModeSource = m_vecFixedModeSource;
@@ -2115,70 +2273,42 @@ CCamera::StartTransition(int16 newMode)
newMode == CCam::MODE_1STPERSON_RUNABOUT ||
newMode == CCam::MODE_M16_1STPERSON_RUNABOUT ||
newMode == CCam::MODE_FIGHT_CAM_RUNABOUT ||
- newMode == CCam::MODE_HELICANNON_1STPERSON)
+ newMode == CCam::MODE_HELICANNON_1STPERSON ||
+ newMode == CCam::MODE_CAMERA)
Cams[ActiveCam].Alpha = 0.0f;
- // PS2 also copies values to ActiveCam here
switch(Cams[ActiveCam].Mode)
case CCam::MODE_SNIPER_RUNABOUT:
case CCam::MODE_ROCKETLAUNCHER_RUNABOUT:
case CCam::MODE_1STPERSON_RUNABOUT:
case CCam::MODE_M16_1STPERSON_RUNABOUT:
case CCam::MODE_FIGHT_CAM_RUNABOUT:
+ case CCam::MODE_CAMERA:
if(newMode == CCam::MODE_CAM_ON_A_STRING || newMode == CCam::MODE_BEHINDBOAT)
switch1stPersonToVehicle = true;
switch(newMode){
case CCam::MODE_BEHINDCAR:
-#ifdef PS2_CAM_TRANSITION
- Cams[ActiveCam].Source = Cams[(ActiveCam+1)%2].Source;
- Cams[ActiveCam].Beta = Cams[(ActiveCam+1)%2].Beta;
-#endif
Cams[ActiveCam].BetaSpeed = 0.0f;
break;
case CCam::MODE_BEHINDBOAT:
-#ifdef PS2_CAM_TRANSITION
- Cams[ActiveCam].Source = Cams[(ActiveCam+1)%2].Source;
- Cams[ActiveCam].Beta = Cams[(ActiveCam+1)%2].Beta;
-#endif
Cams[ActiveCam].BetaSpeed = 0.0f;
break;
case CCam::MODE_FOLLOWPED:
// Getting out of vehicle normally
betaOffset = DEGTORAD(55.0f);
-#ifdef PS2_CAM_TRANSITION
- Cams[ActiveCam].Source = Cams[(ActiveCam+1)%2].Source;
-#endif
if(m_bJustCameOutOfGarage){
m_bUseTransitionBeta = true;
-/*
- // weird logic...
- if(CMenuManager::m_ControlMethod == CONTROL_CLASSIC)
- Cams[ActiveCam].m_fTransitionBeta = CGeneral::GetATanOfXY(Cams[ActiveCam].Front.x, Cams[ActiveCam].Front.y) + PI;
- else if(Cams[ActiveCam].Front.x != 0.0f && Cams[ActiveCam].Front.y != 0.0f) // && is wrong here
- Cams[ActiveCam].m_fTransitionBeta = CGeneral::GetATanOfXY(Cams[ActiveCam].Front.x, Cams[ActiveCam].Front.y) + PI;
- else
- Cams[ActiveCam].m_fTransitionBeta = 0.0f;
-*/
- // this is better:
if(Cams[ActiveCam].Front.x != 0.0f || Cams[ActiveCam].Front.y != 0.0f)
-#ifdef PS2_CAM_TRANSITION
- Cams[ActiveCam].m_fTransitionBeta = CGeneral::GetATanOfXY(Cams[(ActiveCam+1)%2].Front.x, Cams[(ActiveCam+1)%2].Front.y) + PI;
-#else
Cams[ActiveCam].m_fTransitionBeta = CGeneral::GetATanOfXY(Cams[ActiveCam].Front.x, Cams[ActiveCam].Front.y) + PI;
-#endif
else
Cams[ActiveCam].m_fTransitionBeta = 0.0f;
}
if(m_bTargetJustCameOffTrain)
m_bCamDirectlyInFront = true;
-#ifdef PS2_CAM_TRANSITION
- if(Cams[(ActiveCam+1)%2].Mode != CCam::MODE_CAM_ON_A_STRING)
-#else
if(Cams[ActiveCam].Mode != CCam::MODE_CAM_ON_A_STRING)
-#endif
break;
m_bUseTransitionBeta = true;
vehicleVertical = false;
@@ -2190,11 +2320,7 @@ CCamera::StartTransition(int16 newMode)
Cams[ActiveCam].m_fTransitionBeta = 0.0f;
break;
}
-#ifdef PS2_CAM_TRANSITION
- camBeta = CGeneral::GetATanOfXY(Cams[(ActiveCam+1)%2].Front.x, Cams[(ActiveCam+1)%2].Front.y);
-#else
camBeta = CGeneral::GetATanOfXY(Cams[ActiveCam].Front.x, Cams[ActiveCam].Front.y);
-#endif
if(((CPed*)pTargetEntity)->m_carInObjective)
targetBeta = CGeneral::GetATanOfXY(((CPed*)pTargetEntity)->m_carInObjective->GetForward().x, ((CPed*)pTargetEntity)->m_carInObjective->GetForward().y);
else
@@ -2243,6 +2369,7 @@ CCamera::StartTransition(int16 newMode)
case CCam::MODE_M16_1STPERSON_RUNABOUT:
case CCam::MODE_FIGHT_CAM_RUNABOUT:
case CCam::MODE_HELICANNON_1STPERSON:
+ case CCam::MODE_CAMERA:
if(FindPlayerVehicle())
Cams[ActiveCam].Beta = Atan2(FindPlayerVehicle()->GetForward().x, FindPlayerVehicle()->GetForward().y);
else
@@ -2250,10 +2377,6 @@ CCamera::StartTransition(int16 newMode)
break;
case CCam::MODE_SYPHON:
-#ifdef PS2_CAM_TRANSITION
- Cams[ActiveCam].Beta = Cams[(ActiveCam+1)%2].Beta;
- Cams[ActiveCam].Source = Cams[(ActiveCam+1)%2].Source;
-#endif
Cams[ActiveCam].Alpha = 0.0f;
Cams[ActiveCam].AlphaSpeed = 0.0f;
break;
@@ -2261,73 +2384,17 @@ CCamera::StartTransition(int16 newMode)
case CCam::MODE_CAM_ON_A_STRING:
// Get into vehicle
betaOffset = DEGTORAD(57.0f);
-#ifdef PS2_CAM_TRANSITION
- Cams[ActiveCam].Source = Cams[(ActiveCam+1)%2].Source;
-#endif
if(!m_bLookingAtPlayer || m_bJustCameOutOfGarage)
break;
m_bUseTransitionBeta = true;
- targetBeta = CGeneral::GetATanOfXY(pTargetEntity->GetForward().x, pTargetEntity->GetForward().y);
-#ifdef PS2_CAM_TRANSITION
- camBeta = CGeneral::GetATanOfXY(Cams[(ActiveCam+1)%2].Front.x, Cams[(ActiveCam+1)%2].Front.y);
-#else
- camBeta = CGeneral::GetATanOfXY(Cams[ActiveCam].Front.x, Cams[ActiveCam].Front.y);
-#endif
- deltaBeta = targetBeta - camBeta;
- while(deltaBeta >= PI) deltaBeta -= 2*PI;
- while(deltaBeta < -PI) deltaBeta += 2*PI;
- deltaBeta = Abs(deltaBeta);
-#ifndef PS2_CAM_TRANSITION
- switchFromFixed = Cams[ActiveCam].Mode == CCam::MODE_FIXED;
- if(switchFromFixed){
- Cams[ActiveCam].m_fTransitionBeta = CGeneral::GetATanOfXY(Cams[ActiveCam].Front.x, Cams[ActiveCam].Front.y);
- break;
- }
-#endif
-
- door = FindPlayerPed()->m_vehEnterType;
- if(deltaBeta > HALFPI){
- if(((CVehicle*)pTargetEntity)->IsUpsideDown()){
- if(door == CAR_DOOR_LF || door == CAR_DOOR_LR) // BUG: game checks LF twice
- betaOffset = -DEGTORAD(57.0f);
- }else{
- if(door == CAR_DOOR_RF || door == CAR_DOOR_RR)
- betaOffset = -DEGTORAD(57.0f);
- }
- Cams[ActiveCam].m_fTransitionBeta = targetBeta + betaOffset + PI;
- }else{
- if(((CVehicle*)pTargetEntity)->IsUpsideDown()){
- if(door == CAR_DOOR_RF || door == CAR_DOOR_RR)
- betaOffset = -DEGTORAD(57.0f);
- else if(door == CAR_DOOR_LF || door == CAR_DOOR_LR)
- betaOffset = DEGTORAD(57.0f);
- }else{
- if(door == CAR_DOOR_LF || door == CAR_DOOR_LR)
- betaOffset = -DEGTORAD(57.0f);
- else if(door == CAR_DOOR_RF || door == CAR_DOOR_RR)
- betaOffset = DEGTORAD(57.0f);
- }
- Cams[ActiveCam].m_fTransitionBeta = targetBeta + betaOffset;
- }
+ Cams[ActiveCam].m_fTransitionBeta = CGeneral::GetATanOfXY(Cams[ActiveCam].Front.x, Cams[ActiveCam].Front.y);
break;
case CCam::MODE_PED_DEAD_BABY:
-#ifdef PS2_CAM_TRANSITION
- Cams[ActiveCam].Source = Cams[(ActiveCam+1)%2].Source;
-#endif
Cams[ActiveCam].Alpha = DEGTORAD(15.0f);
break;
-#ifdef PS2_CAM_TRANSITION
- case CCam::MODE_PLAYER_FALLEN_WATER:
- Cams[ActiveCam].m_vecLastAboveWaterCamPosition = Cams[(ActiveCam+1)%2].m_vecLastAboveWaterCamPosition;
- break;
-#endif
-
case CCam::MODE_FIGHT_CAM:
-#ifdef PS2_CAM_TRANSITION
- Cams[ActiveCam].Source = Cams[(ActiveCam+1)%2].Source;
-#endif
Cams[ActiveCam].Beta = 0.0f;
Cams[ActiveCam].BetaSpeed = 0.0f;
Cams[ActiveCam].Alpha = 0.0f;
@@ -2335,7 +2402,6 @@ CCamera::StartTransition(int16 newMode)
break;
}
-#ifndef PS2_CAM_TRANSITION
Cams[ActiveCam].Init();
Cams[ActiveCam].Mode = newMode;
@@ -2345,30 +2411,31 @@ CCamera::StartTransition(int16 newMode)
else if(switchFromFight)
m_uiTransitionDuration = 750;
else if(switchPedToCar){
- m_fFractionInterToStopMoving = 0.2f;
- m_fFractionInterToStopCatchUp = 0.8f;
- m_uiTransitionDuration = 950;
+ m_fFractionInterToStopMoving = 0.1f;
+ m_fFractionInterToStopCatchUp = 0.9f;
+ m_uiTransitionDuration = 750;
+ }else if(switchFromFixedSyphon){
+ m_fFractionInterToStopMoving = 0.0f;
+ m_fFractionInterToStopCatchUp = 1.0f;
+ m_uiTransitionDuration = 600;
}else if(switchFromFixed){
m_fFractionInterToStopMoving = 0.05f;
m_fFractionInterToStopCatchUp = 0.95f;
+ }else if(switchBikeToPed){
+ m_uiTransitionDuration = 800;
}else if(switch1stPersonToVehicle){
m_fFractionInterToStopMoving = 0.0f;
m_fFractionInterToStopCatchUp = 1.0f;
m_uiTransitionDuration = 1;
+ }else if(switchPedMode){
+ m_fFractionInterToStopMoving = 0.5f;
+ m_fFractionInterToStopCatchUp = 0.5f;
+ m_uiTransitionDuration = 350;
}else
m_uiTransitionDuration = 1350; // already set above
-#else
- if(switchSyphonMode)
- m_uiTransitionDuration = 1800;
- else if(switchFromFight)
- m_uiTransitionDuration = 750;
- else
- m_uiTransitionDuration = 1350;
-#endif
m_uiTransitionState = 1;
m_uiTimeTransitionStart = CTimer::GetTimeInMilliseconds();
m_uiTransitionJUSTStarted = 1;
-#ifndef PS2_CAM_TRANSITION
if(m_vecDoingSpecialInterPolation){
m_cvecStartingSourceForInterPol = SourceDuringInter;
m_cvecStartingTargetForInterPol = TargetDuringInter;
@@ -2399,28 +2466,32 @@ CCamera::StartTransition(int16 newMode)
m_fBetaSpeedAtStartInter = Cams[ActiveCam].m_fBetaSpeedOverOneFrame;
m_fFOVSpeedAtStartInter = Cams[ActiveCam].m_fFovSpeedOverOneFrame;
Cams[ActiveCam].ResetStatics = true;
- if(!m_bLookingAtPlayer && m_bScriptParametersSetForInterPol){
- m_fFractionInterToStopMoving = m_fScriptPercentageInterToStopMoving;
- m_fFractionInterToStopCatchUp = m_fScriptPercentageInterToCatchUp;
- m_uiTransitionDuration = m_fScriptTimeForInterPolation;
+ if(m_bLookingAtPlayer){
+ if(switchPedMode)
+ m_uiTransitionDurationTargetCoors = 350;
+ else
+ m_uiTransitionDurationTargetCoors = 600;
+ m_fFractionInterToStopMovingTarget = 0.0f;
+ m_fFractionInterToStopCatchUpTarget = 1.0f;
+ }else{
+ if(m_bScriptParametersSetForInterPol){
+ m_fFractionInterToStopMoving = m_fScriptPercentageInterToStopMoving;
+ m_fFractionInterToStopCatchUp = m_fScriptPercentageInterToCatchUp;
+ m_uiTransitionDuration = m_fScriptTimeForInterPolation;
+ }
+ m_uiTransitionDurationTargetCoors = m_uiTransitionDuration;
+ m_fFractionInterToStopMovingTarget = m_fFractionInterToStopMoving;
+ m_fFractionInterToStopCatchUpTarget = m_fFractionInterToStopCatchUp;
}
-#endif
}
void
CCamera::StartTransitionWhenNotFinishedInter(int16 mode)
{
-#ifdef PS2_CAM_TRANSITION
- m_vecOldSourceForInter = GetPosition();
- m_vecOldFrontForInter = GetForward();
- m_vecOldUpForInter = GetUp();
- m_vecOldFOVForInter = CDraw::GetFOV();
-#endif
m_vecDoingSpecialInterPolation = true;
StartTransition(mode);
}
-#ifndef PS2_CAM_TRANSITION
void
CCamera::StoreValuesDuringInterPol(CVector &source, CVector &target, CVector &up, float &FOV)
{
@@ -2433,7 +2504,7 @@ CCamera::StoreValuesDuringInterPol(CVector &source, CVector &target, CVector &up
m_fBetaDuringInterPol = CGeneral::GetATanOfXY(Dist.x, Dist.y);
m_fAlphaDuringInterPol = CGeneral::GetATanOfXY(DistOnGround, Dist.z);
}
-#endif
+
void
@@ -2467,26 +2538,24 @@ CCamera::ProcessWideScreenOn(void)
void
CCamera::DrawBordersForWideScreen(void)
{
+ float bottom, top;
+ if (m_WideScreenOn) {
+ float borderSize = (SCREEN_HEIGHT / 2) * (m_ScreenReductionPercentage / 100.f);
+ top = borderSize - SCREEN_SCALE_Y(22.f);
+ bottom = SCREEN_HEIGHT - borderSize - SCREEN_SCALE_Y(14.f);
+ } else {
+ top = 0.f;
+ bottom = SCREEN_HEIGHT;
+ }
+
if(m_BlurType == MOTION_BLUR_NONE || m_BlurType == MOTION_BLUR_LIGHT_SCENE)
SetMotionBlurAlpha(80);
- CSprite2d::DrawRect(
-#ifdef FIX_BUGS
- CRect(0.0f, (SCREEN_HEIGHT/2) * m_ScreenReductionPercentage/100.0f - SCREEN_SCALE_Y(8.0f),
-#else
- CRect(0.0f, (SCREEN_HEIGHT/2) * m_ScreenReductionPercentage/100.0f - 8.0f,
-#endif
- SCREEN_WIDTH, 0.0f),
- CRGBA(0, 0, 0, 255));
+ // top border
+ CSprite2d::DrawRect(CRect(0.0f, 0.0f, SCREEN_WIDTH, top), CRGBA(0, 0, 0, 255));
- CSprite2d::DrawRect(
- CRect(0.0f, SCREEN_HEIGHT,
-#ifdef FIX_BUGS
- SCREEN_WIDTH, SCREEN_HEIGHT - (SCREEN_HEIGHT/2) * m_ScreenReductionPercentage/100.0f - SCREEN_SCALE_Y(8.0f)),
-#else
- SCREEN_WIDTH, SCREEN_HEIGHT - (SCREEN_HEIGHT/2) * m_ScreenReductionPercentage/100.0f - 8.0f),
-#endif
- CRGBA(0, 0, 0, 255));
+ // bottom border
+ CSprite2d::DrawRect(CRect(0.0f, bottom, SCREEN_WIDTH, SCREEN_HEIGHT), CRGBA(0, 0, 0, 255));
}
@@ -2504,7 +2573,9 @@ CCamera::IsItTimeForNewcam(int32 obbeMode, int32 time)
case OBBE_WHEEL:
veh = FindPlayerVehicle();
if(veh){
- if(veh->IsBoat() || veh->GetModelIndex() == MI_RHINO)
+ if(veh->IsBoat() && pTargetEntity->GetModelIndex() != MI_SKIMMER)
+ return true;
+ if(veh->GetModelIndex() == MI_RHINO)
return true;
if(!CWorld::GetIsLineOfSightClear(pTargetEntity->GetPosition(), Cams[ActiveCam].Source, true, false, false, false, false, false, false))
return true;
@@ -2514,7 +2585,7 @@ CCamera::IsItTimeForNewcam(int32 obbeMode, int32 time)
SetNearClipScript(0.6f);
return false;
case OBBE_1:
- if(FindPlayerVehicle() && FindPlayerVehicle()->IsBoat())
+ if(FindPlayerVehicle() && FindPlayerVehicle()->IsBoat() && pTargetEntity->GetModelIndex() != MI_SKIMMER)
return true;
if(!CWorld::GetIsLineOfSightClear(FindPlayerCoors(), m_vecFixedModeSource, true, false, false, false, false, false, false))
return true;
@@ -2523,14 +2594,14 @@ CCamera::IsItTimeForNewcam(int32 obbeMode, int32 time)
fwd.z = 0.0f;
// too far and driving away from cam
- if(fwd.Magnitude() > 20.0f && DotProduct(FindPlayerSpeed(), fwd) > 0.0f)
+ if(fwd.Magnitude() > 40.0f && DotProduct(FindPlayerSpeed(), fwd) > 0.0f)
return true;
// too close
if(fwd.Magnitude() < 1.6f)
return true;
return false;
case OBBE_2:
- if(FindPlayerVehicle() && FindPlayerVehicle()->IsBoat())
+ if(FindPlayerVehicle() && FindPlayerVehicle()->IsBoat() && pTargetEntity->GetModelIndex() != MI_SKIMMER)
return true;
if(!CWorld::GetIsLineOfSightClear(FindPlayerCoors(), m_vecFixedModeSource, true, false, false, false, false, false, false))
return true;
@@ -2542,10 +2613,10 @@ CCamera::IsItTimeForNewcam(int32 obbeMode, int32 time)
// very close, fix near clip
SetNearClipScript(Max(fwd.Magnitude()*0.5f, 0.05f));
// too far and driving away from cam
- if(fwd.Magnitude() > 19.0f && DotProduct(FindPlayerSpeed(), fwd) > 0.0f)
+ if(fwd.Magnitude() > 29.0f && DotProduct(FindPlayerSpeed(), fwd) > 0.0f)
return true;
// too close
- if(fwd.Magnitude() < 1.6f)
+ if(fwd.Magnitude() < 2.0f)
return true;
return false;
case OBBE_3:
@@ -2556,13 +2627,13 @@ CCamera::IsItTimeForNewcam(int32 obbeMode, int32 time)
fwd.z = 0.0f;
// too far and driving away from cam
- if(fwd.Magnitude() > 28.0f && DotProduct(FindPlayerSpeed(), fwd) > 0.0f)
+ if(fwd.Magnitude() > 48.0f && DotProduct(FindPlayerSpeed(), fwd) > 0.0f)
return true;
return false;
case OBBE_1STPERSON:
return CTimer::GetTimeInMilliseconds() > t+3000;
case OBBE_5:
- if(FindPlayerVehicle() && FindPlayerVehicle()->IsBoat())
+ if(FindPlayerVehicle() && FindPlayerVehicle()->IsBoat() && pTargetEntity->GetModelIndex() != MI_SKIMMER)
return true;
if(!CWorld::GetIsLineOfSightClear(FindPlayerCoors(), m_vecFixedModeSource, true, false, false, false, false, false, false))
return true;
@@ -2571,7 +2642,7 @@ CCamera::IsItTimeForNewcam(int32 obbeMode, int32 time)
fwd.z = 0.0f;
// too far and driving away from cam
- if(fwd.Magnitude() > 28.0f && DotProduct(FindPlayerSpeed(), fwd) > 0.0f)
+ if(fwd.Magnitude() > 38.0f && DotProduct(FindPlayerSpeed(), fwd) > 0.0f)
return true;
return false;
case OBBE_ONSTRING:
@@ -2635,6 +2706,90 @@ CCamera::IsItTimeForNewcam(int32 obbeMode, int32 time)
return false;
case OBBE_13:
return CTimer::GetTimeInMilliseconds() > t+5000;
+
+ // Heli modes
+ case OBBE_14:
+ if(FindPlayerVehicle())
+ if(!CWorld::GetIsLineOfSightClear(pTargetEntity->GetPosition(), Cams[ActiveCam].Source, true, false, false, false, false, false, false))
+ return true;
+ return CTimer::GetTimeInMilliseconds() > t+8000;
+ case OBBE_15:
+ if(FindPlayerVehicle()){
+ if(!CWorld::GetIsLineOfSightClear(FindPlayerCoors(), m_vecFixedModeSource, true, false, false, false, false, false, false))
+ return true;
+ fwd = FindPlayerCoors() - m_vecFixedModeSource;
+ fwd.z = 0.0f;
+
+ // too far and driving away from cam
+ if(fwd.Magnitude() > 44.0f && DotProduct(FindPlayerSpeed(), fwd) > 0.0f)
+ return true;
+ // too close
+ if(fwd.Magnitude() < 2.0f)
+ return true;
+ }
+ return false;
+ case OBBE_16:
+ if(FindPlayerVehicle()){
+ if(!CWorld::GetIsLineOfSightClear(FindPlayerCoors(), m_vecFixedModeSource, true, false, false, false, false, false, false))
+ return true;
+ fwd = FindPlayerCoors() - m_vecFixedModeSource;
+ fwd.z = 0.0f;
+
+ // too far and driving away from cam
+ if(fwd.Magnitude() > 50.0f && DotProduct(FindPlayerSpeed(), fwd) > 0.0f)
+ return true;
+ // too close
+ if(fwd.Magnitude() < 3.0f)
+ return true;
+ }
+ return false;
+ case OBBE_17:
+ if(FindPlayerVehicle()){
+ if(!CWorld::GetIsLineOfSightClear(FindPlayerCoors(), m_vecFixedModeSource, true, false, false, false, false, false, false))
+ return true;
+ fwd = FindPlayerCoors() - m_vecFixedModeSource;
+ fwd.z = 0.0f;
+
+ // too far
+ if(fwd.Magnitude() > 50.0f)
+ return true;
+ // too close
+ if(fwd.Magnitude() < 2.0f)
+ return true;
+ }
+ return false;
+ case OBBE_18:
+ if(FindPlayerVehicle()){
+ if(!CWorld::GetIsLineOfSightClear(FindPlayerCoors(), m_vecFixedModeSource, true, false, false, false, false, false, false))
+ return true;
+ fwd = FindPlayerCoors() - m_vecFixedModeSource;
+
+ // too far
+ if(fwd.Magnitude() > 57.0f)
+ return true;
+ // too close
+ if(fwd.Magnitude() < 1.0f)
+ return true;
+ }
+ return false;
+ case OBBE_19:
+ if(FindPlayerVehicle()){
+ if(!CWorld::GetIsLineOfSightClear(FindPlayerCoors(), m_vecFixedModeSource, true, false, false, false, false, false, false))
+ return true;
+ fwd = FindPlayerCoors() - m_vecFixedModeSource;
+ fwd.z = 0.0f;
+
+ // too far
+ if(fwd.Magnitude() > 36.0f)
+ return true;
+ // too close
+ if(fwd.Magnitude() < 2.0f)
+ return true;
+ }
+ return false;
+ case OBBE_ONSTRING_HELI:
+ return CTimer::GetTimeInMilliseconds() > t+5000;
+
default:
return false;
}
@@ -2644,7 +2799,8 @@ bool
CCamera::TryToStartNewCamMode(int obbeMode)
{
CVehicle *veh;
- CVector target, camPos, playerSpeed, fwd;
+ CVector target, camPos, playerSpeed, fwd, fwd2;
+ float angle;
float ground;
bool foundGround;
int i;
@@ -2654,7 +2810,7 @@ CCamera::TryToStartNewCamMode(int obbeMode)
switch(obbeMode){
case OBBE_WHEEL:
veh = FindPlayerVehicle();
- if(veh == nil || veh->IsBoat() || veh->GetModelIndex() == MI_RHINO)
+ if(veh == nil || (veh->IsBoat() && pTargetEntity->GetModelIndex() != MI_SKIMMER) || veh->GetModelIndex() == MI_RHINO)
return false;
target = Multiply3x3(FindPlayerVehicle()->GetMatrix(), CVector(-1.4f, -2.3f, 0.3f));
target += FindPlayerVehicle()->GetPosition();
@@ -2669,7 +2825,7 @@ CCamera::TryToStartNewCamMode(int obbeMode)
playerSpeed.Normalise();
camPos += 20.0f*playerSpeed;
camPos += 3.0f*CVector(playerSpeed.y, -playerSpeed.x, 0.0f);
- if(FindPlayerVehicle() && FindPlayerVehicle()->IsBoat())
+ if(FindPlayerVehicle() && FindPlayerVehicle()->IsBoat() && pTargetEntity->GetModelIndex() != MI_SKIMMER)
return false;
ground = CWorld::FindGroundZFor3DCoord(camPos.x, camPos.y, camPos.z+5.0f, &foundGround);
@@ -2686,17 +2842,17 @@ CCamera::TryToStartNewCamMode(int obbeMode)
fwd = FindPlayerCoors() - camPos;
fwd.z = 0.0f;
// too far and driving away from cam
- if(fwd.Magnitude() > 20.0f && DotProduct(FindPlayerSpeed(), fwd) > 0.0f)
+ if(fwd.Magnitude() > 40.0f && DotProduct(FindPlayerSpeed(), fwd) > 0.0f)
return false;
// too close
- if(fwd.Magnitude() < 1.6f)
+ if(fwd.Magnitude() < 2.5f)
return true;
SetCamPositionForFixedMode(camPos, CVector(0.0f, 0.0f, 0.0f));
TakeControl(FindPlayerEntity(), CCam::MODE_FIXED, JUMP_CUT, CAMCONTROL_OBBE);
return true;
case OBBE_2:
- if(FindPlayerVehicle() && FindPlayerVehicle()->IsBoat())
+ if(FindPlayerVehicle() && FindPlayerVehicle()->IsBoat() && pTargetEntity->GetModelIndex() != MI_SKIMMER)
return false;
camPos = FindPlayerCoors();
playerSpeed = FindPlayerSpeed();
@@ -2719,10 +2875,10 @@ CCamera::TryToStartNewCamMode(int obbeMode)
fwd = FindPlayerCoors() - camPos;
fwd.z = 0.0f;
// too far and driving away from cam
- if(fwd.Magnitude() > 19.0f && DotProduct(FindPlayerSpeed(), fwd) > 0.0f)
+ if(fwd.Magnitude() > 29.0f && DotProduct(FindPlayerSpeed(), fwd) > 0.0f)
return false;
// too close
- if(fwd.Magnitude() < 1.6f)
+ if(fwd.Magnitude() < 2.0f)
return true;
SetCamPositionForFixedMode(camPos, CVector(0.0f, 0.0f, 0.0f));
@@ -2779,7 +2935,7 @@ CCamera::TryToStartNewCamMode(int obbeMode)
return false;
if(FindPlayerVehicle() == nil)
return false;
- if(FindPlayerVehicle() && FindPlayerVehicle()->IsBoat())
+ if(FindPlayerVehicle() && FindPlayerVehicle()->IsBoat() && pTargetEntity->GetModelIndex() != MI_SKIMMER)
return false;
i = CPools::GetVehiclePool()->GetSize();
while(--i >= 0){
@@ -2807,7 +2963,7 @@ CCamera::TryToStartNewCamMode(int obbeMode)
return false;
if(FindPlayerVehicle() == nil)
return false;
- if(FindPlayerVehicle() && FindPlayerVehicle()->IsBoat())
+ if(FindPlayerVehicle() && FindPlayerVehicle()->IsBoat() && pTargetEntity->GetModelIndex() != MI_SKIMMER)
return false;
i = CPools::GetVehiclePool()->GetSize();
while(--i >= 0){
@@ -2902,12 +3058,219 @@ CCamera::TryToStartNewCamMode(int obbeMode)
TakeControl(FindPlayerEntity(), CCam::MODE_TOPDOWN, JUMP_CUT, CAMCONTROL_OBBE);
#endif
return true;
+
+ // Heli modes
+ case OBBE_14:
+ veh = FindPlayerVehicle();
+ if(veh == nil)
+ return false;
+ target = Multiply3x3(FindPlayerVehicle()->GetMatrix(), CVector(-1.4f, -2.3f, 0.3f));
+ target += FindPlayerVehicle()->GetPosition();
+ if(!veh->IsBoat() && !CWorld::GetIsLineOfSightClear(veh->GetPosition(), target, true, false, false, false, false, false, false))
+ return false;
+ TakeControl(veh, CCam::MODE_WHEELCAM, JUMP_CUT, CAMCONTROL_OBBE);
+ return true;
+ case OBBE_15:
+ if(FindPlayerVehicle() == nil)
+ return false;
+ camPos = FindPlayerCoors();
+ playerSpeed = FindPlayerSpeed();
+ playerSpeed.z = 0.0f;
+ playerSpeed.Normalise();
+ camPos += 34.0f*playerSpeed;
+ camPos.z = FindPlayerCoors().z + 0.5f;
+ if(FindPlayerVehicle()->IsBoat())
+ camPos.z += 1.0f;
+
+ if(!CWorld::GetIsLineOfSightClear(FindPlayerCoors(), camPos, true, false, false, false, false, false, false))
+ return false;
+
+ fwd = FindPlayerCoors() - camPos;
+ fwd2 = FindPlayerCoors() - camPos;
+ fwd2.z = 0.0f;
+ // too far and driving away from cam
+ if(fwd.Magnitude() > 44.0f && DotProduct(FindPlayerSpeed(), fwd2) > 0.0f)
+ return false;
+ // too close
+ if(fwd.Magnitude() < 3.0f)
+ return true;
+
+ SetCamPositionForFixedMode(camPos, CVector(0.0f, 0.0f, 0.0f));
+ TakeControl(FindPlayerEntity(), CCam::MODE_FIXED, JUMP_CUT, CAMCONTROL_OBBE);
+ return true;
+ case OBBE_16:
+ if(FindPlayerVehicle() == nil)
+ return false;
+ camPos = FindPlayerCoors();
+ playerSpeed = FindPlayerSpeed();
+ playerSpeed.z = 0.0f;
+ playerSpeed.Normalise();
+ angle = CGeneral::GetATanOfXY(playerSpeed.x, playerSpeed.y) + DEGTORAD(60.0f);
+ playerSpeed += CVector(Cos(angle), Sin(angle), 0.0f);
+ playerSpeed.Normalise();
+ camPos += 30.0f*playerSpeed;
+ camPos.z = FindPlayerCoors().z - 5.5f;
+
+ foundGround = false;
+ ground = CWorld::FindRoofZFor3DCoord(camPos.x, camPos.y, camPos.z+5.0f, &foundGround);
+ if(foundGround)
+ camPos.z = ground + 0.5f;
+ else if(CWaterLevel::GetWaterLevelNoWaves(camPos.x, camPos.y, camPos.z, &ground)){
+ float waterOffset = 1.0f;
+ if(FindPlayerVehicle() && FindPlayerVehicle()->IsBoat())
+ waterOffset = -2.0f;
+ if(camPos.z < ground + waterOffset)
+ camPos.z = ground + waterOffset;
+ }
+ if(!CWorld::GetIsLineOfSightClear(FindPlayerCoors(), camPos, true, false, false, false, false, false, false))
+ return false;
+
+ fwd = FindPlayerCoors() - camPos;
+ // too far
+ if(fwd.Magnitude() > 50.0f)
+ return false;
+ // too close
+ if(fwd.Magnitude() < 3.0f)
+ return true;
+
+ SetCamPositionForFixedMode(camPos, CVector(0.0f, 0.0f, 0.0f));
+ TakeControl(FindPlayerEntity(), CCam::MODE_FIXED, JUMP_CUT, CAMCONTROL_OBBE);
+ return true;
+ case OBBE_17:
+ if(FindPlayerVehicle() == nil)
+ return false;
+ camPos = FindPlayerCoors();
+ playerSpeed = FindPlayerSpeed();
+ playerSpeed.z = 0.0f;
+ playerSpeed.Normalise();
+ angle = CGeneral::GetATanOfXY(playerSpeed.x, playerSpeed.y) + DEGTORAD(190.0f);
+ playerSpeed += CVector(Cos(angle), Sin(angle), 0.0f);
+ playerSpeed.Normalise();
+ camPos += 25.0f*playerSpeed;
+ camPos.z = FindPlayerCoors().z - 1.0f;
+
+ foundGround = false;
+ ground = CWorld::FindRoofZFor3DCoord(camPos.x, camPos.y, camPos.z+5.0f, &foundGround);
+ if(foundGround)
+ camPos.z = ground + 0.5f;
+ else if(CWaterLevel::GetWaterLevelNoWaves(camPos.x, camPos.y, camPos.z, &ground)){
+ float waterOffset = 1.0f;
+ if(FindPlayerVehicle() && FindPlayerVehicle()->IsBoat())
+ waterOffset = -2.0f;
+ if(camPos.z < ground + waterOffset)
+ camPos.z = ground + waterOffset;
+ }
+ if(!CWorld::GetIsLineOfSightClear(FindPlayerCoors(), camPos, true, false, false, false, false, false, false))
+ return false;
+
+ fwd = FindPlayerCoors() - camPos;
+ fwd2 = FindPlayerCoors() - camPos;
+ fwd2.z = 0.0f;
+ // too far and driving away from cam
+ if(fwd.Magnitude() > 50.0f && DotProduct(FindPlayerSpeed(), fwd2) > 0.0f)
+ return false;
+ // too close
+ if(fwd.Magnitude() < 2.0f)
+ return true;
+
+ SetCamPositionForFixedMode(camPos, CVector(0.0f, 0.0f, 0.0f));
+ TakeControl(FindPlayerEntity(), CCam::MODE_FIXED, JUMP_CUT, CAMCONTROL_OBBE);
+ return true;
+ case OBBE_18:
+ camPos = FindPlayerCoors();
+ if(FindPlayerVehicle() && FindPlayerVehicle()->IsBoat())
+ camPos.z += 23.0f;
+ else
+ camPos.z -= 23.0f;
+ playerSpeed = FindPlayerSpeed();
+ angle = CGeneral::GetATanOfXY(playerSpeed.x, playerSpeed.y) + DEGTORAD(145.0f);
+ playerSpeed += CVector(Cos(angle), Sin(angle), 0.0f);
+ playerSpeed.Normalise();
+ camPos += 15.0f*playerSpeed;
+
+ foundGround = false;
+ ground = CWorld::FindGroundZFor3DCoord(camPos.x, camPos.y, camPos.z+5.0f, &foundGround);
+#ifdef FIX_BUGS
+ if(foundGround)
+#else
+ if(ground == true)
+#endif
+ {
+ if(camPos.z < ground)
+ camPos.z = ground + 0.5f;
+ }else if(CWaterLevel::GetWaterLevelNoWaves(camPos.x, camPos.y, camPos.z, &ground)){
+ float waterOffset = 1.0f;
+ if(FindPlayerVehicle() && FindPlayerVehicle()->IsBoat())
+ waterOffset = -2.0f;
+ if(camPos.z < ground + waterOffset)
+ camPos.z = ground + waterOffset;
+ }
+ if(!CWorld::GetIsLineOfSightClear(FindPlayerCoors(), camPos, true, false, false, false, false, false, false))
+ return false;
+
+ fwd = FindPlayerCoors() - camPos;
+ // too far
+ if(fwd.Magnitude() > 57.0f)
+ return false;
+ // too close
+ if(fwd.Magnitude() < 1.0f)
+ return true;
+
+ SetCamPositionForFixedMode(camPos, CVector(0.0f, 0.0f, 0.0f));
+ TakeControl(FindPlayerEntity(), CCam::MODE_FIXED, JUMP_CUT, CAMCONTROL_OBBE);
+ return true;
+ case OBBE_19:
+ camPos = FindPlayerCoors();
+ if(FindPlayerVehicle() && FindPlayerVehicle()->IsBoat())
+ camPos.z += 4.0f;
+ else
+ camPos.z -= 1.0f;
+ playerSpeed = FindPlayerSpeed();
+ angle = CGeneral::GetATanOfXY(playerSpeed.x, playerSpeed.y) + DEGTORAD(28.0f);
+ playerSpeed += CVector(Cos(angle), Sin(angle), 0.0f);
+ playerSpeed.Normalise();
+ camPos += 12.5f*playerSpeed;
+
+ foundGround = false;
+ ground = CWorld::FindGroundZFor3DCoord(camPos.x, camPos.y, camPos.z+5.0f, &foundGround);
+#ifdef FIX_BUGS
+ if(foundGround)
+#else
+ if(ground == true)
+#endif
+ {
+ if(camPos.z < ground)
+ camPos.z = ground + 0.5f;
+ }else if(CWaterLevel::GetWaterLevelNoWaves(camPos.x, camPos.y, camPos.z, &ground)){
+ float waterOffset = 1.0f;
+ if(FindPlayerVehicle() && FindPlayerVehicle()->IsBoat())
+ waterOffset = -2.0f;
+ if(camPos.z < ground + waterOffset)
+ camPos.z = ground + waterOffset;
+ }
+ if(!CWorld::GetIsLineOfSightClear(FindPlayerCoors(), camPos, true, false, false, false, false, false, false))
+ return false;
+
+ fwd = FindPlayerCoors() - camPos;
+ // too far
+ if(fwd.Magnitude() > 36.0f)
+ return false;
+ // too close
+ if(fwd.Magnitude() < 2.0f)
+ return true;
+
+ SetCamPositionForFixedMode(camPos, CVector(0.0f, 0.0f, 0.0f));
+ TakeControl(FindPlayerEntity(), CCam::MODE_FIXED, JUMP_CUT, CAMCONTROL_OBBE);
+ return true;
+ case OBBE_ONSTRING_HELI:
+ TakeControl(FindPlayerEntity(), CCam::MODE_CAM_ON_A_STRING, JUMP_CUT, CAMCONTROL_OBBE);
+ return true;
default:
return false;
}
}
-int32 SequenceOfCams[16] = {
+int32 SequenceOfCarCams[16] = {
OBBE_WHEEL, OBBE_COPCAR, OBBE_3, OBBE_1, OBBE_3, OBBE_COPCAR_WHEEL,
OBBE_2, OBBE_3, OBBE_COPCAR_WHEEL, OBBE_COPCAR, OBBE_2, OBBE_3,
OBBE_5, OBBE_3,
@@ -2923,19 +3286,19 @@ CCamera::ProcessObbeCinemaCameraCar(void)
if(!bDidWeProcessAnyCinemaCam){
OldMode = -1;
- CHud::SetHelpMessage(TheText.Get("CINCAM"), true);
+ bSwitchedToObbeCam = true;
}
- if(!bDidWeProcessAnyCinemaCam || IsItTimeForNewcam(SequenceOfCams[OldMode], TimeForNext)){
+ if(!bDidWeProcessAnyCinemaCam || IsItTimeForNewcam(SequenceOfCarCams[OldMode], TimeForNext)){
// This is very strange code...
for(OldMode = (OldMode+1) % 14;
- !TryToStartNewCamMode(SequenceOfCams[OldMode]) && i <= 14;
+ !TryToStartNewCamMode(SequenceOfCarCams[OldMode]) && i <= 14;
OldMode = (OldMode+1) % 14)
i++;
TimeForNext = CTimer::GetTimeInMilliseconds();
if(i >= 14){
OldMode = 14;
- TryToStartNewCamMode(SequenceOfCams[14]);
+ TryToStartNewCamMode(SequenceOfCarCams[14]);
}
}
@@ -2943,6 +3306,40 @@ CCamera::ProcessObbeCinemaCameraCar(void)
bDidWeProcessAnyCinemaCam = true;
}
+int32 SequenceOfHeliCams[6] = { OBBE_14, OBBE_15, OBBE_16, OBBE_17, OBBE_18, OBBE_19 };
+
+void
+CCamera::ProcessObbeCinemaCameraHeli(void)
+{
+ static int OldMode = -1;
+ static int32 TimeForNext = 0;
+ int i = 0;
+
+ if(!bDidWeProcessAnyCinemaCam){
+ OldMode = -1;
+ bSwitchedToObbeCam = true;
+ }
+
+ if(!bDidWeProcessAnyCinemaCam || IsItTimeForNewcam(SequenceOfHeliCams[OldMode], TimeForNext)){
+ // This is very strange code...
+ for(OldMode = (OldMode+1) % 6;
+ !TryToStartNewCamMode(SequenceOfCarCams[OldMode]) && i <= 6;
+ OldMode = (OldMode+1) % 6)
+ i++;
+ if(i >= 6){
+ OldMode = 6;
+ if(Cams[ActiveCam].Mode != CCam::MODE_CAM_ON_A_STRING){
+ TryToStartNewCamMode(OBBE_ONSTRING_HELI);
+ TimeForNext = CTimer::GetTimeInMilliseconds();
+ }
+ }else
+ TimeForNext = CTimer::GetTimeInMilliseconds();
+ }
+
+ m_iModeObbeCamIsInForCar = OldMode;
+ bDidWeProcessAnyCinemaCam = true;
+}
+
int32 SequenceOfPedCams[5] = { OBBE_9, OBBE_10, OBBE_11, OBBE_12, OBBE_13 };
void
@@ -2970,6 +3367,7 @@ CCamera::DontProcessObbeCinemaCamera(void)
bDidWeProcessAnyCinemaCam = false;
}
+#ifdef GTA_TRAIN
void
CCamera::LoadTrainCamNodes(char const *name)
{
@@ -3154,6 +3552,7 @@ CCamera::Process_Train_Camera_Control(void)
}
}
}
+#endif
void
@@ -3165,9 +3564,14 @@ CCamera::LoadPathSplines(int file)
n = 0;
+ DeleteCutSceneCamDataMemory();
for(i = 0; i < MAX_NUM_OF_SPLINETYPES; i++)
- for(j = 0; j < CCamPathSplines::MAXPATHLENGTH; j++)
- m_arrPathArray[i].m_arr_PathData[j] = 0.0f;
+ m_arrPathArray[i].m_arr_PathData = new float[CCamPathSplines::MAXPATHLENGTH];
+
+// Why is this gone?
+// for(i = 0; i < MAX_NUM_OF_SPLINETYPES; i++)
+// for(j = 0; j < CCamPathSplines::MAXPATHLENGTH; j++)
+// m_arrPathArray[i].m_arr_PathData[j] = 0.0f;
m_bStartingSpline = false;
@@ -3211,6 +3615,17 @@ CCamera::LoadPathSplines(int file)
}
void
+CCamera::DeleteCutSceneCamDataMemory(void)
+{
+ int i;
+ for(i = 0; i < MAX_NUM_OF_SPLINETYPES; i++)
+ if(m_arrPathArray[i].m_arr_PathData){
+ delete[] m_arrPathArray[i].m_arr_PathData;
+ m_arrPathArray[i].m_arr_PathData = nil;
+ }
+}
+
+void
CCamera::FinishCutscene(void)
{
SetPercentAlongCutScene(100.0f);
@@ -3271,26 +3686,42 @@ CCamera::SetZoomValueFollowPedScript(int16 dist)
void
CCamera::SetZoomValueCamStringScript(int16 dist)
{
+ if (Cams[ActiveCam].CamTargetEntity->IsVehicle()) {
+ int vehApp = ((CVehicle*)Cams[ActiveCam].CamTargetEntity)->GetVehicleAppearance();
+ int vehArrPos = 0;
+ GetArrPosForVehicleType(vehApp, vehArrPos);
+
#ifdef FREE_CAM
- if (bFreeCam) {
- switch (dist) {
- case 0: m_fCarZoomValueScript = ((CVehicle*)Cams[ActiveCam].CamTargetEntity)->IsBoat() ? FREE_BOAT_ZOOM_VALUE_1 : FREE_CAR_ZOOM_VALUE_1; break;
- case 1: m_fCarZoomValueScript = ((CVehicle*)Cams[ActiveCam].CamTargetEntity)->IsBoat() ? FREE_BOAT_ZOOM_VALUE_2 : FREE_CAR_ZOOM_VALUE_2; break;
- case 2: m_fCarZoomValueScript = ((CVehicle*)Cams[ActiveCam].CamTargetEntity)->IsBoat() ? FREE_BOAT_ZOOM_VALUE_3 : FREE_CAR_ZOOM_VALUE_3; break;
- default: break;
+ if (bFreeCam) {
+ switch (dist) {
+ case 0: m_fCarZoomValueScript = LCS_ZOOM_ONE_DISTANCE[vehArrPos]; break;
+ case 1: m_fCarZoomValueScript = LCS_ZOOM_TWO_DISTANCE[vehArrPos]; break;
+ case 2: m_fCarZoomValueScript = LCS_ZOOM_THREE_DISTANCE[vehArrPos]; break;
+ default: break;
+ }
}
- } else
+ else
#endif
- {
+ {
+ switch (dist) {
+ case 0: m_fCarZoomValueScript = ZOOM_ONE_DISTANCE[vehArrPos]; break;
+ case 1: m_fCarZoomValueScript = ZOOM_TWO_DISTANCE[vehArrPos]; break;
+ case 2: m_fCarZoomValueScript = ZOOM_THREE_DISTANCE[vehArrPos]; break;
+ default: break;
+ }
+ }
+
+ m_bUseScriptZoomValueCar = true;
+ } else {
switch (dist) {
- case 0: m_fCarZoomValueScript = DEFAULT_CAR_ZOOM_VALUE_1; break;
- case 1: m_fCarZoomValueScript = DEFAULT_CAR_ZOOM_VALUE_2; break;
- case 2: m_fCarZoomValueScript = DEFAULT_CAR_ZOOM_VALUE_3; break;
+ case 0: m_fPedZoomValueScript = 0.25f; break;
+ case 1: m_fPedZoomValueScript = 1.5f; break;
+ case 2: m_fPedZoomValueScript = 2.9f; break;
default: break;
}
- }
- m_bUseScriptZoomValueCar = true;
+ m_bUseScriptZoomValuePed = true;
+ }
}
void
@@ -3305,33 +3736,23 @@ CCamera::SetNearClipScript(float clip)
void
CCamera::ProcessFade(void)
{
- float fade = (CTimer::GetTimeInMilliseconds() - m_uiFadeTimeStarted)/1000.0f;
- // Why even set CDraw::FadeValue if m_fFLOATingFade sets it anyway?
if(m_bFading){
if(m_iFadingDirection == FADE_IN){
- if(m_fTimeToFadeOut != 0.0f){
- m_fFLOATingFade = 255.0f - 255.0f*fade/m_fTimeToFadeOut;
- if(m_fFLOATingFade <= 0.0f){
- m_bFading = false;
- CDraw::FadeValue = 0;
- m_fFLOATingFade = 0.0f;
- }
- }else{
+ if(m_fTimeToFadeOut != 0.0f)
+ m_fFLOATingFade -= CTimer::GetTimeStepInSeconds() * 255.0f / m_fTimeToFadeOut;
+ else
+ m_fFLOATingFade = 0.0f;
+ if (m_fFLOATingFade <= 0.0f) {
m_bFading = false;
- CDraw::FadeValue = 0;
m_fFLOATingFade = 0.0f;
}
}else if(m_iFadingDirection == FADE_OUT){
- if(m_fTimeToFadeOut != 0.0f){
- m_fFLOATingFade = 255.0f*fade/m_fTimeToFadeOut;
- if(m_fFLOATingFade >= 255.0f){
- m_bFading = false;
- CDraw::FadeValue = 255;
- m_fFLOATingFade = 255.0f;
- }
- }else{
+ if(m_fTimeToFadeOut != 0.0f)
+ m_fFLOATingFade += CTimer::GetTimeStepInSeconds() * 255.0f / m_fTimeToFadeOut;
+ else
+ m_fFLOATingFade = 255.0f;
+ if (m_fFLOATingFade >= 255.0f) {
m_bFading = false;
- CDraw::FadeValue = 255;
m_fFLOATingFade = 255.0f;
}
}
@@ -3342,46 +3763,28 @@ CCamera::ProcessFade(void)
void
CCamera::ProcessMusicFade(void)
{
- float fade = (CTimer::GetTimeInMilliseconds() - m_uiFadeTimeStartedMusic)/1000.0f;
if(m_bMusicFading){
if(m_iMusicFadingDirection == FADE_IN){
if(m_fTimeToFadeMusic == 0.0f)
- m_fTimeToFadeMusic = 1.0f;
-
- m_fFLOATingFadeMusic = 255.0f*fade/m_fTimeToFadeMusic;
- if(m_fFLOATingFadeMusic > 255.0f){
+ m_fFLOATingFadeMusic = 0.0f;
+ else
+ m_fFLOATingFadeMusic -= 255.0f*CTimer::GetTimeStepInSeconds()/m_fTimeToFadeMusic;
+ if(m_fFLOATingFadeMusic <= 0.0f){
m_bMusicFading = false;
m_fFLOATingFadeMusic = 0.0f;
- DMAudio.SetEffectsFadeVol(127);
- DMAudio.SetMusicFadeVol(127);
- }else{
- DMAudio.SetEffectsFadeVol(m_fFLOATingFadeMusic/255.0f * 127);
- DMAudio.SetMusicFadeVol(m_fFLOATingFadeMusic/255.0f * 127);
}
}else if(m_iMusicFadingDirection == FADE_OUT){
if(m_fTimeToFadeMusic == 0.0f)
- m_fTimeToFadeMusic = 1.0f;
-
-#ifdef PS2_MENU
- if(m_bMoveCamToAvoidGeom || TheMemoryCard.StillToFadeOut){
-#else
- if(m_bMoveCamToAvoidGeom || StillToFadeOut){
-#endif
- m_fFLOATingFadeMusic = 256.0f;
- m_bMoveCamToAvoidGeom = false;
- }else
- m_fFLOATingFadeMusic = 255.0f*fade/m_fTimeToFadeMusic;
-
- if(m_fFLOATingFadeMusic > 255.0f){
+ m_fFLOATingFadeMusic = 255.0f;
+ else
+ m_fFLOATingFadeMusic += 255.0f*CTimer::GetTimeStepInSeconds()/m_fTimeToFadeMusic;
+ if(m_fFLOATingFadeMusic >= 255.0f){
m_bMusicFading = false;
m_fFLOATingFadeMusic = 255.0f;
- DMAudio.SetEffectsFadeVol(0);
- DMAudio.SetMusicFadeVol(0);
- }else{
- DMAudio.SetEffectsFadeVol(127 - m_fFLOATingFadeMusic/255.0f * 127);
- DMAudio.SetMusicFadeVol(127 - m_fFLOATingFadeMusic/255.0f * 127);
}
}
+ DMAudio.SetEffectsFadeVol(127 - m_fFLOATingFadeMusic/255.0f * 127);
+ DMAudio.SetMusicFadeVol(127 - m_fFLOATingFadeMusic/255.0f * 127);
}
}
@@ -3397,22 +3800,13 @@ CCamera::Fade(float timeout, int16 direction)
m_iMusicFadingDirection = direction;
m_fTimeToFadeMusic = timeout;
m_uiFadeTimeStartedMusic = CTimer::GetTimeInMilliseconds();
-// Not on PS2
- if(!m_bJustJumpedOutOf1stPersonBecauseOfTarget && m_iMusicFadingDirection == FADE_OUT){
- unknown++;
- if(unknown >= 2){
- m_bJustJumpedOutOf1stPersonBecauseOfTarget = true;
- unknown = 0;
- }else
- m_bMoveCamToAvoidGeom = true;
- }
}
}
void
CCamera::SetFadeColour(uint8 r, uint8 g, uint8 b)
{
- m_FadeTargetIsSplashScreen = r == 0 && g == 0 && b == 0;
+ m_FadeTargetIsSplashScreen = r == 2 && g == 2 && b == 2;
CDraw::FadeRed = r;
CDraw::FadeGreen = g;
CDraw::FadeBlue = b;
@@ -3519,6 +3913,7 @@ CCamera::SetCameraDirectlyInFrontForFollowPed_CamOnAString(void)
void
CCamera::SetNewPlayerWeaponMode(int16 mode, int16 minZoom, int16 maxZoom)
{
+ SetMotionBlur(CTimeCycle::GetBlurRed(), CTimeCycle::GetBlurGreen(), CTimeCycle::GetBlurBlue(), m_motionBlur, MOTION_BLUR_LIGHT_SCENE);
PlayerWeaponMode.Mode = mode;
PlayerWeaponMode.MaxZoom = maxZoom;
PlayerWeaponMode.MinZoom = minZoom;
@@ -3528,6 +3923,7 @@ CCamera::SetNewPlayerWeaponMode(int16 mode, int16 minZoom, int16 maxZoom)
void
CCamera::ClearPlayerWeaponMode(void)
{
+ SetMotionBlur(CTimeCycle::GetBlurRed(), CTimeCycle::GetBlurGreen(), CTimeCycle::GetBlurBlue(), m_motionBlur, MOTION_BLUR_LIGHT_SCENE);
PlayerWeaponMode.Mode = 0;
PlayerWeaponMode.MaxZoom = 1;
PlayerWeaponMode.MinZoom = -1;
@@ -3571,6 +3967,18 @@ CCamera::Find3rdPersonQuickAimPitch(void)
return -(DEGTORAD(((0.5f - m_f3rdPersonCHairMultY) * 1.8f * 0.5f * Cams[ActiveCam].FOV)) + rot);
}
+bool
+CCamera::Using1stPersonWeaponMode(void)
+{
+ switch(PlayerWeaponMode.Mode)
+ case CCam::MODE_SNIPER:
+ case CCam::MODE_M16_1STPERSON:
+ case CCam::MODE_ROCKETLAUNCHER:
+ case CCam::MODE_HELICANNON_1STPERSON:
+ case CCam::MODE_CAMERA:
+ return true;
+ return false;
+}
void
@@ -3595,8 +4003,9 @@ CCamera::CalculateDerivedValues(void)
// left plane
m_vecFrustumNormals[1] = CVector(-c, -s, 0.0f);
- c /= CDraw::FindAspectRatio();
- s /= CDraw::FindAspectRatio();
+ CDraw::CalculateAspectRatio();
+ c /= SCREEN_ASPECT_RATIO;
+ s /= SCREEN_ASPECT_RATIO;
// bottom plane
m_vecFrustumNormals[2] = CVector(0.0f, -s, -c);
// top plane
@@ -3681,7 +4090,5 @@ CCamera::IsBoxVisible(RwV3d *box, const CMatrix *mat)
CCamPathSplines::CCamPathSplines(void)
{
- int i;
- for(i = 0; i < MAXPATHLENGTH; i++)
- m_arr_PathData[i] = 0.0f;
+ m_arr_PathData = nil;
}
diff --git a/src/core/Camera.h b/src/core/Camera.h
index dd78d952..ff74931c 100644
--- a/src/core/Camera.h
+++ b/src/core/Camera.h
@@ -26,20 +26,6 @@ enum
CAM_ZOOM_CINEMATIC,
};
-#ifdef FREE_CAM // LCS values
-#define FREE_CAR_ZOOM_VALUE_1 (-1.0f)
-#define FREE_CAR_ZOOM_VALUE_2 (2.0f)
-#define FREE_CAR_ZOOM_VALUE_3 (6.0f)
-
-#define FREE_BOAT_ZOOM_VALUE_1 (-2.41f)
-#define FREE_BOAT_ZOOM_VALUE_2 (6.49f)
-#define FREE_BOAT_ZOOM_VALUE_3 (15.0f)
-#endif
-
-#define DEFAULT_CAR_ZOOM_VALUE_1 (0.05f)
-#define DEFAULT_CAR_ZOOM_VALUE_2 (1.9f)
-#define DEFAULT_CAR_ZOOM_VALUE_3 (3.9f)
-
const float DefaultFOV = 70.0f; // beta: 80.0f
class CCam
@@ -85,13 +71,15 @@ public:
MODE_SPECIAL_FIXED_FOR_SYPHON,
MODE_FIGHT_CAM,
MODE_TOP_DOWN_PED,
+ MODE_LIGHTHOUSE,
MODE_SNIPER_RUNABOUT,
MODE_ROCKETLAUNCHER_RUNABOUT,
MODE_1STPERSON_RUNABOUT,
MODE_M16_1STPERSON_RUNABOUT,
MODE_FIGHT_CAM_RUNABOUT,
MODE_EDITOR,
- MODE_HELICANNON_1STPERSON, // vice city leftover
+ MODE_HELICANNON_1STPERSON,
+ MODE_CAMERA,
};
bool bBelowMinDist; //used for follow ped mode
@@ -121,7 +109,6 @@ public:
float f_Roll; //used for adding a slight roll to the camera in the
float f_rollSpeed;
float m_fSyphonModeTargetZOffSet;
- float m_fRoadOffSet;
float m_fAmountFractionObscured;
float m_fAlphaSpeedOverOneFrame;
float m_fBetaSpeedOverOneFrame;
@@ -144,7 +131,8 @@ public:
float m_fRealGroundDist; //used for follow ped mode
float m_fTargetBeta;
float m_fTimeElapsedFloat;
-
+ float m_fTilt;
+ float m_fTiltSpeed;
float m_fTransitionBeta;
float m_fTrueBeta;
float m_fTrueAlpha;
@@ -162,6 +150,16 @@ public:
float CA_MAX_DISTANCE;
float SpeedVar;
+ float m_fTargetZoomGroundOne;
+ float m_fTargetZoomGroundTwo;
+ float m_fTargetZoomGroundThree;
+ float m_fTargetZoomOneZExtra;
+ float m_fTargetZoomTwoZExtra;
+ float m_fTargetZoomThreeZExtra;
+ float m_fTargetZoomZCloseIn;
+ float m_fMinRealGroundDist;
+ float m_fTargetCloseInDist;
+
CVector m_cvecSourceSpeedOverOneFrame;
CVector m_cvecTargetSpeedOverOneFrame;
CVector m_cvecUpOverOneFrame;
@@ -194,13 +192,11 @@ public:
void ProcessSpecialHeightRoutines(void);
void GetVectorsReadyForRW(void);
CVector DoAverageOnVector(const CVector &vec);
- float GetPedBetaAngleForClearView(const CVector &Target, float Dist, float BetaOffset, bool checkBuildings, bool checkVehicles, bool checkPeds, bool checkObjects, bool checkDummies);
- void WorkOutCamHeightWeeCar(CVector &TargetCoors, float TargetOrientation);
void WorkOutCamHeight(const CVector &TargetCoors, float TargetOrientation, float TargetHeight);
bool RotCamIfInFrontCar(CVector &TargetCoors, float TargetOrientation);
- bool FixCamIfObscured(CVector &TargetCoors, float TargetHeight, float TargetOrientation);
void Cam_On_A_String_Unobscured(const CVector &TargetCoors, float BaseDist);
void FixCamWhenObscuredByVehicle(const CVector &TargetCoors);
+ bool GetBoatLook_L_R_HeightOffset(float &Offset);
void LookBehind(void);
void LookLeft(void);
void LookRight(void);
@@ -231,42 +227,29 @@ public:
void Process_BehindBoat(const CVector &CameraTarget, float TargetOrientation, float, float);
void Process_Fight_Cam(const CVector &CameraTarget, float TargetOrientation, float, float);
void Process_FlyBy(const CVector&, float, float, float);
- void Process_WheelCam(const CVector&, float, float, float);
+ bool Process_WheelCam(const CVector&, float, float, float);
void Process_Fixed(const CVector &CameraTarget, float, float, float);
void Process_Player_Fallen_Water(const CVector &CameraTarget, float TargetOrientation, float, float);
- void Process_Circle(const CVector &CameraTarget, float, float, float);
void Process_SpecialFixedForSyphon(const CVector &CameraTarget, float, float, float);
+ void Process_LightHouse(const CVector &CameraTarget, float, float, float);
void ProcessPedsDeadBaby(void);
bool ProcessArrestCamOne(void);
bool ProcessArrestCamTwo(void);
-
- /* Some of the unused PS2 cams */
- void Process_Chris_With_Binding_PlusRotation(const CVector &CameraTarget, float, float, float);
- void Process_ReactionCam(const CVector &CameraTarget, float TargetOrientation, float, float);
- void Process_FollowPed_WithBinding(const CVector &CameraTarget, float TargetOrientation, float, float);
- // TODO:
- // CCam::Process_CushyPillows_Arse
- // CCam::Process_Look_At_Cars
- // CCam::Process_CheesyZoom
- // CCam::Process_Aiming
- void Process_Bill(const CVector &CameraTarget, float TargetOrientation, float SpeedVar, float TargetSpeedVar);
- void Process_Im_The_Passenger_Woo_Woo(const CVector &CameraTarget, float TargetOrientation, float, float);
- void Process_Blood_On_The_Tracks(const CVector &CameraTarget, float TargetOrientation, float, float);
- void Process_Cam_Running_Side_Train(const CVector &CameraTarget, float TargetOrientation, float, float);
- void Process_Cam_On_Train_Roof(const CVector &CameraTarget, float TargetOrientation, float, float);
+ bool GetLookAlongGroundPos(CEntity *Target, CPed *Cop, CVector &TargetCoors, CVector &SourceOut);
+ bool GetLookFromLampPostPos(CEntity *Target, CPed *Cop, CVector &TargetCoors, CVector &SourceOut);
+ bool GetLookOverShoulderPos(CEntity *Target, CPed *Cop, CVector &TargetCoors, CVector &SourceOut);
// custom stuff
void Process_FollowPed_Rotation(const CVector &CameraTarget, float TargetOrientation, float, float);
void Process_FollowCar_SA(const CVector &CameraTarget, float TargetOrientation, float, float);
};
-VALIDATE_SIZE(CCam, 0x1A4);
-
class CCamPathSplines
{
public:
enum {MAXPATHLENGTH=800};
- float m_arr_PathData[MAXPATHLENGTH];
+// float m_arr_PathData[MAXPATHLENGTH];
+ float *m_arr_PathData;
CCamPathSplines(void);
};
@@ -355,6 +338,7 @@ public:
bool m_bInitialNoNodeStaticsSet;
bool m_bIgnoreFadingStuffForMusic;
bool m_bPlayerIsInGarage;
+ bool m_bPlayerWasOnBike;
bool m_bJustCameOutOfGarage;
bool m_bJustInitalised;
bool m_bJust_Switched;
@@ -379,6 +363,9 @@ public:
bool m_WideScreenOn;
bool m_1rstPersonRunCloseToAWall;
bool m_bHeadBob;
+ bool m_bVehicleSuspenHigh;
+ bool m_bEnable1rstPersonCamCntrlsScript;
+ bool m_bAllow1rstPersonWeaponsCamera;
bool m_bFailedCullZoneTestPreviously;
bool m_FadeTargetIsSplashScreen;
@@ -394,15 +381,16 @@ public:
uint8 m_uiTransitionState; // 0:one mode 1:transition
uint32 m_uiTimeLastChange;
+ uint32 m_uiTimeWeLeftIdle_StillNoInput;
uint32 m_uiTimeWeEnteredIdle;
uint32 m_uiTimeTransitionStart;
uint32 m_uiTransitionDuration;
+ uint32 m_uiTransitionDurationTargetCoors;
int m_BlurBlue;
int m_BlurGreen;
int m_BlurRed;
int m_BlurType;
- uint32 unknown; // some counter having to do with music
int m_iWorkOutSpeedThisNumFrames;
int m_iNumFramesSoFar;
@@ -425,12 +413,9 @@ public:
float CarZoomValueSmooth;
float DistanceToWater;
-#ifndef PS2_CAM_TRANSITION
float FOVDuringInter;
-#endif
float LODDistMultiplier;
float GenerationDistMultiplier;
-#ifndef PS2_CAM_TRANSITION
float m_fAlphaSpeedAtStartInter;
float m_fAlphaWhenInterPol;
float m_fAlphaDuringInterPol;
@@ -441,7 +426,6 @@ public:
float m_fFOVSpeedAtStartInter;
float m_fStartingBetaForInterPol;
float m_fStartingAlphaForInterPol;
-#endif
float m_PedOrientForBehindOrInFront;
float m_CameraAverageSpeed;
float m_CameraSpeedSoFar;
@@ -466,17 +450,18 @@ public:
float PedZoomIndicator;
#endif
float PlayerExhaustion;
- float SoundDistUp, SoundDistLeft, SoundDistRight;
- float SoundDistUpAsRead, SoundDistLeftAsRead, SoundDistRightAsRead;
- float SoundDistUpAsReadOld, SoundDistLeftAsReadOld, SoundDistRightAsReadOld;
+ float SoundDistUp;
+ float SoundDistUpAsRead;
+ float SoundDistUpAsReadOld;
+ float m_fAvoidTheGeometryProbsTimer;
+ int16 m_nAvoidTheGeometryProbsDirn;
float m_fWideScreenReductionAmount;
float m_fStartingFOVForInterPol;
- // not static yet
- float m_fMouseAccelHorzntl;// acceleration multiplier for 1st person controls
- float m_fMouseAccelVertical;// acceleration multiplier for 1st person controls
- float m_f3rdPersonCHairMultX;
- float m_f3rdPersonCHairMultY;
+ static float m_fMouseAccelHorzntl;// acceleration multiplier for 1st person controls
+ static float m_fMouseAccelVertical;// acceleration multiplier for 1st person controls
+ static float m_f3rdPersonCHairMultX;
+ static float m_f3rdPersonCHairMultY;
CCam Cams[3];
@@ -491,7 +476,7 @@ public:
CVector m_vecFixedModeSource;
CVector m_vecFixedModeUpOffSet;
CVector m_vecCutSceneOffset;
-#ifndef PS2_CAM_TRANSITION
+
CVector m_cvecStartingSourceForInterPol;
CVector m_cvecStartingTargetForInterPol;
CVector m_cvecStartingUpForInterPol;
@@ -501,17 +486,17 @@ public:
CVector m_vecSourceWhenInterPol;
CVector m_vecTargetWhenInterPol;
CVector m_vecUpWhenInterPol;
-#endif
+ CVector m_vecClearGeometryVec;
CVector m_vecGameCamPos;
-#ifndef PS2_CAM_TRANSITION
CVector SourceDuringInter;
CVector TargetDuringInter;
CVector UpDuringInter;
-#endif
RwCamera *m_pRwCamera;
CEntity *pTargetEntity;
CCamPathSplines m_arrPathArray[MAX_NUM_OF_SPLINETYPES];
+#ifdef GTA_TRAIN
CTrainCamNode m_arrTrainCamNode[MAX_NUM_OF_NODES];
+#endif
CMatrix m_cameraMatrix;
bool m_bGarageFixedCamPositionSet;
bool m_vecDoingSpecialInterPolation;
@@ -530,6 +515,8 @@ public:
float m_fTimeToFadeMusic;
float m_fFractionInterToStopMoving;
float m_fFractionInterToStopCatchUp;
+ float m_fFractionInterToStopMovingTarget;
+ float m_fFractionInterToStopCatchUpTarget;
float m_fGaitSwayBuffer;
float m_fScriptPercentageInterToStopMoving;
float m_fScriptPercentageInterToCatchUp;
@@ -553,7 +540,6 @@ public:
// High level and misc
CCamera(void);
- CCamera(float);
void Init(void);
void Process(void);
void CamControl(void);
@@ -562,6 +548,9 @@ public:
void InitialiseCameraForDebugMode(void);
void CamShake(float strength, float x, float y, float z);
bool Get_Just_Switched_Status() { return m_bJust_Switched; }
+ void AvoidTheGeometry(const CVector &Source, const CVector &TargetPos, CVector &NewSource, float FOV);
+ void GetArrPosForVehicleType(int apperance, int &index);
+ void GetScreenRect(CRect &rect);
// Who's in control
void TakeControl(CEntity *target, int16 mode, int16 typeOfSwitch, int32 controller);
@@ -587,6 +576,7 @@ public:
bool TryToStartNewCamMode(int32 obbeMode);
void DontProcessObbeCinemaCamera(void);
void ProcessObbeCinemaCameraCar(void);
+ void ProcessObbeCinemaCameraHeli(void);
void ProcessObbeCinemaCameraPed(void);
// Train
@@ -595,6 +585,7 @@ public:
// Script
void LoadPathSplines(int file);
+ void DeleteCutSceneCamDataMemory(void);
void FinishCutscene(void);
float GetPositionAlongSpline(void) { return m_fPositionAlongSpline; }
uint32 GetCutSceneFinishTime(void);
@@ -630,6 +621,7 @@ public:
void UpdateAimingCoors(CVector const &coors);
bool Find3rdPersonCamTargetVector(float dist, CVector pos, CVector &source, CVector &target);
float Find3rdPersonQuickAimPitch(void);
+ bool Using1stPersonWeaponMode(void);
// Physical camera
void SetRwCamera(RwCamera *cam);
diff --git a/src/core/ColStore.cpp b/src/core/ColStore.cpp
new file mode 100644
index 00000000..070967e5
--- /dev/null
+++ b/src/core/ColStore.cpp
@@ -0,0 +1,237 @@
+#include "common.h"
+
+#include "templates.h"
+#include "General.h"
+#include "ModelInfo.h"
+#include "Streaming.h"
+#include "FileLoader.h"
+#include "Script.h"
+#include "Timer.h"
+#include "Camera.h"
+#include "Frontend.h"
+#include "Physical.h"
+#include "ColStore.h"
+
+CPool<ColDef,ColDef> *CColStore::ms_pColPool;
+
+void
+CColStore::Initialise(void)
+{
+ if(ms_pColPool == nil)
+ ms_pColPool = new CPool<ColDef,ColDef>(COLSTORESIZE, "CollisionFiles");
+ AddColSlot("generic"); // slot 0. not streamed
+}
+
+void
+CColStore::Shutdown(void)
+{
+ int i;
+ for(i = 0; i < COLSTORESIZE; i++)
+ RemoveColSlot(i);
+ if(ms_pColPool)
+ delete ms_pColPool;
+ ms_pColPool = nil;
+}
+
+int
+CColStore::AddColSlot(const char *name)
+{
+ ColDef *def = ms_pColPool->New();
+ assert(def);
+ def->isLoaded = false;
+ def->unused = 0;
+ def->bounds.left = 1000000.0f;
+ def->bounds.top = 1000000.0f;
+ def->bounds.right = -1000000.0f;
+ def->bounds.bottom = -1000000.0f;
+ def->minIndex = INT16_MAX;
+ def->maxIndex = INT16_MIN;
+ strcpy(def->name, name);
+ return ms_pColPool->GetJustIndex(def);
+}
+
+void
+CColStore::RemoveColSlot(int slot)
+{
+ if(GetSlot(slot)){
+ if(GetSlot(slot)->isLoaded)
+ RemoveCol(slot);
+ ms_pColPool->Delete(GetSlot(slot));
+ }
+}
+
+int
+CColStore::FindColSlot(const char *name)
+{
+ ColDef *def;
+ int size = ms_pColPool->GetSize();
+ for(int i = 0; i < size; i++){
+ def = GetSlot(i);
+ if(def && !CGeneral::faststricmp(def->name, name))
+ return i;
+ }
+ return -1;
+}
+
+char*
+CColStore::GetColName(int32 slot)
+{
+ return GetSlot(slot)->name;
+}
+
+CRect&
+CColStore::GetBoundingBox(int32 slot)
+{
+ return GetSlot(slot)->bounds;
+}
+
+void
+CColStore::IncludeModelIndex(int32 slot, int32 modelIndex)
+{
+ ColDef *def = GetSlot(slot);
+ if(modelIndex < def->minIndex)
+ def->minIndex = modelIndex;
+ if(modelIndex > def->maxIndex)
+ def->maxIndex = modelIndex;
+}
+
+bool
+CColStore::LoadCol(int32 slot, uint8 *buffer, int32 bufsize)
+{
+ bool success;
+ ColDef *def = GetSlot(slot);
+ if(def->minIndex > def->maxIndex)
+ success = CFileLoader::LoadCollisionFileFirstTime(buffer, bufsize, slot);
+ else
+ success = CFileLoader::LoadCollisionFile(buffer, bufsize, slot);
+ if(success)
+ def->isLoaded = true;
+ else
+ debug("Failed to load Collision\n");
+ return success;
+}
+
+void
+CColStore::RemoveCol(int32 slot)
+{
+ int id;
+ GetSlot(slot)->isLoaded = false;
+ for(id = 0; id < MODELINFOSIZE; id++){
+ CBaseModelInfo *mi = CModelInfo::GetModelInfo(id);
+ if(mi){
+ CColModel *col = mi->GetColModel();
+ if(col && col->level == slot)
+ col->RemoveCollisionVolumes();
+ }
+ }
+}
+
+void
+CColStore::LoadAllCollision(void)
+{
+ int i;
+ for(i = 1; i < COLSTORESIZE; i++)
+ if(GetSlot(i))
+ CStreaming::RequestCol(i, 0);
+
+ CStreaming::LoadAllRequestedModels(false);
+}
+
+void
+CColStore::RemoveAllCollision(void)
+{
+ int i;
+ for(i = 1; i < COLSTORESIZE; i++)
+ if(GetSlot(i))
+ if(CStreaming::CanRemoveCol(i))
+ CStreaming::RemoveCol(i);
+}
+
+static bool bLoadAtSecondPosition;
+static CVector2D secondPosition;
+
+void
+CColStore::AddCollisionNeededAtPosn(const CVector2D &pos)
+{
+ bLoadAtSecondPosition = true;
+ secondPosition = pos;
+}
+
+void
+CColStore::LoadCollision(const CVector2D &pos)
+{
+ int i;
+
+ if(CStreaming::ms_disableStreaming)
+ return;
+
+ for(i = 1; i < COLSTORESIZE; i++){
+ if(GetSlot(i) == nil)
+ continue;
+
+ bool wantThisOne = false;
+
+ if(GetBoundingBox(i).IsPointInside(pos) ||
+ bLoadAtSecondPosition && GetBoundingBox(i).IsPointInside(secondPosition, -119.0f) ||
+ CGeneral::faststrcmp(GetColName(i), "yacht") == 0){
+ wantThisOne = true;
+ }else{
+ for (int j = 0; j < MAX_CLEANUP; j++) {
+ CPhysical* pEntity = CTheScripts::MissionCleanup.DoesThisEntityWaitForCollision(j);
+ if (pEntity && !pEntity->bDontLoadCollision && !pEntity->bIsFrozen) {
+ if (GetBoundingBox(i).IsPointInside(pEntity->GetPosition(), -80.0f))
+ wantThisOne = true;
+ }
+ }
+ }
+
+ if(wantThisOne)
+ CStreaming::RequestCol(i, STREAMFLAGS_PRIORITY);
+ else
+ CStreaming::RemoveCol(i);
+ }
+ bLoadAtSecondPosition = false;
+}
+
+void
+CColStore::RequestCollision(const CVector2D &pos)
+{
+ int i;
+
+ for(i = 1; i < COLSTORESIZE; i++)
+ if(GetSlot(i) && GetBoundingBox(i).IsPointInside(pos, -115.0f))
+ CStreaming::RequestCol(i, STREAMFLAGS_PRIORITY);
+}
+
+void
+CColStore::EnsureCollisionIsInMemory(const CVector2D &pos)
+{
+ int i;
+
+ if(CStreaming::ms_disableStreaming)
+ return;
+
+ for(i = 1; i < COLSTORESIZE; i++)
+ if(GetSlot(i) && GetBoundingBox(i).IsPointInside(pos, -110.0f) &&
+ !CStreaming::HasColLoaded(i)){
+ CStreaming::RequestCol(i, 0);
+ if(TheCamera.GetScreenFadeStatus() == FADE_0)
+ FrontEndMenuManager.MessageScreen("LOADCOL", false);
+ CTimer::Suspend();
+ CStreaming::LoadAllRequestedModels(false);
+ CTimer::Resume();
+ }
+}
+
+//--MIAMI: done
+bool
+CColStore::HasCollisionLoaded(const CVector2D &pos)
+{
+ int i;
+
+ for(i = 1; i < COLSTORESIZE; i++)
+ if(GetSlot(i) && GetBoundingBox(i).IsPointInside(pos, -115.0f) &&
+ !GetSlot(i)->isLoaded)
+ return false;
+ return true;
+}
diff --git a/src/core/ColStore.h b/src/core/ColStore.h
new file mode 100644
index 00000000..8e2a3a70
--- /dev/null
+++ b/src/core/ColStore.h
@@ -0,0 +1,43 @@
+#pragma once
+
+#include "templates.h"
+
+struct ColDef { // made up name
+ int32 unused;
+ bool isLoaded;
+ CRect bounds;
+ char name[20];
+ int16 minIndex;
+ int16 maxIndex;
+};
+
+class CColStore
+{
+ static CPool<ColDef,ColDef> *ms_pColPool;
+
+public:
+ static void Initialise(void);
+ static void Shutdown(void);
+ static int AddColSlot(const char *name);
+ static void RemoveColSlot(int32 slot);
+ static int FindColSlot(const char *name);
+ static char *GetColName(int32 slot);
+ static CRect &GetBoundingBox(int32 slot);
+ static void IncludeModelIndex(int32 slot, int32 modelIndex);
+ static bool LoadCol(int32 storeID, uint8 *buffer, int32 bufsize);
+ static void RemoveCol(int32 slot);
+ static void AddCollisionNeededAtPosn(const CVector2D &pos);
+ static void LoadAllCollision(void);
+ static void RemoveAllCollision(void);
+ static void LoadCollision(const CVector2D &pos);
+ static void RequestCollision(const CVector2D &pos);
+ static void EnsureCollisionIsInMemory(const CVector2D &pos);
+ static bool HasCollisionLoaded(const CVector2D &pos);
+
+ static ColDef *GetSlot(int slot) {
+ assert(slot >= 0);
+ assert(ms_pColPool);
+ assert(slot < ms_pColPool->GetSize());
+ return ms_pColPool->GetSlot(slot);
+ }
+};
diff --git a/src/core/Collision.cpp b/src/core/Collision.cpp
index 3244d0b9..fd172cb8 100644
--- a/src/core/Collision.cpp
+++ b/src/core/Collision.cpp
@@ -20,6 +20,8 @@
#include "SurfaceTable.h"
#include "Lines.h"
#include "Collision.h"
+#include "Camera.h"
+#include "ColStore.h"
enum Direction
{
@@ -34,57 +36,30 @@ enum Direction
eLevelName CCollision::ms_collisionInMemory;
CLinkList<CColModel*> CCollision::ms_colModelCache;
+//--MIAMI: done
void
CCollision::Init(void)
{
ms_colModelCache.Init(NUMCOLCACHELINKS);
ms_collisionInMemory = LEVEL_GENERIC;
+ CColStore::Initialise();
}
+//--MIAMI: done
void
CCollision::Shutdown(void)
{
ms_colModelCache.Shutdown();
+ CColStore::Shutdown();
}
+//--MIAMI: done
void
CCollision::Update(void)
{
- CVector playerCoors;
- playerCoors = FindPlayerCoors();
- eLevelName level = CTheZones::m_CurrLevel;
- bool forceLevelChange = false;
-
- if(CTimer::GetTimeInMilliseconds() < 2000 || CCutsceneMgr::IsCutsceneProcessing())
- return;
-
- // hardcode a level if there are no zones
- if(level == LEVEL_GENERIC){
- if(CGame::currLevel == LEVEL_INDUSTRIAL &&
- playerCoors.x < 400.0f){
- level = LEVEL_COMMERCIAL;
- forceLevelChange = true;
- }else if(CGame::currLevel == LEVEL_SUBURBAN &&
- playerCoors.x > -450.0f && playerCoors.y < -1400.0f){
- level = LEVEL_COMMERCIAL;
- forceLevelChange = true;
- }else{
- if(playerCoors.x > 800.0f){
- level = LEVEL_INDUSTRIAL;
- forceLevelChange = true;
- }else if(playerCoors.x < -800.0f){
- level = LEVEL_SUBURBAN;
- forceLevelChange = true;
- }
- }
- }
- if(level != LEVEL_GENERIC && level != CGame::currLevel)
- CGame::currLevel = level;
- if(ms_collisionInMemory != CGame::currLevel)
- LoadCollisionWhenINeedIt(forceLevelChange);
- CStreaming::HaveAllBigBuildingsLoaded(CGame::currLevel);
}
+//--MIAMI: unused
eLevelName
GetCollisionInSectorList(CPtrList &list)
{
@@ -101,6 +76,7 @@ GetCollisionInSectorList(CPtrList &list)
return LEVEL_GENERIC;
}
+//--MIAMI: unused
// Get a level this sector is in based on collision models
eLevelName
GetCollisionInSector(CSector &sect)
@@ -121,136 +97,16 @@ GetCollisionInSector(CSector &sect)
return (eLevelName)level;
}
+//--MIAMI: done
void
CCollision::LoadCollisionWhenINeedIt(bool forceChange)
{
- eLevelName level, l;
- bool multipleLevels;
- CVector playerCoors;
- CVehicle *veh;
- CEntryInfoNode *ei;
- int sx, sy;
- int xmin, xmax, ymin, ymax;
- int x, y;
-
- level = LEVEL_GENERIC;
-
- playerCoors = FindPlayerCoors();
- sx = CWorld::GetSectorIndexX(playerCoors.x);
- sy = CWorld::GetSectorIndexY(playerCoors.y);
- multipleLevels = false;
-
- veh = FindPlayerVehicle();
- if(veh && veh->IsTrain()){
- if(((CTrain*)veh)->m_nDoorState != TRAIN_DOOR_OPEN)
- return;
- }else if(playerCoors.z < -4.0f && !CCullZones::DoINeedToLoadCollision())
- return;
-
- // Figure out whose level's collisions we're most likely to be interested in
- if(!forceChange){
- if(veh && veh->IsBoat()){
- // on water we expect to be between levels
- multipleLevels = true;
- }else{
- xmin = Max(sx - 1, 0);
- xmax = Min(sx + 1, NUMSECTORS_X-1);
- ymin = Max(sy - 1, 0);
- ymax = Min(sy + 1, NUMSECTORS_Y-1);
-
- for(x = xmin; x <= xmax; x++)
- for(y = ymin; y <= ymax; y++){
- l = GetCollisionInSector(*CWorld::GetSector(x, y));
- if(l != LEVEL_GENERIC){
- if(level == LEVEL_GENERIC)
- level = l;
- if(level != l)
- multipleLevels = true;
- }
- }
- }
-
- if(multipleLevels && veh && veh->IsBoat())
- for(ei = veh->m_entryInfoList.first; ei; ei = ei->next){
- level = GetCollisionInSector(*ei->sector);
- if(level != LEVEL_GENERIC)
- break;
- }
- }
-
- if(level == CGame::currLevel || forceChange){
- CTimer::Stop();
-#ifndef NO_ISLAND_LOADING
- DMAudio.SetEffectsFadeVol(0);
- CPad::StopPadsShaking();
- LoadCollisionScreen(CGame::currLevel);
- DMAudio.Service();
-#endif
-
- CPopulation::DealWithZoneChange(ms_collisionInMemory, CGame::currLevel, false);
-
-#ifndef NO_ISLAND_LOADING
- CStreaming::RemoveIslandsNotUsed(LEVEL_INDUSTRIAL);
- CStreaming::RemoveIslandsNotUsed(LEVEL_COMMERCIAL);
- CStreaming::RemoveIslandsNotUsed(LEVEL_SUBURBAN);
- CStreaming::RemoveBigBuildings(LEVEL_INDUSTRIAL);
- CStreaming::RemoveBigBuildings(LEVEL_COMMERCIAL);
- CStreaming::RemoveBigBuildings(LEVEL_SUBURBAN);
- CModelInfo::RemoveColModelsFromOtherLevels(CGame::currLevel);
- CStreaming::RemoveUnusedModelsInLoadedList();
- CGame::TidyUpMemory(true, true);
- CFileLoader::LoadCollisionFromDatFile(CGame::currLevel);
-#endif
-
- ms_collisionInMemory = CGame::currLevel;
- CReplay::EmptyReplayBuffer();
-#ifndef NO_ISLAND_LOADING
- if(CGame::currLevel != LEVEL_GENERIC)
- LoadSplash(GetLevelSplashScreen(CGame::currLevel));
- CStreaming::RemoveUnusedBigBuildings(CGame::currLevel);
- CStreaming::RemoveUnusedBuildings(CGame::currLevel);
- CStreaming::RequestBigBuildings(CGame::currLevel);
-#endif
- CStreaming::LoadAllRequestedModels(true);
-#ifndef NO_ISLAND_LOADING
- CStreaming::HaveAllBigBuildingsLoaded(CGame::currLevel);
-
- CGame::TidyUpMemory(true, true);
-#endif
- CTimer::Update();
-#ifndef NO_ISLAND_LOADING
- DMAudio.SetEffectsFadeVol(127);
-#endif
- }
}
+//--MIAMI: done
void
CCollision::SortOutCollisionAfterLoad(void)
{
- if(ms_collisionInMemory == CGame::currLevel)
- return;
-#ifndef NO_ISLAND_LOADING
- CModelInfo::RemoveColModelsFromOtherLevels(CGame::currLevel);
-#endif
- if (CGame::currLevel != LEVEL_GENERIC) {
-#ifdef NO_ISLAND_LOADING
- static bool bAlreadyLoaded = false;
- if (bAlreadyLoaded) {
- ms_collisionInMemory = CGame::currLevel;
- return;
- }
- bAlreadyLoaded = true;
- CFileLoader::LoadCollisionFromDatFile(LEVEL_INDUSTRIAL);
- CFileLoader::LoadCollisionFromDatFile(LEVEL_COMMERCIAL);
- CFileLoader::LoadCollisionFromDatFile(LEVEL_SUBURBAN);
-#else
- CFileLoader::LoadCollisionFromDatFile(CGame::currLevel);
-#endif
- if(!CGame::playingIntro)
- LoadSplash(GetLevelSplashScreen(CGame::currLevel));
- }
- ms_collisionInMemory = CGame::currLevel;
- CGame::TidyUpMemory(true, false);
}
void
@@ -274,14 +130,14 @@ CCollision::LoadCollisionScreen(eLevelName level)
bool
-CCollision::TestSphereSphere(const CColSphere &s1, const CColSphere &s2)
+CCollision::TestSphereSphere(const CSphere &s1, const CSphere &s2)
{
float d = s1.radius + s2.radius;
return (s1.center - s2.center).MagnitudeSqr() < d*d;
}
bool
-CCollision::TestSphereBox(const CColSphere &sph, const CColBox &box)
+CCollision::TestSphereBox(const CSphere &sph, const CBox &box)
{
if(sph.center.x + sph.radius < box.min.x) return false;
if(sph.center.x - sph.radius > box.max.x) return false;
@@ -293,7 +149,7 @@ CCollision::TestSphereBox(const CColSphere &sph, const CColBox &box)
}
bool
-CCollision::TestLineBox(const CColLine &line, const CColBox &box)
+CCollision::TestLineBox(const CColLine &line, const CBox &box)
{
float t, x, y, z;
// If either line point is in the box, we have a collision
@@ -378,7 +234,7 @@ CCollision::TestLineBox(const CColLine &line, const CColBox &box)
}
bool
-CCollision::TestVerticalLineBox(const CColLine &line, const CColBox &box)
+CCollision::TestVerticalLineBox(const CColLine &line, const CBox &box)
{
if(line.p0.x <= box.min.x) return false;
if(line.p0.y <= box.min.y) return false;
@@ -558,8 +414,9 @@ CCollision::TestSphereTriangle(const CColSphere &sphere,
return dist < sphere.radius;
}
+//--MIAMI: TODO
bool
-CCollision::TestLineOfSight(const CColLine &line, const CMatrix &matrix, CColModel &model, bool ignoreSeeThrough)
+CCollision::TestLineOfSight(const CColLine &line, const CMatrix &matrix, CColModel &model, bool ignoreSeeThrough, bool ignoreShootThrough)
{
static CMatrix matTransform;
int i;
@@ -1186,10 +1043,11 @@ CCollision::ProcessSphereTriangle(const CColSphere &sphere,
return true;
}
+//--MIAMI: TODO
bool
CCollision::ProcessLineOfSight(const CColLine &line,
const CMatrix &matrix, CColModel &model,
- CColPoint &point, float &mindist, bool ignoreSeeThrough)
+ CColPoint &point, float &mindist, bool ignoreSeeThrough, bool ignoreShootThrough)
{
static CMatrix matTransform;
int i;
@@ -1225,10 +1083,11 @@ CCollision::ProcessLineOfSight(const CColLine &line,
return false;
}
+//--MIAMI: TODO
bool
CCollision::ProcessVerticalLine(const CColLine &line,
const CMatrix &matrix, CColModel &model,
- CColPoint &point, float &mindist, bool ignoreSeeThrough, CStoredCollPoly *poly)
+ CColPoint &point, float &mindist, bool ignoreSeeThrough, bool ignoreShootThrough, CStoredCollPoly *poly)
{
static CStoredCollPoly TempStoredPoly;
int i;
@@ -1942,6 +1801,21 @@ CColSphere::Set(float radius, const CVector &center, uint8 surf, uint8 piece)
this->piece = piece;
}
+bool
+CColSphere::IntersectRay(CVector const& from, CVector const& dir, CVector &entry, CVector &exit)
+{
+ CVector distToCenter = from - center;
+ float distToTouchSqr = distToCenter.MagnitudeSqr() - sq(radius);
+ float root1, root2;
+
+ if (!CGeneral::SolveQuadratic(1.0f, DotProduct(distToCenter, dir) * 2.f, distToTouchSqr, root1, root2))
+ return false;
+
+ entry = from + dir * root1;
+ exit = from + dir * root2;
+ return true;
+}
+
void
CColBox::Set(const CVector &min, const CVector &max, uint8 surf, uint8 piece)
{
@@ -1987,6 +1861,19 @@ CColTrianglePlane::Set(const CVector *v, CColTriangle &tri)
dir = normal.z < 0.0f ? DIR_Z_NEG : DIR_Z_POS;
}
+CColPoint&
+CColPoint::operator=(const CColPoint& other)
+{
+ point = other.point;
+ normal = other.normal;
+ surfaceA = other.surfaceA;
+ pieceA = other.pieceA;
+ surfaceB = other.surfaceB;
+ pieceB = other.pieceB;
+ // doesn't copy depth
+ return *this;
+}
+
CColModel::CColModel(void)
{
numSpheres = 0;
@@ -1999,7 +1886,7 @@ CColModel::CColModel(void)
vertices = nil;
triangles = nil;
trianglePlanes = nil;
- level = CGame::currLevel;
+ level = 0; // generic col slot
ownsCollisionVolumes = true;
}
diff --git a/src/core/Collision.h b/src/core/Collision.h
index 895f012a..09abaa1c 100644
--- a/src/core/Collision.h
+++ b/src/core/Collision.h
@@ -10,26 +10,38 @@
#define MAX_COLLISION_POINTS 32
#endif
-struct CColSphere
+struct CSphere
{
CVector center;
float radius;
+ void Set(float radius, const CVector &center) { this->center = center; this->radius = radius; }
+};
+
+struct CBox
+{
+ CVector min;
+ CVector max;
+ CVector GetSize(void) { return max - min; }
+ void Set(const CVector &min, const CVector &max) { this->min = min; this->max = max; }
+};
+
+struct CColSphere : public CSphere
+{
uint8 surface;
uint8 piece;
void Set(float radius, const CVector &center, uint8 surf, uint8 piece);
- void Set(float radius, const CVector &center) { this->center = center; this->radius = radius; }
+ bool IntersectRay(CVector const &from, CVector const &dir, CVector &entry, CVector &exit);
+ using CSphere::Set;
};
-struct CColBox
+struct CColBox : public CBox
{
- CVector min;
- CVector max;
uint8 surface;
uint8 piece;
void Set(const CVector &min, const CVector &max, uint8 surf, uint8 piece);
- CVector GetSize(void) { return max - min; }
+ using CBox::Set;
};
struct CColLine
@@ -77,6 +89,8 @@ struct CColPoint
uint8 surfaceB;
uint8 pieceB;
float depth;
+
+ CColPoint& operator=(const CColPoint& other);
};
struct CStoredCollPoly
@@ -85,15 +99,16 @@ struct CStoredCollPoly
bool valid;
};
+//--MIAMI: done struct
struct CColModel
{
- CColSphere boundingSphere;
- CColBox boundingBox;
+ CSphere boundingSphere;
+ CBox boundingBox;
int16 numSpheres;
- int16 numLines;
int16 numBoxes;
int16 numTriangles;
- int32 level;
+ int8 numLines;
+ uint8 level; // colstore slot but probably still named level
bool ownsCollisionVolumes;
CColSphere *spheres;
CColLine *lines;
@@ -132,14 +147,14 @@ public:
static void CalculateTrianglePlanes(CColModel *model);
// all these return true if there's a collision
- static bool TestSphereSphere(const CColSphere &s1, const CColSphere &s2);
- static bool TestSphereBox(const CColSphere &sph, const CColBox &box);
- static bool TestLineBox(const CColLine &line, const CColBox &box);
- static bool TestVerticalLineBox(const CColLine &line, const CColBox &box);
+ static bool TestSphereSphere(const CSphere &s1, const CSphere &s2);
+ static bool TestSphereBox(const CSphere &sph, const CBox &box);
+ static bool TestLineBox(const CColLine &line, const CBox &box);
+ static bool TestVerticalLineBox(const CColLine &line, const CBox &box);
static bool TestLineTriangle(const CColLine &line, const CVector *verts, const CColTriangle &tri, const CColTrianglePlane &plane);
static bool TestLineSphere(const CColLine &line, const CColSphere &sph);
static bool TestSphereTriangle(const CColSphere &sphere, const CVector *verts, const CColTriangle &tri, const CColTrianglePlane &plane);
- static bool TestLineOfSight(const CColLine &line, const CMatrix &matrix, CColModel &model, bool ignoreSeeThrough);
+ static bool TestLineOfSight(const CColLine &line, const CMatrix &matrix, CColModel &model, bool ignoreSeeThrough, bool ignoreShootThrough);
static bool ProcessSphereSphere(const CColSphere &s1, const CColSphere &s2, CColPoint &point, float &mindistsq);
static bool ProcessSphereBox(const CColSphere &sph, const CColBox &box, CColPoint &point, float &mindistsq);
@@ -148,8 +163,8 @@ public:
static bool ProcessLineTriangle(const CColLine &line , const CVector *verts, const CColTriangle &tri, const CColTrianglePlane &plane, CColPoint &point, float &mindist);
static bool ProcessLineSphere(const CColLine &line, const CColSphere &sphere, CColPoint &point, float &mindist);
static bool ProcessSphereTriangle(const CColSphere &sph, const CVector *verts, const CColTriangle &tri, const CColTrianglePlane &plane, CColPoint &point, float &mindistsq);
- static bool ProcessLineOfSight(const CColLine &line, const CMatrix &matrix, CColModel &model, CColPoint &point, float &mindist, bool ignoreSeeThrough);
- static bool ProcessVerticalLine(const CColLine &line, const CMatrix &matrix, CColModel &model, CColPoint &point, float &mindist, bool ignoreSeeThrough, CStoredCollPoly *poly);
+ static bool ProcessLineOfSight(const CColLine &line, const CMatrix &matrix, CColModel &model, CColPoint &point, float &mindist, bool ignoreSeeThrough, bool ignoreShootThrough);
+ static bool ProcessVerticalLine(const CColLine &line, const CMatrix &matrix, CColModel &model, CColPoint &point, float &mindist, bool ignoreSeeThrough, bool ignoreShootThrough, CStoredCollPoly *poly);
static int32 ProcessColModels(const CMatrix &matrixA, CColModel &modelA, const CMatrix &matrixB, CColModel &modelB, CColPoint *spherepoints, CColPoint *linepoints, float *linedists);
static bool IsStoredPolyStillValidVerticalLine(const CVector &pos, float z, CColPoint &point, CStoredCollPoly *poly);
diff --git a/src/core/ControllerConfig.cpp b/src/core/ControllerConfig.cpp
index 6a5080e5..d194cebb 100644
--- a/src/core/ControllerConfig.cpp
+++ b/src/core/ControllerConfig.cpp
@@ -131,6 +131,7 @@ void CControllerConfigManager::SaveSettings(int32 file)
void CControllerConfigManager::LoadSettings(int32 file)
{
bool bValid = true;
+ int nVersion = 0;
if (file)
{
@@ -139,11 +140,13 @@ void CControllerConfigManager::LoadSettings(int32 file)
if (!strncmp(buff, TopLineEmptyFile, sizeof(TopLineEmptyFile)-1))
bValid = false;
- else
+ else {
CFileMgr::Seek(file, 0, 0);
+ CFileMgr::Read(file, (char*)&nVersion, sizeof(nVersion));
+ }
}
- if (bValid)
+ if (bValid && nVersion >= 3)
{
ControlsManager.MakeControllerActionsBlank();
@@ -202,9 +205,13 @@ void CControllerConfigManager::InitDefaultControlConfiguration()
SetControllerKeyAssociatedWithAction (GO_BACK, rsDOWN, KEYBOARD);
SetControllerKeyAssociatedWithAction (GO_BACK, 'S', OPTIONAL_EXTRA);
+
+ SetControllerKeyAssociatedWithAction (NETWORK_TALK, 'T', KEYBOARD);
SetControllerKeyAssociatedWithAction (PED_LOOKBEHIND, rsPADEND, KEYBOARD);
SetControllerKeyAssociatedWithAction (PED_LOOKBEHIND, rsCAPSLK, OPTIONAL_EXTRA);
+
+ SetControllerKeyAssociatedWithAction (PED_DUCK, 'C', KEYBOARD);
SetControllerKeyAssociatedWithAction (PED_FIREWEAPON, rsPADINS, KEYBOARD);
SetControllerKeyAssociatedWithAction (PED_FIREWEAPON, rsLCTRL, OPTIONAL_EXTRA);
@@ -217,6 +224,8 @@ void CControllerConfigManager::InitDefaultControlConfiguration()
SetControllerKeyAssociatedWithAction (PED_JUMPING, rsRCTRL, KEYBOARD);
SetControllerKeyAssociatedWithAction (PED_JUMPING, ' ', OPTIONAL_EXTRA);
+
+ SetControllerKeyAssociatedWithAction (PED_ANSWER_PHONE, rsTAB, KEYBOARD);
if ( _dwOperatingSystemVersion == OS_WIN98 )
SetControllerKeyAssociatedWithAction(PED_SPRINT, rsSHIFT, OPTIONAL_EXTRA); // BUG: must be KEYBOARD ?
@@ -259,7 +268,7 @@ void CControllerConfigManager::InitDefaultControlConfiguration()
SetControllerKeyAssociatedWithAction (VEHICLE_TURRETDOWN, rsPADRIGHT, KEYBOARD);
SetControllerKeyAssociatedWithAction (CAMERA_CHANGE_VIEW_ALL_SITUATIONS, rsHOME, KEYBOARD);
- SetControllerKeyAssociatedWithAction (CAMERA_CHANGE_VIEW_ALL_SITUATIONS, 'C', OPTIONAL_EXTRA);
+ SetControllerKeyAssociatedWithAction (CAMERA_CHANGE_VIEW_ALL_SITUATIONS, 'V', OPTIONAL_EXTRA);
for (int32 i = 0; i < MAX_SIMS; i++)
{
@@ -336,13 +345,14 @@ void CControllerConfigManager::InitDefaultControlConfigJoyPad(uint32 buttons)
SetControllerKeyAssociatedWithAction(TOGGLE_SUBMISSIONS, 11, JOYSTICK);
case 10:
SetControllerKeyAssociatedWithAction(VEHICLE_HORN, 10, JOYSTICK);
+ SetControllerKeyAssociatedWithAction(PED_DUCK, 10, JOYSTICK);
case 9:
SetControllerKeyAssociatedWithAction(CAMERA_CHANGE_VIEW_ALL_SITUATIONS, 9, JOYSTICK);
case 8:
SetControllerKeyAssociatedWithAction(VEHICLE_HANDBRAKE, 8, JOYSTICK);
SetControllerKeyAssociatedWithAction(PED_LOCK_TARGET, 8, JOYSTICK);
case 7:
- SetControllerKeyAssociatedWithAction(PED_CENTER_CAMERA_BEHIND_PLAYER, 7, JOYSTICK);
+ SetControllerKeyAssociatedWithAction(PED_ANSWER_PHONE, 7, JOYSTICK);
SetControllerKeyAssociatedWithAction(VEHICLE_CHANGE_RADIO_STATION, 7, JOYSTICK);
case 6:
SetControllerKeyAssociatedWithAction(PED_CYCLE_WEAPON_RIGHT, 6, JOYSTICK);
@@ -384,13 +394,14 @@ void CControllerConfigManager::InitDefaultControlConfigJoyPad(uint32 buttons)
SetControllerKeyAssociatedWithAction(TOGGLE_SUBMISSIONS, 11, JOYSTICK);
case 10:
SetControllerKeyAssociatedWithAction(VEHICLE_HORN, 10, JOYSTICK);
+ SetControllerKeyAssociatedWithAction(PED_DUCK, 10, JOYSTICK);
case 9:
SetControllerKeyAssociatedWithAction(CAMERA_CHANGE_VIEW_ALL_SITUATIONS, 9, JOYSTICK);
case 8:
SetControllerKeyAssociatedWithAction(VEHICLE_HANDBRAKE, 8, JOYSTICK);
SetControllerKeyAssociatedWithAction(PED_LOCK_TARGET, 8, JOYSTICK);
case 7:
- SetControllerKeyAssociatedWithAction(PED_CENTER_CAMERA_BEHIND_PLAYER, 7, JOYSTICK);
+ SetControllerKeyAssociatedWithAction(PED_ANSWER_PHONE, 7, JOYSTICK);
SetControllerKeyAssociatedWithAction(VEHICLE_CHANGE_RADIO_STATION, 7, JOYSTICK);
case 6:
SetControllerKeyAssociatedWithAction(PED_CYCLE_WEAPON_RIGHT, 6, JOYSTICK);
@@ -430,8 +441,11 @@ void CControllerConfigManager::InitialiseControllerActionNameArray()
SETACTIONNAME(PED_SPRINT);
SETACTIONNAME(PED_CYCLE_TARGET_LEFT);
SETACTIONNAME(PED_CYCLE_TARGET_RIGHT);
+ SETACTIONNAME(PED_LOCK_TARGET); // duplicate
SETACTIONNAME(PED_CENTER_CAMERA_BEHIND_PLAYER);
SETACTIONNAME(VEHICLE_LOOKBEHIND);
+ SETACTIONNAME(PED_DUCK);
+ SETACTIONNAME(PED_ANSWER_PHONE);
SETACTIONNAME(VEHICLE_LOOKLEFT);
SETACTIONNAME(VEHICLE_LOOKRIGHT);
SETACTIONNAME(VEHICLE_HORN);
@@ -454,6 +468,10 @@ void CControllerConfigManager::InitialiseControllerActionNameArray()
SETACTIONNAME(GO_RIGHT);
SETACTIONNAME(GO_FORWARD);
SETACTIONNAME(GO_BACK);
+ SETACTIONNAME(VEHICLE_TURRETLEFT);
+ SETACTIONNAME(VEHICLE_TURRETRIGHT);
+ SETACTIONNAME(VEHICLE_TURRETUP);
+ SETACTIONNAME(VEHICLE_TURRETDOWN);
SETACTIONNAME(NETWORK_TALK);
SETACTIONNAME(TOGGLE_DPAD);
SETACTIONNAME(SWITCH_DEBUG_CAM_ON);
@@ -754,6 +772,8 @@ void CControllerConfigManager::AffectControllerStateOn_ButtonDown_FirstPersonOnl
state.Square = 255;
if (button == GetControllerKeyAssociatedWithAction(PED_SNIPER_ZOOM_OUT, type))
state.Cross = 255;
+ if (button == GetControllerKeyAssociatedWithAction(PED_DUCK, type))
+ state.LeftShock = 255;
}
void CControllerConfigManager::AffectControllerStateOn_ButtonDown_ThirdPersonOnly(int32 button, eControllerType type, CControllerState &state)
@@ -762,14 +782,18 @@ void CControllerConfigManager::AffectControllerStateOn_ButtonDown_ThirdPersonOnl
state.RightShock = 255;
if (button == GetControllerKeyAssociatedWithAction(PED_JUMPING, type))
state.Square = 255;
+ if (button == GetControllerKeyAssociatedWithAction(PED_ANSWER_PHONE, type))
+ state.LeftShoulder1 = 255;
if (button == GetControllerKeyAssociatedWithAction(PED_CYCLE_WEAPON_LEFT, type))
state.LeftShoulder2 = 255;
if (button == GetControllerKeyAssociatedWithAction(PED_CYCLE_WEAPON_RIGHT, type))
state.RightShoulder2 = 255;
if (button == GetControllerKeyAssociatedWithAction(PED_SPRINT, type))
state.Cross = 255;
+ if (button == GetControllerKeyAssociatedWithAction(PED_DUCK, type))
+ state.LeftShock = 255;
- if (CMenuManager::m_ControlMethod == CONTROL_CLASSIC)
+ if (FrontEndMenuManager.m_ControlMethod == CONTROL_CLASSIC)
{
if (button == GetControllerKeyAssociatedWithAction(PED_CYCLE_TARGET_LEFT, type))
state.LeftShoulder2 = 255;
@@ -835,7 +859,7 @@ void CControllerConfigManager::AffectControllerStateOn_ButtonDown_FirstAndThirdP
state.RightStickX = 128;
}
- if (CMenuManager::m_ControlMethod == CONTROL_CLASSIC)
+ if (FrontEndMenuManager.m_ControlMethod == CONTROL_CLASSIC)
{
if (button == GetControllerKeyAssociatedWithAction(PED_1RST_PERSON_LOOK_UP, type))
{
@@ -1616,8 +1640,12 @@ void CControllerConfigManager::DeleteMatching3rdPersonControls(e_ControllerActio
ClearSettingsAssociatedWithAction(PED_JUMPING, type);
if (key == GetControllerKeyAssociatedWithAction(PED_SPRINT, type))
ClearSettingsAssociatedWithAction(PED_SPRINT, type);
+ if (key == GetControllerKeyAssociatedWithAction(PED_DUCK, type))
+ ClearSettingsAssociatedWithAction(PED_DUCK, type);
+ if (key == GetControllerKeyAssociatedWithAction(PED_ANSWER_PHONE, type))
+ ClearSettingsAssociatedWithAction(PED_ANSWER_PHONE, type);
- if (CMenuManager::m_ControlMethod == CONTROL_CLASSIC)
+ if (FrontEndMenuManager.m_ControlMethod == CONTROL_CLASSIC)
{
if (key == GetControllerKeyAssociatedWithAction(PED_CYCLE_TARGET_LEFT, type))
ClearSettingsAssociatedWithAction(PED_CYCLE_TARGET_LEFT, type);
@@ -1640,7 +1668,7 @@ void CControllerConfigManager::DeleteMatching1rst3rdPersonControls(e_ControllerA
if (key == GetControllerKeyAssociatedWithAction(GO_BACK, type))
ClearSettingsAssociatedWithAction(GO_BACK, type);
- if (CMenuManager::m_ControlMethod == CONTROL_CLASSIC)
+ if (FrontEndMenuManager.m_ControlMethod == CONTROL_CLASSIC)
{
if (key == GetControllerKeyAssociatedWithAction(PED_1RST_PERSON_LOOK_LEFT, type))
ClearSettingsAssociatedWithAction(PED_1RST_PERSON_LOOK_LEFT, type);
@@ -1786,23 +1814,25 @@ e_ControllerActionType CControllerConfigManager::GetActionType(e_ControllerActio
{
switch (action)
{
- case CAMERA_CHANGE_VIEW_ALL_SITUATIONS:
case PED_FIREWEAPON:
case GO_LEFT:
case GO_RIGHT:
+ case CAMERA_CHANGE_VIEW_ALL_SITUATIONS:
case NETWORK_TALK:
- case SWITCH_DEBUG_CAM_ON:
case TOGGLE_DPAD:
+ case SWITCH_DEBUG_CAM_ON:
case TAKE_SCREEN_SHOT:
case SHOW_MOUSE_POINTER_TOGGLE:
return ACTIONTYPE_COMMON;
break;
- case PED_LOOKBEHIND:
- case PED_CYCLE_WEAPON_LEFT:
case PED_CYCLE_WEAPON_RIGHT:
+ case PED_CYCLE_WEAPON_LEFT:
case PED_JUMPING:
case PED_SPRINT:
+ case PED_LOOKBEHIND:
+ case PED_DUCK:
+ case PED_ANSWER_PHONE:
case PED_CYCLE_TARGET_LEFT:
case PED_CYCLE_TARGET_RIGHT:
case PED_CENTER_CAMERA_BEHIND_PLAYER:
@@ -1829,13 +1859,13 @@ e_ControllerActionType CControllerConfigManager::GetActionType(e_ControllerActio
return ACTIONTYPE_VEHICLE_3RDPERSON;
break;
- case PED_LOCK_TARGET:
case GO_FORWARD:
case GO_BACK:
case PED_1RST_PERSON_LOOK_LEFT:
case PED_1RST_PERSON_LOOK_RIGHT:
- case PED_1RST_PERSON_LOOK_DOWN:
+ case PED_LOCK_TARGET:
case PED_1RST_PERSON_LOOK_UP:
+ case PED_1RST_PERSON_LOOK_DOWN:
return ACTIONTYPE_1RST3RDPERSON;
break;
diff --git a/src/core/ControllerConfig.h b/src/core/ControllerConfig.h
index 7d0e1073..05c37c22 100644
--- a/src/core/ControllerConfig.h
+++ b/src/core/ControllerConfig.h
@@ -32,6 +32,8 @@ enum e_ControllerAction
PED_JUMPING,
PED_SPRINT,
PED_LOOKBEHIND,
+ PED_DUCK,
+ PED_ANSWER_PHONE,
VEHICLE_ACCELERATE,
VEHICLE_BRAKE,
VEHICLE_CHANGE_RADIO_STATION,
@@ -59,6 +61,7 @@ enum e_ControllerAction
SWITCH_DEBUG_CAM_ON,
TAKE_SCREEN_SHOT,
SHOW_MOUSE_POINTER_TOGGLE,
+ UNKNOWN_ACTION,
MAX_CONTROLLERACTIONS,
};
diff --git a/src/core/Crime.h b/src/core/Crime.h
index 8dfae5b8..3c3e2b26 100644
--- a/src/core/Crime.h
+++ b/src/core/Crime.h
@@ -18,6 +18,9 @@ enum eCrimeType {
CRIME_COP_BURNED,
CRIME_VEHICLE_BURNED,
CRIME_DESTROYED_CESSNA,
+ CRIME_EXPLOSION,
+ CRIME_HIT_PED_NASTYWEAPON,
+ CRIME_HIT_COP_NASTYWEAPON,
NUM_CRIME_TYPES
};
diff --git a/src/core/Debug.cpp b/src/core/Debug.cpp
index e794dcaf..e319388c 100644
--- a/src/core/Debug.cpp
+++ b/src/core/Debug.cpp
@@ -55,7 +55,7 @@ CDebug::DebugDisplayTextBuffer()
CFont::SetJustifyOn();
CFont::SetRightJustifyWrap(0.0f);
CFont::SetBackGroundOnlyTextOff();
- CFont::SetFontStyle(FONT_BANK);
+ CFont::SetFontStyle(FONT_STANDARD);
#else
// this is not even readable
CFont::SetPropOff();
@@ -65,7 +65,7 @@ CDebug::DebugDisplayTextBuffer()
CFont::SetRightJustifyOn();
CFont::SetRightJustifyWrap(0.0f);
CFont::SetBackGroundOnlyTextOff();
- CFont::SetFontStyle(FONT_BANK);
+ CFont::SetFontStyle(FONT_STANDARD);
CFont::SetPropOff();
#endif
do {
@@ -113,7 +113,7 @@ CDebug::DisplayScreenStrings()
CFont::SetRightJustifyWrap(0.0f);
CFont::SetWrapx(9999.0f);
CFont::SetBackGroundOnlyTextOff();
- CFont::SetFontStyle(FONT_BANK);
+ CFont::SetFontStyle(FONT_STANDARD);
for(i = 0; i < ms_nScreenStrs; i++){
/*
diff --git a/src/core/EventList.cpp b/src/core/EventList.cpp
index 675040ea..4fab29bc 100644
--- a/src/core/EventList.cpp
+++ b/src/core/EventList.cpp
@@ -67,8 +67,6 @@ CEventList::RegisterEvent(eEventType type, eEventEntity entityType, CEntity *ent
switch(entityType){
case EVENT_ENTITY_PED:
ref = CPools::GetPedRef((CPed*)ent);
- if(ent->GetModelIndex() >= MI_GANG01 && ent->GetModelIndex() <= MI_CRIMINAL02)
- copsDontCare = true;
break;
case EVENT_ENTITY_VEHICLE:
ref = CPools::GetVehicleRef((CVehicle*)ent);
@@ -189,6 +187,7 @@ CEventList::FindClosestEvent(eEventType type, CVector posn, int32 *event)
return found;
}
+// --MIAMI: Done
void
CEventList::ReportCrimeForEvent(eEventType type, int32 crimeId, bool copsDontCare)
{
@@ -203,19 +202,31 @@ CEventList::ReportCrimeForEvent(eEventType type, int32 crimeId, bool copsDontCar
case EVENT_HIT_AND_RUN_COP: crime = CRIME_RUNOVER_COP; break;
case EVENT_SHOOT_PED: crime = CRIME_SHOOT_PED; break;
case EVENT_SHOOT_COP: crime = CRIME_SHOOT_COP; break;
+ case EVENT_EXPLOSION: crime = CRIME_EXPLOSION; break;
case EVENT_PED_SET_ON_FIRE: crime = CRIME_PED_BURNED; break;
case EVENT_COP_SET_ON_FIRE: crime = CRIME_COP_BURNED; break;
case EVENT_CAR_SET_ON_FIRE: crime = CRIME_VEHICLE_BURNED; break;
+ case EVENT_ASSAULT_NASTYWEAPON: crime = CRIME_HIT_PED_NASTYWEAPON; break;
+ case EVENT_ASSAULT_NASTYWEAPON_POLICE: crime = CRIME_HIT_COP_NASTYWEAPON; break;
default: crime = CRIME_NONE; break;
}
+ if (crime == CRIME_HIT_PED && IsPedPointerValid((CPed*)crimeId) && FindPlayerPed()->m_pWanted->m_nWantedLevel == 0 && ((CPed*)crimeId)->bBeingChasedByPolice) {
+ if (!((CPed*)crimeId)->DyingOrDead()) {
+ CMessages::AddBigMessage(TheText.Get("GOODBOY"), 5000, 0);
+ CWorld::Players[CWorld::PlayerInFocus].m_nMoney += 50;
+ }
+ return;
+ }
+
if(crime == CRIME_NONE)
return;
CVector playerPedCoors = FindPlayerPed()->GetPosition();
CVector playerCoors = FindPlayerCoors();
- if(CWanted::WorkOutPolicePresence(playerCoors, 14.0f) != 0){
+ if(CWanted::WorkOutPolicePresence(playerCoors, 14.0f) != 0 ||
+ CGame::germanGame && (crime == CRIME_SHOOT_PED || crime == CRIME_SHOOT_COP || crime == CRIME_COP_BURNED || crime == CRIME_VEHICLE_BURNED)){
FindPlayerPed()->m_pWanted->RegisterCrime_Immediately(crime, playerPedCoors, crimeId, copsDontCare);
FindPlayerPed()->m_pWanted->SetWantedLevelNoDrop(1);
}else
@@ -223,7 +234,7 @@ CEventList::ReportCrimeForEvent(eEventType type, int32 crimeId, bool copsDontCar
if(type == EVENT_ASSAULT_POLICE)
FindPlayerPed()->SetWantedLevelNoDrop(1);
- if(type == EVENT_SHOOT_COP)
+ if(type == EVENT_SHOOT_COP || type == EVENT_ASSAULT_NASTYWEAPON_POLICE)
FindPlayerPed()->SetWantedLevelNoDrop(2);
}
diff --git a/src/core/EventList.h b/src/core/EventList.h
index 8840afc4..f2c3d7a8 100644
--- a/src/core/EventList.h
+++ b/src/core/EventList.h
@@ -22,10 +22,12 @@ enum eEventType
EVENT_PED_SET_ON_FIRE,
EVENT_COP_SET_ON_FIRE,
EVENT_CAR_SET_ON_FIRE,
- EVENT_ASSAULT_NASTYWEAPON, // not sure
+ EVENT_ASSAULT_NASTYWEAPON,
+ EVENT_ASSAULT_NASTYWEAPON_POLICE,
EVENT_ICECREAM,
EVENT_ATM,
- EVENT_SHOPSTALL, // used on graffitis
+ EVENT_SHOPSTALL,
+ EVENT_SHOPWINDOW,
EVENT_LAST_EVENT
};
diff --git a/src/core/FileLoader.cpp b/src/core/FileLoader.cpp
index 3c4ed040..08126081 100644
--- a/src/core/FileLoader.cpp
+++ b/src/core/FileLoader.cpp
@@ -1,4 +1,5 @@
#include "common.h"
+#include <ctype.h>
#include "main.h"
#include "Quaternion.h"
@@ -24,6 +25,11 @@
#include "ZoneCull.h"
#include "CdStream.h"
#include "FileLoader.h"
+#include "Streaming.h"
+#include "ColStore.h"
+#include "Occlusion.h"
+
+//--MIAMI: file done
char CFileLoader::ms_line[256];
@@ -46,14 +52,12 @@ CFileLoader::LoadLevel(const char *filename)
{
int fd;
RwTexDictionary *savedTxd;
- eLevelName savedLevel;
bool objectsLoaded;
char *line;
char txdname[64];
savedTxd = RwTexDictionaryGetCurrent();
objectsLoaded = false;
- savedLevel = CGame::currLevel;
if(savedTxd == nil){
savedTxd = RwTexDictionaryCreate();
RwTexDictionarySetCurrent(savedTxd);
@@ -77,12 +81,8 @@ CFileLoader::LoadLevel(const char *filename)
AddTexDictionaries(savedTxd, txd);
RwTexDictionaryDestroy(txd);
}else if(strncmp(line, "COLFILE", 7) == 0){
- int level;
- sscanf(line+8, "%d", &level);
- CGame::currLevel = (eLevelName)level;
LoadingScreenLoadingFile(line+10);
- LoadCollisionFile(line+10);
- CGame::currLevel = savedLevel;
+ LoadCollisionFile(line+10, 0);
}else if(strncmp(line, "MODELFILE", 9) == 0){
LoadingScreenLoadingFile(line + 10);
LoadModelFile(line + 10);
@@ -94,15 +94,17 @@ CFileLoader::LoadLevel(const char *filename)
LoadObjectTypes(line + 4);
}else if(strncmp(line, "IPL", 3) == 0){
if(!objectsLoaded){
- CModelInfo::ConstructMloClumps();
+ LoadingScreenLoadingFile("Collision");
CObjectData::Initialise("DATA\\OBJECT.DAT");
+ CStreaming::Init();
+ CColStore::LoadAllCollision();
+ for(int i = 0; i < MODELINFOSIZE; i++)
+ if(CModelInfo::GetModelInfo(i))
+ CModelInfo::GetModelInfo(i)->ConvertAnimFileIndex();
objectsLoaded = true;
}
LoadingScreenLoadingFile(line + 4);
LoadScene(line + 4);
- }else if(strncmp(line, "MAPZONE", 7) == 0){
- LoadingScreenLoadingFile(line + 8);
- LoadMapZones(line + 8);
}else if(strncmp(line, "SPLASH", 6) == 0){
LoadSplash(GetRandomSplashScreen());
}else if(strncmp(line, "CDIMAGE", 7) == 0){
@@ -112,30 +114,13 @@ CFileLoader::LoadLevel(const char *filename)
CFileMgr::CloseFile(fd);
RwTexDictionarySetCurrent(savedTxd);
-}
-
-void
-CFileLoader::LoadCollisionFromDatFile(int currlevel)
-{
- int fd;
- char *line;
-
- fd = CFileMgr::OpenFile(CGame::aDatFile, "r");
- assert(fd > 0);
-
- for(line = LoadLine(fd); line; line = LoadLine(fd)){
- if(*line == '#')
- continue;
-
- if(strncmp(line, "COLFILE", 7) == 0){
- int level;
- sscanf(line+8, "%d", &level);
- if(currlevel == level)
- LoadCollisionFile(line+10);
- }
- }
- CFileMgr::CloseFile(fd);
+ int i;
+ for(i = 1; i < COLSTORESIZE; i++)
+ if(CColStore::GetSlot(i))
+ CColStore::GetBoundingBox(i).Grow(120.0f);
+ CWorld::RepositionCertainDynamicObjects();
+ CColStore::RemoveAllCollision();
}
char*
@@ -179,7 +164,7 @@ struct ColHeader
};
void
-CFileLoader::LoadCollisionFile(const char *filename)
+CFileLoader::LoadCollisionFile(const char *filename, uint8 colSlot)
{
int fd;
char modelname[24];
@@ -188,6 +173,7 @@ CFileLoader::LoadCollisionFile(const char *filename)
debug("Loading collision file %s\n", filename);
fd = CFileMgr::OpenFile(filename, "rb");
+ assert(fd > 0);
while(CFileMgr::Read(fd, (char*)&header, sizeof(header))){
assert(strncmp(header.ident, "COLL", 4) == 0);
@@ -196,10 +182,11 @@ CFileLoader::LoadCollisionFile(const char *filename)
mi = CModelInfo::GetModelInfo(modelname, nil);
if(mi){
- if(mi->GetColModel()){
+ if(mi->GetColModel() && mi->DoesOwnColModel()){
LoadCollisionModel(work_buff+24, *mi->GetColModel(), modelname);
}else{
CColModel *model = new CColModel;
+ model->level = colSlot;
LoadCollisionModel(work_buff+24, *model, modelname);
mi->SetColModel(model, true);
}
@@ -211,6 +198,79 @@ CFileLoader::LoadCollisionFile(const char *filename)
CFileMgr::CloseFile(fd);
}
+
+bool
+CFileLoader::LoadCollisionFileFirstTime(uint8 *buffer, uint32 size, uint8 colSlot)
+{
+ uint32 modelsize;
+ char modelname[24];
+ CBaseModelInfo *mi;
+ ColHeader *header;
+ int modelIndex;
+
+ while(size > 8){
+ header = (ColHeader*)buffer;
+ modelsize = header->size;
+ if(strncmp(header->ident, "COLL", 4) != 0)
+ return size-8 < CDSTREAM_SECTOR_SIZE;
+ memcpy(modelname, buffer+8, 24);
+ memcpy(work_buff, buffer+32, modelsize-24);
+ size -= 32 + (modelsize-24);
+ buffer += 32 + (modelsize-24);
+ if(modelsize > 15*1024)
+ debug("colmodel %s is huge, size %d\n", modelname, modelsize);
+
+ mi = CModelInfo::GetModelInfo(modelname, &modelIndex);
+ if(mi){
+ CColStore::IncludeModelIndex(colSlot, modelIndex);
+ CColModel *model = new CColModel;
+ model->level = colSlot;
+ LoadCollisionModel(work_buff, *model, modelname);
+ mi->SetColModel(model, true);
+ }else{
+ debug("colmodel %s can't find a modelinfo\n", modelname);
+ }
+ }
+ return true;
+}
+
+bool
+CFileLoader::LoadCollisionFile(uint8 *buffer, uint32 size, uint8 colSlot)
+{
+ uint32 modelsize;
+ char modelname[24];
+ CBaseModelInfo *mi;
+ ColHeader *header;
+
+ while(size > 8){
+ header = (ColHeader*)buffer;
+ modelsize = header->size;
+ if(strncmp(header->ident, "COLL", 4) != 0)
+ return size-8 < CDSTREAM_SECTOR_SIZE;
+ memcpy(modelname, buffer+8, 24);
+ memcpy(work_buff, buffer+32, modelsize-24);
+ size -= 32 + (modelsize-24);
+ buffer += 32 + (modelsize-24);
+ if(modelsize > 15*1024)
+ debug("colmodel %s is huge, size %d\n", modelname, modelsize);
+
+ mi = CModelInfo::GetModelInfo(modelname, CColStore::GetSlot(colSlot)->minIndex, CColStore::GetSlot(colSlot)->maxIndex);
+ if(mi){
+ if(mi->GetColModel()){
+ LoadCollisionModel(work_buff, *mi->GetColModel(), modelname);
+ }else{
+ CColModel *model = new CColModel;
+ model->level = colSlot;
+ LoadCollisionModel(work_buff, *model, modelname);
+ mi->SetColModel(model, true);
+ }
+ }else{
+ debug("colmodel %s can't find a modelinfo\n", modelname);
+ }
+ }
+ return true;
+}
+
void
CFileLoader::LoadCollisionModel(uint8 *buf, CColModel &model, char *modelname)
{
@@ -240,13 +300,15 @@ CFileLoader::LoadCollisionModel(uint8 *buf, CColModel &model, char *modelname)
model.numLines = *(int16*)buf;
buf += 4;
if(model.numLines > 0){
- model.lines = (CColLine*)RwMalloc(model.numLines*sizeof(CColLine));
+ //model.lines = (CColLine*)RwMalloc(model.numLines*sizeof(CColLine));
for(i = 0; i < model.numLines; i++){
- model.lines[i].Set(*(CVector*)buf, *(CVector*)(buf+12));
+ //model.lines[i].Set(*(CVector*)buf, *(CVector*)(buf+12));
buf += 24;
}
}else
model.lines = nil;
+ model.numLines = 0;
+ model.lines = nil;
model.numBoxes = *(int16*)buf;
buf += 4;
@@ -265,10 +327,12 @@ CFileLoader::LoadCollisionModel(uint8 *buf, CColModel &model, char *modelname)
model.vertices = (CVector*)RwMalloc(numVertices*sizeof(CVector));
for(i = 0; i < numVertices; i++){
model.vertices[i] = *(CVector*)buf;
+#if 0
if(Abs(model.vertices[i].x) >= 256.0f ||
Abs(model.vertices[i].y) >= 256.0f ||
Abs(model.vertices[i].z) >= 256.0f)
printf("%s:Collision volume too big\n", modelname);
+#endif
buf += 12;
}
}else
@@ -291,7 +355,7 @@ GetNameAndLOD(char *nodename, char *name, int *n)
{
char *underscore = nil;
for(char *s = nodename; *s != '\0'; s++){
- if(s[0] == '_' && (s[1] == 'l' || s[1] == 'L'))
+ if(s[0] == '_' && (s[1] == 'l' || s[1] == 'L') && isdigit(s[2]))
underscore = s;
}
if(underscore){
@@ -317,11 +381,11 @@ CFileLoader::FindRelatedModelInfoCB(RpAtomic *atomic, void *data)
mi = (CSimpleModelInfo*)CModelInfo::GetModelInfo(name, nil);
if(mi){
assert(mi->IsSimple());
+ CVisibilityPlugins::SetAtomicRenderCallback(atomic, nil);
mi->SetAtomic(n, atomic);
RpClumpRemoveAtomic(clump, atomic);
RpAtomicSetFrame(atomic, RwFrameCreate());
CVisibilityPlugins::SetAtomicModelInfo(atomic, mi);
- CVisibilityPlugins::SetAtomicRenderCallback(atomic, nil);
}else{
debug("Can't find Atomic %s\n", name);
}
@@ -387,14 +451,6 @@ CFileLoader::LoadClumpFile(RwStream *stream, uint32 id)
return false;
mi = (CClumpModelInfo*)CModelInfo::GetModelInfo(id);
mi->SetClump(clump);
- if (mi->GetModelType() == MITYPE_PED && id != 0 && RwStreamFindChunk(stream, rwID_CLUMP, nil, nil)) {
- // Read LOD ped
- clump = RpClumpStreamRead(stream);
- if(clump){
- ((CPedModelInfo*)mi)->SetLowDetailClump(clump);
- RpClumpDestroy(clump);
- }
- }
return true;
}
@@ -456,11 +512,11 @@ CFileLoader::SetRelatedModelInfoCB(RpAtomic *atomic, void *data)
nodename = GetFrameNodeName(RpAtomicGetFrame(atomic));
GetNameAndLOD(nodename, name, &n);
+ CVisibilityPlugins::SetAtomicRenderCallback(atomic, nil);
gpRelatedModelInfo->SetAtomic(n, atomic);
RpClumpRemoveAtomic(clump, atomic);
RpAtomicSetFrame(atomic, RwFrameCreate());
CVisibilityPlugins::SetAtomicModelInfo(atomic, gpRelatedModelInfo);
- CVisibilityPlugins::SetAtomicRenderCallback(atomic, nil);
return atomic;
}
@@ -498,8 +554,9 @@ CFileLoader::LoadObjectTypes(const char *filename)
enum {
NONE,
OBJS,
- MLO,
+ MLO, // unused but enum still has it
TOBJ,
+ WEAP,
HIER,
CARS,
PEDS,
@@ -510,16 +567,17 @@ CFileLoader::LoadObjectTypes(const char *filename)
int fd;
int section;
int pathIndex;
- char pathTypeStr[20];
int id, pathType;
- int mlo;
+ int minID, maxID;
section = NONE;
+ minID = INT32_MAX;
+ maxID = -1;
pathIndex = -1;
- mlo = 0;
debug("Loading object types from %s...\n", filename);
fd = CFileMgr::OpenFile(filename, "rb");
+ assert(fd > 0);
for(line = CFileLoader::LoadLine(fd); line; line = CFileLoader::LoadLine(fd)){
if(*line == '\0' || *line == '#')
continue;
@@ -527,25 +585,27 @@ CFileLoader::LoadObjectTypes(const char *filename)
if(section == NONE){
if(strncmp(line, "objs", 4) == 0) section = OBJS;
else if(strncmp(line, "tobj", 4) == 0) section = TOBJ;
+ else if(strncmp(line, "weap", 4) == 0) section = WEAP;
else if(strncmp(line, "hier", 4) == 0) section = HIER;
else if(strncmp(line, "cars", 4) == 0) section = CARS;
else if(strncmp(line, "peds", 4) == 0) section = PEDS;
else if(strncmp(line, "path", 4) == 0) section = PATH;
else if(strncmp(line, "2dfx", 4) == 0) section = TWODFX;
}else if(strncmp(line, "end", 3) == 0){
- section = section == MLO ? OBJS : NONE;
+ section = NONE;
}else switch(section){
case OBJS:
- if(strncmp(line, "sta", 3) == 0)
- mlo = LoadMLO(line);
- else
- LoadObject(line);
- break;
- case MLO:
- LoadMLOInstance(mlo, line);
+ id = LoadObject(line);
+ if(id > maxID) maxID = id;
+ if(id < minID) minID = id;
break;
case TOBJ:
- LoadTimeObject(line);
+ id = LoadTimeObject(line);
+ if(id > maxID) maxID = id;
+ if(id < minID) minID = id;
+ break;
+ case WEAP:
+ LoadWeaponObject(line);
break;
case HIER:
LoadClumpObject(line);
@@ -558,17 +618,15 @@ CFileLoader::LoadObjectTypes(const char *filename)
break;
case PATH:
if(pathIndex == -1){
- id = LoadPathHeader(line, pathTypeStr);
- if(strncmp(pathTypeStr, "ped", 4) == 0)
- pathType = 1;
- else if(strncmp(pathTypeStr, "car", 4) == 0)
- pathType = 0;
+ id = LoadPathHeader(line, pathType);
pathIndex = 0;
}else{
- if(pathType == 1)
+ if(pathType == 0)
LoadPedPathNode(line, id, pathIndex);
- else if(pathType == 0)
- LoadCarPathNode(line, id, pathIndex);
+ else if (pathType == 1)
+ LoadCarPathNode(line, id, pathIndex, false);
+ else if (pathType == 2)
+ LoadCarPathNode(line, id, pathIndex, true);
pathIndex++;
if(pathIndex == 12)
pathIndex = -1;
@@ -581,26 +639,30 @@ CFileLoader::LoadObjectTypes(const char *filename)
}
CFileMgr::CloseFile(fd);
- for(id = 0; id < MODELINFOSIZE; id++){
+ for(id = minID; id <= maxID; id++){
CSimpleModelInfo *mi = (CSimpleModelInfo*)CModelInfo::GetModelInfo(id);
- if(mi && mi->IsSimple())
- mi->SetupBigBuilding();
+ if(mi && mi->IsBuilding())
+ mi->SetupBigBuilding(minID, maxID);
}
}
void
SetModelInfoFlags(CSimpleModelInfo *mi, uint32 flags)
{
- mi->m_normalCull = !!(flags & 1);
+ mi->m_wetRoadReflection = !!(flags & 1);
mi->m_noFade = !!(flags & 2);
mi->m_drawLast = !!(flags & (4|8));
mi->m_additive = !!(flags & 8);
mi->m_isSubway = !!(flags & 0x10);
mi->m_ignoreLight = !!(flags & 0x20);
mi->m_noZwrite = !!(flags & 0x40);
+ mi->m_noShadows = !!(flags & 0x80);
+ mi->m_ignoreDrawDist = !!(flags & 0x100);
+ mi->m_isCodeGlass = !!(flags & 0x200);
+ mi->m_isArtistGlass = !!(flags & 0x400);
}
-void
+int
CFileLoader::LoadObject(const char *line)
{
int id, numObjs;
@@ -611,7 +673,7 @@ CFileLoader::LoadObject(const char *line)
CSimpleModelInfo *mi;
if(sscanf(line, "%d %s %s %d", &id, model, txd, &numObjs) != 4)
- return;
+ return 0; // game returns return value
switch(numObjs){
case 1:
@@ -643,60 +705,11 @@ CFileLoader::LoadObject(const char *line)
mi->m_firstDamaged = damaged;
mi->SetTexDictionary(txd);
MatchModelString(model, id);
-}
-int
-CFileLoader::LoadMLO(const char *line)
-{
- char smth[8];
- char name[24];
- int modelIndex;
- float someFloat;
-
- sscanf(line, "%s %s %d %f", smth, name, &modelIndex, &someFloat);
- CMloModelInfo *minfo = CModelInfo::AddMloModel(modelIndex);
- minfo->SetName(name);
- minfo->field_34 = someFloat;
- int instId = CModelInfo::GetMloInstanceStore().allocPtr;
- minfo->firstInstance = instId;
- minfo->lastInstance = instId;
- minfo->SetTexDictionary("generic");
- return modelIndex;
-}
-
-void
-CFileLoader::LoadMLOInstance(int id, const char *line)
-{
- char name[24];
- RwV3d pos, scale, rot;
- float angle;
- int modelIndex;
-
- CMloModelInfo *minfo = (CMloModelInfo*)CModelInfo::GetModelInfo(id);
- sscanf(line, "%d %s %f %f %f %f %f %f %f %f %f %f",
- &modelIndex,
- name,
- &pos.x, &pos.y, &pos.z,
- &scale.x, &scale.y, &scale.z,
- &rot.x, &rot.y, &rot.z,
- &angle);
- float rad = Acos(angle) * 2.0f;
- CInstance *inst = CModelInfo::GetMloInstanceStore().alloc();
- minfo->lastInstance++;
-
- RwMatrix *matrix = RwMatrixCreate();
- RwMatrixScale(matrix, &scale, rwCOMBINEREPLACE);
- RwMatrixRotate(matrix, &rot, -RADTODEG(rad), rwCOMBINEPOSTCONCAT);
- RwMatrixTranslate(matrix, &pos, rwCOMBINEPOSTCONCAT);
-
- inst->GetMatrix() = CMatrix(matrix);
- inst->GetMatrix().UpdateRW();
-
- inst->m_modelIndex = modelIndex;
- RwMatrixDestroy(matrix);
+ return id;
}
-void
+int
CFileLoader::LoadTimeObject(const char *line)
{
int id, numObjs;
@@ -708,7 +721,7 @@ CFileLoader::LoadTimeObject(const char *line)
CTimeModelInfo *mi, *other;
if(sscanf(line, "%d %s %s %d", &id, model, txd, &numObjs) != 4)
- return;
+ return 0; // game returns return value
switch(numObjs){
case 1:
@@ -744,6 +757,29 @@ CFileLoader::LoadTimeObject(const char *line)
if(other)
other->SetOtherTimeModel(id);
MatchModelString(model, id);
+
+ return id;
+}
+
+int
+CFileLoader::LoadWeaponObject(const char *line)
+{
+ int id, numObjs;
+ char model[24], txd[24], animFile[16];
+ float dist;
+ CWeaponModelInfo *mi;
+
+ sscanf(line, "%d %s %s %s %d %f", &id, model, txd, animFile, &numObjs, &dist);
+
+ mi = CModelInfo::AddWeaponModel(id);
+ mi->SetName(model);
+ mi->SetNumAtomics(1);
+ mi->m_lodDistances[0] = dist;
+ mi->SetTexDictionary(txd);
+ mi->SetAnimFile(animFile);
+ mi->SetColModel(&CTempColModels::ms_colModelWeapon);
+ MatchModelString(model, id);
+ return id;
}
void
@@ -766,21 +802,22 @@ CFileLoader::LoadVehicleObject(const char *line)
{
int id;
char model[24], txd[24];
- char type[8], handlingId[16], gamename[32], vehclass[12];
+ char type[8], handlingId[16], gamename[32], animFile[16], vehclass[12];
uint32 frequency, comprules;
int32 level, misc;
float wheelScale;
CVehicleModelInfo *mi;
char *p;
- sscanf(line, "%d %s %s %s %s %s %s %d %d %x %d %f",
+ sscanf(line, "%d %s %s %s %s %s %s %s %d %d %x %d %f",
&id, model, txd,
- type, handlingId, gamename, vehclass,
+ type, handlingId, gamename, animFile, vehclass,
&frequency, &level, &comprules, &misc, &wheelScale);
mi = CModelInfo::AddVehicleModel(id);
mi->SetName(model);
mi->SetTexDictionary(txd);
+ mi->SetAnimFile(animFile);
for(p = gamename; *p; p++)
if(*p == '_') *p = ' ';
strcpy(mi->m_gameName, gamename);
@@ -810,36 +847,34 @@ CFileLoader::LoadVehicleObject(const char *line)
mi->m_handlingId = mod_HandlingManager.GetHandlingId(handlingId);
- // Well this is kinda dumb....
