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-rw-r--r--src/peds/Ped.cpp183
1 files changed, 119 insertions, 64 deletions
diff --git a/src/peds/Ped.cpp b/src/peds/Ped.cpp
index f4e7ce2f..3c62512e 100644
--- a/src/peds/Ped.cpp
+++ b/src/peds/Ped.cpp
@@ -49,19 +49,56 @@
#include "ParticleObject.h"
#include "Floater.h"
-#define FEET_OFFSET 1.04f
+#define CAN_SEE_ENTITY_ANGLE_THRESHOLD DEGTORAD(60.0f)
CPed *gapTempPedList[50];
uint16 gnNumTempPedList;
-bool &CPed::bNastyLimbsCheat = *(bool*)0x95CD44;
-bool &CPed::bPedCheat2 = *(bool*)0x95CD5A;
-bool &CPed::bPedCheat3 = *(bool*)0x95CD59;
-
CColPoint &aTempPedColPts = *(CColPoint*)0x62DB14;
-// TODO: CommentWaitTime should be hardcoded into exe, and it isn't reversed yet.
-CPedAudioData (&CPed::CommentWaitTime)[38] = *(CPedAudioData(*)[38]) * (uintptr*)0x5F94C4;
+// Corresponds to ped sounds (from SOUND_PED_DEATH to SOUND_PED_TAXI_CALL)
+PedAudioData CommentWaitTime[39] = {
+ {500, 800, 500, 2},
+ {500, 800, 500, 2},
+ {500, 800, 500, 2},
+ {500, 800, 500, 2},
+ {100, 2, 100, 2},
+ {700, 500, 1000, 500},
+ {700, 500, 1000, 500},
+ {5000, 2000, 15000, 3000},
+ {5000, 2000, 15000, 3000},
+ {5000, 2000, 15000, 3000},
+ {6000, 6000, 6000, 6000},
+ {1000, 1000, 2000, 2000},
+ {1000, 500, 2000, 1500},
+ {1000, 500, 2000, 1500},
+ {800, 200, 1000, 500},
+ {800, 200, 1000, 500},
+ {800, 400, 2000, 1000},
+ {800, 400, 2000, 1000},
+ {400, 300, 2000, 1000},
+ {2000, 1000, 2500, 1500},
+ {200, 200, 200, 200},
+ {6000, 3000, 5000, 6000},
+ {6000, 3000, 9000, 5000},
+ {6000, 3000, 9000, 5000},
+ {6000, 3000, 9000, 5000},
+ {400, 300, 4000, 1000},
+ {400, 300, 4000, 1000},
+ {400, 300, 4000, 1000},
+ {1000, 500, 3000, 1000},
+ {1000, 500, 1000, 1000},
+ {3000, 2000, 3000, 2000},
+ {1000, 500, 3000, 6000},
+ {1000, 500, 2000, 4000},
+ {1000, 500, 2000, 5000},
+ {1000, 500, 3000, 2000},
+ {1600, 1000, 2000, 2000},
+ {3000, 2000, 5000, 3000},
+ {1000, 1000, 1000, 1000},
+ {1000, 1000, 5000, 5000},
+};
+// *(CPedAudioData(*)[39]) * (uintptr*)0x5F94C4;
uint16 nPlayerInComboMove;
@@ -106,6 +143,9 @@ CVector vecPedQuickDraggedOutCarAnimOffset;
CVector vecPedDraggedOutCarAnimOffset;
CVector vecPedTrainDoorAnimOffset;
+bool &CPed::bNastyLimbsCheat = *(bool*)0x95CD44;
+bool &CPed::bPedCheat2 = *(bool*)0x95CD5A;
+bool &CPed::bPedCheat3 = *(bool*)0x95CD59;
CVector2D CPed::ms_vec2DFleePosition;
void *CPed::operator new(size_t sz) { return CPools::GetPedPool()->New(); }
@@ -351,7 +391,7 @@ CPed::~CPed(void)
m_pMyVehicle->m_nGettingOutFlags &= ~door_flag;
bInVehicle = false;
m_pMyVehicle = nil;
