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-rw-r--r--src/peds/Ped.cpp10
-rw-r--r--src/peds/Ped.h2
-rw-r--r--src/peds/PlayerPed.cpp2
-rw-r--r--src/peds/PlayerPed.h2
4 files changed, 8 insertions, 8 deletions
diff --git a/src/peds/Ped.cpp b/src/peds/Ped.cpp
index 303c0cbc..c675b7e5 100644
--- a/src/peds/Ped.cpp
+++ b/src/peds/Ped.cpp
@@ -439,7 +439,7 @@ CPed::CPed(uint32 pedType) : m_pedIK(this)
bCrouchWhenScared = false;
bKnockedOffBike = false;
b158_8 = false;
- b158_10 = false;
+ bCollectBusFare = false;
bBoughtIceCream = false;
b158_40 = false;
@@ -12986,10 +12986,10 @@ CPed::PedSetInCarCB(CAnimBlendAssociation *animAssoc, void *arg)
ped->b157_40 = false;
ped->bRemoveFromWorld = true;
}
- if (ped->b158_10) {
- ped->b158_10 = false;
+ if (ped->bCollectBusFare) {
+ ped->bCollectBusFare = false;
if (FindPlayerPed())
- FindPlayerPed()->m_nPadUpPressedInMilliseconds += 5;
+ FindPlayerPed()->m_nLastBusFareCollected += 5;
}
if (!ped->IsNotInWreckedVehicle() || ped->DyingOrDead())
@@ -15176,7 +15176,7 @@ CPed::ProcessObjective(void)
b157_40 = true;
CPlayerPed *player = FindPlayerPed();
if (pBus->IsPassenger(player) || pBus->IsDriver(player)) {
- b158_10 = true;
+ bCollectBusFare = true;
}
}
}
diff --git a/src/peds/Ped.h b/src/peds/Ped.h
index 6b0cc5fb..b7d0a856 100644
--- a/src/peds/Ped.h
+++ b/src/peds/Ped.h
@@ -485,7 +485,7 @@ public:
uint32 bCrouchWhenScared : 1;
uint32 bKnockedOffBike : 1;
uint32 b158_8 : 1;
- uint32 b158_10 : 1;
+ uint32 bCollectBusFare : 1;
uint32 bBoughtIceCream : 1;
uint32 b158_40 : 1;
//uint32 b158_80
diff --git a/src/peds/PlayerPed.cpp b/src/peds/PlayerPed.cpp
index cba01e31..041fb5e8 100644
--- a/src/peds/PlayerPed.cpp
+++ b/src/peds/PlayerPed.cpp
@@ -83,7 +83,7 @@ CPlayerPed::CPlayerPed(void) : CPed(PEDTYPE_PLAYER1)
m_pMeleeList[i] = nil;
}
m_nCheckPlayersIndex = 0;
- m_nPadUpPressedInMilliseconds = 0;
+ m_nLastBusFareCollected = 0;
idleAnimBlockIndex = CAnimManager::GetAnimationBlockIndex("playidles");
}
diff --git a/src/peds/PlayerPed.h b/src/peds/PlayerPed.h
index 3b8d8fcb..8a6e7576 100644
--- a/src/peds/PlayerPed.h
+++ b/src/peds/PlayerPed.h
@@ -43,7 +43,7 @@ public:
float m_fGunSpinSpeed; // for minigun
float m_fGunSpinAngle;
unsigned int m_nPadDownPressedInMilliseconds;
- unsigned int m_nPadUpPressedInMilliseconds;
+ unsigned int m_nLastBusFareCollected;
CPlayerPed();
~CPlayerPed();