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Diffstat (limited to '')
-rw-r--r-- | src/extras/custompipes.cpp | 535 |
1 files changed, 535 insertions, 0 deletions
diff --git a/src/extras/custompipes.cpp b/src/extras/custompipes.cpp new file mode 100644 index 00000000..fb529b47 --- /dev/null +++ b/src/extras/custompipes.cpp @@ -0,0 +1,535 @@ +#define WITH_D3D +#include "common.h" + +#ifdef EXTENDED_PIPELINES + +#include "main.h" +#include "RwHelper.h" +#include "Lights.h" +#include "Timecycle.h" +#include "FileMgr.h" +#include "Clock.h" +#include "Weather.h" +#include "TxdStore.h" +#include "Renderer.h" +#include "World.h" +#include "custompipes.h" + +#ifndef LIBRW +#error "Need librw for EXTENDED_PIPELINES" +#endif + +namespace CustomPipes { + +rw::int32 CustomMatOffset; + +void* +CustomMatCtor(void *object, int32, int32) +{ + CustomMatExt *ext = GetCustomMatExt((rw::Material*)object); + ext->glossTex = nil; + ext->haveGloss = false; + return object; +} + +void* +CustomMatCopy(void *dst, void *src, int32, int32) +{ + CustomMatExt *srcext = GetCustomMatExt((rw::Material*)src); + CustomMatExt *dstext = GetCustomMatExt((rw::Material*)dst); + dstext->glossTex = srcext->glossTex; + dstext->haveGloss = srcext->haveGloss; + return dst; +} + + + +static rw::TexDictionary *neoTxd; + +bool bRenderingEnvMap; +int32 EnvMapSize = 128; +rw::Camera *EnvMapCam; +rw::Texture *EnvMapTex; +rw::Texture *EnvMaskTex; +static rw::RWDEVICE::Im2DVertex EnvScreenQuad[4]; +static int16 QuadIndices[6] = { 0, 1, 2, 0, 2, 3 }; + +static rw::Camera* +CreateEnvMapCam(rw::World *world) +{ + rw::Raster *fbuf = rw::Raster::create(EnvMapSize, EnvMapSize, 0, rw::Raster::CAMERATEXTURE); + if(fbuf){ + rw::Raster *zbuf = rw::Raster::create(EnvMapSize, EnvMapSize, 0, rw::Raster::ZBUFFER); + if(zbuf){ + rw::Frame *frame = rw::Frame::create(); + if(frame){ + rw::Camera *cam = rw::Camera::create(); + if(cam){ + cam->frameBuffer = fbuf; + cam->zBuffer = zbuf; + cam->setFrame(frame); + cam->setNearPlane(0.1f); + cam->setFarPlane(250.0f); + rw::V2d vw = { 2.0f, 2.0f }; + cam->setViewWindow(&vw); + world->addCamera(cam); + EnvMapTex = rw::Texture::create(fbuf); + EnvMapTex->setFilter(rw::Texture::LINEAR); + + frame->matrix.right.x = -1.0f; + frame->matrix.up.y = -1.0f; + frame->matrix.update(); + return cam; + } + frame->destroy(); + } + zbuf->destroy(); + } + fbuf->destroy(); + } + return nil; +} + +static void +DestroyCam(rw::Camera *cam) +{ + if(cam == nil) + return; + if(cam->frameBuffer){ + cam->frameBuffer->destroy(); + cam->frameBuffer = nil; + } + if(cam->zBuffer){ + cam->zBuffer->destroy(); + cam->zBuffer = nil; + } + rw::Frame *f = cam->getFrame(); + if(f){ + cam->setFrame(nil); + f->destroy(); + } + cam->world->removeCamera(cam); + cam->destroy(); +} + +void +RenderEnvMapScene(void) +{ + CRenderer::RenderRoads(); + CRenderer::RenderEverythingBarRoads(); + CRenderer::RenderFadingInEntities(); +} + +void +EnvMapRender(void) +{ + if(VehiclePipeSwitch != VEHICLEPIPE_NEO) + return; + + RwCameraEndUpdate(Scene.camera); + + // Neo does this differently, but i'm not quite convinced it's much better + rw::V3d camPos = FindPlayerCoors(); + EnvMapCam->getFrame()->matrix.pos = camPos; + EnvMapCam->getFrame()->transform(&EnvMapCam->getFrame()->matrix, rw::COMBINEREPLACE); + + rw::RGBA skycol = { CTimeCycle::GetSkyBottomRed(), CTimeCycle::GetSkyBottomGreen(), CTimeCycle::GetSkyBottomBlue(), 255 }; + EnvMapCam->clear(&skycol, rwCAMERACLEARZ|rwCAMERACLEARIMAGE); + RwCameraBeginUpdate(EnvMapCam); + bRenderingEnvMap = true; + RenderEnvMapScene(); + bRenderingEnvMap = false; + + if(EnvMaskTex){ + rw::SetRenderState(rw::VERTEXALPHA, TRUE); + rw::SetRenderState(rw::SRCBLEND, rw::BLENDZERO); + rw::SetRenderState(rw::DESTBLEND, rw::BLENDSRCCOLOR); + rw::SetRenderStatePtr(rw::TEXTURERASTER, EnvMaskTex->raster); + rw::im2d::RenderIndexedPrimitive(rw::PRIMTYPETRILIST, EnvScreenQuad, 4, QuadIndices, 6); + rw::SetRenderState(rw::SRCBLEND, rw::BLENDSRCALPHA); + rw::SetRenderState(rw::DESTBLEND, rw::BLENDINVSRCALPHA); + } + RwCameraEndUpdate(EnvMapCam); + + + RwCameraBeginUpdate(Scene.camera); + + // debug env map +// rw::SetRenderStatePtr(rw::TEXTURERASTER, EnvMapTex->raster); +// rw::im2d::RenderIndexedPrimitive(rw::PRIMTYPETRILIST, EnvScreenQuad, 4, QuadIndices, 6); +} + +static void +EnvMapInit(void) +{ + if(neoTxd) + EnvMaskTex = neoTxd->find("CarReflectionMask"); + + EnvMapCam = CreateEnvMapCam(Scene.world); + + int width = EnvMapCam->frameBuffer->width; + int height = EnvMapCam->frameBuffer->height; + float screenZ = RwIm2DGetNearScreenZ(); + float recipZ = 1.0f/EnvMapCam->nearPlane; + + EnvScreenQuad[0].setScreenX(0.0f); + EnvScreenQuad[0].setScreenY(0.0f); + EnvScreenQuad[0].setScreenZ(screenZ); + EnvScreenQuad[0].setCameraZ(EnvMapCam->nearPlane); + EnvScreenQuad[0].setRecipCameraZ(recipZ); + EnvScreenQuad[0].setColor(255, 255, 255, 255); + EnvScreenQuad[0].setU(0.0f, recipZ); + EnvScreenQuad[0].setV(0.0f, recipZ); + + EnvScreenQuad[1].setScreenX(0.0f); + EnvScreenQuad[1].setScreenY(height); + EnvScreenQuad[1].setScreenZ(screenZ); + EnvScreenQuad[1].setCameraZ(EnvMapCam->nearPlane); + EnvScreenQuad[1].setRecipCameraZ(recipZ); + EnvScreenQuad[1].setColor(255, 255, 255, 255); + EnvScreenQuad[1].setU(0.0f, recipZ); + EnvScreenQuad[1].setV(1.0f, recipZ); + + EnvScreenQuad[2].setScreenX(width); + EnvScreenQuad[2].setScreenY(height); + EnvScreenQuad[2].setScreenZ(screenZ); + EnvScreenQuad[2].setCameraZ(EnvMapCam->nearPlane); + EnvScreenQuad[2].setRecipCameraZ(recipZ); + EnvScreenQuad[2].setColor(255, 255, 255, 255); + EnvScreenQuad[2].setU(1.0f, recipZ); + EnvScreenQuad[2].setV(1.0f, recipZ); + + EnvScreenQuad[3].setScreenX(width); + EnvScreenQuad[3].setScreenY(0.0f); + EnvScreenQuad[3].setScreenZ(screenZ); + EnvScreenQuad[3].setCameraZ(EnvMapCam->nearPlane); + EnvScreenQuad[3].setRecipCameraZ(recipZ); + EnvScreenQuad[3].setColor(255, 255, 255, 255); + EnvScreenQuad[3].setU(1.0f, recipZ); + EnvScreenQuad[3].setV(0.0f, recipZ); +} + +static void +EnvMapShutdown(void) +{ + EnvMapTex->raster = nil; + EnvMapTex->destroy(); + EnvMapTex = nil; + DestroyCam(EnvMapCam); + EnvMapCam = nil; +} + +/* + * Tweak values + */ + +#define INTERP_SETUP \ + int h1 = CClock::GetHours(); \ + int h2 = (h1+1)%24; \ + int w1 = CWeather::OldWeatherType; \ + int w2 = CWeather::NewWeatherType; \ + float timeInterp = (CClock::GetSeconds()/60.0f + CClock::GetMinutes())/60.0f; \ + float c0 = (1.0f-timeInterp)*(1.0f-CWeather::InterpolationValue); \ + float c1 = timeInterp*(1.0f-CWeather::InterpolationValue); \ + float c2 = (1.0f-timeInterp)*CWeather::InterpolationValue; \ + float c3 = timeInterp*CWeather::InterpolationValue; +#define INTERP(v) v[h1][w1]*c0 + v[h2][w1]*c1 + v[h1][w2]*c2 + v[h2][w2]*c3; +#define INTERPF(v,f) v[h1][w1].f*c0 + v[h2][w1].f*c1 + v[h1][w2].f*c2 + v[h2][w2].f*c3; + +InterpolatedFloat::InterpolatedFloat(float init) +{ + curInterpolator = 61; // compared against second + for(int h = 0; h < 24; h++) + for(int w = 0; w < NUMWEATHERS; w++) + data[h][w] = init; +} + +void +InterpolatedFloat::Read(char *s, int line, int field) +{ + sscanf(s, "%f", &data[line][field]); +} + +float +InterpolatedFloat::Get(void) +{ + if(curInterpolator != CClock::GetSeconds()){ + INTERP_SETUP + curVal = INTERP(data); + curInterpolator = CClock::GetSeconds(); + } + return curVal; +} + +InterpolatedColor::InterpolatedColor(const Color &init) +{ + curInterpolator = 61; // compared against second + for(int h = 0; h < 24; h++) + for(int w = 0; w < NUMWEATHERS; w++) + data[h][w] = init; +} + +void +InterpolatedColor::Read(char *s, int line, int field) +{ + int r, g, b, a; + sscanf(s, "%i, %i, %i, %i", &r, &g, &b, &a); + data[line][field] = Color(r/255.0f, g/255.0f, b/255.0f, a/255.0f); +} + +Color +InterpolatedColor::Get(void) +{ + if(curInterpolator != CClock::GetSeconds()){ + INTERP_SETUP + curVal.r = INTERPF(data, r); + curVal.g = INTERPF(data, g); + curVal.b = INTERPF(data, b); + curVal.a = INTERPF(data, a); + curInterpolator = CClock::GetSeconds(); + } + return curVal; +} + +void +InterpolatedLight::Read(char *s, int line, int field) +{ + int r, g, b, a; + sscanf(s, "%i, %i, %i, %i", &r, &g, &b, &a); + data[line][field] = Color(r/255.0f, g/255.0f, b/255.0f, a/100.0f); +} + +char* +ReadTweakValueTable(char *fp, InterpolatedValue &interp) +{ + char buf[24], *p; + int c; + int line, field; + + line = 0; + c = *fp++; + while(c != '\0' && line < 24){ + field = 0; + if(c != '\0' && c != '#'){ + while(c != '\0' && c != '\n' && field < NUMWEATHERS){ + p = buf; + while(c != '\0' && c == '\t') + c = *fp++; + *p++ = c; + while(c = *fp++, c != '\0' && c != '\t' && c != '\n') + *p++ = c; + *p++ = '\0'; + interp.Read(buf, line, field); + field++; + } + line++; + } + while(c != '\0' && c != '\n') + c = *fp++; + c = *fp++; + } + return fp-1; +} + + + +/* + * Neo Vehicle pipe + */ + +int32 VehiclePipeSwitch = VEHICLEPIPE_NEO; +float VehicleShininess = 0.7f; // the default is a bit extreme +float VehicleSpecularity = 1.0f; +InterpolatedFloat Fresnel(0.4f); +InterpolatedFloat Power(18.0f); +InterpolatedLight DiffColor(Color(0.0f, 0.0f, 0.0f, 0.0f)); +InterpolatedLight SpecColor(Color(0.7f, 0.7f, 0.7f, 1.0f)); +rw::ObjPipeline *vehiclePipe; + +void +AttachVehiclePipe(rw::Atomic *atomic) +{ + atomic->pipeline = vehiclePipe; +} + +void +AttachVehiclePipe(rw::Clump *clump) +{ + FORLIST(lnk, clump->atomics) + AttachVehiclePipe(rw::Atomic::fromClump(lnk)); +} + + + +/* + * Neo