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-rw-r--r--src/peds/Ped.cpp149
1 files changed, 16 insertions, 133 deletions
diff --git a/src/peds/Ped.cpp b/src/peds/Ped.cpp
index f4e99d4d..91b74b96 100644
--- a/src/peds/Ped.cpp
+++ b/src/peds/Ped.cpp
@@ -402,6 +402,10 @@ CPed::~CPed(void)
}
if (m_pFire)
m_pFire->Extinguish();
+ if (bCarPassenger)
+ CPopulation::ms_nTotalCarPassengerPeds--;
+ if (bMiamiViceCop)
+ CPopulation::NumMiamiViceCops--;
CPopulation::UpdatePedCount((ePedType)m_nPedType, true);
DMAudio.DestroyEntity(m_audioEntityId);
}
@@ -605,6 +609,10 @@ CPed::CPed(uint32 pedType) : m_pedIK(this)
bSomeVCflag1 = false;
#endif
+ bCarPassenger = false;
+ bMiamiViceCop = false;
+ bDeadPedInFrontOfCar = false;
+
if ((CGeneral::GetRandomNumber() & 3) == 0)
bHasACamera = true;
@@ -5145,12 +5153,9 @@ CPed::FightStrike(CVector &touchedNodePos)
// He can beat us
if (sq(maxDistanceToBeBeaten) > potentialAttackDistance.MagnitudeSqr()) {
-#ifdef PED_SKIN
// Have to animate a skinned clump because the initial col model is useless
- if(IsClumpSkinned(GetClump()))
- ourCol = ((CPedModelInfo *)CModelInfo::GetModelInfo(GetModelIndex()))->AnimatePedColModelSkinned(GetClump());
- else
-#endif
+ ourCol = ((CPedModelInfo *)CModelInfo::GetModelInfo(GetModelIndex()))->AnimatePedColModelSkinned(GetClump());
+/* this should all be gone, right?
if (nearPed->m_nPedState == PED_FALL
|| nearPed->m_nPedState == PED_DEAD || nearPed->m_nPedState == PED_DIE
|| !nearPed->IsPedHeadAbovePos(-0.3f)) {
@@ -5163,6 +5168,7 @@ CPed::FightStrike(CVector &touchedNodePos)
ourCol = ((CPedModelInfo*)CModelInfo::GetModelInfo(m_modelIndex))->GetHitColModel();
#endif
}
+*/
for (int j = 0; j < ourCol->numSpheres; j++) {
attackDistance = nearPed->GetPosition() + ourCol->spheres[j].center;
@@ -8028,83 +8034,11 @@ CPed::GetNextPointOnRoute(void)
return nextPoint;
}
-// These categories are purely random, most of ped models have no correlation. So I don't think making an enum.
uint8
CPed::GetPedRadioCategory(uint32 modelIndex)
{
- switch (modelIndex) {
- case MI_MALE01:
- case MI_FEMALE03:
- case MI_PROSTITUTE2:
- case MI_WORKER1:
- case MI_MOD_MAN:
- case MI_MOD_WOM:
- case MI_ST_WOM:
- case MI_FAN_WOM:
- return 3;
- case MI_TAXI_D:
- case MI_PIMP:
- case MI_MALE02:
- case MI_FEMALE02:
- case MI_FATFEMALE01:
- case MI_FATFEMALE02:
- case MI_DOCKER1:
- case MI_WORKER2:
- case MI_FAN_MAN2:
- return 9;
- case MI_GANG01:
- case MI_GANG02:
- case MI_SCUM_MAN:
- case MI_SCUM_WOM:
- case MI_HOS_WOM:
- case MI_CONST1:
- return 1;
- case MI_GANG03:
- case MI_GANG04:
- case MI_GANG07:
- case MI_GANG08:
- case MI_CT_MAN2:
- case MI_CT_WOM2:
- case MI_B_MAN3:
- case MI_SHOPPER3:
- return 4;
- case MI_GANG05:
- case MI_GANG06:
- case MI_GANG11:
- case MI_GANG12:
- case MI_CRIMINAL02:
- case MI_B_WOM2:
- case MI_ST_MAN:
- case MI_HOS_MAN:
- return 5;
- case MI_FATMALE01:
- case MI_LI_MAN2:
- case MI_SHOPPER1:
- case MI_CAS_MAN:
- return 6;
- case MI_PROSTITUTE:
- case MI_P_WOM2:
- case MI_LI_WOM2:
- case MI_B_WOM3:
- case MI_CAS_WOM:
- return 2;
- case MI_P_WOM1:
- case MI_DOCKER2:
- case MI_STUD_MAN:
- return 7;
- case MI_CT_MAN1:
- case MI_CT_WOM1:
