diff options
Diffstat (limited to 'src/peds')
-rw-r--r-- | src/peds/Ped.cpp | 347 | ||||
-rw-r--r-- | src/peds/Ped.h | 3 |
2 files changed, 346 insertions, 4 deletions
diff --git a/src/peds/Ped.cpp b/src/peds/Ped.cpp index b0dc96cf..11141b04 100644 --- a/src/peds/Ped.cpp +++ b/src/peds/Ped.cpp @@ -59,7 +59,6 @@ WRAPPER void CPed::UpdatePosition(void) { EAXJMP(0x4C7A00); } WRAPPER void CPed::WanderPath(void) { EAXJMP(0x4D28D0); } WRAPPER void CPed::SeekCar(void) { EAXJMP(0x4D3F90); } WRAPPER void CPed::UpdateFromLeader(void) { EAXJMP(0x4D8F30); } -WRAPPER int CPed::ScanForThreats(void) { EAXJMP(0x4C5FE0); } WRAPPER void CPed::SetEnterCar_AllClear(CVehicle*, uint32, uint32) { EAXJMP(0x4E0A40); } WRAPPER bool CPed::WarpPedToNearEntityOffScreen(CEntity*) { EAXJMP(0x4E5570); } WRAPPER void CPed::SetObjective(eObjective, CVector) { EAXJMP(0x4D8A90); } @@ -3245,7 +3244,7 @@ CPed::CheckForGunShots(void) int event; if (CEventList::FindClosestEvent(EVENT_GUNSHOT, GetPosition(), &event)) { if (gaEvent[event].entityType == EVENT_ENTITY_PED) { - // Is that a bug?!? (same on VC) + // Probably due to we don't want peds to go gunshot area? (same on VC) m_ped_flagD2 = false; return CPools::GetPed(gaEvent[event].entityRef); } @@ -12357,7 +12356,7 @@ CPed::ProcessObjective(void) SetLookTimer(CGeneral::GetRandomNumberInRange(500, 1500)); // Second condition is pointless and isn't there in Mobile. - if (threatType == 0x100000 || (threatType == 0x800000 && m_threatEntity) || m_threatEntity) { + if (threatType == PED_FLAG_GUN || (threatType == PED_FLAG_EXPLOSION && m_threatEntity) || m_threatEntity) { if (m_threatEntity->IsPed()) SetObjective(OBJECTIVE_KILL_CHAR_ON_FOOT, m_threatEntity); } @@ -15236,6 +15235,346 @@ CPed::SetExitCar(CVehicle *veh, uint32 wantedDoorNode) } } +void +CPed::ScanForInterestingStuff(void) +{ + if (!IsPedInControl()) + return; + + if (m_objective != OBJECTIVE_NONE) + return; + + if (CharCreatedBy == MISSION_CHAR) + return; + + LookForSexyPeds(); + LookForSexyCars(); + if (LookForInterestingNodes()) + return; + + if (m_nPedType == PEDTYPE_CRIMINAL && m_hitRecoverTimer < CTimer::GetTimeInMilliseconds()) { + if (CGeneral::GetRandomNumber() % 100 >= 10) { + if (m_objective != OBJECTIVE_MUG_CHAR && !(CGeneral::GetRandomNumber() & 7)) { + CPed *charToMug = nil; + for (int i = 0; i < m_numNearPeds; ++i) { + CPed *nearPed = m_nearPeds[i]; + + if ((nearPed->GetPosition() - GetPosition()).MagnitudeSqr() > 49.0f) + break; + + if ((nearPed->m_nPedType == PEDTYPE_CIVFEMALE || nearPed->m_nPedType == PEDTYPE_CIVMALE + || nearPed->m_nPedType == PEDTYPE_CRIMINAL || nearPed->m_nPedType == PEDTYPE_UNUSED1 + || nearPed->m_nPedType == PEDTYPE_PROSTITUTE) + && nearPed->CharCreatedBy != MISSION_CHAR + && nearPed->IsPedShootable() + && nearPed->m_objective != OBJECTIVE_MUG_CHAR) { + charToMug = nearPed; + break; + } + } + if (charToMug) + SetObjective(OBJECTIVE_MUG_CHAR, charToMug); + + m_hitRecoverTimer = CTimer::GetTimeInMilliseconds() + 5000; + } + } else { + int mostExpensiveVehAround = -1; + int bestMonetaryValue = 0; + + CVector pos = GetPosition(); + int16 lastVehicle; + CEntity *vehicles[8]; + CWorld::FindObjectsInRange(pos, 10.0f, true, &lastVehicle, 6, vehicles, false, true, false, false, false); + + for (int i = 0; i < lastVehicle; i++) { + CVehicle* veh = (CVehicle*)vehicles[i]; + + if (veh->VehicleCreatedBy != MISSION_VEHICLE) { + if (veh->m_vecMoveSpeed.Magnitude() <= 0.1f && veh->IsVehicleNormal() + && veh->IsCar() && bestMonetaryValue < veh->pHandling->nMonetaryValue) { + mostExpensiveVehAround = i; + bestMonetaryValue = veh->pHandling->nMonetaryValue; + } + } + } + if (bestMonetaryValue > 2000 && mostExpensiveVehAround != -1 && vehicles[mostExpensiveVehAround]) { + SetObjective(OBJECTIVE_ENTER_CAR_AS_DRIVER, vehicles[mostExpensiveVehAround]); + m_hitRecoverTimer = CTimer::GetTimeInMilliseconds() + 5000; + return; + } + m_hitRecoverTimer = CTimer::GetTimeInMilliseconds() + 5000; + } + } + + if (m_nPedState == PEDTYPE_CIVFEMALE) { +#ifndef VC_PED_PORTS + if (CTimer::GetTimeInMilliseconds() > m_standardTimer) { + + // += 2 is weird + for (int i = 0; i < m_numNearPeds; i += 2) { + if (m_nearPeds[i]->m_nPedState == PED_WANDER_PATH && WillChat(m_nearPeds[i])) { + if (CGeneral::GetRandomNumberInRange(0, 100) >= 100) + m_standardTimer = CTimer::GetTimeInMilliseconds() + 30000; + else { + if ((GetPosition() - m_nearPeds[i]->GetPosition()).Magnitude() >= 1.8f) { + m_standardTimer = CTimer::GetTimeInMilliseconds() + 30000; + } else if (CanSeeEntity(m_nearPeds[i], DEGTORAD(60.0f))) { + int time = CGeneral::GetRandomNumber() % 4000 + 10000; + SetChat(m_nearPeds[i], time); + m_nearPeds[i]->SetChat(this, time); + return; + } + } + } + } + } +#else + if (CGeneral::GetRandomNumberInRange(0.0f, 1.0f) >= 0.5f) { + m_standardTimer = CTimer::GetTimeInMilliseconds() + 200; + } else { + if (CTimer::GetTimeInMilliseconds() > m_standardTimer) { + for (int i = 0; i < m_numNearPeds; i ++) { + if (m_nearPeds[i]->m_nPedState == PED_WANDER_PATH) { + if ((GetPosition() - m_nearPeds[i]->GetPosition()).Magnitude() < 1.8f + && CanSeeEntity(m_nearPeds[i], DEGTORAD(60.0f) + && m_nearPeds[i]->CanSeeEntity(this, DEGTORAD(60.0f))) + && WillChat(m_nearPeds[i])) { + + int time = CGeneral::GetRandomNumber() % 4000 + 10000; + SetChat(m_nearPeds[i], time); + m_nearPeds[i]->SetChat(this, time); + return; + } + } + } + } + } +#endif + } + + // Parts below aren't there in VC, they're in somewhere else. + if (!CGame::noProstitutes && m_nPedType == PEDTYPE_PROSTITUTE && CharCreatedBy != MISSION_CHAR + && m_objectiveTimer < CTimer::GetTimeInMilliseconds() && !CTheScripts::IsPlayerOnAMission()) { + + CVector pos = GetPosition(); + int16 lastVehicle; + CEntity* vehicles[8]; + CWorld::FindObjectsInRange(pos, 15.0f, true, &lastVehicle, 6, vehicles, false, true, false, false, false); + + for (int i = 0; i < lastVehicle; i++) { + CVehicle* veh = (CVehicle*)vehicles[i]; + + if (veh->IsVehicleNormal()) { + if (veh->IsCar()) { + if ((GetPosition() - veh->GetPosition()).Magnitude() < 5.0f && veh->IsRoomForPedToLeaveCar(CAR_DOOR_LF, nil)) { + SetObjective(OBJECTIVE_SOLICIT, veh); + Say(SOUND_PED_SOLICIT); + return; + } + } + } + } + } + if (m_nPedType == PEDTYPE_CIVMALE || m_nPedType == PEDTYPE_CIVFEMALE) { + CVector pos = GetPosition(); + int16 lastVehicle; + CEntity* vehicles[8]; + CWorld::FindObjectsInRange(pos, 15.0f, true, &lastVehicle, 6, vehicles, false, true, false, false, false); + + for (int i = 0; i < lastVehicle; i++) { + CVehicle* veh = (CVehicle*)vehicles[i]; + + if (veh->m_modelIndex == MI_MRWHOOP) { + if (veh->m_status != STATUS_ABANDONED && veh->m_status != STATUS_WRECKED) { + if ((GetPosition() - veh->GetPosition()).Magnitude() < 5.0f) { + SetObjective(OBJECTIVE_BUY_ICE_CREAM, veh); + return; + } + } + } + } + } +} + +uint32 +CPed::ScanForThreats(void) +{ + int fearFlags = m_fearFlags; + CVector ourPos = GetPosition(); + float closestPedDist = 60.0f; + CVector2D explosionPos = GetPosition(); + if (fearFlags & PED_FLAG_EXPLOSION && CheckForExplosions(explosionPos)) { + m_eventOrThreat = explosionPos; + return PED_FLAG_EXPLOSION; + } + + CPed *shooter = nil; + if ((fearFlags & PED_FLAG_GUN) && (shooter = CheckForGunShots()) && (m_nPedType != shooter->m_nPedType || m_nPedType == PEDTYPE_CIVMALE || m_nPedType == PEDTYPE_CIVFEMALE)) { + if (!IsGangMember()) { + m_threatEntity = shooter; + m_threatEntity->RegisterReference((CEntity **) &m_threatEntity); + return PED_FLAG_GUN; + } + + if (CPedType::GetFlag(shooter->m_nPedType) & fearFlags) { + m_threatEntity = shooter; + m_threatEntity->RegisterReference((CEntity **) &m_threatEntity); + return CPedType::GetFlag(shooter->m_nPedType); + } + } + + CPed *deadPed = nil; + if (fearFlags & PED_FLAG_DEADPEDS && CharCreatedBy != MISSION_CHAR + && (deadPed = CheckForDeadPeds()) != nil && (deadPed->GetPosition() - ourPos).MagnitudeSqr() < 400.0f) { + m_pEventEntity = deadPed; + m_pEventEntity->RegisterReference((CEntity **) &m_pEventEntity); + return PED_FLAG_DEADPEDS; + } else { + uint32 flagsOfSomePed = 0; + + CPed *pedToFearFrom = nil; +#ifndef VC_PED_PORTS + for (int i = 0; i < m_numNearPeds; i++) { + if (CharCreatedBy != RANDOM_CHAR || m_nearPeds[i]->CharCreatedBy != MISSION_CHAR || m_nearPeds[i]->IsPlayer()) { + CPed *nearPed = m_nearPeds[i]; + + // BUG: WTF Rockstar?! Putting this here will result in returning the flags of farthest ped to us, since m_nearPeds is sorted by distance. + // Fixed at the bottom of the function. + flagsOfSomePed = CPedType::GetFlag(nearPed->m_nPedType); + + if (CPedType::GetFlag(nearPed->m_nPedType) & fearFlags) { + if (nearPed->m_fHealth > 0.0f && OurPedCanSeeThisOne(m_nearPeds[i])) { + // FIX: Taken from VC +#ifdef FIX_BUGS + float nearPedDistSqr = (nearPed->GetPosition() - ourPos).MagnitudeSqr2D(); +#else + float nearPedDistSqr = (CVector2D(ourPos) - explosionPos).MagnitudeSqr(); +#endif + if (sq(closestPedDist) > nearPedDistSqr) { + closestPedDist = Sqrt(nearPedDistSqr); + pedToFearFrom = m_nearPeds[i]; + } + } + } + } + } +#else + bool weSawOurEnemy = false; + bool weMaySeeOurEnemy = false; + float closestEnemyDist = 60.0f; + if ((CTimer::GetFrameCounter() + (uint8)m_randomSeed + 16) & 4) { + + for (int i = 0; i < m_numNearPeds; ++i) { + if (CharCreatedBy == RANDOM_CHAR && m_nearPeds[i]->CharCreatedBy == MISSION_CHAR && !m_nearPeds[i]->IsPlayer()) { + continue; + } + + // BUG: Explained at the same occurence of this bug above. Fixed at the bottom of the function. + flagsOfSomePed = CPedType::GetFlag(m_nearPeds[i]->m_nPedType); + + if (flagsOfSomePed & fearFlags) { + if (m_nearPeds[i]->m_fHealth > 0.0f) { + + // VC also has ability to include objects to line of sight check here (via last bit of flagsL) + if (OurPedCanSeeThisOne(m_nearPeds[i])) { + if (m_nearPeds[i]->m_nPedState == PED_ATTACK) { + if (m_nearPeds[i]->m_pedInObjective == this) { + + float enemyDistSqr = (m_nearPeds[i]->GetPosition() - ourPos).MagnitudeSqr2D(); + if (sq(closestEnemyDist) > enemyDistSqr) { + float enemyDist = Sqrt(enemyDistSqr); + weSawOurEnemy = true; + closestPedDist = enemyDist; + closestEnemyDist = enemyDist; + pedToFearFrom = m_nearPeds[i]; + } + } + } else { + float nearPedDistSqr = (m_nearPeds[i]->GetPosition() - ourPos).MagnitudeSqr2D(); + if (sq(closestPedDist) > nearPedDistSqr && !weSawOurEnemy) { + closestPedDist = Sqrt(nearPedDistSqr); + pedToFearFrom = m_nearPeds[i]; + } + } + } else if (!weSawOurEnemy) { + CPed *nearPed = m_nearPeds[i]; + if (nearPed->m_nPedState == PED_ATTACK) { + CColPoint foundCol; + CEntity *foundEnt; + + // We don't see him yet but he's behind a ped, vehicle or object + // VC also has ability to include objects to line of sight check here (via last bit of flagsL) + if (!CWorld::ProcessLineOfSight(ourPos, nearPed->GetPosition(), foundCol, foundEnt, + true, false, false, false, false, false, false)) { + + if (nearPed->m_pedInObjective == this) { + float enemyDistSqr = (m_nearPeds[i]->GetPosition() - ourPos).MagnitudeSqr2D(); + if (sq(closestEnemyDist) > enemyDistSqr) { + float enemyDist = Sqrt(enemyDistSqr); + weMaySeeOurEnemy = true; + closestPedDist = enemyDist; + closestEnemyDist = enemyDist; + pedToFearFrom = m_nearPeds[i]; + } + } else if (!nearPed->GetWeapon()->IsTypeMelee() && !weMaySeeOurEnemy) { + float nearPedDistSqr = (m_nearPeds[i]->GetPosition() - ourPos).MagnitudeSqr2D(); + if (sq(closestPedDist) > nearPedDistSqr) { + weMaySeeOurEnemy = true; + closestPedDist = Sqrt(nearPedDistSqr); + pedToFearFrom = m_nearPeds[i]; + } + } + } + } + } + } + } + } + } +#endif + int16 lastVehicle; + CEntity* vehicles[8]; + CWorld::FindObjectsInRange(ourPos, 20.0f, true, &lastVehicle, 6, vehicles, false, true, false, false, false); + CVehicle* foundVeh = nil; + for (int i = 0; i < lastVehicle; i++) { + CVehicle* nearVeh = (CVehicle*)vehicles[i]; + + CPed *driver = nearVeh->pDriver; + if (driver) { + + // BUG: Same bug as above. Fixed at the bottom of function. + flagsOfSomePed = CPedType::GetFlag(driver->m_nPedType); + if (CPedType::GetFlag(driver->m_nPedType) & fearFlags) { + if (driver->m_fHealth > 0.0f && OurPedCanSeeThisOne(nearVeh->pDriver)) { + // FIX: Taken from VC +#ifdef FIX_BUGS + float driverDistSqr = (driver->GetPosition() - ourPos).MagnitudeSqr2D(); +#else + float driverDistSqr = (CVector2D(ourPos) - explosionPos).MagnitudeSqr(); +#endif + if (sq(closestPedDist) > driverDistSqr) { + closestPedDist = Sqrt(driverDistSqr); + pedToFearFrom = nearVeh->pDriver; + } + } + } + } + } + m_threatEntity = pedToFearFrom; + if (m_threatEntity) + m_threatEntity->RegisterReference((CEntity **) &m_threatEntity); + +#ifdef FIX_BUGS + if (pedToFearFrom) + flagsOfSomePed = CPedType::GetFlag(((CPed*)m_threatEntity)->m_nPedType); + else + flagsOfSomePed = 0; +#endif + + return flagsOfSomePed; + } +} + class CPed_ : public CPed { public: @@ -15451,4 +15790,6 @@ STARTPATCHES InjectHook(0x4D6620, &CPed::SetSolicit, PATCH_JUMP); InjectHook(0x4D2EA0, &CPed::SetFollowPath, PATCH_JUMP); InjectHook(0x4E1010, &CPed::SetExitCar, PATCH_JUMP); + InjectHook(0x4C5FE0, &CPed::ScanForThreats, PATCH_JUMP); + InjectHook(0x4C6C10, &CPed::ScanForInterestingStuff, PATCH_JUMP); ENDPATCHES
\ No newline at end of file diff --git a/src/peds/Ped.h b/src/peds/Ped.h index 7a0ade14..b3d0f145 100644 --- a/src/peds/Ped.h +++ b/src/peds/Ped.h @@ -669,7 +669,7 @@ public: bool PlacePedOnDryLand(void); bool PossiblyFindBetterPosToSeekCar(CVector*, CVehicle*); void UpdateFromLeader(void); - int ScanForThreats(void); + uint32 ScanForThreats(void); void SetEnterCar(CVehicle*, uint32); bool WarpPedToNearEntityOffScreen(CEntity*); void SetExitCar(CVehicle*, uint32); @@ -678,6 +678,7 @@ public: void SetEnterTrain(CVehicle*, uint32); void SetEnterCar_AllClear(CVehicle*, uint32, uint32); void SetSolicit(uint32 time); + void ScanForInterestingStuff(void); // Static methods static CVector GetLocalPositionToOpenCarDoor(CVehicle *veh, uint32 component, float offset); |