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-rw-r--r--src/peds/Ped.cpp23
1 files changed, 21 insertions, 2 deletions
diff --git a/src/peds/Ped.cpp b/src/peds/Ped.cpp
index 3e9bfc51..8803b5ec 100644
--- a/src/peds/Ped.cpp
+++ b/src/peds/Ped.cpp
@@ -237,7 +237,8 @@ static char PersonalityTypeText[][18] = {
"Geek Girl",
"Old Girl",
"Tough Girl",
- "Tramp",
+ "Tramp Male",
+ "Tramp Female",
"Tourist",
"Prostitute",
"Criminal",
@@ -246,6 +247,8 @@ static char PersonalityTypeText[][18] = {
"Psycho",
"Steward",
"Sports Fan",
+ "Shopper",
+ "Old Shopper"
};
static char WaitStateText[][16] = {
@@ -16662,6 +16665,14 @@ CPed::WarpPedIntoCar(CVehicle *car)
car->bEngineOn = true;
DMAudio.PlayOneShot(car->m_audioEntityId, SOUND_CAR_ENGINE_START, 1.0f);
}
+
+#ifdef VC_PED_PORTS
+ RpAnimBlendClumpSetBlendDeltas(GetClump(), ASSOC_PARTIAL, -1000.0f);
+
+ // VC uses AddInCarAnims but we don't have that
+ m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, car->GetDriverAnim(), 100.0f);
+ RemoveWeaponWhenEnteringVehicle();
+#else
if (car->IsBoat()) {
m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_DRIVE_BOAT, 100.0f);
CWeaponInfo *ourWeapon = CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType);
@@ -16675,6 +16686,8 @@ CPed::WarpPedIntoCar(CVehicle *car)
else
m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_SIT, 100.0f);
}
+#endif
+
StopNonPartialAnims();
if (car->bIsBus)
bRenderPedInCar = false;
@@ -16904,11 +16917,17 @@ CPed::SetEnterCar_AllClear(CVehicle *car, uint32 doorNode, uint32 doorFlag)
m_vecOffsetSeek = doorOpenPos - GetPosition();
m_nPedStateTimer = CTimer::GetTimeInMilliseconds() + 600;
if (car->IsBoat()) {
- m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_DRIVE_BOAT, 100.0f);
#ifdef VC_PED_PORTS
+ // VC checks for handling flag, but we can't do that
+ if(car->GetModelIndex() == MI_SPEEDER)
+ m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_SIT, 100.0f);
+ else
+ m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_DRIVE_BOAT, 100.0f);
+
PedSetInCarCB(nil, this);
m_ped_flagI4 = true;
#else
+ m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_DRIVE_BOAT, 100.0f);
m_pVehicleAnim->SetFinishCallback(PedSetInCarCB, this);
#endif
if (IsPlayer())