World pipe + */ + +float LightmapMult = 1.0f; +InterpolatedFloat WorldLightmapBlend(1.0f); +rw::ObjPipeline *worldPipe; + +void +AttachWorldPipe(rw::Atomic *atomic) +{ + atomic->pipeline = worldPipe; +} + +void +AttachWorldPipe(rw::Clump *clump) +{ + FORLIST(lnk, clump->atomics) + AttachWorldPipe(rw::Atomic::fromClump(lnk)); +} + + + + +/* + * Neo Gloss pipe + */ + +float GlossMult = 1.0f; +rw::ObjPipeline *glossPipe; + +rw::Texture* +GetGlossTex(rw::Material *mat) +{ + if(neoTxd == nil) + return nil; + CustomMatExt *ext = GetCustomMatExt(mat); + if(!ext->haveGloss){ + char glossname[128]; + strcpy(glossname, mat->texture->name); + strcat(glossname, "_gloss"); + ext->glossTex = neoTxd->find(glossname); + ext->haveGloss = true; + } + return ext->glossTex; +} + +void +AttachGlossPipe(rw::Atomic *atomic) +{ + atomic->pipeline = glossPipe; +} + +void +AttachGlossPipe(rw::Clump *clump) +{ + FORLIST(lnk, clump->atomics) + AttachWorldPipe(rw::Atomic::fromClump(lnk)); +} + + + +/* + * Neo Rim pipes + */ + +float RimlightMult = 1.0f; +InterpolatedColor RampStart(Color(0.0f, 0.0f, 0.0f, 1.0f)); +InterpolatedColor RampEnd(Color(1.0f, 1.0f, 1.0f, 1.0f)); +InterpolatedFloat Offset(0.5f); +InterpolatedFloat Scale(1.5f); +InterpolatedFloat Scaling(2.0f); +rw::ObjPipeline *rimPipe; +rw::ObjPipeline *rimSkinPipe; + +void +AttachRimPipe(rw::Atomic *atomic) +{ + if(rw::Skin::get(atomic->geometry)) + atomic->pipeline = rimSkinPipe; + else + atomic->pipeline = rimPipe; +} + +void +AttachRimPipe(rw::Clump *clump) +{ + FORLIST(lnk, clump->atomics) + AttachRimPipe(rw::Atomic::fromClump(lnk)); +} + +/* + * High level stuff + */ + +void +CustomPipeInit(void) +{ + RwStream *stream = RwStreamOpen(rwSTREAMFILENAME, rwSTREAMREAD, "neo/neo.txd"); + if(stream == nil) + printf("Error: couldn't open 'neo/neo.txd'\n"); + else{ + if(RwStreamFindChunk(stream, rwID_TEXDICTIONARY, nil, nil)) + neoTxd = RwTexDictionaryGtaStreamRead(stream); + RwStreamClose(stream, nil); + } + + EnvMapInit(); + + CreateVehiclePipe(); + CreateWorldPipe(); + CreateGlossPipe(); + CreateRimLightPipes(); +} + +void +CustomPipeShutdown(void) +{ + DestroyVehiclePipe(); + DestroyWorldPipe(); + DestroyGlossPipe(); + DestroyRimLightPipes(); + + EnvMapShutdown(); + + if(neoTxd){ + neoTxd->destroy(); + neoTxd = nil; + } +} + +void +CustomPipeRegister(void) +{ +#ifdef RW_OPENGL + CustomPipeRegisterGL(); +#endif + + CustomMatOffset = rw::Material::registerPlugin(sizeof(CustomMatExt), MAKECHUNKID(rwVENDORID_ROCKSTAR, 0x80), + CustomMatCtor, nil, CustomMatCopy); +} + + +// Load textures from generic as fallback + +rw::TexDictionary *genericTxd; +rw::Texture *(*defaultFindCB)(const char *name); + +static rw::Texture* +customFindCB(const char *name) +{ + rw::Texture *res = defaultFindCB(name); + if(res == nil) + res = genericTxd->find(name); + return res; +} + +void +SetTxdFindCallback(void) +{ + int slot = CTxdStore::FindTxdSlot("generic"); + CTxdStore::AddRef(slot); + // TODO: function for this + genericTxd = CTxdStore::GetSlot(slot)->texDict; + if(defaultFindCB == nil) + defaultFindCB = rw::Texture::findCB; + rw::Texture::findCB = customFindCB; +} + +} + +#endif |