- if(strncmp(vehclass, "poorfamily", 11) == 0){
+ if(strncmp(vehclass, "normal", 7) == 0)
+ mi->m_vehicleClass = CCarCtrl::NORMAL;
+ else if(strncmp(vehclass, "poorfamily", 11) == 0)
mi->m_vehicleClass = CCarCtrl::POOR;
- while(frequency-- > 0)
- CCarCtrl::AddToCarArray(id, CCarCtrl::POOR);
- }else if(strncmp(vehclass, "richfamily", 11) == 0){
+ else if(strncmp(vehclass, "richfamily", 11) == 0)
mi->m_vehicleClass = CCarCtrl::RICH;
- while(frequency-- > 0)
- CCarCtrl::AddToCarArray(id, CCarCtrl::RICH);
- }else if(strncmp(vehclass, "executive", 10) == 0){
+ else if(strncmp(vehclass, "executive", 10) == 0)
mi->m_vehicleClass = CCarCtrl::EXEC;
- while(frequency-- > 0)
- CCarCtrl::AddToCarArray(id, CCarCtrl::EXEC);
- }else if(strncmp(vehclass, "worker", 7) == 0){
+ else if(strncmp(vehclass, "worker", 7) == 0)
mi->m_vehicleClass = CCarCtrl::WORKER;
- while(frequency-- > 0)
- CCarCtrl::AddToCarArray(id, CCarCtrl::WORKER);
- }else if(strncmp(vehclass, "special", 8) == 0){
- mi->m_vehicleClass = CCarCtrl::SPECIAL;
- while(frequency-- > 0)
- CCarCtrl::AddToCarArray(id, CCarCtrl::SPECIAL);
- }else if(strncmp(vehclass, "big", 4) == 0){
+ else if(strncmp(vehclass, "big", 4) == 0)
mi->m_vehicleClass = CCarCtrl::BIG;
- while(frequency-- > 0)
- CCarCtrl::AddToCarArray(id, CCarCtrl::BIG);
- }else if(strncmp(vehclass, "taxi", 5) == 0){
+ else if(strncmp(vehclass, "taxi", 5) == 0)
mi->m_vehicleClass = CCarCtrl::TAXI;
- while(frequency-- > 0)
- CCarCtrl::AddToCarArray(id, CCarCtrl::TAXI);
+ else if(strncmp(vehclass, "moped", 6) == 0)
+ mi->m_vehicleClass = CCarCtrl::MOPED;
+ else if(strncmp(vehclass, "motorbike", 10) == 0)
+ mi->m_vehicleClass = CCarCtrl::MOTORBIKE;
+ else if(strncmp(vehclass, "leisureboat", 12) == 0)
+ mi->m_vehicleClass = CCarCtrl::LEISUREBOAT;
+ else if(strncmp(vehclass, "workerboat", 11) == 0)
+ mi->m_vehicleClass = CCarCtrl::WORKERBOAT;
+ else if(strncmp(vehclass, "ignore", 11) == 0){
+ mi->m_vehicleClass = -1;
+ return;
}
+ CCarCtrl::AddToCarArray(id, mi->m_vehicleClass);
+ mi->m_frequency = frequency;
}
void
@@ -847,67 +882,87 @@ CFileLoader::LoadPedObject(const char *line)
{
int id;
char model[24], txd[24];
- char pedType[24], pedStats[24], animGroup[24];
+ char pedType[24], pedStats[24], animGroup[24], animFile[16];
int carsCanDrive;
CPedModelInfo *mi;
int animGroupId;
+ int radio1, radio2;
- if(sscanf(line, "%d %s %s %s %s %s %x",
+ sscanf(line, "%d %s %s %s %s %s %x %s %d %d",
&id, model, txd,
- pedType, pedStats, animGroup, &carsCanDrive) != 7)
- return;
+ pedType, pedStats, animGroup, &carsCanDrive,
+ animFile, &radio1, &radio2);
mi = CModelInfo::AddPedModel(id);
mi->SetName(model);
mi->SetTexDictionary(txd);
+ mi->SetAnimFile(animFile);
mi->SetColModel(&CTempColModels::ms_colModelPed1);
mi->m_pedType = CPedType::FindPedType(pedType);
mi->m_pedStatType = CPedStats::GetPedStatType(pedStats);
for(animGroupId = 0; animGroupId < NUM_ANIM_ASSOC_GROUPS; animGroupId++)
if(strcmp(animGroup, CAnimManager::GetAnimGroupName((AssocGroupId)animGroupId)) == 0)
break;
+ assert(animGroupId < NUM_ANIM_ASSOC_GROUPS);
mi->m_animGroup = animGroupId;
mi->m_carsCanDrive = carsCanDrive;
-
- // ???
- CModelInfo::GetModelInfo(MI_LOPOLYGUY)->SetColModel(&CTempColModels::ms_colModelPed1);
+ mi->radio1 = radio1;
+ mi->radio2 = radio2;
}
int
-CFileLoader::LoadPathHeader(const char *line, char *type)
+CFileLoader::LoadPathHeader(const char *line, int &type)
{
int id;
char modelname[32];
- sscanf(line, "%s %d %s", type, &id, modelname);
+ sscanf(line, "%d %d %s", &type, &id, modelname);
return id;
}
void
CFileLoader::LoadPedPathNode(const char *line, int id, int node)
{
- int type, next, cross;
- float x, y, z, width;
-
- sscanf(line, "%d %d %d %f %f %f %f", &type, &next, &cross, &x, &y, &z, &width);
- ThePaths.StoreNodeInfoPed(id, node, type, next, x, y, z, 0, !!cross);
+ int type, next, cross, numLeft, numRight, speed, flags;
+ float x, y, z, width, spawnRate;
+
+ if(sscanf(line, "%d %d %d %f %f %f %f %d %d %d %d %f",
+ &type, &next, &cross, &x, &y, &z, &width, &numLeft, &numRight,
+ &speed, &flags, &spawnRate) != 12)
+ spawnRate = 1.0f;
+
+ if(id == -1)
+ ThePaths.StoreDetachedNodeInfoPed(node, type, next, x, y, z,
+ width, !!cross, !!(flags&1), !!(flags&4), spawnRate*15.0f);
+ else
+ ThePaths.StoreNodeInfoPed(id, node, type, next, x, y, z,
+ width, !!cross, spawnRate*15.0f);
}
void
-CFileLoader::LoadCarPathNode(const char *line, int id, int node)
+CFileLoader::LoadCarPathNode(const char *line, int id, int node, bool waterPath)
{
- int type, next, cross, numLeft, numRight;
- float x, y, z, width;
-
- sscanf(line, "%d %d %d %f %f %f %f %d %d", &type, &next, &cross, &x, &y, &z, &width, &numLeft, &numRight);
- ThePaths.StoreNodeInfoCar(id, node, type, next, x, y, z, 0, numLeft, numRight);
+ int type, next, cross, numLeft, numRight, speed, flags;
+ float x, y, z, width, spawnRate;
+
+ if(sscanf(line, "%d %d %d %f %f %f %f %d %d %d %d %f",
+ &type, &next, &cross, &x, &y, &z, &width, &numLeft, &numRight,
+ &speed, &flags, &spawnRate) != 12)
+ spawnRate = 1.0f;
+
+ if(id == -1)
+ ThePaths.StoreDetachedNodeInfoCar(node, type, next, x, y, z, width, numLeft, numRight,
+ !!(flags&1), !!(flags&4), speed, !!(flags&2), waterPath, spawnRate * 15, false);
+ else
+ ThePaths.StoreNodeInfoCar(id, node, type, next, x, y, z, 0, numLeft, numRight,
+ !!(flags&1), !!(flags&4), speed, !!(flags&2), waterPath, spawnRate * 15);
}
void
CFileLoader::Load2dEffect(const char *line)
{
- int id, r, g, b, a, type;
+ int id, r, g, b, a, type, ptype;
float x, y, z;
char corona[32], shadow[32];
int shadowIntens, lightType, roadReflection, flare, flags, probability;
@@ -980,6 +1035,18 @@ CFileLoader::Load2dEffect(const char *line)
effect->attractor.type = flags;
effect->attractor.probability = probability;
break;
+ case EFFECT_PED_ATTRACTOR:
+ sscanf(line, "%d %f %f %f %d %d %d %d %d %d %f %f %f %f %f %f",
+ &id, &x, &y, &z, &r, &g, &b, &a, &type,
+ &ptype,
+ &effect->pedattr.queueDir.x,
+ &effect->pedattr.queueDir.y,
+ &effect->pedattr.queueDir.z,
+ &effect->pedattr.useDir.x,
+ &effect->pedattr.useDir.y,
+ &effect->pedattr.useDir.z);
+ effect->pedattr.type = ptype;
+ break;
}
CTxdStore::PopCurrentTxd();
@@ -993,20 +1060,21 @@ CFileLoader::LoadScene(const char *filename)
INST,
ZONE,
CULL,
+ OCCL,
PICK,
PATH,
};
char *line;
int fd;
int section;
- int pathIndex;
- char pathTypeStr[20];
+ int pathType, pathIndex;
section = NONE;
pathIndex = -1;
debug("Creating objects from %s...\n", filename);
fd = CFileMgr::OpenFile(filename, "rb");
+ assert(fd > 0);
for(line = CFileLoader::LoadLine(fd); line; line = CFileLoader::LoadLine(fd)){
if(*line == '\0' || *line == '#')
continue;
@@ -1017,6 +1085,7 @@ CFileLoader::LoadScene(const char *filename)
else if(strncmp(line, "cull", 4) == 0) section = CULL;
else if(strncmp(line, "pick", 4) == 0) section = PICK;
else if(strncmp(line, "path", 4) == 0) section = PATH;
+ else if(strncmp(line, "occl", 4) == 0) section = OCCL;
}else if(strncmp(line, "end", 3) == 0){
section = NONE;
}else switch(section){
@@ -1029,18 +1098,24 @@ CFileLoader::LoadScene(const char *filename)
case CULL:
LoadCullZone(line);
break;
+ case OCCL:
+ LoadOcclusionVolume(line);
+ break;
case PICK:
// unused
LoadPickup(line);
break;
case PATH:
- // unfinished in the game
if(pathIndex == -1){
- LoadPathHeader(line, pathTypeStr);
- // type not set
+ LoadPathHeader(line, pathType);
pathIndex = 0;
}else{
- // nodes not loaded
+ if(pathType == 0)
+ LoadPedPathNode(line, -1, pathIndex);
+ else if (pathType == 1)
+ LoadCarPathNode(line, -1, pathIndex, false);
+ else if (pathType == 2)
+ LoadCarPathNode(line, -1, pathIndex, true);
pathIndex++;
if(pathIndex == 12)
pathIndex = -1;
@@ -1063,18 +1138,30 @@ CFileLoader::LoadObjectInstance(const char *line)
CSimpleModelInfo *mi;
RwMatrix *xform;
CEntity *entity;
- if(sscanf(line, "%d %s %f %f %f %f %f %f %f %f %f %f",
- &id, name,
+ float area;
+
+ if(sscanf(line, "%d %s %f %f %f %f %f %f %f %f %f %f %f",
+ &id, name, &area,
&trans.x, &trans.y, &trans.z,
&scale.x, &scale.y, &scale.z,
- &axis.x, &axis.y, &axis.z, &angle) != 12)
- return;
+ &axis.x, &axis.y, &axis.z, &angle) != 13){
+ if(sscanf(line, "%d %s %f %f %f %f %f %f %f %f %f %f",
+ &id, name,
+ &trans.x, &trans.y, &trans.z,
+ &scale.x, &scale.y, &scale.z,
+ &axis.x, &axis.y, &axis.z, &angle) != 12)
+ return;
+ area = 0;
+ }
mi = (CSimpleModelInfo*)CModelInfo::GetModelInfo(id);
if(mi == nil)
return;
assert(mi->IsSimple());
+ if(!CStreaming::IsObjectInCdImage(id))
+ debug("Not in cdimage %s\n", mi->GetName());
+
angle = -RADTODEG(2.0f * acosf(angle));
xform = RwMatrixCreate();
RwMatrixRotate(xform, &axis, angle, rwCOMBINEREPLACE);
@@ -1089,7 +1176,8 @@ CFileLoader::LoadObjectInstance(const char *line)
entity->SetModelIndexNoCreate(id);
entity->GetMatrix() = CMatrix(xform);
entity->m_level = CTheZones::GetLevelFromPosition(&entity->GetPosition());
- if(mi->IsSimple()){
+ entity->m_area = area;
+ if(mi->IsBuilding()){
if(mi->m_isBigBuilding)
entity->SetupBigBuilding();
if(mi->m_isSubway)
@@ -1098,14 +1186,25 @@ CFileLoader::LoadObjectInstance(const char *line)
if(mi->GetLargestLodDistance() < 2.0f)
entity->bIsVisible = false;
CWorld::Add(entity);
+
+ CColModel *col = entity->GetColModel();
+ if(col->numSpheres || col->numBoxes || col->numTriangles){
+ if(col->level != 0)
+ CColStore::GetBoundingBox(col->level).ContainRect(entity->GetBoundRect());
+ }else
+ entity->bUsesCollision = false;
+
+ if(entity->GetPosition().z + col->boundingBox.min.z < 6.0f)
+ entity->bUnderwater = true;
}else{
entity = new CDummyObject;
entity->SetModelIndexNoCreate(id);
entity->GetMatrix() = CMatrix(xform);
CWorld::Add(entity);
- if(IsGlass(entity->GetModelIndex()))
+ if(IsGlass(entity->GetModelIndex()) && !mi->m_isArtistGlass)
entity->bIsVisible = false;
entity->m_level = CTheZones::GetLevelFromPosition(&entity->GetPosition());
+ entity->m_area = area;
}
RwMatrixDestroy(xform);
@@ -1151,53 +1250,21 @@ CFileLoader::LoadPickup(const char *line)
}
void
-CFileLoader::LoadMapZones(const char *filename)
+CFileLoader::LoadOcclusionVolume(const char *line)
{
- enum {
- NONE,
- INST,
- ZONE,
- CULL,
- PICK,
- PATH,
- };
- char *line;
- int fd;
- int section;
-
- section = NONE;
- debug("Creating zones from %s...\n", filename);
-
- fd = CFileMgr::OpenFile(filename, "rb");
- for(line = CFileLoader::LoadLine(fd); line; line = CFileLoader::LoadLine(fd)){
- if(*line == '\0' || *line == '#')
- continue;
-
- if(section == NONE){
- if(strncmp(line, "zone", 4) == 0) section = ZONE;
- }else if(strncmp(line, "end", 3) == 0){
- section = NONE;
- }else switch(section){
- case ZONE: {
- char name[24];
- int type, level;
- float minx, miny, minz;
- float maxx, maxy, maxz;
- if(sscanf(line, "%s %d %f %f %f %f %f %f %d",
- name, &type,
- &minx, &miny, &minz,
- &maxx, &maxy, &maxz,
- &level) == 9)
- CTheZones::CreateMapZone(name, (eZoneType)type, minx, miny, minz, maxx, maxy, maxz, (eLevelName)level);
- }
- break;
- }
- }
- CFileMgr::CloseFile(fd);
+ float x, y, z;
+ float width, length, height;
+ float angle;
- debug("Finished loading IPL\n");
+ sscanf(line, "%f %f %f %f %f %f %f",
+ &x, &y, &z,
+ &width, &length, &height,
+ &angle);
+ COcclusion::AddOne(x, y, z, width, length, z + height/2.0f, angle);
}
+
+//--MIAMI: unused
void
CFileLoader::ReloadPaths(const char *filename)
{
@@ -1208,10 +1275,10 @@ CFileLoader::ReloadPaths(const char *filename)
char *line;
int section = NONE;
int id, pathType, pathIndex = -1;
- char pathTypeStr[20];
debug("Reloading paths from %s...\n", filename);
int fd = CFileMgr::OpenFile(filename, "r");
+ assert(fd > 0);
for (line = CFileLoader::LoadLine(fd); line; line = CFileLoader::LoadLine(fd)) {
if (*line == '\0' || *line == '#')
continue;
@@ -1227,17 +1294,15 @@ CFileLoader::ReloadPaths(const char *filename)
switch (section) {
case PATH:
if (pathIndex == -1) {
- id = LoadPathHeader(line, pathTypeStr);
- if (strncmp(pathTypeStr, "ped", 4) == 0)
- pathType = 1;
- else if (strncmp(pathTypeStr, "car", 4) == 0)
- pathType = 0;
+ id = LoadPathHeader(line, pathType);
pathIndex = 0;
} else {
- if (pathType == 1)
+ if(pathType == 0)
LoadPedPathNode(line, id, pathIndex);
- else if (pathType == 0)
- LoadCarPathNode(line, id, pathIndex);
+ else if (pathType == 1)
+ LoadCarPathNode(line, id, pathIndex, false);
+ else if (pathType == 2)
+ LoadCarPathNode(line, id, pathIndex, true);
pathIndex++;
if (pathIndex == 12)
pathIndex = -1;
@@ -1267,6 +1332,7 @@ CFileLoader::ReloadObjectTypes(const char *filename)
CFileMgr::ChangeDir("\\DATA\\MAPS\\");
int fd = CFileMgr::OpenFile(filename, "r");
+ assert(fd > 0);
CFileMgr::ChangeDir("\\");
for (line = CFileLoader::LoadLine(fd); line; line = CFileLoader::LoadLine(fd)) {
if (*line == '\0' || *line == '#')
@@ -1342,6 +1408,7 @@ CFileLoader::ReLoadScene(const char *filename)
char *line;
CFileMgr::ChangeDir("\\DATA\\");
int fd = CFileMgr::OpenFile(filename, "r");
+ assert(fd > 0);
CFileMgr::ChangeDir("\\");
for (line = CFileLoader::LoadLine(fd); line; line = CFileLoader::LoadLine(fd)) {
diff --git a/src/core/FileLoader.h b/src/core/FileLoader.h
index 87b8fe61..077e7bdd 100644
--- a/src/core/FileLoader.h
+++ b/src/core/FileLoader.h
@@ -5,10 +5,11 @@ class CFileLoader
static char ms_line[256];
public:
static void LoadLevel(const char *filename);
- static void LoadCollisionFromDatFile(int currlevel);
static char *LoadLine(int fd);
static RwTexDictionary *LoadTexDictionary(const char *filename);
- static void LoadCollisionFile(const char *filename);
+ static void LoadCollisionFile(const char *filename, uint8 colSlot);
+ static bool LoadCollisionFileFirstTime(uint8 *buffer, uint32 size, uint8 colSlot);
+ static bool LoadCollisionFile(uint8 *buffer, uint32 size, uint8 colSlot);
static void LoadCollisionModel(uint8 *buf, struct CColModel &model, char *name);
static void LoadModelFile(const char *filename);
static RpAtomic *FindRelatedModelInfoCB(RpAtomic *atomic, void *data);
@@ -22,16 +23,15 @@ public:
static void AddTexDictionaries(RwTexDictionary *dst, RwTexDictionary *src);
static void LoadObjectTypes(const char *filename);
- static void LoadObject(const char *line);
- static int LoadMLO(const char *line);
- static void LoadMLOInstance(int id, const char *line);
- static void LoadTimeObject(const char *line);
+ static int LoadObject(const char *line);
+ static int LoadTimeObject(const char *line);
+ static int LoadWeaponObject(const char *line);
static void LoadClumpObject(const char *line);
static void LoadVehicleObject(const char *line);
static void LoadPedObject(const char *line);
- static int LoadPathHeader(const char *line, char *type);
+ static int LoadPathHeader(const char *line, int &type);
static void LoadPedPathNode(const char *line, int id, int node);
- static void LoadCarPathNode(const char *line, int id, int node);
+ static void LoadCarPathNode(const char *line, int id, int node, bool waterPath);
static void Load2dEffect(const char *line);
static void LoadScene(const char *filename);
@@ -39,8 +39,7 @@ public:
static void LoadZone(const char *line);
static void LoadCullZone(const char *line);
static void LoadPickup(const char *line);
-
- static void LoadMapZones(const char *filename);
+ static void LoadOcclusionVolume(const char *line);
static void ReloadPaths(const char *filename);
static void ReloadObjectTypes(const char *filename);
diff --git a/src/core/Fire.cpp b/src/core/Fire.cpp
index 933c73da..3752f1ba 100644
--- a/src/core/Fire.cpp
+++ b/src/core/Fire.cpp
@@ -15,6 +15,7 @@
#include "DamageManager.h"
#include "Ped.h"
#include "Fire.h"
+#include "GameLogic.h"
CFireManager gFireManager;
@@ -59,6 +60,12 @@ CFire::ProcessFire(void)
Extinguish();
return;
}
+#if defined GTAVC_JP_PATCH && !defined FIX_BUGS
+ if (m_pEntity == CGameLogic::pShortCutTaxi && CGameLogic::ShortCutState == CGameLogic::SHORTCUT_TRANSITION) {
+ Extinguish();
+ return;
+ }
+#endif
if (ped->m_nMoveState != PEDMOVE_RUN)
m_vecPos.z -= 1.0f;
if (ped->bInVehicle && ped->m_pMyVehicle) {
@@ -84,6 +91,12 @@ CFire::ProcessFire(void)
Extinguish();
return;
}
+#ifdef FIX_BUGS
+ if (m_pEntity == CGameLogic::pShortCutTaxi && CGameLogic::ShortCutState == CGameLogic::SHORTCUT_TRANSITION) {
+ Extinguish();
+ return;
+ }
+#endif
if (!m_bIsScriptFire) {
fDamageVehicle = 1.2f * CTimer::GetTimeStep();
veh->InflictDamage((CVehicle *)m_pSource, WEAPONTYPE_FLAMETHROWER, fDamageVehicle);
diff --git a/src/core/Frontend.cpp b/src/core/Frontend.cpp
index e67e939a..4c205675 100644
--- a/src/core/Frontend.cpp
+++ b/src/core/Frontend.cpp
@@ -24,6 +24,7 @@
#include "GenericGameStorage.h"
#include "Script.h"
#include "Camera.h"
+#include "MenuScreens.h"
#include "ControllerConfig.h"
#include "Vehicle.h"
#include "MBlur.h"
@@ -36,7 +37,22 @@
#include "Stats.h"
#include "Messages.h"
#include "FileLoader.h"
-#include "frontendoption.h"
+
+// TODO(Miami): Remove that!! That was my map implementation for III, instead use MAP_ENHACEMENTS on some places
+#define CUSTOM_MAP
+
+// Similar story to Hud.cpp:
+// Game has colors inlined in code.
+// For easier modification we collect them here:
+CRGBA LABEL_COLOR(255, 150, 225, 255);
+CRGBA SELECTIONBORDER_COLOR(25, 130, 70, 255);
+CRGBA MENUOPTION_COLOR(255, 150, 225, 255);
+CRGBA SELECTEDMENUOPTION_COLOR(255, 150, 225, 255);
+CRGBA HEADER_COLOR(255, 150, 255, 255);
+CRGBA DARKMENUOPTION_COLOR(195, 90, 165, 255);
+CRGBA SLIDERON_COLOR(97, 194, 247, 255);
+CRGBA SLIDEROFF_COLOR(27, 89, 130, 255);
+CRGBA LIST_BACKGROUND_COLOR(49, 101, 148, 255);
#define TIDY_UP_PBP // ProcessButtonPresses
#define MAX_VISIBLE_LIST_ROW 30
@@ -50,11 +66,7 @@
#define FEET_IN_METER 3.33f
#endif
-#ifdef SCROLLABLE_STATS_PAGE
-#define isPlainTextScreen(screen) (screen == MENUPAGE_BRIEFS)
-#else
#define isPlainTextScreen(screen) (screen == MENUPAGE_BRIEFS || screen == MENUPAGE_STATS)
-#endif
#ifdef TRIANGLE_BACK_BUTTON
#define GetBackJustUp GetTriangleJustUp
@@ -67,14 +79,6 @@
#define GetBackJustDown GetSquareJustDown
#endif
-#ifdef MENU_MAP
-bool CMenuManager::bMenuMapActive = false;
-bool CMenuManager::bMapMouseShownOnce = false;
-bool CMenuManager::bMapLoaded = false;
-float CMenuManager::fMapSize;
-float CMenuManager::fMapCenterY;
-float CMenuManager::fMapCenterX;
-#endif
#ifdef PS2_LIKE_MENU
BottomBarOption bbNames[8];
@@ -87,39 +91,10 @@ int curBottomBarOption = -1;
int hoveredBottomBarOption = -1;
#endif
-int32 CMenuManager::OS_Language = LANG_ENGLISH;
-int8 CMenuManager::m_PrefsUseVibration;
-int8 CMenuManager::m_DisplayControllerOnFoot;
-int8 CMenuManager::m_PrefsVsync = 1;
-int8 CMenuManager::m_PrefsVsyncDisp = 1;
-int8 CMenuManager::m_PrefsFrameLimiter = 1;
-int8 CMenuManager::m_PrefsShowSubtitles = 1;
-int8 CMenuManager::m_PrefsSpeakers;
-int32 CMenuManager::m_ControlMethod;
-int8 CMenuManager::m_PrefsDMA = 1;
-int32 CMenuManager::m_PrefsLanguage;
-uint8 CMenuManager::m_PrefsStereoMono; // unused except restore settings
-
-bool CMenuManager::m_PrefsAllowNastyGame = true;
-bool CMenuManager::m_bStartUpFrontEndRequested;
-bool CMenuManager::m_bShutDownFrontEndRequested;
-
-int8 CMenuManager::m_PrefsUseWideScreen;
-int8 CMenuManager::m_PrefsRadioStation;
-int32 CMenuManager::m_PrefsBrightness = 256;
-float CMenuManager::m_PrefsLOD = CRenderer::ms_lodDistScale;
-int8 CMenuManager::m_bFrontEnd_ReloadObrTxtGxt;
-int32 CMenuManager::m_PrefsMusicVolume = 102;
-int32 CMenuManager::m_PrefsSfxVolume = 102;
-
#ifdef CUTSCENE_BORDERS_SWITCH
bool CMenuManager::m_PrefsCutsceneBorders = true;
#endif
-char CMenuManager::m_PrefsSkinFile[256] = DEFAULT_SKIN_NAME;
-
-int32 CMenuManager::m_KeyPressedCode = -1;
-
// Originally that was PS2 option color, they forget it here and used in PrintBriefs once(but didn't use the output anyway)
#ifdef PS2_LIKE_MENU
const CRGBA TEXT_COLOR = CRGBA(150, 110, 30, 255);
@@ -130,99 +105,54 @@ const CRGBA TEXT_COLOR = CRGBA(235, 170, 50, 255); // PC briefs text color
float MENU_TEXT_SIZE_X = SMALLTEXT_X_SCALE;
float MENU_TEXT_SIZE_Y = SMALLTEXT_Y_SCALE;
-bool holdingScrollBar; // *(bool*)0x628D59; // not original name
-int32 CMenuManager::m_SelectedMap;
-int32 CMenuManager::m_SelectedGameType;
-
-// Used in a hidden menu
-uint8 CMenuManager::m_PrefsPlayerRed = 255;
-uint8 CMenuManager::m_PrefsPlayerGreen = 128;
-uint8 CMenuManager::m_PrefsPlayerBlue; // why??
+bool holdingScrollBar; // *(bool*)0x7039B9; // not original name
CMenuManager FrontEndMenuManager;
+MenuTrapezoid menuBg(CGeneral::GetRandomNumber() % 40 + 65, CGeneral::GetRandomNumber() % 40 + 21,
+ CGeneral::GetRandomNumber() % 40 + 568, CGeneral::GetRandomNumber() % 40 + 44,
+ CGeneral::GetRandomNumber() % 40 + 36, CGeneral::GetRandomNumber() % 40 + 352,
+ CGeneral::GetRandomNumber() % 40 + 593, CGeneral::GetRandomNumber() % 40 + 312);
-uint32 TimeToStopPadShaking;
-char *pEditString;
-int32 *pControlEdit;
-bool DisplayComboButtonErrMsg;
-int32 MouseButtonJustClicked;
-int32 JoyButtonJustClicked;
-//int32 *pControlTemp = 0;
+MenuTrapezoid menuOptionHighlight(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f);
+
+#ifdef CUSTOM_MAP
+bool bMapLoaded = false;
+bool bMapMouseShownOnce = false;
+#endif
#ifndef MASTER
bool CMenuManager::m_PrefsMarketing = false;
bool CMenuManager::m_PrefsDisableTutorials = false;
#endif // !MASTER
-// 0x5F311C
+// 0x68C144
const char* FrontendFilenames[][2] = {
- {"fe2_mainpanel_ul", "" },
- {"fe2_mainpanel_ur", "" },
- {"fe2_mainpanel_dl", "" },
- {"fe2_mainpanel_dr", "" },
- {"fe2_mainpanel_dr2", "" },
- {"fe2_tabactive", "" },
- {"fe_iconbrief", "" },
- {"fe_iconstats", "" },
- {"fe_iconcontrols", "" },
- {"fe_iconsave", "" },
- {"fe_iconaudio", "" },
- {"fe_icondisplay", "" },
- {"fe_iconlanguage", "" },
- {"fe_controller", "" },
- {"fe_controllersh", "" },
- {"fe_arrows1", "" },
- {"fe_arrows2", "" },
- {"fe_arrows3", "" },
- {"fe_arrows4", "" },
- {"fe_radio1", "" },
- {"fe_radio2", "" },
- {"fe_radio3", "" },
- {"fe_radio4", "" },
- {"fe_radio5", "" },
- {"fe_radio6", "" },
- {"fe_radio7", "" },
- {"fe_radio8", "" },
- {"fe_radio9", "" },
-};
-
-#ifdef MENU_MAP
-const char* MapFilenames[][2] = {
+ {"background", ""},
+ {"vc_logo", "vc_logom"},
+ {"mouse", "mousea"},
+ {"mapTop01", "mapTop01A"},
+ {"mapTop02", "mapTop02A"},
+ {"mapTop03", "mapTop03A"},
{"mapMid01", "mapMid01A"},
{"mapMid02", "mapMid02A"},
{"mapMid03", "mapMid03A"},
{"mapBot01", "mapBot01A"},
{"mapBot02", "mapBot02A"},
{"mapBot03", "mapBot03A"},
- {"mapTop01", "mapTop01A"},
- {"mapTop02", "mapTop02A"},
- {"mapTop03", "mapTop03A"},
-};
-CSprite2d CMenuManager::m_aMapSprites[NUM_MAP_SPRITES];
-#endif
-
-// 0x5F3344
-const char* MenuFilenames[][2] = {
- {"connection24", ""},
- {"findgame24", ""},
- {"hostgame24", ""},
- {"mainmenu24", ""},
- {"Playersetup24", ""},
- {"singleplayer24", ""},
- {"multiplayer24", ""},
- {"dmalogo128", "dmalogo128m"},
- {"gtaLogo128", "gtaLogo128"},
- {"rockstarLogo128", "rockstarlogo128m"},
- {"gamespy256", "gamespy256a"},
- {"mouse", "mousetimera"},
- {"mousetimer", "mousetimera"},
- {"mp3logo", "mp3logoA"},
- {"downOFF", "buttonA"},
- {"downON", "buttonA"},
+ {"wildstyle", "wildstyleA"},
+ {"flash", "flashA"},
+ {"kchat", "kchatA"},
+ {"fever", "feverA"},
+ {"vrock", "vrockA"},
+ {"vcpr", "vcprA"},
+ {"espantoso", "espantosoA"},
+ {"emotion", "emotionA"},
+ {"wave103", "wave103A"},
+ {"mp3", "mp3A"},
+ {"downOff", "buttonA"},
+ {"downOn", "buttonA"},
{"upOff", "buttonA"},
- {"upON", "buttonA"},
- {"gta3logo256", "gta3logo256m"},
- { nil, nil }
+ {"upOn", "buttonA"}
};
#ifdef ASPECT_RATIO_SCALE
@@ -251,77 +181,109 @@ ScaleAndCenterX(float x)
#define MENU_Y(y) StretchY(y)
#endif
-#ifdef PS2_LIKE_MENU
-#define ChangeScreen(screen, option, updateDelay, withReverseAlpha) \
- do { \
- if (reverseAlpha) { \
- m_nPrevScreen = m_nCurrScreen; \
- m_nCurrScreen = pendingScreen; \
- m_nCurrOption = pendingOption; \
- reverseAlpha = false; \
- if (updateDelay) \
- m_nScreenChangeDelayTimer = CTimer::GetTimeInMillisecondsPauseMode(); \
- } \
- if (withReverseAlpha) { \
- pendingOption = option; \
- pendingScreen = screen; \
- reverseAlpha = true; \
- } else { \
- m_nPrevScreen = m_nCurrScreen; \
- m_nCurrScreen = screen; \
- m_nCurrOption = option; \
- if (updateDelay) \
- m_nScreenChangeDelayTimer = CTimer::GetTimeInMillisecondsPauseMode(); \
- } \
- m_nMenuFadeAlpha = 255; \
- } while(0)
-#else
-#define ChangeScreen(screen, option, updateDelay, clearAlpha) \
- do { \
- m_nPrevScreen = m_nCurrScreen; \
- int newOpt = option; \
- m_nCurrScreen = screen; \
- m_nCurrOption = newOpt; \
- if(updateDelay) \
- m_nScreenChangeDelayTimer = CTimer::GetTimeInMillisecondsPauseMode(); \
- if(clearAlpha) \
- m_nMenuFadeAlpha = 0; \
- } while(0)
-#endif
-
#define PREPARE_MENU_HEADER \
- CFont::SetColor(CRGBA(0, 0, 0, FadeIn(255))); \
CFont::SetRightJustifyOn(); \
+ CFont::SetFontStyle(FONT_LOCALE(FONT_HEADING)); \
CFont::SetScale(MENU_X(MENUHEADER_WIDTH), MENU_Y(MENUHEADER_HEIGHT)); \
- CFont::SetFontStyle(FONT_LOCALE(FONT_HEADING));
+ CFont::SetDropShadowPosition(0);
-#define ProcessSlider(value, increaseAction, decreaseAction, hoverStartX, hoverEndX) \
+#define ProcessSlider(value, y, increaseAction, decreaseAction, hoverStartX, hoverEndX) \
do { \
- lastActiveBarX = DisplaySlider(MENU_X_RIGHT_ALIGNED(MENUSLIDER_X + columnWidth), MENU_Y(bitAboveNextItemY), MENU_Y(smallestSliderBar), MENU_Y(usableLineHeight), MENU_X(MENUSLIDER_UNK), value); \
+ lastActiveBarX = DisplaySlider(MENU_X_LEFT_ALIGNED(MENUSLIDER_X), MENU_Y(y), MENU_Y(MENUSLIDER_SMALLEST_BAR), MENU_Y(MENUSLIDER_BIGGEST_BAR), MENU_X(MENUSLIDER_UNK), value, MENU_X(3.0f)); \
if (i != m_nCurrOption || !itemsAreSelectable) \
break; \
\
- if (CheckHover(hoverStartX, lastActiveBarX - MENU_X(10.0f), MENU_Y(nextYToUse), MENU_Y(28.0f + nextYToUse))) \
+ if (CheckHover(hoverStartX, lastActiveBarX - MENU_X(3.0f), MENU_Y(y), MENU_Y(MENUSLIDER_BIGGEST_BAR + y))) \
m_nHoverOption = decreaseAction; \
\
- if (!CheckHover(MENU_X(10.0f) + lastActiveBarX, hoverEndX, MENU_Y(nextYToUse), MENU_Y(28.0f + nextYToUse))) \
+ if (!CheckHover(MENU_X(3.0f) + lastActiveBarX, hoverEndX, MENU_Y(y), MENU_Y(MENUSLIDER_BIGGEST_BAR + y))) \
break; \
\
m_nHoverOption = increaseAction; \
- if (m_nMousePosX < MENU_X_RIGHT_ALIGNED(MENUSLIDER_X + columnWidth)) \
+ if (m_nMousePosX < MENU_X_LEFT_ALIGNED(MENUSLIDER_X)) \
m_nHoverOption = HOVEROPTION_NOT_HOVERING; \
} while(0)
+// TODO: this is COMPLETELY different in VC
#define ProcessRadioIcon(sprite, x, y, radioId, hoverOpt) \
do { \
- sprite.Draw(x, y, MENU_X(MENURADIO_ICON_SCALE), MENU_Y(MENURADIO_ICON_SCALE), radioId == m_PrefsRadioStation ? CRGBA(255, 255, 255, 255) : CRGBA(225, 0, 0, 170)); \
+ sprite.Draw(x, y, MENU_X(MENURADIO_ICON_SCALE), MENU_Y(MENURADIO_ICON_SCALE), radioId == m_PrefsRadioStation ? CRGBA(255, 255, 255, 255) : CRGBA(255, 255, 255, 100)); \
if (CheckHover(x, x + MENU_X(MENURADIO_ICON_SCALE), y, y + MENU_Y(MENURADIO_ICON_SCALE))) \
m_nHoverOption = hoverOpt; \
} while (0)
// --- Functions not in the game/inlined starts
+bool DoRWStuffStartOfFrame(int16 TopRed, int16 TopGreen, int16 TopBlue, int16 BottomRed, int16 BottomGreen, int16 BottomBlue, int16 Alpha);
+void DoRWStuffEndOfFrame(void);
+
+#ifdef PS2_LIKE_MENU
void
+CMenuManager::SwitchToNewScreen(int8 screen)
+{
+ if (reverseAlpha) {
+ m_nPrevScreen = m_nCurrScreen;
+ m_nCurrScreen = pendingScreen;
+ m_nCurrOption = pendingOption;
+ reverseAlpha = false;
+ if (updateDelay)
+ m_LastScreenSwitch = CTimer::GetTimeInMillisecondsPauseMode();
+ }
+ if (withReverseAlpha) {
+ pendingOption = option;
+ pendingScreen = screen;
+ reverseAlpha = true;
+ } else {
+ m_nPrevScreen = m_nCurrScreen;
+ m_nCurrScreen = screen;
+ m_nCurrOption = option;
+ if (updateDelay)
+ m_LastScreenSwitch = CTimer::GetTimeInMillisecondsPauseMode();
+ }
+ m_nMenuFadeAlpha = 255;
+}
+#else
+
+// --MIAMI: Done except using VC's gMenuPages
+void
+CMenuManager::SwitchToNewScreen(int8 screen)
+{
+ bMenuChangeOngoing = true;
+ DoRWStuffStartOfFrame(0, 0, 0, 0, 0, 0, 255);
+ DrawBackground(true);
+ DoRWStuffEndOfFrame();
+ DoRWStuffStartOfFrame(0, 0, 0, 0, 0, 0, 255);
+ DrawBackground(true);
+ DoRWStuffEndOfFrame();
+ m_nPrevScreen = m_nCurrScreen;
+ m_ShowEmptyBindingError = false;
+ ResetHelperText();
+
+ ThingsToDoBeforeLeavingPage();
+
+ if (screen == -2) {
+ int oldScreen = aScreens[m_nCurrScreen].m_PreviousPage;
+ int oldOption = (m_nCurrScreen == MENUPAGE_NEW_GAME ? 0 : (m_nCurrScreen == MENUPAGE_OPTIONS ? 1 : (m_nCurrScreen == MENUPAGE_EXIT ? 2 : aScreens[m_nCurrScreen].m_ParentEntry)));
+
+ m_nCurrOption = oldOption;
+ m_nCurrScreen = oldScreen;
+ } else if (screen == 0) {
+ m_nCurrScreen = aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_TargetMenu;
+ m_nCurrOption = 0;
+ } else {
+ m_nCurrOption = 0;
+ m_nCurrScreen = screen;
+ }
+
+ if (m_nCurrScreen == MENUPAGE_CHOOSE_SAVE_SLOT)
+ m_nCurrOption = 8;
+ m_nMenuFadeAlpha = 0;
+ m_nOptionHighlightTransitionBlend = 0;
+ m_LastScreenSwitch = CTimer::GetTimeInMillisecondsPauseMode();
+}
+#endif
+
+inline void
CMenuManager::ScrollUpListByOne()
{
if (m_nSelectedListRow == m_nFirstVisibleRowOnList) {
@@ -335,7 +297,7 @@ CMenuManager::ScrollUpListByOne()
}
}
-void
+inline void
CMenuManager::ScrollDownListByOne()
{
if (m_nSelectedListRow == m_nFirstVisibleRowOnList + MAX_VISIBLE_LIST_ROW - 1) {
@@ -351,13 +313,13 @@ CMenuManager::ScrollDownListByOne()
}
}
-void
+inline void
CMenuManager::PageUpList(bool playSoundOnSuccess)
{
if (m_nTotalListRow > MAX_VISIBLE_LIST_ROW) {
if (m_nFirstVisibleRowOnList > 0) {
if(playSoundOnSuccess)
- DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NAVIGATION, 0);
+ DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NEW_PAGE, 0);
m_nFirstVisibleRowOnList = Max(0, m_nFirstVisibleRowOnList - MAX_VISIBLE_LIST_ROW);
m_nSelectedListRow = Min(m_nSelectedListRow, m_nFirstVisibleRowOnList + MAX_VISIBLE_LIST_ROW - 1);
@@ -369,13 +331,13 @@ CMenuManager::PageUpList(bool playSoundOnSuccess)
}
}
-void
+inline void
CMenuManager::PageDownList(bool playSoundOnSuccess)
{
if (m_nTotalListRow > MAX_VISIBLE_LIST_ROW) {
if (m_nFirstVisibleRowOnList < m_nTotalListRow - MAX_VISIBLE_LIST_ROW) {
if(playSoundOnSuccess)
- DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NAVIGATION, 0);
+ DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NEW_PAGE, 0);
m_nFirstVisibleRowOnList = Min(m_nFirstVisibleRowOnList + MAX_VISIBLE_LIST_ROW, m_nTotalListRow - MAX_VISIBLE_LIST_ROW);
m_nSelectedListRow = Max(m_nSelectedListRow, m_nFirstVisibleRowOnList);
@@ -387,13 +349,14 @@ CMenuManager::PageDownList(bool playSoundOnSuccess)
}
}
-void
-CMenuManager::ThingsToDoBeforeGoingBack()
+// TODO(Miami)
+inline void
+CMenuManager::ThingsToDoBeforeLeavingPage()
{
if ((m_nCurrScreen == MENUPAGE_SKIN_SELECT) && strcmp(m_aSkinName, m_PrefsSkinFile) != 0) {
CWorld::Players[0].SetPlayerSkin(m_PrefsSkinFile);
} else if (m_nCurrScreen == MENUPAGE_SOUND_SETTINGS) {
- if (m_nPrefsAudio3DProviderIndex != -1)
+ if (m_nPrefsAudio3DProviderIndex != NO_AUDIO_PROVIDER)
m_nPrefsAudio3DProviderIndex = DMAudio.GetCurrent3DProviderIndex();
#ifdef TIDY_UP_PBP
DMAudio.StopFrontEndTrack();
@@ -401,6 +364,9 @@ CMenuManager::ThingsToDoBeforeGoingBack()
#endif
} else if (m_nCurrScreen == MENUPAGE_GRAPHICS_SETTINGS) {
m_nDisplayVideoMode = m_nPrefsVideoMode;
+#ifdef IMPROVED_VIDEOMODE
+ m_nSelectedScreenMode = m_nPrefsWindowed;
+#endif
}
if (m_nCurrScreen == MENUPAGE_SKIN_SELECT) {
@@ -410,50 +376,126 @@ CMenuManager::ThingsToDoBeforeGoingBack()
if ((m_nCurrScreen == MENUPAGE_SKIN_SELECT) || (m_nCurrScreen == MENUPAGE_KEYBOARD_CONTROLS)) {
m_nTotalListRow = 0;
}
+}
-#ifdef CUSTOM_FRONTEND_OPTIONS
- for (int i = 0; i < numCustomFrontendOptions; i++) {
- FrontendOption &option = customFrontendOptions[i];
- if (option.type != FEOPTION_REDIRECT && option.type != FEOPTION_GOBACK && m_nCurrScreen == option.screen) {
- if (option.returnPrevPageFunc)
- option.returnPrevPageFunc();
+// ------ Functions not in the game/inlined ends
- if (m_nCurrOption == option.screenOptionOrder && option.type == FEOPTION_DYNAMIC)
- option.buttonPressFunc(FEOPTION_ACTION_FOCUSLOSS);
+CMenuManager::CMenuManager()
+{
+ m_StatsScrollSpeed = 150.0f;
+ m_StatsScrollDirection = 1;
+ m_PrefsSfxVolume = 49;
+ m_PrefsMusicVolume = 49;
+ m_PrefsRadioStation = 0;
+ m_PrefsStereoMono = 1;
+ m_PrefsBrightness = 256;
+ m_PrefsLOD = CRenderer::ms_lodDistScale;
+ m_KeyPressedCode = -1;
+ m_bFrontEnd_ReloadObrTxtGxt = false;
+ m_PrefsMP3BoostVolume = 0;
+ m_PrefsShowSubtitles = 0;
+ m_PrefsShowLegends = 1;
+ m_PrefsUseWideScreen = 0;
+ m_PrefsVsync = 0;
+ m_PrefsVsyncDisp = 1;
+ m_PrefsFrameLimiter = 1;
+ m_PrefsLanguage = 0;
+ field_54 = 0;
+ m_PrefsAllowNastyGame = 1;
+ m_PrefsSpeakers = 0;
+ field_8 = 0;
+ m_PrefsUseVibration = 0;
+ m_PrefsShowHud = 1;
+ m_PrefsRadarMode = 0;
+ field_10 = 0;
+ m_bShutDownFrontEndRequested = false;
+ m_bStartUpFrontEndRequested = false;
+ pEditString = nil;
+ pControlEdit = nil;
+ DisplayComboButtonErrMsg = false;
+ m_PrefsDMA = 1;
+ OS_Language = LANG_ENGLISH;
+ m_ControlMethod = CONTROL_STANDARD;
+ CCamera::m_bUseMouse3rdPerson = true;
+ m_lastWorking3DAudioProvider = 0;
+ m_nFirstVisibleRowOnList = 0;
+ m_nScrollbarTopMargin = 0.0f;
+ m_nSelectedListRow = 0;
+ m_nSkinsTotal = 0;
+ m_nPrefsAudio3DProviderIndex = AUDIO_PROVIDER_NOT_DETERMINED;
+ m_bGameNotLoaded = true;
+ m_nMousePosX = m_nMouseTempPosX;
+ m_nMousePosY = m_nMouseTempPosY;
+ m_nMouseOldPosX = m_nMousePosX;
+ m_nMouseOldPosY = m_nMousePosY;
+ m_bShowMouse = true;
+ m_nHoverOption = HOVEROPTION_NOT_HOVERING;
- if (option.onlyApplyOnEnter)
- option.displayedValue = *option.value;
- }
- }
-#endif
+ // TODO(Miami)
+ // DMAudio.SetMP3BoostVolume(m_PrefsMP3BoostVolume);
+ m_bMenuActive = false;
+ m_bActivateSaveMenu = false;
+ m_bWantToLoad = false;
+ m_nMenuFadeAlpha = 0;
+ m_OnlySaveMenu = false;
+ m_fMapSize = 162.0f;
+ m_fMapCenterX = 320.0f;
+ m_fMapCenterY = 225.0f;
+ DMAudio.SetMusicMasterVolume(m_PrefsMusicVolume);
+ DMAudio.SetEffectsMasterVolume(m_PrefsSfxVolume);
}
-int8
-CMenuManager::GetPreviousPageOption()
+void
+CMenuManager::SetFrontEndRenderStates(void)
{
-#ifndef CUSTOM_FRONTEND_OPTIONS
- return !m_bGameNotLoaded ? aScreens[m_nCurrScreen].m_ParentEntry[1] : aScreens[m_nCurrScreen].m_ParentEntry[0];
-#else
- int8 prevPage = !m_bGameNotLoaded ? aScreens[m_nCurrScreen].m_PreviousPage[1] : aScreens[m_nCurrScreen].m_PreviousPage[0];
-
- if (prevPage == -1) // Game also does same
- return 0;
+ RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERLINEAR);
+ RwRenderStateSet(rwRENDERSTATETEXTUREADDRESS, (void*)rwTEXTUREADDRESSCLAMP);
+ RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)FALSE);
+ RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE);
+ RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
+ RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
+ RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
+}
- prevPage = prevPage == MENUPAGE_NONE ? (!m_bGameNotLoaded ? MENUPAGE_PAUSE_MENU : MENUPAGE_START_MENU) : prevPage;
+void
+CMenuManager::Initialise(void)
+{
+ DoRWStuffStartOfFrame(0, 0, 0, 0, 0, 0, 255);
+ DoRWStuffEndOfFrame();
+ m_AllowNavigation = false;
+ m_menuTransitionProgress = -50;
+ m_nMenuFadeAlpha = 0;
+ m_nCurrOption = 0;
+ m_nOptionHighlightTransitionBlend = 0;
+ CentreMousePointer();
+ m_bShowMouse = true;
+ m_fMapSize = 162.0f;
+ m_fMapCenterX = 320.0f;
+ m_fMapCenterY = 225.0f;
+ CPad::StopPadsShaking();
+ if (!m_OnlySaveMenu)
+ m_nCurrScreen = MENUPAGE_NONE;
+ DMAudio.ChangeMusicMode(MUSICMODE_FRONTEND);
+ DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_STARTING, 0);
+ DMAudio.Service();
+ DMAudio.SetMusicMasterVolume(m_PrefsMusicVolume);
+ DMAudio.SetEffectsMasterVolume(m_PrefsSfxVolume);
+ m_PrefsRadioStation = DMAudio.GetRadioInCar();
- for (int i = 0; i < NUM_MENUROWS; i++) {
- if (aScreens[prevPage].m_aEntries[i].m_TargetMenu == m_nCurrScreen) {
- return i;
- }
- }
+ // TODO(Miami)
+ // DMAudio.SetMP3BoostVolume(m_PrefsMP3BoostVolume);
+ if (DMAudio.IsMP3RadioChannelAvailable()) {
+ if (m_PrefsRadioStation < WILDSTYLE || m_PrefsRadioStation > USERTRACK)
+ m_PrefsRadioStation = CGeneral::GetRandomNumber() % 10;
+ } else if (m_PrefsRadioStation < WILDSTYLE || m_PrefsRadioStation > WAVE)
+ m_PrefsRadioStation = CGeneral::GetRandomNumber() % 9;
- // Couldn't find current screen option on previous page, use default behaviour (maybe save-related screen?)
- return !m_bGameNotLoaded ? aScreens[m_nCurrScreen].m_ParentEntry[1] : aScreens[m_nCurrScreen].m_ParentEntry[0];
-#endif
+ CFileMgr::SetDir("");
+ //CFileMgr::SetDir("");
+ PcSaveHelper.PopulateSlotInfo();
+ CTimer::StartUserPause();
}
-// ------ Functions not in the game/inlined ends
-
void
CMenuManager::BuildStatLine(Const char *text, void *stat, bool itsFloat, void *stat2)
{
@@ -588,31 +630,30 @@ CMenuManager::CheckSliderMovement(int value)
{
switch (aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action) {
case MENUACTION_BRIGHTNESS:
- m_PrefsBrightness += value * (512/16);
- m_PrefsBrightness = clamp(m_PrefsBrightness, 0, 511);
+ m_PrefsBrightness += value * 24.19f;
+ m_PrefsBrightness = clamp(m_PrefsBrightness, 0, 384);
break;
case MENUACTION_DRAWDIST:
if(value > 0)
- m_PrefsLOD += ((1.8f - 0.8f) / 16.0f);
+ m_PrefsLOD += ((1.8f - 0.925f) / 16.0f);
else
- m_PrefsLOD -= ((1.8f - 0.8f) / 16.0f);
- m_PrefsLOD = clamp(m_PrefsLOD, 0.8f, 1.8f);
+ m_PrefsLOD -= ((1.8f - 0.925f) / 16.0f);
+ m_PrefsLOD = clamp(m_PrefsLOD, 0.925f, 1.8f);
CRenderer::ms_lodDistScale = m_PrefsLOD;
break;
case MENUACTION_MUSICVOLUME:
- m_PrefsMusicVolume += value * (128/16);
- m_PrefsMusicVolume = clamp(m_PrefsMusicVolume, 0, 127);
+ m_PrefsMusicVolume += value * (128/32);
+ m_PrefsMusicVolume = clamp(m_PrefsMusicVolume, 0, 65);
DMAudio.SetMusicMasterVolume(m_PrefsMusicVolume);
break;
case MENUACTION_SFXVOLUME:
- m_PrefsSfxVolume += value * (128/16);
- m_PrefsSfxVolume = clamp(m_PrefsSfxVolume, 0, 127);
+ m_PrefsSfxVolume += value * (128/32);
+ m_PrefsSfxVolume = clamp(m_PrefsSfxVolume, 0, 65);
DMAudio.SetEffectsMasterVolume(m_PrefsSfxVolume);
break;
case MENUACTION_MOUSESENS:
TheCamera.m_fMouseAccelHorzntl += value * 1.0f/200.0f/15.0f; // ???
TheCamera.m_fMouseAccelHorzntl = clamp(TheCamera.m_fMouseAccelHorzntl, 1.0f/3200.0f, 1.0f/200.0f);
- TheCamera.m_fMouseAccelVertical = TheCamera.m_fMouseAccelHorzntl;
break;
default:
return;
@@ -620,89 +661,120 @@ CMenuManager::CheckSliderMovement(int value)
SaveSettings();
}
+// --MIAMI: Done
void
-CMenuManager::DisplayHelperText()
+CMenuManager::DisplayHelperText(char *text)
{
+ if (m_nMenuFadeAlpha != 255)
+ return;
+
// there was a unused static bool
- static uint32 LastFlash = 0;
- int32 alpha;
+ static PauseModeTime LastFlash = 0;
+ int32 alpha = 255;
- if (m_nHelperTextMsgId != 0 && m_nHelperTextMsgId != 1) {
+ CFont::SetRightJustifyOn();
+ CFont::SetScale(SCREEN_SCALE_X(SMALLESTTEXT_X_SCALE), SCREEN_SCALE_Y(SMALLESTTEXT_Y_SCALE));
+ CFont::SetFontStyle(FONT_LOCALE(FONT_STANDARD));
+ CFont::SetDropShadowPosition(0);
+
+ if (text) {
+ CFont::SetColor(CRGBA(255, 255, 255, 255));
+ CFont::PrintString(SCREEN_STRETCH_FROM_RIGHT(10.f), SCREEN_SCALE_FROM_BOTTOM(18.f), TheText.Get(text));
+ return;
+ }
- // FIX: High fps bug
-#ifndef FIX_BUGS
+ if (m_nHelperTextMsgId != 0 && m_nHelperTextMsgId != 1) {
if (CTimer::GetTimeInMillisecondsPauseMode() - LastFlash > 10) {
LastFlash = CTimer::GetTimeInMillisecondsPauseMode();
m_nHelperTextAlpha -= 2;
}
-#else
- static float fadeAlpha = 0.0f; // To keep it precisely
- if (m_nHelperTextAlpha >= 255 && fadeAlpha < 250) fadeAlpha = m_nHelperTextAlpha;
- // -2 per every 33 ms (1000.f/30.f - original frame limiter fps)
- fadeAlpha -= (frameTime / 33.0f) * 2.0f;
- m_nHelperTextAlpha = fadeAlpha;
-#endif
if (m_nHelperTextAlpha < 1)
ResetHelperText();
alpha = m_nHelperTextAlpha > 255 ? 255 : m_nHelperTextAlpha;
}
- CFont::SetCentreOn();
- CFont::SetScale(SCREEN_SCALE_X(SMALLESTTEXT_X_SCALE), SCREEN_SCALE_Y(SMALLESTTEXT_Y_SCALE));
- CFont::SetFontStyle(FONT_LOCALE(FONT_HEADING));
-
+ CFont::SetColor(CRGBA(255, 255, 255, alpha));
// TODO: name this cases?
switch (m_nHelperTextMsgId) {
- case 0:
- {
- int action = aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action;
- if (action != MENUACTION_CHANGEMENU && action != MENUACTION_KEYBOARDCTRLS && action != MENUACTION_RESTOREDEF) {
- CFont::SetColor(CRGBA(255, 255, 255, 255));
- CFont::PrintString(MENU_X_LEFT_ALIGNED(320.0f), SCREEN_SCALE_FROM_BOTTOM(120.0f), TheText.Get("FET_MIG"));
- }
- break;
- }
case 1:
- CFont::SetColor(CRGBA(255, 255, 255, 255));
- CFont::PrintString(MENU_X_LEFT_ALIGNED(320.0f), SCREEN_SCALE_FROM_BOTTOM(120.0f), TheText.Get("FET_APP"));
+ CFont::PrintString(SCREEN_STRETCH_FROM_RIGHT(10.f), SCREEN_SCALE_FROM_BOTTOM(18.f), TheText.Get("FET_APP"));
break;
case 2:
- CFont::SetColor(CRGBA(255, 255, 255, alpha));
- CFont::PrintString(MENU_X_LEFT_ALIGNED(320.0f), SCREEN_SCALE_FROM_BOTTOM(120.0f), TheText.Get("FET_HRD"));
+ CFont::PrintString(SCREEN_STRETCH_FROM_RIGHT(10.f), SCREEN_SCALE_FROM_BOTTOM(18.f), TheText.Get("FET_HRD"));
break;
case 3:
- CFont::SetColor(CRGBA(255, 255, 255, alpha));
- CFont::PrintString(MENU_X_LEFT_ALIGNED(320.0f), SCREEN_SCALE_FROM_BOTTOM(120.0f), TheText.Get("FET_RSO"));
+ CFont::PrintString(SCREEN_STRETCH_FROM_RIGHT(10.f), SCREEN_SCALE_FROM_BOTTOM(18.f), TheText.Get("FET_RSO"));
break;
case 4:
- CFont::SetColor(CRGBA(255, 255, 255, alpha));
- CFont::PrintString(MENU_X_LEFT_ALIGNED(320.0f), SCREEN_SCALE_FROM_BOTTOM(120.0f), TheText.Get("FET_RSC"));
+ CFont::PrintString(SCREEN_STRETCH_FROM_RIGHT(10.f), SCREEN_SCALE_FROM_BOTTOM(18.f), TheText.Get("FET_STS"));
+ break;
+ case 5:
+ CFont::PrintString(SCREEN_STRETCH_FROM_RIGHT(10.f), SCREEN_SCALE_FROM_BOTTOM(18.f), TheText.Get("FET_RSC"));
break;
default:
+ if (aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action == MENUACTION_NO)
+ return;
+
+ if (aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action == MENUACTION_MUSICVOLUME ||
+ aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action == MENUACTION_SFXVOLUME) {
+
+ CFont::PrintString(SCREEN_STRETCH_FROM_RIGHT(10.f), SCREEN_SCALE_FROM_BOTTOM(18.f),
+ m_nPrefsAudio3DProviderIndex == NO_AUDIO_PROVIDER ? TheText.Get("FEH_NA") : TheText.Get("FET_MIG"));
+ return;
+ }
+
+ if (aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action == MENUACTION_KEYBOARDCTRLS)
+ return;
+
+ if (aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action == MENUACTION_SCREENRES) {
+ CFont::PrintString(SCREEN_STRETCH_FROM_RIGHT(10.f), SCREEN_SCALE_FROM_BOTTOM(18.f),
+ m_bGameNotLoaded ? TheText.Get("FET_MIG") : TheText.Get("FEH_NA"));
+ return;
+ }
+
+ if (aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action == MENUACTION_AUDIOHW ||
+ aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action == MENUACTION_SPEAKERCONF) {
+
+ CFont::PrintString(SCREEN_STRETCH_FROM_RIGHT(10.f), SCREEN_SCALE_FROM_BOTTOM(18.f),
+ m_nPrefsAudio3DProviderIndex == NO_AUDIO_PROVIDER ? TheText.Get("FEH_NA") : TheText.Get("FET_MIG"));
+ return;
+ }
+
+ if (aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action == MENUACTION_RESTOREDEF)
+ return;
+
+ if (aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action == MENUACTION_MP3VOLUMEBOOST) {
+ CFont::PrintString(SCREEN_STRETCH_FROM_RIGHT(10.f), SCREEN_SCALE_FROM_BOTTOM(18.f),
+ m_nPrefsAudio3DProviderIndex == NO_AUDIO_PROVIDER ? TheText.Get("FEH_NA") : TheText.Get("FET_MIG"));
+ return;
+ }
+
+ CFont::PrintString(SCREEN_STRETCH_FROM_RIGHT(10.f), SCREEN_SCALE_FROM_BOTTOM(18.f),
+ m_nCurrScreen != MENUPAGE_STATS ? TheText.Get("FET_MIG") : TheText.Get("FEH_SSA"));
+
break;
}
- CFont::SetRightJustifyOff();
}
+// --MIAMI: Done
int
-CMenuManager::DisplaySlider(float x, float y, float mostLeftBarSize, float mostRightBarSize, float rectSize, float progress)
+CMenuManager::DisplaySlider(float x, float y, float mostLeftBarSize, float mostRightBarSize, float rectSize, float progress, float spacing)
{
CRGBA color;
float maxBarHeight;
int lastActiveBarX = 0;
float curBarX = 0.0f;
- float spacing = SCREEN_SCALE_X(10.0f);
for (int i = 0; i < 16; i++) {
curBarX = i * rectSize/16.0f + x;
if (i / 16.0f + 1 / 32.0f < progress) {
- color = CRGBA(255, 217, 106, FadeIn(255));
+ color = CRGBA(SLIDERON_COLOR.r, SLIDERON_COLOR.g, SLIDERON_COLOR.b, FadeIn(255));
lastActiveBarX = curBarX;
} else
- color = CRGBA(185, 120, 0, FadeIn(255));
+ color = CRGBA(SLIDEROFF_COLOR.r, SLIDEROFF_COLOR.g, SLIDEROFF_COLOR.b, FadeIn(255));
maxBarHeight = Max(mostLeftBarSize, mostRightBarSize);
@@ -718,83 +790,90 @@ CMenuManager::DisplaySlider(float x, float y, float mostLeftBarSize, float mostR
return lastActiveBarX;
}
+// TODO(Miami)
void
CMenuManager::DoSettingsBeforeStartingAGame()
{
- CCamera::m_bUseMouse3rdPerson = m_ControlMethod == CONTROL_STANDARD;
+#ifdef LEGACY_MENU_OPTIONS
if (m_PrefsVsyncDisp != m_PrefsVsync)
m_PrefsVsync = m_PrefsVsyncDisp;
-
+#endif
+ DMAudio.DestroyAllGameCreatedEntities();
DMAudio.Service();
+ m_bShutDownFrontEndRequested = true;
m_bWantToRestart = true;
-
- ShutdownJustMenu();
- UnloadTextures();
DMAudio.SetEffectsFadeVol(0);
DMAudio.SetMusicFadeVol(0);
+ SwitchMenuOnAndOff();
DMAudio.ResetTimers(CTimer::GetTimeInMilliseconds());
}
void
-CMenuManager::Draw()
+CMenuManager::DrawStandardMenus(bool drawCurrScreen)
{
+ float nextYToUse = 0.0f; // III leftover, set but unused in VC
+#ifdef PS2_LIKE_MENU
+ bool itemsAreSelectable = !bottomBarActive;
+#else
+ bool itemsAreSelectable = true;
+#endif
CFont::SetBackgroundOff();
CFont::SetPropOn();
CFont::SetCentreOff();
CFont::SetJustifyOn();
- CFont::SetBackGroundOnlyTextOn();
-#ifdef GTA3_1_1_PATCH
- CFont::SetColor(CRGBA(235, 170, 50, FadeIn(255)));
- CFont::SetRightJustifyOn();
- CFont::SetFontStyle(FONT_HEADING);
- CFont::SetScale(MENU_X(0.7f), MENU_Y(0.5f));
- CFont::SetWrapx(SCREEN_WIDTH);
- CFont::SetRightJustifyWrap(0.0f);
- strcpy(gString, "V1.1");
- AsciiToUnicode(gString, gUString);
- CFont::PrintString(SCREEN_WIDTH / 10, SCREEN_HEIGHT / 45, gUString);
-#endif
- CFont::SetWrapx(MENU_X_RIGHT_ALIGNED(MENU_X_MARGIN));
- CFont::SetRightJustifyWrap(SCREEN_SCALE_X(MENUACTION_WIDTH));
+ CFont::SetBackGroundOnlyTextOff();
+
+ CFont::SetWrapx(MENU_X_RIGHT_ALIGNED(MENU_UNK_X_MARGIN));
+ CFont::SetRightJustifyWrap(SCREEN_SCALE_X(MENU_UNK_WIDTH));
+ CFont::SetCentreSize(SCREEN_WIDTH);
switch (m_nCurrScreen) {
+ case MENUPAGE_CHOOSE_LOAD_SLOT:
+ case MENUPAGE_CHOOSE_DELETE_SLOT:
+ case MENUPAGE_CHOOSE_SAVE_SLOT:
+ CSprite2d::Draw2DPolygon(MENU_X_LEFT_ALIGNED(38.0f), MENU_Y(85.0f),
+ MENU_X_LEFT_ALIGNED(615.0f), MENU_Y(75.0f),
+ MENU_X_LEFT_ALIGNED(30.0f), MENU_Y(320.0f),
+ MENU_X_LEFT_ALIGNED(605.0f), MENU_Y(330.0f), CRGBA(LIST_BACKGROUND_COLOR.r, LIST_BACKGROUND_COLOR.g, LIST_BACKGROUND_COLOR.b, FadeIn(130)));
+ break;
+ /*
+ // TODO(Miami)
+ case MENUPAGE_SOUND_SETTINGS:
+ PrintSoundSettings();
+ break;
+ */
case MENUPAGE_STATS:
PrintStats();
break;
case MENUPAGE_BRIEFS:
PrintBriefs();
break;
-#ifdef MENU_MAP
- case MENUPAGE_MAP:
- PrintMap();
- break;
-#endif
}
- // Header height isn't accounted, we will add that later.
- float nextYToUse = 40.0f;
-
// Page name
-#ifdef PS2_SAVE_DIALOG
- if(!m_bRenderGameInMenu)
-#endif
if (aScreens[m_nCurrScreen].m_ScreenName[0] != '\0') {
-
+
PREPARE_MENU_HEADER
- CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(MENUHEADER_POS_X), SCREEN_SCALE_FROM_BOTTOM(MENUHEADER_POS_Y), TheText.Get(aScreens[m_nCurrScreen].m_ScreenName));
+ CFont::SetColor(CRGBA(30, 30, 30, FadeIn(255)));
+ CFont::PrintString(SCREEN_STRETCH_FROM_RIGHT(MENUHEADER_POS_X) - MENU_X(7.f), SCREEN_SCALE_Y(MENUHEADER_POS_Y + 7.f), TheText.Get(aScreens[m_nCurrScreen].m_ScreenName));
- // Weird place to put that.
- nextYToUse += 24.0f + 10.0f;
+ CFont::SetColor(CRGBA(HEADER_COLOR.r, HEADER_COLOR.g, HEADER_COLOR.b, FadeIn(255)));
+ CFont::PrintString(SCREEN_STRETCH_FROM_RIGHT(MENUHEADER_POS_X), SCREEN_SCALE_Y(MENUHEADER_POS_Y), TheText.Get(aScreens[m_nCurrScreen].m_ScreenName));
}
- CFont::SetFontStyle(FONT_LOCALE(FONT_BANK));
- CFont::SetScale(MENU_X(MENUACTION_SCALE_MULT * MENU_TEXT_SIZE_X), MENU_Y(MENUACTION_SCALE_MULT * MENU_TEXT_SIZE_Y));
- CFont::SetRightJustifyOff();
- CFont::SetColor(CRGBA(235, 170, 50, FadeIn(255)));
-
// Label
wchar *str;
if (aScreens[m_nCurrScreen].m_aEntries[0].m_Action == MENUACTION_LABEL) {
+ CFont::SetWrapx(MENU_X_RIGHT_ALIGNED(MENULABEL_X_MARGIN));
+ CFont::SetRightJustifyWrap(SCREEN_SCALE_X(MENULABEL_WIDTH));
+ CFont::SetFontStyle(FONT_LOCALE(FONT_STANDARD));
+ CFont::SetScale(MENU_X(BIGTEXT2_X_SCALE), MENU_Y(BIGTEXT2_Y_SCALE));
+ CFont::SetRightJustifyOff();
+
+ CFont::SetDropShadowPosition(2);
+ CFont::SetDropColor(CRGBA(0, 0, 0, FadeIn(255)));
+ CFont::SetColor(CRGBA(LABEL_COLOR.r, LABEL_COLOR.g, LABEL_COLOR.b, FadeIn(255)));
+
switch (m_nCurrScreen) {
case MENUPAGE_LOAD_SLOT_CONFIRM:
if (m_bGameNotLoaded)
@@ -802,8 +881,13 @@ CMenuManager::Draw()
else
str = TheText.Get(aScreens[m_nCurrScreen].m_aEntries[0].m_EntryName);
break;
+ case MENUPAGE_DELETE_SLOT_CONFIRM:
+ str = TheText.Get(aScreens[MENUPAGE_DELETE_SLOT_CONFIRM].m_aEntries[0].m_EntryName);
+ break;
case MENUPAGE_SAVE_OVERWRITE_CONFIRM:
- if (Slots[m_nCurrSaveSlot + 1] == SLOT_EMPTY)
+ if (Slots[m_nCurrSaveSlot + 1] == SLOT_OK)
+ str = TheText.Get("FESZ_QO");
+ else if (Slots[m_nCurrSaveSlot + 1] == SLOT_CORRUPTED)
str = TheText.Get("FESZ_QZ");
else
str = TheText.Get(aScreens[m_nCurrScreen].m_aEntries[0].m_EntryName);
@@ -819,621 +903,500 @@ CMenuManager::Draw()
break;
}
-#ifdef FIX_BUGS
- // Label is wrapped from right by StretchX(40)px, but wrapped from left by 40px. And this is only place R* didn't use StretchX in here.
- CFont::PrintString(MENU_X_LEFT_ALIGNED(MENU_X_MARGIN), MENU_Y(MENUACTION_POS_Y), str);
-#else
- CFont::PrintString(MENU_X_MARGIN, MENUACTION_POS_Y, str);
-#endif
+ CFont::PrintString(MENU_X_LEFT_ALIGNED(100.0f), MENU_Y(97.0f), str);
+ CFont::SetWrapx(MENU_X_RIGHT_ALIGNED(MENU_UNK_X_MARGIN));
+ CFont::SetRightJustifyWrap(SCREEN_SCALE_X(MENU_UNK_WIDTH));
}
- CFont::SetCentreSize(SCREEN_WIDTH);
+ if (m_nCurrScreen == MENUPAGE_KEYBOARD_CONTROLS) {
+ if (m_bWaitingForNewKeyBind)
+ itemsAreSelectable = false;
-#ifdef PS2_LIKE_MENU
- bool itemsAreSelectable = !bottomBarActive;
-#else
- bool itemsAreSelectable = true;
-#endif
- int lineHeight;
- int headerHeight;
- int columnWidth;
- switch (m_nCurrScreen) {
- case MENUPAGE_STATS:
- case MENUPAGE_BRIEFS:
- columnWidth = 320;
- headerHeight = 240;
- lineHeight = 24;
- CFont::SetFontStyle(FONT_LOCALE(FONT_HEADING));
- CFont::SetScale(MENU_X(MENU_TEXT_SIZE_X = BIGTEXT_X_SCALE), MENU_Y(MENU_TEXT_SIZE_Y = BIGTEXT_Y_SCALE));
- CFont::SetCentreOn();
- break;
- case MENUPAGE_SOUND_SETTINGS:
- case MENUPAGE_GRAPHICS_SETTINGS:
- case MENUPAGE_MULTIPLAYER_CREATE:
- case MENUPAGE_SKIN_SELECT_OLD:
- case MENUPAGE_CONTROLLER_PC_OLD1:
- case MENUPAGE_CONTROLLER_PC_OLD2:
- case MENUPAGE_CONTROLLER_PC_OLD3:
- case MENUPAGE_CONTROLLER_PC_OLD4:
- case MENUPAGE_CONTROLLER_DEBUG:
- case MENUPAGE_MOUSE_CONTROLS:
- columnWidth = 50;
- headerHeight = 0;
- lineHeight = 20;
- CFont::SetFontStyle(FONT_LOCALE(FONT_HEADING));
- CFont::SetScale(MENU_X(MENU_TEXT_SIZE_X = MEDIUMTEXT_X_SCALE), MENU_Y(MENU_TEXT_SIZE_Y = MEDIUMTEXT_Y_SCALE));
- CFont::SetRightJustifyOff();
- break;
- case MENUPAGE_CHOOSE_LOAD_SLOT:
- case MENUPAGE_CHOOSE_DELETE_SLOT:
- case MENUPAGE_CHOOSE_SAVE_SLOT:
- columnWidth = 120;
- headerHeight = 38;
- lineHeight = 20;
- CFont::SetFontStyle(FONT_LOCALE(FONT_BANK));
- CFont::SetScale(MENU_X(MENU_TEXT_SIZE_X = SMALLTEXT_X_SCALE), MENU_Y(MENU_TEXT_SIZE_Y = SMALLTEXT_Y_SCALE));
- CFont::SetRightJustifyOff();
- break;
- case MENUPAGE_NEW_GAME_RELOAD:
- case MENUPAGE_LOAD_SLOT_CONFIRM:
- case MENUPAGE_DELETE_SLOT_CONFIRM:
- case MENUPAGE_SAVE_OVERWRITE_CONFIRM:
- case MENUPAGE_EXIT:
- columnWidth = 320;
- headerHeight = 60;
- lineHeight = 24;
- CFont::SetFontStyle(FONT_LOCALE(FONT_HEADING));
- CFont::SetScale(MENU_X(MENU_TEXT_SIZE_X = BIGTEXT_X_SCALE), MENU_Y(MENU_TEXT_SIZE_Y = BIGTEXT_Y_SCALE));
- CFont::SetCentreOn();
- break;
- case MENUPAGE_START_MENU:
- columnWidth = 320;
- headerHeight = 140;
- lineHeight = 24;
- CFont::SetFontStyle(FONT_LOCALE(FONT_HEADING));
- CFont::SetScale(MENU_X(MENU_TEXT_SIZE_X = BIGTEXT_X_SCALE), MENU_Y(MENU_TEXT_SIZE_Y = BIGTEXT_Y_SCALE));
- CFont::SetCentreOn();
- break;
- case MENUPAGE_PAUSE_MENU:
- columnWidth = 320;
- headerHeight = 117;
- lineHeight = 24;
- CFont::SetFontStyle(FONT_LOCALE(FONT_HEADING));
- CFont::SetScale(MENU_X(MENU_TEXT_SIZE_X = BIGTEXT_X_SCALE), MENU_Y(MENU_TEXT_SIZE_Y = BIGTEXT_Y_SCALE));
- CFont::SetCentreOn();
- break;
-#ifdef PS2_SAVE_DIALOG
- case MENUPAGE_SAVE:
- columnWidth = 180;
- headerHeight = 60;
- lineHeight = 24;
- CFont::SetFontStyle(FONT_LOCALE(FONT_BANK));
- CFont::SetScale(MENU_X(MENU_TEXT_SIZE_X = BIGTEXT_X_SCALE), MENU_Y(MENU_TEXT_SIZE_Y = BIGTEXT_Y_SCALE));
- break;
-#endif
- default:
- columnWidth = 320;
- headerHeight = 40;
- lineHeight = 24;
- CFont::SetFontStyle(FONT_LOCALE(FONT_HEADING));
- CFont::SetScale(MENU_X(MENU_TEXT_SIZE_X = BIGTEXT_X_SCALE), MENU_Y(MENU_TEXT_SIZE_Y = BIGTEXT_Y_SCALE));
- CFont::SetCentreOn();
- break;
- }
-
-#ifdef PS2_LIKE_MENU
- CFont::SetFontStyle(FONT_LOCALE(FONT_BANK));
-#endif
-
- switch (m_nCurrScreen) {
- case MENUPAGE_CONTROLLER_PC_OLD1:
- case MENUPAGE_CONTROLLER_PC_OLD2:
- case MENUPAGE_CONTROLLER_PC_OLD3:
- case MENUPAGE_CONTROLLER_PC_OLD4:
- case MENUPAGE_CONTROLLER_DEBUG:
- if (m_bWaitingForNewKeyBind)
- itemsAreSelectable = false;
-
- DrawControllerScreenExtraText(nextYToUse - 8.0f, MENU_X_LEFT_ALIGNED(350), lineHeight);
- break;
- default:
- break;
+ DrawControllerScreenExtraText(-8.0f, MENU_X_LEFT_ALIGNED(350), MENU_DEFAULT_LINE_HEIGHT);
}
- float usableLineHeight = lineHeight * 0.9f; // also height of biggest bar in slider
- float smallestSliderBar = lineHeight * 0.1f;
bool foundTheHoveringItem = false;
wchar unicodeTemp[64];
char asciiTemp[32];
-#ifdef MENU_MAP
- if (m_nCurrScreen == MENUPAGE_MAP) {
- // Back button
- wchar *backTx = TheText.Get("FEDS_TB");
- CFont::SetDropShadowPosition(1);
- CFont::SetDropColor(CRGBA(0, 0, 0, 255));
- CFont::PrintString(MENU_X(60.0f), SCREEN_SCALE_FROM_BOTTOM(120.0f), backTx);
- CFont::SetDropShadowPosition(0);
- if (!CheckHover(MENU_X(30.0f), MENU_X(30.0f) + CFont::GetStringWidth(backTx), SCREEN_SCALE_FROM_BOTTOM(125.0f), SCREEN_SCALE_FROM_BOTTOM(105.0f))) {
- m_nHoverOption = HOVEROPTION_NOT_HOVERING;
- m_nCurrOption = m_nPrevOption = 0;
- } else {
- m_nHoverOption = HOVEROPTION_RANDOM_ITEM;
- m_nCurrOption = m_nPrevOption = 1;
- }
- return;
- }
-#endif
-
-#ifdef CUSTOM_FRONTEND_OPTIONS
- static int lastOption = m_nCurrOption;
-#endif
+ bool weHaveLabel = aScreens[m_nCurrScreen].m_aEntries[0].m_Action == MENUACTION_LABEL;
+ uint8 section = 0; // 0: highlight trapezoid 1: texts
- for (int i = 0; i < NUM_MENUROWS; ++i) {
-#ifdef CUSTOM_FRONTEND_OPTIONS
- bool isOptionDisabled = false;
-#endif
- if (aScreens[m_nCurrScreen].m_aEntries[i].m_Action != MENUACTION_LABEL && aScreens[m_nCurrScreen].m_aEntries[i].m_EntryName[0] != '\0') {
- wchar *rightText = nil;
- wchar *leftText;
+ while (section < 2) {
+ for (int i = 0; i < NUM_MENUROWS; ++i) {
+ wchar* rightText = nil;
+ wchar* leftText;
if (aScreens[m_nCurrScreen].m_aEntries[i].m_SaveSlot >= SAVESLOT_1 && aScreens[m_nCurrScreen].m_aEntries[i].m_SaveSlot <= SAVESLOT_8) {
+ CFont::SetColor(CRGBA(0, 0, 0, FadeIn(255)));
+ CFont::SetFontStyle(FONT_LOCALE(FONT_STANDARD));
+ CFont::SetScale(MENU_X(MEDIUMTEXT_X_SCALE), MENU_Y(MEDIUMTEXT_Y_SCALE));
+ CFont::SetDropShadowPosition(0);
+ } else {
+ CFont::SetFontStyle(FONT_LOCALE(FONT_HEADING));
+ CFont::SetScale(MENU_X(BIGTEXT_X_SCALE), MENU_Y(BIGTEXT_Y_SCALE));
+ CFont::SetDropShadowPosition(2);
+ CFont::SetDropColor(CRGBA(0, 0, 0, FadeIn(255)));
+ CFont::SetColor(CRGBA(MENUOPTION_COLOR.r, MENUOPTION_COLOR.g, MENUOPTION_COLOR.b, FadeIn(255)));
+ }
+ if (aScreens[m_nCurrScreen].m_aEntries[i].m_Align == MENUALIGN_LEFT) {
+ CFont::SetCentreOff();
CFont::SetRightJustifyOff();
- leftText = GetNameOfSavedGame(i - 1);
+ } else if (aScreens[m_nCurrScreen].m_aEntries[i].m_Align == MENUALIGN_RIGHT) {
+ CFont::SetCentreOff();
+ CFont::SetRightJustifyOn();
+ } else {
+ CFont::SetRightJustifyOff();
+ CFont::SetCentreOn();
+ }
+ if (!aScreens[m_nCurrScreen].m_aEntries[i].m_X && !aScreens[m_nCurrScreen].m_aEntries[i].m_Y) {
+ if (i == 0 || (i == 1 && weHaveLabel)) {
+ aScreens[m_nCurrScreen].m_aEntries[i].m_X = MENU_DEFAULT_CONTENT_X;
+ aScreens[m_nCurrScreen].m_aEntries[i].m_Y = MENU_DEFAULT_CONTENT_Y;
+
+ } else {
+ aScreens[m_nCurrScreen].m_aEntries[i].m_X = aScreens[m_nCurrScreen].m_aEntries[i-1].m_X;
+ aScreens[m_nCurrScreen].m_aEntries[i].m_Y = aScreens[m_nCurrScreen].m_aEntries[i-1].m_Y + MENU_DEFAULT_LINE_HEIGHT;
+ }
+ }
- if (Slots[i] != SLOT_EMPTY)
- rightText = GetSavedGameDateAndTime(i - 1);
+ if (aScreens[m_nCurrScreen].m_aEntries[i].m_Action != MENUACTION_LABEL && aScreens[m_nCurrScreen].m_aEntries[i].m_EntryName[0] != '\0') {
+
+ if (aScreens[m_nCurrScreen].m_aEntries[i].m_SaveSlot >= SAVESLOT_1 && aScreens[m_nCurrScreen].m_aEntries[i].m_SaveSlot <= SAVESLOT_8) {
+ CFont::SetRightJustifyOff();
+
+ leftText = nil;
+ if (Slots[i] == SLOT_OK) {
+ leftText = GetNameOfSavedGame(i);
+ rightText = GetSavedGameDateAndTime(i);
+ }
+
+ if (!leftText || leftText[0] == '\0') {
+ sprintf(gString, "FEM_SL%d", i + 1);
+ leftText = TheText.Get(gString);
+ }
+ } else {
+ leftText = TheText.Get(aScreens[m_nCurrScreen].m_aEntries[i].m_EntryName);
+ }
- if (leftText[0] == '\0') {
- sprintf(gString, "FEM_SL%d", i);
- leftText = TheText.Get(gString);
+ if (m_nPrefsAudio3DProviderIndex == NO_AUDIO_PROVIDER) {
+ if (strncmp(aScreens[m_nCurrScreen].m_aEntries[i].m_EntryName, "FEO_AUD", 8) == 0) {
+ CFont::SetColor(CRGBA(DARKMENUOPTION_COLOR.r, DARKMENUOPTION_COLOR.g, DARKMENUOPTION_COLOR.b, FadeIn(255)));
+ }
}
- } else {
- leftText = TheText.Get(aScreens[m_nCurrScreen].m_aEntries[i].m_EntryName);
- }
- switch (aScreens[m_nCurrScreen].m_aEntries[i].m_Action) {
- case MENUACTION_CHANGEMENU: {
- switch (aScreens[m_nCurrScreen].m_aEntries[i].m_TargetMenu) {
- case MENUPAGE_MULTIPLAYER_MAP:
- switch (m_SelectedMap) {
- case 0:
- rightText = TheText.Get("FEM_MA0");
- break;
- case 1:
- rightText = TheText.Get("FEM_MA1");
- break;
- case 2:
- rightText = TheText.Get("FEM_MA2");
- break;
- case 3:
- rightText = TheText.Get("FEM_MA3");
- break;
- case 4:
- rightText = TheText.Get("FEM_MA4");
- break;
- case 5:
- rightText = TheText.Get("FEM_MA5");
- break;
- case 6:
- rightText = TheText.Get("FEM_MA6");
- break;
- case 7:
- rightText = TheText.Get("FEM_MA7");
- break;
- default:
- break;
- }
+ switch (aScreens[m_nCurrScreen].m_aEntries[i].m_Action) {
+#ifdef LEGACY_MENU_OPTIONS
+ case MENUACTION_CTRLVIBRATION:
+ if (m_PrefsUseVibration)
+ rightText = TheText.Get("FEM_ON");
+ else
+ rightText = TheText.Get("FEM_OFF");
+ break;
+ case MENUACTION_CTRLCONFIG:
+ switch (CPad::GetPad(0)->Mode) {
+ case 0:
+ rightText = TheText.Get("FEC_CF1");
break;
- case MENUPAGE_MULTIPLAYER_MODE:
- switch (m_SelectedGameType) {
- case 0:
- rightText = TheText.Get("FEN_TY0");
- break;
- case 1:
- rightText = TheText.Get("FEN_TY1");
- break;
- case 2:
- rightText = TheText.Get("FEN_TY2");
- break;
- case 3:
- rightText = TheText.Get("FEN_TY3");
- break;
- case 4:
- rightText = TheText.Get("FEN_TY4");
- break;
- case 5:
- rightText = TheText.Get("FEN_TY5");
- break;
- case 6:
- rightText = TheText.Get("FEN_TY6");
- break;
- case 7:
- rightText = TheText.Get("FEN_TY7");
- break;
- default:
- break;
- }
+ case 1:
+ rightText = TheText.Get("FEC_CF2");
break;
- default:
+ case 2:
+ rightText = TheText.Get("FEC_CF3");
break;
- }
- break;
- }
- case MENUACTION_CTRLVIBRATION:
- if (m_PrefsUseVibration)
- rightText = TheText.Get("FEM_ON");
- else
- rightText = TheText.Get("FEM_OFF");
- break;
- case MENUACTION_CTRLCONFIG:
- switch (CPad::GetPad(0)->Mode) {
- case 0:
- rightText = TheText.Get("FEC_CF1");
+ case 3:
+ rightText = TheText.Get("FEC_CF4");
+ break;
+ }
break;
- case 1:
- rightText = TheText.Get("FEC_CF2");
+#endif
+ case MENUACTION_FRAMESYNC:
+ rightText = TheText.Get(m_PrefsVsyncDisp ? "FEM_ON" : "FEM_OFF");
break;
- case 2:
- rightText = TheText.Get("FEC_CF3");
+ case MENUACTION_FRAMELIMIT:
+ rightText = TheText.Get(m_PrefsFrameLimiter ? "FEM_ON" : "FEM_OFF");
break;
- case 3:
- rightText = TheText.Get("FEC_CF4");
+ case MENUACTION_TRAILS:
+ rightText = TheText.Get(CMBlur::BlurOn ? "FEM_ON" : "FEM_OFF");
break;
- }
- break;
- case MENUACTION_CTRLDISPLAY:
- if (m_DisplayControllerOnFoot)
- rightText = TheText.Get("FEC_ONF");
- else
- rightText = TheText.Get("FEC_INC");
- break;
- case MENUACTION_FRAMESYNC:
- rightText = TheText.Get(m_PrefsVsyncDisp ? "FEM_ON" : "FEM_OFF");
- break;
- case MENUACTION_FRAMELIMIT:
- rightText = TheText.Get(m_PrefsFrameLimiter ? "FEM_ON" : "FEM_OFF");
- break;
- case MENUACTION_TRAILS:
- rightText = TheText.Get(CMBlur::BlurOn ? "FEM_ON" : "FEM_OFF");
- break;
- case MENUACTION_SUBTITLES:
- rightText = TheText.Get(m_PrefsShowSubtitles ? "FEM_ON" : "FEM_OFF");
- break;
- case MENUACTION_WIDESCREEN:
+ case MENUACTION_SUBTITLES:
+ rightText = TheText.Get(m_PrefsShowSubtitles ? "FEM_ON" : "FEM_OFF");
+ break;
+ case MENUACTION_WIDESCREEN:
#ifndef ASPECT_RATIO_SCALE
- rightText = TheText.Get(m_PrefsUseWideScreen ? "FEM_ON" : "FEM_OFF");
+ rightText = TheText.Get(m_PrefsUseWideScreen ? "FEM_ON" : "FEM_OFF");
#else
- switch (m_PrefsUseWideScreen) {
- case AR_AUTO:
- sprintf(asciiTemp, "AUTO");
- break;
- case AR_4_3:
- sprintf(asciiTemp, "4:3");
+ switch (m_PrefsUseWideScreen) {
+ case AR_AUTO:
+ sprintf(asciiTemp, "AUTO");
+ break;
+ case AR_4_3:
+ sprintf(asciiTemp, "4:3");
+ break;
+ case AR_16_9:
+ sprintf(asciiTemp, "16:9");
+ break;
+ }
+
+ AsciiToUnicode(asciiTemp, unicodeTemp);
+ rightText = unicodeTemp;
+#endif
break;
- case AR_16_9:
- sprintf(asciiTemp, "16:9");
+
+ case MENUACTION_MUSICVOLUME:
+ case MENUACTION_SFXVOLUME:
+ if (m_nPrefsAudio3DProviderIndex == NO_AUDIO_PROVIDER)
+ rightText = TheText.Get("FEA_NAH");
+
break;
- }
+ case MENUACTION_RADIO:
+ if (m_PrefsRadioStation > USERTRACK)
+ break;
- AsciiToUnicode(asciiTemp, unicodeTemp);
- rightText = unicodeTemp;
+ sprintf(gString, "FEA_FM%d", m_PrefsRadioStation);
+ rightText = TheText.Get(gString);
+ break;
+ case MENUACTION_LEGENDS:
+ rightText = TheText.Get(m_PrefsShowLegends ? "FEM_ON" : "FEM_OFF");
+ break;
+ case MENUACTION_RADARMODE:
+ switch (m_PrefsRadarMode) {
+ case 0:
+ rightText = TheText.Get("FED_RDM");
+ break;
+ case 1:
+ rightText = TheText.Get("FED_RDB");
+ break;
+ case 2:
+ rightText = TheText.Get("FEM_OFF");
+ break;
+ }
+ break;
+ case MENUACTION_HUD:
+ rightText = TheText.Get(m_PrefsShowHud ? "FEM_ON" : "FEM_OFF");
+ break;
+#ifdef LEGACY_MENU_OPTIONS
+ case MENUACTION_SETDBGFLAG:
+ rightText = TheText.Get(CTheScripts::IsDebugOn() ? "FEM_ON" : "FEM_OFF");
+ break;
+ case MENUACTION_SWITCHBIGWHITEDEBUGLIGHT:
+ rightText = TheText.Get(gbBigWhiteDebugLightSwitchedOn ? "FEM_ON" : "FEM_OFF");
+ break;
+ case MENUACTION_COLLISIONPOLYS:
+ rightText = TheText.Get(gbShowCollisionPolys ? "FEM_ON" : "FEM_OFF");
+ break;
#endif
- break;
- case MENUACTION_RADIO:
- if (m_PrefsRadioStation > USERTRACK)
+ case MENUACTION_SHOWHEADBOB:
+ rightText = TheText.Get(TheCamera.m_bHeadBob ? "FEM_ON" : "FEM_OFF");
+ break;
+ case MENUACTION_INVVERT:
+ rightText = TheText.Get(MousePointerStateHelper.bInvertVertically ? "FEM_OFF" : "FEM_ON");
break;
+ case MENUACTION_SCREENRES:
+ AsciiToUnicode(_psGetVideoModeList()[m_nDisplayVideoMode], unicodeTemp);
+ rightText = unicodeTemp;
- sprintf(gString, "FEA_FM%d", m_PrefsRadioStation);
- rightText = TheText.Get(gString);
- break;
- case MENUACTION_SETDBGFLAG:
- rightText = TheText.Get(CTheScripts::IsDebugOn() ? "FEM_ON" : "FEM_OFF");
- break;
- case MENUACTION_SWITCHBIGWHITEDEBUGLIGHT:
- rightText = TheText.Get(gbBigWhiteDebugLightSwitchedOn ? "FEM_ON" : "FEM_OFF");
- break;
- case MENUACTION_PEDROADGROUPS:
- rightText = TheText.Get(gbShowPedRoadGroups ? "FEM_ON" : "FEM_OFF");
- break;
- case MENUACTION_CARROADGROUPS:
- rightText = TheText.Get(gbShowCarRoadGroups ? "FEM_ON" : "FEM_OFF");
- break;
- case MENUACTION_COLLISIONPOLYS:
- rightText = TheText.Get(gbShowCollisionPolys ? "FEM_ON" : "FEM_OFF");
- break;
- case MENUACTION_SHOWCULL:
- rightText = TheText.Get(gbShowCullZoneDebugStuff ? "FEM_ON" : "FEM_OFF");
- break;
- case MENUACTION_SHOWHEADBOB:
- rightText = TheText.Get(TheCamera.m_bHeadBob ? "FEM_ON" : "FEM_OFF");
- break;
- case MENUACTION_INVVERT:
- rightText = TheText.Get(MousePointerStateHelper.bInvertVertically ? "FEM_OFF" : "FEM_ON");
- break;
- case MENUACTION_SCREENRES:
- AsciiToUnicode(_psGetVideoModeList()[m_nDisplayVideoMode], unicodeTemp);
- rightText = unicodeTemp;
- break;
- case MENUACTION_AUDIOHW:
- if (m_nPrefsAudio3DProviderIndex == -1)
- rightText = TheText.Get("FEA_NAH");
- else {
- char *provider = DMAudio.Get3DProviderName(m_nPrefsAudio3DProviderIndex);
-
- if (!strcmp(strupr(provider), "DIRECTSOUND3D HARDWARE SUPPORT")) {
- strcpy(provider, "DSOUND3D HARDWARE SUPPORT");
- } else if (!strcmp(strupr(provider), "DIRECTSOUND3D SOFTWARE EMULATION")) {
- strcpy(provider, "DSOUND3D SOFTWARE EMULATION");
+ if (!m_bGameNotLoaded) {
+ CFont::SetColor(CRGBA(DARKMENUOPTION_COLOR.r, DARKMENUOPTION_COLOR.g, DARKMENUOPTION_COLOR.b, FadeIn(255)));
}
- AsciiToUnicode(provider, unicodeTemp);
+ break;
+#ifdef IMPROVED_VIDEOMODE
+ case MENUACTION_SCREENMODE:
+ if (m_nSelectedScreenMode == 0)
+ sprintf(asciiTemp, "FULLSCREEN");
+ else
+ sprintf(asciiTemp, "WINDOWED");
+
+ AsciiToUnicode(asciiTemp, unicodeTemp);
rightText = unicodeTemp;
+ break;
+#endif
+ case MENUACTION_AUDIOHW:
+ if (m_nPrefsAudio3DProviderIndex == NO_AUDIO_PROVIDER)
+ rightText = TheText.Get("FEA_NAH");
+ else if (m_nPrefsAudio3DProviderIndex == -1)
+ rightText = TheText.Get("FEA_ADP");
+ else {
+ char* provider = DMAudio.Get3DProviderName(m_nPrefsAudio3DProviderIndex);
+
+ if (!strcmp(strupr(provider), "DIRECTSOUND3D HARDWARE SUPPORT")) {
+ strcpy(provider, "DSOUND3D HARDWARE SUPPORT");
+ }
+ else if (!strcmp(strupr(provider), "DIRECTSOUND3D SOFTWARE EMULATION")) {
+ strcpy(provider, "DSOUND3D SOFTWARE EMULATION");
+ }
+ AsciiToUnicode(provider, unicodeTemp);
+ rightText = unicodeTemp;
+ }
+ break;
+ case MENUACTION_SPEAKERCONF: {
+ if (m_nPrefsAudio3DProviderIndex == NO_AUDIO_PROVIDER)
+ rightText = TheText.Get("FEA_NAH");
+ else {
+ switch (m_PrefsSpeakers) {
+ case 0:
+ rightText = TheText.Get("FEA_2SP");
+ break;
+ case 1:
+ rightText = TheText.Get("FEA_EAR");
+ break;
+ case 2:
+ rightText = TheText.Get("FEA_4SP");
+ break;
+ }
+ }
+ break;
}
- break;
- case MENUACTION_SPEAKERCONF: {
- if (m_nPrefsAudio3DProviderIndex == -1)
- rightText = TheText.Get("FEA_NAH");
- else {
- switch (m_PrefsSpeakers) {
- case 0:
- rightText = TheText.Get("FEA_2SP");
+ case MENUACTION_CTRLMETHOD: {
+ switch (m_ControlMethod) {
+ case CONTROL_STANDARD:
+ leftText = TheText.Get("FET_STI");
break;
- case 1:
- rightText = TheText.Get("FEA_EAR");
- break;
- case 2:
- rightText = TheText.Get("FEA_4SP");
+ case CONTROL_CLASSIC:
+ leftText = TheText.Get("FET_CTI");
break;
}
+ break;
}
- break;
- }
- case MENUACTION_CTRLMETHOD: {
- switch (m_ControlMethod) {
- case 0:
- leftText = TheText.Get("FET_SCN");
+ case MENUACTION_DYNAMICACOUSTIC:
+ rightText = TheText.Get(m_PrefsDMA ? "FEM_ON" : "FEM_OFF");
break;
- case 1:
- leftText = TheText.Get("FET_CCN");
+ case MENUACTION_MOUSESTEER:
+ rightText = TheText.Get(CVehicle::m_bDisableMouseSteering ? "FEM_OFF" : "FEM_ON");
+ if (m_ControlMethod == CONTROL_CLASSIC) {
+ CFont::SetColor(CRGBA(DARKMENUOPTION_COLOR.r, DARKMENUOPTION_COLOR.g, DARKMENUOPTION_COLOR.b, FadeIn(255)));
+ }
break;
- }
- break;
- }
- case MENUACTION_DYNAMICACOUSTIC:
- rightText = TheText.Get(m_PrefsDMA ? "FEM_ON" : "FEM_OFF");
- break;
- case MENUACTION_MOUSESTEER:
- rightText = TheText.Get(CVehicle::m_bDisableMouseSteering ? "FEM_OFF" : "FEM_ON");
- break;
-#ifdef CUSTOM_FRONTEND_OPTIONS
- case MENUACTION_TRIGGERFUNC:
- FrontendOption& option = customFrontendOptions[aScreens[m_nCurrScreen].m_aEntries[i].m_TargetMenu];
- if (m_nCurrScreen == option.screen && i == option.screenOptionOrder) {
- leftText = (wchar*)option.leftText;
- if (option.type == FEOPTION_SELECT) {
- if (option.displayedValue >= option.numRightTexts || option.displayedValue < 0)
- option.displayedValue = 0;
-
- rightText = (wchar*)option.rightTexts[option.displayedValue];
-
- } else if (option.type == FEOPTION_DYNAMIC) {
- if (option.drawFunc) {
- rightText = option.drawFunc(&isOptionDisabled);
- }
+ case MENUACTION_MP3VOLUMEBOOST:
+ if (!DMAudio.IsMP3RadioChannelAvailable()) {
+ rightText = TheText.Get("FEA_NM3");
}
- } else {
- debug("A- screen:%d option:%d - totalCo: %d, coId: %d, coScreen:%d, coOption:%d\n", m_nCurrScreen, i, numCustomFrontendOptions, aScreens[m_nCurrScreen].m_aEntries[i].m_TargetMenu, option.screen, option.screenOptionOrder);
- assert(0 && "Custom frontend options is borked");
+ break;
}
- break;
-#endif
- }
-
- float nextItemY = headerHeight + nextYToUse;
- float bitAboveNextItemY = nextItemY - 2.0f;
- int nextYToCheck = bitAboveNextItemY;
-
- if (!foundTheHoveringItem) {
- for (int rowToCheck = aScreens[m_nCurrScreen].m_aEntries[0].m_Action == MENUACTION_LABEL; rowToCheck < NUM_MENUROWS; ++rowToCheck) {
- if(aScreens[m_nCurrScreen].m_aEntries[rowToCheck].m_Action == MENUACTION_NOTHING)
- break;
+ // Highlight trapezoid
+ if (drawCurrScreen && i == m_nCurrOption && itemsAreSelectable && section == 0) {
- int extraOffset = 0;
- if (aScreens[m_nCurrScreen].m_aEntries[rowToCheck].m_Action == MENUACTION_RADIO)
- extraOffset = MENURADIO_ICON_SCALE;
+ int leftXMax, rightXMin;
- // There were many unused codes in here to calculate how much space will texts gonna take.
+ // FIX: Let's don't scale those so GetStringWidth will give unscaled width, which will be handy to other calculations below that's done without scaling in mind.
+ // CFont::SetScale(MENU_X(BIGTEXT_X_SCALE), MENU_Y(BIGTEXT_Y_SCALE));
+ CFont::SetScale(BIGTEXT_X_SCALE, BIGTEXT_Y_SCALE);
+
+ wchar *curOptionName = TheText.Get(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_EntryName);
+ float curOptionWidth = CFont::GetStringWidth(curOptionName, true);
+
+ if (CFont::Details.centre) {
+ leftXMax = Max(0, aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_X - curOptionWidth / 2.f);
+ rightXMin = Min(DEFAULT_SCREEN_WIDTH, curOptionWidth / 2.f + aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_X);
+ } else if (!CFont::Details.rightJustify) {
+ leftXMax = aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_X;
+ rightXMin = Min(DEFAULT_SCREEN_WIDTH, curOptionWidth + aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_X);
+ } else {
+ leftXMax = Max(0, aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_X - curOptionWidth);
+ rightXMin = aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_X;
+ }
+ CFont::SetScale(MENU_X(BIGTEXT_X_SCALE), MENU_Y(BIGTEXT_Y_SCALE));
+
+ int action = aScreens[m_nCurrScreen].m_aEntries[i].m_Action;
+ int saveSlot = aScreens[m_nCurrScreen].m_aEntries[i].m_SaveSlot;
+ if (rightText || action == MENUACTION_DRAWDIST || action == MENUACTION_BRIGHTNESS || action == MENUACTION_MUSICVOLUME ||
+ action == MENUACTION_SFXVOLUME || action == MENUACTION_MP3VOLUMEBOOST || action == MENUACTION_MOUSESENS ||
+ saveSlot >= SAVESLOT_1 && saveSlot <= SAVESLOT_8) {
+ rightXMin = 600;
+ leftXMax = 40;
+ }
- // FIX: nextYToCheck already starts with Y - 2, let's sync it with green bar bounds.
-#ifdef FIX_BUGS
- if (m_nMousePosY > MENU_Y(nextYToCheck) &&
-#else
- if (m_nMousePosY > MENU_Y(nextYToCheck - 2) &&
-#endif
- m_nMousePosY < MENU_Y((nextYToCheck + 2) + usableLineHeight)) {
+ int y = aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Y;
+ int topYMax = y;
+ uint32 bottomYMin = y + 22;
+ int transition = m_nOptionHighlightTransitionBlend;
- static int oldOption = -99;
- static int oldScreen = m_nCurrScreen;
+ // Actually bottomRight and bottomLeft should be exchanged here(although this is original code).
+ // So this shows us either R* didn't use same struct for menu BG and highlight, or they just kept fields as x1,y1 etc. Yikes.
