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-rw-r--r--src/peds/CivilianPed.cpp210
-rw-r--r--src/peds/CivilianPed.h5
-rw-r--r--src/peds/CopPed.cpp390
-rw-r--r--src/peds/CopPed.h20
-rw-r--r--src/peds/DummyPed.h2
-rw-r--r--src/peds/EmergencyPed.cpp25
-rw-r--r--src/peds/Gangs.cpp69
-rw-r--r--src/peds/Gangs.h31
-rw-r--r--src/peds/Ped.cpp10005
-rw-r--r--src/peds/Ped.h433
-rw-r--r--src/peds/PedAttractor.cpp775
-rw-r--r--src/peds/PedAttractor.h196
-rw-r--r--src/peds/PedChat.cpp195
-rw-r--r--src/peds/PedDebug.cpp19
-rw-r--r--src/peds/PedIK.cpp493
-rw-r--r--src/peds/PedIK.h5
-rw-r--r--src/peds/PedPlacement.cpp16
-rw-r--r--src/peds/PedPlacement.h4
-rw-r--r--src/peds/PedStats.h5
-rw-r--r--src/peds/PlayerPed.cpp613
-rw-r--r--src/peds/PlayerPed.h30
-rw-r--r--src/peds/Population.cpp352
-rw-r--r--src/peds/Population.h11
23 files changed, 9508 insertions, 4396 deletions
diff --git a/src/peds/CivilianPed.cpp b/src/peds/CivilianPed.cpp
index 2d782a73..51c11775 100644
--- a/src/peds/CivilianPed.cpp
+++ b/src/peds/CivilianPed.cpp
@@ -9,30 +9,9 @@
#include "World.h"
#include "Vehicle.h"
#include "SurfaceTable.h"
-
-#ifdef PEDS_REPORT_CRIMES_ON_PHONE
-eCrimeType
-EventTypeToCrimeType(eEventType event)
-{
- eCrimeType crime;
- switch (event) {
- case EVENT_ASSAULT: crime = CRIME_HIT_PED; break;
- case EVENT_RUN_REDLIGHT: crime = CRIME_RUN_REDLIGHT; break;
- case EVENT_ASSAULT_POLICE: crime = CRIME_HIT_COP; break;
- case EVENT_GUNSHOT: crime = CRIME_POSSESSION_GUN; break;
- case EVENT_STEAL_CAR: crime = CRIME_STEAL_CAR; break;
- case EVENT_HIT_AND_RUN: crime = CRIME_RUNOVER_PED; break;
- case EVENT_HIT_AND_RUN_COP: crime = CRIME_RUNOVER_COP; break;
- case EVENT_SHOOT_PED: crime = CRIME_SHOOT_PED; break;
- case EVENT_SHOOT_COP: crime = CRIME_SHOOT_COP; break;
- case EVENT_PED_SET_ON_FIRE: crime = CRIME_PED_BURNED; break;
- case EVENT_COP_SET_ON_FIRE: crime = CRIME_COP_BURNED; break;
- case EVENT_CAR_SET_ON_FIRE: crime = CRIME_VEHICLE_BURNED; break;
- default: crime = CRIME_NONE; break;
- }
- return crime;
-}
-#endif
+#include "Weather.h"
+#include "PedAttractor.h"
+#include "Object.h"
CCivilianPed::CCivilianPed(ePedType pedtype, uint32 mi) : CPed(pedtype)
{
@@ -40,6 +19,8 @@ CCivilianPed::CCivilianPed(ePedType pedtype, uint32 mi) : CPed(pedtype)
for (int i = 0; i < ARRAY_SIZE(m_nearPeds); i++) {
m_nearPeds[i] = nil;
}
+ m_nAttractorCycleState = 0;
+ m_bAttractorUnk = (CGeneral::GetRandomNumberInRange(0.0f, 1.0f) < 1.25f);
}
void
@@ -122,7 +103,7 @@ CCivilianPed::CivilianAI(void)
SetLookTimer(500);
} else if (closestThreatFlag == PED_FLAG_DEADPEDS) {
float eventDistSqr = (m_pEventEntity->GetPosition() - GetPosition()).MagnitudeSqr2D();
- if (IsGangMember() && m_nPedType == ((CPed*)m_pEventEntity)->m_nPedType) {
+ if (((CPed*)m_pEventEntity)->bIsDrowning || IsGangMember() && m_nPedType == ((CPed*)m_pEventEntity)->m_nPedType) {
if (eventDistSqr < sq(5.0f)) {
SetFindPathAndFlee(m_pEventEntity, 2000);
SetMoveState(PEDMOVE_RUN);
@@ -137,26 +118,12 @@ CCivilianPed::CivilianAI(void)
investigateDeadPed = false;
}
-#ifdef PEDS_REPORT_CRIMES_ON_PHONE
- int32 eventId = CheckForPlayerCrimes((CPed*)m_pEventEntity);
- eCrimeType crime = (eventId == -1 ? CRIME_NONE : EventTypeToCrimeType(gaEvent[eventId].type));
- bool eligibleToReport = crime != CRIME_NONE && m_pedStats->m_fear <= m_pedStats->m_lawfulness && m_pedStats->m_temper <= m_pedStats->m_fear;
- if (IsGangMember() || !eligibleToReport || !RunToReportCrime(crime))
-#endif
if (investigateDeadPed)
SetInvestigateEvent(EVENT_DEAD_PED, CVector2D(m_pEventEntity->GetPosition()), 1.0f, 20000, 0.0f);
} else {
-#ifdef PEDS_REPORT_CRIMES_ON_PHONE
- int32 eventId = CheckForPlayerCrimes((CPed*)m_pEventEntity);
- eCrimeType crime = (eventId == -1 ? CRIME_NONE : EventTypeToCrimeType(gaEvent[eventId].type));
- bool eligibleToReport = crime != CRIME_NONE && m_pedStats->m_fear <= m_pedStats->m_lawfulness && m_pedStats->m_temper <= m_pedStats->m_fear;
- if(!eligibleToReport || !RunToReportCrime(crime))
-#endif
- {
- SetFindPathAndFlee(m_pEventEntity, 5000);
- SetMoveState(PEDMOVE_RUN);
- }
+ SetFindPathAndFlee(m_pEventEntity, 5000);
+ SetMoveState(PEDMOVE_RUN);
}
} else if (closestThreatFlag == PED_FLAG_EXPLOSION) {
CVector2D eventDistVec = m_eventOrThreat - GetPosition();
@@ -184,55 +151,30 @@ CCivilianPed::CivilianAI(void)
}
}
} else {
-#ifdef PEDS_REPORT_CRIMES_ON_PHONE
- bool youShouldRunEventually = false;
- bool dontGoToPhone = false;
-#endif
if (m_threatEntity && m_threatEntity->IsPed()) {
CPed *threatPed = (CPed*)m_threatEntity;
if (m_pedStats->m_fear <= 100 - threatPed->m_pedStats->m_temper && threatPed->m_nPedType != PEDTYPE_COP) {
if (threatPed->GetWeapon(m_currentWeapon).IsTypeMelee() || !GetWeapon()->IsTypeMelee()) {
if (threatPed->IsPlayer() && FindPlayerPed()->m_pWanted->m_CurrentCops != 0) {
if (m_objective == OBJECTIVE_KILL_CHAR_ON_FOOT || m_objective == OBJECTIVE_KILL_CHAR_ANY_MEANS) {
-#ifdef PEDS_REPORT_CRIMES_ON_PHONE
- dontGoToPhone = true;
-#endif
SetFindPathAndFlee(m_threatEntity, 10000);
}
} else {
-#ifdef PEDS_REPORT_CRIMES_ON_PHONE
- dontGoToPhone = true;
-#endif
SetObjective(OBJECTIVE_KILL_CHAR_ON_FOOT, m_threatEntity);
}
}
} else {
-#ifdef PEDS_REPORT_CRIMES_ON_PHONE
- youShouldRunEventually = true;
-#else
- SetFindPathAndFlee(m_threatEntity, 10000, true);
-#endif
- }
- }
-
-#ifdef PEDS_REPORT_CRIMES_ON_PHONE
- if (!dontGoToPhone) {
- int32 eventId = CheckForPlayerCrimes(nil);
- eCrimeType crime = (eventId == -1 ? CRIME_NONE : EventTypeToCrimeType(gaEvent[eventId].type));
- bool eligibleToReport = crime != CRIME_NONE && m_pedStats->m_fear <= m_pedStats->m_lawfulness;
-
- if ((!eligibleToReport || !RunToReportCrime(crime)) && youShouldRunEventually) {
SetFindPathAndFlee(m_threatEntity, 10000, true);
}
}
-#endif
}
}
+// --MIAMI: Done except comments
void
CCivilianPed::ProcessControl(void)
{
- if (m_nZoneLevel > LEVEL_GENERIC && m_nZoneLevel != CCollision::ms_collisionInMemory)
+ if (CharCreatedBy == TODO_CHAR)
return;
CPed::ProcessControl();
@@ -243,7 +185,7 @@ CCivilianPed::ProcessControl(void)
if (DyingOrDead())
return;
- GetWeapon()->Update(m_audioEntityId);
+ GetWeapon()->Update(m_audioEntityId, nil);
switch (m_nPedState) {
case PED_WANDER_RANGE:
case PED_WANDER_PATH:
@@ -260,34 +202,20 @@ CCivilianPed::ProcessControl(void)
// fall through
case PED_SEEK_POS:
if (Seek()) {
- if ((m_objective == OBJECTIVE_GOTO_AREA_ON_FOOT || m_objective == OBJECTIVE_RUN_TO_AREA) && m_pNextPathNode) {
+ if ((m_objective == OBJECTIVE_GOTO_AREA_ON_FOOT || m_objective == OBJECTIVE_RUN_TO_AREA || m_objective == OBJECTIVE_SPRINT_TO_AREA ||
+ IsUseAttractorObjective(m_objective)) && m_pNextPathNode) {
m_pNextPathNode = nil;
-#ifdef PEDS_REPORT_CRIMES_ON_PHONE
- } else if (bRunningToPhone && m_objective < OBJECTIVE_FLEE_ON_FOOT_TILL_SAFE) {
- if (!isPhoneAvailable(m_phoneId)) {
- RestorePreviousState();
- if (crimeReporters[m_phoneId] == this)
- crimeReporters[m_phoneId] = nil;
- m_phoneId = -1;
- bRunningToPhone = false;
- } else {
- crimeReporters[m_phoneId] = this;
- m_facePhoneStart = true;
- m_nPedState = PED_FACE_PHONE;
- }
-#else
} else if (bRunningToPhone) {
if (gPhoneInfo.m_aPhones[m_phoneId].m_nState != PHONE_STATE_FREE) {
RestorePreviousState();
m_phoneId = -1;
} else {
gPhoneInfo.m_aPhones[m_phoneId].m_nState = PHONE_STATE_REPORTING_CRIME;
- m_nPedState = PED_FACE_PHONE;
+ SetPedState(PED_FACE_PHONE);
}
-#endif
} else if (m_objective != OBJECTIVE_KILL_CHAR_ANY_MEANS && m_objective != OBJECTIVE_KILL_CHAR_ON_FOOT) {
- if (m_objective == OBJECTIVE_FOLLOW_CHAR_IN_FORMATION) {
+ if (m_pedInObjective && m_objective == OBJECTIVE_FOLLOW_CHAR_IN_FORMATION) {
if (m_moved.Magnitude() == 0.0f) {
if (m_pedInObjective->m_nMoveState == PEDMOVE_STILL)
m_fRotationDest = m_pedInObjective->m_fRotationCur;
@@ -295,7 +223,8 @@ CCivilianPed::ProcessControl(void)
} else if (m_objective == OBJECTIVE_GOTO_CHAR_ON_FOOT
&& m_pedInObjective && m_pedInObjective->m_nMoveState != PEDMOVE_STILL) {
SetMoveState(m_pedInObjective->m_nMoveState);
- } else if (m_objective == OBJECTIVE_GOTO_AREA_ON_FOOT || m_objective == OBJECTIVE_RUN_TO_AREA) {
+ } else if (m_objective == OBJECTIVE_GOTO_AREA_ON_FOOT || m_objective == OBJECTIVE_RUN_TO_AREA || m_objective == OBJECTIVE_SPRINT_TO_AREA ||
+ IsUseAttractorObjective(m_objective)) {
SetIdle();
} else {
RestorePreviousState();
@@ -305,7 +234,7 @@ CCivilianPed::ProcessControl(void)
break;
case PED_FACE_PHONE:
if (FacePhone())
- m_nPedState = PED_MAKE_CALL;
+ SetPedState(PED_MAKE_CALL);
break;
case PED_MAKE_CALL:
if (MakePhonecall())
@@ -361,6 +290,8 @@ CCivilianPed::ProcessControl(void)
GetPosition().x - m_pMyVehicle->GetPosition().x, GetPosition().y - m_pMyVehicle->GetPosition().y, 0.0f);
DMAudio.PlayOneShot(m_pMyVehicle->m_audioEntityId, SOUND_CAR_JERK, 0.0f);
+ m_pMyVehicle->pDriver->Say(SOUND_PED_PLAYER_BEFORESEX);
+ Say(SOUND_PED_PLAYER_BEFORESEX);
int playerSexFrequency = CWorld::Players[CWorld::PlayerInFocus].m_nSexFrequency;
if (CWorld::Players[CWorld::PlayerInFocus].m_nMoney >= 10 && playerSexFrequency > 250) {
@@ -371,19 +302,23 @@ CCivilianPed::ProcessControl(void)
CWorld::Players[CWorld::PlayerInFocus].m_nSexFrequency = Max(250, playerSexFrequency - 10);
}
- m_pMyVehicle->pDriver->m_fHealth = Min(125.0f, 1.0f + m_pMyVehicle->pDriver->m_fHealth);
+ m_pMyVehicle->pDriver->m_fHealth = Min(CWorld::Players[0].m_nMaxHealth + 25.0f, 1.0f + m_pMyVehicle->pDriver->m_fHealth);
if (CWorld::Players[CWorld::PlayerInFocus].m_nSexFrequency == 250)
CWorld::Players[CWorld::PlayerInFocus].m_nNextSexFrequencyUpdateTime = CTimer::GetTimeInMilliseconds() + 3000;
} else {
bWanderPathAfterExitingCar = true;
CWorld::Players[CWorld::PlayerInFocus].m_pHooker = nil;
+ ClearLeader();
SetObjective(OBJECTIVE_LEAVE_CAR, m_pMyVehicle);
+ m_pMyVehicle->pDriver->Say(SOUND_PED_PLAYER_AFTERSEX);
}
} else {
bWanderPathAfterExitingCar = true;
CWorld::Players[CWorld::PlayerInFocus].m_pHooker = nil;
- m_pMyVehicle->pDriver->m_fHealth = 125.0f;
+ m_pMyVehicle->pDriver->m_fHealth = CWorld::Players[0].m_nMaxHealth + 25.0f;
+ ClearLeader();
SetObjective(OBJECTIVE_LEAVE_CAR, m_pMyVehicle);
+ m_pMyVehicle->pDriver->Say(SOUND_PED_PLAYER_AFTERSEX);
}
} else {
CWorld::Players[CWorld::PlayerInFocus].m_nNextSexFrequencyUpdateTime = CTimer::GetTimeInMilliseconds() + 3000;
@@ -396,6 +331,7 @@ CCivilianPed::ProcessControl(void)
} else {
bWanderPathAfterExitingCar = true;
CWorld::Players[CWorld::PlayerInFocus].m_pHooker = nil;
+ ClearLeader();
SetObjective(OBJECTIVE_LEAVE_CAR, m_pMyVehicle);
}
}
@@ -416,6 +352,11 @@ CCivilianPed::ProcessControl(void)
if (IsPedInControl())
CivilianAI();
+ if (CharCreatedBy == RANDOM_CHAR) {
+ // TODO(Miami): EnterVacantNearbyCars();
+ UseNearbyAttractors();
+ }
+
if (CTimer::GetTimeInMilliseconds() > m_timerUnused) {
m_stateUnused = 0;
m_timerUnused = 0;
@@ -424,3 +365,90 @@ CCivilianPed::ProcessControl(void)
if (m_moved.Magnitude() > 0.0f)
Avoid();
}
+
+const int32 gFrequencyOfAttractorAttempt = 11;
+const float gDistanceToSeekAttractors = 50.0f;
+const float gMaxDistanceToAttract = 10.0f;
+
+/* Probably this was inlined */
+void CCivilianPed::FindNearbyAttractorsSectorList(CPtrList& list, float& minDistance, C2dEffect*& pClosestAttractor, CEntity*& pAttractorEntity)
+{
+ for (CPtrNode* pNode = list.first; pNode != nil; pNode = pNode->next) {
+ CEntity* pEntity = (CEntity*)pNode->item;
+ if (pEntity->IsObject() && (!pEntity->IsStatic() || ((CObject*)pEntity)->bHasBeenDamaged))
+ continue;
+ CBaseModelInfo* pModelInfo = CModelInfo::GetModelInfo(pEntity->GetModelIndex());
+ for (int i = 0; i < pModelInfo->GetNum2dEffects(); i++) {
+ C2dEffect* pEffect = pModelInfo->Get2dEffect(i);
+ if (pEffect->type != EFFECT_PED_ATTRACTOR)
+ continue;
+ if (!IsAttractedTo(pEffect->pedattr.type))
+ continue;
+ CVector pos;
+ CPedAttractorManager::ComputeEffectPos(pEffect, pEntity->GetMatrix(), pos);
+ if ((pos - GetPosition()).MagnitudeSqr() < minDistance) {
+ CPedAttractorManager* pManager = GetPedAttractorManager();
+ if (pManager->HasEmptySlot(pEffect) && pManager->IsApproachable(pEffect, pEntity->GetMatrix(), 0, this)) {
+ pClosestAttractor = pEffect;
+ pAttractorEntity = pEntity;
+ minDistance = (pos - GetPosition()).MagnitudeSqr();
+ }
+ }
+ }
+ }
+}
+
+void CCivilianPed::UseNearbyAttractors()
+{
+ if (CWeather::Rain < 0.2f && !m_bAttractorUnk)
+ return;
+ if (HasAttractor())
+ return;
+ if (m_nAttractorCycleState != gFrequencyOfAttractorAttempt) {
+ m_nAttractorCycleState++;
+ return;
+ }
+ m_nAttractorCycleState = 0;
+ if (!IsPedInControl())
+ return;
+ if (m_nPedState == PED_FLEE_ENTITY)
+ return;
+
+ float left = GetPosition().x - gDistanceToSeekAttractors;
+ float right = GetPosition().x + gDistanceToSeekAttractors;
+ float top = GetPosition().y - gDistanceToSeekAttractors;
+ float bottom = GetPosition().y + gDistanceToSeekAttractors;
+ int xstart = Max(0, CWorld::GetSectorIndexX(left));
+ int xend = Min(NUMSECTORS_X - 1, CWorld::GetSectorIndexX(right));
+ int ystart = Max(0, CWorld::GetSectorIndexY(top));
+ int yend = Min(NUMSECTORS_Y - 1, CWorld::GetSectorIndexY(bottom));
+ assert(xstart <= xend);
+ assert(ystart <= yend);
+
+ float minDistance = SQR(gMaxDistanceToAttract);
+ C2dEffect* pClosestAttractor = nil;
+ CEntity* pAttractorEntity = nil;
+
+ for (int y = ystart; y <= yend; y++) {
+ for (int x = xstart; x <= xend; x++) {
+ CSector* s = CWorld::GetSector(x, y);
+ FindNearbyAttractorsSectorList(s->m_lists[ENTITYLIST_BUILDINGS], minDistance, pClosestAttractor, pAttractorEntity);
+ FindNearbyAttractorsSectorList(s->m_lists[ENTITYLIST_OBJECTS], minDistance, pClosestAttractor, pAttractorEntity);
+ }
+ }
+ if (pClosestAttractor)
+ GetPedAttractorManager()->RegisterPedWithAttractor(this, pClosestAttractor, pAttractorEntity->GetMatrix());
+}
+
+bool CCivilianPed::IsAttractedTo(int8 type)
+{
+ switch (type) {
+ case ATTRACTOR_ATM: return true;
+ case ATTRACTOR_SEAT: return true;
+ case ATTRACTOR_STOP: return true;
+ case ATTRACTOR_PIZZA: return true;
+ case ATTRACTOR_SHELTER: return CWeather::Rain >= 0.2f;
+ case ATTRACTOR_ICECREAM: return false;
+ }
+ return false;
+}
diff --git a/src/peds/CivilianPed.h b/src/peds/CivilianPed.h
index 8418a99f..27d458f7 100644
--- a/src/peds/CivilianPed.h
+++ b/src/peds/CivilianPed.h
@@ -4,12 +4,17 @@
class CCivilianPed : public CPed
{
+ bool m_bAttractorUnk;
+ int32 m_nAttractorCycleState;
public:
CCivilianPed(ePedType, uint32);
~CCivilianPed(void) { }
void CivilianAI(void);
void ProcessControl(void);
+ void UseNearbyAttractors(void);
+ void FindNearbyAttractorsSectorList(CPtrList&, float&, C2dEffect*&, CEntity*&);
+ bool IsAttractedTo(int8);
};
#ifndef PED_SKIN
VALIDATE_SIZE(CCivilianPed, 0x53C);
diff --git a/src/peds/CopPed.cpp b/src/peds/CopPed.cpp
index 6d106b0e..6c9eb276 100644
--- a/src/peds/CopPed.cpp
+++ b/src/peds/CopPed.cpp
@@ -16,14 +16,17 @@
#include "CarCtrl.h"
#include "Renderer.h"
#include "Camera.h"
+#include "PedPlacement.h"
+#include "Ropes.h"
-CCopPed::CCopPed(eCopType copType) : CPed(PEDTYPE_COP)
+CCopPed::CCopPed(eCopType copType, int32 modifier) : CPed(PEDTYPE_COP)
{
m_nCopType = copType;
switch (copType) {
case COP_STREET:
SetModelIndex(MI_COP);
- GiveWeapon(WEAPONTYPE_COLT45, 1000);
+ GiveWeapon(WEAPONTYPE_NIGHTSTICK, 1000, true);
+ GiveDelayedWeapon(WEAPONTYPE_COLT45, 1000);
m_currentWeapon = WEAPONTYPE_UNARMED;
m_fArmour = 0.0f;
m_wepSkills = 208; /* TODO: what is this? seems unused */
@@ -31,50 +34,67 @@ CCopPed::CCopPed(eCopType copType) : CPed(PEDTYPE_COP)
break;
case COP_FBI:
SetModelIndex(MI_FBI);
- GiveWeapon(WEAPONTYPE_COLT45, 1000);
- GiveWeapon(WEAPONTYPE_AK47, 1000);
- SetCurrentWeapon(WEAPONTYPE_AK47);
+ GiveDelayedWeapon(WEAPONTYPE_MP5, 1000);
+ SetCurrentWeapon(WEAPONTYPE_MP5);
m_fArmour = 100.0f;
m_wepSkills = 176; /* TODO: what is this? seems unused */
m_wepAccuracy = 76;
break;
case COP_SWAT:
+ case COP_HELI_SWAT:
SetModelIndex(MI_SWAT);
- GiveWeapon(WEAPONTYPE_COLT45, 1000);
- GiveWeapon(WEAPONTYPE_UZI, 1000);
+ GiveDelayedWeapon(WEAPONTYPE_UZI, 1000);
SetCurrentWeapon(WEAPONTYPE_UZI);
m_fArmour = 50.0f;
m_wepSkills = 32; /* TODO: what is this? seems unused */
- m_wepAccuracy = 64;
+ m_wepAccuracy = 68;
break;
case COP_ARMY:
SetModelIndex(MI_ARMY);
- GiveWeapon(WEAPONTYPE_COLT45, 1000);
- GiveWeapon(WEAPONTYPE_M16, 1000);
- GiveWeapon(WEAPONTYPE_GRENADE, 10);
- SetCurrentWeapon(WEAPONTYPE_M16);
+ GiveDelayedWeapon(WEAPONTYPE_MP5, 1000);
+ SetCurrentWeapon(WEAPONTYPE_MP5);
m_fArmour = 100.0f;
m_wepSkills = 32; /* TODO: what is this? seems unused */
m_wepAccuracy = 84;
break;
- default:
+ case COP_MIAMIVICE:
+ switch (modifier) {
+ case 0: SetModelIndex(MI_VICE1); break;
+ case 1: SetModelIndex(MI_VICE2); break;
+ case 2: SetModelIndex(MI_VICE3); break;
+ case 3: SetModelIndex(MI_VICE4); break;
+ case 4: SetModelIndex(MI_VICE5); break;
+ case 5: SetModelIndex(MI_VICE6); break;
+ case 6: SetModelIndex(MI_VICE7); break;
+ case 7: SetModelIndex(MI_VICE8); break;
+ default: assert(0); break;
+ }
+ GiveDelayedWeapon(WEAPONTYPE_UZI, 1000);
+ SetCurrentWeapon(WEAPONTYPE_UZI);
+ m_fArmour = 100.0f;
+ m_wepSkills = 176;
+ m_wepAccuracy = 76;
break;
}
m_bIsInPursuit = false;
- field_1350 = 1;
+ field_5FE = 1;
m_bIsDisabledCop = false;
- m_fAbseilPos = 0.0f;
m_attackTimer = 0;
m_bBeatingSuspect = false;
m_bStopAndShootDisabledZone = false;
+ field_601 = false;
m_bZoneDisabled = false;
- field_1364 = -1;
+ field_628 = -1;
+ m_nRoadblockNode = -1; // TODO(Miami): this will be nil
+ m_bThrowsSpikeTrap = false;
+ m_pRopeEntity = nil;
+ m_fAbseilPos = 0.0f;
+ m_nHassleTimer = 0;
+ field_61C = 0;
+ field_624 = 0;
+ if (m_pPointGunAt)
+ m_pPointGunAt->CleanUpOldReference((CEntity**)&m_pPointGunAt);
m_pPointGunAt = nil;
-
- // VC also initializes in here, but as nil
-#ifdef FIX_BUGS
- m_nRoadblockNode = -1;
-#endif
}
CCopPed::~CCopPed()
@@ -82,6 +102,7 @@ CCopPed::~CCopPed()
ClearPursuit();
}
+// --MIAMI: Done
// Parameter should always be CPlayerPed, but it seems they considered making civilians arrestable at some point
void
CCopPed::SetArrestPlayer(CPed *player)
@@ -89,17 +110,9 @@ CCopPed::SetArrestPlayer(CPed *player)
if (!IsPedInControl() || !player)
return;
- switch (m_nCopType) {
- case COP_FBI:
- Say(SOUND_PED_ARREST_FBI);
- break;
- case COP_SWAT:
- Say(SOUND_PED_ARREST_SWAT);
- break;
- default:
- Say(SOUND_PED_ARREST_COP);
- break;
- }
+ player->Say(SOUND_PED_PLAYER_REACTTOCOP);
+ Say(SOUND_PED_ARREST_COP);
+
if (player->EnteringCar()) {
if (CTimer::GetTimeInMilliseconds() > m_nPedStateTimer)
return;
@@ -114,14 +127,14 @@ CCopPed::SetArrestPlayer(CPed *player)
} else if (player->m_nPedState != PED_DIE && player->m_nPedState != PED_DEAD && player->m_nPedState != PED_ARRESTED) {
player->m_nLastPedState = player->m_nPedState;
- player->m_nPedState = PED_ARRESTED;
+ player->SetPedState(PED_ARRESTED);
FindPlayerPed()->m_bCanBeDamaged = false;
((CPlayerPed*)player)->m_pArrestingCop = this;
this->RegisterReference((CEntity**) &((CPlayerPed*)player)->m_pArrestingCop);
}
- m_nPedState = PED_ARREST_PLAYER;
+ SetPedState(PED_ARREST_PLAYER);
SetObjective(OBJECTIVE_NONE);
m_prevObjective = OBJECTIVE_NONE;
bIsPointingGunAt = false;
@@ -134,10 +147,11 @@ CCopPed::SetArrestPlayer(CPed *player)
player->m_pMyVehicle->bIsHandbrakeOn = true;
player->m_pMyVehicle->SetStatus(STATUS_PLAYER_DISABLED);
}
- if (GetWeapon()->m_eWeaponType == WEAPONTYPE_UNARMED)
+ if (GetWeapon()->m_eWeaponType == WEAPONTYPE_UNARMED || GetWeapon()->m_eWeaponType == WEAPONTYPE_BRASSKNUCKLE)
SetCurrentWeapon(WEAPONTYPE_COLT45);
}
+// --MIAMI: Done
void
CCopPed::ClearPursuit(void)
{
@@ -176,6 +190,7 @@ CCopPed::ClearPursuit(void)
bNotAllowedToDuck = false;
bKindaStayInSamePlace = false;
m_bStopAndShootDisabledZone = false;
+ field_601 = false;
m_bZoneDisabled = false;
ClearObjective();
if (IsPedInControl()) {
@@ -193,10 +208,14 @@ CCopPed::ClearPursuit(void)
}
}
+// --MIAMI: Done
// TODO: I don't know why they needed that parameter.
void
CCopPed::SetPursuit(bool ignoreCopLimit)
{
+ if (CTimer::GetTimeInMilliseconds() < field_61C)
+ return;
+
CWanted *wanted = FindPlayerPed()->m_pWanted;
if (m_bIsInPursuit || !IsPedInControl())
return;
@@ -222,6 +241,7 @@ CCopPed::SetPursuit(bool ignoreCopLimit)
}
}
+// --MIAMI: Done
void
CCopPed::ArrestPlayer(void)
{
@@ -244,7 +264,7 @@ CCopPed::ArrestPlayer(void)
CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_ARREST_GUN, 4.0f);
CVector suspMidPos;
- suspect->m_pedIK.GetComponentPosition((RwV3d*)suspMidPos, PED_MID);
+ suspect->m_pedIK.GetComponentPosition(*(RwV3d *)&suspMidPos, PED_MID);
m_fRotationDest = CGeneral::GetRadianAngleBetweenPoints(suspMidPos.x, suspMidPos.y,
GetPosition().x, GetPosition().y);
@@ -287,6 +307,7 @@ CCopPed::ScanForCrimes(void)
}
}
+// --MIAMI: Done
void
CCopPed::CopAI(void)
{
@@ -304,11 +325,6 @@ CCopPed::CopAI(void)
if (bHitSomethingLastFrame) {
m_bZoneDisabled = true;
m_bIsDisabledCop = true;
-#ifdef FIX_BUGS
- m_nRoadblockNode = -1;
-#else
- m_nRoadblockNode = 0;
-#endif
bKindaStayInSamePlace = true;
bIsRunning = false;
bNotAllowedToDuck = false;
@@ -335,6 +351,27 @@ CCopPed::CopAI(void)
}
if (wantedLevel > 0) {
if (!m_bIsDisabledCop) {
+ // Turn and shoot the player's vehicle, if possible
+ if (!m_bIsInPursuit && !GetWeapon()->IsTypeMelee() && FindPlayerVehicle() && m_fDistanceToTarget < CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType)->m_fRange) {
+ if (FindPlayerVehicle()->m_vecMoveSpeed.Magnitude2D() > 0.1f) {
+ CVector2D distToVeh = GetPosition() - FindPlayerVehicle()->GetPosition();
+ distToVeh.Normalise();
+ CVector2D vehSpeed = FindPlayerVehicle()->m_vecMoveSpeed;
+ vehSpeed.Normalise();
+
+ if (DotProduct2D(distToVeh, vehSpeed) > 0.8f) {
+ SetLookFlag(playerOrHisVeh, true);
+ SetMoveState(PEDMOVE_STILL);
+ if (TurnBody()) {
+ SetAttack(FindPlayerVehicle());
+ SetShootTimer(CGeneral::GetRandomNumberInRange(500.0f, 1000.0f));
+ SetAttackTimer(CGeneral::GetRandomNumberInRange(200.0f, 300.0f));
+ }
+ } else if (m_nPedState == PED_ATTACK)
+ RestorePreviousState();
+ }
+ }
+
if (!m_bIsInPursuit || wanted->m_CurrentCops > wanted->m_MaxCops) {
CCopPed *copFarthestToTarget = nil;
float copFarthestToTargetDist = m_fDistanceToTarget;
@@ -377,11 +414,14 @@ CCopPed::CopAI(void)
if (wantedLevel > 1 && GetWeapon()->m_eWeaponType == WEAPONTYPE_UNARMED)
SetCurrentWeapon(WEAPONTYPE_COLT45);
- else if (wantedLevel == 1 && GetWeapon()->m_eWeaponType != WEAPONTYPE_UNARMED && !FindPlayerPed()->m_pCurrentPhysSurface) {
+ else if (wantedLevel == 1 && GetWeapon()->m_eWeaponType == WEAPONTYPE_UNARMED && !FindPlayerPed()->m_pCurrentPhysSurface) {
// i.e. if player is on top of car, cop will still use colt45.