- } else if (m_nPedState == PED_ENTER_CAR || m_nPedState == PED_CARJACK){
+ } else if (EnteringCar()) {
QuitEnteringCar();
}
if (m_pFire)
@@ -745,8 +785,7 @@ CPed::UseGroundColModel(void)
bool
CPed::CanSetPedState(void)
{
- return m_nPedState != PED_DIE && m_nPedState != PED_ARRESTED &&
- m_nPedState != PED_ENTER_CAR && m_nPedState != PED_DEAD && m_nPedState != PED_CARJACK && m_nPedState != PED_STEAL_CAR;
+ return !DyingOrDead() && m_nPedState != PED_ARRESTED && !EnteringCar() && m_nPedState != PED_STEAL_CAR;
}
bool
@@ -1912,7 +1951,7 @@ CPed::LineUpPedWithCar(PedLineUpPhase phase)
// Smoothly change ped position
neededPos.z = (neededPos.z - currentZ) / (m_pVehicleAnim->GetTimeLeft() / adjustedTimeStep) + currentZ;
- } else if (m_nPedState == PED_ENTER_CAR || m_nPedState == PED_CARJACK) {
+ } else if (EnteringCar()) {
neededPos.z = max(currentZ, autoZPos.z);
}
#ifdef VC_PED_PORTS
@@ -1999,10 +2038,10 @@ void
CPed::PlayFootSteps(void)
{
if (bDoBloodyFootprints) {
- if (m_bloodyFootprintCount > 0 && m_bloodyFootprintCount < 300) {
- m_bloodyFootprintCount--;
+ if (m_bloodyFootprintCountOrDeathTime > 0 && m_bloodyFootprintCountOrDeathTime < 300) {
+ m_bloodyFootprintCountOrDeathTime--;
- if (m_bloodyFootprintCount == 0)
+ if (m_bloodyFootprintCountOrDeathTime == 0)
bDoBloodyFootprints = false;
}
}
@@ -2055,11 +2094,11 @@ CPed::PlayFootSteps(void)
right.x, right.y,
255, 255, 0, 0, 4.0f, 3000.0f, 1.0f);
- if (m_bloodyFootprintCount <= 20) {
- m_bloodyFootprintCount = 0;
+ if (m_bloodyFootprintCountOrDeathTime <= 20) {
+ m_bloodyFootprintCountOrDeathTime = 0;
bDoBloodyFootprints = false;
} else {
- m_bloodyFootprintCount -= 20;
+ m_bloodyFootprintCountOrDeathTime -= 20;
}
}
if (CWeather::Rain <= 0.1f || CCullZones::CamNoRain() || CCullZones::PlayerNoRain()) {
@@ -2482,7 +2521,7 @@ CPed::CanPedReturnToState(void)
}
bool
-CPed::CanSeeEntity(CEntity *entity, float threshold)
+CPed::CanSeeEntity(CEntity *entity, float threshold = CAN_SEE_ENTITY_ANGLE_THRESHOLD)
{
float neededAngle = CGeneral::GetRadianAngleBetweenPoints(
entity->GetPosition().x,
@@ -3353,7 +3392,7 @@ CPed::CheckForPointBlankPeds(CPed *pedToVerify)
if (nearPedState == PED_FALL || nearPedState == PED_GETUP || nearPedState == PED_DIE || nearPedState == PED_DEAD || nearPedState == PED_DIVE_AWAY)
return NO_POINT_BLANK_PED;
- if (neededTurn < DEGTORAD(60.0f)) {
+ if (neededTurn < CAN_SEE_ENTITY_ANGLE_THRESHOLD) {
if (pedToVerify == nearPed)
return POINT_BLANK_FOR_WANTED_PED;
else
@@ -3415,6 +3454,13 @@ CPed::ClearAttack(void)
if (m_nPedState != PED_ATTACK || bIsDucking || m_nWaitState == WAITSTATE_PLAYANIM_DUCK)
return;
