diff options
Diffstat (limited to 'src/peds/PedIK.cpp')
-rw-r--r-- | src/peds/PedIK.cpp | 55 |
1 files changed, 55 insertions, 0 deletions
diff --git a/src/peds/PedIK.cpp b/src/peds/PedIK.cpp index 9b3f401f..3d5bcfb5 100644 --- a/src/peds/PedIK.cpp +++ b/src/peds/PedIK.cpp @@ -8,6 +8,8 @@ WRAPPER bool CPedIK::PointGunAtPosition(CVector *position) { EAXJMP(0x4ED920); } WRAPPER void CPedIK::ExtractYawAndPitchLocal(RwMatrixTag*, float*, float*) { EAXJMP(0x4ED2C0); } WRAPPER void CPedIK::ExtractYawAndPitchWorld(RwMatrixTag*, float*, float*) { EAXJMP(0x4ED140); } +LimbMovementInfo &CPedIK::ms_torsoInfo = *(LimbMovementInfo*)0x5F9F8C; + CPedIK::CPedIK(CPed *ped) { m_ped = ped; @@ -102,8 +104,61 @@ CPedIK::GetWorldMatrix(RwFrame *source, RwMatrix *destination) return destination; } +// A helper function that adjusts "limb" parameter according to limitations. Doesn't move the limb. +int8 +CPedIK::MoveLimb(LimbOrientation &limb, float approxPhi, float approxTheta, LimbMovementInfo &moveInfo) +{ + int result = 1; + + // phi + + if (limb.phi > approxPhi) { + limb.phi -= moveInfo.yawD; + } else if (limb.phi < approxPhi) { + limb.phi += moveInfo.yawD; + } + + if (Abs(limb.phi - approxPhi) < moveInfo.yawD) { + limb.phi = approxPhi; + result = 2; + } + if (limb.phi > moveInfo.maxYaw || limb.phi < moveInfo.minYaw) { + limb.phi = clamp(limb.phi, moveInfo.minYaw, moveInfo.maxYaw); + result = 0; + } + + // theta + + if (limb.theta > approxTheta) { + limb.theta -= moveInfo.pitchD; + } else if (limb.theta < approxTheta) { + limb.theta += moveInfo.pitchD; + } + + if (Abs(limb.theta - approxTheta) < moveInfo.pitchD) + limb.theta = approxTheta; + else + result = 1; + + if (limb.theta > moveInfo.maxPitch || limb.theta < moveInfo.minPitch) { + limb.theta = clamp(limb.theta, moveInfo.minPitch, moveInfo.maxPitch); + result = 0; + } + return result; +} + +bool +CPedIK::RestoreGunPosn(void) +{ + int limbStatus = MoveLimb(m_torsoOrient, 0.0f, 0.0f, ms_torsoInfo); + RotateTorso(m_ped->m_pFrames[PED_MID], &m_torsoOrient, false); + return limbStatus == 2; +} + STARTPATCHES InjectHook(0x4ED0F0, &CPedIK::GetComponentPosition, PATCH_JUMP); InjectHook(0x4ED060, &CPedIK::GetWorldMatrix, PATCH_JUMP); InjectHook(0x4EDDB0, &CPedIK::RotateTorso, PATCH_JUMP); + InjectHook(0x4ED440, &CPedIK::MoveLimb, PATCH_JUMP); + InjectHook(0x4EDD70, &CPedIK::RestoreGunPosn, PATCH_JUMP); ENDPATCHES
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