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-rw-r--r--src/peds/Ped.cpp347
-rw-r--r--src/peds/Ped.h3
2 files changed, 346 insertions, 4 deletions
diff --git a/src/peds/Ped.cpp b/src/peds/Ped.cpp
index b0dc96cf..11141b04 100644
--- a/src/peds/Ped.cpp
+++ b/src/peds/Ped.cpp
@@ -59,7 +59,6 @@ WRAPPER void CPed::UpdatePosition(void) { EAXJMP(0x4C7A00); }
WRAPPER void CPed::WanderPath(void) { EAXJMP(0x4D28D0); }
WRAPPER void CPed::SeekCar(void) { EAXJMP(0x4D3F90); }
WRAPPER void CPed::UpdateFromLeader(void) { EAXJMP(0x4D8F30); }
-WRAPPER int CPed::ScanForThreats(void) { EAXJMP(0x4C5FE0); }
WRAPPER void CPed::SetEnterCar_AllClear(CVehicle*, uint32, uint32) { EAXJMP(0x4E0A40); }
WRAPPER bool CPed::WarpPedToNearEntityOffScreen(CEntity*) { EAXJMP(0x4E5570); }
WRAPPER void CPed::SetObjective(eObjective, CVector) { EAXJMP(0x4D8A90); }
@@ -3245,7 +3244,7 @@ CPed::CheckForGunShots(void)
int event;
if (CEventList::FindClosestEvent(EVENT_GUNSHOT, GetPosition(), &event)) {
if (gaEvent[event].entityType == EVENT_ENTITY_PED) {
- // Is that a bug?!? (same on VC)
+ // Probably due to we don't want peds to go gunshot area? (same on VC)
m_ped_flagD2 = false;
return CPools::GetPed(gaEvent[event].entityRef);
}
@@ -12357,7 +12356,7 @@ CPed::ProcessObjective(void)
SetLookTimer(CGeneral::GetRandomNumberInRange(500, 1500));
// Second condition is pointless and isn't there in Mobile.
- if (threatType == 0x100000 || (threatType == 0x800000 && m_threatEntity) || m_threatEntity) {
+ if (threatType == PED_FLAG_GUN || (threatType == PED_FLAG_EXPLOSION && m_threatEntity) || m_threatEntity) {
if (m_threatEntity->IsPed())
SetObjective(OBJECTIVE_KILL_CHAR_ON_FOOT, m_threatEntity);
}
@@ -15236,6 +15235,346 @@ CPed::SetExitCar(CVehicle *veh, uint32 wantedDoorNode)
}
}
+void
+CPed::ScanForInterestingStuff(void)
+{
+ if (!IsPedInControl())
+ return;
+
+ if (m_objective != OBJECTIVE_NONE)
+ return;
+
+ if (CharCreatedBy == MISSION_CHAR)
+ return;
+
+ LookForSexyPeds();
+ LookForSexyCars();
+ if (LookForInterestingNodes())
+ return;
+
+ if (m_nPedType == PEDTYPE_CRIMINAL && m_hitRecoverTimer < CTimer::GetTimeInMilliseconds()) {
+ if (CGeneral::GetRandomNumber() % 100 >= 10) {
+ if (m_objective != OBJECTIVE_MUG_CHAR && !(CGeneral::GetRandomNumber() & 7)) {
+ CPed *charToMug = nil;
+ for (int i = 0; i < m_numNearPeds; ++i) {
+ CPed *nearPed = m_nearPeds[i];
+
+ if ((nearPed->GetPosition() - GetPosition()).MagnitudeSqr() > 49.0f)
+ break;
+
+ if ((nearPed->m_nPedType == PEDTYPE_CIVFEMALE || nearPed->m_nPedType == PEDTYPE_CIVMALE
+ || nearPed->m_nPedType == PEDTYPE_CRIMINAL || nearPed->m_nPedType == PEDTYPE_UNUSED1
+ || nearPed->m_nPedType == PEDTYPE_PROSTITUTE)
+ && nearPed->CharCreatedBy != MISSION_CHAR