+#ifdef VC_PED_PORTS
+ // VC uses CCamera::Using1stPersonWeaponMode
+ if (FindPlayerPed() == this && (TheCamera.PlayerWeaponMode.Mode == CCam::MODE_SNIPER ||
+ TheCamera.PlayerWeaponMode.Mode == CCam::MODE_M16_1STPERSON || TheCamera.PlayerWeaponMode.Mode == CCam::MODE_ROCKETLAUNCHER)) {
+ SetPointGunAt(nil);
+ } else
+#endif
if (bIsPointingGunAt) {
if (m_pLookTarget)
SetPointGunAt(m_pLookTarget);
@@ -3504,7 +3550,7 @@ CPed::SetDie(AnimationId animId, float delta, float speed)
} else if (bInVehicle) {
if (m_pVehicleAnim)
m_pVehicleAnim->blendDelta = -1000.0f;
- } else if (m_nPedState == PED_ENTER_CAR || m_nPedState == PED_CARJACK) {
+ } else if (EnteringCar()) {
QuitEnteringCar();
}
@@ -3529,8 +3575,7 @@ CPed::SetDie(AnimationId animId, float delta, float speed)
if (!bInVehicle)
StopNonPartialAnims();
- // BUG: This is not timer.
- m_bloodyFootprintCount = CTimer::GetTimeInMilliseconds();
+ m_bloodyFootprintCountOrDeathTime = CTimer::GetTimeInMilliseconds();
}
bool
@@ -5924,8 +5969,7 @@ CPed::SetDead(void)
CreateDeadPedMoney();
}
- // BUG: Is this count or timer?!
- m_bloodyFootprintCount = CTimer::GetTimeInMilliseconds();
+ m_bloodyFootprintCountOrDeathTime = CTimer::GetTimeInMilliseconds();
m_deadBleeding = false;
bDoBloodyFootprints = false;
bVehExitWillBeInstant = false;
@@ -6066,7 +6110,7 @@ CPed::DuckAndCover(void)
CVector pos = GetPosition();
int16 lastVehicle;
CEntity *vehicles[8];
- CWorld::FindObjectsInRange(pos, 15.0f, true, &lastVehicle, 6, vehicles, false, true, false, false, false);
+ CWorld::FindObjectsInRange(pos, CHECK_NEARBY_THINGS_MAX_DIST, true, &lastVehicle, 6, vehicles, false, true, false, false, false);
for (int i = 0; i < lastVehicle; i++) {
CVehicle *veh = (CVehicle*) vehicles[i];
@@ -6971,11 +7015,11 @@ CPed::FinishLaunchCB(CAnimBlendAssociation *animAssoc, void *arg)
0.14f * ped->GetRight().y,
255, 255, 0, 0, 4.0f, 3000, 1.0f);
- if (ped->m_bloodyFootprintCount <= 40) {
- ped->m_bloodyFootprintCount = 0;
+ if (ped->m_bloodyFootprintCountOrDeathTime <= 40) {
+ ped->m_bloodyFootprintCountOrDeathTime = 0;
ped->bDoBloodyFootprints = false;
} else {
- ped->m_bloodyFootprintCount -= 40;
+ ped->m_bloodyFootprintCountOrDeathTime -= 40;
}
}
}
@@ -8674,18 +8718,29 @@ CPed::LookForInterestingNodes(void)
bool found = false;
uint8 randVal = CGeneral::GetRandomNumber() % 256;
- int minX = CWorld::GetSectorIndexX(GetPosition().x - 15.0f);
+ int minX = CWorld::GetSectorIndexX(GetPosition().x - CHECK_NEARBY_THINGS_MAX_DIST);
if (minX < 0) minX = 0;
- int minY = CWorld::GetSectorIndexY(GetPosition().y - 15.0f);
