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-rw-r--r--src/peds/Ped.h30
1 files changed, 15 insertions, 15 deletions
diff --git a/src/peds/Ped.h b/src/peds/Ped.h
index 8b091d15..ac776469 100644
--- a/src/peds/Ped.h
+++ b/src/peds/Ped.h
@@ -679,7 +679,7 @@ public:
void SetLookFlag(CEntity* target, bool keepTryingToLook, bool cancelPrevious = false);
void SetLookFlag(float direction, bool keepTryingToLook, bool cancelPrevious = false);
void SetLookTimer(int time);
- void SetDie(AnimationId anim = ANIM_KO_SHOT_FRONT1, float arg1 = 4.0f, float arg2 = 0.0f);
+ void SetDie(AnimationId anim = ANIM_STD_KO_FRONT, float arg1 = 4.0f, float arg2 = 0.0f);
void SetDead(void);
void ApplyHeadShot(eWeaponType weaponType, CVector pos, bool evenOnPlayer);
void RemoveBodyPart(PedNode nodeId, int8 direction);
@@ -1015,74 +1015,74 @@ public:
static AnimationId Get3rdFireAnim(CWeaponInfo* weapon) {
if (weapon->IsFlagSet(WEAPONFLAG_COP3_RD))
- return ANIM_WEAPON_FIRE_3RD;
+ return ANIM_ATTACK_3;
else
return (AnimationId)0;
}
static AnimationId GetFireAnimGround(CWeaponInfo* weapon, bool kickFloorIfNone = true) {
if (weapon->IsFlagSet(WEAPONFLAG_GROUND_2ND))
- return ANIM_WEAPON_CROUCHFIRE;
+ return ANIM_ATTACK_2;
else if (weapon->IsFlagSet(WEAPONFLAG_GROUND_3RD))
- return ANIM_WEAPON_FIRE_3RD;
+ return ANIM_ATTACK_3;
else if (kickFloorIfNone)
- return ANIM_KICK_FLOOR;
+ return ANIM_STD_KICKGROUND;
else
return (AnimationId)0;
}
static AnimationId GetPrimaryFireAnim(CWeaponInfo* weapon) {
if (weapon->IsFlagSet(WEAPONFLAG_ANIMDETONATE))
- return ANIM_BOMBER;
+ return ANIM_STD_DETONATE;
else
- return ANIM_WEAPON_FIRE;
+ return ANIM_ATTACK_1;
}
static AnimationId GetCrouchReloadAnim(CWeaponInfo* weapon) {
if (weapon->IsFlagSet(WEAPONFLAG_RELOAD))
- return ANIM_WEAPON_CROUCHRELOAD;
+ return ANIM_ATTACK_EXTRA2;
else
return (AnimationId)0;
}
static AnimationId GetCrouchFireAnim(CWeaponInfo* weapon) {
if (weapon->IsFlagSet(WEAPONFLAG_CROUCHFIRE))
- return ANIM_WEAPON_CROUCHFIRE;
+ return ANIM_ATTACK_2;
else
return (AnimationId)0;
}
static AnimationId GetReloadAnim(CWeaponInfo* weapon) {
if (weapon->IsFlagSet(WEAPONFLAG_RELOAD))
- return ANIM_WEAPON_RELOAD;
+ return ANIM_ATTACK_EXTRA1;
else
return (AnimationId)0;
}
static AnimationId GetFightIdleWithMeleeAnim(CWeaponInfo* weapon) {
if (weapon->IsFlagSet(WEAPONFLAG_FIGHTMODE))
- return ANIM_MELEE_IDLE_FIGHTMODE;
+ return ANIM_ATTACK_EXTRA2;
else
return (AnimationId)0;
}
static AnimationId GetFinishingAttackAnim(CWeaponInfo* weapon) {
if (weapon->IsFlagSet(WEAPONFLAG_FINISH_3RD))
- return ANIM_MELEE_ATTACK_FINISH;
+ return ANIM_ATTACK_3;
else
return (AnimationId)0;
}
static AnimationId GetSecondFireAnim(CWeaponInfo* weapon) {
if (weapon->IsFlagSet(WEAPONFLAG_USE_2ND))
- return ANIM_WEAPON_FIRE_2ND; // or ANIM_MELEE_ATTACK_2ND
+ return ANIM_ATTACK_2; // or ANIM_MELEE_ATTACK_2ND
else
return (AnimationId)0;
}
static AnimationId GetMeleeStartAnim(CWeaponInfo* weapon) {
if (weapon->IsFlagSet(WEAPONFLAG_PARTIALATTACK))
- return ANIM_MELEE_ATTACK_START;
+ return ANIM_ATTACK_EXTRA1;
else
return (AnimationId)0;
}
@@ -1090,7 +1090,7 @@ public:
static AnimationId GetThrowAnim(CWeaponInfo *weapon)
{
if (weapon->IsFlagSet(WEAPONFLAG_THROW))
- return ANIM_THROWABLE_START_THROW;
+ return ANIM_ATTACK_EXTRA1;
else
return (AnimationId)0;
}