+ && nearPed->IsPedShootable()
+ && nearPed->m_objective != OBJECTIVE_MUG_CHAR) {
+ charToMug = nearPed;
+ break;
+ }
+ }
+ if (charToMug)
+ SetObjective(OBJECTIVE_MUG_CHAR, charToMug);
+
+ m_hitRecoverTimer = CTimer::GetTimeInMilliseconds() + 5000;
+ }
+ } else {
+ int mostExpensiveVehAround = -1;
+ int bestMonetaryValue = 0;
+
+ CVector pos = GetPosition();
+ int16 lastVehicle;
+ CEntity *vehicles[8];
+ CWorld::FindObjectsInRange(pos, 10.0f, true, &lastVehicle, 6, vehicles, false, true, false, false, false);
+
+ for (int i = 0; i < lastVehicle; i++) {
+ CVehicle* veh = (CVehicle*)vehicles[i];
+
+ if (veh->VehicleCreatedBy != MISSION_VEHICLE) {
+ if (veh->m_vecMoveSpeed.Magnitude() <= 0.1f && veh->IsVehicleNormal()
+ && veh->IsCar() && bestMonetaryValue < veh->pHandling->nMonetaryValue) {
+ mostExpensiveVehAround = i;
+ bestMonetaryValue = veh->pHandling->nMonetaryValue;
+ }
+ }
+ }
+ if (bestMonetaryValue > 2000 && mostExpensiveVehAround != -1 && vehicles[mostExpensiveVehAround]) {
+ SetObjective(OBJECTIVE_ENTER_CAR_AS_DRIVER, vehicles[mostExpensiveVehAround]);
+ m_hitRecoverTimer = CTimer::GetTimeInMilliseconds() + 5000;
+ return;
+ }
+ m_hitRecoverTimer = CTimer::GetTimeInMilliseconds() + 5000;
+ }
+ }
+
+ if (m_nPedState == PEDTYPE_CIVFEMALE) {
+#ifndef VC_PED_PORTS
+ if (CTimer::GetTimeInMilliseconds() > m_standardTimer) {
+
+ // += 2 is weird
+ for (int i = 0; i < m_numNearPeds; i += 2) {
+ if (m_nearPeds[i]->m_nPedState == PED_WANDER_PATH && WillChat(m_nearPeds[i])) {
+ if (CGeneral::GetRandomNumberInRange(0, 100) >= 100)
+ m_standardTimer = CTimer::GetTimeInMilliseconds() + 30000;
+ else {
+ if ((GetPosition() - m_nearPeds[i]->GetPosition()).Magnitude() >= 1.8f) {
+ m_standardTimer = CTimer::GetTimeInMilliseconds() + 30000;
+ } else if (CanSeeEntity(m_nearPeds[i], DEGTORAD(60.0f))) {
+ int time = CGeneral::GetRandomNumber() % 4000 + 10000;
+ SetChat(m_nearPeds[i], time);
+ m_nearPeds[i]->SetChat(this, time);
+ return;
+ }
+ }
+ }
+ }
+ }
+#else
+ if (CGeneral::GetRandomNumberInRange(0.0f, 1.0f) >= 0.5f) {
+ m_standardTimer = CTimer::GetTimeInMilliseconds() + 200;
+ } else {
+ if (CTimer::GetTimeInMilliseconds() > m_standardTimer) {
+ for (int i = 0; i < m_numNearPeds; i ++) {
+ if (m_nearPeds[i]->m_nPedState == PED_WANDER_PATH) {
+ if ((GetPosition() - m_nearPeds[i]->GetPosition()).Magnitude() < 1.8f
+ && CanSeeEntity(m_nearPeds[i], DEGTORAD(60.0f)
+ && m_nearPeds[i]->CanSeeEntity(this, DEGTORAD(60.0f)))
+ && WillChat(m_nearPeds[i])) {
+
+ int time = CGeneral::GetRandomNumber() % 4000 + 10000;
+ SetChat(m_nearPeds[i], time);
+ m_nearPeds[i]->SetChat(this, time);
+ return;
+ }
+ }
+ }
+ }
+ }
+#endif
+ }
+
+ // Parts below aren't there in VC, they're in somewhere else.
