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-rw-r--r--src/math/Matrix.h16
1 files changed, 11 insertions, 5 deletions
diff --git a/src/math/Matrix.h b/src/math/Matrix.h
index c849a5c4..2d721e93 100644
--- a/src/math/Matrix.h
+++ b/src/math/Matrix.h
@@ -82,7 +82,8 @@ public:
return *this;
}
- CVector &GetPosition(void){ return *(CVector*)&m_matrix.pos; }
+ const CVector &GetPosition(void) const { return *(CVector*)&m_matrix.pos; }
+ CVector& GetPosition(void) { return *(CVector*)&m_matrix.pos; }
CVector &GetRight(void) { return *(CVector*)&m_matrix.right; }
CVector &GetForward(void) { return *(CVector*)&m_matrix.up; }
CVector &GetUp(void) { return *(CVector*)&m_matrix.at; }
@@ -133,13 +134,18 @@ public:
{
float *pFloatMatrix = (float*)&m_matrix;
for (int i = 0; i < 3; i++)
-#ifdef FIX_BUGS // BUGFIX from VC
for (int j = 0; j < 3; j++)
-#else
- for (int j = 0; j < 4; j++)
-#endif
pFloatMatrix[i * 4 + j] *= scale;
}
+ void Scale(float sx, float sy, float sz)
+ {
+ float *pFloatMatrix = (float*)&m_matrix;
+ for (int i = 0; i < 3; i++){
+ pFloatMatrix[i * 4 + 0] *= sx;
+ pFloatMatrix[i * 4 + 1] *= sy;
+ pFloatMatrix[i * 4 + 2] *= sz;
+ }
+ }
void SetRotateXOnly(float angle){