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-rw-r--r--src/peds/Ped.h24
1 files changed, 12 insertions, 12 deletions
diff --git a/src/peds/Ped.h b/src/peds/Ped.h
index ac776469..ec6574de 100644
--- a/src/peds/Ped.h
+++ b/src/peds/Ped.h
@@ -1015,16 +1015,16 @@ public:
static AnimationId Get3rdFireAnim(CWeaponInfo* weapon) {
if (weapon->IsFlagSet(WEAPONFLAG_COP3_RD))
- return ANIM_ATTACK_3;
+ return ANIM_WEAPON_FIRE_3RD;
else
return (AnimationId)0;
}
static AnimationId GetFireAnimGround(CWeaponInfo* weapon, bool kickFloorIfNone = true) {
if (weapon->IsFlagSet(WEAPONFLAG_GROUND_2ND))
- return ANIM_ATTACK_2;
+ return ANIM_WEAPON_CROUCHFIRE;
else if (weapon->IsFlagSet(WEAPONFLAG_GROUND_3RD))
- return ANIM_ATTACK_3;
+ return ANIM_WEAPON_FIRE_3RD;
else if (kickFloorIfNone)
return ANIM_STD_KICKGROUND;
else
@@ -1035,54 +1035,54 @@ public:
if (weapon->IsFlagSet(WEAPONFLAG_ANIMDETONATE))
return ANIM_STD_DETONATE;
else
- return ANIM_ATTACK_1;
+ return ANIM_WEAPON_FIRE;
}
static AnimationId GetCrouchReloadAnim(CWeaponInfo* weapon) {
if (weapon->IsFlagSet(WEAPONFLAG_RELOAD))
- return ANIM_ATTACK_EXTRA2;
+ return ANIM_WEAPON_CROUCHRELOAD;
else
return (AnimationId)0;
}
static AnimationId GetCrouchFireAnim(CWeaponInfo* weapon) {
if (weapon->IsFlagSet(WEAPONFLAG_CROUCHFIRE))
- return ANIM_ATTACK_2;
+ return ANIM_WEAPON_CROUCHFIRE;
else
return (AnimationId)0;
}
static AnimationId GetReloadAnim(CWeaponInfo* weapon) {
if (weapon->IsFlagSet(WEAPONFLAG_RELOAD))
- return ANIM_ATTACK_EXTRA1;
+ return ANIM_WEAPON_RELOAD;
else
return (AnimationId)0;
}
static AnimationId GetFightIdleWithMeleeAnim(CWeaponInfo* weapon) {
if (weapon->IsFlagSet(WEAPONFLAG_FIGHTMODE))
- return ANIM_ATTACK_EXTRA2;
+ return ANIM_MELEE_IDLE_FIGHTMODE;
else
return (AnimationId)0;
}
static AnimationId GetFinishingAttackAnim(CWeaponInfo* weapon) {
if (weapon->IsFlagSet(WEAPONFLAG_FINISH_3RD))
- return ANIM_ATTACK_3;
+ return ANIM_MELEE_ATTACK_FINISH;
else
return (AnimationId)0;
}
static AnimationId GetSecondFireAnim(CWeaponInfo* weapon) {
if (weapon->IsFlagSet(WEAPONFLAG_USE_2ND))
- return ANIM_ATTACK_2; // or ANIM_MELEE_ATTACK_2ND
+ return ANIM_WEAPON_FIRE_2ND;
else
return (AnimationId)0;
}
static AnimationId GetMeleeStartAnim(CWeaponInfo* weapon) {
if (weapon->IsFlagSet(WEAPONFLAG_PARTIALATTACK))
- return ANIM_ATTACK_EXTRA1;
+ return ANIM_MELEE_ATTACK_START;
else
return (AnimationId)0;
}
@@ -1090,7 +1090,7 @@ public:
static AnimationId GetThrowAnim(CWeaponInfo *weapon)
{
if (weapon->IsFlagSet(WEAPONFLAG_THROW))
- return ANIM_ATTACK_EXTRA1;
+ return ANIM_THROWABLE_START_THROW;
else
return (AnimationId)0;
}