+ if (!CGame::noProstitutes && m_nPedType == PEDTYPE_PROSTITUTE && CharCreatedBy != MISSION_CHAR
+ && m_objectiveTimer < CTimer::GetTimeInMilliseconds() && !CTheScripts::IsPlayerOnAMission()) {
+
+ CVector pos = GetPosition();
+ int16 lastVehicle;
+ CEntity* vehicles[8];
+ CWorld::FindObjectsInRange(pos, 15.0f, true, &lastVehicle, 6, vehicles, false, true, false, false, false);
+
+ for (int i = 0; i < lastVehicle; i++) {
+ CVehicle* veh = (CVehicle*)vehicles[i];
+
+ if (veh->IsVehicleNormal()) {
+ if (veh->IsCar()) {
+ if ((GetPosition() - veh->GetPosition()).Magnitude() < 5.0f && veh->IsRoomForPedToLeaveCar(CAR_DOOR_LF, nil)) {
+ SetObjective(OBJECTIVE_SOLICIT, veh);
+ Say(SOUND_PED_SOLICIT);
+ return;
+ }
+ }
+ }
+ }
+ }
+ if (m_nPedType == PEDTYPE_CIVMALE || m_nPedType == PEDTYPE_CIVFEMALE) {
+ CVector pos = GetPosition();
+ int16 lastVehicle;
+ CEntity* vehicles[8];
+ CWorld::FindObjectsInRange(pos, 15.0f, true, &lastVehicle, 6, vehicles, false, true, false, false, false);
+
+ for (int i = 0; i < lastVehicle; i++) {
+ CVehicle* veh = (CVehicle*)vehicles[i];
+
+ if (veh->m_modelIndex == MI_MRWHOOP) {
+ if (veh->m_status != STATUS_ABANDONED && veh->m_status != STATUS_WRECKED) {
+ if ((GetPosition() - veh->GetPosition()).Magnitude() < 5.0f) {
+ SetObjective(OBJECTIVE_BUY_ICE_CREAM, veh);
+ return;
+ }
+ }
+ }
+ }
+ }
+}
+
+uint32
+CPed::ScanForThreats(void)
+{
+ int fearFlags = m_fearFlags;
+ CVector ourPos = GetPosition();
+ float closestPedDist = 60.0f;
+ CVector2D explosionPos = GetPosition();
+ if (fearFlags & PED_FLAG_EXPLOSION && CheckForExplosions(explosionPos)) {
+ m_eventOrThreat = explosionPos;
+ return PED_FLAG_EXPLOSION;
+ }
+
+ CPed *shooter = nil;
+ if ((fearFlags & PED_FLAG_GUN) && (shooter = CheckForGunShots()) && (m_nPedType != shooter->m_nPedType || m_nPedType == PEDTYPE_CIVMALE || m_nPedType == PEDTYPE_CIVFEMALE)) {
+ if (!IsGangMember()) {
+ m_threatEntity = shooter;
+ m_threatEntity->RegisterReference((CEntity **) &m_threatEntity);
+ return PED_FLAG_GUN;
+ }
+
+ if (CPedType::GetFlag(shooter->m_nPedType) & fearFlags) {
+ m_threatEntity = shooter;
+ m_threatEntity->RegisterReference((CEntity **) &m_threatEntity);
+ return CPedType::GetFlag(shooter->m_nPedType);
+ }
+ }
+
+ CPed *deadPed = nil;
+ if (fearFlags & PED_FLAG_DEADPEDS && CharCreatedBy != MISSION_CHAR
+ && (deadPed = CheckForDeadPeds()) != nil && (deadPed->GetPosition() - ourPos).MagnitudeSqr() < 400.0f) {
+ m_pEventEntity = deadPed;
+ m_pEventEntity->RegisterReference((CEntity **) &m_pEventEntity);
+ return PED_FLAG_DEADPEDS;
+ } else {
+ uint32 flagsOfSomePed = 0;
+
+ CPed *pedToFearFrom = nil;
+#ifndef VC_PED_PORTS
+ for (int i = 0; i < m_numNearPeds; i++) {
+ if (CharCreatedBy != RANDOM_CHAR || m_nearPeds[i]->CharCreatedBy != MISSION_CHAR || m_nearPeds[i]->IsPlayer()) {
+ CPed *nearPed = m_nearPeds[i];
+
+ // BUG: WTF Rockstar?! Putting this here will result in returning the flags of farthest ped to us, since m_nearPeds is sorted by distance.
