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-rw-r--r--src/peds/Ped.cpp25
1 files changed, 18 insertions, 7 deletions
diff --git a/src/peds/Ped.cpp b/src/peds/Ped.cpp
index f6624c1f..a1c03024 100644
--- a/src/peds/Ped.cpp
+++ b/src/peds/Ped.cpp
@@ -64,6 +64,7 @@
#include "GameLogic.h"
#include "Bike.h"
#include "WindModifiers.h"
+#include "CutsceneShadow.h"
#define CAN_SEE_ENTITY_ANGLE_THRESHOLD DEGTORAD(60.0f)
@@ -147,6 +148,9 @@ void CPed::operator delete(void *p, int handle) { CPools::GetPedPool()->Delete((
// --MIAMI: Done
CPed::~CPed(void)
{
+#ifdef USE_CUTSCENE_SHADOW_FOR_PED
+ if ( m_pRTShadow ) delete m_pRTShadow;
+#endif
CWorld::Remove(this);
if (m_attractor)
GetPedAttractorManager()->DeRegisterPed(this, m_attractor);
@@ -204,6 +208,9 @@ CPed::FlagToDestroyWhenNextProcessed(void)
CPed::CPed(uint32 pedType) : m_pedIK(this)
{
+#ifdef USE_CUTSCENE_SHADOW_FOR_PED
+ m_pRTShadow = nil;
+#endif
m_type = ENTITY_TYPE_PED;
bPedPhysics = true;
bUseCollisionRecords = true;
@@ -2782,12 +2789,16 @@ CPed::SetModelIndex(uint32 mi)
// This is a mistake by R*, velocity is CVector, whereas m_vecAnimMoveDelta is CVector2D.
(*RPANIMBLENDCLUMPDATA(m_rwObject))->velocity = (CVector*) &m_vecAnimMoveDelta;
-#ifdef PED_SKIN
if(modelInfo->GetHitColModel() == nil)
modelInfo->CreateHitColModelSkinned(GetClump());
- if (IsClumpSkinned(GetClump())) // condition isn't there in VC
- UpdateRpHAnim();
+ UpdateRpHAnim();
+#ifdef USE_CUTSCENE_SHADOW_FOR_PED
+ if (!m_pRTShadow)
+ {
+ m_pRTShadow = new CCutsceneShadow;
+ m_pRTShadow->Create(m_rwObject, 10, 1, 1, 1);
+ }
#endif
}
@@ -16421,16 +16432,16 @@ CPed::PreRender(void)
&& !CCullZones::PlayerNoRain() && GetPedState() != PED_DRIVING)
bIsWindModifierTurnedOn = true;
- bool bIsPlayerDrivingBikeOrOpenTopCar = false;
+ bool bIsPedDrivingBikeOrOpenTopCar = false;
if (GetPedState() == PED_DRIVING && m_pMyVehicle) {
if (m_pMyVehicle->m_vehType == VEHICLE_TYPE_BIKE
|| (m_pMyVehicle->m_vehType == VEHICLE_TYPE_CAR && m_pMyVehicle->IsOpenTopCar()))
- bIsPlayerDrivingBikeOrOpenTopCar = true;
+ bIsPedDrivingBikeOrOpenTopCar = true;
}
- if (bIsWindModifierTurnedOn || bIsPlayerDrivingBikeOrOpenTopCar) {
+ if (bIsWindModifierTurnedOn || bIsPedDrivingBikeOrOpenTopCar) {
float fWindMult = 0.0f;
- if (bIsPlayerDrivingBikeOrOpenTopCar) {
+ if (bIsPedDrivingBikeOrOpenTopCar) {
fWindMult = DotProduct(m_pMyVehicle->m_vecMoveSpeed, GetForward());
if (fWindMult > 0.4f) {
float volume = (fWindMult - 0.4f) / 0.6f;