- case MI_LI_MAN1:
- case MI_LI_WOM1:
- case MI_B_MAN1:
- case MI_B_MAN2:
- case MI_B_WOM1:
- case MI_SHOPPER2:
- case MI_STUD_WOM:
- return 8;
- default:
- return 0;
- }
+ // TODO(MIAMI): remove this function and use modelinfo for radio
+ return 1;
}
// Some kind of VC leftover I think
@@ -9397,9 +9331,6 @@ CPed::ProcessControl(void)
CColPoint foundCol;
CEntity *foundEnt = nil;
- if (m_nZoneLevel > LEVEL_NONE && m_nZoneLevel != CCollision::ms_collisionInMemory)
- return;
-
int alpha = CVisibilityPlugins::GetClumpAlpha(GetClump());
if (!bFadeOut) {
if (alpha < 255) {
@@ -11982,7 +11913,7 @@ CPed::RegisterThreatWithGangPeds(CEntity *attacker)
}
if (attackerPed && attackerPed->IsPlayer() && (attackerPed->m_nPedState == PED_CARJACK || attackerPed->bInVehicle)) {
- if (!attackerPed->m_pMyVehicle || attackerPed->m_pMyVehicle->GetModelIndex() != MI_TOYZ) {
+ if (!attackerPed->m_pMyVehicle || attackerPed->m_pMyVehicle->GetModelIndex() != MI_TOPFUN) {
int16 lastVehicle;
CEntity *vehicles[8];
CWorld::FindObjectsInRange(GetPosition(), 30.0f, true, &lastVehicle, 6, vehicles, false, true, false, false, false);
@@ -12676,13 +12607,7 @@ CPed::Render(void)
bRenderPedInCar && sq(25.0f * TheCamera.LODDistMultiplier) >= (TheCamera.GetPosition() - GetPosition()).MagnitudeSqr()) {
CEntity::Render();
-#ifdef PED_SKIN
- if(IsClumpSkinned(GetClump())){
- renderLimb(PED_HEAD);
- renderLimb(PED_HANDL);
- renderLimb(PED_HANDR);
- }
- if(m_pWeaponModel && IsClumpSkinned(GetClump())){
+ if(m_pWeaponModel){
RpHAnimHierarchy *hier = GetAnimHierarchyFromSkinClump(GetClump());
int idx = RpHAnimIDGetIndex(hier, m_pFrames[PED_HANDR]->nodeID);
RwMatrix *mat = &RpHAnimHierarchyGetMatrixArray(hier)[idx];
@@ -12691,51 +12616,9 @@ CPed::Render(void)
RwFrameUpdateObjects(frame);
RpAtomicRender(m_pWeaponModel);
}
-#endif
}
}
-#ifdef PED_SKIN
-static RpMaterial*
-SetLimbAlphaCB(RpMaterial *material, void *data)
-{
- ((RwRGBA*)RpMaterialGetColor(material))->alpha = *(uint8*)data;
- return material;
-}
-
-void
-CPed::renderLimb(int node)
-{
- RpHAnimHierarchy *hier = GetAnimHierarchyFromSkinClump(GetClump());
- int idx = RpHAnimIDGetIndex(hier, m_pFrames[node]->nodeID);
- RwMatrix *mat = &RpHAnimHierarchyGetMatrixArray(hier)[idx];
- CPedModelInfo *mi = (CPedModelInfo *)CModelInfo::GetModelInfo(GetModelIndex());
- RpAtomic *atomic;
- switch(node){
- case PED_HEAD:
- atomic = mi->getHead();
- break;
- case PED_HANDL:
- atomic = mi->getLeftHand();
- break;
- case PED_HANDR:
- atomic = mi->getRightHand();
- break;
- default:
- return;
- }
- if(atomic == nil)
- return;
-
- RwFrame *frame = RpAtomicGetFrame(atomic);
- *RwFrameGetMatrix(frame) = *mat;
- RwFrameUpdateObjects(frame);
- int alpha = CVisibilityPlugins::GetClumpAlpha(GetClump());
- RpGeometryForAllMaterials(RpAtomicGetGeometry(atomic), SetLimbAlphaCB, &alpha);
- RpAtomicRender(atomic);
-}
-#endif
-
void
CPed::ProcessObjective(void)
{
@@ -15676,7 +15559,7 @@ CPed::SetExitCar(CVehicle *veh, uint32 wantedDoorNode)
} else {
if (veh->GetUp().z > -0.8f) {
bool addDoorSmoke = false;
- if (veh->GetModelIndex() == MI_YARDIE)
+ if (veh->GetModelIndex() == MI_VOODOO)
addDoorSmoke = true;
switch (m_vehEnterType) {