- SetCurrentWeapon(WEAPONTYPE_UNARMED);
+ SetCurrentWeapon(GetWeaponSlot(WEAPONTYPE_NIGHTSTICK) >= 0 ? WEAPONTYPE_NIGHTSTICK : WEAPONTYPE_UNARMED);
}
+ if (m_bBeatingSuspect && GetWeapon()->m_eWeaponType == WEAPONTYPE_NIGHTSTICK)
+ Say(SOUND_PED_PULLOUTWEAPON);
+
if (FindPlayerVehicle()) {
if (m_bBeatingSuspect) {
--wanted->m_CopsBeatingSuspect;
@@ -392,18 +432,18 @@ CCopPed::CopAI(void)
}
return;
}
- float weaponRange = CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType)->m_fRange;
+ SetCurrentWeapon(WEAPONTYPE_COLT45);
+ CWeaponInfo *weaponInfo = CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType);
+ float weaponRange = weaponInfo->m_fRange;
SetLookFlag(playerOrHisVeh, true);
TurnBody();
- SetCurrentWeapon(WEAPONTYPE_COLT45);
- if (!bIsDucking) {
+ if (!bIsDucking || bCrouchWhenShooting && GetCrouchFireAnim(weaponInfo)) {
if (m_attackTimer >= CTimer::GetTimeInMilliseconds()) {
if (m_nPedState != PED_ATTACK && m_nPedState != PED_FIGHT && !m_bZoneDisabled) {
CVector targetDist = playerOrHisVeh->GetPosition() - GetPosition();
if (m_fDistanceToTarget > 30.0f) {
- CAnimBlendAssociation* crouchShootAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_RBLOCK_CSHOOT);
- if (crouchShootAssoc)
- crouchShootAssoc->blendDelta = -1000.0f;
+ if (bIsDucking)
+ ClearDuck();
// Target is coming onto us
if (DotProduct(playerOrHisVeh->m_vecMoveSpeed, targetDist) > 0.0f) {
@@ -421,41 +461,23 @@ CCopPed::CopAI(void)
bNotAllowedToDuck = false;
bDuckAndCover = false;
} else {
- // VC checks for != nil compared to buggy behaviour of III. I check for != -1 here.
-#ifdef VC_PED_PORTS
+ // TODO(Miami): Roadblock system is still III
float dotProd;
if (m_nRoadblockNode != -1) {
- CTreadable *roadBlockRoad = ThePaths.m_mapObjects[CRoadBlocks::RoadBlockObjects[m_nRoadblockNode]];
- dotProd = DotProduct2D(playerOrHisVeh->GetPosition() - roadBlockRoad->GetPosition(), GetPosition() - roadBlockRoad->GetPosition());
+ CPathNode *roadBlockNode = &ThePaths.m_pathNodes[CRoadBlocks::RoadBlockNodes[m_nRoadblockNode]];
+ dotProd = DotProduct2D(playerOrHisVeh->GetPosition() - roadBlockNode->GetPosition(), GetPosition() - roadBlockNode->GetPosition());
} else
dotProd = -1.0f;
if(dotProd >= 0.0f) {
-#else
-
-#ifndef FIX_BUGS
- float copRoadDotProd, targetRoadDotProd;
-#else
- float copRoadDotProd = 1.0f, targetRoadDotProd = 1.0f;
- if (m_nRoadblockNode != -1)
-#endif
- {
- CTreadable* roadBlockRoad = ThePaths.m_mapObjects[CRoadBlocks::RoadBlockObjects[m_nRoadblockNode]];
- CVector2D roadFwd = roadBlockRoad->GetForward();
- copRoadDotProd = DotProduct2D(GetPosition() - roadBlockRoad->GetPosition(), roadFwd);
- targetRoadDotProd = DotProduct2D(playerOrHisVeh->GetPosition() - roadBlockRoad->GetPosition(), roadFwd);
- }
- // Roadblock may be towards road's fwd or opposite, so check both
- if ((copRoadDotProd >= 0.0f || targetRoadDotProd >= 0.0f)
- && (copRoadDotProd <= 0.0f || targetRoadDotProd <= 0.0f)) {
-#endif
bIsPointingGunAt = true;
} else {
+ if (bIsDucking)
+ ClearDuck();
m_bIsDisabledCop = false;
bKindaStayInSamePlace = false;
bNotAllowedToDuck = false;
bCrouchWhenShooting = false;
- bIsDucking = false;
bDuckAndCover = false;
SetPursuit(false);
}
@@ -463,7 +485,6 @@ CCopPed::CopAI(void)
}
} else {
if (m_fDistanceToTarget < weaponRange) {
- CWeaponInfo *weaponInfo = CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType);
CVector gunPos = weaponInfo->m_vecFireOffset;
TransformToNode(gunPos, PED_HANDR);
@@ -472,6 +493,9 @@ CCopPed::CopAI(void)
if (!CWorld::ProcessLineOfSight(gunPos, playerOrHisVeh->GetPosition(), foundCol, foundEnt,
false, true, false, false, true, false, false)
|| foundEnt && foundEnt == playerOrHisVeh) {
+
+ if (m_pPointGunAt)
+ m_pPointGunAt->CleanUpOldReference((CEntity**) &m_pPointGunAt);
m_pPointGunAt = playerOrHisVeh;
if (playerOrHisVeh)
playerOrHisVeh->RegisterReference((CEntity**) &m_pPointGunAt);
@@ -479,7 +503,7 @@ CCopPed::CopAI(void)
SetAttack(playerOrHisVeh);
SetShootTimer(CGeneral::GetRandomNumberInRange(500, 1000));
}
- SetAttackTimer(CGeneral::GetRandomNumberInRange(100, 300));
+ SetAttackTimer(CGeneral::GetRandomNumberInRange(200, 300));
}
SetMoveState(PEDMOVE_STILL);
}
@@ -509,10 +533,8 @@ CCopPed::CopAI(void)
ClearObjective();
SetWanderPath(CGeneral::GetRandomNumber() & 7);
}
- }
-#ifdef VC_PED_PORTS
- else {
- if (m_objective != OBJECTIVE_KILL_CHAR_ON_FOOT && CharCreatedBy == RANDOM_CHAR) {
+ } else {
+ if (m_objective != OBJECTIVE_KILL_CHAR_ON_FOOT && m_objective != OBJECTIVE_HASSLE_CHAR && CharCreatedBy == RANDOM_CHAR) {
for (int i = 0; i < m_numNearPeds; i++) {
CPed *nearPed = m_nearPeds[i];
if (nearPed->CharCreatedBy == RANDOM_CHAR) {
@@ -532,12 +554,30 @@ CCopPed::CopAI(void)
nearPed->bBeingChasedByPolice = true;
return;
}
+ } else {
+ if (nearPed->m_nPedType != PEDTYPE_COP && !nearPed->IsPlayer()
+ && nearPed->IsPedInControl() && m_nHassleTimer < CTimer::GetTimeInMilliseconds()) {
+
+ if (nearPed->m_objective == OBJECTIVE_NONE && nearPed->m_nPedState == PED_WANDER_PATH
+ && !nearPed->m_pLookTarget && nearPed->m_lookTimer < CTimer::GetTimeInMilliseconds()) {
+
+ if ((GetPosition() - nearPed->GetPosition()).MagnitudeSqr() < sq(5.0f)) {
+
+ if (CWorld::GetIsLineOfSightClear(GetPosition(), nearPed->GetPosition(),
+ true, false, false, false, false, false, false)) {
+ Say(SOUND_PED_COP_REACTION);
+ SetObjective(OBJECTIVE_HASSLE_CHAR, nearPed);
+ nearPed->SetObjective(OBJECTIVE_WAIT_ON_FOOT_FOR_COP, this);
+ m_nHassleTimer = CTimer::GetTimeInMilliseconds() + 100000;
+ }
+ }
+ }
+ }
}
}
}
}
}
-#endif
}
}
} else {
@@ -548,21 +588,35 @@ CCopPed::CopAI(void)
bKindaStayInSamePlace = false;
bNotAllowedToDuck = false;
bCrouchWhenShooting = false;
- bIsDucking = false;
bDuckAndCover = false;
+ if (bIsDucking)
+ ClearDuck();
if (m_pMyVehicle)
SetObjective(OBJECTIVE_ENTER_CAR_AS_DRIVER, m_pMyVehicle);
}
}
}
+// --MIAMI: Done except commented things
void
CCopPed::ProcessControl(void)
{
- if (m_nZoneLevel > LEVEL_GENERIC && m_nZoneLevel != CCollision::ms_collisionInMemory)
- return;
+ if (m_nCopType == COP_HELI_SWAT)
+ ProcessHeliSwat();
CPed::ProcessControl();
+
+ if (m_bThrowsSpikeTrap) {
+ // TODO(Miami)
+ /*
+ if (CGame::currArea != AREA_MALL)
+ ProcessStingerCop();
+ */
+ return;
+ }
+
+ // TODO(Miami): CStinger::Process
+
if (bWasPostponed)
return;
@@ -578,7 +632,7 @@ CCopPed::ProcessControl(void)
ArrestPlayer();
return;
}
- GetWeapon()->Update(m_audioEntityId);
+ GetWeapon()->Update(m_audioEntityId, nil);
if (m_moved.Magnitude() > 0.0f)
Avoid();
@@ -594,21 +648,33 @@ CCopPed::ProcessControl(void)
if (IsPedInControl())
SetIdle();
}
+
if (m_bIsInPursuit) {
if (player->m_nPedState != PED_ARRESTED && !player->DyingOrDead()) {
- switch (m_nCopType) {
- case COP_FBI:
- Say(SOUND_PED_PURSUIT_FBI);
- break;
- case COP_SWAT:
- Say(SOUND_PED_PURSUIT_SWAT);
- break;
- case COP_ARMY:
- Say(SOUND_PED_PURSUIT_ARMY);
- break;
- default:
- Say(SOUND_PED_PURSUIT_COP);
- break;
+ if (player->m_pWanted->m_CurrentCops == 1) {
+ Say(SOUND_PED_COP_ALONE);
+ } else {
+ int numCopsNear = 0;
+ for (int i = 0; i < player->m_numNearPeds; ++i) {
+ CPed *nearPed = player->m_nearPeds[i];
+ if (nearPed->m_nPedType == PEDTYPE_COP && nearPed->m_nPedState != PED_DEAD)
+ ++numCopsNear;
+ }
+ if (numCopsNear <= 3) {
+ Say(SOUND_PED_COP_LITTLECOPSAROUND);
+ if (!player->bInVehicle) {
+ CVector distToPlayer = player->GetPosition() - GetPosition();
+ if (distToPlayer.MagnitudeSqr() < sq(20.0f)) {
+ player->Say(SOUND_PED_PLAYER_FARFROMCOPS);
+ if (player->m_nPedState != PED_ATTACK && player->m_nPedState != PED_AIM_GUN) {
+ player->SetLookFlag(this, false);
+ player->SetLookTimer(1000);
+ }
+ }
+ }
+ } else if ((CGeneral::GetRandomNumber() % 16) == 1) {
+ Say(SOUND_PED_COP_MANYCOPSAROUND);
+ }
}
}
}
@@ -658,23 +724,10 @@ CCopPed::ProcessControl(void)
RestorePreviousObjective();
} else {
if (player->m_pMyVehicle && player->m_pMyVehicle->m_nNumGettingIn != 0) {
- // This is 1.3f when arresting in car without seeking first (in above)
-#if defined(VC_PED_PORTS) || defined(FIX_BUGS)
m_distanceToCountSeekDone = 1.3f;
-#else
- m_distanceToCountSeekDone = 2.0f;
-#endif
}
- if (bDuckAndCover) {
-#if !defined(GTA3_1_1_PATCH) && !defined(VC_PED_PORTS)
- if (!bNotAllowedToDuck && Seek()) {
- SetMoveState(PEDMOVE_STILL);
- SetMoveAnim();
- SetPointGunAt(m_pedInObjective);
- }
-#endif
- } else if (Seek()) {
+ if (!bDuckAndCover && Seek()) {
CVehicle *playerVeh = FindPlayerVehicle();
if (!playerVeh && player && player->EnteringCar()) {
SetArrestPlayer(player);
@@ -705,35 +758,100 @@ CCopPed::ProcessControl(void)
}
}
}
- if (!m_bStopAndShootDisabledZone)
- return;
- bool dontShoot = false;
- if (GetIsOnScreen() && CRenderer::IsEntityCullZoneVisible(this)) {
- if (((CTimer::GetFrameCounter() + m_randomSeed) & 0x1F) == 17) {
- CEntity *foundBuilding = nil;
- CColPoint foundCol;
- CVector lookPos = GetPosition() + CVector(0.0f, 0.0f, 0.7f);
- CVector camPos = TheCamera.GetGameCamPosition();
- CWorld::ProcessLineOfSight(camPos, lookPos, foundCol, foundBuilding,
- true, false, false, false, false, false, false);
-
- // He's at least 15.0 far, in disabled zone, collided into somewhere (that's why m_bStopAndShootDisabledZone set),
- // and now has building on front of him. He's stupid, we don't need him.
- if (foundBuilding) {
- FlagToDestroyWhenNextProcessed();
- dontShoot = true;
+ if (m_pPointGunAt)
+ Say(SOUND_PED_COP_UNK_129);
+
+ if (m_bStopAndShootDisabledZone) {
+ bool dontShoot = false;
+ if (GetIsOnScreen()) {
+ if (((CTimer::GetFrameCounter() + m_randomSeed) & 0x1F) == 17) {
+ CEntity* foundBuilding = nil;
+ CColPoint foundCol;
+ CVector lookPos = GetPosition() + CVector(0.0f, 0.0f, 0.7f);
+ CVector camPos = TheCamera.GetGameCamPosition();
+ CWorld::ProcessLineOfSight(camPos, lookPos, foundCol, foundBuilding,
+ true, false, false, false, false, false, false);
+
+ // He's at least 15.0 far, in disabled zone, collided into somewhere (that's why m_bStopAndShootDisabledZone set),
+ // and now has building on front of him. He's stupid, we don't need him.
+ if (foundBuilding) {
+ FlagToDestroyWhenNextProcessed();
+ dontShoot = true;
+ }
}
+ } else {
+ FlagToDestroyWhenNextProcessed();
+ dontShoot = true;
}
- } else {
- FlagToDestroyWhenNextProcessed();
- dontShoot = true;
- }
- if (!dontShoot) {
- bStopAndShoot = true;
- bKindaStayInSamePlace = true;
- bIsPointingGunAt = true;
- SetAttack(m_pedInObjective);
+ if (!dontShoot) {
+ bStopAndShoot = true;
+ bKindaStayInSamePlace = true;
+ bIsPointingGunAt = true;
+ SetAttack(m_pedInObjective);
+ }
}
+
+ if (field_624 >= 2 && m_objective == OBJECTIVE_KILL_CHAR_ON_FOOT) {
+ CVector centre = GetPosition() + CVector(0.f, 0.f, 0.65f);
+ if (CWorld::TestSphereAgainstWorld(centre, 0.35f, this, true, false, false, false, false, false)) {
+ field_624 = 0;
+ m_bStopAndShootDisabledZone = true;
+ ClearPursuit();
+ SetObjective(OBJECTIVE_NONE);
+ SetWanderPath(CGeneral::GetRandomNumberInRange(0,8));
+ field_61C = CTimer::GetTimeInMilliseconds() + 30000;
+ } else {
+ field_624 = 0;
+ if (GetWeapon()->IsTypeMelee()) {
+ // TODO(Miami): enum
+ for (int i = 3; i < 7; i++) {
+ if (HasWeaponSlot(i)) {
+ SetCurrentWeapon(i);
+ break;
+ }
+ }
+ SetMoveState(PEDMOVE_STILL);
+ bStopAndShoot = true;
+ }
+ }
+ } else if (CTimer::GetTimeStep() / 100.f <= m_fDistanceTravelled)
+ field_624 = 0;
}
+
+// --MIAMI: Done
+void
+CCopPed::ProcessHeliSwat(void)
+{
+ CVector bestPos = GetPosition();
+ SetPedState(PED_ABSEIL);
+ CPedPlacement::FindZCoorForPed(&bestPos);
+ if (GetPosition().z - 2.0f >= bestPos.z && m_pRopeEntity) {
+ m_fAbseilPos += 0.003f * CTimer::GetTimeStep();
+ m_vecMoveSpeed.z = -0.03f;
+ m_vecTurnSpeed = CVector(0.f, 0.f, (m_randomSeed % 32) * 0.003f - 0.05f);
+ CPhysical::ApplyTurnSpeed();
+ GetMatrix().Reorthogonalise();
+ CVector posOnRope;
+
+ if (CRopes::FindCoorsAlongRope(m_nRopeID, m_fAbseilPos, &posOnRope)) {
+ SetPosition(posOnRope);
+ } else {
+ bUsesCollision = true;
+ m_vecMoveSpeed = CVector(0.f, 0.f, 0.f);
+ SetPedState(PED_IDLE);
+ m_nCopType = COP_SWAT;
+ SetInTheAir();
+ bKnockedUpIntoAir = true;
+ }
+ Say(SOUND_PED_COP_HELIPILOTPHRASE);
+ } else {
+ bUsesCollision = true;
+ m_vecMoveSpeed = CVector(0.f, 0.f, 0.f);
+ SetPedState(PED_IDLE);
+ m_nCopType = COP_SWAT;
+ SetInTheAir();
+ bKnockedUpIntoAir = true;
+ }
+} \ No newline at end of file
diff --git a/src/peds/CopPed.h b/src/peds/CopPed.h
index 5346d9a1..edec145e 100644
--- a/src/peds/CopPed.h
+++ b/src/peds/CopPed.h
@@ -6,7 +6,9 @@ enum eCopType
COP_STREET = 0,
COP_FBI = 1,
COP_SWAT = 2,
- COP_ARMY = 3,
+ COP_HELI_SWAT = 3,
+ COP_ARMY = 4,
+ COP_MIAMIVICE = 5
};
class CCopPed : public CPed
@@ -16,15 +18,22 @@ public:
float m_fDistanceToTarget;
bool m_bIsInPursuit;
bool m_bIsDisabledCop;
- int8 field_1350;
+ int8 field_5FE;
bool m_bBeatingSuspect;
bool m_bStopAndShootDisabledZone;
+ bool field_601; // set when police dragging player from car
bool m_bZoneDisabled;
- float m_fAbseilPos; // VC leftover, unused
+ float m_fAbseilPos;
eCopType m_nCopType;
- int8 field_1364;
+ bool m_bThrowsSpikeTrap;
+ CEntity *m_pRopeEntity; // CHeli or 1
+ uintptr m_nRopeID;
+ uint32 m_nHassleTimer;
+ uint32 field_61C;
+ int32 field_624;
+ int8 field_628;
- CCopPed(eCopType);
+ CCopPed(eCopType, int32 modifier = 0);
~CCopPed();
void ClearPursuit(void);
@@ -34,6 +43,7 @@ public:
void ArrestPlayer(void);
void ScanForCrimes(void);
void CopAI(void);
+ void ProcessHeliSwat(void);
};
#ifndef PED_SKIN
diff --git a/src/peds/DummyPed.h b/src/peds/DummyPed.h
index ea617c76..cace4ead 100644
--- a/src/peds/DummyPed.h
+++ b/src/peds/DummyPed.h
@@ -8,5 +8,3 @@ class CDummyPed : CDummy
int32 pedType;
int32 unknown;
};
-
-VALIDATE_SIZE(CDummyPed, 0x70);
diff --git a/src/peds/EmergencyPed.cpp b/src/peds/EmergencyPed.cpp
index 8d6999c3..a33e31f9 100644
--- a/src/peds/EmergencyPed.cpp
+++ b/src/peds/EmergencyPed.cpp
@@ -44,15 +44,12 @@ CEmergencyPed::InRange(CPed *victim)
void
CEmergencyPed::ProcessControl(void)
{
- if (m_nZoneLevel > LEVEL_GENERIC && m_nZoneLevel != CCollision::ms_collisionInMemory)
- return;
-
CPed::ProcessControl();
if (bWasPostponed)
return;
if(!DyingOrDead()) {
- GetWeapon()->Update(m_audioEntityId);
+ GetWeapon()->Update(m_audioEntityId, nil);
if (IsPedInControl() && m_moved.Magnitude() > 0.0f)
Avoid();
@@ -234,8 +231,8 @@ CEmergencyPed::MedicAI(void)
if (nearestAccident) {
m_pRevivedPed = nearestAccident->m_pVictim;
m_pRevivedPed->RegisterReference((CEntity**)&m_pRevivedPed);
- m_pRevivedPed->m_pedIK.GetComponentPosition((RwV3d*)&midPos, PED_MID);
- m_pRevivedPed->m_pedIK.GetComponentPosition((RwV3d*)&headPos, PED_HEAD);
+ m_pRevivedPed->m_pedIK.GetComponentPosition(*(RwV3d *)&midPos, PED_MID);
+ m_pRevivedPed->m_pedIK.GetComponentPosition(*(RwV3d *)&headPos, PED_HEAD);
SetSeek((headPos + midPos) * 0.5f, 1.0f);
SetObjective(OBJECTIVE_NONE);
bIsRunning = true;
@@ -274,8 +271,8 @@ CEmergencyPed::MedicAI(void)
m_nEmergencyPedState = EMERGENCY_PED_STOP;
break;
}
- m_pRevivedPed->m_pedIK.GetComponentPosition((RwV3d*)&midPos, PED_MID);
- m_pRevivedPed->m_pedIK.GetComponentPosition((RwV3d*)&headPos, PED_HEAD);
+ m_pRevivedPed->m_pedIK.GetComponentPosition(*(RwV3d *)&midPos, PED_MID);
+ m_pRevivedPed->m_pedIK.GetComponentPosition(*(RwV3d *)&headPos, PED_HEAD);
SetSeek((headPos + midPos) * 0.5f, nearestAccident->m_nMedicsPerformingCPR * 0.5f + 1.0f);
SetObjective(OBJECTIVE_NONE);
bIsRunning = true;
@@ -311,13 +308,13 @@ CEmergencyPed::MedicAI(void)
m_nLastPedState = PED_CPR;
SetLookFlag(m_pRevivedPed, 0);
SetLookTimer(500);
- Say(SOUND_PED_HEALING);
+ //Say(SOUND_PED_HEALING);
if (m_pAttendedAccident->m_nMedicsPerformingCPR) {
SetIdle();
m_nEmergencyPedState = EMERGENCY_PED_STAND_STILL;
} else {
m_nEmergencyPedState = EMERGENCY_PED_FACE_TO_PATIENT;
- m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_CPR, 4.0f);
+ m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_MEDIC, ANIM_CPR, 4.0f);
bIsDucking = true;
}
SetLookTimer(2000);
@@ -329,8 +326,8 @@ CEmergencyPed::MedicAI(void)
if (!m_pRevivedPed || m_pRevivedPed->m_fHealth > 0.0f)
m_nEmergencyPedState = EMERGENCY_PED_DETERMINE_NEXT_STATE;
else {
- m_pRevivedPed->m_pedIK.GetComponentPosition((RwV3d*)&midPos, PED_MID);
- m_pRevivedPed->m_pedIK.GetComponentPosition((RwV3d*)&headPos, PED_HEAD);
+ m_pRevivedPed->m_pedIK.GetComponentPosition(*(RwV3d *)&midPos, PED_MID);
+ m_pRevivedPed->m_pedIK.GetComponentPosition(*(RwV3d *)&headPos, PED_HEAD);
midPos = (headPos + midPos) * 0.5f;
m_fRotationDest = CGeneral::GetRadianAngleBetweenPoints(
midPos.x, midPos.y,
@@ -351,8 +348,8 @@ CEmergencyPed::MedicAI(void)
m_nEmergencyPedState = EMERGENCY_PED_DETERMINE_NEXT_STATE;
break;
}
- m_pRevivedPed->m_pedIK.GetComponentPosition((RwV3d*)&midPos, PED_MID);
- m_pRevivedPed->m_pedIK.GetComponentPosition((RwV3d*)&headPos, PED_HEAD);
+ m_pRevivedPed->m_pedIK.GetComponentPosition(*(RwV3d *)&midPos, PED_MID);
+ m_pRevivedPed->m_pedIK.GetComponentPosition(*(RwV3d *)&headPos, PED_HEAD);
midPos = (headPos + midPos) * 0.5f;
m_fRotationDest = CGeneral::GetRadianAngleBetweenPoints(
midPos.x, midPos.y,
diff --git a/src/peds/Gangs.cpp b/src/peds/Gangs.cpp
index 8859e61e..2d6d1137 100644
--- a/src/peds/Gangs.cpp
+++ b/src/peds/Gangs.cpp
@@ -2,12 +2,17 @@
#include "ModelIndices.h"
#include "Gangs.h"
+#include "General.h"
+#include "Streaming.h"
#include "Weapon.h"
CGangInfo CGangs::Gang[NUM_GANGS];
+bool CGangs::GangAttackWithCops[NUM_GANGS];
CGangInfo::CGangInfo() :
- m_nVehicleMI(MI_BUS),
+ m_nVehicleMI(-1),
+ m_nPedModel1MI(-1),
+ m_nPedModel2MI(-1),
m_nPedModelOverride(-1),
m_Weapon1(WEAPONTYPE_UNARMED),
m_Weapon2(WEAPONTYPE_UNARMED)
@@ -15,21 +20,63 @@ CGangInfo::CGangInfo() :
void CGangs::Initialise(void)
{
- Gang[GANG_MAFIA].m_nVehicleMI = MI_MAFIA;
- Gang[GANG_TRIAD].m_nVehicleMI = MI_BELLYUP;
- Gang[GANG_DIABLOS].m_nVehicleMI = MI_DIABLOS;
- Gang[GANG_YAKUZA].m_nVehicleMI = MI_YAKUZA;
- Gang[GANG_YARDIE].m_nVehicleMI = MI_YARDIE;
- Gang[GANG_COLUMB].m_nVehicleMI = MI_COLUMB;
- Gang[GANG_HOODS].m_nVehicleMI = MI_HOODS;
- Gang[GANG_7].m_nVehicleMI = -1;
- Gang[GANG_8].m_nVehicleMI = -1;
+ SetGangPedModels(GANG_CUBAN, MI_CBA, MI_CBB);
+ SetGangPedModels(GANG_HAITIAN, MI_HNA, MI_HNB);
+ SetGangPedModels(GANG_STREET, MI_SGA, MI_SGB);
+ SetGangPedModels(GANG_DIAZ, MI_CLA, MI_CLB);
+ SetGangPedModels(GANG_SECURITY, MI_GDA, MI_GDB);
+ SetGangPedModels(GANG_BIKER, MI_BKA, MI_BKB);
+ SetGangPedModels(GANG_PLAYER, MI_PGA, MI_PGB);
+ SetGangPedModels(GANG_GOLFER, MI_WFOGO, MI_WMOGO);
+ SetGangVehicleModel(GANG_CUBAN, MI_CUBAN);
+ SetGangVehicleModel(GANG_HAITIAN, MI_VOODOO);
+ SetGangVehicleModel(GANG_STREET, MI_GANGBUR);
+ SetGangVehicleModel(GANG_DIAZ, -1);
+ SetGangVehicleModel(GANG_SECURITY, -1);
+ SetGangVehicleModel(GANG_BIKER, MI_ANGEL);
+ SetGangVehicleModel(GANG_PLAYER, -1);
+ SetGangVehicleModel(GANG_GOLFER, MI_CADDY);
+ SetGangWeapons(GANG_GOLFER, WEAPONTYPE_GOLFCLUB, WEAPONTYPE_GOLFCLUB);
#ifdef FIX_BUGS
for (int i = 0; i < NUM_GANGS; i++)
- Gang[i].m_nPedModelOverride = -1;
+ SetGangPedModelOverride(i, -1);
#endif
}
+bool CGangs::HaveGangModelsLoaded(int16 gang)
+{
+ CGangInfo* pGangInfo = GetGangInfo(gang);
+ return CStreaming::HasModelLoaded(pGangInfo->m_nPedModel1MI) && CStreaming::HasModelLoaded(pGangInfo->m_nPedModel2MI);
+}
+
+void CGangs::SetGangPedModels(int16 gang, int32 mi1, int32 mi2)
+{
+ GetGangInfo(gang)->m_nPedModel1MI = mi1;
+ GetGangInfo(gang)->m_nPedModel2MI = mi2;
+}
+
+void CGangs::SetWillAttackPlayerWithCops(ePedType type, bool will)
+{
+ if (type >= PEDTYPE_GANG1 && type <= PEDTYPE_GANG9)
+ GangAttackWithCops[type - PEDTYPE_GANG1] = will;
+}
+
+bool CGangs::GetWillAttackPlayerWithCops(ePedType type)
+{
+ if (type >= PEDTYPE_GANG1 && type <= PEDTYPE_GANG9)
+ return GangAttackWithCops[type - PEDTYPE_GANG1];
+ return false;
+}
+
+int32 CGangs::ChooseGangPedModel(int16 gang)
+{
+ CGangInfo* pGangInfo = GetGangInfo(gang);
+ if (pGangInfo->m_nPedModelOverride != -1 || CGeneral::GetRandomTrueFalse())
+ return pGangInfo->m_nPedModel1MI;
+ else
+ return pGangInfo->m_nPedModel2MI;
+}
+
void CGangs::SetGangVehicleModel(int16 gang, int32 model)
{
GetGangInfo(gang)->m_nVehicleMI = model;
diff --git a/src/peds/Gangs.h b/src/peds/Gangs.h
index c8ea2916..c6381343 100644
--- a/src/peds/Gangs.h
+++ b/src/peds/Gangs.h
@@ -1,8 +1,12 @@
#pragma once
+#include "PedType.h"
+
struct CGangInfo
{
int32 m_nVehicleMI;
+ int32 m_nPedModel1MI;
+ int32 m_nPedModel2MI;
int8 m_nPedModelOverride;
int32 m_Weapon1;
int32 m_Weapon2;
@@ -13,15 +17,15 @@ struct CGangInfo
VALIDATE_SIZE(CGangInfo, 0x10);
enum {
- GANG_MAFIA = 0,
- GANG_TRIAD,
- GANG_DIABLOS,
- GANG_YAKUZA,
- GANG_YARDIE,
- GANG_COLUMB,
- GANG_HOODS,
- GANG_7,
- GANG_8,
+ GANG_CUBAN = 0,
+ GANG_HAITIAN,
+ GANG_STREET,
+ GANG_DIAZ,
+ GANG_SECURITY,
+ GANG_BIKER,
+ GANG_PLAYER,
+ GANG_GOLFER,
+ GANG_9,
NUM_GANGS
};
@@ -36,9 +40,18 @@ public:
static void SaveAllGangData(uint8 *, uint32 *);
static void LoadAllGangData(uint8 *, uint32);
+ static void SetGangPedModels(int16, int32, int32);
+ static void SetWillAttackPlayerWithCops(ePedType type, bool will);
+ static bool GetWillAttackPlayerWithCops(ePedType type);
+ static int32 ChooseGangPedModel(int16);
+
+ static bool HaveGangModelsLoaded(int16 gang);
+ static int32 GetGangPedModel1(int16 gang) { return Gang[gang].m_nPedModel1MI; }
+ static int32 GetGangPedModel2(int16 gang) { return Gang[gang].m_nPedModel2MI; }
static int32 GetGangVehicleModel(int16 gang) { return Gang[gang].m_nVehicleMI; }
static CGangInfo *GetGangInfo(int16 gang) { return &Gang[gang]; }
private:
static CGangInfo Gang[NUM_GANGS];
+ static bool GangAttackWithCops[NUM_GANGS];
};
diff --git a/src/peds/Ped.cpp b/src/peds/Ped.cpp
index f52b373e..53c2b2c2 100644
--- a/src/peds/Ped.cpp
+++ b/src/peds/Ped.cpp
@@ -58,6 +58,11 @@
#include "ParticleObject.h"
#include "Floater.h"
#include "Range2D.h"
+#include "Streaming.h"
+#include "PedAttractor.h"
+#include "Debug.h"
+#include "GameLogic.h"
+#include "Bike.h"
#define CAN_SEE_ENTITY_ANGLE_THRESHOLD DEGTORAD(60.0f)
@@ -66,36 +71,47 @@ uint16 gnNumTempPedList;
static CColPoint aTempPedColPts[MAX_COLLISION_POINTS];
+// TODO(Miami)
+#define AUDIO_NOT_READY
+
uint16 nPlayerInComboMove;
RpClump *flyingClumpTemp;
-// This is beta fistfite.dat array. Not used anymore since they're being fetched from fistfite.dat.
