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-rw-r--r--src/entities/Ped.cpp9
1 files changed, 5 insertions, 4 deletions
diff --git a/src/entities/Ped.cpp b/src/entities/Ped.cpp
index 9e1836c2..2e51a5c1 100644
--- a/src/entities/Ped.cpp
+++ b/src/entities/Ped.cpp
@@ -39,6 +39,7 @@ WRAPPER void CPed::PreRender(void) { EAXJMP(0x4CFDD0); }
WRAPPER void CPed::Render(void) { EAXJMP(0x4D03F0); }
WRAPPER int32 CPed::ProcessEntityCollision(CEntity*, CColPoint*) { EAXJMP(0x4CBB30); }
WRAPPER void CPed::SetMoveAnim(void) { EAXJMP(0x4C5A40); }
+WRAPPER void CPed::MakeChangesForNewWeapon(int8) { EAXJMP(0x4F2560); }
bool &CPed::bNastyLimbsCheat = *(bool*)0x95CD44;
bool &CPed::bPedCheat2 = *(bool*)0x95CD5A;
@@ -461,9 +462,9 @@ CPed::CPed(uint32 pedType) : m_pedIK(this)
}
m_maxWeaponTypeAllowed = 0;
m_currentWeapon = 0;
- m_storedWeapon = NO_STORED_WEAPON;
+ m_storedWeapon = WEAPONTYPE_UNIDENTIFIED;
- for(int i = 0; i < NUM_PED_WEAPONTYPES; i++)
+ for(int i = 0; i < WEAPONTYPE_TOTAL_INVENTORY_WEAPONS; i++)
{
CWeapon &weapon = GetWeapon(i);
weapon.m_eWeaponType = WEAPONTYPE_UNARMED;
@@ -1445,9 +1446,9 @@ CPed::PedSetDraggedOutCarCB(CAnimBlendAssociation *dragAssoc, void *arg)
// Only uzi can be used on cars, so previous weapon was stored
if (ped->IsPlayer() && weaponType == WEAPONTYPE_UZI) {
- if (ped->m_storedWeapon != NO_STORED_WEAPON) {
+ if (ped->m_storedWeapon != WEAPONTYPE_UNIDENTIFIED) {
ped->SetCurrentWeapon(ped->m_storedWeapon);
- ped->m_storedWeapon = NO_STORED_WEAPON;
+ ped->m_storedWeapon = WEAPONTYPE_UNIDENTIFIED;
}
} else {
ped->AddWeaponModel(CWeaponInfo::GetWeaponInfo(weaponType)->m_nModelId);