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-rw-r--r--src/entities/Physical.h7
1 files changed, 3 insertions, 4 deletions
diff --git a/src/entities/Physical.h b/src/entities/Physical.h
index c84686ed..f8921a5c 100644
--- a/src/entities/Physical.h
+++ b/src/entities/Physical.h
@@ -18,7 +18,7 @@ public:
// The not properly indented fields haven't been checked properly yet
int32 m_audioEntityId;
- float unk1;
+ float m_phys_unused1;
CTreadable *m_treadable[2]; // car and ped
uint32 m_nLastTimeCollided;
CVector m_vecMoveSpeed; // velocity
@@ -37,7 +37,7 @@ public:
CEntryInfoList m_entryInfoList;
CPtrNode *m_movingListNode;
- char field_EC;
+ int8 m_phys_unused2;
uint8 m_nStaticFrames;
uint8 m_nCollisionRecords;
bool m_bIsVehicleBeingShifted;
@@ -86,7 +86,6 @@ public:
void RemoveRefsToEntity(CEntity *ent);
static void PlacePhysicalRelativeToOtherPhysical(CPhysical *other, CPhysical *phys, CVector localPos);
- float GetDistanceSq(void) { return m_vecMoveSpeed.MagnitudeSqr() * sq(CTimer::GetTimeStep()); }
// get speed of point p relative to entity center
CVector GetSpeed(const CVector &r);
CVector GetSpeed(void) { return GetSpeed(CVector(0.0f, 0.0f, 0.0f)); }
@@ -94,7 +93,7 @@ public:
return 1.0f / (CrossProduct(pos, dir).MagnitudeSqr()/m_fTurnMass +
1.0f/m_fMass);
}
- float GetMassTime(const CVector &pos, const CVector &dir, float t) {
+ float GetMassTweak(const CVector &pos, const CVector &dir, float t) {
return 1.0f / (CrossProduct(pos, dir).MagnitudeSqr()/(m_fTurnMass*t) +
1.0f/(m_fMass*t));
}