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-rw-r--r--src/objects/Object.cpp30
-rw-r--r--src/objects/Object.h8
-rw-r--r--src/objects/Stinger.cpp30
3 files changed, 54 insertions, 14 deletions
diff --git a/src/objects/Object.cpp b/src/objects/Object.cpp
index 0721725d..575c592c 100644
--- a/src/objects/Object.cpp
+++ b/src/objects/Object.cpp
@@ -25,10 +25,32 @@ int16 CObject::nNoTempObjects;
//int16 CObject::nBodyCastHealth = 1000;
float CObject::fDistToNearestTree;
-void *CObject::operator new(size_t sz) { return CPools::GetObjectPool()->New(); }
-void *CObject::operator new(size_t sz, int handle) { return CPools::GetObjectPool()->New(handle);};
-void CObject::operator delete(void *p, size_t sz) { CPools::GetObjectPool()->Delete((CObject*)p); }
-void CObject::operator delete(void *p, int handle) { CPools::GetObjectPool()->Delete((CObject*)p); }
+// Object pools tends to be full sometimes, let's free a temp. object in this case.
+#ifdef FIX_BUGS
+void *CObject::operator new(size_t sz) throw() {
+ CObject *obj = CPools::GetObjectPool()->New();
+ if (!obj) {
+ CObjectPool *objectPool = CPools::GetObjectPool();
+ for (int32 i = 0; i < objectPool->GetSize(); i++) {
+ CObject *existing = objectPool->GetSlot(i);
+ if (existing && existing->ObjectCreatedBy == TEMP_OBJECT) {
+ int32 handle = objectPool->GetIndex(existing);
+ CWorld::Remove(existing);
+ delete existing;
+ obj = objectPool->New(handle);
+ break;
+ }
+ }
+ }
+ return obj;
+}
+#else
+void *CObject::operator new(size_t sz) throw() { return CPools::GetObjectPool()->New(); }
+#endif
+void *CObject::operator new(size_t sz, int handle) throw() { return CPools::GetObjectPool()->New(handle); };
+
+void CObject::operator delete(void *p, size_t sz) throw() { CPools::GetObjectPool()->Delete((CObject*)p); }
+void CObject::operator delete(void *p, int handle) throw() { CPools::GetObjectPool()->Delete((CObject*)p); }
CObject::CObject(void)
{
diff --git a/src/objects/Object.h b/src/objects/Object.h
index e34043a8..f59379bf 100644
--- a/src/objects/Object.h
+++ b/src/objects/Object.h
@@ -87,10 +87,10 @@ public:
static int16 nNoTempObjects;
static float fDistToNearestTree;
- static void *operator new(size_t);
- static void *operator new(size_t, int);
- static void operator delete(void*, size_t);
- static void operator delete(void*, int);
+ static void *operator new(size_t) throw();
+ static void *operator new(size_t, int) throw();
+ static void operator delete(void*, size_t) throw();
+ static void operator delete(void*, int) throw();
CObject(void);
CObject(int32, bool);
diff --git a/src/objects/Stinger.cpp b/src/objects/Stinger.cpp
index 41040d4a..29efea10 100644
--- a/src/objects/Stinger.cpp
+++ b/src/objects/Stinger.cpp
@@ -46,7 +46,14 @@ CStinger::Init(CPed *pPed)
pOwner = pPed;
for (i = 0; i < NUM_STINGER_SEGMENTS; i++) {
- pSpikes[i] = new CStingerSegment;
+ pSpikes[i] = new CStingerSegment();
+#ifdef FIX_BUGS
+ if (!pSpikes[i]) {
+ // Abort!! Pool is full
+ Remove();
+ return;
+ }
+#endif
pSpikes[i]->bUsesCollision = false;
}
bIsDeployed = true;
@@ -77,8 +84,11 @@ CStinger::Remove()
CStingerSegment *spikeSegment = pSpikes[i];
#ifdef FIX_BUGS
- CWorld::Remove(spikeSegment);
- delete spikeSegment;
+ if (spikeSegment) {
+ CWorld::Remove(spikeSegment);
+ delete spikeSegment;
+ pSpikes[i] = nil;
+ }
#else
if (spikeSegment->m_entryInfoList.first != nil)
spikeSegment->bRemoveFromWorld = true;
@@ -92,9 +102,15 @@ CStinger::Remove()
void
CStinger::Deploy(CPed *pPed)
{
+ // So total number of stingers allowed at the same time is 2, each by different CCopPed.
if (NumOfStingerSegments < NUM_STINGER_SEGMENTS*2 && !pPed->bInVehicle && pPed->IsPedInControl()) {
if (!bIsDeployed && RpAnimBlendClumpGetAssociation(pPed->GetClump(), ANIM_STD_THROW_UNDER) == nil) {
Init(pPed);
+#ifdef FIX_BUGS
+ // Above call won't set it to true no more when object pool is full
+ if (!bIsDeployed)
+ return;
+#endif
pPed->SetPedState(PED_DEPLOY_STINGER);
CAnimManager::AddAnimation(pPed->GetClump(), ASSOCGRP_STD, ANIM_STD_THROW_UNDER);
}
@@ -167,6 +183,7 @@ CStinger::CheckForBurstTyres()
}
}
+// Only called when bIsDeployed
void
CStinger::Process()
{
@@ -232,10 +249,11 @@ CStinger::Process()
break;
case STINGERSTATE_REMOVE:
Remove();
- break;
- }
#ifdef FIX_BUGS
- if (bIsDeployed)
+ return;
+#else
+ break;
#endif
+ }
CheckForBurstTyres();
} \ No newline at end of file