diff options
Diffstat (limited to 'src/modelinfo')
-rw-r--r-- | src/modelinfo/PedModelInfo.cpp | 2 | ||||
-rw-r--r-- | src/modelinfo/VehicleModelInfo.cpp | 16 |
2 files changed, 16 insertions, 2 deletions
diff --git a/src/modelinfo/PedModelInfo.cpp b/src/modelinfo/PedModelInfo.cpp index a9caa867..8d07737f 100644 --- a/src/modelinfo/PedModelInfo.cpp +++ b/src/modelinfo/PedModelInfo.cpp @@ -110,7 +110,7 @@ CPedModelInfo::CreateHitColModelSkinned(RpClump *clump) max.x = max.y = 0.5f; max.z = 1.2f; colmodel->boundingBox.Set(min, max); - colmodel->level = LEVEL_NONE; + colmodel->level = LEVEL_GENERIC; m_hitColModel = colmodel; } diff --git a/src/modelinfo/VehicleModelInfo.cpp b/src/modelinfo/VehicleModelInfo.cpp index d1994c06..11f78495 100644 --- a/src/modelinfo/VehicleModelInfo.cpp +++ b/src/modelinfo/VehicleModelInfo.cpp @@ -89,7 +89,17 @@ RwObjectNameIdAssocation boatIds[] = { { "boat_flap_right", BOAT_FLAP_RIGHT, 0 }, { "boat_rearflap_left", BOAT_REARFLAP_LEFT, 0 }, { "boat_rearflap_right", BOAT_REARFLAP_RIGHT, 0 }, +#ifdef FIX_BUGS + // let's just accept both + { "windscreen", BOAT_WINDSCREEN, VEHICLE_FLAG_WINDSCREEN | VEHICLE_FLAG_DRAWLAST }, { "windscreen_hi_ok", BOAT_WINDSCREEN, VEHICLE_FLAG_WINDSCREEN | VEHICLE_FLAG_DRAWLAST }, +#else +#ifdef GTA_PS2 + { "windscreen", BOAT_WINDSCREEN, VEHICLE_FLAG_WINDSCREEN | VEHICLE_FLAG_DRAWLAST }, +#else + { "windscreen_hi_ok", BOAT_WINDSCREEN, VEHICLE_FLAG_WINDSCREEN | VEHICLE_FLAG_DRAWLAST }, +#endif +#endif { "ped_frontseat", BOAT_POS_FRONTSEAT, VEHICLE_FLAG_POS | CLUMP_FLAG_NO_HIERID }, { nil, 0, 0 } }; @@ -679,7 +689,11 @@ ChooseComponent(int32 rule, int32 comps) return COMPRULE_COMPN(comps, n-1); return -1; case 4: +#ifdef FIX_BUGS + return CGeneral::GetRandomNumberInRange(0, 6); +#else return CGeneral::GetRandomNumberInRange(0, 5); +#endif } return -1; } @@ -1081,7 +1095,7 @@ CVehicleModelInfo::SetEnvironmentMapCB(RpAtomic *atomic, void *data) RpGeometry *geo; geo = RpAtomicGetGeometry(atomic); - fx = 0; + fx = rpMATFXEFFECTNULL; RpGeometryForAllMaterials(geo, GetMatFXEffectMaterialCB, &fx); if(fx != rpMATFXEFFECTNULL){ RpMatFXAtomicEnableEffects(atomic); |