-FightMove tFightMoves[NUM_FIGHTMOVES] = {
- {NUM_ANIMS, 0.0f, 0.0f, 0.0f, 0.0f, HITLEVEL_NULL, 0, 0},
- {ANIM_PUNCH_R, 0.2f, 8.0f / 30.0f, 0.0f, 0.3f, HITLEVEL_HIGH, 1, 0},
- {ANIM_FIGHT_IDLE, 0.0f, 0.0f, 0.0f, 0.0f, HITLEVEL_NULL, 0, 0},
- {ANIM_FIGHT_SH_F, 0.0f, 0.0f, 0.0f, 0.0f, HITLEVEL_NULL, 0, 0},
- {ANIM_FIGHT_KNEE, 4.0f / 30.0f, 0.2f, 0.0f, 0.6f, HITLEVEL_LOW, 2, 0},
- {ANIM_FIGHT_HEAD, 4.0f / 30.0f, 0.2f, 0.0f, 0.7f, HITLEVEL_HIGH, 3, 0},
- {ANIM_FIGHT_PUNCH, 4.0f / 30.0f, 7.0f / 30.0f, 10.0f / 30.0f, 0.4f, HITLEVEL_HIGH, 1, 0},
- {ANIM_FIGHT_LHOOK, 8.0f / 30.0f, 10.0f / 30.0f, 0.0f, 0.4f, HITLEVEL_HIGH, 3, 0},
- {ANIM_FIGHT_KICK, 8.0f / 30.0f, 10.0f / 30.0f, 0.0f, 0.5, HITLEVEL_MEDIUM, 2, 0},
- {ANIM_FIGHT_LONGKICK, 8.0f / 30.0f, 10.0f / 30.0f, 0.0f, 0.5, HITLEVEL_MEDIUM, 4, 0},
- {ANIM_FIGHT_ROUNDHOUSE, 8.0f / 30.0f, 10.0f / 30.0f, 0.0f, 0.6f, HITLEVEL_MEDIUM, 4, 0},
- {ANIM_FIGHT_BODYBLOW, 5.0f / 30.0f, 7.0f / 30.0f, 0.0f, 0.35f, HITLEVEL_LOW, 2, 0},
- {ANIM_KICK_FLOOR, 10.0f / 30.0f, 14.0f / 30.0f, 0.0f, 0.4f, HITLEVEL_GROUND, 1, 0},
- {ANIM_HIT_FRONT, 0.0f, 0.0f, 0.0f, 0.0f, HITLEVEL_NULL, 0, 0},
- {ANIM_HIT_BACK, 0.0f, 0.0f, 0.0f, 0.0f, HITLEVEL_NULL, 0, 0},
- {ANIM_HIT_RIGHT, 0.0f, 0.0f, 0.0f, 0.0f, HITLEVEL_NULL, 0, 0},
- {ANIM_HIT_LEFT, 0.0f, 0.0f, 0.0f, 0.0f, HITLEVEL_NULL, 0, 0},
- {ANIM_HIT_BODYBLOW, 0.0f, 0.0f, 0.0f, 0.0f, HITLEVEL_NULL, 0, 0},
- {ANIM_HIT_CHEST, 0.0f, 0.0f, 0.0f, 0.0f, HITLEVEL_NULL, 0, 0},
- {ANIM_HIT_HEAD, 0.0f, 0.0f, 0.0f, 0.0f, HITLEVEL_NULL, 0, 0},
- {ANIM_HIT_WALK, 0.0f, 0.0f, 0.0f, 0.0f, HITLEVEL_NULL, 0, 0},
- {ANIM_FLOOR_HIT, 0.0f, 0.0f, 0.0f, 0.0f, HITLEVEL_NULL, 0, 0},
- {ANIM_HIT_BEHIND, 0.0f, 0.0f, 0.0f, 0.0f, HITLEVEL_NULL, 0, 0},
- {ANIM_FIGHT2_IDLE, 0.0f, 0.0f, 0.0f, 0.0f, HITLEVEL_NULL, 0, 0},
+FightMove tFightMoves[NUM_FIGHTMOVES] =
+{
+ { NUM_STD_ANIMS, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, HITLEVEL_NULL, 0, 0 },
+ { ANIM_PUNCH_R, 0.2f, 8.f/30.f, 0.0f, 0.3f, 1.0f, HITLEVEL_HIGH, 1, 0 },
+ { ANIM_FIGHT_IDLE, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, HITLEVEL_NULL, 0, 0 },
+ { ANIM_FIGHT_SH_F, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, HITLEVEL_NULL, 0, 0 },
+ { ANIM_FIGHT_KNEE, 4.f/30.f, 0.2f, 0.0f, 0.6f, 1.0f, HITLEVEL_LOW, 2, 0 },
+ { ANIM_FIGHT_LHOOK, 8.f/30.f, 10.f/30.f, 0.0f, 0.4f, 1.0f, HITLEVEL_HIGH, 3, 0 },
+ { ANIM_FIGHT_JAB, 4.f/30.f, 0.2f, 0.0f, 0.7f, 1.0f, HITLEVEL_HIGH, 3, 0 },
+ { ANIM_FIGHT_PUNCH, 4.f/30.f, 7.f/30.f, 10.f/30.f, 0.4f, 1.0f, HITLEVEL_HIGH, 1, 0 },
+ { ANIM_FIGHT_LONGKICK, 8.f/30.f, 10.f/30.f, 0.0f, 0.5f, 1.0f, HITLEVEL_MEDIUM, 4, 0 },
+ { ANIM_FIGHT_ROUNDHOUSE, 8.f/30.f, 10.f/30.f, 0.0f, 0.6f, 1.0f, HITLEVEL_MEDIUM, 4, 0 },
+ { ANIM_FIGHT_KICK, 8.f/30.f, 10.f/30.f, 0.0f, 0.5f, 1.0f, HITLEVEL_HIGH, 2, 0 },
+ { ANIM_FIGHT_HEAD, 8.f/30.f, 10.f/30.f, 0.0f, 0.5f, 1.0f, HITLEVEL_MEDIUM, 2, 0 },
+ { ANIM_FIGHT_BKICK_L, 8.f/30.f, 10.f/30.f, 0.0f, 0.5f, 1.0f, HITLEVEL_LOW, 2, 0 },
+ { ANIM_FIGHT_BKICK_L, 8.f/30.f, 10.f/30.f, 0.0f, 0.5f, 1.0f, HITLEVEL_LOW, 2, 0 },
+ { ANIM_FIGHT_ELBOW_L, 8.f/30.f, 10.f/30.f, 0.0f, 0.5f, 1.0f, HITLEVEL_MEDIUM, 2, 0 },
+ { ANIM_FIGHT_BKICK_R, 8.f/30.f, 10.f/30.f, 0.0f, 0.5f, 1.0f, HITLEVEL_MEDIUM, 2, 0 },
+ { ANIM_FIGHT_ELBOW_R, 8.f/30.f, 10.f/30.f, 0.0f, 0.5f, 1.0f, HITLEVEL_HIGH, 2, 0 },
+ { ANIM_KICK_FLOOR, 10.f/30.f, 14.f/30.f, 0.0f, 0.4f, 1.0f, HITLEVEL_GROUND, 1, 0 },
+ { ANIM_HIT_FRONT, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, HITLEVEL_NULL, 0, 0 },
+ { ANIM_HIT_BACK, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, HITLEVEL_NULL, 0, 0 },
+ { ANIM_HIT_RIGHT, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, HITLEVEL_NULL, 0, 0 },
+ { ANIM_HIT_LEFT, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, HITLEVEL_NULL, 0, 0 },
+ { ANIM_HIT_BODYBLOW, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, HITLEVEL_NULL, 0, 0 },
+ { ANIM_HIT_CHEST, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, HITLEVEL_NULL, 0, 0 },
+ { ANIM_HIT_HEAD, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, HITLEVEL_NULL, 0, 0 },
+ { ANIM_HIT_WALK, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, HITLEVEL_NULL, 0, 0 },
+ { ANIM_FLOOR_HIT, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, HITLEVEL_NULL, 0, 0 },
+ { ANIM_HIT_BEHIND, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, HITLEVEL_NULL, 0, 0 },
+ { ANIM_WEAPON_FIRE, 4.f/30.f, 7.f/30.f, 10.f/30.f, 0.4f, 1.0f, HITLEVEL_HIGH, 1, 0 },
+ { ANIM_WEAPON_CROUCHFIRE, 4.f/30.f, 7.f/30.f, 10.f/30.f, 0.4f, 1.0f, HITLEVEL_HIGH, 1, 0 },
+ { ANIM_WEAPON_SPECIAL, 4.f / 30.f, 7.f / 30.f, 10.f / 30.f, 0.4f, 1.0f, HITLEVEL_HIGH, 1, 0 },
+ { ANIM_FIGHT2_IDLE, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, HITLEVEL_NULL, 0, 0 }
};
uint16 CPed::nThreatReactionRangeMultiplier = 1;
@@ -107,31 +123,39 @@ CVector vecPedVanRearDoorAnimOffset;
CVector vecPedQuickDraggedOutCarAnimOffset;
CVector vecPedDraggedOutCarAnimOffset;
CVector vecPedTrainDoorAnimOffset;
+CVector vecPedStdBikeJumpRhsAnimOffset;
+CVector vecPedVespaBikeJumpRhsAnimOffset;
+CVector vecPedHarleyBikeJumpRhsAnimOffset;
+CVector vecPedDirtBikeJumpRhsAnimOffset;
+CVector vecPedBikeKickAnimOffset;
bool CPed::bNastyLimbsCheat;
+bool CPed::bFannyMagnetCheat;
bool CPed::bPedCheat2;
bool CPed::bPedCheat3;
CVector2D CPed::ms_vec2DFleePosition;
+CVector vecNextPathNode;
+bool vecNextPathNodeInitialized;
+
void *CPed::operator new(size_t sz) { return CPools::GetPedPool()->New(); }
void *CPed::operator new(size_t sz, int handle) { return CPools::GetPedPool()->New(handle); }
void CPed::operator delete(void *p, size_t sz) { CPools::GetPedPool()->Delete((CPed*)p); }
void CPed::operator delete(void *p, int handle) { CPools::GetPedPool()->Delete((CPed*)p); }
-#ifdef DEBUGMENU
-bool CPed::bPopHeadsOnHeadshot = false;
-#endif
-
+// --MIAMI: Done
CPed::~CPed(void)
{
CWorld::Remove(this);
+ if (m_attractor)
+ GetPedAttractorManager()->DeRegisterPed(this, m_attractor);
CRadar::ClearBlipForEntity(BLIP_CHAR, CPools::GetPedPool()->GetIndex(this));
if (InVehicle()){
uint8 door_flag = GetCarDoorFlag(m_vehEnterType);
if (m_pMyVehicle->pDriver == this)
m_pMyVehicle->pDriver = nil;
else {
- // FIX: Passenger counter now decreasing after removing ourself from vehicle.
+ // FIX: Passenger counter now being decreased after removing ourself from vehicle.
m_pMyVehicle->RemovePassenger(this);
}
if (m_nPedState == PED_EXIT_CAR || m_nPedState == PED_DRAG_FROM_CAR)
@@ -143,10 +167,17 @@ CPed::~CPed(void)
}
if (m_pFire)
m_pFire->Extinguish();
+
+ ClearWeapons();
+ if (bCarPassenger)
+ CPopulation::ms_nTotalCarPassengerPeds--;
+ if (bMiamiViceCop)
+ CPopulation::NumMiamiViceCops--;
CPopulation::UpdatePedCount((ePedType)m_nPedType, true);
DMAudio.DestroyEntity(m_audioEntityId);
}
+// --MIAMI: Done
void
CPed::FlagToDestroyWhenNextProcessed(void)
{
@@ -162,10 +193,11 @@ CPed::FlagToDestroyWhenNextProcessed(void)
}
bInVehicle = false;
m_pMyVehicle = nil;
+
if (CharCreatedBy == MISSION_CHAR)
- m_nPedState = PED_DEAD;
+ SetPedState(PED_DEAD);
else
- m_nPedState = PED_NONE;
+ SetPedState(PED_NONE);
m_pVehicleAnim = nil;
}
@@ -192,13 +224,17 @@ CPed::CPed(uint32 pedType) : m_pedIK(this)
CharCreatedBy = RANDOM_CHAR;
m_leader = nil;
m_pedInObjective = nil;
+ m_attractorHeading = 0.0f;
m_carInObjective = nil;
+ m_attractorHeading = 0.0f;
bInVehicle = false;
m_pMyVehicle = nil;
m_pVehicleAnim = nil;
m_vecOffsetSeek.x = 0.0f;
m_vecOffsetSeek.y = 0.0f;
m_vecOffsetSeek.z = 0.0f;
+ m_attractor = nil;
+ m_positionInQueue = -1;
m_pedFormation = FORMATION_UNDEFINED;
m_collidingThingTimer = 0;
m_nPedStateTimer = 0;
@@ -227,6 +263,10 @@ CPed::CPed(uint32 pedType) : m_pedIK(this)
m_vecSeekPos = CVector(0.0f, 0.0f, 0.0f);
m_wepSkills = 0;
m_distanceToCountSeekDone = 1.0f;
+ m_acceptableHeadingOffset = 0.1f;
+ m_followPathDestPos = CVector(0.f, 0.f, 0.f);
+ m_followPathAbortDist = 0.0f;
+ m_followPathMoveState = PEDMOVE_NONE;
bRunningToPhone = false;
m_phoneId = -1;
m_lastAccident = 0;
@@ -234,6 +274,7 @@ CPed::CPed(uint32 pedType) : m_pedIK(this)
m_fleeFromPosX = 0;
m_fleeFromPosY = 0;
m_fleeTimer = 0;
+ pThreatEx = nil;
m_vecSeekPosEx = CVector(0.0f, 0.0f, 0.0f);
m_distanceToCountSeekDoneEx = 0.0f;
m_nWaitState = WAITSTATE_FALSE;
@@ -252,11 +293,20 @@ CPed::CPed(uint32 pedType) : m_pedIK(this)
m_fLookDirection = 0.0f;
m_pCurSurface = nil;
m_wanderRangeBounds = nil;
- m_nPathNodes = 0;
- m_nCurPathNode = 0;
+
+ for (int i = 0; i < ARRAY_SIZE(m_pathNodesToGo); i++) {
+ m_pathNodesToGo[i] = nil;
+ }
+ m_nNumPathNodes = 0;
+ m_nCurPathNodeId = 0;
m_nPathDir = 0;
m_pLastPathNode = nil;
m_pNextPathNode = nil;
+ m_followPathWalkAroundEnt = nil;
+ m_followPathTargetEnt = nil;
+ m_pathNodeTimer = 0;
+ m_pCurPathNode = nil;
+
m_routeLastPoint = -1;
m_routeStartPoint = 0;
m_routePointsPassed = 0;
@@ -268,6 +318,8 @@ CPed::CPed(uint32 pedType) : m_pedIK(this)
m_fAirResistance = 0.4f / m_fMass;
m_fElasticity = 0.05f;
+ m_ceaseAttackTimer = 0;
+
bIsStanding = false;
bWasStanding = false;
bIsAttacking = false;
@@ -348,9 +400,40 @@ CPed::CPed(uint32 pedType) : m_pedIK(this)
#ifdef KANGAROO_CHEAT
m_ped_flagI80 = false;
#endif
-#ifdef VC_PED_PORTS
- bSomeVCflag1 = false;
-#endif
+
+ bReachedAttractorHeadingTarget = false;
+ bTurnedAroundOnAttractor = false;
+ bHasAlreadyUsedAttractor = false;
+ bCarPassenger = false;
+ bMiamiViceCop = false;
+ bMoneyHasBeenGivenByScript = false;
+ bHasBeenPhotographed = false;
+
+ bIsDrowning = false;
+ bDrownsInWater = true;
+ bHeadStuckInCollision = false;
+ bHeldHostageInCar = false;
+ bIsPlayerFriend = true;
+ bDeadPedInFrontOfCar = false;
+
+ m_gangFlags = 0xFF;
+
+ bStayInCarOnJack = false;
+
+ bDontFight = false;
+ bDoomAim = true;
+ bCanBeShotInVehicle = true;
+ bPushedAlongByCar = false;
+ b157_40 = false;
+ bIgnoreThreatsBehindObjects = false;
+
+ bNeverEverTargetThisPed = false;
+ bCrouchWhenScared = false;
+ bKnockedOffBike = false;
+ b158_8 = false;
+ b158_10 = false;
+ bBoughtIceCream = false;
+ b158_40 = false;
if ((CGeneral::GetRandomNumber() & 3) == 0)
bHasACamera = true;
@@ -366,15 +449,13 @@ CPed::CPed(uint32 pedType) : m_pedIK(this)
for (int i = 0; i < ARRAY_SIZE(m_nearPeds); i++) {
m_nearPeds[i] = nil;
- if (i < ARRAY_SIZE(m_pPathNodesStates)) {
- m_pPathNodesStates[i] = nil;
- }
}
m_maxWeaponTypeAllowed = WEAPONTYPE_UNARMED;
m_currentWeapon = WEAPONTYPE_UNARMED;
m_storedWeapon = WEAPONTYPE_UNIDENTIFIED;
+ m_delayedWeapon = WEAPONTYPE_UNIDENTIFIED;
- for(int i = 0; i < WEAPONTYPE_TOTAL_INVENTORY_WEAPONS; i++) {
+ for(int i = 0; i < TOTAL_WEAPON_SLOTS; i++) {
CWeapon &weapon = GetWeapon(i);
weapon.m_eWeaponType = WEAPONTYPE_UNARMED;
weapon.m_eWeaponState = WEAPONSTATE_READY;
@@ -383,40 +464,67 @@ CPed::CPed(uint32 pedType) : m_pedIK(this)
weapon.m_nTimer = 0;
}
- m_curFightMove = FIGHTMOVE_NULL;
- GiveWeapon(WEAPONTYPE_UNARMED, 0);
+ m_curFightMove = m_lastFightMove = FIGHTMOVE_IDLE;
+ GiveWeapon(WEAPONTYPE_UNARMED, 0, true);
m_wepAccuracy = 60;
m_lastWepDam = -1;
+ m_lastDamEntity = nil;
+ m_attachedTo = nil;
+ m_attachWepAmmo = 0;
m_collPoly.valid = false;
m_fCollisionSpeed = 0.0f;
m_wepModelID = -1;
+ uint16 random = CGeneral::GetRandomNumber();
+ m_nPedMoney = random % 25;
+ if (m_nPedMoney == 23)
+ m_nPedMoney = 400;
+ m_nExtendedRangeTimer = 0;
+ m_bleedCounter = 0;
#ifdef PED_SKIN
m_pWeaponModel = nil;
#endif
+ m_delayedSoundID = -1;
+ m_delayedSoundTimer = 0;
CPopulation::UpdatePedCount((ePedType)m_nPedType, false);
}
-uint32
-CPed::GiveWeapon(eWeaponType weaponType, uint32 ammo)
+// --MIAMI: Done
+int32
+CPed::GiveWeapon(eWeaponType weaponType, uint32 ammo, bool unused)
{
- CWeapon &weapon = GetWeapon(weaponType);
+ int slot = GetWeaponSlot(weaponType);
- if (HasWeapon(weaponType)) {
- if (weapon.m_nAmmoTotal + ammo > 99999)
- weapon.m_nAmmoTotal = 99999;
- else
- weapon.m_nAmmoTotal += ammo;
+ if (m_weapons[slot].m_eWeaponType == weaponType) {
+ GetWeapon(slot).m_nAmmoTotal += ammo;
+ if (weaponType < WEAPONTYPE_TOTALWEAPONS && weaponType > WEAPONTYPE_UNARMED && CWeaponInfo::ms_aMaxAmmoForWeapon[weaponType] >= 0) {
- weapon.Reload();
+ // Looks like abandoned idea. This block never runs, ms_aMaxAmmoForWeapon is always -1.
+ GetWeapon(slot).m_nAmmoTotal = Min(CWeaponInfo::ms_aMaxAmmoForWeapon[weaponType], GetWeapon(slot).m_nAmmoTotal);
+ } else {
+ GetWeapon(slot).m_nAmmoTotal = Min(99999, GetWeapon(slot).m_nAmmoTotal);
+ }
+ GetWeapon(slot).Reload();
+ if (GetWeapon(slot).m_eWeaponState == WEAPONSTATE_OUT_OF_AMMO && GetWeapon(slot).m_nAmmoTotal > 0)
+ GetWeapon(slot).m_eWeaponState = WEAPONSTATE_READY;
} else {
- weapon.Initialise(weaponType, ammo);
- // TODO: It seems game uses this as both weapon count and max WeaponType we have, which is ofcourse erroneous.
- m_maxWeaponTypeAllowed++;
+ if (HasWeaponSlot(slot)) {
+
+ // TODO(Miami): Make an enum for that
+ if (slot == 4 || slot == 5 || slot == 6)
+ ammo += GetWeapon(slot).m_nAmmoTotal;
+
+ RemoveWeaponModel(CWeaponInfo::GetWeaponInfo(GetWeapon(slot).m_eWeaponType)->m_nModelId);
+ GetWeapon(slot).Shutdown();
+ }
+ GetWeapon(slot).Initialise(weaponType, ammo);
+ if (slot == m_currentWeapon && !bInVehicle) {
+ AddWeaponModel(CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType)->m_nModelId);
+ }
}
- if (weapon.m_eWeaponState == WEAPONSTATE_OUT_OF_AMMO)
- weapon.m_eWeaponState = WEAPONSTATE_READY;
+ if (GetWeapon(slot).m_eWeaponState != WEAPONSTATE_OUT_OF_AMMO)
+ GetWeapon(slot).m_eWeaponState = WEAPONSTATE_READY;
- return weaponType;
+ return slot;
}
static RwObject*
@@ -522,13 +630,20 @@ CheckForPedsOnGroundToAttack(CPed *attacker, CPed **pedOnGround)
return stateToReturn;
}
+// --MIAMI: Done
bool
CPed::IsPlayer(void)
{
+#if 0
+ return m_nPedType == PEDTYPE_PLAYER1; // Original
+#else
+ // We still have those in enum, so let's also check for them.
return m_nPedType == PEDTYPE_PLAYER1 || m_nPedType == PEDTYPE_PLAYER2 ||
m_nPedType == PEDTYPE_PLAYER3 || m_nPedType == PEDTYPE_PLAYER4;
+#endif
}
+// --MIAMI: Done
bool
CPed::UseGroundColModel(void)
{
@@ -538,12 +653,14 @@ CPed::UseGroundColModel(void)
m_nPedState == PED_DEAD;
}
+// --MIAMI: Done
bool
CPed::CanSetPedState(void)
{
return !DyingOrDead() && m_nPedState != PED_ARRESTED && !EnteringCar() && m_nPedState != PED_STEAL_CAR;
}
+// --MIAMI: Done
bool
CPed::IsPedInControl(void)
{
@@ -552,6 +669,7 @@ CPed::IsPedInControl(void)
&& m_fHealth > 0.0f;
}
+// --MIAMI: Done
bool
CPed::CanStrafeOrMouseControl(void)
{
@@ -560,9 +678,10 @@ CPed::CanStrafeOrMouseControl(void)
return false;
#endif
return m_nPedState == PED_NONE || m_nPedState == PED_IDLE || m_nPedState == PED_FLEE_POS || m_nPedState == PED_FLEE_ENTITY ||
- m_nPedState == PED_ATTACK || m_nPedState == PED_FIGHT || m_nPedState == PED_AIM_GUN || m_nPedState == PED_JUMP;
+ m_nPedState == PED_ATTACK || m_nPedState == PED_FIGHT || m_nPedState == PED_AIM_GUN || m_nPedState == PED_JUMP || m_nPedState == PED_ANSWER_MOBILE;
}
+// --MIAMI: Done
void
CPed::AddWeaponModel(int id)
{
@@ -575,7 +694,8 @@ CPed::AddWeaponModel(int id)
RemoveWeaponModel(-1);
m_pWeaponModel = (RpAtomic*)CModelInfo::GetModelInfo(id)->CreateInstance();
- } else
+ }
+ else
#endif
{
atm = (RpAtomic*)CModelInfo::GetModelInfo(id)->CreateInstance();
@@ -583,28 +703,38 @@ CPed::AddWeaponModel(int id)
RpAtomicSetFrame(atm, m_pFrames[PED_HANDR]->frame);
RpClumpAddAtomic(GetClump(), atm);
}
+ CModelInfo::GetModelInfo(id)->AddRef();
m_wepModelID = id;
+
+ if (IsPlayer() && id == MI_MINIGUN)
+ ((CPlayerPed*)this)->m_pMinigunTopAtomic = (RpAtomic*)CModelInfo::GetModelInfo(MI_MINIGUN2)->CreateInstance();
}
}
+// --MIAMI: Done
void
CPed::AimGun(void)
{
RwV3d pos;
CVector vector;
+ if (IsPlayer() && bIsDucking)
+ m_pedIK.m_flags &= ~CPedIK::AIMS_WITH_ARM;
+
if (m_pSeekTarget) {
if (m_pSeekTarget->IsPed()) {
- ((CPed*)m_pSeekTarget)->m_pedIK.GetComponentPosition(&pos, PED_MID);
+ ((CPed*)m_pSeekTarget)->m_pedIK.GetComponentPosition(pos, PED_MID);
vector = pos;
} else {
vector = m_pSeekTarget->GetPosition();
}
- Say(SOUND_PED_ATTACK);
+
+ if (!IsPlayer())
+ Say(SOUND_PED_ATTACK);
bCanPointGunAtTarget = m_pedIK.PointGunAtPosition(vector);
if (m_pLookTarget != m_pSeekTarget) {
- SetLookFlag(m_pSeekTarget, true);
+ SetLookFlag(m_pSeekTarget, true, true);
}
} else {
@@ -630,7 +760,7 @@ CPed::ApplyHeadShot(eWeaponType weaponType, CVector pos, bool evenOnPlayer)
// BUG: This condition will always return true. Even fixing it won't work, because these states are unused.
// if (m_nPedState != PED_PASSENGER || m_nPedState != PED_TAXI_PASSENGER) {
- CPed::SetDie(ANIM_KO_SHOT_FRONT1, 4.0f, 0.0f);
+ SetDie();
// }
bBodyPartJustCameOff = true;
@@ -685,11 +815,7 @@ CPed::RemoveBodyPart(PedNode nodeId, int8 direction)
if(!IsClumpSkinned(GetClump()))
#endif
{
-#ifdef DEBUGMENU
- if (bPopHeadsOnHeadshot || nodeId != PED_HEAD)
-#else
if (nodeId != PED_HEAD)
-#endif
SpawnFlyingComponent(nodeId, direction);
RecurseFrameChildrenVisibilityCB(frame, nil);
@@ -719,10 +845,11 @@ CPed::RemoveBodyPart(PedNode nodeId, int8 direction)
}
}
+// --MIAMI: Done
void
-CPed::SetLookFlag(CEntity *target, bool keepTryingToLook)
+CPed::SetLookFlag(CEntity *target, bool keepTryingToLook, bool cancelPrevious)
{
- if (m_lookTimer < CTimer::GetTimeInMilliseconds()) {
+ if (m_lookTimer < CTimer::GetTimeInMilliseconds() || cancelPrevious) {
bIsLooking = true;
bIsRestoringLook = false;
m_pLookTarget = target;
@@ -730,28 +857,30 @@ CPed::SetLookFlag(CEntity *target, bool keepTryingToLook)
m_fLookDirection = 999999.0f;
m_lookTimer = 0;
bKeepTryingToLook = keepTryingToLook;
- if (m_nPedState != PED_DRIVING) {
+ if (CanUseTorsoWhenLooking()) {
m_pedIK.m_flags &= ~CPedIK::LOOKAROUND_HEAD_ONLY;
}
}
}
+// --MIAMI: Done
void
-CPed::SetLookFlag(float direction, bool keepTryingToLook)
+CPed::SetLookFlag(float direction, bool keepTryingToLook, bool cancelPrevious)
{
- if (m_lookTimer < CTimer::GetTimeInMilliseconds()) {
+ if (m_lookTimer < CTimer::GetTimeInMilliseconds() || cancelPrevious) {
bIsLooking = true;
bIsRestoringLook = false;
- m_pLookTarget = nil;
m_fLookDirection = direction;
+ m_pLookTarget = nil;
m_lookTimer = 0;
bKeepTryingToLook = keepTryingToLook;
- if (m_nPedState != PED_DRIVING) {
+ if (CanUseTorsoWhenLooking()) {
m_pedIK.m_flags &= ~CPedIK::LOOKAROUND_HEAD_ONLY;
}
}
}
+// --MIAMI: Done
void
CPed::SetLookTimer(int time)
{
@@ -760,8 +889,9 @@ CPed::SetLookTimer(int time)
}
}
+// --MIAMI: Done
bool
-CPed::OurPedCanSeeThisOne(CEntity *target)
+CPed::OurPedCanSeeThisOne(CEntity *target, bool shootablesDoBlock)
{
CColPoint colpoint;
CEntity *ent;
@@ -777,11 +907,11 @@ CPed::OurPedCanSeeThisOne(CEntity *target)
return false;
// Check line of sight from head
- CVector headPos = this->GetPosition();
- headPos.z += 1.0f;
- return !CWorld::ProcessLineOfSight(headPos, target->GetPosition(), colpoint, ent, true, false, false, false, false, false);
+ return !CWorld::ProcessLineOfSight(GetPosition() + CVector(0.f, 0.f, 1.f), target->GetPosition() + CVector(0.f, 0.f, 1.f),
+ colpoint, ent, true, false, false, shootablesDoBlock, false, false, false, shootablesDoBlock);
}
+// --MIAMI: Done
void
CPed::Avoid(void)
{
@@ -830,6 +960,8 @@ CPed::Avoid(void)
}
}
+
+// --MIAMI: Done
void
CPed::ClearAimFlag(void)
{
@@ -837,15 +969,14 @@ CPed::ClearAimFlag(void)
bIsAimingGun = false;
bIsRestoringGun = true;
m_pedIK.m_flags &= ~CPedIK::AIMS_WITH_ARM;
-#if defined VC_PED_PORTS || defined FIX_BUGS
m_lookTimer = 0;
-#endif
}
if (IsPlayer())
((CPlayerPed*)this)->m_fFPSMoveHeading = 0.0f;
}
+// --MIAMI: Done
void
CPed::ClearLookFlag(void) {
if (bIsLooking) {
@@ -853,7 +984,9 @@ CPed::ClearLookFlag(void) {
bIsRestoringLook = true;
bShakeFist = false;
- m_pedIK.m_flags &= ~CPedIK::LOOKAROUND_HEAD_ONLY;
+ if (CanUseTorsoWhenLooking())
+ m_pedIK.m_flags &= ~CPedIK::LOOKAROUND_HEAD_ONLY;
+
if (IsPlayer())
m_lookTimer = CTimer::GetTimeInMilliseconds() + 2000;
else
@@ -866,122 +999,275 @@ CPed::ClearLookFlag(void) {
}
}
+// --MIAMI: Done
bool
CPed::IsPedHeadAbovePos(float zOffset)
{
return zOffset + GetPosition().z < GetNodePosition(PED_HEAD).z;
}
+// --MIAMI: Done
+void
+CPed::FinishedReloadCB(CAnimBlendAssociation *reloadAssoc, void *arg)
+{
+ CPed *ped = (CPed*)arg;
+ CWeaponInfo *weapon = CWeaponInfo::GetWeaponInfo(ped->GetWeapon()->m_eWeaponType);
+
+ if (ped->DyingOrDead())
+ return;
+
+ if (ped->bIsDucking && ped->bCrouchWhenShooting) {
+ CAnimBlendAssociation *crouchFireAssoc = nil;
+ if (!!weapon->m_bCrouchFire) {
+ crouchFireAssoc = RpAnimBlendClumpGetAssociation(ped->GetClump(), GetCrouchFireAnim(weapon));
+ }
+ if (!!weapon->m_bReload && reloadAssoc) {
+ if (reloadAssoc->animId == GetCrouchReloadAnim(weapon) && !crouchFireAssoc) {
+ CAnimBlendAssociation *crouchAssoc = CAnimManager::BlendAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_WEAPON_CROUCH, 8.0f);
+ crouchAssoc->SetCurrentTime(crouchAssoc->hierarchy->totalLength);
+ crouchAssoc->flags &= ~ASSOC_RUNNING;
+ }
+ }
+ } else if (weapon->m_bReloadLoop2Start && ped->bIsAttacking) {
+ CAnimBlendAssociation *fireAssoc =
+ CAnimManager::BlendAnimation(ped->GetClump(), weapon->m_AnimToPlay, GetPrimaryFireAnim(weapon), 8.0f);
+ fireAssoc->SetFinishCallback(FinishedAttackCB, ped);
+ fireAssoc->SetRun();
+ if (fireAssoc->currentTime != reloadAssoc->hierarchy->totalLength) {
+ if (fireAssoc->currentTime >= weapon->m_fAnimLoopStart)
+ return;
+
+ fireAssoc->SetCurrentTime(Max(weapon->m_fAnimLoopStart - 0.04f, 0.0f));
+ } else {
+ fireAssoc->SetCurrentTime(Max(weapon->m_fAnimLoopStart - 0.04f, 0.0f));
+ }
+ }
+}
+
+// --MIAMI: Done
void
CPed::FinishedAttackCB(CAnimBlendAssociation *attackAssoc, void *arg)
{
- CWeaponInfo *currentWeapon;
- CAnimBlendAssociation *newAnim;
+ CAnimBlendAssociation *newAnim, *reloadAnimAssoc = nil;
CPed *ped = (CPed*)arg;
+ CWeaponInfo *currentWeapon = CWeaponInfo::GetWeaponInfo(ped->GetWeapon()->m_eWeaponType);
- if (attackAssoc) {
- switch (attackAssoc->animId) {
- case ANIM_WEAPON_START_THROW:
- // what?!
