diff options
Diffstat (limited to '')
-rw-r--r-- | src/peds/CivilianPed.cpp | 102 | ||||
-rw-r--r-- | src/peds/CivilianPed.h | 7 | ||||
-rw-r--r-- | src/peds/Ped.cpp | 987 | ||||
-rw-r--r-- | src/peds/Ped.h | 7 | ||||
-rw-r--r-- | src/peds/PedType.h | 2 |
5 files changed, 686 insertions, 419 deletions
diff --git a/src/peds/CivilianPed.cpp b/src/peds/CivilianPed.cpp index 9f938a56..ae30fdfe 100644 --- a/src/peds/CivilianPed.cpp +++ b/src/peds/CivilianPed.cpp @@ -12,13 +12,33 @@ #include "Weather.h" #include "PedAttractor.h" #include "Object.h" +#include "CarCtrl.h" +#ifndef _WIN32 +#include <float.h> +#endif + +// --MIAMI: Done CCivilianPed::CCivilianPed(ePedType pedtype, uint32 mi) : CPed(pedtype) { SetModelIndex(mi); for (int i = 0; i < ARRAY_SIZE(m_nearPeds); i++) { m_nearPeds[i] = nil; } + m_bLookForVacantCars = false; + if (pedtype == PEDTYPE_CRIMINAL) + m_bLookForVacantCars = true; + + m_nLookForVacantCarsCounter = 0; + m_bJustStoleACar = false; + m_bStealCarEvenIfThereIsSomeoneInIt = false; + for (int i = 0; i < ARRAY_SIZE(m_nStealWishList); i++) { + uint32 randomCarModel = CGeneral::GetRandomNumberInRange(MI_LANDSTAL, MI_LAST_VEHICLE + 1); + if (CModelInfo::IsCarModel(randomCarModel) || CModelInfo::IsBikeModel(randomCarModel)) + m_nStealWishList[i] = randomCarModel; + else + m_nStealWishList[i] = MI_CHEETAH; + } m_nAttractorCycleState = 0; m_bAttractorUnk = (CGeneral::GetRandomNumberInRange(0.0f, 1.0f) < 1.25f); } @@ -384,7 +404,7 @@ CCivilianPed::ProcessControl(void) CivilianAI(); if (CharCreatedBy == RANDOM_CHAR) { - // TODO(Miami): EnterVacantNearbyCars(); + EnterVacantNearbyCars(); UseNearbyAttractors(); } @@ -483,3 +503,83 @@ bool CCivilianPed::IsAttractedTo(int8 type) } return false; } + +// --MIAMI: Done +void +CCivilianPed::EnterVacantNearbyCars(void) +{ + if (!m_bLookForVacantCars) + return; + + if (m_bJustStoleACar && bInVehicle && m_carInObjective == m_pMyVehicle) { + m_bJustStoleACar = false; + m_pMyVehicle->SetStatus(STATUS_PHYSICS); + m_pMyVehicle->AutoPilot.m_nCarMission = MISSION_CRUISE; + m_pMyVehicle->AutoPilot.m_nCruiseSpeed = 10; + m_pMyVehicle->bEngineOn = true; + + } else if (!bHasAlreadyStoleACar) { + if (m_nLookForVacantCarsCounter == 8) { + m_nLookForVacantCarsCounter = 0; + if (IsPedInControl() && m_objective == OBJECTIVE_NONE) { + + CVehicle *foundCar = nil; + float closestDist = FLT_MAX; + int minX = CWorld::GetSectorIndexX(GetPosition().x - 10.0f); + if (minX < 0) minX = 0; + int minY = CWorld::GetSectorIndexY(GetPosition().y - 10.0f); + if (minY < 0) minY = 0; + int maxX = CWorld::GetSectorIndexX(GetPosition().x + 10.0f); + if (maxX > NUMSECTORS_X - 1) maxX = NUMSECTORS_X - 1; + int maxY = CWorld::GetSectorIndexY(GetPosition().y + 10.0f); + if (maxY > NUMSECTORS_Y - 1) maxY = NUMSECTORS_Y - 1; + + for (int curY = minY; curY <= maxY; curY++) { + for (int curX = minX; curX <= maxX; curX++) { + CSector* sector = CWorld::GetSector(curX, curY); + for (CPtrNode* node = sector->m_lists[ENTITYLIST_VEHICLES].first; node; node = node->next) { + CVehicle* veh = (CVehicle*)node->item; + if (veh && veh->IsCar()) { + + // Looks like PARKED_VEHICLE condition isn't there in Mobile. + if (veh->VehicleCreatedBy == RANDOM_VEHICLE || veh->VehicleCreatedBy == PARKED_VEHICLE) { + if (IsOnStealWishList(veh->GetModelIndex()) && !veh->IsLawEnforcementVehicle() + && (m_bStealCarEvenIfThereIsSomeoneInIt || !veh->pDriver && !veh->m_nNumPassengers) + && !veh->m_nNumGettingIn && !veh->m_nGettingInFlags && !veh->m_nGettingOutFlags + && !veh->m_pCarFire && veh->m_fHealth > 800.0f + && !veh->IsUpsideDown() && !veh->IsOnItsSide() && veh->CanPedEnterCar()) { + float dist = (GetPosition() - veh->GetPosition()).MagnitudeSqr(); + if (dist < sq(10.0f) && dist < closestDist && veh->IsClearToDriveAway()) { + foundCar = veh; + closestDist = dist; + } + } + } + } + } + } + } + if (foundCar) { + m_bJustStoleACar = true; + bHasAlreadyStoleACar = true; + CCarCtrl::JoinCarWithRoadSystem(foundCar); + SetObjective(OBJECTIVE_ENTER_CAR_AS_DRIVER, foundCar); + SetObjectiveTimer(10000); + } + } + } else { + ++m_nLookForVacantCarsCounter; + } + } +} + +bool +CCivilianPed::IsOnStealWishList(int32 model) +{ + for (int i = 0; i < ARRAY_SIZE(m_nStealWishList); i++) { + if (model == m_nStealWishList[i]) { + return true; + } + } + return false; +}
\ No newline at end of file diff --git a/src/peds/CivilianPed.h b/src/peds/CivilianPed.h index 27d458f7..a7fb766b 100644 --- a/src/peds/CivilianPed.h +++ b/src/peds/CivilianPed.h @@ -4,6 +4,11 @@ class CCivilianPed : public CPed { + bool m_bLookForVacantCars; + uint32 m_nLookForVacantCarsCounter; + bool m_bStealCarEvenIfThereIsSomeoneInIt; // unused + bool m_bJustStoleACar; + uint32 m_nStealWishList[16]; bool m_bAttractorUnk; int32 m_nAttractorCycleState; public: @@ -15,6 +20,8 @@ public: void UseNearbyAttractors(void); void FindNearbyAttractorsSectorList(CPtrList&, float&, C2dEffect*&, CEntity*&); bool IsAttractedTo(int8); + void EnterVacantNearbyCars(void); + bool IsOnStealWishList(int32); }; #ifndef PED_SKIN VALIDATE_SIZE(CCivilianPed, 0x53C); diff --git a/src/peds/Ped.cpp b/src/peds/Ped.cpp index f197ae2c..6b704b37 100644 --- a/src/peds/Ped.cpp +++ b/src/peds/Ped.cpp @@ -423,7 +423,7 @@ CPed::CPed(uint32 pedType) : m_pedIK(this) #endif bHasAlreadyUsedAttractor = false; - b155_2 = false; + bHasAlreadyStoleACar = false; bCarPassenger = false; bFleeWhenStanding = false; bGotUpOfMyOwnAccord = false; @@ -433,7 +433,7 @@ CPed::CPed(uint32 pedType) : m_pedIK(this) bIsDrowning = false; bDrownsInWater = true; - b156_4 = false; + bWaitForLeaderToComeCloser = false; bHeldHostageInCar = false; bIsPlayerFriend = true; bHeadStuckInCollision = false; @@ -781,6 +781,8 @@ CPed::AimGun(void) } } +// --MIAMI: Done +// III leftover and unused void CPed::ApplyHeadShot(eWeaponType weaponType, CVector pos, bool evenOnPlayer) { @@ -801,6 +803,7 @@ CPed::ApplyHeadShot(eWeaponType weaponType, CVector pos, bool evenOnPlayer) bBodyPartJustCameOff = true; m_nPedStateTimer = CTimer::GetTimeInMilliseconds() + 150; + RemoveBodyPart(PED_HEAD, 0); CParticle::AddParticle(PARTICLE_TEST, pos2, CVector(0.0f, 0.0f, 0.0f), nil, 0.2f, 0, 0, 0, 0); @@ -966,15 +969,15 @@ CPed::Avoid(void) // Get distance to ped we want to avoid CVector2D distToPed = CVector2D(nearestPed->GetPosition()) - testPosition; - if (distToPed.Magnitude() <= 1.0f && CPed::OurPedCanSeeThisOne((CEntity*)nearestPed)) { + if (distToPed.Magnitude() <= 1.0f && OurPedCanSeeThisOne((CEntity*)nearestPed)) { m_nPedStateTimer = CTimer::GetTimeInMilliseconds() + 500 + (m_randomSeed + 3 * CTimer::GetFrameCounter()) % 1000 / 5; m_fRotationDest += DEGTORAD(45.0f); if (!bIsLooking) { - CPed::SetLookFlag(nearestPed, false); - CPed::SetLookTimer(CGeneral::GetRandomNumberInRange(500, 800)); + SetLookFlag(nearestPed, false); + SetLookTimer(CGeneral::GetRandomNumberInRange(500, 800)); } } } @@ -1016,8 +1019,7 @@ CPed::ClearLookFlag(void) { m_lookTimer = CTimer::GetTimeInMilliseconds() + 4000; if (m_nPedState == PED_LOOK_HEADING || m_nPedState == PED_LOOK_ENTITY) { - RestorePreviousState(); - ClearLookFlag(); + ClearLook(); } } } @@ -1293,7 +1295,7 @@ CPed::Attack(void) weaponAnimAssoc = CAnimManager::BlendAnimation(GetClump(), ourWeapon->m_AnimToPlay, GetFireAnimGround(ourWeapon, false), 8.0f); } - weaponAnimAssoc->SetFinishCallback(CPed::FinishedAttackCB, this); + weaponAnimAssoc->SetFinishCallback(FinishedAttackCB, this); weaponAnimAssoc->SetRun(); if (weaponAnimAssoc->currentTime == weaponAnimAssoc->hierarchy->totalLength) @@ -1797,6 +1799,7 @@ CPed::RestartNonPartialAnims(void) } } +// --MIAMI: Done void CPed::PedSetDraggedOutCarCB(CAnimBlendAssociation *dragAssoc, void *arg) { @@ -1804,7 +1807,20 @@ CPed::PedSetDraggedOutCarCB(CAnimBlendAssociation *dragAssoc, void *arg) CVehicle *vehicle; CPed *ped = (CPed*)arg; + uint8 exitFlags = 0; quickJackedAssoc = RpAnimBlendClumpGetAssociation(ped->GetClump(), ANIM_CAR_QJACKED); + if (dragAssoc && dragAssoc->animId == ANIM_BIKE_HIT && ped->m_pMyVehicle) { + if (ped->m_vehEnterType == CAR_DOOR_LF || ped->m_vehEnterType == CAR_DOOR_RF) { + CAnimManager::BlendAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_BIKE_FALL_OFF, 100.0f); + ped->m_pMyVehicle->m_nGettingOutFlags &= ~(CAR_DOOR_FLAG_RF | CAR_DOOR_FLAG_LF); + } else { + CAnimManager::BlendAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_BIKE_FALL_R, 100.0f); + ped->m_pMyVehicle->m_nGettingOutFlags &= ~(CAR_DOOR_FLAG_RR | CAR_DOOR_FLAG_LR); + } + ((CBike*)ped->m_pMyVehicle)->KnockOffRider(WEAPONTYPE_UNIDENTIFIED, 0, ped, true); + return; + } + if (ped->m_nPedState != PED_ARRESTED) { ped->m_nLastPedState = PED_NONE; if (dragAssoc) @@ -1815,12 +1831,15 @@ CPed::PedSetDraggedOutCarCB(CAnimBlendAssociation *dragAssoc, void *arg) ped->m_pSeekTarget = nil; vehicle = ped->m_pMyVehicle; - if (vehicle) { - if(vehicle->IsBike()) - vehicle->m_nGettingOutFlags &= ~GetBikeDoorFlag(ped->m_vehEnterType); - else - vehicle->m_nGettingOutFlags &= ~GetCarDoorFlag(ped->m_vehEnterType); + if (vehicle && vehicle->IsBike()) + exitFlags = GetBikeDoorFlagInclJumpInFromFront(ped->m_vehEnterType); + else + exitFlags = GetCarDoorFlag(ped->m_vehEnterType); + + if (vehicle) + vehicle->m_nGettingOutFlags &= ~exitFlags; + if (vehicle) { if (vehicle->pDriver == ped) { vehicle->RemoveDriver(); if (vehicle->m_nDoorLock == CARLOCK_LOCKED_INITIALLY) @@ -1836,14 +1855,12 @@ CPed::PedSetDraggedOutCarCB(CAnimBlendAssociation *dragAssoc, void *arg) if (ped->IsPlayer()) AudioManager.PlayerJustLeftCar(); -#ifdef VC_PED_PORTS if (ped->m_objective == OBJECTIVE_LEAVE_CAR_AND_DIE) { dragAssoc->SetDeleteCallback(PedSetDraggedOutCarPositionCB, ped); ped->m_fHealth = 0.0f; ped->SetDie(ANIM_FLOOR_HIT, 1000.0f, 0.5f); return; } -#endif if (quickJackedAssoc) { dragAssoc->SetDeleteCallback(PedSetQuickDraggedOutCarPositionCB, ped); @@ -2643,6 +2660,7 @@ CPed::PlayFootSteps(void) } } +// --MIAMI: Done bool CPed::IsPointerValid(void) { @@ -2656,6 +2674,7 @@ CPed::IsPointerValid(void) return false; } +// --MIAMI: Done // Some kind of binary sort void CPed::SortPeds(CPed **list, int min, int max) @@ -2770,6 +2789,7 @@ CPed::BuildPedLists(void) } } +// --MIAMI: Done void CPed::SetPedStats(ePedStats pedStat) { @@ -3084,6 +3104,7 @@ CPed::CanPedJumpThis(CEntity *unused, CVector *damageNormal = nil) return CWorld::GetIsLineOfSightClear(pos, forwardPos, true, false, false, true, false, false, false); } +// --MIAMI: Done bool CPed::CanPedReturnToState(void) { @@ -3126,6 +3147,7 @@ CPed::IsTemporaryObjective(eObjective objective) objective == OBJECTIVE_ENTER_CAR_AS_PASSENGER; } +// --MIAMI: Done void CPed::SetMoveState(eMoveState state) { @@ -3247,7 +3269,7 @@ CPed::SetLeader(CEntity *leader) } } -// --MIAMI: Done except comments +// --MIAMI: Done void CPed::SetObjective(eObjective newObj, void *entity) { @@ -3331,8 +3353,7 @@ CPed::SetObjective(eObjective newObj, void *entity) m_pedInObjective = (CPed*)entity; m_pedInObjective->RegisterReference((CEntity**)&m_pedInObjective); SetIdle(); - // TODO(Miami) - // SetLook(m_pedInObjective); + SetLook(m_pedInObjective); break; case OBJECTIVE_WAIT_IN_CAR_THEN_GET_OUT: @@ -3515,6 +3536,7 @@ CPed::SetObjective(eObjective newObj) } } +// --MIAMI: Done // Only used in 01E1: SET_CHAR_OBJ_FOLLOW_ROUTE opcode // IDA fails very badly in here, puts a fake loop and ignores SetFollowRoute call... void @@ -3526,11 +3548,12 @@ CPed::SetObjective(eObjective newObj, int16 routePoint, int16 routeType) if (m_prevObjective == newObj && m_prevObjective != OBJECTIVE_NONE) return; - SetObjectiveTimer(0); - if (m_objective == newObj && newObj == OBJECTIVE_FOLLOW_ROUTE && m_routeLastPoint == routePoint && m_routeType == routeType) return; + ClearPointGunAt(); + SetObjectiveTimer(0); + bObjectiveCompleted = false; if (IsTemporaryObjective(m_objective)) { m_prevObjective = newObj; @@ -3658,6 +3681,7 @@ CPed::QuitEnteringCar(void) } } +// --MIAMI: Done void CPed::ReactToAttack(CEntity *attacker) { @@ -3667,10 +3691,14 @@ CPed::ReactToAttack(CEntity *attacker) SetLookTimer(700); return; } + + if (m_nPedType == PEDTYPE_GANG7 && attacker->IsPed() && ((CPed*)attacker)->IsPlayer()) { + if (m_nPedState != PED_FALL) { + SetFall(15000, (AnimationId)(ANIM_KO_SHOT_FRONT1 + CGeneral::GetRandomNumberInRange(0, 5)), 0); + } -#ifdef VC_PED_PORTS - if (m_nPedState == PED_DRIVING && InVehicle() - && (m_pMyVehicle->pDriver == this || m_pMyVehicle->pDriver && m_pMyVehicle->pDriver->m_nPedState == PED_DRIVING)) { + } else if (m_nPedState == PED_DRIVING && InVehicle() + && (m_pMyVehicle->pDriver == this || m_pMyVehicle->pDriver && m_pMyVehicle->pDriver->m_nPedState == PED_DRIVING && m_pMyVehicle->pDriver->m_objective != OBJECTIVE_LEAVE_CAR_AND_DIE)) { if (m_pMyVehicle->VehicleCreatedBy == RANDOM_VEHICLE && (m_pMyVehicle->GetStatus() == STATUS_SIMPLE || m_pMyVehicle->GetStatus() == STATUS_PHYSICS) @@ -3681,12 +3709,10 @@ CPed::ReactToAttack(CEntity *attacker) m_pMyVehicle->AutoPilot.m_nCruiseSpeed = GAME_SPEED_TO_CARAI_SPEED * m_pMyVehicle->pHandling->Transmission.fUnkMaxVelocity; m_pMyVehicle->SetStatus(STATUS_PHYSICS); } - } else -#endif - if (IsPedInControl() && (CharCreatedBy != MISSION_CHAR || bRespondsToThreats)) { + + } else if ((IsPedInControl() || m_nPedState == PED_DRIVING) && (CharCreatedBy != MISSION_CHAR || bRespondsToThreats)) { CPed *ourLeader = m_leader; - if (ourLeader != attacker && (!ourLeader || FindPlayerPed() != ourLeader) - && attacker->IsPed()) { + if (ourLeader != attacker && (!ourLeader || FindPlayerPed() != ourLeader) && attacker->IsPed()) { CPed *attackerPed = (CPed*)attacker; if (bNotAllowedToDuck) { @@ -3699,24 +3725,31 @@ CPed::ReactToAttack(CEntity *attacker) return; } - if (m_pedStats->m_fear <= 100 - attackerPed->m_pedStats->m_temper) { - if (m_pedStats != attackerPed->m_pedStats) { - if (IsGangMember() || m_nPedType == PEDTYPE_EMERGENCY || m_nPedType == PEDTYPE_FIREMAN) { - RegisterThreatWithGangPeds(attackerPed); - } - if (!attackerPed->GetWeapon()->IsTypeMelee() && GetWeapon()->IsTypeMelee()) { - SetObjective(OBJECTIVE_FLEE_CHAR_ON_FOOT_TILL_SAFE, attacker); - SetMoveState(PEDMOVE_RUN); - } else { - SetObjective(OBJECTIVE_KILL_CHAR_ON_FOOT, attacker); - SetObjectiveTimer(20000); + if (m_nWaitState == WAITSTATE_STRIPPER) { + ClearWaitState(); + SetObjective(OBJECTIVE_KILL_CHAR_ON_FOOT, attacker); + SetObjectiveTimer(20000); + + } else { + if (m_pedStats->m_fear <= 100 - attackerPed->m_pedStats->m_temper) { + if (m_pedStats != attackerPed->m_pedStats) { + if (IsGangMember() || m_nPedType == PEDTYPE_EMERGENCY || m_nPedType == PEDTYPE_FIREMAN) { + RegisterThreatWithGangPeds(attackerPed); + } + if (!attackerPed->GetWeapon()->IsTypeMelee() && GetWeapon()->IsTypeMelee()) { + SetObjective(OBJECTIVE_FLEE_CHAR_ON_FOOT_TILL_SAFE, attacker); + SetMoveState(PEDMOVE_RUN); + } else { + SetObjective(OBJECTIVE_KILL_CHAR_ON_FOOT, attacker); + SetObjectiveTimer(20000); + } } + } else { + SetObjective(OBJECTIVE_FLEE_CHAR_ON_FOOT_TILL_SAFE, attackerPed); + SetMoveState(PEDMOVE_RUN); + if (attackerPed->GetWeapon()->IsTypeMelee()) + Say(SOUND_PED_FLEE_RUN); } - } else { - SetObjective(OBJECTIVE_FLEE_CHAR_ON_FOOT_TILL_SAFE, attackerPed); - SetMoveState(PEDMOVE_RUN); - if (attackerPed->GetWeapon()->IsTypeMelee()) - Say(SOUND_PED_FLEE_RUN); } } } @@ -4249,7 +4282,7 @@ CPed::SetDie(AnimationId animId, float delta, float speed) } } -// --MIAMI: Done except commented things +// --MIAMI: Done bool CPed::InflictDamage(CEntity *damagedBy, eWeaponType method, float damage, ePedPieceTypes pedPiece, uint8 direction) { @@ -4718,8 +4751,7 @@ CPed::InflictDamage(CEntity *damagedBy, eWeaponType method, float damage, ePedPi m_pMyVehicle->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + 2000; } } - // TODO(MIAMI): argument - if (m_pMyVehicle->CanPedExitCar(false)) { + if (m_pMyVehicle->CanPedExitCar(true)) { SetObjective(OBJECTIVE_LEAVE_CAR_AND_DIE, m_pMyVehicle); } else { m_fHealth = 0.0f; @@ -4785,6 +4817,7 @@ CPed::InflictDamage(CEntity *damagedBy, eWeaponType method, float damage, ePedPi } } +// --MIAMI: Done void CPed::ClearFlee(void) { @@ -4794,6 +4827,7 @@ CPed::ClearFlee(void) m_fleeTimer = 0; } +// --MIAMI: Done void CPed::ClearFall(void) { @@ -4921,6 +4955,7 @@ CPed::ClearLeader(void) } } +// --MIAMI: Done void CPed::ClearLook(void) { @@ -5029,6 +5064,7 @@ CPed::ClearWeapons(void) SetCurrentWeapon(WEAPONTYPE_UNARMED); } +// --MIAMI: Done void CPed::RestoreGunPosition(void) { @@ -5043,12 +5079,14 @@ CPed::RestoreGunPosition(void) } } +// --MIAMI: Done void CPed::RestoreHeadingRate(void) { m_headingRate = m_pedStats->m_headingChangeRate; } +// --MIAMI: Done void CPed::RestoreHeadingRateCB(CAnimBlendAssociation *assoc, void *arg) { @@ -5233,6 +5271,7 @@ CPed::GrantAmmo(eWeaponType weaponType, uint32 ammo) GetWeapon(slot).m_eWeaponState = WEAPONSTATE_READY; } +// --MIAMI: Done void CPed::SetEvasiveStep(CEntity *reason, uint8 animType) { @@ -5250,11 +5289,11 @@ CPed::SetEvasiveStep(CEntity *reason, uint8 animType) bool vehPressedHorn = false; if (neededTurn > PI) - neededTurn = 2 * PI - neededTurn; + neededTurn = TWOPI - neededTurn; CVehicle *veh = (CVehicle*)reason; if (reason->IsVehicle() && veh->m_vehType == VEHICLE_TYPE_CAR) { - if (veh->m_nCarHornTimer) { + if (veh->m_nCarHornTimer != 0) { vehPressedHorn = true; if (!IsPlayer()) animType = 1; @@ -5264,8 +5303,8 @@ CPed::SetEvasiveStep(CEntity *reason, uint8 animType) SetLookFlag(veh, true); if ((CGeneral::GetRandomNumber() & 1) && veh->GetModelIndex() != MI_RCBANDIT && animType == 0) { stepAnim = ANIM_IDLE_TAXI; - } else { + } else { float vehDirection = CGeneral::GetRadianAngleBetweenPoints( veh->m_vecMoveSpeed.x, veh->m_vecMoveSpeed.y, 0.0f, 0.0f); @@ -5274,7 +5313,7 @@ CPed::SetEvasiveStep(CEntity *reason, uint8 animType) angleToFace += PI; if (angleToFace > PI) - angleToFace -= 2*PI; + angleToFace -= TWOPI; // We don't want to run towards car's direction float dangerZone = angleToFace - vehDirection; @@ -5282,16 +5321,15 @@ CPed::SetEvasiveStep(CEntity *reason, uint8 animType) // So, add or subtract 90deg (jump to left/right) according to that if (dangerZone <= 0.0f) - angleToFace = 0.5f*PI + vehDirection; + angleToFace = HALFPI + vehDirection; else - angleToFace = vehDirection - 0.5f*PI; + angleToFace = vehDirection - HALFPI; - if (animType == 2) - stepAnim = ANIM_HANDSCOWER; - else if (animType < 2) + stepAnim = NUM_STD_ANIMS; + if (animType == 0 || animType == 1) stepAnim = ANIM_EV_STEP; - else - stepAnim = NUM_STD_ANIMS; + else if (animType == 2) + stepAnim = ANIM_HANDSCOWER; } if (!RpAnimBlendClumpGetAssociation(GetClump(), stepAnim)) { CAnimBlendAssociation *stepAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, stepAnim, 8.0f); @@ -5304,11 +5342,12 @@ CPed::SetEvasiveStep(CEntity *reason, uint8 animType) m_fRotationCur = CGeneral::LimitRadianAngle(angleToFace); ClearAimFlag(); SetStoredState(); - m_nPedState = PED_STEP_AWAY; + SetPedState(PED_STEP_AWAY); } } } +// --MIAMI: Done void CPed::SetEvasiveDive(CPhysical *reason, uint8 onlyRandomJump) { @@ -5321,7 +5360,7 @@ CPed::SetEvasiveDive(CPhysical *reason, uint8 onlyRandomJump) angleToFace = m_fRotationCur; CVehicle *veh = (CVehicle*) reason; - if (reason->IsVehicle() && veh->m_vehType == VEHICLE_TYPE_CAR && veh->m_nCarHornTimer && !IsPlayer()) { + if (reason->IsVehicle() && veh->m_vehType == VEHICLE_TYPE_CAR && veh->m_nCarHornTimer != 0 && !IsPlayer()) { onlyRandomJump = true; } @@ -5350,7 +5389,7 @@ CPed::SetEvasiveDive(CPhysical *reason, uint8 onlyRandomJump) angleToFace = CGeneral::LimitRadianAngle(angleToFace); m_fRotationCur = CGeneral::LimitRadianAngle(m_fRotationCur); - // FIX: Peds no more dive into cars. Taken from SetEvasiveStep, last if statement inverted + // FIX: Peds no more select dive direction randomly. Taken from SetEvasiveStep, last if statement inverted #ifdef FIX_BUGS float vehDirection = CGeneral::GetRadianAngleBetweenPoints( veh->m_vecMoveSpeed.x, veh->m_vecMoveSpeed.y, @@ -5385,6 +5424,13 @@ CPed::SetEvasiveDive(CPhysical *reason, uint8 onlyRandomJump) if (CGeneral::GetRandomNumber() & 7) return; } + + // VC's primitve solution to dive direction problem, see above for better one. This part doesn't exist on III at all +#ifndef FIX_BUGS + angleToFace += HALFPI; + if (CGeneral::GetRandomNumber() & 1) + angleToFace -= PI; +#endif Say(SOUND_PED_EVADE); } @@ -5401,7 +5447,7 @@ CPed::SetEvasiveDive(CPhysical *reason, uint8 onlyRandomJump) animAssoc->flags &= ~ASSOC_DELETEFADEDOUT; animAssoc->SetFinishCallback(PedEvadeCB, this); SetStoredState(); - m_nPedState = PED_STEP_AWAY; + SetPedState(PED_STEP_AWAY); } else { m_fRotationCur = angleToFace; ClearLookFlag(); @@ -7216,7 +7262,7 @@ CPed::SetBeingDraggedFromCar(CVehicle *veh, uint32 vehEnterType, bool quickJack) SetRadioStation(); if(veh->IsBike()) - veh->m_nGettingOutFlags |= GetBikeDoorFlag(m_vehEnterType); + veh->m_nGettingOutFlags |= GetBikeDoorFlagInclJumpInFromFront(m_vehEnterType); else veh->m_nGettingOutFlags |= GetCarDoorFlag(m_vehEnterType); } @@ -7383,6 +7429,7 @@ CPed::SetSeek(CVector pos, float distanceToCountDone) m_vecSeekPos = pos; } +// --MIAMI: Done void CPed::DeadPedMakesTyresBloody(void) { @@ -7406,6 +7453,7 @@ CPed::DeadPedMakesTyresBloody(void) } } +// --MIAMI: Done void CPed::Die(void) { @@ -7684,6 +7732,7 @@ CPed::EnterCar(void) } } +// --MIAMI: Done uint8 CPed::GetNearestTrainPedPosition(CVehicle *train, CVector &enterPos) { @@ -7742,6 +7791,7 @@ CPed::GetNearestTrainPedPosition(CVehicle *train, CVector &enterPos) return 1; } +// --MIAMI: Done uint8 CPed::GetNearestTrainDoor(CVehicle *train, CVector &doorPos) { @@ -8295,6 +8345,7 @@ CPed::FinishJumpCB(CAnimBlendAssociation *animAssoc, void *arg) animAssoc->blendDelta = -1000.0f; } +// --MIAMI: Done void CPed::FinishLaunchCB(CAnimBlendAssociation *animAssoc, void *arg) { @@ -8303,8 +8354,8 @@ CPed::FinishLaunchCB(CAnimBlendAssociation *animAssoc, void *arg) if (ped->m_nPedState != PED_JUMP) return; - CVector forward(0.15f * ped->GetForward() + ped->GetPosition()); - forward.z += CModelInfo::GetModelInfo(ped->GetModelIndex())->GetColModel()->spheres->center.z + 0.25f; + CVector forward(0.09f * ped->GetForward() + ped->GetPosition()); + forward.z += CModelInfo::GetModelInfo(ped->GetModelIndex())->GetColModel()->spheres->center.z + 0.35f; CEntity *obstacle = CWorld::TestSphereAgainstWorld(forward, 0.25f, nil, true, true, false, true, false, false); if (!obstacle) { @@ -8314,6 +8365,9 @@ CPed::FinishLaunchCB(CAnimBlendAssociation *animAssoc, void *arg) obstacle = CWorld::TestSphereAgainstWorld(forward, 0.25f, nil, true, true, false, true, false, false); } + if (!obstacle && CCullZones::CamStairsForPlayer() && CCullZones::FindZoneWithStairsAttributeForPlayer()) + obstacle = ped; + if (obstacle) { animAssoc->flags |= ASSOC_DELETEFADEDOUT; CAnimBlendAssociation *handsCoverAssoc = CAnimManager::BlendAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_HIT_WALL, 8.0f); @@ -8335,20 +8389,12 @@ CPed::FinishLaunchCB(CAnimBlendAssociation *animAssoc, void *arg) } } - if (ped->IsPlayer() -#ifdef VC_PED_PORTS - || ped->m_pedInObjective && ped->m_pedInObjective->IsPlayer() -#endif - ) + if (ped->IsPlayer() || ped->m_pedInObjective && ped->m_pedInObjective->IsPlayer()) ped->ApplyMoveForce(0.0f, 0.0f, 8.5f); else ped->ApplyMoveForce(0.0f, 0.0f, 4.5f); - if (sq(velocityFromAnim) > ped->m_vecMoveSpeed.MagnitudeSqr2D() -#ifdef VC_PED_PORTS - || ped->m_pCurrentPhysSurface -#endif - ) { + if (sq(velocityFromAnim) > ped->m_vecMoveSpeed.MagnitudeSqr2D() || ped->m_pCurrentPhysSurface) { #ifdef FREE_CAM if (TheCamera.Cams[0].Using3rdPersonMouseCam() && !CCamera::bFreeCam) { @@ -8362,12 +8408,11 @@ CPed::FinishLaunchCB(CAnimBlendAssociation *animAssoc, void *arg) ped->m_vecMoveSpeed.x = -velocityFromAnim * Sin(ped->m_fRotationCur); ped->m_vecMoveSpeed.y = velocityFromAnim * Cos(ped->m_fRotationCur); } -#ifdef VC_PED_PORTS + if (ped->m_pCurrentPhysSurface) { ped->m_vecMoveSpeed.x += ped->m_pCurrentPhysSurface->m_vecMoveSpeed.x; ped->m_vecMoveSpeed.y += ped->m_pCurrentPhysSurface->m_vecMoveSpeed.y; } -#endif } ped->bIsStanding = false; @@ -9506,13 +9551,6 @@ CPed::GetNextPointOnRoute(void) return nextPoint; } -uint8 -CPed::GetPedRadioCategory(uint32 modelIndex) -{ - // TODO(MIAMI): remove this function and use modelinfo for radio - return 1; -} - // --MIAMI: Done int CPed::GetWeaponSlot(eWeaponType weaponType) @@ -9527,6 +9565,7 @@ CPed::CanWeRunAndFireWithWeapon(void) return CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType)->m_bCanAimWithArm; } +// --MIAMI: Done void CPed::GoToNearestDoor(CVehicle *veh) { @@ -9536,6 +9575,7 @@ CPed::GoToNearestDoor(CVehicle *veh) SetMoveState(PEDMOVE_RUN); } +// --MIAMI: Done bool CPed::HaveReachedNextPointOnRoute(float distToCountReached) { @@ -10237,7 +10277,7 @@ CPed::KillPedWithCar(CVehicle *car, float impulse) pieceToDamage = PEDPIECE_MID; break; } - CPed::InflictDamage(car, killMethod, 1000.0f, pieceToDamage, damageDir); + InflictDamage(car, killMethod, 1000.0f, pieceToDamage, damageDir); if (DyingOrDead() && bIsPedDieAnimPlaying && !m_pCollidingEntity) { @@ -10265,8 +10305,8 @@ CPed::KillPedWithCar(CVehicle *car, float impulse) else damage = 30.0f; - CPed::InflictDamage(car, WEAPONTYPE_RAMMEDBYCAR, damage, PEDPIECE_TORSO, fallDirection); - CPed::SetFall(1000, (AnimationId)(fallDirection + ANIM_KO_SKID_FRONT), true); + InflictDamage(car, WEAPONTYPE_RAMMEDBYCAR, damage, PEDPIECE_TORSO, fallDirection); + SetFall(1000, (AnimationId)(fallDirection + ANIM_KO_SKID_FRONT), true); if (OnGround() && !m_pCollidingEntity && (!IsPlayer() || bHasHitWall || car->GetModelIndex() == MI_TRAIN || m_vecDamageNormal.z < -0.8f)) { @@ -10297,6 +10337,7 @@ CPed::KillPedWithCar(CVehicle *car, float impulse) } } +// --MIAMI: Done void CPed::Look(void) { @@ -10468,6 +10509,7 @@ CPed::SetInvestigateEvent(eEventType event, CVector2D pos, float distanceToCount } +// --MIAMI: Done void CPed::LookForSexyCars(void) { @@ -10523,27 +10565,33 @@ CPed::LookForSexyPeds(void) m_lookTimer = CTimer::GetTimeInMilliseconds() + 10000; } +// --MIAMI: Done void CPed::MakeTyresMuddySectorList(CPtrList &list) { + CAutomobile *car = nil; + CBike *bike = nil; for (CPtrNode *node = list.first; node; node = node->next) { CVehicle *veh = (CVehicle*)node->item; - if (veh->IsCar() && veh->m_scanCode != CWorld::GetCurrentScanCode()) { + if (veh->m_scanCode != CWorld::GetCurrentScanCode()) { veh->m_scanCode = CWorld::GetCurrentScanCode(); - if (Abs(GetPosition().x - veh->GetPosition().x) < 10.0f) { - - if (Abs(GetPosition().y - veh->GetPosition().y) < 10.0f - && veh->m_vecMoveSpeed.MagnitudeSqr2D() > 0.05f) { - - for(int wheel = 0; wheel < 4; wheel++) { - - if (!