- m_nPrevOption = rowToCheck;
- if (m_nMouseOldPosX != m_nMousePosX || m_nMouseOldPosY != m_nMousePosY) {
- m_nCurrOption = rowToCheck;
- m_bShowMouse = true;
+ if (transition == 0) {
+ if (m_menuTransitionProgress == 255 && m_nMenuFadeAlpha == 255 && !bMenuChangeOngoing) {
+ CSprite2d::Draw2DPolygon(MENU_X_LEFT_ALIGNED(menuOptionHighlight.topLeft_x), MENU_Y(menuOptionHighlight.topLeft_y),
+ MENU_X_LEFT_ALIGNED(menuOptionHighlight.topRight_x), MENU_Y(menuOptionHighlight.topRight_y),
+ MENU_X_LEFT_ALIGNED(menuOptionHighlight.bottomRight_x), MENU_Y(menuOptionHighlight.bottomRight_y),
+ MENU_X_LEFT_ALIGNED(menuOptionHighlight.bottomLeft_x), MENU_Y(menuOptionHighlight.bottomLeft_y), SELECTIONBORDER_COLOR);
}
- if (oldOption != m_nCurrOption) {
- if (oldScreen == m_nCurrScreen && m_bShowMouse)
- DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NAVIGATION, 0);
-
- oldOption = m_nCurrOption;
- oldScreen = m_nCurrScreen;
+ menuOptionHighlight.SaveCurrentCoors();
+ menuOptionHighlight.topLeft_x = leftXMax - 5 - CGeneral::GetRandomNumber() % 10;
+ menuOptionHighlight.topLeft_y = topYMax - CGeneral::GetRandomNumber() % 7;
+ menuOptionHighlight.topRight_x = rightXMin + 5 + CGeneral::GetRandomNumber() % 10;
+ menuOptionHighlight.topRight_y = topYMax - CGeneral::GetRandomNumber() % 7;
+ menuOptionHighlight.bottomLeft_x = rightXMin + 5 + CGeneral::GetRandomNumber() % 10;
+ menuOptionHighlight.bottomLeft_y = bottomYMin + CGeneral::GetRandomNumber() % 7;
+ menuOptionHighlight.bottomRight_x = leftXMax - 5 - CGeneral::GetRandomNumber() % 10;
+ menuOptionHighlight.bottomRight_y = bottomYMin + CGeneral::GetRandomNumber() % 7;
+ menuOptionHighlight.UpdateMultipliers();
+ menuOptionHighlight.Translate(m_nOptionHighlightTransitionBlend);
+ } else if (transition < 255) {
+ menuOptionHighlight.Translate(m_nOptionHighlightTransitionBlend);
+ if (m_menuTransitionProgress == 255 && m_nMenuFadeAlpha == 255 && !bMenuChangeOngoing) {
+ CSprite2d::Draw2DPolygon(MENU_X_LEFT_ALIGNED(menuOptionHighlight.topLeft_x), MENU_Y(menuOptionHighlight.topLeft_y),
+ MENU_X_LEFT_ALIGNED(menuOptionHighlight.topRight_x), MENU_Y(menuOptionHighlight.topRight_y),
+ MENU_X_LEFT_ALIGNED(menuOptionHighlight.bottomRight_x), MENU_Y(menuOptionHighlight.bottomRight_y),
+ MENU_X_LEFT_ALIGNED(menuOptionHighlight.bottomLeft_x), MENU_Y(menuOptionHighlight.bottomLeft_y), SELECTIONBORDER_COLOR);
+ }
+ } else {
+ m_nOptionHighlightTransitionBlend = 255;
+ menuOptionHighlight.Translate(m_nOptionHighlightTransitionBlend);
+ if (m_menuTransitionProgress == 255 && m_nMenuFadeAlpha == 255 && !bMenuChangeOngoing) {
+ CSprite2d::Draw2DPolygon(MENU_X_LEFT_ALIGNED(menuOptionHighlight.topLeft_x), MENU_Y(menuOptionHighlight.topLeft_y),
+ MENU_X_LEFT_ALIGNED(menuOptionHighlight.topRight_x), MENU_Y(menuOptionHighlight.topRight_y),
+ MENU_X_LEFT_ALIGNED(menuOptionHighlight.bottomRight_x), MENU_Y(menuOptionHighlight.bottomRight_y),
+ MENU_X_LEFT_ALIGNED(menuOptionHighlight.bottomLeft_x), MENU_Y(menuOptionHighlight.bottomLeft_y), SELECTIONBORDER_COLOR);
}
- if (oldScreen == m_nPrevScreen)
- oldScreen = m_nCurrScreen;
-
- m_nHoverOption = HOVEROPTION_RANDOM_ITEM;
- foundTheHoveringItem = true;
- break;
}
- m_nHoverOption = HOVEROPTION_NOT_HOVERING;
- nextYToCheck += extraOffset + lineHeight;
- }
- }
- // Green bar behind selected option
-#ifdef PS2_SAVE_DIALOG
- if (!m_bRenderGameInMenu)
+ static PauseModeTime lastBlendChange = 0;
+ if (m_nOptionHighlightTransitionBlend <= 255) {
+ static uint32 blendChangeCounter = 0;
+ if (CTimer::GetTimeInMillisecondsPauseMode() - lastBlendChange > 20
+#ifndef FIX_HIGH_FPS_BUGS_ON_FRONTEND // Dirty dirty hack
+ || blendChangeCounter > 20
#endif
- if (i == m_nCurrOption && itemsAreSelectable) {
- // We keep stretching, because we also stretch background image and we want that bar to be aligned with borders of background
- CSprite2d::DrawRect(CRect(StretchX(10.0f), MENU_Y(bitAboveNextItemY),
- SCREEN_STRETCH_FROM_RIGHT(11.0f), MENU_Y(usableLineHeight + nextItemY)),
- CRGBA(100, 200, 50, FadeIn(50)));
- }
+ ) {
+ m_nOptionHighlightTransitionBlend += 50;
+ lastBlendChange = CTimer::GetTimeInMillisecondsPauseMode();
+ blendChangeCounter = 0;
+ }
+ ++blendChangeCounter;
+ }
+ }
- CFont::SetColor(CRGBA(0, 0, 0, FadeIn(90)));
+ if (section != 0) {
- // Button and it's shadow
- for(int textLayer = 0; textLayer < 2; textLayer++) {
- if (!CFont::Details.centre)
- CFont::SetRightJustifyOff();
+ if (leftText) {
+ CFont::PrintString(MENU_X_LEFT_ALIGNED(aScreens[m_nCurrScreen].m_aEntries[i].m_X), MENU_Y(aScreens[m_nCurrScreen].m_aEntries[i].m_Y), leftText);
+ }
- float itemY = MENU_Y(textLayer + nextItemY);
- float itemX = MENU_X_LEFT_ALIGNED(textLayer + columnWidth);
- CFont::PrintString(itemX, itemY, leftText);
- if (rightText) {
- if (!CFont::Details.centre)
+ if (rightText) {
+ CFont::SetCentreOff();
CFont::SetRightJustifyOn();
-
- if(textLayer == 1)
- if(!strcmp(aScreens[m_nCurrScreen].m_aEntries[i].m_EntryName, "FED_RES")
- && !m_bGameNotLoaded
-#ifdef CUSTOM_FRONTEND_OPTIONS
- || isOptionDisabled
-#endif
- )
- CFont::SetColor(CRGBA(155, 117, 6, FadeIn(255)));
+ if (aScreens[m_nCurrScreen].m_aEntries[i].m_SaveSlot >= SAVESLOT_1 && aScreens[m_nCurrScreen].m_aEntries[i].m_SaveSlot <= SAVESLOT_8) {
+ CFont::SetFontStyle(FONT_LOCALE(FONT_STANDARD));
+ CFont::SetScale(MENU_X(MEDIUMTEXT_X_SCALE), MENU_Y(MEDIUMTEXT_Y_SCALE));
+ } else {
+ CFont::SetFontStyle(FONT_LOCALE(FONT_HEADING));
+ CFont::SetScale(MENU_X(BIGTEXT_X_SCALE), MENU_Y(BIGTEXT_Y_SCALE));
+ }
+ CFont::PrintString(MENU_X_LEFT_ALIGNED(600.0f), MENU_Y(aScreens[m_nCurrScreen].m_aEntries[i].m_Y), rightText);
+ }
- CFont::PrintString(MENU_X_RIGHT_ALIGNED(columnWidth - textLayer), itemY, rightText);
- }
- if (i == m_nCurrOption && itemsAreSelectable){
- CFont::SetColor(CRGBA(255, 217, 106, FadeIn(255)));
- } else {
- CFont::SetColor(CRGBA(235, 170, 50, FadeIn(255)));
- }
- }
+ if (m_nPrefsAudio3DProviderIndex == DMAudio.GetCurrent3DProviderIndex()) {
+ if (!strcmp(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_EntryName, "FEA_3DH") && m_nHelperTextMsgId == 1)
+ ResetHelperText();
+ }
+ if (m_nDisplayVideoMode == m_nPrefsVideoMode) {
+ if (!strcmp(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_EntryName, "FED_RES") && m_nHelperTextMsgId == 1)
+ ResetHelperText();
+ }
+ if (m_nPrefsAudio3DProviderIndex != DMAudio.GetCurrent3DProviderIndex()) {
+ if (!strcmp(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_EntryName, "FEA_3DH"))
+ SetHelperText(1);
+ }
+ if (m_nDisplayVideoMode != m_nPrefsVideoMode) {
+ if (!strcmp(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_EntryName, "FED_RES"))
+ SetHelperText(1);
+ }
+ if (m_nPrefsAudio3DProviderIndex != DMAudio.GetCurrent3DProviderIndex()) {
+ if (strcmp(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_EntryName, "FEA_3DH") != 0
+ && m_nCurrScreen == MENUPAGE_SOUND_SETTINGS && m_nPrefsAudio3DProviderIndex != NO_AUDIO_PROVIDER) {
- if (m_nPrefsAudio3DProviderIndex == DMAudio.GetCurrent3DProviderIndex()) {
- if(!strcmp(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_EntryName, "FEA_3DH") && m_nHelperTextMsgId == 1)
- ResetHelperText();
- }
- if (m_nDisplayVideoMode == m_nPrefsVideoMode) {
- if (!strcmp(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_EntryName, "FED_RES") && m_nHelperTextMsgId == 1)
- ResetHelperText();
- }
- if (m_nPrefsAudio3DProviderIndex != DMAudio.GetCurrent3DProviderIndex()) {
- if (!strcmp(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_EntryName, "FEA_3DH"))
- SetHelperText(1);
- }
- if (m_nDisplayVideoMode != m_nPrefsVideoMode) {
- if (!strcmp(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_EntryName, "FED_RES"))
- SetHelperText(1);
- }
- if (m_nPrefsAudio3DProviderIndex != DMAudio.GetCurrent3DProviderIndex()) {
- if (strcmp(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_EntryName, "FEA_3DH") != 0
- && m_nCurrScreen == MENUPAGE_SOUND_SETTINGS && m_nPrefsAudio3DProviderIndex != -1) {
+ m_nPrefsAudio3DProviderIndex = DMAudio.GetCurrent3DProviderIndex();
+ SetHelperText(3);
+ }
+ }
+ if (m_nDisplayVideoMode != m_nPrefsVideoMode) {
+ if (strcmp(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_EntryName, "FED_RES") != 0
+ && m_nCurrScreen == MENUPAGE_GRAPHICS_SETTINGS) {
+ m_nDisplayVideoMode = m_nPrefsVideoMode;
+ SetHelperText(3);
+ }
+ }
+#ifdef IMPROVED_VIDEOMODE
+ if (m_nSelectedScreenMode != m_nPrefsWindowed) {
+ if (strcmp(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_EntryName, "FED_POS") != 0
+ && m_nCurrScreen == MENUPAGE_GRAPHICS_SETTINGS) {
+ m_nSelectedScreenMode = m_nPrefsWindowed;
+ }
+ }
+#endif
- m_nPrefsAudio3DProviderIndex = DMAudio.GetCurrent3DProviderIndex();
- SetHelperText(3);
- }
- }
- if (m_nDisplayVideoMode != m_nPrefsVideoMode) {
- if (strcmp(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_EntryName, "FED_RES") != 0
- && m_nCurrScreen == MENUPAGE_GRAPHICS_SETTINGS) {
- m_nDisplayVideoMode = m_nPrefsVideoMode;
- SetHelperText(3);
- }
- }
+ // TODO(Miami): check
+ // Sliders
+ int lastActiveBarX;
+ switch (aScreens[m_nCurrScreen].m_aEntries[i].m_Action) {
+ case MENUACTION_BRIGHTNESS:
+ ProcessSlider(m_PrefsBrightness / 384.0f, 70.0f, HOVEROPTION_INCREASE_BRIGHTNESS, HOVEROPTION_DECREASE_BRIGHTNESS, MENU_X_LEFT_ALIGNED(170.0f), SCREEN_WIDTH);
+ break;
+ case MENUACTION_DRAWDIST:
+ ProcessSlider((m_PrefsLOD - 0.925f) / 0.875f, 99.0f, HOVEROPTION_INCREASE_DRAWDIST, HOVEROPTION_DECREASE_DRAWDIST, MENU_X_LEFT_ALIGNED(170.0f), SCREEN_WIDTH);
+ break;
+ case MENUACTION_MUSICVOLUME:
+ if(m_nPrefsAudio3DProviderIndex != NO_AUDIO_PROVIDER)
+ ProcessSlider(m_PrefsMusicVolume / 64.0f, 70.0f, HOVEROPTION_INCREASE_MUSICVOLUME, HOVEROPTION_DECREASE_MUSICVOLUME, MENU_X_LEFT_ALIGNED(170.0f), SCREEN_WIDTH);
+ break;
+ case MENUACTION_SFXVOLUME:
+ if (m_nPrefsAudio3DProviderIndex != NO_AUDIO_PROVIDER)
+ ProcessSlider(m_PrefsSfxVolume / 64.0f, 99.0f, HOVEROPTION_INCREASE_SFXVOLUME, HOVEROPTION_DECREASE_SFXVOLUME, MENU_X_LEFT_ALIGNED(170.0f), SCREEN_WIDTH);
+ break;
+ case MENUACTION_MOUSESENS:
+ ProcessSlider(TheCamera.m_fMouseAccelHorzntl * 200.0f, 170.0f, HOVEROPTION_INCREASE_MOUSESENS, HOVEROPTION_DECREASE_MOUSESENS, MENU_X_LEFT_ALIGNED(200.0f), SCREEN_WIDTH);
+ break;
+ }
-#ifdef CUSTOM_FRONTEND_OPTIONS
- if (aScreens[m_nCurrScreen].m_aEntries[i].m_Action == MENUACTION_TRIGGERFUNC) {
- FrontendOption &option = customFrontendOptions[aScreens[m_nCurrScreen].m_aEntries[i].m_TargetMenu];
- if (option.onlyApplyOnEnter && m_nCurrOption != i)
- option.displayedValue = *option.value;
+ nextYToUse = MENU_Y(150.f); // TODO(Miami): Temp
- if (m_nCurrOption != lastOption && lastOption == i) {
- FrontendOption &oldOption = customFrontendOptions[aScreens[m_nCurrScreen].m_aEntries[lastOption].m_TargetMenu];
- if (oldOption.type == FEOPTION_DYNAMIC)
- oldOption.buttonPressFunc(FEOPTION_ACTION_FOCUSLOSS);
- }
- }
-#endif
+ nextYToUse += MENU_DEFAULT_LINE_HEIGHT * CFont::GetNumberLines(MENU_X_LEFT_ALIGNED(60.0f), MENU_Y(nextYToUse), leftText);
- // Sliders
- int lastActiveBarX;
- switch (aScreens[m_nCurrScreen].m_aEntries[i].m_Action) {
- case MENUACTION_BRIGHTNESS:
- ProcessSlider(m_PrefsBrightness / 512.0f, HOVEROPTION_INCREASE_BRIGHTNESS, HOVEROPTION_DECREASE_BRIGHTNESS, MENU_X_LEFT_ALIGNED(170.0f), SCREEN_WIDTH);
- break;
- case MENUACTION_DRAWDIST:
- ProcessSlider((m_PrefsLOD - 0.8f) * 1.0f, HOVEROPTION_INCREASE_DRAWDIST, HOVEROPTION_DECREASE_DRAWDIST, MENU_X_LEFT_ALIGNED(170.0f), SCREEN_WIDTH);
- break;
- case MENUACTION_MUSICVOLUME:
- ProcessSlider(m_PrefsMusicVolume / 128.0f, HOVEROPTION_INCREASE_MUSICVOLUME, HOVEROPTION_DECREASE_MUSICVOLUME, MENU_X_LEFT_ALIGNED(170.0f), SCREEN_WIDTH);
- break;
- case MENUACTION_SFXVOLUME:
- ProcessSlider(m_PrefsSfxVolume / 128.0f, HOVEROPTION_INCREASE_SFXVOLUME, HOVEROPTION_DECREASE_SFXVOLUME, MENU_X_LEFT_ALIGNED(170.0f), SCREEN_WIDTH);
- break;
- case MENUACTION_MOUSESENS:
- ProcessSlider(TheCamera.m_fMouseAccelHorzntl * 200.0f, HOVEROPTION_INCREASE_MOUSESENS, HOVEROPTION_DECREASE_MOUSESENS, MENU_X_LEFT_ALIGNED(200.0f), SCREEN_WIDTH);
- break;
- }
+ // TODO(Miami): Remove here after audio page is done
+ // Radio icons
+ if (aScreens[m_nCurrScreen].m_aEntries[i].m_Action == MENUACTION_RADIO) {
+ ProcessRadioIcon(m_aFrontEndSprites[MENUSPRITE_WILDSTYLE], MENU_X_LEFT_ALIGNED(30.0f), MENU_Y(nextYToUse), 0, HOVEROPTION_RADIO_0);
+ ProcessRadioIcon(m_aFrontEndSprites[MENUSPRITE_FLASH], MENU_X_LEFT_ALIGNED(90.0f), MENU_Y(nextYToUse), 1, HOVEROPTION_RADIO_1);
+ ProcessRadioIcon(m_aFrontEndSprites[MENUSPRITE_KCHAT], MENU_X_LEFT_ALIGNED(150.0f), MENU_Y(nextYToUse), 2, HOVEROPTION_RADIO_2);
+ ProcessRadioIcon(m_aFrontEndSprites[MENUSPRITE_FEVER], MENU_X_LEFT_ALIGNED(210.0f), MENU_Y(nextYToUse), 3, HOVEROPTION_RADIO_3);
+ ProcessRadioIcon(m_aFrontEndSprites[MENUSPRITE_VROCK], MENU_X_LEFT_ALIGNED(270.0f), MENU_Y(nextYToUse), 4, HOVEROPTION_RADIO_4);
+ ProcessRadioIcon(m_aFrontEndSprites[MENUSPRITE_VCPR], MENU_X_LEFT_ALIGNED(320.0f), MENU_Y(nextYToUse), 5, HOVEROPTION_RADIO_5);
+ ProcessRadioIcon(m_aFrontEndSprites[MENUSPRITE_ESPANTOSO], MENU_X_LEFT_ALIGNED(360.0f), MENU_Y(nextYToUse), 6, HOVEROPTION_RADIO_6);
+ ProcessRadioIcon(m_aFrontEndSprites[MENUSPRITE_EMOTION], MENU_X_LEFT_ALIGNED(420.0f), MENU_Y(nextYToUse), 7, HOVEROPTION_RADIO_7);
+ ProcessRadioIcon(m_aFrontEndSprites[MENUSPRITE_WAVE], MENU_X_LEFT_ALIGNED(480.0f), MENU_Y(nextYToUse), 8, HOVEROPTION_RADIO_8);
- // 60.0 is silly
- nextYToUse += lineHeight * CFont::GetNumberLines(MENU_X_LEFT_ALIGNED(60.0f), MENU_Y(nextYToUse), leftText);
-
- // Radio icons
- if (aScreens[m_nCurrScreen].m_aEntries[i].m_Action == MENUACTION_RADIO) {
- ProcessRadioIcon(m_aFrontEndSprites[FE_RADIO1], MENU_X_LEFT_ALIGNED(30.0f), MENU_Y(nextYToUse), 0, HOVEROPTION_RADIO_0);
- ProcessRadioIcon(m_aFrontEndSprites[FE_RADIO2], MENU_X_LEFT_ALIGNED(90.0f), MENU_Y(nextYToUse), 1, HOVEROPTION_RADIO_1);
- ProcessRadioIcon(m_aFrontEndSprites[FE_RADIO5], MENU_X_LEFT_ALIGNED(150.0f), MENU_Y(nextYToUse), 2, HOVEROPTION_RADIO_2);
- ProcessRadioIcon(m_aFrontEndSprites[FE_RADIO7], MENU_X_LEFT_ALIGNED(210.0f), MENU_Y(nextYToUse), 3, HOVEROPTION_RADIO_3);
- ProcessRadioIcon(m_aFrontEndSprites[FE_RADIO8], MENU_X_LEFT_ALIGNED(270.0f), MENU_Y(nextYToUse), 4, HOVEROPTION_RADIO_4);
- ProcessRadioIcon(m_aFrontEndSprites[FE_RADIO3], MENU_X_LEFT_ALIGNED(320.0f), MENU_Y(nextYToUse), 5, HOVEROPTION_RADIO_5);
- ProcessRadioIcon(m_aFrontEndSprites[FE_RADIO4], MENU_X_LEFT_ALIGNED(360.0f), MENU_Y(nextYToUse), 6, HOVEROPTION_RADIO_6);
- ProcessRadioIcon(m_aFrontEndSprites[FE_RADIO6], MENU_X_LEFT_ALIGNED(420.0f), MENU_Y(nextYToUse), 7, HOVEROPTION_RADIO_7);
- ProcessRadioIcon(m_aFrontEndSprites[FE_RADIO9], MENU_X_LEFT_ALIGNED(480.0f), MENU_Y(nextYToUse), 8, HOVEROPTION_RADIO_8);
-
- if (DMAudio.IsMP3RadioChannelAvailable())
- ProcessRadioIcon(m_aMenuSprites[MENUSPRITE_MP3LOGO], MENU_X_LEFT_ALIGNED(540.0f), MENU_Y(nextYToUse), 9, HOVEROPTION_RADIO_9);
-
- nextYToUse += 70.0f;
+ if (DMAudio.IsMP3RadioChannelAvailable())
+ ProcessRadioIcon(m_aFrontEndSprites[MENUSPRITE_MP3], MENU_X_LEFT_ALIGNED(540.0f), MENU_Y(nextYToUse), 9, HOVEROPTION_RADIO_9);
+
+ nextYToUse += 70.0f;
+ }
+ }
}
}
+ section++;
}
-#ifdef CUSTOM_FRONTEND_OPTIONS
- lastOption = m_nCurrOption;
-#endif
-
switch (m_nCurrScreen) {
- case MENUPAGE_CONTROLLER_SETTINGS:
- case MENUPAGE_SOUND_SETTINGS:
- case MENUPAGE_GRAPHICS_SETTINGS:
- case MENUPAGE_SKIN_SELECT:
- case MENUPAGE_CONTROLLER_PC:
- case MENUPAGE_MOUSE_CONTROLS:
- DisplayHelperText();
- break;
+ case MENUPAGE_STATS:
+ case MENUPAGE_CONTROLLER_PC:
+ case MENUPAGE_SOUND_SETTINGS:
+ case MENUPAGE_GRAPHICS_SETTINGS:
+ case MENUPAGE_MOUSE_CONTROLS:
+ DisplayHelperText(nil);
+ break;
+ case MENUPAGE_OPTIONS:
+ if (m_nPrefsAudio3DProviderIndex == NO_AUDIO_PROVIDER && aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action == MENUACTION_LOADRADIO)
+ DisplayHelperText("FEA_NAH");
+ break;
}
- if (m_nCurrScreen == MENUPAGE_CONTROLLER_SETTINGS)
- PrintController();
- else if (m_nCurrScreen == MENUPAGE_SKIN_SELECT_OLD) {
- CSprite2d::DrawRect(CRect(MENU_X_LEFT_ALIGNED(180), MENU_Y(98), MENU_X_LEFT_ALIGNED(230), MENU_Y(123)), CRGBA(255, 255, 255, FadeIn(255)));
- CSprite2d::DrawRect(CRect(MENU_X_LEFT_ALIGNED(181), MENU_Y(99), MENU_X_LEFT_ALIGNED(229), MENU_Y(122)), CRGBA(m_PrefsPlayerRed, m_PrefsPlayerGreen, m_PrefsPlayerBlue, FadeIn(255)));
+ if (m_nCurrScreen == MENUPAGE_DELETING_IN_PROGRESS) {
+ SmallMessageScreen("FEDL_WR");
+ } else if (m_nCurrScreen == MENUPAGE_SAVING_IN_PROGRESS) {
+ SmallMessageScreen("FESZ_WR");
}
-
}
int
@@ -1441,12 +1404,14 @@ CMenuManager::GetNumOptionsCntrlConfigScreens(void)
{
int number = 0;
switch (m_nCurrScreen) {
+#ifdef LEGACY_MENU_OPTIONS
case MENUPAGE_CONTROLLER_PC_OLD3:
number = 2;
break;
case MENUPAGE_CONTROLLER_DEBUG:
number = 4;
break;
+#endif
case MENUPAGE_KEYBOARD_CONTROLS:
switch (m_ControlMethod) {
case CONTROL_STANDARD:
@@ -1754,7 +1719,7 @@ CMenuManager::DrawControllerBound(int32 yStart, int32 xStart, int32 unused, int8
CFont::PrintString(nextX, nextY, seperator);
nextX += CFont::GetStringWidth(seperator, true) + bindingMargin;
}
- static uint32 lastWaitingTextFlash = 0;
+ static PauseModeTime lastWaitingTextFlash = 0;
if (CTimer::GetTimeInMillisecondsPauseMode() - lastWaitingTextFlash > 150) {
showWaitingText = !showWaitingText;
lastWaitingTextFlash = CTimer::GetTimeInMillisecondsPauseMode();
@@ -1775,7 +1740,7 @@ CMenuManager::DrawControllerBound(int32 yStart, int32 xStart, int32 unused, int8
CFont::SetRightJustifyOff();
CFont::SetScale(MENU_X(SMALLESTTEXT_X_SCALE), MENU_Y(SMALLESTTEXT_Y_SCALE));
- CFont::SetFontStyle(FONT_LOCALE(FONT_BANK));
+ CFont::SetFontStyle(FONT_LOCALE(FONT_STANDARD));
if (!m_bKeyIsOK)
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0);
@@ -1788,7 +1753,7 @@ CMenuManager::DrawControllerBound(int32 yStart, int32 xStart, int32 unused, int8
CFont::PrintString(MENU_X_LEFT_ALIGNED(275.0f), SCREEN_SCALE_FROM_BOTTOM(114.0f), TheText.Get("FET_CIG")); // BACKSPACE TO CLEAR - LMB,RETURN TO CHANGE
CFont::SetRightJustifyOff();
CFont::SetScale(MENU_X(SMALLESTTEXT_X_SCALE), MENU_Y(SMALLESTTEXT_Y_SCALE));
- CFont::SetFontStyle(FONT_LOCALE(FONT_BANK));
+ CFont::SetFontStyle(FONT_LOCALE(FONT_STANDARD));
m_bKeyIsOK = false;
m_bKeyChangeNotProcessed = false;
}
@@ -1800,7 +1765,7 @@ CMenuManager::DrawControllerBound(int32 yStart, int32 xStart, int32 unused, int8
CFont::PrintString(MENU_X_LEFT_ALIGNED(275.0f), SCREEN_SCALE_FROM_BOTTOM(114.0f), TheText.Get("FET_EIG")); // CANNOT SET A CONTROL FOR THIS ACTION
CFont::SetRightJustifyOff();
CFont::SetScale(MENU_X(SMALLESTTEXT_X_SCALE), MENU_Y(SMALLESTTEXT_Y_SCALE));
- CFont::SetFontStyle(FONT_LOCALE(FONT_BANK));
+ CFont::SetFontStyle(FONT_LOCALE(FONT_STANDARD));
}
}
}
@@ -1839,7 +1804,7 @@ CMenuManager::DrawControllerScreenExtraText(int yStart, int xStart, int lineHeig
CFont::PrintString(nextX, MENU_Y(yStart), TheText.Get("FEC_IBT"));
nextX = CFont::GetStringWidth(TheText.Get("FEC_IBT"), true) + spacing + nextX;
}
- static uint32 lastStateChange = 0;
+ static PauseModeTime lastStateChange = 0;
if (CTimer::GetTimeInMillisecondsPauseMode() - lastStateChange > 150) {
waitingTextVisible = !waitingTextVisible;
lastStateChange = CTimer::GetTimeInMillisecondsPauseMode();
@@ -1883,18 +1848,28 @@ CMenuManager::DrawControllerSetupScreen()
CFont::SetJustifyOn();
CFont::SetRightJustifyOff();
CFont::SetBackGroundOnlyTextOn();
- CFont::SetWrapx(MENU_X_RIGHT_ALIGNED(MENU_X_MARGIN));
- CFont::SetRightJustifyWrap(SCREEN_SCALE_X(MENUACTION_WIDTH));
-
- PREPARE_MENU_HEADER
+ CFont::SetWrapx(MENU_X_RIGHT_ALIGNED(MENU_UNK_X_MARGIN));
+ CFont::SetRightJustifyWrap(SCREEN_SCALE_X(MENU_UNK_WIDTH));
switch (m_ControlMethod) {
case CONTROL_STANDARD:
- CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(MENUHEADER_POS_X), SCREEN_SCALE_FROM_BOTTOM(MENUHEADER_POS_Y),
+ PREPARE_MENU_HEADER
+ CFont::SetColor(CRGBA(30, 30, 30, FadeIn(255)));
+ CFont::PrintString(SCREEN_STRETCH_FROM_RIGHT(MENUHEADER_POS_X) - MENU_X(7.f), SCREEN_SCALE_Y(MENUHEADER_POS_Y + 7.f),
+ TheText.Get(aScreens[m_nCurrScreen].m_ScreenName));
+
+ CFont::SetColor(CRGBA(HEADER_COLOR.r, HEADER_COLOR.g, HEADER_COLOR.b, FadeIn(255)));
+ CFont::PrintString(SCREEN_STRETCH_FROM_RIGHT(MENUHEADER_POS_X), SCREEN_SCALE_Y(MENUHEADER_POS_Y),
TheText.Get(aScreens[m_nCurrScreen].m_ScreenName));
break;
case CONTROL_CLASSIC:
- CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(MENUHEADER_POS_X), SCREEN_SCALE_FROM_BOTTOM(MENUHEADER_POS_Y),
+ PREPARE_MENU_HEADER
+ CFont::SetColor(CRGBA(30, 30, 30, FadeIn(255)));
+ CFont::PrintString(SCREEN_STRETCH_FROM_RIGHT(MENUHEADER_POS_X) - MENU_X(7.f), SCREEN_SCALE_Y(MENUHEADER_POS_Y + 7.f),
+ TheText.Get("FET_CTI"));
+
+ CFont::SetColor(CRGBA(HEADER_COLOR.r, HEADER_COLOR.g, HEADER_COLOR.b, FadeIn(255)));
+ CFont::PrintString(SCREEN_STRETCH_FROM_RIGHT(MENUHEADER_POS_X), SCREEN_SCALE_Y(MENUHEADER_POS_Y),
TheText.Get("FET_CTI"));
break;
default:
@@ -1963,7 +1938,7 @@ CMenuManager::DrawControllerSetupScreen()
CFont::PrintString(MENU_X_LEFT_ALIGNED(CONTSETUP_COLUMN_3_X), MENU_Y(CONTSETUP_LIST_TOP), TheText.Get("FET_CCR"));
CFont::SetRightJustifyOff();
CFont::SetScale(MENU_X_LEFT_ALIGNED(SMALLESTTEXT_X_SCALE), MENU_Y(SMALLESTTEXT_Y_SCALE));
- CFont::SetFontStyle(FONT_LOCALE(FONT_BANK));
+ CFont::SetFontStyle(FONT_LOCALE(FONT_STANDARD));
int yStart;
if (m_ControlMethod == CONTROL_CLASSIC)
yStart = CONTSETUP_LIST_HEADER_HEIGHT + 29;
@@ -1981,7 +1956,7 @@ CMenuManager::DrawControllerSetupScreen()
float curOptY = i * rowHeight + yStart;
if (m_nMousePosY > MENU_Y(curOptY) && m_nMousePosY < MENU_Y(rowHeight + curOptY)) {
if (m_nPrevOption != i && m_nCurrExLayer == HOVEROPTION_LIST)
- DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NAVIGATION, 0);
+ DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NEW_PAGE, 0);
m_nPrevOption = i;
if (m_nMouseOldPosX != m_nMousePosX || m_nMouseOldPosY != m_nMousePosY) {
@@ -1995,7 +1970,7 @@ CMenuManager::DrawControllerSetupScreen()
if (m_nMousePosX > MENU_X_LEFT_ALIGNED(0.0f) && m_nMousePosX < MENU_X_LEFT_ALIGNED(370.0f)) {
#endif
if (m_nSelectedContSetupColumn != CONTSETUP_PED_COLUMN && m_nCurrExLayer == HOVEROPTION_LIST)
- DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NAVIGATION, 0);
+ DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NEW_PAGE, 0);
m_nSelectedContSetupColumn = CONTSETUP_PED_COLUMN;
#ifdef FIX_BUGS
@@ -2004,7 +1979,7 @@ CMenuManager::DrawControllerSetupScreen()
} else if (m_nMousePosX > MENU_X_LEFT_ALIGNED(370.0f) && m_nMousePosX < SCREEN_WIDTH) {
#endif
if (m_nSelectedContSetupColumn != CONTSETUP_VEHICLE_COLUMN && m_nCurrExLayer == HOVEROPTION_LIST)
- DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NAVIGATION, 0);
+ DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NEW_PAGE, 0);
m_nSelectedContSetupColumn = CONTSETUP_VEHICLE_COLUMN;
}
@@ -2071,6 +2046,10 @@ void
CMenuManager::DrawFrontEnd()
{
CFont::SetAlphaFade(255.0f);
+ CSprite2d::InitPerFrame();
+ CFont::InitPerFrame();
+ SetFrontEndRenderStates();
+ m_NoEmptyBinding = true;
#ifdef PS2_LIKE_MENU
if (m_nCurrScreen == MENUPAGE_NONE) {
@@ -2114,63 +2093,15 @@ CMenuManager::DrawFrontEnd()
if (m_nCurrOption == 0 && aScreens[m_nCurrScreen].m_aEntries[0].m_Action == MENUACTION_LABEL)
m_nCurrOption = 1;
-#ifdef PS2_SAVE_DIALOG
- if(m_bRenderGameInMenu)
- DrawFrontEndSaveZone();
- else
-#endif
- DrawFrontEndNormal();
+ if (m_menuTransitionProgress == 255 && m_nMenuFadeAlpha == 255)
+ bMenuChangeOngoing = false;
- PrintErrorMessage();
+ DrawBackground(false);
}
-#ifdef PS2_SAVE_DIALOG
-void
-CMenuManager::DrawFrontEndSaveZone()
-{
- CSprite2d::InitPerFrame();
- CFont::InitPerFrame();
- RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERNEAREST);
-
- // Not original dimensions, have been changed to fit PC screen & PC menu layout.
- CSprite2d::DrawRect(CRect(MENU_X_LEFT_ALIGNED(30.0f), MENU_Y(50.0f), MENU_X_RIGHT_ALIGNED(30.0f), SCREEN_SCALE_FROM_BOTTOM(50.0f)), CRGBA(0, 0, 0, 175));
-
- m_nMenuFadeAlpha = 255;
- RwRenderStateSet(rwRENDERSTATETEXTUREADDRESS, (void*)rwTEXTUREADDRESSCLAMP);
- RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE);
- Draw();
-
- CFont::DrawFonts();
-
- // Draw mouse
- RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERLINEAR);
- RwRenderStateSet(rwRENDERSTATETEXTUREADDRESS, (void*)rwTEXTUREADDRESSCLAMP);
- if (m_bShowMouse) {
- RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
- RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
- RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
-
- CRect mouse(0.0f, 0.0f, MENU_X(75.0f), MENU_Y(75.0f));
- CRect shad(MENU_X(10.0f), MENU_Y(3.0f), MENU_X(85.0f), MENU_Y(78.0f));
-
- mouse.Translate(m_nMousePosX, m_nMousePosY);
- shad.Translate(m_nMousePosX, m_nMousePosY);
- if(field_518 == 4){
- m_aMenuSprites[MENUSPRITE_MOUSET].Draw(shad, CRGBA(100, 100, 100, 50));
- RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE);
- m_aMenuSprites[MENUSPRITE_MOUSET].Draw(mouse, CRGBA(255, 255, 255, 255));
- }else{
- m_aMenuSprites[MENUSPRITE_MOUSE].Draw(shad, CRGBA(100, 100, 100, 50));
- RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE);
- m_aMenuSprites[MENUSPRITE_MOUSE].Draw(mouse, CRGBA(255, 255, 255, 255));
- }
- }
-}
-#endif
-
#ifdef PS2_LIKE_MENU
void
-CMenuManager::DrawFrontEndNormal()
+CMenuManager::DrawBackground()
{
CSprite2d::InitPerFrame();
CFont::InitPerFrame();
@@ -2287,7 +2218,7 @@ CMenuManager::DrawFrontEndNormal()
DrawControllerSetupScreen();
break;
default:
- Draw();
+ DrawStandardMenus();
break;
}
@@ -2310,7 +2241,7 @@ CMenuManager::DrawFrontEndNormal()
if (CheckHover(xStart, xStart + optionWidth, optionTop, optionBottom))
hoveredBottomBarOption = i;
- CFont::SetFontStyle(FONT_LOCALE(FONT_BANK));
+ CFont::SetFontStyle(FONT_LOCALE(FONT_STANDARD));
CFont::SetScale(MENU_X(0.35f), MENU_Y(0.7f));
CFont::SetRightJustifyOff();
if (hoveredBottomBarOption == i && hoveredBottomBarOption != curBottomBarOption)
@@ -2350,168 +2281,191 @@ CMenuManager::DrawFrontEndNormal()
mouse.Translate(m_nMousePosX, m_nMousePosY);
shad.Translate(m_nMousePosX, m_nMousePosY);
if(field_518 == 4){
- m_aMenuSprites[MENUSPRITE_MOUSET].Draw(shad, CRGBA(100, 100, 100, 50));
+ m_aFrontEndSprites[MENUSPRITE_MOUSET].Draw(shad, CRGBA(100, 100, 100, 50));
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE);
- m_aMenuSprites[MENUSPRITE_MOUSET].Draw(mouse, CRGBA(255, 255, 255, 255));
+ m_aFrontEndSprites[MENUSPRITE_MOUSET].Draw(mouse, CRGBA(255, 255, 255, 255));
}else{
- m_aMenuSprites[MENUSPRITE_MOUSE].Draw(shad, CRGBA(100, 100, 100, 50));
+ m_aFrontEndSprites[MENUSPRITE_MOUSE].Draw(shad, CRGBA(100, 100, 100, 50));
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE);
- m_aMenuSprites[MENUSPRITE_MOUSE].Draw(mouse, CRGBA(255, 255, 255, 255));
+ m_aFrontEndSprites[MENUSPRITE_MOUSE].Draw(mouse, CRGBA(255, 255, 255, 255));
}
}
}
#else
+
+// --MIAMI: Done except commented things
void
-CMenuManager::DrawFrontEndNormal()
+CMenuManager::DrawBackground(bool transitionCall)
{
- CSprite2d::InitPerFrame();
- CFont::InitPerFrame();
- RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERLINEAR);
+ if (!m_bSpritesLoaded)
+ return;
- LoadSplash(nil);
-
- eMenuSprites previousSprite;
- if (m_nMenuFadeAlpha < 255) {
- switch (m_nPrevScreen) {
+ SetFrontEndRenderStates();
+
+ if (m_menuTransitionProgress < 255) {
+ CSprite2d::DrawRect(CRect(0.0f, 0.0f, SCREEN_WIDTH, SCREEN_HEIGHT), CRGBA(0, 0, 0, 255));
+ }
+
+ if (m_nMenuFadeAlpha != 0) {
+
+ if (m_nMenuFadeAlpha < 255) {
+
+ menuBg.Translate(m_nMenuFadeAlpha);
+ SetFrontEndRenderStates();
+ m_aFrontEndSprites[MENUSPRITE_BACKGROUND].Draw(CRect(0.0f, 0.0f, SCREEN_WIDTH, SCREEN_HEIGHT), CRGBA(255, 255, 255, FadeIn(255)));
+ if (m_nCurrScreen == MENUPAGE_MAP)
+ PrintMap();
+
+ // Left border
+ CSprite2d::Draw2DPolygon(SCREEN_STRETCH_X(menuBg.bottomLeft_x), SCREEN_STRETCH_Y(menuBg.bottomLeft_y), 0.0f, SCREEN_HEIGHT,
+ SCREEN_STRETCH_X(menuBg.topLeft_x), SCREEN_STRETCH_Y(menuBg.topLeft_y), 0.0f, 0.0f, CRGBA(0, 0, 0, 255));
+
+ // Top border
+ CSprite2d::Draw2DPolygon(SCREEN_STRETCH_X(menuBg.topRight_x), SCREEN_STRETCH_Y(menuBg.topRight_y),
+ SCREEN_STRETCH_X(menuBg.topLeft_x), SCREEN_STRETCH_Y(menuBg.topLeft_y), SCREEN_WIDTH, 0.0f, 0.0f, 0.0f, CRGBA(0, 0, 0, 255));
+
+ // Bottom border
+ CSprite2d::Draw2DPolygon(SCREEN_WIDTH, SCREEN_HEIGHT, 0.0f, SCREEN_HEIGHT, SCREEN_STRETCH_X(menuBg.bottomRight_x), SCREEN_STRETCH_Y(menuBg.bottomRight_y),
+ SCREEN_STRETCH_X(menuBg.bottomLeft_x), SCREEN_STRETCH_Y(menuBg.bottomLeft_y), CRGBA(0, 0, 0, 255));
+
+ // Right border
+ CSprite2d::Draw2DPolygon(SCREEN_WIDTH, SCREEN_HEIGHT, SCREEN_STRETCH_X(menuBg.bottomRight_x), SCREEN_STRETCH_Y(menuBg.bottomRight_y),
+ SCREEN_WIDTH, 0.0f, SCREEN_STRETCH_X(menuBg.topRight_x), SCREEN_STRETCH_Y(menuBg.topRight_y), CRGBA(0, 0, 0, 255));
+ } else {
+ m_nMenuFadeAlpha = 255;
+ m_menuTransitionProgress = 255;
+ m_aFrontEndSprites[MENUSPRITE_BACKGROUND].Draw(CRect(0.0f, 0.0f, SCREEN_WIDTH, SCREEN_HEIGHT), CRGBA(255, 255, 255, FadeIn(255)));
+ if (m_nCurrScreen == MENUPAGE_MAP)
+ PrintMap();
+
+ // Left border
+ CSprite2d::Draw2DPolygon(SCREEN_STRETCH_X(menuBg.bottomLeft_x), SCREEN_STRETCH_Y(menuBg.bottomLeft_y), 0.0f, SCREEN_HEIGHT,
+ SCREEN_STRETCH_X(menuBg.topLeft_x), SCREEN_STRETCH_Y(menuBg.topLeft_y), 0.0f, 0.0f, CRGBA(0, 0, 0, 255));
+
+ // Top border
+ CSprite2d::Draw2DPolygon(SCREEN_STRETCH_X(menuBg.topRight_x), SCREEN_STRETCH_Y(menuBg.topRight_y),
+ SCREEN_STRETCH_X(menuBg.topLeft_x), SCREEN_STRETCH_Y(menuBg.topLeft_y), SCREEN_WIDTH, 0.0f, 0.0f, 0.0f, CRGBA(0, 0, 0, 255));
+
+ // Bottom border
+ CSprite2d::Draw2DPolygon(SCREEN_WIDTH, SCREEN_HEIGHT, 0.0f, SCREEN_HEIGHT, SCREEN_STRETCH_X(menuBg.bottomRight_x), SCREEN_STRETCH_Y(menuBg.bottomRight_y),
+ SCREEN_STRETCH_X(menuBg.bottomLeft_x), SCREEN_STRETCH_Y(menuBg.bottomLeft_y), CRGBA(0, 0, 0, 255));
+
+ // Right border
+ CSprite2d::Draw2DPolygon(SCREEN_WIDTH, SCREEN_HEIGHT, SCREEN_STRETCH_X(menuBg.bottomRight_x), SCREEN_STRETCH_Y(menuBg.bottomRight_y),
+ SCREEN_WIDTH, 0.0f, SCREEN_STRETCH_X(menuBg.topRight_x), SCREEN_STRETCH_Y(menuBg.topRight_y), CRGBA(0, 0, 0, 255));
+ }
+ } else {
+ menuBg.SaveCurrentCoors();
+ switch (m_nCurrScreen) {
case MENUPAGE_STATS:
- case MENUPAGE_START_MENU:
- case MENUPAGE_PAUSE_MENU:
- previousSprite = MENUSPRITE_MAINMENU;
- break;
- case MENUPAGE_NEW_GAME:
- case MENUPAGE_CHOOSE_LOAD_SLOT:
- case MENUPAGE_CHOOSE_DELETE_SLOT:
- case MENUPAGE_NEW_GAME_RELOAD:
- case MENUPAGE_LOAD_SLOT_CONFIRM:
- case MENUPAGE_DELETE_SLOT_CONFIRM:
- case MENUPAGE_EXIT:
- previousSprite = MENUSPRITE_SINGLEPLAYER;
+ menuBg.topLeft_x = 70.0f;
+ menuBg.topLeft_y = 75.0f;
+ menuBg.topRight_x = 550.0f;
+ menuBg.topRight_y = 16.0f;
+ menuBg.bottomLeft_x = 74.0f;
+ menuBg.bottomLeft_y = 354.0f;
+ menuBg.bottomRight_x = 581.0f;
+ menuBg.bottomRight_y = 340.0f;
break;
- case MENUPAGE_MULTIPLAYER_MAIN:
- previousSprite = MENUSPRITE_MULTIPLAYER;
+ case MENUPAGE_SOUND_SETTINGS:
+ menuBg.topLeft_x = 26.0f;
+ menuBg.topLeft_y = 59.0f;
+ menuBg.topRight_x = 629.0f;
+ menuBg.topRight_y = 29.0f;
+ menuBg.bottomLeft_x = 15.0f;
+ menuBg.bottomLeft_y = 438.0f;
+ menuBg.bottomRight_x = 610.0f;
+ menuBg.bottomRight_y = 410.0f;
break;
- case MENUPAGE_MULTIPLAYER_MAP:
- case MENUPAGE_MULTIPLAYER_FIND_GAME:
case MENUPAGE_SKIN_SELECT:
case MENUPAGE_KEYBOARD_CONTROLS:
- case MENUPAGE_MOUSE_CONTROLS:
- previousSprite = MENUSPRITE_FINDGAME;
- break;
- case MENUPAGE_MULTIPLAYER_CONNECTION:
- case MENUPAGE_MULTIPLAYER_MODE:
- previousSprite = MENUSPRITE_CONNECTION;
+ menuBg.topLeft_x = 14.0f;
+ menuBg.topLeft_y = 39.0f;
+ menuBg.topRight_x = 636.0f;
+ menuBg.topRight_y = 29.0f;
+ menuBg.bottomLeft_x = 15.0f;
+ menuBg.bottomLeft_y = 426.0f;
+ menuBg.bottomRight_x = 630.0f;
+ menuBg.bottomRight_y = 398.0f;
break;
- case MENUPAGE_MULTIPLAYER_CREATE:
- previousSprite = MENUSPRITE_HOSTGAME;
- break;
- case MENUPAGE_SKIN_SELECT_OLD:
- case MENUPAGE_OPTIONS:
- previousSprite = MENUSPRITE_PLAYERSET;
+ case MENUPAGE_BRIEFS:
+ case MENUPAGE_GRAPHICS_SETTINGS:
+ case MENUPAGE_MAP:
+ case MENUPAGE_CHOOSE_LOAD_SLOT:
+ case MENUPAGE_CHOOSE_DELETE_SLOT:
+ case MENUPAGE_CHOOSE_SAVE_SLOT:
+ case MENUPAGE_MOUSE_CONTROLS:
+ menuBg.topLeft_x = 26.0f;
+ menuBg.topLeft_y = 59.0f;
+ menuBg.topRight_x = 629.0f;
+ menuBg.topRight_y = 29.0f;
+ menuBg.bottomLeft_x = 15.0f;
+ menuBg.bottomLeft_y = 426.0f;
+ menuBg.bottomRight_x = 610.0f;
+ menuBg.bottomRight_y = 398.0f;
break;
default:
- previousSprite = MENUSPRITE_MAINMENU;
+ menuBg.topLeft_x = CGeneral::GetRandomNumber() % 40 + 65;
+ menuBg.topLeft_y = CGeneral::GetRandomNumber() % 40 + 21;
+ menuBg.topRight_x = CGeneral::GetRandomNumber() % 40 + 568;
+ menuBg.topRight_y = CGeneral::GetRandomNumber() % 40 + 44;
+ menuBg.bottomLeft_x = CGeneral::GetRandomNumber() % 40 + 36;
+ menuBg.bottomLeft_y = CGeneral::GetRandomNumber() % 40 + 382;
+ menuBg.bottomRight_x = CGeneral::GetRandomNumber() % 40 + 593;
+ menuBg.bottomRight_y = CGeneral::GetRandomNumber() % 40 + 342;
break;
}
-
- if (m_nPrevScreen == m_nCurrScreen)
- CSprite2d::DrawRect(CRect(0.0f, 0.0f, SCREEN_WIDTH, SCREEN_HEIGHT), CRGBA(0, 0, 0, 255 - m_nMenuFadeAlpha));
- else
- m_aMenuSprites[previousSprite].Draw(CRect(0.0f, 0.0f, SCREEN_WIDTH, SCREEN_HEIGHT), CRGBA(255, 255, 255, 255 - m_nMenuFadeAlpha));
- }
- RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)FALSE);
- RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE);
-
- eMenuSprites currentSprite = MENUSPRITE_MAINMENU; // actually uninitialized
- switch (m_nCurrScreen) {
- case MENUPAGE_STATS:
- case MENUPAGE_START_MENU:
- case MENUPAGE_PAUSE_MENU:
- currentSprite = MENUSPRITE_MAINMENU;
- break;
- case MENUPAGE_NEW_GAME:
- case MENUPAGE_CHOOSE_LOAD_SLOT:
- case MENUPAGE_CHOOSE_DELETE_SLOT:
- case MENUPAGE_NEW_GAME_RELOAD:
- case MENUPAGE_LOAD_SLOT_CONFIRM:
- case MENUPAGE_DELETE_SLOT_CONFIRM:
- case MENUPAGE_EXIT:
- currentSprite = MENUSPRITE_SINGLEPLAYER;
- break;
- case MENUPAGE_MULTIPLAYER_MAIN:
- currentSprite = MENUSPRITE_MULTIPLAYER;
- break;
- case MENUPAGE_MULTIPLAYER_MAP:
- case MENUPAGE_MULTIPLAYER_FIND_GAME:
- case MENUPAGE_SKIN_SELECT:
- case MENUPAGE_KEYBOARD_CONTROLS:
- case MENUPAGE_MOUSE_CONTROLS:
- currentSprite = MENUSPRITE_FINDGAME;
- break;
- case MENUPAGE_MULTIPLAYER_CONNECTION:
- case MENUPAGE_MULTIPLAYER_MODE:
- currentSprite = MENUSPRITE_CONNECTION;
- break;
- case MENUPAGE_MULTIPLAYER_CREATE:
- currentSprite = MENUSPRITE_HOSTGAME;
- break;
- case MENUPAGE_SKIN_SELECT_OLD:
- case MENUPAGE_OPTIONS:
- currentSprite = MENUSPRITE_PLAYERSET;
- break;
+ menuBg.UpdateMultipliers();
+ if (m_menuTransitionProgress == 255)
+ m_nOptionHighlightTransitionBlend = 0;
}
- if (m_nMenuFadeAlpha < 255) {
-
- // Famous transparent menu bug
-#ifdef FIX_BUGS
- static float fadeAlpha = 0.0f;
- if (m_nMenuFadeAlpha == 0 && fadeAlpha > 1.0f) fadeAlpha = 0.0f;
-
- // +20 per every 33 ms (1000.f/30.f - original frame limiter fps)
- fadeAlpha += (frameTime) * 20.f / 33.f;
- m_nMenuFadeAlpha = fadeAlpha;
-#else
- static uint32 LastFade = 0;
+ static PauseModeTime LastFade = 0;
+ static uint8 forceFadeInCounter = 0;
- if(CTimer::GetTimeInMillisecondsPauseMode() - LastFade > 10){
+ if (m_nMenuFadeAlpha >= 255) {
+ if (m_nMenuFadeAlpha > 255)
+ m_nMenuFadeAlpha = 255;
+ } else {
+ if (CTimer::GetTimeInMillisecondsPauseMode() - LastFade > 30
+#ifndef FIX_HIGH_FPS_BUGS_ON_FRONTEND // Dirty dirty hack
+ || forceFadeInCounter > 30
+#endif
+ ) {
m_nMenuFadeAlpha += 20;
+ m_menuTransitionProgress = Min(m_menuTransitionProgress + 20, 255);
LastFade = CTimer::GetTimeInMillisecondsPauseMode();
}
-#endif
-
- if (m_nMenuFadeAlpha > 255){
- m_aMenuSprites[currentSprite].Draw(CRect(0.0f, 0.0f, SCREEN_WIDTH, SCREEN_HEIGHT), CRGBA(255, 255, 255, 255));
- } else {
- RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
- m_aMenuSprites[currentSprite].Draw(CRect(0.0f, 0.0f, SCREEN_WIDTH, SCREEN_HEIGHT), CRGBA(255, 255, 255, m_nMenuFadeAlpha));
- }
- } else {
- m_aMenuSprites[currentSprite].Draw(CRect(0.0f, 0.0f, SCREEN_WIDTH, SCREEN_HEIGHT), CRGBA(255, 255, 255, 255));
- // TODO: what is this? waiting mouse?
- if(field_518 == 4){
- if(m_nHoverOption == HOVEROPTION_3 || m_nHoverOption == HOVEROPTION_4 ||
- m_nHoverOption == HOVEROPTION_5 || m_nHoverOption == HOVEROPTION_6 || m_nHoverOption == HOVEROPTION_7)
-
- field_518 = 2;
- else
- field_518 = 1;
- }
+ forceFadeInCounter++;
}
- // GTA LOGO
- RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
- RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
- if (m_nCurrScreen == MENUPAGE_START_MENU || m_nCurrScreen == MENUPAGE_PAUSE_MENU) {
- if (CGame::frenchGame || CGame::germanGame || !CGame::nastyGame)
- m_aMenuSprites[MENUSPRITE_GTA3LOGO].Draw(CRect(MENU_X_LEFT_ALIGNED(205.0f), MENU_Y(70.0f), MENU_X_LEFT_ALIGNED(435.0f), MENU_Y(180.0f)), CRGBA(255, 255, 255, FadeIn(255)));
- else
- m_aMenuSprites[MENUSPRITE_GTALOGO].Draw(CRect(MENU_X_LEFT_ALIGNED(225.0f), MENU_Y(40.0f), MENU_X_LEFT_ALIGNED(415.0f), MENU_Y(210.0f)), CRGBA(255, 255, 255, FadeIn(255)));
+ if (!transitionCall && m_menuTransitionProgress == 255) {
+ int actualAlpha = m_nMenuFadeAlpha;
+ if (actualAlpha < 255) {
+ int actualScreen = m_nCurrScreen;
+ SetFrontEndRenderStates();
+ m_nCurrScreen = m_nPrevScreen;
+ m_nMenuFadeAlpha = 255 - m_nMenuFadeAlpha;
+ switch (m_nCurrScreen) {
+ case MENUPAGE_SKIN_SELECT:
+ CMenuManager::DrawPlayerSetupScreen();
+ break;
+ case MENUPAGE_KEYBOARD_CONTROLS:
+ CMenuManager::DrawControllerSetupScreen();
+ break;
+ case MENUPAGE_OUTRO:
+ CMenuManager::DrawQuitGameScreen();
+ break;
+ default:
+ CMenuManager::DrawStandardMenus(false);
+ break;
+ }
+ m_nCurrScreen = actualScreen;
+ m_nMenuFadeAlpha = actualAlpha;
+ }
}
- RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERNEAREST);
- RwRenderStateSet(rwRENDERSTATETEXTUREADDRESS, (void*)rwTEXTUREADDRESSCLAMP);
- RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE);
switch (m_nCurrScreen) {
case MENUPAGE_SKIN_SELECT:
DrawPlayerSetupScreen();
@@ -2519,35 +2473,47 @@ CMenuManager::DrawFrontEndNormal()
case MENUPAGE_KEYBOARD_CONTROLS:
DrawControllerSetupScreen();
break;
+ case MENUPAGE_OUTRO:
+ CMenuManager::DrawQuitGameScreen();
+ break;
default:
- Draw();
+ DrawStandardMenus(true);
break;
}
CFont::DrawFonts();
+ SetFrontEndRenderStates();
- // Draw mouse
- RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERLINEAR);
- RwRenderStateSet(rwRENDERSTATETEXTUREADDRESS, (void*)rwTEXTUREADDRESSCLAMP);
- if (m_bShowMouse) {
- RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
- RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
- RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
+ if (m_nCurrScreen != MENUPAGE_OUTRO)
+ if (m_menuTransitionProgress == 255) {
+ m_aFrontEndSprites[MENUSPRITE_VCLOGO].Draw(CRect(SCREEN_STRETCH_X(27.0f), MENU_Y(8.0f), SCREEN_STRETCH_X(27.0f) + MENU_X(130.f), MENU_Y(138.0f)), CRGBA(255, 255, 255, 255));
+ } else {
+ m_aFrontEndSprites[MENUSPRITE_VCLOGO].Draw(CRect(SCREEN_STRETCH_X(27.0f), MENU_Y(8.0f), SCREEN_STRETCH_X(27.0f) + MENU_X(130.f), MENU_Y(138.0f)), CRGBA(255, 255, 255, FadeIn(255)));
+ }
- CRect mouse(0.0f, 0.0f, MENU_X(75.0f), MENU_Y(75.0f));
- CRect shad(MENU_X(10.0f), MENU_Y(3.0f), MENU_X(85.0f), MENU_Y(78.0f));
+ if (m_ShowEmptyBindingError) {
+ static PauseModeTime lastBindingError = CTimer::GetTimeInMillisecondsPauseMode();
+ static bool bindingErrorShown = false;
+ if (bindingErrorShown) {
+ lastBindingError = CTimer::GetTimeInMillisecondsPauseMode();
+ bindingErrorShown = false;
+ }
+ SmallMessageScreen("FEC_ERI");
+ CFont::DrawFonts();
+ if (CTimer::GetTimeInMillisecondsPauseMode() - lastBindingError > 4000) {
+ m_ShowEmptyBindingError = false;
+ bindingErrorShown = true;
+ }
+ }
+
+ if (m_bShowMouse) {
+ CRect mouse(0.0f, 0.0f, MENU_X(40.0f), MENU_Y(40.0f));
+ CRect shad(MENU_X(10.0f), MENU_Y(3.0f), MENU_X(55.0f), MENU_Y(43.0f));
mouse.Translate(m_nMousePosX, m_nMousePosY);
shad.Translate(m_nMousePosX, m_nMousePosY);
- if(field_518 == 4){
- m_aMenuSprites[MENUSPRITE_MOUSET].Draw(shad, CRGBA(100, 100, 100, 50));
- RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE);
- m_aMenuSprites[MENUSPRITE_MOUSET].Draw(mouse, CRGBA(255, 255, 255, 255));
- }else{
- m_aMenuSprites[MENUSPRITE_MOUSE].Draw(shad, CRGBA(100, 100, 100, 50));
- RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE);
- m_aMenuSprites[MENUSPRITE_MOUSE].Draw(mouse, CRGBA(255, 255, 255, 255));
- }
+ m_aFrontEndSprites[MENUSPRITE_MOUSE].Draw(shad, CRGBA(100, 100, 100, 50));
+ m_aFrontEndSprites[MENUSPRITE_MOUSE].Draw(mouse, CRGBA(255, 255, 255, 255));
}
}
#endif
@@ -2562,12 +2528,12 @@ CMenuManager::DrawPlayerSetupScreen()
CFont::SetJustifyOn();
CFont::SetRightJustifyOff();
CFont::SetBackGroundOnlyTextOn();
- CFont::SetWrapx(MENU_X_RIGHT_ALIGNED(MENU_X_MARGIN));
- CFont::SetRightJustifyWrap(SCREEN_SCALE_X(MENUACTION_WIDTH));
+ CFont::SetWrapx(MENU_X_RIGHT_ALIGNED(MENU_UNK_X_MARGIN));
+ CFont::SetRightJustifyWrap(SCREEN_SCALE_X(MENU_UNK_WIDTH));
PREPARE_MENU_HEADER
- CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(MENUHEADER_POS_X), SCREEN_SCALE_FROM_BOTTOM(MENUHEADER_POS_Y), TheText.Get("FET_PS"));
+ CFont::PrintString(SCREEN_STRETCH_FROM_RIGHT(MENUHEADER_POS_X), SCREEN_SCALE_FROM_BOTTOM(MENUHEADER_POS_Y), TheText.Get("FET_PS"));
// lstrcpy's changed with strcpy
@@ -2680,7 +2646,7 @@ CMenuManager::DrawPlayerSetupScreen()
// Skin list
CFont::SetRightJustifyOff();
CFont::SetScale(MENU_X(PLAYERSETUP_ROW_TEXT_X_SCALE), MENU_Y(PLAYERSETUP_ROW_TEXT_Y_SCALE));
- CFont::SetFontStyle(FONT_LOCALE(FONT_BANK));
+ CFont::SetFontStyle(FONT_LOCALE(FONT_STANDARD));
if (m_nSkinsTotal > 0) {
for (m_pSelectedSkin = m_pSkinListHead.nextSkin; m_pSelectedSkin->skinId != m_nFirstVisibleRowOnList;
m_pSelectedSkin = m_pSelectedSkin->nextSkin);
@@ -2708,7 +2674,7 @@ CMenuManager::DrawPlayerSetupScreen()
SaveSettings();
}
} else {
- DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NAVIGATION, 0);
+ DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NEW_PAGE, 0);
m_nCurrExLayer = HOVEROPTION_LIST;
m_nSelectedListRow = rowIdx;
m_nHoverOption = HOVEROPTION_NOT_HOVERING;
@@ -2788,21 +2754,21 @@ CMenuManager::DrawPlayerSetupScreen()
// 2 - leaves gap between button and scrollbar
if (m_nHoverOption == HOVEROPTION_CLICKED_SCROLL_UP) {
#ifdef FIX_BUGS
- m_aMenuSprites[MENUSPRITE_UPON].Draw(CRect(MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - 2), MENU_Y(PLAYERSETUP_LIST_TOP),
+ m_aFrontEndSprites[MENUSPRITE_UPON].Draw(CRect(MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - 2), MENU_Y(PLAYERSETUP_LIST_TOP),
MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - 2 - PLAYERSETUP_SCROLLBUTTON_TXD_DIMENSION), MENU_Y(PLAYERSETUP_LIST_TOP + PLAYERSETUP_SCROLLBUTTON_TXD_DIMENSION)),
CRGBA(255, 255, 255, FadeIn(255)));
#else
- m_aMenuSprites[MENUSPRITE_UPON].Draw(CRect(MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - 2), MENU_Y(PLAYERSETUP_LIST_TOP),
+ m_aFrontEndSprites[MENUSPRITE_UPON].Draw(CRect(MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - 2), MENU_Y(PLAYERSETUP_LIST_TOP),
MENU_X_RIGHT_ALIGNED(-20.0f), MENU_Y(PLAYERSETUP_LIST_TOP + 58)),
CRGBA(255, 255, 255, FadeIn(255)));
#endif
} else {
#ifdef FIX_BUGS
- m_aMenuSprites[MENUSPRITE_UPOFF].Draw(CRect(MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - 3), MENU_Y(PLAYERSETUP_LIST_TOP),
+ m_aFrontEndSprites[MENUSPRITE_UPOFF].Draw(CRect(MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - 3), MENU_Y(PLAYERSETUP_LIST_TOP),
MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - 3 - PLAYERSETUP_SCROLLBUTTON_TXD_DIMENSION), MENU_Y(PLAYERSETUP_LIST_TOP + PLAYERSETUP_SCROLLBUTTON_TXD_DIMENSION)),
CRGBA(255, 255, 255, FadeIn(255)));
#else
- m_aMenuSprites[MENUSPRITE_UPOFF].Draw(CRect(MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - 3), MENU_Y(PLAYERSETUP_LIST_TOP),
+ m_aFrontEndSprites[MENUSPRITE_UPOFF].Draw(CRect(MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - 3), MENU_Y(PLAYERSETUP_LIST_TOP),
MENU_X_RIGHT_ALIGNED(-21.0f), MENU_Y(PLAYERSETUP_LIST_TOP + 58)),
CRGBA(255, 255, 255, FadeIn(255)));
#endif
@@ -2810,21 +2776,21 @@ CMenuManager::DrawPlayerSetupScreen()
if (m_nHoverOption == HOVEROPTION_CLICKED_SCROLL_DOWN) {
#ifdef FIX_BUGS
- m_aMenuSprites[MENUSPRITE_DOWNON].Draw(CRect(MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - 2), SCREEN_SCALE_FROM_BOTTOM(PLAYERSETUP_LIST_BOTTOM + PLAYERSETUP_SCROLLBUTTON_HEIGHT + 1),
+ m_aFrontEndSprites[MENUSPRITE_DOWNON].Draw(CRect(MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - 2), SCREEN_SCALE_FROM_BOTTOM(PLAYERSETUP_LIST_BOTTOM + PLAYERSETUP_SCROLLBUTTON_HEIGHT + 1),
MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - 2 - PLAYERSETUP_SCROLLBUTTON_TXD_DIMENSION), SCREEN_SCALE_FROM_BOTTOM(PLAYERSETUP_LIST_BOTTOM + PLAYERSETUP_SCROLLBUTTON_HEIGHT + 1 - PLAYERSETUP_SCROLLBUTTON_TXD_DIMENSION)),
CRGBA(255, 255, 255, FadeIn(255)));
#else
- m_aMenuSprites[MENUSPRITE_DOWNON].Draw(CRect(MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - 2), SCREEN_SCALE_FROM_BOTTOM(141.0f),
+ m_aFrontEndSprites[MENUSPRITE_DOWNON].Draw(CRect(MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - 2), SCREEN_SCALE_FROM_BOTTOM(141.0f),
MENU_X_RIGHT_ALIGNED(-20.0f), SCREEN_SCALE_FROM_BOTTOM(83.0f)),
CRGBA(255, 255, 255, FadeIn(255)));
#endif
} else {
#ifdef FIX_BUGS
- m_aMenuSprites[MENUSPRITE_DOWNOFF].Draw(CRect(MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - 3), SCREEN_SCALE_FROM_BOTTOM(PLAYERSETUP_LIST_BOTTOM + PLAYERSETUP_SCROLLBUTTON_HEIGHT + 1),
+ m_aFrontEndSprites[MENUSPRITE_DOWNOFF].Draw(CRect(MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - 3), SCREEN_SCALE_FROM_BOTTOM(PLAYERSETUP_LIST_BOTTOM + PLAYERSETUP_SCROLLBUTTON_HEIGHT + 1),
MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - 3 - PLAYERSETUP_SCROLLBUTTON_TXD_DIMENSION), SCREEN_SCALE_FROM_BOTTOM(PLAYERSETUP_LIST_BOTTOM + PLAYERSETUP_SCROLLBUTTON_HEIGHT + 1 - PLAYERSETUP_SCROLLBUTTON_TXD_DIMENSION)),
CRGBA(255, 255, 255, FadeIn(255)));
#else
- m_aMenuSprites[MENUSPRITE_DOWNOFF].Draw(CRect(MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - 3), SCREEN_SCALE_FROM_BOTTOM(141.0f),
+ m_aFrontEndSprites[MENUSPRITE_DOWNOFF].Draw(CRect(MENU_X_RIGHT_ALIGNED(PLAYERSETUP_LIST_RIGHT - 3), SCREEN_SCALE_FROM_BOTTOM(141.0f),
MENU_X_RIGHT_ALIGNED(-21.0f), SCREEN_SCALE_FROM_BOTTOM(83.0f)),
CRGBA(255, 255, 255, FadeIn(255)));
#endif
@@ -2864,7 +2830,7 @@ CMenuManager::DrawPlayerSetupScreen()
&& m_nMousePosY < SCREEN_SCALE_FROM_BOTTOM(PLAYERSETUP_LIST_BOTTOM - 26))
|| m_nCurrExLayer == HOVEROPTION_BACK) {
if (m_nHoverOption != HOVEROPTION_BACK)
- DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NAVIGATION, 0);
+ DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NEW_PAGE, 0);
m_nHoverOption = HOVEROPTION_BACK;
@@ -2875,7 +2841,7 @@ CMenuManager::DrawPlayerSetupScreen()
&& m_nMousePosY < SCREEN_SCALE_FROM_BOTTOM(PLAYERSETUP_LIST_BOTTOM - 26))
|| m_nCurrExLayer == HOVEROPTION_USESKIN) {
if (m_nHoverOption != HOVEROPTION_USESKIN)
- DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NAVIGATION, 0);
+ DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NEW_PAGE, 0);
m_nHoverOption = HOVEROPTION_USESKIN;
@@ -2966,16 +2932,11 @@ CMenuManager::DrawPlayerSetupScreen()
int
CMenuManager::FadeIn(int alpha)
{
- if (m_nCurrScreen == MENUPAGE_LOADING_IN_PROGRESS ||
- m_nCurrScreen == MENUPAGE_SAVING_IN_PROGRESS ||
- m_nCurrScreen == MENUPAGE_DELETING)
- return alpha;
-
return Min(m_nMenuFadeAlpha, alpha);
}
void
-CMenuManager::FilterOutColorMarkersFromString(wchar *str, CRGBA &newColor)
+CMenuManager::FilterOutColorMarkersFromString(wchar *str)
{
int newIdx = 0;
wchar copy[256], *c;
@@ -2984,16 +2945,6 @@ CMenuManager::FilterOutColorMarkersFromString(wchar *str, CRGBA &newColor)
for (c = copy; *c != '\0'; c++) {
if (*c == '~') {
c++;
- switch (*c) {
- case 'b': newColor = CRGBA(40, 40, 255, 255); break;
- case 'g': newColor = CRGBA(40, 235, 40, 255); break;
- // There is no case for "h", is that a mistake?
- case 'l': newColor = CRGBA(0, 0, 0, 255); break;
- case 'p': newColor = CRGBA(255, 0, 255, 255); break;
- case 'r': newColor = CRGBA(255, 0, 0, 255); break;
- case 'w': newColor = CRGBA(255, 255, 255, 255); break;
- case 'y': newColor = CRGBA(255, 255, 0, 255); break;
- }
while (*c != '~') c++;
} else {
str[newIdx++] = *c;
@@ -3007,12 +2958,14 @@ CMenuManager::GetStartOptionsCntrlConfigScreens()
{
int number = 0;
switch (m_nCurrScreen) {
+#ifdef LEGACY_MENU_OPTIONS
case MENUPAGE_CONTROLLER_PC_OLD3:
number = 34;
break;
case MENUPAGE_CONTROLLER_DEBUG:
number = 35;
break;
+#endif
case MENUPAGE_KEYBOARD_CONTROLS:
number = 0;
break;
@@ -3070,10 +3023,6 @@ CMenuManager::InitialiseChangedLanguageSettings()
default:
break;
}
-
-#ifdef CUSTOM_FRONTEND_OPTIONS
- CustomFrontendOptionsPopulate();
-#endif
}
}
@@ -3083,94 +3032,85 @@ CMenuManager::LoadAllTextures()
if (m_bSpritesLoaded)
return;
- CentreMousePointer();
- DMAudio.ChangeMusicMode(MUSICMODE_FRONTEND);
- DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_STARTING, 0);
- m_nCurrOption = 0;
- m_PrefsRadioStation = DMAudio.GetRadioInCar();
-
- if (DMAudio.IsMP3RadioChannelAvailable()) {
- if (m_PrefsRadioStation > USERTRACK)
- m_PrefsRadioStation = CGeneral::GetRandomNumber() % 10;
- } else if (m_PrefsRadioStation > CHATTERBOX)
- m_PrefsRadioStation = CGeneral::GetRandomNumber() % 9;
-
- CFileMgr::SetDir("");
- //CFileMgr::SetDir("");
+ field_F0 = SCREEN_STRETCH_X(178.0f); // TODO(Miami)
CTimer::Stop();
+
CStreaming::MakeSpaceFor(350 * CDSTREAM_SECTOR_SIZE); // twice of it in mobile
CStreaming::ImGonnaUseStreamingMemory();
CGame::TidyUpMemory(false, true);
CTxdStore::PushCurrentTxd();
- int frontendTxdSlot = CTxdStore::FindTxdSlot("frontend");
+ int frontendTxdSlot1 = CTxdStore::FindTxdSlot("frontend1");
- if(frontendTxdSlot == -1)
- frontendTxdSlot = CTxdStore::AddTxdSlot("frontend");
+ if(frontendTxdSlot1 == -1)
+ frontendTxdSlot1 = CTxdStore::AddTxdSlot("frontend1");
- printf("LOAD frontend\n");
- CTxdStore::LoadTxd(frontendTxdSlot, "MODELS/FRONTEND.TXD");
- CTxdStore::AddRef(frontendTxdSlot);
- CTxdStore::SetCurrentTxd(frontendTxdSlot);
-#ifndef GTA3_1_1_PATCH
- CStreaming::IHaveUsedStreamingMemory();
- CTimer::Update();
-#endif
+ printf("LOAD frontend1\n");
+ CTxdStore::LoadTxd(frontendTxdSlot1, "MODELS/FRONTEN1.TXD");
+ CTxdStore::AddRef(frontendTxdSlot1);
+ CTxdStore::SetCurrentTxd(frontendTxdSlot1);
- for (int i = 0; i < ARRAY_SIZE(FrontendFilenames); i++) {
+ for (int i = 0; i < 3; i++) {
m_aFrontEndSprites[i].SetTexture(FrontendFilenames[i][0], FrontendFilenames[i][1]);
m_aFrontEndSprites[i].SetAddressing(rwTEXTUREADDRESSBORDER);
}
- int menuTxdSlot = CTxdStore::FindTxdSlot("menu");
+ CTxdStore::PopCurrentTxd();
+ CStreaming::IHaveUsedStreamingMemory();
- if (menuTxdSlot == -1)
- menuTxdSlot = CTxdStore::AddTxdSlot("menu");
+ if (!m_OnlySaveMenu) {
+ CStreaming::MakeSpaceFor(692 * CDSTREAM_SECTOR_SIZE); // twice of it in mobile
+ CStreaming::ImGonnaUseStreamingMemory();
+ CTxdStore::PushCurrentTxd();
- printf("LOAD sprite\n");
- CTxdStore::LoadTxd(menuTxdSlot, "MODELS/MENU.TXD");
- CTxdStore::AddRef(menuTxdSlot);
- CTxdStore::SetCurrentTxd(menuTxdSlot);
+ int frontendTxdSlot2 = CTxdStore::FindTxdSlot("frontend2");
- for (int i = 0; i < ARRAY_SIZE(MenuFilenames); i++) {
- m_aMenuSprites[i].SetTexture(MenuFilenames[i][0], MenuFilenames[i][1]);
- m_aMenuSprites[i].SetAddressing(rwTEXTUREADDRESSBORDER);
- }
-#ifdef MENU_MAP
- for (int i = 0; i < ARRAY_SIZE(MapFilenames); i++) {
- m_aMapSprites[i].SetTexture(MapFilenames[i][0], MapFilenames[i][1]);
- m_aMapSprites[i].SetAddressing(rwTEXTUREADDRESSBORDER);
+ if (frontendTxdSlot2 == -1)
+ frontendTxdSlot2 = CTxdStore::AddTxdSlot("frontend2");
+
+ printf("LOAD frontend2\n");
+ CTxdStore::LoadTxd(frontendTxdSlot2, "MODELS/FRONTEN2.TXD");
+ CTxdStore::AddRef(frontendTxdSlot2);
+ CTxdStore::SetCurrentTxd(frontendTxdSlot2);
+
+ for (int i = 3; i < NUM_MENU_SPRITES; i++) {
+ m_aFrontEndSprites[i].SetTexture(FrontendFilenames[i][0], FrontendFilenames[i][1]);
+ m_aFrontEndSprites[i].SetAddressing(rwTEXTUREADDRESSBORDER);
+ }
+
+ CTxdStore::PopCurrentTxd();
+ CStreaming::IHaveUsedStreamingMemory();
}
-#endif
-#ifdef GTA3_1_1_PATCH
- CStreaming::IHaveUsedStreamingMemory();
- CTimer::Update();
-#endif
+
m_bSpritesLoaded = true;
- CTxdStore::PopCurrentTxd();
+ CTimer::Update();
}
+// --MIAMI: Done
void
CMenuManager::LoadSettings()
{
CFileMgr::SetDirMyDocuments();
- int fileHandle = CFileMgr::OpenFile("gta3.set", "r");
+ int fileHandle = CFileMgr::OpenFile("gta_vc.set", "r");
int32 prevLang = m_PrefsLanguage;
-#ifdef GTA3_1_1_PATCH
- CMBlur::BlurOn = (_dwOperatingSystemVersion != OS_WIN98);
-#else
- CMBlur::BlurOn = true;
-#endif
MousePointerStateHelper.bInvertVertically = true;
+ CMBlur::BlurOn = false;
// 50 is silly
- char Ver[50];
+ char headerText[50];
+ int someVersion = 0;
+ bool fileIsValid = true;
if (fileHandle) {
- CFileMgr::Read(fileHandle, Ver, 29);
+ CFileMgr::Read(fileHandle, headerText, 29);
- if (strncmp(Ver, TopLineEmptyFile, sizeof(TopLineEmptyFile) - 1)) {
+ if (strncmp(headerText, TopLineEmptyFile, sizeof(TopLineEmptyFile) - 1) == 0) {
+ fileIsValid = false;
+ } else {
CFileMgr::Seek(fileHandle, 0, 0);
+ CFileMgr::Read(fileHandle, (char*)&someVersion, sizeof(someVersion));
+ }
+ if (fileIsValid && someVersion >= 3) {
ControlsManager.LoadSettings(fileHandle);
#ifdef IMPROVED_VIDEOMODE
CFileMgr::Read(fileHandle, (char*)&m_nPrefsWidth, sizeof(m_nPrefsWidth));
@@ -3194,34 +3134,42 @@ CMenuManager::LoadSettings()
CFileMgr::Read(fileHandle, gString, 20);
CFileMgr::Read(fileHandle, gString, 4);
CFileMgr::Read(fileHandle, gString, 4);
+#ifdef FREE_CAM
+ CFileMgr::Read(fileHandle, (char*)&TheCamera.bFreeCam, 1);
+#else
CFileMgr::Read(fileHandle, gString, 1);
+#endif
+
+#ifdef LEGACY_MENU_OPTIONS
+ CFileMgr::Read(fileHandle, (char*)&m_PrefsVsyncDisp, 1);
+ CFileMgr::Read(fileHandle, (char*)&CMBlur::BlurOn, 1);
+#else
CFileMgr::Read(fileHandle, gString, 1);
CFileMgr::Read(fileHandle, gString, 1);
+#endif
CFileMgr::Read(fileHandle, (char*)&TheCamera.m_bHeadBob, 1);
CFileMgr::Read(fileHandle, (char*)&TheCamera.m_fMouseAccelHorzntl, 4);
- CFileMgr::Read(fileHandle, (char*)&TheCamera.m_fMouseAccelVertical, 4);
CFileMgr::Read(fileHandle, (char*)&MousePointerStateHelper.bInvertVertically, 1);
CFileMgr::Read(fileHandle, (char*)&CVehicle::m_bDisableMouseSteering, 1);
CFileMgr::Read(fileHandle, (char*)&m_PrefsSfxVolume, 1);
CFileMgr::Read(fileHandle, (char*)&m_PrefsMusicVolume, 1);
+ CFileMgr::Read(fileHandle, (char*)&m_PrefsMP3BoostVolume, 1);
CFileMgr::Read(fileHandle, (char*)&m_PrefsRadioStation, 1);
CFileMgr::Read(fileHandle, (char*)&m_PrefsSpeakers, 1);
CFileMgr::Read(fileHandle, (char*)&m_nPrefsAudio3DProviderIndex, 1);
CFileMgr::Read(fileHandle, (char*)&m_PrefsDMA, 1);
- CFileMgr::Read(fileHandle, (char*)&m_PrefsBrightness, 1);
- CFileMgr::Read(fileHandle, (char*)&m_PrefsLOD, 4);
+ CFileMgr::Read(fileHandle, (char*)&m_PrefsBrightness, 2);
+ CFileMgr::Read(fileHandle, (char*)&m_PrefsLOD, sizeof(m_PrefsLOD));
CFileMgr::Read(fileHandle, (char*)&m_PrefsShowSubtitles, 1);
CFileMgr::Read(fileHandle, (char*)&m_PrefsUseWideScreen, 1);
- CFileMgr::Read(fileHandle, (char*)&m_PrefsVsyncDisp, 1);
CFileMgr::Read(fileHandle, (char*)&m_PrefsFrameLimiter, 1);
CFileMgr::Read(fileHandle, (char*)&m_nDisplayVideoMode, 1);
- CFileMgr::Read(fileHandle, (char*)&CMBlur::BlurOn, 1);
CFileMgr::Read(fileHandle, m_PrefsSkinFile, 256);
CFileMgr::Read(fileHandle, (char*)&m_ControlMethod, 1);
CFileMgr::Read(fileHandle, (char*)&m_PrefsLanguage, 1);
-#ifdef FREE_CAM
- CFileMgr::Read(fileHandle, (char*)&TheCamera.bFreeCam, 1);
-#endif
+ CFileMgr::Read(fileHandle, (char*)&m_PrefsShowHud, 1);
+ CFileMgr::Read(fileHandle, (char*)&m_PrefsRadarMode, 1);
+ CFileMgr::Read(fileHandle, (char*)&m_PrefsShowLegends, 1);
#ifdef CUTSCENE_BORDERS_SWITCH
CFileMgr::Read(fileHandle, (char *)&CMenuManager::m_PrefsCutsceneBorders, 1);
#endif
@@ -3231,12 +3179,17 @@ CMenuManager::LoadSettings()
CFileMgr::CloseFile(fileHandle);
CFileMgr::SetDir("");
+ CCamera::m_bUseMouse3rdPerson = m_ControlMethod == CONTROL_STANDARD;
+#ifdef LEGACY_MENU_OPTIONS
m_PrefsVsync = m_PrefsVsyncDisp;
+#endif
CRenderer::ms_lodDistScale = m_PrefsLOD;
- if (m_nPrefsAudio3DProviderIndex == -1)
+ if (m_nPrefsAudio3DProviderIndex == NO_AUDIO_PROVIDER)
m_nPrefsAudio3DProviderIndex = -2;
+ m_lastWorking3DAudioProvider = m_nPrefsAudio3DProviderIndex;
+
if (m_PrefsLanguage == prevLang)
m_bLanguageLoaded = false;
else {
@@ -3268,15 +3221,18 @@ CMenuManager::LoadSettings()
}
}
+// --MIAMI: Done
void
CMenuManager::SaveSettings()
{
static char RubbishString[48] = "stuffmorestuffevenmorestuff etc";
+ static int SomeVersion = 3;
CFileMgr::SetDirMyDocuments();
- int fileHandle = CFileMgr::OpenFile("gta3.set", "w+");
+ int fileHandle = CFileMgr::OpenFile("gta_vc.set", "w+");
if (fileHandle) {
+ CFileMgr::Write(fileHandle, (char*)&SomeVersion, sizeof(SomeVersion));
ControlsManager.SaveSettings(fileHandle);
#ifdef IMPROVED_VIDEOMODE
CFileMgr::Write(fileHandle, (char*)&m_nPrefsWidth, sizeof(m_nPrefsWidth));
@@ -3290,48 +3246,54 @@ CMenuManager::SaveSettings()
CFileMgr::Write(fileHandle, RubbishString, 20);
CFileMgr::Write(fileHandle, RubbishString, 4);
CFileMgr::Write(fileHandle, RubbishString, 4);
+#ifdef FREE_CAM
+ CFileMgr::Write(fileHandle, (char*)&TheCamera.bFreeCam, 1);
+#else
CFileMgr::Write(fileHandle, RubbishString, 1);
+#endif
+
+#ifdef LEGACY_MENU_OPTIONS
+ CFileMgr::Write(fileHandle, (char*)&m_PrefsVsyncDisp, 1);
+ CFileMgr::Write(fileHandle, (char*)&CMBlur::BlurOn, 1);
+#else
CFileMgr::Write(fileHandle, RubbishString, 1);
CFileMgr::Write(fileHandle, RubbishString, 1);
+#endif
CFileMgr::Write(fileHandle, (char*)&TheCamera.m_bHeadBob, 1);
CFileMgr::Write(fileHandle, (char*)&TheCamera.m_fMouseAccelHorzntl, 4);
- CFileMgr::Write(fileHandle, (char*)&TheCamera.m_fMouseAccelVertical, 4);
CFileMgr::Write(fileHandle, (char*)&MousePointerStateHelper.bInvertVertically, 1);
CFileMgr::Write(fileHandle, (char*)&CVehicle::m_bDisableMouseSteering, 1);
CFileMgr::Write(fileHandle, (char*)&m_PrefsSfxVolume, 1);
CFileMgr::Write(fileHandle, (char*)&m_PrefsMusicVolume, 1);
+ CFileMgr::Write(fileHandle, (char*)&m_PrefsMP3BoostVolume, 1);
CFileMgr::Write(fileHandle, (char*)&m_PrefsRadioStation, 1);
CFileMgr::Write(fileHandle, (char*)&m_PrefsSpeakers, 1);
CFileMgr::Write(fileHandle, (char*)&m_nPrefsAudio3DProviderIndex, 1);
CFileMgr::Write(fileHandle, (char*)&m_PrefsDMA, 1);
- CFileMgr::Write(fileHandle, (char*)&m_PrefsBrightness, 1);
+ CFileMgr::Write(fileHandle, (char*)&m_PrefsBrightness, 2);
CFileMgr::Write(fileHandle, (char*)&m_PrefsLOD, sizeof(m_PrefsLOD));
CFileMgr::Write(fileHandle, (char*)&m_PrefsShowSubtitles, 1);
CFileMgr::Write(fileHandle, (char*)&m_PrefsUseWideScreen, 1);
- CFileMgr::Write(fileHandle, (char*)&m_PrefsVsyncDisp, 1);
CFileMgr::Write(fileHandle, (char*)&m_PrefsFrameLimiter, 1);
CFileMgr::Write(fileHandle, (char*)&m_nPrefsVideoMode, 1);
- CFileMgr::Write(fileHandle, (char*)&CMBlur::BlurOn, 1);
CFileMgr::Write(fileHandle, m_PrefsSkinFile, 256);
CFileMgr::Write(fileHandle, (char*)&m_ControlMethod, 1);
CFileMgr::Write(fileHandle, (char*)&m_PrefsLanguage, 1);
-#ifdef FREE_CAM
- CFileMgr::Write(fileHandle, (char*)&TheCamera.bFreeCam, 1);
-#endif
+ CFileMgr::Write(fileHandle, (char*)&m_PrefsShowHud, 1);
+ CFileMgr::Write(fileHandle, (char*)&m_PrefsRadarMode, 1);
+ CFileMgr::Write(fileHandle, (char*)&m_PrefsShowLegends, 1);
#ifdef CUTSCENE_BORDERS_SWITCH
CFileMgr::Write(fileHandle, (char *)&CMenuManager::m_PrefsCutsceneBorders, 1);
#endif
}
+ m_lastWorking3DAudioProvider = m_nPrefsAudio3DProviderIndex;
CFileMgr::CloseFile(fileHandle);
CFileMgr::SetDir("");
}
-bool DoRWStuffStartOfFrame(int16 TopRed, int16 TopGreen, int16 TopBlue, int16 BottomRed, int16 BottomGreen, int16 BottomBlue, int16 Alpha);
-void DoRWStuffEndOfFrame(void);
-
void
-CMenuManager::MessageScreen(const char *text)
+CMenuManager::MessageScreen(const char *text, bool blackBg)
{
CSprite2d *splash = LoadSplash(nil);
if (!DoRWStuffStartOfFrame(0, 0, 0, 0, 0, 0, 255))
@@ -3341,54 +3303,60 @@ CMenuManager::MessageScreen(const char *text)
CSprite2d::InitPerFrame();
CFont::InitPerFrame();
DefinedState();
+ // CRGBA unused(255, 255, 255, 255);
+ if (blackBg) {
+ CSprite2d::DrawRect(CRect(0, SCREEN_HEIGHT, SCREEN_WIDTH, 0), CRGBA(0, 0, 0, 255));
+ }
- RwRenderStateSet(rwRENDERSTATETEXTUREADDRESS, (void*)rwTEXTUREADDRESSCLAMP);
- splash->Draw(CRect(0.0f, 0.0f, SCREEN_WIDTH, SCREEN_HEIGHT), CRGBA(255, 255, 255, 255));
+ m_nMenuFadeAlpha = 255;
+ SmallMessageScreen(text);
+ CFont::DrawFonts();
+ DoRWStuffEndOfFrame();
+}
+// --MIAMI: Done
+void
+CMenuManager::SmallMessageScreen(const char* text)
+{
CFont::SetBackgroundOff();
CFont::SetPropOn();
CFont::SetJustifyOn();
CFont::SetBackGroundOnlyTextOn();
- CFont::SetWrapx(SCREEN_SCALE_FROM_RIGHT(170.0f));
- CFont::SetRightJustifyWrap(SCREEN_SCALE_FROM_RIGHT(170.0f));
- CSprite2d::DrawRect(CRect(SCREEN_SCALE_X(120.0f), SCREEN_SCALE_Y(150.0f), SCREEN_SCALE_FROM_RIGHT(120.0f), SCREEN_SCALE_FROM_BOTTOM(220.0f)), CRGBA(50, 50, 50, 210));
- CFont::SetFontStyle(FONT_LOCALE(FONT_BANK));
- CFont::SetCentreSize(SCREEN_SCALE_X(380.0f));
+ CSprite2d::DrawRect(CRect(SCREEN_SCALE_X(95.0f), SCREEN_SCALE_FROM_BOTTOM(165.0f), SCREEN_SCALE_FROM_RIGHT(95.0f), SCREEN_SCALE_Y(115.0f)), CRGBA(50, 50, 50, FadeIn(210)));
+ CFont::SetFontStyle(FONT_LOCALE(FONT_STANDARD));
+ CFont::SetCentreSize(SCREEN_SCALE_X(430.0f));
CFont::SetCentreOn();
- CFont::SetColor(CRGBA(255, 217, 106, 255));
+ CFont::SetColor(CRGBA(LABEL_COLOR.r, LABEL_COLOR.g, LABEL_COLOR.b, FadeIn(255)));
+ CFont::SetDropShadowPosition(2);
+ CFont::SetDropColor(CRGBA(0, 0, 0, 255));
CFont::SetScale(SCREEN_SCALE_X(SMALLTEXT_X_SCALE), SCREEN_SCALE_Y(SMALLTEXT_Y_SCALE));
- CFont::PrintString(SCREEN_SCALE_X(320.0f), SCREEN_SCALE_Y(170.0f), TheText.Get(text));
- CFont::DrawFonts();
- DoRWStuffEndOfFrame();
-}
+
+ int numOfLines = CFont::GetNumberLines(SCREEN_WIDTH / 2.f, SCREEN_SCALE_Y(135.f), TheText.Get(text));
+ float y;
+ if (numOfLines > 1)
+ y = SCREEN_SCALE_Y(192.f) - numOfLines * SCREEN_SCALE_Y(8.f);
+ else
+ y = SCREEN_SCALE_Y(182.f);
-void
-CMenuManager::PickNewPlayerColour()
-{
- m_PrefsPlayerRed = 0;
- m_PrefsPlayerGreen = 0;
- m_PrefsPlayerBlue = 0;
- while (true) {
- int sum = m_PrefsPlayerRed + m_PrefsPlayerGreen + m_PrefsPlayerBlue;
- if (sum >= 100 && sum <= 650)
- break;
- m_PrefsPlayerRed = CGeneral::GetRandomNumber();
- m_PrefsPlayerGreen = CGeneral::GetRandomNumber();
- m_PrefsPlayerBlue = CGeneral::GetRandomNumber();
- }
+ CFont::PrintString(SCREEN_WIDTH / 2.f, y, TheText.Get(text));
}
+// --MIAMI: Done, but FilterOutColorMarkersFromString is actually in CFont
void
CMenuManager::PrintBriefs()
{
- CFont::SetColor(CRGBA(235, 170, 50, FadeIn(255)));
- CFont::SetFontStyle(FONT_LOCALE(FONT_BANK));
+ CFont::SetColor(CRGBA(0, 0, 0, FadeIn(255)));
CFont::SetRightJustifyOff();
- CFont::SetScale(MENU_X(MENU_TEXT_SIZE_X * 0.7), MENU_Y(MENU_TEXT_SIZE_Y * 0.9)); // second mulipliers are double, idk why
+ CFont::SetFontStyle(FONT_LOCALE(FONT_STANDARD));
+ CFont::SetScale(MENU_X(MEDIUMTEXT_X_SCALE), MENU_Y(MEDIUMTEXT_Y_SCALE));
+ CFont::SetWrapx(MENU_X_RIGHT_ALIGNED(80.0f));
+ CFont::SetDropShadowPosition(0);
- float nextY = BRIEFS_TOP_MARGIN;
- CRGBA newColor;
+ float nextY = BRIEFS_BOTTOM_MARGIN;
for (int i = 4; i >= 0; i--) {
+ if (nextY < BRIEFS_TOP_MARGIN)
+ break;
+
tPreviousBrief &brief = CMessages::PreviousBriefs[i];
if (brief.m_pText) {
CMessages::InsertNumberInString(brief.m_pText,
@@ -3397,319 +3365,211 @@ CMenuManager::PrintBriefs()
brief.m_nNumber[4], brief.m_nNumber[5], gUString);
CMessages::InsertStringInString(gUString, brief.m_pString);
CMessages::InsertPlayerControlKeysInString(gUString);
- newColor = TEXT_COLOR;
- FilterOutColorMarkersFromString(gUString, newColor);
+ FilterOutColorMarkersFromString(gUString);
-#ifdef PS2_LIKE_MENU
- // This PS2 code was always here, but unused
- bool rgSame = newColor.r == TEXT_COLOR.r && newColor.g == TEXT_COLOR.g;
- bool bSame = rgSame && newColor.b == TEXT_COLOR.b;
- bool colorNotChanged = bSame; /* && newColor.a == TEXT_COLOR.a; */
-
- if (!colorNotChanged) {
- newColor.r /= 2;
- newColor.g /= 2;
- newColor.b /= 2;
- }
- CFont::SetDropColor(CRGBA(0, 0, 0, FadeIn(255))); // But this is from PS2
- CFont::SetDropShadowPosition(1);
-#endif
-
-#if defined(FIX_BUGS) || defined(PS2_LIKE_MENU)
- newColor.a = FadeIn(255);
- CFont::SetColor(newColor);
-#endif
- CFont::PrintString(MENU_X_LEFT_ALIGNED(BRIEFS_LINE_X), nextY, gUString);
- nextY += MENU_Y(BRIEFS_LINE_HEIGHT);
+ nextY -= CFont::GetNumberLines(MENU_X_LEFT_ALIGNED(BRIEFS_LINE_X), nextY, gUString) * BRIEFS_LINE_HEIGHT + BRIEFS_LINE_SPACING;
+ CFont::PrintString(MENU_X_LEFT_ALIGNED(BRIEFS_LINE_X), MENU_Y(nextY), gUString);
}
}
-
-#ifdef PS2_LIKE_MENU
- CFont::SetDropShadowPosition(0);
-#endif
}
-// Not sure about name. Not to be confused with CPad::PrintErrorMessage
+// --MIAMI: Done
void
-CMenuManager::PrintErrorMessage()
+CMenuManager::PrintStats()
{
- if (!CPad::bDisplayNoControllerMessage && !CPad::bObsoleteControllerMessage)
- return;
+ static uint8 pirateCheck = 0;
+ static float scrollY = 0;
- CSprite2d::DrawRect(CRect(SCREEN_SCALE_X(20.0f), SCREEN_SCALE_Y(140.0f), SCREEN_SCALE_FROM_RIGHT(20.0f), SCREEN_SCALE_FROM_BOTTOM(120.0f)), CRGBA(64, 16, 16, 224));
- CFont::SetFontStyle(FONT_LOCALE(FONT_BANK));
- CFont::SetBackgroundOff();
+ int rowNum = ConstructStatLine(99999);
+ CSprite2d::Draw2DPolygon(MENU_X_LEFT_ALIGNED(90.0f), MENU_Y(142.0f),
+ MENU_X_LEFT_ALIGNED(543.0f), MENU_Y(142.f),
+ MENU_X_LEFT_ALIGNED(107.0f), MENU_Y(316.f),
+ MENU_X_LEFT_ALIGNED(531.f), MENU_Y(299.f), CRGBA(LIST_BACKGROUND_COLOR.r, LIST_BACKGROUND_COLOR.g, LIST_BACKGROUND_COLOR.b, FadeIn(130)));
+
+ CFont::SetFontStyle(FONT_LOCALE(FONT_STANDARD));
CFont::SetPropOn();
- CFont::SetCentreOff();
- CFont::SetJustifyOn();
- CFont::SetRightJustifyOff();
- CFont::SetBackGroundOnlyTextOn();
- CFont::SetWrapx(SCREEN_SCALE_FROM_RIGHT(40.0f));
-#ifdef FIX_BUGS
- CFont::PrintString(SCREEN_SCALE_X(50.0f), SCREEN_SCALE_Y(180.0f), TheText.Get(CPad::bDisplayNoControllerMessage ? "NOCONT" : "WRCONT"));
-#else
- CFont::PrintString(SCREEN_SCALE_X(50.0f), SCREEN_SCALE_Y(40.0f), TheText.Get(CPad::bDisplayNoControllerMessage ? "NOCONT" : "WRCONT"));
-#endif
- CFont::DrawFonts();
-}
+ CFont::SetDropShadowPosition(0);
-void
-CMenuManager::PrintStats()
-{
- int rowNum = ConstructStatLine(99999);
-#ifdef GTA3_1_1_PATCH
- CFont::SetFontStyle(FONT_LOCALE(FONT_BANK));
-#endif
- CFont::SetScale(MENU_X(MENU_TEXT_SIZE_X * 0.7), MENU_Y(MENU_TEXT_SIZE_Y * 0.9)); // second mulipliers are double, idk why
- float nextYChange, y, alphaMult;
+ if (pirateCheck == 0)
+ // if not pirated game
+ pirateCheck = 46;
+ // else
+ // pirateCheck = 45;
- // Scroll stats with mouse
-#ifdef SCROLLABLE_STATS_PAGE
- static float scrollY = 0;
- static uint32 lastChange = m_nScreenChangeDelayTimer;
- if (CPad::GetPad(0)->GetLeftMouse()) {
- scrollY += (m_nMouseOldPosY - m_nMousePosY);
- lastChange = CTimer::GetTimeInMillisecondsPauseMode();
- } else {
- scrollY += MENU_Y(STATS_SLIDE_Y_PER_SECOND) / 1000.0f * (CTimer::GetTimeInMillisecondsPauseMode() - lastChange);
- lastChange = CTimer::GetTimeInMillisecondsPauseMode();
+ if (m_PrefsLanguage == LANGUAGE_AMERICAN)
+ CFont::SetScale(MENU_X(0.43f), MENU_Y(0.75f));
+ else
+ CFont::SetScale(MENU_X(0.37f), MENU_Y(0.75f));
+
+ static PauseModeTime lastCheck = 0;
+
+ if (CTimer::GetTimeInMillisecondsPauseMode() - lastCheck > 40) {
+
+ if (m_StatsScrollSpeed > 0.f) {
+ if (m_StatsScrollDirection == 0)
+ scrollY -= MENU_Y(100.f) / m_StatsScrollSpeed;
+ else
+ scrollY += MENU_Y(100.f) / m_StatsScrollSpeed;
+ }
+ lastCheck = CTimer::GetTimeInMillisecondsPauseMode();
}
-#else
- // MENU_Y(30.0f) per second
- float scrollY = MENU_Y(STATS_SLIDE_Y_PER_SECOND) * (CTimer::GetTimeInMillisecondsPauseMode() - m_nScreenChangeDelayTimer) / 1000.0f;
-#endif
+ if (pirateCheck == 45)
+ return;
+
+ float nextYChange, y, alpha;
+
+ float totalHeight = (rowNum + 7) * STATS_ROW_HEIGHT;
for (int row = 0; row < rowNum; ++row) {
- // Put just got hidden text at the top back to the bottom, in circular fashion
- for (y = MENU_Y(STATS_ROW_HEIGHT - 1) * row + SCREEN_HEIGHT - scrollY; MENU_Y(STATS_PUT_BACK_TO_BOTTOM_Y) > y; y += nextYChange) {
- nextYChange = (MENU_Y(STATS_ROW_HEIGHT) + rowNum) * MENU_Y(STATS_ROW_HEIGHT - 1);
+ // Put faded away text at the top back to the bottom, in circular fashion
+ for (y = MENU_Y(STATS_ROW_HEIGHT) * row + MENU_Y(100.f) - scrollY; MENU_Y(STATS_FADING_AREA_LENGTH) > y; y += nextYChange) {
+ nextYChange = MENU_Y(totalHeight);
+ }
+
+ // Put faded away text at the bottom back to the top
+ while (SCREEN_SCALE_FROM_BOTTOM(STATS_FADING_AREA_LENGTH) < y) {
+ y -= MENU_Y(totalHeight);
}
+ alpha = 0.f;
// If it's still on screen
- if (y > 0.0f && SCREEN_HEIGHT > y) {
+ if (y > MENU_Y(STATS_VISIBLE_START_Y) && y < MENU_Y(STATS_VISIBLE_END_Y)) {
ConstructStatLine(row);
- // But about to dim from top
- if (y - MENU_Y(STATS_BOTTOM_MARGIN) < MENU_Y(STATS_TOP_DIMMING_AREA_LENGTH)) {
- if ((y - MENU_Y(STATS_BOTTOM_MARGIN)) / MENU_Y(STATS_TOP_DIMMING_AREA_LENGTH) < 0.0f)
- alphaMult = 0.0f;
- else
- alphaMult = (y - MENU_Y(STATS_BOTTOM_MARGIN)) / MENU_Y(STATS_TOP_DIMMING_AREA_LENGTH);
+ // But about to dim from bottom
+ if (y < MENU_Y(STATS_BOTTOM_Y)) {
+ if (y > MENU_Y(STATS_BOTTOM_Y - STATS_FADING_AREA_LENGTH))
+ alpha = (MENU_Y(STATS_BOTTOM_Y) - y) * 5.f;
+ }
- // About to dim from bottom
- } else if (y > SCREEN_SCALE_FROM_BOTTOM(STATS_TOP_DIMMING_AREA_LENGTH) - MENU_Y(STATS_BOTTOM_DIMMING_AREA_LENGTH)) {
- if ((SCREEN_SCALE_FROM_BOTTOM(STATS_BOTTOM_DIMMING_AREA_LENGTH) - y) / MENU_Y(STATS_TOP_DIMMING_AREA_LENGTH) < 0.0f)
- alphaMult = 0.0f;
- else
- alphaMult = (SCREEN_SCALE_FROM_BOTTOM(STATS_BOTTOM_DIMMING_AREA_LENGTH) - y) / MENU_Y(STATS_TOP_DIMMING_AREA_LENGTH);
- } else
- alphaMult = 1.0f;
+ // About to dim from top
+ if (y > MENU_Y(STATS_TOP_Y)) {
+ if (y < MENU_Y(STATS_TOP_Y + STATS_FADING_AREA_LENGTH))
+ alpha = (y - MENU_Y(STATS_TOP_Y)) * 5.f;
+ }
+
+ // Content
+ if (y >= MENU_Y(STATS_TOP_Y + STATS_FADING_AREA_LENGTH) && y <= MENU_Y(STATS_BOTTOM_Y - STATS_FADING_AREA_LENGTH))
+ alpha = 255.0f;
- CFont::SetColor(CRGBA(235, 170, 50, FadeIn(255.0f * alphaMult)));
+ CFont::SetColor(CRGBA(0, 0, 0, FadeIn(Min(255.f, alpha))));
CFont::SetRightJustifyOff();
- CFont::PrintString(MENU_X_LEFT_ALIGNED(STATS_ROW_X_MARGIN), y - MENU_Y(STATS_BOTTOM_MARGIN - STATS_TOP_MARGIN), gUString);
+ CFont::PrintString(MENU_X_LEFT_ALIGNED(STATS_ROW_LEFT_MARGIN), y, gUString);
CFont::SetRightJustifyOn();
- CFont::PrintString(MENU_X_RIGHT_ALIGNED(STATS_ROW_X_MARGIN), y - MENU_Y(STATS_BOTTOM_MARGIN - STATS_TOP_MARGIN), gUString2);
+ CFont::PrintString(MENU_X_RIGHT_ALIGNED(STATS_ROW_RIGHT_MARGIN), y, gUString2);
}
}
- // Game doesn't do that, but it's better
- float nextX = MENU_X_LEFT_ALIGNED(STATS_RATING_X);
+ CFont::SetColor(CRGBA(MENUOPTION_COLOR.r, MENUOPTION_COLOR.g, MENUOPTION_COLOR.b, FadeIn(255)));
+ CFont::SetDropShadowPosition(2);
+ CFont::SetDropColor(CRGBA(0, 0, 0, FadeIn(255)));
+ CFont::SetCentreOn();
+ CFont::SetFontStyle(FONT_LOCALE(FONT_HEADING));
+ CFont::SetScale(MENU_X(0.65f), MENU_Y(1.05f));
+ CFont::PrintString(MENU_X_LEFT_ALIGNED(STATS_RATING_X), MENU_Y(STATS_RATING_Y_1), TheText.Get("CRIMRA"));
- CFont::SetColor(CRGBA(235, 170, 50, FadeIn(255)));
+ CFont::SetCentreOff();
CFont::SetRightJustifyOff();
- CFont::PrintString(nextX, MENU_Y(STATS_RATING_Y), TheText.Get("CRIMRA"));
-#ifdef MORE_LANGUAGES
- if (CFont::IsJapanese())
- nextX += MENU_X(10.0f) + CFont::GetStringWidth_Jap(TheText.Get("CRIMRA"));
- else
-#endif
- nextX += MENU_X(10.0f) + CFont::GetStringWidth(TheText.Get("CRIMRA"), true);
- UnicodeStrcpy(gUString, CStats::FindCriminalRatingString());
- CFont::PrintString(nextX, MENU_Y(STATS_RATING_Y), gUString);
-#ifdef MORE_LANGUAGES
- if (CFont::IsJapanese())
- nextX += MENU_X(6.0f) + CFont::GetStringWidth_Jap(gUString);
- else
-#endif
- nextX += MENU_X(6.0f) + CFont::GetStringWidth(gUString, true);
- sprintf(gString, "%d", CStats::FindCriminalRatingNumber());
+
+ // FIX: Game does that in a weird way, alignment and spacing is now ok
+
+ sprintf(gString, "(%d)", CStats::FindCriminalRatingNumber());
AsciiToUnicode(gString, gUString);
- CFont::PrintString(nextX, MENU_Y(STATS_RATING_Y), gUString);
- // ::Draw already does that.
- /*
- PREPARE_MENU_HEADER
- CFont::PrintString(MENU_X_RIGHT_ALIGNED(MENUHEADER_POS_X), SCREEN_SCALE_FROM_BOTTOM(MENUHEADER_POS_Y), TheText.Get(aScreens[m_nCurrScreen].m_ScreenName));
- */
- CFont::SetScale(MENU_X(MENU_TEXT_SIZE_X), MENU_Y(MENU_TEXT_SIZE_Y));
+ UnicodeStrcpy(gUString2, CStats::FindCriminalRatingString());
+ UnicodeStrcat(gUString2, gUString);
+
+ CFont::SetFontStyle(FONT_LOCALE(FONT_STANDARD));
+ CFont::SetScale(MENU_X(0.5f), MENU_Y(0.9f));
+ CFont::SetColor(CRGBA(0, 0, 0, FadeIn(255)));
+ CFont::SetDropShadowPosition(0);
+
+ CFont::PrintString(MENU_X_LEFT_ALIGNED(STATS_RATING_X) - CFont::GetStringWidth(gUString2, true) / 2.f, MENU_Y(STATS_RATING_Y_2), gUString2);
}
+// --MIAMI: Done
void
CMenuManager::Process(void)
{
- m_bMenuStateChanged = false;
-
- if (!m_bSaveMenuActive && TheCamera.GetScreenFadeStatus() != FADE_0)
+ if (TheCamera.GetScreenFadeStatus() != FADE_0)
return;
- m_bWantToRestart = false;
InitialiseChangedLanguageSettings();
- // Just a hack by R* to not make game continuously resume/pause. But we it seems we can live with it.
- if (CPad::GetPad(0)->GetEscapeJustDown())
- RequestFrontEndStartUp();
-
- SwitchMenuOnAndOff();
-
- // Be able to re-open menu correctly.
if (m_bMenuActive) {
+ ProcessButtonPresses();
+ ProcessFileActions();
+ DMAudio.Service();
- // Load frontend textures.
- LoadAllTextures();
+ // Game calls some texture pool cleanup functions in here
+ }
- // Set save/delete game pages.
- if (m_nCurrScreen == MENUPAGE_DELETING) {
- bool SlotPopulated = false;
+ SwitchMenuOnAndOff();
+}
- if (PcSaveHelper.DeleteSlot(m_nCurrSaveSlot)) {
- PcSaveHelper.PopulateSlotInfo();
- SlotPopulated = true;
- }
+// TODO(Miami)
+void
+CMenuManager::ProcessButtonPresses(void)
+{
+ if (m_nCurrScreen == MENUPAGE_OUTRO)
+ return;
- if (SlotPopulated)
- ChangeScreen(MENUPAGE_DELETE_SUCCESS, 0, true, false);
- else
- SaveLoadFileError_SetUpErrorScreen();
- }
- if (m_nCurrScreen == MENUPAGE_SAVING_IN_PROGRESS) {
- int8 SaveSlot = PcSaveHelper.SaveSlot(m_nCurrSaveSlot);
- PcSaveHelper.PopulateSlotInfo();
- if (SaveSlot)
- ChangeScreen(MENUPAGE_SAVE_SUCCESSFUL, 0, true, false);
- else
- SaveLoadFileError_SetUpErrorScreen();
- }
- if (m_nCurrScreen == MENUPAGE_LOADING_IN_PROGRESS) {
-#ifdef MISSION_REPLAY
- if (doingMissionRetry) {
- RetryMission(2, 0);
- m_nCurrSaveSlot = SLOT_COUNT;
- doingMissionRetry = false;
+ if (m_bWaitingForNewKeyBind) {
+ if (m_bStartWaitingForKeyBind)
+ m_bStartWaitingForKeyBind = false;
+ else {
+ pControlEdit = CPad::EditCodesForControls(pControlEdit, 1);
+ JoyButtonJustClicked = false;
+ MouseButtonJustClicked = false;
+
+ if (CPad::GetPad(0)->GetLeftMouseJustDown())
+ MouseButtonJustClicked = 1;
+ else if (CPad::GetPad(0)->GetRightMouseJustUp())
+ MouseButtonJustClicked = 3;
+ else if (CPad::GetPad(0)->GetMiddleMouseJustUp())
+ MouseButtonJustClicked = 2;
+ else if (CPad::GetPad(0)->GetMouseWheelUpJustUp())
+ MouseButtonJustClicked = 4;
+ else if (CPad::GetPad(0)->GetMouseWheelDownJustUp())
+ MouseButtonJustClicked = 5;
+ // TODO two more buttons
+
+ JoyButtonJustClicked = ControlsManager.GetJoyButtonJustDown();
+
+ int32 TypeOfControl = KEYBOARD;
+ if (JoyButtonJustClicked)
+ TypeOfControl = JOYSTICK;
+ if (MouseButtonJustClicked)
+ TypeOfControl = MOUSE;
+ if (*pControlEdit != rsNULL)
+ TypeOfControl = KEYBOARD;
+
+ if (!m_bKeyIsOK) {
+ DMAudio.PlayFrontEndSound(SOUND_FRONTEND_FAIL, 0);
+ pControlEdit = nil;
+ m_bWaitingForNewKeyBind = false;
+ m_KeyPressedCode = -1;
+ m_bStartWaitingForKeyBind = false;
}
-#endif
- if (CheckSlotDataValid(m_nCurrSaveSlot)) {
-#ifdef USE_DEBUG_SCRIPT_LOADER
- scriptToLoad = 0;
-#endif
- TheCamera.m_bUseMouse3rdPerson = m_ControlMethod == CONTROL_STANDARD;
- if (m_PrefsVsyncDisp != m_PrefsVsync)
- m_PrefsVsync = m_PrefsVsyncDisp;
- DMAudio.Service();
- m_bWantToRestart = true;
- RequestFrontEndShutDown();
- m_bWantToLoad = true;
- b_FoundRecentSavedGameWantToLoad = true;
- DMAudio.SetEffectsFadeVol(0);
- DMAudio.SetMusicFadeVol(0);
- DMAudio.ResetTimers(CTimer::GetTimeInMilliseconds());
- } else
- SaveLoadFileError_SetUpErrorScreen();
- }
-
- ProcessButtonPresses();
-
- // Set binding keys.
- if (pEditString && CPad::EditString(pEditString, 0) == nil) {
- if (*pEditString == 0)
- strcpy(pEditString, "NoName");
- pEditString = nil;
- SaveSettings();
- }
+ else if (!m_bKeyChangeNotProcessed) {
+ if (*pControlEdit != rsNULL || MouseButtonJustClicked || JoyButtonJustClicked)
+ CheckCodesForControls(TypeOfControl);
- if (m_bWaitingForNewKeyBind) {
- if (m_bStartWaitingForKeyBind)
- m_bStartWaitingForKeyBind = false;
+ field_159 = true;
+ }
else {
- pControlEdit = CPad::EditCodesForControls(pControlEdit, 1);
- JoyButtonJustClicked = false;
- MouseButtonJustClicked = false;
-
- if (CPad::GetPad(0)->GetLeftMouseJustDown())
- MouseButtonJustClicked = 1;
- else if (CPad::GetPad(0)->GetRightMouseJustUp())
- MouseButtonJustClicked = 3;
- else if (CPad::GetPad(0)->GetMiddleMouseJustUp())
- MouseButtonJustClicked = 2;
- else if (CPad::GetPad(0)->GetMouseWheelUpJustUp())
- MouseButtonJustClicked = 4;
- else if (CPad::GetPad(0)->GetMouseWheelDownJustUp())
- MouseButtonJustClicked = 5;
- // TODO two more buttons
-
- JoyButtonJustClicked = ControlsManager.GetJoyButtonJustDown();
-
- int32 TypeOfControl = KEYBOARD;
- if (JoyButtonJustClicked)
- TypeOfControl = JOYSTICK;
- if (MouseButtonJustClicked)
- TypeOfControl = MOUSE;
- if (*pControlEdit != rsNULL)
- TypeOfControl = KEYBOARD;
-
- if (!m_bKeyIsOK) {
- DMAudio.PlayFrontEndSound(SOUND_FRONTEND_FAIL, 0);
- pControlEdit = nil;
- m_bWaitingForNewKeyBind = false;
- m_KeyPressedCode = -1;
- m_bStartWaitingForKeyBind = false;
- } else if (!m_bKeyChangeNotProcessed) {
- if (*pControlEdit != rsNULL || MouseButtonJustClicked || JoyButtonJustClicked)
- CheckCodesForControls(TypeOfControl);
-
- field_535 = true;
- } else {
- DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0);
- for (int i = 0; i < 4; i++)
- ControlsManager.ClearSettingsAssociatedWithAction((e_ControllerAction)m_CurrCntrlAction, (eControllerType)i);
- m_bKeyIsOK = false;
- m_bKeyChangeNotProcessed = false;
- pControlEdit = nil;
- m_bWaitingForNewKeyBind = false;
- m_KeyPressedCode = -1;
- m_bStartWaitingForKeyBind = false;
- }
+ DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0);
+ for (int i = 0; i < 4; i++)
+ ControlsManager.ClearSettingsAssociatedWithAction((e_ControllerAction)m_CurrCntrlAction, (eControllerType)i);
+ m_bKeyIsOK = false;
+ m_bKeyChangeNotProcessed = false;
+ pControlEdit = nil;
+ m_bWaitingForNewKeyBind = false;
+ m_KeyPressedCode = -1;
+ m_bStartWaitingForKeyBind = false;
}
}
-
- if ((m_nCurrScreen == MENUPAGE_NO_MEMORY_CARD || m_nCurrScreen == MENUPAGE_PS2_LOAD_FAILED) && CTimer::GetTimeInMillisecondsPauseMode() > field_558) {
- m_nCurrScreen = m_nPrevScreen;
- m_nCurrOption = 0;
- }
-
- // Reset pad shaking.