+ // Fixed at the bottom of the function.
+ flagsOfSomePed = CPedType::GetFlag(nearPed->m_nPedType);
+
+ if (CPedType::GetFlag(nearPed->m_nPedType) & fearFlags) {
+ if (nearPed->m_fHealth > 0.0f && OurPedCanSeeThisOne(m_nearPeds[i])) {
+ // FIX: Taken from VC
+#ifdef FIX_BUGS
+ float nearPedDistSqr = (nearPed->GetPosition() - ourPos).MagnitudeSqr2D();
+#else
+ float nearPedDistSqr = (CVector2D(ourPos) - explosionPos).MagnitudeSqr();
+#endif
+ if (sq(closestPedDist) > nearPedDistSqr) {
+ closestPedDist = Sqrt(nearPedDistSqr);
+ pedToFearFrom = m_nearPeds[i];
+ }
+ }
+ }
+ }
+ }
+#else
+ bool weSawOurEnemy = false;
+ bool weMaySeeOurEnemy = false;
+ float closestEnemyDist = 60.0f;
+ if ((CTimer::GetFrameCounter() + (uint8)m_randomSeed + 16) & 4) {
+
+ for (int i = 0; i < m_numNearPeds; ++i) {
+ if (CharCreatedBy == RANDOM_CHAR && m_nearPeds[i]->CharCreatedBy == MISSION_CHAR && !m_nearPeds[i]->IsPlayer()) {
+ continue;
+ }
+
+ // BUG: Explained at the same occurence of this bug above. Fixed at the bottom of the function.
+ flagsOfSomePed = CPedType::GetFlag(m_nearPeds[i]->m_nPedType);
+
+ if (flagsOfSomePed & fearFlags) {
+ if (m_nearPeds[i]->m_fHealth > 0.0f) {
+
+ // VC also has ability to include objects to line of sight check here (via last bit of flagsL)
+ if (OurPedCanSeeThisOne(m_nearPeds[i])) {
+ if (m_nearPeds[i]->m_nPedState == PED_ATTACK) {
+ if (m_nearPeds[i]->m_pedInObjective == this) {
+
+ float enemyDistSqr = (m_nearPeds[i]->GetPosition() - ourPos).MagnitudeSqr2D();
+ if (sq(closestEnemyDist) > enemyDistSqr) {
+ float enemyDist = Sqrt(enemyDistSqr);
+ weSawOurEnemy = true;
+ closestPedDist = enemyDist;
+ closestEnemyDist = enemyDist;
+ pedToFearFrom = m_nearPeds[i];
+ }
+ }
+ } else {
+ float nearPedDistSqr = (m_nearPeds[i]->GetPosition() - ourPos).MagnitudeSqr2D();
+ if (sq(closestPedDist) > nearPedDistSqr && !weSawOurEnemy) {
+ closestPedDist = Sqrt(nearPedDistSqr);
+ pedToFearFrom = m_nearPeds[i];
+ }
+ }
+ } else if (!weSawOurEnemy) {
+ CPed *nearPed = m_nearPeds[i];
+ if (nearPed->m_nPedState == PED_ATTACK) {
+ CColPoint foundCol;
+ CEntity *foundEnt;
+
+ // We don't see him yet but he's behind a ped, vehicle or object
+ // VC also has ability to include objects to line of sight check here (via last bit of flagsL)
+ if (!CWorld::ProcessLineOfSight(ourPos, nearPed->GetPosition(), foundCol, foundEnt,
+ true, false, false, false, false, false, false)) {
+
+ if (nearPed->m_pedInObjective == this) {
+ float enemyDistSqr = (m_nearPeds[i]->GetPosition() - ourPos).MagnitudeSqr2D();
+ if (sq(closestEnemyDist) > enemyDistSqr) {
+ float enemyDist = Sqrt(enemyDistSqr);
+ weMaySeeOurEnemy = true;
+ closestPedDist = enemyDist;
+ closestEnemyDist = enemyDist;
+ pedToFearFrom = m_nearPeds[i];
+ }
+ } else if (!nearPed->GetWeapon()->IsTypeMelee() && !weMaySeeOurEnemy) {
+ float nearPedDistSqr = (m_nearPeds[i]->GetPosition() - ourPos).MagnitudeSqr2D();
+ if (sq(closestPedDist) > nearPedDistSqr) {
+ weMaySeeOurEnemy = true;
+ closestPedDist = Sqrt(nearPedDistSqr);
+ pedToFearFrom = m_nearPeds[i];
+ }
+ }
+ }
+ }
+ }
+ }
+ }
+ }
+ }
+#endif
+ int16 lastVehicle;
+ CEntity* vehicles[8];
+ CWorld::FindObjectsInRange(ourPos, 20.0f, true, &lastVehicle, 6, vehicles, false, true, false, false, false);
+ CVehicle* foundVeh = nil;
+ for (int i = 0; i < lastVehicle; i++) {
+ CVehicle* nearVeh = (CVehicle*)vehicles[i];
+
+ CPed *driver = nearVeh->pDriver;
+ if (driver) {
+
+ // BUG: Same bug as above. Fixed at the bottom of function.