((CAutomobile*)veh)->m_aWheelSkidmarkBloody[wheel] - && ((CAutomobile*)veh)->m_aSuspensionSpringRatio[wheel] < 1.0f) { - - CColModel *vehCol = veh->GetModelInfo()->GetColModel(); - CVector approxWheelOffset; - switch (wheel) { + if (Abs(GetPosition().x - veh->GetPosition().x) < 10.0f && Abs(GetPosition().y - veh->GetPosition().y) < 10.0f) { + if (veh->IsCar()) { + bike = nil; + car = (CAutomobile*)veh; + } else if (veh->IsBike()) { + bike = (CBike*)veh; + car = nil; + } + if (veh->m_vecMoveSpeed.MagnitudeSqr2D() > 0.05f) { + if (car) { + for (int wheel = 0; wheel < 4; wheel++) { + if (!car->m_aWheelSkidmarkBloody[wheel] && car->m_aSuspensionSpringRatio[wheel] < 1.0f) { + + CColModel* vehCol = car->GetModelInfo()->GetColModel(); + CVector approxWheelOffset; + switch (wheel) { case 0: approxWheelOffset = CVector(-vehCol->boundingBox.max.x, vehCol->boundingBox.max.y, 0.0f); break; @@ -10558,24 +10606,65 @@ CPed::MakeTyresMuddySectorList(CPtrList &list) break; default: break; - } + } - // I hope so - CVector wheelPos = veh->GetMatrix() * approxWheelOffset; - if (Abs(wheelPos.z - GetPosition().z) < 2.0f) { + // I hope so + CVector wheelPos = car->GetMatrix() * approxWheelOffset; + if (Abs(wheelPos.z - GetPosition().z) < 2.0f) { - if ((wheelPos - GetPosition()).MagnitudeSqr2D() < 1.0f) { - if (CGame::nastyGame) { - ((CAutomobile*)veh)->m_aWheelSkidmarkBloody[wheel] = true; - DMAudio.PlayOneShot(veh->m_audioEntityId, SOUND_SPLATTER, 0.0f); + if ((wheelPos - GetPosition()).MagnitudeSqr2D() < 1.0f) { + if (CGame::nastyGame) { + car->m_aWheelSkidmarkBloody[wheel] = true; + DMAudio.PlayOneShot(car->m_audioEntityId, SOUND_SPLATTER, 0.0f); + } + if (car->m_fMass > 500.f) { + car->ApplyMoveForce(CVector(0.0f, 0.0f, 50.0f * Min(1.0f, m_fMass * 0.001f))); + + CVector vehAndWheelDist = wheelPos - car->GetPosition(); + car->ApplyTurnForce(CVector(0.0f, 0.0f, 50.0f * Min(1.0f, m_fTurnMass * 0.0005f)), vehAndWheelDist); + if (car == FindPlayerVehicle()) { + CPad::GetPad(0)->StartShake(300, 70); + } + } } - veh->ApplyMoveForce(CVector(0.0f, 0.0f, 50.0f)); - - CVector vehAndWheelDist = wheelPos - veh->GetPosition(); - veh->ApplyTurnForce(CVector(0.0f, 0.0f, 50.0f), vehAndWheelDist); + } + } + } + } else if (bike) { + for (int wheel = 0; wheel < 2; wheel++) { + if (!bike->m_aWheelSkidmarkBloody[wheel] && bike->m_aSuspensionSpringRatio[wheel] < 1.0f) { - if (veh == FindPlayerVehicle()) { - CPad::GetPad(0)->StartShake(300, 70); + CColModel* vehCol = bike->GetModelInfo()->GetColModel(); + CVector approxWheelOffset; + switch (wheel) { + case 0: + approxWheelOffset = CVector(0.0f, 0.8f * vehCol->boundingBox.max.y, 0.0f); + break; + case 1: + approxWheelOffset = CVector(0.0f, 0.8f * vehCol->boundingBox.min.y, 0.0f); + default: + break; + } + + // I hope so + CVector wheelPos = bike->GetMatrix() * approxWheelOffset; + if (Abs(wheelPos.z - GetPosition().z) < 2.0f) { + + if ((wheelPos - GetPosition()).MagnitudeSqr2D() < 1.0f) { + if (CGame::nastyGame) { + bike->m_aWheelSkidmarkBloody[wheel] = true; + DMAudio.PlayOneShot(bike->m_audioEntityId, SOUND_SPLATTER, 0.0f); + } + if (bike->m_fMass > 100.0f) { + bike->ApplyMoveForce(CVector(0.0f, 0.0f, 10.0f)); + + CVector vehAndWheelDist = wheelPos - bike->GetPosition(); + bike->ApplyTurnForce(CVector(0.0f, 0.0f, 10.0f), vehAndWheelDist); + + if (bike == FindPlayerVehicle()) { + CPad::GetPad(0)->StartShake(300, 70); + } + } } } } @@ -10587,6 +10676,7 @@ CPed::MakeTyresMuddySectorList(CPtrList &list) } } +// --MIAMI: Done void CPed::Mug(void) { @@ -10849,7 +10939,6 @@ CPed::PedAnimAlignCB(CAnimBlendAssociation *animAssoc, void *arg) } } - // TODO(Miami): This looks like something inlined if (pedToDragOut) { pedToDragOut->SetBeingDraggedFromCar(veh, ped->m_vehEnterType, false); if (pedToDragOut->IsGangMember()) @@ -10920,7 +11009,6 @@ CPed::PedAnimAlignCB(CAnimBlendAssociation *animAssoc, void *arg) ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_CAR_QJACK); ped->m_pVehicleAnim->SetFinishCallback(PedAnimGetInCB, ped); - // TODO(Miami): This may be inlined CPlayerPed *player = nil; CCopPed *cop = nil; veh->MakeNonDraggedPedsLeaveVehicle(veh->pDriver, ped, player, cop); @@ -11640,7 +11728,7 @@ CPed::ProcessControl(void) SetHeading(m_fRotationCur); if (m_nPedState != PED_FALL && !bIsPedDieAnimPlaying) { - CPed::SetFall(1000, ANIM_KO_SKID_BACK, true); + SetFall(1000, ANIM_KO_SKID_BACK, true); } bIsInTheAir = false; } else if (m_vecDamageNormal.z > 0.4f) { @@ -12515,6 +12603,7 @@ CPed::PedAnimDoorOpenCB(CAnimBlendAssociation* animAssoc, void* arg) veh->MakeNonDraggedPedsLeaveVehicle(pedToDragOut, ped, player, cop); if (player && cop) { cop->QuitEnteringCar(); + veh->SetStatus(STATUS_PLAYER_DISABLED); cop->SetArrestPlayer(player); } @@ -12714,6 +12803,7 @@ CPed::SetPedPositionInTrain(void) } #endif +// --MIAMI: Done void CPed::PedAnimPullPedOutCB(CAnimBlendAssociation* animAssoc, void* arg) { @@ -12775,18 +12865,21 @@ CPed::PedAnimPullPedOutCB(CAnimBlendAssociation* animAssoc, void* arg) } if (ped->m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER) { - AnimationId animToPlay; if (ped->m_vehEnterType != CAR_DOOR_LF && ped->m_vehEnterType != CAR_DOOR_LR) { - if (isLow) - animToPlay = ANIM_CAR_GETIN_LOW_RHS; + if (veh->IsBike()) + ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ((CBike*)veh)->m_bikeAnimType, ANIM_BIKE_JUMPON_L); + else if (isLow) + ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_CAR_GETIN_LOW_RHS); else - animToPlay = ANIM_CAR_GETIN_RHS; + ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_CAR_GETIN_RHS); + + } else if (veh->IsBike()) { + ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ((CBike*)veh)->m_bikeAnimType, ANIM_BIKE_JUMPON_R); } else if (isLow) { - animToPlay = ANIM_CAR_GETIN_LOW_LHS; + ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_CAR_GETIN_LOW_LHS); } else { - animToPlay = ANIM_CAR_GETIN_LHS; + ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_CAR_GETIN_LHS); } - ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, animToPlay); ped->m_pVehicleAnim->SetFinishCallback(PedAnimGetInCB, ped); } else { ped->QuitEnteringCar(); @@ -12935,6 +13028,7 @@ CPed::PedAnimStepOutCarCB(CAnimBlendAssociation* animAssoc, void* arg) return; } +// --MIAMI: Done void CPed::PedEvadeCB(CAnimBlendAssociation* animAssoc, void* arg) { @@ -12946,22 +13040,24 @@ CPed::PedEvadeCB(CAnimBlendAssociation* animAssoc, void* arg) return; ped->RestorePreviousState(); + } else if (animAssoc->animId == ANIM_EV_DIVE) { ped->bUpdateAnimHeading = true; ped->ClearLookFlag(); - if (ped->m_nPedState == PED_DIVE_AWAY) - { + if (ped->m_nPedState == PED_DIVE_AWAY) { ped->m_getUpTimer = CTimer::GetTimeInMilliseconds() + 1; - ped->m_nPedState = PED_FALL; + ped->SetPedState(PED_FALL); } animAssoc->flags &= ~ASSOC_FADEOUTWHENDONE; animAssoc->flags |= ASSOC_DELETEFADEDOUT; + } else if (animAssoc->flags & ASSOC_FADEOUTWHENDONE) { ped->ClearLookFlag(); if (ped->m_nPedState != PED_DIVE_AWAY && ped->m_nPedState != PED_STEP_AWAY) return; ped->RestorePreviousState(); + } else if (ped->m_nPedState != PED_ARRESTED) { animAssoc->flags |= ASSOC_DELETEFADEDOUT; if (animAssoc->blendDelta >= 0.0f) @@ -12974,6 +13070,7 @@ CPed::PedEvadeCB(CAnimBlendAssociation* animAssoc, void* arg) } } +// --MIAMI: Done void CPed::PedGetupCB(CAnimBlendAssociation* animAssoc, void* arg) { @@ -12987,10 +13084,23 @@ CPed::PedGetupCB(CAnimBlendAssociation* animAssoc, void* arg) if (ped->m_nPedState == PED_GETUP) ped->RestorePreviousState(); - if (ped->m_nPedState != PED_FLEE_POS && ped->m_nPedState != PED_FLEE_ENTITY) - ped->SetMoveState(PEDMOVE_STILL); - else - ped->SetMoveState(PEDMOVE_RUN); + if (ped->bFleeWhenStanding && ped->m_threatEx) { + ped->SetFlee(ped->m_threatEx, 10000); + ped->Say(SOUND_PED_FLEE_SPRINT); + ped->bFleeWhenStanding = false; + ped->m_threatEx = nil; + + } else if (ped->bGotUpOfMyOwnAccord) { + ped->SetObjective(OBJECTIVE_NONE); + ped->SetWanderPath(CGeneral::GetRandomNumberInRange(0.f, 8.f)); + ped->bGotUpOfMyOwnAccord = false; + + } else { + if (ped->m_nPedState != PED_FLEE_POS && ped->m_nPedState != PED_FLEE_ENTITY) + ped->SetMoveState(PEDMOVE_STILL); + else + ped->SetMoveState(PEDMOVE_RUN); + } ped->SetMoveAnim(); ped->bGetUpAnimStarted = false; @@ -13009,6 +13119,7 @@ CPed::PedLandCB(CAnimBlendAssociation* animAssoc, void* arg) ped->RestorePreviousState(); } +// --MIAMI: Done void CPed::PedSetDraggedOutCarPositionCB(CAnimBlendAssociation* animAssoc, void* arg) { @@ -13016,22 +13127,38 @@ CPed::PedSetDraggedOutCarPositionCB(CAnimBlendAssociation* animAssoc, void* arg) ped->bUsesCollision = true; ped->RestartNonPartialAnims(); - bool itsRearDoor = false; + CMatrix pedMat(ped->GetMatrix()); + CVector draggedOutOffset; + if (ped->m_pMyVehicle && ped->m_pMyVehicle->IsBike()) { + AssocGroupId animGroup = ((CBike*)ped->m_pMyVehicle)->m_bikeAnimType; + switch (animGroup) { + case ASSOCGRP_BIKE_VESPA: + draggedOutOffset = vecPedVespaBikeJumpRhsAnimOffset; + break; + case ASSOCGRP_BIKE_HARLEY: + draggedOutOffset = vecPedHarleyBikeJumpRhsAnimOffset; + break; + case ASSOCGRP_BIKE_DIRT: + draggedOutOffset = vecPedDirtBikeJumpRhsAnimOffset; + break; + default: + draggedOutOffset = vecPedStdBikeJumpRhsAnimOffset; + break; + } + } else { + draggedOutOffset = vecPedDraggedOutCarAnimOffset; + } if (ped->m_vehEnterType == CAR_DOOR_RF || ped->m_vehEnterType == CAR_DOOR_RR) - itsRearDoor = true; + draggedOutOffset.x = -draggedOutOffset.x; - CMatrix pedMat(ped->GetMatrix()); - CVector posAfterBeingDragged = Multiply3x3(pedMat, (itsRearDoor ? -vecPedDraggedOutCarAnimOffset : vecPedDraggedOutCarAnimOffset)); + CVector posAfterBeingDragged = Multiply3x3(pedMat, draggedOutOffset); posAfterBeingDragged += ped->GetPosition(); -#ifndef VC_PED_PORTS - posAfterBeingDragged.z += 1.0f; -#endif CPedPlacement::FindZCoorForPed(&posAfterBeingDragged); ped->m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f); ped->SetPosition(posAfterBeingDragged); - if (ped->m_pMyVehicle && !ped->m_pMyVehicle->IsRoomForPedToLeaveCar(ped->m_vehEnterType, &vecPedDraggedOutCarAnimOffset)) { + if (ped->m_pMyVehicle && !ped->m_pMyVehicle->IsBike() && !ped->m_pMyVehicle->IsRoomForPedToLeaveCar(ped->m_vehEnterType, &vecPedDraggedOutCarAnimOffset)) { ped->PositionPedOutOfCollision(); } @@ -13063,7 +13190,7 @@ CPed::PedSetDraggedOutCarPositionCB(CAnimBlendAssociation* animAssoc, void* arg) ped->bGonnaKillTheCarJacker = false; if (!ped->m_pedInObjective || !