diff options
Diffstat (limited to 'src/peds/Ped.cpp')
-rw-r--r-- | src/peds/Ped.cpp | 34 |
1 files changed, 20 insertions, 14 deletions
diff --git a/src/peds/Ped.cpp b/src/peds/Ped.cpp index ec56861e..4b55e5ce 100644 --- a/src/peds/Ped.cpp +++ b/src/peds/Ped.cpp @@ -243,7 +243,7 @@ CPed::CPed(uint32 pedType) : m_pedIK(this) bHasACamera = true; m_audioEntityId = DMAudio.CreateEntity(AUDIOTYPE_PHYSICAL, this); - DMAudio.SetEntityStatus(m_audioEntityId, 1); + DMAudio.SetEntityStatus(m_audioEntityId, true); m_fearFlags = CPedType::GetThreats(m_nPedType); m_threatEntity = nil; m_eventOrThreat = CVector2D(0.0f, 0.0f); @@ -707,14 +707,18 @@ CPed::ScanForThreats(void) } } - CPed *deadPed = nil; + CPed *deadPed; if (fearFlags & PED_FLAG_DEADPEDS && CharCreatedBy != MISSION_CHAR - && (deadPed = CheckForDeadPeds()) != nil && (deadPed->GetPosition() - ourPos).MagnitudeSqr() < sq(20.0f)) { + && (deadPed = CheckForDeadPeds()) != nil && (deadPed->GetPosition() - ourPos).MagnitudeSqr() < sq(20.0f) +#ifdef FIX_BUGS + && !deadPed->bIsInWater +#endif + ) { m_pEventEntity = deadPed; m_pEventEntity->RegisterReference((CEntity **) &m_pEventEntity); return PED_FLAG_DEADPEDS; } else { - uint32 flagsOfSomePed = 0; + uint32 flagsOfNearPed = 0; CPed *pedToFearFrom = nil; #ifndef VC_PED_PORTS @@ -724,9 +728,9 @@ CPed::ScanForThreats(void) // BUG: WTF Rockstar?! Putting this here will result in returning the flags of farthest ped to us, since m_nearPeds is sorted by distance. // Fixed at the bottom of the function. - flagsOfSomePed = CPedType::GetFlag(nearPed->m_nPedType); + flagsOfNearPed = CPedType::GetFlag(nearPed->m_nPedType); - if (CPedType::GetFlag(nearPed->m_nPedType) & fearFlags) { + if (flagsOfNearPed & fearFlags) { if (nearPed->m_fHealth > 0.0f && OurPedCanSeeThisOne(m_nearPeds[i])) { // FIX: Taken from VC #ifdef FIX_BUGS @@ -754,9 +758,9 @@ CPed::ScanForThreats(void) } // BUG: Explained at the same occurence of this bug above. Fixed at the bottom of the function. - flagsOfSomePed = CPedType::GetFlag(m_nearPeds[i]->m_nPedType); + flagsOfNearPed = CPedType::GetFlag(m_nearPeds[i]->m_nPedType); - if (flagsOfSomePed & fearFlags) { + if (flagsOfNearPed & fearFlags) { if (m_nearPeds[i]->m_fHealth > 0.0f) { // VC also has ability to include objects to line of sight check here (via last bit of flagsL) @@ -827,8 +831,8 @@ CPed::ScanForThreats(void) if (driver) { // BUG: Same bug as above. Fixed at the bottom of function. - flagsOfSomePed = CPedType::GetFlag(driver->m_nPedType); - if (CPedType::GetFlag(driver->m_nPedType) & fearFlags) { + flagsOfNearPed = CPedType::GetFlag(driver->m_nPedType); + if (flagsOfNearPed & fearFlags) { if (driver->m_fHealth > 0.0f && OurPedCanSeeThisOne(nearVeh->pDriver)) { // FIX: Taken from VC #ifdef FIX_BUGS @@ -850,12 +854,12 @@ CPed::ScanForThreats(void) #ifdef FIX_BUGS if (pedToFearFrom) - flagsOfSomePed = CPedType::GetFlag(((CPed*)m_threatEntity)->m_nPedType); + flagsOfNearPed = CPedType::GetFlag(((CPed*)m_threatEntity)->m_nPedType); else - flagsOfSomePed = 0; + flagsOfNearPed = 0; #endif - return flagsOfSomePed; + return flagsOfNearPed; } } @@ -1046,7 +1050,7 @@ CPed::SetAimFlag(float angle) m_lookTimer = 0; m_pLookTarget = nil; m_pSeekTarget = nil; - if (CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType)->m_bCanAimWithArm) + if (CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType)->IsFlagSet(WEAPONFLAG_CANAIM_WITHARM)) m_pedIK.m_flags |= CPedIK::AIMS_WITH_ARM; else m_pedIK.m_flags &= ~CPedIK::AIMS_WITH_ARM; @@ -4246,7 +4250,9 @@ CPed::PedSetOutCarCB(CAnimBlendAssociation *animAssoc, void *arg) veh->m_nGettingOutFlags &= ~GetCarDoorFlag(ped->m_vehEnterType); if (veh->pDriver == ped) { veh->RemoveDriver(); +#ifndef FIX_BUGS // RemoveDriver does it anyway veh->SetStatus(STATUS_ABANDONED); +#endif if (veh->m_nDoorLock == CARLOCK_LOCKED_INITIALLY) veh->m_nDoorLock = CARLOCK_UNLOCKED; if (ped->m_nPedType == PEDTYPE_COP && veh->IsLawEnforcementVehicle()) |