- if ((!ped->IsPlayer() || ((CPlayerPed*)ped)->m_bHaveTargetSelected) && ped->IsPlayer()) {
- attackAssoc->blendDelta = -1000.0f;
- newAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_WEAPON_THROWU);
- } else {
- attackAssoc->blendDelta = -1000.0f;
- newAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_WEAPON_THROW);
+ if (ped->m_nPedState != PED_ATTACK) {
+ if (ped->bIsDucking && ped->IsPedInControl()) {
+ if (currentWeapon->m_bReload) {
+ reloadAnimAssoc = RpAnimBlendClumpGetAssociation(ped->GetClump(), GetCrouchReloadAnim(currentWeapon));
+ }
+ if (currentWeapon->m_bCrouchFire && attackAssoc) {
+ if (attackAssoc->animId == GetCrouchFireAnim(currentWeapon) && !reloadAnimAssoc) {
+ newAnim = CAnimManager::BlendAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_WEAPON_CROUCH, 8.0f);
+ newAnim->SetCurrentTime(newAnim->hierarchy->totalLength);
+ newAnim->flags &= ~ASSOC_RUNNING;
}
+ }
+ }
+ return;
+ }
+ if (attackAssoc && attackAssoc->animId == ANIM_THROWABLE_START_THROW && currentWeapon->m_AnimToPlay == ASSOCGRP_THROW) {
+ if ((!ped->IsPlayer() || ((CPlayerPed*)ped)->m_bHaveTargetSelected) && ped->IsPlayer()) {
+ attackAssoc->blendDelta = -1000.0f;
+ newAnim = CAnimManager::AddAnimation(ped->GetClump(), currentWeapon->m_AnimToPlay, ANIM_THROWABLE_THROWU);
+ } else {
+ attackAssoc->blendDelta = -1000.0;
+ newAnim = CAnimManager::AddAnimation(ped->GetClump(), currentWeapon->m_AnimToPlay, ANIM_THROWABLE_THROW);
+ }
+ newAnim->SetFinishCallback(FinishedAttackCB, ped);
+ return;
+ }
- newAnim->SetFinishCallback(FinishedAttackCB, ped);
- return;
+ if (ped->bIsDucking && ped->bCrouchWhenShooting) {
+ if (currentWeapon->m_bReload) {
+ reloadAnimAssoc = RpAnimBlendClumpGetAssociation(ped->GetClump(), GetCrouchReloadAnim(currentWeapon));
+ }
+ if (currentWeapon->m_bCrouchFire && attackAssoc) {
+ if (attackAssoc->animId == GetCrouchFireAnim(currentWeapon) && !reloadAnimAssoc) {
+ newAnim = CAnimManager::BlendAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_WEAPON_CROUCH, 8.0f);
+ newAnim->SetCurrentTime(newAnim->hierarchy->totalLength);
+ newAnim->flags &= ~ASSOC_RUNNING;
+ }
+ }
- case ANIM_FIGHT_PPUNCH:
- attackAssoc->blendDelta = -8.0f;
- attackAssoc->flags |= ASSOC_DELETEFADEDOUT;
- ped->ClearAttack();
- return;
+ if (!ped->bIsAttacking)
+ ped->ClearAttack();
- case ANIM_WEAPON_THROW:
- case ANIM_WEAPON_THROWU:
- if (ped->GetWeapon()->m_nAmmoTotal > 0) {
- currentWeapon = CWeaponInfo::GetWeaponInfo(ped->GetWeapon()->m_eWeaponType);
+ return;
+ }
+
+ if (GetSecondFireAnim(currentWeapon) && ped->bIsAttacking && currentWeapon->m_AnimToPlay != ASSOCGRP_THROW) {
+ AnimationId groundAnim = GetFireAnimGround(currentWeapon);
+ CAnimBlendAssociation *groundAnimAssoc = RpAnimBlendClumpGetAssociation(ped->GetClump(), groundAnim);
+ if (!groundAnimAssoc || groundAnimAssoc->blendAmount <= 0.95f && groundAnimAssoc->blendDelta <= 0.0f) {
+ if (attackAssoc && attackAssoc->animId == ANIM_MELEE_ATTACK) {
+ newAnim = CAnimManager::BlendAnimation(
+ ped->GetClump(), currentWeapon->m_AnimToPlay, GetSecondFireAnim(currentWeapon), 8.0f);
+ } else {
+ newAnim = CAnimManager::BlendAnimation(
+ ped->GetClump(), currentWeapon->m_AnimToPlay, ANIM_MELEE_ATTACK, 8.0f);
+ }
+ newAnim->SetFinishCallback(FinishedAttackCB, ped);
+ }
+ } else {
+ if (attackAssoc && attackAssoc->animId == ANIM_MELEE_ATTACK && currentWeapon->m_AnimToPlay == ASSOCGRP_UNARMED) {
+ attackAssoc->blendDelta = -8.0f;
+ attackAssoc->flags |= ASSOC_DELETEFADEDOUT;
+ ped->ClearAttack();
+ return;
+ }
+ if (attackAssoc) {
+ if (currentWeapon->m_AnimToPlay == ASSOCGRP_THROW) {
+ if ((attackAssoc->animId == ANIM_THROWABLE_THROW || attackAssoc->animId == ANIM_THROWABLE_THROWU) && ped->GetWeapon()->m_nAmmoTotal > 0) {
+ ped->RemoveWeaponModel(currentWeapon->m_nModelId);
ped->AddWeaponModel(currentWeapon->m_nModelId);
}
- break;
- default:
- break;
+ }
}
+
+ if (!ped->bIsAttacking)
+ ped->ClearAttack();
}
-
- if (!ped->bIsAttacking)
- ped->ClearAttack();
}
+// --MIAMI: Done except commented things
void
CPed::Attack(void)
{
CAnimBlendAssociation *weaponAnimAssoc;
int32 weaponAnim;
- float animStart;
eWeaponType ourWeaponType;
float weaponAnimTime;
eWeaponFire ourWeaponFire;
float animLoopEnd;
CWeaponInfo *ourWeapon;
bool attackShouldContinue;
- AnimationId reloadAnim;
CAnimBlendAssociation *reloadAnimAssoc;
+ CAnimBlendAssociation *throwAssoc;
float delayBetweenAnimAndFire;
+ float animLoopStart;
CVector firePos;
ourWeaponType = GetWeapon()->m_eWeaponType;
ourWeapon = CWeaponInfo::GetWeaponInfo(ourWeaponType);
ourWeaponFire = ourWeapon->m_eWeaponFire;
- weaponAnimAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ourWeapon->m_AnimToPlay);
+ weaponAnimAssoc = nil;
attackShouldContinue = bIsAttacking;
reloadAnimAssoc = nil;
- reloadAnim = NUM_ANIMS;
+ throwAssoc = nil;
+ animLoopStart = ourWeapon->m_fAnimLoopStart;
+ animLoopEnd = ourWeapon->m_fAnimLoopEnd;
delayBetweenAnimAndFire = ourWeapon->m_fAnimFrameFire;
weaponAnim = ourWeapon->m_AnimToPlay;
- if (weaponAnim == ANIM_WEAPON_HGUN_BODY)
- reloadAnim = ANIM_HGUN_RELOAD;
- else if (weaponAnim == ANIM_WEAPON_AK_BODY)
- reloadAnim = ANIM_AK_RELOAD;
+ if (bIsDucking) {
+ if (!!ourWeapon->m_bCrouchFire && bCrouchWhenShooting) {
+ weaponAnimAssoc = RpAnimBlendClumpGetAssociation(GetClump(), GetCrouchFireAnim(ourWeapon));
+ if (weaponAnimAssoc) {
+ animLoopStart = ourWeapon->m_fAnim2LoopStart;
+ animLoopEnd = ourWeapon->m_fAnim2LoopEnd;
+ delayBetweenAnimAndFire = ourWeapon->m_fAnim2FrameFire;
+ }
+ }
+ } else {
+ AnimationId anim = GetFireAnimNotDucking(ourWeapon);
+ weaponAnimAssoc = RpAnimBlendClumpGetAssociation(GetClump(), anim);
+ if (anim == ANIM_WEAPON_FIRE_3RD && weaponAnimAssoc) {
+ animLoopStart = 11.f/30.f;
+ animLoopEnd = 19.f/30.f;
+ delayBetweenAnimAndFire = 14.f/30.f;
+ }
+ }
- if (reloadAnim != NUM_ANIMS)
- reloadAnimAssoc = RpAnimBlendClumpGetAssociation(GetClump(), reloadAnim);
+ if (ourWeapon->m_bReload) {
+ reloadAnimAssoc = RpAnimBlendClumpGetAssociation(GetClump(), GetReloadAnim(ourWeapon));
+ }
- if (bIsDucking)
- return;
+ if (!!ourWeapon->m_bReload && !reloadAnimAssoc) {
+ reloadAnimAssoc = RpAnimBlendClumpGetAssociation(GetClump(), GetCrouchReloadAnim(ourWeapon));
+ }
- if (reloadAnimAssoc) {
+ if ( reloadAnimAssoc && reloadAnimAssoc->IsRunning() ) {
if (!IsPlayer() || ((CPlayerPed*)this)->m_bHaveTargetSelected)
ClearAttack();
-
return;
}
- if (CTimer::GetTimeInMilliseconds() < m_shootTimer)
+ if ( reloadAnimAssoc ) {
+ reloadAnimAssoc->flags |= ASSOC_DELETEFADEDOUT;
+ if ( reloadAnimAssoc->blendDelta >= 0.0f )
+ reloadAnimAssoc->blendDelta = -8.0f;
+ }
+
+ if (!!ourWeapon->m_bThrow) {
+ throwAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_THROWABLE_START_THROW);
+ }
+
+ if ( CTimer::GetTimeInMilliseconds() < m_shootTimer )
attackShouldContinue = true;
+ bool meleeAttackStarted = false;
+ if ( !weaponAnimAssoc ) {
+ if (!!ourWeapon->m_bPartialAttack) {
+ weaponAnimAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_MELEE_ATTACK_START);
+ if ( weaponAnimAssoc ) {
+ if ( IsPlayer() )
+ meleeAttackStarted = true;
+
+ switch ( ourWeapon->m_AnimToPlay ) {
+ case ASSOCGRP_UNARMED:
+ case ASSOCGRP_SCREWDRIVER:
+ case ASSOCGRP_KNIFE:
+ case ASSOCGRP_BASEBALLBAT:
+ case ASSOCGRP_GOLFCLUB:
+ case ASSOCGRP_CHAINSAW:
+ delayBetweenAnimAndFire = 0.2f;
+ animLoopStart = 0.1f;
+ break;
+ default:
+ break;
+ }
+ animLoopEnd = 99.9f;
+ }
+ }
+ }
if (!weaponAnimAssoc) {
- weaponAnimAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ourWeapon->m_Anim2ToPlay);
- delayBetweenAnimAndFire = ourWeapon->m_fAnim2FrameFire;
-
- // Long throw granade, molotov
- if (!weaponAnimAssoc && ourWeapon->m_bThrow) {
- weaponAnimAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_WEAPON_THROWU);
- delayBetweenAnimAndFire = 0.2f;
+ if (!!ourWeapon->m_bUse2nd) {
+ weaponAnimAssoc = RpAnimBlendClumpGetAssociation(GetClump(), GetSecondFireAnim(ourWeapon));
+ if (weaponAnimAssoc) {
+ animLoopStart = ourWeapon->m_fAnim2LoopStart;
+ animLoopEnd = ourWeapon->m_fAnim2LoopEnd;
+ delayBetweenAnimAndFire = ourWeapon->m_fAnim2FrameFire;
+ }
+ }
+ }
+ if (!weaponAnimAssoc) {
+ weaponAnimAssoc = RpAnimBlendClumpGetAssociation(GetClump(), GetFireAnimGround(ourWeapon));
+ if (weaponAnimAssoc) {
+ animLoopStart = ourWeapon->m_fAnim2LoopStart;
+ animLoopEnd = ourWeapon->m_fAnim2LoopEnd;
+ delayBetweenAnimAndFire = ourWeapon->m_fAnim2FrameFire;
}
+ }
- if (!weaponAnimAssoc) {
+ if (!weaponAnimAssoc) {
+ if (!throwAssoc) {
if (attackShouldContinue) {
if (ourWeaponFire != WEAPON_FIRE_PROJECTILE || !IsPlayer() || ((CPlayerPed*)this)->m_bHaveTargetSelected) {
- if (!CGame::nastyGame || ourWeaponFire != WEAPON_FIRE_MELEE || CheckForPedsOnGroundToAttack(this, nil) < PED_ON_THE_FLOOR) {
- weaponAnimAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ourWeapon->m_AnimToPlay, 8.0f);
- }
- else {
- weaponAnimAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ourWeapon->m_Anim2ToPlay, 8.0f);
+ if (bCrouchWhenShooting && bIsDucking && !!ourWeapon->m_bCrouchFire) {
+ weaponAnimAssoc = CAnimManager::BlendAnimation(GetClump(), ourWeapon->m_AnimToPlay, GetCrouchFireAnim(ourWeapon), 8.0f);
+
+ } else if(GetSecondFireAnim(ourWeapon) && CGeneral::GetRandomNumber() & 1){
+ weaponAnimAssoc = CAnimManager::BlendAnimation(GetClump(), ourWeapon->m_AnimToPlay, GetSecondFireAnim(ourWeapon), 8.0f);
+
+ } else if (!CGame::nastyGame || (!ourWeapon->m_bGround2nd && !ourWeapon->m_bGround3rd) ||
+ ourWeaponFire != WEAPON_FIRE_MELEE || CheckForPedsOnGroundToAttack(this, nil) < PED_ON_THE_FLOOR) {
+
+ weaponAnimAssoc = CAnimManager::BlendAnimation(GetClump(), ourWeapon->m_AnimToPlay, GetFireAnimNotDucking(ourWeapon), 8.0f);
+
+ } else {
+ weaponAnimAssoc = CAnimManager::BlendAnimation(GetClump(), ourWeapon->m_AnimToPlay, GetFireAnimGround(ourWeapon, false), 8.0f);
}
weaponAnimAssoc->SetFinishCallback(CPed::FinishedAttackCB, this);
@@ -998,75 +1284,127 @@ CPed::Attack(void)
} else
FinishedAttackCB(nil, this);
- return;
}
+ return;
}
- animStart = ourWeapon->m_fAnimLoopStart;
+ if (meleeAttackStarted && IsPlayer()) {
+ if (((CPlayerPed*)this)->m_bHaveTargetSelected || ((CPlayerPed*)this)->m_fMoveSpeed < 0.5f) {
+ weaponAnimAssoc->SetRun();
+ } else {
+ if (weaponAnimAssoc->currentTime > animLoopStart && weaponAnimAssoc->currentTime - weaponAnimAssoc->timeStep <= animLoopStart)
+ weaponAnimAssoc->flags &= ~ASSOC_RUNNING;
+ }
+ }
+
+ float animStart = ourWeapon->m_fAnimLoopStart * 0.4f;
weaponAnimTime = weaponAnimAssoc->currentTime;
if (weaponAnimTime > animStart && weaponAnimTime - weaponAnimAssoc->timeStep <= animStart) {
- if (ourWeapon->m_bCanAimWithArm)
+ if (!bIsDucking && !(m_nPedType == PEDTYPE_COP && ourWeapon->m_bCop3rd && weaponAnimAssoc->animId == ANIM_WEAPON_FIRE_3RD) && ourWeapon->m_bCanAimWithArm)
m_pedIK.m_flags |= CPedIK::AIMS_WITH_ARM;
else
m_pedIK.m_flags &= ~CPedIK::AIMS_WITH_ARM;
}
- if (weaponAnimTime <= delayBetweenAnimAndFire || weaponAnimTime - weaponAnimAssoc->timeStep > delayBetweenAnimAndFire || !weaponAnimAssoc->IsRunning()) {
- if (weaponAnimAssoc->speed < 1.0f)
- weaponAnimAssoc->speed = 1.0f;
+ if (ourWeaponType != WEAPONTYPE_CHAINSAW
+ || !meleeAttackStarted && delayBetweenAnimAndFire - 0.5f >= weaponAnimAssoc->currentTime
+ || weaponAnimAssoc->currentTime - weaponAnimAssoc->timeStep > delayBetweenAnimAndFire) {
- } else {
- firePos = ourWeapon->m_vecFireOffset;
- if (ourWeaponType == WEAPONTYPE_BASEBALLBAT) {
- if (weaponAnimAssoc->animId == ourWeapon->m_Anim2ToPlay)
- firePos.z = 0.7f * ourWeapon->m_fRadius - 1.0f;
+ if (ourWeaponType == WEAPONTYPE_CHAINSAW) {
+ DMAudio.PlayOneShot(m_audioEntityId, SOUND_WEAPON_CHAINSAW_ATTACK, 0.0f);
+ } else if (weaponAnimTime <= delayBetweenAnimAndFire || weaponAnimTime - weaponAnimAssoc->timeStep > delayBetweenAnimAndFire || !weaponAnimAssoc->IsRunning()) {
+ if (weaponAnimAssoc->speed < 1.0f)
+ weaponAnimAssoc->speed = 1.0f;
- firePos = GetMatrix() * firePos;
- } else if (ourWeaponType != WEAPONTYPE_UNARMED) {
- TransformToNode(firePos, weaponAnimAssoc->animId == ANIM_KICK_FLOOR ? PED_FOOTR : PED_HANDR);
} else {
- firePos = GetMatrix() * firePos;
- }
-
- GetWeapon()->Fire(this, &firePos);
+ firePos = ourWeapon->m_vecFireOffset;
- if (ourWeaponType == WEAPONTYPE_MOLOTOV || ourWeaponType == WEAPONTYPE_GRENADE) {
- RemoveWeaponModel(ourWeapon->m_nModelId);
- }
- if (!GetWeapon()->m_nAmmoTotal && ourWeaponFire != WEAPON_FIRE_MELEE && FindPlayerPed() != this) {
- SelectGunIfArmed();
- }
+ if (ourWeaponType != WEAPONTYPE_KATANA && ourWeaponType != WEAPONTYPE_CHAINSAW) {
+ if (ourWeapon->m_eWeaponFire != WEAPON_FIRE_MELEE) {
+ TransformToNode(firePos, (weaponAnimAssoc->animId == ANIM_MELEE_ATTACK_2ND && ourWeapon->m_AnimToPlay == ASSOCGRP_UNARMED) ? PED_FOOTR : PED_HANDR);
+ } else {
+ firePos = GetMatrix() * firePos;
+ }
+ } else {
+ if (weaponAnimAssoc->animId == ANIM_MELEE_ATTACK_2ND)
+ firePos.z = 0.7f * ourWeapon->m_fRadius - 1.0f;
- if (GetWeapon()->m_eWeaponState != WEAPONSTATE_MELEE_MADECONTACT) {
- // If reloading just began, start the animation
- // Last condition will always return true, even IDA hides it
- if (GetWeapon()->m_eWeaponState == WEAPONSTATE_RELOADING && reloadAnim != NUM_ANIMS /* && !reloadAnimAssoc*/) {
- CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, reloadAnim, 8.0f);
- ClearLookFlag();
- ClearAimFlag();
- bIsAttacking = false;
- bIsPointingGunAt = false;
- m_shootTimer = CTimer::GetTimeInMilliseconds();
- return;
+ firePos = GetMatrix() * firePos;
}
- } else {
- if (weaponAnimAssoc->animId == ANIM_WEAPON_BAT_V || weaponAnimAssoc->animId == ANIM_WEAPON_BAT_H) {
- DMAudio.PlayOneShot(m_audioEntityId, SOUND_WEAPON_BAT_ATTACK, 1.0f);
- } else if (weaponAnimAssoc->animId == ANIM_FIGHT_PPUNCH) {
- DMAudio.PlayOneShot(m_audioEntityId, SOUND_FIGHT_PUNCH_39, 0.0f);
+
+ GetWeapon()->Fire(this, &firePos);
+
+ if (ourWeaponType == WEAPONTYPE_MOLOTOV || ourWeaponType == WEAPONTYPE_GRENADE || ourWeaponType == WEAPONTYPE_DETONATOR_GRENADE ||
+ ourWeaponType == WEAPONTYPE_TEARGAS) {
+ RemoveWeaponModel(ourWeapon->m_nModelId);
+ }
+ if (!GetWeapon()->m_nAmmoTotal && ourWeaponFire != WEAPON_FIRE_MELEE && FindPlayerPed() != this) {
+ SelectGunIfArmed();
}
- weaponAnimAssoc->speed = 0.5f;
+ if (GetWeapon()->m_eWeaponState == WEAPONSTATE_MELEE_MADECONTACT) {
+ int damagerType = ENTITY_TYPE_NOTHING;
+ if (m_pDamageEntity && (m_fDamageImpulse == 0.0f || !m_pDamageEntity->IsBuilding())) {
+ damagerType = m_pDamageEntity->GetType();
+ }
+ switch (ourWeapon->m_AnimToPlay) {
+ case ASSOCGRP_UNARMED:
+ if (weaponAnimAssoc->animId == ANIM_MELEE_ATTACK || weaponAnimAssoc->animId == ANIM_MELEE_ATTACK_START) {
+#ifdef AUDIO_NOT_READY
+ DMAudio.PlayOneShot(m_audioEntityId, SOUND_FIGHT_46, 0.0f);
+#else
+ DMAudio.PlayOneShot(m_audioEntityId, SOUND_FIGHT_46, (damagerType | (ourWeaponType << 8)));
+#endif
+ }
+ break;
+ case ASSOCGRP_KNIFE:
+ case ASSOCGRP_BASEBALLBAT:
+ case ASSOCGRP_GOLFCLUB:
+ case ASSOCGRP_CHAINSAW:
+#ifdef AUDIO_NOT_READY
+ DMAudio.PlayOneShot(m_audioEntityId, SOUND_WEAPON_BAT_ATTACK, 1.0f);
+#else
+ DMAudio.PlayOneShot(m_audioEntityId, SOUND_WEAPON_BAT_ATTACK, (damagerType | (ourWeaponType << 8)));
+#endif
+ break;
+ default:
+ break;
+ }
- if (bIsAttacking || CTimer::GetTimeInMilliseconds() < m_shootTimer) {
- weaponAnimAssoc->callbackType = 0;
+ if (bIsAttacking || CTimer::GetTimeInMilliseconds() < m_shootTimer) {
+ weaponAnimAssoc->callbackType = 0;
+ }
}
+
+ attackShouldContinue = false;
}
+ } else {
+ CVector firePos = ourWeapon->m_vecFireOffset;
+
+ if (weaponAnimAssoc->animId == ANIM_MELEE_ATTACK_2ND)
+ firePos.z = 0.7f * ourWeapon->m_fRadius - 1.0f;
+
+ firePos = GetMatrix() * firePos;
+ GetWeapon()->Fire(this, &firePos);
+ if (GetWeapon()->m_eWeaponState == WEAPONSTATE_MELEE_MADECONTACT) {
+ int damagerType = ENTITY_TYPE_PED;
+ if (m_pDamageEntity)
+ damagerType = m_pDamageEntity->GetType();
+ DMAudio.PlayOneShot(m_audioEntityId, SOUND_WEAPON_CHAINSAW_MADECONTACT, (float)damagerType);
+ if (IsPlayer()) {
+ CPad::GetPad(0)->StartShake(240, 180);
+ }
+ } else {
+ DMAudio.PlayOneShot(m_audioEntityId, SOUND_WEAPON_CHAINSAW_IDLE, 0.0f);
+ if (IsPlayer()) {
+ CPad::GetPad(0)->StartShake(240, 90);
+ }
+ }
attackShouldContinue = false;
}
- if (ourWeaponType == WEAPONTYPE_SHOTGUN) {
+ if (ourWeapon->m_eWeaponFire == WEAPON_FIRE_INSTANT_HIT && ourWeapon->m_AnimToPlay == ASSOCGRP_SHOTGUN) {
weaponAnimTime = weaponAnimAssoc->currentTime;
firePos = ourWeapon->m_vecFireOffset;
@@ -1088,85 +1426,119 @@ CPed::Attack(void)
GetWeapon()->AddGunshell(this, gunshellPos, gunshellRot, 0.025f);
}
}
-#ifdef VC_PED_PORTS
+
+ // TODO(Miami): CSpecialFX::AddWeaponStreak
+
+ // Anim breakout on running
if (IsPlayer()) {
if (CPad::GetPad(0)->GetSprint()) {
- // animBreakout is a member of WeaponInfo in VC, so it's me that added the below line.
- float animBreakOut = ((ourWeaponType == WEAPONTYPE_FLAMETHROWER || ourWeaponType == WEAPONTYPE_UZI || ourWeaponType == WEAPONTYPE_SHOTGUN) ? 25 / 30.0f : 99 / 30.0f);
- if (!attackShouldContinue && weaponAnimAssoc->currentTime > animBreakOut) {
+ if (!attackShouldContinue && weaponAnimAssoc->currentTime > ourWeapon->m_fAnimBreakout) {
weaponAnimAssoc->blendDelta = -4.0f;
FinishedAttackCB(nil, this);
return;
}
}
}
-#endif
- animLoopEnd = ourWeapon->m_fAnimLoopEnd;
- if (ourWeaponFire == WEAPON_FIRE_MELEE && weaponAnimAssoc->animId == ourWeapon->m_Anim2ToPlay)
- animLoopEnd = 3.4f/6.0f;
weaponAnimTime = weaponAnimAssoc->currentTime;
// Anim loop end, either start the loop again or finish the attack
if (weaponAnimTime > animLoopEnd || !weaponAnimAssoc->IsRunning() && ourWeaponFire != WEAPON_FIRE_PROJECTILE) {
-
+ if (GetWeapon()->m_eWeaponState == WEAPONSTATE_RELOADING) {
+ if (ourWeapon->m_bReload && !reloadAnimAssoc) {
+ if (!CWorld::Players[CWorld::PlayerInFocus].m_bFastReload) {
+ CAnimBlendAssociation *newReloadAssoc;
+ if (bIsDucking) {
+ newReloadAssoc = CAnimManager::BlendAnimation(
+ GetClump(), ourWeapon->m_AnimToPlay,
+ GetCrouchReloadAnim(ourWeapon),
+ 8.0f);
+ } else {
+ newReloadAssoc = CAnimManager::BlendAnimation(
+ GetClump(), ourWeapon->m_AnimToPlay,
+ GetReloadAnim(ourWeapon),
+ 8.0f);
+ }
+ newReloadAssoc->SetFinishCallback(FinishedReloadCB, this);
+ }
+ ClearLookFlag();
+ ClearAimFlag();
+ bIsAttacking = false;
+ bIsPointingGunAt = false;
+ m_shootTimer = CTimer::GetTimeInMilliseconds();
+#ifdef AUDIO_NOT_READY
+ DMAudio.PlayOneShot(m_audioEntityId, SOUND_WEAPON_AK47_BULLET_ECHO, 0.0f);
+#else
+ DMAudio.PlayOneShot(m_audioEntityId, SOUND_WEAPON_AK47_BULLET_ECHO, GetWeapon()->m_eWeaponType);
+#endif
+ return;
+ }
+ }
if (weaponAnimTime - 2.0f * weaponAnimAssoc->timeStep <= animLoopEnd
&& (bIsAttacking || CTimer::GetTimeInMilliseconds() < m_shootTimer)
- && GetWeapon()->m_eWeaponState != WEAPONSTATE_RELOADING) {
+ && (GetWeapon()->m_eWeaponState != WEAPONSTATE_RELOADING
+ || GetWeapon()->m_eWeaponType == WEAPONTYPE_MINIGUN)) {
+
+ PedOnGroundState pedOnGroundState;
+ if (ourWeapon->m_eWeaponFire == WEAPON_FIRE_MELEE &&
+ (CGame::nastyGame && ((pedOnGroundState = CheckForPedsOnGroundToAttack(this, nil)) > PED_IN_FRONT_OF_ATTACKER)
+ || ourWeaponType == WEAPONTYPE_BASEBALLBAT && pedOnGroundState == NO_PED && bIsStanding && m_pCurSurface && m_pCurSurface->IsVehicle())) {
- weaponAnim = weaponAnimAssoc->animId;
- if (ourWeaponFire != WEAPON_FIRE_MELEE || CheckForPedsOnGroundToAttack(this, nil) < PED_ON_THE_FLOOR) {
- if (weaponAnim != ourWeapon->m_Anim2ToPlay || weaponAnim == ANIM_RBLOCK_CSHOOT) {
- weaponAnimAssoc->Start(ourWeapon->m_fAnimLoopStart);
+ AnimationId fireAnim = GetFireAnimGround(ourWeapon, false);
+ if (weaponAnimAssoc->animId == fireAnim)
+ weaponAnimAssoc->SetCurrentTime(0.1f);
+ else {
+ if (fireAnim) {
+ weaponAnimAssoc = CAnimManager::BlendAnimation(GetClump(), ourWeapon->m_AnimToPlay, fireAnim, 8.0f);
+ } else {
+ weaponAnimAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_KICK_FLOOR, 8.0f);
+ }
+ }
+ weaponAnimAssoc->SetFinishCallback(FinishedAttackCB, this);
+ } else if (!!ourWeapon->m_bUse2nd) {
+ if (weaponAnimAssoc->animId == GetSecondFireAnim(ourWeapon)) {
+ weaponAnimAssoc = CAnimManager::BlendAnimation(GetClump(), ourWeapon->m_AnimToPlay, ANIM_WEAPON_FIRE, 8.0f);
} else {
- CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ourWeapon->m_AnimToPlay, 8.0f);
+ weaponAnimAssoc = CAnimManager::BlendAnimation(GetClump(), ourWeapon->m_AnimToPlay, GetSecondFireAnim(ourWeapon), 8.0f);
}
+ weaponAnimAssoc->SetFinishCallback(FinishedAttackCB, this);
} else {
- if (weaponAnim == ourWeapon->m_Anim2ToPlay)
- weaponAnimAssoc->SetCurrentTime(0.1f);
- else
- CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ourWeapon->m_Anim2ToPlay, 8.0f);
+ weaponAnimAssoc->SetCurrentTime(animLoopStart);
+ weaponAnimAssoc->SetRun();
}
-#ifdef VC_PED_PORTS
- } else if (IsPlayer() && m_pPointGunAt && bIsAimingGun && GetWeapon()->m_eWeaponState != WEAPONSTATE_RELOADING) {
- weaponAnimAssoc->SetCurrentTime(ourWeapon->m_fAnimLoopEnd);
- weaponAnimAssoc->flags &= ~ASSOC_RUNNING;
- SetPointGunAt(m_pPointGunAt);
-#endif
- } else {
- ClearAimFlag();
+ }
+ } else if (IsPlayer() && m_pPointGunAt && bIsAimingGun && GetWeapon()->m_eWeaponState != WEAPONSTATE_RELOADING) {
+ weaponAnimAssoc->SetCurrentTime(animLoopEnd);
+ weaponAnimAssoc->flags &= ~ASSOC_RUNNING;
+ SetPointGunAt(m_pPointGunAt);
+ } else {
+ ClearAimFlag();
- // Echoes of bullets, at the end of the attack. (Bug: doesn't play while reloading)
- if (weaponAnimAssoc->currentTime - weaponAnimAssoc->timeStep <= ourWeapon->m_fAnimLoopEnd) {
- switch (ourWeaponType) {
- case WEAPONTYPE_UZI:
- DMAudio.PlayOneShot(m_audioEntityId, SOUND_WEAPON_UZI_BULLET_ECHO, 0.0f);
- break;
- case WEAPONTYPE_AK47:
- DMAudio.PlayOneShot(m_audioEntityId, SOUND_WEAPON_AK47_BULLET_ECHO, 0.0f);
- break;
- case WEAPONTYPE_M16:
- DMAudio.PlayOneShot(m_audioEntityId, SOUND_WEAPON_M16_BULLET_ECHO, 0.0f);
- break;
- default:
- break;
- }
- }
+ // Echoes of bullets, at the end of the attack. (Bug: doesn't play while reloading)
+ if (weaponAnimAssoc->currentTime - weaponAnimAssoc->timeStep < animLoopEnd) {
- // Fun fact: removing this part leds to reloading flamethrower
- if (ourWeaponType == WEAPONTYPE_FLAMETHROWER && weaponAnimAssoc->IsRunning()) {
- weaponAnimAssoc->flags |= ASSOC_DELETEFADEDOUT;
- weaponAnimAssoc->flags &= ~ASSOC_RUNNING;
- weaponAnimAssoc->blendDelta = -4.0f;
- }
+#ifdef AUDIO_NOT_READY
+ DMAudio.PlayOneShot(m_audioEntityId, SOUND_WEAPON_AK47_BULLET_ECHO, 0.0f);
+#else
+ DMAudio.PlayOneShot(m_audioEntityId, SOUND_WEAPON_AK47_BULLET_ECHO, ourWeaponType);
+#endif
+ }
+
+ // Fun fact: removing this part leds to reloading flamethrower
+ if (ourWeaponType == WEAPONTYPE_FLAMETHROWER && weaponAnimAssoc->IsRunning()) {
+ weaponAnimAssoc->flags |= ASSOC_DELETEFADEDOUT;
+ weaponAnimAssoc->flags &= ~ASSOC_RUNNING;
+ weaponAnimAssoc->blendDelta = -4.0f;
}
}
+
if (weaponAnimAssoc->currentTime > delayBetweenAnimAndFire)
attackShouldContinue = false;
bIsAttacking = attackShouldContinue;
}
+// --MIAMI: Done
void
CPed::RemoveWeaponModel(int modelId)
{
@@ -1174,40 +1546,74 @@ CPed::RemoveWeaponModel(int modelId)
#ifdef PED_SKIN
if(IsClumpSkinned(GetClump())){
if(m_pWeaponModel){
- RwFrame *frm = RpAtomicGetFrame(m_pWeaponModel);
- RpAtomicDestroy(m_pWeaponModel);
- RwFrameDestroy(frm);
- m_pWeaponModel = nil;
+ if (modelId == -1
+ || CVisibilityPlugins::GetAtomicModelInfo(m_pWeaponModel) == CModelInfo::GetModelInfo(modelId)) {
+ CVisibilityPlugins::GetAtomicModelInfo(m_pWeaponModel)->RemoveRef();
+ RwFrame* frm = RpAtomicGetFrame(m_pWeaponModel);
+ RpAtomicDestroy(m_pWeaponModel);
+ RwFrameDestroy(frm);
+ m_pWeaponModel = nil;
+ }
}
}else
#endif
RwFrameForAllObjects(m_pFrames[PED_HANDR]->frame,RemoveAllModelCB,nil);
+
+ if (IsPlayer() && (modelId == -1 || modelId == MI_MINIGUN)) {
+ RpAtomic* &atm = ((CPlayerPed*)this)->m_pMinigunTopAtomic;
+ if (atm) {
+ RwFrame *frm = RpAtomicGetFrame(atm);
+ RpAtomicDestroy(atm);
+ RwFrameDestroy(frm);
+ atm = nil;
+ }
+ }
m_wepModelID = -1;
}
+// --MIAMI: Done
void
-CPed::SetCurrentWeapon(uint32 weaponType)
+CPed::SetCurrentWeapon(eWeaponType weaponType)
{
- CWeaponInfo *weaponInfo;
- if (HasWeapon(weaponType)) {
+ SetCurrentWeapon(CWeaponInfo::GetWeaponInfo(weaponType)->m_nWeaponSlot);
+}
+
+// --MIAMI: Done
+void
+CPed::SetCurrentWeapon(int slot)
+{
+ if (slot == -1)
+ return;
+
+ CWeaponInfo* weaponInfo;
+ if (GetWeapon()->m_eWeaponType != WEAPONTYPE_UNARMED) {
weaponInfo = CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType);
RemoveWeaponModel(weaponInfo->m_nModelId);
+ }
+ m_currentWeapon = slot;
- m_currentWeapon = weaponType;
+ if (FindPlayerPed() && IsPlayer())
+ ((CPlayerPed*)this)->m_nSelectedWepSlot = m_currentWeapon;
+ if (HasWeaponSlot(slot)) {
weaponInfo = CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType);
AddWeaponModel(weaponInfo->m_nModelId);
}
}
+// --MIAMI: Done
// Only used while deciding which gun ped should switch to, if no ammo left.
