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-rw-r--r--src/peds/Ped.cpp28
1 files changed, 16 insertions, 12 deletions
diff --git a/src/peds/Ped.cpp b/src/peds/Ped.cpp
index 5a72f288..3ccae5d0 100644
--- a/src/peds/Ped.cpp
+++ b/src/peds/Ped.cpp
@@ -326,6 +326,7 @@ CPed::~CPed(void)
nearPed->m_nearPeds[k] = nearPed->m_nearPeds[k + 1];
nearPed->m_nearPeds[k + 1] = nil;
}
+ nearPed->m_nearPeds[ARRAY_SIZE(m_nearPeds) - 1] = nil;
nearPed->m_numNearPeds--;
} else
j++;
@@ -1359,6 +1360,9 @@ CPed::CalculateNewVelocity(void)
limitedRotDest -= 2 * PI;
}
+#ifdef FREE_CAM
+ if (!TheCamera.Cams[0].Using3rdPersonMouseCam())
+#endif
if (IsPlayer() && m_nPedState == PED_ATTACK)
headAmount /= 4.0f;
@@ -2485,12 +2489,12 @@ CPed::ProcessControl(void)
obstacleForFlyingOtherDirZ = 501.0f;
}
#ifdef VC_PED_PORTS
- uint8 flyDir = 0;
+ int16 flyDir = 0;
float feetZ = GetPosition().z - FEET_OFFSET;
#ifdef FIX_BUGS
- if (obstacleForFlyingZ > feetZ && obstacleForFlyingOtherDirZ < 501.0f)
+ if (obstacleForFlyingZ > feetZ && obstacleForFlyingZ < 500.0f)
flyDir = 1;
- else if (obstacleForFlyingOtherDirZ > feetZ && obstacleForFlyingZ < 500.0f)
+ else if (obstacleForFlyingOtherDirZ > feetZ && obstacleForFlyingOtherDirZ < 501.0f)
flyDir = 2;
#else
if ((obstacleForFlyingZ > feetZ && obstacleForFlyingOtherDirZ < 500.0f) || (obstacleForFlyingZ > feetZ && obstacleForFlyingOtherDirZ > feetZ))
@@ -2499,8 +2503,8 @@ CPed::ProcessControl(void)
flyDir = 2;
#endif
- if (flyDir != 0 && !bSomeVCflag1) {
- SetPosition((flyDir == 2 ? obstacleForFlyingOtherDir.point : obstacleForFlying.point));
+ if (flyDir > 0 && !bSomeVCflag1) {
+ GetMatrix().SetTranslateOnly((flyDir == 2 ? obstacleForFlyingOtherDir.point : obstacleForFlying.point));
GetMatrix().GetPosition().z += FEET_OFFSET;
GetMatrix().UpdateRW();
SetLanding();
@@ -3199,7 +3203,7 @@ CPed::ProcessEntityCollision(CEntity *collidingEnt, CColPoint *collidingPoints)
lowerSpeedLimit *= 1.5f;
}
CAnimBlendAssociation *fallAnim = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_STD_FALL);
- if (!bWasStanding && speed > upperSpeedLimit && (/*!bPushedAlongByCar ||*/ m_vecMoveSpeed.z < lowerSpeedLimit)
+ if (!bWasStanding && ((speed > upperSpeedLimit /* ||!bPushedAlongByCar*/) || (m_vecMoveSpeed.z < lowerSpeedLimit))
&& m_pCollidingEntity != collidingEnt) {
float damage = 100.0f * Max(speed - 0.25f, 0.0f);
@@ -8508,21 +8512,21 @@ CPed::renderLimb(int node)
void
CPed::Save(uint8*& buf)
{
- SkipSaveBuf(buf, 52);
+ ZeroSaveBuf(buf, 52);
CopyToBuf(buf, GetPosition().x);
CopyToBuf(buf, GetPosition().y);
CopyToBuf(buf, GetPosition().z);
- SkipSaveBuf(buf, 288);
+ ZeroSaveBuf(buf, 288);
CopyToBuf(buf, CharCreatedBy);
- SkipSaveBuf(buf, 351);
+ ZeroSaveBuf(buf, 351);
CopyToBuf(buf, m_fHealth);
CopyToBuf(buf, m_fArmour);
- SkipSaveBuf(buf, 148);
+ ZeroSaveBuf(buf, 148);
for (int i = 0; i < 13; i++) // has to be hardcoded
m_weapons[i].Save(buf);
- SkipSaveBuf(buf, 5);
+ ZeroSaveBuf(buf, 5);
CopyToBuf(buf, m_maxWeaponTypeAllowed);
- SkipSaveBuf(buf, 162);
+ ZeroSaveBuf(buf, 162);
}
void