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-rw-r--r--src/extras/custompipes_gl.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/extras/custompipes_gl.cpp b/src/extras/custompipes_gl.cpp
index 861a831e..4cd6607b 100644
--- a/src/extras/custompipes_gl.cpp
+++ b/src/extras/custompipes_gl.cpp
@@ -133,9 +133,10 @@ vehicleRenderCB(rw::Atomic *atomic, rw::gl3::InstanceDataHeader *header)
inst++;
}
- SetRenderState(SRCBLEND, BLENDSRCALPHA);
setTexture(1, nil);
+ SetRenderState(SRCBLEND, BLENDSRCALPHA);
+
#ifndef RW_GL_USE_VAOS
disableAttribPointers(header->attribDesc, header->numAttribs);
#endif
@@ -252,7 +253,6 @@ worldRenderCB(rw::Atomic *atomic, rw::gl3::InstanceDataHeader *header)
drawInst(header, inst);
inst++;
}
- setTexture(1, nil);
#ifndef RW_GL_USE_VAOS
disableAttribPointers(header->attribDesc, header->numAttribs);
#endif
@@ -270,10 +270,10 @@ CreateWorldPipe(void)
ReadTweakValueTable((char*)work_buff, WorldLightmapBlend);
{
-#include "shaders/neoWorldIII_fs_gl.inc"
+#include "shaders/neoWorldVC_fs_gl.inc"
#include "shaders/default_UV2_gl.inc"
const char *vs[] = { shaderDecl, header_vert_src, default_UV2_vert_src, nil };
- const char *fs[] = { shaderDecl, header_frag_src, neoWorldIII_frag_src, nil };
+ const char *fs[] = { shaderDecl, header_frag_src, neoWorldVC_frag_src, nil };
neoWorldShader = Shader::create(vs, fs);
assert(neoWorldShader);
}