bool
CPed::SelectGunIfArmed(void)
{
- for (int i = 0; i < m_maxWeaponTypeAllowed; i++) {
+ for (int i = 0; i < TOTAL_WEAPON_SLOTS; i++) {
if (GetWeapon(i).m_nAmmoTotal > 0) {
eWeaponType weaponType = GetWeapon(i).m_eWeaponType;
- if (weaponType >= WEAPONTYPE_COLT45 && weaponType != WEAPONTYPE_M16 && weaponType <= WEAPONTYPE_FLAMETHROWER) {
+
+ // First condition checks for Pistol, Python and Shotguns
+ if ((weaponType >= WEAPONTYPE_COLT45 && weaponType < WEAPONTYPE_TEC9) ||
+ weaponType == WEAPONTYPE_UZI || weaponType == WEAPONTYPE_M4 || weaponType == WEAPONTYPE_MP5 ||
+ weaponType == WEAPONTYPE_ROCKETLAUNCHER || weaponType == WEAPONTYPE_FLAMETHROWER || weaponType == WEAPONTYPE_SNIPERRIFLE) {
SetCurrentWeapon(i);
return true;
}
@@ -1217,38 +1623,53 @@ CPed::SelectGunIfArmed(void)
return false;
}
+// --MIAMI: Done
void
CPed::Duck(void)
{
if (CTimer::GetTimeInMilliseconds() > m_duckTimer)
ClearDuck();
+ else if (bIsDucking && bCrouchWhenShooting) {
+ CWeaponInfo *weapon = CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType);
+ CAnimBlendAssociation *attackAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_WEAPON_CROUCH);
+ if (!attackAssoc) {
+ if(!!weapon->m_bCrouchFire)
+ attackAssoc = RpAnimBlendClumpGetAssociation(GetClump(), GetCrouchFireAnim(weapon));
+ }
+ if (!attackAssoc) {
+ if(!!weapon->m_bReload)
+ attackAssoc = RpAnimBlendClumpGetAssociation(GetClump(), GetCrouchReloadAnim(weapon));
+ }
+ if (!attackAssoc) {
+ bIsDucking = false;
+ }
+ }
}
+// --MIAMI: Done
void
-CPed::ClearDuck(void)
+CPed::ClearDuck(bool clearTimer)
{
CAnimBlendAssociation *animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_DUCK_DOWN);
if (!animAssoc) {
animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_DUCK_LOW);
-
- if (!animAssoc) {
- bIsDucking = false;
- return;
- }
+ }
+ if (!animAssoc) {
+ animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_WEAPON_CROUCH);
}
- if (!bCrouchWhenShooting)
- return;
-
- if (m_nPedState != PED_ATTACK && m_nPedState != PED_AIM_GUN)
- return;
+ if (animAssoc) {
+ animAssoc->flags |= ASSOC_DELETEFADEDOUT;
+ animAssoc->blendDelta = -4.0f;
+ }
+ bIsDucking = false;
- animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_RBLOCK_CSHOOT);
- if (!animAssoc || animAssoc->blendDelta < 0.0f) {
- CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_RBLOCK_CSHOOT, 4.0f);
+ if (clearTimer) {
+ m_duckTimer = 0;
}
}
+// --MIAMI: Done
void
CPed::ClearPointGunAt(void)
{
@@ -1258,88 +1679,87 @@ CPed::ClearPointGunAt(void)
ClearLookFlag();
ClearAimFlag();
bIsPointingGunAt = false;
-#ifndef VC_PED_PORTS
- if (m_nPedState == PED_AIM_GUN) {
- RestorePreviousState();
-#else
if (m_nPedState == PED_AIM_GUN || m_nPedState == PED_ATTACK) {
- m_nPedState = PED_IDLE;
+ SetPedState(PED_IDLE);
RestorePreviousState();
}
-#endif
- weaponInfo = CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType);
- animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), weaponInfo->m_AnimToPlay);
- if (!animAssoc || animAssoc->blendDelta < 0.0f) {
- animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), weaponInfo->m_Anim2ToPlay);
- }
- if (animAssoc) {
- animAssoc->flags |= ASSOC_DELETEFADEDOUT;
- animAssoc->blendDelta = -4.0f;
+ weaponInfo = CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType);
+ animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_WEAPON_FIRE);
+ if (!animAssoc || animAssoc->blendDelta < 0.0f) {
+ if (!!weaponInfo->m_bCrouchFire) {
+ animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), GetCrouchFireAnim(weaponInfo));
}
-#ifndef VC_PED_PORTS
}
-#endif
+ if (animAssoc) {
+ animAssoc->flags |= ASSOC_DELETEFADEDOUT;
+ animAssoc->blendDelta = -4.0f;
+ }
}
+// --MIAMI: Done
void
CPed::BeingDraggedFromCar(void)
{
- CAnimBlendAssociation *animAssoc;
AnimationId enterAnim;
bool dontRunAnim = false;
- PedLineUpPhase lineUpType;
if (!m_pVehicleAnim) {
CAnimManager::BlendAnimation(GetClump(), m_animGroup, ANIM_IDLE_STANCE, 100.0f);
- animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_CAR_SIT);
- if (!animAssoc) {
- animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_CAR_LSIT);
- if (!animAssoc) {
- animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_CAR_SITP);
- if (!animAssoc)
- animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_CAR_SITPLO);
- }
- }
- if (animAssoc)
- animAssoc->blendDelta = -1000.0f;
- if (m_vehEnterType == CAR_DOOR_LF || m_vehEnterType == CAR_DOOR_LR) {
- if (bWillBeQuickJacked) {
- enterAnim = ANIM_CAR_QJACKED;
- } else if (m_pMyVehicle->bLowVehicle) {
- enterAnim = ANIM_CAR_LJACKED_LHS;
- } else {
- enterAnim = ANIM_CAR_JACKED_LHS;
- }
- } else if (m_vehEnterType == CAR_DOOR_RF || m_vehEnterType == CAR_DOOR_RR) {
- if (m_pMyVehicle->bLowVehicle)
- enterAnim = ANIM_CAR_LJACKED_RHS;
- else
- enterAnim = ANIM_CAR_JACKED_RHS;
- } else
- dontRunAnim = true;
+ AssocGroupId assocGroup;
+ if (m_pMyVehicle->IsBike()) {
+ enterAnim = ANIM_BIKE_HIT;
+ assocGroup = ((CBike*)m_pMyVehicle)->m_bikeAnimType;
+
+ } else {
+ if (m_vehEnterType == CAR_DOOR_LF || m_vehEnterType == CAR_DOOR_LR) {
+ if (bWillBeQuickJacked && m_vehEnterType == CAR_DOOR_LF) {
+ enterAnim = ANIM_CAR_QJACKED;
+ } else if (m_pMyVehicle->bLowVehicle) {
+ enterAnim = ANIM_CAR_LJACKED_LHS;
+ } else {
+ enterAnim = ANIM_CAR_JACKED_LHS;
+ }
+ } else if (m_vehEnterType == CAR_DOOR_RF || m_vehEnterType == CAR_DOOR_RR) {
+ if (m_pMyVehicle->bLowVehicle)
+ enterAnim = ANIM_CAR_LJACKED_RHS;
+ else
+ enterAnim = ANIM_CAR_JACKED_RHS;
+ } else
+ dontRunAnim = true;
+ assocGroup = ASSOCGRP_STD;
+ }
if (!dontRunAnim)
- m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, enterAnim);
+ m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), assocGroup, enterAnim);
m_pVehicleAnim->SetFinishCallback(PedSetDraggedOutCarCB, this);
- lineUpType = LINE_UP_TO_CAR_START;
+
+ if (m_pMyVehicle && m_pMyVehicle->IsBike()) {
+ LineUpPedWithCar(LINE_UP_TO_CAR_FALL);
+ } else {
+ LineUpPedWithCar(LINE_UP_TO_CAR_START);
+ }
+ return;
+
+ } else if (m_pVehicleAnim->animId == ANIM_BIKE_HIT) {
+ LineUpPedWithCar(LINE_UP_TO_CAR_FALL);
+
} else if (m_pVehicleAnim->currentTime <= 1.4f) {
m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f);
- lineUpType = LINE_UP_TO_CAR_START;
+ LineUpPedWithCar(LINE_UP_TO_CAR_START);
+
} else {
- lineUpType = LINE_UP_TO_CAR_2;
+ LineUpPedWithCar(LINE_UP_TO_CAR_2);
}
-
- LineUpPedWithCar(lineUpType);
-#ifdef VC_PED_PORTS
+
+ static float mult = 5.f;
if (m_objective == OBJECTIVE_LEAVE_CAR_AND_DIE) {
if (m_pMyVehicle) {
- m_pMyVehicle->ProcessOpenDoor(m_vehEnterType, NUM_ANIMS, m_pVehicleAnim->currentTime * 5.0f);
+ m_pMyVehicle->ProcessOpenDoor(m_vehEnterType, NUM_STD_ANIMS, m_pVehicleAnim->currentTime * mult);
}
}
-#endif
}
void
@@ -1372,7 +1792,10 @@ CPed::PedSetDraggedOutCarCB(CAnimBlendAssociation *dragAssoc, void *arg)
vehicle = ped->m_pMyVehicle;
if (vehicle) {
- vehicle->m_nGettingOutFlags &= ~GetCarDoorFlag(ped->m_vehEnterType);
+ if(vehicle->IsBike())
+ vehicle->m_nGettingOutFlags &= ~GetBikeDoorFlag(ped->m_vehEnterType);
+ else
+ vehicle->m_nGettingOutFlags &= ~GetCarDoorFlag(ped->m_vehEnterType);
if (vehicle->pDriver == ped) {
vehicle->RemoveDriver();
@@ -1412,6 +1835,7 @@ CPed::PedSetDraggedOutCarCB(CAnimBlendAssociation *dragAssoc, void *arg)
ped->bVehExitWillBeInstant = false;
}
+// --MIAMI: Done
CVector
CPed::GetLocalPositionToOpenCarDoor(CVehicle *veh, uint32 component, float seatPosMult)
{
@@ -1421,88 +1845,144 @@ CPed::GetLocalPositionToOpenCarDoor(CVehicle *veh, uint32 component, float seatP
float seatOffset;
vehModel = (CVehicleModelInfo *)CModelInfo::GetModelInfo(veh->GetModelIndex());
- if (veh->bIsVan && (component == CAR_DOOR_LR || component == CAR_DOOR_RR)) {
- seatOffset = 0.0f;
- vehDoorOffset = vecPedVanRearDoorAnimOffset;
+
+ if (veh->IsBike()) {
+ CBike *bike = (CBike*)veh;
+ vehDoorPos = vehModel->GetFrontSeatPosn();
+
+ if (component == CAR_WINDSCREEN) {
+ return bike->GetMatrix() * (vehDoorPos + vecPedBikeKickAnimOffset);
+ } else {
+ switch (bike->m_bikeAnimType) {
+ case ASSOCGRP_BIKE_VESPA:
+ vehDoorOffset = vecPedVespaBikeJumpRhsAnimOffset;
+ break;
+ case ASSOCGRP_BIKE_HARLEY:
+ vehDoorOffset = vecPedHarleyBikeJumpRhsAnimOffset;
+ break;
+ case ASSOCGRP_BIKE_DIRT:
+ vehDoorOffset = vecPedDirtBikeJumpRhsAnimOffset;
+ break;
+ default:
+ vehDoorOffset = vecPedStdBikeJumpRhsAnimOffset;
+ break;
+ }
+ float xOffsetFromAnim = vehDoorOffset.x + seatPosMult * bike->pHandling->fSeatOffsetDistance;
+ if (component == CAR_DOOR_LR || component == CAR_DOOR_RR) {
+ vehDoorPos = vehModel->m_positions[CAR_POS_BACKSEAT];
+ }
+
+ if (component == CAR_DOOR_LR || component == CAR_DOOR_LF)
+ xOffsetFromAnim *= -1.f;
+
+ return bike->GetMatrix() * (vehDoorPos + CVector(xOffsetFromAnim, vehDoorOffset.y, vehDoorOffset.z));
+ }
} else {
- seatOffset = veh->pHandling->fSeatOffsetDistance * seatPosMult;
- if (veh->bLowVehicle) {
- vehDoorOffset = vecPedCarDoorLoAnimOffset;
+ if (veh->bIsVan && (component == CAR_DOOR_LR || component == CAR_DOOR_RR)) {
+ seatOffset = 0.0f;
+ vehDoorOffset = vecPedVanRearDoorAnimOffset;
} else {
- vehDoorOffset = vecPedCarDoorAnimOffset;
+ seatOffset = veh->pHandling->fSeatOffsetDistance * seatPosMult;
+ if (veh->bLowVehicle) {
+ vehDoorOffset = vecPedCarDoorLoAnimOffset;
+ } else {
+ vehDoorOffset = vecPedCarDoorAnimOffset;
+ }
}
- }
- switch (component) {
- case CAR_DOOR_RF:
- vehDoorPos = vehModel->GetFrontSeatPosn();
- vehDoorPos.x += seatOffset;
- vehDoorOffset.x = -vehDoorOffset.x;
- break;
+ switch (component) {
+ case CAR_DOOR_RF:
+ vehDoorPos = vehModel->GetFrontSeatPosn();
+ vehDoorPos.x += seatOffset;
+ vehDoorOffset.x = -vehDoorOffset.x;
+ break;
- case CAR_DOOR_RR:
- vehDoorPos = vehModel->m_positions[CAR_POS_BACKSEAT];
- vehDoorPos.x += seatOffset;
- vehDoorOffset.x = -vehDoorOffset.x;
- break;
+ case CAR_DOOR_RR:
+ vehDoorPos = vehModel->m_positions[CAR_POS_BACKSEAT];
+ vehDoorPos.x += seatOffset;
+ vehDoorOffset.x = -vehDoorOffset.x;
+ break;
- case CAR_DOOR_LF:
- vehDoorPos = vehModel->GetFrontSeatPosn();
- vehDoorPos.x = -(vehDoorPos.x + seatOffset);
- break;
+ case CAR_DOOR_LF:
+ vehDoorPos = vehModel->GetFrontSeatPosn();
+ vehDoorPos.x = -(vehDoorPos.x + seatOffset);
+ break;
- case CAR_DOOR_LR:
- vehDoorPos = vehModel->m_positions[CAR_POS_BACKSEAT];
- vehDoorPos.x = -(vehDoorPos.x + seatOffset);
- break;
+ case CAR_DOOR_LR:
+ vehDoorPos = vehModel->m_positions[CAR_POS_BACKSEAT];
+ vehDoorPos.x = -(vehDoorPos.x + seatOffset);
+ break;
- default:
- vehDoorPos = vehModel->GetFrontSeatPosn();
- vehDoorOffset = CVector(0.0f, 0.0f, 0.0f);
+ default:
+ vehDoorPos = vehModel->GetFrontSeatPosn();
+ vehDoorOffset = CVector(0.0f, 0.0f, 0.0f);
+ }
+ return vehDoorPos - vehDoorOffset;
}
- return vehDoorPos - vehDoorOffset;
}
-// This function was mostly duplicate of GetLocalPositionToOpenCarDoor, so I've used it.
+// --MIAMI: Done
CVector
CPed::GetPositionToOpenCarDoor(CVehicle *veh, uint32 component)
{
- CVector localPos;
- CVector vehDoorPos;
-
- localPos = GetLocalPositionToOpenCarDoor(veh, component, 1.0f);
- vehDoorPos = Multiply3x3(veh->GetMatrix(), localPos) + veh->GetPosition();
+ CVector vehDoorPos = GetPositionToOpenCarDoor(veh, component, 1.0f);
/*
- // Not used.
- CVector localVehDoorOffset;
-
- if (veh->bIsVan && (component == VEHICLE_ENTER_REAR_LEFT || component == VEHICLE_ENTER_REAR_RIGHT)) {
- localVehDoorOffset = vecPedVanRearDoorAnimOffset;
- } else {
- if (veh->bIsLow) {
- localVehDoorOffset = vecPedCarDoorLoAnimOffset;
- } else {
- localVehDoorOffset = vecPedCarDoorAnimOffset;
- }
- }
-
- vehDoorPosWithoutOffset = Multiply3x3(veh->GetMatrix(), localPos + localVehDoorOffset) + veh->GetPosition();
+ // Unused
+ vehDoorPosWithoutOffset = veh->GetMatrix() * localVehDoorPos;
*/
return vehDoorPos;
}
+// --MIAMI: Done
CVector
CPed::GetPositionToOpenCarDoor(CVehicle *veh, uint32 component, float offset)
{
CVector doorPos;
CMatrix vehMat(veh->GetMatrix());
+ if (veh->IsBike()) {
+ CVehicleModelInfo* vehModel = (CVehicleModelInfo*)CModelInfo::GetModelInfo(veh->GetModelIndex());
+ CVector vehDoorOffset;
+ CBike* bike = (CBike*)veh;
+ doorPos = vehModel->GetFrontSeatPosn();
+
+ if (component == CAR_WINDSCREEN) {
+ return bike->GetMatrix() * (doorPos + vecPedBikeKickAnimOffset);
+ } else {
+ switch (bike->m_bikeAnimType) {
+ case ASSOCGRP_BIKE_VESPA:
+ vehDoorOffset = vecPedVespaBikeJumpRhsAnimOffset;
+ break;
+ case ASSOCGRP_BIKE_HARLEY:
+ vehDoorOffset = vecPedHarleyBikeJumpRhsAnimOffset;
+ break;
+ case ASSOCGRP_BIKE_DIRT:
+ vehDoorOffset = vecPedDirtBikeJumpRhsAnimOffset;
+ break;
+ default:
+ vehDoorOffset = vecPedStdBikeJumpRhsAnimOffset;
+ break;
+ }
+ vehDoorOffset.x += offset * bike->pHandling->fSeatOffsetDistance;
+ if (component == CAR_DOOR_LR || component == CAR_DOOR_RR) {
+ doorPos = vehModel->m_positions[CAR_POS_BACKSEAT];
+ }
+
+ if (component == CAR_DOOR_LR || component == CAR_DOOR_LF)
+ vehDoorOffset.x *= -1.f;
+
+ CVector correctedPos;
+ bike->GetCorrectedWorldDoorPosition(correctedPos, vehDoorOffset, doorPos);
+ return correctedPos;
+ }
+ }
doorPos = Multiply3x3(vehMat, GetLocalPositionToOpenCarDoor(veh, component, offset));
return veh->GetPosition() + doorPos;
}
+// --MIAMI: Done
void
CPed::LineUpPedWithCar(PedLineUpPhase phase)
{
@@ -1511,29 +1991,59 @@ CPed::LineUpPedWithCar(PedLineUpPhase phase)
float seatPosMult = 0.0f;
float currentZ;
float adjustedTimeStep;
+ CVector autoZPos;
if (CReplay::IsPlayingBack())
return;
if (!bChangedSeat && phase != LINE_UP_TO_CAR_2) {
- if (RpAnimBlendClumpGetAssociation(GetClump(), ANIM_CAR_SIT)) {
- SetPedPositionInCar();
- return;
- }
- if (RpAnimBlendClumpGetAssociation(GetClump(), ANIM_CAR_LSIT)) {
- SetPedPositionInCar();
- return;
- }
- if (RpAnimBlendClumpGetAssociation(GetClump(), ANIM_CAR_SITP)) {
- SetPedPositionInCar();
- return;
- }
- if (RpAnimBlendClumpGetAssociation(GetClump(), ANIM_CAR_SITPLO)) {
- SetPedPositionInCar();
- return;
+ if (m_pMyVehicle->IsBike()) {
+ if (RpAnimBlendClumpGetAssociation(GetClump(), ANIM_BIKE_RIDE) ||
+ RpAnimBlendClumpGetAssociation(GetClump(), ANIM_BIKE_PASSENGER)) {
+ SetPedPositionInCar();
+ return;
+ }
+ } else {
+ if (RpAnimBlendClumpGetAssociation(GetClump(), ANIM_CAR_SIT)) {
+ SetPedPositionInCar();
+ return;
+ }
+ if (RpAnimBlendClumpGetAssociation(GetClump(), ANIM_CAR_LSIT)) {
+ SetPedPositionInCar();
+ return;
+ }
+ if (RpAnimBlendClumpGetAssociation(GetClump(), ANIM_CAR_SITP)) {
+ SetPedPositionInCar();
+ return;
+ }
+ if (RpAnimBlendClumpGetAssociation(GetClump(), ANIM_CAR_SITPLO)) {
+ SetPedPositionInCar();
+ return;
+ }
}
bChangedSeat = true;
}
+ if (phase == LINE_UP_TO_CAR_FALL) {
+ SetPedPositionInCar();
+ autoZPos = GetPosition();
+ CPedPlacement::FindZCoorForPed(&autoZPos);
+ if (m_pVehicleAnim && (m_pVehicleAnim->animId == ANIM_CAR_ROLLOUT_LHS || m_pVehicleAnim->animId == ANIM_CAR_ROLLOUT_RHS)
+ && autoZPos.z > GetPosition().z) {
+ m_matrix.GetPosition().z = autoZPos.z;
+ }
+ if (m_pVehicleAnim && m_pVehicleAnim->animId == ANIM_BIKE_HIT) {
+ if (autoZPos.z > GetPosition().z)
+ m_matrix.GetPosition().z += m_pVehicleAnim->GetProgress() * (autoZPos.z - GetPosition().z);
+
+ } else if (m_pVehicleAnim) {
+ if (m_pVehicleAnim->animId == ANIM_BIKE_GETOFF_BACK) {
+ if (autoZPos.z > GetPosition().z) {
+ m_matrix.GetPosition().z += (m_pVehicleAnim->currentTime * (20.f / 7.f)) * (autoZPos.z - GetPosition().z);
+ }
+ }
+ }
+ return;
+ }
if (phase == LINE_UP_TO_CAR_START) {
m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f);
}
@@ -1571,14 +2081,9 @@ CPed::LineUpPedWithCar(PedLineUpPhase phase)
}
}
- if (!bInVehicle)
- seatPosMult = 1.0f;
-
-#ifdef VC_PED_PORTS
bool multExtractedFromAnim = false;
bool multExtractedFromAnimBus = false;
float zBlend;
-#endif
if (m_pVehicleAnim) {
vehAnim = m_pVehicleAnim->animId;
@@ -1589,38 +2094,38 @@ CPed::LineUpPedWithCar(PedLineUpPhase phase)
case ANIM_CAR_LJACKED_LHS:
case ANIM_VAN_GETIN_L:
case ANIM_VAN_GETIN:
-#ifdef VC_PED_PORTS
multExtractedFromAnim = true;
- zBlend = Max(m_pVehicleAnim->currentTime / m_pVehicleAnim->hierarchy->totalLength - 0.3f, 0.0f) / (1.0f - 0.3f);
+ zBlend = Max(m_pVehicleAnim->GetProgress() - 0.3f, 0.0f) / (1.0f - 0.3f);
// fall through
-#endif
+
case ANIM_CAR_QJACKED:
case ANIM_CAR_GETOUT_LHS:
case ANIM_CAR_GETOUT_LOW_LHS:
case ANIM_CAR_GETOUT_RHS:
case ANIM_CAR_GETOUT_LOW_RHS:
-#ifdef VC_PED_PORTS
+
if (!multExtractedFromAnim) {
multExtractedFromAnim = true;
- zBlend = Max(m_pVehicleAnim->currentTime / m_pVehicleAnim->hierarchy->totalLength - 0.5f, 0.0f) / (1.0f - 0.5f);
+ zBlend = Max(m_pVehicleAnim->GetProgress() - 0.5f, 0.0f) / (1.0f - 0.5f);
}
// fall through
-#endif
+
case ANIM_CAR_CRAWLOUT_RHS:
case ANIM_CAR_CRAWLOUT_RHS2:
case ANIM_VAN_GETOUT_L:
case ANIM_VAN_GETOUT:
- seatPosMult = m_pVehicleAnim->currentTime / m_pVehicleAnim->hierarchy->totalLength;
+ case ANIM_BIKE_GETOFF_RHS:
+ case ANIM_BIKE_GETOFF_LHS:
+ seatPosMult = m_pVehicleAnim->GetProgress();
break;
case ANIM_CAR_GETIN_RHS:
case ANIM_CAR_GETIN_LHS:
-#ifdef VC_PED_PORTS
if (veh && veh->IsCar() && veh->bIsBus) {
multExtractedFromAnimBus = true;
- zBlend = Min(m_pVehicleAnim->currentTime / m_pVehicleAnim->hierarchy->totalLength, 0.5f) / 0.5f;
+ zBlend = Min(m_pVehicleAnim->GetProgress(), 0.5f) / 0.5f;
}
// fall through
-#endif
+
case ANIM_CAR_QJACK:
case ANIM_CAR_GETIN_LOW_LHS:
case ANIM_CAR_GETIN_LOW_RHS:
@@ -1635,6 +2140,12 @@ CPed::LineUpPedWithCar(PedLineUpPhase phase)
case ANIM_CAR_LSHUFFLE_RHS:
seatPosMult = 0.0f;
break;
+ case ANIM_CAR_JUMPIN_LHS:
+ {
+ float animLength = m_pVehicleAnim->hierarchy->totalLength;
+ seatPosMult = Max(0.0f, 0.5f * animLength - m_pVehicleAnim->currentTime) / animLength;
+ break;
+ }
case ANIM_CAR_CLOSE_LHS:
case ANIM_CAR_CLOSE_RHS:
case ANIM_COACH_OPEN_L:
@@ -1645,8 +2156,25 @@ CPed::LineUpPedWithCar(PedLineUpPhase phase)
seatPosMult = 1.0f;
break;
default:
+ if (veh->IsBike()) {
+ seatPosMult = 0.0f;
+ } else {
+ if (bInVehicle)
+ seatPosMult = 0.0f;
+ else
+ seatPosMult = 1.0f;
+ }
break;
}
+ } else {
+ if (veh->IsBike()) {
+ seatPosMult = 0.0f;
+ } else {
+ if (bInVehicle)
+ seatPosMult = 0.0f;
+ else
+ seatPosMult = 1.0f;
+ }
}
CVector neededPos;
@@ -1657,7 +2185,7 @@ CPed::LineUpPedWithCar(PedLineUpPhase phase)
neededPos = GetPositionToOpenCarDoor(veh, m_vehEnterType, seatPosMult);
}
- CVector autoZPos = neededPos;
+ autoZPos = neededPos;
if (veh->bIsInWater) {
if (veh->m_vehType == VEHICLE_TYPE_BOAT && veh->IsUpsideDown())
@@ -1687,11 +2215,24 @@ CPed::LineUpPedWithCar(PedLineUpPhase phase)
}
if (autoZPos.z > neededPos.z) {
-#ifdef VC_PED_PORTS
- if (multExtractedFromAnim) {
+ vehAnim = m_pVehicleAnim->animId;
+ if (veh->IsBike() && (m_pVehicleAnim && vehAnim != ANIM_BIKE_KICK)) {
+ float zBlend;
+ if (vehAnim != ANIM_BIKE_GETOFF_RHS && vehAnim != ANIM_BIKE_GETOFF_LHS) {
+ if (vehAnim != ANIM_BIKE_JUMPON_R && vehAnim != ANIM_BIKE_JUMPON_L) {
+ zBlend = 0.0f;
+ } else {
+ float animLength = m_pVehicleAnim->hierarchy->totalLength;
+ zBlend = Min(1.0f, 2.0f * m_pVehicleAnim->currentTime / animLength);
+ }
+ } else {
+ zBlend = 1.0f - seatPosMult;
+ }
+ float curZ = veh->GetPosition().z + FEET_OFFSET;
+ neededPos.z = ((curZ - autoZPos.z) - veh->GetHeightAboveRoad()) * zBlend + autoZPos.z;
+ } else if (multExtractedFromAnim) {
neededPos.z += (autoZPos.z - neededPos.z) * zBlend;
} else {
-#endif
currentZ = GetPosition().z;
if (m_pVehicleAnim && vehAnim != ANIM_VAN_GETIN_L && vehAnim != ANIM_VAN_CLOSE_L && vehAnim != ANIM_VAN_CLOSE && vehAnim != ANIM_VAN_GETIN) {
neededPos.z = autoZPos.z;
@@ -1702,20 +2243,16 @@ CPed::LineUpPedWithCar(PedLineUpPhase phase)
// Smoothly change ped position
neededPos.z = currentZ - (currentZ - neededPos.z) / (m_pVehicleAnim->GetTimeLeft() / adjustedTimeStep);
}
-#ifdef VC_PED_PORTS
}
-#endif
} else {
// We may need to raise up the ped
if (phase == LINE_UP_TO_CAR_START) {
currentZ = GetPosition().z;
if (neededPos.z > currentZ) {
-#ifdef VC_PED_PORTS
if (multExtractedFromAnimBus) {
neededPos.z = (neededPos.z - currentZ) * zBlend + currentZ;
} else {
-#endif
if (m_pVehicleAnim &&
(vehAnim == ANIM_CAR_GETIN_RHS || vehAnim == ANIM_CAR_GETIN_LOW_RHS || vehAnim == ANIM_CAR_GETIN_LHS || vehAnim == ANIM_CAR_GETIN_LOW_LHS
|| vehAnim == ANIM_CAR_QJACK || vehAnim == ANIM_VAN_GETIN_L || vehAnim == ANIM_VAN_GETIN)) {
@@ -1723,12 +2260,10 @@ CPed::LineUpPedWithCar(PedLineUpPhase phase)
// Smoothly change ped position
neededPos.z = (neededPos.z - currentZ) / (m_pVehicleAnim->GetTimeLeft() / adjustedTimeStep) + currentZ;
- } else if (EnteringCar()) {
+ } else if (EnteringCar() || m_nPedState == PED_DRIVING && veh->IsBike()) {
neededPos.z = Max(currentZ, autoZPos.z);
}
-#ifdef VC_PED_PORTS
}
-#endif
}
}
}
@@ -1759,19 +2294,31 @@ CPed::LineUpPedWithCar(PedLineUpPhase phase)
m_fRotationCur -= (m_fRotationCur - limitedDest) * (1.0f - timeUntilStateChange);
}
- if (seatPosMult > 0.2f || vehIsUpsideDown) {
+ if (seatPosMult > 0.2f || vehIsUpsideDown || veh->IsBike()) {
SetPosition(neededPos);
SetHeading(m_fRotationCur);
} else {
CMatrix vehDoorMat(veh->GetMatrix());
vehDoorMat.GetPosition() += Multiply3x3(vehDoorMat, GetLocalPositionToOpenCarDoor(veh, m_vehEnterType, 0.0f));
- // VC couch anims are inverted, so they're fixing it here.