+ int minY = CWorld::GetSectorIndexY(GetPosition().y - CHECK_NEARBY_THINGS_MAX_DIST);
if (minY < 0) minY = 0;
- int maxX = CWorld::GetSectorIndexX(GetPosition().x + 15.0f);
- if (maxX > NUMSECTORS_X) maxX = NUMSECTORS_X;
- int maxY = CWorld::GetSectorIndexY(GetPosition().y + 15.0f);
- if (maxY > NUMSECTORS_Y) maxY = NUMSECTORS_Y;
+ int maxX = CWorld::GetSectorIndexX(GetPosition().x + CHECK_NEARBY_THINGS_MAX_DIST);
+#ifdef FIX_BUGS
+ if (maxX >= NUMSECTORS_X) maxX = NUMSECTORS_X - 1;
+#else
+ if (maxX >= NUMSECTORS_X) maxX = NUMSECTORS_X;
+#endif
+
+ int maxY = CWorld::GetSectorIndexY(GetPosition().y + CHECK_NEARBY_THINGS_MAX_DIST);
+#ifdef FIX_BUGS
+ if (maxY >= NUMSECTORS_Y) maxY = NUMSECTORS_Y - 1;
+#else
+ if (maxY >= NUMSECTORS_Y) maxY = NUMSECTORS_Y;
+#endif
for (int curY = minY; curY <= maxY && !found; curY++) {
for (int curX = minX; curX <= maxX && !found; curX++) {
- for (ptrNode = CWorld::GetSector(curX, curY)->m_lists[ENTITYLIST_VEHICLES].first; ptrNode && !found; ptrNode = ptrNode->next) {
+ CSector *sector = CWorld::GetSector(curX, curY);
+
+ for (ptrNode = sector->m_lists[ENTITYLIST_VEHICLES].first; ptrNode && !found; ptrNode = ptrNode->next) {
CVehicle *veh = (CVehicle*)ptrNode->item;
model = veh->GetModelInfo();
if (model->m_num2dEffects != 0) {
@@ -8703,7 +8758,7 @@ CPed::LookForInterestingNodes(void)
}
}
}
- for (ptrNode = CWorld::GetSector(curX, curY)->m_lists[ENTITYLIST_OBJECTS].first; ptrNode && !found; ptrNode = ptrNode->next) {
+ for (ptrNode = sector->m_lists[ENTITYLIST_OBJECTS].first; ptrNode && !found; ptrNode = ptrNode->next) {
CObject *obj = (CObject*)ptrNode->item;
model = CModelInfo::GetModelInfo(obj->m_modelIndex);
if (model->m_num2dEffects != 0) {
@@ -8721,7 +8776,7 @@ CPed::LookForInterestingNodes(void)
}
}
}
- for (ptrNode = CWorld::GetSector(curX, curY)->m_lists[ENTITYLIST_BUILDINGS].first; ptrNode && !found; ptrNode = ptrNode->next) {
+ for (ptrNode = sector->m_lists[ENTITYLIST_BUILDINGS].first; ptrNode && !found; ptrNode = ptrNode->next) {
CBuilding *building = (CBuilding*)ptrNode->item;
model = CModelInfo::GetModelInfo(building->m_modelIndex);
if (model->m_num2dEffects != 0) {
@@ -8739,7 +8794,7 @@ CPed::LookForInterestingNodes(void)
}
}
}
- for (ptrNode = CWorld::GetSector(curX, curY)->m_lists[ENTITYLIST_BUILDINGS_OVERLAP].first; ptrNode && !found; ptrNode = ptrNode->next) {
+ for (ptrNode = sector->m_lists[ENTITYLIST_BUILDINGS_OVERLAP].first; ptrNode && !found; ptrNode = ptrNode->next) {
CBuilding *building = (CBuilding*)ptrNode->item;
model = CModelInfo::GetModelInfo(building->m_modelIndex);
if (model->m_num2dEffects != 0) {
