diff options
Diffstat (limited to '')
-rw-r--r-- | src/objects/CutsceneHead.cpp | 114 | ||||
-rw-r--r-- | src/objects/CutsceneHead.h | 9 | ||||
-rw-r--r-- | src/objects/CutsceneObject.cpp | 89 | ||||
-rw-r--r-- | src/objects/CutsceneObject.h | 16 | ||||
-rw-r--r-- | src/objects/DummyObject.cpp | 18 | ||||
-rw-r--r-- | src/objects/Object.cpp | 50 | ||||
-rw-r--r-- | src/objects/Object.h | 15 | ||||
-rw-r--r-- | src/objects/ObjectData.cpp | 7 | ||||
-rw-r--r-- | src/objects/ParticleObject.cpp | 194 | ||||
-rw-r--r-- | src/objects/ParticleObject.h | 15 | ||||
-rw-r--r-- | src/objects/Projectile.cpp | 16 |
11 files changed, 354 insertions, 189 deletions
diff --git a/src/objects/CutsceneHead.cpp b/src/objects/CutsceneHead.cpp index a7722b8a..3ef257d2 100644 --- a/src/objects/CutsceneHead.cpp +++ b/src/objects/CutsceneHead.cpp @@ -1,10 +1,11 @@ #include "common.h" #include <rpskin.h> -#include "patcher.h" + #include "main.h" #include "RwHelper.h" #include "RpAnimBlend.h" #include "AnimBlendClumpData.h" +#include "Bones.h" #include "Directory.h" #include "CutsceneMgr.h" #include "Streaming.h" @@ -17,11 +18,23 @@ CCutsceneHead::CCutsceneHead(CObject *obj) RpAtomic *atm; assert(RwObjectGetType(obj->m_rwObject) == rpCLUMP); - m_pHeadNode = RpAnimBlendClumpFindFrame((RpClump*)obj->m_rwObject, "Shead")->frame; - atm = (RpAtomic*)GetFirstObject(m_pHeadNode); - if(atm){ - assert(RwObjectGetType((RwObject*)atm) == rpATOMIC); - RpAtomicSetFlags(atm, RpAtomicGetFlags(atm) & ~rpATOMICRENDER); +#ifdef PED_SKIN + unk1 = 0; + bIsSkinned = false; + m_parentObject = (CCutsceneObject*)obj; + // Hide original head + if(IsClumpSkinned(obj->GetClump())){ + m_parentObject->SetRenderHead(false); + bIsSkinned = true; + }else +#endif + { + m_pHeadNode = RpAnimBlendClumpFindFrame((RpClump*)obj->m_rwObject, "Shead")->frame; + atm = (RpAtomic*)GetFirstObject(m_pHeadNode); + if(atm){ + assert(RwObjectGetType((RwObject*)atm) == rpATOMIC); + RpAtomicSetFlags(atm, RpAtomicGetFlags(atm) & ~rpATOMICRENDER); + } } } @@ -48,11 +61,28 @@ CCutsceneHead::ProcessControl(void) RpAtomic *atm; RpHAnimHierarchy *hier; + // android/xbox calls is at the end CPhysical::ProcessControl(); - m_matrix.SetRotateY(PI/2); - m_matrix = CMatrix(RwFrameGetLTM(m_pHeadNode)) * m_matrix; - UpdateRwFrame(); +#ifdef PED_SKIN + if(bIsSkinned){ + UpdateRpHAnim(); + UpdateRwFrame(); + + RpHAnimHierarchy *hier = GetAnimHierarchyFromSkinClump(m_parentObject->GetClump()); + int idx = RpHAnimIDGetIndex(hier, BONE_head); + RwMatrix *mat = &RpHAnimHierarchyGetMatrixArray(hier)[idx]; + if(RwV3dLength(&mat->pos) > 100.0f){ + m_matrix.SetRotateY(PI/2); + m_matrix = CMatrix(mat) * m_matrix; + } + }else +#endif + { + m_matrix.SetRotateY(PI/2); + m_matrix = CMatrix(RwFrameGetLTM(m_pHeadNode)) * m_matrix; + UpdateRwFrame(); // android/xbox don't call this + } assert(RwObjectGetType(m_rwObject) == rpCLUMP); atm = GetFirstAtomic((RpClump*)m_rwObject); @@ -65,8 +95,25 @@ CCutsceneHead::Render(void) { RpAtomic *atm; - m_matrix.SetRotateY(PI/2); - m_matrix = CMatrix(RwFrameGetLTM(m_pHeadNode)) * m_matrix; +#ifdef PED_SKIN + if(bIsSkinned){ + RpHAnimHierarchy *hier = GetAnimHierarchyFromSkinClump(m_parentObject->GetClump()); + RpHAnimHierarchyUpdateMatrices(hier); + int idx = RpHAnimIDGetIndex(hier, BONE_head); + RwMatrix *mat = &RpHAnimHierarchyGetMatrixArray(hier)[idx]; + if(RwV3dLength(&mat->pos) > 100.0f){ + m_matrix.SetRotateY(PI/2); + m_matrix = CMatrix(mat) * m_matrix; + } + RenderLimb(BONE_Lhand); + RenderLimb(BONE_Rhand); + }else +#endif + { + m_matrix.SetRotateY(PI/2); + m_matrix = CMatrix(RwFrameGetLTM(m_pHeadNode)) * m_matrix; + } + UpdateRwFrame(); assert(RwObjectGetType(m_rwObject) == rpCLUMP); @@ -76,6 +123,34 @@ CCutsceneHead::Render(void) CObject::Render(); } +#ifdef PED_SKIN +void +CCutsceneHead::RenderLimb(int32 bone) +{ + RpAtomic *atomic; + RpHAnimHierarchy *hier = GetAnimHierarchyFromSkinClump(m_parentObject->GetClump()); + int idx = RpHAnimIDGetIndex(hier, bone); + RwMatrix *mats = RpHAnimHierarchyGetMatrixArray(hier); + CPedModelInfo *mi = (CPedModelInfo*)CModelInfo::GetModelInfo(m_modelIndex); + switch(bone){ + case BONE_Lhand: + atomic = mi->getLeftHand(); + break; + case BONE_Rhand: + atomic = mi->getRightHand(); + break; + default: + return; + } + if(atomic){ + RwFrame *frame = RpAtomicGetFrame(atomic); + RwMatrixTransform(RwFrameGetMatrix(frame), &mats[idx], rwCOMBINEREPLACE); + RwFrameUpdateObjects(frame); + RpAtomicRender(atomic); + } +} +#endif + void CCutsceneHead::PlayAnimation(const char *animName) { @@ -109,20 +184,3 @@ CCutsceneHead::PlayAnimation(const char *animName) RwStreamClose(stream, nil); } } - -class CCutsceneHead_ : public CCutsceneHead -{ -public: - void CreateRwObject_(void) { CCutsceneHead::CreateRwObject(); } - void DeleteRwObject_(void) { CCutsceneHead::DeleteRwObject(); } - void ProcessControl_(void) { CCutsceneHead::ProcessControl(); } - void Render_(void) { CCutsceneHead::Render(); } -}; - -STARTPATCHES - InjectHook(0x4BA650, &CCutsceneHead_::CreateRwObject_, PATCH_JUMP); - InjectHook(0x4BA690, &CCutsceneHead_::DeleteRwObject_, PATCH_JUMP); - InjectHook(0x4BA760, &CCutsceneHead_::ProcessControl_, PATCH_JUMP); - InjectHook(0x4BA800, &CCutsceneHead_::Render_, PATCH_JUMP); - InjectHook(0x4BA6A0, &CCutsceneHead::PlayAnimation, PATCH_JUMP); -ENDPATCHES diff --git a/src/objects/CutsceneHead.h b/src/objects/CutsceneHead.h index 52b66ede..0a70353d 100644 --- a/src/objects/CutsceneHead.h +++ b/src/objects/CutsceneHead.h @@ -6,6 +6,12 @@ class CCutsceneHead : public CCutsceneObject { public: RwFrame *m_pHeadNode; +#ifdef PED_SKIN + int32 unk1; + CCutsceneObject *m_parentObject; + int32 unk2; + int32 bIsSkinned; +#endif CCutsceneHead(CObject *obj); @@ -13,7 +19,10 @@ public: void DeleteRwObject(void); void ProcessControl(void); void Render(void); + void RenderLimb(int32 bone); void PlayAnimation(const char *animName); }; +#ifndef PED_SKIN static_assert(sizeof(CCutsceneHead) == 0x19C, "CCutsceneHead: error"); +#endif diff --git a/src/objects/CutsceneObject.cpp b/src/objects/CutsceneObject.cpp index 2f667a5d..7b4ae02b 100644 --- a/src/objects/CutsceneObject.cpp +++ b/src/objects/CutsceneObject.cpp @@ -1,10 +1,12 @@ #include "common.h" -#include "patcher.h" + #include "main.h" +#include "RwHelper.h" #include "Lights.h" #include "PointLights.h" #include "RpAnimBlend.h" #include "AnimBlendClumpData.h" +#include "Bones.h" #include "Renderer.h" #include "ModelIndices.h" #include "Shadows.h" @@ -19,6 +21,12 @@ CCutsceneObject::CCutsceneObject(void) ObjectCreatedBy = CUTSCENE_OBJECT; m_fMass = 1.0f; m_fTurnMass = 1.0f; + +#ifdef PED_SKIN + bRenderHead = true; + bRenderRightHand = true; + bRenderLeftHand = true; +#endif } void @@ -42,12 +50,24 @@ CCutsceneObject::ProcessControl(void) m_vecMoveSpeed *= 1.0f/CTimer::GetTimeStep(); ApplyMoveSpeed(); + +#ifdef PED_SKIN + if(IsClumpSkinned(GetClump())) + UpdateRpHAnim(); +#endif +} + +static RpMaterial* +MaterialSetAlpha(RpMaterial *material, void *data) +{ + ((RwRGBA*)RpMaterialGetColor(material))->alpha = (uint8)(uintptr)data; + return material; } void CCutsceneObject::PreRender(void) { - if(IsPedModel(GetModelIndex())) + if(IsPedModel(GetModelIndex())){ CShadows::StoreShadowForPedObject(this, CTimeCycle::m_fShadowDisplacementX[CTimeCycle::m_CurrentStoredValue], CTimeCycle::m_fShadowDisplacementY[CTimeCycle::m_CurrentStoredValue], @@ -55,14 +75,57 @@ CCutsceneObject::PreRender(void) CTimeCycle::m_fShadowFrontY[CTimeCycle::m_CurrentStoredValue], CTimeCycle::m_fShadowSideX[CTimeCycle::m_CurrentStoredValue], CTimeCycle::m_fShadowSideY[CTimeCycle::m_CurrentStoredValue]); + // For some reason xbox/android limbs are transparent here... + RpGeometry *geometry = RpAtomicGetGeometry(GetFirstAtomic(GetClump())); + RpGeometrySetFlags(geometry, RpGeometryGetFlags(geometry) | rpGEOMETRYMODULATEMATERIALCOLOR); + RpGeometryForAllMaterials(geometry, MaterialSetAlpha, (void*)255); + } } void CCutsceneObject::Render(void) { +#ifdef PED_SKIN + if(IsClumpSkinned(GetClump())){ + if(bRenderLeftHand) RenderLimb(BONE_Lhand); + if(bRenderRightHand) RenderLimb(BONE_Rhand); + if(bRenderHead) RenderLimb(BONE_head); + } +#endif CObject::Render(); } +#ifdef PED_SKIN +void +CCutsceneObject::RenderLimb(int32 bone) +{ + RpAtomic *atomic; + CPedModelInfo *mi = (CPedModelInfo*)CModelInfo::GetModelInfo(m_modelIndex); + switch(bone){ + case BONE_head: + atomic = mi->getHead(); + break; + case BONE_Lhand: + atomic = mi->getLeftHand(); + break; + case BONE_Rhand: + atomic = mi->getRightHand(); + break; + default: + return; + } + if(atomic){ + RpHAnimHierarchy *hier = GetAnimHierarchyFromSkinClump(GetClump()); + int idx = RpHAnimIDGetIndex(hier, bone); + RwMatrix *mat = &RpHAnimHierarchyGetMatrixArray(hier)[idx]; + RwFrame *frame = RpAtomicGetFrame(atomic); + *RwFrameGetMatrix(frame) = *mat; + RwFrameUpdateObjects(frame); + RpAtomicRender(atomic); + } +} +#endif + bool CCutsceneObject::SetupLighting(void) { @@ -88,25 +151,3 @@ CCutsceneObject::RemoveLighting(bool reset) { CRenderer::RemoveVehiclePedLights(this, reset); } - -class CCutsceneObject_ : public CCutsceneObject -{ -public: - void dtor(void) { this->CCutsceneObject::~CCutsceneObject(); } - void SetModelIndex_(uint32 id) { CCutsceneObject::SetModelIndex(id); } - void ProcessControl_(void) { CCutsceneObject::ProcessControl(); } - void PreRender_(void) { CCutsceneObject::PreRender(); } - void Render_(void) { CCutsceneObject::Render(); } - bool SetupLighting_(void) { return CCutsceneObject::SetupLighting(); } - void RemoveLighting_(bool reset) { CCutsceneObject::RemoveLighting(reset); } -}; - -STARTPATCHES - InjectHook(0x4BA960, &CCutsceneObject_::dtor, PATCH_JUMP); - InjectHook(0x4BA980, &CCutsceneObject_::SetModelIndex_, PATCH_JUMP); - InjectHook(0x4BA9C0, &CCutsceneObject_::ProcessControl_, PATCH_JUMP); - InjectHook(0x4BAA40, &CCutsceneObject_::PreRender_, PATCH_JUMP); - InjectHook(0x4BAAA0, &CCutsceneObject_::Render_, PATCH_JUMP); - InjectHook(0x4A7E70, &CCutsceneObject_::SetupLighting_, PATCH_JUMP); - InjectHook(0x4A7F00, &CCutsceneObject_::RemoveLighting_, PATCH_JUMP); -ENDPATCHES diff --git a/src/objects/CutsceneObject.h b/src/objects/CutsceneObject.h index 31c3a528..9c4036bf 100644 --- a/src/objects/CutsceneObject.h +++ b/src/objects/CutsceneObject.h @@ -5,13 +5,29 @@ class CCutsceneObject : public CObject { public: +#ifdef PED_SKIN + bool bRenderHead; + bool bRenderRightHand; + bool bRenderLeftHand; + + bool GetRenderHead(void) { return bRenderHead; } + bool GetRenderRightHand(void) { return bRenderRightHand; } + bool GetRenderLeftHand(void) { return bRenderLeftHand; } + void SetRenderHead(bool render) { bRenderHead = render; } + void SetRenderRightHand(bool render) { bRenderRightHand = render; } + void SetRenderLeftHand(bool render) { bRenderLeftHand = render; } +#endif + CCutsceneObject(void); void SetModelIndex(uint32 id); void ProcessControl(void); void PreRender(void); void Render(void); + void RenderLimb(int32 bone); bool SetupLighting(void); void RemoveLighting(bool reset); }; +#ifndef PED_SKIN static_assert(sizeof(CCutsceneObject) == 0x198, "CCutsceneObject: error"); +#endif diff --git a/src/objects/DummyObject.cpp b/src/objects/DummyObject.cpp index ba09ac3e..d5805073 100644 --- a/src/objects/DummyObject.cpp +++ b/src/objects/DummyObject.cpp @@ -1,5 +1,5 @@ #include "common.h" -#include "patcher.h" + #include "DummyObject.h" #include "Pools.h" @@ -11,19 +11,3 @@ CDummyObject::CDummyObject(CObject *obj) obj->DetachFromRwObject(); m_level = obj->m_level; } - -#include <new> - -class CDummyObject_ : public CDummyObject -{ -public: - void dtor(void) { CDummyObject::~CDummyObject(); } - CDummyObject *ctor(void) { return ::new (this) CDummyObject(); } - CDummyObject *ctor(CObject *obj) { return ::new (this) CDummyObject(obj); } -}; - -STARTPATCHES - InjectHook(0x4BAAF0, (CDummyObject* (CDummyObject::*)(void)) &CDummyObject_::ctor, PATCH_JUMP); - InjectHook(0x4BAB10, (CDummyObject* (CDummyObject::*)(CObject*)) &CDummyObject_::ctor, PATCH_JUMP); - InjectHook(0x4BAB70, &CDummyObject_::dtor, PATCH_JUMP); -ENDPATCHES