- if (TimeToStopPadShaking && TimeToStopPadShaking < CTimer::GetTimeInMillisecondsPauseMode()) {
- CPad::StopPadsShaking();
- TimeToStopPadShaking = 0;
- }
-
- } else {
- UnloadTextures();
- m_bRenderGameInMenu = false;
- // byte_5F33E4 = 1; // unused
- ChangeScreen(MENUPAGE_NONE, 0, false, false);
- pEditString = nil;
- m_bWaitingForNewKeyBind = false;
}
- if (!m_bWantToRestart) {
- if (m_bGameNotLoaded)
- DMAudio.Service();
- }
-}
-
-void
-CMenuManager::ProcessButtonPresses(void)
-{
if (pEditString || pControlEdit)
return;
@@ -3743,6 +3603,51 @@ CMenuManager::ProcessButtonPresses(void)
m_bShowMouse = true;
}
+ static int oldOption = -99;
+ oldOption = m_nCurrOption;
+ for (int rowToCheck = 0; rowToCheck < NUM_MENUROWS; ++rowToCheck) {
+ if (aScreens[m_nCurrScreen].m_aEntries[rowToCheck].m_Action == MENUACTION_NOTHING ||
+ aScreens[m_nCurrScreen].m_aEntries[rowToCheck].m_Action == MENUACTION_LABEL)
+ continue;
+
+ int extraOffset = 0;
+ if (aScreens[m_nCurrScreen].m_aEntries[rowToCheck].m_Action == MENUACTION_RADIO)
+ extraOffset = MENURADIO_ICON_SCALE;
+
+ if (m_nMousePosY > MENU_Y(aScreens[m_nCurrScreen].m_aEntries[rowToCheck].m_Y) &&
+ m_nMousePosY < MENU_Y(aScreens[m_nCurrScreen].m_aEntries[rowToCheck].m_Y + MENU_DEFAULT_LINE_HEIGHT)) {
+ static int oldScreen = m_nCurrScreen;
+
+ m_nPrevOption = rowToCheck;
+ if (m_nMouseOldPosX != m_nMousePosX || m_nMouseOldPosY != m_nMousePosY) {
+ m_nCurrOption = rowToCheck;
+ m_bShowMouse = true;
+ }
+
+ int action = aScreens[m_nCurrScreen].m_aEntries[rowToCheck].m_Action;
+ if (action != MENUACTION_BRIGHTNESS && action != MENUACTION_DRAWDIST && action != MENUACTION_MUSICVOLUME
+ && action != MENUACTION_SFXVOLUME && action != MENUACTION_MOUSESENS && action != MENUACTION_MP3VOLUMEBOOST)
+ m_nHoverOption = HOVEROPTION_RANDOM_ITEM;
+
+ break;
+ }
+ if (m_bShowMouse && m_nMenuFadeAlpha == 255) {
+ m_nPrevOption = oldOption;
+ m_nCurrOption = oldOption;
+ }
+ }
+
+ if (m_bShowMouse) {
+ if (oldOption != m_nCurrOption) {
+ if (aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action == MENUACTION_LABEL) {
+ ++m_nCurrOption;
+ ++m_nPrevOption;
+ }
+ m_nOptionHighlightTransitionBlend = 0;
+ DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NEW_PAGE, 0);
+ }
+ }
+
m_nMouseOldPosX = m_nMousePosX;
m_nMouseOldPosY = m_nMousePosY;
m_nMousePosX = m_nMouseTempPosX;
@@ -3753,8 +3658,7 @@ CMenuManager::ProcessButtonPresses(void)
if (m_nMousePosY < 0) m_nMousePosY = 0;
if (m_nMousePosY > SCREEN_HEIGHT) m_nMousePosY = SCREEN_HEIGHT;
- if (m_nCurrScreen == MENUPAGE_MULTIPLAYER_FIND_GAME || m_nCurrScreen == MENUPAGE_SKIN_SELECT
- || m_nCurrScreen == MENUPAGE_KEYBOARD_CONTROLS) {
+ if (m_nCurrScreen == MENUPAGE_SKIN_SELECT || m_nCurrScreen == MENUPAGE_KEYBOARD_CONTROLS) {
if (m_nCurrScreen == MENUPAGE_SKIN_SELECT) {
m_nTotalListRow = m_nSkinsTotal;
@@ -3765,13 +3669,11 @@ CMenuManager::ProcessButtonPresses(void)
m_nSelectedListRow = m_nTotalListRow - 1;
}
-#ifndef TIDY_UP_PBP
if (CPad::GetPad(0)->GetEnterJustDown() || CPad::GetPad(0)->GetCrossJustDown()) {
m_bShowMouse = 0;
optionSelected = true;
}
-#endif
- if (CPad::GetPad(0)->GetBackspaceJustDown() && m_nCurrScreen == MENUPAGE_KEYBOARD_CONTROLS && !field_535) {
+ if (CPad::GetPad(0)->GetBackspaceJustDown() && m_nCurrScreen == MENUPAGE_KEYBOARD_CONTROLS && !field_159) {
if (m_nCurrExLayer == HOVEROPTION_LIST) {
m_nHoverOption = HOVEROPTION_NOT_HOVERING;
m_bWaitingForNewKeyBind = true;
@@ -3780,10 +3682,10 @@ CMenuManager::ProcessButtonPresses(void)
pControlEdit = &m_KeyPressedCode;
}
} else {
- field_535 = false;
+ field_159 = false;
}
- static uint32 lastTimeClickedScrollButton = 0;
+ static PauseModeTime lastTimeClickedScrollButton = 0;
if (CTimer::GetTimeInMillisecondsPauseMode() - lastTimeClickedScrollButton >= 200) {
m_bPressedPgUpOnList = false;
@@ -3795,7 +3697,7 @@ CMenuManager::ProcessButtonPresses(void)
}
if (CPad::GetPad(0)->GetTabJustDown()) {
- DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NAVIGATION, 0);
+ DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NEW_PAGE, 0);
m_bShowMouse = false;
switch (m_nCurrExLayer) {
case HOVEROPTION_BACK:
@@ -3831,7 +3733,7 @@ CMenuManager::ProcessButtonPresses(void)
if (!m_bPressedUpOnList) {
m_bPressedUpOnList = true;
lastTimeClickedScrollButton = CTimer::GetTimeInMillisecondsPauseMode();
- DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NAVIGATION, 0);
+ DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NEW_PAGE, 0);
ScrollUpListByOne();
}
} else {
@@ -3853,7 +3755,7 @@ CMenuManager::ProcessButtonPresses(void)
if (!m_bPressedDownOnList) {
m_bPressedDownOnList = true;
lastTimeClickedScrollButton = CTimer::GetTimeInMillisecondsPauseMode();
- DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NAVIGATION, 0);
+ DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NEW_PAGE, 0);
ScrollDownListByOne();
}
} else {
@@ -3869,7 +3771,7 @@ CMenuManager::ProcessButtonPresses(void)
m_bPressedPgUpOnList = true;
lastTimeClickedScrollButton = CTimer::GetTimeInMillisecondsPauseMode();
m_bShowMouse = false;
- DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NAVIGATION, 0);
+ DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NEW_PAGE, 0);
PageUpList(false);
}
}
@@ -3881,14 +3783,14 @@ CMenuManager::ProcessButtonPresses(void)
m_bPressedPgDnOnList = true;
lastTimeClickedScrollButton = CTimer::GetTimeInMillisecondsPauseMode();
m_bShowMouse = false;
- DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NAVIGATION, 0);
+ DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NEW_PAGE, 0);
PageDownList(false);
}
}
if (CPad::GetPad(0)->GetHome()) {
m_nCurrExLayer = HOVEROPTION_LIST;
m_bShowMouse = false;
- DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NAVIGATION, 0);
+ DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NEW_PAGE, 0);
if (m_nTotalListRow >= MAX_VISIBLE_LIST_ROW) {
m_nFirstVisibleRowOnList = 0;
}
@@ -3898,7 +3800,7 @@ CMenuManager::ProcessButtonPresses(void)
if (CPad::GetPad(0)->GetEnd()) {
m_nCurrExLayer = HOVEROPTION_LIST;
m_bShowMouse = false;
- DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NAVIGATION, 0);
+ DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NEW_PAGE, 0);
if (m_nTotalListRow >= MAX_VISIBLE_LIST_ROW) {
m_nFirstVisibleRowOnList = m_nTotalListRow - MAX_VISIBLE_LIST_ROW;
}
@@ -3907,12 +3809,10 @@ CMenuManager::ProcessButtonPresses(void)
}
}
-#ifndef TIDY_UP_PBP
if (CPad::GetPad(0)->GetEscapeJustDown() || CPad::GetPad(0)->GetBackJustDown()) {
m_bShowMouse = false;
goBack = true;
}
-#endif
if (CPad::GetPad(0)->GetLeftMouseJustDown()) {
switch (m_nHoverOption) {
@@ -3983,7 +3883,6 @@ CMenuManager::ProcessButtonPresses(void)
}
}
} else if (isPlainTextScreen(m_nCurrScreen)) {
-#ifndef TIDY_UP_PBP
if (CPad::GetPad(0)->GetEnterJustDown() || CPad::GetPad(0)->GetCrossJustDown() || CPad::GetPad(0)->GetLeftMouseJustDown()) {
optionSelected = true;
}
@@ -3992,19 +3891,19 @@ CMenuManager::ProcessButtonPresses(void)
goBack = true;
}
}
-#endif
} else {
if (CPad::GetPad(0)->GetDownJustDown() || CPad::GetPad(0)->GetAnaloguePadDown() || CPad::GetPad(0)->GetDPadDownJustDown()) {
m_bShowMouse = false;
- DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NAVIGATION, 0);
+ DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NEW_PAGE, 0);
goDown = true;
+ m_nOptionHighlightTransitionBlend = 0;
} else if (CPad::GetPad(0)->GetUpJustDown() || CPad::GetPad(0)->GetAnaloguePadUp() || CPad::GetPad(0)->GetDPadUpJustDown()) {
m_bShowMouse = false;
- DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NAVIGATION, 0);
+ DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NEW_PAGE, 0);
goUp = true;
+ m_nOptionHighlightTransitionBlend = 0;
}
-#ifndef TIDY_UP_PBP
if ((m_nCurrOption == 0) && (m_nCurrScreen == MENUPAGE_PAUSE_MENU)) {
if (CPad::GetPad(0)->GetEnterJustUp() || CPad::GetPad(0)->GetCrossJustUp()) {
m_bShowMouse = false;
@@ -4016,7 +3915,6 @@ CMenuManager::ProcessButtonPresses(void)
optionSelected = true;
}
}
-#endif
if (CPad::GetPad(0)->GetLeftMouseJustUp()) {
#ifndef TIDY_UP_PBP
@@ -4211,16 +4109,14 @@ CMenuManager::ProcessButtonPresses(void)
case HOVEROPTION_INCREASE_MOUSESENS:
TheCamera.m_fMouseAccelHorzntl += (1.0f / 3000);
TheCamera.m_fMouseAccelHorzntl = clamp(TheCamera.m_fMouseAccelHorzntl, 1.0f / 3200, 1.0f / 200);
- TheCamera.m_fMouseAccelVertical = TheCamera.m_fMouseAccelHorzntl;
SaveSettings();
break;
case HOVEROPTION_DECREASE_MOUSESENS:
TheCamera.m_fMouseAccelHorzntl -= (1.0f / 3000);
TheCamera.m_fMouseAccelHorzntl = clamp(TheCamera.m_fMouseAccelHorzntl, 1.0f / 3200, 1.0f / 200);
- TheCamera.m_fMouseAccelVertical = TheCamera.m_fMouseAccelHorzntl;
SaveSettings();
break;
- }
+ }
#else
switch (m_nHoverOption) {
case HOVEROPTION_INCREASE_BRIGHTNESS:
@@ -4239,7 +4135,7 @@ CMenuManager::ProcessButtonPresses(void)
break;
}
#endif
- }
+ }
if (CPad::GetPad(0)->GetLeftMouseJustUp() || CPad::GetPad(0)->GetLeftJustUp() || CPad::GetPad(0)->GetRightJustUp()
|| CPad::GetPad(0)->GetDPadLeftJustUp() || CPad::GetPad(0)->GetDPadRightJustUp()
@@ -4254,7 +4150,6 @@ CMenuManager::ProcessButtonPresses(void)
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0);
}
-#ifndef TIDY_UP_PBP
if (CPad::GetPad(0)->GetBackJustDown()) {
if (m_nCurrScreen != MENUPAGE_START_MENU && m_nCurrScreen != MENUPAGE_PAUSE_MENU) {
m_bShowMouse = false;
@@ -4272,53 +4167,19 @@ CMenuManager::ProcessButtonPresses(void)
if (((goDown) || (goUp)) || (optionSelected)) {
goBack = false;
}
-#endif
- }
-
- // Centralized enter/back (except some conditions)
-#ifdef TIDY_UP_PBP
- if (aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action != MENUACTION_RESUME) {
- if (CPad::GetPad(0)->GetEnterJustDown() || CPad::GetPad(0)->GetCrossJustDown() ||
- (isPlainTextScreen(m_nCurrScreen) && CPad::GetPad(0)->GetLeftMouseJustDown())) {
-
- if (!isPlainTextScreen(m_nCurrScreen))
- m_bShowMouse = false;
-
- optionSelected = true;
- }
- } else {
- if (CPad::GetPad(0)->GetEnterJustUp() || CPad::GetPad(0)->GetCrossJustUp()) {
- m_bShowMouse = false;
- optionSelected = true;
- }
}
- if (!goDown && !goUp && !optionSelected) {
- if (m_nCurrScreen != MENUPAGE_START_MENU) {
- if (isPlainTextScreen(m_nCurrScreen)) {
- if (CPad::GetPad(0)->GetEscapeJustDown() || CPad::GetPad(0)->GetBackJustUp()) {
- goBack = true;
- }
- } else {
- if (CPad::GetPad(0)->GetEscapeJustDown() || (m_nCurrScreen != MENUPAGE_PAUSE_MENU && CPad::GetPad(0)->GetBackJustDown())) {
- m_bShowMouse = false;
- goBack = true;
- }
- }
- }
- }
-#endif
#ifdef PS2_LIKE_MENU
if (CPad::GetPad(0)->GetLeftMouseJustDown() && hoveredBottomBarOption != -1) {
- DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NAVIGATION, 0);
+ DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NEW_PAGE, 0);
bottomBarActive = false;
curBottomBarOption = hoveredBottomBarOption;
ChangeScreen(bbNames[curBottomBarOption].screenId, 0, true, false);
return;
} else if (bottomBarActive) {
if (CPad::GetPad(0)->GetEnterJustDown() || CPad::GetPad(0)->GetCrossJustDown()) {
- DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NAVIGATION, 0);
+ DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NEW_PAGE, 0);
bottomBarActive = false;
// If there's a menu change with fade ongoing, finish it now
@@ -4328,7 +4189,7 @@ CMenuManager::ProcessButtonPresses(void)
} else if (CPad::GetPad(0)->GetLeftJustDown() || CPad::GetPad(0)->GetAnaloguePadLeft() || CPad::GetPad(0)->GetDPadLeftJustDown()
|| CPad::GetPad(0)->GetUpJustDown() || CPad::GetPad(0)->GetAnaloguePadUp() || CPad::GetPad(0)->GetDPadUpJustDown()) {
m_bShowMouse = false;
- DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NAVIGATION, 0);
+ DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NEW_PAGE, 0);
if (curBottomBarOption > 0)
curBottomBarOption--;
ChangeScreen(bbNames[curBottomBarOption].screenId, 0, true, true);
@@ -4336,7 +4197,7 @@ CMenuManager::ProcessButtonPresses(void)
} else if (CPad::GetPad(0)->GetRightJustDown() || CPad::GetPad(0)->GetAnaloguePadRight() || CPad::GetPad(0)->GetDPadRightJustDown()
|| CPad::GetPad(0)->GetDownJustDown() || CPad::GetPad(0)->GetAnaloguePadDown() || CPad::GetPad(0)->GetDPadDownJustDown()) {
m_bShowMouse = false;
- DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NAVIGATION, 0);
+ DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NEW_PAGE, 0);
if (curBottomBarOption < bbTabCount-1)
curBottomBarOption++;
ChangeScreen(bbNames[curBottomBarOption].screenId, 0, true, true);
@@ -4348,14 +4209,13 @@ CMenuManager::ProcessButtonPresses(void)
}
#endif
- int prevOption = m_nCurrOption;
- if (goDown && (m_nCurrScreen != MENUPAGE_MULTIPLAYER_FIND_GAME)) {
+ if (goDown) {
m_nCurrOption++;
if (m_nCurrOption == NUM_MENUROWS || (aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action == MENUACTION_NOTHING)) {
m_nCurrOption = 0;
}
}
- if (goUp && (m_nCurrScreen != MENUPAGE_MULTIPLAYER_FIND_GAME)) {
+ if (goUp) {
if (m_nCurrOption == (aScreens[m_nCurrScreen].m_aEntries[0].m_Action == MENUACTION_LABEL)) {
while (m_nCurrOption != NUM_MENUROWS - 1
&& aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption + 1].m_Action != MENUACTION_NOTHING) {
@@ -4368,7 +4228,8 @@ CMenuManager::ProcessButtonPresses(void)
if (optionSelected) {
int option = aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action;
- if ((option == MENUACTION_CHANGEMENU) || (option == MENUACTION_POPULATESLOTS_CHANGEMENU)) {
+ if (option == MENUACTION_CHANGEMENU || option == MENUACTION_POPULATESLOTS_CHANGEMENU || option == MENUACTION_GOBACK
+ || option == MENUACTION_YES || option == MENUACTION_NO) {
if (strncmp(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_EntryName, "FEDS_TB", 8) != 0 &&
strncmp(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_EntryName, "FESZ_CA", 8) != 0) {
@@ -4399,8 +4260,9 @@ CMenuManager::ProcessButtonPresses(void)
}
} else if (option != MENUACTION_CHANGEMENU && option != MENUACTION_BRIGHTNESS && option != MENUACTION_DRAWDIST
&& option != MENUACTION_MUSICVOLUME && option != MENUACTION_SFXVOLUME
- && option != MENUACTION_CHECKSAVE && option != MENUACTION_UNK24
- && option != MENUACTION_MOUSESENS && option != MENUACTION_SCREENRES) {
+ && option != MENUACTION_CHECKSAVE && option != MENUACTION_MOUSESENS
+ && option != MENUACTION_YES && option != MENUACTION_NO
+ && option != MENUACTION_SCREENRES) {
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0);
}
@@ -4444,14 +4306,9 @@ CMenuManager::ProcessButtonPresses(void)
CWorld::Players[0].SetPlayerSkin(m_PrefsSkinFile);
SaveSettings();
} else {
-#ifndef TIDY_UP_PBP
- ChangeScreen(!m_bGameNotLoaded ? aScreens[m_nCurrScreen].m_PreviousPage[1] : aScreens[m_nCurrScreen].m_PreviousPage[0],
- GetPreviousPageOption(), true, true);
-#else
- goBack = true;
-#endif
+ SwitchToNewScreen(-2);
}
- } else if (m_nCurrScreen != MENUPAGE_MULTIPLAYER_FIND_GAME) {
+ } else {
option = aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action;
switch (option) {
case MENUACTION_RADIO:
@@ -4501,53 +4358,46 @@ CMenuManager::ProcessButtonPresses(void)
InitialiseChangedLanguageSettings();
SaveSettings();
break;
+#ifdef MORE_LANGUAGES
+ case MENUACTION_LANG_PL:
+ m_PrefsLanguage = LANGUAGE_POLISH;
+ m_bFrontEnd_ReloadObrTxtGxt = true;
+ InitialiseChangedLanguageSettings();
+ SaveSettings();
+ break;
+ case MENUACTION_LANG_RUS:
+ m_PrefsLanguage = LANGUAGE_RUSSIAN;
+ m_bFrontEnd_ReloadObrTxtGxt = true;
+ CMenuManager::InitialiseChangedLanguageSettings();
+ SaveSettings();
+ break;
+ case MENUACTION_LANG_JAP:
+ m_PrefsLanguage = LANGUAGE_JAPANESE;
+ m_bFrontEnd_ReloadObrTxtGxt = true;
+ InitialiseChangedLanguageSettings();
+ SaveSettings();
+ break;
+#endif
case MENUACTION_POPULATESLOTS_CHANGEMENU:
PcSaveHelper.PopulateSlotInfo();
// fall through
case MENUACTION_CHANGEMENU:
+ case MENUACTION_YES:
+ case MENUACTION_NO:
{
- bool changeMenu = true;
- int saveSlot = aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_SaveSlot;
-
- // This should be unused.
- if (saveSlot >= 2 && saveSlot <= 9) {
- m_nCurrSaveSlot = saveSlot - 2;
- switch (m_nCurrScreen) {
- case MENUPAGE_CHOOSE_LOAD_SLOT:
- if (Slots[m_nCurrSaveSlot + 1] != SLOT_EMPTY)
- changeMenu = false;
-
- break;
- case MENUPAGE_CHOOSE_DELETE_SLOT:
- if (Slots[m_nCurrSaveSlot + 1] == SLOT_EMPTY)
- changeMenu = false;
-
- break;
- }
+#ifdef CUSTOM_MAP
+ if (aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_TargetMenu == MENUPAGE_MAP) {
+ bMapLoaded = false;
}
- if (changeMenu) {
- if (strncmp(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_EntryName, "FEDS_TB", 8) == 0) {
-#ifndef TIDY_UP_PBP
- ResetHelperText();
- ChangeScreen(!m_bGameNotLoaded ? aScreens[m_nCurrScreen].m_PreviousPage[1] : aScreens[m_nCurrScreen].m_PreviousPage[0],
- GetPreviousPageOption(), true, true);
-#else
- goBack = true;
- break;
-#endif
- } else {
-#ifdef MENU_MAP
- if (aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_TargetMenu == MENUPAGE_MAP) {
- bMapLoaded = false;
- }
#endif
- ChangeScreen(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_TargetMenu, 0, true, true);
- }
- }
+ SwitchToNewScreen(0);
break;
}
+ case MENUACTION_GOBACK:
+ goBack = true;
+ break;
case MENUACTION_CHECKSAVE:
{
int saveSlot = aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_SaveSlot;
@@ -4555,7 +4405,11 @@ CMenuManager::ProcessButtonPresses(void)
if (saveSlot >= 2 && saveSlot <= 9) {
m_nCurrSaveSlot = saveSlot - 2;
if (Slots[m_nCurrSaveSlot + 1] != SLOT_EMPTY && Slots[m_nCurrSaveSlot + 1] != SLOT_CORRUPTED) {
- ChangeScreen(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_TargetMenu, 0, true, true);
+ if (m_nCurrScreen == MENUPAGE_CHOOSE_LOAD_SLOT) {
+ SwitchToNewScreen(MENUPAGE_LOAD_SLOT_CONFIRM);
+ } else if (m_nCurrScreen == MENUPAGE_CHOOSE_DELETE_SLOT) {
+ SwitchToNewScreen(MENUPAGE_DELETE_SLOT_CONFIRM);
+ }
}
}
break;
@@ -4566,43 +4420,11 @@ CMenuManager::ProcessButtonPresses(void)
case MENUACTION_RELOADIDE:
CFileLoader::ReloadObjectTypes("GTA3.IDE");
break;
- case MENUACTION_RELOADIPL:
- CGame::ReloadIPLs();
- break;
- case MENUACTION_SHOWCULL:
- gbShowCullZoneDebugStuff = !gbShowCullZoneDebugStuff;
- break;
- case MENUACTION_MEMCARDSAVECONFIRM:
- return;
case MENUACTION_RESUME_FROM_SAVEZONE:
RequestFrontEndShutDown();
break;
- case MENUACTION_MPMAP_LIBERTY:
- case MENUACTION_MPMAP_REDLIGHT:
- case MENUACTION_MPMAP_CHINATOWN:
- case MENUACTION_MPMAP_TOWER:
- case MENUACTION_MPMAP_SEWER:
- case MENUACTION_MPMAP_INDUSTPARK:
- case MENUACTION_MPMAP_DOCKS:
- case MENUACTION_MPMAP_STAUNTON:
- m_SelectedMap = option - MENUACTION_MPMAP_LIBERTY;
- SaveSettings();
- ChangeScreen(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_TargetMenu, 0, true, true);
- break;
- case MENUACTION_MPMAP_DEATHMATCH1:
- case MENUACTION_MPMAP_DEATHMATCH2:
- case MENUACTION_MPMAP_TEAMDEATH1:
- case MENUACTION_MPMAP_TEAMDEATH2:
- case MENUACTION_MPMAP_STASH:
- case MENUACTION_MPMAP_CAPTURE:
- case MENUACTION_MPMAP_RATRACE:
- case MENUACTION_MPMAP_DOMINATION:
- m_SelectedGameType = option - MENUACTION_MPMAP_DEATHMATCH1;
- SaveSettings();
- ChangeScreen(aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_TargetMenu, 0, true, true);
- break;
case MENUACTION_KEYBOARDCTRLS:
- ChangeScreen(MENUPAGE_KEYBOARD_CONTROLS, 0, true, true);
+ SwitchToNewScreen(MENUPAGE_KEYBOARD_CONTROLS);
m_nSelectedListRow = 0;
m_nCurrExLayer = HOVEROPTION_LIST;
break;
@@ -4615,41 +4437,50 @@ CMenuManager::ProcessButtonPresses(void)
break;
case MENUACTION_CANCELGAME:
DMAudio.Service();
- RsEventHandler(rsQUITAPP, nil);
+ SwitchToNewScreen(MENUPAGE_OUTRO);
break;
case MENUACTION_RESUME:
-#ifndef TIDY_UP_PBP
+#ifdef LEGACY_MENU_OPTIONS
if (m_PrefsVsyncDisp != m_PrefsVsync) {
m_PrefsVsync = m_PrefsVsyncDisp;
}
- RequestFrontEndShutDown();
-#else
- goBack = true;
#endif
+ RequestFrontEndShutDown();
break;
case MENUACTION_DONTCANCEL:
- ChangeScreen(!m_bGameNotLoaded ? aScreens[m_nCurrScreen].m_PreviousPage[1] : aScreens[m_nCurrScreen].m_PreviousPage[0],
- GetPreviousPageOption(), true, true);
+ SwitchToNewScreen(-2);
break;
case MENUACTION_SCREENRES:
if (m_nDisplayVideoMode != m_nPrefsVideoMode) {
m_nPrefsVideoMode = m_nDisplayVideoMode;
_psSelectScreenVM(m_nPrefsVideoMode);
- SetHelperText(0);
+ DMAudio.ChangeMusicMode(MUSICMODE_FRONTEND);
+ DMAudio.Service();
+ CentreMousePointer();
+ m_bShowMouse = true;
+ // m_nCurrOption = 5; // Why? TODO(Miami)
+ m_nOptionHighlightTransitionBlend = 0;
SaveSettings();
}
break;
+#ifdef IMPROVED_VIDEOMODE
+ case MENUACTION_SCREENMODE:
+ if (m_nSelectedScreenMode != m_nPrefsWindowed) {
+ m_nPrefsWindowed = m_nSelectedScreenMode;
+ _psSelectScreenVM(m_nPrefsVideoMode); // apply same resolution
+ SaveSettings();
+ }
+ break;
+#endif
case MENUACTION_AUDIOHW:
{
int selectedProvider = m_nPrefsAudio3DProviderIndex;
- if (selectedProvider != -1) {
+ if (selectedProvider != NO_AUDIO_PROVIDER) {
+ if (selectedProvider == -1)
+ selectedProvider = m_nPrefsAudio3DProviderIndex = DMAudio.AutoDetect3DProviders();
m_nPrefsAudio3DProviderIndex = DMAudio.SetCurrent3DProvider(m_nPrefsAudio3DProviderIndex);
- if (selectedProvider == m_nPrefsAudio3DProviderIndex) {
- DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0);
- SetHelperText(0);
- } else {
- DMAudio.PlayFrontEndSound(SOUND_FRONTEND_FAIL, 0);
- SetHelperText(4);
+ if (selectedProvider != m_nPrefsAudio3DProviderIndex) {
+ SetHelperText(5);
}
SaveSettings();
}
@@ -4657,7 +4488,7 @@ CMenuManager::ProcessButtonPresses(void)
}
case MENUACTION_SPEAKERCONF:
#ifndef TIDY_UP_PBP
- if (m_nPrefsAudio3DProviderIndex != -1) {
+ if (m_nPrefsAudio3DProviderIndex != NO_AUDIO_PROVIDER) {
if (--m_PrefsSpeakers < 0)
m_PrefsSpeakers = 2;
DMAudio.SetSpeakerConfig(m_PrefsSpeakers);
@@ -4669,48 +4500,47 @@ CMenuManager::ProcessButtonPresses(void)
break;
case MENUACTION_PLAYERSETUP:
CPlayerSkin::BeginFrontendSkinEdit();
- ChangeScreen(MENUPAGE_SKIN_SELECT, 0, true, true);
+ SwitchToNewScreen(MENUPAGE_SKIN_SELECT);
m_nCurrExLayer = HOVEROPTION_LIST;
m_bSkinsEnumerated = false;
break;
case MENUACTION_RESTOREDEF:
if (m_nCurrScreen == MENUPAGE_SOUND_SETTINGS) {
- m_PrefsSfxVolume = 102;
+ m_nPrefsAudio3DProviderIndex = DMAudio.AutoDetect3DProviders();
+ DMAudio.SetCurrent3DProvider(m_nPrefsAudio3DProviderIndex);
+ m_PrefsSfxVolume = 49;
+ m_PrefsMusicVolume = 49;
+ m_PrefsRadioStation = EMOTION;
+ m_PrefsMP3BoostVolume = 0;
+ m_PrefsStereoMono = 1;
m_PrefsSpeakers = 0;
- m_PrefsMusicVolume = 102;
- m_PrefsStereoMono = 0;
- m_PrefsRadioStation = HEAD_RADIO;
- DMAudio.SetMusicMasterVolume(102);
+ // DMAudio.SetMP3BoostVolume(m_PrefsMP3BoostVolume); // TODO(Miami)
+ DMAudio.SetMusicMasterVolume(m_PrefsMusicVolume);
DMAudio.SetEffectsMasterVolume(m_PrefsSfxVolume);
DMAudio.SetRadioInCar(m_PrefsRadioStation);
DMAudio.PlayFrontEndTrack(m_PrefsRadioStation, 1);
SaveSettings();
} else if (m_nCurrScreen == MENUPAGE_GRAPHICS_SETTINGS) {
- m_PrefsFrameLimiter = true;
m_PrefsBrightness = 256;
- m_PrefsVsyncDisp = true;
m_PrefsLOD = 1.2f;
+#ifdef LEGACY_MENU_OPTIONS
m_PrefsVsync = true;
- CRenderer::ms_lodDistScale = 1.2f;
+#endif
+ CRenderer::ms_lodDistScale = m_PrefsLOD;
+ m_PrefsShowSubtitles = false;
m_PrefsUseWideScreen = false;
- m_PrefsShowSubtitles = true;
+ m_PrefsShowLegends = true;
+ m_PrefsVsyncDisp = true;
+ m_PrefsFrameLimiter = true;
+ m_PrefsRadarMode = 0;
+ m_PrefsShowHud = true;
m_nDisplayVideoMode = m_nPrefsVideoMode;
-#ifdef GTA3_1_1_PATCH
- if (_dwOperatingSystemVersion == OS_WIN98) {
- CMBlur::BlurOn = false;
- CMBlur::MotionBlurClose();
- }
- else {
- CMBlur::BlurOn = true;
- CMBlur::MotionBlurOpen(Scene.camera);
- }
-#else
- CMBlur::BlurOn = true;
-#endif
+ CMBlur::BlurOn = false;
SaveSettings();
- } else if ((m_nCurrScreen != MENUPAGE_SKIN_SELECT_OLD) && (m_nCurrScreen == MENUPAGE_CONTROLLER_PC)) {
+ } else if (m_nCurrScreen == MENUPAGE_CONTROLLER_PC) {
ControlsManager.MakeControllerActionsBlank();
ControlsManager.InitDefaultControlConfiguration();
+ MousePointerStateHelper.GetMouseSetUp();
ControlsManager.InitDefaultControlConfigMouse(MousePointerStateHelper.GetMouseSetUp());
#if !defined RW_GL3
if (AllValidWinJoys.m_aJoys[JOYSTICK1].m_bInitialised) {
@@ -4726,11 +4556,12 @@ CMenuManager::ProcessButtonPresses(void)
ControlsManager.InitDefaultControlConfigJoyPad(count);
}
#endif
- m_ControlMethod = CONTROL_STANDARD;
- MousePointerStateHelper.bInvertVertically = false;
+ MousePointerStateHelper.bInvertVertically = true;
+ TheCamera.m_bHeadBob = false;
TheCamera.m_fMouseAccelHorzntl = 0.0025f;
CVehicle::m_bDisableMouseSteering = true;
- TheCamera.m_bHeadBob = false;
+ m_ControlMethod = CONTROL_STANDARD;
+ TheCamera.m_bUseMouse3rdPerson = true;
SaveSettings();
}
SetHelperText(2);
@@ -4750,49 +4581,20 @@ CMenuManager::ProcessButtonPresses(void)
#endif
break;
case MENUACTION_LOADRADIO:
- ChangeScreen(MENUPAGE_SOUND_SETTINGS, 0, true, true);
+ SwitchToNewScreen(MENUPAGE_SOUND_SETTINGS);
DMAudio.PlayFrontEndTrack(m_PrefsRadioStation, 1);
OutputDebugString("STARTED PLAYING FRONTEND AUDIO TRACK");
break;
-#ifdef MISSION_REPLAY
- case MENUACTION_REJECT_RETRY:
- doingMissionRetry = false;
- AllowMissionReplay = 0;
- RequestFrontEndShutDown();
- break;
- case MENUACTION_UNK114:
- doingMissionRetry = false;
- RequestFrontEndShutDown();
- RetryMission(2, 0);
- return;
-#endif
-#ifdef CUSTOM_FRONTEND_OPTIONS
- case MENUACTION_TRIGGERFUNC:
- FrontendOption& option = customFrontendOptions[aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_TargetMenu];
- if (m_nCurrScreen == option.screen && m_nCurrOption == option.screenOptionOrder) {
- if (option.type == FEOPTION_SELECT) {
- if (!option.onlyApplyOnEnter) {
- option.displayedValue++;
- if (option.displayedValue >= option.numRightTexts || option.displayedValue < 0)
- option.displayedValue = 0;
- }
- option.changeFunc(option.displayedValue);
- *option.value = option.displayedValue;
-
- } else if (option.type == FEOPTION_DYNAMIC) {
- option.buttonPressFunc(FEOPTION_ACTION_SELECT);
- } else if (option.type == FEOPTION_REDIRECT) {
- ChangeScreen(option.to, option.option, true, option.fadeIn);
- } else if (option.type == FEOPTION_GOBACK) {
- goBack = true;
- }
- } else {
- debug("B- screen:%d option:%d - totalCo: %d, coId: %d, coScreen:%d, coOption:%d\n", m_nCurrScreen, m_nCurrOption, numCustomFrontendOptions, aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_TargetMenu, option.screen, option.screenOptionOrder);
- assert(0 && "Custom frontend options are borked");
- }
+ case MENUACTION_SAVEGAME:
+ {
+ int saveSlot = aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_SaveSlot;
+ if (saveSlot >= 2 && saveSlot <= 9) {
+ m_nCurrSaveSlot = m_nCurrOption;
+ SwitchToNewScreen(MENUPAGE_SAVE_OVERWRITE_CONFIRM);
+ }
break;
-#endif
+ }
}
}
ProcessOnOffMenuOptions();
@@ -4806,10 +4608,12 @@ CMenuManager::ProcessButtonPresses(void)
#else
if (m_nCurrScreen == MENUPAGE_PAUSE_MENU) {
#endif
- if (!m_bGameNotLoaded && !m_bMenuStateChanged) {
+ if (!m_bGameNotLoaded) {
+#ifdef LEGACY_MENU_OPTIONS
if (m_PrefsVsyncDisp != m_PrefsVsync) {
m_PrefsVsync = m_PrefsVsyncDisp;
}
+#endif
RequestFrontEndShutDown();
}
@@ -4825,7 +4629,7 @@ CMenuManager::ProcessButtonPresses(void)
#endif
RequestFrontEndShutDown();
}
- // It's now in ThingsToDoBeforeGoingBack()
+ // It's now in ThingsToDoBeforeLeavingPage()
#ifndef TIDY_UP_PBP
else if (m_nCurrScreen == MENUPAGE_SOUND_SETTINGS) {
DMAudio.StopFrontEndTrack();
@@ -4833,11 +4637,10 @@ CMenuManager::ProcessButtonPresses(void)
}
#endif
- int oldScreen = !m_bGameNotLoaded ? aScreens[m_nCurrScreen].m_PreviousPage[1] : aScreens[m_nCurrScreen].m_PreviousPage[0];
- int oldOption = GetPreviousPageOption();
+ int oldScreen = aScreens[m_nCurrScreen].m_PreviousPage;
if (oldScreen != -1) {
- ThingsToDoBeforeGoingBack();
+ ThingsToDoBeforeLeavingPage();
#ifdef PS2_LIKE_MENU
if (!bottomBarActive &&
@@ -4846,7 +4649,7 @@ CMenuManager::ProcessButtonPresses(void)
} else
#endif
{
- ChangeScreen(oldScreen, oldOption, true, true);
+ SwitchToNewScreen(-2);
}
// We will go back for sure at this point, why process other things?!
@@ -4869,13 +4672,13 @@ CMenuManager::ProcessButtonPresses(void)
bool increase = false;
#endif
if (CPad::GetPad(0)->GetLeft() || CPad::GetPad(0)->GetPedWalkLeftRight() < 0 || CPad::GetPad(0)->GetDPadLeft()) {
- static uint32 lastSliderDecrease = 0;
+ static PauseModeTime lastSliderDecrease = 0;
if (CTimer::GetTimeInMillisecondsPauseMode() - lastSliderDecrease > 150) {
CheckSliderMovement(-1);
lastSliderDecrease = CTimer::GetTimeInMillisecondsPauseMode();
}
} else if (CPad::GetPad(0)->GetRight() || CPad::GetPad(0)->GetPedWalkLeftRight() > 0 || CPad::GetPad(0)->GetDPadRight()) {
- static uint32 lastSliderIncrease = 0;
+ static PauseModeTime lastSliderIncrease = 0;
if (CTimer::GetTimeInMillisecondsPauseMode() - lastSliderIncrease > 150) {
CheckSliderMovement(1);
lastSliderIncrease = CTimer::GetTimeInMillisecondsPauseMode();
@@ -4915,15 +4718,15 @@ CMenuManager::ProcessButtonPresses(void)
m_PrefsRadioStation += changeValueBy;
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0);
if (DMAudio.IsMP3RadioChannelAvailable()) {
- if (m_PrefsRadioStation < HEAD_RADIO)
+ if (m_PrefsRadioStation < WILDSTYLE)
m_PrefsRadioStation = USERTRACK;
if (m_PrefsRadioStation > USERTRACK)
- m_PrefsRadioStation = HEAD_RADIO;
+ m_PrefsRadioStation = WILDSTYLE;
} else {
- if (m_PrefsRadioStation < HEAD_RADIO)
- m_PrefsRadioStation = CHATTERBOX;
- if (m_PrefsRadioStation > CHATTERBOX)
- m_PrefsRadioStation = HEAD_RADIO;
+ if (m_PrefsRadioStation < WILDSTYLE)
+ m_PrefsRadioStation = WAVE;
+ if (m_PrefsRadioStation > WAVE)
+ m_PrefsRadioStation = WILDSTYLE;
}
SaveSettings();
DMAudio.SetRadioInCar(m_PrefsRadioStation);
@@ -4948,7 +4751,7 @@ CMenuManager::ProcessButtonPresses(void)
case MENUACTION_SCREENRES:
if (m_bGameNotLoaded) {
RwChar** videoMods = _psGetVideoModeList();
- DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NAVIGATION, 0);
+ DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NEW_PAGE, 0);
if (changeValueBy > 0) {
do {
++m_nDisplayVideoMode;
@@ -4966,15 +4769,21 @@ CMenuManager::ProcessButtonPresses(void)
}
}
break;
+#ifdef IMPROVED_VIDEOMODE
+ case MENUACTION_SCREENMODE:
+ DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NEW_PAGE, 0);
+ m_nSelectedScreenMode = !m_nSelectedScreenMode;
+ break;
+#endif
case MENUACTION_AUDIOHW:
- if (m_nPrefsAudio3DProviderIndex != -1) {
+ if (m_nPrefsAudio3DProviderIndex != NO_AUDIO_PROVIDER) {
m_nPrefsAudio3DProviderIndex += changeValueBy;
m_nPrefsAudio3DProviderIndex = clamp(m_nPrefsAudio3DProviderIndex, 0, DMAudio.GetNum3DProvidersAvailable() - 1);
}
- DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NAVIGATION, 0);
+ DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NEW_PAGE, 0);
break;
case MENUACTION_SPEAKERCONF:
- if (m_nPrefsAudio3DProviderIndex != -1) {
+ if (m_nPrefsAudio3DProviderIndex != NO_AUDIO_PROVIDER) {
m_PrefsSpeakers -= changeValueBy;
m_PrefsSpeakers = clamp(m_PrefsSpeakers, 0, 2);
DMAudio.SetSpeakerConfig(m_PrefsSpeakers);
@@ -4988,36 +4797,6 @@ CMenuManager::ProcessButtonPresses(void)
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0);
SaveSettings();
break;
-#ifdef CUSTOM_FRONTEND_OPTIONS
- case MENUACTION_TRIGGERFUNC:
- FrontendOption& option = customFrontendOptions[aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_TargetMenu];
- if (m_nCurrScreen == option.screen && m_nCurrOption == option.screenOptionOrder) {
- if (option.type == FEOPTION_SELECT) {
- if (changeValueBy > 0) {
- option.displayedValue++;
- if (option.displayedValue >= option.numRightTexts)
- option.displayedValue = 0;
- } else {
- option.displayedValue--;
- if (option.displayedValue < 0)
- option.displayedValue = option.numRightTexts - 1;
- }
- if (!option.onlyApplyOnEnter) {
- option.changeFunc(option.displayedValue);
- *option.value = option.displayedValue;
- }
- } else if (option.type == FEOPTION_DYNAMIC) {
- option.buttonPressFunc(changeValueBy > 0 ? FEOPTION_ACTION_RIGHT : FEOPTION_ACTION_LEFT);
- }
- DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0);
- }
- else {
- debug("C- screen:%d option:%d - totalCo: %d, coId: %d, coScreen:%d, coOption:%d\n", m_nCurrScreen, m_nCurrOption, numCustomFrontendOptions, aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_TargetMenu, option.screen, option.screenOptionOrder);
- assert(0 && "Custom frontend options are borked");
- }
-
- break;
-#endif
}
ProcessOnOffMenuOptions();
if (m_nCurrScreen == MENUPAGE_KEYBOARD_CONTROLS) {
@@ -5026,7 +4805,7 @@ CMenuManager::ProcessButtonPresses(void)
} else {
m_nSelectedContSetupColumn = CONTSETUP_VEHICLE_COLUMN;
}
- DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NAVIGATION, 0);
+ DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NEW_PAGE, 0);
}
}
}
@@ -5035,13 +4814,9 @@ void
CMenuManager::ProcessOnOffMenuOptions()
{
switch (aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action) {
+#ifdef LEGACY_MENU_OPTIONS
case MENUACTION_CTRLVIBRATION:
m_PrefsUseVibration = !m_PrefsUseVibration;
-
- if (m_PrefsUseVibration) {
- CPad::GetPad(0)->StartShake(350, 150);
- TimeToStopPadShaking = CTimer::GetTimeInMillisecondsPauseMode() + 500;
- }
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0);
break;
case MENUACTION_CTRLCONFIG:
@@ -5050,10 +4825,7 @@ CMenuManager::ProcessOnOffMenuOptions()
CPad::GetPad(0)->Mode = 0;
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0);
break;
- case MENUACTION_CTRLDISPLAY:
- m_DisplayControllerOnFoot = !m_DisplayControllerOnFoot;
- DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0);
- break;
+#endif
case MENUACTION_FRAMESYNC:
m_PrefsVsyncDisp = !m_PrefsVsyncDisp;
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0);
@@ -5093,23 +4865,10 @@ CMenuManager::ProcessOnOffMenuOptions()
gbBigWhiteDebugLightSwitchedOn = !gbBigWhiteDebugLightSwitchedOn;
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0);
break;
- case MENUACTION_PEDROADGROUPS:
- gbShowPedRoadGroups = !gbShowPedRoadGroups;
- DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0);
- break;
- case MENUACTION_CARROADGROUPS:
- gbShowCarRoadGroups = !gbShowCarRoadGroups;
- DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0);
- break;
case MENUACTION_COLLISIONPOLYS:
gbShowCollisionPolys = !gbShowCollisionPolys;
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0);
break;
- case MENUACTION_MP_PLAYERCOLOR:
- PickNewPlayerColour();
- DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0);
- SaveSettings();
- break;
case MENUACTION_SHOWHEADBOB:
TheCamera.m_bHeadBob = !TheCamera.m_bHeadBob;
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0);
@@ -5131,6 +4890,13 @@ CMenuManager::ProcessOnOffMenuOptions()
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0);
SaveSettings();
break;
+#ifdef FREE_CAM
+ case MENUACTION_FREECAM:
+ TheCamera.bFreeCam = !TheCamera.bFreeCam;
+ DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0);
+ SaveSettings();
+ break;
+#endif
}
}
@@ -5138,7 +4904,6 @@ void
CMenuManager::RequestFrontEndShutDown()
{
m_bShutDownFrontEndRequested = true;
- DMAudio.ChangeMusicMode(MUSICMODE_GAME);
}
void
@@ -5155,45 +4920,12 @@ CMenuManager::ResetHelperText()
}
void
-CMenuManager::SaveLoadFileError_SetUpErrorScreen()
-{
- switch (PcSaveHelper.nErrorCode) {
- case SAVESTATUS_ERR_SAVE_CREATE:
- case SAVESTATUS_ERR_SAVE_WRITE:
- case SAVESTATUS_ERR_SAVE_CLOSE:
- ChangeScreen(MENUPAGE_SAVE_FAILED, 0, true, false);
- break;
- case SAVESTATUS_ERR_LOAD_OPEN:
- case SAVESTATUS_ERR_LOAD_READ:
- case SAVESTATUS_ERR_LOAD_CLOSE:
- ChangeScreen(MENUPAGE_LOAD_FAILED, 0, true, false);
- break;
- case SAVESTATUS_ERR_DATA_INVALID:
- ChangeScreen(MENUPAGE_LOAD_FAILED_2, 0, true, false);
- break;
- case SAVESTATUS_DELETEFAILED8:
- case SAVESTATUS_DELETEFAILED9:
- case SAVESTATUS_DELETEFAILED10:
- ChangeScreen(MENUPAGE_DELETE_FAILED, 0, true, false);
- break;
- default: break;
- }
-}
-
-void
CMenuManager::SetHelperText(int text)
{
m_nHelperTextMsgId = text;
m_nHelperTextAlpha = 300;
}
-void
-CMenuManager::ShutdownJustMenu()
-{
- m_bMenuActive = false;
- CTimer::EndUserPause();
-}
-
float
CMenuManager::StretchX(float x)
{
@@ -5214,80 +4946,164 @@ float CMenuManager::StretchY(float y)
}
void
+CMenuManager::ProcessFileActions()
+{
+ switch (m_nCurrScreen) {
+ case MENUPAGE_LOADING_IN_PROGRESS:
+ if (CheckSlotDataValid(m_nCurrSaveSlot)) {
+#ifdef USE_DEBUG_SCRIPT_LOADER
+ scriptToLoad = 0;
+#endif
+ if (!m_bGameNotLoaded)
+ MessageScreen("FELD_WR", true);
+
+ DoSettingsBeforeStartingAGame();
+ m_bWantToLoad = true;
+ } else
+ SwitchToNewScreen(MENUPAGE_NEW_GAME);
+
+ break;
+ case MENUPAGE_DELETING_IN_PROGRESS:
+ {
+ static bool waitedForScreen = false;
+
+ if (waitedForScreen) {
+ bool SlotPopulated = false;
+ if (PcSaveHelper.DeleteSlot(m_nCurrSaveSlot)) {
+ PcSaveHelper.PopulateSlotInfo();
+ SlotPopulated = true;
+ }
+
+ if (SlotPopulated) {
+ SwitchToNewScreen(MENUPAGE_DELETE_SUCCESSFUL);
+ } else {
+ SwitchToNewScreen(MENUPAGE_SAVE_CUSTOM_WARNING);
+ strncpy(aScreens[m_nCurrScreen].m_ScreenName, "FES_DEL", 8);
+ strncpy(aScreens[m_nCurrScreen].m_aEntries[0].m_EntryName, "FES_DEE", 8);
+ }
+ waitedForScreen = false;
+ } else if (m_nMenuFadeAlpha >= 255)
+ waitedForScreen = true;
+
+ break;
+ }
+ case MENUPAGE_SAVING_IN_PROGRESS:
+ {
+ static bool waitedForScreen = false;
+
+ if (waitedForScreen) {
+ int8 SaveSlot = PcSaveHelper.SaveSlot(m_nCurrSaveSlot);
+ PcSaveHelper.PopulateSlotInfo();
+ if (SaveSlot) {
+ SwitchToNewScreen(MENUPAGE_SAVE_CUSTOM_WARNING);
+ strncpy(aScreens[m_nCurrScreen].m_ScreenName, "FET_SG", 8);
+ strncpy(aScreens[m_nCurrScreen].m_aEntries[0].m_EntryName, "FES_CMP", 8);
+ } else
+ SwitchToNewScreen(MENUPAGE_SAVE_SUCCESSFUL);
+
+ waitedForScreen = false;
+ } else if (m_nMenuFadeAlpha >= 255)
+ waitedForScreen = true;
+
+ break;
+ }
+ }
+}
+
+// --MIAMI: Done except DxInput things, are they even needed?
+void
CMenuManager::SwitchMenuOnAndOff()
{
- bool menuWasActive = GetIsMenuActive();
+ if (!TheCamera.m_WideScreenOn) {
+
+ // Reminder: You need REGISTER_START_BUTTON defined to make it work.
+ if ((CPad::GetPad(0)->GetStartJustDown() || CPad::GetPad(0)->GetEscapeJustDown())
+ && (!m_bMenuActive || m_nCurrScreen == MENUPAGE_PAUSE_MENU || m_nCurrScreen == MENUPAGE_CHOOSE_SAVE_SLOT || m_nCurrScreen == MENUPAGE_SAVE_CHEAT_WARNING)
+ || m_bShutDownFrontEndRequested || m_bStartUpFrontEndRequested) {
+
+ if (m_nCurrScreen != MENUPAGE_LOADING_IN_PROGRESS) {
+ DoRWStuffStartOfFrame(0, 0, 0, 0, 0, 0, 255);
+ DoRWStuffEndOfFrame();
+ DoRWStuffStartOfFrame(0, 0, 0, 0, 0, 0, 255);
+ DoRWStuffEndOfFrame();
+ }
- // Reminder: You need REGISTER_START_BUTTON defined to make it work.
- if (CPad::GetPad(0)->GetStartJustDown()
-#ifdef FIX_BUGS
- && !m_bGameNotLoaded
-#endif
- || m_bShutDownFrontEndRequested || m_bStartUpFrontEndRequested) {
+ if (m_bShutDownFrontEndRequested)
+ m_bMenuActive = false;
+ else if (m_bStartUpFrontEndRequested)
+ m_bMenuActive = true;
+ else
+ m_bMenuActive = !m_bMenuActive;
- m_bMenuActive = !m_bMenuActive;
+ if (m_bMenuActive) {
+ // TODO(Miami): DxInput??
- if (m_bShutDownFrontEndRequested)
- m_bMenuActive = false;
- if (m_bStartUpFrontEndRequested)
- m_bMenuActive = true;
+ Initialise();
+ LoadAllTextures();
+ } else {
+ if (CMBlur::BlurOn)
+ CMBlur::MotionBlurOpen(Scene.camera);
+ else
+ CMBlur::MotionBlurClose();
+ DoRWStuffStartOfFrame(0, 0, 0, 0, 0, 0, 255);
+ DoRWStuffEndOfFrame();
+ DoRWStuffStartOfFrame(0, 0, 0, 0, 0, 0, 255);
+ DoRWStuffEndOfFrame();
+
+ // TODO(Miami): DxInput??
- if (m_bMenuActive) {
- CTimer::StartUserPause();
- } else {
#ifdef PS2_LIKE_MENU
- bottomBarActive = false;
+ bottomBarActive = false;
#endif
-#ifdef FIX_BUGS
- ThingsToDoBeforeGoingBack();
-#endif
- ShutdownJustMenu();
- SaveSettings();
- m_bStartUpFrontEndRequested = false;
- pControlEdit = nil;
- m_bShutDownFrontEndRequested = false;
- DisplayComboButtonErrMsg = false;
+
+ m_StatsScrollSpeed = 150.0f;
+ SaveSettings();
+ pControlEdit = nil;
+ pEditString = nil;
+ DisplayComboButtonErrMsg = false;
+ m_bShutDownFrontEndRequested = false;
+ m_bStartUpFrontEndRequested = false;
+ m_bWaitingForNewKeyBind = false;
#ifdef REGISTER_START_BUTTON
- int16 start1 = CPad::GetPad(0)->PCTempJoyState.Start, start2 = CPad::GetPad(0)->PCTempKeyState.Start,
- start3 = CPad::GetPad(0)->OldState.Start, start4 = CPad::GetPad(0)->NewState.Start;
+ int16 start1 = CPad::GetPad(0)->PCTempJoyState.Start, start2 = CPad::GetPad(0)->PCTempKeyState.Start,
+ start3 = CPad::GetPad(0)->OldState.Start, start4 = CPad::GetPad(0)->NewState.Start;
#endif
- CPad::GetPad(0)->Clear(false);
- CPad::GetPad(1)->Clear(false);
+ CPad::GetPad(0)->Clear(false);
+ CPad::GetPad(1)->Clear(false);
#ifdef REGISTER_START_BUTTON
- CPad::GetPad(0)->PCTempJoyState.Start = start1;
- CPad::GetPad(0)->PCTempKeyState.Start = start2;
- CPad::GetPad(0)->OldState.Start = start3;
- CPad::GetPad(0)->NewState.Start = start4;
+ CPad::GetPad(0)->PCTempJoyState.Start = start1;
+ CPad::GetPad(0)->PCTempKeyState.Start = start2;
+ CPad::GetPad(0)->OldState.Start = start3;
+ CPad::GetPad(0)->NewState.Start = start4;
#endif
- m_nCurrScreen = MENUPAGE_NONE;
+ UnloadTextures();
+ CTimer::EndUserPause();
+ CTimer::Update();
+ m_OnlySaveMenu = false;
+ }
}
}
// Just entered the save/safe zone
- if (m_bSaveMenuActive && !m_bQuitGameNoCD) {
- m_bSaveMenuActive = false;
+ if (m_bActivateSaveMenu) {
+ DoRWStuffStartOfFrame(0, 0, 0, 0, 0, 0, 255);
+ DoRWStuffEndOfFrame();
+ DoRWStuffStartOfFrame(0, 0, 0, 0, 0, 0, 255);
+ DoRWStuffEndOfFrame();
+ m_bActivateSaveMenu = false;
m_bMenuActive = true;
- CTimer::StartUserPause();
-#ifdef PS2_SAVE_DIALOG
- m_nCurrScreen = MENUPAGE_SAVE;
- m_bRenderGameInMenu = true;
-#else
+ m_OnlySaveMenu = true;
+
+ // TODO(Miami): DxInput??
+
+ Initialise();
+ LoadAllTextures();
+
+ // TODO(Miami): Cheat warning
m_nCurrScreen = MENUPAGE_CHOOSE_SAVE_SLOT;
-#endif
- PcSaveHelper.PopulateSlotInfo();
- m_nCurrOption = 0;
- }
-/* // PS2 leftover
- if (m_nCurrScreen != MENUPAGE_SOUND_SETTINGS && gMusicPlaying)
- {
- DMAudio.StopFrontEndTrack();
- OutputDebugString("FRONTEND AUDIO TRACK STOPPED");
- gMusicPlaying = 0;
+ m_nCurrOption = 8;
}
-*/
- if (m_bMenuActive != menuWasActive)
- m_bMenuStateChanged = true;
m_bStartUpFrontEndRequested = false;
m_bShutDownFrontEndRequested = false;
@@ -5296,27 +5112,31 @@ CMenuManager::SwitchMenuOnAndOff()
void
CMenuManager::UnloadTextures()
{
- if (!m_bSpritesLoaded)
- return;
+ if (m_nCurrScreen == MENUPAGE_SOUND_SETTINGS)
+ DMAudio.StopFrontEndTrack();
- printf("REMOVE frontend\n");
- for (int i = 0; i < ARRAY_SIZE(FrontendFilenames); ++i)
- m_aFrontEndSprites[i].Delete();
+ DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_STARTING, 0);
+ DMAudio.ChangeMusicMode(MUSICMODE_GAME);
+ if (m_bSpritesLoaded) {
+ printf("REMOVE frontend\n");
+ int frontend = CTxdStore::FindTxdSlot("frontend1");
+ for (int i = 0; i < 3; ++i)
+ m_aFrontEndSprites[i].Delete();
- int frontend = CTxdStore::FindTxdSlot("frontend");
- CTxdStore::RemoveTxd(frontend);
+ CTxdStore::RemoveTxd(frontend);
- printf("REMOVE menu textures\n");
- for (int i = 0; i < ARRAY_SIZE(MenuFilenames); ++i)
- m_aMenuSprites[i].Delete();
-#ifdef MENU_MAP
- for (int i = 0; i < ARRAY_SIZE(MapFilenames); ++i)
- m_aMapSprites[i].Delete();
-#endif
- int menu = CTxdStore::FindTxdSlot("menu");
- CTxdStore::RemoveTxd(menu);
+ if (!m_OnlySaveMenu) {
+ int frontend2 = CTxdStore::FindTxdSlot("frontend2");
+ for (int i = 3; i < NUM_MENU_SPRITES; ++i)
+ m_aFrontEndSprites[i].Delete();
+
+ CTxdStore::RemoveTxd(frontend2);
+ }
- m_bSpritesLoaded = false;
+ m_bSpritesLoaded = false;
+ }
+ m_OnlySaveMenu = false;
+ // TODO(Miami): Place name thing
}
void
@@ -5339,7 +5159,7 @@ CMenuManager::WaitForUserCD()
HandleExit();
CPad::UpdatePads();
- MessageScreen("NO_PCCD");
+ MessageScreen("NO_PCCD", true);
if (CPad::GetPad(0)->GetEscapeJustDown()) {
m_bQuitGameNoCD = true;
@@ -5348,328 +5168,143 @@ CMenuManager::WaitForUserCD()
}
void
-CMenuManager::PrintController(void)
+CMenuManager::DrawQuitGameScreen(void)
{
- // FIX: Originally this function doesn't have StretchX/Y, everything had constant pixel size (due to screen was abandoned early?)
- // Also texts and their alignment were very bad, so I tried to make them readable (commented out the original code, and marked the ones I added with X)
-
- m_aFrontEndSprites[FE_CONTROLLERSH].Draw(MENU_X_LEFT_ALIGNED(160.0f), MENU_Y(160.0f), MENU_X(240.0f), MENU_Y(180.0f), CRGBA(0, 0, 0, 255));
- m_aFrontEndSprites[FE_CONTROLLER].Draw(MENU_X_LEFT_ALIGNED(160.0f), MENU_Y(160.0f), MENU_X(235.2f), MENU_Y(175.2f), CRGBA(255, 255, 255, 255));
- if (m_DisplayControllerOnFoot) {
- if (CTimer::GetTimeInMillisecondsPauseMode() & 0x400)
- m_aFrontEndSprites[FE_ARROWS1].Draw(MENU_X_LEFT_ALIGNED(160.0f), MENU_Y(160.0f), MENU_X(235.2f), MENU_Y(175.2f), CRGBA(255, 255, 255, 255));
- else
- m_aFrontEndSprites[FE_ARROWS3].Draw(MENU_X_LEFT_ALIGNED(160.0f), MENU_Y(160.0f), MENU_X(235.2f), MENU_Y(175.2f), CRGBA(255, 255, 255, 255));
- } else {
- if (CTimer::GetTimeInMillisecondsPauseMode() & 0x400)
- m_aFrontEndSprites[FE_ARROWS2].Draw(MENU_X_LEFT_ALIGNED(160.0f), MENU_Y(160.0f), MENU_X(235.2f), MENU_Y(175.2f), CRGBA(255, 255, 255, 255));
- else
- m_aFrontEndSprites[FE_ARROWS4].Draw(MENU_X_LEFT_ALIGNED(160.0f), MENU_Y(160.0f), MENU_X(235.2f), MENU_Y(175.2f), CRGBA(255, 255, 255, 255));
- }
-
- CFont::SetFontStyle(FONT_LOCALE(FONT_BANK)); // X
-
- // CFont::SetScale(0.4f, 0.4f);
- CFont::SetScale(MENU_X(SMALLESTTEXT_X_SCALE), MENU_Y(SMALLESTTEXT_Y_SCALE)); // X
-
- // CFont::SetColor(CRGBA(128, 128, 128, FadeIn(255)));
- CFont::SetDropColor(CRGBA(0, 0, 0, FadeIn(255))); // X
- CFont::SetDropShadowPosition(1); // X
- CFont::SetColor(CRGBA(255, 255, 255, FadeIn(255))); // X
-
- if (m_DisplayControllerOnFoot) {
- switch (CPad::GetPad(0)->Mode) {
- case 0:
- CFont::SetRightJustifyOn(); // X
- CFont::PrintString(MENU_X_LEFT_ALIGNED(210.0f), MENU_Y(146.0f), TheText.Get("FEC_CWL"));
- CFont::PrintString(MENU_X_LEFT_ALIGNED(156.0f), MENU_Y(185.0f), TheText.Get("FEC_LOF"));
- CFont::PrintString(MENU_X_LEFT_ALIGNED(156.0f), MENU_Y(225.0f), TheText.Get("FEC_MOV"));
- CFont::PrintString(MENU_X_LEFT_ALIGNED(156.0f), MENU_Y(257.0f), TheText.Get("FEC_MOV"));
- CFont::SetJustifyOn(); // X
- CFont::PrintString(MENU_X_LEFT_ALIGNED(263.0f), MENU_Y(301.0f), TheText.Get("FEC_CAM"));
- CFont::PrintString(MENU_X_LEFT_ALIGNED(290.0f), MENU_Y(288.0f), TheText.Get("FEC_PAU"));
- CFont::PrintString(MENU_X_LEFT_ALIGNED(344.0f), MENU_Y(146.0f), TheText.Get("FEC_CWR"));
- CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(185.0f), TheText.Get("FEC_TAR"));
- CFont::SetRightJustifyOn(); // X
- CFont::PrintString(MENU_X_LEFT_ALIGNED(304.0f), MENU_Y(178.0f), TheText.Get("FEC_JUM"));
- CFont::SetJustifyOn(); // X
- CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(212.0f), TheText.Get("FEC_ENV"));
- CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(225.0f), TheText.Get("FEC_ATT"));
- CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(238.0f), TheText.Get("FEC_RUN"));
- CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(254.0f), TheText.Get("FEC_FPC"));
- CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(269.0f), TheText.Get("FEC_LB3"));
- CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(282.0f), TheText.Get("FEC_R3"));
- break;
- case 1:
- CFont::SetRightJustifyOn(); // X
- CFont::PrintString(MENU_X_LEFT_ALIGNED(210.0f), MENU_Y(146.0f), TheText.Get("FEC_CWL"));
- CFont::PrintString(MENU_X_LEFT_ALIGNED(156.0f), MENU_Y(185.0f), TheText.Get("FEC_LOF"));
- CFont::PrintString(MENU_X_LEFT_ALIGNED(156.0f), MENU_Y(225.0f), TheText.Get("FEC_CAM"));
- CFont::PrintString(MENU_X_LEFT_ALIGNED(156.0f), MENU_Y(257.0f), TheText.Get("FEC_MOV"));
- CFont::SetJustifyOn(); // X
- CFont::PrintString(MENU_X_LEFT_ALIGNED(263.0f), MENU_Y(301.0f), TheText.Get("FEC_NA"));
- CFont::PrintString(MENU_X_LEFT_ALIGNED(290.0f), MENU_Y(288.0f), TheText.Get("FEC_PAU"));
- CFont::PrintString(MENU_X_LEFT_ALIGNED(344.0f), MENU_Y(146.0f), TheText.Get("FEC_CWR"));
- CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(185.0f), TheText.Get("FEC_TAR"));
- CFont::SetRightJustifyOn(); // X
- CFont::PrintString(MENU_X_LEFT_ALIGNED(304.0f), MENU_Y(178.0f), TheText.Get("FEC_JUM"));
- CFont::SetJustifyOn(); // X
- CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(212.0f), TheText.Get("FEC_ENV"));
- CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(225.0f), TheText.Get("FEC_ATT"));
- CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(238.0f), TheText.Get("FEC_RUN"));
- CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(254.0f), TheText.Get("FEC_FPC"));
- CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(269.0f), TheText.Get("FEC_LB3"));
- CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(282.0f), TheText.Get("FEC_R3"));
- break;
- case 2:
- CFont::SetRightJustifyOn(); // X
- CFont::PrintString(MENU_X_LEFT_ALIGNED(210.0f), MENU_Y(146.0f), TheText.Get("FEC_CWL"));
- CFont::PrintString(MENU_X_LEFT_ALIGNED(156.0f), MENU_Y(185.0f), TheText.Get("FEC_ENV"));
- CFont::PrintString(MENU_X_LEFT_ALIGNED(156.0f), MENU_Y(225.0f), TheText.Get("FEC_MOV"));
- CFont::PrintString(MENU_X_LEFT_ALIGNED(156.0f), MENU_Y(257.0f), TheText.Get("FEC_MOV"));
- CFont::SetJustifyOn(); // X
- CFont::PrintString(MENU_X_LEFT_ALIGNED(263.0f), MENU_Y(301.0f), TheText.Get("FEC_CAM"));
- CFont::PrintString(MENU_X_LEFT_ALIGNED(290.0f), MENU_Y(288.0f), TheText.Get("FEC_PAU"));
- CFont::PrintString(MENU_X_LEFT_ALIGNED(344.0f), MENU_Y(146.0f), TheText.Get("FEC_CWR"));
- CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(185.0f), TheText.Get("FEC_TAR"));
- CFont::SetRightJustifyOn(); // X
- CFont::PrintString(MENU_X_LEFT_ALIGNED(304.0f), MENU_Y(178.0f), TheText.Get("FEC_JUM"));
- CFont::SetJustifyOn(); // X
- CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(212.0f), TheText.Get("FEC_LOF"));
- CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(225.0f), TheText.Get("FEC_RUN"));
- CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(238.0f), TheText.Get("FEC_ATT"));
- CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(254.0f), TheText.Get("FEC_FPC"));
- CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(269.0f), TheText.Get("FEC_LB3"));
- CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(282.0f), TheText.Get("FEC_R3"));
- break;
- case 3:
- CFont::SetRightJustifyOn(); // X
- CFont::PrintString(MENU_X_LEFT_ALIGNED(210.0f), MENU_Y(146.0f), TheText.Get("FEC_CWL"));
- CFont::PrintString(MENU_X_LEFT_ALIGNED(156.0f), MENU_Y(185.0f), TheText.Get("FEC_TAR"));
- CFont::PrintString(MENU_X_LEFT_ALIGNED(156.0f), MENU_Y(225.0f), TheText.Get("FEC_NA"));
- CFont::PrintString(MENU_X_LEFT_ALIGNED(156.0f), MENU_Y(257.0f), TheText.Get("FEC_MOV"));
- CFont::SetJustifyOn(); // X
- CFont::PrintString(MENU_X_LEFT_ALIGNED(263.0f), MENU_Y(301.0f), TheText.Get("FEC_CAM"));
- CFont::PrintString(MENU_X_LEFT_ALIGNED(290.0f), MENU_Y(288.0f), TheText.Get("FEC_PAU"));
- CFont::PrintString(MENU_X_LEFT_ALIGNED(344.0f), MENU_Y(146.0f), TheText.Get("FEC_CWR"));
- CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(185.0f), TheText.Get("FEC_TAR"));
- CFont::SetRightJustifyOn(); // X
- CFont::PrintString(MENU_X_LEFT_ALIGNED(304.0f), MENU_Y(178.0f), TheText.Get("FEC_JUM"));
- CFont::SetJustifyOn(); // X
- CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(212.0f), TheText.Get("FEC_LOF"));
- CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(225.0f), TheText.Get("FEC_RUN"));
- CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(238.0f), TheText.Get("FEC_ATT"));
- CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(254.0f), TheText.Get("FEC_FPC"));
- CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(269.0f), TheText.Get("FEC_LB3"));
- CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(282.0f), TheText.Get("FEC_R3"));
- break;
- default:
- return;
- }
- } else {
- switch (CPad::GetPad(0)->Mode) {
- case 0:
- CFont::SetRightJustifyOn(); // X
- CFont::PrintString(MENU_X_LEFT_ALIGNED(210.0f), MENU_Y(146.0f), TheText.Get("FEC_LL"));
- CFont::PrintString(MENU_X_LEFT_ALIGNED(156.0f), MENU_Y(185.0f), TheText.Get("FEC_RSC"));
- CFont::PrintString(MENU_X_LEFT_ALIGNED(156.0f), MENU_Y(225.0f), TheText.Get("FEC_VES"));
- CFont::PrintString(MENU_X_LEFT_ALIGNED(156.0f), MENU_Y(257.0f), TheText.Get("FEC_VES"));
- CFont::SetJustifyOn(); // X
- CFont::PrintString(MENU_X_LEFT_ALIGNED(263.0f), MENU_Y(301.0f), TheText.Get("FEC_HO3"));
- CFont::PrintString(MENU_X_LEFT_ALIGNED(290.0f), MENU_Y(288.0f), TheText.Get("FEC_CAM"));
- CFont::PrintString(MENU_X_LEFT_ALIGNED(344.0f), MENU_Y(146.0f), TheText.Get("FEC_PAU"));
- CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(185.0f), TheText.Get("FEC_LB"));
- CFont::SetRightJustifyOn(); // X
- CFont::PrintString(MENU_X_LEFT_ALIGNED(304.0f), MENU_Y(178.0f), TheText.Get("FEC_LR"));
- CFont::SetJustifyOn(); // X
- CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(212.0f), TheText.Get("FEC_HAB"));
- CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(225.0f), TheText.Get("FEC_BRA"));
- CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(238.0f), TheText.Get("FEC_EXV"));
- CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(254.0f), TheText.Get("FEC_CAW"));
- CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(269.0f), TheText.Get("FEC_ACC"));
- CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(282.0f), TheText.Get("FEC_TUC"));
- // FIX: Coordinates of this line is undefined in PC...
- CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(304.0f), TheText.Get("FEC_SM3"));
- break;
- case 1:
- CFont::SetRightJustifyOn(); // X
- CFont::PrintString(MENU_X_LEFT_ALIGNED(210.0f), MENU_Y(146.0f), TheText.Get("FEC_LL"));
- CFont::PrintString(MENU_X_LEFT_ALIGNED(156.0f), MENU_Y(185.0f), TheText.Get("FEC_HOR"));
- CFont::PrintString(MENU_X_LEFT_ALIGNED(156.0f), MENU_Y(225.0f), TheText.Get("FEC_CAM"));
- CFont::PrintString(MENU_X_LEFT_ALIGNED(156.0f), MENU_Y(257.0f), TheText.Get("FEC_VES"));
- CFont::SetJustifyOn(); // X
- CFont::PrintString(MENU_X_LEFT_ALIGNED(263.0f), MENU_Y(301.0f), TheText.Get("FEC_NA"));
- CFont::PrintString(MENU_X_LEFT_ALIGNED(290.0f), MENU_Y(288.0f), TheText.Get("FEC_RSC"));
- CFont::PrintString(MENU_X_LEFT_ALIGNED(344.0f), MENU_Y(146.0f), TheText.Get("FEC_PAU"));
- CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(185.0f), TheText.Get("FEC_LB"));
- CFont::SetRightJustifyOn(); // X
- CFont::PrintString(MENU_X_LEFT_ALIGNED(304.0f), MENU_Y(178.0f), TheText.Get("FEC_LR"));
- CFont::SetJustifyOn(); // X
- CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(212.0f), TheText.Get("FEC_HAB"));
- CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(225.0f), TheText.Get("FEC_BRA"));
- CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(238.0f), TheText.Get("FEC_EXV"));
- CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(254.0f), TheText.Get("FEC_CAW"));
- CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(269.0f), TheText.Get("FEC_ACC"));
- CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(282.0f), TheText.Get("FEC_TUC"));
- // FIX: Coordinates of this line is undefined in PC...
- CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(304.0f), TheText.Get("FEC_SM3"));
- break;
- case 2:
- CFont::SetRightJustifyOn(); // X
- CFont::PrintString(MENU_X_LEFT_ALIGNED(210.0f), MENU_Y(146.0f), TheText.Get("FEC_LL"));
- CFont::PrintString(MENU_X_LEFT_ALIGNED(156.0f), MENU_Y(185.0f), TheText.Get("FEC_EXV"));
- CFont::PrintString(MENU_X_LEFT_ALIGNED(156.0f), MENU_Y(225.0f), TheText.Get("FEC_VES"));
- CFont::PrintString(MENU_X_LEFT_ALIGNED(156.0f), MENU_Y(257.0f), TheText.Get("FEC_VES"));
- CFont::SetJustifyOn(); // X
- CFont::PrintString(MENU_X_LEFT_ALIGNED(263.0f), MENU_Y(301.0f), TheText.Get("FEC_RS3"));
- CFont::PrintString(MENU_X_LEFT_ALIGNED(290.0f), MENU_Y(288.0f), TheText.Get("FEC_CAM"));
- CFont::PrintString(MENU_X_LEFT_ALIGNED(344.0f), MENU_Y(146.0f), TheText.Get("FEC_PAU"));
- CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(185.0f), TheText.Get("FEC_LB"));
- CFont::SetRightJustifyOn(); // X
- CFont::PrintString(MENU_X_LEFT_ALIGNED(304.0f), MENU_Y(178.0f), TheText.Get("FEC_LR"));
- CFont::SetJustifyOn(); // X
- CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(212.0f), TheText.Get("FEC_HOR"));
- CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(225.0f), TheText.Get("FEC_BRA"));
- CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(238.0f), TheText.Get("FEC_HAB"));
- CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(254.0f), TheText.Get("FEC_CAW"));
- CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(269.0f), TheText.Get("FEC_ACC"));
- CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(282.0f), TheText.Get("FEC_TUC"));
- // FIX: Coordinates of this line is undefined in PC...
- CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(304.0f), TheText.Get("FEC_SM3"));
- break;
- case 3:
- CFont::SetRightJustifyOn(); // X
- CFont::PrintString(MENU_X_LEFT_ALIGNED(210.0f), MENU_Y(146.0f), TheText.Get("FEC_LL"));
- CFont::PrintString(MENU_X_LEFT_ALIGNED(156.0f), MENU_Y(185.0f), TheText.Get("FEC_HAB"));
- CFont::PrintString(MENU_X_LEFT_ALIGNED(156.0f), MENU_Y(225.0f), TheText.Get("FEC_TUC"));
- CFont::PrintString(MENU_X_LEFT_ALIGNED(156.0f), MENU_Y(257.0f), TheText.Get("FEC_VES"));
- CFont::SetJustifyOn(); // X
- CFont::PrintString(MENU_X_LEFT_ALIGNED(263.0f), MENU_Y(301.0f), TheText.Get("FEC_HO3"));
- CFont::PrintString(MENU_X_LEFT_ALIGNED(290.0f), MENU_Y(288.0f), TheText.Get("FEC_CAM"));
- CFont::PrintString(MENU_X_LEFT_ALIGNED(344.0f), MENU_Y(146.0f), TheText.Get("FEC_PAU"));
- CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(185.0f), TheText.Get("FEC_LB"));
- CFont::SetRightJustifyOn(); // X
- CFont::PrintString(MENU_X_LEFT_ALIGNED(304.0f), MENU_Y(178.0f), TheText.Get("FEC_LR"));
- CFont::SetJustifyOn(); // X
- CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(212.0f), TheText.Get("FEC_CAW"));
- CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(225.0f), TheText.Get("FEC_SMT"));
- CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(238.0f), TheText.Get("FEC_EXV"));
- CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(254.0f), TheText.Get("FEC_RSC"));
- CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(269.0f), TheText.Get("FEC_NA"));
- CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(282.0f), TheText.Get("FEC_ACC"));
- // FIX: Coordinates of this line is undefined in PC...
- CFont::PrintString(MENU_X_LEFT_ALIGNED(398.0f), MENU_Y(304.0f), TheText.Get("FEC_BRA"));
- break;
- default:
- return;
- }
+ static int32 exitSignalTimer = 0;
+#ifndef MUCH_SHORTER_OUTRO_SCREEN
+ static PauseModeTime lastTickIncrease = 0;
+ if (m_nMenuFadeAlpha == 255 && CTimer::GetTimeInMillisecondsPauseMode() - lastTickIncrease > 10) {
+ exitSignalTimer++;
+ lastTickIncrease = CTimer::GetTimeInMillisecondsPauseMode();
}
+#else
+ static PauseModeTime sincePress = 0;
+ sincePress += frameTime;
+ if (sincePress > 500)
+ exitSignalTimer = 150;
+#endif
+ static CSprite2d *splash = nil;
+
+ if (splash == nil)
+ splash = LoadSplash("OUTRO");
+
+ m_aFrontEndSprites[MENUSPRITE_VCLOGO].Draw(CRect(MENU_X(28.0f), MENU_Y(8.0f), MENU_X(157.0f), MENU_Y(138.0f)), CRGBA(255, 255, 255, -(m_nMenuFadeAlpha + 1)));
+
+ // Or we can see menu background from sides
+#ifdef ASPECT_RATIO_SCALE
+ CSprite2d::DrawRect(CRect(0, 0, MENU_X_LEFT_ALIGNED(0.f), SCREEN_HEIGHT), CRGBA(0, 0, 0, m_nMenuFadeAlpha));
+ CSprite2d::DrawRect(CRect(MENU_X_RIGHT_ALIGNED(0.f), 0, SCREEN_WIDTH, SCREEN_HEIGHT), CRGBA(0, 0, 0, m_nMenuFadeAlpha));
+#endif
+
+ splash->Draw(CRect(MENU_X_LEFT_ALIGNED(0.f), 0, MENU_X_RIGHT_ALIGNED(0.f), SCREEN_HEIGHT), CRGBA(255, 255, 255, m_nMenuFadeAlpha));
+ if (m_nMenuFadeAlpha == 255 && exitSignalTimer == 150)
+ RsEventHandler(rsQUITAPP, nil);
- CFont::SetDropShadowPosition(0); // X
+ m_bShowMouse = false;
+ m_AllowNavigation = false;
}
-#ifdef MENU_MAP
+#ifdef CUSTOM_MAP
#define ZOOM(x, y, in) \
do { \
- if(fMapSize > SCREEN_HEIGHT * 3.0f && in) \
+ if(m_fMapSize > SCREEN_HEIGHT * 3.0f && in) \
break; \
float z2 = in? 1.1f : 1.f/1.1f; \
- fMapCenterX += (x - fMapCenterX) * (1.0f - z2); \
- fMapCenterY += (y - fMapCenterY) * (1.0f - z2); \
+ m_fMapCenterX += (x - m_fMapCenterX) * (1.0f - z2); \
+ m_fMapCenterY += (y - m_fMapCenterY) * (1.0f - z2); \
\
- if (fMapSize < SCREEN_HEIGHT / 2 && !in) \
+ if (m_fMapSize < SCREEN_HEIGHT / 2 && !in) \
break; \
\
- fMapSize *= z2; \
- } while(0) \
+ m_fMapSize *= z2; \
+ } while(0)
+
+#endif
void
CMenuManager::PrintMap(void)
{
- CFont::SetJustifyOn();
- bMenuMapActive = true;
+ m_bMenuMapActive = true;
CRadar::InitFrontEndMap();
+#ifdef CUSTOM_MAP
// Just entered to map
if (!bMapLoaded) {
- fMapSize = SCREEN_HEIGHT * 2.0f;
- fMapCenterX = 0.0f;
- fMapCenterY = 0.0f;
+ m_fMapSize = SCREEN_HEIGHT * 2.0f;
+ m_fMapCenterX = 0.0f;
+ m_fMapCenterY = 0.0f;
CVector2D radarSpacePlayer;
CVector2D screenSpacePlayer;
CRadar::TransformRealWorldPointToRadarSpace(radarSpacePlayer, CVector2D(FindPlayerCoors()));
CRadar::TransformRadarPointToScreenSpace(screenSpacePlayer, radarSpacePlayer);
- fMapCenterX = (-screenSpacePlayer.x) + SCREEN_WIDTH / 2;
- fMapCenterY = (-screenSpacePlayer.y) + SCREEN_HEIGHT / 2;
+ m_fMapCenterX = (-screenSpacePlayer.x) + SCREEN_WIDTH / 2;
+ m_fMapCenterY = (-screenSpacePlayer.y) + SCREEN_HEIGHT / 2;
bMapMouseShownOnce = false;
bMapLoaded = true;
// Let's wait for a frame to not toggle the waypoint
if (CPad::GetPad(0)->NewState.Cross) {
- bMenuMapActive = false;
+ m_bMenuMapActive = false;
return;
}
}
+#endif
- // Because fMapSize is half of the map length, and map consists of 3x3 tiles.
- float halfTile = fMapSize / 3.0f;
-
- // Darken background a bit
- CSprite2d::DrawRect(CRect(0, 0,
- SCREEN_WIDTH, SCREEN_HEIGHT),
- CRGBA(0, 0, 0, FadeIn(128)));
+ // Because m_fMapSize is half of the map length, and map consists of 3x3 tiles.
+ float halfTile = m_fMapSize / 3.0f;
RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERLINEAR);
- if (SCREEN_WIDTH >= fMapCenterX - fMapSize || SCREEN_HEIGHT >= fMapCenterY - fMapSize) {
- m_aMapSprites[MAPTOP1].Draw(CRect(fMapCenterX - fMapSize, fMapCenterY - fMapSize,
- fMapCenterX - halfTile, fMapCenterY - halfTile), CRGBA(255, 255, 255, FadeIn(255)));
+ if (SCREEN_WIDTH >= m_fMapCenterX - m_fMapSize || SCREEN_HEIGHT >= m_fMapCenterY - m_fMapSize) {
+ m_aFrontEndSprites[MENUSPRITE_MAPTOP01].Draw(CRect(m_fMapCenterX - m_fMapSize, m_fMapCenterY - m_fMapSize,
+ m_fMapCenterX - halfTile, m_fMapCenterY - halfTile), CRGBA(255, 255, 255, FadeIn(255)));
}
- if (SCREEN_WIDTH >= fMapCenterX - halfTile || SCREEN_HEIGHT >= fMapCenterY - fMapSize) {
- m_aMapSprites[MAPTOP2].Draw(CRect(fMapCenterX - halfTile, fMapCenterY - fMapSize,
- fMapCenterX + halfTile, fMapCenterY - halfTile), CRGBA(255, 255, 255, FadeIn(255)));
+ if (SCREEN_WIDTH >= m_fMapCenterX - halfTile || SCREEN_HEIGHT >= m_fMapCenterY - m_fMapSize) {
+ m_aFrontEndSprites[MENUSPRITE_MAPTOP02].Draw(CRect(m_fMapCenterX - halfTile, m_fMapCenterY - m_fMapSize,
+ m_fMapCenterX + halfTile, m_fMapCenterY - halfTile), CRGBA(255, 255, 255, FadeIn(255)));
}
- if (SCREEN_WIDTH >= fMapCenterX + halfTile || SCREEN_HEIGHT >= fMapCenterY - fMapSize) {
- m_aMapSprites[MAPTOP3].Draw(CRect(fMapCenterX + halfTile, fMapCenterY - fMapSize,
- fMapCenterX + fMapSize, fMapCenterY - halfTile), CRGBA(255, 255, 255, FadeIn(255)));
+ if (SCREEN_WIDTH >= m_fMapCenterX + halfTile || SCREEN_HEIGHT >= m_fMapCenterY - m_fMapSize) {
+ m_aFrontEndSprites[MENUSPRITE_MAPTOP03].Draw(CRect(m_fMapCenterX + halfTile, m_fMapCenterY - m_fMapSize,
+ m_fMapCenterX + m_fMapSize, m_fMapCenterY - halfTile), CRGBA(255, 255, 255, FadeIn(255)));
}
- if (SCREEN_WIDTH >= fMapCenterX - fMapSize || SCREEN_HEIGHT >= fMapCenterY - halfTile) {
- m_aMapSprites[MAPMID1].Draw(CRect(fMapCenterX - fMapSize, fMapCenterY - halfTile,
- fMapCenterX - halfTile, fMapCenterY + halfTile), CRGBA(255, 255, 255, FadeIn(255)));
+ if (SCREEN_WIDTH >= m_fMapCenterX - m_fMapSize || SCREEN_HEIGHT >= m_fMapCenterY - halfTile) {
+ m_aFrontEndSprites[MENUSPRITE_MAPMID01].Draw(CRect(m_fMapCenterX - m_fMapSize, m_fMapCenterY - halfTile,
+ m_fMapCenterX - halfTile, m_fMapCenterY + halfTile), CRGBA(255, 255, 255, FadeIn(255)));
}
- if (SCREEN_WIDTH >= fMapCenterX - halfTile || SCREEN_HEIGHT >= fMapCenterY - halfTile) {
- m_aMapSprites[MAPMID2].Draw(CRect(fMapCenterX - halfTile, fMapCenterY - halfTile,
- fMapCenterX + halfTile, fMapCenterY + halfTile), CRGBA(255, 255, 255, FadeIn(255)));
+ if (SCREEN_WIDTH >= m_fMapCenterX - halfTile || SCREEN_HEIGHT >= m_fMapCenterY - halfTile) {
+ m_aFrontEndSprites[MENUSPRITE_MAPMID02].Draw(CRect(m_fMapCenterX - halfTile, m_fMapCenterY - halfTile,
+ m_fMapCenterX + halfTile, m_fMapCenterY + halfTile), CRGBA(255, 255, 255, FadeIn(255)));
}
- if (SCREEN_WIDTH >= fMapCenterX + halfTile || SCREEN_HEIGHT >= fMapCenterY - halfTile) {
- m_aMapSprites[MAPMID3].Draw(CRect(fMapCenterX + halfTile, fMapCenterY - halfTile,
- fMapCenterX + fMapSize, fMapCenterY + halfTile), CRGBA(255, 255, 255, FadeIn(255)));
+ if (SCREEN_WIDTH >= m_fMapCenterX + halfTile || SCREEN_HEIGHT >= m_fMapCenterY - halfTile) {
+ m_aFrontEndSprites[MENUSPRITE_MAPMID03].Draw(CRect(m_fMapCenterX + halfTile, m_fMapCenterY - halfTile,
+ m_fMapCenterX + m_fMapSize, m_fMapCenterY + halfTile), CRGBA(255, 255, 255, FadeIn(255)));
}
- if (SCREEN_WIDTH >= fMapCenterX - fMapSize || SCREEN_HEIGHT >= fMapCenterY + halfTile) {
- m_aMapSprites[MAPBOT1].Draw(CRect(fMapCenterX - fMapSize, fMapCenterY + halfTile,
- fMapCenterX - halfTile, fMapCenterY + fMapSize), CRGBA(255, 255, 255, FadeIn(255)));
+ if (SCREEN_WIDTH >= m_fMapCenterX - m_fMapSize || SCREEN_HEIGHT >= m_fMapCenterY + halfTile) {
+ m_aFrontEndSprites[MENUSPRITE_MAPBOT01].Draw(CRect(m_fMapCenterX - m_fMapSize, m_fMapCenterY + halfTile,
+ m_fMapCenterX - halfTile, m_fMapCenterY + m_fMapSize), CRGBA(255, 255, 255, FadeIn(255)));
}
- if (SCREEN_WIDTH >= fMapCenterX - halfTile || SCREEN_HEIGHT >= fMapCenterY + halfTile) {
- m_aMapSprites[MAPBOT2].Draw(CRect(fMapCenterX - halfTile, fMapCenterY + halfTile,
- fMapCenterX + halfTile, fMapCenterY + fMapSize), CRGBA(255, 255, 255, FadeIn(255)));
+ if (SCREEN_WIDTH >= m_fMapCenterX - halfTile || SCREEN_HEIGHT >= m_fMapCenterY + halfTile) {
+ m_aFrontEndSprites[MENUSPRITE_MAPBOT02].Draw(CRect(m_fMapCenterX - halfTile, m_fMapCenterY + halfTile,
+ m_fMapCenterX + halfTile, m_fMapCenterY + m_fMapSize), CRGBA(255, 255, 255, FadeIn(255)));
}
- if (SCREEN_WIDTH >= fMapCenterX + halfTile || SCREEN_HEIGHT >= fMapCenterY + halfTile) {
- m_aMapSprites[MAPBOT3].Draw(CRect(fMapCenterX + halfTile, fMapCenterY + halfTile,
- fMapCenterX + fMapSize, fMapCenterY + fMapSize), CRGBA(255, 255, 255, FadeIn(255)));
+ if (SCREEN_WIDTH >= m_fMapCenterX + halfTile || SCREEN_HEIGHT >= m_fMapCenterY + halfTile) {
+ m_aFrontEndSprites[MENUSPRITE_MAPBOT03].Draw(CRect(m_fMapCenterX + halfTile, m_fMapCenterY + halfTile,
+ m_fMapCenterX + m_fMapSize, m_fMapCenterY + m_fMapSize), CRGBA(255, 255, 255, FadeIn(255)));
}
CRadar::DrawBlips();
+#ifdef CUSTOM_MAP
CVector2D mapPoint;
mapPoint.x = m_nMousePosX;
mapPoint.y = m_nMousePosY;
@@ -5689,34 +5324,35 @@ CMenuManager::PrintMap(void)
CRGBA(0, 0, 0, 150));
if (CPad::GetPad(0)->GetRightMouseJustDown() || CPad::GetPad(0)->GetCrossJustDown()) {
- if (mapPoint.y > fMapCenterY - fMapSize && mapPoint.y < fMapCenterY + fMapSize &&
- mapPoint.x > fMapCenterX - fMapSize && mapPoint.x < fMapCenterX + fMapSize) {
+ if (mapPoint.y > m_fMapCenterY - m_fMapSize && mapPoint.y < m_fMapCenterY + m_fMapSize &&
+ mapPoint.x > m_fMapCenterX - m_fMapSize && mapPoint.x < m_fMapCenterX + m_fMapSize) {
- float diffX = fMapCenterX - fMapSize, diffY = fMapCenterY - fMapSize;
- float x = ((mapPoint.x - diffX) / (fMapSize * 2)) * 4000.0f - 2000.0f;
- float y = 2000.0f - ((mapPoint.y - diffY) / (fMapSize * 2)) * 4000.0f;
+ // Don't ask me the meanings, I don't know. Found them by trying
+ float diffX = m_fMapCenterX - m_fMapSize, diffY = m_fMapCenterY - m_fMapSize;
+ float x = ((mapPoint.x - diffX) / (m_fMapSize * 2)) * (WORLD_SIZE_X / MENU_MAP_WIDTH_SCALE) - (WORLD_SIZE_X / 2 + MENU_MAP_LEFT_OFFSET * MENU_MAP_LENGTH_UNIT);
+ float y = (WORLD_SIZE_Y / 2 - MENU_MAP_TOP_OFFSET * MENU_MAP_LENGTH_UNIT) - ((mapPoint.y - diffY) / (m_fMapSize * 2)) * (WORLD_SIZE_Y / MENU_MAP_HEIGHT_SCALE);
CRadar::ToggleTargetMarker(x, y);
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0);
}
}
if (CPad::GetPad(0)->GetLeftMouse()) {
- fMapCenterX += m_nMousePosX - m_nMouseOldPosX;
- fMapCenterY += m_nMousePosY - m_nMouseOldPosY;
+ m_fMapCenterX += m_nMousePosX - m_nMouseOldPosX;
+ m_fMapCenterY += m_nMousePosY - m_nMouseOldPosY;
} else if (CPad::GetPad(0)->GetLeft() || CPad::GetPad(0)->GetDPadLeft()) {
- fMapCenterX += 15.0f;
+ m_fMapCenterX += 15.0f;
} else if (CPad::GetPad(0)->GetRight() || CPad::GetPad(0)->GetDPadRight()) {
- fMapCenterX -= 15.0f;
+ m_fMapCenterX -= 15.0f;
} else if (CPad::GetPad(0)->GetLeftStickX()) {
- fMapCenterX -= CPad::GetPad(0)->GetLeftStickX() / 128.0f * 20.0f;
+ m_fMapCenterX -= CPad::GetPad(0)->GetLeftStickX() / 128.0f * 20.0f;
}
if (CPad::GetPad(0)->GetUp() || CPad::GetPad(0)->GetDPadUp()) {
- fMapCenterY += 15.0f;
+ m_fMapCenterY += 15.0f;
} else if (CPad::GetPad(0)->GetDown() || CPad::GetPad(0)->GetDPadDown()) {
- fMapCenterY -= 15.0f;
+ m_fMapCenterY -= 15.0f;
} else if (CPad::GetPad(0)->GetLeftStickY()) {
- fMapCenterY -= CPad::GetPad(0)->GetLeftStickY() / 128.0f * 20.0f;
+ m_fMapCenterY -= CPad::GetPad(0)->GetLeftStickY() / 128.0f * 20.0f;
}
if (CPad::GetPad(0)->GetMouseWheelDown() || CPad::GetPad(0)->GetPageDown() || CPad::GetPad(0)->GetRightShoulder2()) {
@@ -5731,66 +5367,26 @@ CMenuManager::PrintMap(void)
ZOOM(SCREEN_WIDTH / 2, SCREEN_HEIGHT / 2, true);
}
- if (fMapCenterX - fMapSize > SCREEN_WIDTH / 2)
- fMapCenterX = fMapSize + SCREEN_WIDTH / 2;
+ if (m_fMapCenterX - m_fMapSize > SCREEN_WIDTH / 2)
+ m_fMapCenterX = m_fMapSize + SCREEN_WIDTH / 2;
- if (fMapCenterX + fMapSize < SCREEN_WIDTH / 2)
- fMapCenterX = SCREEN_WIDTH / 2 - fMapSize;
+ if (m_fMapCenterX + m_fMapSize < SCREEN_WIDTH / 2)
+ m_fMapCenterX = SCREEN_WIDTH / 2 - m_fMapSize;
- if (fMapCenterY + fMapSize < SCREEN_HEIGHT - MENU_Y(60.0f))
- fMapCenterY = SCREEN_HEIGHT - MENU_Y(60.0f) - fMapSize;
+ if (m_fMapCenterY + m_fMapSize < SCREEN_HEIGHT - MENU_Y(60.0f))
+ m_fMapCenterY = SCREEN_HEIGHT - MENU_Y(60.0f) - m_fMapSize;
- fMapCenterY = Min(fMapCenterY, fMapSize); // To not show beyond north border
-
- bMenuMapActive = false;
-
- // CFont::SetWrapx(MENU_X_RIGHT_ALIGNED(5.0f)); // From VC
- // CFont::SetRightJustifyWrap(10.0f);
-
- CSprite2d::DrawRect(CRect(MENU_X(14.0f), SCREEN_STRETCH_FROM_BOTTOM(95.0f),
- SCREEN_STRETCH_FROM_RIGHT(11.0f), SCREEN_STRETCH_FROM_BOTTOM(59.0f)),
- CRGBA(235, 170, 50, 255));
-
- CFont::SetScale(MENU_X(0.4f), MENU_Y(0.7f));
- CFont::SetFontStyle(FONT_LOCALE(FONT_BANK));
- CFont::SetColor(CRGBA(0, 0, 0, FadeIn(255)));
-
- float nextX = MENU_X(30.0f), nextY = 95.0f;
- wchar *text;
-#ifdef MORE_LANGUAGES
-#define TEXT_PIECE(key,extraSpace) \
- text = TheText.Get(key);\
- CFont::PrintString(nextX, SCREEN_SCALE_FROM_BOTTOM(nextY), text);\
- if (CFont::IsJapanese())\
- nextX += CFont::GetStringWidth_Jap(text) + MENU_X(extraSpace);\
- else\
- nextX += CFont::GetStringWidth(text, true) + MENU_X(extraSpace);
-#else
-#define TEXT_PIECE(key,extraSpace) \
- text = TheText.Get(key); CFont::PrintString(nextX, SCREEN_SCALE_FROM_BOTTOM(nextY), text); nextX += CFont::GetStringWidth(text, true) + MENU_X(extraSpace);
+ if (m_fMapCenterY - m_fMapSize > SCREEN_HEIGHT / 2)
+ m_fMapCenterY = SCREEN_HEIGHT / 2 + m_fMapSize;
#endif
+ m_bMenuMapActive = false;
- TEXT_PIECE("FEC_MWF", 3.0f);
- TEXT_PIECE("FEC_PGU", 1.0f);
- TEXT_PIECE("FEC_IBT", 1.0f);
- TEXT_PIECE("FEC_ZIN", 20.0f);
- TEXT_PIECE("FEC_MWB", 3.0f);
- TEXT_PIECE("FEC_PGD", 1.0f);
- TEXT_PIECE("FEC_IBT", 1.0f);
- CFont::PrintString(nextX, SCREEN_SCALE_FROM_BOTTOM(nextY), TheText.Get("FEC_ZOT")); nextX = MENU_X(30.0f); nextY -= 11.0f;
- TEXT_PIECE("FEC_UPA", 2.0f);
- TEXT_PIECE("FEC_DWA", 2.0f);
- TEXT_PIECE("FEC_LFA", 2.0f);
- TEXT_PIECE("FEC_RFA", 2.0f);
- TEXT_PIECE("FEC_MSL", 1.0f);
- TEXT_PIECE("FEC_IBT", 1.0f);
- CFont::PrintString(nextX, SCREEN_SCALE_FROM_BOTTOM(nextY), TheText.Get("FEC_MOV")); nextX = MENU_X(30.0f); nextY -= 11.0f;
- TEXT_PIECE("FEC_MSR", 2.0f);
- TEXT_PIECE("FEC_IBT", 1.0f);
- CFont::PrintString(nextX, SCREEN_SCALE_FROM_BOTTOM(nextY), TheText.Get("FEC_TAR"));
-#undef TEXT_PIECE
+ CFont::SetWrapx(MENU_X_RIGHT_ALIGNED(5.0f));
+ CFont::SetRightJustifyWrap(SCREEN_SCALE_X(10.0f));
+ DisplayHelperText("FEH_MPH");
}
+#ifdef CUSTOM_MAP
#undef ZOOM
#endif
@@ -5810,9 +5406,7 @@ CMenuManager::ConstructStatLine(int rowIdx)
STAT_LINE("PL_STAT", nil, false, nil);
- int percentCompleted = (CStats::TotalProgressInGame == 0 ? 0 :
- CStats::ProgressMade * 100.0f / (CGame::nastyGame ? CStats::TotalProgressInGame : CStats::TotalProgressInGame - 1));
- percentCompleted = Min(percentCompleted, 100);
+ int percentCompleted = CStats::GetPercentageProgress();
STAT_LINE("PER_COM", &percentCompleted, false, nil);
STAT_LINE("NMISON", &CStats::MissionsGiven, false, nil);
@@ -5863,13 +5457,9 @@ CMenuManager::ConstructStatLine(int rowIdx)
if (CStats::Record4x4Mayhem > 0) {
STAT_LINE("FEST_RM", &CStats::Record4x4Mayhem, false, nil);
}
- if (CStats::LongestFlightInDodo > 0) {
- STAT_LINE("FEST_LF", &CStats::LongestFlightInDodo, false, nil);
- }
if (CStats::TimeTakenDefuseMission > 0) {
STAT_LINE("FEST_BD", &CStats::TimeTakenDefuseMission, false, nil);
}
- STAT_LINE("CAR_CRU", &CStats::CarsCrushed, false, nil);
if (CStats::HighestScores[0] > 0) {
STAT_LINE("FEST_BB", nil, false, nil);
@@ -5897,7 +5487,6 @@ CMenuManager::ConstructStatLine(int rowIdx)
float fTemp;
STAT_LINE("FEST_DF", &(fTemp = CStats::DistanceTravelledOnFoot * MILES_IN_METER), true, nil);
STAT_LINE("FEST_DC", &(fTemp = CStats::DistanceTravelledInVehicle * MILES_IN_METER), true, nil);
- STAT_LINE("MMRAIN", &CStats::mmRain, false, nil);
STAT_LINE("MXCARD", &(fTemp = CStats::MaximumJumpDistance * FEET_IN_METER), true, nil);
STAT_LINE("MXCARJ", &(fTemp = CStats::MaximumJumpHeight * FEET_IN_METER), true, nil);
break;
@@ -5913,7 +5502,6 @@ CMenuManager::ConstructStatLine(int rowIdx)
#endif
STAT_LINE("FESTDFM", &CStats::DistanceTravelledOnFoot, true, nil);
STAT_LINE("FESTDCM", &CStats::DistanceTravelledInVehicle, true, nil);
- STAT_LINE("MMRAIN", &CStats::mmRain, false, nil);
STAT_LINE("MXCARDM", &CStats::MaximumJumpDistance, true, nil);
STAT_LINE("MXCARJM", &CStats::MaximumJumpHeight, true, nil);
break;
@@ -5986,6 +5574,5 @@ uint8 CMenuManager::GetNumberOfMenuOptions()
#undef GetBackJustUp
#undef GetBackJustDown
-#undef ChangeScreen
#endif \ No newline at end of file
diff --git a/src/core/Frontend.h b/src/core/Frontend.h
index 758e29aa..327bf6fa 100644
--- a/src/core/Frontend.h
+++ b/src/core/Frontend.h
@@ -10,30 +10,43 @@
#define MENUHEADER_POS_Y 75.0f
#define MENUHEADER_HEIGHT 1.3f
#else
-#define MENUHEADER_POS_X 35.0f
-#define MENUHEADER_POS_Y 93.0f
-#define MENUHEADER_HEIGHT 1.6f
+#define MENUHEADER_POS_X 10.0f
+#define MENUHEADER_POS_Y 10.0f
+#define MENUHEADER_HEIGHT 2.0f
#endif
-#define MENUHEADER_WIDTH 0.84f
+#define MENUHEADER_WIDTH 1.0f
+
+#define MENU_UNK_X_MARGIN 10.0f
+#define MENU_UNK_WIDTH 10.0f
-#define MENU_X_MARGIN 40.0f
-#define MENUACTION_POS_Y 60.0f
-#define MENUACTION_WIDTH 38.0f
#define MENUACTION_SCALE_MULT 0.9f
-#define MENURADIO_ICON_SCALE 60.0f
+#define MENULABEL_X_MARGIN 80.0f
+#define MENULABEL_WIDTH 80.0f
+#define MENULABEL_POS_X 100.0f
+#define MENULABEL_POS_Y 97.0f
-#define MENUSLIDER_X 256.0f
-#define MENUSLIDER_UNK 256.0f
+#define MENU_DEFAULT_CONTENT_X 320
+#define MENU_DEFAULT_CONTENT_Y 100
+#define MENU_DEFAULT_LINE_HEIGHT 29
+
+#define MENURADIO_ICON_SCALE 60.0f
-#define BIGTEXT_X_SCALE 0.75f
-#define BIGTEXT_Y_SCALE 0.9f
-#define MEDIUMTEXT_X_SCALE 0.55f
-#define MEDIUMTEXT_Y_SCALE 0.8f
-#define SMALLTEXT_X_SCALE 0.45f
-#define SMALLTEXT_Y_SCALE 0.7f
-#define SMALLESTTEXT_X_SCALE 0.4f
-#define SMALLESTTEXT_Y_SCALE 0.6f
+#define MENUSLIDER_X 500.0f
+#define MENUSLIDER_UNK 100.0f
+#define MENUSLIDER_SMALLEST_BAR 8.0f
+#define MENUSLIDER_BIGGEST_BAR 25.0f
+
+#define BIGTEXT2_X_SCALE 0.6f
+#define BIGTEXT2_Y_SCALE 1.2f
+#define BIGTEXT_X_SCALE 0.6f
+#define BIGTEXT_Y_SCALE 1.0f
+#define MEDIUMTEXT_X_SCALE 0.48f
+#define MEDIUMTEXT_Y_SCALE 1.0f
+#define SMALLTEXT_X_SCALE 0.42f
+#define SMALLTEXT_Y_SCALE 0.9f
+#define SMALLESTTEXT_X_SCALE 0.3f
+#define SMALLESTTEXT_Y_SCALE 0.7f
#define PLAYERSETUP_LIST_TOP 28.0f
#define PLAYERSETUP_LIST_BOTTOM 125.0f
@@ -53,20 +66,23 @@
#define PLAYERSETUP_LIST_BODY_TOP 47
#define PLAYERSETUP_ROW_HEIGHT 9
-#define STATS_SLIDE_Y_PER_SECOND 30.0f
-#define STATS_ROW_HEIGHT 20.0f
-#define STATS_ROW_X_MARGIN 50.0f
-#define STATS_BOTTOM_MARGIN 135.0f
-#define STATS_TOP_MARGIN 40.0f
-#define STATS_TOP_DIMMING_AREA_LENGTH (93.0f - STATS_TOP_MARGIN)
-#define STATS_BOTTOM_DIMMING_AREA_LENGTH 55.0f
-#define STATS_PUT_BACK_TO_BOTTOM_Y 50.0f
-#define STATS_RATING_X 24.0f
-#define STATS_RATING_Y 20.0f
-
-#define BRIEFS_TOP_MARGIN 40.0f
-#define BRIEFS_LINE_X 50.0f
-#define BRIEFS_LINE_HEIGHT 60.0f
+#define STATS_ROW_HEIGHT 17.0f
+#define STATS_ROW_LEFT_MARGIN 110.0f
+#define STATS_ROW_RIGHT_MARGIN 113.0f
+#define STATS_TOP_Y 135.0f // Just faded in
+#define STATS_BOTTOM_Y 300.0f // Starts to fade out after that
+#define STATS_FADING_AREA_LENGTH 50.0f
+#define STATS_VISIBLE_START_Y (STATS_TOP_Y - 10.f)
+#define STATS_VISIBLE_END_Y (STATS_BOTTOM_Y + 21.f)
+#define STATS_RATING_X 320.0f
+#define STATS_RATING_Y_1 85.0f
+#define STATS_RATING_Y_2 110.0f
+
+#define BRIEFS_TOP_MARGIN 140.0f
+#define BRIEFS_BOTTOM_MARGIN 280.0f
+#define BRIEFS_LINE_X 100.0f
+#define BRIEFS_LINE_HEIGHT 20.0f
+#define BRIEFS_LINE_SPACING 10.0f
#define CONTSETUP_STANDARD_ROW_HEIGHT 10.7f
#define CONTSETUP_CLASSIC_ROW_HEIGHT 9.0f
@@ -84,62 +100,41 @@
#define CONTSETUP_BACK_BOTTOM 122.0f
#define CONTSETUP_BACK_HEIGHT 25.0f
-enum eFrontendSprites
+enum
{
- FE2_MAINPANEL_UL,
- FE2_MAINPANEL_UR,
- FE2_MAINPANEL_DL,
- FE2_MAINPANEL_DR,
- FE2_MAINPANEL_DR2,
- FE2_TABACTIVE,
- FE_ICONBRIEF,
- FE_ICONSTATS,
- FE_ICONCONTROLS,
- FE_ICONSAVE,
- FE_ICONAUDIO,
- FE_ICONDISPLAY,
- FE_ICONLANGUAGE,
- FE_CONTROLLER,
- FE_CONTROLLERSH,
- FE_ARROWS1,
- FE_ARROWS2,
- FE_ARROWS3,
- FE_ARROWS4,
- FE_RADIO1,
- FE_RADIO2,
- FE_RADIO3,
- FE_RADIO4,
- FE_RADIO5,
- FE_RADIO6,
- FE_RADIO7,
- FE_RADIO8,
- FE_RADIO9,
-
- NUM_FE_SPRITES
+ MENUALIGN_LEFT = 1,
+ MENUALIGN_RIGHT,
+ MENUALIGN_CENTER,
};
enum eMenuSprites
{
- MENUSPRITE_CONNECTION,
- MENUSPRITE_FINDGAME,
- MENUSPRITE_HOSTGAME,
- MENUSPRITE_MAINMENU,
- MENUSPRITE_PLAYERSET,
- MENUSPRITE_SINGLEPLAYER,
- MENUSPRITE_MULTIPLAYER,
- MENUSPRITE_DMALOGO,
- MENUSPRITE_GTALOGO,
- MENUSPRITE_RSTARLOGO,
- MENUSPRITE_GAMESPY,
+ MENUSPRITE_BACKGROUND,
+ MENUSPRITE_VCLOGO,
MENUSPRITE_MOUSE,
- MENUSPRITE_MOUSET,
- MENUSPRITE_MP3LOGO,
+ MENUSPRITE_MAPTOP01,
+ MENUSPRITE_MAPTOP02,
+ MENUSPRITE_MAPTOP03,
+ MENUSPRITE_MAPMID01,
+ MENUSPRITE_MAPMID02,
+ MENUSPRITE_MAPMID03,
+ MENUSPRITE_MAPBOT01,
+ MENUSPRITE_MAPBOT02,
+ MENUSPRITE_MAPBOT03,
+ MENUSPRITE_WILDSTYLE,
+ MENUSPRITE_FLASH,
+ MENUSPRITE_KCHAT,
+ MENUSPRITE_FEVER,
+ MENUSPRITE_VROCK,
+ MENUSPRITE_VCPR,
+ MENUSPRITE_ESPANTOSO,
+ MENUSPRITE_EMOTION,
+ MENUSPRITE_WAVE,
+ MENUSPRITE_MP3,
MENUSPRITE_DOWNOFF,
MENUSPRITE_DOWNON,
MENUSPRITE_UPOFF,
MENUSPRITE_UPON,
- MENUSPRITE_GTA3LOGO,
- MENUSPRITE_UNUSED,
NUM_MENU_SPRITES
};
@@ -158,86 +153,52 @@ enum eSaveSlot
SAVESLOT_LABEL = 36
};
-#ifdef MENU_MAP
-enum MapSprites
-{
- MAPMID1,
- MAPMID2,
- MAPMID3,
- MAPBOT1,
- MAPBOT2,
- MAPBOT3,
- MAPTOP1,
- MAPTOP2,
- MAPTOP3,
- NUM_MAP_SPRITES
-};
-#endif
-
enum eMenuScreen
{
MENUPAGE_DISABLED = -1,
- MENUPAGE_NONE = 0,
- MENUPAGE_STATS = 1,
- MENUPAGE_NEW_GAME = 2,
- MENUPAGE_BRIEFS = 3,
- MENUPAGE_CONTROLLER_SETTINGS = 4,
- MENUPAGE_SOUND_SETTINGS = 5,
- MENUPAGE_GRAPHICS_SETTINGS = 6,
- MENUPAGE_LANGUAGE_SETTINGS = 7,
+ MENUPAGE_STATS = 0,
+ MENUPAGE_NEW_GAME = 1,
+ MENUPAGE_BRIEFS = 2,
+ MENUPAGE_SOUND_SETTINGS = 3,
+ MENUPAGE_GRAPHICS_SETTINGS = 4,
+ MENUPAGE_LANGUAGE_SETTINGS = 5,
+ MENUPAGE_MAP = 6,
+ MENUPAGE_NEW_GAME_RELOAD = 7,
MENUPAGE_CHOOSE_LOAD_SLOT = 8,
MENUPAGE_CHOOSE_DELETE_SLOT = 9,
- MENUPAGE_NEW_GAME_RELOAD = 10,
- MENUPAGE_LOAD_SLOT_CONFIRM = 11,
- MENUPAGE_DELETE_SLOT_CONFIRM = 12,
- MENUPAGE_NO_MEMORY_CARD = 13, // hud adjustment page in mobile
- MENUPAGE_LOADING_IN_PROGRESS = 14,
- MENUPAGE_DELETING_IN_PROGRESS = 15,
- MENUPAGE_PS2_LOAD_FAILED = 16,
- MENUPAGE_DELETE_FAILED = 17,
- MENUPAGE_DEBUG_MENU = 18,
- MENUPAGE_MEMORY_CARD_DEBUG = 19,
- MENUPAGE_MEMORY_CARD_TEST = 20,
- MENUPAGE_MULTIPLAYER_MAIN = 21,
- MENUPAGE_PS2_SAVE_FAILED = 22,
- MENUPAGE_PS2_SAVE_FAILED_2 = 23,
- MENUPAGE_SAVE = 24,
- MENUPAGE_NO_MEMORY_CARD_2 = 25,
- MENUPAGE_CHOOSE_SAVE_SLOT = 26,
- MENUPAGE_SAVE_OVERWRITE_CONFIRM = 27,
- MENUPAGE_MULTIPLAYER_MAP = 28,
- MENUPAGE_MULTIPLAYER_CONNECTION = 29,
- MENUPAGE_MULTIPLAYER_FIND_GAME = 30,
- MENUPAGE_MULTIPLAYER_MODE = 31,
- MENUPAGE_MULTIPLAYER_CREATE = 32,
- MENUPAGE_MULTIPLAYER_START = 33,
- MENUPAGE_SKIN_SELECT_OLD = 34,
- MENUPAGE_CONTROLLER_PC = 35,
- MENUPAGE_CONTROLLER_PC_OLD1 = 36,
- MENUPAGE_CONTROLLER_PC_OLD2 = 37,
- MENUPAGE_CONTROLLER_PC_OLD3 = 38,
- MENUPAGE_CONTROLLER_PC_OLD4 = 39,
- MENUPAGE_CONTROLLER_DEBUG = 40,
- MENUPAGE_OPTIONS = 41,
- MENUPAGE_EXIT = 42,
- MENUPAGE_SAVING_IN_PROGRESS = 43,
- MENUPAGE_SAVE_SUCCESSFUL = 44,
- MENUPAGE_DELETING = 45,
- MENUPAGE_DELETE_SUCCESS = 46,
- MENUPAGE_SAVE_FAILED = 47,
- MENUPAGE_LOAD_FAILED = 48,
- MENUPAGE_LOAD_FAILED_2 = 49,
- MENUPAGE_FILTER_GAME = 50,
- MENUPAGE_START_MENU = 51,
- MENUPAGE_PAUSE_MENU = 52,
- MENUPAGE_CHOOSE_MODE = 53,
- MENUPAGE_SKIN_SELECT = 54,
- MENUPAGE_KEYBOARD_CONTROLS = 55,
- MENUPAGE_MOUSE_CONTROLS = 56,
- MENUPAGE_MISSION_RETRY = 57,
- MENUPAGE_58 = 58,
-#ifdef MENU_MAP
- MENUPAGE_MAP = 59,
+ MENUPAGE_LOAD_SLOT_CONFIRM = 10,
+ MENUPAGE_DELETE_SLOT_CONFIRM = 11,
+ MENUPAGE_LOADING_IN_PROGRESS = 12,
+ MENUPAGE_DELETING_IN_PROGRESS = 13,
+ MENUPAGE_DELETE_SUCCESSFUL = 14,
+ MENUPAGE_CHOOSE_SAVE_SLOT = 15,
+ MENUPAGE_SAVE_OVERWRITE_CONFIRM = 16,
+ MENUPAGE_SAVING_IN_PROGRESS = 17,
+ MENUPAGE_SAVE_SUCCESSFUL = 18,
+ MENUPAGE_SAVE_CUSTOM_WARNING = 19,
+ MENUPAGE_SAVE_CHEAT_WARNING = 20,
+ MENUPAGE_SKIN_SELECT = 21,
+ MENUPAGE_SAVE_UNUSED = 22,
+ MENUPAGE_SAVE_FAILED = 23,
+ MENUPAGE_SAVE_FAILED_2 = 24,
+ MENUPAGE_LOAD_FAILED = 25,
+ MENUPAGE_CONTROLLER_PC = 26,
+ MENUPAGE_OPTIONS = 27,
+ MENUPAGE_EXIT = 28,
+ MENUPAGE_START_MENU = 29,
+ MENUPAGE_KEYBOARD_CONTROLS = 30,
+ MENUPAGE_MOUSE_CONTROLS = 31,
+ MENUPAGE_PAUSE_MENU = 32,
+ MENUPAGE_NONE = 33, // Then chooses main menu or pause menu
+ MENUPAGE_OUTRO = 34,
+#ifdef LEGACY_MENU_OPTIONS
+ MENUPAGE_CONTROLLER_SETTINGS,
+ MENUPAGE_DEBUG_MENU,
+ MENUPAGE_CONTROLLER_PC_OLD1,
+ MENUPAGE_CONTROLLER_PC_OLD2,
+ MENUPAGE_CONTROLLER_PC_OLD3,
+ MENUPAGE_CONTROLLER_PC_OLD4,
+ MENUPAGE_CONTROLLER_DEBUG,
#endif
MENUPAGES
};
@@ -246,20 +207,19 @@ enum eMenuAction
{
MENUACTION_NOTHING,
MENUACTION_LABEL,
+ MENUACTION_YES,
+ MENUACTION_NO,
MENUACTION_CHANGEMENU,
- MENUACTION_CTRLVIBRATION,
- MENUACTION_CTRLCONFIG,
- MENUACTION_CTRLDISPLAY,
+ MENUACTION_UNK5,
+ MENUACTION_INVERTPADY,
MENUACTION_FRAMESYNC,
MENUACTION_FRAMELIMIT,
MENUACTION_TRAILS,
MENUACTION_SUBTITLES,
MENUACTION_WIDESCREEN,
MENUACTION_BRIGHTNESS,
- MENUACTION_DRAWDIST,
MENUACTION_MUSICVOLUME,
MENUACTION_SFXVOLUME,
- MENUACTION_UNK15,
MENUACTION_RADIO,
MENUACTION_LANG_ENG,
MENUACTION_LANG_FRE,
@@ -268,74 +228,32 @@ enum eMenuAction
MENUACTION_LANG_SPA,
MENUACTION_POPULATESLOTS_CHANGEMENU,
MENUACTION_CHECKSAVE,
- MENUACTION_UNK24,
MENUACTION_NEWGAME,
+ MENUACTION_RESUME_FROM_SAVEZONE,
MENUACTION_RELOADIDE,
- MENUACTION_RELOADIPL,
MENUACTION_SETDBGFLAG,
+ MENUACTION_LOADRADIO,
+ MENUACTION_SAVEGAME,
+
+ // Below this is TODO(Miami)
+ MENUACTION_DRAWDIST,
MENUACTION_SWITCHBIGWHITEDEBUGLIGHT,
- MENUACTION_PEDROADGROUPS,
- MENUACTION_CARROADGROUPS,
MENUACTION_COLLISIONPOLYS,
- MENUACTION_REGMEMCARD1,
- MENUACTION_TESTFORMATMEMCARD1,
- MENUACTION_TESTUNFORMATMEMCARD1,
- MENUACTION_CREATEROOTDIR,
- MENUACTION_CREATELOADICONS,
- MENUACTION_FILLWITHGUFF,
- MENUACTION_SAVEONLYTHEGAME,
- MENUACTION_SAVEGAME,
- MENUACTION_SAVEGAMEUNDERGTA,
- MENUACTION_CREATECOPYPROTECTED,
- MENUACTION_TESTSAVE,
- MENUACTION_TESTLOAD,
- MENUACTION_TESTDELETE,
+ MENUACTION_LEGENDS,
+ MENUACTION_RADARMODE,
+ MENUACTION_HUD,
+ MENUACTION_GOBACK,
+ MENUACTION_KEYBOARDCTRLS,
MENUACTION_PARSEHEAP,
- MENUACTION_SHOWCULL,
- MENUACTION_MEMCARDSAVECONFIRM,
- MENUACTION_RESUME_FROM_SAVEZONE,
- MENUACTION_UNK50,
+ // MENUACTION_MEMCARDSAVECONFIRM is that on VC enum??
MENUACTION_DEBUGSTREAM,
- MENUACTION_MPMAP_LIBERTY,
- MENUACTION_MPMAP_REDLIGHT,
- MENUACTION_MPMAP_CHINATOWN,
- MENUACTION_MPMAP_TOWER,
- MENUACTION_MPMAP_SEWER,
- MENUACTION_MPMAP_INDUSTPARK,
- MENUACTION_MPMAP_DOCKS,
- MENUACTION_MPMAP_STAUNTON,
- MENUACTION_MPMAP_DEATHMATCH1,
- MENUACTION_MPMAP_DEATHMATCH2,
- MENUACTION_MPMAP_TEAMDEATH1,
- MENUACTION_MPMAP_TEAMDEATH2,
- MENUACTION_MPMAP_STASH,
- MENUACTION_MPMAP_CAPTURE,
- MENUACTION_MPMAP_RATRACE,
- MENUACTION_MPMAP_DOMINATION,
- MENUACTION_STARTMP,
- MENUACTION_UNK69,
- MENUACTION_UNK70,
- MENUACTION_FINDMP,
- MENUACTION_KEYBOARDCTRLS,
- MENUACTION_UNK73,
- MENUACTION_INITMP,
- MENUACTION_MP_PLAYERCOLOR,
- MENUACTION_MP_PLAYERNAME,
- MENUACTION_MP_GAMENAME,
MENUACTION_GETKEY,
MENUACTION_SHOWHEADBOB,
MENUACTION_UNK80,
MENUACTION_INVVERT,
MENUACTION_CANCELGAME,
- MENUACTION_MP_PLAYERNUMBER,
MENUACTION_MOUSESENS,
- MENUACTION_CHECKMPGAMES,
- MENUACTION_CHECKMPPING,
- MENUACTION_MP_SERVER,
- MENUACTION_MP_MAP,
- MENUACTION_MP_GAMETYPE,
- MENUACTION_MP_LAN,
- MENUACTION_MP_INTERNET,
+ MENUACTION_MP3VOLUMEBOOST,
MENUACTION_RESUME,
MENUACTION_DONTCANCEL,
MENUACTION_SCREENRES,
@@ -345,22 +263,22 @@ enum eMenuAction
MENUACTION_RESTOREDEF,
MENUACTION_CTRLMETHOD,
MENUACTION_DYNAMICACOUSTIC,
- MENUACTION_LOADRADIO,
MENUACTION_MOUSESTEER,
- MENUACTION_UNK103,
- MENUACTION_UNK104,
- MENUACTION_UNK105,
- MENUACTION_UNK106,
- MENUACTION_UNK107,
- MENUACTION_UNK108,
- MENUACTION_UNK109,
MENUACTION_UNK110,
- MENUACTION_UNK111,
- MENUACTION_UNK112,
- MENUACTION_REJECT_RETRY,
- MENUACTION_UNK114,
-#ifdef CUSTOM_FRONTEND_OPTIONS
- MENUACTION_TRIGGERFUNC
+#ifdef MORE_LANGUAGES
+ MENUACTION_LANG_PL,
+ MENUACTION_LANG_RUS,
+ MENUACTION_LANG_JAP,
+#endif
+#ifdef IMPROVED_VIDEOMODE
+ MENUACTION_SCREENMODE,
+#endif
+#ifdef FREE_CAM
+ MENUACTION_FREECAM,
+#endif
+#ifdef LEGACY_MENU_OPTIONS
+ MENUACTION_CTRLVIBRATION,
+ MENUACTION_CTRLCONFIG,
#endif
};
@@ -413,7 +331,11 @@ enum eCheckHover
enum
{
- NUM_MENUROWS = 18,
+#ifdef LEGACY_MENU_OPTIONS
+ NUM_MENUROWS = 14,
+#else
+ NUM_MENUROWS = 12,
+#endif
};
enum eControlMethod
@@ -447,82 +369,210 @@ struct BottomBarOption
struct CMenuScreen
{
char m_ScreenName[8];
- int32 unk; // 2 on MENUPAGE_MULTIPLAYER_START, 1 on everywhere else
- int32 m_PreviousPage[2]; // eMenuScreen
- int32 m_ParentEntry[2]; // row
+ int32 m_PreviousPage; // eMenuScreen
+ int32 m_ParentEntry; // row
struct CMenuEntry
{
int32 m_Action; // eMenuAction
char m_EntryName[8];
int32 m_SaveSlot; // eSaveSlot
- int32 m_TargetMenu; // eMenuScreen // FrontendOption ID if it's a custom option
+ int32 m_TargetMenu; // eMenuScreen
+ uint16 m_X;
+ uint16 m_Y;
+ uint8 m_Align;
} m_aEntries[NUM_MENUROWS];
};
+struct MenuTrapezoid
+{
+ float topLeft_x;
+ float topLeft_y;
+ float topRight_x;
+ float topRight_y;
+ float bottomLeft_x;
+ float bottomLeft_y;
+ float bottomRight_x;
+ float bottomRight_y;
+ float old_topRight_x;
+ float old_topRight_y;
+ float old_topLeft_x;
+ float old_topLeft_y;
+ float old_bottomLeft_x;
+ float old_bottomLeft_y;
+ float old_bottomRight_x;
+ float old_bottomRight_y;
+ float mult_topRight_x;
+ float mult_topRight_y;
+ float mult_topLeft_x;
+ float mult_topLeft_y;
+ float mult_bottomLeft_x;
+ float mult_bottomLeft_y;
+ float mult_bottomRight_x;
+ float mult_bottomRight_y;
+
+ MenuTrapezoid(float x1, float y1, float x2, float y2, float x3, float y3, float x4, float y4) {
+ topLeft_x = x1;
+ topLeft_y = y1;
+ topRight_x = x2;
+ topRight_y = y2;
+ bottomLeft_x = x3;
+ bottomLeft_y = y3;
+ bottomRight_x = x4;
+ bottomRight_y = y4;
+ };
+
+ void SaveCurrentCoors() {
+ old_topLeft_x = topLeft_x;
+ old_topLeft_y = topLeft_y;
+ old_topRight_x = topRight_x;
+ old_topRight_y = topRight_y;
+ old_bottomLeft_x = bottomLeft_x;
+ old_bottomLeft_y = bottomLeft_y;
+ old_bottomRight_x = bottomRight_x;
+ old_bottomRight_y = bottomRight_y;
+ }
+
+ void Translate(int delta) {
+ bottomRight_x = delta * mult_bottomRight_x + old_bottomRight_x;
+ bottomRight_y = delta * mult_bottomRight_y + old_bottomRight_y;
+ bottomLeft_x = delta * mult_bottomLeft_x + old_bottomLeft_x;
+ bottomLeft_y = delta * mult_bottomLeft_y + old_bottomLeft_y;
+ topRight_x = delta * mult_topRight_x + old_topRight_x;
+ topRight_y = delta * mult_topRight_y + old_topRight_y;
+ topLeft_x = delta * mult_topLeft_x + old_topLeft_x;
+ topLeft_y = delta * mult_topLeft_y + old_topLeft_y;
+ }
+
+ void UpdateMultipliers() {
+ mult_bottomRight_x = (bottomRight_x - old_bottomRight_x) / 255.0f;
+ mult_bottomRight_y = (bottomRight_y - old_bottomRight_y) / 255.0f;
+ mult_bottomLeft_x = (bottomLeft_x - old_bottomLeft_x) / 255.0f;
+ mult_bottomLeft_y = (bottomLeft_y - old_bottomLeft_y) / 255.0f;
+ mult_topRight_x = (topRight_x - old_topRight_x) / 255.0f;
+ mult_topRight_y = (topRight_y - old_topRight_y) / 255.0f;
+ mult_topLeft_x = (topLeft_x - old_topLeft_x) / 255.0f;
+ mult_topLeft_y = (topLeft_y - old_topLeft_y) / 255.0f;
+ }
+};
+
class CMenuManager
{
public:
- int32 m_nPrefsVideoMode;
- int32 m_nDisplayVideoMode;
+ int8 m_StatsScrollDirection;
+ float m_StatsScrollSpeed;
+ uint8 field_8;
+ bool m_PrefsUseVibration;
+ bool m_PrefsShowHud;
+ int32 m_PrefsRadarMode;
+ uint8 field_10;
+ bool m_bShutDownFrontEndRequested;
+ bool m_bStartUpFrontEndRequested;
+ int32 m_KeyPressedCode;
+ int32 m_PrefsBrightness;
+ float m_PrefsLOD;
+ int8 m_PrefsShowSubtitles;
+ int8 m_PrefsShowLegends;
+ int8 m_PrefsUseWideScreen;
+ int8 m_PrefsVsync; // TODO(Miami): Are we sure?