@@ -8847,11 +8902,8 @@ CPed::LookForSexyPeds(void)
return;
for (int i = 0; i < m_numNearPeds; i++) {
-
- if (CanSeeEntity(m_nearPeds[i], DEGTORAD(60.0f))) {
-
+ if (CanSeeEntity(m_nearPeds[i])) {
if ((GetPosition() - m_nearPeds[i]->GetPosition()).Magnitude() < 10.0f) {
-
CPed *nearPed = m_nearPeds[i];
if ((nearPed->m_pedStats->m_sexiness > m_pedStats->m_sexiness)
&& nearPed->m_nPedType == PEDTYPE_CIVFEMALE) {
@@ -9097,7 +9149,7 @@ CPed::PedAnimAlignCB(CAnimBlendAssociation *animAssoc, void *arg)
if (!ped->IsNotInWreckedVehicle())
return;
- if (ped->m_nPedState != PED_ENTER_CAR && ped->m_nPedState != PED_CARJACK) {
+ if (!ped->EnteringCar()) {
ped->QuitEnteringCar();
return;
}
@@ -9237,7 +9289,7 @@ CPed::ProcessControl(void)
#else
if (CGame::nastyGame && !bIsInWater) {
#endif
- uint32 remainingBloodyFpTime = CTimer::GetTimeInMilliseconds() - m_bloodyFootprintCount;
+ uint32 remainingBloodyFpTime = CTimer::GetTimeInMilliseconds() - m_bloodyFootprintCountOrDeathTime;
float timeDependentDist;
if (remainingBloodyFpTime >= 2000) {
if (remainingBloodyFpTime <= 7000)
@@ -9253,7 +9305,7 @@ CPed::ProcessControl(void)
if (!nearPed->DyingOrDead()) {
CVector dist = nearPed->GetPosition() - GetPosition();
if (dist.MagnitudeSqr() < sq(timeDependentDist)) {
- nearPed->m_bloodyFootprintCount = 200;
+ nearPed->m_bloodyFootprintCountOrDeathTime = 200;
nearPed->bDoBloodyFootprints = true;
if (nearPed->IsPlayer()) {
if (!nearPed->bIsLooking && nearPed->m_nPedState != PED_ATTACK) {
@@ -10313,7 +10365,7 @@ CPed::ProcessControl(void)
CPed::Chat();
break;
case PED_AIM_GUN:
- if (m_pPointGunAt && m_pPointGunAt->IsPed() && ((CPed*)m_pPointGunAt)->CanSeeEntity(this, DEGTORAD(120.0f))) {
+ if (m_pPointGunAt && m_pPointGunAt->IsPed() && ((CPed*)m_pPointGunAt)->CanSeeEntity(this, CAN_SEE_ENTITY_ANGLE_THRESHOLD * 2)) {
((CPed*)m_pPointGunAt)->ReactToPointGun(this);
}
PointGunAt();
@@ -10588,7 +10640,7 @@ CPed::PedAnimDoorCloseCB(CAnimBlendAssociation *animAssoc, void *arg)
if (!ped->IsNotInWreckedVehicle() || ped->DyingOrDead())
return;
- if (ped->m_nPedState == PED_CARJACK || ped->m_nPedState == PED_ENTER_CAR) {
+ if (ped->EnteringCar()) {
bool isLow = veh->bLowVehicle;
if (!veh->bIsBus)
@@ -10681,7 +10733,7 @@ CPed::PedAnimDoorOpenCB(CAnimBlendAssociation* animAssoc, void* arg)
if (!ped->IsNotInWreckedVehicle())
return;
- if (ped->m_nPedState != PED_CARJACK && ped->m_nPedState != PED_ENTER_CAR) {
+ if (!ped->EnteringCar()) {
ped->QuitEnteringCar();
return;
}
@@ -10926,7 +10978,7 @@ CPed::PedAnimGetInCB(CAnimBlendAssociation *animAssoc, void *arg)
if (!ped->IsNotInWreckedVehicle() || ped->DyingOrDead())