\ No newline at end of file diff --git a/src/objects/Object.cpp b/src/objects/Object.cpp index 867624c7..c0ce38f8 100644 --- a/src/objects/Object.cpp +++ b/src/objects/Object.cpp @@ -1,5 +1,5 @@ #include "common.h" -#include "patcher.h" + #include "main.h" #include "Lights.h" #include "Pools.h" @@ -12,8 +12,8 @@ #include "World.h" #include "Floater.h" -int16 &CObject::nNoTempObjects = *(int16*)0x95CCA2; -int16 &CObject::nBodyCastHealth = *(int16*)0x5F7D4C; // 1000 +int16 CObject::nNoTempObjects; +int16 CObject::nBodyCastHealth = 1000; void *CObject::operator new(size_t sz) { return CPools::GetObjectPool()->New(); } void *CObject::operator new(size_t sz, int handle) { return CPools::GetObjectPool()->New(handle);}; @@ -35,7 +35,7 @@ CObject::CObject(void) m_colour1 = m_colour2; m_nBonusValue = 0; bIsPickup = false; - m_obj_flag2 = false; + bPickupObjWithMessage = false; bOutOfStock = false; bGlassCracked = false; bGlassBroken = false; @@ -214,7 +214,7 @@ CObject::ObjectDamage(float amount) ++nFrameGen; int32 currentFrame = nFrameGen & 3; float fRandom = CGeneral::GetRandomNumberInRange(0.01f, 1.0f); - RwRGBA randomColor = { color.red * fRandom, color.green * fRandom , color.blue, color.alpha }; + RwRGBA randomColor = { uint8(color.red * fRandom), uint8(color.green * fRandom) , color.blue, color.alpha }; float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.18f); int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 80); CParticle::AddParticle(PARTICLE_CAR_DEBRIS, vecPos, vecDir, nil, fSize, randomColor, nRotationSpeed, 0, currentFrame, 0); @@ -237,7 +237,7 @@ CObject::ObjectDamage(float amount) ++nFrameGen; int32 currentFrame = nFrameGen & 3; float fRandom = CGeneral::GetRandomNumberInRange(0.5f, 0.5f); - RwRGBA randomColor = { color.red * fRandom, color.green * fRandom , color.blue * fRandom, color.alpha }; + RwRGBA randomColor = { uint8(color.red * fRandom), uint8(color.green * fRandom), uint8(color.blue * fRandom), color.alpha }; float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.18f); int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 80); CParticle::AddParticle(PARTICLE_CAR_DEBRIS, vecPos, vecDir, nil, fSize, randomColor, nRotationSpeed, 0, currentFrame, 0); @@ -315,7 +315,7 @@ CObject::Init(void) ObjectCreatedBy = GAME_OBJECT; bIsStatic = true; bIsPickup = false; - m_obj_flag2 = false; + bPickupObjWithMessage = false; bOutOfStock = false; bGlassCracked = false; bGlassBroken = false; @@ -383,7 +383,7 @@ CObject::DeleteAllTempObjects() } void -CObject::DeleteAllTempObjectInArea(CVector point, float fRadius) +CObject::DeleteAllTempObjectsInArea(CVector point, float fRadius) { CObjectPool *objectPool = CPools::GetObjectPool(); for (int32 i = 0; i < objectPool->GetSize(); i++) { @@ -394,37 +394,3 @@ CObject::DeleteAllTempObjectInArea(CVector point, float fRadius) } } } - -#include <new> - -class CObject_ : public CObject -{ -public: - CObject *ctor(void) { return ::new (this) CObject(); } - CObject *ctor(int32 mi, bool createRW) { return ::new (this) CObject(mi, createRW); } - CObject *ctor(CDummyObject *dummy) { return ::new (this) CObject(dummy); } - void dtor(void) { CObject::~CObject(); } - void Render_(void) { CObject::Render(); } - void ProcessControl_(void) { CObject::ProcessControl(); } - bool SetupLighting_(void) { return CObject::SetupLighting(); } - void RemoveLighting_(bool reset) { CObject::RemoveLighting(reset); } -}; - -STARTPATCHES - InjectHook(0x4BABD0, (CObject* (CObject::*)(void)) &CObject_::ctor, PATCH_JUMP); - InjectHook(0x4BACE0, (CObject* (CObject::*)(int32, bool)) &CObject_::ctor, PATCH_JUMP); - InjectHook(0x4BAD50, (CObject* (CObject::*)(CDummyObject*)) &CObject_::ctor, PATCH_JUMP); - InjectHook(0x4BAE00, &CObject_::dtor, PATCH_JUMP); - InjectHook(0x4BB040, &CObject_::ProcessControl_, PATCH_JUMP); - InjectHook(0x4BBDA0, &CObject::Teleport, PATCH_JUMP); - InjectHook(0x4BB1E0, &CObject_::Render_, PATCH_JUMP); - InjectHook(0x4A7C90, &CObject_::SetupLighting_, PATCH_JUMP); - InjectHook(0x4A7CD0, &CObject_::RemoveLighting_, PATCH_JUMP); - InjectHook(0x4BB240, &CObject::ObjectDamage, PATCH_JUMP); - InjectHook(0x4BBD80, &CObject::RefModelInfo, PATCH_JUMP); - InjectHook(0x4BAEC0, &CObject::Init, PATCH_JUMP); - InjectHook(0x4BB010, &CObject::CanBeDeleted, PATCH_JUMP); - InjectHook(0x4BBE60, &CObject::DeleteAllMissionObjects, PATCH_JUMP); - InjectHook(0x4BBDF0, &CObject::DeleteAllTempObjects, PATCH_JUMP); - InjectHook(0x4BBED0, &CObject::DeleteAllTempObjectInArea, PATCH_JUMP); -ENDPATCHES diff --git a/src/objects/Object.h b/src/objects/Object.h index 6d04c78a..319ec4bc 100644 --- a/src/objects/Object.h +++ b/src/objects/Object.h @@ -47,34 +47,33 @@ public: float m_fUprootLimit; int8 ObjectCreatedBy; int8 bIsPickup : 1; - int8 m_obj_flag2 : 1; + int8 bPickupObjWithMessage : 1; int8 bOutOfStock : 1; int8 bGlassCracked : 1; int8 bGlassBroken : 1; int8 bHasBeenDamaged : 1; int8 bUseVehicleColours : 1; - int8 m_obj_flag80 : 1; int8 m_nBonusValue; - int8 field_173; float m_fCollisionDamageMultiplier; uint8 m_nCollisionDamageEffect; uint8 m_nSpecialCollisionResponseCases; bool m_bCameraToAvoidThisObject; + + // this batch is unused int8 field_17B; int8 field_17C; int8 field_17D; int8 field_17E; int8 field_17F; + uint32 m_nEndOfLifeTime; int16 m_nRefModelIndex; - int8 field_186; - int8 field_187; CEntity *m_pCurSurface; CEntity *m_pCollidingEntity; int8 m_colour1, m_colour2; - static int16 &nNoTempObjects; - static int16 &nBodyCastHealth; + static int16 nNoTempObjects; + static int16 nBodyCastHealth; static void *operator new(size_t); static void *operator new(size_t, int); @@ -99,6 +98,6 @@ public: static void DeleteAllMissionObjects(); static void DeleteAllTempObjects(); - static void DeleteAllTempObjectInArea(CVector point, float fRadius); + static void DeleteAllTempObjectsInArea(CVector point, float fRadius); }; static_assert(sizeof(CObject) == 0x198, "CObject: error"); diff --git a/src/objects/ObjectData.cpp b/src/objects/ObjectData.cpp index aa58a845..589cc3f7 100644 --- a/src/objects/ObjectData.cpp +++ b/src/objects/ObjectData.cpp @@ -1,5 +1,5 @@ #include "common.h" -#include "patcher.h" + #include "main.h" #include "ModelInfo.h" #include "Object.h" @@ -96,8 +96,3 @@ CObjectData::SetObjectData(int32 modelId, CObject &object) object.bExplosionProof = true; } } - -STARTPATCHES - InjectHook(0x4BC0E0, CObjectData::Initialise, PATCH_JUMP); - InjectHook(0x4BC270, CObjectData::SetObjectData, PATCH_JUMP); -ENDPATCHES diff --git a/src/objects/ParticleObject.cpp b/src/objects/ParticleObject.cpp index 60827411..932a0b8a 100644 --- a/src/objects/ParticleObject.cpp +++ b/src/objects/ParticleObject.cpp @@ -1,5 +1,5 @@ #include "common.h" -#include "patcher.h" + #include "ParticleObject.h" #include "Timer.h" #include "General.h" @@ -9,11 +9,11 @@ #include "Game.h" -CParticleObject (&gPObjectArray)[MAX_PARTICLEOBJECTS] = *(CParticleObject(*)[MAX_PARTICLEOBJECTS])*(uintptr*)0x62A58C; +CParticleObject gPObjectArray[MAX_PARTICLEOBJECTS]; -CParticleObject *&CParticleObject::pCloseListHead = *(CParticleObject **)int(0x8F4340); -CParticleObject *&CParticleObject::pFarListHead = *(CParticleObject **)int(0x942F78); -CParticleObject *&CParticleObject::pUnusedListHead = *(CParticleObject **)int(0x94128C); +CParticleObject *CParticleObject::pCloseListHead; +CParticleObject *CParticleObject::pFarListHead; +CParticleObject *CParticleObject::pUnusedListHead; CAudioHydrant List[MAX_AUDIOHYDRANTS]; @@ -169,7 +169,11 @@ CParticleObject::AddObject(uint16 type, CVector const &pos, CVector const &targe { pobj->m_ParticleType = PARTICLE_STEAM_NY; pobj->m_nNumEffectCycles = 1; +#ifdef PC_PARTICLE pobj->m_nSkipFrames = 3; +#else + pobj->m_nSkipFrames = 1; +#endif pobj->m_nCreationChance = 8; break; } @@ -187,7 +191,11 @@ CParticleObject::AddObject(uint16 type, CVector const &pos, CVector const &targe { pobj->m_ParticleType = PARTICLE_STEAM_NY; pobj->m_nNumEffectCycles = 1; +#ifdef PC_PARTICLE pobj->m_nSkipFrames = 3; +#else + pobj->m_nSkipFrames = 1; +#endif pobj->m_nCreationChance = 8; break; } @@ -205,7 +213,11 @@ CParticleObject::AddObject(uint16 type, CVector const &pos, CVector const &targe { pobj->m_ParticleType = PARTICLE_STEAM_NY; pobj->m_nNumEffectCycles = 1; +#ifdef PC_PARTICLE pobj->m_nSkipFrames = 3; +#else + pobj->m_nSkipFrames = 1; +#endif pobj->m_nCreationChance = 8; pobj->m_Color = CRGBA(16, 16, 16, 255); break; @@ -228,7 +240,11 @@ CParticleObject::AddObject(uint16 type, CVector const &pos, CVector const &targe { pobj->m_ParticleType = PARTICLE_CAR_SPLASH; pobj->m_nNumEffectCycles = 0; +#ifdef PC_PARTICLE pobj->m_nSkipFrames = 1; +#else + pobj->m_nSkipFrames = 3; +#endif pobj->m_nCreationChance = 0; break; } @@ -236,7 +252,11 @@ CParticleObject::AddObject(uint16 type, CVector const &pos, CVector const &targe case POBJECT_SPLASHES_AROUND: { pobj->m_ParticleType = PARTICLE_SPLASH; +#ifdef PC_PARTICLE pobj->m_nNumEffectCycles = 15; +#else + pobj->m_nNumEffectCycles = 30; +#endif pobj->m_nSkipFrames = 2; pobj->m_nCreationChance = 0; break; @@ -246,7 +266,11 @@ CParticleObject::AddObject(uint16 type, CVector const &pos, CVector const &targe { pobj->m_ParticleType = PARTICLE_FLAME; pobj->m_nNumEffectCycles = 1; +#ifdef PC_PARTICLE pobj->m_nSkipFrames = 2; +#else + pobj->m_nSkipFrames = 1; +#endif pobj->m_nCreationChance = 2; pobj->m_vecTarget = CVector(0.0f, 0.0f, 0.0f); break; @@ -256,7 +280,11 @@ CParticleObject::AddObject(uint16 type, CVector const &pos, CVector const &targe { pobj->m_ParticleType = PARTICLE_FLAME; pobj->m_nNumEffectCycles = 1; +#ifdef PC_PARTICLE pobj->m_nSkipFrames = 2; +#else + pobj->m_nSkipFrames = 1; +#endif pobj->m_nCreationChance = 4; pobj->m_vecTarget = CVector(0.0f, 0.0f, 0.0f); break; @@ -286,7 +314,11 @@ CParticleObject::AddObject(uint16 type, CVector const &pos, CVector const &targe { pobj->m_ParticleType = PARTICLE_EXPLOSION_MEDIUM; pobj->m_nNumEffectCycles = 1; +#ifdef PC_PARTICLE pobj->m_nSkipFrames = 3; +#else + pobj->m_nSkipFrames = 1; +#endif pobj->m_nCreationChance = 2; pobj->m_fRandVal = 0.01f; break; @@ -598,6 +630,7 @@ void CParticleObject::UpdateClose(void) case POBJECT_PED_WATER_SPLASH: { +#ifdef PC_PARTICLE CRGBA colorsmoke(255, 255, 255, 196); CVector pos = this->GetPosition(); @@ -699,12 +732,69 @@ void CParticleObject::UpdateClose(void) CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashpos, splashvel, NULL, CGeneral::GetRandomNumberInRange(0.4f, 1.0f), this->m_Color); } +#else + CVector pos; + CVector vel; + + for ( int32 i = -2; i < 2; i++ ) + { + pos = this->GetPosition(); + pos += CVector(-0.75f, 0.5f * float(i), 0.0f); + + vel = this->m_vecTarget; + vel.x += -1.5 * CGeneral::GetRandomNumberInRange(0.001f, 0.006f); + vel.y += float(i) * CGeneral::GetRandomNumberInRange(0.001f, 0.006f); + vel.z += CGeneral::GetRandomNumberInRange(0.03f, 0.06f); + CParticle::AddParticle(PARTICLE_PED_SPLASH, pos, vel, NULL, 0.8f, this->m_Color); + + pos = this->GetPosition(); + pos += CVector(0.75f, 0.5f * float(i), 0.0f); + + vel = this->m_vecTarget; + vel.x += 1.5f * CGeneral::GetRandomNumberInRange(0.001f, 0.006f); + vel.y += float(i) * CGeneral::GetRandomNumberInRange(0.001f, 0.006f); + vel.z += CGeneral::GetRandomNumberInRange(0.03f, 0.06f); + CParticle::AddParticle(PARTICLE_PED_SPLASH, pos, vel, NULL, 