diff options
Diffstat (limited to 'src/peds/CivilianPed.cpp')
-rw-r--r-- | src/peds/CivilianPed.cpp | 381 |
1 files changed, 262 insertions, 119 deletions
diff --git a/src/peds/CivilianPed.cpp b/src/peds/CivilianPed.cpp index 1c4f10f5..f3511366 100644 --- a/src/peds/CivilianPed.cpp +++ b/src/peds/CivilianPed.cpp @@ -9,29 +9,13 @@ #include "World.h" #include "Vehicle.h" #include "SurfaceTable.h" +#include "Weather.h" +#include "PedAttractor.h" +#include "Object.h" +#include "CarCtrl.h" -#ifdef PEDS_REPORT_CRIMES_ON_PHONE -eCrimeType -EventTypeToCrimeType(eEventType event) -{ - eCrimeType crime; - switch (event) { - case EVENT_ASSAULT: crime = CRIME_HIT_PED; break; - case EVENT_RUN_REDLIGHT: crime = CRIME_RUN_REDLIGHT; break; - case EVENT_ASSAULT_POLICE: crime = CRIME_HIT_COP; break; - case EVENT_GUNSHOT: crime = CRIME_POSSESSION_GUN; break; - case EVENT_STEAL_CAR: crime = CRIME_STEAL_CAR; break; - case EVENT_HIT_AND_RUN: crime = CRIME_RUNOVER_PED; break; - case EVENT_HIT_AND_RUN_COP: crime = CRIME_RUNOVER_COP; break; - case EVENT_SHOOT_PED: crime = CRIME_SHOOT_PED; break; - case EVENT_SHOOT_COP: crime = CRIME_SHOOT_COP; break; - case EVENT_PED_SET_ON_FIRE: crime = CRIME_PED_BURNED; break; - case EVENT_COP_SET_ON_FIRE: crime = CRIME_COP_BURNED; break; - case EVENT_CAR_SET_ON_FIRE: crime = CRIME_VEHICLE_BURNED; break; - default: crime = CRIME_NONE; break; - } - return crime; -} +#ifndef _WIN32 +#include <float.h> #endif CCivilianPed::CCivilianPed(ePedType pedtype, uint32 mi) : CPed(pedtype) @@ -40,6 +24,26 @@ CCivilianPed::CCivilianPed(ePedType pedtype, uint32 mi) : CPed(pedtype) for (int i = 0; i < ARRAY_SIZE(m_nearPeds); i++) { m_nearPeds[i] = nil; } + m_bLookForVacantCars = false; + if (pedtype == PEDTYPE_CRIMINAL) + m_bLookForVacantCars = true; + + m_nLookForVacantCarsCounter = 0; + m_bJustStoleACar = false; + m_bStealCarEvenIfThereIsSomeoneInIt = false; + for (int i = 0; i < ARRAY_SIZE(m_nStealWishList); i++) { +#ifdef FIX_BUGS + uint32 randomCarModel = CGeneral::GetRandomNumberInRange(MI_LANDSTAL, MI_LAST_VEHICLE); +#else + uint32 randomCarModel = CGeneral::GetRandomNumberInRange(MI_LANDSTAL, MI_LANDSTAL + VEHICLEMODELSIZE); +#endif + if (CModelInfo::IsCarModel(randomCarModel) || CModelInfo::IsBikeModel(randomCarModel)) + m_nStealWishList[i] = randomCarModel; + else + m_nStealWishList[i] = MI_CHEETAH; + } + m_nAttractorCycleState = 0; + m_bAttractorUnk = (CGeneral::GetRandomNumberInRange(0.0f, 1.0f) < 1.25f); } void @@ -58,7 +62,13 @@ CCivilianPed::CivilianAI(void) if (CTimer::GetTimeInMilliseconds() <= m_lookTimer) return; - uint32 closestThreatFlag = ScanForThreats(); + ScanForDelayedResponseThreats(); + if (!m_threatFlags || CTimer::GetTimeInMilliseconds() <= m_threatCheckTimer) + return; + CheckThreatValidity(); + uint32 closestThreatFlag = m_threatFlags; + m_threatFlags = 0; + m_threatCheckTimer = 0; if (closestThreatFlag == PED_FLAG_EXPLOSION) { float angleToFace = CGeneral::GetRadianAngleBetweenPoints( m_eventOrThreat.x, m_eventOrThreat.y, @@ -72,18 +82,30 @@ CCivilianPed::CivilianAI(void) } return; } - uint32 closestThreatFlag = ScanForThreats(); + ScanForDelayedResponseThreats(); + if (!m_threatFlags || CTimer::GetTimeInMilliseconds() <= m_threatCheckTimer) + return; + CheckThreatValidity(); + uint32 closestThreatFlag = m_threatFlags; + m_threatFlags = 0; + m_threatCheckTimer = 0; if (closestThreatFlag == PED_FLAG_GUN) { if (!m_threatEntity || !m_threatEntity->IsPed()) return; CPed *threatPed = (CPed*)m_threatEntity; float threatDistSqr = (m_threatEntity->GetPosition() - GetPosition()).MagnitudeSqr2D(); + if (CharCreatedBy == MISSION_CHAR && bCrouchWhenScared) { + SetDuck(10000, true); + SetLookFlag(m_threatEntity, false); + SetLookTimer(500); + return; + } if (m_pedStats->m_fear <= m_pedStats->m_lawfulness) { if (m_pedStats->m_temper <= m_pedStats->m_fear) { if (!threatPed->IsPlayer() || !RunToReportCrime(CRIME_POSSESSION_GUN)) { - if (threatDistSqr < sq(10.0f)) { - Say(SOUND_PED_FLEE_SPRINT); + if (threatDistSqr < sq(30.0f)) { + bMakeFleeScream = true; SetFindPathAndFlee(m_threatEntity, 10000); } else { SetFindPathAndFlee(m_threatEntity->GetPosition(), 5000, true); @@ -93,13 +115,16 @@ CCivilianPed::CivilianAI(void) SetFindPathAndFlee(m_threatEntity, 5000); if (threatDistSqr < sq(20.0f)) { SetMoveState(PEDMOVE_RUN); - Say(SOUND_PED_FLEE_SPRINT); + bMakeFleeScream = true; } else { SetMoveState(PEDMOVE_WALK); } + } else if (threatPed->IsPlayer() && IsGangMember() && bCanAttackPlayerWithCops) { + SetObjective(OBJECTIVE_KILL_CHAR_ON_FOOT, m_threatEntity); + } else if (threatPed->IsPlayer() && FindPlayerPed()->m_pWanted->m_CurrentCops != 0) { SetFindPathAndFlee(m_threatEntity, 5000); - if (threatDistSqr < sq(10.0f)) { + if (threatDistSqr < sq(30.0f)) { SetMoveState(PEDMOVE_RUN); } else { SetMoveState(PEDMOVE_WALK); @@ -108,12 +133,12 @@ CCivilianPed::CivilianAI(void) SetObjective(OBJECTIVE_KILL_CHAR_ON_FOOT, m_threatEntity); } } else { - if (threatDistSqr < sq(10.0f)) { - Say(SOUND_PED_FLEE_SPRINT); + if (threatDistSqr < sq(30.0f)) { + bMakeFleeScream = true; SetFindPathAndFlee(m_threatEntity, 10000); SetMoveState(PEDMOVE_SPRINT); } else { - Say(SOUND_PED_FLEE_SPRINT); + bMakeFleeScream = false; SetFindPathAndFlee(m_threatEntity, 5000); SetMoveState(PEDMOVE_RUN); } @@ -122,7 +147,10 @@ CCivilianPed::CivilianAI(void) SetLookTimer(500); } else if (closestThreatFlag == PED_FLAG_DEADPEDS) { float eventDistSqr = (m_pEventEntity->GetPosition() - GetPosition()).MagnitudeSqr2D(); - if (IsGangMember() && m_nPedType == ((CPed*)m_pEventEntity)->m_nPedType) { + if (CharCreatedBy == MISSION_CHAR && bCrouchWhenScared && eventDistSqr < sq(5.0f)) { + SetDuck(10000, true); + + } else if (((CPed*)m_pEventEntity)->bIsDrowning || IsGangMember() && m_nPedType == ((CPed*)m_pEventEntity)->m_nPedType) { if (eventDistSqr < sq(5.0f)) { SetFindPathAndFlee(m_pEventEntity, 2000); SetMoveState(PEDMOVE_RUN); @@ -137,32 +165,21 @@ CCivilianPed::CivilianAI(void) investigateDeadPed = false; } -#ifdef PEDS_REPORT_CRIMES_ON_PHONE - int32 eventId = CheckForPlayerCrimes((CPed*)m_pEventEntity); - eCrimeType