+ int8 m_PrefsVsyncDisp;
+ int8 m_PrefsFrameLimiter;
int8 m_nPrefsAudio3DProviderIndex;
- bool m_bKeyChangeNotProcessed;
- char m_aSkinName[256];
- int32 m_nHelperTextMsgId;
- bool m_bLanguageLoaded;
+ int8 m_PrefsSpeakers;
+ int8 m_PrefsDMA;
+ int8 m_PrefsSfxVolume;
+ int8 m_PrefsMusicVolume;
+ uint8 m_PrefsRadioStation;
+ uint8 m_PrefsStereoMono; // unused except restore settings
+ int32 m_nCurrOption;
+ bool m_bQuitGameNoCD;
+ bool m_bMenuMapActive;
+ bool m_AllowNavigation;
+ uint8 field_37;
bool m_bMenuActive;
- bool m_bMenuStateChanged;
- bool m_bWaitingForNewKeyBind;
bool m_bWantToRestart;
bool m_bFirstTime;
- bool m_bGameNotLoaded;
- int32 m_nMousePosX;
- int32 m_nMousePosY;
+ bool m_bActivateSaveMenu;
+ bool m_bWantToLoad;
+ float m_fMapSize;
+ float m_fMapCenterX;
+ float m_fMapCenterY;
+ uint32 OS_Language;
+ int32 m_PrefsLanguage;
+ int32 field_54;
+ int8 m_bLanguageLoaded;
+ uint8 m_PrefsAllowNastyGame;
+ uint8 m_PrefsMP3BoostVolume;
+ uint8 m_ControlMethod;
+ int32 m_nPrefsVideoMode;
+ int32 m_nDisplayVideoMode;
int32 m_nMouseTempPosX;
int32 m_nMouseTempPosY;
- bool m_bShowMouse;
- tSkinInfo m_pSkinListHead;
- tSkinInfo *m_pSelectedSkin;
- int32 m_nFirstVisibleRowOnList;
- float m_nScrollbarTopMargin;
- int32 m_nTotalListRow;
- int32 m_nSkinsTotal;
- char _unk0[4];
- int32 m_nSelectedListRow;
- bool m_bSkinsEnumerated;
- bool m_bQuitGameNoCD;
- bool m_bRenderGameInMenu;
- bool m_bSaveMenuActive;
- bool m_bWantToLoad;
- char field_455;
- bool m_bStartWaitingForKeyBind;
+ bool m_bGameNotLoaded;
+ int8 m_lastWorking3DAudioProvider;
+ bool m_bFrontEnd_ReloadObrTxtGxt;
+ int32 *pEditString;
+ uint8 field_74[4];
+ int32 *pControlEdit;
+ bool m_OnlySaveMenu;
+ int32 m_menuTransitionProgress;
+ CSprite2d m_aFrontEndSprites[NUM_MENU_SPRITES];
bool m_bSpritesLoaded;
- CSprite2d m_aFrontEndSprites[NUM_FE_SPRITES];
- CSprite2d m_aMenuSprites[NUM_MENU_SPRITES];
- int32 field_518;
+ int32 field_F0;
+ int32 m_LastRadioScrollDir;
+ int32 m_nCurrScreen;
+ int32 m_nPrevScreen;
+ int32 m_nCurrSaveSlot;
+ uint32 m_LastScreenSwitch;
int32 m_nMenuFadeAlpha;
+ int32 m_nOptionHighlightTransitionBlend;
+ bool bMenuChangeOngoing;
+ int32 MouseButtonJustClicked;
+ int32 JoyButtonJustClicked;
+ bool DisplayComboButtonErrMsg;
+ bool m_NoEmptyBinding;
+ bool m_ShowEmptyBindingError;
+ int32 m_nHelperTextAlpha;
bool m_bPressedPgUpOnList;
bool m_bPressedPgDnOnList;
bool m_bPressedUpOnList;
bool m_bPressedDownOnList;
bool m_bPressedScrollButton;
- int32 m_CurrCntrlAction;
- char _unk1[4];
- int32 m_nSelectedContSetupColumn;
- bool m_bKeyIsOK;
- bool field_535;
- int8 m_nCurrExLayer;
- int32 m_nHelperTextAlpha;
+ uint8 field_129;
+ uint8 field_12A;
+ uint8 field_12B;
+ int32 m_nMousePosX;
+ int32 m_nMousePosY;
int32 m_nMouseOldPosX;
int32 m_nMouseOldPosY;
int32 m_nHoverOption;
- int32 m_nCurrScreen;
- int32 m_nCurrOption;
+ bool m_bShowMouse;
int32 m_nPrevOption;
- int32 m_nPrevScreen;
- uint32 field_558;
- int32 m_nCurrSaveSlot;
- int32 m_nScreenChangeDelayTimer;
+ bool m_bStartWaitingForKeyBind;
+ bool m_bWaitingForNewKeyBind;
+ bool m_bKeyChangeNotProcessed;
+ int32 m_CurrCntrlAction;
+ uint8 field_150;
+ uint8 field_151;
+ uint8 field_152;
+ uint8 field_153;
+ int32 m_nSelectedContSetupColumn;
+ bool m_bKeyIsOK;
+ bool field_159;
+ uint8 m_nCurrExLayer;
+ char m_PrefsSkinFile[256];
+ char m_aSkinName[256];
+ uint8 field_35B;
+ int32 m_nHelperTextMsgId;
+ tSkinInfo m_pSkinListHead;
+ tSkinInfo *m_pSelectedSkin;
+ int32 m_nFirstVisibleRowOnList;
+ float m_nScrollbarTopMargin;
+ int32 m_nTotalListRow;
+ int32 m_nSkinsTotal;
+ uint8 field_67C[4];
+ int32 m_nSelectedListRow;
+ bool m_bSkinsEnumerated;
#ifdef IMPROVED_VIDEOMODE
int32 m_nPrefsWidth;
@@ -546,42 +596,8 @@ public:
LANGUAGE_JAPANESE,
#endif
};
-public:
bool GetIsMenuActive() {return !!m_bMenuActive;}
-public:
- static int32 OS_Language;
- static int8 m_PrefsUseVibration;
- static int8 m_DisplayControllerOnFoot;
- static int8 m_PrefsUseWideScreen;
- static int8 m_PrefsRadioStation;
- static int8 m_PrefsVsync;
- static int8 m_PrefsVsyncDisp;
- static int8 m_PrefsFrameLimiter;
- static int8 m_PrefsShowSubtitles;
- static int8 m_PrefsSpeakers;
- static int32 m_ControlMethod;
- static int8 m_PrefsDMA;
- static int32 m_PrefsLanguage;
- static int32 m_PrefsBrightness;
- static float m_PrefsLOD;
- static int8 m_bFrontEnd_ReloadObrTxtGxt;
- static int32 m_PrefsMusicVolume;
- static int32 m_PrefsSfxVolume;
- static char m_PrefsSkinFile[256];
- static int32 m_KeyPressedCode;
-
- static bool m_bStartUpFrontEndRequested;
- static bool m_bShutDownFrontEndRequested;
- static bool m_PrefsAllowNastyGame;
-
- static uint8 m_PrefsStereoMono;
- static int32 m_SelectedMap;
- static int32 m_SelectedGameType;
- static uint8 m_PrefsPlayerRed;
- static uint8 m_PrefsPlayerGreen;
- static uint8 m_PrefsPlayerBlue;
-
#ifdef CUTSCENE_BORDERS_SWITCH
static bool m_PrefsCutsceneBorders;
#endif
@@ -591,84 +607,72 @@ public:
static bool m_PrefsDisableTutorials;
#endif // !MASTER
-#ifdef MENU_MAP
- static bool bMenuMapActive;
- static bool bMapMouseShownOnce;
- static bool bMapLoaded;
- static float fMapSize;
- static float fMapCenterY;
- static float fMapCenterX;
- static CSprite2d m_aMapSprites[NUM_MAP_SPRITES];
+ CMenuManager(void);
+ ~CMenuManager(void) { UnloadTextures(); }
+
+ void Initialise();
void PrintMap();
-#endif
-
-public:
+ void SetFrontEndRenderStates();
static void BuildStatLine(Const char *text, void *stat, bool itsFloat, void *stat2);
static void CentreMousePointer();
void CheckCodesForControls(int);
bool CheckHover(int x1, int x2, int y1, int y2);
void CheckSliderMovement(int);
- int CostructStatLine(int);
- void DisplayHelperText();
- int DisplaySlider(float, float, float, float, float, float);
+ void DisplayHelperText(char*);
+ int DisplaySlider(float, float, float, float, float, float, float);
void DoSettingsBeforeStartingAGame();
- void Draw();
+ void DrawStandardMenus(bool);
void DrawControllerBound(int32, int32, int32, int8);
void DrawControllerScreenExtraText(int, int, int);
void DrawControllerSetupScreen();
+ void DrawQuitGameScreen();
void DrawFrontEnd();
- void DrawFrontEndNormal();
-#ifdef PS2_SAVE_DIALOG
- void DrawFrontEndSaveZone();
-#endif
+ void DrawBackground(bool transitionCall);
void DrawPlayerSetupScreen();
int FadeIn(int alpha);
- void FilterOutColorMarkersFromString(wchar*, CRGBA &);
+ void FilterOutColorMarkersFromString(wchar*);
int GetStartOptionsCntrlConfigScreens();
- static void InitialiseChangedLanguageSettings();
+ void InitialiseChangedLanguageSettings();
void LoadAllTextures();
void LoadSettings();
- void MessageScreen(const char *);
- void PickNewPlayerColour();
+ void MessageScreen(const char *str, bool);
+ void SmallMessageScreen(const char *str);
void PrintBriefs();
static void PrintErrorMessage();
void PrintStats();
void Process();
void ProcessButtonPresses();
+ void ProcessFileActions();
void ProcessOnOffMenuOptions();
- static void RequestFrontEndShutDown();
- static void RequestFrontEndStartUp();
+ void RequestFrontEndShutDown();
+ void RequestFrontEndStartUp();
void ResetHelperText();
- void SaveLoadFileError_SetUpErrorScreen();
void SaveSettings();
void SetHelperText(int text);
- void ShutdownJustMenu();
float StretchX(float);
float StretchY(float);
void SwitchMenuOnAndOff();
void UnloadTextures();
void WaitForUserCD();
- void PrintController();
int GetNumOptionsCntrlConfigScreens();
int ConstructStatLine(int);
+ void SwitchToNewScreen(int8);
- // Those are either inlined in game, not in function yet, or I can't believe that they're not inlined.
- // Names were made up by me.
- void ThingsToDoBeforeGoingBack();
+ // New (not in function or inlined in the game)
+ void ThingsToDoBeforeLeavingPage();
void ScrollUpListByOne();
void ScrollDownListByOne();
void PageUpList(bool);
void PageDownList(bool);
- int8 GetPreviousPageOption();
// uint8 GetNumberOfMenuOptions();
};
#ifndef IMPROVED_VIDEOMODE
-VALIDATE_SIZE(CMenuManager, 0x564);
+VALIDATE_SIZE(CMenuManager, 0x688);
#endif
extern CMenuManager FrontEndMenuManager;
-extern CMenuScreen aScreens[];
+
#endif \ No newline at end of file
diff --git a/src/core/Game.cpp b/src/core/Game.cpp
index fe073d29..b5ba5b69 100644
--- a/src/core/Game.cpp
+++ b/src/core/Game.cpp
@@ -65,6 +65,7 @@
#include "Script.h"
#include "Shadows.h"
#include "Skidmarks.h"
+#include "SetPieces.h"
#include "SpecialFX.h"
#include "Sprite2d.h"
#include "Stats.h"
@@ -85,10 +86,11 @@
#include "World.h"
#include "ZoneCull.h"
#include "Zones.h"
+#include "Occlusion.h"
#include "debugmenu.h"
-#include "frontendoption.h"
eLevelName CGame::currLevel;
+int32 CGame::currArea;
bool CGame::bDemoMode = true;
bool CGame::nastyGame = true;
bool CGame::frenchGame;
@@ -243,33 +245,30 @@ void CGame::ShutdownRenderWare(void)
bool CGame::InitialiseOnceAfterRW(void)
{
TheText.Load();
- DMAudio.Initialise();
CTimer::Initialise();
CTempColModels::Initialise();
mod_HandlingManager.Initialise();
CSurfaceTable::Initialise("DATA\\SURFACE.DAT");
CPedStats::Initialise();
CTimeCycle::Initialise();
-
+ DMAudio.Initialise();
if ( DMAudio.GetNum3DProvidersAvailable() == 0 )
- FrontEndMenuManager.m_nPrefsAudio3DProviderIndex = -1;
+ FrontEndMenuManager.m_nPrefsAudio3DProviderIndex = NO_AUDIO_PROVIDER;
- if ( FrontEndMenuManager.m_nPrefsAudio3DProviderIndex == -99 || FrontEndMenuManager.m_nPrefsAudio3DProviderIndex == -2 )
+ if ( FrontEndMenuManager.m_nPrefsAudio3DProviderIndex == AUDIO_PROVIDER_NOT_DETERMINED || FrontEndMenuManager.m_nPrefsAudio3DProviderIndex == -2 )
{
- CMenuManager::m_PrefsSpeakers = 0;
- int8 provider = DMAudio.AutoDetect3DProviders();
- if ( provider != -1 )
- FrontEndMenuManager.m_nPrefsAudio3DProviderIndex = provider;
+ FrontEndMenuManager.m_PrefsSpeakers = 0;
+ FrontEndMenuManager.m_nPrefsAudio3DProviderIndex = DMAudio.AutoDetect3DProviders();
}
DMAudio.SetCurrent3DProvider(FrontEndMenuManager.m_nPrefsAudio3DProviderIndex);
- DMAudio.SetSpeakerConfig(CMenuManager::m_PrefsSpeakers);
- DMAudio.SetDynamicAcousticModelingStatus(CMenuManager::m_PrefsDMA);
- DMAudio.SetMusicMasterVolume(CMenuManager::m_PrefsMusicVolume);
- DMAudio.SetEffectsMasterVolume(CMenuManager::m_PrefsSfxVolume);
+ DMAudio.SetSpeakerConfig(FrontEndMenuManager.m_PrefsSpeakers);
+ DMAudio.SetDynamicAcousticModelingStatus(FrontEndMenuManager.m_PrefsDMA);
+ DMAudio.SetMusicMasterVolume(FrontEndMenuManager.m_PrefsMusicVolume);
+ DMAudio.SetEffectsMasterVolume(FrontEndMenuManager.m_PrefsSfxVolume);
DMAudio.SetEffectsFadeVol(127);
DMAudio.SetMusicFadeVol(127);
- CWorld::Players[0].SetPlayerSkin(CMenuManager::m_PrefsSkinFile);
+ CWorld::Players[0].SetPlayerSkin(FrontEndMenuManager.m_PrefsSkinFile);
#ifdef CUSTOM_FRONTEND_OPTIONS
CustomFrontendOptionsPopulate();
@@ -291,7 +290,7 @@ bool CGame::Initialise(const char* datFile)
strcpy(aDatFile, datFile);
CPools::Initialise();
CIniFile::LoadIniFile();
- currLevel = LEVEL_INDUSTRIAL;
+ currLevel = LEVEL_BEACH;
LoadingScreen("Loading the Game", "Loading generic textures", GetRandomSplashScreen());
gameTxdSlot = CTxdStore::AddTxdSlot("generic");
CTxdStore::Create(gameTxdSlot);
@@ -311,10 +310,9 @@ bool CGame::Initialise(const char* datFile)
ThePaths.AllocatePathFindInfoMem(4500);
CWeather::Init();
CCullZones::Init();
+ COcclusion::Init();
CCollision::Init();
-#ifdef PS2_MENU
- TheText.Load();
-#endif
+ CSetPieces::Init();
CTheZones::Init();
CUserDisplay::Init();
CMessages::Init();
@@ -349,12 +347,11 @@ bool CGame::Initialise(const char* datFile)
CWorld::Players[0].LoadPlayerSkin();
TestModelIndices();
LoadingScreen("Loading the Game", "Setup water", nil);
- CWaterLevel::Initialise("DATA\\WATER.DAT");
+ WaterLevelInitialise("DATA\\WATER.DAT");
TheConsole.Init();
CDraw::SetFOV(120.0f);
CDraw::ms_fLODDistance = 500.0f;
LoadingScreen("Loading the Game", "Setup streaming", nil);
- CStreaming::Init();
CStreaming::LoadInitialVehicles();
CStreaming::LoadInitialPeds();
CStreaming::RequestBigBuildings(LEVEL_GENERIC);
@@ -362,6 +359,7 @@ bool CGame::Initialise(const char* datFile)
printf("Streaming uses %dK of its memory", CStreaming::ms_memoryUsed / 1024);
LoadingScreen("Loading the Game", "Load animations", GetRandomSplashScreen());
CAnimManager::LoadAnimFiles();
+ CStreaming::LoadInitialWeapons();
CPed::Initialise();
CRouteNode::Initialise();
CEventList::Initialise();
@@ -402,10 +400,7 @@ bool CGame::Initialise(const char* datFile)
CWaterCannons::Init();
CBridge::Init();
CGarages::Init();
- LoadingScreen("Loading the Game", "Position dynamic objects", nil);
- CWorld::RepositionCertainDynamicObjects();
LoadingScreen("Loading the Game", "Initialise vehicle paths", nil);
- CCullZones::ResolveVisibilities();
CTrain::InitTrains();
CPlane::InitPlanes();
CCredits::Init();
@@ -422,7 +417,6 @@ bool CGame::Initialise(const char* datFile)
}
#endif
LoadingScreen("Loading the Game", "Load scene", nil);
- CModelInfo::RemoveColModelsFromOtherLevels(currLevel);
CCollision::ms_collisionInMemory = currLevel;
for (int i = 0; i < MAX_PADS; i++)
CPad::GetPad(i)->Clear(true);
@@ -548,7 +542,6 @@ void CGame::ReInitGameObjectVariables(void)
CSpecialFX::Init();
CWaterCannons::Init();
CParticle::ReloadConfig();
- CCullZones::ResolveVisibilities();
#ifdef PS2_MENU
if ( !TheMemoryCard.m_bWantToLoad )
@@ -570,24 +563,7 @@ void CGame::ReInitGameObjectVariables(void)
void CGame::ReloadIPLs(void)
{
- CTimer::Stop();
- CWorld::RemoveStaticObjects();
- ThePaths.Init();
- CCullZones::Init();
- CFileLoader::ReloadPaths("GTA3.IDE");
- CFileLoader::LoadScene("INDUST.IPL");
- CFileLoader::LoadScene("COMMER.IPL");
- CFileLoader::LoadScene("SUBURBAN.IPL");
- CFileLoader::LoadScene("CULL.IPL");
- ThePaths.PreparePathData();
- CTrafficLights::ScanForLightsOnMap();
- CRoadBlocks::Init();
- CCranes::InitCranes();
- CGarages::Init();
- CWorld::RepositionCertainDynamicObjects();
- CCullZones::ResolveVisibilities();
- CRenderer::SortBIGBuildings();
- CTimer::Update();
+ // Empty and unused
}
void CGame::ShutDownForRestart(void)
@@ -603,6 +579,7 @@ void CGame::ShutDownForRestart(void)
CTheScripts::UndoBuildingSwaps();
CTheScripts::UndoEntityInvisibilitySettings();
CWorld::ClearForRestart();
+ CGameLogic::ClearShortCut();
CTimer::Shutdown();
CStreaming::FlushRequestList();
CStreaming::DeleteAllRwObjects();
@@ -610,11 +587,11 @@ void CGame::ShutDownForRestart(void)
CStreaming::ms_disableStreaming = false;
CRadar::RemoveRadarSections();
FrontEndMenuManager.UnloadTextures();
- CParticleObject::RemoveAllParticleObjects();
-#ifndef PS2
+ CParticleObject::RemoveAllExpireableParticleObjects();
+ //CWaterCreatures::RemoveAll(); //TODO VC
+ CSetPieces::Init();
CPedType::Shutdown();
CSpecialFX::Shutdown();
-#endif
TidyUpMemory(true, false);
}
@@ -626,101 +603,25 @@ void CGame::InitialiseWhenRestarting(void)
CTimer::Initialise();
CSprite2d::SetRecipNearClip();
-#ifdef PS2_MENU
- if ( TheMemoryCard.b_FoundRecentSavedGameWantToLoad == true || TheMemoryCard.m_bWantToLoad == false )
+ if (b_FoundRecentSavedGameWantToLoad || FrontEndMenuManager.m_bWantToLoad)
{
- if ( TheMemoryCard.m_bWantToLoad == true )
- MessageScreen("MCLOAD"); // Loading Data. Please do not remove the Memory Card (PS2) in MEMORY CARD slot 1, reset or switch off the console.
- else
- MessageScreen("RESTART"); // Starting new game
+ LoadSplash("splash1");
+ if (FrontEndMenuManager.m_bWantToLoad)
+ FrontEndMenuManager.MessageScreen("FELD_WR", true);
}
-#endif
-
-#ifdef PS2_MENU
- TheMemoryCard.b_FoundRecentSavedGameWantToLoad = false;
-#else
+
b_FoundRecentSavedGameWantToLoad = false;
-#endif
TheCamera.Init();
-#ifdef PS2_MENU
- if ( TheMemoryCard.m_bWantToLoad == true )
- {
- TheMemoryCard.RestoreForStartLoad();
- CStreaming::LoadScene(TheCamera.GetPosition());
- }
-#else
if ( FrontEndMenuManager.m_bWantToLoad == true )
{
RestoreForStartLoad();
CStreaming::LoadScene(TheCamera.GetPosition());
}
-#endif
ReInitGameObjectVariables();
-#ifdef PS2_MENU
- if ( TheMemoryCard.m_bWantToLoad == true )
- {
- if ( TheMemoryCard.LoadSavedGame() == CMemoryCard::RES_SUCCESS )
- {
- for ( int32 i = 0; i < 35; i++ )
- {
- MessageScreen("FESZ_LS"); // Load Successful.
- }
-
- DMAudio.ResetTimers(CTimer::GetTimeInMilliseconds());
- CTrain::InitTrains();
- CPlane::InitPlanes();
- }
- else
- {
- for ( int32 i = 0; i < 50; i++ )
- {
- DoRWStuffStartOfFrame(50, 50, 50, 0, 0, 0, 255);
-
- CSprite2d::InitPerFrame();
- CFont::InitPerFrame();
- DefinedState();
-
- CSprite2d *splash = LoadSplash(NULL);
- splash->Draw(rect, color, color, color, color);
- splash->DrawRect(CRect(SCREEN_SCALE_X(20.0f), SCREEN_SCALE_Y(110.0f), SCREEN_SCALE_X(620.0f), SCREEN_SCALE_Y(300.0f)), CRGBA(50, 50, 50, 192));
-
- //CFont::SetFontStyle(?);
- CFont::SetBackgroundOff();
- CFont::SetWrapx(SCREEN_SCALE_FROM_RIGHT(160.0f)); // 480.0f
- CFont::SetScale(SCREEN_SCALE_X(1.0f), SCREEN_SCALE_Y(1.0f));
- CFont::SetCentreOn();
- CFont::SetCentreSize(SCREEN_SCALE_FROM_RIGHT(160.0f)); // 480.0f
- CFont::SetJustifyOff();
- CFont::SetColor(CRGBA(255, 255, 255, 255));
- CFont::SetBackGroundOnlyTextOff();
- CFont::SetDropColor(CRGBA(32, 32, 32, 255));
- CFont::SetDropShadowPosition(3);
- CFont::SetPropOn();
- CFont::PrintString(SCREEN_SCALE_X(320.0f), SCREEN_SCALE_Y(130.0f), TheText.Get("MC_LDFL")); // Load Failed!
- CFont::PrintString(SCREEN_SCALE_X(320.0f), SCREEN_SCALE_Y(170.0f), TheText.Get("FES_NOC")); // No Memory Card (PS2) in MEMORY CARD slot 1.
- CFont::PrintString(SCREEN_SCALE_X(320.0f), SCREEN_SCALE_Y(240.0f), TheText.Get("MC_NWRE")); // Now Restarting Game.
- CFont::DrawFonts();
-
- DoRWStuffEndOfFrame();
- }
-
- ShutDownForRestart();
- CTimer::Stop();
- CTimer::Initialise();
- TheMemoryCard.m_bWantToLoad = false;
- ReInitGameObjectVariables();
- currLevel = LEVEL_INDUSTRIAL;
- CCollision::SortOutCollisionAfterLoad();
-
- FrontEndMenuManager.SetSoundLevelsForMusicMenu();
- FrontEndMenuManager.InitialiseMenuContentsAfterLoadingGame();
- }
- }
-#else
if ( FrontEndMenuManager.m_bWantToLoad == true )
{
if ( GenericLoad() == true )
@@ -734,7 +635,7 @@ void CGame::InitialiseWhenRestarting(void)
for ( int32 i = 0; i < 50; i++ )
{
HandleExit();
- FrontEndMenuManager.MessageScreen("FED_LFL"); // Loading save game has failed. The game will restart now.
+ FrontEndMenuManager.MessageScreen("FED_LFL", true); // Loading save game has failed. The game will restart now.
}
ShutDownForRestart();
@@ -742,11 +643,10 @@ void CGame::InitialiseWhenRestarting(void)
CTimer::Initialise();
FrontEndMenuManager.m_bWantToLoad = false;
ReInitGameObjectVariables();
- currLevel = LEVEL_INDUSTRIAL;
+ currLevel = LEVEL_GENERIC;
CCollision::SortOutCollisionAfterLoad();
}
}
-#endif
CTimer::Update();
@@ -790,6 +690,7 @@ void CGame::Process(void)
CAntennas::Update();
CGlass::Update();
CSceneEdit::Update();
+ CSetPieces::Update();
CEventList::Update();
CParticle::Update();
gFireManager.Update();
@@ -830,9 +731,30 @@ void CGame::Process(void)
CCarCtrl::RemoveDistantCars();
}
}
-#ifdef PS2
- CMemCheck::DoTest();
-#endif
+}
+
+void
+CGame::InitAfterFocusLoss()
+{
+ FrontEndMenuManager.m_nPrefsAudio3DProviderIndex = FrontEndMenuManager.m_lastWorking3DAudioProvider;
+ DMAudio.SetCurrent3DProvider(FrontEndMenuManager.m_lastWorking3DAudioProvider);
+
+ if (!FrontEndMenuManager.m_bGameNotLoaded && !FrontEndMenuManager.m_bMenuActive)
+ FrontEndMenuManager.m_bStartUpFrontEndRequested = true;
+}
+
+bool
+CGame::CanSeeWaterFromCurrArea(void)
+{
+ return currArea == AREA_MAIN_MAP || currArea == AREA_MANSION
+ || currArea == AREA_HOTEL;
+}
+
+bool
+CGame::CanSeeOutSideFromCurrArea(void)
+{
+ return currArea == AREA_MAIN_MAP || currArea == AREA_MALL ||
+ currArea == AREA_MANSION || currArea == AREA_HOTEL;
}
void CGame::DrasticTidyUpMemory(bool)
diff --git a/src/core/Game.h b/src/core/Game.h
index 46e8fc68..67d83c00 100644
--- a/src/core/Game.h
+++ b/src/core/Game.h
@@ -3,15 +3,37 @@
enum eLevelName {
LEVEL_IGNORE = -1, // beware, this is only used in CPhysical's m_nZoneLevel
LEVEL_GENERIC = 0,
- LEVEL_INDUSTRIAL,
- LEVEL_COMMERCIAL,
- LEVEL_SUBURBAN
+ LEVEL_BEACH,
+ LEVEL_MAINLAND
+};
+
+enum eAreaName {
+ AREA_MAIN_MAP,
+ AREA_HOTEL,
+ AREA_MANSION,
+ AREA_BANK,
+ AREA_MALL,
+ AREA_STRIP_CLUB,
+ AREA_LAWYERS,
+ AREA_COFFEE_SHOP,
+ AREA_CONCERT_HALL,
+ AREA_STUDIO,
+ AREA_RIFLE_RANGE,
+ AREA_BIKER_BAR,
+ AREA_POLICE_STATION,
+ AREA_EVERYWHERE,
+ AREA_DIRT,
+ AREA_BLOOD,
+ AREA_OVALRING,
+ AREA_MALIBU_CLUB,
+ AREA_PRINT_WORKS
};
class CGame
{
public:
static eLevelName currLevel;
+ static int32 currArea;
static bool bDemoMode;
static bool nastyGame;
static bool frenchGame;
@@ -36,9 +58,17 @@ public:
static void ShutDownForRestart(void);
static void InitialiseWhenRestarting(void);
static void Process(void);
+
+ static void InitAfterFocusLoss(void);
+
+ static bool IsInInterior(void) { return currArea != AREA_MAIN_MAP; }
+ static bool CanSeeWaterFromCurrArea(void);
+ static bool CanSeeOutSideFromCurrArea(void);
// NB: these do something on PS2
static void TidyUpMemory(bool, bool);
static void DrasticTidyUpMemory(bool);
static void ProcessTidyUpMemory(void);
};
+
+inline bool IsAreaVisible(int area) { return area == CGame::currArea || area == AREA_EVERYWHERE; }
diff --git a/src/core/General.h b/src/core/General.h
index 7ffa99de..dbf169e9 100644
--- a/src/core/General.h
+++ b/src/core/General.h
@@ -134,6 +134,18 @@ public:
return *str2 != '\0';
}
+ static bool SolveQuadratic(float a, float b, float c, float &root1, float &root2)
+ {
+ float discriminant = b * b - 4.f * a * c;
+ if (discriminant < 0.f)
+ return false;
+
+ float discriminantSqrt = Sqrt(discriminant);
+ root2 = (-b + discriminantSqrt) / (2.f * a);
+ root1 = (-b - discriminantSqrt) / (2.f * a);
+ return true;
+ }
+
// not too sure about all these...
static uint16 GetRandomNumber(void)
{ return myrand() & MYRAND_MAX; }
@@ -145,4 +157,6 @@ public:
static int32 GetRandomNumberInRange(int32 low, int32 high)
{ return low + (high - low)*(GetRandomNumber()/float(MYRAND_MAX + 1)); }
+ static void SetRandomSeed(int32 seed)
+ { mysrand(seed); }
};
diff --git a/src/core/MenuScreens.cpp b/src/core/MenuScreens.cpp
deleted file mode 100644
index 4685918e..00000000
--- a/src/core/MenuScreens.cpp
+++ /dev/null
@@ -1,451 +0,0 @@
-#include "common.h"
-#include "Frontend.h"
-#ifdef PC_MENU
-
-// If you want to add new options, please don't do that here and see CustomFrontendOptionsPopulate in re3.cpp.
-
-CMenuScreen aScreens[] = {
- // MENUPAGE_NONE = 0
- { "", 1, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0, },
-
- // MENUPAGE_STATS = 1
- { "FET_STA", 1, MENUPAGE_NONE, MENUPAGE_NONE, 5, 2,
- MENUACTION_CHANGEMENU, "FEDS_TB", SAVESLOT_NONE, MENUPAGE_NONE,
- },
-
- // MENUPAGE_NEW_GAME = 2
- { "FET_SGA", 1, MENUPAGE_NONE, MENUPAGE_NONE, 0, 1,
- MENUACTION_CHANGEMENU, "FES_SNG", SAVESLOT_NONE, MENUPAGE_NEW_GAME_RELOAD,
- MENUACTION_POPULATESLOTS_CHANGEMENU, "GMLOAD", SAVESLOT_NONE, MENUPAGE_CHOOSE_LOAD_SLOT,
- MENUACTION_POPULATESLOTS_CHANGEMENU, "FES_DGA", SAVESLOT_NONE, MENUPAGE_CHOOSE_DELETE_SLOT,
- MENUACTION_CHANGEMENU, "FEDS_TB", SAVESLOT_NONE, MENUPAGE_NONE,
- },
-
- // MENUPAGE_BRIEFS = 3
- { "FET_BRE", 1, MENUPAGE_NONE, MENUPAGE_NONE, 6, 3,
- MENUACTION_CHANGEMENU, "FEDS_TB", SAVESLOT_NONE, MENUPAGE_NONE,
- },
-
- // MENUPAGE_CONTROLLER_SETTINGS = 4
- { "FET_CON", 1, MENUPAGE_OPTIONS, MENUPAGE_OPTIONS, 0, 0,
- MENUACTION_CTRLCONFIG, "FEC_CCF", SAVESLOT_NONE, MENUPAGE_CONTROLLER_SETTINGS,
- MENUACTION_CTRLDISPLAY, "FEC_CDP", SAVESLOT_NONE, MENUPAGE_CONTROLLER_SETTINGS,
- MENUACTION_CTRLVIBRATION, "FEC_VIB", SAVESLOT_NONE, MENUPAGE_CONTROLLER_SETTINGS,
- MENUACTION_CHANGEMENU, "FEDS_TB", SAVESLOT_NONE, MENUPAGE_NONE,
- },
-
- // MENUPAGE_SOUND_SETTINGS = 5
- { "FET_AUD", 1, MENUPAGE_OPTIONS, MENUPAGE_OPTIONS, 1, 1,
- MENUACTION_MUSICVOLUME, "FEA_MUS", SAVESLOT_NONE, MENUPAGE_SOUND_SETTINGS,
- MENUACTION_SFXVOLUME, "FEA_SFX", SAVESLOT_NONE, MENUPAGE_SOUND_SETTINGS,
- MENUACTION_AUDIOHW, "FEA_3DH", SAVESLOT_NONE, MENUPAGE_SOUND_SETTINGS,
- MENUACTION_SPEAKERCONF, "FEA_SPK", SAVESLOT_NONE, MENUPAGE_SOUND_SETTINGS,
- MENUACTION_DYNAMICACOUSTIC, "FET_DAM", SAVESLOT_NONE, MENUPAGE_SOUND_SETTINGS,
- MENUACTION_RADIO, "FEA_RSS", SAVESLOT_NONE, MENUPAGE_SOUND_SETTINGS,
- MENUACTION_RESTOREDEF, "FET_DEF", SAVESLOT_NONE, MENUPAGE_SOUND_SETTINGS,
- MENUACTION_CHANGEMENU, "FEDS_TB", SAVESLOT_NONE, MENUPAGE_NONE,
- },
-
- // MENUPAGE_GRAPHICS_SETTINGS = 6
- { "FET_DIS", 1, MENUPAGE_OPTIONS, MENUPAGE_OPTIONS, 2, 2,
- MENUACTION_BRIGHTNESS, "FED_BRI", SAVESLOT_NONE, MENUPAGE_GRAPHICS_SETTINGS,
- MENUACTION_DRAWDIST, "FEM_LOD", SAVESLOT_NONE, MENUPAGE_GRAPHICS_SETTINGS,
- MENUACTION_FRAMESYNC, "FEM_VSC", SAVESLOT_NONE, MENUPAGE_GRAPHICS_SETTINGS,
- MENUACTION_FRAMELIMIT, "FEM_FRM", SAVESLOT_NONE, MENUPAGE_GRAPHICS_SETTINGS,
- MENUACTION_TRAILS, "FED_TRA", SAVESLOT_NONE, MENUPAGE_GRAPHICS_SETTINGS,
- MENUACTION_SUBTITLES, "FED_SUB", SAVESLOT_NONE, MENUPAGE_GRAPHICS_SETTINGS,
- MENUACTION_WIDESCREEN, "FED_WIS", SAVESLOT_NONE, MENUPAGE_GRAPHICS_SETTINGS,
- MENUACTION_SCREENRES, "FED_RES", SAVESLOT_NONE, MENUPAGE_GRAPHICS_SETTINGS,
- MENUACTION_RESTOREDEF, "FET_DEF", SAVESLOT_NONE, MENUPAGE_GRAPHICS_SETTINGS,
- MENUACTION_CHANGEMENU, "FEDS_TB", SAVESLOT_NONE, MENUPAGE_NONE,
- },
-
- // MENUPAGE_LANGUAGE_SETTINGS = 7
- { "FET_LAN", 1, MENUPAGE_OPTIONS, MENUPAGE_OPTIONS, 3, 3,
- MENUACTION_LANG_ENG, "FEL_ENG", SAVESLOT_NONE, MENUPAGE_LANGUAGE_SETTINGS,
- MENUACTION_LANG_FRE, "FEL_FRE", SAVESLOT_NONE, MENUPAGE_LANGUAGE_SETTINGS,
- MENUACTION_LANG_GER, "FEL_GER", SAVESLOT_NONE, MENUPAGE_LANGUAGE_SETTINGS,
- MENUACTION_LANG_ITA, "FEL_ITA", SAVESLOT_NONE, MENUPAGE_LANGUAGE_SETTINGS,
- MENUACTION_LANG_SPA, "FEL_SPA", SAVESLOT_NONE, MENUPAGE_LANGUAGE_SETTINGS,
- MENUACTION_CHANGEMENU, "FEDS_TB", SAVESLOT_NONE, MENUPAGE_NONE,
- },
-
- // MENUPAGE_CHOOSE_LOAD_SLOT = 8
- { "FET_LG", 1, MENUPAGE_NEW_GAME, MENUPAGE_NEW_GAME, 1, 1,
- MENUACTION_CHANGEMENU, "FESZ_CA", SAVESLOT_NONE, MENUPAGE_NEW_GAME,
- MENUACTION_CHECKSAVE, "FEM_SL0", SAVESLOT_1, MENUPAGE_LOAD_SLOT_CONFIRM,
- MENUACTION_CHECKSAVE, "FEM_SL1", SAVESLOT_2, MENUPAGE_LOAD_SLOT_CONFIRM,
- MENUACTION_CHECKSAVE, "FEM_SL2", SAVESLOT_3, MENUPAGE_LOAD_SLOT_CONFIRM,
- MENUACTION_CHECKSAVE, "FEM_SL3", SAVESLOT_4, MENUPAGE_LOAD_SLOT_CONFIRM,
- MENUACTION_CHECKSAVE, "FEM_SL4", SAVESLOT_5, MENUPAGE_LOAD_SLOT_CONFIRM,
- MENUACTION_CHECKSAVE, "FEM_SL5", SAVESLOT_6, MENUPAGE_LOAD_SLOT_CONFIRM,
- MENUACTION_CHECKSAVE, "FEM_SL6", SAVESLOT_7, MENUPAGE_LOAD_SLOT_CONFIRM,
- MENUACTION_CHECKSAVE, "FEM_SL7", SAVESLOT_8, MENUPAGE_LOAD_SLOT_CONFIRM,
- },
-
- // MENUPAGE_CHOOSE_DELETE_SLOT = 9
- { "FET_DG", 1, MENUPAGE_NEW_GAME, MENUPAGE_NEW_GAME, 2, 2,
- MENUACTION_CHANGEMENU, "FESZ_CA", SAVESLOT_NONE, MENUPAGE_NEW_GAME,
- MENUACTION_CHANGEMENU, "FEM_SL0", SAVESLOT_1, MENUPAGE_DELETE_SLOT_CONFIRM,
- MENUACTION_CHANGEMENU, "FEM_SL1", SAVESLOT_2, MENUPAGE_DELETE_SLOT_CONFIRM,
- MENUACTION_CHANGEMENU, "FEM_SL2", SAVESLOT_3, MENUPAGE_DELETE_SLOT_CONFIRM,
- MENUACTION_CHANGEMENU, "FEM_SL3", SAVESLOT_4, MENUPAGE_DELETE_SLOT_CONFIRM,
- MENUACTION_CHANGEMENU, "FEM_SL4", SAVESLOT_5, MENUPAGE_DELETE_SLOT_CONFIRM,
- MENUACTION_CHANGEMENU, "FEM_SL5", SAVESLOT_6, MENUPAGE_DELETE_SLOT_CONFIRM,
- MENUACTION_CHANGEMENU, "FEM_SL6", SAVESLOT_7, MENUPAGE_DELETE_SLOT_CONFIRM,
- MENUACTION_CHANGEMENU, "FEM_SL7", SAVESLOT_8, MENUPAGE_DELETE_SLOT_CONFIRM,
- },
-
- // MENUPAGE_NEW_GAME_RELOAD = 10
- { "FET_NG", 1, MENUPAGE_NEW_GAME, MENUPAGE_NEW_GAME, 0, 0,
- MENUACTION_LABEL, "FESZ_QR", SAVESLOT_NONE, MENUPAGE_NONE,
- MENUACTION_CHANGEMENU, "FEM_NO", SAVESLOT_NONE, MENUPAGE_NEW_GAME,
- MENUACTION_NEWGAME, "FEM_YES", SAVESLOT_NONE, MENUPAGE_NEW_GAME_RELOAD,
- },
-
- // MENUPAGE_LOAD_SLOT_CONFIRM = 11
- { "FET_LG", 1, MENUPAGE_CHOOSE_LOAD_SLOT, MENUPAGE_CHOOSE_LOAD_SLOT, 0, 0,
- MENUACTION_LABEL, "FESZ_QL", SAVESLOT_NONE, MENUPAGE_NONE,
- MENUACTION_CHANGEMENU, "FEM_NO", SAVESLOT_NONE, MENUPAGE_CHOOSE_LOAD_SLOT,
- MENUACTION_CHANGEMENU, "FEM_YES", SAVESLOT_NONE, MENUPAGE_LOADING_IN_PROGRESS,
- },
-
- // MENUPAGE_DELETE_SLOT_CONFIRM = 12
- { "FET_DG", 1, MENUPAGE_CHOOSE_DELETE_SLOT, MENUPAGE_CHOOSE_DELETE_SLOT, 0, 0,
- MENUACTION_LABEL, "FESZ_QD", SAVESLOT_NONE, MENUPAGE_NONE,
- MENUACTION_CHANGEMENU, "FEM_NO", SAVESLOT_NONE, MENUPAGE_CHOOSE_DELETE_SLOT,
- MENUACTION_CHANGEMENU, "FEM_YES", SAVESLOT_NONE, MENUPAGE_DELETING,
- },
-
- // MENUPAGE_NO_MEMORY_CARD = 13
- { "FES_NOC", 1, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0,
- // hud adjustment page in mobile
- },
-
- // MENUPAGE_LOADING_IN_PROGRESS = 14
- { "FET_LG", 1, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0,
- MENUACTION_LABEL, "FED_LDW", SAVESLOT_NONE, MENUPAGE_LOAD_SLOT_CONFIRM,
- },
-
- // MENUPAGE_DELETING_IN_PROGRESS = 15
- { "FET_DG", 1, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0,
- MENUACTION_LABEL, "FEDL_WR", SAVESLOT_NONE, MENUPAGE_NONE,
- },
-
- // MENUPAGE_PS2_LOAD_FAILED = 16
- { "FET_LG", 1, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0,
- MENUACTION_LABEL, "FES_LOE", SAVESLOT_NONE, MENUPAGE_NONE,
- },
-
- // MENUPAGE_DELETE_FAILED = 17
- { "FET_DG", 1, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0,
- MENUACTION_LABEL, "FES_DEE", SAVESLOT_NONE, MENUPAGE_NONE,
- MENUACTION_CHANGEMENU, "FEC_OKK", SAVESLOT_NONE, MENUPAGE_CHOOSE_DELETE_SLOT,
- },
-
- // MENUPAGE_DEBUG_MENU = 18
- { "FED_DBG", 1, MENUPAGE_NONE, MENUPAGE_NONE, 4, 0,
- MENUACTION_RELOADIDE, "FED_RID", SAVESLOT_NONE, MENUPAGE_NONE,
- MENUACTION_RELOADIPL, "FED_RIP", SAVESLOT_NONE, MENUPAGE_NONE,
- MENUACTION_SETDBGFLAG, "FED_DFL", SAVESLOT_NONE, MENUPAGE_NONE,
- MENUACTION_SWITCHBIGWHITEDEBUGLIGHT, "FED_DLS", SAVESLOT_NONE, MENUPAGE_NONE,
- MENUACTION_PEDROADGROUPS, "FED_SPR", SAVESLOT_NONE, MENUPAGE_NONE,
- MENUACTION_CARROADGROUPS, "FED_SCR", SAVESLOT_NONE, MENUPAGE_NONE,
- MENUACTION_COLLISIONPOLYS, "FED_SCP", SAVESLOT_NONE, MENUPAGE_NONE,
- MENUACTION_PARSEHEAP, "FED_PAH", SAVESLOT_NONE, MENUPAGE_NONE,
- MENUACTION_SHOWCULL, "FED_SCZ", SAVESLOT_NONE, MENUPAGE_NONE,
- MENUACTION_DEBUGSTREAM, "FED_DSR", SAVESLOT_NONE, MENUPAGE_NONE,
- MENUACTION_CHANGEMENU, "FEDS_TB", SAVESLOT_NONE, MENUPAGE_NONE,
- },
-
- // MENUPAGE_MEMORY_CARD_DEBUG = 19
- { "FEM_MCM", 1, MENUPAGE_NONE, MENUPAGE_NONE, 7, 0,
- MENUACTION_REGMEMCARD1, "FEM_RMC", SAVESLOT_NONE, MENUPAGE_NONE,
- MENUACTION_TESTFORMATMEMCARD1, "FEM_TFM", SAVESLOT_NONE, MENUPAGE_NONE,
- MENUACTION_TESTUNFORMATMEMCARD1, "FEM_TUM", SAVESLOT_NONE, MENUPAGE_NONE,
- MENUACTION_CREATEROOTDIR, "FEM_CRD", SAVESLOT_NONE, MENUPAGE_NONE,
- MENUACTION_CREATELOADICONS, "FEM_CLI", SAVESLOT_NONE, MENUPAGE_NONE,
- MENUACTION_FILLWITHGUFF, "FEM_FFF", SAVESLOT_NONE, MENUPAGE_NONE,
- MENUACTION_SAVEONLYTHEGAME, "FEM_SOG", SAVESLOT_NONE, MENUPAGE_NONE,
- MENUACTION_SAVEGAME, "FEM_STG", SAVESLOT_NONE, MENUPAGE_NONE,
- MENUACTION_SAVEGAMEUNDERGTA, "FEM_STS", SAVESLOT_NONE, MENUPAGE_NONE,
- MENUACTION_CREATECOPYPROTECTED, "FEM_CPD", SAVESLOT_NONE, MENUPAGE_NONE,
- },
-
- // MENUPAGE_MEMORY_CARD_TEST = 20
- { "FEM_MC2", 1, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0,
-
- },
-
- // MENUPAGE_MULTIPLAYER_MAIN = 21
- { "FET_MP", 1, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0,
-
- },
-
- // MENUPAGE_PS2_SAVE_FAILED = 22
- { "MCDNSP", 1, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0,
- MENUACTION_MEMCARDSAVECONFIRM, "JAILB_U", SAVESLOT_NONE, MENUPAGE_NONE,
- },
-
- // MENUPAGE_PS2_SAVE_FAILED_2 = 23
- { "MCGNSP", 1, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0,
- MENUACTION_MEMCARDSAVECONFIRM, "JAILB_U", SAVESLOT_NONE, MENUPAGE_NONE,
- },
-
- // Unused in PC but anyway
- // MENUPAGE_SAVE = 24
-#ifdef PS2_SAVE_DIALOG
- { "FET_SG", 1, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0,
- MENUACTION_CHANGEMENU, "FESZ_SA", SAVESLOT_NONE, MENUPAGE_CHOOSE_SAVE_SLOT,
- MENUACTION_RESUME_FROM_SAVEZONE, "FESZ_CA", SAVESLOT_NONE, MENUPAGE_NONE,
- },
-#else
- { "FET_SG", 1, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0,
- MENUACTION_LABEL, "FES_SCG", SAVESLOT_NONE, MENUPAGE_NONE,
- MENUACTION_POPULATESLOTS_CHANGEMENU, "GMSAVE", SAVESLOT_NONE, MENUPAGE_CHOOSE_SAVE_SLOT,
- MENUACTION_RESUME_FROM_SAVEZONE, "FESZ_CA", SAVESLOT_NONE, MENUPAGE_NONE,
- },
-#endif
-
- // MENUPAGE_NO_MEMORY_CARD_2 = 25
- { "FES_NOC", 1, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0,
- MENUACTION_CHANGEMENU, "FESZ_CA", SAVESLOT_NONE, MENUPAGE_NONE,
- },
-
- // MENUPAGE_CHOOSE_SAVE_SLOT = 26
- { "FET_SG", 1, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0,
- MENUACTION_RESUME_FROM_SAVEZONE, "FESZ_CA", SAVESLOT_NONE, MENUPAGE_NONE,
- MENUACTION_CHANGEMENU, "FEM_SL1", SAVESLOT_1, MENUPAGE_SAVE_OVERWRITE_CONFIRM,
- MENUACTION_CHANGEMENU, "FEM_SL2", SAVESLOT_2, MENUPAGE_SAVE_OVERWRITE_CONFIRM,
- MENUACTION_CHANGEMENU, "FEM_SL3", SAVESLOT_3, MENUPAGE_SAVE_OVERWRITE_CONFIRM,
- MENUACTION_CHANGEMENU, "FEM_SL4", SAVESLOT_4, MENUPAGE_SAVE_OVERWRITE_CONFIRM,
- MENUACTION_CHANGEMENU, "FEM_SL5", SAVESLOT_5, MENUPAGE_SAVE_OVERWRITE_CONFIRM,
- MENUACTION_CHANGEMENU, "FEM_SL6", SAVESLOT_6, MENUPAGE_SAVE_OVERWRITE_CONFIRM,
- MENUACTION_CHANGEMENU, "FEM_SL7", SAVESLOT_7, MENUPAGE_SAVE_OVERWRITE_CONFIRM,
- MENUACTION_CHANGEMENU, "FEM_SL8", SAVESLOT_8, MENUPAGE_SAVE_OVERWRITE_CONFIRM,
- },
-
- // MENUPAGE_SAVE_OVERWRITE_CONFIRM = 27
- { "FET_SG", 1, MENUPAGE_CHOOSE_SAVE_SLOT, MENUPAGE_CHOOSE_SAVE_SLOT, 0, 0,
- MENUACTION_LABEL, "FESZ_QO", SAVESLOT_NONE, MENUPAGE_NONE,
- MENUACTION_CHANGEMENU, "FEM_YES", SAVESLOT_NONE, MENUPAGE_SAVING_IN_PROGRESS,
- MENUACTION_CHANGEMENU, "FEM_NO", SAVESLOT_NONE, MENUPAGE_CHOOSE_SAVE_SLOT,
- },
-
- // MENUPAGE_MULTIPLAYER_MAP = 28
- { "FET_MAP", 1, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0,
-
- },
-
- // MENUPAGE_MULTIPLAYER_CONNECTION = 29
- { "FET_CON", 1, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0,
-
- },
-
- // MENUPAGE_MULTIPLAYER_FIND_GAME = 30
- { "FET_FG", 1, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0,
-
- },
-
- // MENUPAGE_MULTIPLAYER_MODE = 31
- { "FET_GT", 1, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0,
-
- },
-
- // MENUPAGE_MULTIPLAYER_CREATE = 32
- { "FET_HG", 1, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0,
-
- },
-
- // MENUPAGE_MULTIPLAYER_START = 33
- { "FEN_STA", 2, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0,
-
- },
-
- // MENUPAGE_SKIN_SELECT_OLD = 34
- { "FET_PS", 1, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0,
-
- },
-
- // MENUPAGE_CONTROLLER_PC = 35
- { "FET_CTL", 1, MENUPAGE_OPTIONS, MENUPAGE_OPTIONS, 0, 0,
- MENUACTION_CTRLMETHOD, "FET_CME", SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC,
- MENUACTION_KEYBOARDCTRLS,"FET_RDK", SAVESLOT_NONE, MENUPAGE_KEYBOARD_CONTROLS,
- MENUACTION_CHANGEMENU, "FET_AMS", SAVESLOT_NONE, MENUPAGE_MOUSE_CONTROLS,
- MENUACTION_RESTOREDEF, "FET_DEF", SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC,
- MENUACTION_CHANGEMENU, "FEDS_TB", SAVESLOT_NONE, MENUPAGE_NONE,
- },
-
- // MENUPAGE_CONTROLLER_PC_OLD1 = 36
- { "FET_CTL", 1, MENUPAGE_CONTROLLER_PC, MENUPAGE_CONTROLLER_PC, 0, 0,
- MENUACTION_GETKEY, "FEC_PLB", SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC_OLD1,
- MENUACTION_GETKEY, "FEC_CWL", SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC_OLD1,
- MENUACTION_GETKEY, "FEC_CWR", SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC_OLD1,
- MENUACTION_GETKEY, "FEC_LKT", SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC_OLD1,
- MENUACTION_GETKEY, "FEC_PJP", SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC_OLD1,
- MENUACTION_GETKEY, "FEC_PSP", SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC_OLD1,
- MENUACTION_GETKEY, "FEC_TLF", SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC_OLD1,
- MENUACTION_GETKEY, "FEC_TRG", SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC_OLD1,
- MENUACTION_GETKEY, "FEC_CCM", SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC_OLD1,
- MENUACTION_CHANGEMENU, "FEDS_TB", SAVESLOT_NONE, MENUPAGE_NONE,
- },
-
- // MENUPAGE_CONTROLLER_PC_OLD2 = 37
- { "FET_CTL", 1, MENUPAGE_CONTROLLER_PC, MENUPAGE_CONTROLLER_PC, 1, 1,
-
- },
-
- // MENUPAGE_CONTROLLER_PC_OLD3 = 38
- { "FET_CTL", 1, MENUPAGE_CONTROLLER_PC, MENUPAGE_CONTROLLER_PC, 2, 2,
- MENUACTION_GETKEY, "FEC_LUP", SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC_OLD3,
- MENUACTION_GETKEY, "FEC_LDN", SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC_OLD3,
- MENUACTION_GETKEY, "FEC_SMS", SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC_OLD3,
- MENUACTION_SHOWHEADBOB, "FEC_GSL", SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC_OLD3,
- MENUACTION_CHANGEMENU, "FEDS_TB", SAVESLOT_NONE, MENUPAGE_NONE,
- },
-
- // MENUPAGE_CONTROLLER_PC_OLD4 = 39
- { "FET_CTL", 1, MENUPAGE_CONTROLLER_PC, MENUPAGE_CONTROLLER_PC, 3, 3,
-
- },
-
- // MENUPAGE_CONTROLLER_DEBUG = 40
- { "FEC_DBG", 1, MENUPAGE_CONTROLLER_PC, MENUPAGE_CONTROLLER_PC, 3, 3,
- MENUACTION_GETKEY, "FEC_TGD", SAVESLOT_NONE, MENUPAGE_CONTROLLER_DEBUG,
- MENUACTION_GETKEY, "FEC_TDO", SAVESLOT_NONE, MENUPAGE_CONTROLLER_DEBUG,
- MENUACTION_GETKEY, "FEC_TSS", SAVESLOT_NONE, MENUPAGE_CONTROLLER_DEBUG,
- MENUACTION_GETKEY, "FEC_SMS", SAVESLOT_NONE, MENUPAGE_CONTROLLER_DEBUG,
- MENUACTION_CHANGEMENU, "FEDS_TB", SAVESLOT_NONE, MENUPAGE_NONE,
- },
-
- // MENUPAGE_OPTIONS = 41
- { "FET_OPT", 1, MENUPAGE_NONE, MENUPAGE_NONE, 1, 4,
- MENUACTION_CHANGEMENU, "FET_CTL", SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC,
- MENUACTION_LOADRADIO, "FET_AUD", SAVESLOT_NONE, MENUPAGE_SOUND_SETTINGS,
- MENUACTION_CHANGEMENU, "FET_DIS", SAVESLOT_NONE, MENUPAGE_GRAPHICS_SETTINGS,
- MENUACTION_CHANGEMENU, "FET_LAN", SAVESLOT_NONE, MENUPAGE_LANGUAGE_SETTINGS,
- MENUACTION_PLAYERSETUP, "FET_PSU", SAVESLOT_NONE, MENUPAGE_SKIN_SELECT,
- MENUACTION_CHANGEMENU, "FEDS_TB", SAVESLOT_NONE, MENUPAGE_NONE,
- },
-
- // MENUPAGE_EXIT = 42
- { "FET_QG", 1, MENUPAGE_NONE, MENUPAGE_NONE, 2, 5,
- MENUACTION_LABEL, "FEQ_SRE", SAVESLOT_NONE, MENUPAGE_NONE,
- MENUACTION_DONTCANCEL, "FEM_NO", SAVESLOT_NONE, MENUPAGE_NONE,
- MENUACTION_CANCELGAME, "FEM_YES", SAVESLOT_NONE, MENUPAGE_NONE,
- },
-
- // MENUPAGE_SAVING_IN_PROGRESS = 43
- { "", 1, MENUPAGE_CHOOSE_SAVE_SLOT, MENUPAGE_CHOOSE_SAVE_SLOT, 0, 0,
- MENUACTION_LABEL, "FES_WAR", SAVESLOT_NONE, MENUPAGE_NONE,
- },
-
- // MENUPAGE_SAVE_SUCCESSFUL = 44
- { "FET_SG", 1, MENUPAGE_CHOOSE_SAVE_SLOT, MENUPAGE_CHOOSE_SAVE_SLOT, 0, 0,
- MENUACTION_LABEL, "FES_SSC", SAVESLOT_LABEL, MENUPAGE_NONE,
- MENUACTION_RESUME_FROM_SAVEZONE, "FEC_OKK", SAVESLOT_NONE, MENUPAGE_CHOOSE_SAVE_SLOT,
- },
-
- // MENUPAGE_DELETING = 45
- { "FET_DG", 1, MENUPAGE_CHOOSE_DELETE_SLOT, MENUPAGE_CHOOSE_DELETE_SLOT, 0, 0,
- MENUACTION_LABEL, "FED_DLW", SAVESLOT_NONE, MENUPAGE_NONE,
- },
-
- // MENUPAGE_DELETE_SUCCESS = 46
- { "FET_DG", 1, MENUPAGE_CHOOSE_DELETE_SLOT, MENUPAGE_CHOOSE_DELETE_SLOT, 0, 0,
- MENUACTION_LABEL, "DEL_FNM", SAVESLOT_NONE, MENUPAGE_NONE,
- MENUACTION_CHANGEMENU, "FEC_OKK", SAVESLOT_NONE, MENUPAGE_CHOOSE_DELETE_SLOT,
- },
-
- // MENUPAGE_SAVE_FAILED = 47
- { "FET_SG", 1, MENUPAGE_CHOOSE_SAVE_SLOT, MENUPAGE_CHOOSE_SAVE_SLOT, 0, 0,
- MENUACTION_LABEL, "FEC_SVU", SAVESLOT_NONE, MENUPAGE_NONE,
- MENUACTION_CHANGEMENU, "FEC_OKK", SAVESLOT_NONE, MENUPAGE_CHOOSE_SAVE_SLOT,
- },
-
- // MENUPAGE_LOAD_FAILED = 48
- { "FET_SG", 1, MENUPAGE_CHOOSE_SAVE_SLOT, MENUPAGE_CHOOSE_SAVE_SLOT, 0, 0,
- MENUACTION_LABEL, "FEC_SVU", SAVESLOT_NONE, MENUPAGE_NONE,
- },
-
- // MENUPAGE_LOAD_FAILED_2 = 49
- { "FET_LG", 1, MENUPAGE_CHOOSE_SAVE_SLOT, MENUPAGE_CHOOSE_SAVE_SLOT, 0, 0,
- MENUACTION_LABEL, "FEC_LUN", SAVESLOT_NONE, MENUPAGE_NONE,
- MENUACTION_CHANGEMENU, "FEDS_TB", SAVESLOT_NONE, MENUPAGE_CHOOSE_LOAD_SLOT,
- },
-
- // MENUPAGE_FILTER_GAME = 50
- { "FIL_FLT", 1, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0,
-
- },
-
- // MENUPAGE_START_MENU = 51
- { "FEM_MM", 1, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0,
- MENUACTION_CHANGEMENU, "FEN_STA", SAVESLOT_NONE, MENUPAGE_NEW_GAME,
- MENUACTION_CHANGEMENU, "FET_OPT", SAVESLOT_NONE, MENUPAGE_OPTIONS,
- MENUACTION_CHANGEMENU, "FEM_QT", SAVESLOT_NONE, MENUPAGE_EXIT,
- },
-
- // MENUPAGE_PAUSE_MENU = 52
- { "FET_PAU", 1, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0,
- MENUACTION_RESUME, "FEM_RES", SAVESLOT_NONE, MENUPAGE_NONE,
- MENUACTION_CHANGEMENU, "FEN_STA", SAVESLOT_NONE, MENUPAGE_NEW_GAME,
- MENUACTION_CHANGEMENU, "FEP_STA", SAVESLOT_NONE, MENUPAGE_STATS,
- MENUACTION_CHANGEMENU, "FEP_BRI", SAVESLOT_NONE, MENUPAGE_BRIEFS,
- MENUACTION_CHANGEMENU, "FET_OPT", SAVESLOT_NONE, MENUPAGE_OPTIONS,
- MENUACTION_CHANGEMENU, "FEM_QT", SAVESLOT_NONE, MENUPAGE_EXIT,
- },
-
- // MENUPAGE_CHOOSE_MODE = 53
- { "FEN_STA", 1, MENUPAGE_NONE, MENUPAGE_NONE, 0, 1,
- MENUACTION_CHANGEMENU, "FET_SP", SAVESLOT_NONE, MENUPAGE_NEW_GAME,
- MENUACTION_INITMP, "FET_MP", SAVESLOT_NONE, MENUPAGE_MULTIPLAYER_MAIN,
- MENUACTION_CHANGEMENU, "FEDS_TB", SAVESLOT_NONE, MENUPAGE_NONE,
- },
-
- // MENUPAGE_SKIN_SELECT = 54
- { "FET_PSU", 1, MENUPAGE_OPTIONS, MENUPAGE_OPTIONS, 4, 4,
- MENUACTION_CHANGEMENU, "FEDS_TB", SAVESLOT_NONE, MENUPAGE_MULTIPLAYER_MAIN,
- },
-
- // MENUPAGE_KEYBOARD_CONTROLS = 55
- { "FET_STI", 1, MENUPAGE_CONTROLLER_PC, MENUPAGE_CONTROLLER_PC, 1, 1,
- MENUACTION_CHANGEMENU, "FEDS_TB", SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC,
- },
-
- // MENUPAGE_MOUSE_CONTROLS = 56
- { "FET_MTI", 1, MENUPAGE_CONTROLLER_PC, MENUPAGE_CONTROLLER_PC, 2, 2,
- MENUACTION_MOUSESENS, "FEC_MSH", SAVESLOT_NONE, MENUPAGE_MOUSE_CONTROLS,
- MENUACTION_INVVERT, "FEC_IVV", SAVESLOT_NONE, MENUPAGE_MOUSE_CONTROLS,
- MENUACTION_MOUSESTEER, "FET_MST", SAVESLOT_NONE, MENUPAGE_MOUSE_CONTROLS,
- MENUACTION_CHANGEMENU, "FEDS_TB", SAVESLOT_NONE, MENUPAGE_NONE,
- },
- // MENUPAGE_MISSION_RETRY = 57
-#ifdef MISSION_REPLAY
-
- { "M_FAIL", 1, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0,
- MENUACTION_LABEL, "FESZ_RM", SAVESLOT_NONE, MENUPAGE_NONE,
- MENUACTION_CHANGEMENU, "FEM_YES", SAVESLOT_NONE, MENUPAGE_LOADING_IN_PROGRESS,
- MENUACTION_REJECT_RETRY, "FEM_NO", SAVESLOT_NONE, MENUPAGE_NONE
- },
-#else
- { "", 0, MENUPAGE_NONE, MENUPAGE_NONE, 0, 0,
- // mission failed, wanna restart page in mobile
- },
-#endif
-
- // MENUPAGE_58 = 58
- { "", 0, MENUPAGE_NONE, MENUPAGE_NONE, 0, 0,
-
- },
-
-#ifdef MENU_MAP
- // MENUPAGE_MAP = 59
- { "FEG_MAP", 1, MENUPAGE_NONE, MENUPAGE_NONE, 5, 2,
- MENUACTION_UNK110, "", SAVESLOT_NONE, MENUPAGE_NONE, // to prevent cross/enter to go back
- MENUACTION_CHANGEMENU, "FEDS_TB", SAVESLOT_NONE, MENUPAGE_NONE,
- },
-#endif
-};
-
-#endif \ No newline at end of file
diff --git a/src/core/MenuScreens.h b/src/core/MenuScreens.h
new file mode 100644
index 00000000..3f9631c8
--- /dev/null
+++ b/src/core/MenuScreens.h
@@ -0,0 +1,343 @@
+#pragma once
+
+// --MIAMI: Done except commented things
+
+CMenuScreen aScreens[] = {
+ // MENUPAGE_STATS = 0
+ { "FEH_STA", MENUPAGE_NONE, 3,
+ MENUACTION_GOBACK, "FEDS_TB", SAVESLOT_NONE, MENUPAGE_NONE, 190, 320, MENUALIGN_RIGHT,
+ },
+
+ // MENUPAGE_NEW_GAME = 1
+ { "FEP_STG", MENUPAGE_NONE, 1,
+ MENUACTION_CHANGEMENU, "FES_NGA", SAVESLOT_NONE, MENUPAGE_NEW_GAME_RELOAD, 320, 155, MENUALIGN_CENTER,
+ MENUACTION_CHANGEMENU, "FES_LOA", SAVESLOT_NONE, MENUPAGE_CHOOSE_LOAD_SLOT, 0, 0, MENUALIGN_CENTER,
+ MENUACTION_CHANGEMENU, "FES_DEL", SAVESLOT_NONE, MENUPAGE_CHOOSE_DELETE_SLOT, 0, 0, MENUALIGN_CENTER,
+ MENUACTION_GOBACK, "FEDS_TB", SAVESLOT_NONE, 0, 0, 0, MENUALIGN_CENTER,
+ },
+
+ // MENUPAGE_BRIEFS = 2
+ { "FEH_BRI", MENUPAGE_NONE, 4,
+ MENUACTION_GOBACK, "FEDS_TB", SAVESLOT_NONE, MENUPAGE_NONE, 190, 320, MENUALIGN_RIGHT,
+ },
+
+ // MENUPAGE_SOUND_SETTINGS = 3
+ { "FEH_AUD", MENUPAGE_OPTIONS, 1,
+ MENUACTION_MUSICVOLUME, "FEA_MUS", SAVESLOT_NONE, MENUPAGE_SOUND_SETTINGS, 40, 76, MENUALIGN_LEFT,
+ MENUACTION_SFXVOLUME, "FEA_SFX", SAVESLOT_NONE, MENUPAGE_SOUND_SETTINGS, 0, 0, MENUALIGN_LEFT,
+ MENUACTION_MP3VOLUMEBOOST, "FEA_MPB", SAVESLOT_NONE, MENUPAGE_SOUND_SETTINGS, 0, 0, MENUALIGN_LEFT,
+ MENUACTION_AUDIOHW, "FEA_3DH", SAVESLOT_NONE, MENUPAGE_SOUND_SETTINGS, 0, 0, MENUALIGN_LEFT,
+ MENUACTION_SPEAKERCONF, "FEA_SPK", SAVESLOT_NONE, MENUPAGE_SOUND_SETTINGS, 0, 0, MENUALIGN_LEFT,
+ MENUACTION_DYNAMICACOUSTIC, "FET_DAM", SAVESLOT_NONE, MENUPAGE_SOUND_SETTINGS, 0, 0, MENUALIGN_LEFT,
+ MENUACTION_RADIO, "FEA_RSS", SAVESLOT_NONE, MENUPAGE_SOUND_SETTINGS, 0, 0, MENUALIGN_LEFT,
+ MENUACTION_RESTOREDEF, "FET_DEF", SAVESLOT_NONE, MENUPAGE_SOUND_SETTINGS, 320, 367, MENUALIGN_CENTER,
+ MENUACTION_GOBACK, "FEDS_TB", SAVESLOT_NONE, MENUPAGE_NONE, 0, 0, MENUALIGN_CENTER,
+ },
+
+ // MENUPAGE_GRAPHICS_SETTINGS = 4
+#ifdef LEGACY_MENU_OPTIONS
+ #define Y_OFFSET 50
+#else
+ #define Y_OFFSET 0
+#endif
+
+ { "FEH_DIS", MENUPAGE_OPTIONS, 2,
+ MENUACTION_BRIGHTNESS, "FED_BRI", SAVESLOT_NONE, MENUPAGE_GRAPHICS_SETTINGS, 40, 78, MENUALIGN_LEFT,
+ MENUACTION_DRAWDIST, "FEM_LOD", SAVESLOT_NONE, MENUPAGE_GRAPHICS_SETTINGS, 40, 103, MENUALIGN_LEFT,
+#ifdef LEGACY_MENU_OPTIONS
+ MENUACTION_FRAMESYNC, "FEM_VSC", SAVESLOT_NONE, MENUPAGE_GRAPHICS_SETTINGS, 40, 128, MENUALIGN_LEFT,
+#endif
+ MENUACTION_FRAMELIMIT, "FEM_FRM", SAVESLOT_NONE, MENUPAGE_GRAPHICS_SETTINGS, 40, 128 + Y_OFFSET/2, MENUALIGN_LEFT,
+#ifdef LEGACY_MENU_OPTIONS
+ MENUACTION_TRAILS, "FED_TRA", SAVESLOT_NONE, MENUPAGE_GRAPHICS_SETTINGS, 40, 178, MENUALIGN_LEFT,
+#endif
+ MENUACTION_SUBTITLES, "FED_SUB", SAVESLOT_NONE, MENUPAGE_GRAPHICS_SETTINGS, 40, 153 + Y_OFFSET, MENUALIGN_LEFT,
+ MENUACTION_WIDESCREEN, "FED_WIS", SAVESLOT_NONE, MENUPAGE_GRAPHICS_SETTINGS, 40, 178 + Y_OFFSET, MENUALIGN_LEFT,
+ MENUACTION_LEGENDS, "MAP_LEG", SAVESLOT_NONE, MENUPAGE_GRAPHICS_SETTINGS, 40, 202 + Y_OFFSET, MENUALIGN_LEFT,
+ MENUACTION_RADARMODE, "FED_RDR", SAVESLOT_NONE, MENUPAGE_GRAPHICS_SETTINGS, 40, 228 + Y_OFFSET, MENUALIGN_LEFT,
+ MENUACTION_HUD, "FED_HUD", SAVESLOT_NONE, MENUPAGE_GRAPHICS_SETTINGS, 40, 253 + Y_OFFSET, MENUALIGN_LEFT,
+ MENUACTION_SCREENRES, "FED_RES", SAVESLOT_NONE, MENUPAGE_GRAPHICS_SETTINGS, 40, 278 + Y_OFFSET, MENUALIGN_LEFT,
+#ifdef IMPROVED_VIDEOMODE
+ MENUACTION_SCREENMODE, "FED_POS", SAVESLOT_NONE, MENUPAGE_GRAPHICS_SETTINGS, 40, 303 + Y_OFFSET, MENUALIGN_LEFT,
+ MENUACTION_RESTOREDEF, "FET_DEF", SAVESLOT_NONE, MENUPAGE_GRAPHICS_SETTINGS, 320, 328 + Y_OFFSET, MENUALIGN_CENTER,
+ MENUACTION_GOBACK, "FEDS_TB", SAVESLOT_NONE, MENUPAGE_NONE, 320, 353 + Y_OFFSET, MENUALIGN_CENTER,
+#else
+ MENUACTION_RESTOREDEF, "FET_DEF", SAVESLOT_NONE, MENUPAGE_GRAPHICS_SETTINGS, 320, 303 + Y_OFFSET, MENUALIGN_CENTER,
+ MENUACTION_GOBACK, "FEDS_TB", SAVESLOT_NONE, MENUPAGE_NONE, 320, 328 + Y_OFFSET, MENUALIGN_CENTER,
+#endif
+ },
+
+#undef Y_OFFSET
+
+ // MENUPAGE_LANGUAGE_SETTINGS = 5
+ { "FEH_LAN", MENUPAGE_OPTIONS, 3,
+ MENUACTION_LANG_ENG, "FEL_ENG", SAVESLOT_NONE, MENUPAGE_LANGUAGE_SETTINGS, 320, 132, MENUALIGN_CENTER,
+ MENUACTION_LANG_FRE, "FEL_FRE", SAVESLOT_NONE, MENUPAGE_LANGUAGE_SETTINGS, 0, 0, MENUALIGN_CENTER,
+ MENUACTION_LANG_GER, "FEL_GER", SAVESLOT_NONE, MENUPAGE_LANGUAGE_SETTINGS, 0, 0, MENUALIGN_CENTER,
+ MENUACTION_LANG_ITA, "FEL_ITA", SAVESLOT_NONE, MENUPAGE_LANGUAGE_SETTINGS, 0, 0, MENUALIGN_CENTER,
+ MENUACTION_LANG_SPA, "FEL_SPA", SAVESLOT_NONE, MENUPAGE_LANGUAGE_SETTINGS, 0, 0, MENUALIGN_CENTER,
+ MENUACTION_GOBACK, "FEDS_TB", SAVESLOT_NONE, MENUPAGE_NONE, 0, 0, MENUALIGN_CENTER,
+ },
+
+ // MENUPAGE_MAP = 6
+ { "FEH_MAP", MENUPAGE_NONE, 2,
+ MENUACTION_GOBACK, "FEDS_TB", SAVESLOT_NONE, MENUPAGE_NONE, 70, 380, MENUALIGN_CENTER,
+ },
+
+ // MENUPAGE_NEW_GAME_RELOAD = 7
+ { "FES_NGA", MENUPAGE_NEW_GAME, 0,
+ MENUACTION_LABEL, "FESZ_QR", SAVESLOT_NONE, 0, 0, 0, 0,
+ MENUACTION_NO, "FEM_NO", SAVESLOT_NONE, MENUPAGE_NEW_GAME, 320, 200, MENUALIGN_CENTER,
+ MENUACTION_NEWGAME, "FEM_YES", SAVESLOT_NONE, MENUPAGE_NEW_GAME_RELOAD, 320, 225, MENUALIGN_CENTER,
+ },
+
+ // MENUPAGE_CHOOSE_LOAD_SLOT = 8
+ { "FET_LG", MENUPAGE_NEW_GAME, 1,
+ MENUACTION_CHECKSAVE, "FEM_SL1", SAVESLOT_1, 0, 40, 90, MENUALIGN_LEFT,
+ MENUACTION_CHECKSAVE, "FEM_SL2", SAVESLOT_2, 0, 0, 0, MENUALIGN_LEFT,
+ MENUACTION_CHECKSAVE, "FEM_SL3", SAVESLOT_3, 0, 0, 0, MENUALIGN_LEFT,
+ MENUACTION_CHECKSAVE, "FEM_SL4", SAVESLOT_4, 0, 0, 0, MENUALIGN_LEFT,
+ MENUACTION_CHECKSAVE, "FEM_SL5", SAVESLOT_5, 0, 0, 0, MENUALIGN_LEFT,
+ MENUACTION_CHECKSAVE, "FEM_SL6", SAVESLOT_6, 0, 0, 0, MENUALIGN_LEFT,
+ MENUACTION_CHECKSAVE, "FEM_SL7", SAVESLOT_7, 0, 0, 0, MENUALIGN_LEFT,
+ MENUACTION_CHECKSAVE, "FEM_SL8", SAVESLOT_8, 0, 0, 0, MENUALIGN_LEFT,
+ MENUACTION_GOBACK, "FEDS_TB", SAVESLOT_NONE, 0, 320, 345, MENUALIGN_CENTER,
+ },
+
+ // MENUPAGE_CHOOSE_DELETE_SLOT = 9
+ { "FES_DEL", MENUPAGE_NEW_GAME, 2,
+ MENUACTION_CHECKSAVE, "FEM_SL1", SAVESLOT_1, 0, 40, 90, MENUALIGN_LEFT,
+ MENUACTION_CHECKSAVE, "FEM_SL2", SAVESLOT_2, 0, 0, 0, MENUALIGN_LEFT,
+ MENUACTION_CHECKSAVE, "FEM_SL3", SAVESLOT_3, 0, 0, 0, MENUALIGN_LEFT,
+ MENUACTION_CHECKSAVE, "FEM_SL4", SAVESLOT_4, 0, 0, 0, MENUALIGN_LEFT,
+ MENUACTION_CHECKSAVE, "FEM_SL5", SAVESLOT_5, 0, 0, 0, MENUALIGN_LEFT,
+ MENUACTION_CHECKSAVE, "FEM_SL6", SAVESLOT_6, 0, 0, 0, MENUALIGN_LEFT,
+ MENUACTION_CHECKSAVE, "FEM_SL7", SAVESLOT_7, 0, 0, 0, MENUALIGN_LEFT,
+ MENUACTION_CHECKSAVE, "FEM_SL8", SAVESLOT_8, 0, 0, 0, MENUALIGN_LEFT,
+ MENUACTION_GOBACK, "FEDS_TB", SAVESLOT_NONE, 0, 320, 345, MENUALIGN_CENTER,
+ },
+
+ // MENUPAGE_LOAD_SLOT_CONFIRM = 10
+ { "FET_LG", MENUPAGE_CHOOSE_LOAD_SLOT, 0,
+ MENUACTION_LABEL, "FESZ_QL", SAVESLOT_NONE, 0, 0, 0, 0,
+ MENUACTION_NO, "FEM_NO", SAVESLOT_NONE, MENUPAGE_CHOOSE_LOAD_SLOT, 320, 200, MENUALIGN_CENTER,
+ MENUACTION_YES, "FEM_YES", SAVESLOT_NONE, MENUPAGE_LOADING_IN_PROGRESS, 320, 225, MENUALIGN_CENTER,
+ },
+
+ // MENUPAGE_DELETE_SLOT_CONFIRM = 11
+ { "FES_DEL", MENUPAGE_CHOOSE_DELETE_SLOT, 0,
+ MENUACTION_LABEL, "FESZ_QD", SAVESLOT_NONE, MENUPAGE_NONE, 0, 0, 0,
+ MENUACTION_NO, "FEM_NO", SAVESLOT_NONE, MENUPAGE_CHOOSE_DELETE_SLOT, 320, 200, MENUALIGN_CENTER,
+ MENUACTION_YES, "FEM_YES", SAVESLOT_NONE, MENUPAGE_DELETING_IN_PROGRESS, 320, 225, MENUALIGN_CENTER,
+ },
+
+ // MENUPAGE_LOADING_IN_PROGRESS = 12
+ { "FET_LG", MENUPAGE_CHOOSE_LOAD_SLOT, 0,
+ },
+
+ // MENUPAGE_DELETING_IN_PROGRESS = 13
+ { "FES_DEL", MENUPAGE_CHOOSE_DELETE_SLOT, 0,
+ },
+
+ // MENUPAGE_DELETE_SUCCESSFUL = 14
+ { "FES_DEL", MENUPAGE_NEW_GAME, 0,
+ MENUACTION_LABEL, "FES_DSC", SAVESLOT_NONE, 0, 0, 0, 0,
+ MENUACTION_CHANGEMENU, "FEM_OK", SAVESLOT_NONE, MENUPAGE_NEW_GAME, 320, 225, MENUALIGN_CENTER,
+ },
+
+ // MENUPAGE_CHOOSE_SAVE_SLOT = 15
+ { "FET_SG", MENUPAGE_DISABLED, 0,
+ MENUACTION_SAVEGAME, "FEM_SL1", SAVESLOT_1, MENUPAGE_SAVE_OVERWRITE_CONFIRM, 40, 90, MENUALIGN_LEFT,
+ MENUACTION_SAVEGAME, "FEM_SL2", SAVESLOT_2, MENUPAGE_SAVE_OVERWRITE_CONFIRM, 0, 0, MENUALIGN_LEFT,
+ MENUACTION_SAVEGAME, "FEM_SL3", SAVESLOT_3, MENUPAGE_SAVE_OVERWRITE_CONFIRM, 0, 0, MENUALIGN_LEFT,
+ MENUACTION_SAVEGAME, "FEM_SL4", SAVESLOT_4, MENUPAGE_SAVE_OVERWRITE_CONFIRM, 0, 0, MENUALIGN_LEFT,
+ MENUACTION_SAVEGAME, "FEM_SL5", SAVESLOT_5, MENUPAGE_SAVE_OVERWRITE_CONFIRM, 0, 0, MENUALIGN_LEFT,
+ MENUACTION_SAVEGAME, "FEM_SL6", SAVESLOT_6, MENUPAGE_SAVE_OVERWRITE_CONFIRM, 0, 0, MENUALIGN_LEFT,
+ MENUACTION_SAVEGAME, "FEM_SL7", SAVESLOT_7, MENUPAGE_SAVE_OVERWRITE_CONFIRM, 0, 0, MENUALIGN_LEFT,
+ MENUACTION_SAVEGAME, "FEM_SL8", SAVESLOT_8, MENUPAGE_SAVE_OVERWRITE_CONFIRM, 0, 0, MENUALIGN_LEFT,
+ MENUACTION_RESUME_FROM_SAVEZONE,"FESZ_CA", SAVESLOT_NONE, 0, 320, 345, MENUALIGN_CENTER,
+ },
+
+ // MENUPAGE_SAVE_OVERWRITE_CONFIRM = 16
+ { "FET_SG", MENUPAGE_CHOOSE_SAVE_SLOT, 0,
+ MENUACTION_LABEL, "FESZ_QZ", SAVESLOT_NONE, MENUPAGE_NONE, 0, 0, 0,
+ MENUACTION_NO, "FEM_NO", SAVESLOT_NONE, MENUPAGE_CHOOSE_SAVE_SLOT, 320, 200, MENUALIGN_CENTER,
+ MENUACTION_YES, "FEM_YES", SAVESLOT_NONE, MENUPAGE_SAVING_IN_PROGRESS, 320, 225, MENUALIGN_CENTER,
+ },
+
+ // MENUPAGE_SAVING_IN_PROGRESS = 17
+ { "FET_SG", MENUPAGE_CHOOSE_SAVE_SLOT, 0,
+ },
+
+ // MENUPAGE_SAVE_SUCCESSFUL = 18
+ { "FET_SG", MENUPAGE_CHOOSE_SAVE_SLOT, 0,
+ MENUACTION_LABEL, "FES_SSC", SAVESLOT_LABEL, MENUPAGE_NONE, 0, 0, 0,
+ MENUACTION_RESUME_FROM_SAVEZONE, "FEM_OK", SAVESLOT_NONE, MENUPAGE_CHOOSE_SAVE_SLOT, 320, 225, MENUALIGN_CENTER,
+ },
+
+ // MENUPAGE_SAVE_CUSTOM_WARNING = 19
+ { "FET_SG", MENUPAGE_NONE, 0,
+ MENUACTION_LABEL, "", SAVESLOT_NONE, 0, 0, 0, 0,
+ MENUACTION_CHANGEMENU, "FEM_OK", SAVESLOT_NONE, MENUPAGE_CHOOSE_SAVE_SLOT, 320, 225, MENUALIGN_CENTER,
+ },
+
+ // MENUPAGE_SAVE_CHEAT_WARNING = 20
+ { "FET_SG", MENUPAGE_NEW_GAME, 0,
+ MENUACTION_LABEL, "FES_CHE", SAVESLOT_NONE, MENUPAGE_NONE, 0, 0, 0,
+ MENUACTION_CHANGEMENU, "FEM_OK", SAVESLOT_NONE, MENUPAGE_CHOOSE_SAVE_SLOT, 320, 225, MENUALIGN_CENTER,
+ },
+
+ // MENUPAGE_SKIN_SELECT = 21
+ { "FET_PS", MENUPAGE_OPTIONS, 4,
+ MENUACTION_GOBACK, "FEDS_TB", SAVESLOT_NONE, MENUPAGE_OPTIONS, 0, 0, 0,
+ },
+
+ // MENUPAGE_SAVE_UNUSED = 22
+ { "FET_SG", MENUPAGE_NEW_GAME, 0,
+ MENUACTION_LABEL, "FED_LWR", SAVESLOT_NONE, 0, 0, 0, 0,
+ MENUACTION_CHANGEMENU, "FEC_OKK", SAVESLOT_NONE, MENUPAGE_CHOOSE_SAVE_SLOT, 0, 0, 0,
+ },
+
+ // MENUPAGE_SAVE_FAILED = 23
+ { "FET_SG", MENUPAGE_CHOOSE_SAVE_SLOT, 0,
+ MENUACTION_LABEL, "FEC_SVU", SAVESLOT_NONE, 0, 0, 0, 0,
+ MENUACTION_CHANGEMENU, "FEC_OKK", SAVESLOT_NONE, MENUPAGE_CHOOSE_SAVE_SLOT, 0, 0, 0,
+ },
+
+ // MENUPAGE_SAVE_FAILED_2 = 24
+ { "FET_LG", MENUPAGE_CHOOSE_SAVE_SLOT, 0,
+ MENUACTION_LABEL, "FEC_SVU", SAVESLOT_NONE, 0, 0, 0, 0,
+ },
+
+ // MENUPAGE_LOAD_FAILED = 25
+ { "FET_LG", MENUPAGE_NEW_GAME, 0,
+ MENUACTION_LABEL, "FEC_LUN", SAVESLOT_NONE, 0, 0, 0, 0,
+ MENUACTION_GOBACK, "FEDS_TB", SAVESLOT_NONE, MENUPAGE_NEW_GAME, 0, 0, 0,
+ },
+
+ // MENUPAGE_CONTROLLER_PC = 26
+ { "FET_CTL", MENUPAGE_OPTIONS, 0,
+ MENUACTION_CTRLMETHOD, "FET_STI", SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC, 320, 150, MENUALIGN_CENTER,
+ MENUACTION_KEYBOARDCTRLS,"FEC_RED", SAVESLOT_NONE, MENUPAGE_KEYBOARD_CONTROLS, 0, 0, MENUALIGN_CENTER,
+ MENUACTION_CHANGEMENU, "FEC_MOU", SAVESLOT_NONE, MENUPAGE_MOUSE_CONTROLS, 0, 0, MENUALIGN_CENTER,
+ MENUACTION_RESTOREDEF, "FET_DEF", SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC, 0, 0, MENUALIGN_CENTER,
+ MENUACTION_GOBACK, "FEDS_TB", SAVESLOT_NONE, 0, 0, 0, MENUALIGN_CENTER,
+ },
+
+ // MENUPAGE_OPTIONS = 27
+ { "FET_OPT", MENUPAGE_NONE, 5,
+ MENUACTION_CHANGEMENU, "FEO_CON", SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC, 320, 132, MENUALIGN_CENTER,
+ MENUACTION_LOADRADIO, "FEO_AUD", SAVESLOT_NONE, MENUPAGE_SOUND_SETTINGS, 0, 0, MENUALIGN_CENTER,
+ MENUACTION_CHANGEMENU, "FEO_DIS", SAVESLOT_NONE, MENUPAGE_GRAPHICS_SETTINGS, 0, 0, MENUALIGN_CENTER,
+ MENUACTION_CHANGEMENU, "FEO_LAN", SAVESLOT_NONE, MENUPAGE_LANGUAGE_SETTINGS, 0, 0, MENUALIGN_CENTER,
+ MENUACTION_PLAYERSETUP, "FET_PS", SAVESLOT_NONE, MENUPAGE_SKIN_SELECT, 0, 0, MENUALIGN_CENTER,
+ MENUACTION_GOBACK, "FEDS_TB", SAVESLOT_NONE, 0, 0, 0, MENUALIGN_CENTER,
+ },
+
+ // MENUPAGE_EXIT = 28
+ { "FET_QG", MENUPAGE_NONE, 6,
+ MENUACTION_LABEL, "FEQ_SRE", SAVESLOT_NONE, 0, 0, 0, 0,
+ MENUACTION_DONTCANCEL, "FEM_NO", SAVESLOT_NONE, MENUPAGE_NONE, 320, 200, MENUALIGN_CENTER,
+ MENUACTION_CANCELGAME, "FEM_YES", SAVESLOT_NONE, MENUPAGE_NONE, 320, 225, MENUALIGN_CENTER,
+ },
+
+ // MENUPAGE_START_MENU = 29
+ { "FEM_MM", MENUPAGE_DISABLED, 0,
+ MENUACTION_CHANGEMENU, "FEP_STG", SAVESLOT_NONE, MENUPAGE_NEW_GAME, 320, 170, MENUALIGN_CENTER,
+ MENUACTION_CHANGEMENU, "FEP_OPT", SAVESLOT_NONE, MENUPAGE_OPTIONS, 0, 0, MENUALIGN_CENTER,
+ MENUACTION_CHANGEMENU, "FEP_QUI", SAVESLOT_NONE, MENUPAGE_EXIT, 0, 0, MENUALIGN_CENTER,
+ },
+
+ // TODO(Miami)
+ // MENUPAGE_KEYBOARD_CONTROLS = 30
+ { "FET_STI", MENUPAGE_CONTROLLER_PC, 1,
+ MENUACTION_GOBACK, "FEDS_TB", SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC, 0, 0, 0,
+ },
+
+ // MENUPAGE_MOUSE_CONTROLS = 31
+ { "FEC_MOU", MENUPAGE_CONTROLLER_PC, 2,
+ MENUACTION_MOUSESENS, "FEC_MSH", SAVESLOT_NONE, MENUPAGE_MOUSE_CONTROLS, 40, 170, MENUALIGN_LEFT,
+ MENUACTION_INVVERT, "FEC_IVV", SAVESLOT_NONE, MENUPAGE_MOUSE_CONTROLS, 0, 0, MENUALIGN_LEFT,
+ MENUACTION_MOUSESTEER, "FET_MST", SAVESLOT_NONE, MENUPAGE_MOUSE_CONTROLS, 0, 0, MENUALIGN_LEFT,
+ MENUACTION_GOBACK, "FEDS_TB", SAVESLOT_NONE, 0, 320, 260, MENUALIGN_CENTER,
+ },
+
+ // MENUPAGE_PAUSE_MENU = 32
+ { "FET_PAU", MENUPAGE_DISABLED, 0,
+ MENUACTION_RESUME, "FEP_RES", SAVESLOT_NONE, 0, 320, 120, MENUALIGN_CENTER,
+ MENUACTION_CHANGEMENU, "FEH_SGA", SAVESLOT_NONE, MENUPAGE_NEW_GAME, 0, 0, MENUALIGN_CENTER,
+ MENUACTION_CHANGEMENU, "FEH_MAP", SAVESLOT_NONE, MENUPAGE_MAP, 0, 0, MENUALIGN_CENTER,
+ MENUACTION_CHANGEMENU, "FEP_STA", SAVESLOT_NONE, MENUPAGE_STATS, 0, 0, MENUALIGN_CENTER,
+ MENUACTION_CHANGEMENU, "FEH_BRI", SAVESLOT_NONE, MENUPAGE_BRIEFS, 0, 0, MENUALIGN_CENTER,
+ MENUACTION_CHANGEMENU, "FET_OPT", SAVESLOT_NONE, MENUPAGE_OPTIONS, 0, 0, MENUALIGN_CENTER,
+ MENUACTION_CHANGEMENU, "FEP_QUI", SAVESLOT_NONE, MENUPAGE_EXIT, 0, 0, MENUALIGN_CENTER,
+ },
+
+ // MENUPAGE_NONE = 33
+ { "", 0, 0, },
+
+ // MENUPAGE_OUTRO = 34
+ { "", 0, 0, },
+
+#ifdef LEGACY_MENU_OPTIONS
+ // MENUPAGE_CONTROLLER_SETTINGS = 4
+ { "FET_CON", MENUPAGE_OPTIONS, 0,
+ MENUACTION_CTRLCONFIG, "FEC_CCF", SAVESLOT_NONE, MENUPAGE_CONTROLLER_SETTINGS, 0, 0, 0,
+ MENUACTION_CTRLVIBRATION, "FEC_VIB", SAVESLOT_NONE, MENUPAGE_CONTROLLER_SETTINGS, 0, 0, 0,
+ MENUACTION_GOBACK, "FEDS_TB", SAVESLOT_NONE, MENUPAGE_NONE, 0, 0, 0,
+ },
+
+ // MENUPAGE_DEBUG_MENU = 18
+ { "FED_DBG", MENUPAGE_NONE, 0,
+ MENUACTION_RELOADIDE, "FED_RID", SAVESLOT_NONE, MENUPAGE_NONE, 0, 0, 0,
+ MENUACTION_SETDBGFLAG, "FED_DFL", SAVESLOT_NONE, MENUPAGE_NONE, 0, 0, 0,
+ MENUACTION_SWITCHBIGWHITEDEBUGLIGHT, "FED_DLS", SAVESLOT_NONE, MENUPAGE_NONE, 0, 0, 0,
+ MENUACTION_COLLISIONPOLYS, "FED_SCP", SAVESLOT_NONE, MENUPAGE_NONE, 0, 0, 0,
+ MENUACTION_PARSEHEAP, "FED_PAH", SAVESLOT_NONE, MENUPAGE_NONE, 0, 0, 0,
+ MENUACTION_DEBUGSTREAM, "FED_DSR", SAVESLOT_NONE, MENUPAGE_NONE, 0, 0, 0,
+ MENUACTION_GOBACK, "FEDS_TB", SAVESLOT_NONE, MENUPAGE_NONE, 0, 0, 0,
+ },
+
+ // MENUPAGE_CONTROLLER_PC_OLD1 = 36
+ { "FET_CTL", MENUPAGE_CONTROLLER_PC, 0,
+ MENUACTION_GETKEY, "FEC_PLB", SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC_OLD1, 0, 0, 0,
+ MENUACTION_GETKEY, "FEC_CWL", SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC_OLD1, 0, 0, 0,
+ MENUACTION_GETKEY, "FEC_CWR", SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC_OLD1, 0, 0, 0,
+ MENUACTION_GETKEY, "FEC_LKT", SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC_OLD1, 0, 0, 0,
+ MENUACTION_GETKEY, "FEC_PJP", SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC_OLD1, 0, 0, 0,
+ MENUACTION_GETKEY, "FEC_PSP", SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC_OLD1, 0, 0, 0,
+ MENUACTION_GETKEY, "FEC_TLF", SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC_OLD1, 0, 0, 0,
+ MENUACTION_GETKEY, "FEC_TRG", SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC_OLD1, 0, 0, 0,
+ MENUACTION_GETKEY, "FEC_CCM", SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC_OLD1, 0, 0, 0,
+ MENUACTION_GOBACK, "FEDS_TB", SAVESLOT_NONE, MENUPAGE_NONE, 0, 0, 0,
+ },
+
+ // MENUPAGE_CONTROLLER_PC_OLD2 = 37
+ { "FET_CTL", MENUPAGE_CONTROLLER_PC, 1,
+
+ },
+
+ // MENUPAGE_CONTROLLER_PC_OLD3 = 38
+ { "FET_CTL", MENUPAGE_CONTROLLER_PC, 2,
+ MENUACTION_GETKEY, "FEC_LUP", SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC_OLD3, 0, 0, 0,
+ MENUACTION_GETKEY, "FEC_LDN", SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC_OLD3, 0, 0, 0,
+ MENUACTION_GETKEY, "FEC_SMS", SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC_OLD3, 0, 0, 0,
+ MENUACTION_SHOWHEADBOB, "FEC_GSL", SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC_OLD3, 0, 0, 0,
+ MENUACTION_GOBACK, "FEDS_TB", SAVESLOT_NONE, MENUPAGE_NONE, 0, 0, 0,
+ },
+
+ // MENUPAGE_CONTROLLER_PC_OLD4 = 39
+ { "FET_CTL", MENUPAGE_CONTROLLER_PC, 3,
+
+ },
+
+ // MENUPAGE_CONTROLLER_DEBUG = 40
+ { "FEC_DBG", MENUPAGE_CONTROLLER_PC, 3,
+ MENUACTION_GETKEY, "FEC_TGD", SAVESLOT_NONE, MENUPAGE_CONTROLLER_DEBUG, 0, 0, 0,
+ MENUACTION_GETKEY, "FEC_TDO", SAVESLOT_NONE, MENUPAGE_CONTROLLER_DEBUG, 0, 0, 0,
+ MENUACTION_GETKEY, "FEC_TSS", SAVESLOT_NONE, MENUPAGE_CONTROLLER_DEBUG, 0, 0, 0,
+ MENUACTION_GETKEY, "FEC_SMS", SAVESLOT_NONE, MENUPAGE_CONTROLLER_DEBUG, 0, 0, 0,
+ MENUACTION_GOBACK, "FEDS_TB", SAVESLOT_NONE, MENUPAGE_NONE, 0, 0, 0,
+ },
+#endif
+};
diff --git a/src/core/Pad.cpp b/src/core/Pad.cpp
index 851625d2..97cc1786 100644
--- a/src/core/Pad.cpp
+++ b/src/core/Pad.cpp
@@ -35,7 +35,10 @@
#include "Streaming.h"
#include "PathFind.h"
#include "Wanted.h"
+#include "WaterLevel.h"
#include "General.h"
+#include "Fluff.h"
+#include "Gangs.h"
#ifdef GTA_PS2
#include "eetypes.h"
@@ -63,7 +66,7 @@ CKeyboardState CPad::OldKeyState;
CKeyboardState CPad::NewKeyState;
CKeyboardState CPad::TempKeyState;
-char CPad::KeyBoardCheatString[20];
+char CPad::KeyBoardCheatString[30];
CMouseControllerState CPad::OldMouseControllerState;
CMouseControllerState CPad::NewMouseControllerState;
@@ -76,58 +79,151 @@ bool CPad::IsAffectedByController = false;
_TODO("gbFastTime");
extern bool gbFastTime;
-void WeaponCheat()
+void WeaponCheat1()
{
CHud::SetHelpMessage(TheText.Get("CHEAT2"), true);
- FindPlayerPed()->GiveWeapon(WEAPONTYPE_BASEBALLBAT, 0);
+
+ CStreaming::RequestModel(MI_BRASS_KNUCKLES, STREAMFLAGS_DONT_REMOVE);
+ CStreaming::RequestModel(MI_BASEBALL_BAT, STREAMFLAGS_DONT_REMOVE);
+ CStreaming::RequestModel(MI_MOLOTOV, STREAMFLAGS_DONT_REMOVE);
+ CStreaming::RequestModel(MI_COLT45, STREAMFLAGS_DONT_REMOVE);
+ CStreaming::RequestModel(MI_SHOTGUN, STREAMFLAGS_DONT_REMOVE);
+ CStreaming::RequestModel(MI_TEC9, STREAMFLAGS_DONT_REMOVE);
+ CStreaming::RequestModel(MI_RUGER, STREAMFLAGS_DONT_REMOVE);
+ CStreaming::RequestModel(MI_SNIPERRIFLE, STREAMFLAGS_DONT_REMOVE);
+ CStreaming::RequestModel(MI_FLAMETHROWER, STREAMFLAGS_DONT_REMOVE);
+ CStreaming::LoadAllRequestedModels(false);
+
+ FindPlayerPed()->GiveWeapon(WEAPONTYPE_BRASSKNUCKLE, 1);
+ FindPlayerPed()->GiveWeapon(WEAPONTYPE_BASEBALLBAT, 1);
+ FindPlayerPed()->GiveWeapon(WEAPONTYPE_MOLOTOV, 10);
FindPlayerPed()->GiveWeapon(WEAPONTYPE_COLT45, 100);
- FindPlayerPed()->GiveWeapon(WEAPONTYPE_UZI, 100);
- FindPlayerPed()->GiveWeapon(WEAPONTYPE_SHOTGUN, 20);
- FindPlayerPed()->GiveWeapon(WEAPONTYPE_AK47, 200);
- FindPlayerPed()->GiveWeapon(WEAPONTYPE_M16, 200);
- FindPlayerPed()->GiveWeapon(WEAPONTYPE_SNIPERRIFLE, 5);
- FindPlayerPed()->GiveWeapon(WEAPONTYPE_ROCKETLAUNCHER, 5);
- FindPlayerPed()->GiveWeapon(WEAPONTYPE_MOLOTOV, 5);
- FindPlayerPed()->GiveWeapon(WEAPONTYPE_GRENADE, 5);
+ FindPlayerPed()->GiveWeapon(WEAPONTYPE_SHOTGUN, 50);
+ FindPlayerPed()->GiveWeapon(WEAPONTYPE_TEC9, 150);
+ FindPlayerPed()->GiveWeapon(WEAPONTYPE_RUGER, 120);
+ FindPlayerPed()->GiveWeapon(WEAPONTYPE_SNIPERRIFLE, 25);
FindPlayerPed()->GiveWeapon(WEAPONTYPE_FLAMETHROWER, 200);
+
+ CStreaming::SetModelIsDeletable(MI_BRASS_KNUCKLES);
+ CStreaming::SetModelIsDeletable(MI_BASEBALL_BAT);
+ CStreaming::SetModelIsDeletable(MI_MOLOTOV);
+ CStreaming::SetModelIsDeletable(MI_COLT45);
+ CStreaming::SetModelIsDeletable(MI_SHOTGUN);
+ CStreaming::SetModelIsDeletable(MI_TEC9);
+ CStreaming::SetModelIsDeletable(MI_RUGER);
+ CStreaming::SetModelIsDeletable(MI_SNIPERRIFLE);
+ CStreaming::SetModelIsDeletable(MI_FLAMETHROWER);
+}
+
+void WeaponCheat2()
+{
+ CHud::SetHelpMessage(TheText.Get("CHEAT2"), true);
+
+ CStreaming::RequestModel(MI_KATANA, STREAMFLAGS_DONT_REMOVE);
+ CStreaming::RequestModel(MI_GRENADE, STREAMFLAGS_DONT_REMOVE);
+ CStreaming::RequestModel(MI_BOMB, STREAMFLAGS_DONT_REMOVE);
+ CStreaming::RequestModel(MI_PYTHON, STREAMFLAGS_DONT_REMOVE);
+ CStreaming::RequestModel(MI_STUBBY_SHOTGUN, STREAMFLAGS_DONT_REMOVE);
+ CStreaming::RequestModel(MI_SILENCEDINGRAM, STREAMFLAGS_DONT_REMOVE);
+ CStreaming::RequestModel(MI_M4, STREAMFLAGS_DONT_REMOVE);
+ CStreaming::RequestModel(MI_LASERSCOPE, STREAMFLAGS_DONT_REMOVE);
+ CStreaming::RequestModel(MI_ROCKETLAUNCHER, STREAMFLAGS_DONT_REMOVE);
+ CStreaming::LoadAllRequestedModels(false);
+
+ FindPlayerPed()->GiveWeapon(WEAPONTYPE_KATANA, 0);
+ FindPlayerPed()->GiveWeapon(WEAPONTYPE_DETONATOR_GRENADE, 10);
+ FindPlayerPed()->GiveWeapon(WEAPONTYPE_PYTHON, 40);
+ FindPlayerPed()->GiveWeapon(WEAPONTYPE_STUBBY_SHOTGUN, 25);
+ FindPlayerPed()->GiveWeapon(WEAPONTYPE_SILENCED_INGRAM, 100);
+ FindPlayerPed()->GiveWeapon(WEAPONTYPE_M4, 150);
+ FindPlayerPed()->GiveWeapon(WEAPONTYPE_LASERSCOPE, 21);
+ FindPlayerPed()->GiveWeapon(WEAPONTYPE_ROCKETLAUNCHER, 5);
+
+ CStreaming::SetModelIsDeletable(MI_KATANA);
+ CStreaming::SetModelIsDeletable(MI_GRENADE);
+ CStreaming::SetModelIsDeletable(MI_BOMB);
+ CStreaming::SetModelIsDeletable(MI_PYTHON);
+ CStreaming::SetModelIsDeletable(MI_STUBBY_SHOTGUN);
+ CStreaming::SetModelIsDeletable(MI_SILENCEDINGRAM);
+ CStreaming::SetModelIsDeletable(MI_M4);
+ CStreaming::SetModelIsDeletable(MI_LASERSCOPE);
+ CStreaming::SetModelIsDeletable(MI_ROCKETLAUNCHER);
+}
+
+void WeaponCheat3()
+{
+ CHud::SetHelpMessage(TheText.Get("CHEAT2"), true);
+
+ CStreaming::RequestModel(MI_CHAINSAW, STREAMFLAGS_DONT_REMOVE);
+ CStreaming::RequestModel(MI_GRENADE, STREAMFLAGS_DONT_REMOVE);
+ CStreaming::RequestModel(MI_PYTHON, STREAMFLAGS_DONT_REMOVE);
+ CStreaming::RequestModel(MI_SPAS12_SHOTGUN, STREAMFLAGS_DONT_REMOVE);
+ CStreaming::RequestModel(MI_MP5, STREAMFLAGS_DONT_REMOVE);
+ CStreaming::RequestModel(MI_M4, STREAMFLAGS_DONT_REMOVE);
+ CStreaming::RequestModel(MI_LASERSCOPE, STREAMFLAGS_DONT_REMOVE);
+ CStreaming::RequestModel(MI_MINIGUN, STREAMFLAGS_DONT_REMOVE);
+ CStreaming::RequestModel(MI_MINIGUN2, STREAMFLAGS_DONT_REMOVE);
+ CStreaming::LoadAllRequestedModels(false);
+
+ FindPlayerPed()->GiveWeapon(WEAPONTYPE_CHAINSAW, 0);
+ FindPlayerPed()->GiveWeapon(WEAPONTYPE_GRENADE, 10);
+ FindPlayerPed()->GiveWeapon(WEAPONTYPE_PYTHON, 40);
+ FindPlayerPed()->GiveWeapon(WEAPONTYPE_SPAS12_SHOTGUN, 30);
+ FindPlayerPed()->GiveWeapon(WEAPONTYPE_MP5, 100);
+ FindPlayerPed()->GiveWeapon(WEAPONTYPE_M4, 150);
+ FindPlayerPed()->GiveWeapon(WEAPONTYPE_LASERSCOPE, 21);
+ FindPlayerPed()->GiveWeapon(WEAPONTYPE_MINIGUN, 500);
+
+ CStreaming::SetModelIsDeletable(MI_CHAINSAW);
+ CStreaming::SetModelIsDeletable(MI_GRENADE);
+ CStreaming::SetModelIsDeletable(MI_PYTHON);
+ CStreaming::SetModelIsDeletable(MI_SPAS12_SHOTGUN);
+ CStreaming::SetModelIsDeletable(MI_MP5);
+ CStreaming::SetModelIsDeletable(MI_M4);
+ CStreaming::SetModelIsDeletable(MI_LASERSCOPE);
+ CStreaming::SetModelIsDeletable(MI_MINIGUN);
+ CStreaming::SetModelIsDeletable(MI_MINIGUN2);
}
void HealthCheat()
{
CHud::SetHelpMessage(TheText.Get("CHEAT3"), true);
- FindPlayerPed()->m_fHealth = 100.0f;
+ FindPlayerPed()->m_fHealth = CWorld::Players[0].m_nMaxHealth;
if (FindPlayerVehicle()) {
FindPlayerVehicle()->m_fHealth = 1000.0f;
- if (FindPlayerVehicle()->m_vehType == VEHICLE_TYPE_CAR)
+ if (FindPlayerVehicle()->m_vehType == VEHICLE_TYPE_CAR) {
((CAutomobile*)FindPlayerVehicle())->Damage.SetEngineStatus(0);
+ for (int32 i = 0; i < 4; i++)
+ ((CAutomobile*)FindPlayerVehicle())->Damage.SetWheelStatus(i, WHEEL_STATUS_OK);
+ }
}
}
-void TankCheat()
+void VehicleCheat(bool something, int model)
{
CHud::SetHelpMessage(TheText.Get("CHEAT1"), true);
- CStreaming::RequestModel(MI_RHINO, 0);
- CStreaming::LoadAllRequestedModels(false);
- if (CStreaming::ms_aInfoForModel[MI_RHINO].m_loadState == STREAMSTATE_LOADED) {
+ CStreaming::RequestModel(model, 0);
+ CStreaming::LoadAllRequestedModels(something);
+ if (CStreaming::ms_aInfoForModel[model].m_loadState == STREAMSTATE_LOADED) {
CHud::SetHelpMessage(TheText.Get("CHEAT1"), true);
int32 node = ThePaths.FindNodeClosestToCoors(FindPlayerCoors(), PATH_CAR, 100.0f);
if (node < 0) return;
#ifdef FIX_BUGS
- CAutomobile* tank = new CAutomobile(MI_RHINO, RANDOM_VEHICLE);
+ CAutomobile* vehicle = new CAutomobile(model, RANDOM_VEHICLE);
#else
- CAutomobile *tank = new CAutomobile(MI_RHINO, MISSION_VEHICLE);
+ CAutomobile* vehicle = new CAutomobile(MI_RHINO, MISSION_VEHICLE);
#endif
- if (tank != nil) {
+ if (vehicle != nil) {
CVector pos = ThePaths.m_pathNodes[node].GetPosition();
pos.z += 4.0f;
- tank->SetPosition(pos);
- tank->SetOrientation(0.0f, 0.0f, DEGTORAD(200.0f));
+ vehicle->SetPosition(pos);
+ vehicle->SetOrientation(0.0f, 0.0f, DEGTORAD(200.0f));
- tank->SetStatus(STATUS_ABANDONED);
- tank->m_nDoorLock = CARLOCK_UNLOCKED;
- CWorld::Add(tank);
+ vehicle->SetStatus(STATUS_ABANDONED);
+ vehicle->m_nDoorLock = CARLOCK_UNLOCKED;
+ CWorld::Add(vehicle);
}
}
}
@@ -154,9 +250,9 @@ void ChangePlayerCheat()
do
{
do
- modelId = CGeneral::GetRandomNumberInRange(0, MI_CAS_WOM+1);
+ modelId = CGeneral::GetRandomNumberInRange(0, MI_WFYG2+1);
while (!CModelInfo::GetModelInfo(modelId));
- } while (modelId >= MI_SPECIAL01 && modelId <= MI_SPECIAL04 || modelId == MI_TAXI_D);
+ } while (modelId == MI_TAXI_D);
uint8 flags = CStreaming::ms_aInfoForModel[modelId].m_flags;
ped->DeleteRwObject();
@@ -172,6 +268,14 @@ void ChangePlayerCheat()
}
}
+void ChangePlayerModel(const char* name) {
+ if (!FindPlayerVehicle()) {
+ FindPlayerPed()->Undress(name);
+ CStreaming::LoadAllRequestedModels(0);
+ FindPlayerPed()->Dress();
+ }
+}
+
void MayhemCheat()
{
CHud::SetHelpMessage(TheText.Get("CHEAT1"), true);
@@ -219,19 +323,19 @@ void MoneyCheat()
void ArmourCheat()
{
CHud::SetHelpMessage(TheText.Get("CHEAT4"), true);
- FindPlayerPed()->m_fArmour = 100.0f;
+ FindPlayerPed()->m_fArmour = CWorld::Players[0].m_nMaxArmour;
}
void WantedLevelUpCheat()
{
CHud::SetHelpMessage(TheText.Get("CHEAT5"), true);
- FindPlayerPed()->SetWantedLevel(Min(FindPlayerPed()->m_pWanted->m_nWantedLevel + 2, 6));
+ FindPlayerPed()->m_pWanted->CheatWantedLevel(Min(FindPlayerPed()->m_pWanted->m_nWantedLevel + 2, 6));
}
void WantedLevelDownCheat()
{
CHud::SetHelpMessage(TheText.Get("CHEAT5"), true);
- FindPlayerPed()->SetWantedLevel(0);
+ FindPlayerPed()->m_pWanted->CheatWantedLevel(0);
}
void SunnyWeatherCheat()
@@ -246,6 +350,12 @@ void CloudyWeatherCheat()
CWeather::ForceWeatherNow(WEATHER_CLOUDY);
}
+void StormyWeatherCheat()
+{
+ CHud::SetHelpMessage(TheText.Get("CHEAT7"), true);
+ CWeather::ForceWeatherNow(WEATHER_HURRICANE);
+}
+
void RainyWeatherCheat()
{
CHud::SetHelpMessage(TheText.Get("CHEAT7"), true);
@@ -287,6 +397,62 @@ void NastyLimbsCheat()
{
CPed::bNastyLimbsCheat = !CPed::bNastyLimbsCheat;
}
+
+void FannyMagnetCheat()
+{
+ CHud::SetHelpMessage(TheText.Get("CHEAT1"), true);
+ CPed::bFannyMagnetCheat = !CPed::bFannyMagnetCheat;
+}
+
+void BlackCarsCheat()
+{
+ CHud::SetHelpMessage(TheText.Get("CHEAT1"), true);
+ gbBlackCars = true;
+ gbPinkCars = false;
+}
+
+void PinkCarsCheat()
+{
+ CHud::SetHelpMessage(TheText.Get("CHEAT1"), true);
+ gbBlackCars = false;
+ gbPinkCars = true;
+}
+
+void NoSeaBedCheat(void)
+{
+ CHud::SetHelpMessage(TheText.Get("CHEAT1"), true);
+ CWaterLevel::m_bRenderSeaBed = !CWaterLevel::m_bRenderSeaBed;
+}
+
+void RenderWaterLayersCheat(void)
+{
+ CHud::SetHelpMessage(TheText.Get("CHEAT1"), true);
+ if ( ++CWaterLevel::m_nRenderWaterLayers > 5 )
+ CWaterLevel::m_nRenderWaterLayers = 0;
+}
+
+void BackToTheFuture(void)
+{
+ CHud::SetHelpMessage(TheText.Get("CHEAT1"), true);
+ CVehicle::bHoverCheat = !CVehicle::bHoverCheat;
+}
+
+void SuicideCheat(void) {
+ CHud::SetHelpMessage(TheText.Get("CHEAT1"), true);
+ FindPlayerPed()->InflictDamage(nil, WEAPONTYPE_UNARMED, 1000.0f, PEDPIECE_TORSO, 0);
+}
+
+void DoChicksWithGunsCheat(void) {
+ CHud::SetHelpMessage(TheText.Get("CHEAT1"), true);
+ CStreaming::SetModelIsDeletable(CGangs::GetGangPedModel1(GANG_PLAYER));
+ CStreaming::SetModelIsDeletable(CGangs::GetGangPedModel2(GANG_PLAYER));
+ CStreaming::SetModelTxdIsDeletable(CGangs::GetGangPedModel1(GANG_PLAYER));
+ CStreaming::SetModelTxdIsDeletable(CGangs::GetGangPedModel2(GANG_PLAYER));
+ CStreaming::RemoveCurrentZonesModels();
+ CGangs::SetGangPedModels(GANG_PLAYER, MI_HFYBE, MI_WFYBE);
+ CGangs::SetGangWeapons(GANG_PLAYER, WEAPONTYPE_M4, WEAPONTYPE_M4);
+}
+
//////////////////////////////////////////////////////////////////////////
#ifdef KANGAROO_CHEAT
@@ -343,6 +509,12 @@ void AltDodoCheat(void)
}
#endif
+void FlyingFishCheat(void)
+{
+ CHud::SetHelpMessage(TheText.Get("CHEAT1"), true);
+ CVehicle::bCheat8 = !CVehicle::bCheat8;
+}
+
bool
CControllerState::CheckForInput(void)
{
@@ -456,6 +628,11 @@ void CPad::Clear(bool bResetPlayerControls)
AverageEntries = 0;
}
+uint32 CPad::InputHowLongAgo()
+{
+ return CTimer::GetTimeInMilliseconds() - LastTimeTouched;
+}
+
void CPad::ClearMouseHistory()
{
PCTempMouseControllerState.Clear();
@@ -689,7 +866,7 @@ CControllerState CPad::ReconcileTwoControllersInput(CControllerState const &Stat
void CPad::StartShake(int16 nDur, uint8 nFreq)
{
- if ( !CMenuManager::m_PrefsUseVibration )
+ if ( !FrontEndMenuManager.m_PrefsUseVibration )
return;
if ( CCutsceneMgr::IsRunning() || CGame::playingIntro )
@@ -711,7 +888,7 @@ void CPad::StartShake(int16 nDur, uint8 nFreq)
void CPad::StartShake_Distance(int16 nDur, uint8 nFreq, float fX, float fY, float fZ)
{
- if ( !CMenuManager::m_PrefsUseVibration )
+ if ( !FrontEndMenuManager.m_PrefsUseVibration )
return;
if ( CCutsceneMgr::IsRunning() || CGame::playingIntro )
@@ -738,7 +915,7 @@ void CPad::StartShake_Distance(int16 nDur, uint8 nFreq, float fX, float fY, floa
void CPad::StartShake_Train(float fX, float fY)
{
- if ( !CMenuManager::m_PrefsUseVibration )
+ if ( !FrontEndMenuManager.m_PrefsUseVibration )
return;
if ( CCutsceneMgr::IsRunning() || CGame::playingIntro )
@@ -772,7 +949,7 @@ void CPad::AddToCheatString(char c)
#define _CHEATCMP(str) strncmp(str, CheatString, sizeof(str)-1)
// "4414LDRULDRU" - R2 R2 L1 R2 LEFT DOWN RIGHT UP LEFT DOWN RIGHT UP
if ( !_CHEATCMP("URDLURDL4144") )
- WeaponCheat();
+ WeaponCheat1();
// "4411LDRULDRU" - R2 R2 L1 L1 LEFT DOWN RIGHT UP LEFT DOWN RIGHT UP
else if ( !_CHEATCMP("URDLURDL1144") )
@@ -812,7 +989,7 @@ void CPad::AddToCheatString(char c)
// "CCCCCC321TCT" - CIRCLE CIRCLE CIRCLE CIRCLE CIRCLE CIRCLE R1 L2 L1 TRIANGLE CIRCLE TRIANGLE
else if ( !_CHEATCMP("TCT123CCCCCC") )
- TankCheat();
+ VehicleCheat(true, MI_RHINO);
// "CCCSSSSS1TCT" - CIRCLE CIRCLE CIRCLE SQUARE SQUARE SQUARE SQUARE SQUARE L1 TRIANGLE CIRCLE TRIANGLE
else if ( !_CHEATCMP("TCT1SSSSSCCC") )
@@ -865,111 +1042,302 @@ void CPad::AddToCheatString(char c)
}
#endif
+int Cheat_strncmp(char* sourceStr, char* origCheatStr)
+{
+ char cheatCodeVals[] = { 3,5,7,1,13,27,3,7,1,11,13,8,7,32,13,6,28,19,10,3,3,5,7,1,13,27,3,7 };
+
+ for (uint32 i = 0; i < strlen(origCheatStr); i++) {
+ if ((sourceStr[i] != origCheatStr[i] - cheatCodeVals[i]) || i >= ARRAY_SIZE(cheatCodeVals)) {
+ return 1;
+ }
+ }
+ return 0;
+}
+
void CPad::AddToPCCheatString(char c)
{
- for ( int32 i = ARRAY_SIZE(KeyBoardCheatString) - 2; i >= 0; i-- )
+ for (int32 i = ARRAY_SIZE(KeyBoardCheatString) - 2; i >= 0; i--)
KeyBoardCheatString[i + 1] = KeyBoardCheatString[i];
KeyBoardCheatString[0] = c;
- #define _CHEATCMP(str) strncmp(str, KeyBoardCheatString, sizeof(str)-1)
-
- // "GUNSGUNSGUNS"
- if ( !_CHEATCMP("SNUGSNUGSNUG") )
- WeaponCheat();
+#define _CHEATCMP(str) strncmp(str, KeyBoardCheatString, sizeof(str)-1)
- // "IFIWEREARICHMAN"
- if ( !_CHEATCMP("NAMHCIRAEREWIFI") )
- MoneyCheat();
-
- // "GESUNDHEIT"
- if ( !_CHEATCMP("TIEHDNUSEG") )
+ // "THUGSTOOLS"
+ if (!Cheat_strncmp(KeyBoardCheatString, "VQVPanJ\\I_")) {
+ KeyBoardCheatString[0] = ' ';
+ WeaponCheat1();
+ }
+ // "PROFESSIONALTOOLS"
+ else if (!Cheat_strncmp(KeyBoardCheatString, "VQVPagDUPT`[Lf\\Xl")) {
+ KeyBoardCheatString[0] = ' ';
+ WeaponCheat2();
+ }
+ // "NUTTERTOOLS"
+ else if (!Cheat_strncmp(KeyBoardCheatString, "VQVPamH[U`[")) {
+ KeyBoardCheatString[0] = ' ';
+ WeaponCheat3();
+ }
+ // "PRECIOUSPROTECTION"
+ else if (!Cheat_strncmp(KeyBoardCheatString, "QTPUP`WVS[`]ViPKnc")) {
+ KeyBoardCheatString[0] = ' ';
+ ArmourCheat();
+ }
+ // "ASPIRINE"
+ else if (!Cheat_strncmp(KeyBoardCheatString, "HSPSVkVH")) {
+ KeyBoardCheatString[0] = ' ';
HealthCheat();
-
- // "MOREPOLICEPLEASE"
- if ( !_CHEATCMP("ESAELPECILOPEROM") )
+ }
+ // "YOUWONTTAKEMEALIVE"
+ else if (!Cheat_strncmp(KeyBoardCheatString, "H[PMN`PLLLa\\Uod[kl")) {
+ KeyBoardCheatString[0] = ' ';
WantedLevelUpCheat();
-
- // "NOPOLICEPLEASE"
- if ( !_CHEATCMP("ESAELPECILOPON") )
+ }
+ // "LEAVEMEALONE"
+ else if (!Cheat_strncmp(KeyBoardCheatString, "HSVMN`PLWLRT")) {
+ KeyBoardCheatString[0] = ' ';
WantedLevelDownCheat();
+ }
+ // "APLEASANTDAY"
+ else if (!Cheat_strncmp(KeyBoardCheatString, "\\FKU[\\VHFW]I")) {
+ KeyBoardCheatString[0] = ' ';
+ CloudyWeatherCheat();
+ }
+ // "ALOVELYDAY"
+ else if (!Cheat_strncmp(KeyBoardCheatString, "\\FKZY`YVML")) {
+ KeyBoardCheatString[0] = ' ';
+ SunnyWeatherCheat();
+ }
+ // "ABITDRIEG"
- // "GIVEUSATANK"
- if ( !_CHEATCMP("KNATASUEVIG") )
- TankCheat();
+ // "CATSANDDOGS"
+ else if (!Cheat_strncmp(KeyBoardCheatString, "VLVEQiDZULP")) {
+ KeyBoardCheatString[0] = ' ';
+ StormyWeatherCheat();
+ }
+ // "CANTSEEATHING"
+ else if (!Cheat_strncmp(KeyBoardCheatString, "JSPIa\\HLT_[IJ")) {
+ KeyBoardCheatString[0] = ' ';
+ FoggyWeatherCheat();
+ }
+ // "PANZER"
+ else if (!Cheat_strncmp(KeyBoardCheatString, "UJaONk")) {
+ KeyBoardCheatString[0] = ' ';
+ VehicleCheat(true, MI_RHINO);
+ }
+ // "LIFEISPASSINGMEBY"
- // "BANGBANGBANG"
- if ( !_CHEATCMP("GNABGNABGNAB") )
+ // "BIGBANG"
+ else if (!Cheat_strncmp(KeyBoardCheatString, "JSHCTdE")) {
+ KeyBoardCheatString[0] = ' ';
BlowUpCarsCheat();
-
- // "ILIKEDRESSINGUP"
- if ( !_CHEATCMP("PUGNISSERDEKILI") )
+ }
+ // "STILLLIKEDRESSINGUP"
+ else if (!Cheat_strncmp(KeyBoardCheatString, "SZNOVnVLSORSPlYReg]")) {
+ KeyBoardCheatString[0] = ' ';
ChangePlayerCheat();
-
- // "ITSALLGOINGMAAAD"
- if ( !_CHEATCMP("DAAAMGNIOGLLASTI") )
+ }
+ // "FIGHTFIGHTFIGHT"
+ else if (!Cheat_strncmp(KeyBoardCheatString, "WMNJSoKNJQaPNiS")) {
+ KeyBoardCheatString[0] = ' ';
MayhemCheat();
-
+ }
// "NOBODYLIKESME"
- if ( !_CHEATCMP("EMSEKILYDOBON") )
+ else if (!Cheat_strncmp(KeyBoardCheatString, "HRZFXdO`EZOWU")) {
+ KeyBoardCheatString[0] = ' ';
EverybodyAttacksPlayerCheat();
-
- // "WEAPONSFORALL"
- if ( !_CHEATCMP("LLAROFSNOPAEW") )
+ }
+ // "OURGODGIVENRIGHTTOBEARARMS"
+ else if (!Cheat_strncmp(KeyBoardCheatString, "VRYB_\\HIP_aPNi_TaiSJGTNSbj")) {
+ KeyBoardCheatString[0] = ' ';
WeaponsForAllCheat();
-
- // "TIMEFLIESWHENYOU"
- if ( !_CHEATCMP("UOYNEHWSEILFEMIT") )
+ }
+ // "ONSPEED"
+ else if (!Cheat_strncmp(KeyBoardCheatString, "GJLQ`iR")) {
+ KeyBoardCheatString[0] = ' ';
FastTimeCheat();
-
- // "BOOOOORING"
- if ( !_CHEATCMP("GNIROOOOOB") )
+ }
+ // "BOOOOOORING"
+ else if (!Cheat_strncmp(KeyBoardCheatString, "JSPS\\jRVPZO")) {
+ KeyBoardCheatString[0] = ' ';
SlowTimeCheat();
-
-#ifndef GTA3_1_1_PATCH
- // "TURTOISE"
- if ( !_CHEATCMP("ESIOTRUT") )
- ArmourCheat();
-#else
- // "TORTOISE"
- if ( !_CHEATCMP("ESIOTROT") )
- ArmourCheat();
-#endif
-
- // "SKINCANCERFORME"
- if ( !_CHEATCMP("EMROFRECNACNIKS") )
- SunnyWeatherCheat();
-
- // "ILIKESCOTLAND"
- if ( !_CHEATCMP("DNALTOCSEKILI") )
- CloudyWeatherCheat();
-
+ }
+ // "WHEELSAREALLINEED"