+
+ if (m_vehEnterType == CAR_WINDSCREEN || veh->bIsBus) {
+ CMatrix correctionMat;
+ if (veh->bIsBus && (m_vehEnterType == CAR_DOOR_LF || m_vehEnterType == CAR_DOOR_LR))
+ correctionMat.SetRotateZ(-HALFPI);
+ else if (veh->bIsBus && (m_vehEnterType == CAR_DOOR_RF || m_vehEnterType == CAR_DOOR_RR))
+ correctionMat.SetRotateZ(HALFPI);
+ else
+ correctionMat.SetRotateZ(PI);
+
+ vehDoorMat = vehDoorMat * correctionMat;
+ }
GetMatrix() = vehDoorMat;
}
}
+// --MIAMI: Done
static void
particleProduceFootDust(CPed *ped, CVector const &pos, float size, int times)
{
@@ -1781,10 +2328,15 @@ particleProduceFootDust(CPed *ped, CVector const &pos, float size, int times)
case SURFACE_GRAVEL:
case SURFACE_PAVEMENT:
case SURFACE_SAND:
+ case SURFACE_SAND_BEACH:
+ case SURFACE_CONCRETE_BEACH:
for (int i = 0; i < times; ++i) {
CVector adjustedPos = pos;
adjustedPos.x += CGeneral::GetRandomNumberInRange(-0.1f, 0.1f);
adjustedPos.y += CGeneral::GetRandomNumberInRange(-0.1f, 0.1f);
+ // ??
+ CGeneral::GetRandomNumber();
+ CGeneral::GetRandomNumber();
CParticle::AddParticle(PARTICLE_PEDFOOT_DUST, adjustedPos, CVector(0.0f, 0.0f, 0.0f), nil, size, CRGBA(0, 0, 0, 0), 0, 0, 0, 0);
}
break;
@@ -1793,10 +2345,10 @@ particleProduceFootDust(CPed *ped, CVector const &pos, float size, int times)
}
}
+// --MIAMI: Done
static void
particleProduceFootSplash(CPed *ped, CVector const &pos, float size, int times)
{
-#ifdef PC_PARTICLE
for (int i = 0; i < times; i++) {
CVector adjustedPos = pos;
adjustedPos.x += CGeneral::GetRandomNumberInRange(-0.1f, 0.1f);
@@ -1805,21 +2357,20 @@ particleProduceFootSplash(CPed *ped, CVector const &pos, float size, int times)
CVector direction = ped->GetForward() * -0.05f;
CParticle::AddParticle(PARTICLE_RAIN_SPLASHUP, adjustedPos, direction, nil, size, CRGBA(32, 32, 32, 32), 0, 0, CGeneral::GetRandomNumber() & 1, 200);
}
-#else
- for ( int32 i = 0; i < times; i++ )
- {
- CVector adjustedPos = pos;
- adjustedPos.x += CGeneral::GetRandomNumberInRange(-0.2f, 0.2f);
- adjustedPos.y += CGeneral::GetRandomNumberInRange(-0.2f, 0.2f);
-
- CParticle::AddParticle(PARTICLE_RAIN_SPLASHUP, adjustedPos, CVector(0.0f, 0.0f, 0.0f), nil, size, CRGBA(0, 0, 0, 0), 0, 0, CGeneral::GetRandomNumber() & 1, 200);
- }
-#endif
}
+// --MIAMI: Done
void
CPed::PlayFootSteps(void)
{
+ CAnimBlendAssociation *assoc = RpAnimBlendClumpGetFirstAssociation(GetClump());
+ CAnimBlendAssociation *walkRunAssoc = nil;
+ float walkRunAssocBlend = 0.0f, idleAssocBlend = 0.0f;
+ bool isSkater = m_pedStats == CPedStats::ms_apPedStats[PEDSTAT_SKATER];
+
+ CVector footPosL(0.0f, 0.0f, 0.0f), footPosR(0.0f, 0.0f, 0.0f);
+ bool footPosLok = false, footPosRok = false;
+
if (bDoBloodyFootprints) {
if (m_bloodyFootprintCountOrDeathTime > 0 && m_bloodyFootprintCountOrDeathTime < 300) {
m_bloodyFootprintCountOrDeathTime--;
@@ -1832,10 +2383,6 @@ CPed::PlayFootSteps(void)
if (!bIsStanding)
return;
- CAnimBlendAssociation *assoc = RpAnimBlendClumpGetFirstAssociation(GetClump());
- CAnimBlendAssociation *walkRunAssoc = nil;
- float walkRunAssocBlend = 0.0f, idleAssocBlend = 0.0f;
-
for (; assoc; assoc = RpAnimBlendGetNextAssociation(assoc)) {
if (assoc->flags & ASSOC_WALK) {
walkRunAssoc = assoc;
@@ -1845,96 +2392,200 @@ CPed::PlayFootSteps(void)
}
}
-#ifdef GTA_PS2_STUFF
- CAnimBlendAssociation *runStopAsoc = NULL;
-
- if ( IsPlayer() )
- {
- runStopAsoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_RUN_STOP);
-
- if ( runStopAsoc == NULL )
- runStopAsoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_RUN_STOP_R);
- }
-
- if ( runStopAsoc != NULL && runStopAsoc->blendAmount > 0.1f )
- {
- {
- CVector pos(0.0f, 0.0f, 0.0f);
- TransformToNode(pos, PED_FOOTL);
-
- pos.z -= 0.1f;
- pos += GetForward()*0.2f;
- particleProduceFootDust(this, pos, 0.02f, 1);
- }
-
- {
- CVector pos(0.0f, 0.0f, 0.0f);
- TransformToNode(pos, PED_FOOTR);
-
- pos.z -= 0.1f;
- pos += GetForward()*0.2f;
- particleProduceFootDust(this, pos, 0.02f, 1);
- }
- }
-#endif
-
-
if (walkRunAssoc && walkRunAssocBlend > 0.5f && idleAssocBlend < 1.0f) {
- float stepStart = 1 / 15.0f;
+
+ float stepStart = 1.f / 15.f;
float stepEnd = walkRunAssoc->hierarchy->totalLength / 2.0f + stepStart;
float currentTime = walkRunAssoc->currentTime;
- int stepPart = 0;
- if (currentTime >= stepStart && currentTime - walkRunAssoc->timeStep < stepStart)
- stepPart = 1;
- else if (currentTime >= stepEnd && currentTime - walkRunAssoc->timeStep < stepEnd)
- stepPart = 2;
+ if (isSkater) {
+ // both are unused
+ static float stepStartSection = 1.0f;
+ static float animSections = 15.f;
+
+ float moveStart, soundVolume, skateTime;
+ if (walkRunAssoc->animId == ANIM_WALK) {
+ moveStart = 0.0f;
+ skateTime = 8.f / 15.f;
+ } else {
+ moveStart = 0.0f;
+ skateTime = 5.f / 15.f;
+ }
+ switch (CSurfaceTable::GetAdhesionGroup(m_nSurfaceTouched)) {
+ case ADHESIVE_LOOSE:
+ if (CGeneral::GetRandomNumber() % 128) {
+ m_vecAnimMoveDelta *= 0.5f;
+ } else {
+ SetFall(0, ANIM_KO_SKID_BACK, false);
+ }
+ soundVolume = 0.5f;
+ break;
+ case ADHESIVE_SAND:
+ if (CGeneral::GetRandomNumber() % 64) {
+ m_vecAnimMoveDelta *= 0.2f;
+ } else {
+ SetFall(0, ANIM_KO_SKID_BACK, false);
+ }
+ soundVolume = 0.2f;
+ break;
+ case ADHESIVE_WET:
+ m_vecAnimMoveDelta *= 0.3f;
+ soundVolume = 0.2f;
+ break;
+ default:
+ soundVolume = 1.f;
+ break;
+ }
+ if (soundVolume > 0.2f && currentTime > moveStart && currentTime - walkRunAssoc->timeStep <= moveStart) {
+ DMAudio.PlayOneShot(m_audioEntityId, SOUND_SKATING, ((int)(127.f * soundVolume) | (walkRunAssoc->animId << 8)));
+ } else if (soundVolume > 0.2f) {
+ if (currentTime > skateTime && currentTime - walkRunAssoc->timeStep <= skateTime) {
+ DMAudio.PlayOneShot(m_audioEntityId, SOUND_SKATING, ((int)(127.f * soundVolume) | (walkRunAssoc->animId << 8)));
+ }
+ }
+
+ } else {
+ int stepPart = 0;
+
+ // This section is shortened/optimized for sanity.
+
+ if (currentTime >= stepStart && currentTime - walkRunAssoc->timeStep < stepStart)
+ stepPart = 1;
+ else if (currentTime >= stepEnd && currentTime - walkRunAssoc->timeStep < stepEnd)
+ stepPart = 2;
+
+ if (stepPart != 0) {
+ CVector adjustedFootPos;
+ if (stepPart == 1) {
+ DMAudio.PlayOneShot(m_audioEntityId, SOUND_STEP_START, 1.0f);
+ TransformToNode(footPosL, PED_FOOTL);
+ footPosLok = true;
+ adjustedFootPos = footPosL;
+ } else {
+ DMAudio.PlayOneShot(m_audioEntityId, SOUND_STEP_END, 1.0f);
+ TransformToNode(footPosR, PED_FOOTR);
+ footPosRok = true;
+ adjustedFootPos = footPosR;
+ }
+
+ CVector forward = GetForward();
- if (stepPart != 0) {
- DMAudio.PlayOneShot(m_audioEntityId, stepPart == 1 ? SOUND_STEP_START : SOUND_STEP_END, 1.0f);
- CVector footPos(0.0f, 0.0f, 0.0f);
- TransformToNode(footPos, stepPart == 1 ? PED_FOOTL : PED_FOOTR);
+ adjustedFootPos.z -= 0.1f;
+ adjustedFootPos += 0.2f * forward;
- CVector forward = GetForward();
+ if (bDoBloodyFootprints) {
+ CVector2D top(forward * 0.26f);
+ CVector2D right(GetRight() * (stepPart == 1 ? 0.14f : 0.1f));
- footPos.z -= 0.1f;
- footPos += 0.2f * forward;
+ CShadows::AddPermanentShadow(SHADOWTYPE_DARK, gpBloodPoolTex, &adjustedFootPos,
+ top.x, top.y,
+ right.x, right.y,
+ 255, 255, 0, 0, 4.0f, 3000.0f, 1.0f);
+
+ if (m_bloodyFootprintCountOrDeathTime <= 20) {
+ m_bloodyFootprintCountOrDeathTime = 0;
+ bDoBloodyFootprints = false;
+ } else {
+ m_bloodyFootprintCountOrDeathTime -= 20;
+ }
+ }
+ if (m_nSurfaceTouched == SURFACE_SAND || m_nSurfaceTouched == SURFACE_SAND_BEACH) {
+ CVector2D top(forward * -0.26f);
+ CVector2D right(GetRight() * (stepPart == 1 ? 0.1f : 0.14f));
+
+ CShadows::AddPermanentShadow(SHADOWTYPE_DARK, gpBloodPoolTex, &adjustedFootPos,
+ top.x, top.y,
+ right.x, right.y,
+ 120, 250, 250, 50, 4.0f, 5000.0f, 1.0f);
+ }
+ if (CWeather::Rain <= 0.1f || CCullZones::CamNoRain() || CCullZones::PlayerNoRain()) {
+ if (IsPlayer())
+ particleProduceFootDust(this, adjustedFootPos, 0.0f, 4);
- if (bDoBloodyFootprints) {
- CVector2D top(forward * 0.26f);
+ } else if (stepPart == 2) {
+ particleProduceFootSplash(this, adjustedFootPos, 0.15f, 4);
+ }
+ }
+ }
+ }
+
+ if (IsPlayer() && !walkRunAssoc && bIsLanding) {
+ if (!footPosLok)
+ TransformToNode(footPosL, PED_FOOTL);
+
+ CVector forward = GetForward();
+
+ CVector adjustedFootPosL = footPosL;
+ adjustedFootPosL.z -= 0.1f;
+ adjustedFootPosL += 0.2f * forward;
+ if (bDoBloodyFootprints) {
+ CVector2D top(forward * 0.26f);
+ CVector2D right(GetRight() * 0.14f);
+
+ CShadows::AddPermanentShadow(SHADOWTYPE_DARK, gpBloodPoolTex, &adjustedFootPosL,
+ top.x, top.y,
+ right.x, right.y,
+ 255, 255, 0, 0, 4.0f, 3000.0f, 1.0f);
+
+ if (m_bloodyFootprintCountOrDeathTime <= 20) {
+ m_bloodyFootprintCountOrDeathTime = 0;
+ bDoBloodyFootprints = false;
+ }
+ else {
+ m_bloodyFootprintCountOrDeathTime -= 20;
+ }
+ }
+ if (!isSkater) {
+ if (m_nSurfaceTouched == SURFACE_SAND || m_nSurfaceTouched == SURFACE_SAND_BEACH) {
+ CVector2D top(forward * -0.26f);
CVector2D right(GetRight() * 0.14f);
- CShadows::AddPermanentShadow(SHADOWTYPE_DARK, gpBloodPoolTex, &footPos,
+ CShadows::AddPermanentShadow(SHADOWTYPE_DARK, gpBloodPoolTex, &adjustedFootPosL,
top.x, top.y,
right.x, right.y,
- 255, 255, 0, 0, 4.0f, 3000.0f, 1.0f);
-
- if (m_bloodyFootprintCountOrDeathTime <= 20) {
- m_bloodyFootprintCountOrDeathTime = 0;
- bDoBloodyFootprints = false;
- } else {
- m_bloodyFootprintCountOrDeathTime -= 20;
- }
+ 120, 250, 250, 50, 4.0f, 5000.0f, 1.0f);
}
- if (CWeather::Rain <= 0.1f || CCullZones::CamNoRain() || CCullZones::PlayerNoRain()) {
- if(IsPlayer())
- particleProduceFootDust(this, footPos, 0.0f, 4);
+ }
+ if(!footPosRok)
+ TransformToNode(footPosR, PED_FOOTR);
+
+ CVector adjustedFootPosR = footPosR;
+ adjustedFootPosR.z -= 0.1f;
+ adjustedFootPosR += 0.2f * forward;
+
+ if (bDoBloodyFootprints) {
+ CVector2D top(forward * 0.26f);
+ CVector2D right(GetRight() * 0.1f);
+
+ CShadows::AddPermanentShadow(SHADOWTYPE_DARK, gpBloodPoolTex, &adjustedFootPosR,
+ top.x, top.y,
+ right.x, right.y,
+ 255, 255, 0, 0, 4.0f, 3000.0f, 1.0f);
+
+ if (m_bloodyFootprintCountOrDeathTime <= 20) {
+ m_bloodyFootprintCountOrDeathTime = 0;
+ bDoBloodyFootprints = false;
+ } else {
+ m_bloodyFootprintCountOrDeathTime -= 20;
}
-#ifdef PC_PARTICLE
- else if(stepPart == 2)
-#else
- else
-#endif
- {
- particleProduceFootSplash(this, footPos, 0.15f, 4);
+ }
+ if (!isSkater) {
+ if (m_nSurfaceTouched == SURFACE_SAND || m_nSurfaceTouched == SURFACE_SAND_BEACH) {
+ CVector2D top(forward * -0.26f);
+ CVector2D right(GetRight() * 0.14f);
+
+ CShadows::AddPermanentShadow(SHADOWTYPE_DARK, gpBloodPoolTex, &adjustedFootPosR,
+ top.x, top.y,
+ right.x, right.y,
+ 120, 250, 250, 50, 4.0f, 5000.0f, 1.0f);
}
}
}
if (m_nSurfaceTouched == SURFACE_WATER) {
+ CRGBA rubberSmokeColor(255, 255, 255, 196);
float pedSpeed = CVector2D(m_vecMoveSpeed).Magnitude();
if (pedSpeed > 0.03f && CTimer::GetFrameCounter() % 2 == 0 && pedSpeed > 0.13f) {
-#ifdef PC_PARTICLE
float particleSize = pedSpeed * 2.0f;
if (particleSize < 0.25f)
@@ -1949,16 +2600,20 @@ CPed::PlayFootSteps(void)
CVector particleDir = m_vecMoveSpeed * -0.75f;
particleDir.z = CGeneral::GetRandomNumberInRange(0.01f, 0.03f);
- CParticle::AddParticle(PARTICLE_PED_SPLASH, particlePos, particleDir, nil, 0.8f * particleSize, CRGBA(155,155,185,128), 0, 0, 0, 0);
+ CParticle::AddParticle(PARTICLE_CAR_SPLASH, particlePos, particleDir, nil, 0.5f * particleSize, CRGBA(0,0,0,0), 0, 0, 0, 0);
+ CParticle::AddParticle(PARTICLE_RUBBER_SMOKE, particlePos, particleDir, nil, particleSize, rubberSmokeColor, 0, 0, 0, 0);
+ }
- particleDir.z = CGeneral::GetRandomNumberInRange(0.03f, 0.05f);
- CParticle::AddParticle(PARTICLE_RUBBER_SMOKE, particlePos, particleDir, nil, particleSize, CRGBA(255,255,255,255), 0, 0, 0, 0);
-#else
- CVector particlePos = (GetPosition() - 0.3f * GetUp()) + GetForward()*0.3f;
- CVector particleDir = m_vecMoveSpeed * 0.45f;
- particleDir.z = CGeneral::GetRandomNumberInRange(0.03f, 0.05f);
- CParticle::AddParticle(PARTICLE_PED_SPLASH, particlePos-CVector(0.0f, 0.0f, 1.2f), particleDir, nil, 0.0f, CRGBA(155, 185, 155, 255));
-#endif
+ if (m_nPedState == PED_JUMP) {
+ CVector particlePos = GetPosition();
+ particlePos.z -= 0.1f;
+
+ CVector particleDir(0.0f, 0.075f, 0.0f);
+ CParticle::AddParticle(PARTICLE_CAR_SPLASH, particlePos, particleDir, nil, 0.005f, CRGBA(0, 0, 0, 0), 0, 0, 0, 0);
+ particleDir.x += CGeneral::GetRandomNumberInRange(-0.05f, 0.05f);
+ particleDir.y += CGeneral::GetRandomNumberInRange(-0.05f, 0.05f);
+ particleDir.z -= CGeneral::GetRandomNumberInRange(0.025f, 0.05f);
+ CParticle::AddParticle(PARTICLE_RUBBER_SMOKE, particlePos, particleDir, nil, 0.5f, rubberSmokeColor, 0, 0, 0, 0);
}
}
}
@@ -2013,6 +2668,7 @@ CPed::SortPeds(CPed **list, int min, int max)
SortPeds(list, right, max);
}
+// --MIAMI: Done
void
CPed::BuildPedLists(void)
{
@@ -2023,10 +2679,12 @@ CPed::BuildPedLists(void)
if (m_nearPeds[i]) {
if (m_nearPeds[i]->IsPointerValid()) {
float distSqr = (GetPosition() - m_nearPeds[i]->GetPosition()).MagnitudeSqr2D();
- if (distSqr > 900.0f)
+ if (distSqr > sq(nThreatReactionRangeMultiplier * 30.f)) {
removePed = true;
- } else
+ }
+ } else {
removePed = true;
+ }
}
if (removePed) {
// If we arrive here, the ped we're checking isn't "near", so we should remove it.
@@ -2036,16 +2694,17 @@ CPed::BuildPedLists(void)
}
// Above loop won't work when it's 9, so we need to empty slot 9.
m_nearPeds[9] = nil;
- m_numNearPeds--;
+ m_numNearPeds--;
} else
i++;
}
} else {
CVector centre = CEntity::GetBoundCentre();
- CRect rect(centre.x - 20.0f,
- centre.y - 20.0f,
- centre.x + 20.0f,
- centre.y + 20.0f);
+ int deadsRegistered = 0;
+ CRect rect(centre.x - 20.f * nThreatReactionRangeMultiplier,
+ centre.y - 20.f * nThreatReactionRangeMultiplier,
+ centre.x + 20.f * nThreatReactionRangeMultiplier,
+ centre.y + 20.f * nThreatReactionRangeMultiplier);
int xstart = CWorld::GetSectorIndexX(rect.left);
int ystart = CWorld::GetSectorIndexY(rect.top);
int xend = CWorld::GetSectorIndexX(rect.right);
@@ -2056,9 +2715,14 @@ CPed::BuildPedLists(void)
for(int x = xstart; x <= xend; x++) {
for (CPtrNode *pedPtrNode = CWorld::GetSector(x,y)->m_lists[ENTITYLIST_PEDS].first; pedPtrNode; pedPtrNode = pedPtrNode->next) {
CPed *ped = (CPed*)pedPtrNode->item;
- if (ped != this && !ped->bInVehicle) {
- float dist = (ped->GetPosition() - GetPosition()).Magnitude2D();
- if (nThreatReactionRangeMultiplier * 30.0f > dist) {
+ if (ped != this && (!ped->bInVehicle || (ped->m_pMyVehicle && ped->m_pMyVehicle->IsBike()))) {
+
+ if (nThreatReactionRangeMultiplier * 30.0f > (ped->GetPosition() - GetPosition()).Magnitude2D()) {
+ if (ped->m_nPedState == PED_DEAD) {
+ if (deadsRegistered > 3)
+ continue;
+ deadsRegistered++;
+ }
gapTempPedList[gnNumTempPedList] = ped;
gnNumTempPedList++;
assert(gnNumTempPedList < ARRAY_SIZE(gapTempPedList));
@@ -2087,6 +2751,18 @@ CPed::SetPedStats(ePedStats pedStat)
m_pedStats = CPedStats::ms_apPedStats[pedStat];
}
+// --MIAMI: Done
+bool
+CPed::CanUseTorsoWhenLooking(void)
+{
+ if (m_nPedState != PED_DRIVING && m_nPedState != PED_DRAG_FROM_CAR && !bIsDucking) {
+ if (m_animGroup != ASSOCGRP_SEXYWOMAN && m_animGroup != ASSOCGRP_WOMAN)
+ return true;
+ }
+ return false;
+}
+
+// --MIAMI: Done
void
CPed::SetModelIndex(uint32 mi)
{
@@ -2099,21 +2775,35 @@ CPed::SetModelIndex(uint32 mi)
m_animGroup = (AssocGroupId) modelInfo->m_animGroup;
CAnimManager::AddAnimation(GetClump(), m_animGroup, ANIM_IDLE_STANCE);
+ if (!CanUseTorsoWhenLooking())
+ m_pedIK.m_flags |= CPedIK::LOOKAROUND_HEAD_ONLY;
+
// This is a mistake by R*, velocity is CVector, whereas m_vecAnimMoveDelta is CVector2D.
(*RPANIMBLENDCLUMPDATA(m_rwObject))->velocity = (CVector*) &m_vecAnimMoveDelta;
#ifdef PED_SKIN
if(modelInfo->GetHitColModel() == nil)
modelInfo->CreateHitColModelSkinned(GetClump());
+
+ if (IsClumpSkinned(GetClump())) // condition isn't there in VC
+ UpdateRpHAnim();
#endif
}
+// --MIAMI: Done
void
CPed::RemoveLighting(bool reset)
{
- CRenderer::RemoveVehiclePedLights(this, reset);
+ if (!bRenderScorched) {
+ CRenderer::RemoveVehiclePedLights(this, reset);
+ if (reset)
+ ReSetAmbientAndDirectionalColours();
+ }
+ SetAmbientColours();
+ DeActivateDirectional();
}
+// --MIAMI: Done
bool
CPed::SetupLighting(void)
{
@@ -2131,7 +2821,7 @@ CPed::SetupLighting(void)
} else {
// Note that this lightMult is only affected by LIGHT_DARKEN. If there's no LIGHT_DARKEN, it will be 1.0.
float lightMult = CPointLights::GenerateLightsAffectingObject(&GetPosition());
- if (!bHasBlip && lightMult != 1.0f) {
+ if (lightMult != 1.0f) {
SetAmbientAndDirectionalColours(lightMult);
return true;
}
@@ -2139,6 +2829,7 @@ CPed::SetupLighting(void)
return false;
}
+// --MIAMI: Done
void
CPed::Teleport(CVector pos)
{
@@ -2152,6 +2843,7 @@ CPed::Teleport(CVector pos)
CWorld::Add(this);
}
+// --MIAMI: Done
void
CPed::CalculateNewOrientation(void)
{
@@ -2161,6 +2853,7 @@ CPed::CalculateNewOrientation(void)
SetHeading(m_fRotationCur);
}
+// --MIAMI: Done
float
CPed::WorkOutHeadingForMovingFirstPerson(float offset)
{
@@ -2176,14 +2869,15 @@ CPed::WorkOutHeadingForMovingFirstPerson(float offset)
angle = CGeneral::GetRadianAngleBetweenPoints(0.0f, 0.0f, -leftRight, upDown);
} else {
if (leftRight < 0.0f)
- angle = 0.5f * PI;
+ angle = HALFPI;
else if (leftRight > 0.0f)
- angle = -0.5f * PI;
+ angle = -HALFPI;
}
return CGeneral::LimitRadianAngle(offset + angle);
}
+// --MIAMI: Done
void
CPed::CalculateNewVelocity(void)
{
@@ -2198,9 +2892,6 @@ CPed::CalculateNewVelocity(void)
limitedRotDest -= 2 * PI;
}
- if (IsPlayer() && m_nPedState == PED_ATTACK)
- headAmount /= 4.0f;
-
float neededTurn = limitedRotDest - m_fRotationCur;
if (neededTurn <= headAmount) {
if (neededTurn > (-headAmount))
@@ -2224,8 +2915,12 @@ CPed::CalculateNewVelocity(void)
}
if ((!TheCamera.Cams[TheCamera.ActiveCam].GetWeaponFirstPersonOn() && !TheCamera.Cams[0].Using3rdPersonMouseCam())
- || FindPlayerPed() != this || !CanStrafeOrMouseControl())
+ || FindPlayerPed() != this || !CanStrafeOrMouseControl()) {
+
+ if (FindPlayerPed() == this)
+ FindPlayerPed()->m_fWalkAngle = 0.0f;
return;
+ }
float walkAngle = WorkOutHeadingForMovingFirstPerson(m_fRotationCur);
float pedSpeed = m_moved.Magnitude();
@@ -2245,11 +2940,13 @@ CPed::CalculateNewVelocity(void)
CAnimBlendAssociation *idleAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_IDLE_STANCE);
CAnimBlendAssociation *fightAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_FIGHT_IDLE);
-#ifdef VC_PED_PORTS
+ if(!fightAssoc)
+ fightAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_IDLE_TIRED);
+
+ if(!fightAssoc)
+ fightAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_WEAPON_CROUCHRELOAD);
+
if ((!idleAssoc || idleAssoc->blendAmount < 0.5f) && !fightAssoc && !bIsDucking) {
-#else
- if ((!idleAssoc || idleAssoc->blendAmount < 0.5f) && !fightAssoc) {
-#endif
LimbOrientation newUpperLegs;
newUpperLegs.yaw = localWalkAngle;
@@ -2260,35 +2957,19 @@ CPed::CalculateNewVelocity(void)
}
if (newUpperLegs.yaw > -DEGTORAD(50.0f) && newUpperLegs.yaw < DEGTORAD(50.0f)) {
-#ifdef PED_SKIN
- if(IsClumpSkinned(GetClump())){
-/*
- // this looks shit
- newUpperLegs.pitch = 0.0f;
- RwV3d axis = { -1.0f, 0.0f, 0.0f };
- RtQuatRotate(&m_pFrames[PED_UPPERLEGL]->hanimFrame->q, &axis, RADTODEG(newUpperLegs.yaw), rwCOMBINEPRECONCAT);
- RtQuatRotate(&m_pFrames[PED_UPPERLEGR]->hanimFrame->q, &axis, RADTODEG(newUpperLegs.yaw), rwCOMBINEPRECONCAT);
-*/
- newUpperLegs.pitch = 0.1f;
- RwV3d Xaxis = { 1.0f, 0.0f, 0.0f };
- RwV3d Zaxis = { 0.0f, 0.0f, 1.0f };
- RtQuatRotate(&m_pFrames[PED_UPPERLEGL]->hanimFrame->q, &Zaxis, RADTODEG(newUpperLegs.pitch), rwCOMBINEPOSTCONCAT);
- RtQuatRotate(&m_pFrames[PED_UPPERLEGL]->hanimFrame->q, &Xaxis, RADTODEG(newUpperLegs.yaw), rwCOMBINEPOSTCONCAT);
- RtQuatRotate(&m_pFrames[PED_UPPERLEGR]->hanimFrame->q, &Zaxis, RADTODEG(newUpperLegs.pitch), rwCOMBINEPOSTCONCAT);
- RtQuatRotate(&m_pFrames[PED_UPPERLEGR]->hanimFrame->q, &Xaxis, RADTODEG(newUpperLegs.yaw), rwCOMBINEPOSTCONCAT);
-
- bDontAcceptIKLookAts = true;
- }else
-#endif
- {
- newUpperLegs.pitch = 0.0f;
- m_pedIK.RotateTorso(m_pFrames[PED_UPPERLEGL], &newUpperLegs, false);
- m_pedIK.RotateTorso(m_pFrames[PED_UPPERLEGR], &newUpperLegs, false);
- }
+ newUpperLegs.pitch = 0.1f;
+ RwV3d Xaxis = { 1.0f, 0.0f, 0.0f };
+ RwV3d Zaxis = { 0.0f, 0.0f, 1.0f };
+ RtQuatRotate(&m_pFrames[PED_UPPERLEGL]->hanimFrame->q, &Zaxis, RADTODEG(newUpperLegs.pitch), rwCOMBINEPOSTCONCAT);
+ RtQuatRotate(&m_pFrames[PED_UPPERLEGL]->hanimFrame->q, &Xaxis, RADTODEG(newUpperLegs.yaw), rwCOMBINEPOSTCONCAT);
+ RtQuatRotate(&m_pFrames[PED_UPPERLEGR]->hanimFrame->q, &Zaxis, RADTODEG(newUpperLegs.pitch), rwCOMBINEPOSTCONCAT);
+ RtQuatRotate(&m_pFrames[PED_UPPERLEGR]->hanimFrame->q, &Xaxis, RADTODEG(newUpperLegs.yaw), rwCOMBINEPOSTCONCAT);
+ bDontAcceptIKLookAts = true;
}
}
}
+// --MIAMI: Done, but what is TODO_CHAR??