return;
- if (ped->m_nPedState != PED_CARJACK && ped->m_nPedState != PED_ENTER_CAR) {
+ if (!ped->EnteringCar()) {
ped->QuitEnteringCar();
return;
}
@@ -11018,7 +11070,10 @@ CPed::PedAnimGetInCB(CAnimBlendAssociation *animAssoc, void *arg)
if ((ped->m_nPedType != PEDTYPE_EMERGENCY || veh->pDriver->m_nPedType != PEDTYPE_EMERGENCY)
&& (ped->m_nPedType != PEDTYPE_COP || veh->pDriver->m_nPedType != PEDTYPE_COP)) {
veh->pDriver->SetObjective(OBJECTIVE_LEAVE_VEHICLE, veh);
- veh->pDriver->Say(SOUND_PICKUP_WEAPON_BOUGHT);
+ veh->pDriver->Say(SOUND_PED_CAR_JACKED);
+#ifdef VC_PED_PORTS
+ veh->pDriver->SetRadioStation();
+#endif
} else {
ped->m_objective = OBJECTIVE_ENTER_CAR_AS_PASSENGER;
}
@@ -11063,7 +11118,7 @@ CPed::PedAnimPullPedOutCB(CAnimBlendAssociation* animAssoc, void* arg)
if (animAssoc)
animAssoc->blendDelta = -1000.0f;
- if (ped->m_nPedState == PED_CARJACK || ped->m_nPedState == PED_ENTER_CAR) {
+ if (ped->EnteringCar()) {
if (!ped->IsNotInWreckedVehicle())
return;
@@ -12809,10 +12864,10 @@ CPed::ProcessObjective(void)
if (distWithTargetSc > wepRange
|| m_pedInObjective->m_getUpTimer > CTimer::GetTimeInMilliseconds()
|| m_pedInObjective->m_nPedState == PED_ARRESTED
- || (m_pedInObjective->m_nPedState == PED_ENTER_CAR || m_pedInObjective->m_nPedState == PED_CARJACK) && distWithTargetSc < 3.0f
- || distWithTargetSc > m_distanceToCountSeekDone && !CanSeeEntity(m_pedInObjective, DEGTORAD(60.0f))) {
+ || m_pedInObjective->EnteringCar() && distWithTargetSc < 3.0f
+ || distWithTargetSc > m_distanceToCountSeekDone && !CanSeeEntity(m_pedInObjective)) {
- if (m_pedInObjective->m_nPedState == PED_ENTER_CAR || m_pedInObjective->m_nPedState == PED_CARJACK)
+ if (m_pedInObjective->EnteringCar())
wepRangeAdjusted = 2.0f;
if (bUsePedNodeSeek) {
@@ -13110,7 +13165,7 @@ CPed::ProcessObjective(void)
break;
}
if (m_objectiveTimer && m_objectiveTimer < CTimer::GetTimeInMilliseconds()) {
- if (m_nPedState != PED_CARJACK && m_nPedState != PED_ENTER_CAR) {
+ if (!EnteringCar()) {
bool foundSeat = false;
if (m_carInObjective->pPassengers[0] || m_carInObjective->m_nGettingInFlags & CAR_DOOR_FLAG_RF) {
if (m_carInObjective->pPassengers[1] || m_carInObjective->m_nGettingInFlags & CAR_DOOR_FLAG_LR) {
@@ -13452,7 +13507,7 @@ CPed::ProcessObjective(void)
SetObjective(OBJECTIVE_ENTER_CAR_AS_PASSENGER, m_carInObjective);
} else {
CVehicle* trainToEnter = nil;
- float closestCarDist = 15.0f;
+ float closestCarDist = CHECK_NEARBY_THINGS_MAX_DIST;
CVector pos = GetPosition();
int16 lastVehicle;
CEntity* vehicles[8];
@@ -13500,7 +13555,7 @@ CPed::ProcessObjective(void)