(CGeneral::GetRandomNumber() & 1)) { if (!driver || driver == ped || driver->IsPlayer() && CTheScripts::IsPlayerOnAMission()) { - ped->m_nPedState = PED_NONE; + ped->SetPedState(PED_NONE); ped->m_nLastPedState = PED_NONE; ped->SetFlee(ped->m_pMyVehicle->GetPosition(), 4000); } else { @@ -13075,24 +13202,15 @@ CPed::PedSetDraggedOutCarPositionCB(CAnimBlendAssociation* animAssoc, void* arg) } else if (ped->m_pedStats->m_temper > ped->m_pedStats->m_fear && ped->CharCreatedBy != MISSION_CHAR && ped->m_pMyVehicle->VehicleCreatedBy != MISSION_VEHICLE && driver && driver->IsPlayer() && !CTheScripts::IsPlayerOnAMission()) { - -#ifndef VC_PED_PORTS - if (CGeneral::GetRandomNumber() & 1) - ped->SetObjective(OBJECTIVE_KILL_CHAR_ON_FOOT, driver); - else -#endif ped->SetObjective(OBJECTIVE_ENTER_CAR_AS_DRIVER, ped->m_pMyVehicle); } else { -#ifdef VC_PED_PORTS if (ped->m_pedStats->m_temper > ped->m_pedStats->m_fear && ped->CharCreatedBy != MISSION_CHAR && ped->m_pMyVehicle->VehicleCreatedBy != MISSION_VEHICLE && !driver && FindPlayerPed()->m_carInObjective == ped->m_pMyVehicle && !CTheScripts::IsPlayerOnAMission()) ped->SetObjective(OBJECTIVE_ENTER_CAR_AS_DRIVER, ped->m_pMyVehicle); - else -#endif - { - ped->m_nPedState = PED_NONE; + else { + ped->SetPedState(PED_NONE); ped->m_nLastPedState = PED_NONE; ped->SetFindPathAndFlee(ped->m_pMyVehicle->GetPosition(), 10000); } @@ -13309,7 +13427,7 @@ CPed::PedSetInCarCB(CAnimBlendAssociation *animAssoc, void *arg) int8 doorFlag; if (veh->IsBike()) { - doorFlag = GetBikeDoorFlag(ped->m_vehEnterType); + doorFlag = GetBikeDoorFlagInclJumpInFromFront(ped->m_vehEnterType); } else { doorFlag = GetEnterCarDoorFlag(ped->m_vehEnterType, veh->m_nNumMaxPassengers); } @@ -13376,6 +13494,7 @@ CPed::PedSetInTrainCB(CAnimBlendAssociation* animAssoc, void* arg) veh->AddPassenger(ped); } +// --MIAMI: Done void CPed::PedStaggerCB(CAnimBlendAssociation* animAssoc, void* arg) { @@ -13413,10 +13532,16 @@ CPed::RunToReportCrime(eCrimeType crimeToReport) return true; } +// --MIAMI: Done void CPed::RegisterThreatWithGangPeds(CEntity *attacker) { CPed *attackerPed = nil; + if ((CharCreatedBy == MISSION_CHAR && bIsPlayerFriend && (attacker == FindPlayerPed() || attacker == FindPlayerVehicle())) + || (attacker && m_leader == attacker) + || (m_nPedType == PEDTYPE_GANG7 && attacker == FindPlayerPed())) + return; + if (attacker) { if (m_objective != OBJECTIVE_KILL_CHAR_ON_FOOT && m_objective != OBJECTIVE_KILL_CHAR_ANY_MEANS) { if (attacker->IsPed()) { @@ -13434,7 +13559,7 @@ CPed::RegisterThreatWithGangPeds(CEntity *attacker) for (int i = 0; i < m_numNearPeds; ++i) { CPed *nearPed = m_nearPeds[i]; if (nearPed->IsPointerValid()) { - if (nearPed != this && nearPed->m_nPedType == m_nPedType) + if (nearPed->CharCreatedBy == RANDOM_CHAR && nearPed != this && nearPed->m_nPedType == m_nPedType) nearPed->m_fearFlags |= CPedType::GetFlag(attackerPed->m_nPedType); } } @@ -13457,7 +13582,7 @@ CPed::RegisterThreatWithGangPeds(CEntity *attacker) if (nearVeh->VehicleCreatedBy != MISSION_VEHICLE) { CPed *nearVehDriver = nearVeh->pDriver; - if (nearVehDriver && nearVehDriver != this && nearVehDriver->m_nPedType == m_nPedType) { + if (nearVehDriver && nearVehDriver != this && nearVehDriver->m_nPedType == m_nPedType && nearVehDriver->CharCreatedBy == RANDOM_CHAR) { if (nearVeh->IsVehicleNormal() && nearVeh->IsCar()) { nearVeh->AutoPilot.m_nCruiseSpeed = GAME_SPEED_TO_CARAI_SPEED * nearVeh->pHandling->Transmission.fUnkMaxVelocity * 0.8f; @@ -13473,20 +13598,21 @@ CPed::RegisterThreatWithGangPeds(CEntity *attacker) } } +// --MIAMI: Done void CPed::ReactToPointGun(CEntity *entWithGun) { CPed *pedWithGun = (CPed*)entWithGun; int waitTime; - if (IsPlayer() || !IsPedInControl() || CharCreatedBy == MISSION_CHAR) + if (IsPlayer() || !IsPedInControl() || (CharCreatedBy == MISSION_CHAR && !bCrouchWhenScared)) return; if (m_leader == pedWithGun) return; if (m_nWaitState == WAITSTATE_PLAYANIM_HANDSUP || m_nWaitState == WAITSTATE_PLAYANIM_HANDSCOWER || - (GetPosition() - pedWithGun->GetPosition()).MagnitudeSqr2D() > 225.0f) + (GetPosition() - pedWithGun->GetPosition()).MagnitudeSqr2D() > 225.0f || (m_nPedType == PEDTYPE_GANG7 && pedWithGun == FindPlayerPed())) return; if (m_leader) { @@ -13674,8 +13800,8 @@ CPed::PedSetOutCarCB(CAnimBlendAssociation *animAssoc, void *arg) } } } - // NB: Probably VC doesn't use a function for that, so it's GetBikeDoorFlag doesn't check for CAR_WINDSCREEN if (veh && veh->IsBike()) + // BUG? veh->m_nGettingOutFlags &= ~GetBikeDoorFlag(ped->m_vehEnterType); else veh->m_nGettingOutFlags &= ~GetCarDoorFlag(ped->m_vehEnterType); @@ -13800,6 +13926,7 @@ CPed::PedSetOutTrainCB(CAnimBlendAssociation *animAssoc, void *arg) } #endif +// --MIAMI: Done bool CPed::PlacePedOnDryLand(void) { @@ -13851,6 +13978,7 @@ CPed::PlacePedOnDryLand(void) return true; } +// --MIAMI: Done void CPed::PedSetQuickDraggedOutCarPositionCB(CAnimBlendAssociation *animAssoc, void *arg) { @@ -13920,23 +14048,15 @@ CPed::PedSetQuickDraggedOutCarPositionCB(CAnimBlendAssociation *animAssoc, void && ped->CharCreatedBy != MISSION_CHAR && veh->VehicleCreatedBy != MISSION_VEHICLE && veh->pDriver && veh->pDriver->IsPlayer() && !CTheScripts::IsPlayerOnAMission()) { - -#ifndef VC_PED_PORTS - if (CGeneral::GetRandomNumber() < MYRAND_MAX / 2) { - ped->SetObjective(OBJECTIVE_KILL_CHAR_ON_FOOT, veh->pDriver); - } else -#endif ped->SetObjective(OBJECTIVE_ENTER_CAR_AS_DRIVER, veh); } else { -#ifdef VC_PED_PORTS if (ped->m_pedStats->m_temper > ped->m_pedStats->m_fear && ped->CharCreatedBy != MISSION_CHAR && ped->m_pMyVehicle->VehicleCreatedBy != MISSION_VEHICLE && !veh->pDriver && FindPlayerPed()->m_carInObjective == ped->m_pMyVehicle && !CTheScripts::IsPlayerOnAMission()) ped->SetObjective(OBJECTIVE_ENTER_CAR_AS_DRIVER, veh); - else -#endif - { + + else { ped->SetFindPathAndFlee(veh->GetPosition(), 10000); if (CGeneral::GetRandomNumber() & 1 || ped->m_pedStats->m_fear > 70) { ped->SetMoveState(PEDMOVE_SPRINT); @@ -13952,6 +14072,7 @@ CPed::PedSetQuickDraggedOutCarPositionCB(CAnimBlendAssociation *animAssoc, void ped->m_nLastPedState = PED_WANDER_PATH; } +// --MIAMI: Done bool CPed::PositionPedOutOfCollision(void) { @@ -14283,7 +14404,7 @@ CPed::PossiblyFindBetterPosToSeekCar(CVector *pos, CVehicle *veh) extern CVector vecTestTemp(-1.0f, -1.0f, -1.0f); -// --MIAMI: Done except comment +// --MIAMI: Done void CPed::Render(void) { @@ -15184,7 +15305,7 @@ CPed::ProcessObjective(void) if (CTimer::GetTimeInMilliseconds() > m_leaveCarTimer && !bInVehicle) { m_leaveCarTimer = 0; m_objective = OBJECTIVE_NONE; - CPed::SetWanderPath(m_nPathDir); + SetWanderPath(m_nPathDir); } break; case OBJECTIVE_LEAVE_CAR_AND_DIE: @@ -16357,15 +16478,16 @@ CPed::SetFormation(eFormation type) m_pedFormation = type; } +// --MIAMI: Done void CPed::SetFollowRoute(int16 currentPoint, int16 routeType) { m_routeLastPoint = currentPoint; - m_routeStartPoint = CRouteNode::GetRouteStart(currentPoint); - m_routePointsPassed = 0; m_routeType = routeType; m_routePointsBeingPassed = 1; + m_routePointsPassed = 0; m_objective = OBJECTIVE_FOLLOW_ROUTE; + m_routeStartPoint = CRouteNode::GetRouteStart(currentPoint); m_nextRoutePointPos = CRouteNode::GetPointPosition(GetNextPointOnRoute()); } @@ -16562,52 +16684,24 @@ CPed::SetEnterCar(CVehicle *car, uint32 unused) } } +// --MIAMI: Done void CPed::SetRadioStation(void) { - // TODO: this should be gone - static const uint8 radiosPerRadioCategories[10][4] = { - {KCHAT, FEVER, VCPR, RADIO_ESPANTOSO}, - {WILDSTYLE, FLASH_FM, V_ROCK, EMOTION}, - {FEVER, VCPR, RADIO_ESPANTOSO, EMOTION}, - {WILDSTYLE, FEVER, V_ROCK, RADIO_ESPANTOSO}, - {WILDSTYLE, FEVER, RADIO_ESPANTOSO, EMOTION}, - {KCHAT, FEVER, V_ROCK, EMOTION}, - {WILDSTYLE, FEVER, V_ROCK, EMOTION}, - {WILDSTYLE, KCHAT, V_ROCK, EMOTION}, - {WILDSTYLE, FLASH_FM, V_ROCK, EMOTION}, - {WAVE, WILDSTYLE, V_ROCK, VCPR} - }; - uint8 