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-rw-r--r--src/peds/PlayerPed.h4
1 files changed, 3 insertions, 1 deletions
diff --git a/src/peds/PlayerPed.h b/src/peds/PlayerPed.h
index 7ff95ff3..3b8d8fcb 100644
--- a/src/peds/PlayerPed.h
+++ b/src/peds/PlayerPed.h
@@ -34,7 +34,7 @@ public:
bool m_bDrunkVisualsWearOff; // TODO(Miami): That may be something else
CVector m_vecSafePos[6]; // safe places from the player, for example behind a tree
CPed *m_pPedAtSafePos[6];
- CPlayerPed* m_pMeleeList[6];
+ CPed *m_pMeleeList[6]; // reachable peds at each direction(6)
char unused1;
int16 m_nCheckPlayersIndex;
float m_fWalkAngle; //angle between heading and walking direction
@@ -85,6 +85,8 @@ public:
bool DoesPlayerWantNewWeapon(eWeaponType, bool);
void PlayIdleAnimations(CPad*);
void RemovePedFromMeleeList(CPed*);
+ void GetMeleeAttackCoords(CVector&, int8, float);
+ int32 FindMeleeAttackPoint(CPed*, CVector&, uint32&);
static void SetupPlayerPed(int32);
static void DeactivatePlayerPed(int32);