int16 lastVehicle;
CEntity *vehicles[8];
- CWorld::FindObjectsInRange(pos, 15.0f, true, &lastVehicle, 6, vehicles, false, true, false, false, false);
+ CWorld::FindObjectsInRange(pos, CHECK_NEARBY_THINGS_MAX_DIST, true, &lastVehicle, 6, vehicles, false, true, false, false, false);
for(int i = 0; i < lastVehicle; i++) {
CVehicle *nearVeh = (CVehicle*)vehicles[i];
if (nearVeh->VehicleCreatedBy != MISSION_VEHICLE) {
@@ -15497,7 +15552,7 @@ CPed::ScanForInterestingStuff(void)
}
}
- if (m_nPedState == PEDTYPE_CIVFEMALE) {
+ if (m_nPedState == PED_WANDER_PATH) {
#ifndef VC_PED_PORTS
if (CTimer::GetTimeInMilliseconds() > m_standardTimer) {
@@ -15509,7 +15564,7 @@ CPed::ScanForInterestingStuff(void)
else {
if ((GetPosition() - m_nearPeds[i]->GetPosition()).Magnitude() >= 1.8f) {
m_standardTimer = CTimer::GetTimeInMilliseconds() + 30000;
- } else if (CanSeeEntity(m_nearPeds[i], DEGTORAD(60.0f))) {
+ } else if (CanSeeEntity(m_nearPeds[i])) {
int time = CGeneral::GetRandomNumber() % 4000 + 10000;
SetChat(m_nearPeds[i], time);
m_nearPeds[i]->SetChat(this, time);
@@ -15525,10 +15580,10 @@ CPed::ScanForInterestingStuff(void)
} else {
if (CTimer::GetTimeInMilliseconds() > m_standardTimer) {
for (int i = 0; i < m_numNearPeds; i ++) {
- if (m_nearPeds[i]->m_nPedState == PED_WANDER_PATH) {
+ if (m_nearPeds[i] && m_nearPeds[i]->m_nPedState == PED_WANDER_PATH) {
if ((GetPosition() - m_nearPeds[i]->GetPosition()).Magnitude() < 1.8f
- && CanSeeEntity(m_nearPeds[i], DEGTORAD(60.0f)
- && m_nearPeds[i]->CanSeeEntity(this, DEGTORAD(60.0f)))
+ && CanSeeEntity(m_nearPeds[i])
+ && m_nearPeds[i]->CanSeeEntity(this)
&& WillChat(m_nearPeds[i])) {
int time = CGeneral::GetRandomNumber() % 4000 + 10000;
@@ -15550,7 +15605,7 @@ CPed::ScanForInterestingStuff(void)
CVector pos = GetPosition();
int16 lastVehicle;
CEntity* vehicles[8];
- CWorld::FindObjectsInRange(pos, 15.0f, true, &lastVehicle, 6, vehicles, false, true, false, false, false);
+ CWorld::FindObjectsInRange(pos, CHECK_NEARBY_THINGS_MAX_DIST, true, &lastVehicle, 6, vehicles, false, true, false, false, false);
for (int i = 0; i < lastVehicle; i++) {
CVehicle* veh = (CVehicle*)vehicles[i];
@@ -15570,7 +15625,7 @@ CPed::ScanForInterestingStuff(void)
CVector pos = GetPosition();
int16 lastVehicle;
CEntity* vehicles[8];
- CWorld::FindObjectsInRange(pos, 15.0f, true, &lastVehicle, 6, vehicles, false, true, false, false, false);
+ CWorld::FindObjectsInRange(pos, CHECK_NEARBY_THINGS_MAX_DIST, true, &lastVehicle, 6, vehicles, false, true, false, false, false);
for (int i = 0; i < lastVehicle; i++) {
CVehicle* veh = (CVehicle*)vehicles[i];