0.8f, this->m_Color); + + pos = this->GetPosition(); + pos += CVector(0.5f * float(i), -0.75, 0.0f); + + vel = this->m_vecTarget; + vel.x += float(i) * CGeneral::GetRandomNumberInRange(0.001f, 0.006f); + vel.y += -1.5f * CGeneral::GetRandomNumberInRange(0.001f, 0.006f); + vel.z += CGeneral::GetRandomNumberInRange(0.03f, 0.06f); + CParticle::AddParticle(PARTICLE_PED_SPLASH, pos, vel, NULL, 0.8f, this->m_Color); + + + pos = this->GetPosition(); + pos += CVector(0.5f * float(i), 0.75, 0.0f); + + vel = this->m_vecTarget; + vel.x += float(i) * CGeneral::GetRandomNumberInRange(0.001f, 0.006f); + vel.y += 1.5f * CGeneral::GetRandomNumberInRange(0.001f, 0.006f); + vel.z += CGeneral::GetRandomNumberInRange(0.03f, 0.06f); + CParticle::AddParticle(PARTICLE_PED_SPLASH, pos, vel, NULL, 0.8f, this->m_Color); + } + + for ( int32 i = 0; i < 4; i++ ) + { + pos = this->GetPosition(); + + pos.x += CGeneral::GetRandomNumberInRange(-1.5f, 1.5f); + pos.y += CGeneral::GetRandomNumberInRange(-1.5f, 1.5f); + pos.z += CGeneral::GetRandomNumberInRange(0.03f, 0.06f); + + vel = this->m_vecTarget; + CParticle::AddParticle(PARTICLE_PED_SPLASH, pos, vel, NULL, 0.8f, this->m_Color); + } +#endif break; } case POBJECT_CAR_WATER_SPLASH: { +#ifdef PC_PARTICLE CRGBA colorsmoke(255, 255, 255, 196); CVector pos = this->GetPosition(); @@ -799,7 +889,65 @@ void CParticleObject::UpdateClose(void) splashvel.z += CGeneral::GetRandomNumberInRange(0.26f, 0.53f); CParticle::AddParticle(PARTICLE_CAR_SPLASH, splashpos, splashvel, NULL, 0.0f, this->m_Color); } +#else + CVector pos; + CVector vel; + + for ( int32 i = -3; i < 4; i++ ) + { + pos = this->GetPosition(); + pos += CVector(-1.5f, 0.5f * float(i), 0.0f); + + + vel = this->m_vecTarget; + vel.x += -3.0f * CGeneral::GetRandomNumberInRange(0.001f, 0.006f); + vel.y += float(i) * CGeneral::GetRandomNumberInRange(0.001f, 0.006f); + vel.z += CGeneral::GetRandomNumberInRange(0.03f, 0.06f); + CParticle::AddParticle(PARTICLE_CAR_SPLASH, pos, vel, NULL, 0.0f, this->m_Color); + + + pos = this->GetPosition(); + pos += CVector(1.5f, 0.5f * float(i), 0.0f); + + vel = this->m_vecTarget; + vel.x += 3.0f * CGeneral::GetRandomNumberInRange(0.001f, 0.006f); + vel.y += float(i) * CGeneral::GetRandomNumberInRange(0.001f, 0.006f); + vel.z += CGeneral::GetRandomNumberInRange(0.03f, 0.06f); + CParticle::AddParticle(PARTICLE_CAR_SPLASH, pos, vel, NULL, 0.0f, this->m_Color); + + + pos = this->GetPosition(); + pos += CVector(0.5f * float(i), -1.5f, 0.0f); + + vel = this->m_vecTarget; + vel.x += float(i) * CGeneral::GetRandomNumberInRange(0.001f, 0.006f); + vel.y += -3.0f * CGeneral::GetRandomNumberInRange(0.001f, 0.006f); + vel.z += CGeneral::GetRandomNumberInRange(0.03f, 0.06f); + CParticle::AddParticle(PARTICLE_CAR_SPLASH, pos, vel, NULL, 0.0f, this->m_Color); + + + pos = this->GetPosition(); + pos += CVector(0.5f * float(i), 1.5f, 0.0f); + + + vel = this->m_vecTarget; + vel.x += float(i) * CGeneral::GetRandomNumberInRange(0.001f, 0.006f); + vel.y += 3.0f * CGeneral::GetRandomNumberInRange(0.001f, 0.006f); + vel.z += CGeneral::GetRandomNumberInRange(0.03f, 0.06f); + CParticle::AddParticle(PARTICLE_CAR_SPLASH, pos, vel, NULL, 0.0f, this->m_Color); + } + for ( int32 i = 0; i < 8; i++ ) + { + pos = this->GetPosition(); + pos.x += CGeneral::GetRandomNumberInRange(-3.0f, 3.0f); + pos.y += CGeneral::GetRandomNumberInRange(-3.0f, 3.0f); + + vel = this->m_vecTarget; + vel.z += CGeneral::GetRandomNumberInRange(0.03f, 0.06f); + CParticle::AddParticle(PARTICLE_CAR_SPLASH, pos, vel, NULL, 0.0f, this->m_Color); + } +#endif break; } @@ -1099,39 +1247,3 @@ CParticleObject::MoveToList(CParticleObject **from, CParticleObject **to, CParti if ( obj->m_pNext ) obj->m_pNext->m_pPrev = obj; } - -class CParticleObject_ : public CParticleObject -{ -public: - void ctor() { CParticleObject::CParticleObject(); } - void