diff options
Diffstat (limited to 'src/peds')
-rw-r--r-- | src/peds/Ped.cpp | 38 | ||||
-rw-r--r-- | src/peds/Ped.h | 62 |
2 files changed, 70 insertions, 30 deletions
diff --git a/src/peds/Ped.cpp b/src/peds/Ped.cpp index 15c72330..12870236 100644 --- a/src/peds/Ped.cpp +++ b/src/peds/Ped.cpp @@ -595,9 +595,6 @@ CPed::CPed(uint32 pedType) : m_pedIK(this) #ifdef KANGAROO_CHEAT m_ped_flagI80 = false; #endif -#ifdef VC_PED_PORTS - bSomeVCflag1 = false; -#endif m_gangFlags = 0xFF; @@ -605,6 +602,10 @@ CPed::CPed(uint32 pedType) : m_pedIK(this) bTurnedAroundOnAttractor = false; bCarPassenger = false; bMiamiViceCop = false; +#ifdef VC_PED_PORTS + bHeadStuckInCollision = false; +#endif + bIsPlayerFriend = true; bDeadPedInFrontOfCar = false; if ((CGeneral::GetRandomNumber() & 3) == 0) @@ -10659,7 +10660,7 @@ CPed::ProcessControl(void) flyDir = 1; } - if (flyDir != 0 && !bSomeVCflag1) { + if (flyDir != 0 && !bHeadStuckInCollision) { SetPosition((flyDir == 2 ? obstacleForFlyingOtherDir.point : obstacleForFlying.point)); GetMatrix().GetPosition().z += FEET_OFFSET; GetMatrix().UpdateRW(); @@ -10766,11 +10767,11 @@ CPed::ProcessControl(void) if (CWorld::ProcessVerticalLine(offsetToCheck, GetPosition().z - FEET_OFFSET, foundCol, foundEnt, true, true, false, true, false, false, nil)) { #ifdef VC_PED_PORTS - if (!bSomeVCflag1 || FEET_OFFSET + foundCol.point.z < GetPosition().z) { + if (!bHeadStuckInCollision || FEET_OFFSET + foundCol.point.z < GetPosition().z) { GetMatrix().GetPosition().z = FEET_OFFSET + foundCol.point.z; GetMatrix().UpdateRW(); - if (bSomeVCflag1) - bSomeVCflag1 = false; + if (bHeadStuckInCollision) + bHeadStuckInCollision = false; } #else GetMatrix().GetPosition().z = FEET_OFFSET + foundCol.point.z; @@ -10840,15 +10841,15 @@ CPed::ProcessControl(void) if (IsPedInControl() && !bIsStanding && !m_pDamageEntity && CheckIfInTheAir()) { SetInTheAir(); #ifdef VC_PED_PORTS - bSomeVCflag1 = false; + bHeadStuckInCollision = false; #endif } #ifdef VC_PED_PORTS - if (bSomeVCflag1) { + if (bHeadStuckInCollision) { CVector posToCheck = GetPosition(); posToCheck.z += 0.9f; if (!CWorld::TestSphereAgainstWorld(posToCheck, 0.2f, this, true, true, false, true, false, false)) - bSomeVCflag1 = false; + bHeadStuckInCollision = false; } #endif ProcessObjective(); @@ -15337,10 +15338,10 @@ CPed::ProcessEntityCollision(CEntity *collidingEnt, CColPoint *collidingPoints) if (CCollision::IsStoredPolyStillValidVerticalLine(pos, potentialGroundZ, intersectionPoint, &m_collPoly)) { bStillOnValidPoly = true; #ifdef VC_PED_PORTS - if(!bSomeVCflag1 || FEET_OFFSET + intersectionPoint.point.z < GetPosition().z) { + if(!bHeadStuckInCollision || FEET_OFFSET + intersectionPoint.point.z < GetPosition().z) { GetMatrix().GetPosition().z = FEET_OFFSET + intersectionPoint.point.z; - if (bSomeVCflag1) - bSomeVCflag1 = false; + if (bHeadStuckInCollision) + bHeadStuckInCollision = false; } #else GetMatrix().GetPosition().z = FEET_OFFSET + intersectionPoint.point.z; @@ -15415,10 +15416,10 @@ CPed::ProcessEntityCollision(CEntity *collidingEnt, CColPoint *collidingPoints) } } #ifdef VC_PED_PORTS - if (!bSomeVCflag1 || FEET_OFFSET + intersectionPoint.point.z < GetPosition().z) { + if (!bHeadStuckInCollision || FEET_OFFSET + intersectionPoint.point.z < GetPosition().z) { GetMatrix().GetPosition().z = FEET_OFFSET + intersectionPoint.point.z; - if (bSomeVCflag1) - bSomeVCflag1 = false; + if (bHeadStuckInCollision) + bHeadStuckInCollision = false; } #else GetMatrix().GetPosition().z = FEET_OFFSET + intersectionPoint.point.z; @@ -15505,7 +15506,7 @@ CPed::ProcessEntityCollision(CEntity *collidingEnt, CColPoint *collidingPoints) sphereNormal.x = -m_vecMoveSpeed.x / Max(0.001f, speed); sphereNormal.y = -m_vecMoveSpeed.y / Max(0.001f, speed); GetMatrix().GetPosition().z -= 0.05f; - bSomeVCflag1 = true; + bHeadStuckInCollision = true; } #endif sphereNormal.Normalise(); @@ -16039,8 +16040,9 @@ CPed::SetSolicit(uint32 time) } bool -CPed::SetFollowPath(CVector dest) +CPed::SetFollowPath(CVector dest, float radius, eMoveState state, CEntity* pFollowedPed, CEntity*, int time) { + // TODO(MIAMI): new follow if (m_nPedState == PED_FOLLOW_PATH) return false; diff --git a/src/peds/Ped.h b/src/peds/Ped.h index bc61d170..f5e6d95a 100644 --- a/src/peds/Ped.h +++ b/src/peds/Ped.h @@ -429,23 +429,54 @@ public: uint32 bVehExitWillBeInstant : 1; uint32 bHasAlreadyBeenRecorded : 1; uint32 bFallenDown : 1; -#ifdef VC_PED_PORTS - uint32 bSomeVCflag1 : 1; -#endif #ifdef PED_SKIN uint32 bDontAcceptIKLookAts : 1; // TODO: find uses of this #endif + uint32 bReachedAttractorHeadingTarget : 1; + uint32 bTurnedAroundOnAttractor : 1; + + uint32 bHasAlreadyUsedAttractor : 1; + //uint32 b155_2 + uint32 bCarPassenger : 1; + //uint32 b155_8 + //uint32 b155_10 + uint32 bMiamiViceCop : 1; + //uint32 b155_40 + //uint32 b155_80 + + //uint32 b156_1 + //uint32 b156_2 + //uint32 b156_4 + //uint32 b156_8 + uint32 bIsPlayerFriend : 1; +#ifdef VC_PED_PORTS + uint32 bHeadStuckInCollision : 1; +#endif + uint32 bDeadPedInFrontOfCar : 1; + //uint32 b156_80 + + //uint32 b157_1 + //uint32 b157_2 + //uint32 b157_4 + //uint32 b157_8 + //uint32 b157_10 + //uint32 b157_20 + //uint32 b157_40 + //uint32 b157_80 + + //uint32 b158_1 + //uint32 b158_2 + //uint32 b158_4 + //uint32 b158_8 + //uint32 b158_10 + //uint32 b158_20 + //uint32 b158_40 + //uint32 b158_80 + // our own flags uint32 m_ped_flagI40 : 1; // bMakePedsRunToPhonesToReportCrimes makes use of this as runover by car indicator uint32 m_ped_flagI80 : 1; // KANGAROO_CHEAT define makes use of this as cheat toggle - uint32 bReachedAttractorHeadingTarget : 1; // 0x154 0x40 - uint32 bTurnedAroundOnAttractor : 1; // 0x154 0x80 - uint32 bHasAlreadyUsedAttractor : 1; // 0x155 0x1 - uint32 bCarPassenger : 1; // 0x155 0x4 - uint32 bMiamiViceCop : 1; // 0x155 0x20 - uint32 bDeadPedInFrontOfCar : 1; // 0x156 0x40 - uint8 m_gangFlags; uint8 CharCreatedBy; eObjective m_objective; @@ -678,7 +709,9 @@ public: void SetPointGunAt(CEntity*); bool Seek(void); bool SetWanderPath(int8); - bool SetFollowPath(CVector); + bool SetFollowPath(CVector dest, float radius, eMoveState state, CEntity*, CEntity*, int); + bool SetFollowPathStatic(void); + bool SetFollowPathDynamic(void); void ClearAttackByRemovingAnim(void); void SetStoredState(void); void StopNonPartialAnims(void); @@ -886,7 +919,12 @@ public: CWeapon *GetWeapon(void) { return &m_weapons[m_currentWeapon]; } PedState GetPedState(void) { return m_nPedState; } - void SetPedState(PedState state) { m_nPedState = state; } + void SetPedState(PedState state) + { + if (GetPedState() == PED_FOLLOW_PATH) + ClearFollowPath(); + m_nPedState = state; + } bool Dead(void) { return m_nPedState == PED_DEAD; } bool Dying(void) { return m_nPedState == PED_DIE; } bool DyingOrDead(void) { return m_nPedState == PED_DIE || m_nPedState == PED_DEAD; } |