diff options
Diffstat (limited to 'src/peds/Ped.h')
-rw-r--r-- | src/peds/Ped.h | 28 |
1 files changed, 22 insertions, 6 deletions
diff --git a/src/peds/Ped.h b/src/peds/Ped.h index 0b1b80d6..3d7354a3 100644 --- a/src/peds/Ped.h +++ b/src/peds/Ped.h @@ -24,6 +24,18 @@ struct CPedAudioData int m_nMaxRandomDelayTime; }; +enum eFormation +{ + FORMATION_REAR, + FORMATION_REAR_LEFT, + FORMATION_REAR_RIGHT, + FORMATION_FRONT_LEFT, + FORMATION_FRONT_RIGHT, + FORMATION_LEFT, + FORMATION_RIGHT, + FORMATION_FRONT +}; + enum FightState : int8 { FIGHTSTATE_MOVE_FINISHED = -2, FIGHTSTATE_JUST_ATTACKED, @@ -360,7 +372,7 @@ public: CVehicle *m_carInObjective; CVector m_nextRoutePointPos; CPed *m_leader; - uint32 m_pedFormation; + eFormation m_pedFormation; uint32 m_fearFlags; CEntity *m_threatEntity; CVector2D m_eventOrThreat; @@ -398,7 +410,7 @@ public: int16 m_routeLastPoint; uint16 m_routeStartPoint; int16 m_routePointsPassed; - int16 m_routeType; + int16 m_routeType; // See PedRouteType int16 m_routePointsBeingPassed; uint16 field_2D2; CVector2D m_moved; @@ -434,7 +446,7 @@ public: uint8 m_stateUnused; uint8 pad_351[3]; uint32 m_timerUnused; - CEntity *m_targetUnused; + CVector2D *m_wanderRangeBounds; // array with 2 CVector2D (actually unused CRange2D class) - unused CWeapon m_weapons[WEAPONTYPE_TOTAL_INVENTORY_WEAPONS]; eWeaponType m_storedWeapon; uint8 m_currentWeapon; // eWeaponType @@ -542,7 +554,6 @@ public: void SetObjective(eObjective, int16, int16); void ClearChat(void); void InformMyGangOfAttack(CEntity*); - void SetFollowRoute(int16, int16); void ReactToAttack(CEntity*); void SetDuck(uint32); void RegisterThreatWithGangPeds(CEntity*); @@ -647,11 +658,9 @@ public: void ServiceTalking(void); void SetJump(void); void UpdatePosition(void); - void WanderRange(void); void WanderPath(void); void ReactToPointGun(CEntity*); void SeekCar(void); - void SeekBoatPosition(void); bool PositionPedOutOfCollision(void); bool RunToReportCrime(eCrimeType); bool PlacePedOnDryLand(void); @@ -661,6 +670,10 @@ public: void SetEnterCar(CVehicle*, uint32); bool WarpPedToNearEntityOffScreen(CEntity*); void SetExitCar(CVehicle*, uint32); + void SetFormation(eFormation); + bool WillChat(CPed*); + void SetEnterTrain(CVehicle*, uint32); + void SetEnterCar_AllClear(CVehicle*, uint32, uint32); // Static methods static CVector GetLocalPositionToOpenCarDoor(CVehicle *veh, uint32 component, float offset); @@ -733,6 +746,9 @@ public: void SetSeekCar(CVehicle*, uint32); void SetSeekBoatPosition(CVehicle*); void SetExitTrain(CVehicle*); + void WanderRange(void); + void SetFollowRoute(int16, int16); + void SeekBoatPosition(void); #ifdef VC_PED_PORTS bool CanPedJumpThis(CEntity*, CVector*); #else |