dtor() { CParticleObject::~CParticleObject(); } -}; - -STARTPATCHES - InjectHook(0x4BC330, CAudioHydrant::Add, PATCH_JUMP); - InjectHook(0x4BC390, CAudioHydrant::Remove, PATCH_JUMP); - - InjectHook(0x4BC3E0, &CParticleObject_::ctor, PATCH_JUMP); - InjectHook(0x4BC420, &CParticleObject_::dtor, PATCH_JUMP); - InjectHook(0x4BC440, CParticleObject::Initialise, PATCH_JUMP); - - InjectHook(0x4BC4D0, (CParticleObject *(*)(uint16, CVector const &, uint8))CParticleObject::AddObject, PATCH_JUMP); - InjectHook(0x4BC520, (CParticleObject *(*)(uint16, CVector const &, float, uint8))CParticleObject::AddObject, PATCH_JUMP); - InjectHook(0x4BC570, (CParticleObject *(*)(uint16, CVector const &, CVector const &, float, uint8))CParticleObject::AddObject, PATCH_JUMP); - InjectHook(0x4BC5B0, (CParticleObject *(*)(uint16, CVector const &, CVector const &, float, uint32, RwRGBA const &, uint8))CParticleObject::AddObject, PATCH_JUMP); - - InjectHook(0x4BC9F0, &CParticleObject::RemoveObject, PATCH_JUMP); - InjectHook(0x4BCA30, CParticleObject::UpdateAll, PATCH_JUMP); - InjectHook(0x4BCA80, &CParticleObject::UpdateClose, PATCH_JUMP); - InjectHook(0x4BF9F0, &CParticleObject::UpdateFar, PATCH_JUMP); - InjectHook(0x4BFA80, CParticleObject::SaveParticle, PATCH_JUMP); - InjectHook(0x4BFB30, CParticleObject::LoadParticle, PATCH_JUMP); - InjectHook(0x4BFC80, CParticleObject::RemoveAllParticleObjects, PATCH_JUMP); - InjectHook(0x4BFD10, CParticleObject::MoveToList, PATCH_JUMP); - //InjectHook(0x4BFD70, CParticleObject::~CParticleObject, PATCH_JUMP); // virtual - //InjectHook(0x4BFDB0, `global constructor keyed to'ParticleObject.cpp, PATCH_JUMP); - //InjectHook(0x4BFE00, CAudioHydrant::CAudioHydrant, PATCH_JUMP); - //InjectHook(0x4BFE10, sub_4BFE10, PATCH_JUMP); // destroy gPObjectArray array - - -ENDPATCHES diff --git a/src/objects/ParticleObject.h b/src/objects/ParticleObject.h index 45a3fa30..34a672bb 100644 --- a/src/objects/ParticleObject.h +++ b/src/objects/ParticleObject.h @@ -1,6 +1,8 @@ #pragma once -#include "Placeable.h" + #include "AudioManager.h" +#include "ParticleType.h" +#include "Placeable.h" #define MAX_PARTICLEOBJECTS 100 #define MAX_AUDIOHYDRANTS 8 @@ -37,7 +39,6 @@ enum eParticleObjectState POBJECTSTATE_FREE, }; -enum tParticleType; class CParticle; class CParticleObject : public CPlaceable @@ -53,18 +54,16 @@ public: uint8 m_nSkipFrames; uint16 m_nFrameCounter; uint16 m_nState; - char _pad0[2]; CVector m_vecTarget; float m_fRandVal; float m_fSize; CRGBA m_Color; uint8 m_bRemove; int8 m_nCreationChance; - char _pad1[2]; - static CParticleObject *&pCloseListHead; - static CParticleObject *&pFarListHead; - static CParticleObject *&pUnusedListHead; + static CParticleObject *pCloseListHead; + static CParticleObject *pFarListHead; + static CParticleObject *pUnusedListHead; CParticleObject(); ~CParticleObject(); @@ -89,7 +88,7 @@ public: static void MoveToList(CParticleObject **from, CParticleObject **to, CParticleObject *obj); }; -extern CParticleObject (&gPObjectArray)[MAX_PARTICLEOBJECTS]; +extern CParticleObject gPObjectArray[MAX_PARTICLEOBJECTS]; class CAudioHydrant { diff --git a/src/objects/Projectile.cpp b/src/objects/Projectile.cpp index 32bc6bdb..fe8b0c68 100644 --- a/src/objects/Projectile.cpp +++ b/src/objects/Projectile.cpp @@ -1,5 +1,5 @@ #include "common.h" -#include "patcher.h" + #include "Projectile.h" CProjectile::CProjectile(int32 model) : CObject() @@ -13,17 +13,3 @@ CProjectile::CProjectile(int32 model) : CObject() SetModelIndex(model); ObjectCreatedBy = MISSION_OBJECT; } - -#include <new> - -class CProjectile_ : public CProjectile -{ -public: - CProjectile* ctor(int32 model) { return ::new (this) CProjectile(model); } - void dtor(void) { CProjectile::~CProjectile(); } -}; - -STARTPATCHES - InjectHook(0x4BFE30, &CProjectile_::ctor, PATCH_JUMP); - InjectHook(0x4BFED0, &CProjectile_::dtor, PATCH_JUMP); -ENDPATCHES |