diff options
Diffstat (limited to 'src/modelinfo/ModelInfo.cpp')
-rw-r--r-- | src/modelinfo/ModelInfo.cpp | 27 |
1 files changed, 27 insertions, 0 deletions
diff --git a/src/modelinfo/ModelInfo.cpp b/src/modelinfo/ModelInfo.cpp index 3dc048c9..961efa84 100644 --- a/src/modelinfo/ModelInfo.cpp +++ b/src/modelinfo/ModelInfo.cpp @@ -5,6 +5,8 @@ #include "ModelIndices.h" #include "ModelInfo.h" +// --MIAMI: file done + CBaseModelInfo *CModelInfo::ms_modelInfoPtrs[MODELINFOSIZE]; CStore<CSimpleModelInfo, SIMPLEMODELSIZE> CModelInfo::ms_simpleModelStore; @@ -21,6 +23,14 @@ CModelInfo::Initialise(void) int i; CSimpleModelInfo *m; + debug("sizeof SimpleModelStore %d\n", sizeof(ms_simpleModelStore)); + debug("sizeof TimeModelStore %d\n", sizeof(ms_timeModelStore)); + debug("sizeof WeaponModelStore %d\n", sizeof(ms_weaponModelStore)); + debug("sizeof ClumpModelStore %d\n", sizeof(ms_clumpModelStore)); + debug("sizeof VehicleModelStore %d\n", sizeof(ms_vehicleModelStore)); + debug("sizeof PedModelStore %d\n", sizeof(ms_pedModelStore)); + debug("sizeof 2deffectsModelStore %d\n", sizeof(ms_2dEffectStore)); + for(i = 0; i < MODELINFOSIZE; i++) ms_modelInfoPtrs[i] = nil; ms_2dEffectStore.clear(); @@ -191,6 +201,9 @@ CModelInfo::GetModelInfo(const char *name, int *id) CBaseModelInfo* CModelInfo::GetModelInfo(const char *name, int minIndex, int maxIndex) { + if (minIndex > maxIndex) + return 0; + CBaseModelInfo *modelinfo; for(int i = minIndex; i <= maxIndex; i++){ modelinfo = CModelInfo::ms_modelInfoPtrs[i]; @@ -221,6 +234,20 @@ CModelInfo::IsCarModel(int32 id) ((CVehicleModelInfo*)GetModelInfo(id))->m_vehicleType == VEHICLE_TYPE_CAR; } +bool +CModelInfo::IsHeliModel(int32 id) +{ + return GetModelInfo(id)->GetModelType() == MITYPE_VEHICLE && + ((CVehicleModelInfo*)GetModelInfo(id))->m_vehicleType == VEHICLE_TYPE_HELI; +} + +bool +CModelInfo::IsPlaneModel(int32 id) +{ + return GetModelInfo(id)->GetModelType() == MITYPE_VEHICLE && + ((CVehicleModelInfo*)GetModelInfo(id))->m_vehicleType == VEHICLE_TYPE_PLANE; +} + void CModelInfo::ReInit2dEffects() { |