diff options
Diffstat (limited to 'src/peds/Ped.h')
-rw-r--r-- | src/peds/Ped.h | 31 |
1 files changed, 19 insertions, 12 deletions
diff --git a/src/peds/Ped.h b/src/peds/Ped.h index d078f4d4..091a9cd6 100644 --- a/src/peds/Ped.h +++ b/src/peds/Ped.h @@ -260,7 +260,7 @@ public: uint8 bIsTalking : 1; uint8 bIsInTheAir : 1; uint8 bIsLanding : 1; - uint8 m_ped_flagB20 : 1; + uint8 bIsRunning : 1; // not fleeing uint8 m_ped_flagB40 : 1; uint8 m_ped_flagB80 : 1; @@ -370,8 +370,8 @@ public: private: int8 _pad2B5[3]; public: - CPathNode *m_pNextPathNode; CPathNode *m_pLastPathNode; + CPathNode *m_pNextPathNode; float m_fHealth; float m_fArmour; int16 m_routeLastPoint; @@ -389,12 +389,12 @@ public: CEntity *m_pCurrentPhysSurface; CVector m_vecOffsetFromPhysSurface; CEntity *m_pCurSurface; - CVector m_vecSeekVehicle; + CVector m_vecSeekPos; CEntity *m_pSeekTarget; CVehicle *m_pMyVehicle; bool bInVehicle; uint8 pad_315[3]; - float field_318; + float m_distanceToCountSeekDone; bool bRunningToPhone; uint8 field_31D; int16 m_phoneId; @@ -407,8 +407,8 @@ public: float m_fleeFromPosY; CEntity *m_fleeFrom; uint32 m_fleeTimer; - uint32 field_344; - uint32 m_lastThreatTimer; // I don't think so + CEntity* m_collidingEntityWhileFleeing; + uint32 m_collidingThingTimer; CEntity *m_pCollidingEntity; uint8 m_stateUnused; uint8 pad_351[3]; @@ -600,6 +600,11 @@ public: bool FindBestCoordsFromNodes(CVector unused, CVector* a6); void Wait(void); void ProcessObjective(void); + bool SeekFollowingPath(CVector*); + void Flee(void); + void FollowPath(void); + CVector GetFormationPosition(void); + void GetNearestDoor(CVehicle*, CVector&); // Static methods static CVector GetLocalPositionToOpenCarDoor(CVehicle *veh, uint32 component, float offset); @@ -669,18 +674,20 @@ public: void SetPedState(PedState state) { m_nPedState = state; } // set by 0482:set_threat_reaction_range_multiplier opcode - static uint16 &distanceMultToCountPedNear; + static uint16 &nThreatReactionRangeMultiplier; - static CVector &offsetToOpenRegularCarDoor; - static CVector &offsetToOpenLowCarDoor; - static CVector &offsetToOpenVanDoor; + static CVector &vecPedCarDoorAnimOffset; + static CVector &vecPedCarDoorLoAnimOffset; + static CVector &vecPedVanRearDoorAnimOffset; + static CVector &vecPedQuickDraggedOutCarAnimOffset; static bool &bNastyLimbsCheat; static bool &bPedCheat2; static bool &bPedCheat3; - static CColPoint &ms_tempColPoint; + static CVector2D &ms_vec2DFleePosition; + static CColPoint &aTempPedColPts; static uint16 &nPlayerInComboMove; static FightMove (&tFightMoves)[24]; - static CPedAudioData (&PedAudioData)[38]; + static CPedAudioData (&CommentWaitTime)[38]; #ifndef FINAL static bool bUnusedFightThingOnPlayer; |