bool
CPed::CanBeDeleted(void)
{
@@ -2300,11 +2981,14 @@ CPed::CanBeDeleted(void)
return true;
case MISSION_CHAR:
return false;
+ case TODO_CHAR:
+ return false;
default:
return true;
}
}
+// --MIAMI: Done
bool
CPed::CanPedDriveOff(void)
{
@@ -2321,7 +3005,7 @@ CPed::CanPedDriveOff(void)
return true;
}
-#ifdef VC_PED_PORTS
+// --MIAMI: Done
bool
CPed::CanPedJumpThis(CEntity *unused, CVector *damageNormal = nil)
{
@@ -2353,20 +3037,6 @@ CPed::CanPedJumpThis(CEntity *unused, CVector *damageNormal = nil)
CVector forwardPos = pos + forwardOffset;
return CWorld::GetIsLineOfSightClear(pos, forwardPos, true, false, false, true, false, false, false);
}
-#else
-bool
-CPed::CanPedJumpThis(CEntity *unused)
-{
- CVector2D forward(-Sin(m_fRotationCur), Cos(m_fRotationCur));
- CVector pos = GetPosition();
- CVector forwardPos(
- forward.x + pos.x,
- forward.y + pos.y,
- pos.z);
-
- return CWorld::GetIsLineOfSightClear(pos, forwardPos, true, false, false, true, false, false, false);
-}
-#endif
bool
CPed::CanPedReturnToState(void)
@@ -2375,6 +3045,7 @@ CPed::CanPedReturnToState(void)
m_nPedState != PED_FIGHT && m_nPedState != PED_STEP_AWAY && m_nPedState != PED_SNIPER_MODE && m_nPedState != PED_LOOK_ENTITY;
}
+// --MIAMI: Done
bool
CPed::CanSeeEntity(CEntity *entity, float threshold = CAN_SEE_ENTITY_ANGLE_THRESHOLD)
{
@@ -2400,14 +3071,13 @@ CPed::CanSeeEntity(CEntity *entity, float threshold = CAN_SEE_ENTITY_ANGLE_THRES
return neededTurn < threshold || TWOPI - threshold < neededTurn;
}
+// --MIAMI: Done
bool
CPed::IsTemporaryObjective(eObjective objective)
{
return objective == OBJECTIVE_LEAVE_CAR || objective == OBJECTIVE_SET_LEADER ||
-#ifdef VC_PED_PORTS
- objective == OBJECTIVE_LEAVE_CAR_AND_DIE ||
-#endif
- objective == OBJECTIVE_ENTER_CAR_AS_DRIVER || objective == OBJECTIVE_ENTER_CAR_AS_PASSENGER;
+ objective == OBJECTIVE_LEAVE_CAR_AND_DIE || objective == OBJECTIVE_ENTER_CAR_AS_DRIVER ||
+ objective == OBJECTIVE_ENTER_CAR_AS_PASSENGER;
}
void
@@ -2416,6 +3086,7 @@ CPed::SetMoveState(eMoveState state)
m_nMoveState = state;
}
+// --MIAMI: Done
void
CPed::SetObjectiveTimer(int time)
{
@@ -2426,6 +3097,7 @@ CPed::SetObjectiveTimer(int time)
}
}
+// --MIAMI: Done
void
CPed::ForceStoredObjective(eObjective objective)
{
@@ -2434,49 +3106,65 @@ CPed::ForceStoredObjective(eObjective objective)
return;
}
- switch (m_objective)
- {
+ switch (m_objective) {
case OBJECTIVE_FLEE_ON_FOOT_TILL_SAFE:
case OBJECTIVE_KILL_CHAR_ON_FOOT:
case OBJECTIVE_FLEE_CHAR_ON_FOOT_TILL_SAFE:
case OBJECTIVE_FLEE_CHAR_ON_FOOT_ALWAYS:
case OBJECTIVE_GOTO_CHAR_ON_FOOT:
+ case OBJECTIVE_GOTO_CHAR_ON_FOOT_WALKING:
+ case OBJECTIVE_HASSLE_CHAR:
case OBJECTIVE_ENTER_CAR_AS_PASSENGER:
case OBJECTIVE_ENTER_CAR_AS_DRIVER:
case OBJECTIVE_GOTO_AREA_ON_FOOT:
case OBJECTIVE_RUN_TO_AREA:
+ case OBJECTIVE_GOTO_SEAT_ON_FOOT:
+ case OBJECTIVE_GOTO_ATM_ON_FOOT:
+ case OBJECTIVE_GOTO_BUS_STOP_ON_FOOT:
+ case OBJECTIVE_GOTO_PIZZA_ON_FOOT:
+ case OBJECTIVE_GOTO_SHELTER_ON_FOOT:
+ case OBJECTIVE_SPRINT_TO_AREA:
+ case OBJECTIVE_GOTO_ICE_CREAM_VAN_ON_FOOT:
return;
default:
m_prevObjective = m_objective;
}
}
+// --MIAMI: Done
void
CPed::SetStoredObjective(void)
{
if (m_objective == m_prevObjective)
return;
- switch (m_objective)
- {
+ switch (m_objective) {
case OBJECTIVE_FLEE_ON_FOOT_TILL_SAFE:
case OBJECTIVE_KILL_CHAR_ON_FOOT:
case OBJECTIVE_KILL_CHAR_ANY_MEANS:
case OBJECTIVE_FLEE_CHAR_ON_FOOT_TILL_SAFE:
case OBJECTIVE_FLEE_CHAR_ON_FOOT_ALWAYS:
case OBJECTIVE_GOTO_CHAR_ON_FOOT:
- case OBJECTIVE_FOLLOW_CHAR_IN_FORMATION:
- case OBJECTIVE_LEAVE_CAR:
+ case OBJECTIVE_GOTO_CHAR_ON_FOOT_WALKING:
+ case OBJECTIVE_HASSLE_CHAR:
case OBJECTIVE_ENTER_CAR_AS_PASSENGER:
case OBJECTIVE_ENTER_CAR_AS_DRIVER:
case OBJECTIVE_GOTO_AREA_ON_FOOT:
case OBJECTIVE_RUN_TO_AREA:
+ case OBJECTIVE_GOTO_SEAT_ON_FOOT:
+ case OBJECTIVE_GOTO_ATM_ON_FOOT:
+ case OBJECTIVE_GOTO_BUS_STOP_ON_FOOT:
+ case OBJECTIVE_GOTO_PIZZA_ON_FOOT:
+ case OBJECTIVE_GOTO_SHELTER_ON_FOOT:
+ case OBJECTIVE_SPRINT_TO_AREA:
+ case OBJECTIVE_GOTO_ICE_CREAM_VAN_ON_FOOT:
return;
default:
m_prevObjective = m_objective;
}
}
+// --MIAMI: Done
void
CPed::RestorePreviousObjective(void)
{
@@ -2484,10 +3172,7 @@ CPed::RestorePreviousObjective(void)
return;
if (m_objective != OBJECTIVE_LEAVE_CAR && m_objective != OBJECTIVE_ENTER_CAR_AS_PASSENGER && m_objective != OBJECTIVE_ENTER_CAR_AS_DRIVER
-#if defined VC_PED_PORTS || defined FIX_BUGS
- && m_nPedState != PED_CARJACK
-#endif
- )
+ && m_nPedState != PED_CARJACK)
m_pedInObjective = nil;
if (m_objective == OBJECTIVE_WAIT_IN_CAR_THEN_GET_OUT) {
@@ -2502,48 +3187,52 @@ CPed::RestorePreviousObjective(void)
bObjectiveCompleted = false;
}
+// --MIAMI: Done
void
CPed::SetLeader(CEntity *leader)
{
m_leader = (CPed*)leader;
- if(m_leader)
- m_leader->RegisterReference((CEntity **)&m_leader);
+ if (m_leader) {
+ m_leader->bIsLeader = true;
+ m_leader->RegisterReference((CEntity**)&m_leader);
+ }
}
+// --MIAMI: Done except comments
void
CPed::SetObjective(eObjective newObj, void *entity)
{
if (DyingOrDead())
return;
- if (m_prevObjective == newObj) {
- // Why?
- if (m_prevObjective != OBJECTIVE_NONE)
- return;
- }
+ if (m_prevObjective == newObj && m_prevObjective != OBJECTIVE_NONE)
+ return;
if (entity == this)
return;
- SetObjectiveTimer(0);
+ if (m_attachedTo && newObj != OBJECTIVE_KILL_CHAR_ON_FOOT && newObj != OBJECTIVE_KILL_CHAR_ANY_MEANS && newObj != OBJECTIVE_DESTROY_OBJECT && newObj != OBJECTIVE_DESTROY_CAR)
+ return;
+
if (m_objective == newObj) {
switch (newObj) {
case OBJECTIVE_KILL_CHAR_ON_FOOT:
case OBJECTIVE_KILL_CHAR_ANY_MEANS:
case OBJECTIVE_GOTO_CHAR_ON_FOOT:
+ case OBJECTIVE_GOTO_CHAR_ON_FOOT_WALKING:
+ case OBJECTIVE_HASSLE_CHAR:
case OBJECTIVE_FOLLOW_CHAR_IN_FORMATION:
case OBJECTIVE_GOTO_AREA_ANY_MEANS:
case OBJECTIVE_GUARD_ATTACK:
+ case OBJECTIVE_KILL_CHAR_ON_BOAT:
+ case OBJECTIVE_SOLICIT_FOOT:
if (m_pedInObjective == entity)
return;
-
break;
case OBJECTIVE_LEAVE_CAR:
case OBJECTIVE_FLEE_CAR:
-#ifdef VC_PED_PORTS
case OBJECTIVE_LEAVE_CAR_AND_DIE:
-#endif
return;
case OBJECTIVE_ENTER_CAR_AS_PASSENGER:
case OBJECTIVE_ENTER_CAR_AS_DRIVER:
@@ -2553,28 +3242,30 @@ CPed::SetObjective(eObjective newObj, void *entity)
if (m_carInObjective == entity)
return;
+ if (newObj == OBJECTIVE_BUY_ICE_CREAM && bBoughtIceCream)
+ return;
+
break;
case OBJECTIVE_SET_LEADER:
if (m_leader == entity)
return;
-
+ break;
+ case OBJECTIVE_AIM_GUN_AT:
+ if (m_pedInObjective == entity)
+ return;
break;
default:
break;
}
} else {
- if ((newObj == OBJECTIVE_LEAVE_CAR
-#ifdef VC_PED_PORTS
- || newObj == OBJECTIVE_LEAVE_CAR_AND_DIE
-#endif
- ) && !bInVehicle)
+ if (newObj != OBJECTIVE_WAIT_IN_CAR_THEN_GET_OUT && (newObj == OBJECTIVE_LEAVE_CAR || newObj == OBJECTIVE_LEAVE_CAR_AND_DIE)
+ && !bInVehicle)
return;
}
-#ifdef VC_PED_PORTS
- ClearPointGunAt();
-#endif
bObjectiveCompleted = false;
+ ClearPointGunAt();
+ m_objectiveTimer = 0;
if (!IsTemporaryObjective(m_objective) || IsTemporaryObjective(newObj)) {
if (m_objective != newObj) {
if (IsTemporaryObjective(newObj))
@@ -2588,6 +3279,13 @@ CPed::SetObjective(eObjective newObj, void *entity)
}
switch (newObj) {
+ case OBJECTIVE_WAIT_ON_FOOT_FOR_COP:
+ m_pedInObjective = (CPed*)entity;
+ m_pedInObjective->RegisterReference((CEntity**)&m_pedInObjective);
+ SetIdle();
+ // TODO(Miami)
+ // SetLook(m_pedInObjective);
+ break;
case OBJECTIVE_WAIT_IN_CAR_THEN_GET_OUT:
// In this special case, entity parameter isn't CEntity, but int.
@@ -2596,20 +3294,33 @@ CPed::SetObjective(eObjective newObj, void *entity)
case OBJECTIVE_KILL_CHAR_ON_FOOT:
case OBJECTIVE_KILL_CHAR_ANY_MEANS:
case OBJECTIVE_MUG_CHAR:
+ case OBJECTIVE_KILL_CHAR_ON_BOAT:
m_pNextPathNode = nil;
bUsePedNodeSeek = false;
- m_vecSeekPos = CVector(0.0f, 0.0f, 0.0f);
+
+ if (m_pedInObjective)
+ m_pedInObjective->CleanUpOldReference((CEntity**)&m_pedInObjective);
+ if (m_pLookTarget)
+ m_pLookTarget->CleanUpOldReference(&m_pLookTarget);
+
+ m_pLookTarget = (CEntity*)entity;
m_pedInObjective = (CPed*)entity;
+ m_vecSeekPos = CVector(0.0f, 0.0f, 0.0f);
m_pedInObjective->RegisterReference((CEntity**)&m_pedInObjective);
- m_pLookTarget = (CEntity*)entity;
+ // m_pLookTarget = (CEntity*)entity; // duplicate
m_pLookTarget->RegisterReference((CEntity**)&m_pLookTarget);
break;
case OBJECTIVE_FLEE_CHAR_ON_FOOT_TILL_SAFE:
case OBJECTIVE_FLEE_CHAR_ON_FOOT_ALWAYS:
case OBJECTIVE_GOTO_CHAR_ON_FOOT:
+ case OBJECTIVE_GOTO_CHAR_ON_FOOT_WALKING:
+ case OBJECTIVE_HASSLE_CHAR:
case OBJECTIVE_GUARD_ATTACK:
- m_vecSeekPos = CVector(0.0f, 0.0f, 0.0f);
+
+ if (m_pedInObjective)
+ m_pedInObjective->CleanUpOldReference((CEntity**)&m_pedInObjective);
m_pedInObjective = (CPed*)entity;
+ m_vecSeekPos = CVector(0.0f, 0.0f, 0.0f);
m_pedInObjective->RegisterReference((CEntity**)&m_pedInObjective);
break;
case OBJECTIVE_FOLLOW_CHAR_IN_FORMATION:
@@ -2618,13 +3329,11 @@ CPed::SetObjective(eObjective newObj, void *entity)
m_pedFormation = FORMATION_REAR;
break;
case OBJECTIVE_LEAVE_CAR:
-#ifdef VC_PED_PORTS
case OBJECTIVE_LEAVE_CAR_AND_DIE:
-#endif
case OBJECTIVE_FLEE_CAR:
m_carInObjective = (CVehicle*)entity;
m_carInObjective->RegisterReference((CEntity **)&m_carInObjective);
- if (!m_carInObjective->bIsBus || m_leaveCarTimer)
+ if (!m_carInObjective->bIsBus || m_leaveCarTimer != 0)
break;
for (int i = 0; i < m_carInObjective->m_nNumMaxPassengers; i++) {
@@ -2635,12 +3344,19 @@ CPed::SetObjective(eObjective newObj, void *entity)
}
break;
+ case OBJECTIVE_DESTROY_OBJECT:
+ if (m_pPointGunAt)
+ m_pPointGunAt->CleanUpOldReference(&m_pPointGunAt);
+ m_pPointGunAt = (CPed*)entity;
+ if (entity)
+ ((CEntity*)entity)->RegisterReference((CEntity**) &m_pPointGunAt);
+ break;
case OBJECTIVE_ENTER_CAR_AS_PASSENGER:
case OBJECTIVE_ENTER_CAR_AS_DRIVER:
if (m_nMoveState == PEDMOVE_STILL)
SetMoveState(PEDMOVE_RUN);
- if (((CVehicle*)entity)->m_vehType == VEHICLE_TYPE_BOAT && !IsPlayer()) {
+ if (((CVehicle*)entity)->m_vehType == VEHICLE_TYPE_BOAT && !IsPlayer() && m_pCurrentPhysSurface != entity) {
RestorePreviousObjective();
break;
}
@@ -2666,44 +3382,46 @@ CPed::SetObjective(eObjective newObj, void *entity)
SetLeader((CEntity*)entity);
RestorePreviousObjective();
break;
+ case OBJECTIVE_AIM_GUN_AT:
+ m_pedInObjective = (CPed*)entity;
+ m_pedInObjective->RegisterReference((CEntity**)&m_pedInObjective);
+ break;
+ case OBJECTIVE_SOLICIT_FOOT:
+ m_pedInObjective = (CPed*)entity;
+ m_pedInObjective->RegisterReference((CEntity**)&m_pedInObjective);
+ break;
default:
break;
}
}
+// --MIAMI: Done
void
CPed::SetIdle(void)
{
if (m_nPedState != PED_IDLE && m_nPedState != PED_MUG && m_nPedState != PED_FLEE_ENTITY) {
-#ifdef VC_PED_PORTS
if (m_nPedState == PED_AIM_GUN)
ClearPointGunAt();
- m_nLastPedState = PED_NONE;
-#endif
- m_nPedState = PED_IDLE;
+ SetPedState(PED_IDLE);
SetMoveState(PEDMOVE_STILL);
+ m_nLastPedState = PED_NONE;
}
if (m_nWaitState == WAITSTATE_FALSE) {
m_nWaitTimer = CTimer::GetTimeInMilliseconds() + CGeneral::GetRandomNumberInRange(2000, 4000);
}
}
+// --MIAMI: Done
void
CPed::SetObjective(eObjective newObj)
{
- if (DyingOrDead())
+ if (DyingOrDead() || m_attachedTo)
return;
if (newObj == OBJECTIVE_NONE) {
if ((m_objective == OBJECTIVE_LEAVE_CAR || m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER || m_objective == OBJECTIVE_ENTER_CAR_AS_PASSENGER
-#ifdef VC_PED_PORTS
- || m_objective == OBJECTIVE_LEAVE_CAR_AND_DIE)
- && !IsPlayer()
-#else
- )
-#endif
- && !IsPedInControl()) {
+ || m_objective == OBJECTIVE_LEAVE_CAR_AND_DIE) && !IsPlayer() && !IsPedInControl()) {
bStartWanderPathOnFoot = true;
return;
@@ -2780,6 +3498,7 @@ CPed::SetObjective(eObjective newObj, int16 routePoint, int16 routeType)
}
}
+// --MIAMI: Done
void
CPed::ClearChat(void)
{
@@ -2791,14 +3510,21 @@ CPed::ClearChat(void)
bIsTalking = false;
ClearLookFlag();
RestorePreviousState();
+ if (m_objective == OBJECTIVE_BUY_ICE_CREAM) {
+ bBoughtIceCream = true;
+ SetObjective(OBJECTIVE_NONE);
+ SetWanderPath(CGeneral::GetRandomNumberInRange(0, 8));
+ }
}
+// --MIAMI: Done
bool
CPed::IsGangMember(void)
{
return m_nPedType >= PEDTYPE_GANG1 && m_nPedType <= PEDTYPE_GANG9;
}
+// --MIAMI: Done
void
CPed::InformMyGangOfAttack(CEntity *attacker)
{
@@ -2825,8 +3551,7 @@ CPed::InformMyGangOfAttack(CEntity *attacker)
CPed *nearPed = m_nearPeds[i];
if (nearPed && nearPed != this) {
CPed *leader = nearPed->m_leader;
- if (leader && leader == this && nearPed->m_pedStats->m_fear < nearPed->m_pedStats->m_temper)
- {
+ if (leader && leader == this && nearPed->m_pedStats->m_fear < nearPed->m_pedStats->m_temper) {
nearPed->SetObjective(OBJECTIVE_KILL_CHAR_ON_FOOT, attackerPed);
nearPed->SetObjectiveTimer(30000);
}
@@ -2834,6 +3559,7 @@ CPed::InformMyGangOfAttack(CEntity *attacker)
}
}
+// --MIAMI: Done
void
CPed::QuitEnteringCar(void)
{
@@ -2854,18 +3580,18 @@ CPed::QuitEnteringCar(void)
if (veh->m_nNumGettingIn != 0)
veh->m_nNumGettingIn--;
-#ifdef VC_PED_PORTS
if (m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER || m_objective == OBJECTIVE_ENTER_CAR_AS_PASSENGER)
RestorePreviousObjective();
-#endif
- veh->m_nGettingInFlags &= ~GetCarDoorFlag(m_vehEnterType);
+ if (veh->IsBike()) {
+ veh->m_nGettingInFlags &= ~GetBikeDoorFlag(m_vehEnterType);
+ ((CBike*)veh)->bIsBeingPickedUp = false;
+ } else
+ veh->m_nGettingInFlags &= ~GetEnterCarDoorFlag(m_vehEnterType, veh->m_nNumMaxPassengers);
}
bUsesCollision = true;
- ReplaceWeaponWhenExitingVehicle();
-
if (DyingOrDead()) {
animAssoc = m_pVehicleAnim;
if (animAssoc) {
@@ -2879,11 +3605,7 @@ CPed::QuitEnteringCar(void)
m_pVehicleAnim = nil;
if (veh) {
-#ifdef VC_PED_PORTS
if (veh->AutoPilot.m_nCruiseSpeed == 0 && veh->VehicleCreatedBy == RANDOM_VEHICLE)
-#else
- if (veh->AutoPilot.m_nCruiseSpeed == 0)
-#endif
veh->AutoPilot.m_nCruiseSpeed = 17;
}
}
@@ -2952,6 +3674,8 @@ CPed::ReactToAttack(CEntity *attacker)
}
}
+
+// --MIAMI: Done
bool
CPed::TurnBody(void)
{
@@ -2990,6 +3714,7 @@ CPed::TurnBody(void)
return turnDone;
}
+// --MIAMI: Done
void
CPed::Chat(void)
{
@@ -3024,7 +3749,7 @@ CPed::Chat(void)
} else
Say(SOUND_PED_CHAT);
- } else if (!RpAnimBlendClumpGetFirstAssociation(GetClump(), ASSOC_FLAG_XPRESS)) {
+ } else if (!RpAnimBlendClumpGetFirstAssociation(GetClump(), ASSOC_IDLE)) {
if (CGeneral::GetRandomNumber() < 20) {
CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_XPRESS_SCRATCH, 4.0f);
@@ -3044,6 +3769,7 @@ CPed::Chat(void)
}
}
+// --MIAMI: Done
void
CPed::CheckAroundForPossibleCollisions(void)
{
@@ -3076,106 +3802,37 @@ CPed::CheckAroundForPossibleCollisions(void)
}
}
-#ifdef PEDS_REPORT_CRIMES_ON_PHONE
-void
-ReportPhonePickUpCB(CAnimBlendAssociation* assoc, void* arg)
-{
- CPed* ped = (CPed*)arg;
- ped->m_nMoveState = PEDMOVE_STILL;
- CAnimManager::BlendAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_IDLE_STANCE, 8.0f);
-
- if (assoc->blendAmount > 0.5f && ped) {
- CAnimManager::BlendAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_PHONE_TALK, 8.0f);
- }
-}
-
-void
-ReportPhonePutDownCB(CAnimBlendAssociation* assoc, void* arg)
-{
- assoc->flags |= ASSOC_DELETEFADEDOUT;
- assoc->blendDelta = -1000.0f;
- CPed* ped = (CPed*)arg;
-
- if (ped->m_phoneId != -1 && crimeReporters[ped->m_phoneId] == ped) {
- crimeReporters[ped->m_phoneId] = nil;
- gPhoneInfo.m_aPhones[ped->m_phoneId].m_nState = PHONE_STATE_FREE;
- ped->m_phoneId = -1;
- }
-
- if (assoc->blendAmount > 0.5f)
- ped->bUpdateAnimHeading = true;
-
- ped->SetWanderPath(CGeneral::GetRandomNumber() & 7);
-}
-#endif
-
+// --MIAMI: Done
bool
CPed::MakePhonecall(void)
{
-#ifdef PEDS_REPORT_CRIMES_ON_PHONE
- if (!IsPlayer() && CTimer::GetTimeInMilliseconds() > m_phoneTalkTimer - 7000 && bRunningToPhone) {
-
- FindPlayerPed()->m_pWanted->RegisterCrime_Immediately(m_crimeToReportOnPhone, GetPosition(),
- (m_crimeToReportOnPhone == CRIME_POSSESSION_GUN ? (uintptr)m_threatEntity : (uintptr)m_victimOfPlayerCrime), false);
-
- if (m_crimeToReportOnPhone != CRIME_POSSESSION_GUN)
- FindPlayerPed()->m_pWanted->SetWantedLevelNoDrop(1);
-
- bRunningToPhone = false;
- }
-#endif
if (CTimer::GetTimeInMilliseconds() <= m_phoneTalkTimer)
return false;
-#ifdef PEDS_REPORT_CRIMES_ON_PHONE
- CAnimBlendAssociation* talkAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_PHONE_TALK);
- if (talkAssoc && talkAssoc->blendAmount > 0.5f) {
- CAnimBlendAssociation* endAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_PHONE_OUT, 8.0f);
- endAssoc->flags &= ~ASSOC_DELETEFADEDOUT;
- endAssoc->SetFinishCallback(ReportPhonePutDownCB, this);
- }
-#endif
SetIdle();
-
gPhoneInfo.m_aPhones[m_phoneId].m_nState = PHONE_STATE_FREE;
-#ifndef PEDS_REPORT_CRIMES_ON_PHONE
m_phoneId = -1;
-#endif
-
- // Because SetWanderPath is now done async in ReportPhonePutDownCB
-#ifdef PEDS_REPORT_CRIMES_ON_PHONE
- return false;
-#else
return true;
-#endif
}
+// --MIAMI: Done
bool
CPed::FacePhone(void)
{
- // This function was broken since it's left unused early in development.
-#ifdef PEDS_REPORT_CRIMES_ON_PHONE
+ // FIX: This function was broken since it's left unused early in development.
+#ifdef FIX_BUGS
float phoneDir = CGeneral::GetRadianAngleBetweenPoints(
gPhoneInfo.m_aPhones[m_phoneId].m_vecPos.x, gPhoneInfo.m_aPhones[m_phoneId].m_vecPos.y,
GetPosition().x, GetPosition().y);
- if (m_facePhoneStart) {
- m_lookTimer = 0;
- SetLookFlag(phoneDir, true);
- m_lookTimer = CTimer::GetTimeInMilliseconds() + 3000;
- m_facePhoneStart = false;
- }
-
- if (bIsLooking && TurnBody()) {
- ClearLookFlag();
+ SetLookFlag(phoneDir, false);
+ bool turnDone = TurnBody();
+ if (turnDone) {
SetIdle();
+ ClearLookFlag();
m_phoneTalkTimer = CTimer::GetTimeInMilliseconds() + 10000;
- CAnimBlendAssociation* assoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_PHONE_IN, 4.0f);
- assoc->SetFinishCallback(ReportPhonePickUpCB, this);
- return true;
}
-
- return false;
+ return turnDone;
#else
float currentRot = RADTODEG(m_fRotationCur);
float phoneDir = CGeneral::GetRadianAngleBetweenPoints(
@@ -3207,6 +3864,7 @@ CPed::FacePhone(void)
#endif
}
+// --MIAMI: Done
CPed *
CPed::CheckForDeadPeds(void)
{
@@ -3222,63 +3880,7 @@ CPed::CheckForDeadPeds(void)
return nil;
}
-#ifdef PEDS_REPORT_CRIMES_ON_PHONE
-// returns event id, parameter is optional
-int32
-CPed::CheckForPlayerCrimes(CPed *victim)
-{
- int i;
- float dist;
- float mindist = 60.0f;
- CPlayerPed *player = FindPlayerPed();
- int32 victimRef = (victim ? CPools::GetPedRef(victim) : 0);
- int event = -1;
-
- for (i = 0; i < NUMEVENTS; i++) {
- if (gaEvent[i].type == EVENT_NULL || gaEvent[i].type > EVENT_CAR_SET_ON_FIRE)
- continue;
-
- // those are already handled in game, also DEAD_PED isn't registered alone, most of the time there is SHOOT_PED etc.
