diff options
Diffstat (limited to '')
-rw-r--r-- | src/peds/Ped.h | 35 |
1 files changed, 27 insertions, 8 deletions
diff --git a/src/peds/Ped.h b/src/peds/Ped.h index 2cc064a5..9f1858b4 100644 --- a/src/peds/Ped.h +++ b/src/peds/Ped.h @@ -13,6 +13,17 @@ struct CPathNode; +enum ePedPieceTypes +{ + PEDPIECE_TORSO, + PEDPIECE_MID, + PEDPIECE_LEFTARM, + PEDPIECE_RIGHTARM, + PEDPIECE_LEFTLEG, + PEDPIECE_RIGHTLEG, + PEDPIECE_HEAD, +}; + enum eWaitState { WAITSTATE_FALSE, WAITSTATE_TRAFFIC_LIGHTS, @@ -196,10 +207,10 @@ public: uint8 m_ped_flagC1 : 1; uint8 bRespondsToThreats : 1; - uint8 m_ped_flagC4 : 1; // false when in bus, bRenderPedInCar? - uint8 m_ped_flagC8 : 1; + uint8 bRenderPedInCar : 1; + uint8 bChangedSeat : 1; uint8 m_ped_flagC10 : 1; // related with phone - uint8 m_ped_flagC20 : 1; // just left some body part? + uint8 bBodyPartJustCameOff : 1; uint8 m_ped_flagC40 : 1; uint8 m_ped_flagC80 : 1; @@ -207,7 +218,7 @@ public: uint8 m_ped_flagD2 : 1; // seen an event uint8 m_ped_flagD4 : 1; uint8 m_ped_flagD8 : 1; - uint8 m_ped_flagD10 : 1; + uint8 bIsPedDieAnimPlaying : 1; uint8 m_ped_flagD20 : 1; uint8 m_ped_flagD40 : 1; // reset when objective changes uint8 m_bScriptObjectiveCompleted : 1; @@ -225,7 +236,7 @@ public: uint8 m_ped_flagF2 : 1; uint8 m_ped_flagF4 : 1; uint8 m_ped_flagF8 : 1; - uint8 m_ped_flagF10 : 1; + uint8 m_ped_flagF10 : 1; // set before "quickjack" uint8 m_ped_flagF20 : 1; uint8 m_ped_flagF40 : 1; uint8 m_ped_flagF80 : 1; @@ -249,7 +260,7 @@ public: uint8 m_ped_flagH80 : 1; uint8 m_ped_flagI1 : 1; - uint8 m_ped_flagI2 : 1; + uint8 m_ped_flagI2 : 1; // if set, limbs won't came off uint8 m_ped_flagI4 : 1; uint8 bHasAlreadyBeenRecorded : 1; uint8 m_ped_flagI10 : 1; @@ -416,8 +427,8 @@ public: void SetDie(AnimationId anim, float arg1, float arg2); void SetDead(void); void ApplyHeadShot(eWeaponType weaponType, CVector pos, bool evenOnPlayer); - void RemoveBodyPart(PedNode nodeId, int8 unknown); - void SpawnFlyingComponent(int, int8 unknown); + void RemoveBodyPart(PedNode nodeId, int8 direction); + void SpawnFlyingComponent(int, int8); bool OurPedCanSeeThisOne(CEntity *target); void Avoid(void); void Attack(void); @@ -472,6 +483,13 @@ public: bool Seek(void); void SetWanderPath(int8); void SetFollowPath(CVector); + void ClearAttackByRemovingAnim(void); + void SetStoredState(void); + void StopNonPartialAnims(void); + bool InflictDamage(CEntity*, eWeaponType, float, ePedPieceTypes, uint8); + void ClearFlee(void); + void ClearFall(void); + void SetGetUp(void); // Static methods static void GetLocalPositionToOpenCarDoor(CVector *output, CVehicle *veh, uint32 enterType, float offset); @@ -545,6 +563,7 @@ public: static bool &bNastyLimbsCheat; static bool &bPedCheat2; static bool &bPedCheat3; + static CColPoint &ms_tempColPoint; }; void FinishFuckUCB(CAnimBlendAssociation *assoc, void *arg); |