+ flagsOfSomePed = CPedType::GetFlag(driver->m_nPedType);
+ if (CPedType::GetFlag(driver->m_nPedType) & fearFlags) {
+ if (driver->m_fHealth > 0.0f && OurPedCanSeeThisOne(nearVeh->pDriver)) {
+ // FIX: Taken from VC
+#ifdef FIX_BUGS
+ float driverDistSqr = (driver->GetPosition() - ourPos).MagnitudeSqr2D();
+#else
+ float driverDistSqr = (CVector2D(ourPos) - explosionPos).MagnitudeSqr();
+#endif
+ if (sq(closestPedDist) > driverDistSqr) {
+ closestPedDist = Sqrt(driverDistSqr);
+ pedToFearFrom = nearVeh->pDriver;
+ }
+ }
+ }
+ }
+ }
+ m_threatEntity = pedToFearFrom;
+ if (m_threatEntity)
+ m_threatEntity->RegisterReference((CEntity **) &m_threatEntity);
+
+#ifdef FIX_BUGS
+ if (pedToFearFrom)
+ flagsOfSomePed = CPedType::GetFlag(((CPed*)m_threatEntity)->m_nPedType);
+ else
+ flagsOfSomePed = 0;
+#endif
+
+ return flagsOfSomePed;
+ }
+}
+
class CPed_ : public CPed
{
public:
@@ -15451,4 +15790,6 @@ STARTPATCHES
InjectHook(0x4D6620, &CPed::SetSolicit, PATCH_JUMP);
InjectHook(0x4D2EA0, &CPed::SetFollowPath, PATCH_JUMP);
InjectHook(0x4E1010, &CPed::SetExitCar, PATCH_JUMP);
+ InjectHook(0x4C5FE0, &CPed::ScanForThreats, PATCH_JUMP);
+ InjectHook(0x4C6C10, &CPed::ScanForInterestingStuff, PATCH_JUMP);
ENDPATCHES \ No newline at end of file
diff --git a/src/peds/Ped.h b/src/peds/Ped.h
index 7a0ade14..b3d0f145 100644
--- a/src/peds/Ped.h
+++ b/src/peds/Ped.h
@@ -669,7 +669,7 @@ public:
bool PlacePedOnDryLand(void);
bool PossiblyFindBetterPosToSeekCar(CVector*, CVehicle*);
void UpdateFromLeader(void);
- int ScanForThreats(void);
+ uint32 ScanForThreats(void);
void SetEnterCar(CVehicle*, uint32);
bool WarpPedToNearEntityOffScreen(CEntity*);
void SetExitCar(CVehicle*, uint32);
@@ -678,6 +678,7 @@ public:
void SetEnterTrain(CVehicle*, uint32);
void SetEnterCar_AllClear(CVehicle*, uint32, uint32);
void SetSolicit(uint32 time);
+ void ScanForInterestingStuff(void);
// Static methods
static CVector GetLocalPositionToOpenCarDoor(CVehicle *veh, uint32 component, float offset);