diff options
Diffstat (limited to '')
-rw-r--r-- | src/peds/Ped.cpp | 218 | ||||
-rw-r--r-- | src/peds/Ped.h | 1 | ||||
-rw-r--r-- | src/peds/PedIK.cpp | 2 | ||||
-rw-r--r-- | src/peds/PedIK.h | 4 |
4 files changed, 218 insertions, 7 deletions
diff --git a/src/peds/Ped.cpp b/src/peds/Ped.cpp index 3c157237..5f010b20 100644 --- a/src/peds/Ped.cpp +++ b/src/peds/Ped.cpp @@ -2833,7 +2833,7 @@ CPed::ReactToAttack(CEntity *attacker) SetLookTimer(700); return; } - + if (IsPedInControl() && (CharCreatedBy != MISSION_CHAR || bRespondsToThreats)) { CPed *ourLeader = m_leader; if (ourLeader != attacker && (!ourLeader || FindPlayerPed() != ourLeader) @@ -9534,10 +9534,15 @@ CPed::ProcessControl(void) if (!IsPlayer() || !m_pVehicleAnim) break; + CPad *pad = CPad::GetPad(0); + + if (pad->ArePlayerControlsDisabled()) + break; + int vehAnim = m_pVehicleAnim->animId; - int16 padWalkX = CPad::GetPad(0)->GetPedWalkLeftRight(); - int16 padWalkY = CPad::GetPad(0)->GetPedWalkUpDown(); + int16 padWalkX = pad->GetPedWalkLeftRight(); + int16 padWalkY = pad->GetPedWalkUpDown(); if (Abs(padWalkX) > 0.0f || Abs(padWalkY) > 0.0f) { if (vehAnim == ANIM_CAR_OPEN_LHS || vehAnim == ANIM_CAR_OPEN_RHS || vehAnim == ANIM_COACH_OPEN_L || vehAnim == ANIM_COACH_OPEN_R || vehAnim == ANIM_VAN_OPEN_L || vehAnim == ANIM_VAN_OPEN) { @@ -9970,7 +9975,7 @@ CPed::PedAnimDoorOpenCB(CAnimBlendAssociation* animAssoc, void* arg) } veh->ProcessOpenDoor(ped->m_vehEnterType, ANIM_CAR_OPEN_LHS, 1.0f); - if (ped->m_vehEnterType == CAR_DOOR_LF || ped->m_vehEnterType == CAR_DOOR_LR) + if (ped->m_vehEnterType == CAR_DOOR_LF || ped->m_vehEnterType == CAR_DOOR_RF) isVan = false; if (ped->m_nPedState != PED_CARJACK || isBus) { @@ -10276,13 +10281,212 @@ CPed::PedAnimGetInCB(CAnimBlendAssociation *animAssoc, void *arg) } } +void +CPed::SetPedPositionInTrain(void) +{ + LineUpPedWithTrain(); +} + +void +CPed::PedAnimPullPedOutCB(CAnimBlendAssociation* animAssoc, void* arg) +{ + CPed* ped = (CPed*)arg; + + CVehicle* veh = ped->m_pMyVehicle; + if (animAssoc) + animAssoc->blendDelta = -1000.0f; + + if (ped->m_nPedState == PED_CARJACK || ped->m_nPedState == PED_ENTER_CAR) { + if (!veh || veh->m_status == STATUS_WRECKED) + return; + + bool isLow = veh->bLowVehicle; + + int padNo; + if (ped->IsPlayer()) { + + switch (ped->m_nPedType) { + case PEDTYPE_PLAYER1: + padNo = 0; + break; + case PEDTYPE_PLAYER2: + padNo = 1; + break; + case PEDTYPE_PLAYER3: + padNo = 2; + break; + case PEDTYPE_PLAYER4: + padNo = 3; + break; + default: + // FIX: that was "break" + return; + } + CPad *pad = CPad::GetPad(padNo); + + if (!pad->ArePlayerControlsDisabled()) { + + if (pad->GetTarget() + || pad->NewState.LeftStickX + || pad->NewState.LeftStickY + || pad->NewState.DPadUp + || pad->NewState.DPadDown + || pad->NewState.DPadLeft + || pad->NewState.DPadRight) { + ped->QuitEnteringCar(); + ped->RestorePreviousObjective(); + return; + } + } + } + + if (ped->m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER) { + AnimationId animToPlay; + if (ped->m_vehEnterType != CAR_DOOR_LF && ped->m_vehEnterType != CAR_DOOR_LR) { + if (isLow) + animToPlay = ANIM_CAR_GETIN_LOW_RHS; + else + animToPlay = ANIM_CAR_GETIN_RHS; + } else if (isLow) { + animToPlay = ANIM_CAR_GETIN_LOW_LHS; + } else { + animToPlay = ANIM_CAR_GETIN_LHS; + } + ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, animToPlay); + ped->m_pVehicleAnim->SetFinishCallback(PedAnimGetInCB, ped); + } else { + ped->QuitEnteringCar(); + } + } else { + ped->QuitEnteringCar(); + } +} + +void +CPed::PedAnimStepOutCarCB(CAnimBlendAssociation* animAssoc, void* arg) +{ + CPed* ped = (CPed*)arg; + + CVehicle* veh = ped->m_pMyVehicle; + if (animAssoc) + animAssoc->blendDelta = -1000.0f; + + if (!veh) { + PedSetOutCarCB(nil, ped); + return; + } + veh->m_nStaticFrames = 0; + veh->m_vecMoveSpeed += CVector(0.001f, 0.001f, 0.001f); + veh->m_vecTurnSpeed += CVector(0.001f, 0.001f, 0.001f); + if (!veh->bIsBus) + veh->ProcessOpenDoor(ped->m_vehEnterType, ANIM_CAR_GETOUT_LHS, 1.0f); + + // Duplicate and pointless code + if (!veh) { + PedSetOutCarCB(nil, ped); + return; + } + eDoors door; + switch (ped->m_vehEnterType) { + case CAR_DOOR_RF: + door = DOOR_FRONT_RIGHT; + break; + case CAR_DOOR_RR: + door = DOOR_REAR_RIGHT; + break; + case CAR_DOOR_LF: + door = DOOR_FRONT_LEFT; + break; + case CAR_DOOR_LR: + door = DOOR_REAR_LEFT; + break; + default: + break; + } + bool closeDoor = false; + if (!veh->IsDoorMissing(door)) + closeDoor = true; + + int padNo; + if (ped->IsPlayer()) { + + switch (ped->m_nPedType) { + case PEDTYPE_PLAYER1: + padNo = 0; + break; + case PEDTYPE_PLAYER2: + padNo = 1; + break; + case PEDTYPE_PLAYER3: + padNo = 2; + break; + case PEDTYPE_PLAYER4: + padNo = 3; + break; + default: + // FIX: that was "break" + return; + } + CPad* pad = CPad::GetPad(padNo); + bool engineIsIntact = false; + if (veh->IsCar() && ((CAutomobile*)veh)->Damage.GetEngineStatus() >= 225) { + engineIsIntact = true; + } + if (!pad->ArePlayerControlsDisabled() && veh->m_nDoorLock != CARLOCK_FORCE_SHUT_DOORS + && (pad->GetTarget() + || pad->NewState.LeftStickX + || pad->NewState.LeftStickY + || pad->NewState.DPadUp + || pad->NewState.DPadDown + || pad->NewState.DPadLeft + || pad->NewState.DPadRight) + || veh->bIsBus + || veh->m_pCarFire + || engineIsIntact) { + closeDoor = false; + } + } + + if (!closeDoor) { + if (!veh->IsDoorMissing(door) && !veh->bIsBus) { + ((CAutomobile*)veh)->Damage.SetDoorStatus(door, DOOR_STATUS_SWINGING); + } + PedSetOutCarCB(nil, ped); + return; + } + + if (ped->m_ped_flagE80 || ped->m_ped_flagG40) { + if (!veh->IsDoorMissing(door)) + ((CAutomobile*)veh)->Damage.SetDoorStatus(DOOR_FRONT_LEFT, DOOR_STATUS_SWINGING); + } else { + switch (door) { + case DOOR_FRONT_LEFT: + ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_CAR_CLOSE_LHS); + break; + case DOOR_FRONT_RIGHT: + ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_CAR_CLOSE_RHS); + break; + case DOOR_REAR_LEFT: + ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_CAR_CLOSE_LHS); + break; + case DOOR_REAR_RIGHT: + ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_CAR_CLOSE_RHS); + break; + default: + break; + } + } + + if (ped->m_pVehicleAnim) + ped->m_pVehicleAnim->SetFinishCallback(PedSetOutCarCB, ped); + return; +} + WRAPPER void CPed::PedGetupCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x4CE810); } WRAPPER void CPed::PedStaggerCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x4CE8D0); } WRAPPER void CPed::PedEvadeCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x4D36E0); } -WRAPPER void CPed::PedAnimPullPedOutCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x4DEAF0); } WRAPPER void CPed::PedSetInCarCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x4CF220); } WRAPPER void CPed::PedSetOutCarCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x4CE8F0); } -WRAPPER void CPed::PedAnimStepOutCarCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x4DF5C0); } WRAPPER void CPed::PedSetQuickDraggedOutCarPositionCB(CAnimBlendAssociation *dragAssoc, void *arg) { EAXJMP(0x4E2480); } WRAPPER void CPed::PedSetDraggedOutCarPositionCB(CAnimBlendAssociation *dragAssoc, void *arg) { EAXJMP(0x4E2920); } WRAPPER void CPed::PedSetInTrainCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x4E3290); } @@ -10470,4 +10674,6 @@ STARTPATCHES InjectHook(0x4D73D0, &CPed::SetJump, PATCH_JUMP); InjectHook(0x4E4E20, &CPed::RemoveInCarAnims, PATCH_JUMP); InjectHook(0x4DEC80, &CPed::PedAnimGetInCB, PATCH_JUMP); + InjectHook(0x4DEAF0, &CPed::PedAnimPullPedOutCB, PATCH_JUMP); + InjectHook(0x4DF5C0, &CPed::PedAnimStepOutCarCB, PATCH_JUMP); ENDPATCHES
\ No newline at end of file diff --git a/src/peds/Ped.h b/src/peds/Ped.h index 3003cd2d..2808824f 100644 --- a/src/peds/Ped.h +++ b/src/peds/Ped.h @@ -714,6 +714,7 @@ public: void RestoreHeadPosition(void); void PointGunAt(void); bool ServiceTalkingWhenDead(void); + void SetPedPositionInTrain(void); bool HasWeapon(uint8 weaponType) { return m_weapons[weaponType].m_eWeaponType == weaponType; } CWeapon &GetWeapon(uint8 weaponType) { return m_weapons[weaponType]; } diff --git a/src/peds/PedIK.cpp b/src/peds/PedIK.cpp index f1da5d66..4912da97 100644 --- a/src/peds/PedIK.cpp +++ b/src/peds/PedIK.cpp @@ -13,6 +13,8 @@ WRAPPER bool CPedIK::RestoreLookAt(void) { EAXJMP(0x4ED810); } // TODO: These are hardcoded into exe, reverse it. LimbMovementInfo &CPedIK::ms_torsoInfo = *(LimbMovementInfo*)0x5F9F8C; LimbMovementInfo &CPedIK::ms_headInfo = *(LimbMovementInfo*)0x5F9F5C; +LimbMovementInfo &CPedIK::ms_upperArmInfo = *(LimbMovementInfo*)0x5F9FA4; +LimbMovementInfo &CPedIK::ms_lowerArmInfo = *(LimbMovementInfo*)0x5F9FBC; CPedIK::CPedIK(CPed *ped) { diff --git a/src/peds/PedIK.h b/src/peds/PedIK.h index 080cd103..c1600ebb 100644 --- a/src/peds/PedIK.h +++ b/src/peds/PedIK.h @@ -31,7 +31,7 @@ class CPedIK public: enum { FLAG_1 = 1, - LOOKING = 2, + LOOKING = 2, // looking while in car? AIMS_WITH_ARM = 4, }; @@ -44,6 +44,8 @@ public: static LimbMovementInfo &ms_torsoInfo; static LimbMovementInfo &ms_headInfo; + static LimbMovementInfo &ms_upperArmInfo; + static LimbMovementInfo &ms_lowerArmInfo; CPedIK(CPed *ped); bool PointGunInDirection(float phi, float theta); |