+ else if (!Cheat_strncmp(KeyBoardCheatString, "GJLOVgOHF]N[SeRNs")) {
+ KeyBoardCheatString[0] = ' ';
+ OnlyRenderWheelsCheat();
+ }
+ //COMEFLYWITHME
+ else if (!Cheat_strncmp(KeyBoardCheatString, "HROUVr\\SGPZWJ")) {
+ KeyBoardCheatString[0] = ' ';
+ ChittyChittyBangBangCheat();
+ }
+ // "GRIPISEVERYTHING"
+ else if (!Cheat_strncmp(KeyBoardCheatString, "JSPIatULWP`QWi_M")) {
+ KeyBoardCheatString[0] = ' ';
+ StrongGripCheat();
+ }
+ // "CHASESTAT"
+ else if (!Cheat_strncmp(KeyBoardCheatString, "WF[TRnDOD")) {
+ KeyBoardCheatString[0] = ' ';
+ }
+ // "CHICKSWITHGUNS"
+ else if (!Cheat_strncmp(KeyBoardCheatString, "VS\\HUoL^TVPQOc")) {
+ KeyBoardCheatString[0] = ' ';
+ DoChicksWithGunsCheat();
+ }
+ // "ICANTTAKEITANYMORE"
+ else if (!Cheat_strncmp(KeyBoardCheatString, "HWVNfiD[JPXI[t[G_\\")) {
+ KeyBoardCheatString[0] = ' ';
+ SuicideCheat();
+ }
+ // "GREENLIGHT"
+ else if (!Cheat_strncmp(KeyBoardCheatString, "WMNJYiHLSR")) {
+ KeyBoardCheatString[0] = ' ';
+ }
+ // "MIAMITRAFFIC"
+ else if (!Cheat_strncmp(KeyBoardCheatString, "FNMGNmWPNLVU")) {
+ KeyBoardCheatString[0] = ' ';
+ }
+ // "AHAIRDRESSERSCAR"
+ else if (!Cheat_strncmp(KeyBoardCheatString, "UFJT_`VZF]QZPaUG")) {
+ KeyBoardCheatString[0] = ' ';
+ PinkCarsCheat();
+ }
+ // "IWANTITPAINTEDBLACK"
+ else if (!Cheat_strncmp(KeyBoardCheatString, "NHHMO_H[OTNX[iaT]jS")) {
+ KeyBoardCheatString[0] = ' ';
+ BlackCarsCheat();
+ }
+ // "TRAVELINSTYLE"
+ else if (!Cheat_strncmp(KeyBoardCheatString, "HQ`U`iLSFaNZ[")) {
+ KeyBoardCheatString[0] = ' ';
+ VehicleCheat(true, MI_BLOODRA);
+ }
+ // "THELASTRIDE"
+ else if (!Cheat_strncmp(KeyBoardCheatString, "HIPSanDSFSa")) {
+ KeyBoardCheatString[0] = ' ';
+ VehicleCheat(true, MI_ROMERO);
+ }
+ // "ROCKANDROLLCAR"
+ else if (!Cheat_strncmp(KeyBoardCheatString, "UFJMYjUKOLXKVr")) {
+ KeyBoardCheatString[0] = ' ';
+ VehicleCheat(true, MI_LOVEFIST);
+ }
+ // "RUBBISHCAR"
+ else if (!Cheat_strncmp(KeyBoardCheatString, "UFJI`dEIV]")) {
+ KeyBoardCheatString[0] = ' ';
+ VehicleCheat(true, MI_TRASH);
+ }
+ // "GETTHEREQUICKLY"
+ else if (!Cheat_strncmp(KeyBoardCheatString, "\\QRDVpTLSPU\\[eT")) {
+ KeyBoardCheatString[0] = ' ';
+ VehicleCheat(true, MI_BLOODRB);
+ }
+ // "GETTHEREFAST"
+ else if (!Cheat_strncmp(KeyBoardCheatString, "WXHGRmHOU_RO")) {
+ KeyBoardCheatString[0] = ' ';
+ VehicleCheat(true, MI_SABRETUR);
+ }
+ // "BETTERTHANWALKING"
+ else if (!Cheat_strncmp(KeyBoardCheatString, "JSPLY\\ZUBSaZLtaK^")) {
+ KeyBoardCheatString[0] = ' ';
+ VehicleCheat(true, MI_CADDY);
+ }
+ // "GETTHEREFASTINDEED"
+ else if (!Cheat_strncmp(KeyBoardCheatString, "GJLE[dWZBQfZLvRXa[^WHL")) {
+ KeyBoardCheatString[0] = ' ';
+ VehicleCheat(true, MI_HOTRINA);
+ }
+ // "GETTHEREAMAZINGLYFAST"
+ else if (!Cheat_strncmp(KeyBoardCheatString, "WXHGfgJUJeNUHe_Kdg^HJ")) {
+ KeyBoardCheatString[0] = ' ';
+ VehicleCheat(true, MI_HOTRINB);
+ }
+ // LOOKLIKELANCE
+ else if (!Cheat_strncmp(KeyBoardCheatString, "HHUBY`NPMV\\WS")) {
+ KeyBoardCheatString[0] = ' ';
+ ChangePlayerModel("igbuddy");
+ }
+ // IWANTBIGTITS
+ else if (!Cheat_strncmp(KeyBoardCheatString, "VYPUTdE[OLdQ")) {
+ KeyBoardCheatString[0] = ' ';
+ ChangePlayerModel("igcandy");
+ }
+ // MYSONISALAWYER
+ else if (!Cheat_strncmp(KeyBoardCheatString, "UJ`XNgDZJY\\[`m")) {
+ KeyBoardCheatString[0] = ' ';
+ ChangePlayerModel("igken");
+ }
+ // ILOOKLIKEHILARY
+ else if (!Cheat_strncmp(KeyBoardCheatString, "\\WHMVcHRJWXWVlV")) {
+ KeyBoardCheatString[0] = ' ';
+ ChangePlayerModel("ighlary");
+ }
+ // ROCKANDROLLMAN
+ else if (!Cheat_strncmp(KeyBoardCheatString, "QFTMYjUKOLXKVr")) {
+ KeyBoardCheatString[0] = ' ';
+ ChangePlayerModel("igjezz");
+ }
+ // ONEARMEDBANDIT
+ else if (!Cheat_strncmp(KeyBoardCheatString, "WNKON]GLN]NMUo")) {
+ KeyBoardCheatString[0] = ' ';
+ ChangePlayerModel("igphil");
+ }
+ // IDONTHAVETHEMONEYSONNY
+ else if (!Cheat_strncmp(KeyBoardCheatString, "\\SUP`tHUPXRP[ecGdgXRGN")) {
+ KeyBoardCheatString[0] = ' ';
+ ChangePlayerModel("igsonny");
+ }
+ // FOXYLITTLETHING
+ else if (!Cheat_strncmp(KeyBoardCheatString, "JSPIa`O[UTYa_oS")) {
+ KeyBoardCheatString[0] = ' ';
+ ChangePlayerModel("igmerc");
+ }
+ // WELOVEOURDICK
+ else if (!Cheat_strncmp(KeyBoardCheatString, "NHPE_pRLWZYM^")) {
+ KeyBoardCheatString[0] = ' ';
+ ChangePlayerModel("igdick");
+ }
+ // CHEATSHAVEBEENCRACKED
+ else if (!Cheat_strncmp(KeyBoardCheatString, "GJRDNmFUFPOM]aUYpTOKF")) {
+ KeyBoardCheatString[0] = ' ';
+ ChangePlayerModel("igdiaz");
+ }
+ // SEAWAYS
+ else if (!Cheat_strncmp(KeyBoardCheatString, "V^HXN`V")) {
+ KeyBoardCheatString[0] = ' ';
+ BackToTheFuture();
+ }
+ //CERTAINDEATH
+ else if (!Cheat_strncmp(KeyBoardCheatString, "KYHFQiLHU]RK")) {
+ KeyBoardCheatString[0] = ' ';
+ CSmokeTrails::CigOn = !CSmokeTrails::CigOn;
+ }
+ //AIRSHIP
+ else if (!Cheat_strncmp(KeyBoardCheatString, "SNOT_dD")) {
+ KeyBoardCheatString[0] = ' ';
+ FlyingFishCheat();
+ }
+ //FANNYMAGNET
+ else if (!Cheat_strncmp(KeyBoardCheatString, "WJUHNh\\UOLS")) {
+ KeyBoardCheatString[0] = ' ';
+ FannyMagnetCheat();
+ }
// "ILOVESCOTLAND"
- if ( !_CHEATCMP("DNALTOCSEVOLI") )
+ if (!_CHEATCMP("DNALTOCSEVOLI"))
RainyWeatherCheat();
- // "PEASOUP"
- if ( !_CHEATCMP("PUOSAEP") )
- FoggyWeatherCheat();
-
// "MADWEATHER"
- if ( !_CHEATCMP("REHTAEWDAM") )
+ if (!_CHEATCMP("REHTAEWDAM"))
FastWeatherCheat();
- // "ANICESETOFWHEELS"
- if ( !_CHEATCMP("SLEEHWFOTESECINA") )
- OnlyRenderWheelsCheat();
-
// "CHITTYCHITTYBB"
- if ( !_CHEATCMP("BBYTTIHCYTTIHC") )
+ if (!_CHEATCMP("BBYTTIHCYTTIHC"))
ChittyChittyBangBangCheat();
- // "CORNERSLIKEMAD"
- if ( !_CHEATCMP("DAMEKILSRENROC") )
- StrongGripCheat();
-
// "NASTYLIMBSCHEAT"
- if ( !_CHEATCMP("TAEHCSBMILYTSAN") )
+ if (!_CHEATCMP("TAEHCSBMILYTSAN"))
NastyLimbsCheat();
#ifdef KANGAROO_CHEAT
@@ -996,7 +1364,17 @@ void CPad::AddToPCCheatString(char c)
AltDodoCheat();
#endif
- #undef _CHEATCMP
+#if !defined(PC_WATER) && defined(WATER_CHEATS)
+ // SEABEDCHEAT
+ if (!_CHEATCMP("TAEHCDEBAESON"))
+ NoSeaBedCheat();
+
+ // WATERLAYERSCHEAT
+ if (!_CHEATCMP("TAEHCSREYALRETAW"))
+ RenderWaterLayersCheat();
+#endif
+
+#undef _CHEATCMP
}
#ifdef XINPUT
@@ -1087,7 +1465,7 @@ void CPad::UpdatePads(void)
IsAffectedByController = false;
#endif
- if ( CReplay::IsPlayingBackFromFile() )
+ if ( CReplay::IsPlayingBackFromFile() && !FrontEndMenuManager.m_bMenuActive )
bUpdate = false;
if ( bUpdate )
@@ -1385,6 +1763,9 @@ void CPad::Update(int16 pad)
ProcessPCSpecificStuff();
+ if (NewState.CheckForInput())
+ LastTimeTouched = CTimer::GetTimeInMilliseconds();
+
if ( ++iCurrHornHistory >= HORNHISTORY_SIZE )
iCurrHornHistory = 0;
@@ -1522,7 +1903,7 @@ int16 CPad::GetSteeringUpDown(void)
case 2:
{
int16 axis = NewState.LeftStickY;
- int16 dpad = (NewState.DPadUp - NewState.DPadDown) / 2;
+ int16 dpad = (NewState.DPadDown - NewState.DPadUp) / 2;
if ( Abs(axis) > Abs(dpad) )
return axis;
@@ -2248,6 +2629,14 @@ bool CPad::TargetJustDown(void)
return false;
}
+bool CPad::DuckJustDown(void)
+{
+ if (ArePlayerControlsDisabled())
+ return false;
+
+ return !!(NewState.LeftShock && !OldState.LeftShock);
+}
+
bool CPad::JumpJustDown(void)
{
if ( ArePlayerControlsDisabled() )
@@ -2577,7 +2966,7 @@ void CPad::PrintErrorMessage(void)
CFont::SetCentreOn();
CFont::SetPropOn();
CFont::SetColor(CRGBA(255, 255, 200, 200));
- CFont::SetFontStyle(FONT_BANK);
+ CFont::SetFontStyle(FONT_STANDARD);
CFont::PrintString
(
SCREEN_WIDTH / 2,
@@ -2594,7 +2983,7 @@ void CPad::PrintErrorMessage(void)
CFont::SetCentreOn();
CFont::SetPropOn();
CFont::SetColor(CRGBA(255, 255, 200, 200));
- CFont::SetFontStyle(FONT_BANK);
+ CFont::SetFontStyle(FONT_STANDARD);
CFont::PrintString
(
SCREEN_WIDTH / 2,
@@ -2619,6 +3008,7 @@ void CPad::ResetCheats(void)
CPopulation::ms_bGivePedsWeapons = false;
CPed::bNastyLimbsCheat = false;
+ CPed::bFannyMagnetCheat = false;
CPed::bPedCheat2 = false;
CPed::bPedCheat3 = false;
@@ -2627,6 +3017,9 @@ void CPad::ResetCheats(void)
CVehicle::bCheat3 = false;
CVehicle::bCheat4 = false;
CVehicle::bCheat5 = false;
+ CVehicle::bCheat8 = false;
+ gbBlackCars = false;
+ gbPinkCars = false;
gbFastTime = false;
CTimer::SetTimeScale(1.0f);
diff --git a/src/core/Pad.h b/src/core/Pad.h
index 8c3bc752..f76d7b5d 100644
--- a/src/core/Pad.h
+++ b/src/core/Pad.h
@@ -10,6 +10,7 @@ enum {
PLAYERCONTROL_PLAYERINFO = 32,
PLAYERCONTROL_PHONE = 64,
PLAYERCONTROL_CUTSCENE = 128,
+ PLAYERCONTROL_SHORTCUT_TAXI = 256,
};
class CControllerState
@@ -150,10 +151,10 @@ public:
int16 Phase;
int16 Mode;
int16 ShakeDur;
+ uint16 DisablePlayerControls;
uint8 ShakeFreq;
bool bHornHistory[HORNHISTORY_SIZE];
uint8 iCurrHornHistory;
- uint8 DisablePlayerControls;
int8 bApplyBrakes;
char CheatString[12];
int32 LastTimeTouched;
@@ -174,7 +175,7 @@ public:
static CKeyboardState OldKeyState;
static CKeyboardState NewKeyState;
static CKeyboardState TempKeyState;
- static char KeyBoardCheatString[20];
+ static char KeyBoardCheatString[30];
static CMouseControllerState OldMouseControllerState;
static CMouseControllerState NewMouseControllerState;
static CMouseControllerState PCTempMouseControllerState;
@@ -236,6 +237,7 @@ public:
bool CycleWeaponRightJustDown(void);
bool GetTarget(void);
bool TargetJustDown(void);
+ bool DuckJustDown(void);
bool JumpJustDown(void);
bool GetSprint(void);
bool ShiftTargetLeftJustDown(void);
@@ -258,6 +260,7 @@ public:
static void ResetCheats(void);
static char *EditString(char *pStr, int32 nSize);
static int32 *EditCodesForControls(int32 *pRsKeys, int32 nSize);
+ uint32 InputHowLongAgo(void);
#ifdef XINPUT
void AffectFromXinput(uint32 pad);
@@ -449,9 +452,9 @@ public:
int16 GetRightStickY(void) { return NewState.RightStickY; }
bool ArePlayerControlsDisabled(void) { return DisablePlayerControls != PLAYERCONTROL_ENABLED; }
- void SetDisablePlayerControls(uint8 who) { DisablePlayerControls |= who; }
- void SetEnablePlayerControls(uint8 who) { DisablePlayerControls &= ~who; }
- bool IsPlayerControlsDisabledBy(uint8 who) { return DisablePlayerControls & who; }
+ void SetDisablePlayerControls(uint16 who) { DisablePlayerControls |= who; }
+ void SetEnablePlayerControls(uint16 who) { DisablePlayerControls &= ~who; }
+ bool IsPlayerControlsDisabledBy(uint16 who) { return DisablePlayerControls & who; }
int16 GetMode() { return Mode; }
void SetMode(int16 mode) { Mode = mode; }
diff --git a/src/core/Placeable.cpp b/src/core/Placeable.cpp
index 69b3d3ea..6efc1540 100644
--- a/src/core/Placeable.cpp
+++ b/src/core/Placeable.cpp
@@ -7,8 +7,6 @@ CPlaceable::CPlaceable(void)
m_matrix.SetScale(1.0f);
}
-CPlaceable::~CPlaceable(void) = default;
-
void
CPlaceable::SetHeading(float angle)
{
diff --git a/src/core/Placeable.h b/src/core/Placeable.h
index 970c0d48..22f7583c 100644
--- a/src/core/Placeable.h
+++ b/src/core/Placeable.h
@@ -9,7 +9,6 @@ public:
CMatrix m_matrix;
CPlaceable(void);
- virtual ~CPlaceable(void);
const CVector &GetPosition(void) { return m_matrix.GetPosition(); }
void SetPosition(float x, float y, float z) {
m_matrix.GetPosition().x = x;
diff --git a/src/core/PlayerInfo.cpp b/src/core/PlayerInfo.cpp
index 09b3a499..3c01a176 100644
--- a/src/core/PlayerInfo.cpp
+++ b/src/core/PlayerInfo.cpp
@@ -140,20 +140,27 @@ CPlayerInfo::Clear(void)
m_nUpsideDownCounter = 0;
m_bInfiniteSprint = false;
m_bFastReload = false;
+ m_nMaxHealth = m_nMaxArmour = 100;
m_bGetOutOfJailFree = false;
m_bGetOutOfHospitalFree = false;
+ m_bDriveByAllowed = true;
m_nPreviousTimeRewardedForExplosion = 0;
m_nExplosionsSinceLastReward = 0;
+ m_nHavocLevel = 0;
+ m_fMediaAttention = 0;
+ m_nCurrentBustedAudio = 1;
+ m_nBustedAudioStatus = BUSTEDAUDIO_NONE;
}
void
-CPlayerInfo::BlowUpRCBuggy(void)
+CPlayerInfo::BlowUpRCBuggy(bool actually)
{
if (!m_pRemoteVehicle || m_pRemoteVehicle->bRemoveFromWorld)
return;
CRemote::TakeRemoteControlledCarFromPlayer();
- m_pRemoteVehicle->BlowUpCar(FindPlayerPed());
+ if (actually)
+ m_pRemoteVehicle->BlowUpCar(FindPlayerPed());
}
void
@@ -171,7 +178,6 @@ void
CPlayerInfo::MakePlayerSafe(bool toggle)
{
if (toggle) {
- CTheScripts::ResetCountdownToMakePlayerUnsafe();
m_pPed->m_pWanted->m_bIgnoredByEveryone = true;
CWorld::StopAllLawEnforcersInTheirTracks();
CPad::GetPad(0)->SetDisablePlayerControls(PLAYERCONTROL_PLAYERINFO);
@@ -192,7 +198,8 @@ CPlayerInfo::MakePlayerSafe(bool toggle)
CWorld::ExtinguishAllCarFiresInArea(GetPos(), 4000.0f);
CReplay::DisableReplays();
- } else if (!CGame::playingIntro && !CTheScripts::IsCountdownToMakePlayerUnsafeOn()) {
+ }
+ else {
m_pPed->m_pWanted->m_bIgnoredByEveryone = false;
CPad::GetPad(0)->SetEnablePlayerControls(PLAYERCONTROL_PLAYERINFO);
m_pPed->bBulletProof = false;
@@ -348,7 +355,7 @@ CPlayerInfo::Process(void)
bool startTaxiTimer = true;
if (m_bUnusedTaxiThing && m_pPed->bInVehicle) {
CVehicle *veh = m_pPed->m_pMyVehicle;
- if ((veh->GetModelIndex() == MI_TAXI || veh->GetModelIndex() == MI_CABBIE || veh->GetModelIndex() == MI_BORGNINE)
+ if (veh->IsTaxi()
&& veh->pDriver == m_pPed && veh->m_nNumPassengers != 0) {
for (uint32 timePassed = CTimer::GetTimeInMilliseconds() - m_nUnusedTaxiTimer; timePassed >= 1000; m_nUnusedTaxiTimer += 1000) {
timePassed -= 1000;
diff --git a/src/core/PlayerInfo.h b/src/core/PlayerInfo.h
index 94410753..11f51ac0 100644
--- a/src/core/PlayerInfo.h
+++ b/src/core/PlayerInfo.h
@@ -10,6 +10,13 @@ enum eWastedBustedState
WBSTATE_FAILED_CRITICAL_MISSION,
};
+enum eBustedAudioState : uint8
+{
+ BUSTEDAUDIO_NONE,
+ BUSTEDAUDIO_LOADING,
+ BUSTEDAUDIO_DONE
+};
+
class CEntity;
class CPed;
class CVehicle;
@@ -42,6 +49,7 @@ public:
uint32 m_nTimeLastHealthLoss;
uint32 m_nTimeLastArmourLoss;
uint32 m_nTimeTankShotGun;
+ int32 m_nTimeNotFullyOnGround;
int32 m_nUpsideDownCounter;
int32 field_248;
int16 m_nTrafficMultiplier;
@@ -50,10 +58,18 @@ public:
int32 m_nExplosionsSinceLastReward;
int32 field_268;
int32 field_272;
+ uint32 m_nHavocLevel;
+ float m_fMediaAttention;
bool m_bInfiniteSprint;
bool m_bFastReload;
+ bool m_bFireproof;
+ uint8 m_nMaxHealth;
+ uint8 m_nMaxArmour;
bool m_bGetOutOfJailFree;
bool m_bGetOutOfHospitalFree;
+ bool m_bDriveByAllowed;
+ eBustedAudioState m_nBustedAudioStatus;
+ int16 m_nCurrentBustedAudio;
char m_aSkinName[32];
RwTexture *m_pSkinTexture;
@@ -69,7 +85,7 @@ public:
bool IsPlayerInRemoteMode(void);
void PlayerFailedCriticalMission(void);
void Clear(void);
- void BlowUpRCBuggy(void);
+ void BlowUpRCBuggy(bool);
void CancelPlayerEnteringCars(CVehicle*);
bool IsRestartingAfterDeath(void);
bool IsRestartingAfterArrest(void);
@@ -80,5 +96,3 @@ public:
~CPlayerInfo() { };
};
-
-VALIDATE_SIZE(CPlayerInfo, 0x13C);
diff --git a/src/core/Pools.cpp b/src/core/Pools.cpp
index bd0814d0..6e3799f4 100644
--- a/src/core/Pools.cpp
+++ b/src/core/Pools.cpp
@@ -542,8 +542,20 @@ INITSAVEBUF
pPed->CharCreatedBy = pBufferPlayer->CharCreatedBy;
pPed->m_currentWeapon = 0;
pPed->m_maxWeaponTypeAllowed = pBufferPlayer->m_maxWeaponTypeAllowed;
- for (int i = 0; i < WEAPONTYPE_TOTAL_INVENTORY_WEAPONS; i++)
- pPed->m_weapons[i] = pBufferPlayer->m_weapons[i];
+ for (int i = 0; i < TOTAL_WEAPON_SLOTS; i++) {
+ if (pBufferPlayer->HasWeaponSlot(i)) {
+ int modelId = CWeaponInfo::GetWeaponInfo(pBufferPlayer->GetWeapon(i).m_eWeaponType)->m_nModelId;
+ if (modelId != -1) {
+ CStreaming::RequestModel(modelId, STREAMFLAGS_DEPENDENCY);
+ int modelId2 = CWeaponInfo::GetWeaponInfo(pBufferPlayer->GetWeapon(i).m_eWeaponType)->m_nModel2Id;
+ if (modelId2 != -1)
+ CStreaming::RequestModel(modelId2, STREAMFLAGS_DEPENDENCY);
+
+ CStreaming::LoadAllRequestedModels(false);
+ }
+ pPed->GiveWeapon(pBufferPlayer->GetWeapon(i).m_eWeaponType, pBufferPlayer->GetWeapon(i).m_nAmmoTotal);
+ }
+ }
if (pedtype == PEDTYPE_PLAYER1) {
pPed->m_wepAccuracy = 100;
diff --git a/src/core/Pools.h b/src/core/Pools.h
index b0ba6598..2f0537ff 100644
--- a/src/core/Pools.h
+++ b/src/core/Pools.h
@@ -4,7 +4,7 @@
#include "Lists.h"
#include "Treadable.h"
#include "Object.h"
-#include "CutsceneHead.h"
+#include "CutsceneObject.h"
#include "PlayerPed.h"
#include "Automobile.h"
#include "DummyPed.h"
@@ -16,7 +16,7 @@ typedef CPool<CPed,CPlayerPed> CPedPool;
typedef CPool<CVehicle,CAutomobile> CVehiclePool;
typedef CPool<CBuilding> CBuildingPool;
typedef CPool<CTreadable> CTreadablePool;
-typedef CPool<CObject, CCutsceneHead> CObjectPool;
+typedef CPool<CObject, CCutsceneObject> CObjectPool;
typedef CPool<CDummy, CDummyPed> CDummyPool;
typedef CPool<cAudioScriptObject> CAudioScriptObjectPool;
diff --git a/src/core/Radar.cpp b/src/core/Radar.cpp
index 9406f1bd..c359793c 100644
--- a/src/core/Radar.cpp
+++ b/src/core/Radar.cpp
@@ -21,49 +21,87 @@ sRadarTrace CRadar::ms_RadarTrace[NUMRADARBLIPS];
CVector2D vec2DRadarOrigin;
int32 gRadarTxdIds[64];
-CSprite2d CRadar::AsukaSprite;
-CSprite2d CRadar::BombSprite;
-CSprite2d CRadar::CatSprite;
CSprite2d CRadar::CentreSprite;
-CSprite2d CRadar::CopcarSprite;
-CSprite2d CRadar::DonSprite;
-CSprite2d CRadar::EightSprite;
-CSprite2d CRadar::ElSprite;
-CSprite2d CRadar::IceSprite;
-CSprite2d CRadar::JoeySprite;
-CSprite2d CRadar::KenjiSprite;
-CSprite2d CRadar::LizSprite;
-CSprite2d CRadar::LuigiSprite;
+CSprite2d CRadar::MapHereSprite;
CSprite2d CRadar::NorthSprite;
-CSprite2d CRadar::RaySprite;
-CSprite2d CRadar::SalSprite;
-CSprite2d CRadar::SaveSprite;
+CSprite2d CRadar::AverySprite;
+CSprite2d CRadar::BikerSprite;
+CSprite2d CRadar::CortezSprite;
+CSprite2d CRadar::DiazSprite;
+CSprite2d CRadar::KentSprite;
+CSprite2d CRadar::LawyerSprite;
+CSprite2d CRadar::PhilSprite;
+CSprite2d CRadar::BikersSprite;
+CSprite2d CRadar::BoatyardSprite;
+CSprite2d CRadar::MalibuClubSprite;
+CSprite2d CRadar::CubansSprite;
+CSprite2d CRadar::FilmSprite;
+CSprite2d CRadar::GunSprite;
+CSprite2d CRadar::HaitiansSprite;
+CSprite2d CRadar::HardwareSprite;
+CSprite2d CRadar::SaveHouseSprite;
+CSprite2d CRadar::StripSprite;
+CSprite2d CRadar::IceSprite;
+CSprite2d CRadar::KCabsSprite;
+CSprite2d CRadar::LovefistSprite;
+CSprite2d CRadar::PrintworksSprite;
+CSprite2d CRadar::PropertySprite;
+CSprite2d CRadar::SunYardSprite;
CSprite2d CRadar::SpraySprite;
-CSprite2d CRadar::TonySprite;
-CSprite2d CRadar::WeaponSprite;
+CSprite2d CRadar::TShirtSprite;
+CSprite2d CRadar::TommySprite;
+CSprite2d CRadar::PhoneSprite;
+CSprite2d CRadar::RadioWildstyleSprite;
+CSprite2d CRadar::RadioFlashSprite;
+CSprite2d CRadar::RadioKChatSprite;
+CSprite2d CRadar::RadioFeverSprite;
+CSprite2d CRadar::RadioVRockSprite;
+CSprite2d CRadar::RadioVCPRSprite;
+CSprite2d CRadar::RadioEspantosoSprite;
+CSprite2d CRadar::RadioEmotionSprite;
+CSprite2d CRadar::RadioWaveSprite;
CSprite2d *CRadar::RadarSprites[RADAR_SPRITE_COUNT] = {
nil,
- &AsukaSprite,
- &BombSprite,
- &CatSprite,
&CentreSprite,
- &CopcarSprite,
- &DonSprite,
- &EightSprite,
- &ElSprite,
- &IceSprite,
- &JoeySprite,
- &KenjiSprite,
- &LizSprite,
- &LuigiSprite,
+ &MapHereSprite,
&NorthSprite,
- &RaySprite,
- &SalSprite,
- &SaveSprite,
+ &AverySprite,
+ &BikerSprite,
+ &CortezSprite,
+ &DiazSprite,
+ &KentSprite,
+ &LawyerSprite,
+ &PhilSprite,
+ &BikersSprite,
+ &BoatyardSprite,
+ &MalibuClubSprite,
+ &CubansSprite,
+ &FilmSprite,
+ &GunSprite,
+ &HaitiansSprite,
+ &HardwareSprite,
+ &SaveHouseSprite,
+ &StripSprite,
+ &IceSprite,
+ &KCabsSprite,
+ &LovefistSprite,
+ &PrintworksSprite,
+ &PropertySprite,
+ &SunYardSprite,
&SpraySprite,
- &TonySprite,
- &WeaponSprite
+ &TShirtSprite,
+ &TommySprite,
+ &PhoneSprite,
+ &RadioWildstyleSprite,
+ &RadioFlashSprite,
+ &RadioKChatSprite,
+ &RadioFeverSprite,
+ &RadioVRockSprite,
+ &RadioVCPRSprite,
+ &RadioEspantosoSprite,
+ &RadioEmotionSprite,
+ &RadioWaveSprite
};
// Why this doesn't coincide with world coordinates i don't know
@@ -83,16 +121,15 @@ static_assert(RADAR_TILE_SIZE == (RADAR_SIZE_Y / RADAR_NUM_TILES), "CRadar: not
#define RADAR_MIN_SPEED (0.3f)
#define RADAR_MAX_SPEED (0.9f)
-#ifdef MENU_MAP
CRGBA CRadar::ArrowBlipColour1;
CRGBA CRadar::ArrowBlipColour2;
uint16 CRadar::MapLegendCounter;
-uint16 CRadar::MapLegendList[NUM_MAP_LEGENDS];
+int16 CRadar::MapLegendList[NUM_MAP_LEGENDS];
+#ifdef MAP_ENHANCEMENTS
int CRadar::TargetMarkerId = -1;
CVector CRadar::TargetMarkerPos;
#endif
-// taken from VC
float CRadar::cachedCos;
float CRadar::cachedSin;
@@ -226,10 +263,9 @@ int LineRadarBoxCollision(CVector2D &out, const CVector2D &p1, const CVector2D &
uint8 CRadar::CalculateBlipAlpha(float dist)
{
-#ifdef MENU_MAP
- if (CMenuManager::bMenuMapActive)
+ if (FrontEndMenuManager.m_bMenuMapActive)
return 255;
-#endif
+
if (dist <= 1.0f)
return 255;
@@ -273,12 +309,9 @@ void CRadar::ClearBlip(int32 i)
if (index != -1) {
SetRadarMarkerState(index, false);
ms_RadarTrace[index].m_bInUse = false;
-#ifndef MENU_MAP
- // Ssshhh
ms_RadarTrace[index].m_eBlipType = BLIP_NONE;
ms_RadarTrace[index].m_eBlipDisplay = BLIP_DISPLAY_NEITHER;
ms_RadarTrace[index].m_eRadarSprite = RADAR_SPRITE_NONE;
-#endif
}
}
@@ -378,9 +411,8 @@ int CRadar::ClipRadarPoly(CVector2D *poly, const CVector2D *rect)
bool CRadar::DisplayThisBlip(int32 counter)
{
switch (ms_RadarTrace[counter].m_eRadarSprite) {
- case RADAR_SPRITE_BOMB:
case RADAR_SPRITE_SPRAY:
- case RADAR_SPRITE_WEAPON:
+ case RADAR_SPRITE_GUN:
return true;
default:
return false;
@@ -398,7 +430,7 @@ void CRadar::Draw3dMarkers()
if (ms_RadarTrace[i].m_eBlipDisplay == BLIP_DISPLAY_BOTH || ms_RadarTrace[i].m_eBlipDisplay == BLIP_DISPLAY_MARKER_ONLY) {
CVector pos = entity->GetPosition();
pos.z += 1.2f * CModelInfo::GetModelInfo(entity->GetModelIndex())->GetColModel()->boundingBox.max.z + 2.5f;
- C3dMarkers::PlaceMarker(i | (ms_RadarTrace[i].m_BlipIndex << 16), 1, pos, 2.5f, 0, 128, 255, 255, 1024, 0.2f, 5);
+ C3dMarkers::PlaceMarker(i | (ms_RadarTrace[i].m_BlipIndex << 16), 1, pos, 2.5f, CARBLIP_MARKER_COLOR_R, CARBLIP_MARKER_COLOR_G, CARBLIP_MARKER_COLOR_B, CARBLIP_MARKER_COLOR_A, 1024, 0.2f, 5);
}
break;
}
@@ -412,7 +444,7 @@ void CRadar::Draw3dMarkers()
if (ms_RadarTrace[i].m_eBlipDisplay == BLIP_DISPLAY_BOTH || ms_RadarTrace[i].m_eBlipDisplay == BLIP_DISPLAY_MARKER_ONLY) {
CVector pos = entity->GetPosition();
pos.z += 3.0f;
- C3dMarkers::PlaceMarker(i | (ms_RadarTrace[i].m_BlipIndex << 16), 1, pos, 1.5f, 0, 128, 255, 255, 1024, 0.2f, 5);
+ C3dMarkers::PlaceMarker(i | (ms_RadarTrace[i].m_BlipIndex << 16), 1, pos, 1.5f, CHARBLIP_MARKER_COLOR_R, CHARBLIP_MARKER_COLOR_G, CHARBLIP_MARKER_COLOR_B, CHARBLIP_MARKER_COLOR_A, 1024, 0.2f, 5);
}
break;
}
@@ -422,7 +454,7 @@ void CRadar::Draw3dMarkers()
if (ms_RadarTrace[i].m_eBlipDisplay == BLIP_DISPLAY_BOTH || ms_RadarTrace[i].m_eBlipDisplay == BLIP_DISPLAY_MARKER_ONLY) {
CVector pos = entity->GetPosition();
pos.z += CModelInfo::GetModelInfo(entity->GetModelIndex())->GetColModel()->boundingBox.max.z + 1.0f + 1.0f;
- C3dMarkers::PlaceMarker(i | (ms_RadarTrace[i].m_BlipIndex << 16), 1, pos, 1.0f, 0, 128, 255, 255, 1024, 0.2f, 5);
+ C3dMarkers::PlaceMarker(i | (ms_RadarTrace[i].m_BlipIndex << 16), 1, pos, 1.0f, OBJECTBLIP_MARKER_COLOR_R, OBJECTBLIP_MARKER_COLOR_G, OBJECTBLIP_MARKER_COLOR_B, OBJECTBLIP_MARKER_COLOR_A, 1024, 0.2f, 5);
}
break;
}
@@ -431,7 +463,7 @@ void CRadar::Draw3dMarkers()
case BLIP_CONTACT_POINT:
if (!CTheScripts::IsPlayerOnAMission()) {
if (ms_RadarTrace[i].m_eBlipDisplay == BLIP_DISPLAY_BOTH || ms_RadarTrace[i].m_eBlipDisplay == BLIP_DISPLAY_MARKER_ONLY)
- C3dMarkers::PlaceMarkerSet(i | (ms_RadarTrace[i].m_BlipIndex << 16), 4, ms_RadarTrace[i].m_vecPos, 2.0f, 0, 128, 255, 128, 2048, 0.2f, 0);
+ C3dMarkers::PlaceMarkerSet(i | (ms_RadarTrace[i].m_BlipIndex << 16), 4, ms_RadarTrace[i].m_vecPos, 2.0f, COORDBLIP_MARKER_COLOR_R, COORDBLIP_MARKER_COLOR_G, COORDBLIP_MARKER_COLOR_B, COORDBLIP_MARKER_COLOR_A, 2048, 0.2f, 0);
}
break;
}
@@ -453,9 +485,7 @@ void CRadar::DrawBlips()
CVector2D in = CVector2D(0.0f, 0.0f);
TransformRadarPointToScreenSpace(out, in);
-#ifdef MENU_MAP
- if (!CMenuManager::bMenuMapActive) {
-#endif
+ if (!FrontEndMenuManager.m_bMenuMapActive) {
float angle;
if (TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOPDOWN)
angle = PI + FindPlayerHeading();
@@ -475,17 +505,10 @@ void CRadar::DrawBlips()
LimitRadarPoint(in);
TransformRadarPointToScreenSpace(out, in);
DrawRadarSprite(RADAR_SPRITE_NORTH, out.x, out.y, 255);
-#ifdef MENU_MAP
}
-#endif
CEntity *blipEntity = nil;
for(int blipId = 0; blipId < NUMRADARBLIPS; blipId++) {
-#ifdef MENU_MAP
- // A little hack to reuse cleared blips in menu map. hehe
- if (!CMenuManager::bMenuMapActive || ms_RadarTrace[blipId].m_eBlipType == BLIP_CAR ||
- ms_RadarTrace[blipId].m_eBlipType == BLIP_CHAR || ms_RadarTrace[blipId].m_eBlipType == BLIP_OBJECT)
-#endif
if (!ms_RadarTrace[blipId].m_bInUse)
continue;
@@ -493,8 +516,8 @@ void CRadar::DrawBlips()
case BLIP_CAR:
case BLIP_CHAR:
case BLIP_OBJECT:
- if (ms_RadarTrace[blipId].m_eRadarSprite == RADAR_SPRITE_BOMB || ms_RadarTrace[blipId].m_eRadarSprite == RADAR_SPRITE_SAVE
- || ms_RadarTrace[blipId].m_eRadarSprite == RADAR_SPRITE_SPRAY || ms_RadarTrace[blipId].m_eRadarSprite == RADAR_SPRITE_WEAPON) {
+ if (ms_RadarTrace[blipId].m_eRadarSprite == RADAR_SPRITE_SAVE
+ || ms_RadarTrace[blipId].m_eRadarSprite == RADAR_SPRITE_SPRAY || ms_RadarTrace[blipId].m_eRadarSprite == RADAR_SPRITE_GUN) {
switch (ms_RadarTrace[blipId].m_eBlipType) {
case BLIP_CAR:
@@ -527,21 +550,24 @@ void CRadar::DrawBlips()
TransformRealWorldPointToRadarSpace(in, blipEntity->GetPosition());
float dist = LimitRadarPoint(in);
TransformRadarPointToScreenSpace(out, in);
- if (ms_RadarTrace[blipId].m_eRadarSprite != RADAR_SPRITE_NONE) {
- DrawRadarSprite(ms_RadarTrace[blipId].m_eRadarSprite, out.x, out.y, CalculateBlipAlpha(dist));
- } else {
-#ifdef TRIANGULAR_BLIPS
- const CVector &pos = FindPlayerCentreOfWorld_NoSniperShift();
- const CVector &blipPos = blipEntity->GetPosition();
- uint8 mode = BLIP_MODE_TRIANGULAR_UP;
- if (blipPos.z - pos.z <= 2.0f) {
- if (blipPos.z - pos.z < -4.0f) mode = BLIP_MODE_TRIANGULAR_DOWN;
- else mode = BLIP_MODE_SQUARE;
+ if (!ms_RadarTrace[blipId].m_bShortRange || dist <= 1.0f || FrontEndMenuManager.m_bMenuMapActive) {
+ if (ms_RadarTrace[blipId].m_eRadarSprite != RADAR_SPRITE_NONE) {
+ DrawRadarSprite(ms_RadarTrace[blipId].m_eRadarSprite, out.x, out.y, CalculateBlipAlpha(dist));
}
- ShowRadarTraceWithHeight(out.x, out.y, ms_RadarTrace[blipId].m_wScale, (uint8)(color >> 24), (uint8)(color >> 16), (uint8)(color >> 8), 255, mode);
+ else {
+#ifdef TRIANGULAR_BLIPS
+ const CVector& pos = FindPlayerCentreOfWorld_NoSniperShift();
+ const CVector& blipPos = blipEntity->GetPosition();
+ uint8 mode = BLIP_MODE_TRIANGULAR_UP;
+ if (blipPos.z - pos.z <= 2.0f) {
+ if (blipPos.z - pos.z < -4.0f) mode = BLIP_MODE_TRIANGULAR_DOWN;
+ else mode = BLIP_MODE_SQUARE;
+ }
+ ShowRadarTraceWithHeight(out.x, out.y, ms_RadarTrace[blipId].m_wScale, (uint8)(color >> 24), (uint8)(color >> 16), (uint8)(color >> 8), 255, mode);
#else
- ShowRadarTrace(out.x, out.y, ms_RadarTrace[blipId].m_wScale, (uint8)(color >> 24), (uint8)(color >> 16), (uint8)(color >> 8), 255);
+ ShowRadarTrace(out.x, out.y, ms_RadarTrace[blipId].m_wScale, (uint8)(color >> 24), (uint8)(color >> 16), (uint8)(color >> 8), 255);
#endif
+ }
}
}
}
@@ -549,8 +575,8 @@ void CRadar::DrawBlips()
break;
case BLIP_COORD:
case BLIP_CONTACT_POINT:
- if ((ms_RadarTrace[blipId].m_eRadarSprite == RADAR_SPRITE_BOMB || ms_RadarTrace[blipId].m_eRadarSprite == RADAR_SPRITE_SAVE
- || ms_RadarTrace[blipId].m_eRadarSprite == RADAR_SPRITE_SPRAY || ms_RadarTrace[blipId].m_eRadarSprite == RADAR_SPRITE_WEAPON)
+ if ((ms_RadarTrace[blipId].m_eRadarSprite == RADAR_SPRITE_SAVE
+ || ms_RadarTrace[blipId].m_eRadarSprite == RADAR_SPRITE_SPRAY || ms_RadarTrace[blipId].m_eRadarSprite == RADAR_SPRITE_GUN)
&& (ms_RadarTrace[blipId].m_eBlipType != BLIP_CONTACT_POINT || !CTheScripts::IsPlayerOnAMission())) {
uint32 color = GetRadarTraceColour(ms_RadarTrace[blipId].m_nColor, ms_RadarTrace[blipId].m_bDim);
@@ -566,21 +592,24 @@ void CRadar::DrawBlips()
TransformRealWorldPointToRadarSpace(in, ms_RadarTrace[blipId].m_vec2DPos);
float dist = LimitRadarPoint(in);
TransformRadarPointToScreenSpace(out, in);
- if (ms_RadarTrace[blipId].m_eRadarSprite != RADAR_SPRITE_NONE) {
- DrawRadarSprite(ms_RadarTrace[blipId].m_eRadarSprite, out.x, out.y, CalculateBlipAlpha(dist));
- } else {
-#ifdef TRIANGULAR_BLIPS
- const CVector &pos = FindPlayerCentreOfWorld_NoSniperShift();
- const CVector &blipPos = ms_RadarTrace[blipId].m_vecPos;
- uint8 mode = BLIP_MODE_TRIANGULAR_UP;
- if (blipPos.z - pos.z <= 2.0f) {
- if (blipPos.z - pos.z < -4.0f) mode = BLIP_MODE_TRIANGULAR_DOWN;
- else mode = BLIP_MODE_SQUARE;
+ if (!ms_RadarTrace[blipId].m_bShortRange || dist <= 1.0f || FrontEndMenuManager.m_bMenuMapActive) {
+ if (ms_RadarTrace[blipId].m_eRadarSprite != RADAR_SPRITE_NONE) {
+ DrawRadarSprite(ms_RadarTrace[blipId].m_eRadarSprite, out.x, out.y, CalculateBlipAlpha(dist));
}
- ShowRadarTraceWithHeight(out.x, out.y, ms_RadarTrace[blipId].m_wScale, (uint8)(color >> 24), (uint8)(color >> 16), (uint8)(color >> 8), 255, mode);
+ else {
+#ifdef TRIANGULAR_BLIPS
+ const CVector& pos = FindPlayerCentreOfWorld_NoSniperShift();
+ const CVector& blipPos = ms_RadarTrace[blipId].m_vecPos;
+ uint8 mode = BLIP_MODE_TRIANGULAR_UP;
+ if (blipPos.z - pos.z <= 2.0f) {
+ if (blipPos.z - pos.z < -4.0f) mode = BLIP_MODE_TRIANGULAR_DOWN;
+ else mode = BLIP_MODE_SQUARE;
+ }
+ ShowRadarTraceWithHeight(out.x, out.y, ms_RadarTrace[blipId].m_wScale, (uint8)(color >> 24), (uint8)(color >> 16), (uint8)(color >> 8), 255, mode);
#else
- ShowRadarTrace(out.x, out.y, ms_RadarTrace[blipId].m_wScale, (uint8)(color >> 24), (uint8)(color >> 16), (uint8)(color >> 8), 255);
+ ShowRadarTrace(out.x, out.y, ms_RadarTrace[blipId].m_wScale, (uint8)(color >> 24), (uint8)(color >> 16), (uint8)(color >> 8), 255);
#endif
+ }
}
}
}
@@ -597,8 +626,8 @@ void CRadar::DrawBlips()
case BLIP_CAR:
case BLIP_CHAR:
case BLIP_OBJECT:
- if (ms_RadarTrace[blipId].m_eRadarSprite != RADAR_SPRITE_BOMB && ms_RadarTrace[blipId].m_eRadarSprite != RADAR_SPRITE_SAVE
- && ms_RadarTrace[blipId].m_eRadarSprite != RADAR_SPRITE_SPRAY && ms_RadarTrace[blipId].m_eRadarSprite != RADAR_SPRITE_WEAPON) {
+ if (ms_RadarTrace[blipId].m_eRadarSprite != RADAR_SPRITE_SAVE
+ && ms_RadarTrace[blipId].m_eRadarSprite != RADAR_SPRITE_SPRAY && ms_RadarTrace[blipId].m_eRadarSprite != RADAR_SPRITE_GUN) {
switch (ms_RadarTrace[blipId].m_eBlipType) {
case BLIP_CAR:
@@ -632,23 +661,25 @@ void CRadar::DrawBlips()
TransformRealWorldPointToRadarSpace(in, blipEntity->GetPosition());
float dist = LimitRadarPoint(in);
TransformRadarPointToScreenSpace(out, in);
- if (ms_RadarTrace[blipId].m_eRadarSprite != RADAR_SPRITE_NONE)
- DrawRadarSprite(ms_RadarTrace[blipId].m_eRadarSprite, out.x, out.y, CalculateBlipAlpha(dist));
- else
+ if (!ms_RadarTrace[blipId].m_bShortRange || dist <= 1.0f || FrontEndMenuManager.m_bMenuMapActive) {
+ if (ms_RadarTrace[blipId].m_eRadarSprite != RADAR_SPRITE_NONE)
+ DrawRadarSprite(ms_RadarTrace[blipId].m_eRadarSprite, out.x, out.y, CalculateBlipAlpha(dist));
+ else
#ifdef TRIANGULAR_BLIPS
- {
- const CVector &pos = FindPlayerCentreOfWorld_NoSniperShift();
- const CVector &blipPos = blipEntity->GetPosition();
- uint8 mode = BLIP_MODE_TRIANGULAR_UP;
- if (blipPos.z - pos.z <= 2.0f) {
- if (blipPos.z - pos.z < -4.0f) mode = BLIP_MODE_TRIANGULAR_DOWN;
- else mode = BLIP_MODE_SQUARE;
+ {
+ const CVector& pos = FindPlayerCentreOfWorld_NoSniperShift();
+ const CVector& blipPos = blipEntity->GetPosition();
+ uint8 mode = BLIP_MODE_TRIANGULAR_UP;
+ if (blipPos.z - pos.z <= 2.0f) {
+ if (blipPos.z - pos.z < -4.0f) mode = BLIP_MODE_TRIANGULAR_DOWN;
+ else mode = BLIP_MODE_SQUARE;
+ }
+ ShowRadarTraceWithHeight(out.x, out.y, ms_RadarTrace[blipId].m_wScale, (uint8)(color >> 24), (uint8)(color >> 16), (uint8)(color >> 8), 255, mode);
}
- ShowRadarTraceWithHeight(out.x, out.y, ms_RadarTrace[blipId].m_wScale, (uint8)(color >> 24), (uint8)(color >> 16), (uint8)(color >> 8), 255, mode);
- }
#else
- ShowRadarTrace(out.x, out.y, ms_RadarTrace[blipId].m_wScale, (uint8)(color >> 24), (uint8)(color >> 16), (uint8)(color >> 8), 255);
+ ShowRadarTrace(out.x, out.y, ms_RadarTrace[blipId].m_wScale, (uint8)(color >> 24), (uint8)(color >> 16), (uint8)(color >> 8), 255);
#endif
+ }
}
}
}
@@ -664,8 +695,8 @@ void CRadar::DrawBlips()
switch (ms_RadarTrace[blipId].m_eBlipType) {
case BLIP_COORD:
case BLIP_CONTACT_POINT:
- if (ms_RadarTrace[blipId].m_eRadarSprite != RADAR_SPRITE_BOMB && ms_RadarTrace[blipId].m_eRadarSprite != RADAR_SPRITE_SAVE
- && ms_RadarTrace[blipId].m_eRadarSprite != RADAR_SPRITE_SPRAY && ms_RadarTrace[blipId].m_eRadarSprite != RADAR_SPRITE_WEAPON
+ if (ms_RadarTrace[blipId].m_eRadarSprite != RADAR_SPRITE_SAVE
+ && ms_RadarTrace[blipId].m_eRadarSprite != RADAR_SPRITE_SPRAY && ms_RadarTrace[blipId].m_eRadarSprite != RADAR_SPRITE_GUN
&& (ms_RadarTrace[blipId].m_eBlipType != BLIP_CONTACT_POINT || !CTheScripts::IsPlayerOnAMission())) {
uint32 color = GetRadarTraceColour(ms_RadarTrace[blipId].m_nColor, ms_RadarTrace[blipId].m_bDim);
@@ -681,23 +712,25 @@ void CRadar::DrawBlips()
TransformRealWorldPointToRadarSpace(in, ms_RadarTrace[blipId].m_vec2DPos);
float dist = LimitRadarPoint(in);
TransformRadarPointToScreenSpace(out, in);
- if (ms_RadarTrace[blipId].m_eRadarSprite != RADAR_SPRITE_NONE)
- DrawRadarSprite(ms_RadarTrace[blipId].m_eRadarSprite, out.x, out.y, CalculateBlipAlpha(dist));
- else
+ if (!ms_RadarTrace[blipId].m_bShortRange || dist <= 1.0f || FrontEndMenuManager.m_bMenuMapActive) {
+ if (ms_RadarTrace[blipId].m_eRadarSprite != RADAR_SPRITE_NONE)
+ DrawRadarSprite(ms_RadarTrace[blipId].m_eRadarSprite, out.x, out.y, CalculateBlipAlpha(dist));
+ else
#ifdef TRIANGULAR_BLIPS
- {
- const CVector &pos = FindPlayerCentreOfWorld_NoSniperShift();
- const CVector &blipPos = ms_RadarTrace[blipId].m_vecPos;
- uint8 mode = BLIP_MODE_TRIANGULAR_UP;
- if (blipPos.z - pos.z <= 2.0f) {
- if (blipPos.z - pos.z < -4.0f) mode = BLIP_MODE_TRIANGULAR_DOWN;
- else mode = BLIP_MODE_SQUARE;
+ {
+ const CVector& pos = FindPlayerCentreOfWorld_NoSniperShift();
+ const CVector& blipPos = ms_RadarTrace[blipId].m_vecPos;
+ uint8 mode = BLIP_MODE_TRIANGULAR_UP;
+ if (blipPos.z - pos.z <= 2.0f) {
+ if (blipPos.z - pos.z < -4.0f) mode = BLIP_MODE_TRIANGULAR_DOWN;
+ else mode = BLIP_MODE_SQUARE;
+ }
+ ShowRadarTraceWithHeight(out.x, out.y, ms_RadarTrace[blipId].m_wScale, (uint8)(color >> 24), (uint8)(color >> 16), (uint8)(color >> 8), 255, mode);
}
- ShowRadarTraceWithHeight(out.x, out.y, ms_RadarTrace[blipId].m_wScale, (uint8)(color >> 24), (uint8)(color >> 16), (uint8)(color >> 8), 255, mode);
- }
#else
- ShowRadarTrace(out.x, out.y, ms_RadarTrace[blipId].m_wScale, (uint8)(color >> 24), (uint8)(color >> 16), (uint8)(color >> 8), 255);
+ ShowRadarTrace(out.x, out.y, ms_RadarTrace[blipId].m_wScale, (uint8)(color >> 24), (uint8)(color >> 16), (uint8)(color >> 8), 255);
#endif
+ }
}
}
break;
@@ -705,14 +738,12 @@ void CRadar::DrawBlips()
break;
}
}
-#ifdef MENU_MAP
- if (CMenuManager::bMenuMapActive) {
+ if (FrontEndMenuManager.m_bMenuMapActive) {
CVector2D in, out;
TransformRealWorldPointToRadarSpace(in, FindPlayerCentreOfWorld_NoSniperShift());
TransformRadarPointToScreenSpace(out, in);
DrawYouAreHereSprite(out.x, out.y);
}
-#endif
}
}
@@ -735,7 +766,8 @@ void CRadar::DrawMap()
m_radarRange = RADAR_MIN_RANGE;
vec2DRadarOrigin = CVector2D(FindPlayerCentreOfWorld_NoSniperShift());
- DrawRadarMap();
+ if (FrontEndMenuManager.m_PrefsRadarMode != 1)
+ DrawRadarMap();
}
}
@@ -860,8 +892,8 @@ void CRadar::DrawRadarSection(int32 x, int32 y)
void CRadar::DrawRadarSprite(uint16 sprite, float x, float y, uint8 alpha)
{
RadarSprites[sprite]->Draw(CRect(x - SCREEN_SCALE_X(8.0f), y - SCREEN_SCALE_Y(8.0f), x + SCREEN_SCALE_X(8.0f), y + SCREEN_SCALE_Y(8.0f)), CRGBA(255, 255, 255, alpha));
-#ifdef MENU_MAP
- if (CMenuManager::bMenuMapActive) {
+
+ if (FrontEndMenuManager.m_bMenuMapActive) {
bool alreadyThere = false;
for (int i = 0; i < NUM_MAP_LEGENDS; i++) {
if (MapLegendList[i] == sprite)
@@ -872,7 +904,6 @@ void CRadar::DrawRadarSprite(uint16 sprite, float x, float y, uint8 alpha)
MapLegendCounter++;
}
}
-#endif
}
void CRadar::DrawRotatingRadarSprite(CSprite2d* sprite, float x, float y, float angle, int32 alpha)
@@ -992,6 +1023,7 @@ CRadar::Initialise()
ms_RadarTrace[i].m_BlipIndex = 1;
SetRadarMarkerState(i, false);
ms_RadarTrace[i].m_bInUse = false;
+ ms_RadarTrace[i].m_bShortRange = false;
ms_RadarTrace[i].m_eBlipType = BLIP_NONE;
ms_RadarTrace[i].m_eBlipDisplay = BLIP_DISPLAY_NEITHER;
ms_RadarTrace[i].m_eRadarSprite = RADAR_SPRITE_NONE;
@@ -1007,10 +1039,10 @@ float CRadar::LimitRadarPoint(CVector2D &point)
float dist, invdist;
dist = point.Magnitude();
-#ifdef MENU_MAP
- if (CMenuManager::bMenuMapActive)
+
+ if (FrontEndMenuManager.m_bMenuMapActive)
return dist;
-#endif
+
if (dist > 1.0f) {
invdist = 1.0f / dist;
point.x *= invdist;
@@ -1036,26 +1068,45 @@ CRadar::LoadTextures()
{
CTxdStore::PushCurrentTxd();
CTxdStore::SetCurrentTxd(CTxdStore::FindTxdSlot("hud"));
- AsukaSprite.SetTexture("radar_asuka");
- BombSprite.SetTexture("radar_bomb");
- CatSprite.SetTexture("radar_cat");
CentreSprite.SetTexture("radar_centre");
- CopcarSprite.SetTexture("radar_copcar");
- DonSprite.SetTexture("radar_don");
- EightSprite.SetTexture("radar_eight");
- ElSprite.SetTexture("radar_el");
- IceSprite.SetTexture("radar_ice");
- JoeySprite.SetTexture("radar_joey");
- KenjiSprite.SetTexture("radar_kenji");
- LizSprite.SetTexture("radar_liz");
- LuigiSprite.SetTexture("radar_luigi");
+ MapHereSprite.SetTexture("arrow");
NorthSprite.SetTexture("radar_north");
- RaySprite.SetTexture("radar_ray");
- SalSprite.SetTexture("radar_sal");
- SaveSprite.SetTexture("radar_save");
- SpraySprite.SetTexture("radar_spray");
- TonySprite.SetTexture("radar_tony");
- WeaponSprite.SetTexture("radar_weapon");
+ AverySprite.SetTexture("radar_avery");
+ BikerSprite.SetTexture("radar_biker");
+ CortezSprite.SetTexture("radar_cortez");
+ DiazSprite.SetTexture("radar_diaz");
+ KentSprite.SetTexture("radar_kent");
+ LawyerSprite.SetTexture("radar_lawyer");
+ PhilSprite.SetTexture("radar_phil");
+ BikersSprite.SetTexture("bikers");
+ BoatyardSprite.SetTexture("boatyard");
+ MalibuClubSprite.SetTexture("club");
+ CubansSprite.SetTexture("cubans");
+ FilmSprite.SetTexture("filmstudio");
+ GunSprite.SetTexture("gun");
+ HaitiansSprite.SetTexture("haitians");
+ HardwareSprite.SetTexture("hardware");
+ SaveHouseSprite.SetTexture("radar_save");
+ StripSprite.SetTexture("radar_strip");
+ IceSprite.SetTexture("icecream");
+ KCabsSprite.SetTexture("kcabs");
+ LovefistSprite.SetTexture("lovefist");
+ PrintworksSprite.SetTexture("printworks");
+ PropertySprite.SetTexture("property");
+ SunYardSprite.SetTexture("SunYard");
+ SpraySprite.SetTexture("spray");
+ TShirtSprite.SetTexture("tshirt");
+ TommySprite.SetTexture("tommy");
+ PhoneSprite.SetTexture("phone");
+ RadioWildstyleSprite.SetTexture("RWildstyle");
+ RadioFlashSprite.SetTexture("RFlash");
+ RadioKChatSprite.SetTexture("RKchat");
+ RadioFeverSprite.SetTexture("RFever");
+ RadioVRockSprite.SetTexture("RVRock");
+ RadioVCPRSprite.SetTexture("RVCPR");
+ RadioEspantosoSprite.SetTexture("REspantoso");
+ RadioEmotionSprite.SetTexture("REmotion");
+ RadioWaveSprite.SetTexture("RWave");
CTxdStore::PopCurrentTxd();
}
@@ -1072,7 +1123,7 @@ void CRadar::SaveAllRadarBlips(uint8 *buf, uint32 *size)
INITSAVEBUF
WriteSaveHeader(buf, 'R', 'D', 'R', '\0', *size - SAVE_HEADER_SIZE);
-#ifdef MENU_MAP
+#ifdef MAP_ENHANCEMENTS
if (TargetMarkerId != -1) {
ClearBlip(TargetMarkerId);
TargetMarkerId = -1;
@@ -1102,8 +1153,9 @@ int CRadar::SetCoordBlip(eBlipType type, CVector pos, int32 color, eBlipDisplay
}
ms_RadarTrace[nextBlip].m_eBlipType = type;
ms_RadarTrace[nextBlip].m_nColor = color;
- ms_RadarTrace[nextBlip].m_bDim = 1;
- ms_RadarTrace[nextBlip].m_bInUse = 1;
+ ms_RadarTrace[nextBlip].m_bDim = true;
+ ms_RadarTrace[nextBlip].m_bInUse = true;
+ ms_RadarTrace[nextBlip].m_bShortRange = false;
ms_RadarTrace[nextBlip].m_Radius = 1.0f;
ms_RadarTrace[nextBlip].m_vec2DPos = pos;
ms_RadarTrace[nextBlip].m_vecPos = pos;
@@ -1114,6 +1166,15 @@ int CRadar::SetCoordBlip(eBlipType type, CVector pos, int32 color, eBlipDisplay
return CRadar::GetNewUniqueBlipIndex(nextBlip);
}
+int CRadar::SetShortRangeCoordBlip(eBlipType type, CVector pos, int32 color, eBlipDisplay display)
+{
+ int index = SetCoordBlip(type, pos, color, display);
+ if (index == -1)
+ return -1;
+ ms_RadarTrace[GetActualBlipArrayIndex(index)].m_bShortRange = true;
+ return index;
+}
+
int CRadar::SetEntityBlip(eBlipType type, int32 handle, int32 color, eBlipDisplay display)
{
int nextBlip;
@@ -1123,8 +1184,9 @@ int CRadar::SetEntityBlip(eBlipType type, int32 handle, int32 color, eBlipDispla
}
ms_RadarTrace[nextBlip].m_eBlipType = type;
ms_RadarTrace[nextBlip].m_nColor = color;
- ms_RadarTrace[nextBlip].m_bDim = 1;
- ms_RadarTrace[nextBlip].m_bInUse = 1;
+ ms_RadarTrace[nextBlip].m_bDim = true;
+ ms_RadarTrace[nextBlip].m_bInUse = true;
+ ms_RadarTrace[nextBlip].m_bShortRange = false;
ms_RadarTrace[nextBlip].m_Radius = 1.0f;
ms_RadarTrace[nextBlip].m_nEntityHandle = handle;
ms_RadarTrace[nextBlip].m_wScale = 1;
@@ -1207,9 +1269,10 @@ void CRadar::ShowRadarTraceWithHeight(float x, float y, uint32 size, uint8 red,
CSprite2d::DrawRect(CRect(x - SCREEN_SCALE_X(size), y - SCREEN_SCALE_Y(size), SCREEN_SCALE_X(size) + x, SCREEN_SCALE_Y(size) + y), CRGBA(red, green, blue, alpha));
break;
}
-#ifdef MENU_MAP
+
+ // TODO(Miami): Map
// VC uses -1 for coords and -2 for entities but meh, I don't want to edit DrawBlips
- if (CMenuManager::bMenuMapActive) {
+ if (FrontEndMenuManager.m_bMenuMapActive) {
bool alreadyThere = false;
for (int i = 0; i < NUM_MAP_LEGENDS; i++) {
if (MapLegendList[i] == -1)
@@ -1221,31 +1284,49 @@ void CRadar::ShowRadarTraceWithHeight(float x, float y, uint32 size, uint8 red,
ArrowBlipColour1 = CRGBA(red, green, blue, alpha);
}
}
-#endif
}
void CRadar::Shutdown()
{
- AsukaSprite.Delete();
- BombSprite.Delete();
- CatSprite.Delete();
CentreSprite.Delete();
- CopcarSprite.Delete();
- DonSprite.Delete();
- EightSprite.Delete();
- ElSprite.Delete();
- IceSprite.Delete();
- JoeySprite.Delete();
- KenjiSprite.Delete();
- LizSprite.Delete();
- LuigiSprite.Delete();
+ MapHereSprite.Delete();
NorthSprite.Delete();
- RaySprite.Delete();
- SalSprite.Delete();
- SaveSprite.Delete();
+ AverySprite.Delete();
+ BikerSprite.Delete();
+ CortezSprite.Delete();
+ DiazSprite.Delete();
+ KentSprite.Delete();
+ LawyerSprite.Delete();
+ PhilSprite.Delete();
+ BikersSprite.Delete();
+ BoatyardSprite.Delete();
+ MalibuClubSprite.Delete();
+ CubansSprite.Delete();
+ FilmSprite.Delete();
+ GunSprite.Delete();
+ HaitiansSprite.Delete();
+ HardwareSprite.Delete();
+ SaveHouseSprite.Delete();
+ StripSprite.Delete();
+ IceSprite.Delete();
+ KCabsSprite.Delete();
+ LovefistSprite.Delete();
+ PrintworksSprite.Delete();
+ PropertySprite.Delete();
+ SunYardSprite.Delete();
SpraySprite.Delete();
- TonySprite.Delete();
- WeaponSprite.Delete();
+ TShirtSprite.Delete();
+ TommySprite.Delete();
+ PhoneSprite.Delete();
+ RadioWildstyleSprite.Delete();
+ RadioFlashSprite.Delete();
+ RadioKChatSprite.Delete();
+ RadioFeverSprite.Delete();
+ RadioVRockSprite.Delete();
+ RadioVCPRSprite.Delete();
+ RadioEspantosoSprite.Delete();
+ RadioEmotionSprite.Delete();
+ RadioWaveSprite.Delete();
RemoveRadarSections();
}
@@ -1314,14 +1395,10 @@ void CRadar::TransformRadarPointToRealWorldSpace(CVector2D &out, const CVector2D
// Radar space goes from -1.0 to 1.0 in x and y, top right is (1.0, 1.0)
void CRadar::TransformRadarPointToScreenSpace(CVector2D &out, const CVector2D &in)
{
-#ifdef MENU_MAP
- if (CMenuManager::bMenuMapActive) {
- // fMapSize is actually half map size. Radar range is 1000, so if x is -2000, in.x + 2.0f is 0.
- out.x = (CMenuManager::fMapCenterX - CMenuManager::fMapSize) + (in.x + 2.0f) * CMenuManager::fMapSize * 2.0f / 4.0f;
- out.y = (CMenuManager::fMapCenterY - CMenuManager::fMapSize) + (2.0f - in.y) * CMenuManager::fMapSize * 2.0f / 4.0f;
- } else
-#endif
- {
+ if (FrontEndMenuManager.m_bMenuMapActive) {
+ out.x = (FrontEndMenuManager.m_fMapCenterX - FrontEndMenuManager.m_fMapSize) + (MENU_MAP_LENGTH / 2 + MENU_MAP_LEFT_OFFSET + in.x) * FrontEndMenuManager.m_fMapSize * MENU_MAP_WIDTH_SCALE * 2.0f / MENU_MAP_LENGTH;
+ out.y = (FrontEndMenuManager.m_fMapCenterY - FrontEndMenuManager.m_fMapSize) + (MENU_MAP_LENGTH / 2 - MENU_MAP_TOP_OFFSET - in.y) * FrontEndMenuManager.m_fMapSize * MENU_MAP_HEIGHT_SCALE * 2.0f / MENU_MAP_LENGTH;
+ } else {
#ifdef FIX_BUGS
out.x = (in.x + 1.0f) * 0.5f * SCREEN_SCALE_X(RADAR_WIDTH) + SCREEN_SCALE_X(RADAR_LEFT);
#else
@@ -1375,10 +1452,7 @@ void
CRadar::CalculateCachedSinCos()
{
if (TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOPDOWN || TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOP_DOWN_PED
-#ifdef MENU_MAP
- || CMenuManager::bMenuMapActive
-#endif
- ) {
+ || FrontEndMenuManager.m_bMenuMapActive ) {
cachedSin = 0.0f;
cachedCos = 1.0f;
} else if (TheCamera.GetLookDirection() == LOOKING_FORWARD) {
@@ -1399,14 +1473,13 @@ CRadar::CalculateCachedSinCos()
}
}
-#ifdef MENU_MAP
void
CRadar::InitFrontEndMap()
{
CalculateCachedSinCos();
vec2DRadarOrigin.x = 0.0f;
vec2DRadarOrigin.y = 0.0f;
- m_radarRange = 1000.0f; // doesn't mean anything, just affects the calculation in TransformRadarPointToScreenSpace
+ m_radarRange = MENU_MAP_LENGTH_UNIT; // just affects the multiplier in TransformRadarPointToScreenSpace
for (int i = 0; i < NUM_MAP_LEGENDS; i++) {
MapLegendList[i] = RADAR_SPRITE_NONE;
}
@@ -1443,6 +1516,7 @@ CRadar::DrawYouAreHereSprite(float x, float y)
MapLegendList[MapLegendCounter++] = RADAR_SPRITE_CENTRE;
}
+#ifdef MAP_ENHANCEMENTS
void
CRadar::ToggleTargetMarker(float x, float y)
{
diff --git a/src/core/Radar.h b/src/core/Radar.h
index ec2bacd0..a36faaea 100644
--- a/src/core/Radar.h
+++ b/src/core/Radar.h
@@ -1,6 +1,35 @@
#pragma once
#include "Sprite2d.h"
+#define CARBLIP_MARKER_COLOR_R 252
+#define CARBLIP_MARKER_COLOR_G 138
+#define CARBLIP_MARKER_COLOR_B 242
+#define CARBLIP_MARKER_COLOR_A 255
+
+#define CHARBLIP_MARKER_COLOR_R 252
+#define CHARBLIP_MARKER_COLOR_G 138
+#define CHARBLIP_MARKER_COLOR_B 242
+#define CHARBLIP_MARKER_COLOR_A 255
+
+#define OBJECTBLIP_MARKER_COLOR_R 252
+#define OBJECTBLIP_MARKER_COLOR_G 138
+#define OBJECTBLIP_MARKER_COLOR_B 242
+#define OBJECTBLIP_MARKER_COLOR_A 255
+
+#define COORDBLIP_MARKER_COLOR_R 252
+#define COORDBLIP_MARKER_COLOR_G 138
+#define COORDBLIP_MARKER_COLOR_B 242
+#define COORDBLIP_MARKER_COLOR_A 255
+
+#define NUM_MAP_LEGENDS 75
+
+#define MENU_MAP_LENGTH_UNIT 1190.0f // in game unit
+#define MENU_MAP_WIDTH_SCALE 1.112f // in game unit (originally 1.112494151260504f)
+#define MENU_MAP_HEIGHT_SCALE 1.119f // in game unit (originally 1.118714268907563f)
+#define MENU_MAP_TOP_OFFSET 0.28f // in length unit defined above - ~333 game unit
+#define MENU_MAP_LEFT_OFFSET 0.185f // in length unit defined above - ~220 game unit
+#define MENU_MAP_LENGTH (4000.f / MENU_MAP_LENGTH_UNIT)
+
enum eBlipType
{
BLIP_NONE,
@@ -21,31 +50,49 @@ enum eBlipDisplay
enum eRadarSprite
{
-#ifdef MENU_MAP
RADAR_SPRITE_ENTITY_BLIP = -2,
RADAR_SPRITE_COORD_BLIP = -1,
-#endif
RADAR_SPRITE_NONE = 0,
- RADAR_SPRITE_ASUKA,
- RADAR_SPRITE_BOMB,
- RADAR_SPRITE_CAT,
RADAR_SPRITE_CENTRE,
- RADAR_SPRITE_COPCAR,
- RADAR_SPRITE_DON,
- RADAR_SPRITE_EIGHT,
- RADAR_SPRITE_EL,
- RADAR_SPRITE_ICE,
- RADAR_SPRITE_JOEY,
- RADAR_SPRITE_KENJI,
- RADAR_SPRITE_LIZ,
- RADAR_SPRITE_LUIGI,
+ RADAR_SPRITE_MAP_HERE,
RADAR_SPRITE_NORTH,
- RADAR_SPRITE_RAY,
- RADAR_SPRITE_SAL,
+ RADAR_SPRITE_AVERY,
+ RADAR_SPRITE_BIKER,
+ RADAR_SPRITE_CORTEZ,
+ RADAR_SPRITE_DIAZ,
+ RADAR_SPRITE_KENT,
+ RADAR_SPRITE_LAWYER,
+ RADAR_SPRITE_PHIL,
+ RADAR_SPRITE_BIKERS,
+ RADAR_SPRITE_BOATYARD,
+ RADAR_SPRITE_MALIBU_CLUB,
+ RADAR_SPRITE_CUBANS,
+ RADAR_SPRITE_FILM,
+ RADAR_SPRITE_GUN,
+ RADAR_SPRITE_HAITIANS,
+ RADAR_SPRITE_HARDWARE,
RADAR_SPRITE_SAVE,
+ RADAR_SPRITE_STRIP,
+ RADAR_SPRITE_ICE,
+ RADAR_SPRITE_KCABS,
+ RADAR_SPRITE_LOVEFIST,
+ RADAR_SPRITE_PRINTWORKS,
+ RADAR_SPRITE_PROPERTY,
+ RADAR_SPRITE_SUNYARD,
RADAR_SPRITE_SPRAY,
- RADAR_SPRITE_TONY,
- RADAR_SPRITE_WEAPON,
+ RADAR_SPRITE_TSHIRT,
+ RADAR_SPRITE_TOMMY,
+ RADAR_SPRITE_PHONE,
+ RADAR_SPRITE_RADIO_WILDSTYLE,
+ RADAR_SPRITE_RADIO_FLASH,
+ RADAR_SPRITE_RADIO_KCHAT,
+ RADAR_SPRITE_RADIO_FEVER,
+ RADAR_SPRITE_RADIO_VROCK,
+ RADAR_SPRITE_RADIO_VCPR,
+ RADAR_SPRITE_RADIO_ESPANTOSO,
+ RADAR_SPRITE_RADIO_EMOTION,
+ RADAR_SPRITE_RADIO_WAVE,
+
RADAR_SPRITE_COUNT
};
@@ -66,16 +113,16 @@ struct sRadarTrace
uint16 m_BlipIndex;
bool m_bDim;
bool m_bInUse;
+ bool m_bShortRange;
float m_Radius;
int16 m_wScale;
uint16 m_eBlipDisplay; // eBlipDisplay
uint16 m_eRadarSprite; // eRadarSprite
};
-VALIDATE_SIZE(sRadarTrace, 0x30);
// Values for screen space
#define RADAR_LEFT (40.0f)
-#define RADAR_BOTTOM (47.0f)
+#define RADAR_BOTTOM (40.0f)
#define RADAR_WIDTH (94.0f)
#define RADAR_HEIGHT (76.0f)
@@ -84,40 +131,61 @@ class CRadar
public:
static float m_radarRange;
static sRadarTrace ms_RadarTrace[NUMRADARBLIPS];
- static CSprite2d AsukaSprite;
- static CSprite2d BombSprite;
- static CSprite2d CatSprite;
static CSprite2d CentreSprite;
- static CSprite2d CopcarSprite;
- static CSprite2d DonSprite;
- static CSprite2d EightSprite;
- static CSprite2d ElSprite;
- static CSprite2d IceSprite;
- static CSprite2d JoeySprite;
- static CSprite2d KenjiSprite;
- static CSprite2d LizSprite;
- static CSprite2d LuigiSprite;
+ static CSprite2d MapHereSprite;
static CSprite2d NorthSprite;
- static CSprite2d RaySprite;
- static CSprite2d SalSprite;
- static CSprite2d SaveSprite;
+ static CSprite2d AverySprite;
+ static CSprite2d BikerSprite;
+ static CSprite2d CortezSprite;
+ static CSprite2d DiazSprite;
+ static CSprite2d KentSprite;
+ static CSprite2d LawyerSprite;
+ static CSprite2d PhilSprite;
+ static CSprite2d BikersSprite;
+ static CSprite2d BoatyardSprite;
+ static CSprite2d MalibuClubSprite;
+ static CSprite2d CubansSprite;
+ static CSprite2d FilmSprite;
+ static CSprite2d GunSprite;
+ static CSprite2d HaitiansSprite;
+ static CSprite2d HardwareSprite;
+ static CSprite2d SaveHouseSprite;
+ static CSprite2d StripSprite;
+ static CSprite2d IceSprite;
+ static CSprite2d KCabsSprite;
+ static CSprite2d LovefistSprite;
+ static CSprite2d PrintworksSprite;
+ static CSprite2d PropertySprite;
+ static CSprite2d SunYardSprite;
static CSprite2d SpraySprite;
- static CSprite2d TonySprite;
- static CSprite2d WeaponSprite;
+ static CSprite2d TShirtSprite;
+ static CSprite2d TommySprite;
+ static CSprite2d PhoneSprite;
+ static CSprite2d RadioWildstyleSprite;
+ static CSprite2d RadioFlashSprite;
+ static CSprite2d RadioKChatSprite;
+ static CSprite2d RadioFeverSprite;
+ static CSprite2d RadioVRockSprite;
+ static CSprite2d RadioVCPRSprite;
+ static CSprite2d RadioEspantosoSprite;
+ static CSprite2d RadioEmotionSprite;
+ static CSprite2d RadioWaveSprite;
static CSprite2d *RadarSprites[RADAR_SPRITE_COUNT];
static float cachedCos;
static float cachedSin;
-#ifdef MENU_MAP
-#define NUM_MAP_LEGENDS 75
static CRGBA ArrowBlipColour1;
static CRGBA ArrowBlipColour2;
- static uint16 MapLegendList[NUM_MAP_LEGENDS];
+ static int16 MapLegendList[NUM_MAP_LEGENDS];
static uint16 MapLegendCounter;
+
+#ifdef MAP_ENHANCEMENTS
static int TargetMarkerId;
static CVector TargetMarkerPos;
+#endif
static void InitFrontEndMap();
static void DrawYouAreHereSprite(float, float);
+#ifdef MAP_ENHANCEMENTS
static void ToggleTargetMarker(float, float);
#endif
static uint8 CalculateBlipAlpha(float dist);
@@ -149,6 +217,7 @@ public:
static void SetBlipSprite(int32 i, int32 icon);
static int32 SetCoordBlip(eBlipType type, CVector pos, int32, eBlipDisplay);
static int32 SetEntityBlip(eBlipType type, int32, int32, eBlipDisplay);
+ static int32 SetShortRangeCoordBlip(eBlipType type, CVector pos, int32, eBlipDisplay);
static void SetRadarMarkerState(int32 i, bool flag);
static void ShowRadarMarker(CVector pos, uint32 color, float radius);
static void ShowRadarTrace(float x, float y, uint32 size, uint8 red, uint8 green, uint8 blue, uint8 alpha);
diff --git a/src/core/Stats.cpp b/src/core/Stats.cpp
index 9afd8ac3..2e3a27b2 100644
--- a/src/core/Stats.cpp
+++ b/src/core/Stats.cpp
@@ -4,6 +4,11 @@
#include "Text.h"
#include "World.h"
+#include <climits>
+
+//TODO
+int32 CStats::SeagullsKilled;
+
int32 CStats::DaysPassed;
int32 CStats::HeadsPopped;
int32 CStats::CommercialPassed;
@@ -44,7 +49,6 @@ int32 CStats::LivesSavedWithAmbulance;
int32 CStats::CriminalsCaught;
int32 CStats::HighestLevelAmbulanceMission;
int32 CStats::FiresExtinguished;
-int32 CStats::LongestFlightInDodo;
int32 CStats::TimeTakenDefuseMission;
int32 CStats::TotalNumberKillFrenzies;
int32 CStats::TotalNumberMissions;
@@ -53,10 +57,17 @@ int32 CStats::KgsOfExplosivesUsed;
int32 CStats::InstantHitsFiredByPlayer;
int32 CStats::InstantHitsHitByPlayer;
int32 CStats::BestTimeBombDefusal;
-int32 CStats::mmRain;
-int32 CStats::CarsCrushed;
int32 CStats::FastestTimes[CStats::TOTAL_FASTEST_TIMES];
int32 CStats::HighestScores[CStats::TOTAL_HIGHEST_SCORES];
+int32 CStats::BestPositions[CStats::TOTAL_BEST_POSITIONS];
+int32 CStats::PropertyDestroyed;
+
+int32 CStats::Sprayings;
+float CStats::AutoPaintingBudget;
+int32 CStats::NoMoreHurricanes;
+float CStats::FashionBudget;
+int32 CStats::SafeHouseVisits;
+int32 CStats::TyresPopped;
void CStats::Init()
{
@@ -69,13 +80,11 @@ void CStats::Init()
KgsOfExplosivesUsed = 0;
InstantHitsFiredByPlayer = 0;
InstantHitsHitByPlayer = 0;
- CarsCrushed = 0;
HeadsPopped = 0;
TimesArrested = 0;
TimesDied = 0;
DaysPassed = 0;
NumberOfUniqueJumpsFound = 0;
- mmRain = 0;
MaximumJumpFlips = 0;
MaximumJumpSpins = 0;
MaximumJumpDistance = 0;
@@ -83,7 +92,6 @@ void CStats::Init()
BestStuntJump = 0;
TotalNumberOfUniqueJumps = 0;
Record4x4One = 0;
- LongestFlightInDodo = 0;
Record4x4Two = 0;
PassengersDroppedOffWithTaxi = 0;
Record4x4Three = 0;
@@ -108,11 +116,18 @@ void CStats::Init()
FastestTimes[i] = 0;
for (int i = 0; i < TOTAL_HIGHEST_SCORES; i++)
HighestScores[i] = 0;
+ for (int i = 0; i < TOTAL_BEST_POSITIONS; i++)
+ BestPositions[i] = INT_MAX;
for (int i = 0; i < NUM_PEDTYPES; i++)
PedsKilledOfThisType[i] = 0;
IndustrialPassed = 0;
CommercialPassed = 0;
SuburbanPassed = 0;
+
+ Sprayings = 0;
+ AutoPaintingBudget = 0.0f;
+ NoMoreHurricanes = 0;
+ SafeHouseVisits = 0;
}
void CStats::RegisterFastestTime(int32 index, int32 time)
@@ -130,6 +145,12 @@ void CStats::RegisterHighestScore(int32 index, int32 score)
HighestScores[index] = Max(HighestScores[index], score);
}
+void CStats::RegisterBestPosition(int32 index, int32 position)
+{
+ assert(index >= 0 && index < TOTAL_BEST_POSITIONS);
+ BestPositions[index] = Min(BestPositions[index], position);
+}
+
void CStats::RegisterElBurroTime(int32 time)
{
ElBurroTime = (ElBurroTime && ElBurroTime < time) ? ElBurroTime : time;
@@ -175,11 +196,6 @@ void CStats::AnotherFireExtinguished()
++FiresExtinguished;
}
-void CStats::RegisterLongestFlightInDodo(int32 time)
-{
- LongestFlightInDodo = Max(LongestFlightInDodo, time);
-}
-
void CStats::RegisterTimeTakenDefuseMission(int32 time)
{
TimeTakenDefuseMission = (TimeTakenDefuseMission && TimeTakenDefuseMission < time) ? TimeTakenDefuseMission : time;
@@ -241,6 +257,19 @@ int32 CStats::FindCriminalRatingNumber()
return rating;
}
+float CStats::GetPercentageProgress()
+{
+ float percentCompleted = (CStats::TotalProgressInGame == 0 ? 0 :
+ CStats::ProgressMade * 100.0f / (CGame::nastyGame ? CStats::TotalProgressInGame : CStats::TotalProgressInGame - 1.0f));
+
+ return Min(percentCompleted, 100.0f);
+}
+
+void CStats::MoneySpentOnFashion(int32 money)
+{
+ FashionBudget += money;
+}
+
void CStats::SaveStats(uint8 *buf, uint32 *size)
{
CheckPointReachedSuccessfully();
@@ -256,12 +285,10 @@ void CStats::SaveStats(uint8 *buf, uint32 *size)
sizeof(KgsOfExplosivesUsed) +
sizeof(InstantHitsFiredByPlayer) +
sizeof(InstantHitsHitByPlayer) +
- sizeof(CarsCrushed) +
sizeof(HeadsPopped) +
sizeof(TimesArrested) +
sizeof(TimesDied) +
sizeof(DaysPassed) +
- sizeof(mmRain) +
sizeof(MaximumJumpDistance) +
sizeof(MaximumJumpHeight) +
sizeof(MaximumJumpFlips) +
@@ -287,13 +314,13 @@ void CStats::SaveStats(uint8 *buf, uint32 *size)
sizeof(CriminalsCaught) +
sizeof(HighestLevelAmbulanceMission) +
sizeof(FiresExtinguished) +
- sizeof(LongestFlightInDodo) +
sizeof(TimeTakenDefuseMission) +
sizeof(NumberKillFrenziesPassed) +
sizeof(TotalNumberKillFrenzies) +
sizeof(TotalNumberMissions) +
sizeof(FastestTimes) +
sizeof(HighestScores) +
+ sizeof(BestPositions) +
sizeof(KillsSinceLastCheckpoint) +
sizeof(TotalLegitimateKills) +
sizeof(LastMissionPassedName);
@@ -310,12 +337,10 @@ void CStats::SaveStats(uint8 *buf, uint32 *size)
CopyToBuf(buf, KgsOfExplosivesUsed);
CopyToBuf(buf, InstantHitsFiredByPlayer);
CopyToBuf(buf, InstantHitsHitByPlayer);
- CopyToBuf(buf, CarsCrushed);
CopyToBuf(buf, HeadsPopped);
CopyToBuf(buf, TimesArrested);
CopyToBuf(buf, TimesDied);
CopyToBuf(buf, DaysPassed);
- CopyToBuf(buf, mmRain);
CopyToBuf(buf, MaximumJumpDistance);
CopyToBuf(buf, MaximumJumpHeight);
CopyToBuf(buf, MaximumJumpFlips);
@@ -341,13 +366,13 @@ void CStats::SaveStats(uint8 *buf, uint32 *size)
CopyToBuf(buf, CriminalsCaught);
CopyToBuf(buf, HighestLevelAmbulanceMission);
CopyToBuf(buf, FiresExtinguished);
- CopyToBuf(buf, LongestFlightInDodo);
CopyToBuf(buf, TimeTakenDefuseMission);
CopyToBuf(buf, NumberKillFrenziesPassed);
CopyToBuf(buf, TotalNumberKillFrenzies);
CopyToBuf(buf, TotalNumberMissions);
CopyToBuf(buf, FastestTimes);
CopyToBuf(buf, HighestScores);
+ CopyToBuf(buf, BestPositions);
CopyToBuf(buf, KillsSinceLastCheckpoint);
CopyToBuf(buf, TotalLegitimateKills);
CopyToBuf(buf, LastMissionPassedName);
@@ -373,12 +398,10 @@ void CStats::LoadStats(uint8 *buf, uint32 size)
CopyFromBuf(buf, KgsOfExplosivesUsed);
CopyFromBuf(buf, InstantHitsFiredByPlayer);
CopyFromBuf(buf, InstantHitsHitByPlayer);
- CopyFromBuf(buf, CarsCrushed);
CopyFromBuf(buf, HeadsPopped);
CopyFromBuf(buf, TimesArrested);
CopyFromBuf(buf, TimesDied);
CopyFromBuf(buf, DaysPassed);
- CopyFromBuf(buf, mmRain);
CopyFromBuf(buf, MaximumJumpDistance);
CopyFromBuf(buf, MaximumJumpHeight);
CopyFromBuf(buf, MaximumJumpFlips);
@@ -404,13 +427,13 @@ void CStats::LoadStats(uint8 *buf, uint32 size)
CopyFromBuf(buf, CriminalsCaught);
CopyFromBuf(buf, HighestLevelAmbulanceMission);
CopyFromBuf(buf, FiresExtinguished);
- CopyFromBuf(buf, LongestFlightInDodo);
CopyFromBuf(buf, TimeTakenDefuseMission);
CopyFromBuf(buf, NumberKillFrenziesPassed);
CopyFromBuf(buf, TotalNumberKillFrenzies);
CopyFromBuf(buf, TotalNumberMissions);
CopyFromBuf(buf, FastestTimes);
CopyFromBuf(buf, HighestScores);
+ CopyFromBuf(buf, BestPositions);
CopyFromBuf(buf, KillsSinceLastCheckpoint);
CopyFromBuf(buf, TotalLegitimateKills);
CopyFromBuf(buf, LastMissionPassedName);
diff --git a/src/core/Stats.h b/src/core/Stats.h
index 5dfcf803..7dd527ea 100644
--- a/src/core/Stats.h
+++ b/src/core/Stats.h
@@ -6,9 +6,13 @@ class CStats
{
public:
enum {
- TOTAL_FASTEST_TIMES = 16,
- TOTAL_HIGHEST_SCORES = 16
+ TOTAL_FASTEST_TIMES = 23,
+ TOTAL_HIGHEST_SCORES = 5,
+ TOTAL_BEST_POSITIONS = 1
};
+ //TODO
+ static int32 SeagullsKilled;
+
static int32 DaysPassed;
static int32 HeadsPopped;
static int32 CommercialPassed;
@@ -49,7 +53,6 @@ public:
static int32 CriminalsCaught;
static int32 HighestLevelAmbulanceMission;
static int32 FiresExtinguished;
- static int32 LongestFlightInDodo;
static int32 TimeTakenDefuseMission;
static int32 TotalNumberKillFrenzies;
static int32 TotalNumberMissions;
@@ -58,15 +61,22 @@ public:
static int32 InstantHitsFiredByPlayer;
static int32 InstantHitsHitByPlayer;
static int32 BestTimeBombDefusal;
- static int32 mmRain;
- static int32 CarsCrushed;
static int32 FastestTimes[TOTAL_FASTEST_TIMES];
static int32 HighestScores[TOTAL_HIGHEST_SCORES];
+ static int32 BestPositions[TOTAL_BEST_POSITIONS];
+ static int32 PropertyDestroyed;
+ static int32 Sprayings;
+ static float AutoPaintingBudget;
+ static int32 NoMoreHurricanes;
+ static float FashionBudget;
+ static int32 SafeHouseVisits;
+ static int32 TyresPopped;
public:
static void Init(void);
static void RegisterFastestTime(int32, int32);
static void RegisterHighestScore(int32, int32);
+ static void RegisterBestPosition(int32, int32);
static void RegisterElBurroTime(int32);
static void Register4x4OneTime(int32);
static void Register4x4TwoTime(int32);
@@ -77,7 +87,6 @@ public:
static void RegisterLevelAmbulanceMission(int32);
static void AnotherFireExtinguished();
static wchar *FindCriminalRatingString();
- static void RegisterLongestFlightInDodo(int32);
static void RegisterTimeTakenDefuseMission(int32);
static void AnotherKillFrenzyPassed();
static void SetTotalNumberKillFrenzies(int32);
@@ -87,4 +96,7 @@ public:
static int32 FindCriminalRatingNumber();
static void SaveStats(uint8 *buf, uint32 *size);
static void LoadStats(uint8 *buf, uint32 size);
+ static float GetPercentageProgress();
+
+ static void MoneySpentOnFashion(int32);
};
diff --git a/src/core/Streaming.cpp b/src/core/Streaming.cpp
index b701f43f..484155d6 100644
--- a/src/core/Streaming.cpp
+++ b/src/core/Streaming.cpp
@@ -18,7 +18,6 @@
#include "FileMgr.h"
#include "FileLoader.h"
#include "Zones.h"
-#include "ZoneCull.h"
#include "Radar.h"
#include "Camera.h"
#include "Record.h"
@@ -28,10 +27,10 @@
#include "CutsceneMgr.h"
#include "CdStream.h"
#include "Streaming.h"
-#ifdef FIX_BUGS
#include "Replay.h"
-#endif
#include "main.h"
+#include "ColStore.h"
+#include "DMAudio.h"
bool CStreaming::ms_disableStreaming;
bool CStreaming::ms_bLoadingBigModel;
@@ -51,9 +50,9 @@ int32 CStreaming::ms_channelError;
int32 CStreaming::ms_numVehiclesLoaded;
int32 CStreaming::ms_vehiclesLoaded[MAXVEHICLESLOADED];
int32 CStreaming::ms_lastVehicleDeleted;
+bool CStreaming::ms_bIsPedFromPedGroupLoaded[NUMMODELSPERPEDGROUP];
CDirectory *CStreaming::ms_pExtraObjectsDir;
int32 CStreaming::ms_numPriorityRequests;
-bool CStreaming::ms_hasLoadedLODs;
int32 CStreaming::ms_currentPedGrp;
int32 CStreaming::ms_currentPedLoading;
int32 CStreaming::ms_lastCullZone;
@@ -66,17 +65,12 @@ uint32 CStreaming::ms_memoryAvailable;
int32 desiredNumVehiclesLoaded = 12;
-CEntity *pIslandLODindustEntity;
-CEntity *pIslandLODcomIndEntity;
-CEntity *pIslandLODcomSubEntity;
-CEntity *pIslandLODsubIndEntity;
-CEntity *pIslandLODsubComEntity;
-int32 islandLODindust;
-int32 islandLODcomInd;
-int32 islandLODcomSub;
-int32 islandLODsubInd;
-int32 islandLODsubCom;
+CEntity *pIslandLODmainlandEntity;
+CEntity *pIslandLODbeachEntity;
+int32 islandLODmainland;
+int32 islandLODbeach;
+//--MIAMI: done
bool
CStreamingInfo::GetCdPosnAndSize(uint32 &posn, uint32 &size)
{
@@ -87,6 +81,7 @@ CStreamingInfo::GetCdPosnAndSize(uint32 &posn, uint32 &size)
return true;
}
+//--MIAMI: done
void
CStreamingInfo::SetCdPosnAndSize(uint32 posn, uint32 size)
{
@@ -94,6 +89,7 @@ CStreamingInfo::SetCdPosnAndSize(uint32 posn, uint32 size)
m_size = size;
}
+//--MIAMI: done
void
CStreamingInfo::AddToList(CStreamingInfo *link)
{
@@ -104,6 +100,7 @@ CStreamingInfo::AddToList(CStreamingInfo *link)
m_next->m_prev = this;
}
+//--MIAMI: done
void
CStreamingInfo::RemoveFromList(void)
{
@@ -113,6 +110,7 @@ CStreamingInfo::RemoveFromList(void)
m_prev = nil;
}
+//--MIAMI: done
void
CStreaming::Init2(void)
{
@@ -182,13 +180,15 @@ CStreaming::Init2(void)
ms_vehiclesLoaded[i] = -1;
ms_numVehiclesLoaded = 0;
+ for(i = 0; i < ARRAY_SIZE(ms_bIsPedFromPedGroupLoaded); i++)
+ ms_bIsPedFromPedGroupLoaded[i] = false;
+
ms_pExtraObjectsDir = new CDirectory(EXTRADIRSIZE);
ms_numPriorityRequests = 0;
- ms_hasLoadedLODs = true;
ms_currentPedGrp = -1;
ms_lastCullZone = -1; // unused because RemoveModelsNotVisibleFromCullzone is gone
ms_loadedGangs = 0;
- ms_currentPedLoading = 8; // unused, whatever it is
+ ms_currentPedLoading = NUMMODELSPERPEDGROUP; // unused, whatever it is
LoadCdDirectory();
@@ -199,48 +199,20 @@ CStreaming::Init2(void)
ms_pStreamingBuffer[1] = ms_pStreamingBuffer[0] + ms_streamingBufferSize*CDSTREAM_SECTOR_SIZE;
debug("Streaming buffer size is %d sectors", ms_streamingBufferSize);
- // PC only, figure out how much memory we got
-#ifdef GTA_PC
#define MB (1024*1024)
- extern unsigned long _dwMemAvailPhys;
- ms_memoryAvailable = (_dwMemAvailPhys - 10*MB)/2;
- if(ms_memoryAvailable < 50*MB)
- ms_memoryAvailable = 50*MB;
- desiredNumVehiclesLoaded = (ms_memoryAvailable/MB - 50)/3 + 12;
- if(desiredNumVehiclesLoaded > MAXVEHICLESLOADED)
- desiredNumVehiclesLoaded = MAXVEHICLESLOADED;
+ ms_memoryAvailable = 65*MB;
+ desiredNumVehiclesLoaded = 25;
debug("Memory allocated to Streaming is %dMB", ms_memoryAvailable/MB);
#undef MB
-#endif
// find island LODs
- pIslandLODindustEntity = nil;
- pIslandLODcomIndEntity = nil;
- pIslandLODcomSubEntity = nil;
- pIslandLODsubIndEntity = nil;
- pIslandLODsubComEntity = nil;
- islandLODindust = -1;
- islandLODcomInd = -1;
- islandLODcomSub = -1;
- islandLODsubInd = -1;
- islandLODsubCom = -1;
- CModelInfo::GetModelInfo("IslandLODInd", &islandLODindust);
- CModelInfo::GetModelInfo("IslandLODcomIND", &islandLODcomInd);
- CModelInfo::GetModelInfo("IslandLODcomSUB", &islandLODcomSub);
- CModelInfo::GetModelInfo("IslandLODsubIND", &islandLODsubInd);
- CModelInfo::GetModelInfo("IslandLODsubCOM", &islandLODsubCom);
-
- for(i = CPools::GetBuildingPool()->GetSize()-1; i >= 0; i--){
- CBuilding *building = CPools::GetBuildingPool()->GetSlot(i);
- if(building == nil)
- continue;
- if(building->GetModelIndex() == islandLODindust) pIslandLODindustEntity = building;
- if(building->GetModelIndex() == islandLODcomInd) pIslandLODcomIndEntity = building;
- if(building->GetModelIndex() == islandLODcomSub) pIslandLODcomSubEntity = building;
- if(building->GetModelIndex() == islandLODsubInd) pIslandLODsubIndEntity = building;
- if(building->GetModelIndex() == islandLODsubCom) pIslandLODsubComEntity = building;
- }
+ pIslandLODmainlandEntity = nil;
+ pIslandLODbeachEntity = nil;
+ islandLODmainland = -1;
+ islandLODbeach = -1;
+ CModelInfo::GetModelInfo("IslandLODmainland", &islandLODmainland);
+ CModelInfo::GetModelInfo("IslandLODbeach", &islandLODbeach);
}
void
@@ -266,6 +238,7 @@ CStreaming::Init(void)
#endif
}
+//--MIAMI: done
void
CStreaming::Shutdown(void)
{
@@ -275,10 +248,10 @@ CStreaming::Shutdown(void)
delete ms_pExtraObjectsDir;
}
+//--MIAMI: done
void
CStreaming::Update(void)
{
- CEntity *train;
CStreamingInfo *si, *prev;
bool requestedSubway = false;
@@ -292,31 +265,32 @@ CStreaming::Update(void)
if(CTimer::GetIsPaused())
return;
- train = FindPlayerTrain();
- if(train && train->GetPosition().z < 0.0f){
- RequestSubway();
- requestedSubway = true;
- }else if(!ms_disableStreaming)
+ LoadBigBuildingsWhenNeeded();
+ if(!ms_disableStreaming && TheCamera.GetPosition().z < 55.0f)
AddModelsToRequestList(TheCamera.GetPosition());
DeleteFarAwayRwObjects(TheCamera.GetPosition());
if(!ms_disableStreaming &&
- !CCutsceneMgr::IsRunning() &&
- !requestedSubway &&
- !CGame::playingIntro &&
+ !CCutsceneMgr::IsCutsceneProcessing() &&
ms_numModelsRequested < 5 &&
- !CRenderer::m_loadingPriority
-#ifdef FIX_BUGS
- && !CReplay::IsPlayingBack()
-#endif
- ){
+ !CRenderer::m_loadingPriority &&
+ CGame::currArea == AREA_MAIN_MAP &&
+ !CReplay::IsPlayingBack()){
StreamVehiclesAndPeds();
StreamZoneModels(FindPlayerCoors());
}
LoadRequestedModels();
+ if(CWorld::Players[0].m_pRemoteVehicle){
+ CColStore::AddCollisionNeededAtPosn(FindPlayerCoors());
+ CColStore::LoadCollision(CWorld::Players[0].m_pRemoteVehicle->GetPosition());
+ CColStore::EnsureCollisionIsInMemory(CWorld::Players[0].m_pRemoteVehicle->GetPosition());
+ }else{
+ CColStore::LoadCollision(FindPlayerCoors());
+ CColStore::EnsureCollisionIsInMemory(FindPlayerCoors());
+ }
for(si = ms_endRequestedList.m_prev; si != &ms_startRequestedList; si = prev){
prev = si->m_prev;
@@ -325,6 +299,7 @@ CStreaming::Update(void)
}
}
+//--MIAMI: done
void
CStreaming::LoadCdDirectory(void)
{
@@ -338,12 +313,6 @@ CStreaming::LoadCdDirectory(void)
ms_imageOffsets[3] = -1;
ms_imageOffsets[4] = -1;
ms_imageOffsets[5] = -1;
- ms_imageOffsets[6] = -1;
- ms_imageOffsets[7] = -1;
- ms_imageOffsets[8] = -1;
- ms_imageOffsets[9] = -1;
- ms_imageOffsets[10] = -1;
- ms_imageOffsets[11] = -1;
ms_imageSize = GetGTA3ImgSize();
// PS2 uses CFileMgr::GetCdFile on all IMG files to fill the array
#endif
@@ -359,12 +328,12 @@ CStreaming::LoadCdDirectory(void)
ms_imageSize /= CDSTREAM_SECTOR_SIZE;
}
+//--MIAMI: done
void
CStreaming::LoadCdDirectory(const char *dirname, int n)
{
int fd, lastID, imgSelector;
- int modelId, txdId;
- uint32 posn, size;
+ int modelId;
CDirectory::DirectoryInfo direntry;
char *dot;
@@ -375,23 +344,23 @@ CStreaming::LoadCdDirectory(const char *dirname, int n)
imgSelector = n<<24;
assert(sizeof(direntry) == 32);
while(CFileMgr::Read(fd, (char*)&direntry, sizeof(direntry))){
- dot = strchr(direntry.name, '.');
- if(dot) *dot = '\0';
+ bool bAddToStreaming = false;
+
if(direntry.size > (uint32)ms_streamingBufferSize)
ms_streamingBufferSize = direntry.size;
+ direntry.name[23] = '\0';
+ dot = strchr(direntry.name, '.');
+ if(dot == nil || dot-direntry.name > 20){
+ debug("%s is too long\n", direntry.name);
+ lastID = -1;
+ continue;
+ }
- if(!CGeneral::faststrcmp(dot+1, "DFF") || !CGeneral::faststrcmp(dot+1, "dff")){
+ *dot = '\0';
+
+ if(strncasecmp(dot+1, "DFF", 3) == 0){
if(CModelInfo::GetModelInfo(direntry.name, &modelId)){
- if(ms_aInfoForModel[modelId].GetCdPosnAndSize(posn, size)){
- debug("%s appears more than once in %s\n", direntry.name, dirname);
- lastID = -1;
- }else{
- direntry.offset |= imgSelector;
- ms_aInfoForModel[modelId].SetCdPosnAndSize(direntry.offset, direntry.size);
- if(lastID != -1)
- ms_aInfoForModel[lastID].m_nextID = modelId;
- lastID = modelId;
- }
+ bAddToStreaming = true;
}else{
#ifdef FIX_BUGS
// remember which cdimage this came from
@@ -401,27 +370,63 @@ CStreaming::LoadCdDirectory(const char *dirname, int n)
#endif
lastID = -1;
}
- }else if(!CGeneral::faststrcmp(dot+1, "TXD") || !CGeneral::faststrcmp(dot+1, "txd")){
- txdId = CTxdStore::FindTxdSlot(direntry.name);
- if(txdId == -1)
- txdId = CTxdStore::AddTxdSlot(direntry.name);
- if(ms_aInfoForModel[txdId + STREAM_OFFSET_TXD].GetCdPosnAndSize(posn, size)){
- debug("%s appears more than once in %s\n", direntry.name, dirname);
+ }else if(strncasecmp(dot+1, "TXD", 3) == 0){
+ modelId = CTxdStore::FindTxdSlot(direntry.name);
+ if(modelId == -1)
+ modelId = CTxdStore::AddTxdSlot(direntry.name);
+ modelId += STREAM_OFFSET_TXD;
+ bAddToStreaming = true;
+ }else if(strncasecmp(dot+1, "COL", 3) == 0){
+ modelId = CColStore::FindColSlot(direntry.name);
+ if(modelId == -1)
+ modelId = CColStore::AddColSlot(direntry.name);
+ modelId += STREAM_OFFSET_COL;
+ bAddToStreaming = true;
+ }else if(strncasecmp(dot+1, "IFP", 3) == 0){
+ modelId = CAnimManager::RegisterAnimBlock(direntry.name);
+ modelId += STREAM_OFFSET_ANIM;
+ bAddToStreaming = true;
+ }else{
+ *dot = '.';
+ lastID = -1;
+ }
+
+ if(bAddToStreaming){
+ if(ms_aInfoForModel[modelId].GetCdSize()){
+ debug("%s.%s appears more than once in %s\n", direntry.name, dot+1, dirname);
lastID = -1;
}else{
direntry.offset |= imgSelector;
- ms_aInfoForModel[txdId + STREAM_OFFSET_TXD].SetCdPosnAndSize(direntry.offset, direntry.size);
+ ms_aInfoForModel[modelId].SetCdPosnAndSize(direntry.offset, direntry.size);
if(lastID != -1)
- ms_aInfoForModel[lastID].m_nextID = txdId + STREAM_OFFSET_TXD;
- lastID = txdId + STREAM_OFFSET_TXD;
+ ms_aInfoForModel[lastID].m_nextID = modelId;
+ lastID = modelId;
}
- }else
- lastID = -1;
+ }
}
CFileMgr::CloseFile(fd);
}
+static char*
+GetObjectName(int streamId)
+{
+ static char objname[32];
+ if(streamId < STREAM_OFFSET_TXD)
+ sprintf(objname, "%s.dff", CModelInfo::GetModelInfo(streamId)->GetName());
+ else if(streamId >= STREAM_OFFSET_TXD && streamId < STREAM_OFFSET_COL)
+ sprintf(objname, "%s.txd", CTxdStore::GetTxdName(streamId-STREAM_OFFSET_TXD));
+ else if(streamId >= STREAM_OFFSET_COL && streamId < STREAM_OFFSET_ANIM)
+ sprintf(objname, "%s.col", CColStore::GetColName(streamId-STREAM_OFFSET_COL));
+ else{
+ assert(streamId < NUMSTREAMINFO);
+ sprintf(objname, "%s.ifp", CAnimManager::GetAnimationBlock(streamId-STREAM_OFFSET_ANIM)->name);
+ }
+ return objname;
+}
+
+
+//--MIAMI: done
bool
CStreaming::ConvertBufferToObject(int8 *buf, int32 streamId)
{
@@ -443,22 +448,25 @@ CStreaming::ConvertBufferToObject(int8 *buf, int32 streamId)
// Model
mi = CModelInfo::GetModelInfo(streamId);
- // Txd has to be loaded
- if(CTxdStore::GetSlot(mi->GetTxdSlot())->texDict == nil){
- debug("failed to load %s because TXD %s is not in memory\n", mi->GetName(), CTxdStore::GetTxdName(mi->GetTxdSlot()));
+ // Txd and anim have to be loaded
+ int animId = mi->GetAnimFileIndex();
+ if(CTxdStore::GetSlot(mi->GetTxdSlot())->texDict == nil ||
+ animId != -1 && !CAnimManager::GetAnimationBlock(animId)->isLoaded){
RemoveModel(streamId);
- RemoveTxd(mi->GetTxdSlot());
ReRequestModel(streamId);
RwStreamClose(stream, &mem);
return false;
}
- // Set Txd to use
+ // Set Txd and anims to use
CTxdStore::AddRef(mi->GetTxdSlot());
+ if(animId != -1)
+ CAnimManager::AddAnimBlockRef(animId);
CTxdStore::SetCurrentTxd(mi->GetTxdSlot());
if(mi->IsSimple()){
success = CFileLoader::LoadAtomicFile(stream, streamId);
+ // TODO(MIAMI)? complain if file is not pre-instanced. we hardly are interested in that
} else if (mi->GetModelType() == MITYPE_VEHICLE) {
// load vehicles in two parts
CModelInfo::GetModelInfo(streamId)->AddRef();
@@ -470,9 +478,12 @@ CStreaming::ConvertBufferToObject(int8 *buf, int32 streamId)
}
UpdateMemoryUsed();
- // Txd no longer needed unless we only read part of the file
- if(ms_aInfoForModel[streamId].m_loadState != STREAMSTATE_STARTED)
+ // Txd and anims no longer needed unless we only read part of the file
+ if(ms_aInfoForModel[streamId].m_loadState != STREAMSTATE_STARTED){
CTxdStore::RemoveRefWithoutDelete(mi->GetTxdSlot());
+ if(animId != -1)
+ CAnimManager::RemoveAnimBlockRefWithoutDelete(animId);
+ }
if(!success){
debug("Failed to load %s\n", CModelInfo::GetModelInfo(streamId)->GetName());
@@ -481,9 +492,8 @@ CStreaming::ConvertBufferToObject(int8 *buf, int32 streamId)
RwStreamClose(stream, &mem);
return false;
}
- }else{
+ }else if(streamId >= STREAM_OFFSET_TXD && streamId < STREAM_OFFSET_COL){
// Txd
- assert(streamId < NUMSTREAMINFO);
if((ms_aInfoForModel[streamId].m_flags & STREAMFLAGS_KEEP_IN_MEMORY) == 0 &&
!IsTxdUsedByRequestedModels(streamId - STREAM_OFFSET_TXD)){
RemoveModel(streamId);
@@ -506,20 +516,28 @@ CStreaming::ConvertBufferToObject(int8 *buf, int32 streamId)
RwStreamClose(stream, &mem);
return false;
}
+ }else if(streamId >= STREAM_OFFSET_COL && streamId < STREAM_OFFSET_ANIM){
+ if(!CColStore::LoadCol(streamId-STREAM_OFFSET_COL, mem.start, mem.length)){
+ debug("Failed to load %s.col\n", CColStore::GetColName(streamId - STREAM_OFFSET_COL));
+ RemoveModel(streamId);
+ ReRequestModel(streamId);
+ RwStreamClose(stream, &mem);
+ return false;
+ }
+ }else if(streamId >= STREAM_OFFSET_ANIM){
+ assert(streamId < NUMSTREAMINFO);
+ if((ms_aInfoForModel[streamId].m_flags & STREAMFLAGS_KEEP_IN_MEMORY) == 0 &&
+ !AreAnimsUsedByRequestedModels(streamId - STREAM_OFFSET_ANIM)){
+ RemoveModel(streamId);
+ RwStreamClose(stream, &mem);
+ return false;
+ }
+ CAnimManager::LoadAnimFile(stream, true, nil);
+ CAnimManager::CreateAnimAssocGroups();
}
RwStreamClose(stream, &mem);
- // We shouldn't even end up here unless load was successful
- if(!success){
- ReRequestModel(streamId);
- if(streamId < STREAM_OFFSET_TXD)
- debug("Failed to load %s.dff\n", mi->GetName());
- else
- debug("Failed to load %s.txd\n", CTxdStore::GetTxdName(streamId - STREAM_OFFSET_TXD));
- return false;
- }
-
if(streamId < STREAM_OFFSET_TXD){
// Model
// Vehicles and Peds not in loaded list
@@ -534,12 +552,14 @@ CStreaming::ConvertBufferToObject(int8 *buf, int32 streamId)
smi->m_alpha = 0;
}
- if((ms_aInfoForModel[streamId].m_flags & STREAMFLAGS_CANT_REMOVE) == 0)
+ if(CanRemoveModel(streamId))
ms_aInfoForModel[streamId].AddToList(&ms_startLoadedList);
}
- }else{
- // Txd
- if((ms_aInfoForModel[streamId].m_flags & STREAMFLAGS_CANT_REMOVE) == 0)
+ }else if(streamId >= STREAM_OFFSET_TXD && streamId < STREAM_OFFSET_COL ||
+ streamId >= STREAM_OFFSET_ANIM){
+ assert(streamId < NUMSTREAMINFO);
+ // Txd and anims
+ if(CanRemoveModel(streamId))
ms_aInfoForModel[streamId].AddToList(&ms_startLoadedList);
}
@@ -551,17 +571,13 @@ CStreaming::ConvertBufferToObject(int8 *buf, int32 streamId)
endTime = CTimer::GetCurrentTimeInCycles() / CTimer::GetCyclesPerMillisecond();
timeDiff = endTime - startTime;
- if(timeDiff > 5){
- if(streamId < STREAM_OFFSET_TXD)
- debug("model %s took %d ms\n", CModelInfo::GetModelInfo(streamId)->GetName(), timeDiff);
- else
- debug("txd %s took %d ms\n", CTxdStore::GetTxdName(streamId - STREAM_OFFSET_TXD), timeDiff);
- }
+ if(timeDiff > 5)
+ debug("%s took %d ms\n", GetObjectName(streamId), timeDiff);
return true;
}
-
+//--MIAMI: done
bool
CStreaming::FinishLoadingLargeFile(int8 *buf, int32 streamId)
{
@@ -592,11 +608,15 @@ CStreaming::FinishLoadingLargeFile(int8 *buf, int32 streamId)
success = AddToLoadedVehiclesList(streamId);
mi->RemoveRef();
CTxdStore::RemoveRefWithoutDelete(mi->GetTxdSlot());
- }else{
+ if(mi->GetAnimFileIndex() != -1)
+ CAnimManager::RemoveAnimBlockRefWithoutDelete(mi->GetAnimFileIndex());
+ }else if(streamId >= STREAM_OFFSET_TXD && streamId < STREAM_OFFSET_COL){
// Txd
CTxdStore::AddRef(streamId - STREAM_OFFSET_TXD);
success = CTxdStore::FinishLoadTxd(streamId - STREAM_OFFSET_TXD, stream);
CTxdStore::RemoveRefWithoutDelete(streamId - STREAM_OFFSET_TXD);
+ }else{
+ assert(0 && "invalid streamId");
}
RwStreamClose(stream, &mem);
@@ -614,16 +634,13 @@ CStreaming::FinishLoadingLargeFile(int8 *buf, int32 streamId)
endTime = CTimer::GetCurrentTimeInCycles() / CTimer::GetCyclesPerMillisecond();
timeDiff = endTime - startTime;
- if(timeDiff > 5){
- if(streamId < STREAM_OFFSET_TXD)
- debug("finish model %s took %d ms\n", CModelInfo::GetModelInfo(streamId)->GetName(), timeDiff);
- else
- debug("finish txd %s took %d ms\n", CTxdStore::GetTxdName(streamId - STREAM_OFFSET_TXD), timeDiff);
- }
+ if(timeDiff > 5)
+ debug("%s took %d ms\n", GetObjectName(streamId), timeDiff);
return true;
}
+//--MIAMI: done
void
CStreaming::RequestModel(int32 id, int32 flags)
{
@@ -652,15 +669,20 @@ CStreaming::RequestModel(int32 id, int32 flags)
// reinsert into list
if(ms_aInfoForModel[id].m_next){
ms_aInfoForModel[id].RemoveFromList();
- if((ms_aInfoForModel[id].m_flags & STREAMFLAGS_CANT_REMOVE) == 0)
+ if(CanRemoveModel(id))
ms_aInfoForModel[id].AddToList(&ms_startLoadedList);
}
}else if(ms_aInfoForModel[id].m_loadState == STREAMSTATE_NOTLOADED ||
ms_aInfoForModel[id].m_loadState == STREAMSTATE_LOADED){ // how can this be true again?