orderInCat = 0; // BUG: this wasn't initialized + CPedModelInfo* modelInfo = (CPedModelInfo*)CModelInfo::GetModelInfo(GetModelIndex()); if (IsPlayer() || !m_pMyVehicle || m_pMyVehicle->pDriver != this) return; - uint8 category = GetPedRadioCategory(GetModelIndex()); - if (DMAudio.IsMP3RadioChannelAvailable()) { - if (CGeneral::GetRandomNumber() & 15) { - for (orderInCat = 0; orderInCat < 4; orderInCat++) { - if (m_pMyVehicle->m_nRadioStation == radiosPerRadioCategories[category][orderInCat]) - break; - } - } else { - m_pMyVehicle->m_nRadioStation = USERTRACK; - } - } else { - for (orderInCat = 0; orderInCat < 4; orderInCat++) { - if (m_pMyVehicle->m_nRadioStation == radiosPerRadioCategories[category][orderInCat]) - break; - } - } - if (orderInCat == 4) { - if (DMAudio.IsMP3RadioChannelAvailable()) { - if (CGeneral::GetRandomNumber() & 15) - m_pMyVehicle->m_nRadioStation = radiosPerRadioCategories[category][CGeneral::GetRandomNumber() & 3]; + if (GetModelIndex() != MI_PGA && GetModelIndex() != MI_PGB) { + if (m_pMyVehicle->m_nRadioStation != modelInfo->radio1 && m_pMyVehicle->m_nRadioStation != modelInfo->radio2) { + if (CGeneral::GetRandomNumber() < MYRAND_MAX / 2) + m_pMyVehicle->m_nRadioStation = modelInfo->radio1; else - m_pMyVehicle->m_nRadioStation = USERTRACK; - } else { - m_pMyVehicle->m_nRadioStation = radiosPerRadioCategories[category][CGeneral::GetRandomNumber() & 3]; + m_pMyVehicle->m_nRadioStation = modelInfo->radio2; } + } else { + m_pMyVehicle->m_nRadioStation = DMAudio.GetFavouriteRadioStation(); } } @@ -16617,6 +16711,7 @@ CPed::IsNotInWreckedVehicle() return m_pMyVehicle != nil && m_pMyVehicle->GetStatus() != STATUS_WRECKED; } +// --MIAMI: Done void CPed::PreRender(void) { @@ -16633,11 +16728,11 @@ CPed::PreRender(void) bool bIsWindModifierTurnedOn = false; float fAnyDirectionShift = 1.0f; + bool bIsPedDrivingBikeOrOpenTopCar = false; if (IsPlayer() && CWindModifiers::FindWindModifier(GetPosition(), &fAnyDirectionShift, &fAnyDirectionShift) && !CCullZones::PlayerNoRain() && GetPedState() != PED_DRIVING) bIsWindModifierTurnedOn = true; - bool bIsPedDrivingBikeOrOpenTopCar = false; if (GetPedState() == PED_DRIVING && m_pMyVehicle) { if (m_pMyVehicle->m_vehType == VEHICLE_TYPE_BIKE || (m_pMyVehicle->m_vehType == VEHICLE_TYPE_CAR && m_pMyVehicle->IsOpenTopCar())) @@ -16975,6 +17070,7 @@ CPed::ProcessBuoyancy(void) } } +// --MIAMI: Done void CPed::SetSolicit(uint32 time) { @@ -16995,7 +17091,7 @@ CPed::SetSolicit(uint32 time) if(!m_carInObjective->bIsVan && !m_carInObjective->bIsBus) m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_HOOKERTALK, 4.0f); - m_nPedState = PED_SOLICIT; + SetPedState(PED_SOLICIT); } } } @@ -17541,6 +17637,7 @@ AddYardieDoorSmoke(CVehicle *veh, uint32 doorNode) } } +// --MIAMI: Done // wantedDoorNode = 0 means that func. will determine it void CPed::SetExitCar(CVehicle *veh, uint32 wantedDoorNode) @@ -17552,8 +17649,7 @@ CPed::SetExitCar(CVehicle *veh, uint32 wantedDoorNode) bool canJumpOut = false; if (!veh->CanPedExitCar(false) && !bBusJacked) { if (IsPlayer()) { - // TODO(Miami): Do jumping out of car - canJumpOut = false; + canJumpOut = veh->IsBike() ? veh->CanPedJumpOffBike() : veh->CanPedJumpOutCar(); } if (!canJumpOut) { if (veh->pDriver) { @@ -17578,58 +17674,85 @@ CPed::SetExitCar(CVehicle *veh, uint32 wantedDoorNode) m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f); if (wantedDoorNode == 0) { optedDoorNode = CAR_DOOR_LF; - if (!veh->bIsBus) { - if (veh->pDriver == this) { - optedDoorNode = CAR_DOOR_LF; + if (veh->IsBike()) { + if (canJumpOut) { + optedDoorNode = veh->pPassengers[0] == this ? CAR_BUMP_REAR : CAR_BOOT; } else if (veh->pPassengers[0] == this) { - optedDoorNode = CAR_DOOR_RF; - } else if (veh->pPassengers[1] == this) { optedDoorNode = CAR_DOOR_LR; - } else if (veh->pPassengers[2] == this) { - optedDoorNode = CAR_DOOR_RR; } else { - for (int i = 3; i < veh->m_nNumMaxPassengers; ++i) { - if (veh->pPassengers[i] == this) { - if (i & 1) - optedDoorNode = CAR_DOOR_RR; - else - optedDoorNode = CAR_DOOR_LR; + optedDoorNode = CAR_DOOR_LF; + } + } else if (veh->bIsBus) { + optedDoorNode = CAR_DOOR_LF; + } else if (veh->pDriver == this) { + optedDoorNode = CAR_DOOR_LF; + } else if (veh->pPassengers[0] == this) { + optedDoorNode = CAR_DOOR_RF; + } else if (veh->pPassengers[1] == this) { + optedDoorNode = CAR_DOOR_LR; + } else if (veh->pPassengers[2] == this) { + optedDoorNode = CAR_DOOR_RR; + } else { + for (int i = 3; i < veh->m_nNumMaxPassengers; ++i) { + if (veh->pPassengers[i] == this) { + if (i & 1) + optedDoorNode = CAR_DOOR_RR; + else + optedDoorNode = CAR_DOOR_LR; - break; - } + break; } } } } bool someoneExitsFromOurExitDoor = false; bool someoneEntersFromOurExitDoor = false; - switch (optedDoorNode) { - case CAR_DOOR_RF: - if (veh->m_nGettingInFlags & CAR_DOOR_FLAG_RF) - someoneEntersFromOurExitDoor = true; - if (veh->m_nGettingOutFlags & CAR_DOOR_FLAG_RF) - someoneExitsFromOurExitDoor = true; - break; - case CAR_DOOR_RR: - if (veh->m_nGettingInFlags & CAR_DOOR_FLAG_RR) - someoneEntersFromOurExitDoor = true; - if (veh->m_nGettingOutFlags & CAR_DOOR_FLAG_RR) - someoneExitsFromOurExitDoor = true; - break; - case CAR_DOOR_LF: - if (veh->m_nGettingInFlags & CAR_DOOR_FLAG_LF) - someoneEntersFromOurExitDoor = true; - if (veh->m_nGettingOutFlags & CAR_DOOR_FLAG_LF) - someoneExitsFromOurExitDoor = true; - break; - case CAR_DOOR_LR: - if (veh->m_nGettingInFlags & CAR_DOOR_FLAG_LR) - someoneEntersFromOurExitDoor = true; - if (veh->m_nGettingOutFlags & CAR_DOOR_FLAG_LR) - someoneExitsFromOurExitDoor = true; - break; - default: - break; + if (veh->IsBike()) { + switch (optedDoorNode) { + case CAR_BUMP_REAR: + case CAR_DOOR_RR: + case CAR_DOOR_LR: + if (veh->m_nGettingInFlags & (CAR_DOOR_FLAG_LR | CAR_DOOR_FLAG_RR)) + someoneEntersFromOurExitDoor = true; + break; + case CAR_DOOR_RF: + case CAR_DOOR_LF: + case CAR_BOOT: + if (veh->m_nGettingInFlags & (CAR_DOOR_FLAG_LF | CAR_DOOR_FLAG_RF)) + someoneEntersFromOurExitDoor = true; + break; + default: + break; + } + } else { + switch (optedDoorNode) { + case CAR_DOOR_RF: + if (veh->m_nGettingInFlags & CAR_DOOR_FLAG_RF) + someoneEntersFromOurExitDoor = true; + if (veh->m_nGettingOutFlags & CAR_DOOR_FLAG_RF) + someoneExitsFromOurExitDoor = true; + break; + case CAR_DOOR_RR: + if (veh->m_nGettingInFlags & CAR_DOOR_FLAG_RR) + someoneEntersFromOurExitDoor = true; + if (veh->m_nGettingOutFlags & CAR_DOOR_FLAG_RR) + someoneExitsFromOurExitDoor = true; + break; + case CAR_DOOR_LF: + if (veh->m_nGettingInFlags & CAR_DOOR_FLAG_LF) + someoneEntersFromOurExitDoor = true; + if (veh->m_nGettingOutFlags & CAR_DOOR_FLAG_LF) + someoneExitsFromOurExitDoor = true; + break; + case CAR_DOOR_LR: + if (veh->m_nGettingInFlags & CAR_DOOR_FLAG_LR) + someoneEntersFromOurExitDoor = true; + if (veh->m_nGettingOutFlags & CAR_DOOR_FLAG_LR) + someoneExitsFromOurExitDoor = true; + break; + default: + break; + } } if (someoneEntersFromOurExitDoor && m_objective == OBJECTIVE_LEAVE_CAR) { RestorePreviousObjective(); @@ -17642,49 +17765,73 @@ CPed::SetExitCar(CVehicle *veh, uint32 wantedDoorNode) return; } #endif - // Again, unused... - // CVector exitPos = GetPositionToOpenCarDoor(veh, optedDoorNode); - bool thereIsRoom = veh->IsRoomForPedToLeaveCar(optedDoorNode, nil); - if (veh->IsOnItsSide()) { - teleportNeeded = true; - } else if (!thereIsRoom) { + bool thereIsRoom; + if (canJumpOut) { + thereIsRoom = 1; + } else { + // Again, unused... + // CVector exitPos = GetPositionToOpenCarDoor(veh, optedDoorNode); + thereIsRoom = veh->IsRoomForPedToLeaveCar(optedDoorNode, nil); + } + + if (!thereIsRoom) { bool trySideSeat = false; - CPed *pedOnSideSeat = nil; - switch (optedDoorNode) { - case CAR_DOOR_RF: - if (veh->pDriver || veh->m_nGettingInFlags & CAR_DOOR_FLAG_LF) { - pedOnSideSeat = veh->pDriver; - trySideSeat = true; - } else + CPed *pedOnSideSeat; + int firstOptedDoor = optedDoorNode; + if (veh->IsBike()) { + switch (optedDoorNode) { + case CAR_DOOR_RF: optedDoorNode = CAR_DOOR_LF; - - break; - case CAR_DOOR_RR: - if (veh->pPassengers[1] || veh->m_nGettingInFlags & CAR_DOOR_FLAG_LR) { - pedOnSideSeat = veh->pPassengers[1]; - trySideSeat = true; - } else + break; + case CAR_DOOR_RR: optedDoorNode = CAR_DOOR_LR; - - break; - case CAR_DOOR_LF: - if (veh->pPassengers[0] || veh->m_nGettingInFlags & CAR_DOOR_FLAG_RF) { - pedOnSideSeat = veh->pPassengers[0]; - trySideSeat = true; - } else + break; + case CAR_DOOR_LF: optedDoorNode = CAR_DOOR_RF; - - break; - case CAR_DOOR_LR: - if (veh->pPassengers[2] || veh->m_nGettingInFlags & CAR_DOOR_FLAG_RR) { - pedOnSideSeat = (CPed*)veh->pPassengers[2]; - trySideSeat = true; - } else + break; + case CAR_DOOR_LR: optedDoorNode = CAR_DOOR_RR; + break; + default: + break; + } + } else { + switch (optedDoorNode) { + case CAR_DOOR_RF: + if (veh->pDriver || veh->m_nGettingInFlags & CAR_DOOR_FLAG_LF) { + pedOnSideSeat = veh->pDriver; + trySideSeat = true; + } else + optedDoorNode = CAR_DOOR_LF; - break; - default: - break; + break; + case CAR_DOOR_RR: + if (veh->pPassengers[1] || veh->m_nGettingInFlags & CAR_DOOR_FLAG_LR) { + pedOnSideSeat = veh->pPassengers[1]; + trySideSeat = true; + } else + optedDoorNode = CAR_DOOR_LR; + + break; + case CAR_DOOR_LF: + if (veh->pPassengers[0] || veh->m_nGettingInFlags & CAR_DOOR_FLAG_RF) { + pedOnSideSeat = veh->pPassengers[0]; + trySideSeat = true; + } else + optedDoorNode = CAR_DOOR_RF; + + break; + case CAR_DOOR_LR: + if (veh->pPassengers[2] || veh->m_nGettingInFlags & CAR_DOOR_FLAG_RR) { + pedOnSideSeat = (CPed*)veh->pPassengers[2]; + trySideSeat = true; + } else + optedDoorNode = CAR_DOOR_RR; + + break; + default: + break; + } } if (trySideSeat) { if (!pedOnSideSeat || !IsPlayer() && CharCreatedBy != MISSION_CHAR) @@ -17713,9 +17860,20 @@ CPed::SetExitCar(CVehicle *veh, uint32 wantedDoorNode) if (!IsPlayer() && CharCreatedBy != MISSION_CHAR) return; + // needed for PositionPedOutOfCollision() + optedDoorNode = firstOptedDoor; + m_vehEnterType = firstOptedDoor; + PositionPedOutOfCollision(); teleportNeeded = true; } } + + if (!teleportNeeded && veh->IsOnItsSide()) { + m_vehEnterType = optedDoorNode; + PositionPedOutOfCollision(); + teleportNeeded = true; + } + if (m_nPedState == PED_FLEE_POS) { m_nLastPedState = PED_FLEE_POS; m_nPrevMoveState = PEDMOVE_RUN; @@ -17737,56 +17895,80 @@ CPed::SetExitCar(CVehicle *veh, uint32 wantedDoorNode) SetMoveState(PEDMOVE_NONE); CAnimManager::BlendAnimation(GetClump(), m_animGroup, ANIM_IDLE_STANCE, 100.0f); veh->AutoPilot.m_nCruiseSpeed = 0; + if (teleportNeeded) { PedSetOutCarCB(nil, this); + } else { + if (veh->GetUp().z <= -0.8f && !veh->IsBike()) { + if (m_vehEnterType == CAR_DOOR_RF || m_vehEnterType == CAR_DOOR_RR) { + m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_CRAWLOUT_RHS2); + } else if (m_vehEnterType == CAR_DOOR_LF || m_vehEnterType == CAR_DOOR_LR) { + m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_CRAWLOUT_RHS); + } + m_pVehicleAnim->SetFinishCallback(PedSetOutCarCB, this); - // This is same code with CPedPlacement::FindZCoorForPed, except we start from z + 1.5 and also check vehicles. - float zForPed; - float startZ = GetPosition().z - 100.0f; - float foundColZ = -100.0f; - float foundColZ2 = -100.0f; - CColPoint foundCol; - CEntity* foundEnt; - - CVector vec = GetPosition(); - vec.z += 1.5f; - - if (CWorld::ProcessVerticalLine(vec, startZ, foundCol, foundEnt, true, true, false, false, true, false, nil)) - foundColZ = foundCol.point.z; - - // Adjust coords and do a second test - vec.x += 0.1f; - vec.y += 0.1f; + } else if (veh->IsBike()) { + CBike* bike = (CBike*)veh; + switch (m_vehEnterType) { + case CAR_BUMP_REAR: + case CAR_BOOT: + m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), bike->m_bikeAnimType, ANIM_BIKE_GETOFF_BACK); + break; + case CAR_DOOR_RF: + case CAR_DOOR_RR: + m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), bike->m_bikeAnimType, ANIM_BIKE_GETOFF_LHS); + break; + case CAR_DOOR_LF: + case CAR_DOOR_LR: + m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), bike->m_bikeAnimType, ANIM_BIKE_GETOFF_RHS); + break; + default: + break; + } + int8 exitFlags = 0; - if (CWorld::ProcessVerticalLine(vec, startZ, foundCol, foundEnt, true, true, false, false, true, false, nil)) - foundColZ2 = foundCol.point.z; + // Bike door flags incl. passenger jump off + switch (m_vehEnterType) { + case CAR_BUMP_REAR: + case CAR_DOOR_RR: + case CAR_DOOR_LR: + exitFlags = CAR_DOOR_FLAG_RR | CAR_DOOR_FLAG_LR; + break; + case CAR_DOOR_RF: + case CAR_DOOR_LF: + case CAR_BOOT: + exitFlags = CAR_DOOR_FLAG_RF | CAR_DOOR_FLAG_LF; + break; + } - zForPed = Max(foundColZ, foundColZ2); + // Passenger get off + if (m_vehEnterType == CAR_BUMP_REAR || m_vehEnterType == CAR_BOOT) { + m_pVehicleAnim->SetFinishCallback(RestoreHeadingRateCB, this); + m_headingRate = 0.0f; - if (zForPed > -99.0f) - GetMatrix().GetPosition().z = FEET_OFFSET + zForPed; - } else { - if (veh->GetUp().z > -0.8f) { - bool addDoorSmoke = false; - if (veh->GetModelIndex() == MI_VOODOO) - addDoorSmoke = true; + } else { + veh->m_nGettingOutFlags |= exitFlags; + m_pVehicleAnim->SetFinishCallback(PedAnimStepOutCarCB, this); + } + } else { switch (m_vehEnterType) { case CAR_DOOR_RF: - if (veh->bIsBus) { + if (canJumpOut) { + m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_ROLLOUT_RHS); + } else if (veh->bIsBus) { m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_COACH, ANIM_COACH_OUT_L); } else { if (isLow) m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_GETOUT_LOW_RHS); else m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_GETOUT_RHS); - - if (addDoorSmoke) - AddYardieDoorSmoke(veh, CAR_DOOR_RF); } break; case CAR_DOOR_RR: - if (veh->bIsVan) { + if (canJumpOut) { + m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_ROLLOUT_RHS); + } else if (veh->bIsVan) { m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_VAN, ANIM_VAN_GETOUT); } else if (isLow) { m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_GETOUT_LOW_RHS); @@ -17795,20 +17977,21 @@ CPed::SetExitCar(CVehicle *veh, uint32 wantedDoorNode) } break; case CAR_DOOR_LF: - if (veh->bIsBus) { + if (canJumpOut) { + m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_ROLLOUT_LHS); + } else if (veh->bIsBus) { m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_COACH, ANIM_COACH_OUT_L); } else { if (isLow) m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_GETOUT_LOW_LHS); else m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_GETOUT_LHS); - - if (addDoorSmoke) - AddYardieDoorSmoke(veh, CAR_DOOR_LF); } break; case CAR_DOOR_LR: - if (veh->bIsVan) { + if (canJumpOut) { + m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_ROLLOUT_LHS); + } else if (veh->bIsVan) { m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_VAN, ANIM_VAN_GETOUT_L); } else if (isLow) { m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_GETOUT_LOW_LHS); @@ -17819,17 +18002,10 @@ CPed::SetExitCar(CVehicle *veh, uint32 wantedDoorNode) default: break; } - if (!bBusJacked) { + if (!bBusJacked && !canJumpOut) { veh->m_nGettingOutFlags |= GetCarDoorFlag(m_vehEnterType); } - m_pVehicleAnim->SetFinishCallback(PedAnimStepOutCarCB, this); - } else { - if (m_vehEnterType == CAR_DOOR_RF || m_vehEnterType == CAR_DOOR_RR) { - m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_CRAWLOUT_RHS2); - } else if (m_vehEnterType == CAR_DOOR_LF || m_vehEnterType == CAR_DOOR_LR) { - m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_CRAWLOUT_RHS); - } - m_pVehicleAnim->SetFinishCallback(PedSetOutCarCB, this); + m_pVehicleAnim->SetFinishCallback(canJumpOut ? RestoreHeadingRateCB : PedAnimStepOutCarCB, this); } } bChangedSeat = false; @@ -17846,6 +18022,7 @@ CPed::SetExitCar(CVehicle *veh, uint32 wantedDoorNode) } } +// --MIAMI: Done void CPed::ScanForInterestingStuff(void) { @@ -17918,28 +18095,6 @@ CPed::ScanForInterestingStuff(void) } if (m_nPedState == PED_WANDER_PATH) { -#ifndef VC_PED_PORTS - if (CTimer::GetTimeInMilliseconds() > m_standardTimer) { - - // += 2 is weird - for (int i = 0; i < m_numNearPeds; i += 2) { - if (m_nearPeds[i]->m_nPedState == PED_WANDER_PATH && WillChat(m_nearPeds[i])) { - if (CGeneral::GetRandomNumberInRange(0, 100) >= 100) - m_standardTimer = CTimer::GetTimeInMilliseconds() + 30000; - else { - if ((GetPosition() - m_nearPeds[i]->GetPosition()).Magnitude() >= 1.8f) { - m_standardTimer = CTimer::GetTimeInMilliseconds() + 30000; - } else if (CanSeeEntity(m_nearPeds[i])) { - int time = CGeneral::GetRandomNumber() % 4000 + 10000; - SetChat(m_nearPeds[i], time); - m_nearPeds[i]->SetChat(this, time); - return; - } - } - } - } - } -#else if (CGeneral::GetRandomNumberInRange(0.0f, 1.0f) >= 0.5f) { m_standardTimer = CTimer::GetTimeInMilliseconds() + 200; } else { @@ -17954,16 +18109,14 @@ CPed::ScanForInterestingStuff(void) int time = CGeneral::GetRandomNumber() % 4000 + 10000; SetChat(m_nearPeds[i], time); m_nearPeds[i]->SetChat(this, time); - return; } } } } } -#endif } - - // Parts below aren't there in VC, they're in somewhere else. +/* + // This part isn't there in VC, is it removed? if (!CGame::noProstitutes && m_nPedType == PEDTYPE_PROSTITUTE && CharCreatedBy != MISSION_CHAR && m_objectiveTimer < CTimer::GetTimeInMilliseconds() && !CTheScripts::IsPlayerOnAMission()) { @@ -17986,28 +18139,10 @@ CPed::ScanForInterestingStuff(void) } } } - if (m_nPedType == PEDTYPE_CIVMALE || m_nPedType == PEDTYPE_CIVFEMALE) { - CVector pos = GetPosition(); - int16 lastVehicle; - CEntity* vehicles[8]; - CWorld::FindObjectsInRange(pos, CHECK_NEARBY_THINGS_MAX_DIST, true, &lastVehicle, 6, vehicles, false, true, false, false, false); - - for (int i = 0; i < lastVehicle; i++) { - CVehicle* veh = (CVehicle*)vehicles[i]; - - if (veh->GetModelIndex() == MI_MRWHOOP) { - if (veh->GetStatus() != STATUS_ABANDONED && veh->GetStatus() != STATUS_WRECKED) { - if ((GetPosition() - veh->GetPosition()).Magnitude() < 5.0f) { - SetObjective(OBJECTIVE_BUY_ICE_CREAM, veh); - return; - } - } - } - } - } +*/ } -// --MIAMI: Done except comments +// --MIAMI: Done uint32 CPed::ScanForThreats(void) { @@ -18064,9 +18199,7 @@ CPed::ScanForThreats(void) if (flagsOfSomePed & fearFlags) { if (m_nearPeds[i]->m_fHealth > 0.0f) { - - // TODO(Miami): include objects to line of sight check here (via last bit of flagsL) - if (OurPedCanSeeThisOne(m_nearPeds[i])) { + if (OurPedCanSeeThisOne(m_nearPeds[i], !!bIgnoreThreatsBehindObjects)) { if (m_nearPeds[i]->m_nPedState == PED_ATTACK) { if (m_nearPeds[i]->m_pedInObjective == this) { @@ -18092,10 +18225,9 @@ CPed::ScanForThreats(void) CColPoint foundCol; CEntity *foundEnt; - // TODO(Miami): include objects to line of sight check here (via last bit of flagsL) // We don't see him yet but he's behind a ped, vehicle or object if (!CWorld::ProcessLineOfSight(ourPos, nearPed->GetPosition(), foundCol, foundEnt, - true, false, false, false, false, false, false)) { + true, false, false, !!bIgnoreThreatsBehindObjects, false, false, false)) { if (nearPed->m_pedInObjective == this) { float enemyDistSqr = (m_nearPeds[i]->GetPosition() - ourPos).MagnitudeSqr2D(); @@ -18136,7 +18268,6 @@ CPed::ScanForThreats(void) flagsOfSomePed = CPedType::GetFlag(driver->m_nPedType); if (CPedType::GetFlag(driver->m_nPedType) & fearFlags) { - // TODO(Miami): Last param if (driver->m_fHealth > 0.0f && OurPedCanSeeThisOne(nearVeh->pDriver)) { // FIX: Taken from VC #ifdef FIX_BUGS @@ -18314,7 +18445,7 @@ CPed::SeekCar(void) if ((m_vehEnterType == CAR_DOOR_LR || m_vehEnterType == CAR_DOOR_RR) && vehToSeek->pPassengers[0]) { if (vehToSeek->pPassengers[0]->bDontDragMeOutCar) { if (IsPlayer()) - CPed::SetEnterCar(vehToSeek, m_vehEnterType); + SetEnterCar(vehToSeek, m_vehEnterType); } else { SetCarJack(vehToSeek); } @@ -18324,7 +18455,7 @@ CPed::SeekCar(void) } else if (m_vehEnterType == CAR_DOOR_RF && vehToSeek->pPassengers[0]) { if (vehToSeek->pPassengers[0]->bDontDragMeOutCar) { if (IsPlayer()) - CPed::SetEnterCar(vehToSeek, m_vehEnterType); + SetEnterCar(vehToSeek, m_vehEnterType); } else { SetCarJack(vehToSeek); } @@ -18594,6 +18725,7 @@ CPed::StartFightDefend(uint8 direction, uint8 hitLevel, uint8 unk) } } +// --MIAMI: Done void CPed::UpdateFromLeader(void) { @@ -18610,14 +18742,17 @@ CPed::UpdateFromLeader(void) leaderDist = m_leader->GetPosition() - GetPosition(); if (leaderDist.Magnitude() > 30.0f) { - if (IsPedInControl()) { - SetObjective(OBJECTIVE_NONE); - SetIdle(); - SetMoveState(PEDMOVE_STILL); + if (bWaitForLeaderToComeCloser) { + if (IsPedInControl()) { + SetObjective(OBJECTIVE_NONE); + SetIdle(); + SetMoveState(PEDMOVE_STILL); + } + return; } - SetLeader(nil); - return; - } + bWaitForLeaderToComeCloser = true; + } else + bWaitForLeaderToComeCloser = false; if (IsPedInControl()) { if (m_nWaitState == WAITSTATE_PLAYANIM_TAXI) @@ -18665,6 +18800,8 @@ CPed::UpdateFromLeader(void) case OBJECTIVE_KILL_CHAR_ON_FOOT: case OBJECTIVE_KILL_CHAR_ANY_MEANS: case OBJECTIVE_GOTO_CHAR_ON_FOOT: + case OBJECTIVE_GOTO_CHAR_ON_FOOT_WALKING: + case OBJECTIVE_HASSLE_CHAR: if (m_leader->m_pedInObjective) { SetObjective(m_leader->m_objective, m_leader->m_pedInObjective); m_objectiveTimer = m_leader->m_objectiveTimer; @@ -18673,6 +18810,7 @@ CPed::UpdateFromLeader(void) case OBJECTIVE_ENTER_CAR_AS_PASSENGER: case OBJECTIVE_ENTER_CAR_AS_DRIVER: if (m_leader->m_carInObjective) { + m_leaveCarTimer = CTimer::GetTimeInMilliseconds() + 150; SetObjective(OBJECTIVE_ENTER_CAR_AS_PASSENGER, m_leader->m_carInObjective); return; } @@ -18689,11 +18827,10 @@ CPed::UpdateFromLeader(void) break; } } else { - if (m_leader->m_nPedState == PED_ATTACK) { + if (m_leader->m_nPedState == PED_ATTACK && !bDontFight) { CEntity *lookTargetOfLeader = m_leader->m_pLookTarget; - if (lookTargetOfLeader && m_objective != OBJECTIVE_KILL_CHAR_ON_FOOT - && lookTargetOfLeader->IsPed() && lookTargetOfLeader != this) { + if (lookTargetOfLeader && m_objective != OBJECTIVE_KILL_CHAR_ON_FOOT && lookTargetOfLeader->IsPed() && lookTargetOfLeader != this) { SetObjective(OBJECTIVE_KILL_CHAR_ON_FOOT, lookTargetOfLeader); SetObjectiveTimer(8000); SetLookFlag(m_leader->m_pLookTarget, false); @@ -18701,21 +18838,14 @@ CPed::UpdateFromLeader(void) } } else { if (IsPedInControl() && m_nPedState != PED_ATTACK) { -#ifndef VC_PED_PORTS - SetObjective(OBJECTIVE_GOTO_CHAR_ON_FOOT, m_leader); - SetObjectiveTimer(0); -#else - if (m_leader->m_objective != OBJECTIVE_NONE || m_objective != OBJECTIVE_NONE - || m_leader->m_nPedState != PED_CHAT || m_nPedState != PED_CHAT) { - + if (m_leader->m_objective != OBJECTIVE_NONE || m_objective != OBJECTIVE_NONE || m_leader->m_nPedState != PED_CHAT || m_nPedState != PED_CHAT) { SetObjective(OBJECTIVE_GOTO_CHAR_ON_FOOT, m_leader); SetObjectiveTimer(0); } else { SetObjective(OBJECTIVE_NONE); } -#endif } - if (m_nPedState == PED_IDLE && m_leader->IsPlayer()) { + if (m_nPedState == PED_IDLE && m_leader->IsPlayer() && !bDontFight) { if (ScanForThreats() && m_threatEntity) { m_pLookTarget = m_threatEntity; m_pLookTarget->RegisterReference((CEntity **) &m_pLookTarget); @@ -18750,9 +18880,7 @@ CPed::UpdateFromLeader(void) // fall through default: if (m_pMyVehicle && m_objective != OBJECTIVE_LEAVE_CAR) { -#ifdef VC_PED_PORTS m_leaveCarTimer = CTimer::GetTimeInMilliseconds() + 250; -#endif SetObjective(OBJECTIVE_LEAVE_CAR, m_pMyVehicle); } @@ -19462,6 +19590,7 @@ CPed::WanderPath(void) } } +// --MIAMI: Done bool CPed::WarpPedToNearEntityOffScreen(CEntity *warpTo) { @@ -19496,6 +19625,7 @@ CPed::WarpPedToNearEntityOffScreen(CEntity *warpTo) return teleported; } +// --MIAMI: Done bool CPed::WarpPedToNearLeaderOffScreen(void) { @@ -19665,11 +19795,16 @@ CPed::SetCarJack(CVehicle* car) SetCarJack_AllClear(car, m_vehEnterType, doorFlag); } +// --MIAMI: Done void CPed::Solicit(void) { if (m_standardTimer >= CTimer::GetTimeInMilliseconds() && m_carInObjective) { CVector doorPos = GetPositionToOpenCarDoor(m_carInObjective, m_vehEnterType, 0.0f); + Say(SOUND_PED_SOLICIT); + if (FindPlayerVehicle() == m_carInObjective) { + FindPlayerPed()->Say(SOUND_PED_SOLICIT); + } SetMoveState(PEDMOVE_STILL); // Game uses GetAngleBetweenPoints and converts it to radian @@ -19702,6 +19837,7 @@ CPed::Solicit(void) } else { m_pVehicleAnim = nil; SetLeader(m_carInObjective->pDriver); + Say(SOUND_PED_SOLICIT); } } @@ -20171,7 +20307,7 @@ CPed::AnswerMobile(void) } } -// --MIAMI: Done except commented thing +// --MIAMI: Done void CPed::AttachPedToEntity(CEntity *ent, CVector offset, uint16 type, float rot, eWeaponType weapon) { @@ -21281,3 +21417,26 @@ IsPedPointerValid(CPed* pPed) return IsEntityPointerValid(pPed->m_pMyVehicle); return pPed->m_entryInfoList.first || pPed == FindPlayerPed(); } + +// --MIAMI: Done +void +CPed::SetLook(CEntity* to) +{ + if (IsPedInControl()) { + SetStoredState(); + SetPedState(PED_LOOK_ENTITY); + SetLookFlag(to, false); + } +} + +// --MIAMI: Done +// Unused +void +CPed::SetLook(float direction) +{ + if (IsPedInControl()) { + SetStoredState(); + SetPedState(PED_LOOK_HEADING); + SetLookFlag(direction, false); + } +}
\ No newline at end of file diff --git a/src/peds/Ped.h b/src/peds/Ped.h index 752973bc..03dcebff 100644 --- a/src/peds/Ped.h +++ b/src/peds/Ped.h @@ -458,7 +458,7 @@ public: uint32 bTurnedAroundOnAttractor : 1; uint32 bHasAlreadyUsedAttractor : 1; - uint32 b155_2 : 1; + uint32 bHasAlreadyStoleACar : 1; uint32 bCarPassenger : 1; uint32 bFleeWhenStanding : 1; uint32 bGotUpOfMyOwnAccord : 1; @@ -468,7 +468,7 @@ public: uint32 bIsDrowning : 1; uint32 bDrownsInWater : 1; - uint32 b156_4 : 1; + uint32 bWaitForLeaderToComeCloser : 1; uint32 bHeldHostageInCar : 1; uint32 bIsPlayerFriend : 1; uint32 bHeadStuckInCollision : 1; @@ -809,7 +809,6 @@ public: void GetNearestDoor(CVehicle*, CVector&); bool GetNearestPassengerDoor(CVehicle*, CVector&); int GetNextPointOnRoute(void); - uint8 GetPedRadioCategory(uint32); int GetWeaponSlot(eWeaponType); bool CanWeRunAndFireWithWeapon(void); void GoToNearestDoor(CVehicle*); @@ -966,6 +965,8 @@ public: void Dress(void); int32 KillCharOnFootMelee(CVector&, CVector&, CVector&); int32 KillCharOnFootArmed(CVector&, CVector&, CVector&); + void SetLook(CEntity* to); + void SetLook(float direction); bool HasWeaponSlot(uint8 slot) { return m_weapons[slot].m_eWeaponType != WEAPONTYPE_UNARMED; } CWeapon& GetWeapon(uint8 slot) { return m_weapons[slot]; } diff --git a/src/peds/PedType.h b/src/peds/PedType.h index 3a765da1..3c87c866 100644 --- a/src/peds/PedType.h +++ b/src/peds/PedType.h @@ -16,7 +16,7 @@ enum ePedType PEDTYPE_GANG4, PEDTYPE_GANG5, PEDTYPE_GANG6, - PEDTYPE_GANG7, + PEDTYPE_GANG7, // Vercetti gang PEDTYPE_GANG8, PEDTYPE_GANG9, PEDTYPE_EMERGENCY, |