diff options
Diffstat (limited to 'src/peds/Ped.h')
-rw-r--r-- | src/peds/Ped.h | 72 |
1 files changed, 23 insertions, 49 deletions
diff --git a/src/peds/Ped.h b/src/peds/Ped.h index 95731e15..cd7d88af 100644 --- a/src/peds/Ped.h +++ b/src/peds/Ped.h @@ -13,7 +13,7 @@ struct CPathNode; -enum eWaitState : uint32 { +enum eWaitState { WAITSTATE_FALSE, WAITSTATE_TRAFFIC_LIGHTS, WAITSTATE_CROSS_ROAD, @@ -76,13 +76,6 @@ enum eObjective : uint32 { OBJECTIVE_35 }; -enum eVehEnter : uint16 { - VEHICLE_ENTER_FRONT_RIGHT = 11, - VEHICLE_ENTER_REAR_RIGHT = 12, - VEHICLE_ENTER_FRONT_LEFT = 15, - VEHICLE_ENTER_REAR_LEFT = 16, -}; - enum { RANDOM_CHAR = 1, MISSION_CHAR, @@ -258,7 +251,7 @@ public: uint8 m_ped_flagI1 : 1; uint8 m_ped_flagI2 : 1; uint8 m_ped_flagI4 : 1; - uint8 bRecordedForReplay : 1; + uint8 bHasAlreadyBeenRecorded : 1; uint8 m_ped_flagI10 : 1; uint8 m_ped_flagI20 : 1; uint8 m_ped_flagI40 : 1; @@ -299,10 +292,10 @@ public: int32 m_nPrevActionState; eWaitState m_nWaitState; uint32 m_nWaitTimer; - void *m_pPathNodesStates[8]; + void *m_pPathNodesStates[8]; // seems unused CVector2D m_stPathNodeStates[10]; uint16 m_nPathNodes; - uint8 m_nCurPathNode; + int16 m_nCurPathNode; int8 m_nPathState; private: int8 _pad2B5[3]; @@ -321,7 +314,7 @@ public: float m_fRotationCur; float m_fRotationDest; float m_headingRate; - eVehEnter m_vehEnterType; + uint16 m_vehEnterType; uint16 m_walkAroundType; CEntity *m_pCurrentPhysSurface; CVector m_vecOffsetFromPhysSurface; @@ -331,7 +324,7 @@ public: CVehicle *m_pMyVehicle; bool bInVehicle; uint8 pad_315[3]; - uint32 field_318; + float field_318; uint8 field_31C; uint8 field_31D; int16 m_phoneId; @@ -351,7 +344,7 @@ public: uint8 pad_351[3]; uint32 m_timerUnused; CEntity *m_targetUnused; - CWeapon m_weapons[NUM_PED_WEAPONTYPES]; + CWeapon m_weapons[WEAPONTYPE_TOTAL_INVENTORY_WEAPONS]; eWeaponType m_storedWeapon; uint8 m_currentWeapon; // eWeaponType uint8 m_maxWeaponTypeAllowed; // eWeaponType @@ -399,21 +392,19 @@ public: static void operator delete(void*, int); CPed(uint32 pedType); - virtual ~CPed(void); - - virtual void SetModelIndex(uint32 mi); - virtual void ProcessControl(void); - virtual void Teleport(CVector); - virtual void PreRender(void); - virtual void Render(void); - virtual bool SetupLighting(void); - virtual void RemoveLighting(bool); - virtual void FlagToDestroyWhenNextProcessed(void); - virtual int32 ProcessEntityCollision(CEntity*, CColPoint*); - virtual void SetMoveAnim(void); + ~CPed(void); + + void SetModelIndex(uint32 mi); + void ProcessControl(void); + void Teleport(CVector); + void PreRender(void); + void Render(void); + bool SetupLighting(void); + void RemoveLighting(bool); + void FlagToDestroyWhenNextProcessed(void); + int32 ProcessEntityCollision(CEntity*, CColPoint*); - CPed* ctor(uint32 pedType) { return ::new (this) CPed(pedType); } - void dtor(void) { this->CPed::~CPed(); } + virtual void SetMoveAnim(void); void AddWeaponModel(int id); void AimGun(void); @@ -423,6 +414,7 @@ public: void SetLookFlag(float direction, bool unknown); void SetLookTimer(int time); void SetDie(AnimationId anim, float arg1, float arg2); + void SetDead(void); void ApplyHeadShot(eWeaponType weaponType, CVector pos, bool evenOnPlayer); void RemoveBodyPart(PedNode nodeId, int8 unknown); void SpawnFlyingComponent(int, int8 unknown); @@ -465,6 +457,9 @@ public: void RegisterThreatWithGangPeds(CEntity*); bool TurnBody(void); void Chat(void); + void MakeChangesForNewWeapon(int8); + void CheckAroundForPossibleCollisions(void); + bool Seek(void); // Static methods static void GetLocalPositionToOpenCarDoor(CVector *output, CVehicle *veh, uint32 enterType, float offset); @@ -526,30 +521,9 @@ public: CWeapon &GetWeapon(uint8 weaponType) { return m_weapons[weaponType]; } CWeapon *GetWeapon(void) { return &m_weapons[m_currentWeapon]; } RwFrame *GetNodeFrame(int nodeId) { return m_pFrames[nodeId]->frame; } - static uint8 GetVehEnterExitFlag(eVehEnter vehEnter) { - switch (vehEnter) { - case VEHICLE_ENTER_FRONT_RIGHT: - return 4; - case VEHICLE_ENTER_REAR_RIGHT: - return 8; - case VEHICLE_ENTER_FRONT_LEFT: - return 1; - case VEHICLE_ENTER_REAR_LEFT: - return 2; - default: - return 0; - } - } PedState GetPedState(void) { return m_nPedState; } void SetPedState(PedState state) { m_nPedState = state; } - // to make patching virtual functions possible - void SetModelIndex_(uint32 mi) { CPed::SetModelIndex(mi); } - void FlagToDestroyWhenNextProcessed_(void) { CPed::FlagToDestroyWhenNextProcessed(); } - bool SetupLighting_(void) { return CPed::SetupLighting(); } - void RemoveLighting_(bool reset) { CPed::RemoveLighting(reset); } - void Teleport_(CVector pos) { CPed::Teleport(pos); } - // set by 0482:set_threat_reaction_range_multiplier opcode static uint16 &distanceMultToCountPedNear; |