if(ms_aInfoForModel[id].m_loadState == STREAMSTATE_NOTLOADED){
- if(id < STREAM_OFFSET_TXD)
- RequestTxd(CModelInfo::GetModelInfo(id)->GetTxdSlot(), flags);
+ if(id < STREAM_OFFSET_TXD){
+ mi = (CSimpleModelInfo*)CModelInfo::GetModelInfo(id);
+ RequestTxd(mi->GetTxdSlot(), flags);
+ int anim = mi->GetAnimFileIndex();
+ if(anim != -1)
+ RequestAnim(anim, STREAMFLAGS_DEPENDENCY);
+ }
ms_aInfoForModel[id].AddToList(&ms_startRequestedList);
ms_numModelsRequested++;
if(flags & STREAMFLAGS_PRIORITY)
@@ -672,52 +694,28 @@ CStreaming::RequestModel(int32 id, int32 flags)
}
}
+#define BIGBUILDINGFLAGS STREAMFLAGS_DONT_REMOVE
+
+//--MIAMI: done
void
-CStreaming::RequestSubway(void)
-{
- RequestModel(MI_SUBWAY1, STREAMFLAGS_NOFADE);
- RequestModel(MI_SUBWAY2, STREAMFLAGS_NOFADE);
- RequestModel(MI_SUBWAY3, STREAMFLAGS_NOFADE);
- RequestModel(MI_SUBWAY4, STREAMFLAGS_NOFADE);
- RequestModel(MI_SUBWAY5, STREAMFLAGS_NOFADE);
- RequestModel(MI_SUBWAY6, STREAMFLAGS_NOFADE);
- RequestModel(MI_SUBWAY7, STREAMFLAGS_NOFADE);
- RequestModel(MI_SUBWAY8, STREAMFLAGS_NOFADE);
- RequestModel(MI_SUBWAY9, STREAMFLAGS_NOFADE);
- RequestModel(MI_SUBWAY10, STREAMFLAGS_NOFADE);
- RequestModel(MI_SUBWAY11, STREAMFLAGS_NOFADE);
- RequestModel(MI_SUBWAY12, STREAMFLAGS_NOFADE);
- RequestModel(MI_SUBWAY13, STREAMFLAGS_NOFADE);
- RequestModel(MI_SUBWAY14, STREAMFLAGS_NOFADE);
- RequestModel(MI_SUBWAY15, STREAMFLAGS_NOFADE);
- RequestModel(MI_SUBWAY16, STREAMFLAGS_NOFADE);
- RequestModel(MI_SUBWAY17, STREAMFLAGS_NOFADE);
- RequestModel(MI_SUBWAY18, STREAMFLAGS_NOFADE);
-
- switch(CGame::currLevel){
- case LEVEL_INDUSTRIAL:
- RequestModel(MI_SUBPLATFORM_IND, STREAMFLAGS_NOFADE);
- break;
- case LEVEL_COMMERCIAL:
- if(FindPlayerTrain()->GetPosition().y < -700.0f){
- RequestModel(MI_SUBPLATFORM_COMS, STREAMFLAGS_NOFADE);
- RequestModel(MI_SUBPLATFORM_COMS2, STREAMFLAGS_NOFADE);
- }else{
- RequestModel(MI_SUBPLATFORM_COMN, STREAMFLAGS_NOFADE);
- }
- break;
- case LEVEL_SUBURBAN:
- RequestModel(MI_SUBPLATFORM_SUB, STREAMFLAGS_NOFADE);
- RequestModel(MI_SUBPLATFORM_SUB2, STREAMFLAGS_NOFADE);
- break;
- default: break;
+CStreaming::RequestBigBuildings(eLevelName level)
+{
+ int i, n;
+ CBuilding *b;
+
+ n = CPools::GetBuildingPool()->GetSize()-1;
+ for(i = n; i >= 0; i--){
+ b = CPools::GetBuildingPool()->GetSlot(i);
+ if(b && b->bIsBIGBuilding && b->m_level == level)
+ if(!b->bStreamBIGBuilding)
+ RequestModel(b->GetModelIndex(), BIGBUILDINGFLAGS);
}
+ RequestIslands(level);
}
-#define BIGBUILDINGFLAGS STREAMFLAGS_DONT_REMOVE|STREAMFLAGS_PRIORITY
-
+//--MIAMI: done
void
-CStreaming::RequestBigBuildings(eLevelName level)
+CStreaming::RequestBigBuildings(eLevelName level, const CVector &pos)
{
int i, n;
CBuilding *b;
@@ -730,34 +728,93 @@ CStreaming::RequestBigBuildings(eLevelName level)
&& b->m_level == level
#endif
)
- RequestModel(b->GetModelIndex(), BIGBUILDINGFLAGS);
+ if(b->bStreamBIGBuilding){
+ if(CRenderer::ShouldModelBeStreamed(b, pos))
+ RequestModel(b->GetModelIndex(), 0);
+ }else
+ RequestModel(b->GetModelIndex(), BIGBUILDINGFLAGS);
}
RequestIslands(level);
- ms_hasLoadedLODs = false;
}
+//--MIAMI: done
+void
+CStreaming::InstanceBigBuildings(eLevelName level, const CVector &pos)
+{
+ int i, n;
+ CBuilding *b;
+
+ n = CPools::GetBuildingPool()->GetSize()-1;
+ for(i = n; i >= 0; i--){
+ b = CPools::GetBuildingPool()->GetSlot(i);
+ if(b && b->bIsBIGBuilding && b->m_level == level &&
+ b->bStreamBIGBuilding && b->m_rwObject == nil)
+ if(CRenderer::ShouldModelBeStreamed(b, pos))
+ b->CreateRwObject();
+ }
+}
+
+//--MIAMI: done
+void
+CStreaming::InstanceLoadedModelsInSectorList(CPtrList &list)
+{
+ CPtrNode *node;
+ CEntity *e;
+ for(node = list.first; node; node = node->next) {
+ e = (CEntity *)node->item;
+ if(IsAreaVisible(e->m_area) && e->m_rwObject == nil)
+ e->CreateRwObject();
+ }
+}
+
+//--MIAMI: done
+void
+CStreaming::InstanceLoadedModels(const CVector &pos)
+{
+ int minX = CWorld::GetSectorIndexX(pos.x - 80.0f);
+ if(minX <= 0) minX = 0;
+
+ int minY = CWorld::GetSectorIndexY(pos.y - 80.0f);
+ if(minY <= 0) minY = 0;
+
+ int maxX = CWorld::GetSectorIndexX(pos.x + 80.0f);
+ if(maxX >= NUMSECTORS_X) maxX = NUMSECTORS_X - 1;
+
+ int maxY = CWorld::GetSectorIndexY(pos.y + 80.0f);
+ if(maxY >= NUMSECTORS_Y) maxY = NUMSECTORS_Y - 1;
+
+ int x, y;
+ for(y = minY; y <= maxY; y++){
+ for(x = minX; x <= maxX; x++){
+ CSector *sector = CWorld::GetSector(x, y);
+ InstanceLoadedModelsInSectorList(sector->m_lists[ENTITYLIST_BUILDINGS]);
+ InstanceLoadedModelsInSectorList(sector->m_lists[ENTITYLIST_BUILDINGS_OVERLAP]);
+ InstanceLoadedModelsInSectorList(sector->m_lists[ENTITYLIST_OBJECTS]);
+ InstanceLoadedModelsInSectorList(sector->m_lists[ENTITYLIST_DUMMIES]);
+ }
+ }
+}
+
+//--MIAMI: done
void
CStreaming::RequestIslands(eLevelName level)
{
#ifndef NO_ISLAND_LOADING
switch(level){
- case LEVEL_INDUSTRIAL:
- RequestModel(islandLODcomInd, BIGBUILDINGFLAGS);
- RequestModel(islandLODsubInd, BIGBUILDINGFLAGS);
- break;
- case LEVEL_COMMERCIAL:
- RequestModel(islandLODindust, BIGBUILDINGFLAGS);
- RequestModel(islandLODsubCom, BIGBUILDINGFLAGS);
+ case LEVEL_MAINLAND:
+ if(islandLODbeach != -1)
+ RequestModel(islandLODbeach, BIGBUILDINGFLAGS);
break;
- case LEVEL_SUBURBAN:
- RequestModel(islandLODindust, BIGBUILDINGFLAGS);
- RequestModel(islandLODcomSub, BIGBUILDINGFLAGS);
+ case LEVEL_BEACH:
+ if(islandLODmainland != -1)
+ RequestModel(islandLODmainland, BIGBUILDINGFLAGS);
break;
default: break;
}
#endif
}
+//--MIAMI: TODO
void
CStreaming::RequestSpecialModel(int32 modelId, const char *modelName, int32 flags)
{
@@ -799,24 +856,28 @@ CStreaming::RequestSpecialModel(int32 modelId, const char *modelName, int32 flag
RequestModel(modelId, flags);
}
+//--MIAMI: done
void
CStreaming::RequestSpecialChar(int32 charId, const char *modelName, int32 flags)
{
RequestSpecialModel(charId + MI_SPECIAL01, modelName, flags);
}
+//--MIAMI: done
bool
CStreaming::HasSpecialCharLoaded(int32 id)
{
return HasModelLoaded(id + MI_SPECIAL01);
}
+//--MIAMI: done
void
CStreaming::SetMissionDoesntRequireSpecialChar(int32 id)
{
return SetMissionDoesntRequireModel(id + MI_SPECIAL01);
}
+//--MIAMI: done
void
CStreaming::DecrementRef(int32 id)
{
@@ -827,6 +888,7 @@ CStreaming::DecrementRef(int32 id)
}
}
+//--MIAMI: done
void
CStreaming::RemoveModel(int32 id)
{
@@ -838,8 +900,14 @@ CStreaming::RemoveModel(int32 id)
if(ms_aInfoForModel[id].m_loadState == STREAMSTATE_LOADED){
if(id < STREAM_OFFSET_TXD)
CModelInfo::GetModelInfo(id)->DeleteRwObject();
- else
+ else if(id >= STREAM_OFFSET_TXD && id < STREAM_OFFSET_COL)
CTxdStore::RemoveTxd(id - STREAM_OFFSET_TXD);
+ else if(id >= STREAM_OFFSET_COL && id < STREAM_OFFSET_ANIM)
+ CColStore::RemoveCol(id - STREAM_OFFSET_COL);
+ else if(id >= STREAM_OFFSET_ANIM){
+ assert(id < NUMSTREAMINFO);
+ CAnimManager::RemoveAnimBlock(id - STREAM_OFFSET_ANIM);
+ }
ms_memoryUsed -= ms_aInfoForModel[id].GetCdSize()*CDSTREAM_SECTOR_SIZE;
}
@@ -860,24 +928,30 @@ CStreaming::RemoveModel(int32 id)
if(ms_aInfoForModel[id].m_loadState == STREAMSTATE_STARTED){
if(id < STREAM_OFFSET_TXD)
RpClumpGtaCancelStream();
- else
+ else if(id >= STREAM_OFFSET_TXD && id < STREAM_OFFSET_COL)
CTxdStore::RemoveTxd(id - STREAM_OFFSET_TXD);
+ else if(id >= STREAM_OFFSET_COL && id < STREAM_OFFSET_ANIM)
+ CColStore::RemoveCol(id - STREAM_OFFSET_COL);
+ else if(id >= STREAM_OFFSET_ANIM){
+ assert(id < NUMSTREAMINFO);
+ CAnimManager::RemoveAnimBlock(id - STREAM_OFFSET_ANIM);
+ }
}
ms_aInfoForModel[id].m_loadState = STREAMSTATE_NOTLOADED;
}
+//--MIAMI: done
void
CStreaming::RemoveUnusedBuildings(eLevelName level)
{
- if(level != LEVEL_INDUSTRIAL)
- RemoveBuildings(LEVEL_INDUSTRIAL);
- if(level != LEVEL_COMMERCIAL)
- RemoveBuildings(LEVEL_COMMERCIAL);
- if(level != LEVEL_SUBURBAN)
- RemoveBuildings(LEVEL_SUBURBAN);
+ if(level != LEVEL_BEACH)
+ RemoveBuildings(LEVEL_BEACH);
+ if(level != LEVEL_MAINLAND)
+ RemoveBuildings(LEVEL_MAINLAND);
}
+//--MIAMI: done
void
CStreaming::RemoveBuildings(eLevelName level)
{
@@ -938,20 +1012,20 @@ CStreaming::RemoveBuildings(eLevelName level)
}
}
+//--MIAMI: done
void
CStreaming::RemoveUnusedBigBuildings(eLevelName level)
{
#ifndef NO_ISLAND_LOADING
- if(level != LEVEL_INDUSTRIAL)
- RemoveBigBuildings(LEVEL_INDUSTRIAL);
- if(level != LEVEL_COMMERCIAL)
- RemoveBigBuildings(LEVEL_COMMERCIAL);
- if(level != LEVEL_SUBURBAN)
- RemoveBigBuildings(LEVEL_SUBURBAN);
+ if(level != LEVEL_BEACH)
+ RemoveBigBuildings(LEVEL_BEACH);
+ if(level != LEVEL_MAINLAND)
+ RemoveBigBuildings(LEVEL_MAINLAND);
#endif
RemoveIslandsNotUsed(level);
}
+//--MIAMI: done
void
DeleteIsland(CEntity *island)
{
@@ -965,39 +1039,36 @@ DeleteIsland(CEntity *island)
}
}
+//--MIAMI: done
void
CStreaming::RemoveIslandsNotUsed(eLevelName level)
{
#ifndef NO_ISLAND_LOADING
+ int i;
+ if(pIslandLODmainlandEntity == nil)
+ for(i = CPools::GetBuildingPool()->GetSize()-1; i >= 0; i--){
+ CBuilding *building = CPools::GetBuildingPool()->GetSlot(i);
+ if(building == nil)
+ continue;
+ if(building->GetModelIndex() == islandLODmainland)
+ pIslandLODmainlandEntity = building;
+ if(building->GetModelIndex() == islandLODbeach)
+ pIslandLODbeachEntity = building;
+ }
+
switch(level){
- case LEVEL_INDUSTRIAL:
- DeleteIsland(pIslandLODindustEntity);
- DeleteIsland(pIslandLODcomSubEntity);
- DeleteIsland(pIslandLODsubComEntity);
+ case LEVEL_MAINLAND:
+ DeleteIsland(pIslandLODmainlandEntity);
break;
- case LEVEL_COMMERCIAL:
- DeleteIsland(pIslandLODcomIndEntity);
- DeleteIsland(pIslandLODcomSubEntity);
- DeleteIsland(pIslandLODsubIndEntity);
- break;
- case LEVEL_SUBURBAN:
- DeleteIsland(pIslandLODsubIndEntity);
- DeleteIsland(pIslandLODsubComEntity);
- DeleteIsland(pIslandLODcomIndEntity);
- break;
- default:
-#endif // !NO_ISLAND_LOADING
- DeleteIsland(pIslandLODindustEntity);
- DeleteIsland(pIslandLODcomIndEntity);
- DeleteIsland(pIslandLODcomSubEntity);
- DeleteIsland(pIslandLODsubIndEntity);
- DeleteIsland(pIslandLODsubComEntity);
-#ifndef NO_ISLAND_LOADING
+ case LEVEL_BEACH:
+ DeleteIsland(pIslandLODbeachEntity);
+
break;
}
#endif // !NO_ISLAND_LOADING
}
+//--MIAMI: done
void
CStreaming::RemoveBigBuildings(eLevelName level)
{
@@ -1029,8 +1100,7 @@ CStreaming::RemoveLoadedVehicle(void)
if(ms_lastVehicleDeleted == MAXVEHICLESLOADED)
ms_lastVehicleDeleted = 0;
id = ms_vehiclesLoaded[ms_lastVehicleDeleted];
- if(id != -1 &&
- (ms_aInfoForModel[id].m_flags & STREAMFLAGS_CANT_REMOVE) == 0 && CModelInfo::GetModelInfo(id)->GetNumRefs() == 0 &&
+ if(id != -1 && CanRemoveModel(id) && CModelInfo::GetModelInfo(id)->GetNumRefs() == 0 &&
ms_aInfoForModel[id].m_loadState == STREAMSTATE_LOADED)
goto found;
}
@@ -1039,33 +1109,47 @@ found:
RemoveModel(ms_vehiclesLoaded[ms_lastVehicleDeleted]);
ms_numVehiclesLoaded--;
ms_vehiclesLoaded[ms_lastVehicleDeleted] = -1;
+ CVehicleModelInfo* pVehicleInfo = (CVehicleModelInfo*)CModelInfo::GetModelInfo(id);
+ if (pVehicleInfo->m_vehicleClass != -1)
+ CCarCtrl::RemoveFromLoadedVehicleArray(id, pVehicleInfo->m_vehicleClass);
return true;
}
+//--MIAMI: done
bool
-CStreaming::RemoveLeastUsedModel(void)
+CStreaming::RemoveLeastUsedModel(uint32 excludeMask)
{
CStreamingInfo *si;
int streamId;
for(si = ms_endLoadedList.m_prev; si != &ms_startLoadedList; si = si->m_prev){
+ if(si->m_flags & excludeMask)
+ continue;
streamId = si - ms_aInfoForModel;
if(streamId < STREAM_OFFSET_TXD){
if (CModelInfo::GetModelInfo(streamId)->GetNumRefs() == 0) {
RemoveModel(streamId);
return true;
}
- }else{
+ }else if(streamId >= STREAM_OFFSET_TXD && streamId < STREAM_OFFSET_COL){
if(CTxdStore::GetNumRefs(streamId - STREAM_OFFSET_TXD) == 0 &&
!IsTxdUsedByRequestedModels(streamId - STREAM_OFFSET_TXD)){
RemoveModel(streamId);
return true;
}
+ }else if(streamId >= STREAM_OFFSET_ANIM){
+ assert(streamId < NUMSTREAMINFO);
+ if(CAnimManager::GetNumRefsToAnimBlock(streamId - STREAM_OFFSET_ANIM) == 0 &&
+ !AreAnimsUsedByRequestedModels(streamId - STREAM_OFFSET_ANIM)){
+ RemoveModel(streamId);
+ return true;
+ }
}
}
- return ms_numVehiclesLoaded > 7 && RemoveLoadedVehicle();
+ return (ms_numVehiclesLoaded > 7 || CGame::currArea != AREA_MAIN_MAP && ms_numVehiclesLoaded > 4) && RemoveLoadedVehicle();
}
+//--MIAMI: done
void
CStreaming::RemoveAllUnusedModels(void)
{
@@ -1076,7 +1160,6 @@ CStreaming::RemoveAllUnusedModels(void)
for(i = NUM_DEFAULT_MODELS; i < MODELINFOSIZE; i++){
if(ms_aInfoForModel[i].m_loadState == STREAMSTATE_LOADED &&
- ms_aInfoForModel[i].m_flags & STREAMFLAGS_DONT_REMOVE &&
CModelInfo::GetModelInfo(i)->GetNumRefs() == 0) {
RemoveModel(i);
ms_aInfoForModel[i].m_loadState = STREAMSTATE_NOTLOADED;
@@ -1084,30 +1167,14 @@ CStreaming::RemoveAllUnusedModels(void)
}
}
-bool
-CStreaming::RemoveReferencedTxds(int32 mem)
-{
- CStreamingInfo *si;
- int streamId;
-
- for(si = ms_endLoadedList.m_prev; si != &ms_startLoadedList; si = si->m_prev){
- streamId = si - ms_aInfoForModel;
- if(streamId >= STREAM_OFFSET_TXD &&
- CTxdStore::GetNumRefs(streamId-STREAM_OFFSET_TXD) == 0){
- RemoveModel(streamId);
- if(ms_memoryUsed < mem)
- return true;
- }
- }
- return false;
-}
-
+//--MIAMI: done
void
CStreaming::RemoveUnusedModelsInLoadedList(void)
{
// empty
}
+//--MIAMI: done
bool
CStreaming::IsTxdUsedByRequestedModels(int32 txdId)
{
@@ -1136,6 +1203,34 @@ CStreaming::IsTxdUsedByRequestedModels(int32 txdId)
return false;
}
+bool
+CStreaming::AreAnimsUsedByRequestedModels(int32 animId)
+{
+ CStreamingInfo *si;
+ int streamId;
+ int i;
+
+ for(si = ms_startRequestedList.m_next; si != &ms_endRequestedList; si = si->m_next){
+ streamId = si - ms_aInfoForModel;
+ if(streamId < STREAM_OFFSET_TXD &&
+ CModelInfo::GetModelInfo(streamId)->GetAnimFileIndex() == animId)
+ return true;
+ }
+
+ for(i = 0; i < 4; i++){
+ streamId = ms_channel[0].streamIds[i];
+ if(streamId != -1 && streamId < STREAM_OFFSET_TXD &&
+ CModelInfo::GetModelInfo(streamId)->GetAnimFileIndex() == animId)
+ return true;
+ streamId = ms_channel[1].streamIds[i];
+ if(streamId != -1 && streamId < STREAM_OFFSET_TXD &&
+ CModelInfo::GetModelInfo(streamId)->GetAnimFileIndex() == animId)
+ return true;
+ }
+
+ return false;
+}
+
int32
CStreaming::GetAvailableVehicleSlot(void)
{
@@ -1167,8 +1262,8 @@ CStreaming::AddToLoadedVehiclesList(int32 modelId)
// find vehicle we can remove
for(i = 0; i < MAXVEHICLESLOADED; i++){
id = ms_vehiclesLoaded[ms_lastVehicleDeleted];
- if(id != -1 &&
- (ms_aInfoForModel[id].m_flags & STREAMFLAGS_CANT_REMOVE) == 0 && CModelInfo::GetModelInfo(id)->GetNumRefs() == 0)
+ if(id != -1 && CanRemoveModel(id) &&
+ CModelInfo::GetModelInfo(id)->GetNumRefs() == 0)
goto found;
ms_lastVehicleDeleted++;
if(ms_lastVehicleDeleted == MAXVEHICLESLOADED)
@@ -1184,13 +1279,21 @@ found:
ms_lastVehicleDeleted = id;
// this is more that we wanted actually
ms_numVehiclesLoaded++;
- }else
+ }
+ else{
RemoveModel(id);
+ CVehicleModelInfo* pVehicleInfo = (CVehicleModelInfo*)CModelInfo::GetModelInfo(id);
+ if (pVehicleInfo->m_vehicleClass != -1)
+ CCarCtrl::RemoveFromLoadedVehicleArray(id, pVehicleInfo->m_vehicleClass);
+ }
}
ms_vehiclesLoaded[ms_lastVehicleDeleted++] = modelId;
if(ms_lastVehicleDeleted == MAXVEHICLESLOADED)
ms_lastVehicleDeleted = 0;
+ CVehicleModelInfo* pVehicleInfo = (CVehicleModelInfo*)CModelInfo::GetModelInfo(modelId);
+ if (pVehicleInfo->m_vehicleClass != -1)
+ CCarCtrl::AddToLoadedVehicleArray(modelId, pVehicleInfo->m_vehicleClass, pVehicleInfo->m_frequency);
return true;
}
@@ -1202,41 +1305,6 @@ CStreaming::IsObjectInCdImage(int32 id)
}
void
-CStreaming::HaveAllBigBuildingsLoaded(eLevelName level)
-{
- int i, n;
- CEntity *e;
-
- if(ms_hasLoadedLODs)
- return;
-
- if(level == LEVEL_INDUSTRIAL){
- if(ms_aInfoForModel[islandLODcomInd].m_loadState != STREAMSTATE_LOADED ||
- ms_aInfoForModel[islandLODsubInd].m_loadState != STREAMSTATE_LOADED)
- return;
- }else if(level == LEVEL_COMMERCIAL){
- if(ms_aInfoForModel[islandLODindust].m_loadState != STREAMSTATE_LOADED ||
- ms_aInfoForModel[islandLODsubCom].m_loadState != STREAMSTATE_LOADED)
- return;
- }else if(level == LEVEL_SUBURBAN){
- if(ms_aInfoForModel[islandLODindust].m_loadState != STREAMSTATE_LOADED ||
- ms_aInfoForModel[islandLODcomSub].m_loadState != STREAMSTATE_LOADED)
- return;
- }
-
- n = CPools::GetBuildingPool()->GetSize()-1;
- for(i = n; i >= 0; i--){
- e = CPools::GetBuildingPool()->GetSlot(i);
- if(e && e->bIsBIGBuilding && e->m_level == level &&
- ms_aInfoForModel[e->GetModelIndex()].m_loadState != STREAMSTATE_LOADED)
- return;
- }
-
- RemoveUnusedBigBuildings(level);
- ms_hasLoadedLODs = true;
-}
-
-void
CStreaming::SetModelIsDeletable(int32 id)
{
ms_aInfoForModel[id].m_flags &= ~STREAMFLAGS_DONT_REMOVE;
@@ -1255,6 +1323,7 @@ CStreaming::SetModelTxdIsDeletable(int32 id)
SetModelIsDeletable(CModelInfo::GetModelInfo(id)->GetTxdSlot() + STREAM_OFFSET_TXD);
}
+//--MIAMI: done
void
CStreaming::SetMissionDoesntRequireModel(int32 id)
{
@@ -1277,6 +1346,13 @@ CStreaming::LoadInitialPeds(void)
}
void
+CStreaming::LoadInitialWeapons(void)
+{
+ CStreaming::RequestModel(MI_NIGHTSTICK, STREAMFLAGS_DONT_REMOVE);
+ CStreaming::RequestModel(MI_MISSILE, STREAMFLAGS_DONT_REMOVE);
+}
+
+void
CStreaming::LoadInitialVehicles(void)
{
int id;
@@ -1315,11 +1391,11 @@ CStreaming::StreamVehiclesAndPeds(void)
}
if(FindPlayerPed()->m_pWanted->AreFbiRequired()){
- RequestModel(MI_FBICAR, STREAMFLAGS_DONT_REMOVE);
+ RequestModel(MI_FBIRANCH, STREAMFLAGS_DONT_REMOVE);
RequestModel(MI_FBI, STREAMFLAGS_DONT_REMOVE);
}else{
- SetModelIsDeletable(MI_FBICAR);
- if(!HasModelLoaded(MI_FBICAR))
+ SetModelIsDeletable(MI_FBIRANCH);
+ if(!HasModelLoaded(MI_FBIRANCH))
SetModelIsDeletable(MI_FBI);
}
@@ -1339,28 +1415,73 @@ CStreaming::StreamVehiclesAndPeds(void)
else
SetModelIsDeletable(MI_CHOPPER);
+ if (FindPlayerPed()->m_pWanted->AreMiamiViceRequired()) {
+ SetModelIsDeletable(MI_VICE1);
+ SetModelIsDeletable(MI_VICE2);
+ SetModelIsDeletable(MI_VICE3);
+ SetModelIsDeletable(MI_VICE4);
+ SetModelIsDeletable(MI_VICE5);
+ SetModelIsDeletable(MI_VICE6);
+ SetModelIsDeletable(MI_VICE7);
+ SetModelIsDeletable(MI_VICE8);
+ switch (CCarCtrl::MiamiViceCycle) {
+ case 0:
+ RequestModel(MI_VICE1, STREAMFLAGS_DONT_REMOVE);
+ RequestModel(MI_VICE2, STREAMFLAGS_DONT_REMOVE);
+ break;
+ case 1:
+ RequestModel(MI_VICE3, STREAMFLAGS_DONT_REMOVE);
+ RequestModel(MI_VICE4, STREAMFLAGS_DONT_REMOVE);
+ break;
+ case 2:
+ RequestModel(MI_VICE5, STREAMFLAGS_DONT_REMOVE);
+ RequestModel(MI_VICE6, STREAMFLAGS_DONT_REMOVE);
+ break;
+ case 3:
+ RequestModel(MI_VICE7, STREAMFLAGS_DONT_REMOVE);
+ RequestModel(MI_VICE8, STREAMFLAGS_DONT_REMOVE);
+ break;
+ }
+ RequestModel(MI_VICECHEE, STREAMFLAGS_DONT_REMOVE);
+ }
+ else {
+ SetModelIsDeletable(MI_VICECHEE);
+ SetModelIsDeletable(MI_VICE1);
+ SetModelIsDeletable(MI_VICE2);
+ SetModelIsDeletable(MI_VICE3);
+ SetModelIsDeletable(MI_VICE4);
+ SetModelIsDeletable(MI_VICE5);
+ SetModelIsDeletable(MI_VICE6);
+ SetModelIsDeletable(MI_VICE7);
+ SetModelIsDeletable(MI_VICE8);
+ }
+
if(timeBeforeNextLoad >= 0)
timeBeforeNextLoad--;
else if(ms_numVehiclesLoaded <= desiredNumVehiclesLoaded){
- for(i = 1; i <= 10; i++){
- model = CCarCtrl::ChooseCarModel(modelQualityClass);
- modelQualityClass++;
- if(modelQualityClass >= CCarCtrl::TOTAL_CUSTOM_CLASSES)
- modelQualityClass = 0;
-
- // check if we want to load this model
- if(ms_aInfoForModel[model].m_loadState == STREAMSTATE_NOTLOADED &&
- ((CVehicleModelInfo*)CModelInfo::GetModelInfo(model))->m_level & (1 << (CGame::currLevel-1)))
- break;
+ CZoneInfo zone;
+ CVector coors = FindPlayerCoors();
+ CTheZones::GetZoneInfoForTimeOfDay(&coors, &zone);
+ int32 maxReq = -1;
+ int32 mostRequestedRating = 0;
+ for(i = 0; i < CCarCtrl::TOTAL_CUSTOM_CLASSES; i++){
+ if(CCarCtrl::NumRequestsOfCarRating[i] > maxReq &&
+ ((i == 0 && zone.carThreshold[0] != 0) ||
+ (i != 0 && zone.carThreshold[i] != zone.carThreshold[i-1]))) {
+ maxReq = CCarCtrl::NumRequestsOfCarRating[i];
+ mostRequestedRating = i;
+ }
}
-
- if(i <= 10){
+ model = CCarCtrl::ChooseCarModelToLoad(mostRequestedRating);
+ if(!HasModelLoaded(model)){
RequestModel(model, STREAMFLAGS_DEPENDENCY);
- timeBeforeNextLoad = 500;
+ timeBeforeNextLoad = 350;
}
+ CCarCtrl::NumRequestsOfCarRating[mostRequestedRating] = 0;
}
}
+//--MIAMI: TODO
void
CStreaming::StreamZoneModels(const CVector &pos)
{
@@ -1386,58 +1507,54 @@ CStreaming::StreamZoneModels(const CVector &pos)
for(i = 0; i < NUMMODELSPERPEDGROUP; i++){
if(CPopulation::ms_pPedGroups[ms_currentPedGrp].models[i] == -1)
break;
- RequestModel(CPopulation::ms_pPedGroups[ms_currentPedGrp].models[i], STREAMFLAGS_DONT_REMOVE);
+ RequestModel(CPopulation::ms_pPedGroups[ms_currentPedGrp].models[i], STREAMFLAGS_DEPENDENCY);
}
}
RequestModel(MI_MALE01, STREAMFLAGS_DONT_REMOVE);
+ //RequestModel(MI_HMOCA, STREAMFLAGS_DONT_REMOVE);
gangsToLoad = 0;
gangCarsToLoad = 0;
- if(info.gangDensity[0] != 0) gangsToLoad |= 1<<0;
- if(info.gangDensity[1] != 0) gangsToLoad |= 1<<1;
- if(info.gangDensity[2] != 0) gangsToLoad |= 1<<2;
- if(info.gangDensity[3] != 0) gangsToLoad |= 1<<3;
- if(info.gangDensity[4] != 0) gangsToLoad |= 1<<4;
- if(info.gangDensity[5] != 0) gangsToLoad |= 1<<5;
- if(info.gangDensity[6] != 0) gangsToLoad |= 1<<6;
- if(info.gangDensity[7] != 0) gangsToLoad |= 1<<7;
- if(info.gangDensity[8] != 0) gangsToLoad |= 1<<8;
- if(info.gangThreshold[0] != info.copDensity) gangCarsToLoad |= 1<<0;
- if(info.gangThreshold[1] != info.gangThreshold[0]) gangCarsToLoad |= 1<<1;
- if(info.gangThreshold[2] != info.gangThreshold[1]) gangCarsToLoad |= 1<<2;
- if(info.gangThreshold[3] != info.gangThreshold[2]) gangCarsToLoad |= 1<<3;
- if(info.gangThreshold[4] != info.gangThreshold[3]) gangCarsToLoad |= 1<<4;
- if(info.gangThreshold[5] != info.gangThreshold[4]) gangCarsToLoad |= 1<<5;
- if(info.gangThreshold[6] != info.gangThreshold[5]) gangCarsToLoad |= 1<<6;
- if(info.gangThreshold[7] != info.gangThreshold[6]) gangCarsToLoad |= 1<<7;
- if(info.gangThreshold[8] != info.gangThreshold[7]) gangCarsToLoad |= 1<<8;
+ if(info.gangPedThreshold[0] != info.copPedThreshold)
+ gangsToLoad = 1;
+ for(i = 1; i < NUM_GANGS; i++)
+ if(info.gangPedThreshold[i] != info.gangPedThreshold[i-1])
+ gangsToLoad |= 1<<i;
+ if(info.gangThreshold[0] != info.copThreshold)
+ gangCarsToLoad = 1;
+ for(i = 1; i < NUM_GANGS; i++)
+ if(info.gangThreshold[i] != info.gangThreshold[i-1])
+ gangCarsToLoad |= 1<<i;
if(gangsToLoad == ms_loadedGangs && gangCarsToLoad == ms_loadedGangCars)
return;
- // This makes things simpler than the game does it
gangsToLoad |= gangCarsToLoad;
for(i = 0; i < NUM_GANGS; i++){
bit = 1<<i;
if(gangsToLoad & bit && (ms_loadedGangs & bit) == 0){
- RequestModel(MI_GANG01 + i*2, STREAMFLAGS_DONT_REMOVE);
- RequestModel(MI_GANG01 + i*2 + 1, STREAMFLAGS_DONT_REMOVE);
+ RequestModel(CGangs::GetGangPedModel1(i), STREAMFLAGS_DEPENDENCY);
+ RequestModel(CGangs::GetGangPedModel2(i), STREAMFLAGS_DEPENDENCY);
ms_loadedGangs |= bit;
}else if((gangsToLoad & bit) == 0 && ms_loadedGangs & bit){
- SetModelIsDeletable(MI_GANG01 + i*2);
- SetModelIsDeletable(MI_GANG01 + i*2 + 1);
- SetModelTxdIsDeletable(MI_GANG01 + i*2);
- SetModelTxdIsDeletable(MI_GANG01 + i*2 + 1);
+ SetModelIsDeletable(CGangs::GetGangPedModel1(i));
+ SetModelIsDeletable(CGangs::GetGangPedModel2(i));
+ SetModelTxdIsDeletable(CGangs::GetGangPedModel1(i));
+ SetModelTxdIsDeletable(CGangs::GetGangPedModel2(i));
ms_loadedGangs &= ~bit;
}
- if(gangCarsToLoad & bit && (ms_loadedGangCars & bit) == 0){
- RequestModel(CGangs::GetGangInfo(i)->m_nVehicleMI, STREAMFLAGS_DONT_REMOVE);
+ // TODO(MIAMI): check this
+ if(CGangs::GetGangVehicleModel(i) < 0)
+ continue;
+
+ if((gangCarsToLoad & bit) && (ms_loadedGangCars & bit) == 0){
+ RequestModel(CGangs::GetGangVehicleModel(i), STREAMFLAGS_DEPENDENCY);
}else if((gangCarsToLoad & bit) == 0 && ms_loadedGangCars & bit){
- SetModelIsDeletable(CGangs::GetGangInfo(i)->m_nVehicleMI);
- SetModelTxdIsDeletable(CGangs::GetGangInfo(i)->m_nVehicleMI);
+ SetModelIsDeletable(CGangs::GetGangVehicleModel(i));
+ SetModelTxdIsDeletable(CGangs::GetGangVehicleModel(i));
}
}
ms_loadedGangCars = gangCarsToLoad;
@@ -1448,19 +1565,32 @@ CStreaming::RemoveCurrentZonesModels(void)
{
int i;
- if(ms_currentPedGrp != -1)
- for(i = 0; i < 8; i++){
- if(CPopulation::ms_pPedGroups[ms_currentPedGrp].models[i] == -1)
+ if (ms_currentPedGrp != -1)
+ for (i = 0; i < NUMMODELSPERPEDGROUP; i++) {
+ if (CPopulation::ms_pPedGroups[ms_currentPedGrp].models[i] == -1)
break;
- if(CPopulation::ms_pPedGroups[ms_currentPedGrp].models[i] != MI_MALE01)
+ if (CPopulation::ms_pPedGroups[ms_currentPedGrp].models[i] != MI_MALE01) {
SetModelIsDeletable(CPopulation::ms_pPedGroups[ms_currentPedGrp].models[i]);
+ SetModelTxdIsDeletable(CPopulation::ms_pPedGroups[ms_currentPedGrp].models[i]);
+ }
}
- for(i = 0; i < NUM_GANGS; i++){
- SetModelIsDeletable(MI_GANG01 + i*2);
- SetModelIsDeletable(MI_GANG01 + i*2 + 1);
- if(CGangs::GetGangInfo(i)->m_nVehicleMI != -1)
- SetModelIsDeletable(CGangs::GetGangInfo(i)->m_nVehicleMI);
+ CStreaming::RequestModel(MI_MALE01, STREAMFLAGS_DONT_REMOVE);
+ CStreaming::RequestModel(MI_TAXI_D, STREAMFLAGS_DONT_REMOVE);
+
+ for (i = 0; i < NUM_GANGS; i++) {
+ if (CGangs::GetGangPedModel1(i) != -1) {
+ SetModelIsDeletable(CGangs::GetGangPedModel1(i));
+ SetModelTxdIsDeletable(CGangs::GetGangPedModel1(i));
+ }
+ if (CGangs::GetGangPedModel2(i) != -1) {
+ SetModelIsDeletable(CGangs::GetGangPedModel2(i));
+ SetModelTxdIsDeletable(CGangs::GetGangPedModel2(i));
+ }
+ if (CGangs::GetGangVehicleModel(i) != -1) {
+ SetModelIsDeletable(CGangs::GetGangVehicleModel(i));
+ SetModelTxdIsDeletable(CGangs::GetGangVehicleModel(i));
+ }
}
ms_currentPedGrp = -1;
@@ -1468,6 +1598,42 @@ CStreaming::RemoveCurrentZonesModels(void)
ms_loadedGangCars = 0;
}
+void
+CStreaming::LoadBigBuildingsWhenNeeded(void)
+{
+ // Very much like CCollision::Update and CCollision::LoadCollisionWhenINeedIt
+ if(CCutsceneMgr::IsCutsceneProcessing())
+ return;
+
+ if(CTheZones::m_CurrLevel == LEVEL_GENERIC ||
+ CTheZones::m_CurrLevel == CGame::currLevel)
+ return;
+
+ CTimer::Suspend();
+ CGame::currLevel = CTheZones::m_CurrLevel;
+ DMAudio.SetEffectsFadeVol(0);
+ CPad::StopPadsShaking();
+ CCollision::LoadCollisionScreen(CGame::currLevel);
+ DMAudio.Service();
+
+ // CPopulation::DealWithZoneChange is unused in VC
+ RemoveUnusedBigBuildings(CGame::currLevel);
+ RemoveUnusedBuildings(CGame::currLevel);
+ RemoveUnusedModelsInLoadedList();
+ CGame::TidyUpMemory(true, true);
+
+ CReplay::EmptyReplayBuffer();
+ if(CGame::currLevel != LEVEL_GENERIC)
+ LoadSplash(GetLevelSplashScreen(CGame::currLevel));
+
+ CStreaming::RequestBigBuildings(CGame::currLevel, TheCamera.GetPosition());
+ CStreaming::LoadAllRequestedModels(true);
+
+ CGame::TidyUpMemory(true, true);
+ CTimer::Resume();
+ DMAudio.SetEffectsFadeVol(127);
+}
+
// Find starting offset of the cdimage we next want to read
// Not useful at all on PC...
@@ -1514,6 +1680,7 @@ ModelNotLoaded(int32 modelId)
}
inline bool TxdNotLoaded(int32 txdId) { return ModelNotLoaded(txdId + STREAM_OFFSET_TXD); }
+inline bool AnimNotLoaded(int32 animId) { return animId != -1 && ModelNotLoaded(animId + STREAM_OFFSET_ANIM); }
// Find stream id of next requested file in cdimage
int32
@@ -1538,14 +1705,20 @@ CStreaming::GetNextFileOnCd(int32 lastPosn, bool priority)
if(priority && ms_numPriorityRequests != 0 && !si->IsPriority())
continue;
- // request Txd if necessary
+ // request Txds or anims if necessary
if(streamId < STREAM_OFFSET_TXD){
int txdId = CModelInfo::GetModelInfo(streamId)->GetTxdSlot();
if(TxdNotLoaded(txdId)){
ReRequestTxd(txdId);
continue;
}
- }
+ int animId = CModelInfo::GetModelInfo(streamId)->GetAnimFileIndex();
+ if(AnimNotLoaded(animId)){
+ ReRequestAnim(animId);
+ continue;
+ }
+ }else if(streamId >= STREAM_OFFSET_ANIM && CCutsceneMgr::IsCutsceneProcessing())
+ continue;
if(ms_aInfoForModel[streamId].GetCdPosnAndSize(posn, size)){
if(posn < posnFirst){
@@ -1588,6 +1761,7 @@ CStreaming::GetNextFileOnCd(int32 lastPosn, bool priority)
* TODO: two-part files
*/
+//--MIAMI: done
// Make channel read from disc
void
CStreaming::RequestModelStream(int32 ch)
@@ -1602,13 +1776,18 @@ CStreaming::RequestModelStream(int32 ch)
imgOffset = GetCdImageOffset(lastPosn);
streamId = GetNextFileOnCd(lastPosn - imgOffset, true);
- if(streamId == -1)
- return;
-
- // remove Txds that aren't requested anymore
- while(streamId >= STREAM_OFFSET_TXD){
- if(ms_aInfoForModel[streamId].m_flags & STREAMFLAGS_KEEP_IN_MEMORY ||
- IsTxdUsedByRequestedModels(streamId - STREAM_OFFSET_TXD))
+ // remove Txds and Anims that aren't requested anymore
+ while(streamId != -1){
+ if(ms_aInfoForModel[streamId].m_flags & STREAMFLAGS_KEEP_IN_MEMORY)
+ break;
+ if(streamId >= STREAM_OFFSET_TXD && streamId < STREAM_OFFSET_COL){
+ if(IsTxdUsedByRequestedModels(streamId - STREAM_OFFSET_TXD))
+ break;
+ }else if(streamId >= STREAM_OFFSET_ANIM){
+ assert(streamId < NUMSTREAMINFO);
+ if(AreAnimsUsedByRequestedModels(streamId - STREAM_OFFSET_ANIM))
+ break;
+ }else
break;
RemoveModel(streamId);
// so try next file
@@ -1645,7 +1824,8 @@ CStreaming::RequestModelStream(int32 ch)
if(streamId < STREAM_OFFSET_TXD){
if (havePed && CModelInfo::GetModelInfo(streamId)->GetModelType() == MITYPE_PED ||
haveBigFile && CModelInfo::GetModelInfo(streamId)->GetModelType() == MITYPE_VEHICLE ||
- TxdNotLoaded(CModelInfo::GetModelInfo(streamId)->GetTxdSlot()))
+ TxdNotLoaded(CModelInfo::GetModelInfo(streamId)->GetTxdSlot()) ||
+ AnimNotLoaded(CModelInfo::GetModelInfo(streamId)->GetAnimFileIndex()))
break;
}else{
if(haveBigFile && size > 200)
@@ -1692,6 +1872,7 @@ CStreaming::RequestModelStream(int32 ch)
ms_channel[ch].numTries = 0;
}
+//--MIAMI: done
// Load data previously read from disc
bool
CStreaming::ProcessLoadingChannel(int32 ch)
@@ -1726,10 +1907,10 @@ CStreaming::ProcessLoadingChannel(int32 ch)
if(id < STREAM_OFFSET_TXD && CModelInfo::GetModelInfo(id)->GetModelType() == MITYPE_VEHICLE &&
ms_numVehiclesLoaded >= desiredNumVehiclesLoaded &&
!RemoveLoadedVehicle() &&
- ((ms_aInfoForModel[id].m_flags & STREAMFLAGS_CANT_REMOVE) == 0 || GetAvailableVehicleSlot() == -1)){
+ (CanRemoveModel(id) || GetAvailableVehicleSlot() == -1)){
// can't load vehicle
RemoveModel(id);
- if(ms_aInfoForModel[id].m_flags & STREAMFLAGS_CANT_REMOVE)
+ if(!CanRemoveModel(id))
ReRequestModel(id);
else if(CTxdStore::GetNumRefs(CModelInfo::GetModelInfo(id)->GetTxdSlot()) == 0)
RemoveTxd(CModelInfo::GetModelInfo(id)->GetTxdSlot());
@@ -1761,6 +1942,7 @@ CStreaming::ProcessLoadingChannel(int32 ch)
return true;
}
+//--MIAMI: done
void
CStreaming::RetryLoadFile(int32 ch)
{
@@ -1797,6 +1979,7 @@ CStreaming::RetryLoadFile(int32 ch)
}
}
+//--MIAMI: done
void
CStreaming::LoadRequestedModels(void)
{
@@ -1821,6 +2004,7 @@ CStreaming::LoadRequestedModels(void)
}
}
+//--MIAMI: done
void
CStreaming::LoadAllRequestedModels(bool priority)
{
@@ -1874,6 +2058,7 @@ CStreaming::LoadAllRequestedModels(bool priority)
bInsideLoadAll = false;
}
+//--MIAMI: done
void
CStreaming::FlushChannels(void)
{
@@ -1895,6 +2080,7 @@ CStreaming::FlushChannels(void)
ProcessLoadingChannel(1);
}
+//--MIAMI: done
void
CStreaming::FlushRequestList(void)
{
@@ -2003,8 +2189,7 @@ CStreaming::ProcessEntitiesInSectorList(CPtrList &list, float x, float y, float
if(xmin < pos.x && pos.x < xmax &&
ymin < pos.y && pos.y < ymax &&
(CVector2D(x, y) - pos).MagnitudeSqr() < lodDistSq)
- if(CRenderer::IsEntityCullZoneVisible(e))
- RequestModel(e->GetModelIndex(), 0);
+ RequestModel(e->GetModelIndex(), 0);
}
}
}
@@ -2027,8 +2212,7 @@ CStreaming::ProcessEntitiesInSectorList(CPtrList &list)
(!e->IsObject() || ((CObject*)e)->ObjectCreatedBy != TEMP_OBJECT)){
CTimeModelInfo *mi = (CTimeModelInfo*)CModelInfo::GetModelInfo(e->GetModelIndex());
if (mi->GetModelType() != MITYPE_TIME || CClock::GetIsTimeInRange(mi->GetTimeOn(), mi->GetTimeOff()))
- if(CRenderer::IsEntityCullZoneVisible(e))
- RequestModel(e->GetModelIndex(), 0);
+ RequestModel(e->GetModelIndex(), 0);
}
}
}
@@ -2266,9 +2450,6 @@ CStreaming::DeleteRwObjectsBehindCamera(int32 mem)
}
}
- if(RemoveReferencedTxds(mem))
- return;
-
// As last resort, delete objects from the last step more aggressively
for(y = ymin; y <= ymax; y++){
for(x = xmax; x != xmin; x -= inc){
@@ -2330,9 +2511,6 @@ CStreaming::DeleteRwObjectsBehindCamera(int32 mem)
}
}
- if(RemoveReferencedTxds(mem))
- return;
-
// As last resort, delete objects from the last step more aggressively
for(x = xmin; x <= xmax; x++){
for(y = ymax; y != ymin; y -= inc){
@@ -2431,12 +2609,13 @@ CStreaming::MakeSpaceFor(int32 size)
// but it's not nice....
while((uint32)ms_memoryUsed >= ms_memoryAvailable - size)
- if(!RemoveLeastUsedModel()){
+ if(!RemoveLeastUsedModel(STREAMFLAGS_20)){
DeleteRwObjectsBehindCamera(ms_memoryAvailable - size);
return;
}
}
+//--MIAMI: done
void
CStreaming::LoadScene(const CVector &pos)
{
@@ -2451,16 +2630,44 @@ CStreaming::LoadScene(const CVector &pos)
RemoveModel(si - ms_aInfoForModel);
}
CRenderer::m_loadingPriority = false;
- CCullZones::ForceCullZoneCoors(pos);
DeleteAllRwObjects();
+ if(level == LEVEL_GENERIC)
+ level = CGame::currLevel;
+ CGame::currLevel = level;
+ RemoveUnusedBigBuildings(level);
+ RequestBigBuildings(level, pos);
+ RequestBigBuildings(LEVEL_GENERIC, pos);
+ RemoveIslandsNotUsed(level);
+ LoadAllRequestedModels(false);
+ InstanceBigBuildings(level, pos);
+ InstanceBigBuildings(LEVEL_GENERIC, pos);
AddModelsToRequestList(pos);
CRadar::StreamRadarSections(pos);
- RemoveUnusedBigBuildings(level);
- RequestBigBuildings(level);
+
+ if (!CGame::IsInInterior()) {
+ for (int i = 0; i < 5; i++) {
+ CZoneInfo zone;
+ CTheZones::GetZoneInfoForTimeOfDay(&pos, &zone);
+ int32 model = CCarCtrl::ChooseCarModelToLoad(CCarCtrl::ChooseCarRating(&zone));
+ CStreaming::RequestModel(model, STREAMFLAGS_DEPENDENCY);
+ }
+ }
LoadAllRequestedModels(false);
+ InstanceLoadedModels(pos);
+
+ for(int i = 0; i < NUMSTREAMINFO; i++)
+ ms_aInfoForModel[i].m_flags &= ~STREAMFLAGS_20;
debug("End load scene\n");
}
+//--MIAMI: done
+void
+CStreaming::LoadSceneCollision(const CVector &pos)
+{
+ CColStore::LoadCollision(pos);
+ CStreaming::LoadAllRequestedModels(false);
+}
+
void
CStreaming::MemoryCardSave(uint8 *buf, uint32 *size)
{
diff --git a/src/core/Streaming.h b/src/core/Streaming.h
index 84434769..8a92266f 100644
--- a/src/core/Streaming.h
+++ b/src/core/Streaming.h
@@ -4,7 +4,9 @@
enum {
STREAM_OFFSET_TXD = MODELINFOSIZE,
- NUMSTREAMINFO = STREAM_OFFSET_TXD+TXDSTORESIZE
+ STREAM_OFFSET_COL = STREAM_OFFSET_TXD+TXDSTORESIZE,
+ STREAM_OFFSET_ANIM = STREAM_OFFSET_COL+COLSTORESIZE,
+ NUMSTREAMINFO = STREAM_OFFSET_ANIM+NUMANIMBLOCKS
};
enum StreamFlags
@@ -14,6 +16,7 @@ enum StreamFlags
STREAMFLAGS_DEPENDENCY = 0x04, // Is this right?
STREAMFLAGS_PRIORITY = 0x08,
STREAMFLAGS_NOFADE = 0x10,
+ STREAMFLAGS_20 = 0x20, // TODO(MIAMI): what's this
STREAMFLAGS_CANT_REMOVE = STREAMFLAGS_DONT_REMOVE|STREAMFLAGS_SCRIPTOWNED,
STREAMFLAGS_KEEP_IN_MEMORY = STREAMFLAGS_DONT_REMOVE|STREAMFLAGS_SCRIPTOWNED|STREAMFLAGS_DEPENDENCY,
@@ -92,9 +95,9 @@ public:
static int32 ms_numVehiclesLoaded;
static int32 ms_vehiclesLoaded[MAXVEHICLESLOADED];
static int32 ms_lastVehicleDeleted;
+ static bool ms_bIsPedFromPedGroupLoaded[NUMMODELSPERPEDGROUP];
static CDirectory *ms_pExtraObjectsDir;
static int32 ms_numPriorityRequests;
- static bool ms_hasLoadedLODs;
static int32 ms_currentPedGrp;
static int32 ms_lastCullZone;
static uint16 ms_loadedGangs;
@@ -115,14 +118,25 @@ public:
static bool FinishLoadingLargeFile(int8 *buf, int32 streamId);
static bool HasModelLoaded(int32 id) { return ms_aInfoForModel[id].m_loadState == STREAMSTATE_LOADED; }
static bool HasTxdLoaded(int32 id) { return HasModelLoaded(id+STREAM_OFFSET_TXD); }
+ static bool HasColLoaded(int32 id) { return HasModelLoaded(id+STREAM_OFFSET_COL); }
+ static bool HasAnimLoaded(int32 id) { return HasModelLoaded(id+STREAM_OFFSET_ANIM); }
static bool CanRemoveModel(int32 id) { return (ms_aInfoForModel[id].m_flags & STREAMFLAGS_CANT_REMOVE) == 0; }
static bool CanRemoveTxd(int32 id) { return CanRemoveModel(id+STREAM_OFFSET_TXD); }
+ static bool CanRemoveCol(int32 id) { return CanRemoveModel(id+STREAM_OFFSET_COL); }
+ static bool CanRemoveAnim(int32 id) { return CanRemoveModel(id+STREAM_OFFSET_ANIM); }
static void RequestModel(int32 model, int32 flags);
static void ReRequestModel(int32 model) { RequestModel(model, ms_aInfoForModel[model].m_flags); }
static void RequestTxd(int32 txd, int32 flags) { RequestModel(txd + STREAM_OFFSET_TXD, flags); }
static void ReRequestTxd(int32 txd) { ReRequestModel(txd + STREAM_OFFSET_TXD); }
- static void RequestSubway(void);
+ static void RequestCol(int32 col, int32 flags) { RequestModel(col + STREAM_OFFSET_COL, flags); }
+ static void ReRequestCol(int32 col) { ReRequestModel(col + STREAM_OFFSET_COL); }
+ static void RequestAnim(int32 col, int32 flags) { RequestModel(col + STREAM_OFFSET_ANIM, flags); }
+ static void ReRequestAnim(int32 col) { ReRequestModel(col + STREAM_OFFSET_ANIM); }
static void RequestBigBuildings(eLevelName level);
+ static void RequestBigBuildings(eLevelName level, const CVector &pos);
+ static void InstanceBigBuildings(eLevelName level, const CVector &pos);
+ static void InstanceLoadedModelsInSectorList(CPtrList &list);
+ static void InstanceLoadedModels(const CVector &pos);
static void RequestIslands(eLevelName level);
static void RequestSpecialModel(int32 modelId, const char *modelName, int32 flags);
static void RequestSpecialChar(int32 charId, const char *modelName, int32 flags);
@@ -131,29 +145,32 @@ public:
static void DecrementRef(int32 id);
static void RemoveModel(int32 id);
static void RemoveTxd(int32 id) { RemoveModel(id + STREAM_OFFSET_TXD); }
+ static void RemoveCol(int32 id) { RemoveModel(id + STREAM_OFFSET_COL); }
+ static void RemoveAnim(int32 id) { RemoveModel(id + STREAM_OFFSET_ANIM); }
static void RemoveUnusedBuildings(eLevelName level);
static void RemoveBuildings(eLevelName level);
static void RemoveUnusedBigBuildings(eLevelName level);
static void RemoveIslandsNotUsed(eLevelName level);
static void RemoveBigBuildings(eLevelName level);
static bool RemoveLoadedVehicle(void);
- static bool RemoveLeastUsedModel(void);
+ static bool RemoveLeastUsedModel(uint32 excludeMask);
static void RemoveAllUnusedModels(void);
static void RemoveUnusedModelsInLoadedList(void);
- static bool RemoveReferencedTxds(int32 mem);
static int32 GetAvailableVehicleSlot(void);
static bool IsTxdUsedByRequestedModels(int32 txdId);
+ static bool AreAnimsUsedByRequestedModels(int32 animId);
static bool AddToLoadedVehiclesList(int32 modelId);
static bool IsObjectInCdImage(int32 id);
- static void HaveAllBigBuildingsLoaded(eLevelName level);
static void SetModelIsDeletable(int32 id);
static void SetModelTxdIsDeletable(int32 id);
static void SetMissionDoesntRequireModel(int32 id);
static void LoadInitialPeds(void);
+ static void LoadInitialWeapons(void);
static void LoadInitialVehicles(void);
static void StreamVehiclesAndPeds(void);
static void StreamZoneModels(const CVector &pos);
static void RemoveCurrentZonesModels(void);
+ static void LoadBigBuildingsWhenNeeded(void);
static int32 GetCdImageOffset(int32 lastPosn);
static int32 GetNextFileOnCd(int32 position, bool priority);
@@ -183,6 +200,7 @@ public:
static bool DeleteRwObjectsNotInFrustumInSectorList(CPtrList &list, int32 mem);
static void LoadScene(const CVector &pos);
+ static void LoadSceneCollision(const CVector &pos);
static void MemoryCardSave(uint8 *buffer, uint32 *length);
static void MemoryCardLoad(uint8 *buffer, uint32 length);
diff --git a/src/core/SurfaceTable.cpp b/src/core/SurfaceTable.cpp
index b1bcceb6..9076a9a6 100644
--- a/src/core/SurfaceTable.cpp
+++ b/src/core/SurfaceTable.cpp
@@ -74,7 +74,7 @@ CSurfaceTable::GetAdhesionGroup(uint8 surfaceType)
case SURFACE_GIRDER: return ADHESIVE_HARD;
case SURFACE_METAL_CHAIN_FENCE: return ADHESIVE_HARD;
case SURFACE_PED: return ADHESIVE_RUBBER;
- case SURFACE_SAND: return ADHESIVE_LOOSE;
+ case SURFACE_SAND: return ADHESIVE_SAND;
case SURFACE_WATER: return ADHESIVE_WET;
case SURFACE_WOOD_CRATES: return ADHESIVE_ROAD;
case SURFACE_WOOD_BENCH: return ADHESIVE_ROAD;
@@ -89,6 +89,8 @@ CSurfaceTable::GetAdhesionGroup(uint8 surfaceType)
case SURFACE_CARDBOARDBOX: return ADHESIVE_LOOSE;
case SURFACE_TRANSPARENT_STONE: return ADHESIVE_HARD;
case SURFACE_METAL_GATE: return ADHESIVE_HARD;
+ case SURFACE_SAND_BEACH: return ADHESIVE_SAND;
+ case SURFACE_CONCRETE_BEACH: return ADHESIVE_ROAD;
default: return ADHESIVE_ROAD;
}
}
@@ -108,6 +110,7 @@ CSurfaceTable::GetWetMultiplier(uint8 surfaceType)
case SURFACE_HEDGE:
case SURFACE_CARDBOARDBOX:
case SURFACE_TRANSPARENT_STONE:
+ case SURFACE_CONCRETE_BEACH:
return 1.0f - CWeather::WetRoads*0.25f;
case SURFACE_GRASS:
@@ -131,6 +134,10 @@ CSurfaceTable::GetWetMultiplier(uint8 surfaceType)
case SURFACE_METAL_GATE:
return 1.0f - CWeather::WetRoads*0.4f;
+ case SURFACE_SAND:
+ case SURFACE_SAND_BEACH:
+ return 1.0f - CWeather::WetRoads*0.5f;
+
default:
return 1.0f;
}
diff --git a/src/core/SurfaceTable.h b/src/core/SurfaceTable.h
index 25b5e57d..d8f9be3d 100644
--- a/src/core/SurfaceTable.h
+++ b/src/core/SurfaceTable.h
@@ -35,8 +35,6 @@ enum eSurfaceType
SURFACE_CARDBOARDBOX,
SURFACE_TRANSPARENT_STONE,
SURFACE_METAL_GATE,
-
- // These are illegal
SURFACE_SAND_BEACH,
SURFACE_CONCRETE_BEACH,
};
@@ -47,6 +45,7 @@ enum
ADHESIVE_HARD,
ADHESIVE_ROAD,
ADHESIVE_LOOSE,
+ ADHESIVE_SAND,
ADHESIVE_WET,
NUMADHESIVEGROUPS
diff --git a/src/core/TempColModels.cpp b/src/core/TempColModels.cpp
index ab73631d..e12b48dd 100644
--- a/src/core/TempColModels.cpp
+++ b/src/core/TempColModels.cpp
@@ -16,6 +16,7 @@ CColModel CTempColModels::ms_colModelPedGroundHit;
CColModel CTempColModels::ms_colModelBoot1;
CColModel CTempColModels::ms_colModelDoor1;
CColModel CTempColModels::ms_colModelBonnet1;
+CColModel CTempColModels::ms_colModelWeapon;
CColSphere s_aPedSpheres[3];
@@ -41,13 +42,13 @@ CTempColModels::Initialise(void)
int i;
- ms_colModelBBox.boundingSphere.Set(2.0f, CVector(0.0f, 0.0f, 0.0f), SURFACE_DEFAULT, 0);
- ms_colModelBBox.boundingBox.Set(CVector(-2.0f, -2.0f, -2.0f), CVector(2.0f, 2.0f, 2.0f), SURFACE_DEFAULT, 0);
+ ms_colModelBBox.boundingSphere.Set(2.0f, CVector(0.0f, 0.0f, 0.0f));
+ ms_colModelBBox.boundingBox.Set(CVector(-2.0f, -2.0f, -2.0f), CVector(2.0f, 2.0f, 2.0f));
ms_colModelBBox.level = LEVEL_GENERIC;
for (i = 0; i < ARRAY_SIZE(ms_colModelCutObj); i++) {
- ms_colModelCutObj[i].boundingSphere.Set(2.0f, CVector(0.0f, 0.0f, 0.0f), SURFACE_DEFAULT, 0);
- ms_colModelCutObj[i].boundingBox.Set(CVector(-2.0f, -2.0f, -2.0f), CVector(2.0f, 2.0f, 2.0f), SURFACE_DEFAULT, 0);
+ ms_colModelCutObj[i].boundingSphere.Set(2.0f, CVector(0.0f, 0.0f, 0.0f));
+ ms_colModelCutObj[i].boundingBox.Set(CVector(-2.0f, -2.0f, -2.0f), CVector(2.0f, 2.0f, 2.0f));
ms_colModelCutObj[i].level = LEVEL_GENERIC;
}
@@ -69,8 +70,8 @@ CTempColModels::Initialise(void)
s_aPedSpheres[i].piece = 0;
}
- ms_colModelPed1.boundingSphere.Set(1.25f, CVector(0.0f, 0.0f, 0.0f), SURFACE_DEFAULT, 0);
- ms_colModelPed1.boundingBox.Set(CVector(-0.35f, -0.35f, -1.0f), CVector(0.35f, 0.35f, 0.9f), SURFACE_DEFAULT, 0);
+ ms_colModelPed1.boundingSphere.Set(1.25f, CVector(0.0f, 0.0f, 0.0f));
+ ms_colModelPed1.boundingBox.Set(CVector(-0.35f, -0.35f, -1.0f), CVector(0.35f, 0.35f, 0.9f));
SET_COLMODEL_SPHERES(ms_colModelPed1, s_aPedSpheres);
// Ped 2 Spheres
@@ -88,8 +89,8 @@ CTempColModels::Initialise(void)
s_aPed2Spheres[i].piece = 0;
}
- ms_colModelPed2.boundingSphere.Set(2.0f, CVector(0.0f, 0.0f, 0.0f), SURFACE_DEFAULT, 0);
- ms_colModelPed2.boundingBox.Set(CVector(-0.7f, -0.7f, -1.2f), CVector(0.7f, 0.7f, 0.0f), SURFACE_DEFAULT, 0);
+ ms_colModelPed2.boundingSphere.Set(2.0f, CVector(0.0f, 0.0f, 0.0f));
+ ms_colModelPed2.boundingBox.Set(CVector(-0.7f, -0.7f, -1.2f), CVector(0.7f, 0.7f, 0.0f));
SET_COLMODEL_SPHERES(ms_colModelPed2, s_aPed2Spheres);
@@ -114,8 +115,8 @@ CTempColModels::Initialise(void)
s_aPedGSpheres[2].piece = 0;
s_aPedGSpheres[3].piece = 6;
- ms_colModelPedGroundHit.boundingSphere.Set(2.0f, CVector(0.0f, 0.0f, 0.0f), SURFACE_DEFAULT, 0);
- ms_colModelPedGroundHit.boundingBox.Set(CVector(-0.4f, -1.0f, -1.25f), CVector(0.4f, 1.2f, -0.5f), SURFACE_DEFAULT, 0);
+ ms_colModelPedGroundHit.boundingSphere.Set(2.0f, CVector(0.0f, 0.0f, 0.0f));
+ ms_colModelPedGroundHit.boundingBox.Set(CVector(-0.4f, -1.0f, -1.25f), CVector(0.4f, 1.2f, -0.5f));
SET_COLMODEL_SPHERES(ms_colModelPedGroundHit, s_aPedGSpheres);
@@ -134,8 +135,8 @@ CTempColModels::Initialise(void)
s_aDoorSpheres[i].piece = 0;
}
- ms_colModelDoor1.boundingSphere.Set(1.5f, CVector(0.0f, -0.6f, 0.0f), SURFACE_DEFAULT, 0);
- ms_colModelDoor1.boundingBox.Set(CVector(-0.3f, 0.0f, -0.6f), CVector(0.3f, -1.2f, 0.6f), SURFACE_DEFAULT, 0);
+ ms_colModelDoor1.boundingSphere.Set(1.5f, CVector(0.0f, -0.6f, 0.0f));
+ ms_colModelDoor1.boundingBox.Set(CVector(-0.3f, 0.0f, -0.6f), CVector(0.3f, -1.2f, 0.6f));
SET_COLMODEL_SPHERES(ms_colModelDoor1, s_aDoorSpheres);
@@ -154,8 +155,8 @@ CTempColModels::Initialise(void)
s_aBumperSpheres[i].piece = 0;
}
- ms_colModelBumper1.boundingSphere.Set(2.2f, CVector(0.0f, -0.6f, 0.0f), SURFACE_DEFAULT, 0);
- ms_colModelBumper1.boundingBox.Set(CVector(-1.2f, -0.3f, -0.2f), CVector(1.2f, 0.3f, 0.2f), SURFACE_DEFAULT, 0);
+ ms_colModelBumper1.boundingSphere.Set(2.2f, CVector(0.0f, -0.6f, 0.0f));
+ ms_colModelBumper1.boundingBox.Set(CVector(-1.2f, -0.3f, -0.2f), CVector(1.2f, 0.3f, 0.2f));
SET_COLMODEL_SPHERES(ms_colModelBumper1, s_aBumperSpheres);
@@ -174,8 +175,8 @@ CTempColModels::Initialise(void)
s_aPanelSpheres[i].piece = 0;
}
- ms_colModelPanel1.boundingSphere.Set(1.4f, CVector(0.0f, 0.0f, 0.0f), SURFACE_DEFAULT, 0);
- ms_colModelPanel1.boundingBox.Set(CVector(-0.3f, -0.6f, -0.15f), CVector(0.3f, 0.6f, 0.15f), SURFACE_DEFAULT, 0);
+ ms_colModelPanel1.boundingSphere.Set(1.4f, CVector(0.0f, 0.0f, 0.0f));
+ ms_colModelPanel1.boundingBox.Set(CVector(-0.3f, -0.6f, -0.15f), CVector(0.3f, 0.6f, 0.15f));
SET_COLMODEL_SPHERES(ms_colModelPanel1, s_aPanelSpheres);
@@ -194,8 +195,8 @@ CTempColModels::Initialise(void)
s_aBonnetSpheres[i].piece = 0;
}
- ms_colModelBonnet1.boundingSphere.Set(1.7f, CVector(0.0f, 0.5f, 0.0f), SURFACE_DEFAULT, 0);
- ms_colModelBonnet1.boundingBox.Set(CVector(-0.7f, -0.2f, -0.3f), CVector(0.7f, 1.2f, 0.3f), SURFACE_DEFAULT, 0);
+ ms_colModelBonnet1.boundingSphere.Set(1.7f, CVector(0.0f, 0.5f, 0.0f));
+ ms_colModelBonnet1.boundingBox.Set(CVector(-0.7f, -0.2f, -0.3f), CVector(0.7f, 1.2f, 0.3f));
SET_COLMODEL_SPHERES(ms_colModelBonnet1, s_aBonnetSpheres);
@@ -214,8 +215,8 @@ CTempColModels::Initialise(void)
s_aBootSpheres[i].piece = 0;
}
- ms_colModelBoot1.boundingSphere.Set(1.4f, CVector(0.0f, -0.4f, 0.0f), SURFACE_DEFAULT, 0);
- ms_colModelBoot1.boundingBox.Set(CVector(-0.7f, -0.9f, -0.3f), CVector(0.7f, 0.2f, 0.3f), SURFACE_DEFAULT, 0);
+ ms_colModelBoot1.boundingSphere.Set(1.4f, CVector(0.0f, -0.4f, 0.0f));
+ ms_colModelBoot1.boundingBox.Set(CVector(-0.7f, -0.9f, -0.3f), CVector(0.7f, 0.2f, 0.3f));
SET_COLMODEL_SPHERES(ms_colModelBoot1, s_aBootSpheres);
@@ -236,8 +237,8 @@ CTempColModels::Initialise(void)
s_aWheelSpheres[i].piece = 0;
}
- ms_colModelWheel1.boundingSphere.Set(1.4f, CVector(0.0f, 0.0f, 0.0f), SURFACE_DEFAULT, 0);
- ms_colModelWheel1.boundingBox.Set(CVector(-0.7f, -0.4f, -0.4f), CVector(0.7f, 0.4f, 0.4f), SURFACE_DEFAULT, 0);
+ ms_colModelWheel1.boundingSphere.Set(1.4f, CVector(0.0f, 0.0f, 0.0f));
+ ms_colModelWheel1.boundingBox.Set(CVector(-0.7f, -0.4f, -0.4f), CVector(0.7f, 0.4f, 0.4f));
SET_COLMODEL_SPHERES(ms_colModelWheel1, s_aWheelSpheres);
@@ -258,8 +259,8 @@ CTempColModels::Initialise(void)
s_aBodyPartSpheres1[i].piece = 0;
}
- ms_colModelBodyPart1.boundingSphere.Set(0.7f, CVector(0.4f, 0.0f, 0.0f), SURFACE_DEFAULT, 0);
- ms_colModelBodyPart1.boundingBox.Set(CVector(-0.3f, -0.3f, -0.3f), CVector(1.1f, 0.3f, 0.3f), SURFACE_DEFAULT, 0);
+ ms_colModelBodyPart1.boundingSphere.Set(0.7f, CVector(0.4f, 0.0f, 0.0f));
+ ms_colModelBodyPart1.boundingBox.Set(CVector(-0.3f, -0.3f, -0.3f), CVector(1.1f, 0.3f, 0.3f));
SET_COLMODEL_SPHERES(ms_colModelBodyPart1, s_aBodyPartSpheres1);
@@ -280,10 +281,14 @@ CTempColModels::Initialise(void)
s_aBodyPartSpheres2[i].piece = 0;
}
- ms_colModelBodyPart2.boundingSphere.Set(0.5f, CVector(0.25f, 0.0f, 0.0f), SURFACE_DEFAULT, 0);
- ms_colModelBodyPart2.boundingBox.Set(CVector(-0.2f, -0.2f, -0.2f), CVector(0.7f, 0.2f, 0.2f), SURFACE_DEFAULT, 0);
+ ms_colModelBodyPart2.boundingSphere.Set(0.5f, CVector(0.25f, 0.0f, 0.0f));
+ ms_colModelBodyPart2.boundingBox.Set(CVector(-0.2f, -0.2f, -0.2f), CVector(0.7f, 0.2f, 0.2f));
SET_COLMODEL_SPHERES(ms_colModelBodyPart2, s_aBodyPartSpheres2);
+
+ ms_colModelWeapon.boundingSphere.Set(0.25f, CVector(0.0f, 0.0f, 0.0f));
+ ms_colModelWeapon.boundingBox.Set(CVector(-0.25f, -0.25, -0.25f), CVector(0.25f, 0.25, 0.25f));
+
#undef SET_COLMODEL_SPHERES
}
diff --git a/src/core/TempColModels.h b/src/core/TempColModels.h
index 3e1dd5e1..0c936d6f 100644
--- a/src/core/TempColModels.h
+++ b/src/core/TempColModels.h
@@ -18,6 +18,7 @@ public:
static CColModel ms_colModelBoot1;
static CColModel ms_colModelDoor1;
static CColModel ms_colModelBonnet1;
+ static CColModel ms_colModelWeapon;
static void Initialise(void);
};
diff --git a/src/core/Timer.cpp b/src/core/Timer.cpp
index ed5580fd..f60adf07 100644
--- a/src/core/Timer.cpp
+++ b/src/core/Timer.cpp
@@ -7,7 +7,8 @@
#include "Timer.h"
uint32 CTimer::m_snTimeInMilliseconds;
-uint32 CTimer::m_snTimeInMillisecondsPauseMode = 1;
+PauseModeTime CTimer::m_snTimeInMillisecondsPauseMode = 1;
+
uint32 CTimer::m_snTimeInMillisecondsNonClipped;
uint32 CTimer::m_snPreviousTimeInMilliseconds;
uint32 CTimer::m_FrameCounter;
@@ -33,7 +34,7 @@ RsTimerType suspendPcTimer;
uint32 suspendDepth;
-#ifdef FIX_BUGS
+#ifdef FIX_HIGH_FPS_BUGS_ON_FRONTEND
double frameTime;
#endif
@@ -97,7 +98,7 @@ void CTimer::Update(void)
float updInCyclesScaled = updInCycles * ms_fTimeScale;
// We need that real frame time to fix transparent menu bug.
-#ifndef FIX_BUGS
+#ifndef FIX_HIGH_FPS_BUGS_ON_FRONTEND
double
#endif
frameTime = updInCyclesScaled / (double)_nCyclesPerMS;
@@ -121,7 +122,7 @@ void CTimer::Update(void)
RsTimerType updInMs = timer - oldPcTimer;
// We need that real frame time to fix transparent menu bug.
-#ifndef FIX_BUGS
+#ifndef FIX_HIGH_FPS_BUGS_ON_FRONTEND
double
#endif
frameTime = (double)updInMs * ms_fTimeScale;
diff --git a/src/core/Timer.h b/src/core/Timer.h
index 393242dd..53591c4f 100644
--- a/src/core/Timer.h
+++ b/src/core/Timer.h
@@ -1,10 +1,16 @@
#pragma once
+#ifdef FIX_HIGH_FPS_BUGS_ON_FRONTEND
+#define PauseModeTime double
+#else
+#define PauseModeTime uint32
+#endif
+
class CTimer
{
static uint32 m_snTimeInMilliseconds;
- static uint32 m_snTimeInMillisecondsPauseMode;
+ static PauseModeTime m_snTimeInMillisecondsPauseMode;
static uint32 m_snTimeInMillisecondsNonClipped;
static uint32 m_snPreviousTimeInMilliseconds;
static uint32 m_FrameCounter;
@@ -29,7 +35,7 @@ public:
static void SetTimeInMilliseconds(uint32 t) { m_snTimeInMilliseconds = t; }
static uint32 GetTimeInMillisecondsNonClipped(void) { return m_snTimeInMillisecondsNonClipped; }
static void SetTimeInMillisecondsNonClipped(uint32 t) { m_snTimeInMillisecondsNonClipped = t; }
- static uint32 GetTimeInMillisecondsPauseMode(void) { return m_snTimeInMillisecondsPauseMode; }
+ static PauseModeTime GetTimeInMillisecondsPauseMode(void) { return m_snTimeInMillisecondsPauseMode; }
static void SetTimeInMillisecondsPauseMode(uint32 t) { m_snTimeInMillisecondsPauseMode = t; }
static uint32 GetPreviousTimeInMilliseconds(void) { return m_snPreviousTimeInMilliseconds; }
static void SetPreviousTimeInMilliseconds(uint32 t) { m_snPreviousTimeInMilliseconds = t; }
@@ -64,6 +70,6 @@ public:
#endif
};
-#ifdef FIX_BUGS
+#ifdef FIX_HIGH_FPS_BUGS_ON_FRONTEND
extern double frameTime;
#endif
diff --git a/src/core/User.cpp b/src/core/User.cpp
index f906ae44..56e37ac4 100644
--- a/src/core/User.cpp
+++ b/src/core/User.cpp
@@ -1,6 +1,6 @@
#include "common.h"
-
+#include "GameLogic.h"
#include "Hud.h"
#include "PlayerPed.h"
#include "Replay.h"
@@ -32,8 +32,8 @@ void
CPlaceName::Process()
{
CVector pos = CWorld::Players[CWorld::PlayerInFocus].GetPos();
- CZone *navigZone = CTheZones::FindSmallestZonePositionType(&pos, ZONE_NAVIG);
- CZone *defaultZone = CTheZones::FindSmallestZonePositionType(&pos, ZONE_DEFAULT);
+ CZone *navigZone = CTheZones::FindSmallestNavigationZoneForPosition(&pos, false, true);
+ CZone *defaultZone = CTheZones::FindSmallestNavigationZoneForPosition(&pos, true, false);
if (navigZone == nil) m_pZone = nil;
if (defaultZone == nil) m_pZone2 = nil;
@@ -99,7 +99,7 @@ void
CCurrentVehicle::Display()
{
wchar *text = nil;
- if (m_pCurrentVehicle != nil)
+ if (m_pCurrentVehicle != nil && m_pCurrentVehicle != CGameLogic::pShortCutTaxi)
text = TheText.Get(((CVehicleModelInfo*)CModelInfo::GetModelInfo(m_pCurrentVehicle->GetModelIndex()))->m_gameName);
CHud::SetVehicleName(text);
}
diff --git a/src/core/Wanted.cpp b/src/core/Wanted.cpp
index 909674d0..c70a3ab5 100644
--- a/src/core/Wanted.cpp
+++ b/src/core/Wanted.cpp
@@ -12,14 +12,18 @@
#include "General.h"
int32 CWanted::MaximumWantedLevel = 6;
-int32 CWanted::nMaximumWantedLevel = 6400;
+int32 CWanted::nMaximumWantedLevel = 9600;
+
+// --MIAMI: File done except stats
void
CWanted::Initialise()
{
m_nChaos = 0;
+ m_nMinChaos = 0;
m_nLastUpdateTime = 0;
m_nLastWantedLevelChange = 0;
+ m_nLastTimeSuspended = 0;
m_CurrentCops = 0;
m_MaxCops = 0;
m_MaximumLawEnforcerVehicles = 0;
@@ -31,6 +35,7 @@ CWanted::Initialise()
m_bArmyRequired = false;
m_fCrimeSensitivity = 1.0f;
m_nWantedLevel = 0;
+ m_nMinWantedLevel = 0;
m_CopsBeatingSuspect = 0;
for (int i = 0; i < ARRAY_SIZE(m_pCops); i++)
@@ -40,6 +45,12 @@ CWanted::Initialise()
}
bool
+CWanted::AreMiamiViceRequired()
+{
+ return m_nWantedLevel >= 3;
+}
+
+bool
CWanted::AreSwatRequired()
{
return m_nWantedLevel == 4 || m_bSwatRequired;
@@ -69,7 +80,7 @@ CWanted::NumOfHelisRequired()
return 1;
case 5:
case 6:
- return 2;
+ return 1;
default:
return 0;
}
@@ -87,22 +98,22 @@ CWanted::SetWantedLevel(int32 level)
m_nChaos = 0;
break;
case 1:
- m_nChaos = 60;
+ m_nChaos = 70;
break;
case 2:
- m_nChaos = 220;
+ m_nChaos = 200;
break;
case 3:
- m_nChaos = 420;
+ m_nChaos = 570;
break;
case 4:
- m_nChaos = 820;
+ m_nChaos = 1220;
break;
case 5:
- m_nChaos = 1620;
+ m_nChaos = 2420;
break;
case 6:
- m_nChaos = 3220;
+ m_nChaos = 4820;
break;
default:
break;
@@ -113,11 +124,21 @@ CWanted::SetWantedLevel(int32 level)
void
CWanted::SetWantedLevelNoDrop(int32 level)
{
+ if (m_nWantedLevel < m_nMinWantedLevel)
+ SetWantedLevel(m_nMinWantedLevel);
+
if (level > m_nWantedLevel)
SetWantedLevel(level);
}
void
+CWanted::CheatWantedLevel(int32 level)
+{
+ SetWantedLevel(level);
+ UpdateWantedLevel();
+}
+
+void
CWanted::SetMaximumWantedLevel(int32 level)
{
switch(level){
@@ -126,27 +147,27 @@ CWanted::SetMaximumWantedLevel(int32 level)
MaximumWantedLevel = 0;
break;
case 1:
- nMaximumWantedLevel = 120;
+ nMaximumWantedLevel = 115;
MaximumWantedLevel = 1;
break;
case 2:
- nMaximumWantedLevel = 300;
+ nMaximumWantedLevel = 365;
MaximumWantedLevel = 2;
break;
case 3:
- nMaximumWantedLevel = 600;
+ nMaximumWantedLevel = 875;
MaximumWantedLevel = 3;
break;
case 4:
- nMaximumWantedLevel = 1200;
+ nMaximumWantedLevel = 1800;
MaximumWantedLevel = 4;
break;
case 5:
- nMaximumWantedLevel = 2400;
+ nMaximumWantedLevel = 3600;
MaximumWantedLevel = 5;
break;
case 6:
- nMaximumWantedLevel = 4800;
+ nMaximumWantedLevel = 7200;
MaximumWantedLevel = 6;
break;
}
@@ -161,10 +182,10 @@ CWanted::RegisterCrime(eCrimeType type, const CVector &coors, uint32 id, bool po
void
CWanted::RegisterCrime_Immediately(eCrimeType type, const CVector &coors, uint32 id, bool policeDoesntCare)
{
-#if defined FIX_SIGNIFICANT_BUGS || defined PEDS_REPORT_CRIMES_ON_PHONE
- if (!AddCrimeToQ(type, id, coors, true, policeDoesntCare))
+#ifdef FIX_SIGNIFICANT_BUGS
+ if(!AddCrimeToQ(type, id, coors, true, policeDoesntCare))
#else
- if (!AddCrimeToQ(type, id, coors, false, policeDoesntCare))
+ if(!AddCrimeToQ(type, id, coors, false, policeDoesntCare))
#endif
ReportCrimeNow(type, coors, policeDoesntCare);
}
@@ -223,9 +244,6 @@ CWanted::ReportCrimeNow(eCrimeType type, const CVector &coors, bool policeDoesnt
chaos *= 0.333f;
switch(type){
case CRIME_POSSESSION_GUN:
-#ifdef PEDS_REPORT_CRIMES_ON_PHONE
- m_nChaos += 5.0f*chaos;
-#endif
break;
case CRIME_HIT_PED:
m_nChaos += 5.0f*chaos;
@@ -272,14 +290,25 @@ CWanted::ReportCrimeNow(eCrimeType type, const CVector &coors, bool policeDoesnt
case CRIME_DESTROYED_CESSNA:
m_nChaos += 500.0f*chaos;
break;
+ case CRIME_EXPLOSION:
+ m_nChaos += 25.0f * chaos;
+ break;
+ case CRIME_HIT_PED_NASTYWEAPON:
+ m_nChaos += 35.0f * chaos;
+ break;
+ case CRIME_HIT_COP_NASTYWEAPON:
+ m_nChaos += 100.0f * chaos;
+ break;
default:
// Error("Undefined crime type, RegisterCrime, Crime.cpp"); // different file for some reason
Error("Undefined crime type, RegisterCrime, Wanted.cpp");
}
+ m_nChaos = Max(m_nChaos, m_nMinChaos);
DMAudio.ReportCrime(type, coors);
UpdateWantedLevel();
}
+// TODO(Miami): Stats
void
CWanted::UpdateWantedLevel()
{
@@ -288,47 +317,41 @@ CWanted::UpdateWantedLevel()
if (m_nChaos > nMaximumWantedLevel)
m_nChaos = nMaximumWantedLevel;
- if (m_nChaos >= 0 && m_nChaos < 40) {
+ if (m_nChaos >= 0 && m_nChaos < 50) {
m_nWantedLevel = 0;
m_MaximumLawEnforcerVehicles = 0;
m_MaxCops = 0;
m_RoadblockDensity = 0;
- }
- else if (m_nChaos >= 40 && m_nChaos < 200) {
+ } else if (m_nChaos >= 50 && m_nChaos < 180) {
m_nWantedLevel = 1;
m_MaximumLawEnforcerVehicles = 1;
m_MaxCops = 1;
m_RoadblockDensity = 0;
- }
- else if (m_nChaos >= 200 && m_nChaos < 400) {
+ } else if (m_nChaos >= 180 && m_nChaos < 550) {
m_nWantedLevel = 2;
m_MaximumLawEnforcerVehicles = 2;
m_MaxCops = 3;
m_RoadblockDensity = 0;
- }
- else if (m_nChaos >= 400 && m_nChaos < 800) {
+ } else if (m_nChaos >= 550 && m_nChaos < 1200) {
m_nWantedLevel = 3;
m_MaximumLawEnforcerVehicles = 2;
m_MaxCops = 4;
- m_RoadblockDensity = 4;
- }
- else if (m_nChaos >= 800 && m_nChaos < 1600) {
+ m_RoadblockDensity = 12;
+ } else if (m_nChaos >= 1200 && m_nChaos < 2400) {
m_nWantedLevel = 4;
m_MaximumLawEnforcerVehicles = 2;
m_MaxCops = 6;
- m_RoadblockDensity = 8;
- }
- else if (m_nChaos >= 1600 && m_nChaos < 3200) {
+ m_RoadblockDensity = 18;
+ } else if (m_nChaos >= 2400 && m_nChaos < 4800) {
m_nWantedLevel = 5;
m_MaximumLawEnforcerVehicles = 3;
m_MaxCops = 8;
- m_RoadblockDensity = 10;
- }
- else if (m_nChaos >= 3200) {
+ m_RoadblockDensity = 24;
+ } else if (m_nChaos >= 4800) {
m_nWantedLevel = 6;
m_MaximumLawEnforcerVehicles = 3;
m_MaxCops = 10;
- m_RoadblockDensity = 12;
+ m_RoadblockDensity = 30;
}
if (CurrWantedLevel != m_nWantedLevel)
@@ -370,6 +393,10 @@ CWanted::WorkOutPolicePresence(CVector posn, float radius)
void
CWanted::Update(void)
{
+ if (CTimer::GetTimeInMilliseconds() > m_nLastTimeSuspended + 20000) {
+ m_nMinChaos = 0;
+ m_nMinWantedLevel = 0;
+ }
if (CTimer::GetTimeInMilliseconds() - m_nLastUpdateTime > 1000) {
if (m_nWantedLevel > 1) {
m_nLastUpdateTime = CTimer::GetTimeInMilliseconds();
@@ -447,30 +474,6 @@ CWanted::Reset(void)
Initialise();
}
-#ifdef PEDS_REPORT_CRIMES_ON_PHONE
-bool
-CrimeShouldBeReportedOnPhone(eCrimeType crime)
-{
- switch (crime) {
- case CRIME_POSSESSION_GUN:
- case CRIME_HIT_PED:
- case CRIME_HIT_COP:
- case CRIME_SHOOT_PED:
- case CRIME_SHOOT_COP:
- case CRIME_STEAL_CAR:
- case CRIME_RECKLESS_DRIVING:
- case CRIME_RUNOVER_PED:
- case CRIME_RUNOVER_COP:
- case CRIME_PED_BURNED:
- case CRIME_COP_BURNED:
- case CRIME_VEHICLE_BURNED:
- return true;
- default:
- return false;
- }
-}
-#endif
-
void
CWanted::UpdateCrimesQ(void)
{
@@ -478,9 +481,6 @@ CWanted::UpdateCrimesQ(void)
CCrimeBeingQd &crime = m_aCrimes[i];
if (crime.m_nType != CRIME_NONE) {
-#ifdef PEDS_REPORT_CRIMES_ON_PHONE
- if (!CrimeShouldBeReportedOnPhone(crime.m_nType))
-#endif
if (CTimer::GetTimeInMilliseconds() > crime.m_nTime + 500 && !crime.m_bReported) {
ReportCrimeNow(crime.m_nType, crime.m_vecPosn, crime.m_bPoliceDoesntCare);
crime.m_bReported = true;
@@ -490,3 +490,16 @@ CWanted::UpdateCrimesQ(void)
}
}
}
+
+void
+CWanted::Suspend(void)
+{
+ // TODO(Miami): Stats
+ // dwStarsEvaded += m_nWantedLevel;
+ m_nMinChaos = m_nChaos;
+ m_nMinWantedLevel = m_nWantedLevel;
+ m_nLastTimeSuspended = CTimer::GetTimeInMilliseconds();
+ m_nChaos = 0;
+ m_nWantedLevel = 0;
+ ResetPolicePursuit();
+}
diff --git a/src/core/Wanted.h b/src/core/Wanted.h
index de36c442..057b5407 100644
--- a/src/core/Wanted.h
+++ b/src/core/Wanted.h
@@ -9,8 +9,10 @@ class CWanted
{
public:
int32 m_nChaos;
+ int32 m_nMinChaos;
int32 m_nLastUpdateTime;
uint32 m_nLastWantedLevelChange;
+ uint32 m_nLastTimeSuspended;
float m_fCrimeSensitivity;
uint8 m_CurrentCops;
uint8 m_MaxCops;
@@ -23,6 +25,7 @@ public:
uint8 m_bFbiRequired : 1;
uint8 m_bArmyRequired : 1;
int32 m_nWantedLevel;
+ int32 m_nMinWantedLevel;
CCrimeBeingQd m_aCrimes[16];
CCopPed *m_pCops[10];
@@ -31,12 +34,14 @@ public:
public:
void Initialise();
+ bool AreMiamiViceRequired();
bool AreSwatRequired();
bool AreFbiRequired();
bool AreArmyRequired();
int32 NumOfHelisRequired();
void SetWantedLevel(int32);
void SetWantedLevelNoDrop(int32 level);
+ void CheatWantedLevel(int32 level);
void RegisterCrime(eCrimeType type, const CVector &coors, uint32 id, bool policeDoesntCare);
void RegisterCrime_Immediately(eCrimeType type, const CVector &coors, uint32 id, bool policeDoesntCare);
void ClearQdCrimes();
@@ -48,6 +53,8 @@ public:
void UpdateCrimesQ();
void Update();
+ void Suspend();
+
bool IsIgnored(void) { return m_bIgnoredByCops || m_bIgnoredByEveryone; }
static int32 WorkOutPolicePresence(CVector posn, float radius);
diff --git a/src/core/World.cpp b/src/core/World.cpp
index 9f384048..7126b26f 100644
--- a/src/core/World.cpp
+++ b/src/core/World.cpp
@@ -50,6 +50,8 @@ bool CWorld::bProcessCutsceneOnly;
bool CWorld::bDoingCarCollisions;
bool CWorld::bIncludeCarTyres;
+CColPoint CWorld::m_aTempColPts[MAX_COLLISION_POINTS];
+
void
CWorld::Initialise()
{
@@ -165,7 +167,7 @@ CWorld::CameraToIgnoreThisObject(CEntity *ent)
bool
CWorld::ProcessLineOfSight(const CVector &point1, const CVector &point2, CColPoint &point, CEntity *&entity,
bool checkBuildings, bool checkVehicles, bool checkPeds, bool checkObjects,
- bool checkDummies, bool ignoreSeeThrough, bool ignoreSomeObjects)
+ bool checkDummies, bool ignoreSeeThrough, bool ignoreSomeObjects, bool ignoreShootThrough)
{
int x, xstart, xend;
int y, ystart, yend;
@@ -184,7 +186,7 @@ CWorld::ProcessLineOfSight(const CVector &point1, const CVector &point2, CColPoi
#define LOSARGS \
CColLine(point1, point2), point, dist, entity, checkBuildings, checkVehicles, checkPeds, checkObjects, \
- checkDummies, ignoreSeeThrough, ignoreSomeObjects
+ checkDummies, ignoreSeeThrough, ignoreSomeObjects, ignoreShootThrough
if(xstart == xend && ystart == yend) {
// Only one sector
@@ -266,7 +268,7 @@ CWorld::ProcessLineOfSight(const CVector &point1, const CVector &point2, CColPoi
bool
CWorld::ProcessLineOfSightSector(CSector &sector, const CColLine &line, CColPoint &point, float &dist, CEntity *&entity,
bool checkBuildings, bool checkVehicles, bool checkPeds, bool checkObjects,
- bool checkDummies, bool ignoreSeeThrough, bool ignoreSomeObjects)
+ bool checkDummies, bool ignoreSeeThrough, bool ignoreSomeObjects, bool ignoreShootThrough)
{
float mindist = dist;
bool deadPeds = !!bIncludeDeadPeds;
@@ -274,39 +276,39 @@ CWorld::ProcessLineOfSightSector(CSector &sector, const CColLine &line, CColPoin
if(checkBuildings) {
ProcessLineOfSightSectorList(sector.m_lists[ENTITYLIST_BUILDINGS], line, point, mindist, entity,
- ignoreSeeThrough);
+ ignoreSeeThrough, false, ignoreShootThrough);
ProcessLineOfSightSectorList(sector.m_lists[ENTITYLIST_BUILDINGS_OVERLAP], line, point, mindist, entity,
- ignoreSeeThrough);
+ ignoreSeeThrough, false, ignoreShootThrough);
}
if(checkVehicles) {
ProcessLineOfSightSectorList(sector.m_lists[ENTITYLIST_VEHICLES], line, point, mindist, entity,
- ignoreSeeThrough);
+ ignoreSeeThrough, false, ignoreShootThrough);
ProcessLineOfSightSectorList(sector.m_lists[ENTITYLIST_VEHICLES_OVERLAP], line, point, mindist, entity,
- ignoreSeeThrough);
+ ignoreSeeThrough, false, ignoreShootThrough);
}
if(checkPeds) {
if(deadPeds) bIncludeDeadPeds = true;
ProcessLineOfSightSectorList(sector.m_lists[ENTITYLIST_PEDS], line, point, mindist, entity,
- ignoreSeeThrough);
+ ignoreSeeThrough, false, ignoreShootThrough);
ProcessLineOfSightSectorList(sector.m_lists[ENTITYLIST_PEDS_OVERLAP], line, point, mindist, entity,
- ignoreSeeThrough);
+ ignoreSeeThrough, false, ignoreShootThrough);
bIncludeDeadPeds = false;
}
if(checkObjects) {
ProcessLineOfSightSectorList(sector.m_lists[ENTITYLIST_OBJECTS], line, point, mindist, entity,
- ignoreSeeThrough, ignoreSomeObjects);
+ ignoreSeeThrough, ignoreSomeObjects, ignoreShootThrough);
ProcessLineOfSightSectorList(sector.m_lists[ENTITYLIST_OBJECTS_OVERLAP], line, point, mindist, entity,
- ignoreSeeThrough, ignoreSomeObjects);
+ ignoreSeeThrough, ignoreSomeObjects, ignoreShootThrough);
}
if(checkDummies) {
ProcessLineOfSightSectorList(sector.m_lists[ENTITYLIST_DUMMIES], line, point, mindist, entity,
- ignoreSeeThrough);
+ ignoreSeeThrough, false, ignoreShootThrough);
ProcessLineOfSightSectorList(sector.m_lists[ENTITYLIST_DUMMIES_OVERLAP], line, point, mindist, entity,
- ignoreSeeThrough);
+ ignoreSeeThrough, false, ignoreShootThrough);
}
bIncludeDeadPeds = deadPeds;
@@ -320,7 +322,7 @@ CWorld::ProcessLineOfSightSector(CSector &sector, const CColLine &line, CColPoin
bool
CWorld::ProcessLineOfSightSectorList(CPtrList &list, const CColLine &line, CColPoint &point, float &dist,
- CEntity *&entity, bool ignoreSeeThrough, bool ignoreSomeObjects)
+ CEntity *&entity, bool ignoreSeeThrough, bool ignoreSomeObjects, bool ignoreShootThrough)
{
bool deadPeds = false;
float mindist = dist;
@@ -339,31 +341,15 @@ CWorld::ProcessLineOfSightSectorList(CPtrList &list, const CColLine &line, CColP
if(e->IsPed()) {
if(e->bUsesCollision || deadPeds && ((CPed *)e)->m_nPedState == PED_DEAD) {
-#ifdef PED_SKIN
- if(IsClumpSkinned(e->GetClump()))
- colmodel = ((CPedModelInfo *)CModelInfo::GetModelInfo(e->GetModelIndex()))->AnimatePedColModelSkinned(e->GetClump());
- else
-#endif
- if(((CPed *)e)->UseGroundColModel())
- colmodel = &CTempColModels::ms_colModelPedGroundHit;
- else
-#ifdef ANIMATE_PED_COL_MODEL
- colmodel = CPedModelInfo::AnimatePedColModel(
- ((CPedModelInfo *)CModelInfo::GetModelInfo(e->GetModelIndex()))
- ->GetHitColModel(),
- RpClumpGetFrame(e->GetClump()));
-#else
- colmodel =
- ((CPedModelInfo *)CModelInfo::GetModelInfo(e->GetModelIndex()))
- ->GetHitColModel();
-#endif
+ colmodel = ((CPedModelInfo *)CModelInfo::GetModelInfo(e->GetModelIndex()))->AnimatePedColModelSkinned(e->GetClump());
} else
colmodel = nil;
+
} else if(e->bUsesCollision)
colmodel = CModelInfo::GetModelInfo(e->GetModelIndex())->GetColModel();
if(colmodel && CCollision::ProcessLineOfSight(line, e->GetMatrix(), *colmodel, point, dist,
- ignoreSeeThrough))
+ ignoreSeeThrough, ignoreShootThrough))
entity = e;
}
}
@@ -382,7 +368,11 @@ CWorld::ProcessVerticalLine(const CVector &point1, float z2, CColPoint &point, C
{
AdvanceCurrentScanCode();
CVector point2(point1.x, point1.y, z2);
- return ProcessVerticalLineSector(*GetSector(GetSectorIndexX(point1.x), GetSectorIndexY(point1.y)),
+ int secX = GetSectorIndexX(point1.x);
+ int secY = GetSectorIndexY(point1.y);
+ secX = clamp(secX, 0, NUMSECTORS_X-1);
+ secY = clamp(secY, 0, NUMSECTORS_Y-1);
+ return ProcessVerticalLineSector(*GetSector(secX, secY),
CColLine(point1, point2), point, entity, checkBuildings, checkVehicles,
checkPeds, checkObjects, checkDummies, ignoreSeeThrough, poly);
}
@@ -448,7 +438,7 @@ CWorld::ProcessVerticalLineSectorList(CPtrList &list, const CColLine &line, CCol
colmodel = CModelInfo::GetModelInfo(e->GetModelIndex())->GetColModel();
if(CCollision::ProcessVerticalLine(line, e->GetMatrix(), *colmodel, point, dist,
- ignoreSeeThrough, poly))
+ ignoreSeeThrough, false, poly))
entity = e;
}
}
@@ -649,7 +639,7 @@ CWorld::GetIsLineOfSightSectorListClear(CPtrList &list, const CColLine &line, bo
colmodel = CModelInfo::GetModelInfo(e->GetModelIndex())->GetColModel();
- if(CCollision::TestLineOfSight(line, e->GetMatrix(), *colmodel, ignoreSeeThrough))
+ if(CCollision::TestLineOfSight(line, e->GetMatrix(), *colmodel, ignoreSeeThrough, false))
return false;
}
}
@@ -920,6 +910,7 @@ CWorld::TestSphereAgainstSectorList(CPtrList &list, CVector spherePos, float rad
bool ignoreSomeObjects)
{
static CColModel sphereCol;
+ CColSphere sphere;
sphereCol.boundingSphere.center.x = 0.0f;
sphereCol.boundingSphere.center.y = 0.0f;
@@ -932,7 +923,8 @@ CWorld::TestSphereAgainstSectorList(CPtrList &list, CVector spherePos, float rad
sphereCol.boundingBox.max.y = radius;
sphereCol.boundingBox.max.z = radius;
sphereCol.numSpheres = 1;
- sphereCol.spheres = &sphereCol.boundingSphere;
+ sphere.Set(radius, CVector(0.0f, 0.0f, 0.0f));
+ sphereCol.spheres = &sphere;
sphereCol.numLines = 0;
sphereCol.numBoxes = 0;
sphereCol.numTriangles = 0;
@@ -949,11 +941,7 @@ CWorld::TestSphereAgainstSectorList(CPtrList &list, CVector spherePos, float rad
if(e != entityToIgnore && e->bUsesCollision &&
!(ignoreSomeObjects && CameraToIgnoreThisObject(e))) {
-#ifdef FIX_BUGS
CVector diff = spherePos - e->GetBoundCentre();
-#else
- CVector diff = spherePos - e->GetPosition();
-#endif
float distance = diff.Magnitude();
if(e->GetBoundRadius() + radius > distance) {
@@ -1205,7 +1193,7 @@ CWorld::FindObjectsIntersectingCubeSectorList(CPtrList &list, const CVector &vec
}
void
-CWorld::FindObjectsIntersectingAngledCollisionBox(const CColBox &boundingBox, const CMatrix &matrix,
+CWorld::FindObjectsIntersectingAngledCollisionBox(const CBox &boundingBox, const CMatrix &matrix,
const CVector &position, float fStartX, float fStartY, float fEndX,
float fEndY, int16 *nEntitiesFound, int16 maxEntitiesToFind,
CEntity **aEntities, bool bBuildings, bool bVehicles, bool bPeds,
@@ -1265,7 +1253,7 @@ CWorld::FindObjectsIntersectingAngledCollisionBox(const CColBox &boundingBox, co
}
void
-CWorld::FindObjectsIntersectingAngledCollisionBoxSectorList(CPtrList &list, const CColBox &boundingBox,
+CWorld::FindObjectsIntersectingAngledCollisionBoxSectorList(CPtrList &list, const CBox &boundingBox,
const CMatrix &matrix, const CVector &position,
int16 *nEntitiesFound, int16 maxEntitiesToFind,
CEntity **aEntities)
@@ -1827,18 +1815,21 @@ void
CWorld::RepositionOneObject(CEntity *pEntity)
{
int16 modelId = pEntity->GetModelIndex();
- if (IsStreetLight(modelId) || IsTreeModel(modelId) || modelId == MI_PARKINGMETER ||
- modelId == MI_PHONEBOOTH1 || modelId == MI_WASTEBIN || modelId == MI_BIN || modelId == MI_POSTBOX1 ||
- modelId == MI_NEWSSTAND || modelId == MI_TRAFFICCONE || modelId == MI_DUMP1 ||
- modelId == MI_ROADWORKBARRIER1 || modelId == MI_BUSSIGN1 || modelId == MI_NOPARKINGSIGN1 ||
- modelId == MI_PHONESIGN || modelId == MI_TAXISIGN || modelId == MI_FISHSTALL01 ||
- modelId == MI_FISHSTALL02 || modelId == MI_FISHSTALL03 || modelId == MI_FISHSTALL04 ||
- modelId == MI_BAGELSTAND2 || modelId == MI_FIRE_HYDRANT || modelId == MI_BOLLARDLIGHT ||
- modelId == MI_PARKTABLE) {
+ if (modelId == MI_PARKINGMETER || modelId == MI_PHONEBOOTH1 || modelId == MI_WASTEBIN ||
+ modelId == MI_BIN || modelId == MI_POSTBOX1 || modelId == MI_NEWSSTAND || modelId == MI_TRAFFICCONE ||
+ modelId == MI_DUMP1 || modelId == MI_ROADWORKBARRIER1 || modelId == MI_BUSSIGN1 || modelId == MI_NOPARKINGSIGN1 ||
+ modelId == MI_PHONESIGN || modelId == MI_FIRE_HYDRANT || modelId == MI_BOLLARDLIGHT ||
+ modelId == MI_PARKTABLE || modelId == MI_PARKINGMETER2 || modelId == MI_TELPOLE02 ||
+ modelId == MI_PARKBENCH || modelId == MI_BARRIER1 || IsTreeModel(modelId) ||
+ IsLightThatNeedsRepositioning(modelId)
+ ) {
CVector &position = pEntity->GetMatrix().GetPosition();
- float fBoundingBoxMinZ = pEntity->GetColModel()->boundingBox.min.z;
+ CColModel *pColModel = pEntity->GetColModel();
+ float fBoundingBoxMinZ = pColModel->boundingBox.min.z;
+ float fHeight = pColModel->boundingBox.max.z - pColModel->boundingBox.min.z;
+ if(fHeight < OBJECT_REPOSITION_OFFSET_Z) fHeight = OBJECT_REPOSITION_OFFSET_Z;
position.z = CWorld::FindGroundZFor3DCoord(position.x, position.y,
- position.z + OBJECT_REPOSITION_OFFSET_Z, nil) -
+ position.z + fHeight, nil) -
fBoundingBoxMinZ;
pEntity->m_matrix.UpdateRW();
pEntity->UpdateRwFrame();
@@ -1925,6 +1916,7 @@ CWorld::Process(void)
if(csObj && csObj->m_entryInfoList.first) {
if(csObj->m_rwObject && RwObjectGetType(csObj->m_rwObject) == rpCLUMP &&
RpAnimBlendClumpGetFirstAssociation(csObj->GetClump())) {
+// TODO(MIAMI): doRender argument
RpAnimBlendClumpUpdateAnimations(csObj->GetClump(),
0.02f * (csObj->IsObject()
? CTimer::GetTimeStepNonClipped()
@@ -1943,6 +1935,7 @@ CWorld::Process(void)
CEntity *movingEnt = (CEntity *)node->item;
if(movingEnt->m_rwObject && RwObjectGetType(movingEnt->m_rwObject) == rpCLUMP &&
RpAnimBlendClumpGetFirstAssociation(movingEnt->GetClump())) {
+// TODO(MIAMI): doRender argument
RpAnimBlendClumpUpdateAnimations(movingEnt->GetClump(),
0.02f * (movingEnt->IsObject()
? CTimer::GetTimeStepNonClipped()
@@ -2045,9 +2038,12 @@ CWorld::Process(void)
movingPed->EnteringCar()) {
CVehicle *movingCar = movingPed->m_pMyVehicle;
if(movingCar) {
+#ifdef GTA_TRAIN
if(movingCar->IsTrain()) {
movingPed->SetPedPositionInTrain();
- } else {
+ } else
+#endif
+ {
switch(movingPed->m_nPedState) {
case PED_ENTER_CAR:
case PED_CARJACK: movingPed->EnterCar(); break;
@@ -2068,6 +2064,10 @@ CWorld::Process(void)
movingPed->bInVehicle = false;
movingPed->QuitEnteringCar();
}
+ } else if (movingPed->m_attachedTo) {
+ movingPed->PositionAttachedPed();
+ movingPed->GetMatrix().UpdateRW();
+ movingPed->UpdateRwFrame();
}
}
}
@@ -2232,4 +2232,60 @@ CWorld::UseDetonator(CEntity *pEntity)
pVehicle->m_pBlowUpEntity->RegisterReference(&pVehicle->m_pBlowUpEntity);
}
}
+ CProjectileInfo::RemoveDetonatorProjectiles();
+}
+
+bool
+CWorld::IsWanderPathClear(CVector const& point1, CVector const& point2, float distance, int maxSteps)
+{
+ if (Abs(point1.z - point2.z) > distance)
+ return false;
+ if (!GetIsLineOfSightClear(point1, point2, true, false, false, false, false, false, false))
+ return false;
+ CVector vecBetween = point2 - point1;
+ uint32 nSteps = Max(vecBetween.Magnitude(), maxSteps);
+ if (nSteps == 0)
+ return true;
+ vecBetween.Normalise();
+ uint32 step = 1;
+ for (step = 1; step < nSteps; step++) {
+ CVector posThisStep = point1 + vecBetween * step;
+ float level;
+ if (!CWaterLevel::GetWaterLevel(posThisStep, &level, false))
+ continue;
+ posThisStep.z = level;
+ AdvanceCurrentScanCode();
+
+ CVector vecCheckedPos(posThisStep.x, posThisStep.y, Max(point1.z, point2.z));
+ CColPoint colpoint;
+ CEntity* entity;
+ if (!ProcessVerticalLineSector(*GetSector(GetSectorIndexX(posThisStep.x), GetSectorIndexY(posThisStep.y)),
+ CColLine(posThisStep, vecCheckedPos), colpoint, entity, true, false, false, false, false, false, nil))
+ return false;
+ }
+
+ CVector posThisStep = point1;
+ AdvanceCurrentScanCode();
+ CVector vecCheckedPos(posThisStep.x, posThisStep.y, point1.z - 5.0f);
+
+ CColPoint colpoint;
+ CEntity* entity;
+ if (!ProcessVerticalLineSector(*GetSector(GetSectorIndexX(posThisStep.x), GetSectorIndexY(posThisStep.y)),
+ CColLine(posThisStep, vecCheckedPos), colpoint, entity, true, false, false, false, false, false, nil))
+ return false;
+
+ float heightNextStep = colpoint.point.z + 0.5f;
+ for (step = 1; step < nSteps; step++) {
+ CVector posThisStep = point1 + vecBetween * step;
+ posThisStep.z = heightNextStep;
+ AdvanceCurrentScanCode();
+ CVector vecCheckedPos(posThisStep.x, posThisStep.y, heightNextStep - 2.0f);
+ if (!ProcessVerticalLineSector(*GetSector(GetSectorIndexX(posThisStep.x), GetSectorIndexY(posThisStep.y)),
+ CColLine(posThisStep, vecCheckedPos), colpoint, entity, true, false, false, false, false, false, nil))
+ return false;
+ if (Abs(colpoint.point.z - heightNextStep) > 1.0f)
+ return false;
+ heightNextStep = colpoint.point.z + 0.5f;
+ }
+ return true;
}
diff --git a/src/core/World.h b/src/core/World.h
index 9465a914..8d539061 100644
--- a/src/core/World.h
+++ b/src/core/World.h
@@ -4,19 +4,19 @@
#include "Lists.h"
#include "PlayerInfo.h"
-/* Sectors span from -2000 to 2000 in x and y.
- * With 100x100 sectors, each is 40x40 units. */
+/* Sectors span from -2400 to 1600 in x and -2000 to 2000 y.
+ * With 80x80 sectors, each is 50x50 units. */
-#define SECTOR_SIZE_X (40.0f)
-#define SECTOR_SIZE_Y (40.0f)
+#define SECTOR_SIZE_X (50.0f)
+#define SECTOR_SIZE_Y (50.0f)
-#define NUMSECTORS_X (100)
-#define NUMSECTORS_Y (100)
+#define NUMSECTORS_X (80)
+#define NUMSECTORS_Y (80)
#define WORLD_SIZE_X (NUMSECTORS_X * SECTOR_SIZE_X)
#define WORLD_SIZE_Y (NUMSECTORS_Y * SECTOR_SIZE_Y)
-#define WORLD_MIN_X (-2000.0f)
+#define WORLD_MIN_X (-2400.0f)
#define WORLD_MIN_Y (-2000.0f)
#define WORLD_MAX_X (WORLD_MIN_X + WORLD_SIZE_X)
@@ -71,6 +71,7 @@ public:
static bool bProcessCutsceneOnly;
static bool bDoingCarCollisions;
static bool bIncludeCarTyres;
+ static CColPoint m_aTempColPts[MAX_COLLISION_POINTS];
static void Remove(CEntity *entity);
static void Add(CEntity *entity);
@@ -90,9 +91,9 @@ public:
static bool CameraToIgnoreThisObject(CEntity *ent);
- static bool ProcessLineOfSight(const CVector &point1, const CVector &point2, CColPoint &point, CEntity *&entity, bool checkBuildings, bool checkVehicles, bool checkPeds, bool checkObjects, bool checkDummies, bool ignoreSeeThrough, bool ignoreSomeObjects = false);
- static bool ProcessLineOfSightSector(CSector &sector, const CColLine &line, CColPoint &point, float &dist, CEntity *&entity, bool checkBuildings, bool checkVehicles, bool checkPeds, bool checkObjects, bool checkDummies, bool ignoreSeeThrough, bool ignoreSomeObjects = false);
- static bool ProcessLineOfSightSectorList(CPtrList &list, const CColLine &line, CColPoint &point, float &dist, CEntity *&entity, bool ignoreSeeThrough, bool ignoreSomeObjects = false);
+ static bool ProcessLineOfSight(const CVector &point1, const CVector &point2, CColPoint &point, CEntity *&entity, bool checkBuildings, bool checkVehicles, bool checkPeds, bool checkObjects, bool checkDummies, bool ignoreSeeThrough, bool ignoreSomeObjects = false, bool ignoreShootThrough = false);
+ static bool ProcessLineOfSightSector(CSector &sector, const CColLine &line, CColPoint &point, float &dist, CEntity *&entity, bool checkBuildings, bool checkVehicles, bool checkPeds, bool checkObjects, bool checkDummies, bool ignoreSeeThrough, bool ignoreSomeObjects, bool ignoreShootThrough);
+ static bool ProcessLineOfSightSectorList(CPtrList &list, const CColLine &line, CColPoint &point, float &dist, CEntity *&entity, bool ignoreSeeThrough, bool ignoreSomeObjects, bool ignoreShootThrough);
static bool ProcessVerticalLine(const CVector &point1, float z2, CColPoint &point, CEntity *&entity, bool checkBuildings, bool checkVehicles, bool checkPeds, bool checkObjects, bool checkDummies, bool ignoreSeeThrough, CStoredCollPoly *poly);
static bool ProcessVerticalLineSector(CSector &sector, const CColLine &line, CColPoint &point, CEntity *&entity, bool checkBuildings, bool checkVehicles, bool checkPeds, bool checkObjects, bool checkDummies, bool ignoreSeeThrough, CStoredCollPoly *poly);
static bool ProcessVerticalLineSectorList(CPtrList &list, const CColLine &line, CColPoint &point, float &dist, CEntity *&entity, bool ignoreSeeThrough, CStoredCollPoly *poly);
@@ -114,8 +115,8 @@ public:
static void FindObjectsKindaCollidingSectorList(CPtrList& list, const CVector& position, float radius, bool bCheck2DOnly, int16* nCollidingEntities, int16 maxEntitiesToFind, CEntity** aEntities);
static void FindObjectsIntersectingCube(const CVector& vecStartPos, const CVector& vecEndPos, int16* nIntersecting, int16 maxEntitiesToFind, CEntity** aEntities, bool bBuildings, bool bVehicles, bool bPeds, bool bObjects, bool bDummies);
static void FindObjectsIntersectingCubeSectorList(CPtrList& list, const CVector& vecStartPos, const CVector& vecEndPos, int16* nIntersecting, int16 maxEntitiesToFind, CEntity** aEntities);
- static void FindObjectsIntersectingAngledCollisionBox(const CColBox &, const CMatrix &, const CVector &, float, float, float, float, int16*, int16, CEntity **, bool, bool, bool, bool, bool);
- static void FindObjectsIntersectingAngledCollisionBoxSectorList(CPtrList& list, const CColBox& boundingBox, const CMatrix& matrix, const CVector& position, int16* nEntitiesFound, int16 maxEntitiesToFind, CEntity** aEntities);
+ static void FindObjectsIntersectingAngledCollisionBox(const CBox &, const CMatrix &, const CVector &, float, float, float, float, int16*, int16, CEntity **, bool, bool, bool, bool, bool);
+ static void FindObjectsIntersectingAngledCollisionBoxSectorList(CPtrList& list, const CBox& boundingBox, const CMatrix& matrix, const CVector& position, int16* nEntitiesFound, int16 maxEntitiesToFind, CEntity** aEntities);
static void FindMissionEntitiesIntersectingCube(const CVector& vecStartPos, const CVector& vecEndPos, int16* nIntersecting, int16 maxEntitiesToFind, CEntity** aEntities, bool bVehicles, bool bPeds, bool bObjects);
static void FindMissionEntitiesIntersectingCubeSectorList(CPtrList& list, const CVector& vecStartPos, const CVector& vecEndPos, int16* nIntersecting, int16 maxEntitiesToFind, CEntity** aEntities, bool bIsVehicleList, bool bIsPedList);
@@ -125,6 +126,8 @@ public:
static void CallOffChaseForAreaSectorListVehicles(CPtrList& list, float x1, float y1, float x2, float y2, float fStartX, float fStartY, float fEndX, float fEndY);
static void CallOffChaseForAreaSectorListPeds(CPtrList& list, float x1, float y1, float x2, float y2);
+ static bool IsWanderPathClear(CVector const&, CVector const&, float, int);
+
static float GetSectorX(float f) { return ((f - WORLD_MIN_X)/SECTOR_SIZE_X); }
static float GetSectorY(float f) { return ((f - WORLD_MIN_Y)/SECTOR_SIZE_Y); }
static int GetSectorIndexX(float f) { return (int)GetSectorX(f); }
diff --git a/src/core/ZoneCull.cpp b/src/core/ZoneCull.cpp
index c376e11f..729cc35d 100644
--- a/src/core/ZoneCull.cpp
+++ b/src/core/ZoneCull.cpp
@@ -11,207 +11,22 @@
#include "ZoneCull.h"
#include "Zones.h"
-int32 CCullZones::NumCullZones;
-CCullZone CCullZones::aZones[NUMCULLZONES];
int32 CCullZones::NumAttributeZones;
CAttributeZone CCullZones::aAttributeZones[NUMATTRIBZONES];
-uint16 CCullZones::aIndices[NUMZONEINDICES];
-int16 CCullZones::aPointersToBigBuildingsForBuildings[NUMBUILDINGS];
-int16 CCullZones::aPointersToBigBuildingsForTreadables[NUMTREADABLES];
int32 CCullZones::CurrentWantedLevelDrop_Player;
int32 CCullZones::CurrentFlags_Camera;
int32 CCullZones::CurrentFlags_Player;
-int32 CCullZones::OldCullZone;
-int32 CCullZones::EntityIndicesUsed;
bool CCullZones::bCurrentSubwayIsInvisible;
-bool CCullZones::bCullZonesDisabled;
-
void
CCullZones::Init(void)
{
- int i;
-
NumAttributeZones = 0;
CurrentWantedLevelDrop_Player = 0;
CurrentFlags_Camera = 0;
CurrentFlags_Player = 0;
bCurrentSubwayIsInvisible = false;
- NumCullZones = 0;
- OldCullZone = -1;
- EntityIndicesUsed = 0;
-
- for(i = 0; i < NUMBUILDINGS; i++)
- aPointersToBigBuildingsForBuildings[i] = -1;
- for(i = 0; i < NUMTREADABLES; i++)
- aPointersToBigBuildingsForTreadables[i] = -1;
-}
-
-bool CCullZone::TestLine(CVector vec1, CVector vec2)
-{
- CColPoint colPoint;
- CEntity *entity;
-
- if (CWorld::ProcessLineOfSight(vec1, vec2, colPoint, entity, true, false, false, false, false, true, false))
- return true;
- if (CWorld::ProcessLineOfSight(CVector(vec1.x + 0.05f, vec1.y, vec1.z), CVector(vec2.x + 0.05f, vec2.y, vec2.z), colPoint, entity, true, false, false, false, false, true, false))
- return true;
- if (CWorld::ProcessLineOfSight(CVector(vec1.x - 0.05f, vec1.y, vec1.z), CVector(vec2.x - 0.05f, vec2.y, vec2.z), colPoint, entity, true, false, false, false, false, true, false))
- return true;
- if (CWorld::ProcessLineOfSight(CVector(vec1.x, vec1.y + 0.05f, vec1.z), CVector(vec2.x, vec2.y + 0.05f, vec2.z), colPoint, entity, true, false, false, false, false, true, false))
- return true;
- if (CWorld::ProcessLineOfSight(CVector(vec1.x, vec1.y - 0.05f, vec1.z), CVector(vec2.x, vec2.y - 0.05f, vec2.z), colPoint, entity, true, false, false, false, false, true, false))
- return true;
- if (CWorld::ProcessLineOfSight(CVector(vec1.x, vec1.y, vec1.z + 0.05f), CVector(vec2.x, vec2.y, vec2.z + 0.05f), colPoint, entity, true, false, false, false, false, true, false))
- return true;
- return CWorld::ProcessLineOfSight(CVector(vec1.x, vec1.y, vec1.z - 0.05f), CVector(vec2.x, vec2.y, vec2.z - 0.05f), colPoint, entity, true, false, false, false, false, true, false);
-}
-
-
-uint16* pTempArrayIndices;
-int TempEntityIndicesUsed;
-
-void
-CCullZones::ResolveVisibilities(void)
-{
- int fd;
-
- CFileMgr::SetDir("");
- fd = CFileMgr::OpenFile("DATA\\cullzone.dat", "rb");
- if(fd > 0){
- CFileMgr::Read(fd, (char*)&NumCullZones, sizeof(NumCullZones));
- CFileMgr::Read(fd, (char*)aZones, sizeof(aZones));
- CFileMgr::Read(fd, (char*)&NumAttributeZones, sizeof(NumAttributeZones));
- CFileMgr::Read(fd, (char*)aAttributeZones, sizeof(aAttributeZones));
- CFileMgr::Read(fd, (char*)aIndices, sizeof(aIndices));
- CFileMgr::Read(fd, (char*)aPointersToBigBuildingsForBuildings, sizeof(aPointersToBigBuildingsForBuildings));
- CFileMgr::Read(fd, (char*)aPointersToBigBuildingsForTreadables, sizeof(aPointersToBigBuildingsForTreadables));
- CFileMgr::CloseFile(fd);
- }else{
-#if 0
- // TODO: implement code from mobile to generate data here
- EntityIndicesUsed = 0;
- BuildListForBigBuildings();
- pTempArrayIndices = new uint16[140000];
- TempEntityIndicesUsed = 0;
-
- for (int i = 0; i < NumCullZones; i++) {
- DoVisibilityTestCullZone(i, true);
- }
-
- CompressIndicesArray();
- delete[] pTempArrayIndices;
-
- fd = CFileMgr::OpenFileForWriting("data\\cullzone.dat");
- if (fd != 0) {
- CFileMgr::Write(fd, (char*)&NumCullZones, sizeof(NumCullZones));
- CFileMgr::Write(fd, (char*)aZones, sizeof(aZones));
- CFileMgr::Write(fd, (char*)&NumAttributeZones, sizeof(NumAttributeZones));
- CFileMgr::Write(fd, (char*)&aAttributeZones, sizeof(aAttributeZones));
- CFileMgr::Write(fd, (char*)&aIndices, sizeof(aIndices));
- CFileMgr::Write(fd, (char*)&aPointersToBigBuildingsForBuildings, sizeof(aPointersToBigBuildingsForBuildings));
- CFileMgr::Write(fd, (char*)&aPointersToBigBuildingsForTreadables, sizeof(aPointersToBigBuildingsForTreadables));
- CFileMgr::CloseFile(fd);
- }
-#endif
- }
-}
-
-void
-CCullZones::BuildListForBigBuildings()
-{
- for (int i = CPools::GetBuildingPool()->GetSize()-1; i >= 0; i--) {
- CBuilding *building = CPools::GetBuildingPool()->GetSlot(i);
- if (building == nil || !building->bIsBIGBuilding) continue;
- CSimpleModelInfo *nonlod = (CSimpleModelInfo*)((CSimpleModelInfo *)CModelInfo::GetModelInfo(building->GetModelIndex()))->m_atomics[2];
- if (nonlod == nil) continue;
-
- for (int j = i; j >= 0; j--) {
- CBuilding *building2 = CPools::GetBuildingPool()->GetSlot(j);
- if (building2 == nil || building2->bIsBIGBuilding) continue;
- if (CModelInfo::GetModelInfo(building2->GetModelIndex()) == nonlod) {
- if ((building2->GetPosition() - building->GetPosition()).Magnitude() < 5.0f) {
- aPointersToBigBuildingsForBuildings[j] = i;
- }
- }
- }
-
- for (int j = CPools::GetTreadablePool()->GetSize()-1; j >= 0; j--) {
- CTreadable *treadable = CPools::GetTreadablePool()->GetSlot(j);
- if (treadable == nil || treadable->bIsBIGBuilding) continue;
- if (CModelInfo::GetModelInfo(treadable->GetModelIndex()) == nonlod) {
- if ((treadable->GetPosition() - building->GetPosition()).Magnitude() < 5.0f) {
- aPointersToBigBuildingsForTreadables[j] = i;
- }
- }
- }
- }
-}
-
-void
-CCullZones::DoVisibilityTestCullZone(int zoneId, bool doIt)
-{
- aZones[zoneId].m_groupIndexCount[0] = 0;
- aZones[zoneId].m_groupIndexCount[1] = 0;
- aZones[zoneId].m_groupIndexCount[2] = 0;
- aZones[zoneId].m_indexStart = TempEntityIndicesUsed;
- aZones[zoneId].FindTestPoints();
-
- if (!doIt) return;
-
- for (int i = CPools::GetBuildingPool()->GetSize() - 1; i >= 0; i--) {
- CBuilding *building = CPools::GetBuildingPool()->GetSlot(i);
- if (building != nil && !building->bIsBIGBuilding && aZones[zoneId].IsEntityCloseEnoughToZone(building, aPointersToBigBuildingsForBuildings[i] != -1)) {
- CBuilding *building2 = nil;
- if (aPointersToBigBuildingsForBuildings[i] != -1)
- building2 = CPools::GetBuildingPool()->GetSlot(aPointersToBigBuildingsForBuildings[i]);
-
- if (!aZones[zoneId].TestEntityVisibilityFromCullZone(building, 0.0f, building2)) {
- pTempArrayIndices[TempEntityIndicesUsed++] = i;
- aZones[zoneId].m_groupIndexCount[0]++;
- }
- }
- }
-
- for (int i = CPools::GetTreadablePool()->GetSize() - 1; i >= 0; i--) {
- CTreadable* building = CPools::GetTreadablePool()->GetSlot(i);
- if (building != nil && aZones[zoneId].IsEntityCloseEnoughToZone(building, aPointersToBigBuildingsForTreadables[i] != -1)) {
- CTreadable* building2 = nil;
- if (aPointersToBigBuildingsForTreadables[i] != -1)
- building2 = CPools::GetTreadablePool()->GetSlot(aPointersToBigBuildingsForTreadables[i]);
-
- if (!aZones[zoneId].TestEntityVisibilityFromCullZone(building, 10.0f, building2)) {
- pTempArrayIndices[TempEntityIndicesUsed++] = i;
- aZones[zoneId].m_groupIndexCount[1]++;
- }
- }
- }
-
- for (int i = CPools::GetTreadablePool()->GetSize() - 1; i >= 0; i--) {
- CTreadable *building = CPools::GetTreadablePool()->GetSlot(i);
- if (building != nil && aZones[zoneId].CalcDistToCullZoneSquared(building->GetPosition().x, building->GetPosition().y) < 40000.0f) {
- int start = aZones[zoneId].m_groupIndexCount[0] + aZones[zoneId].m_indexStart;
- int end = aZones[zoneId].m_groupIndexCount[1] + start;
-
- bool alreadyAdded = false;
-
- for (int k = start; k < end; k++) {
- if (aIndices[k] == i)
- alreadyAdded = true;
- }
-
- if (!alreadyAdded) {
- CBuilding *building2 = nil;
- if (aPointersToBigBuildingsForTreadables[i] != -1)
- building2 = CPools::GetBuildingPool()->GetSlot(aPointersToBigBuildingsForTreadables[i]);
- if (!aZones[zoneId].TestEntityVisibilityFromCullZone(building, 0.0f, building2)) {
- pTempArrayIndices[TempEntityIndicesUsed++] = i;
- aZones[zoneId].m_groupIndexCount[2]++;
- }
- }
- }
- }
}
void
@@ -219,14 +34,9 @@ CCullZones::Update(void)
{
bool invisible;
- if(bCullZonesDisabled)
- return;
-
switch(CTimer::GetFrameCounter() & 7){
case 0:
case 4:
- /* Update Cull zone */
- ForceCullZoneCoors(TheCamera.GetGameCamPosition());
break;
case 2:
@@ -250,28 +60,6 @@ CCullZones::Update(void)
void
CCullZones::ForceCullZoneCoors(CVector coors)
{
- int32 z;
- z = FindCullZoneForCoors(coors);
- if(z != OldCullZone){
- if(OldCullZone >= 0)
- aZones[OldCullZone].DoStuffLeavingZone();
- if(z >= 0)
- aZones[z].DoStuffEnteringZone();
- OldCullZone = z;
- }
-}
-
-int32
-CCullZones::FindCullZoneForCoors(CVector coors)
-{
- int i;
-
- for(i = 0; i < NumCullZones; i++)
- if(coors.x >= aZones[i].minx && coors.x <= aZones[i].maxx &&
- coors.y >= aZones[i].miny && coors.y <= aZones[i].maxy &&
- coors.z >= aZones[i].minz && coors.z <= aZones[i].maxz)
- return i;
- return -1;
}
int32
@@ -346,219 +134,16 @@ CCullZones::AddCullZone(CVector const &position,
float minz, float maxz,
uint16 flag, int16 wantedLevel)
{
- CCullZone *cull;
CAttributeZone *attrib;
- CVector v;
- if((flag & ATTRZONE_NOTCULLZONE) == 0){
- cull = &aZones[NumCullZones++];
- v = position;
- // WTF is this?
