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-rw-r--r--src/peds/Ped.cpp58
-rw-r--r--src/peds/Ped.h4
2 files changed, 4 insertions, 58 deletions
diff --git a/src/peds/Ped.cpp b/src/peds/Ped.cpp
index f538f0a4..65bd168e 100644
--- a/src/peds/Ped.cpp
+++ b/src/peds/Ped.cpp
@@ -5153,12 +5153,9 @@ CPed::FightStrike(CVector &touchedNodePos)
// He can beat us
if (sq(maxDistanceToBeBeaten) > potentialAttackDistance.MagnitudeSqr()) {
-#ifdef PED_SKIN
// Have to animate a skinned clump because the initial col model is useless
- if(IsClumpSkinned(GetClump()))
- ourCol = ((CPedModelInfo *)CModelInfo::GetModelInfo(GetModelIndex()))->AnimatePedColModelSkinned(GetClump());
- else
-#endif
+ ourCol = ((CPedModelInfo *)CModelInfo::GetModelInfo(GetModelIndex()))->AnimatePedColModelSkinned(GetClump());
+/* this should all be gone, right?
if (nearPed->m_nPedState == PED_FALL
|| nearPed->m_nPedState == PED_DEAD || nearPed->m_nPedState == PED_DIE
|| !nearPed->IsPedHeadAbovePos(-0.3f)) {
@@ -5171,6 +5168,7 @@ CPed::FightStrike(CVector &touchedNodePos)
ourCol = ((CPedModelInfo*)CModelInfo::GetModelInfo(m_modelIndex))->GetHitColModel();
#endif
}
+*/
for (int j = 0; j < ourCol->numSpheres; j++) {
attackDistance = nearPed->GetPosition() + ourCol->spheres[j].center;
@@ -12606,13 +12604,7 @@ CPed::Render(void)
bRenderPedInCar && sq(25.0f * TheCamera.LODDistMultiplier) >= (TheCamera.GetPosition() - GetPosition()).MagnitudeSqr()) {
CEntity::Render();
-#ifdef PED_SKIN
- if(IsClumpSkinned(GetClump())){
- renderLimb(PED_HEAD);
- renderLimb(PED_HANDL);
- renderLimb(PED_HANDR);
- }
- if(m_pWeaponModel && IsClumpSkinned(GetClump())){
+ if(m_pWeaponModel){
RpHAnimHierarchy *hier = GetAnimHierarchyFromSkinClump(GetClump());
int idx = RpHAnimIDGetIndex(hier, m_pFrames[PED_HANDR]->nodeID);
RwMatrix *mat = &RpHAnimHierarchyGetMatrixArray(hier)[idx];
@@ -12621,51 +12613,9 @@ CPed::Render(void)
RwFrameUpdateObjects(frame);
RpAtomicRender(m_pWeaponModel);
}
-#endif
}
}
-#ifdef PED_SKIN
-static RpMaterial*
-SetLimbAlphaCB(RpMaterial *material, void *data)
-{
- ((RwRGBA*)RpMaterialGetColor(material))->alpha = *(uint8*)data;
- return material;
-}
-
-void
-CPed::renderLimb(int node)
-{
- RpHAnimHierarchy *hier = GetAnimHierarchyFromSkinClump(GetClump());
- int idx = RpHAnimIDGetIndex(hier, m_pFrames[node]->nodeID);
- RwMatrix *mat = &RpHAnimHierarchyGetMatrixArray(hier)[idx];
- CPedModelInfo *mi = (CPedModelInfo *)CModelInfo::GetModelInfo(GetModelIndex());
- RpAtomic *atomic;
- switch(node){
- case PED_HEAD:
- atomic = mi->getHead();
- break;
- case PED_HANDL:
- atomic = mi->getLeftHand();
- break;
- case PED_HANDR:
- atomic = mi->getRightHand();
- break;
- default:
- return;
- }
- if(atomic == nil)
- return;
-
- RwFrame *frame = RpAtomicGetFrame(atomic);
- *RwFrameGetMatrix(frame) = *mat;
- RwFrameUpdateObjects(frame);
- int alpha = CVisibilityPlugins::GetClumpAlpha(GetClump());
- RpGeometryForAllMaterials(RpAtomicGetGeometry(atomic), SetLimbAlphaCB, &alpha);
- RpAtomicRender(atomic);
-}
-#endif
-
void
CPed::ProcessObjective(void)
{
diff --git a/src/peds/Ped.h b/src/peds/Ped.h
index 209aeb40..b33be407 100644
--- a/src/peds/Ped.h
+++ b/src/peds/Ped.h
@@ -890,10 +890,6 @@ public:
void DebugRenderOnePedText(void);
#endif
-#ifdef PED_SKIN
- void renderLimb(int node);
-#endif
-
#ifdef COMPATIBLE_SAVES
virtual void Save(uint8*& buf);
virtual void Load(uint8*& buf);