crime = (eventId == -1 ? CRIME_NONE : EventTypeToCrimeType(gaEvent[eventId].type)); - bool eligibleToReport = crime != CRIME_NONE && m_pedStats->m_fear <= m_pedStats->m_lawfulness && m_pedStats->m_temper <= m_pedStats->m_fear; - if (IsGangMember() || !eligibleToReport || !RunToReportCrime(crime)) -#endif if (investigateDeadPed) SetInvestigateEvent(EVENT_DEAD_PED, CVector2D(m_pEventEntity->GetPosition()), 1.0f, 20000, 0.0f); } else { -#ifdef PEDS_REPORT_CRIMES_ON_PHONE - int32 eventId = CheckForPlayerCrimes((CPed*)m_pEventEntity); - eCrimeType crime = (eventId == -1 ? CRIME_NONE : EventTypeToCrimeType(gaEvent[eventId].type)); - bool eligibleToReport = crime != CRIME_NONE && m_pedStats->m_fear <= m_pedStats->m_lawfulness && m_pedStats->m_temper <= m_pedStats->m_fear; - if(!eligibleToReport || !RunToReportCrime(crime)) -#endif - { - SetFindPathAndFlee(m_pEventEntity, 5000); - SetMoveState(PEDMOVE_RUN); - } + SetFindPathAndFlee(m_pEventEntity, 5000); + SetMoveState(PEDMOVE_RUN); } } else if (closestThreatFlag == PED_FLAG_EXPLOSION) { CVector2D eventDistVec = m_eventOrThreat - GetPosition(); float eventDistSqr = eventDistVec.MagnitudeSqr(); - if (eventDistSqr < sq(20.0f)) { - Say(SOUND_PED_FLEE_SPRINT); + if (CharCreatedBy == MISSION_CHAR && bCrouchWhenScared && eventDistSqr < sq(20.0f)) { + SetDuck(10000, true); + + } else if (eventDistSqr < sq(20.0f)) { + bMakeFleeScream = true; SetFlee(m_eventOrThreat, 2000); float angleToFace = CGeneral::GetRadianAngleBetweenPoints( m_eventOrThreat.x, m_eventOrThreat.y, @@ -184,55 +201,32 @@ CCivilianPed::CivilianAI(void) } } } else { -#ifdef PEDS_REPORT_CRIMES_ON_PHONE - bool youShouldRunEventually = false; - bool dontGoToPhone = false; -#endif if (m_threatEntity && m_threatEntity->IsPed()) { CPed *threatPed = (CPed*)m_threatEntity; if (m_pedStats->m_fear <= 100 - threatPed->m_pedStats->m_temper && threatPed->m_nPedType != PEDTYPE_COP) { - if (threatPed->GetWeapon(m_currentWeapon).IsTypeMelee() || !GetWeapon()->IsTypeMelee()) { - if (threatPed->IsPlayer() && FindPlayerPed()->m_pWanted->m_CurrentCops != 0) { + if (threatPed->GetWeapon()->IsTypeMelee() || !GetWeapon()->IsTypeMelee()) { + if (threatPed->IsPlayer() && IsGangMember() && bCanAttackPlayerWithCops) { + SetObjective(OBJECTIVE_KILL_CHAR_ON_FOOT, m_threatEntity); + + } else if (threatPed->IsPlayer() && FindPlayerPed()->m_pWanted->m_CurrentCops != 0) { if (m_objective == OBJECTIVE_KILL_CHAR_ON_FOOT || m_objective == OBJECTIVE_KILL_CHAR_ANY_MEANS) { -#ifdef PEDS_REPORT_CRIMES_ON_PHONE - dontGoToPhone = true; -#endif SetFindPathAndFlee(m_threatEntity, 10000); } } else { -#ifdef PEDS_REPORT_CRIMES_ON_PHONE - dontGoToPhone = true; -#endif SetObjective(OBJECTIVE_KILL_CHAR_ON_FOOT, m_threatEntity); } } } else { -#ifdef PEDS_REPORT_CRIMES_ON_PHONE - youShouldRunEventually = true; -#else - SetFindPathAndFlee(m_threatEntity, 10000, true); -#endif - } - } - -#ifdef PEDS_REPORT_CRIMES_ON_PHONE - if (!dontGoToPhone) { - int32 eventId = CheckForPlayerCrimes(nil); - eCrimeType crime = (eventId == -1 ? CRIME_NONE : EventTypeToCrimeType(gaEvent[eventId].type)); - bool eligibleToReport = crime != CRIME_NONE && m_pedStats->m_fear <= m_pedStats->m_lawfulness; - - if ((!eligibleToReport || !RunToReportCrime(crime)) && youShouldRunEventually) { SetFindPathAndFlee(m_threatEntity, 10000, true); } } -#endif } } void CCivilianPed::ProcessControl(void) { - if (m_nZoneLevel > LEVEL_GENERIC && m_nZoneLevel != CCollision::ms_collisionInMemory) + if (CharCreatedBy == UNK_CHAR) return; CPed::ProcessControl(); @@ -243,7 +237,7 @@ CCivilianPed::ProcessControl(void) if (DyingOrDead()) return; - GetWeapon()->Update(m_audioEntityId); + GetWeapon()->Update(m_audioEntityId, nil); switch (m_nPedState) { case PED_WANDER_RANGE: case PED_WANDER_PATH: @@ -260,19 +254,10 @@ CCivilianPed::ProcessControl(void) // fall through case PED_SEEK_POS: if (Seek()) { - if ((m_objective == OBJECTIVE_GOTO_AREA_ON_FOOT || m_objective == OBJECTIVE_RUN_TO_AREA) && m_pNextPathNode) { + if ((m_objective == OBJECTIVE_GOTO_AREA_ON_FOOT || m_objective == OBJECTIVE_RUN_TO_AREA || m_objective == OBJECTIVE_SPRINT_TO_AREA || + IsUseAttractorObjective(m_objective)) && m_pNextPathNode) { m_pNextPathNode = nil; -#ifdef PEDS_REPORT_CRIMES_ON_PHONE - } else if (bRunningToPhone && m_objective < OBJECTIVE_FLEE_ON_FOOT_TILL_SAFE) { - if (crimeReporters[m_phoneId] != this) { - RestorePreviousState(); - m_phoneId = -1; - bRunningToPhone = false; - } else { - m_facePhoneStart = true; - SetPedState(PED_FACE_PHONE); - } -#else + } else if (bRunningToPhone) { if (gPhoneInfo.m_aPhones[m_phoneId].m_nState != PHONE_STATE_FREE) { RestorePreviousState(); @@ -281,9 +266,8 @@ CCivilianPed::ProcessControl(void) gPhoneInfo.m_aPhones[m_phoneId].m_nState = PHONE_STATE_REPORTING_CRIME; SetPedState(PED_FACE_PHONE); } -#endif } else if (m_objective != OBJECTIVE_KILL_CHAR_ANY_MEANS && m_objective != OBJECTIVE_KILL_CHAR_ON_FOOT) { - if (m_objective == OBJECTIVE_FOLLOW_CHAR_IN_FORMATION) { + if (m_pedInObjective && m_objective == OBJECTIVE_FOLLOW_CHAR_IN_FORMATION) { if (m_moved.Magnitude() == 0.0f) { if (m_pedInObjective->m_nMoveState == PEDMOVE_STILL) m_fRotationDest = m_pedInObjective->m_fRotationCur; @@ -291,7 +275,8 @@ CCivilianPed::ProcessControl(void) } else if (m_objective == OBJECTIVE_GOTO_CHAR_ON_FOOT && m_pedInObjective && m_pedInObjective->m_nMoveState != PEDMOVE_STILL) { SetMoveState(m_pedInObjective->m_nMoveState); - } else if (m_objective == OBJECTIVE_GOTO_AREA_ON_FOOT || m_objective == OBJECTIVE_RUN_TO_AREA) { + } else if (m_objective == OBJECTIVE_GOTO_AREA_ON_FOOT || m_objective == OBJECTIVE_RUN_TO_AREA || m_objective == OBJECTIVE_SPRINT_TO_AREA || + IsUseAttractorObjective(m_objective)) { SetIdle(); } else { RestorePreviousState(); @@ -357,6 +342,8 @@ CCivilianPed::ProcessControl(void) GetPosition().x - m_pMyVehicle->GetPosition().x, GetPosition().y - m_pMyVehicle->GetPosition().y, 0.0f); DMAudio.PlayOneShot(m_pMyVehicle->m_audioEntityId, SOUND_CAR_JERK, 0.0f); + m_pMyVehicle->pDriver->Say(SOUND_PED_PLAYER_BEFORESEX); + Say(SOUND_PED_PLAYER_BEFORESEX); int playerSexFrequency = CWorld::Players[CWorld::PlayerInFocus].m_nSexFrequency; if (CWorld::Players[CWorld::PlayerInFocus].m_nMoney >= 10 && playerSexFrequency > 250) { @@ -367,19 +354,23 @@ CCivilianPed::ProcessControl(void) CWorld::Players[CWorld::PlayerInFocus].m_nSexFrequency = Max(250, playerSexFrequency - 10); } - m_pMyVehicle->pDriver->m_fHealth = Min(125.0f, 1.0f + m_pMyVehicle->pDriver->m_fHealth); + m_pMyVehicle->pDriver->m_fHealth = Min(CWorld::Players[0].m_nMaxHealth + 25.0f, 1.0f + m_pMyVehicle->pDriver->m_fHealth); if (CWorld::Players[CWorld::PlayerInFocus].m_nSexFrequency == 250) CWorld::Players[CWorld::PlayerInFocus].m_nNextSexFrequencyUpdateTime = CTimer::GetTimeInMilliseconds() + 3000; } else { bWanderPathAfterExitingCar = true; CWorld::Players[CWorld::PlayerInFocus].m_pHooker = nil; + ClearLeader(); SetObjective(OBJECTIVE_LEAVE_CAR, m_pMyVehicle); + m_pMyVehicle->pDriver->Say(SOUND_PED_PLAYER_AFTERSEX); } } else { bWanderPathAfterExitingCar = true; CWorld::Players[CWorld::PlayerInFocus].m_pHooker = nil; - m_pMyVehicle->pDriver->m_fHealth = 125.0f; + m_pMyVehicle->pDriver->m_fHealth = CWorld::Players[0].m_nMaxHealth + 25.0f; + ClearLeader(); SetObjective(OBJECTIVE_LEAVE_CAR, m_pMyVehicle); + m_pMyVehicle->pDriver->Say(SOUND_PED_PLAYER_AFTERSEX); } } else { CWorld::Players[CWorld::PlayerInFocus].m_nNextSexFrequencyUpdateTime = CTimer::GetTimeInMilliseconds() + 3000; @@ -392,6 +383,7 @@ CCivilianPed::ProcessControl(void) } else { bWanderPathAfterExitingCar = true; CWorld::Players[CWorld::PlayerInFocus].m_pHooker = nil; + ClearLeader(); SetObjective(OBJECTIVE_LEAVE_CAR, m_pMyVehicle); } } @@ -412,6 +404,11 @@ CCivilianPed::ProcessControl(void) if (IsPedInControl()) CivilianAI(); + if (CharCreatedBy == RANDOM_CHAR) { + EnterVacantNearbyCars(); + UseNearbyAttractors(); + } + if (CTimer::GetTimeInMilliseconds() > m_timerUnused) { m_stateUnused = 0; m_timerUnused = 0; @@ -421,27 +418,12 @@ CCivilianPed::ProcessControl(void) Avoid(); } -// It's "CPhoneInfo::ProcessNearestFreePhone" in PC IDB but that's not true, someone made it up. bool CPed::RunToReportCrime(eCrimeType crimeToReport) { -#ifdef PEDS_REPORT_CRIMES_ON_PHONE - if (bRunningToPhone) { - if (!isPhoneAvailable(m_phoneId) && crimeReporters[m_phoneId] != this) { - crimeReporters[m_phoneId] = nil; - m_phoneId = -1; - bIsRunning = false; - ClearSeek(); // clears bRunningToPhone - return false; - } - - return true; - } -#else // They changed true into false to make this function unusable. So running to phone actually starts but first frame after that cancels it. if (m_nPedState == PED_SEEK_POS) return false; -#endif CVector pos = GetPosition(); int phoneId = gPhoneInfo.FindNearestFreePhone(&pos); @@ -449,19 +431,180 @@ CPed::RunToReportCrime(eCrimeType crimeToReport) if (phoneId == -1) return false; - CPhone *phone = &gPhoneInfo.m_aPhones[phoneId]; -#ifndef PEDS_REPORT_CRIMES_ON_PHONE + CPhone* phone = &gPhoneInfo.m_aPhones[phoneId]; if (phone->m_nState != PHONE_STATE_FREE) return false; -#else - crimeReporters[phoneId] = this; -#endif bRunningToPhone = true; - SetSeek(phone->m_pEntity->GetMatrix() * -phone->m_pEntity->GetForward(), 1.0f); // original: phone.m_vecPos, 0.3f + SetSeek(phone->m_vecPos, 0.3f); SetMoveState(PEDMOVE_RUN); - bIsRunning = true; // not there in original m_phoneId = phoneId; m_crimeToReportOnPhone = crimeToReport; return true; +} + +const int32 gFrequencyOfAttractorAttempt = 11; +const float gDistanceToSeekAttractors = 50.0f; +const float gMaxDistanceToAttract = 10.0f; + +/* Probably this was inlined */ +void CCivilianPed::FindNearbyAttractorsSectorList(CPtrList& list, float& minDistance, C2dEffect*& pClosestAttractor, CEntity*& pAttractorEntity) +{ + for (CPtrNode* pNode = list.first; pNode != nil; pNode = pNode->next) { + CEntity* pEntity = (CEntity*)pNode->item; + if (pEntity->IsObject() && (!pEntity->GetIsStatic() || ((CObject*)pEntity)->bHasBeenDamaged)) + continue; + CBaseModelInfo* pModelInfo = CModelInfo::GetModelInfo(pEntity->GetModelIndex()); + for (int i = 0; i < pModelInfo->GetNum2dEffects(); i++) { + C2dEffect* pEffect = pModelInfo->Get2dEffect(i); + if (pEffect->type != EFFECT_PED_ATTRACTOR) + continue; + if (!IsAttractedTo(pEffect->pedattr.type)) + continue; + CVector pos; + CPedAttractorManager::ComputeEffectPos(pEffect, pEntity->GetMatrix(), pos); + if ((pos - GetPosition()).MagnitudeSqr() < minDistance) { + CPedAttractorManager* pManager = GetPedAttractorManager(); + if (pManager->HasEmptySlot(pEffect) && pManager->IsApproachable(pEffect, pEntity->GetMatrix(), 0, this)) { + pClosestAttractor = pEffect; + pAttractorEntity = pEntity; + minDistance = (pos - GetPosition()).MagnitudeSqr(); + } + } + } + } +} + +void CCivilianPed::UseNearbyAttractors() +{ + if (CWeather::Rain < 0.2f && !m_bAttractorUnk) + return; + if (HasAttractor()) + return; + if (m_nAttractorCycleState != gFrequencyOfAttractorAttempt) { + m_nAttractorCycleState++; + return; + } + m_nAttractorCycleState = 0; + if (!IsPedInControl()) + return; + if (m_nPedState == PED_FLEE_ENTITY) + return; + + float left = GetPosition().x - gDistanceToSeekAttractors; + float right = GetPosition().x + gDistanceToSeekAttractors; + float top = GetPosition().y - gDistanceToSeekAttractors; + float bottom = GetPosition().y + gDistanceToSeekAttractors; + int xstart = Max(0, CWorld::GetSectorIndexX(left)); + int xend = Min(NUMSECTORS_X - 1, CWorld::GetSectorIndexX(right)); + int ystart = Max(0, CWorld::GetSectorIndexY(top)); + int yend = Min(NUMSECTORS_Y - 1, CWorld::GetSectorIndexY(bottom)); + assert(xstart <= xend); + assert(ystart <= yend); + + float minDistance = SQR(gMaxDistanceToAttract); + C2dEffect* pClosestAttractor = nil; + CEntity* pAttractorEntity = nil; + + for (int y = ystart; y <= yend; y++) { + for (int x = xstart; x <= xend; x++) { + CSector* s = CWorld::GetSector(x, y); + FindNearbyAttractorsSectorList(s->m_lists[ENTITYLIST_BUILDINGS], minDistance, pClosestAttractor, pAttractorEntity); + FindNearbyAttractorsSectorList(s->m_lists[ENTITYLIST_OBJECTS], minDistance, pClosestAttractor, pAttractorEntity); + } + } + if (pClosestAttractor) + GetPedAttractorManager()->RegisterPedWithAttractor(this, pClosestAttractor, pAttractorEntity->GetMatrix()); +} + +bool CCivilianPed::IsAttractedTo(int8 type) +{ + switch (type) { + case ATTRACTOR_ATM: return true; + case ATTRACTOR_SEAT: return true; + case ATTRACTOR_STOP: return true; + case ATTRACTOR_PIZZA: return true; + case ATTRACTOR_SHELTER: return CWeather::Rain >= 0.2f; + case ATTRACTOR_ICECREAM: return false; + } + return false; +} + +void +CCivilianPed::EnterVacantNearbyCars(void) +{ + if (!m_bLookForVacantCars) + return; + + if (m_bJustStoleACar && bInVehicle && m_carInObjective == m_pMyVehicle) { + m_bJustStoleACar = false; + m_pMyVehicle->SetStatus(STATUS_PHYSICS); + m_pMyVehicle->AutoPilot.m_nCarMission = MISSION_CRUISE; + m_pMyVehicle->AutoPilot.m_nCruiseSpeed = 10; + m_pMyVehicle->bEngineOn = true; + + } else if (!bHasAlreadyStoleACar) { + if (m_nLookForVacantCarsCounter == 8) { + m_nLookForVacantCarsCounter = 0; + if (IsPedInControl() && m_objective == OBJECTIVE_NONE) { + + CVehicle *foundCar = nil; + float closestDist = FLT_MAX; + int minX = CWorld::GetSectorIndexX(GetPosition().x - 10.0f); + if (minX < 0) minX = 0; + int minY = CWorld::GetSectorIndexY(GetPosition().y - 10.0f); + if (minY < 0) minY = 0; + int maxX = CWorld::GetSectorIndexX(GetPosition().x + 10.0f); + if (maxX > NUMSECTORS_X - 1) maxX = NUMSECTORS_X - 1; + int maxY = CWorld::GetSectorIndexY(GetPosition().y + 10.0f); + if (maxY > NUMSECTORS_Y - 1) maxY = NUMSECTORS_Y - 1; + + for (int curY = minY; curY <= maxY; curY++) { + for (int curX = minX; curX <= maxX; curX++) { + CSector* sector = CWorld::GetSector(curX, curY); + for (CPtrNode* node = sector->m_lists[ENTITYLIST_VEHICLES].first; node; node = node->next) { + CVehicle* veh = (CVehicle*)node->item; + if (veh && veh->IsCar()) { + + // Looks like PARKED_VEHICLE condition isn't there in Mobile. + if (veh->VehicleCreatedBy == RANDOM_VEHICLE || veh->VehicleCreatedBy == PARKED_VEHICLE) { + if (IsOnStealWishList(veh->GetModelIndex()) && !veh->IsLawEnforcementVehicle() + && (m_bStealCarEvenIfThereIsSomeoneInIt || !veh->pDriver && !veh->m_nNumPassengers) + && !veh->m_nNumGettingIn && !veh->m_nGettingInFlags && !veh->m_nGettingOutFlags + && !veh->m_pCarFire && veh->m_fHealth > 800.0f + && !veh->IsUpsideDown() && !veh->IsOnItsSide() && veh->CanPedEnterCar()) { + float dist = (GetPosition() - veh->GetPosition()).MagnitudeSqr(); + if (dist < sq(10.0f) && dist < closestDist && veh->IsClearToDriveAway()) { + foundCar = veh; + closestDist = dist; + } + } + } + } + } + } + } + if (foundCar) { + m_bJustStoleACar = true; + bHasAlreadyStoleACar = true; + CCarCtrl::JoinCarWithRoadSystem(foundCar); + SetObjective(OBJECTIVE_ENTER_CAR_AS_DRIVER, foundCar); + SetObjectiveTimer(10000); + } + } + } else { + ++m_nLookForVacantCarsCounter; + } + } +} + +bool +CCivilianPed::IsOnStealWishList(int32 model) +{ + for (int i = 0; i < ARRAY_SIZE(m_nStealWishList); i++) { + if (model == m_nStealWishList[i]) { + return true; + } + } + return false; }
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