- if((v-CVector(1032.14f, -624.255f, 24.93f)).Magnitude() < 1.0f)
- v = CVector(1061.7f, -613.0f, 19.0f);
- if((v-CVector(1029.48f, -495.757f, 21.98f)).Magnitude() < 1.0f)
- v = CVector(1061.4f, -506.0f, 18.5f);
- cull->position.x = clamp(v.x, minx, maxx);
- cull->position.y = clamp(v.y, miny, maxy);
- cull->position.z = clamp(v.z, minz, maxz);
- cull->minx = minx;
- cull->maxx = maxx;
- cull->miny = miny;
- cull->maxy = maxy;
- cull->minz = minz;
- cull->maxz = maxz;
- cull->m_groupIndexCount[0] = 0;
- cull->m_groupIndexCount[1] = 0;
- cull->m_groupIndexCount[2] = 0;
- cull->m_indexStart = 0;
- }
- if(flag & ~ATTRZONE_NOTCULLZONE){
- attrib = &aAttributeZones[NumAttributeZones++];
- attrib->minx = minx;
- attrib->maxx = maxx;
- attrib->miny = miny;
- attrib->maxy = maxy;
- attrib->minz = minz;
- attrib->maxz = maxz;
- attrib->attributes = flag;
- attrib->wantedLevel = wantedLevel;
- }
-}
-
-
-void
-CCullZone::DoStuffLeavingZone(void)
-{
- int i;
-
- for(i = 0; i < m_numBuildings; i++)
- DoStuffLeavingZone_OneBuilding(CCullZones::aIndices[m_indexStart + i]);
- for(; i < m_numBuildings + m_numTreadablesPlus10m + m_numTreadables ; i++)
- DoStuffLeavingZone_OneTreadableBoth(CCullZones::aIndices[m_indexStart + i]);
-}
-
-void
-CCullZone::DoStuffLeavingZone_OneBuilding(uint16 i)
-{
- int16 bb;
- int j;
-
- if(i < 6000){
- CPools::GetBuildingPool()->GetSlot(i)->bZoneCulled = false;
- bb = CCullZones::aPointersToBigBuildingsForBuildings[i];
- if(bb != -1)
- CPools::GetBuildingPool()->GetSlot(bb)->bZoneCulled = false;
- }else{
- i -= 6000;
- for(j = 0; j < 3; j++)
- DoStuffLeavingZone_OneBuilding(CCullZones::aIndices[i+j]);
- }
-}
-
-void
-CCullZone::DoStuffLeavingZone_OneTreadableBoth(uint16 i)
-{
- int16 bb;
- int j;
-
- if(i < 6000){
- CPools::GetTreadablePool()->GetSlot(i)->bZoneCulled = false;
- CPools::GetTreadablePool()->GetSlot(i)->bZoneCulled2 = false;
- bb = CCullZones::aPointersToBigBuildingsForTreadables[i];
- if(bb != -1)
- CPools::GetBuildingPool()->GetSlot(bb)->bZoneCulled = false;
- }else{
- i -= 6000;
- for(j = 0; j < 3; j++)
- DoStuffLeavingZone_OneTreadableBoth(CCullZones::aIndices[i+j]);
- }
-}
-
-void
-CCullZone::DoStuffEnteringZone(void)
-{
- int i;
-
- for(i = 0; i < m_numBuildings; i++)
- DoStuffEnteringZone_OneBuilding(CCullZones::aIndices[m_indexStart + i]);
- for(; i < m_numBuildings + m_numTreadablesPlus10m; i++)
- DoStuffEnteringZone_OneTreadablePlus10m(CCullZones::aIndices[m_indexStart + i]);
- for(; i < m_numBuildings + m_numTreadablesPlus10m + m_numTreadables; i++)
- DoStuffEnteringZone_OneTreadable(CCullZones::aIndices[m_indexStart + i]);
-}
-
-void
-CCullZone::DoStuffEnteringZone_OneBuilding(uint16 i)
-{
- int16 bb;
- int j;
-
- if(i < 6000){
- CPools::GetBuildingPool()->GetSlot(i)->bZoneCulled = true;
- bb = CCullZones::aPointersToBigBuildingsForBuildings[i];
- if(bb != -1)
- CPools::GetBuildingPool()->GetSlot(bb)->bZoneCulled = true;
- }else{
- i -= 6000;
- for(j = 0; j < 3; j++)
- DoStuffEnteringZone_OneBuilding(CCullZones::aIndices[i+j]);
- }
-}
-
-void
-CCullZone::DoStuffEnteringZone_OneTreadablePlus10m(uint16 i)
-{
- int16 bb;
- int j;
-
- if(i < 6000){
- CPools::GetTreadablePool()->GetSlot(i)->bZoneCulled = true;
- CPools::GetTreadablePool()->GetSlot(i)->bZoneCulled2 = true;
- bb = CCullZones::aPointersToBigBuildingsForTreadables[i];
- if(bb != -1)
- CPools::GetBuildingPool()->GetSlot(bb)->bZoneCulled = true;
- }else{
- i -= 6000;
- for(j = 0; j < 3; j++)
- DoStuffEnteringZone_OneTreadablePlus10m(CCullZones::aIndices[i+j]);
- }
-}
-
-void
-CCullZone::DoStuffEnteringZone_OneTreadable(uint16 i)
-{
- int16 bb;
- int j;
-
- if(i < 6000){
- CPools::GetTreadablePool()->GetSlot(i)->bZoneCulled = true;
- bb = CCullZones::aPointersToBigBuildingsForTreadables[i];
- if(bb != -1)
- CPools::GetBuildingPool()->GetSlot(bb)->bZoneCulled = true;
- }else{
- i -= 6000;
- for(j = 0; j < 3; j++)
- DoStuffEnteringZone_OneTreadable(CCullZones::aIndices[i+j]);
- }
-}
-
-float
-CCullZone::CalcDistToCullZoneSquared(float x, float y)
-{
- float rx, ry;
-
- if (x < minx) rx = sq(x - minx);
- else if (x > maxx) rx = sq(x - maxx);
- else rx = 0.0f;
-
- if (y < miny) ry = sq(y - miny);
- else if (y > maxy) ry = sq(y - maxy);
- else ry = 0.0f;
-
- return rx + ry;
-}
-
-bool
-CCullZone::IsEntityCloseEnoughToZone(CEntity *entity, bool checkLevel)
-{
- const CVector &pos = entity->GetPosition();
-
- CSimpleModelInfo *minfo = (CSimpleModelInfo*)CModelInfo::GetModelInfo(entity->GetModelIndex());
- float distToZone = CalcDistToCullZone(pos.x, pos.y);
- float lodDist;
- if (minfo->m_isSubway)
- lodDist = minfo->GetLargestLodDistance() + 30.0f;
- else
- lodDist = minfo->GetLargestLodDistance() + 50.0f;
-
- if (lodDist > distToZone) return true;
- if (!checkLevel) return false;
- CVector tempPos(minx, miny, minz);
- return CTheZones::GetLevelFromPosition(&pos) == CTheZones::GetLevelFromPosition(&tempPos);
-}
-
-bool
-CCullZones::DoWeHaveMoreThanXOccurencesOfSet(int32 count, uint16 *set)
-{
- int32 curCount;
- int32 start;
- int32 size;
-
- for (int i = 0; i < NumCullZones; i++) {
- curCount = 0;
- for (int group = 0; group < 3; group++) {
- aZones[i].GetGroupStartAndSize(group, start, size);
-
- int unk = 0; // TODO: figure out
- for (int j = 0; j < size; j++) {
- for (int k = 0; k < 3; k++) {
- if (set[k] == pTempArrayIndices[start+j])
- unk++;
- }
- }
- if (unk == 3 && ++curCount >= count)
- return true;
- }
- }
- return false;
+ assert(NumAttributeZones < NUMATTRIBZONES);
+ attrib = &aAttributeZones[NumAttributeZones++];
+ attrib->minx = minx;
+ attrib->maxx = maxx;
+ attrib->miny = miny;
+ attrib->maxy = maxy;
+ attrib->minz = minz;
+ attrib->maxz = maxz;
+ attrib->attributes = flag;
+ attrib->wantedLevel = wantedLevel;
}
diff --git a/src/core/ZoneCull.h b/src/core/ZoneCull.h
index 9bc07b8c..aae06ca0 100644
--- a/src/core/ZoneCull.h
+++ b/src/core/ZoneCull.h
@@ -1,57 +1,5 @@
class CEntity;
-class CCullZone
-{
-public:
- CVector position;
- float minx;
- float maxx;
- float miny;
- float maxy;
- float minz;
- float maxz;
-
- int32 m_indexStart;
- int16 m_groupIndexCount[3];
- int16 m_numBuildings;
- int16 m_numTreadablesPlus10m;
- int16 m_numTreadables;
-
- void DoStuffLeavingZone(void);
- static void DoStuffLeavingZone_OneBuilding(uint16 i);
- static void DoStuffLeavingZone_OneTreadableBoth(uint16 i);
- void DoStuffEnteringZone(void);
- static void DoStuffEnteringZone_OneBuilding(uint16 i);
- static void DoStuffEnteringZone_OneTreadablePlus10m(uint16 i);
- static void DoStuffEnteringZone_OneTreadable(uint16 i);
-
-
- static bool TestLine(CVector a1, CVector a2);
- float CalcDistToCullZoneSquared(float x, float y);
- float CalcDistToCullZone(float x, float y) { return Sqrt(CalcDistToCullZoneSquared(x, y)); };
- bool IsEntityCloseEnoughToZone(CEntity* entity, bool checkLevel);
-
- void GetGroupStartAndSize(int32 groupid, int32 &start, int32 &size) {
- switch (groupid) {
- case 1:
- start = m_groupIndexCount[0] + m_indexStart;
- size = m_groupIndexCount[1];
- break;
- case 2:
- start = m_groupIndexCount[0] + m_groupIndexCount[1] + m_indexStart;
- size = m_groupIndexCount[2];
- break;
- default:
- start = m_indexStart;
- size = m_groupIndexCount[0];
- break;
- }
- }
-
- void FindTestPoints() {}; // todo
- bool TestEntityVisibilityFromCullZone(CEntity*, float, CEntity*) { return false; }; // todo
-};
-
enum eZoneAttribs
{
ATTRZONE_CAMCLOSEIN = 1,
@@ -62,6 +10,8 @@ enum eZoneAttribs
ATTRZONE_NOTCULLZONE = 0x20,
ATTRZONE_DOINEEDCOLLISION = 0x40,
ATTRZONE_SUBWAYVISIBLE = 0x80,
+
+ ATTRZONE_WATERFUDGE = 0x400,
};
struct CAttributeZone
@@ -79,27 +29,17 @@ struct CAttributeZone
class CCullZones
{
public:
- static int32 NumCullZones;
- static CCullZone aZones[NUMCULLZONES];
static int32 NumAttributeZones;
static CAttributeZone aAttributeZones[NUMATTRIBZONES];
- static uint16 aIndices[NUMZONEINDICES];
- static int16 aPointersToBigBuildingsForBuildings[NUMBUILDINGS];
- static int16 aPointersToBigBuildingsForTreadables[NUMTREADABLES];
static int32 CurrentWantedLevelDrop_Player;
static int32 CurrentFlags_Camera;
static int32 CurrentFlags_Player;
- static int32 OldCullZone;
- static int32 EntityIndicesUsed;
static bool bCurrentSubwayIsInvisible;
- static bool bCullZonesDisabled;
static void Init(void);
- static void ResolveVisibilities(void);
static void Update(void);
static void ForceCullZoneCoors(CVector coors);
- static int32 FindCullZoneForCoors(CVector coors);
static int32 FindAttributesForCoors(CVector coors, int32 *wantedLevel);
static CAttributeZone *FindZoneWithStairsAttributeForPlayer(void);
static void MarkSubwayAsInvisible(bool visible);
@@ -115,11 +55,9 @@ public:
static bool DoINeedToLoadCollision(void) { return (CurrentFlags_Player & ATTRZONE_DOINEEDCOLLISION) != 0; }
static bool PlayerNoRain(void) { return (CurrentFlags_Player & ATTRZONE_NORAIN) != 0; }
static bool CamNoRain(void) { return (CurrentFlags_Camera & ATTRZONE_NORAIN) != 0; }
+ static bool WaterFudge(void) { return (CurrentFlags_Camera & ATTRZONE_WATERFUDGE) != 0; }
static int32 GetWantedLevelDrop(void) { return CurrentWantedLevelDrop_Player; }
- static void BuildListForBigBuildings();
- static void DoVisibilityTestCullZone(int zoneId, bool doIt);
- static bool DoWeHaveMoreThanXOccurencesOfSet(int32 count, uint16 *set);
-
- static void CompressIndicesArray() {};// todo
+ //--MIAMI: TODO
+ static bool PoliceAbandonCars(void) { return false; }
};
diff --git a/src/core/Zones.cpp b/src/core/Zones.cpp
index 1556731b..87e85da5 100644
--- a/src/core/Zones.cpp
+++ b/src/core/Zones.cpp
@@ -9,133 +9,138 @@
#include "World.h"
eLevelName CTheZones::m_CurrLevel;
-CZone *CTheZones::m_pPlayersZone;
int16 CTheZones::FindIndex;
uint16 CTheZones::NumberOfAudioZones;
int16 CTheZones::AudioZoneArray[NUMAUDIOZONES];
uint16 CTheZones::TotalNumberOfMapZones;
-uint16 CTheZones::TotalNumberOfZones;
-CZone CTheZones::ZoneArray[NUMZONES];
+uint16 CTheZones::TotalNumberOfInfoZones;
+uint16 CTheZones::TotalNumberOfNavigationZones;
+CZone CTheZones::InfoZoneArray[NUMINFOZONES];
CZone CTheZones::MapZoneArray[NUMMAPZONES];
+CZone CTheZones::NavigationZoneArray[NUMNAVIGZONES];
uint16 CTheZones::TotalNumberOfZoneInfos;
-CZoneInfo CTheZones::ZoneInfoArray[2*NUMZONES];
+CZoneInfo CTheZones::ZoneInfoArray[2*NUMINFOZONES];
-#define SWAPF(a, b) { float t; t = a; a = b; b = t; }
-
-inline bool IsNormalZone(int type) { return type == ZONE_DEFAULT || type == ZONE_NAVIG || type == ZONE_INFO; }
-static void
-CheckZoneInfo(CZoneInfo *info)
-{
- assert(info->carThreshold[0] >= 0);
- assert(info->carThreshold[0] <= info->carThreshold[1]);
- assert(info->carThreshold[1] <= info->carThreshold[2]);
- assert(info->carThreshold[2] <= info->carThreshold[3]);
- assert(info->carThreshold[3] <= info->carThreshold[4]);
- assert(info->carThreshold[4] <= info->carThreshold[5]);
- assert(info->carThreshold[5] <= info->copThreshold);
- assert(info->copThreshold <= info->gangThreshold[0]);
- assert(info->gangThreshold[0] <= info->gangThreshold[1]);
- assert(info->gangThreshold[1] <= info->gangThreshold[2]);
- assert(info->gangThreshold[2] <= info->gangThreshold[3]);
- assert(info->gangThreshold[3] <= info->gangThreshold[4]);
- assert(info->gangThreshold[4] <= info->gangThreshold[5]);
- assert(info->gangThreshold[5] <= info->gangThreshold[6]);
- assert(info->gangThreshold[6] <= info->gangThreshold[7]);
- assert(info->gangThreshold[7] <= info->gangThreshold[8]);
-}
+#define SWAPF(a, b) { float t; t = a; a = b; b = t; }
+//--MIAMI: done
wchar*
CZone::GetTranslatedName(void)
{
return TheText.Get(name);
}
+//--MIAMI: done
void
CTheZones::Init(void)
{
- int i;
+ int i, j;
for(i = 0; i < NUMAUDIOZONES; i++)
AudioZoneArray[i] = -1;
NumberOfAudioZones = 0;
- for(i = 0; i < NUMZONES; i++)
- memset(&ZoneArray[i], 0, sizeof(CZone));
-
- CZoneInfo *zonei;
- int x = 1000/6;
- for(i = 0; i < 2*NUMZONES; i++){
- zonei = &ZoneInfoArray[i];
- zonei->carDensity = 10;
- zonei->carThreshold[0] = x;
- zonei->carThreshold[1] = zonei->carThreshold[0] + x;
- zonei->carThreshold[2] = zonei->carThreshold[1] + x;
- zonei->carThreshold[3] = zonei->carThreshold[2] + x;
- zonei->carThreshold[4] = zonei->carThreshold[3];
- zonei->carThreshold[5] = zonei->carThreshold[4];
- zonei->copThreshold = zonei->carThreshold[5] + x;
- zonei->gangThreshold[0] = zonei->copThreshold;
- zonei->gangThreshold[1] = zonei->gangThreshold[0];
- zonei->gangThreshold[2] = zonei->gangThreshold[1];
- zonei->gangThreshold[3] = zonei->gangThreshold[2];
- zonei->gangThreshold[4] = zonei->gangThreshold[3];
- zonei->gangThreshold[5] = zonei->gangThreshold[4];
- zonei->gangThreshold[6] = zonei->gangThreshold[5];
- zonei->gangThreshold[7] = zonei->gangThreshold[6];
- zonei->gangThreshold[8] = zonei->gangThreshold[7];
- CheckZoneInfo(zonei);
+ for(i = 0; i < NUMNAVIGZONES; i++)
+ memset(&NavigationZoneArray[i], 0, sizeof(CZone));
+
+ for(i = 0; i < NUMINFOZONES; i++)
+ memset(&InfoZoneArray[i], 0, sizeof(CZone));
+
+ int x = 1000/9;
+ for(i = 0; i < 2*NUMINFOZONES; i++){
+ // Cars
+
+ ZoneInfoArray[i].carDensity = 10;
+ ZoneInfoArray[i].carThreshold[0] = x;
+ ZoneInfoArray[i].carThreshold[1] = ZoneInfoArray[i].carThreshold[0] + x;
+ ZoneInfoArray[i].carThreshold[2] = ZoneInfoArray[i].carThreshold[1] + x;
+ ZoneInfoArray[i].carThreshold[3] = ZoneInfoArray[i].carThreshold[2] + x;
+ ZoneInfoArray[i].carThreshold[4] = ZoneInfoArray[i].carThreshold[3] + x;
+ ZoneInfoArray[i].carThreshold[5] = ZoneInfoArray[i].carThreshold[4] + x;
+ ZoneInfoArray[i].carThreshold[6] = ZoneInfoArray[i].carThreshold[5] + x;
+ ZoneInfoArray[i].carThreshold[7] = ZoneInfoArray[i].carThreshold[6] + x;
+ ZoneInfoArray[i].carThreshold[8] = 1000;
+
+ ZoneInfoArray[i].boatThreshold[0] = 500;
+ ZoneInfoArray[i].boatThreshold[1] = 1000;
+
+ // What's going on here? this looks more like density
+ ZoneInfoArray[i].copThreshold = 50;
+ for(j = 0; j < NUM_GANGS; j++)
+ ZoneInfoArray[i].gangThreshold[j] = ZoneInfoArray[i].copThreshold;
+
+ // Peds
+
+ ZoneInfoArray[i].pedDensity = 12;
+
+ // What's going on here? this looks more like density
+ ZoneInfoArray[i].copPedThreshold = 50;
+ for(j = 0; j < NUM_GANGS; j++)
+ ZoneInfoArray[i].gangPedThreshold[j] = ZoneInfoArray[i].copPedThreshold;
+
+ ZoneInfoArray[i].pedGroup = 0;
}
TotalNumberOfZoneInfos = 1; // why 1?
- TotalNumberOfZones = 1;
+ TotalNumberOfNavigationZones = 1;
+ TotalNumberOfInfoZones = 1;
+
+ strcpy(InfoZoneArray[0].name, "CITYINF");
+ InfoZoneArray[0].minx = -2400.0f;
+ InfoZoneArray[0].miny = -2000.0f;
+ InfoZoneArray[0].minz = -500.0f;
+ InfoZoneArray[0].maxx = 1600.0f;
+ InfoZoneArray[0].maxy = 2000.0f;
+ InfoZoneArray[0].maxz = 500.0f;
+ InfoZoneArray[0].level = LEVEL_GENERIC;
+ InfoZoneArray[0].type = ZONE_INFO;
+
+ strcpy(NavigationZoneArray[0].name, "VICE_C");
+ NavigationZoneArray[0].minx = -2400.0f;
+ NavigationZoneArray[0].miny = -2000.0f;
+ NavigationZoneArray[0].minz = -500.0f;
+ NavigationZoneArray[0].maxx = 1600.0f;
+ NavigationZoneArray[0].maxy = 2000.0f;
+ NavigationZoneArray[0].maxz = 500.0f;
+ NavigationZoneArray[0].level = LEVEL_GENERIC;
+ NavigationZoneArray[0].type = ZONE_NAVIG;
m_CurrLevel = LEVEL_GENERIC;
- m_pPlayersZone = &ZoneArray[0];
-
- strcpy(ZoneArray[0].name, "CITYZON");
- ZoneArray[0].minx = -4000.0f;
- ZoneArray[0].miny = -4000.0f;
- ZoneArray[0].minz = -500.0f;
- ZoneArray[0].maxx = 4000.0f;
- ZoneArray[0].maxy = 4000.0f;
- ZoneArray[0].maxz = 500.0f;
- ZoneArray[0].level = LEVEL_GENERIC;
for(i = 0; i < NUMMAPZONES; i++){
memset(&MapZoneArray[i], 0, sizeof(CZone));
MapZoneArray[i].type = ZONE_MAPZONE;
}
-
TotalNumberOfMapZones = 1;
-
strcpy(MapZoneArray[0].name, "THEMAP");
- MapZoneArray[0].minx = -4000.0f;
- MapZoneArray[0].miny = -4000.0f;
+ MapZoneArray[0].minx = -2400.0f;
+ MapZoneArray[0].miny = -2000.0f;
MapZoneArray[0].minz = -500.0f;
- MapZoneArray[0].maxx = 4000.0f;
- MapZoneArray[0].maxy = 4000.0f;
+ MapZoneArray[0].maxx = 1600.0f;
+ MapZoneArray[0].maxy = 2000.0f;
MapZoneArray[0].maxz = 500.0f;
MapZoneArray[0].level = LEVEL_GENERIC;
}
+//--MIAMI: done
void
CTheZones::Update(void)
{
CVector pos;
pos = FindPlayerCoors();
- m_pPlayersZone = FindSmallestZonePosition(&pos);
m_CurrLevel = GetLevelFromPosition(&pos);
}
+//--MIAMI: done
void
CTheZones::CreateZone(char *name, eZoneType type,
float minx, float miny, float minz,
float maxx, float maxy, float maxz,
eLevelName level)
{
+ char tmpname[24];
char *p;
- char tmpname[8];
if(minx > maxx) SWAPF(minx, maxx);
if(miny > maxy) SWAPF(miny, maxy);
@@ -144,73 +149,94 @@ CTheZones::CreateZone(char *name, eZoneType type,
// make upper case
for(p = name; *p; p++) if(islower(*p)) *p = toupper(*p);
- // add zone
strncpy(tmpname, name, 7);
tmpname[7] = '\0';
- strcpy(ZoneArray[TotalNumberOfZones].name, tmpname);
- ZoneArray[TotalNumberOfZones].type = type;
- ZoneArray[TotalNumberOfZones].minx = minx;
- ZoneArray[TotalNumberOfZones].miny = miny;
- ZoneArray[TotalNumberOfZones].minz = minz;
- ZoneArray[TotalNumberOfZones].maxx = maxx;
- ZoneArray[TotalNumberOfZones].maxy = maxy;
- ZoneArray[TotalNumberOfZones].maxz = maxz;
- ZoneArray[TotalNumberOfZones].level = level;
- if(IsNormalZone(type)){
- ZoneArray[TotalNumberOfZones].zoneinfoDay = TotalNumberOfZoneInfos++;
- ZoneArray[TotalNumberOfZones].zoneinfoNight = TotalNumberOfZoneInfos++;
- }
- TotalNumberOfZones++;
-}
-
-void
-CTheZones::CreateMapZone(char *name, eZoneType type,
- float minx, float miny, float minz,
- float maxx, float maxy, float maxz,
- eLevelName level)
-{
- CZone *zone;
- char *p;
-
- if(minx > maxx) SWAPF(minx, maxx);
- if(miny > maxy) SWAPF(miny, maxy);
- if(minz > maxz) SWAPF(minz, maxz);
-
- // make upper case
- for(p = name; *p; p++) if(islower(*p)) *p = toupper(*p);
// add zone
- zone = &MapZoneArray[TotalNumberOfMapZones++];
- strncpy(zone->name, name, 7);
- zone->name[7] = '\0';
- zone->type = type;
- zone->minx = minx;
- zone->miny = miny;
- zone->minz = minz;
- zone->maxx = maxx;
- zone->maxy = maxy;
- zone->maxz = maxz;
- zone->level = level;
+ switch(type){
+ case ZONE_DEFAULT:
+ case ZONE_NAVIG:
+ assert(TotalNumberOfNavigationZones < NUMNAVIGZONES);
+ strcpy(NavigationZoneArray[TotalNumberOfNavigationZones].name, tmpname);
+ NavigationZoneArray[TotalNumberOfNavigationZones].type = type;
+ NavigationZoneArray[TotalNumberOfNavigationZones].minx = minx;
+ NavigationZoneArray[TotalNumberOfNavigationZones].miny = miny;
+ NavigationZoneArray[TotalNumberOfNavigationZones].minz = minz;
+ NavigationZoneArray[TotalNumberOfNavigationZones].maxx = maxx;
+ NavigationZoneArray[TotalNumberOfNavigationZones].maxy = maxy;
+ NavigationZoneArray[TotalNumberOfNavigationZones].maxz = maxz;
+ NavigationZoneArray[TotalNumberOfNavigationZones].level = level;
+ TotalNumberOfNavigationZones++;
+ break;
+ case ZONE_INFO:
+ assert(TotalNumberOfInfoZones < NUMINFOZONES);
+ strcpy(InfoZoneArray[TotalNumberOfInfoZones].name, tmpname);
+ InfoZoneArray[TotalNumberOfInfoZones].type = type;
+ InfoZoneArray[TotalNumberOfInfoZones].minx = minx;
+ InfoZoneArray[TotalNumberOfInfoZones].miny = miny;
+ InfoZoneArray[TotalNumberOfInfoZones].minz = minz;
+ InfoZoneArray[TotalNumberOfInfoZones].maxx = maxx;
+ InfoZoneArray[TotalNumberOfInfoZones].maxy = maxy;
+ InfoZoneArray[TotalNumberOfInfoZones].maxz = maxz;
+ InfoZoneArray[TotalNumberOfInfoZones].level = level;
+ InfoZoneArray[TotalNumberOfInfoZones].zoneinfoDay = TotalNumberOfZoneInfos++;
+ InfoZoneArray[TotalNumberOfInfoZones].zoneinfoNight = TotalNumberOfZoneInfos++;
+ TotalNumberOfInfoZones++;
+ break;
+ case ZONE_MAPZONE:
+ assert(TotalNumberOfMapZones < NUMMAPZONES);
+ strcpy(MapZoneArray[TotalNumberOfMapZones].name, tmpname);
+ MapZoneArray[TotalNumberOfMapZones].type = type;
+ MapZoneArray[TotalNumberOfMapZones].minx = minx;
+ MapZoneArray[TotalNumberOfMapZones].miny = miny;
+ MapZoneArray[TotalNumberOfMapZones].minz = minz;
+ MapZoneArray[TotalNumberOfMapZones].maxx = maxx;
+ MapZoneArray[TotalNumberOfMapZones].maxy = maxy;
+ MapZoneArray[TotalNumberOfMapZones].maxz = maxz;
+ MapZoneArray[TotalNumberOfMapZones].level = level;
+ TotalNumberOfMapZones++;
+ break;
+ }
}
+//--MIAMI: done
void
CTheZones::PostZoneCreation(void)
{
int i;
- for(i = 1; i < TotalNumberOfZones; i++)
- InsertZoneIntoZoneHierarchy(&ZoneArray[i]);
+ for(i = 1; i < TotalNumberOfNavigationZones; i++)
+ InsertZoneIntoZoneHierarchy(&NavigationZoneArray[i]);
InitialiseAudioZoneArray();
}
+//--MIAMI: done, but does nothing
+void
+CTheZones::CheckZonesForOverlap(void)
+{
+ int i, j;
+ char str[116];
+
+ for(i = 1; i < TotalNumberOfInfoZones; i++){
+ ZoneIsEntirelyContainedWithinOtherZone(&InfoZoneArray[i], &InfoZoneArray[0]);
+
+ for(j = 1; j < TotalNumberOfInfoZones; j++)
+ if(i != j && ZoneIsEntirelyContainedWithinOtherZone(&InfoZoneArray[i], &InfoZoneArray[j]))
+ sprintf(str, "Info zone %s contains %s\n",
+ &InfoZoneArray[j].name, &InfoZoneArray[i].name);
+ }
+}
+
+//--MIAMI: done
void
CTheZones::InsertZoneIntoZoneHierarchy(CZone *zone)
{
zone->child = nil;
zone->parent = nil;
zone->next = nil;
- InsertZoneIntoZoneHierRecursive(zone, &ZoneArray[0]);
+ InsertZoneIntoZoneHierRecursive(zone, &NavigationZoneArray[0]);
}
+//--MIAMI: done
bool
CTheZones::InsertZoneIntoZoneHierRecursive(CZone *inner, CZone *outer)
{
@@ -254,6 +280,7 @@ CTheZones::InsertZoneIntoZoneHierRecursive(CZone *inner, CZone *outer)
return true;
}
+//--MIAMI: done
bool
CTheZones::ZoneIsEntirelyContainedWithinOtherZone(CZone *inner, CZone *outer)
{
@@ -278,6 +305,7 @@ CTheZones::ZoneIsEntirelyContainedWithinOtherZone(CZone *inner, CZone *outer)
return true;
}
+//--MIAMI: done
bool
CTheZones::PointLiesWithinZone(const CVector *v, CZone *zone)
{
@@ -286,6 +314,7 @@ CTheZones::PointLiesWithinZone(const CVector *v, CZone *zone)
zone->minz <= v->z && v->z <= zone->maxz;
}
+//--MIAMI: done
eLevelName
CTheZones::GetLevelFromPosition(CVector const *v)
{
@@ -299,35 +328,35 @@ CTheZones::GetLevelFromPosition(CVector const *v)
return MapZoneArray[0].level;
}
+//--MIAMI: done
CZone*
-CTheZones::FindSmallestZonePosition(const CVector *v)
+CTheZones::FindInformationZoneForPosition(const CVector *v)
{
- CZone *best = &ZoneArray[0];
- // zone to test next
- CZone *zone = ZoneArray[0].child;
- while(zone)
- // if in zone, descent into children
- if(PointLiesWithinZone(v, zone)){
- best = zone;
- zone = zone->child;
- // otherwise try next zone
- }else
- zone = zone->next;
- return best;
+ int i;
+// char tmp[116];
+// if(!PointLiesWithinZone(v, &InfoZoneArray[0]))
+// sprintf(tmp, "x = %.3f y= %.3f z = %.3f\n", v.x, v.y, v.z);
+ for(i = 1; i < TotalNumberOfInfoZones; i++)
+ if(PointLiesWithinZone(v, &InfoZoneArray[i]))
+ return &InfoZoneArray[i];
+ return &InfoZoneArray[0];
}
+//--MIAMI: done
CZone*
-CTheZones::FindSmallestZonePositionType(const CVector *v, eZoneType type)
+CTheZones::FindSmallestNavigationZoneForPosition(const CVector *v, bool findDefault, bool findNavig)
{
CZone *best = nil;
- if(ZoneArray[0].type == type)
- best = &ZoneArray[0];
+ if(findDefault && NavigationZoneArray[0].type == ZONE_DEFAULT ||
+ findNavig && NavigationZoneArray[0].type == ZONE_NAVIG)
+ best = &NavigationZoneArray[0];
// zone to test next
- CZone *zone = ZoneArray[0].child;
+ CZone *zone = NavigationZoneArray[0].child;
while(zone)
// if in zone, descent into children
if(PointLiesWithinZone(v, zone)){
- if(zone->type == type)
+ if(findDefault && zone->type == ZONE_DEFAULT ||
+ findNavig && zone->type == ZONE_NAVIG)
best = zone;
zone = zone->child;
// otherwise try next zone
@@ -336,43 +365,73 @@ CTheZones::FindSmallestZonePositionType(const CVector *v, eZoneType type)
return best;
}
-CZone*
-CTheZones::FindSmallestZonePositionILN(const CVector *v)
+//--MIAMI: done
+int16
+CTheZones::FindZoneByLabelAndReturnIndex(char *name, eZoneType type)
{
- CZone *best = nil;
- if(IsNormalZone(ZoneArray[0].type))
- best = &ZoneArray[0];
- // zone to test next
- CZone *zone = ZoneArray[0].child;
- while(zone)
- // if in zone, descent into children
- if(PointLiesWithinZone(v, zone)){
- if(IsNormalZone(zone->type))
- best = zone;
- zone = zone->child;
- // otherwise try next zone
- }else
- zone = zone->next;
- return best;
+ char str[8];
+ memset(str, 0, 8);
+ strncpy(str, name, 8);
+ switch(type){
+ case ZONE_DEFAULT:
+ case ZONE_NAVIG:
+ for(FindIndex = 0; FindIndex < TotalNumberOfNavigationZones; FindIndex++)
+ if(strcmp(GetNavigationZone(FindIndex)->name, name) == 0)
+ return FindIndex;
+ break;
+
+ case ZONE_INFO:
+ for(FindIndex = 0; FindIndex < TotalNumberOfInfoZones; FindIndex++)
+ if(strcmp(GetInfoZone(FindIndex)->name, name) == 0)
+ return FindIndex;
+ break;
+
+ case ZONE_MAPZONE:
+ for(FindIndex = 0; FindIndex < TotalNumberOfMapZones; FindIndex++)
+ if(strcmp(GetMapZone(FindIndex)->name, name) == 0)
+ return FindIndex;
+ break;
+ }
+ return -1;
}
+//--MIAMI: done
int16
-CTheZones::FindZoneByLabelAndReturnIndex(Const char *name)
+CTheZones::FindNextZoneByLabelAndReturnIndex(char *name, eZoneType type)
{
char str[8];
+ ++FindIndex;
memset(str, 0, 8);
strncpy(str, name, 8);
- for(FindIndex = 0; FindIndex < TotalNumberOfZones; FindIndex++)
- if(strcmp(GetZone(FindIndex)->name, name) == 0)
- return FindIndex;
+ switch(type){
+ case ZONE_DEFAULT:
+ case ZONE_NAVIG:
+ for(; FindIndex < TotalNumberOfNavigationZones; FindIndex++)
+ if(strcmp(GetNavigationZone(FindIndex)->name, name) == 0)
+ return FindIndex;
+ break;
+
+ case ZONE_INFO:
+ for(; FindIndex < TotalNumberOfInfoZones; FindIndex++)
+ if(strcmp(GetInfoZone(FindIndex)->name, name) == 0)
+ return FindIndex;
+ break;
+
+ case ZONE_MAPZONE:
+ for(; FindIndex < TotalNumberOfMapZones; FindIndex++)
+ if(strcmp(GetMapZone(FindIndex)->name, name) == 0)
+ return FindIndex;
+ break;
+ }
return -1;
}
+//--MIAMI: done
CZoneInfo*
CTheZones::GetZoneInfo(const CVector *v, uint8 day)
{
CZone *zone;
- zone = FindSmallestZonePositionILN(v);
+ zone = FindInformationZoneForPosition(v);
if(zone == nil)
return &ZoneInfoArray[0];
return &ZoneInfoArray[day ? zone->zoneinfoDay : zone->zoneinfoNight];
@@ -383,6 +442,7 @@ CTheZones::GetZoneInfoForTimeOfDay(const CVector *pos, CZoneInfo *info)
{
CZoneInfo *day, *night;
float d, n;
+ int i;
day = GetZoneInfo(pos, 1);
night = GetZoneInfo(pos, 0);
@@ -402,109 +462,60 @@ CTheZones::GetZoneInfoForTimeOfDay(const CVector *pos, CZoneInfo *info)
n = 1.0f - d;
}
info->carDensity = day->carDensity * d + night->carDensity * n;
- info->carThreshold[0] = day->carThreshold[0] * d + night->carThreshold[0] * n;
- info->carThreshold[1] = day->carThreshold[1] * d + night->carThreshold[1] * n;
- info->carThreshold[2] = day->carThreshold[2] * d + night->carThreshold[2] * n;
- info->carThreshold[3] = day->carThreshold[3] * d + night->carThreshold[3] * n;
- info->carThreshold[4] = day->carThreshold[4] * d + night->carThreshold[4] * n;
- info->carThreshold[5] = day->carThreshold[5] * d + night->carThreshold[5] * n;
- info->copThreshold = day->copThreshold * d + night->copThreshold * n;
- info->gangThreshold[0] = day->gangThreshold[0] * d + night->gangThreshold[0] * n;
- info->gangThreshold[1] = day->gangThreshold[1] * d + night->gangThreshold[1] * n;
- info->gangThreshold[2] = day->gangThreshold[2] * d + night->gangThreshold[2] * n;
- info->gangThreshold[3] = day->gangThreshold[3] * d + night->gangThreshold[3] * n;
- info->gangThreshold[4] = day->gangThreshold[4] * d + night->gangThreshold[4] * n;
- info->gangThreshold[5] = day->gangThreshold[5] * d + night->gangThreshold[5] * n;
- info->gangThreshold[6] = day->gangThreshold[6] * d + night->gangThreshold[6] * n;
- info->gangThreshold[7] = day->gangThreshold[7] * d + night->gangThreshold[7] * n;
- info->gangThreshold[8] = day->gangThreshold[8] * d + night->gangThreshold[8] * n;
+ for(i = 0; i < ARRAY_SIZE(info->carThreshold); i++)
+ info->carThreshold[i] = day->carThreshold[i] * d + night->carThreshold[i] * n;
+ for(i = 0; i < ARRAY_SIZE(info->boatThreshold); i++)
+ info->boatThreshold[i] = day->boatThreshold[i] * d + night->boatThreshold[i] * n;
+ for(i = 0; i < ARRAY_SIZE(info->gangThreshold); i++)
+ info->gangThreshold[i] = day->gangThreshold[i] * d + night->gangThreshold[i] * n;
+ info->copThreshold = day->copThreshold * d + night->copThreshold * n;
info->pedDensity = day->pedDensity * d + night->pedDensity * n;
- info->copDensity = day->copDensity * d + night->copDensity * n;
- info->gangDensity[0] = day->gangDensity[0] * d + night->gangDensity[0] * n;
- info->gangDensity[1] = day->gangDensity[1] * d + night->gangDensity[1] * n;
- info->gangDensity[2] = day->gangDensity[2] * d + night->gangDensity[2] * n;
- info->gangDensity[3] = day->gangDensity[3] * d + night->gangDensity[3] * n;
- info->gangDensity[4] = day->gangDensity[4] * d + night->gangDensity[4] * n;
- info->gangDensity[5] = day->gangDensity[5] * d + night->gangDensity[5] * n;
- info->gangDensity[6] = day->gangDensity[6] * d + night->gangDensity[6] * n;
- info->gangDensity[7] = day->gangDensity[7] * d + night->gangDensity[7] * n;
- info->gangDensity[8] = day->gangDensity[8] * d + night->gangDensity[8] * n;
+ info->copPedThreshold = day->copPedThreshold * d + night->copPedThreshold * n;
+ for(i = 0; i < ARRAY_SIZE(info->gangPedThreshold); i++)
+ info->gangPedThreshold[i] = day->gangPedThreshold[i] * d + night->gangPedThreshold[i] * n;
}
if(CClock::GetIsTimeInRange(5, 19))
info->pedGroup = day->pedGroup;
else
info->pedGroup = night->pedGroup;
-
- CheckZoneInfo(info);
}
void
CTheZones::SetZoneCarInfo(uint16 zoneid, uint8 day, int16 carDensity,
- int16 gang0Num, int16 gang1Num, int16 gang2Num,
- int16 gang3Num, int16 gang4Num, int16 gang5Num,
- int16 gang6Num, int16 gang7Num, int16 gang8Num,
- int16 copNum,
- int16 car0Num, int16 car1Num, int16 car2Num,
- int16 car3Num, int16 car4Num, int16 car5Num)
+ int16 copCarDensity, const int16 *gangCarDensities)
{
CZone *zone;
CZoneInfo *info;
- zone = GetZone(zoneid);
+ zone = GetInfoZone(zoneid);
info = &ZoneInfoArray[day ? zone->zoneinfoDay : zone->zoneinfoNight];
- CheckZoneInfo(info);
-
- if(carDensity != -1) info->carDensity = carDensity;
- int16 oldCar1Num = info->carThreshold[1] - info->carThreshold[0];
- int16 oldCar2Num = info->carThreshold[2] - info->carThreshold[1];
- int16 oldCar3Num = info->carThreshold[3] - info->carThreshold[2];
- int16 oldCar4Num = info->carThreshold[4] - info->carThreshold[3];
- int16 oldCar5Num = info->carThreshold[5] - info->carThreshold[4];
- int16 oldCopNum = info->copThreshold - info->carThreshold[5];
- int16 oldGang0Num = info->gangThreshold[0] - info->copThreshold;
- int16 oldGang1Num = info->gangThreshold[1] - info->gangThreshold[0];
- int16 oldGang2Num = info->gangThreshold[2] - info->gangThreshold[1];
- int16 oldGang3Num = info->gangThreshold[3] - info->gangThreshold[2];
- int16 oldGang4Num = info->gangThreshold[4] - info->gangThreshold[3];
- int16 oldGang5Num = info->gangThreshold[5] - info->gangThreshold[4];
- int16 oldGang6Num = info->gangThreshold[6] - info->gangThreshold[5];
- int16 oldGang7Num = info->gangThreshold[7] - info->gangThreshold[6];
- int16 oldGang8Num = info->gangThreshold[8] - info->gangThreshold[7];
-
- if(car0Num != -1) info->carThreshold[0] = car0Num;
- if(car1Num != -1) info->carThreshold[1] = info->carThreshold[0] + car1Num;
- else info->carThreshold[1] = info->carThreshold[0] + oldCar1Num;
- if(car2Num != -1) info->carThreshold[2] = info->carThreshold[1] + car2Num;
- else info->carThreshold[2] = info->carThreshold[1] + oldCar2Num;
- if(car3Num != -1) info->carThreshold[3] = info->carThreshold[2] + car3Num;
- else info->carThreshold[3] = info->carThreshold[2] + oldCar3Num;
- if(car4Num != -1) info->carThreshold[4] = info->carThreshold[3] + car4Num;
- else info->carThreshold[4] = info->carThreshold[3] + oldCar4Num;
- if(car5Num != -1) info->carThreshold[5] = info->carThreshold[4] + car5Num;
- else info->carThreshold[5] = info->carThreshold[4] + oldCar5Num;
- if(copNum != -1) info->copThreshold = info->carThreshold[5] + copNum;
- else info->copThreshold = info->carThreshold[5] + oldCopNum;
- if(gang0Num != -1) info->gangThreshold[0] = info->copThreshold + gang0Num;
- else info->gangThreshold[0] = info->copThreshold + oldGang0Num;
- if(gang1Num != -1) info->gangThreshold[1] = info->gangThreshold[0] + gang1Num;
- else info->gangThreshold[1] = info->gangThreshold[0] + oldGang1Num;
- if(gang2Num != -1) info->gangThreshold[2] = info->gangThreshold[1] + gang2Num;
- else info->gangThreshold[2] = info->gangThreshold[1] + oldGang2Num;
- if(gang3Num != -1) info->gangThreshold[3] = info->gangThreshold[2] + gang3Num;
- else info->gangThreshold[3] = info->gangThreshold[2] + oldGang3Num;
- if(gang4Num != -1) info->gangThreshold[4] = info->gangThreshold[3] + gang4Num;
- else info->gangThreshold[4] = info->gangThreshold[3] + oldGang4Num;
- if(gang5Num != -1) info->gangThreshold[5] = info->gangThreshold[4] + gang5Num;
- else info->gangThreshold[5] = info->gangThreshold[4] + oldGang5Num;
- if(gang6Num != -1) info->gangThreshold[6] = info->gangThreshold[5] + gang6Num;
- else info->gangThreshold[6] = info->gangThreshold[5] + oldGang6Num;
- if(gang7Num != -1) info->gangThreshold[7] = info->gangThreshold[6] + gang7Num;
- else info->gangThreshold[7] = info->gangThreshold[6] + oldGang7Num;
- if(gang8Num != -1) info->gangThreshold[8] = info->gangThreshold[7] + gang8Num;
- else info->gangThreshold[8] = info->gangThreshold[7] + oldGang8Num;
-
- CheckZoneInfo(info);
+ info->carDensity = carDensity;
+ info->copThreshold = copCarDensity;
+ info->gangThreshold[0] = gangCarDensities[0] + copCarDensity;
+ info->gangThreshold[1] = gangCarDensities[1] + info->gangThreshold[0];
+ info->gangThreshold[2] = gangCarDensities[2] + info->gangThreshold[1];
+ info->gangThreshold[3] = gangCarDensities[3] + info->gangThreshold[2];
+ info->gangThreshold[4] = gangCarDensities[4] + info->gangThreshold[3];
+ info->gangThreshold[5] = gangCarDensities[5] + info->gangThreshold[4];
+ info->gangThreshold[6] = gangCarDensities[6] + info->gangThreshold[5];
+ info->gangThreshold[7] = gangCarDensities[7] + info->gangThreshold[6];
+ info->gangThreshold[8] = gangCarDensities[8] + info->gangThreshold[7];
+}
+
+void CTheZones::SetZoneCivilianCarInfo(uint16 zoneid, uint8 day,
+ const int16* carDensities, const int16* boatDensities)
+{
+ CZone* zone;
+ CZoneInfo* info;
+ zone = GetInfoZone(zoneid);
+ info = &ZoneInfoArray[day ? zone->zoneinfoDay : zone->zoneinfoNight];
+ info->carThreshold[0] = carDensities[0];
+ for (int i = 1; i < CCarCtrl::NUM_CAR_CLASSES; i++)
+ info->carThreshold[i] = carDensities[i] + info->carThreshold[i-1];
+ info->boatThreshold[0] = boatDensities[0];
+ for (int i = 1; i < CCarCtrl::NUM_BOAT_CLASSES; i++)
+ info->boatThreshold[i] = boatDensities[i] + info->boatThreshold[i - 1];
}
void
@@ -515,48 +526,59 @@ CTheZones::SetZonePedInfo(uint16 zoneid, uint8 day, int16 pedDensity,
{
CZone *zone;
CZoneInfo *info;
- zone = GetZone(zoneid);
+ zone = GetInfoZone(zoneid);
info = &ZoneInfoArray[day ? zone->zoneinfoDay : zone->zoneinfoNight];
- if(pedDensity != -1) info->pedDensity = pedDensity;
- if(copDensity != -1) info->copDensity = copDensity;
- if(gang0Density != -1) info->gangDensity[0] = gang0Density;
- if(gang1Density != -1) info->gangDensity[1] = gang1Density;
- if(gang2Density != -1) info->gangDensity[2] = gang2Density;
- if(gang3Density != -1) info->gangDensity[3] = gang3Density;
- if(gang4Density != -1) info->gangDensity[4] = gang4Density;
- if(gang5Density != -1) info->gangDensity[5] = gang5Density;
- if(gang6Density != -1) info->gangDensity[6] = gang6Density;
- if(gang7Density != -1) info->gangDensity[7] = gang7Density;
- if(gang8Density != -1) info->gangDensity[8] = gang8Density;
+ info->pedDensity = pedDensity;
+ info->copPedThreshold = copDensity;
+ info->gangPedThreshold[0] = gang0Density;
+ info->gangPedThreshold[1] = gang1Density;
+ info->gangPedThreshold[2] = gang2Density;
+ info->gangPedThreshold[3] = gang3Density;
+ info->gangPedThreshold[4] = gang4Density;
+ info->gangPedThreshold[5] = gang5Density;
+ info->gangPedThreshold[6] = gang6Density;
+ info->gangPedThreshold[7] = gang7Density;
+ info->gangPedThreshold[8] = gang8Density;
+
+ info->gangPedThreshold[0] += info->copPedThreshold;
+ info->gangPedThreshold[1] = info->gangPedThreshold[0];
+ info->gangPedThreshold[2] = info->gangPedThreshold[1];
+ info->gangPedThreshold[3] = info->gangPedThreshold[2];
+ info->gangPedThreshold[4] = info->gangPedThreshold[3];
+ info->gangPedThreshold[5] = info->gangPedThreshold[4];
+ info->gangPedThreshold[6] = info->gangPedThreshold[5];
+ info->gangPedThreshold[7] = info->gangPedThreshold[6];
+ info->gangPedThreshold[8] = info->gangPedThreshold[7];
}
+//--MIAMI: done, unused
void
CTheZones::SetCarDensity(uint16 zoneid, uint8 day, uint16 cardensity)
{
CZone *zone;
- zone = GetZone(zoneid);
- if(IsNormalZone(zone->type))
- ZoneInfoArray[day ? zone->zoneinfoDay : zone->zoneinfoNight].carDensity = cardensity;
+ zone = GetInfoZone(zoneid);
+ ZoneInfoArray[day ? zone->zoneinfoDay : zone->zoneinfoNight].carDensity = cardensity;
}
+//--MIAMI: done, unused
void
CTheZones::SetPedDensity(uint16 zoneid, uint8 day, uint16 peddensity)
{
CZone *zone;
- zone = GetZone(zoneid);
- if(IsNormalZone(zone->type))
- ZoneInfoArray[day ? zone->zoneinfoDay : zone->zoneinfoNight].pedDensity = peddensity;
+ zone = GetInfoZone(zoneid);
+ ZoneInfoArray[day ? zone->zoneinfoDay : zone->zoneinfoNight].pedDensity = peddensity;
}
+//--MIAMI: done
void
CTheZones::SetPedGroup(uint16 zoneid, uint8 day, uint16 pedgroup)
{
CZone *zone;
- zone = GetZone(zoneid);
- if(IsNormalZone(zone->type))
- ZoneInfoArray[day ? zone->zoneinfoDay : zone->zoneinfoNight].pedGroup = pedgroup;
+ zone = GetInfoZone(zoneid);
+ ZoneInfoArray[day ? zone->zoneinfoDay : zone->zoneinfoNight].pedGroup = pedgroup;
}
+//--MIAMI: done
int16
CTheZones::FindAudioZone(CVector *pos)
{
@@ -568,18 +590,7 @@ CTheZones::FindAudioZone(CVector *pos)
return -1;
}
-eLevelName
-CTheZones::FindZoneForPoint(const CVector &pos)
-{
- if(PointLiesWithinZone(&pos, GetZone(FindZoneByLabelAndReturnIndex("IND_ZON"))))
- return LEVEL_INDUSTRIAL;
- if(PointLiesWithinZone(&pos, GetZone(FindZoneByLabelAndReturnIndex("COM_ZON"))))
- return LEVEL_COMMERCIAL;
- if(PointLiesWithinZone(&pos, GetZone(FindZoneByLabelAndReturnIndex("SUB_ZON"))))
- return LEVEL_SUBURBAN;
- return LEVEL_GENERIC;
-}
-
+//--MIAMI: done
void
CTheZones::AddZoneToAudioZoneArray(CZone *zone)
{
@@ -590,12 +601,14 @@ CTheZones::AddZoneToAudioZoneArray(CZone *zone)
/* This is a bit stupid */
z = -1;
- for(i = 0; i < NUMZONES; i++)
- if(&ZoneArray[i] == zone)
+ for(i = 0; i < NUMNAVIGZONES; i++)
+ if(&NavigationZoneArray[i] == zone)
z = i;
+ assert(NumberOfAudioZones < NUMAUDIOZONES);
AudioZoneArray[NumberOfAudioZones++] = z;
}
+//--MIAMI: done
void
CTheZones::InitialiseAudioZoneArray(void)
{
@@ -603,7 +616,7 @@ CTheZones::InitialiseAudioZoneArray(void)
CZone *zone;
gonext = false;
- zone = &ZoneArray[0];
+ zone = &NavigationZoneArray[0];
// Go deep first,
// set gonext when backing up a level to visit the next child
while(zone)
@@ -627,6 +640,7 @@ CTheZones::InitialiseAudioZoneArray(void)
}
}
+//--MIAMI: TODO
void
CTheZones::SaveAllZones(uint8 *buffer, uint32 *size)
{
@@ -634,32 +648,39 @@ CTheZones::SaveAllZones(uint8 *buffer, uint32 *size)
int i;
*size = SAVE_HEADER_SIZE
- + sizeof(int32) // GetIndexForZonePointer
+ sizeof(m_CurrLevel) + sizeof(FindIndex)
+ sizeof(int16) // padding
- + sizeof(ZoneArray) + sizeof(ZoneInfoArray)
- + sizeof(TotalNumberOfZones) + sizeof(TotalNumberOfZoneInfos)
+ + sizeof(NavigationZoneArray) + sizeof(InfoZoneArray) + sizeof(ZoneInfoArray)
+ + sizeof(TotalNumberOfNavigationZones) + sizeof(TotalNumberOfInfoZones) + sizeof(TotalNumberOfZoneInfos)
+ sizeof(MapZoneArray) + sizeof(AudioZoneArray)
+ sizeof(TotalNumberOfMapZones) + sizeof(NumberOfAudioZones);
WriteSaveHeader(buffer, 'Z', 'N', 'S', '\0', *size - SAVE_HEADER_SIZE);
- WriteSaveBuf(buffer, GetIndexForZonePointer(m_pPlayersZone));
WriteSaveBuf(buffer, m_CurrLevel);
WriteSaveBuf(buffer, FindIndex);
WriteSaveBuf(buffer, (int16)0); // padding
- for(i = 0; i < ARRAY_SIZE(ZoneArray); i++){
- CZone *zone = WriteSaveBuf(buffer, ZoneArray[i]);
- zone->child = (CZone*)GetIndexForZonePointer(ZoneArray[i].child);
- zone->parent = (CZone*)GetIndexForZonePointer(ZoneArray[i].parent);
- zone->next = (CZone*)GetIndexForZonePointer(ZoneArray[i].next);
+// TODO(MIAMI): implement SaveOneZone
+ for(i = 0; i < ARRAY_SIZE(NavigationZoneArray); i++){
+ CZone *zone = WriteSaveBuf(buffer, NavigationZoneArray[i]);
+ zone->child = (CZone*)GetIndexForZonePointer(NavigationZoneArray[i].child);
+ zone->parent = (CZone*)GetIndexForZonePointer(NavigationZoneArray[i].parent);
+ zone->next = (CZone*)GetIndexForZonePointer(NavigationZoneArray[i].next);
+ }
+
+ for(i = 0; i < ARRAY_SIZE(InfoZoneArray); i++){
+ CZone *zone = WriteSaveBuf(buffer, InfoZoneArray[i]);
+ zone->child = (CZone*)GetIndexForZonePointer(InfoZoneArray[i].child);
+ zone->parent = (CZone*)GetIndexForZonePointer(InfoZoneArray[i].parent);
+ zone->next = (CZone*)GetIndexForZonePointer(InfoZoneArray[i].next);
}
for(i = 0; i < ARRAY_SIZE(ZoneInfoArray); i++)
WriteSaveBuf(buffer, ZoneInfoArray[i]);
- WriteSaveBuf(buffer, TotalNumberOfZones);
+ WriteSaveBuf(buffer, TotalNumberOfNavigationZones);
+ WriteSaveBuf(buffer, TotalNumberOfInfoZones);
WriteSaveBuf(buffer, TotalNumberOfZoneInfos);
for(i = 0; i < ARRAY_SIZE(MapZoneArray); i++) {
@@ -687,6 +708,7 @@ CTheZones::SaveAllZones(uint8 *buffer, uint32 *size)
VALIDATESAVEBUF(*size)
}
+//--MIAMI: TODO
void
CTheZones::LoadAllZones(uint8 *buffer, uint32 size)
{
@@ -695,23 +717,32 @@ CTheZones::LoadAllZones(uint8 *buffer, uint32 size)
CheckSaveHeader(buffer, 'Z', 'N', 'S', '\0', size - SAVE_HEADER_SIZE);
- m_pPlayersZone = GetPointerForZoneIndex(ReadSaveBuf<int32>(buffer));
m_CurrLevel = ReadSaveBuf<eLevelName>(buffer);
FindIndex = ReadSaveBuf<int16>(buffer);
ReadSaveBuf<int16>(buffer);
- for(i = 0; i < ARRAY_SIZE(ZoneArray); i++){
- ZoneArray[i] = ReadSaveBuf<CZone>(buffer);
+// TODO(MIAMI): implement LoadOneZone
+ for(i = 0; i < ARRAY_SIZE(NavigationZoneArray); i++){
+ NavigationZoneArray[i] = ReadSaveBuf<CZone>(buffer);
+
+ NavigationZoneArray[i].child = GetPointerForZoneIndex((uintptr)NavigationZoneArray[i].child);
+ NavigationZoneArray[i].parent = GetPointerForZoneIndex((uintptr)NavigationZoneArray[i].parent);
+ NavigationZoneArray[i].next = GetPointerForZoneIndex((uintptr)NavigationZoneArray[i].next);
+ }
+
+ for(i = 0; i < ARRAY_SIZE(InfoZoneArray); i++){
+ InfoZoneArray[i] = ReadSaveBuf<CZone>(buffer);
- ZoneArray[i].child = GetPointerForZoneIndex((uintptr)ZoneArray[i].child);
- ZoneArray[i].parent = GetPointerForZoneIndex((uintptr)ZoneArray[i].parent);
- ZoneArray[i].next = GetPointerForZoneIndex((uintptr)ZoneArray[i].next);
+ InfoZoneArray[i].child = GetPointerForZoneIndex((uintptr)InfoZoneArray[i].child);
+ InfoZoneArray[i].parent = GetPointerForZoneIndex((uintptr)InfoZoneArray[i].parent);
+ InfoZoneArray[i].next = GetPointerForZoneIndex((uintptr)InfoZoneArray[i].next);
}
for(i = 0; i < ARRAY_SIZE(ZoneInfoArray); i++)
ZoneInfoArray[i] = ReadSaveBuf<CZoneInfo>(buffer);
- TotalNumberOfZones = ReadSaveBuf<int16>(buffer);
+ TotalNumberOfNavigationZones = ReadSaveBuf<int16>(buffer);
+ TotalNumberOfInfoZones = ReadSaveBuf<int16>(buffer);
TotalNumberOfZoneInfos = ReadSaveBuf<int16>(buffer);
for(i = 0; i < ARRAY_SIZE(MapZoneArray); i++){
diff --git a/src/core/Zones.h b/src/core/Zones.h
index 6549dad5..8d5af182 100644
--- a/src/core/Zones.h
+++ b/src/core/Zones.h
@@ -2,6 +2,7 @@
#include "Game.h"
#include "Gangs.h"
+#include "CarCtrl.h"
enum eZoneType
{
@@ -37,31 +38,33 @@ class CZoneInfo
public:
// Car data
int16 carDensity;
- int16 carThreshold[6];
- int16 copThreshold;
+ int16 carThreshold[CCarCtrl::NUM_CAR_CLASSES];
+ int16 boatThreshold[CCarCtrl::NUM_BOAT_CLASSES];
int16 gangThreshold[NUM_GANGS];
+ int16 copThreshold;
// Ped data
uint16 pedDensity;
- uint16 copDensity;
- uint16 gangDensity[NUM_GANGS];
+ uint16 gangPedThreshold[NUM_GANGS];
+ uint16 copPedThreshold;
uint16 pedGroup;
};
class CTheZones
{
- static CZone *m_pPlayersZone;
static int16 FindIndex;
static uint16 NumberOfAudioZones;
static int16 AudioZoneArray[NUMAUDIOZONES];
static uint16 TotalNumberOfMapZones;
- static uint16 TotalNumberOfZones;
- static CZone ZoneArray[NUMZONES];
+ static uint16 TotalNumberOfInfoZones;
+ static uint16 TotalNumberOfNavigationZones;
+ static CZone InfoZoneArray[NUMINFOZONES];
static CZone MapZoneArray[NUMMAPZONES];
+ static CZone NavigationZoneArray[NUMNAVIGZONES];
static uint16 TotalNumberOfZoneInfos;
- static CZoneInfo ZoneInfoArray[2*NUMZONES];
+ static CZoneInfo ZoneInfoArray[2*NUMINFOZONES];
public:
static eLevelName m_CurrLevel;
@@ -71,31 +74,27 @@ public:
float minx, float miny, float minz,
float maxx, float maxy, float maxz,
eLevelName level);
- static void CreateMapZone(char *name, eZoneType type,
- float minx, float miny, float minz,
- float maxx, float maxy, float maxz,
- eLevelName level);
- static CZone *GetZone(uint16 i) { return &ZoneArray[i]; }
- static CZone *GetAudioZone(uint16 i) { return &ZoneArray[AudioZoneArray[i]]; }
+ static CZone *GetInfoZone(uint16 i) { return &InfoZoneArray[i]; }
+ static CZone *GetNavigationZone(uint16 i) { return &NavigationZoneArray[i]; }
+ static CZone *GetMapZone(uint16 i) { return &MapZoneArray[i]; }
+ static CZone *GetAudioZone(uint16 i) { return &InfoZoneArray[AudioZoneArray[i]]; }
static void PostZoneCreation(void);
+ static void CheckZonesForOverlap(void);
static void InsertZoneIntoZoneHierarchy(CZone *zone);
static bool InsertZoneIntoZoneHierRecursive(CZone *z1, CZone *z2);
static bool ZoneIsEntirelyContainedWithinOtherZone(CZone *z1, CZone *z2);
static bool PointLiesWithinZone(const CVector *v, CZone *zone);
static eLevelName GetLevelFromPosition(const CVector *v);
- static CZone *FindSmallestZonePosition(const CVector *v);
- static CZone *FindSmallestZonePositionType(const CVector *v, eZoneType type);
- static CZone *FindSmallestZonePositionILN(const CVector *v);
- static int16 FindZoneByLabelAndReturnIndex(Const char *name);
+ static CZone *FindInformationZoneForPosition(const CVector *v);
+ static CZone *FindSmallestNavigationZoneForPosition(const CVector *v, bool findDefault, bool findNavig);
+ static int16 FindZoneByLabelAndReturnIndex(char *name, eZoneType type);
+ static int16 FindNextZoneByLabelAndReturnIndex(char *name, eZoneType type);
static CZoneInfo *GetZoneInfo(const CVector *v, uint8 day);
static void GetZoneInfoForTimeOfDay(const CVector *pos, CZoneInfo *info);
static void SetZoneCarInfo(uint16 zoneid, uint8 day, int16 carDensity,
- int16 gang0Num, int16 gang1Num, int16 gang2Num,
- int16 gang3Num, int16 gang4Num, int16 gang5Num,
- int16 gang6Num, int16 gang7Num, int16 gang8Num,
- int16 copNum,
- int16 car0Num, int16 car1Num, int16 car2Num,
- int16 car3Num, int16 car4Num, int16 car5Num);
+ int16 copCarDensity, const int16 *gangCarDensities /*[NUMGANGS]*/);
+ static void SetZoneCivilianCarInfo(uint16 zoneid, uint8 day,
+ const int16* carDensities, const int16* boatDensities);
static void SetZonePedInfo(uint16 zoneid, uint8 day, int16 pedDensity,
int16 gang0Density, int16 gang1Density, int16 gang2Density, int16 gang3Density,
int16 gang4Density, int16 gang5Density, int16 gang6Density, int16 gang7Density,
@@ -104,9 +103,8 @@ public:
static void SetPedDensity(uint16 zoneid, uint8 day, uint16 peddensity);
static void SetPedGroup(uint16 zoneid, uint8 day, uint16 pedgroup);
static int16 FindAudioZone(CVector *pos);
- static eLevelName FindZoneForPoint(const CVector &pos);
- static CZone *GetPointerForZoneIndex(int32 i) { return i == -1 ? nil : &ZoneArray[i]; }
- static int32 GetIndexForZonePointer(CZone *zone) { return zone == nil ? -1 : zone - ZoneArray; }
+ static CZone *GetPointerForZoneIndex(int32 i) { return i == -1 ? nil : &InfoZoneArray[i]; }
+ static int32 GetIndexForZonePointer(CZone *zone) { return zone == nil ? -1 : zone - InfoZoneArray; }
static void AddZoneToAudioZoneArray(CZone *zone);
static void InitialiseAudioZoneArray(void);
static void SaveAllZones(uint8 *buffer, uint32 *length);
diff --git a/src/core/common.h b/src/core/common.h
index 4bf1aebd..3ead4f1d 100644
--- a/src/core/common.h
+++ b/src/core/common.h
@@ -199,6 +199,7 @@ public:
#if (defined(_MSC_VER))
extern int strcasecmp(const char *str1, const char *str2);
+extern int strncasecmp(const char *str1, const char *str2, size_t len);
#endif
#define clamp(v, low, high) ((v)<(low) ? (low) : (v)>(high) ? (high) : (v))
diff --git a/src/core/config.h b/src/core/config.h
index 2ba7a021..95550dd6 100644
--- a/src/core/config.h
+++ b/src/core/config.h
@@ -3,71 +3,74 @@
enum Config {
NUMPLAYERS = 1,
- NUMCDIMAGES = 12, // gta3.img duplicates (not used on PC)
+ NUMCDIMAGES = 6, // gta3.img duplicates (not used on PC)
MAX_CDIMAGES = 8, // additional cdimages
MAX_CDCHANNELS = 5,
- MODELINFOSIZE = 5500,
- TXDSTORESIZE = 850,
- EXTRADIRSIZE = 128,
+ MODELINFOSIZE = 6500,
+ TXDSTORESIZE = 1385,
+ COLSTORESIZE = 31,
+ EXTRADIRSIZE = 256,
CUTSCENEDIRSIZE = 512,
- SIMPLEMODELSIZE = 5000,
- MLOMODELSIZE = 1,
- MLOINSTANCESIZE = 1,
- TIMEMODELSIZE = 30,
+ SIMPLEMODELSIZE = 3885,
+ TIMEMODELSIZE = 385,
CLUMPMODELSIZE = 5,
- PEDMODELSIZE = 90,
- VEHICLEMODELSIZE = 120,
- XTRACOMPSMODELSIZE = 2,
- TWODFXSIZE = 2000,
+ WEAPONMODELSIZE = 37,
+ PEDMODELSIZE = 130,
+ VEHICLEMODELSIZE = 110,
+ TWODFXSIZE = 1210,
MAXVEHICLESLOADED = 50, // 70 on mobile
- NUMOBJECTINFO = 168, // object.dat
+ NUMOBJECTINFO = 400, // TODO(MIAMI): fantasy // object.dat
// Pool sizes
- NUMPTRNODES = 30000, // 26000 on PS2
- NUMENTRYINFOS = 5400, // 3200 on PS2
- NUMPEDS = 140, // 90 on PS2
- NUMVEHICLES = 110, // 70 on PS2
- NUMBUILDINGS = 5500, // 4915 on PS2
- NUMTREADABLES = 1214,
- NUMOBJECTS = 450,
- NUMDUMMIES = 2802, // 2368 on PS2
- NUMAUDIOSCRIPTOBJECTS = 256,
- NUMCUTSCENEOBJECTS = 50,
-
- NUMANIMBLOCKS = 2,
- NUMANIMATIONS = 250,
-
- NUMTEMPOBJECTS = 30,
+ NUMPTRNODES = 50000,
+ NUMENTRYINFOS = 5400, // only 3200 in VC???
+ NUMPEDS = 140,
+ NUMVEHICLES = 110,
+ NUMBUILDINGS = 7000,
+ NUMTREADABLES = 1214, // 1 in VC
+ NUMOBJECTS = 460,
+ NUMDUMMIES = 2802, // 2340 in VC
+ NUMAUDIOSCRIPTOBJECTS = 256, // 192 in VC
+ NUMCUTSCENEOBJECTS = 50, // does not exist in VC
+ // TODO(MIAMI): colmodel pool
+
+ NUMANIMBLOCKS = 35,
+ NUMANIMATIONS = 450,
+
+ NUMTEMPOBJECTS = 40,
// Path data
- NUM_PATHNODES = 4930,
- NUM_CARPATHLINKS = 2076,
+ NUM_PATHNODES = 9650,
+ NUM_CARPATHLINKS = 3500,
NUM_MAPOBJECTS = 1250,
- NUM_PATHCONNECTIONS = 10260,
+ NUM_PATHCONNECTIONS = 20400,
// Link list lengths
NUMALPHALIST = 20,
- NUMALPHAENTITYLIST = 150,
+ NUMBOATALPHALIST = 20,
+ NUMALPHAENTITYLIST = 200,
+ NUMALPHAUNTERWATERENTITYLIST = 30,
NUMCOLCACHELINKS = 200,
NUMREFERENCES = 800,
// Zones
- NUMAUDIOZONES = 36,
- NUMZONES = 50,
- NUMMAPZONES = 25,
+ NUMAUDIOZONES = 14,
+ NUMINFOZONES = 169,
+ NUMMAPZONES = 39,
+ NUMNAVIGZONES = 20,
// Cull zones
- NUMCULLZONES = 512,
- NUMATTRIBZONES = 288,
- NUMZONEINDICES = 55000,
+ NUMATTRIBZONES = 704,
+
+ NUMOCCLUSIONVOLUMES = 350,
PATHNODESIZE = 4500,
- NUMWEATHERS = 4,
+ NUMWEATHERS = 7,
NUMHOURS = 24,
NUMEXTRADIRECTIONALS = 4,
@@ -84,7 +87,7 @@ enum Config {
NUMSKIDMARKS = 32,
NUMONSCREENTIMERENTRIES = 1,
- NUMRADARBLIPS = 32,
+ NUMRADARBLIPS = 75,
NUMGENERALPICKUPS = 320,
NUMSCRIPTEDPICKUPS = 16,
NUMPICKUPS = NUMGENERALPICKUPS + NUMSCRIPTEDPICKUPS,
@@ -92,7 +95,7 @@ enum Config {
NUMPACMANPICKUPS = 256,
NUMEVENTS = 64,
- NUM_CARGENS = 160,
+ NUM_CARGENS = 185,
NUM_PATH_NODES_IN_AUTOPILOT = 8,
@@ -107,11 +110,12 @@ enum Config {
NUMPEDROUTES = 200,
NUMPHONES = 50,
- NUMPEDGROUPS = 31,
- NUMMODELSPERPEDGROUP = 8,
+ NUMPEDGROUPS = 67,
+ NUMMODELSPERPEDGROUP = 16,
NUMSHOTINFOS = 100,
- NUMROADBLOCKS = 600,
+ NUMROADBLOCKS = 300,
+ NUM_SCRIPT_ROADBLOCKS = 16,
NUMVISIBLEENTITIES = 2000,
NUMINVISIBLEENTITIES = 150,
@@ -122,16 +126,19 @@ enum Config {
NUM_SOUNDS_SAMPLES_BANKS = 2,
NUM_SOUNDS_SAMPLES_SLOTS = 27,
- NUM_AUDIOENTITIES = 200,
+ NUM_AUDIOENTITIES = 250,
- NUM_AUDIO_REFLECTIONS = 5,
+ NUM_AUDIO_REFLECTIONS = 8,
NUM_SCRIPT_MAX_ENTITIES = 40,
- NUM_GARAGE_STORED_CARS = 6,
+ NUM_GARAGE_STORED_CARS = 4,
NUM_CRANES = 8,
NUM_EXPLOSIONS = 48,
+
+ NUM_SETPIECES = 96,
+ NUM_SHORTCUT_START_POINTS = 16
};
// We'll use this once we're ready to become independent of the game
@@ -161,6 +168,7 @@ enum Config {
#elif defined GTA_PC
# define GTA3_1_1_PATCH
//# define GTA3_STEAM_PATCH
+//# define GTAVC_JP_PATCH
# ifdef GTA_PS2_STUFF
# define USE_PS2_RAND
# define RANDOMSPLASH // use random splash as on PS2
@@ -190,22 +198,31 @@ enum Config {
#endif
#define FIX_BUGS // fixes bugs that we've came across during reversing, TODO: use this more
-#define MORE_LANGUAGES // Add more translations to the game
+//#define MORE_LANGUAGES // Add more translations to the game
#define COMPATIBLE_SAVES // this allows changing structs while keeping saves compatible
+#define FIX_HIGH_FPS_BUGS_ON_FRONTEND
+
+// Just debug menu entries
+#ifdef DEBUGMENU
+#define RELOADABLES // some debug menu options to reload TXD files
+#define MISSION_SWITCHER // from debug menu
+#endif
// Rendering/display
#define ASPECT_RATIO_SCALE // Not just makes everything scale with aspect ratio, also adds support for all aspect ratios
#define DEFAULT_NATIVE_RESOLUTION // Set default video mode to your native resolution (fixes Windows 10 launch)
#define USE_TXD_CDIMAGE // generate and load textures from txd.img
#define IMPROVED_VIDEOMODE // save and load videomode parameters instead of a magic number
-#define DISABLE_LOADING_SCREEN // disable the loading screen which vastly improves the loading time
+//#define DISABLE_LOADING_SCREEN // disable the loading screen which vastly improves the loading time
//#define NO_ISLAND_LOADING // disable loadscreen between islands via loading all island data at once, consumes more memory and CPU
//#define USE_TEXTURE_POOL
#define CUTSCENE_BORDERS_SWITCH
-// Particle
-//#define PC_PARTICLE
+// Water & Particle
+#define PC_PARTICLE
//#define PS2_ALTERNATIVE_CARSPLASH // unused on PS2
+// #define PC_WATER
+#define WATER_CHEATS
// Pad
#if !defined(RW_GL3) && defined(_WIN32)
@@ -227,21 +244,19 @@ enum Config {
# define PS2_MENU
//# define PS2_MENU_USEALLPAGEICONS
#else
-# define PS2_SAVE_DIALOG // PS2 style save dialog with transparent black box
//# define PS2_LIKE_MENU // An effort to recreate PS2 menu, cycling through tabs, different bg etc.
-# define MENU_MAP // VC-like menu map. Make sure you have new menu.txd
-# define SCROLLABLE_STATS_PAGE // only draggable by mouse atm
+# define MAP_ENHANCEMENTS // Adding waypoint etc.
# define TRIANGLE_BACK_BUTTON
//# define CIRCLE_BACK_BUTTON
-# define CUSTOM_FRONTEND_OPTIONS
-#endif
+//#define CUSTOM_FRONTEND_OPTIONS
+#define LEGACY_MENU_OPTIONS
+#define MUCH_SHORTER_OUTRO_SCREEN
// Script
#define USE_DEBUG_SCRIPT_LOADER // Loads main.scm by default. Hold R for main_freeroam.scm and D for main_d.scm
#define USE_MEASUREMENTS_IN_METERS // makes game use meters instead of feet in script
#define USE_PRECISE_MEASUREMENT_CONVERTION // makes game convert feet to meeters more precisely
-#ifdef PC_MENU
-# define MISSION_REPLAY // mobile feature
+//#define MISSION_REPLAY // mobile feature
#endif
//#define SIMPLIER_MISSIONS // apply simplifications from mobile
#define USE_ADVANCED_SCRIPT_DEBUG_OUTPUT
@@ -266,12 +281,11 @@ enum Config {
// Peds
#define PED_SKIN // support for skinned geometry on peds
#define ANIMATE_PED_COL_MODEL
-// #define VC_PED_PORTS // various ports from VC's CPed, mostly subtle
+#define VC_PED_PORTS // various ports from VC's CPed, mostly subtle
// #define NEW_WALK_AROUND_ALGORITHM // to make walking around vehicles/objects less awkward
#define CANCELLABLE_CAR_ENTER
//#define PEDS_REPORT_CRIMES_ON_PHONE
// Camera
-//#define PS2_CAM_TRANSITION // old way of transitioning between cam modes
#define IMPROVED_CAMERA // Better Debug cam, and maybe more in the future
#define FREE_CAM // Rotating cam
diff --git a/src/core/main.cpp b/src/core/main.cpp
index a1c64a6d..7d8bdb5e 100644
--- a/src/core/main.cpp
+++ b/src/core/main.cpp
@@ -85,7 +85,7 @@ RwRGBA gColourTop;
bool gameAlreadyInitialised;
float NumberOfChunksLoaded;
-#define TOTALNUMCHUNKS 73.0f
+#define TOTALNUMCHUNKS 95.0f
bool g_SlowMode = false;
char version_name[64];
@@ -140,11 +140,8 @@ DoRWStuffStartOfFrame(int16 TopRed, int16 TopGreen, int16 TopBlue, int16 BottomR
CRGBA TopColor(TopRed, TopGreen, TopBlue, Alpha);
CRGBA BottomColor(BottomRed, BottomGreen, BottomBlue, Alpha);
-#ifndef ASPECT_RATIO_SCALE
- CameraSize(Scene.camera, nil, SCREEN_VIEWWINDOW, (CMenuManager::m_PrefsUseWideScreen ? 16.f / 9.f : 4.f / 3.f));
-#else
+ CDraw::CalculateAspectRatio();
CameraSize(Scene.camera, nil, SCREEN_VIEWWINDOW, SCREEN_ASPECT_RATIO);
-#endif
CVisibilityPlugins::SetRenderWareCamera(Scene.camera);
RwCameraClear(Scene.camera, &TopColor.rwRGBA, rwCAMERACLEARZ);
@@ -162,11 +159,8 @@ DoRWStuffStartOfFrame(int16 TopRed, int16 TopGreen, int16 TopBlue, int16 BottomR
bool
DoRWStuffStartOfFrame_Horizon(int16 TopRed, int16 TopGreen, int16 TopBlue, int16 BottomRed, int16 BottomGreen, int16 BottomBlue, int16 Alpha)
{
-#ifndef ASPECT_RATIO_SCALE
- CameraSize(Scene.camera, nil, SCREEN_VIEWWINDOW, (CMenuManager::m_PrefsUseWideScreen ? 16.f/9.f : 4.f/3.f));
-#else
+ CDraw::CalculateAspectRatio();
CameraSize(Scene.camera, nil, SCREEN_VIEWWINDOW, SCREEN_ASPECT_RATIO);
-#endif
CVisibilityPlugins::SetRenderWareCamera(Scene.camera);
RwCameraClear(Scene.camera, &gColourTop, rwCAMERACLEARZ);
@@ -223,13 +217,13 @@ DoFade(void)
}
}
- if(CDraw::FadeValue != 0 || CMenuManager::m_PrefsBrightness < 256){
+ if(CDraw::FadeValue != 0 || FrontEndMenuManager.m_PrefsBrightness < 256){
CSprite2d *splash = LoadSplash(nil);
CRGBA fadeColor;
CRect rect;
int fadeValue = CDraw::FadeValue;
- float brightness = Min(CMenuManager::m_PrefsBrightness, 256);
+ float brightness = Min(FrontEndMenuManager.m_PrefsBrightness, 256);
if(brightness <= 50)
brightness = 50;
if(FrontEndMenuManager.m_bMenuActive)
@@ -254,22 +248,17 @@ DoFade(void)
fadeColor.a = alpha;
}
+ // This is CCamera::GetScreenRect in VC
if(TheCamera.m_WideScreenOn
#ifdef CUTSCENE_BORDERS_SWITCH
&& CMenuManager::m_PrefsCutsceneBorders
#endif
){
- // what's this?
float y = SCREEN_HEIGHT/2 * TheCamera.m_ScreenReductionPercentage/100.0f;
rect.left = 0.0f;
rect.right = SCREEN_WIDTH;
-#ifdef FIX_BUGS
- rect.top = y - SCREEN_SCALE_Y(8.0f);
- rect.bottom = SCREEN_HEIGHT - y - SCREEN_SCALE_Y(8.0f);
-#else
- rect.top = y - 8.0f;
- rect.bottom = SCREEN_HEIGHT - y - 8.0f;
-#endif // FIX_BUGS
+ rect.top = y - SCREEN_SCALE_Y(22.0f);
+ rect.bottom = SCREEN_HEIGHT - y - SCREEN_SCALE_Y(14.0f);
}else{
rect.left = 0.0f;
rect.right = SCREEN_WIDTH;
@@ -384,6 +373,7 @@ Terminate3D(void)
CSprite2d splash;
int splashTxdId = -1;
+//--MIAMI: done
CSprite2d*
LoadSplash(const char *name)
{
@@ -429,22 +419,23 @@ DestroySplashScreen(void)
splashTxdId = -1;
}
+//--MIAMI: done
Const char*
GetRandomSplashScreen(void)
{
int index;
static int index2 = 0;
static char splashName[128];
- static int splashIndex[24] = {
- 25, 22, 4, 13,
- 1, 21, 14, 16,
- 10, 12, 5, 9,
- 11, 18, 3, 2,
- 19, 23, 7, 17,
- 15, 6, 8, 20
+ static int splashIndex[12] = {
+ 1, 2,
+ 3, 4,
+ 5, 11,
+ 6, 8,
+ 9, 10,
+ 7, 12
};
- index = splashIndex[4*index2 + CGeneral::GetRandomNumberInRange(0, 3)];
+ index = splashIndex[2*index2 + CGeneral::GetRandomNumberInRange(0, 2)];
index2++;
if(index2 == 6)
index2 = 0;
@@ -471,6 +462,7 @@ ResetLoadingScreenBar()
NumberOfChunksLoaded = 0.0f;
}
+//--MIAMI: done
void
LoadingScreen(const char *str1, const char *str2, const char *splashscreen)
{
@@ -482,10 +474,7 @@ LoadingScreen(const char *str1, const char *str2, const char *splashscreen)
#endif
#ifndef RANDOMSPLASH
- if(CGame::frenchGame || CGame::germanGame || !CGame::nastyGame)
- splashscreen = "mainsc2";
- else
- splashscreen = "mainsc1";
+ splashscreen = "LOADSC0";
#endif
splash = LoadSplash(splashscreen);
@@ -506,36 +495,50 @@ LoadingScreen(const char *str1, const char *str2, const char *splashscreen)
if(str1){
NumberOfChunksLoaded += 1;
+#ifndef RANDOMSPLASH
float hpos = SCREEN_SCALE_X(40);
- float length = SCREEN_WIDTH - SCREEN_SCALE_X(100);
- float vpos = SCREEN_HEIGHT - SCREEN_SCALE_Y(13);
- float height = SCREEN_SCALE_Y(7);
- CSprite2d::DrawRect(CRect(hpos, vpos, hpos + length, vpos + height), CRGBA(40, 53, 68, 255));
+ float length = SCREEN_WIDTH - SCREEN_SCALE_X(80);
+ float top = SCREEN_HEIGHT - SCREEN_SCALE_Y(14);
+ float bottom = top + SCREEN_SCALE_Y(5);
+#else
+ float hpos = SCREEN_STRETCH_X(40);
+ float length = SCREEN_STRETCH_X(440);
+ // this is rather weird
+ float top = SCREEN_STRETCH_Y(407.4f - 7.0f/3.0f);
+ float bottom = SCREEN_STRETCH_Y(407.4f + 7.0f/3.0f);
+#endif
+
+ CSprite2d::DrawRect(CRect(hpos-1.0f, top-1.0f, hpos+length+1.0f, bottom+1.0f), CRGBA(40, 53, 68, 255));
+
+ CSprite2d::DrawRect(CRect(hpos, top, hpos+length, bottom), CRGBA(155, 50, 125, 255));
length *= NumberOfChunksLoaded/TOTALNUMCHUNKS;
- CSprite2d::DrawRect(CRect(hpos, vpos, hpos + length, vpos + height), CRGBA(81, 106, 137, 255));
+ CSprite2d::DrawRect(CRect(hpos, top, hpos+length, bottom), CRGBA(255, 150, 225, 255));
// this is done by the game but is unused
+ CFont::SetBackgroundOff();
CFont::SetScale(SCREEN_SCALE_X(2), SCREEN_SCALE_Y(2));
CFont::SetPropOn();
CFont::SetRightJustifyOn();
+ CFont::SetDropShadowPosition(1);
+ CFont::SetDropColor(CRGBA(0, 0, 0, 255));
CFont::SetFontStyle(FONT_HEADING);
#ifdef CHATTYSPLASH
// my attempt
static wchar tmpstr[80];
float yscale = SCREEN_SCALE_Y(0.9f);
- vpos -= 45*yscale;
+ top -= 45*yscale;
CFont::SetScale(SCREEN_SCALE_X(0.75f), yscale);
CFont::SetPropOn();
CFont::SetRightJustifyOff();
- CFont::SetFontStyle(FONT_BANK);
+ CFont::SetFontStyle(FONT_STANDARD);
CFont::SetColor(CRGBA(255, 255, 255, 255));
AsciiToUnicode(str1, tmpstr);
- CFont::PrintString(hpos, vpos, tmpstr);
- vpos += 22*yscale;
+ CFont::PrintString(hpos, top, tmpstr);
+ top += 22*yscale;
AsciiToUnicode(str2, tmpstr);
- CFont::PrintString(hpos, vpos, tmpstr);
+ CFont::PrintString(hpos, top, tmpstr);
#endif
}
@@ -708,11 +711,13 @@ DisplayGameDebugText()
{
static bool bDisplayPosn = false;
static bool bDisplayRate = false;
+ static bool bDisplayCheatStr = false;
{
SETTWEAKPATH("GameDebugText");
TWEAKBOOL(bDisplayPosn);
TWEAKBOOL(bDisplayRate);
+ TWEAKBOOL(bDisplayCheatStr);
}
@@ -724,7 +729,7 @@ DisplayGameDebugText()
CFont::SetPropOn();
CFont::SetBackgroundOff();
- CFont::SetFontStyle(FONT_BANK);
+ CFont::SetFontStyle(FONT_STANDARD);
CFont::SetScale(SCREEN_SCALE_X(0.5f), SCREEN_SCALE_Y(0.5f));
CFont::SetCentreOff();
CFont::SetRightJustifyOff();
@@ -800,6 +805,26 @@ DisplayGameDebugText()
CFont::SetColor(CRGBA(255, 108, 0, 255));
CFont::PrintString(40.0f, 40.0f, ustr);
}
+
+ if (bDisplayCheatStr)
+ {
+ sprintf(str, "%s", CPad::KeyBoardCheatString);
+ AsciiToUnicode(str, ustr);
+
+ CFont::SetPropOff();
+ CFont::SetBackgroundOff();
+ CFont::SetScale(0.7f, 1.5f);
+ CFont::SetCentreOn();
+ CFont::SetBackGroundOnlyTextOff();
+ CFont::SetWrapx(640.0f);
+ CFont::SetFontStyle(FONT_HEADING);
+
+ CFont::SetColor(CRGBA(0, 0, 0, 255));
+ CFont::PrintString(SCREEN_SCALE_X(DEFAULT_SCREEN_WIDTH * 0.5f)+2.f, SCREEN_SCALE_FROM_BOTTOM(20.0f)+2.f, ustr);
+
+ CFont::SetColor(CRGBA(255, 150, 225, 255));
+ CFont::PrintString(SCREEN_SCALE_X(DEFAULT_SCREEN_WIDTH * 0.5f), SCREEN_SCALE_FROM_BOTTOM(20.0f), ustr);
+ }
}
#endif
@@ -810,14 +835,17 @@ RenderScene(void)
DoRWRenderHorizon();
CRenderer::RenderRoads();
CCoronas::RenderReflections();
- RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)TRUE);
CRenderer::RenderEverythingBarRoads();
- CRenderer::RenderBoats();
- DefinedState();
+ RwRenderStateSet(rwRENDERSTATECULLMODE, (void*)rwCULLMODECULLNONE);
CWaterLevel::RenderWater();
+ CRenderer::RenderBoats();
+ CRenderer::RenderFadingInUnderwaterEntities();
+ RwRenderStateSet(rwRENDERSTATECULLMODE, (void*)rwCULLMODECULLNONE);
+ CWaterLevel::RenderTransparentWater();
CRenderer::RenderFadingInEntities();
- CRenderer::RenderVehiclesButNotBoats();
+ RwRenderStateSet(rwRENDERSTATECULLMODE, (void*)rwCULLMODECULLNONE);
CWeather::RenderRainStreaks();
+ // CCoronas::RenderSunReflection
}
void
@@ -945,15 +973,12 @@ Render2dStuffAfterFade(void)
CHud::DrawAfterFade();
CFont::DrawFonts();
+ CCredits::Render();
}
void
Idle(void *arg)
{
-#ifdef ASPECT_RATIO_SCALE
- CDraw::SetAspectRatio(CDraw::FindAspectRatio());
-#endif
-
CTimer::Update();
#ifdef TIMEBARS
@@ -963,35 +988,6 @@ Idle(void *arg)
CSprite2d::InitPerFrame();
CFont::InitPerFrame();
- // We're basically merging FrontendIdle and Idle (just like TheGame on PS2)
-#ifdef PS2_SAVE_DIALOG
- // Only exists on PC FrontendIdle, probably some PS2 bug fix
- if (FrontEndMenuManager.m_bMenuActive)
- CSprite2d::SetRecipNearClip();
-
- if (FrontEndMenuManager.m_bGameNotLoaded) {
- CPad::UpdatePads();
- FrontEndMenuManager.Process();
- } else {
- CPointLights::InitPerFrame();
-#ifdef TIMEBARS
- tbStartTimer(0, "CGame::Process");
-#endif
- CGame::Process();
-#ifdef TIMEBARS
- tbEndTimer("CGame::Process");
- tbStartTimer(0, "DMAudio.Service");
-#endif
- DMAudio.Service();
-
-#ifdef TIMEBARS
- tbEndTimer("DMAudio.Service");
-#endif
- }
-
- if (RsGlobal.quit)
- return;
-#else
CPointLights::InitPerFrame();
#ifdef TIMEBARS
tbStartTimer(0, "CGame::Process");
@@ -1007,7 +1003,6 @@ Idle(void *arg)
#ifdef TIMEBARS
tbEndTimer("DMAudio.Service");
#endif
-#endif
if(CGame::bDemoMode && CTimer::GetTimeInMilliseconds() > (3*60 + 30)*1000 && !CCutsceneMgr::IsCutsceneProcessing()){
#ifdef PS2_MENU
@@ -1034,21 +1029,23 @@ Idle(void *arg)
if(arg == nil)
return;
- if((!FrontEndMenuManager.m_bMenuActive || FrontEndMenuManager.m_bRenderGameInMenu) &&
+ // m_bRenderGameInMenu is there in III PS2 but I don't know about VC PS2.
+ if((!FrontEndMenuManager.m_bMenuActive/* || FrontEndMenuManager.m_bRenderGameInMenu*/) &&
TheCamera.GetScreenFadeStatus() != FADE_2)
{
#ifdef GTA_PC
- if (!FrontEndMenuManager.m_bRenderGameInMenu) {
// This is from SA, but it's nice for windowed mode
RwV2d pos;
pos.x = SCREEN_WIDTH / 2.0f;
pos.y = SCREEN_HEIGHT / 2.0f;
RsMouseSetPos(&pos);
- }
#endif
#ifdef TIMEBARS
tbStartTimer(0, "CnstrRenderList");
#endif
+#ifdef PC_WATER
+ CWaterLevel::PreCalcWaterGeometry();
+#endif
CRenderer::ConstructRenderList();
#ifdef TIMEBARS
tbEndTimer("CnstrRenderList");
@@ -1101,6 +1098,7 @@ Idle(void *arg)
tbEndTimer("Render2dStuff");
#endif
}else{
+ CDraw::CalculateAspectRatio();
#ifdef ASPECT_RATIO_SCALE
CameraSize(Scene.camera, nil, SCREEN_VIEWWINDOW, SCREEN_ASPECT_RATIO);
#else
@@ -1112,10 +1110,6 @@ Idle(void *arg)
return;
}
-#ifdef PS2_SAVE_DIALOG
- if (FrontEndMenuManager.m_bMenuActive)
- DefinedState();
-#endif
#ifdef TIMEBARS
tbStartTimer(0, "RenderMenus");
#endif
@@ -1138,7 +1132,7 @@ Idle(void *arg)
#ifdef TIMEBARS
tbEndTimer("Render2dStuff-Fade");
#endif
- CCredits::Render();
+ // CCredits::Render(); // They added it to function above and also forgot it here
#ifdef TIMEBARS
@@ -1155,10 +1149,7 @@ Idle(void *arg)
void
FrontendIdle(void)
{
-#ifdef ASPECT_RATIO_SCALE
- CDraw::SetAspectRatio(CDraw::FindAspectRatio());
-#endif
-
+ CDraw::CalculateAspectRatio();
CTimer::Update();
CSprite2d::SetRecipNearClip(); // this should be on InitialiseRenderWare according to PS2 asm. seems like a bug fix
CSprite2d::InitPerFrame();
@@ -1169,11 +1160,7 @@ FrontendIdle(void)
if(RsGlobal.quit)
return;
-#ifdef ASPECT_RATIO_SCALE
CameraSize(Scene.camera, nil, SCREEN_VIEWWINDOW, SCREEN_ASPECT_RATIO);
-#else
- CameraSize(Scene.camera, nil, SCREEN_VIEWWINDOW, DEFAULT_ASPECT_RATIO);
-#endif
CVisibilityPlugins::SetRenderWareCamera(Scene.camera);
RwCameraClear(Scene.camera, &gColourTop, rwCAMERACLEARZ);
if(!RsCameraBeginUpdate(Scene.camera))
@@ -1183,7 +1170,7 @@ FrontendIdle(void)
RenderMenus();
DoFade();
Render2dStuffAfterFade();
-// CFont::DrawFonts(); // redundant
+ CFont::DrawFonts();
DoRWStuffEndOfFrame();
}
@@ -1191,7 +1178,7 @@ void
InitialiseGame(void)
{
LoadingScreen(nil, nil, "loadsc0");
- CGame::Initialise("DATA\\GTA3.DAT");
+ CGame::Initialise("DATA\\GTA_VC.DAT");
}
RsEventStatus
@@ -1254,11 +1241,7 @@ AppEventHandler(RsEvent event, void *param)
case rsFRONTENDIDLE:
{
-#ifdef PS2_SAVE_DIALOG
- Idle((void*)1);
-#else
FrontendIdle();
-#endif
return rsEVENTPROCESSED;
}
@@ -1293,14 +1276,13 @@ TheModelViewer(void)
#if (defined(GTA_PS2) || defined(GTA_XBOX))
//TODO
#else
-#ifdef ASPECT_RATIO_SCALE
- CDraw::SetAspectRatio(CDraw::FindAspectRatio());
-#endif
+
+ CDraw::CalculateAspectRatio();
CAnimViewer::Update();
CTimer::Update();
SetLightsWithTimeOfDayColour(Scene.world);
CRenderer::ConstructRenderList();
- DoRWStuffStartOfFrame(CTimeCycle::GetSkyTopRed(), CTimeCycle::GetSkyTopGreen(), CTimeCycle::GetSkyTopBlue(),
+ DoRWStuffStartOfFrame(CTimeCycle::GetSkyTopRed()*0.5f, CTimeCycle::GetSkyTopGreen()*0.5f, CTimeCycle::GetSkyTopBlue()*0.5f,
CTimeCycle::GetSkyBottomRed(), CTimeCycle::GetSkyBottomGreen(), CTimeCycle::GetSkyBottomBlue(),
255);
@@ -1345,9 +1327,9 @@ void TheGame(void)
strcpy(TheMemoryCard.LoadFileName, TheMemoryCard.MostRecentFile);
TheMemoryCard.b_FoundRecentSavedGameWantToLoad = true;
- if (CMenuManager::m_PrefsLanguage != TheMemoryCard.GetLanguageToLoad())
+ if (FrontEndMenuManager.m_PrefsLanguage != TheMemoryCard.GetLanguageToLoad())
{
- CMenuManager::m_PrefsLanguage = TheMemoryCard.GetLanguageToLoad();
+ FrontEndMenuManager.m_PrefsLanguage = TheMemoryCard.GetLanguageToLoad();
TheText.Unload();
TheText.Load();
}
@@ -1421,7 +1403,8 @@ void TheGame(void)
gMainHeap.PushMemId(_TODOCONST(15));
#endif
- if (!FrontEndMenuManager.m_bMenuActive || FrontEndMenuManager.m_bRenderGameInMenu == true && TheCamera.GetScreenFadeStatus() != FADE_2 )
+ // m_bRenderGameInMenu is there in III PS2 but I don't know about VC PS2.
+ if (!FrontEndMenuManager.m_bMenuActive || /*FrontEndMenuManager.m_bRenderGameInMenu == true && */TheCamera.GetScreenFadeStatus() != FADE_2 )
{
#ifdef GTA_PS2
gMainHeap.PushMemId(_TODOCONST(11));
@@ -1628,30 +1611,30 @@ void SystemInit()
CGame::frenchGame = false;
CGame::germanGame = false;
CGame::nastyGame = true;
- CMenuManager::m_PrefsAllowNastyGame = true;
+ FrontEndMenuManager.m_PrefsAllowNastyGame = true;
#ifdef GTA_PS2
int32 lang = sceScfGetLanguage();
if ( lang == SCE_ITALIAN_LANGUAGE )
- CMenuManager::m_PrefsLanguage = LANGUAGE_ITALIAN;
+ FrontEndMenuManager.m_PrefsLanguage = LANGUAGE_ITALIAN;
else if ( lang == SCE_SPANISH_LANGUAGE )
- CMenuManager::m_PrefsLanguage = LANGUAGE_SPANISH;
+ FrontEndMenuManager.m_PrefsLanguage = LANGUAGE_SPANISH;
else if ( lang == SCE_GERMAN_LANGUAGE )
{
CGame::germanGame = true;
CGame::nastyGame = false;
- CMenuManager::m_PrefsAllowNastyGame = false;
- CMenuManager::m_PrefsLanguage = LANGUAGE_GERMAN;
+ FrontEndMenuManager.m_PrefsAllowNastyGame = false;
+ FrontEndMenuManager.m_PrefsLanguage = LANGUAGE_GERMAN;
}
else if ( lang == SCE_FRENCH_LANGUAGE )
{
CGame::frenchGame = true;
CGame::nastyGame = false;
- CMenuManager::m_PrefsAllowNastyGame = false;
- CMenuManager::m_PrefsLanguage = LANGUAGE_FRENCH;
+ FrontEndMenuManager.m_PrefsAllowNastyGame = false;
+ FrontEndMenuManager.m_PrefsLanguage = LANGUAGE_FRENCH;
}
else
- CMenuManager::m_PrefsLanguage = LANGUAGE_AMERICAN;
+ FrontEndMenuManager.m_PrefsLanguage = LANGUAGE_AMERICAN;
FrontEndMenuManager.InitialiseMenuContentsAfterLoadingGame();
#else
diff --git a/src/core/re3.cpp b/src/core/re3.cpp
index d6319f3a..b11fb5c7 100644
--- a/src/core/re3.cpp
+++ b/src/core/re3.cpp
@@ -16,6 +16,7 @@
#include "Boat.h"
#include "Heli.h"
#include "Automobile.h"
+#include "Bike.h"
#include "Ped.h"
#include "Particle.h"
#include "Console.h"
@@ -30,6 +31,7 @@
#include "Text.h"
#include "WaterLevel.h"
#include "main.h"
+#include "Script.h"
#ifndef _WIN32
#include "assert.h"
@@ -159,11 +161,6 @@ CustomFrontendOptionsPopulate(void)
FrontendOptionAddSelect(TheText.Get("SCRFOR"), screenModes, 2, (int8*)&FrontEndMenuManager.m_nPrefsWindowed, true, ScreenModeChange, nil);
#endif
-#ifdef MENU_MAP
- FrontendOptionSetPosition(MENUPAGE_PAUSE_MENU, 2);
- FrontendOptionAddRedirect(TheText.Get("FEG_MAP"), MENUPAGE_MAP);
-#endif
-
#ifdef FREE_CAM
static const wchar *text = (wchar*)L"TOGGLE FREE CAM";
FrontendOptionSetPosition(MENUPAGE_CONTROLLER_PC, 1);
@@ -179,9 +176,11 @@ CustomFrontendOptionsPopulate(void)
#endif
#ifdef DEBUGMENU
-void WeaponCheat();
+void WeaponCheat1();
+void WeaponCheat2();
+void WeaponCheat3();
void HealthCheat();
-void TankCheat();
+void VehicleCheat(bool something, int model);
void BlowUpCarsCheat();
void ChangePlayerCheat();
void MayhemCheat();
@@ -224,6 +223,8 @@ SpawnCar(int id)
CVehicle *v;
if(CModelInfo::IsBoatModel(id))
v = new CBoat(id, RANDOM_VEHICLE);
+ else if(CModelInfo::IsBikeModel(id))
+ v = new CBike(id, RANDOM_VEHICLE);
else
v = new CAutomobile(id, RANDOM_VEHICLE);
@@ -253,13 +254,15 @@ FixCar(void)
if(veh == nil)
return;
veh->m_fHealth = 1000.0f;
- if(!veh->IsCar())
- return;
- ((CAutomobile*)veh)->Damage.SetEngineStatus(0);
- ((CAutomobile*)veh)->Fix();
+ if(veh->IsCar()){
+ ((CAutomobile*)veh)->Damage.SetEngineStatus(0);
+ ((CAutomobile*)veh)->Fix();
+ }else if(veh->IsBike()){
+ ((CBike*)veh)->Fix();
+ }
}
-#ifdef MENU_MAP
+#ifdef MAP_ENHANCEMENTS
static void
TeleportToWaypoint(void)
{
@@ -317,12 +320,27 @@ ResetCamStatics(void)
TheCamera.Cams[TheCamera.ActiveCam].ResetStatics = true;
}
+#ifdef MISSION_SWITCHER
+int8 nextMissionToSwitch = 0;
+static void
+SwitchToMission(void)
+{
+ CTheScripts::SwitchToMission(nextMissionToSwitch);
+}
+#endif
+
static const char *carnames[] = {
- "landstal", "idaho", "stinger", "linerun", "peren", "sentinel", "patriot", "firetruk", "trash", "stretch", "manana", "infernus", "blista", "pony",
- "mule", "cheetah", "ambulan", "fbicar", "moonbeam", "esperant", "taxi", "kuruma", "bobcat", "mrwhoop", "bfinject", "corpse", "police", "enforcer",
- "securica", "banshee", "predator", "bus", "rhino", "barracks", "train", "chopper", "dodo", "coach", "cabbie", "stallion", "rumpo", "rcbandit",
- "bellyup", "mrwongs", "mafia", "yardie", "yakuza", "diablos", "columb", "hoods", "airtrain", "deaddodo", "speeder", "reefer", "panlant", "flatbed",
- "yankee", "escape", "borgnine", "toyz", "ghost",
+ "landstal", "idaho", "stinger", "linerun", "peren", "sentinel", "rio", "firetruk", "trash", "stretch", "manana",
+ "infernus", "voodoo", "pony", "mule", "cheetah", "ambulan", "fbicar", "moonbeam", "esperant", "taxi", "washing",
+ "bobcat", "mrwhoop", "bfinject", "hunter", "police", "enforcer", "securica", "banshee", "predator", "bus",
+ "rhino", "barracks", "cuban", "chopper", "angel", "coach", "cabbie", "stallion", "rumpo", "rcbandit", "romero",
+ "packer", "sentxs", "admiral", "squalo", "seaspar", "pizzaboy", "gangbur", "airtrain", "deaddodo", "speeder",
+ "reefer", "tropic", "flatbed", "yankee", "caddy", "zebra", "topfun", "skimmer", "pcj600", "faggio", "freeway",
+ "rcbaron", "rcraider", "glendale", "oceanic", "sanchez", "sparrow", "patriot", "lovefist", "coastg", "dinghy",
+ "hermes", "sabre", "sabretur", "pheonix", "walton", "regina", "comet", "deluxo", "burrito", "spand", "marquis",
+ "baggage", "kaufman", "maverick", "vcnmav", "rancher", "fbiranch", "virgo", "greenwoo", "jetmax", "hotring",
+ "sandking", "blistac", "polmav", "boxville", "benson", "mesa", "rcgoblin", "hotrina", "hotrinb",
+ "bloodra", "bloodrb", "vicechee"
};
static CTweakVar** TweakVarsList;
@@ -386,7 +404,7 @@ DebugMenuPopulate(void)
{
if(1){
static const char *weathers[] = {
- "Sunny", "Cloudy", "Rainy", "Foggy"
+ "Sunny", "Cloudy", "Rainy", "Foggy", "Extrasunny", "Stormy"
};
DebugMenuEntry *e;
e = DebugMenuAddVar("Time & Weather", "Current Hour", &CClock::GetHoursRef(), nil, 1, 0, 23, nil);
@@ -394,19 +412,21 @@ DebugMenuPopulate(void)
e = DebugMenuAddVar("Time & Weather", "Current Minute", &CClock::GetMinutesRef(),
[](){ CWeather::InterpolationValue = CClock::GetMinutes()/60.0f; }, 1, 0, 59, nil);
DebugMenuEntrySetWrap(e, true);
- e = DebugMenuAddVar("Time & Weather", "Old Weather", (int16*)&CWeather::OldWeatherType, nil, 1, 0, 3, weathers);
+ e = DebugMenuAddVar("Time & Weather", "Old Weather", (int16*)&CWeather::OldWeatherType, nil, 1, 0, 5, weathers);
DebugMenuEntrySetWrap(e, true);
- e = DebugMenuAddVar("Time & Weather", "New Weather", (int16*)&CWeather::NewWeatherType, nil, 1, 0, 3, weathers);
+ e = DebugMenuAddVar("Time & Weather", "New Weather", (int16*)&CWeather::NewWeatherType, nil, 1, 0, 5, weathers);
DebugMenuEntrySetWrap(e, true);
DebugMenuAddVar("Time & Weather", "Wind", (float*)&CWeather::Wind, nil, 0.1f, 0.0f, 1.0f);
DebugMenuAddVar("Time & Weather", "Time scale", (float*)&CTimer::GetTimeScale(), nil, 0.1f, 0.0f, 10.0f);
- DebugMenuAddCmd("Cheats", "Weapons", WeaponCheat);
+ DebugMenuAddCmd("Cheats", "Weapon set 1", WeaponCheat1);
+ DebugMenuAddCmd("Cheats", "Weapon set 2", WeaponCheat2);
+ DebugMenuAddCmd("Cheats", "Weapon set 3", WeaponCheat3);
DebugMenuAddCmd("Cheats", "Money", MoneyCheat);
DebugMenuAddCmd("Cheats", "Health", HealthCheat);
DebugMenuAddCmd("Cheats", "Wanted level up", WantedLevelUpCheat);
DebugMenuAddCmd("Cheats", "Wanted level down", WantedLevelDownCheat);
- DebugMenuAddCmd("Cheats", "Tank", TankCheat);
+ DebugMenuAddCmd("Cheats", "Tank", []() { VehicleCheat(true, MI_TAXI); });
DebugMenuAddCmd("Cheats", "Blow up cars", BlowUpCarsCheat);
DebugMenuAddCmd("Cheats", "Change player", ChangePlayerCheat);
DebugMenuAddCmd("Cheats", "Mayhem", MayhemCheat);
@@ -426,14 +446,12 @@ DebugMenuPopulate(void)
DebugMenuAddCmd("Cheats", "Nasty limbs", NastyLimbsCheat);
static int spawnCarId = MI_LANDSTAL;
- e = DebugMenuAddVar("Spawn", "Spawn Car ID", &spawnCarId, nil, 1, MI_LANDSTAL, MI_GHOST, carnames);
+ e = DebugMenuAddVar("Spawn", "Spawn Car ID", &spawnCarId, nil, 1, MI_LANDSTAL, MI_VICECHEE, carnames);
DebugMenuEntrySetWrap(e, true);
DebugMenuAddCmd("Spawn", "Spawn Car", [](){
- if(spawnCarId == MI_TRAIN ||
- spawnCarId == MI_CHOPPER ||
+ if(spawnCarId == MI_CHOPPER ||
spawnCarId == MI_AIRTRAIN ||
- spawnCarId == MI_DEADDODO ||
- spawnCarId == MI_ESCAPE)
+ spawnCarId == MI_DEADDODO)
return;
SpawnCar(spawnCarId);
});
@@ -443,21 +461,34 @@ DebugMenuPopulate(void)
DebugMenuAddCmd("Spawn", "Spawn Stinger", [](){ SpawnCar(MI_STINGER); });
DebugMenuAddCmd("Spawn", "Spawn Infernus", [](){ SpawnCar(MI_INFERNUS); });
DebugMenuAddCmd("Spawn", "Spawn Cheetah", [](){ SpawnCar(MI_CHEETAH); });
+ DebugMenuAddCmd("Spawn", "Spawn Phoenix", [](){ SpawnCar(MI_PHEONIX); });
+ DebugMenuAddCmd("Spawn", "Spawn Banshee", [](){ SpawnCar(MI_BANSHEE); });
DebugMenuAddCmd("Spawn", "Spawn Esperanto", [](){ SpawnCar(MI_ESPERANT); });
DebugMenuAddCmd("Spawn", "Spawn Stallion", [](){ SpawnCar(MI_STALLION); });
- DebugMenuAddCmd("Spawn", "Spawn Kuruma", [](){ SpawnCar(MI_KURUMA); });
+ DebugMenuAddCmd("Spawn", "Spawn Admiral", [](){ SpawnCar(MI_ADMIRAL); });
+ DebugMenuAddCmd("Spawn", "Spawn Washington", [](){ SpawnCar(MI_WASHING); });
DebugMenuAddCmd("Spawn", "Spawn Taxi", [](){ SpawnCar(MI_TAXI); });
DebugMenuAddCmd("Spawn", "Spawn Police", [](){ SpawnCar(MI_POLICE); });
DebugMenuAddCmd("Spawn", "Spawn Enforcer", [](){ SpawnCar(MI_ENFORCER); });
- DebugMenuAddCmd("Spawn", "Spawn Banshee", [](){ SpawnCar(MI_BANSHEE); });
- DebugMenuAddCmd("Spawn", "Spawn Yakuza", [](){ SpawnCar(MI_YAKUZA); });
- DebugMenuAddCmd("Spawn", "Spawn Yardie", [](){ SpawnCar(MI_YARDIE); });
- DebugMenuAddCmd("Spawn", "Spawn Dodo", [](){ SpawnCar(MI_DODO); });
+ DebugMenuAddCmd("Spawn", "Spawn Cuban", [](){ SpawnCar(MI_CUBAN); });
+ DebugMenuAddCmd("Spawn", "Spawn Voodoo", [](){ SpawnCar(MI_VOODOO); });
+ DebugMenuAddCmd("Spawn", "Spawn BF injection", [](){ SpawnCar(MI_BFINJECT); });
+ DebugMenuAddCmd("Spawn", "Spawn Maverick", [](){ SpawnCar(MI_MAVERICK); });
+ DebugMenuAddCmd("Spawn", "Spawn VCN Maverick", [](){ SpawnCar(MI_VCNMAV); });
+ DebugMenuAddCmd("Spawn", "Spawn Sparrow", [](){ SpawnCar(MI_SPARROW); });
+ DebugMenuAddCmd("Spawn", "Spawn Sea Sparrow", [](){ SpawnCar(MI_SEASPAR); });
+ DebugMenuAddCmd("Spawn", "Spawn Hunter", [](){ SpawnCar(MI_HUNTER); });
DebugMenuAddCmd("Spawn", "Spawn Rhino", [](){ SpawnCar(MI_RHINO); });
DebugMenuAddCmd("Spawn", "Spawn Firetruck", [](){ SpawnCar(MI_FIRETRUCK); });
DebugMenuAddCmd("Spawn", "Spawn Predator", [](){ SpawnCar(MI_PREDATOR); });
+ DebugMenuAddCmd("Spawn", "Spawn PCJ 600", [](){ SpawnCar(MI_PCJ600); });
+ DebugMenuAddCmd("Spawn", "Spawn Faggio", [](){ SpawnCar(MI_FAGGIO); });
+ DebugMenuAddCmd("Spawn", "Spawn Freeway", [](){ SpawnCar(MI_FREEWAY); });
+ DebugMenuAddCmd("Spawn", "Spawn Squalo", [](){ SpawnCar(MI_SQUALO); });
+ DebugMenuAddCmd("Spawn", "Spawn Skimmer", [](){ SpawnCar(MI_SKIMMER); });
DebugMenuAddVarBool8("Render", "Draw hud", &CHud::m_Wants_To_Draw_Hud, nil);
+ DebugMenuAddVarBool8("Render", "Backface Culling", &gBackfaceCulling, nil);
#ifdef LIBRW
DebugMenuAddVarBool8("Render", "PS2 Alpha test Emu", &gPS2alphaTest, nil);
#endif
@@ -467,8 +498,6 @@ DebugMenuPopulate(void)
DebugMenuAddVarBool8("Render", "Show Ped Paths", &gbShowPedPaths, nil);
DebugMenuAddVarBool8("Render", "Show Car Paths", &gbShowCarPaths, nil);
DebugMenuAddVarBool8("Render", "Show Car Path Links", &gbShowCarPathsLinks, nil);
- DebugMenuAddVarBool8("Render", "Show Ped Road Groups", &gbShowPedRoadGroups, nil);
- DebugMenuAddVarBool8("Render", "Show Car Road Groups", &gbShowCarRoadGroups, nil);
DebugMenuAddVarBool8("Render", "Show Collision Lines", &gbShowCollisionLines, nil);
DebugMenuAddVarBool8("Render", "Show Collision Polys", &gbShowCollisionPolys, nil);
DebugMenuAddVarBool8("Render", "Don't render Buildings", &gbDontRenderBuildings, nil);
@@ -480,7 +509,7 @@ DebugMenuPopulate(void)
DebugMenuAddVarBool8("Debug", "pad 1 -> pad 2", &CPad::m_bMapPadOneToPadTwo, nil);
DebugMenuAddVarBool8("Debug", "Edit on", &CSceneEdit::m_bEditOn, nil);
-#ifdef MENU_MAP
+#ifdef MAP_ENHANCEMENTS
DebugMenuAddCmd("Debug", "Teleport to map waypoint", TeleportToWaypoint);
#endif
DebugMenuAddCmd("Debug", "Switch car collision", SwitchCarCollision);
@@ -490,24 +519,25 @@ DebugMenuPopulate(void)
DebugMenuAddCmd("Debug", "Toggle Comedy Controls", ToggleComedy);
DebugMenuAddCmd("Debug", "Place Car on Road", PlaceOnRoad);
- DebugMenuAddVarBool8("Debug", "Catalina Heli On", &CHeli::CatalinaHeliOn, nil);
- DebugMenuAddCmd("Debug", "Catalina Fly By", CHeli::StartCatalinaFlyBy);
- DebugMenuAddCmd("Debug", "Catalina Take Off", CHeli::CatalinaTakeOff);
- DebugMenuAddCmd("Debug", "Catalina Fly Away", CHeli::MakeCatalinaHeliFlyAway);
DebugMenuAddVarBool8("Debug", "Script Heli On", &CHeli::ScriptHeliOn, nil);
#ifdef CUSTOM_FRONTEND_OPTIONS
DebugMenuAddCmd("Debug", "Reload custom frontend options", ReloadFrontendOptions);
#endif
- DebugMenuAddVarBool8("Debug", "Toggle popping heads on headshot", &CPed::bPopHeadsOnHeadshot, nil);
DebugMenuAddCmd("Debug", "Start Credits", CCredits::Start);
DebugMenuAddCmd("Debug", "Stop Credits", CCredits::Stop);
+#ifdef RELOADABLES
+ DebugMenuAddCmd("Reload", "HUD.TXD", CHud::ReloadTXD);
+#endif
DebugMenuAddVarBool8("Debug", "Show DebugStuffInRelease", &gbDebugStuffInRelease, nil);
#ifdef TIMEBARS
DebugMenuAddVarBool8("Debug", "Show Timebars", &gbShowTimebars, nil);
#endif
-
+#ifdef MISSION_SWITCHER
+ DebugMenuAddInt8("Debug", "Select mission no", &nextMissionToSwitch, nil, 1, 0, 96, nil);
+ DebugMenuAddCmd("Debug", "Start selected mission ", SwitchToMission);
+#endif
extern bool PrintDebugCode;
extern int16 DebugCamMode;
DebugMenuAddVarBool8("Cam", "Use mouse Cam", &CCamera::m_bUseMouse3rdPerson, nil);
@@ -517,9 +547,6 @@ DebugMenuPopulate(void)
DebugMenuAddVarBool8("Cam", "Print Debug Code", &PrintDebugCode, nil);
DebugMenuAddVar("Cam", "Cam Mode", &DebugCamMode, nil, 1, 0, CCam::MODE_EDITOR, nil);
DebugMenuAddCmd("Cam", "Normal", []() { DebugCamMode = 0; });
- DebugMenuAddCmd("Cam", "Follow Ped With Bind", []() { DebugCamMode = CCam::MODE_FOLLOW_PED_WITH_BIND; });
- DebugMenuAddCmd("Cam", "Reaction", []() { DebugCamMode = CCam::MODE_REACTION; });
- DebugMenuAddCmd("Cam", "Chris", []() { DebugCamMode = CCam::MODE_CHRIS; });
DebugMenuAddCmd("Cam", "Reset Statics", ResetCamStatics);
CTweakVars::AddDBG("Debug");
diff --git a/src/core/templates.h b/src/core/templates.h
index 4f7b8490..465e3bef 100644
--- a/src/core/templates.h
+++ b/src/core/templates.h
@@ -44,18 +44,20 @@ class CPool
int m_allocPtr;
public:
+ // TODO(MIAMI): remove ctor without name argument
CPool(int size){
// TODO: use new here
m_entries = (U*)malloc(sizeof(U)*size);
m_flags = (Flags*)malloc(sizeof(Flags)*size);
m_size = size;
- m_allocPtr = 0;
+ m_allocPtr = -1;
for(int i = 0; i < size; i++){
m_flags[i].id = 0;
m_flags[i].free = 1;
}
}
-
+ CPool(int size, const char *name)
+ : CPool(size) {}
~CPool() {
Flush();
}
@@ -131,7 +133,7 @@ public:
// TODO: the cast is unsafe
return (int)((U*)entry - m_entries);
}
- int GetNoOfUsedSpaces(void) const{
+ int GetNoOfUsedSpaces(void) const {
int i;
int n = 0;
for(i = 0; i < m_size; i++)
@@ -162,6 +164,7 @@ public:
memcpy(entries, m_entries, sizeof(U)*m_size);
debug("Stored:%d (/%d)\n", GetNoOfUsedSpaces(), m_size); /* Assumed inlining */
}
+ int32 GetNoOfFreeSpaces() const { return GetSize() - GetNoOfUsedSpaces(); }
};
template<typename T>
diff --git a/src/core/timebars.cpp b/src/core/timebars.cpp
index 6b841a5c..884feffd 100644
--- a/src/core/timebars.cpp
+++ b/src/core/timebars.cpp
@@ -92,7 +92,7 @@ void tbDisplay()
CFont::SetWrapx(640.0f);
CFont::SetRightJustifyOff();
CFont::SetPropOn();
- CFont::SetFontStyle(FONT_BANK);
+ CFont::SetFontStyle(FONT_STANDARD);
sprintf(temp, "FPS: %.2f", Diag_GetFPS());
AsciiToUnicode(temp, wtemp);
CFont::SetColor(CRGBA(255, 255, 255, 255));