- if (gaEvent[i].type == EVENT_DEAD_PED || gaEvent[i].type == EVENT_GUNSHOT || gaEvent[i].type == EVENT_EXPLOSION)
- continue;
-
- if (victim && gaEvent[i].entityRef != victimRef)
- continue;
-
- if (gaEvent[i].criminal != player)
- continue;
-
- dist = (GetPosition() - gaEvent[i].posn).Magnitude();
- if (dist < mindist) {
- mindist = dist;
- event = i;
- }
- }
-
- if (event != -1) {
- if (victim) {
- m_victimOfPlayerCrime = victim;
- } else {
- switch (gaEvent[event].entityType) {
- case EVENT_ENTITY_PED:
- m_victimOfPlayerCrime = CPools::GetPed(gaEvent[event].entityRef);
- break;
- case EVENT_ENTITY_VEHICLE:
- m_victimOfPlayerCrime = CPools::GetVehicle(gaEvent[event].entityRef);
- break;
- case EVENT_ENTITY_OBJECT:
- m_victimOfPlayerCrime = CPools::GetObject(gaEvent[event].entityRef);
- break;
- default:
- break;
- }
- }
- }
-
- return event;
-}
-#endif
-
+// --MIAMI: Done
bool
CPed::CheckForExplosions(CVector2D &area)
{
@@ -3323,6 +3925,7 @@ CPed::CheckForExplosions(CVector2D &area)
return false;
}
+// --MIAMI: Done
CPed *
CPed::CheckForGunShots(void)
{
@@ -3338,6 +3941,7 @@ CPed::CheckForGunShots(void)
return nil;
}
+// --MIAMI: Done
PointBlankNecessity
CPed::CheckForPointBlankPeds(CPed *pedToVerify)
{
@@ -3364,7 +3968,9 @@ CPed::CheckForPointBlankPeds(CPed *pedToVerify)
if (neededTurn > PI)
neededTurn = 2*PI - neededTurn;
- if (nearPed->OnGroundOrGettingUp() || nearPed->m_nPedState == PED_DIVE_AWAY)
+ PedState nearPedState = nearPed->m_nPedState;
+
+ if (nearPedState == PED_FALL || nearPedState == PED_GETUP || nearPedState == PED_DIE || nearPedState == PED_DEAD || nearPedState == PED_DIVE_AWAY)
return NO_POINT_BLANK_PED;
if (neededTurn < CAN_SEE_ENTITY_ANGLE_THRESHOLD) {
@@ -3379,6 +3985,7 @@ CPed::CheckForPointBlankPeds(CPed *pedToVerify)
return NO_POINT_BLANK_PED;
}
+// --MIAMI: Done
bool
CPed::CheckIfInTheAir(void)
{
@@ -3400,13 +4007,30 @@ CPed::CheckIfInTheAir(void)
return !foundGround;
}
+// --MIAMI: Done
+void
+CPed::CheckThreatValidity(void)
+{
+ if (m_threatEntity && !IsEntityPointerValid(m_threatEntity)) {
+ m_threatFlags = 0;
+ m_threatEntity = 0;
+ }
+ if (m_pEventEntity && !IsEntityPointerValid(m_pEventEntity)) {
+ m_threatFlags = 0;
+ m_pEventEntity = 0;
+ }
+ if (!m_threatEntity && !m_pEventEntity)
+ m_threatFlags = 0;
+}
+
+// --MIAMI: Done
void
CPed::ClearAll(void)
{
if (!IsPedInControl() && m_nPedState != PED_DEAD)
return;
- m_nPedState = PED_NONE;
+ SetPedState(PED_NONE);
m_nMoveState = PEDMOVE_NONE;
m_pSeekTarget = nil;
m_vecSeekPos = CVector(0.0f, 0.0f, 0.0f);
@@ -3414,33 +4038,27 @@ CPed::ClearAll(void)
m_fleeFromPosY = 0.0f;
m_fleeFrom = nil;
m_fleeTimer = 0;
+ pThreatEx = nil;
bUsesCollision = true;
-#ifdef VC_PED_PORTS
ClearPointGunAt();
-#else
- ClearAimFlag();
- ClearLookFlag();
-#endif
bIsPointingGunAt = false;
bRenderPedInCar = true;
bKnockedUpIntoAir = false;
+ bKnockedOffBike = false;
m_pCollidingEntity = nil;
}
+// --MIAMI: Done
void
CPed::ClearAttack(void)
{
- if (m_nPedState != PED_ATTACK || bIsDucking || m_nWaitState == WAITSTATE_PLAYANIM_DUCK)
+ if (m_nPedState != PED_ATTACK || (bIsDucking && !IsPlayer()) || m_nWaitState == WAITSTATE_PLAYANIM_DUCK)
return;
-#ifdef VC_PED_PORTS
// VC uses CCamera::Using1stPersonWeaponMode
- if (FindPlayerPed() == this && (TheCamera.PlayerWeaponMode.Mode == CCam::MODE_SNIPER ||
- TheCamera.PlayerWeaponMode.Mode == CCam::MODE_M16_1STPERSON || TheCamera.PlayerWeaponMode.Mode == CCam::MODE_ROCKETLAUNCHER)) {
+ if (FindPlayerPed() == this && TheCamera.Using1stPersonWeaponMode()) {
SetPointGunAt(nil);
- } else
-#endif
- if (bIsPointingGunAt) {
+ } else if (bIsPointingGunAt) {
if (m_pLookTarget)
SetPointGunAt(m_pLookTarget);
else
@@ -3452,29 +4070,40 @@ CPed::ClearAttack(void)
}
}
+// --MIAMI: Done
void
CPed::ClearAttackByRemovingAnim(void)
{
- if (m_nPedState != PED_ATTACK || bIsDucking)
+ if (m_nPedState != PED_ATTACK)
return;
CWeaponInfo *weapon = CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType);
- CAnimBlendAssociation *weaponAssoc = RpAnimBlendClumpGetAssociation(GetClump(), weapon->m_AnimToPlay);
- if (!weaponAssoc) {
- weaponAssoc = RpAnimBlendClumpGetAssociation(GetClump(), weapon->m_Anim2ToPlay);
-
- if (!weaponAssoc && weapon->m_bThrow)
- weaponAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_WEAPON_THROWU);
+ CAnimBlendAssociation *weaponAssoc = RpAnimBlendClumpGetAssociation(GetClump(), GetPrimaryFireAnim(weapon));
- if (!weaponAssoc) {
- ClearAttack();
- return;
- }
+ if (!weaponAssoc) {
+ if (!!weapon->m_bCrouchFire)
+ weaponAssoc = RpAnimBlendClumpGetAssociation(GetClump(), GetCrouchFireAnim(weapon));
+ }
+ if (!weaponAssoc) {
+ if(!!weapon->m_bFinish3rd)
+ weaponAssoc = RpAnimBlendClumpGetAssociation(GetClump(), GetFinishingAttackAnim(weapon));
+ }
+ if (!weaponAssoc) {
+ if(!!weapon->m_bUse2nd)
+ weaponAssoc = RpAnimBlendClumpGetAssociation(GetClump(), GetSecondFireAnim(weapon));
+ }
+ if (!weaponAssoc) {
+ if(!!weapon->m_bCop3rd)
+ weaponAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_WEAPON_SPECIAL);
+ }
+ if (weaponAssoc) {
+ weaponAssoc->blendDelta = -8.0f;
+ weaponAssoc->flags &= ~ASSOC_RUNNING;
+ weaponAssoc->flags |= ASSOC_DELETEFADEDOUT;
+ weaponAssoc->SetDeleteCallback(FinishedAttackCB, this);
+ } else {
+ ClearAttack();
}
- weaponAssoc->blendDelta = -8.0f;
- weaponAssoc->flags &= ~ASSOC_RUNNING;
- weaponAssoc->flags |= ASSOC_DELETEFADEDOUT;
- weaponAssoc->SetDeleteCallback(FinishedAttackCB, this);
}
void
@@ -3488,6 +4117,7 @@ CPed::StopNonPartialAnims(void)
}
}
+// --MIAMI: Done
void
CPed::SetStoredState(void)
{
@@ -3499,10 +4129,7 @@ CPed::SetStoredState(void)
if (m_nMoveState == PEDMOVE_NONE || m_nMoveState == PEDMOVE_STILL)
m_nMoveState = PEDMOVE_WALK;
}
-#ifdef VC_PED_PORTS
- if (m_nPedState != PED_IDLE)
-#endif
- {
+ if (m_nPedState != PED_IDLE) {
m_nLastPedState = m_nPedState;
if (m_nMoveState >= m_nPrevMoveState)
m_nPrevMoveState = m_nMoveState;
@@ -3512,6 +4139,8 @@ CPed::SetStoredState(void)
void
CPed::SetDie(AnimationId animId, float delta, float speed)
{
+ if (m_attractor)
+ GetPedAttractorManager()->DeRegisterPed(this, m_attractor);
CPlayerPed *player = FindPlayerPed();
if (player == this) {
if (!player->m_bCanBeDamaged)
@@ -3539,7 +4168,7 @@ CPed::SetDie(AnimationId animId, float delta, float speed)
}
m_nPedState = PED_DIE;
- if (animId == NUM_ANIMS) {
+ if (animId == NUM_STD_ANIMS) {
bIsPedDieAnimPlaying = false;
} else {
CAnimBlendAssociation *dieAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, animId, delta);
@@ -3562,6 +4191,7 @@ CPed::SetDie(AnimationId animId, float delta, float speed)
m_bloodyFootprintCountOrDeathTime = CTimer::GetTimeInMilliseconds();
}
+// --MIAMI: Done except commented things
bool
CPed::InflictDamage(CEntity *damagedBy, eWeaponType method, float damage, ePedPieceTypes pedPiece, uint8 direction)
{
@@ -3573,17 +4203,29 @@ CPed::InflictDamage(CEntity *damagedBy, eWeaponType method, float damage, ePedPi
bool willLinger = false;
int random;
+ if (damagedBy == FindPlayerPed() && damagedBy != this && damage > 3.0f)
+ ++CWorld::Players[CWorld::PlayerInFocus].m_nHavocLevel;
+
if (player == this) {
if (!player->m_bCanBeDamaged)
return false;
+ if (damagedBy && damagedBy->IsPed() && ((CPed*)damagedBy)->m_nPedType == PEDTYPE_GANG7)
+ return false;
+
+ if ((method == WEAPONTYPE_FLAMETHROWER || method == WEAPONTYPE_MOLOTOV) && CWorld::Players[CWorld::PlayerInFocus].m_bFireproof)
+ return false;
+
player->AnnoyPlayerPed(false);
}
if (DyingOrDead())
return false;
- if (!bUsesCollision && method != WEAPONTYPE_DROWNING)
+ if (method == WEAPONTYPE_DROWNING && !bDrownsInWater)
+ return false;
+
+ if (!bUsesCollision && (!bInVehicle || m_nPedState != PED_DRIVING) && method != WEAPONTYPE_DROWNING)
return false;
if (bOnlyDamagedByPlayer && damagedBy != player && damagedBy != FindPlayerVehicle() &&
@@ -3596,8 +4238,12 @@ CPed::InflictDamage(CEntity *damagedBy, eWeaponType method, float damage, ePedPi
else
healthImpact = damage * m_pedStats->m_defendWeakness;
+ if (!IsPlayer() &&
+ (method == WEAPONTYPE_SCREWDRIVER || method == WEAPONTYPE_KNIFE || (method >= WEAPONTYPE_CLEAVER && method <= WEAPONTYPE_CHAINSAW)))
+ m_bleedCounter = 200;
+
bool detectDieAnim = true;
- if (m_nPedState == PED_FALL || m_nPedState == PED_GETUP) {
+ if (m_nPedState == PED_GETUP) {
if (!IsPedHeadAbovePos(-0.3f)) {
if (RpAnimBlendClumpGetFirstAssociation(GetClump(), ASSOC_FRONTAL))
dieAnim = ANIM_FLOOR_HIT_F;
@@ -3606,20 +4252,36 @@ CPed::InflictDamage(CEntity *damagedBy, eWeaponType method, float damage, ePedPi
dieDelta *= 2.0f;
dieSpeed = 0.5f;
detectDieAnim = false;
- } else if (m_nPedState == PED_FALL) {
- dieAnim = NUM_ANIMS;
- detectDieAnim = false;
}
+ } else if (m_nPedState == PED_FALL) {
+ CAnimBlendAssociation *fallAssoc = RpAnimBlendClumpGetFirstAssociation(GetClump(), ASSOC_PARTIAL);
+ if (!fallAssoc || fallAssoc->IsRunning()) {
+ if (fallAssoc && fallAssoc->blendDelta >= 0.0f)
+ dieAnim = NUM_STD_ANIMS;
+ else
+ dieAnim = ANIM_KO_SHOT_FRONT1;
+ } else {
+ if (fallAssoc->flags & ASSOC_FRONTAL)
+ dieAnim = ANIM_FLOOR_HIT_F;
+ else
+ dieAnim = ANIM_FLOOR_HIT;
+
+ dieDelta *= 2.0f;
+ dieSpeed = 0.5f;
+ }
+ detectDieAnim = false;
}
+
if (detectDieAnim) {
switch (method) {
case WEAPONTYPE_UNARMED:
+ case WEAPONTYPE_BRASSKNUCKLE:
if (bMeleeProof)
return false;
if (m_nPedState == PED_FALL) {
if (IsPedHeadAbovePos(-0.3f)) {
- dieAnim = NUM_ANIMS;
+ dieAnim = NUM_STD_ANIMS;
} else {
if (RpAnimBlendClumpGetFirstAssociation(GetClump(), ASSOC_FRONTAL))
dieAnim = ANIM_FLOOR_HIT_F;
@@ -3647,68 +4309,97 @@ CPed::InflictDamage(CEntity *damagedBy, eWeaponType method, float damage, ePedPi
}
}
break;
+ case WEAPONTYPE_SCREWDRIVER:
+ case WEAPONTYPE_GOLFCLUB:
+ case WEAPONTYPE_NIGHTSTICK:
+ case WEAPONTYPE_KNIFE:
case WEAPONTYPE_BASEBALLBAT:
+ case WEAPONTYPE_HAMMER:
+ case WEAPONTYPE_CLEAVER:
+ case WEAPONTYPE_MACHETE:
+ case WEAPONTYPE_KATANA:
+ case WEAPONTYPE_CHAINSAW:
if (bMeleeProof)
return false;
- if (m_nPedState == PED_FALL) {
- if (IsPedHeadAbovePos(-0.3f)) {
- dieAnim = NUM_ANIMS;
+ if (method != WEAPONTYPE_KATANA ||
+ damagedBy != FindPlayerPed()
+ || FindPlayerPed()->m_nPedState != PED_FIGHT
+ || FindPlayerPed()->m_curFightMove != FIGHTMOVE_MELEE1 && FindPlayerPed()->m_curFightMove != FIGHTMOVE_MELEE2
+ || CGeneral::GetRandomNumber() & 3) {
+
+ if (m_nPedState == PED_FALL) {
+ if (IsPedHeadAbovePos(-0.3f)) {
+ dieAnim = NUM_STD_ANIMS;
+ } else {
+ if (RpAnimBlendClumpGetFirstAssociation(GetClump(), ASSOC_FRONTAL))
+ dieAnim = ANIM_FLOOR_HIT_F;
+ else
+ dieAnim = ANIM_FLOOR_HIT;
+ dieDelta = dieDelta * 2.0f;
+ dieSpeed = 0.5f;
+ }
+ } else if (damagedBy != FindPlayerPed() || FindPlayerPed()->m_curFightMove != FIGHTMOVE_MELEE2) {
+ if (damagedBy != FindPlayerPed() || FindPlayerPed()->m_curFightMove != FIGHTMOVE_MELEE3) {
+ switch (direction) {
+ case 0:
+ dieAnim = ANIM_KO_SKID_FRONT;
+ break;
+ case 1:
+ dieAnim = ANIM_KO_SPIN_R;
+ break;
+ case 2:
+ dieAnim = ANIM_KO_SKID_BACK;
+ break;
+ case 3:
+ dieAnim = ANIM_KO_SPIN_L;
+ break;
+ default:
+ break;
+ }
+ } else {
+ dieAnim = ANIM_KO_SHOT_STOM;
+ }
} else {
- if (RpAnimBlendClumpGetFirstAssociation(GetClump(), ASSOC_FRONTAL))
- dieAnim = ANIM_FLOOR_HIT_F;
- else
- dieAnim = ANIM_FLOOR_HIT;
- dieDelta = dieDelta * 2.0f;
- dieSpeed = 0.5f;
+ dieAnim = ANIM_KO_SHOT_FACE;
}
} else {
- switch (direction) {
- case 0:
- dieAnim = ANIM_KO_SKID_FRONT;
- break;
- case 1:
- dieAnim = ANIM_KO_SPIN_R;
- break;
- case 2:
- dieAnim = ANIM_KO_SKID_BACK;
- break;
- case 3:
- dieAnim = ANIM_KO_SPIN_L;
- break;
- default:
- break;
- }
+ dieAnim = ANIM_KO_SHOT_FACE;
+ RemoveBodyPart(PED_HEAD, direction);
+ headShot = true;
+ willLinger = true;
}
break;
case WEAPONTYPE_COLT45:
- case WEAPONTYPE_UZI:
case WEAPONTYPE_SHOTGUN:
- case WEAPONTYPE_AK47:
- case WEAPONTYPE_M16:
+ case WEAPONTYPE_STUBBY_SHOTGUN:
+ case WEAPONTYPE_SPAS12_SHOTGUN:
+ case WEAPONTYPE_TEC9:
+ case WEAPONTYPE_UZI:
+ case WEAPONTYPE_SILENCED_INGRAM:
+ case WEAPONTYPE_MP5:
+ case WEAPONTYPE_M4:
+ case WEAPONTYPE_RUGER:
case WEAPONTYPE_SNIPERRIFLE:
+ case WEAPONTYPE_LASERSCOPE:
+ case WEAPONTYPE_M60:
+ case WEAPONTYPE_MINIGUN:
+ case WEAPONTYPE_UZI_DRIVEBY:
+
if (bBulletProof)
return false;
bool dontRemoveLimb;
if (IsPlayer() || bNoCriticalHits)
dontRemoveLimb = true;
- else {
- switch (method) {
- case WEAPONTYPE_SNIPERRIFLE:
- dontRemoveLimb = false;
- break;
- case WEAPONTYPE_M16:
- dontRemoveLimb = false;
- break;
- case WEAPONTYPE_SHOTGUN:
- dontRemoveLimb = CGeneral::GetRandomNumber() & 7;
- break;
- default:
- dontRemoveLimb = CGeneral::GetRandomNumber() & 15;
- break;
- }
- }
+ else if (method != WEAPONTYPE_M4 && method != WEAPONTYPE_RUGER && method != WEAPONTYPE_SNIPERRIFLE &&
+ method != WEAPONTYPE_LASERSCOPE) {
+ if (method == WEAPONTYPE_SHOTGUN)
+ dontRemoveLimb = CGeneral::GetRandomNumber() & 7;
+ else
+ dontRemoveLimb = CGeneral::GetRandomNumber() & 15;
+ } else
+ dontRemoveLimb = false;
if (dontRemoveLimb) {
if (method == WEAPONTYPE_SHOTGUN) {
@@ -3773,8 +4464,8 @@ CPed::InflictDamage(CEntity *damagedBy, eWeaponType method, float damage, ePedPi
}
}
break;
- case WEAPONTYPE_ROCKETLAUNCHER:
case WEAPONTYPE_GRENADE:
+ case WEAPONTYPE_ROCKETLAUNCHER:
case WEAPONTYPE_EXPLOSION:
if (bExplosionProof)
return false;
@@ -3871,7 +4562,7 @@ CPed::InflictDamage(CEntity *damagedBy, eWeaponType method, float damage, ePedPi
default:
break;
}
- if (damagedBy) {
+ if (damagedBy && pedPiece != PEDPIECE_TORSO) {
CVehicle *vehicle = (CVehicle*)damagedBy;
if (method == WEAPONTYPE_RAMMEDBYCAR) {
float vehSpeed = vehicle->m_vecMoveSpeed.Magnitude();
@@ -3930,6 +4621,16 @@ CPed::InflictDamage(CEntity *damagedBy, eWeaponType method, float damage, ePedPi
CWorld::Players[CWorld::PlayerInFocus].m_nTimeLastHealthLoss = CTimer::GetTimeInMilliseconds();
m_lastWepDam = method;
+ m_lastDamEntity = damagedBy;
+ }
+
+ if (method == WEAPONTYPE_FALL) {
+ if (RpAnimBlendClumpGetAssociation(GetClump(), ANIM_CAR_ROLLOUT_LHS)) {
+ if (m_fHealth >= 1.0 && m_fHealth - healthImpact < 5.0f) {
+ m_fHealth = Min(m_fHealth, 5.0f);
+ return false;
+ }
+ }
}
if (m_fHealth - healthImpact >= 1.0f && !willLinger) {
@@ -3939,40 +4640,50 @@ CPed::InflictDamage(CEntity *damagedBy, eWeaponType method, float damage, ePedPi
if (bInVehicle) {
if (method != WEAPONTYPE_DROWNING) {
-#ifdef VC_PED_PORTS
if (m_pMyVehicle) {
- if (m_pMyVehicle->IsCar() && m_pMyVehicle->pDriver == this) {
- if (m_pMyVehicle->GetStatus() == STATUS_SIMPLE) {
- m_pMyVehicle->SetStatus(STATUS_PHYSICS);
- CCarCtrl::SwitchVehicleToRealPhysics(m_pMyVehicle);
- }
- m_pMyVehicle->AutoPilot.m_nCarMission = MISSION_NONE;
- m_pMyVehicle->AutoPilot.m_nCruiseSpeed = 0;
- m_pMyVehicle->AutoPilot.m_nTempAction = TEMPACT_HANDBRAKESTRAIGHT;
- m_pMyVehicle->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + 2000;
- }
- if (m_pMyVehicle->CanPedExitCar()) {
- SetObjective(OBJECTIVE_LEAVE_CAR_AND_DIE, m_pMyVehicle);
- } else {
+ CVehicle* pVehicle = m_pMyVehicle;
+ bool bDone = false;
+ if (m_pMyVehicle->IsBike()) {
m_fHealth = 0.0f;
- if (m_pMyVehicle && m_pMyVehicle->pDriver == this) {
- SetRadioStation();
- m_pMyVehicle->SetStatus(STATUS_ABANDONED);
+ ((CBike*)m_pMyVehicle)->KnockOffRider(method, direction, this, false);
+ bDone = true;
+ } else {
+ if (m_pMyVehicle->GetVehicleAppearance() == VEHICLE_APPEARANCE_CAR) {
+ if (m_pMyVehicle->pDriver == this) {
+ if (m_pMyVehicle->GetStatus() == STATUS_SIMPLE) {
+ m_pMyVehicle->SetStatus(STATUS_PHYSICS);
+ CCarCtrl::SwitchVehicleToRealPhysics(m_pMyVehicle);
+ }
+ m_pMyVehicle->AutoPilot.m_nCarMission = MISSION_NONE;
+ m_pMyVehicle->AutoPilot.m_nCruiseSpeed = 0;
+ m_pMyVehicle->AutoPilot.m_nTempAction = TEMPACT_HANDBRAKESTRAIGHT;
+ m_pMyVehicle->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + 2000;
+ }
}
- SetDie(dieAnim, dieDelta, dieSpeed);
- /*
- if (damagedBy == FindPlayerPed() && damagedBy != this) {
- // PlayerInfo stuff
+ // TODO(MIAMI): argument
+ if (m_pMyVehicle->CanPedExitCar(false)) {
+ SetObjective(OBJECTIVE_LEAVE_CAR_AND_DIE, m_pMyVehicle);
+ } else {
+ m_fHealth = 0.0f;
+ if (m_pMyVehicle && m_pMyVehicle->pDriver == this) {
+ SetRadioStation();
+ m_pMyVehicle->SetStatus(STATUS_ABANDONED);
+ }
+ SetDie(dieAnim, dieDelta, dieSpeed);
+
+ if (damagedBy == FindPlayerPed() && damagedBy != this) {
+ CWorld::Players[CWorld::PlayerInFocus].m_nHavocLevel += 10;
+ CWorld::Players[CWorld::PlayerInFocus].m_fMediaAttention += 5.f;
+ }
}
- */
}
- for (int i = 0; i < ARRAY_SIZE(m_pMyVehicle->pPassengers); i++) {
- CPed* passenger = m_pMyVehicle->pPassengers[i];
+ for (int i = 0; i < ARRAY_SIZE(pVehicle->pPassengers); i++) {
+ CPed* passenger = pVehicle->pPassengers[i];
if (passenger && passenger != this && damagedBy)
passenger->ReactToAttack(damagedBy);
}
- CPed *driverOfVeh = m_pMyVehicle->pDriver;
+ CPed *driverOfVeh = pVehicle->pDriver;
if (driverOfVeh && driverOfVeh != this && damagedBy)
driverOfVeh->ReactToAttack(damagedBy);
@@ -3982,8 +4693,9 @@ CPed::InflictDamage(CEntity *damagedBy, eWeaponType method, float damage, ePedPi
} else {
CDarkel::RegisterKillNotByPlayer(this, method);
}
+ if (bDone)
+ return true;
}
-#endif
m_fHealth = 1.0f;
return false;
}
@@ -3991,22 +4703,23 @@ CPed::InflictDamage(CEntity *damagedBy, eWeaponType method, float damage, ePedPi
if (player == this)
m_pMyVehicle->SetStatus(STATUS_PLAYER_DISABLED);
- SetDie(NUM_ANIMS, 4.0f, 0.0f);
+ SetDie(NUM_STD_ANIMS, 4.0f, 0.0f);
return true;
} else {
m_fHealth = 0.0f;
SetDie(dieAnim, dieDelta, dieSpeed);
if (damagedBy == player || damagedBy && damagedBy == FindPlayerVehicle()) {
-
- // There are PlayerInfo stuff here in VC
CDarkel::RegisterKillByPlayer(this, method, headShot);
+ CWorld::Players[CWorld::PlayerInFocus].m_nHavocLevel += 10;
+ CWorld::Players[CWorld::PlayerInFocus].m_fMediaAttention += 5.f;
m_threatEntity = player;
} else {
CDarkel::RegisterKillNotByPlayer(this, method);
}
if (method == WEAPONTYPE_DROWNING)
bIsInTheAir = false;
+ // TODO(Miami): timesDrowned
return true;
}
@@ -4044,7 +4757,7 @@ CPed::SetGetUp(void)
}
if (m_nPedState != PED_GETUP) {
SetStoredState();
- m_nPedState = PED_GETUP;
+ SetPedState(PED_GETUP);
}
CVehicle *collidingVeh = (CVehicle*)m_pCollidingEntity;
@@ -4052,7 +4765,7 @@ CPed::SetGetUp(void)
if (veh && veh->m_vehType != VEHICLE_TYPE_BIKE ||
collidingVeh && collidingVeh->IsVehicle() && collidingVeh->m_vehType != VEHICLE_TYPE_BIKE
&& ((uint8)(CTimer::GetFrameCounter() + m_randomSeed + 5) % 8 ||
- CCollision::ProcessColModels(GetMatrix(), *GetColModel(), collidingVeh->GetMatrix(), *collidingVeh->GetColModel(),
+ CCollision::ProcessColModels(GetMatrix(), *GetColModel(), collidingVeh->GetMatrix(), *collidingVeh->GetColModel(),
aTempPedColPts, nil, nil) > 0)) {
bGetUpAnimStarted = false;
@@ -4087,10 +4800,11 @@ CPed::SetGetUp(void)
animAssoc->SetFinishCallback(PedGetupCB,this);
} else {
m_fHealth = 0.0f;
- SetDie(NUM_ANIMS, 4.0f, 0.0f);
+ SetDie(NUM_STD_ANIMS, 4.0f, 0.0f);
}
}
+// --MIAMI: Done
void
CPed::ClearInvestigateEvent(void)
{
@@ -4116,6 +4830,7 @@ CPed::ClearInvestigateEvent(void)
SetMoveState(PEDMOVE_WALK);
}
+// --MIAMI: Done
void
CPed::ClearLeader(void)
{
@@ -4142,28 +4857,23 @@ CPed::ClearLook(void)
ClearLookFlag();
}
+// --MIAMI: Done
void
CPed::ClearObjective(void)
{
if (IsPedInControl() || m_nPedState == PED_DRIVING) {
m_objective = OBJECTIVE_NONE;
-#ifdef VC_PED_PORTS
m_pedInObjective = nil;
m_carInObjective = nil;
-#endif
- if (m_nPedState == PED_DRIVING && m_pMyVehicle) {
+ if (m_nPedState == PED_DRIVING && m_pMyVehicle) {
if (m_pMyVehicle->pDriver != this) {
-#if defined VC_PED_PORTS || defined FIX_BUGS
if(!IsPlayer())
-#endif
bWanderPathAfterExitingCar = true;
SetObjective(OBJECTIVE_LEAVE_CAR, m_pMyVehicle);
}
-#ifdef VC_PED_PORTS
m_nLastPedState = PED_NONE;
-#endif
} else {
SetIdle();
SetMoveState(PEDMOVE_STILL);
@@ -4173,12 +4883,14 @@ CPed::ClearObjective(void)
}
}
+// --MIAMI: Done
void
CPed::ClearPause(void)
{
RestorePreviousState();
}
+// --MIAMI: Done
void
CPed::ClearSeek(void)
{
@@ -4186,11 +4898,15 @@ CPed::ClearSeek(void)
bRunningToPhone = false;
}
+// --MIAMI: Done
bool
CPed::SetWanderPath(int8 pathStateDest)
{
uint8 nextPathState;
+ if (IsPlayer())
+ return false;
+
if (IsPedInControl()) {
if (bKindaStayInSamePlace) {
SetIdle();
@@ -4219,7 +4935,7 @@ CPed::SetWanderPath(int8 pathStateDest)
// We did it, save next path state and return true
m_nPathDir = nextPathState;
- m_nPedState = PED_WANDER_PATH;
+ SetPedState(PED_WANDER_PATH);
SetMoveState(PEDMOVE_WALK);
bIsRunning = false;
return true;
@@ -4231,25 +4947,15 @@ CPed::SetWanderPath(int8 pathStateDest)
}
}
+// --MIAMI: Done
void
CPed::ClearWeapons(void)
{
- CWeaponInfo *currentWeapon = CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType);
- RemoveWeaponModel(currentWeapon->m_nModelId);
-
- m_maxWeaponTypeAllowed = WEAPONTYPE_BASEBALLBAT;
- m_currentWeapon = WEAPONTYPE_UNARMED;
-
- currentWeapon = CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType);
- AddWeaponModel(currentWeapon->m_nModelId);
- for(int i = 0; i < WEAPONTYPE_TOTAL_INVENTORY_WEAPONS; i++) {
- CWeapon &weapon = GetWeapon(i);
- weapon.m_eWeaponType = WEAPONTYPE_UNARMED;
- weapon.m_eWeaponState = WEAPONSTATE_READY;
- weapon.m_nAmmoInClip = 0;
- weapon.m_nAmmoTotal = 0;
- weapon.m_nTimer = 0;
+ RemoveWeaponModel(-1);
+ for (int i = 0; i < ARRAY_SIZE(m_weapons); i++) {
+ GetWeapon(i).Shutdown();
}
+ SetCurrentWeapon(WEAPONTYPE_UNARMED);
}
void
@@ -4278,17 +4984,18 @@ CPed::RestoreHeadingRateCB(CAnimBlendAssociation *assoc, void *arg)
((CPed*)arg)->m_headingRate = ((CPed*)arg)->m_pedStats->m_headingChangeRate;
}
+// --MIAMI: Done
void
CPed::RestorePreviousState(void)
{
- if(!CanSetPedState() || m_nPedState == PED_FALL)
+ if (!CanSetPedState() || m_nPedState == PED_FALL)
return;
if (m_nPedState == PED_GETUP && !bGetUpAnimStarted)
return;
if (InVehicle()) {
- m_nPedState = PED_DRIVING;
+ SetPedState(PED_DRIVING);
m_nLastPedState = PED_NONE;
} else {
if (m_nLastPedState == PED_NONE) {
@@ -4305,21 +5012,23 @@ CPed::RestorePreviousState(void)
SetIdle();
break;
case PED_WANDER_PATH:
- m_nPedState = PED_WANDER_PATH;
+ SetPedState(PED_WANDER_PATH);
bIsRunning = false;
if (bFindNewNodeAfterStateRestore) {
if (m_pNextPathNode) {
- CVector diff = m_pNextPathNode->GetPosition() - GetPosition();
+ CVector nextNode = CPathFind::TakeWidthIntoAccountForWandering(m_pNextPathNode, m_randomSeed);
+ CVector diff = nextNode - GetPosition();
if (diff.MagnitudeSqr() < sq(7.0f)) {
SetMoveState(PEDMOVE_WALK);
break;
}
}
}
- SetWanderPath(CGeneral::GetRandomNumber() & 7);
+ SetWanderPath(m_nPedState == PED_FOLLOW_PATH ? m_nPathDir : CGeneral::GetRandomNumber() & 7);
break;
default:
- m_nPedState = m_nLastPedState;
+ PedState oldState = m_nLastPedState;
+ SetPedState(oldState);
SetMoveState((eMoveState) m_nPrevMoveState);
break;
}
@@ -4327,18 +5036,24 @@ CPed::RestorePreviousState(void)
}
}
+// --MIAMI: Done
void
CPed::SetAimFlag(CEntity *to)
{
bIsAimingGun = true;
bIsRestoringGun = false;
+ if (m_pLookTarget)
+ m_pLookTarget->CleanUpOldReference(&m_pLookTarget);
m_pLookTarget = to;
m_pLookTarget->RegisterReference((CEntity **) &m_pLookTarget);
+ if (m_pSeekTarget)
+ m_pSeekTarget->CleanUpOldReference(&m_pSeekTarget);
m_pSeekTarget = to;
m_pSeekTarget->RegisterReference((CEntity **) &m_pSeekTarget);
m_lookTimer = 0;
}
+// --MIAMI: Done
void
CPed::SetAimFlag(float angle)
{
@@ -4348,74 +5063,103 @@ CPed::SetAimFlag(float angle)
m_lookTimer = 0;
m_pLookTarget = nil;
m_pSeekTarget = nil;
+
+ if (bIsDucking)
+ m_pedIK.m_flags &= ~CPedIK::AIMS_WITH_ARM;
+
if (CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType)->m_bCanAimWithArm)
m_pedIK.m_flags |= CPedIK::AIMS_WITH_ARM;
else
m_pedIK.m_flags &= ~CPedIK::AIMS_WITH_ARM;
}
+// --MIAMI: Done
void
CPed::SetPointGunAt(CEntity *to)
{
if (to) {
- SetLookFlag(to, true);
+ SetLookFlag(to, true, true);
SetAimFlag(to);
-#ifdef VC_PED_PORTS
SetLookTimer(INT32_MAX);
-#endif
}
- if (m_nPedState == PED_AIM_GUN || bIsDucking || m_nWaitState == WAITSTATE_PLAYANIM_DUCK)
+ CWeaponInfo* curWeapon = CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType);
+ if (m_nPedState == PED_AIM_GUN || (bIsDucking && !IsPlayer()) || m_nWaitState == WAITSTATE_PLAYANIM_DUCK || curWeapon->m_AnimToPlay == ASSOCGRP_STD)
return;
if (m_nPedState != PED_ATTACK)
SetStoredState();
- m_nPedState = PED_AIM_GUN;
+ SetPedState(PED_AIM_GUN);
bIsPointingGunAt = true;
- CWeaponInfo *curWeapon = CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType);
SetMoveState(PEDMOVE_NONE);
CAnimBlendAssociation *aimAssoc;
- if (bCrouchWhenShooting)
- aimAssoc = RpAnimBlendClumpGetAssociation(GetClump(), curWeapon->m_Anim2ToPlay);
- else
- aimAssoc = RpAnimBlendClumpGetAssociation(GetClump(), curWeapon->m_AnimToPlay);
+ if (bCrouchWhenShooting && bIsDucking && GetCrouchFireAnim(curWeapon)) {
+ aimAssoc = RpAnimBlendClumpGetAssociation(GetClump(), GetCrouchFireAnim(curWeapon));
+ } else {
+ aimAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_WEAPON_FIRE);
+ }
if (!aimAssoc || aimAssoc->blendDelta < 0.0f) {
- if (bCrouchWhenShooting)
- aimAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, curWeapon->m_Anim2ToPlay, 4.0f);
- else
- aimAssoc = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, curWeapon->m_AnimToPlay);
+ if (bCrouchWhenShooting && bIsDucking && GetCrouchFireAnim(curWeapon)) {
+ aimAssoc = CAnimManager::BlendAnimation(GetClump(), curWeapon->m_AnimToPlay, GetCrouchFireAnim(curWeapon), 4.0f);
+ } else {
+ aimAssoc = CAnimManager::AddAnimation(GetClump(), curWeapon->m_AnimToPlay, ANIM_WEAPON_FIRE);
+ }
aimAssoc->blendAmount = 0.0f;
aimAssoc->blendDelta = 8.0f;
}
- if (to)
+ if (to && !IsPlayer())
Say(SOUND_PED_ATTACK);
}
+// --MIAMI: Done
void
CPed::SetAmmo(eWeaponType weaponType, uint32 ammo)
{
- if (HasWeapon(weaponType)) {
- GetWeapon(weaponType).m_nAmmoTotal = ammo;
+ int slot = CWeaponInfo::GetWeaponInfo(weaponType)->m_nWeaponSlot;
+ if (slot == -1)
+ return;
+
+ GetWeapon(slot).m_nAmmoTotal = ammo;
+ if (weaponType < WEAPONTYPE_TOTALWEAPONS && weaponType > WEAPONTYPE_UNARMED && CWeaponInfo::ms_aMaxAmmoForWeapon[weaponType] >= 0) {
+
+ // Looks like abandoned idea. This block never runs, ms_aMaxAmmoForWeapon is always -1.
+ GetWeapon(slot).m_nAmmoTotal = Min(CWeaponInfo::ms_aMaxAmmoForWeapon[weaponType], GetWeapon(slot).m_nAmmoTotal);
} else {
- GetWeapon(weaponType).Initialise(weaponType, ammo);
- m_maxWeaponTypeAllowed++;
+ GetWeapon(slot).m_nAmmoTotal = Min(99999, GetWeapon(slot).m_nAmmoTotal);
}
+ int32 newClip = GetWeapon(slot).m_nAmmoTotal;
+ if (newClip >= GetWeapon(slot).m_nAmmoInClip)
+ newClip = GetWeapon(slot).m_nAmmoInClip;
+ GetWeapon(slot).m_nAmmoInClip = newClip;
+
+ if (GetWeapon(slot).m_eWeaponState == WEAPONSTATE_OUT_OF_AMMO && GetWeapon(slot).m_nAmmoTotal > 0)
+ GetWeapon(slot).m_eWeaponState = WEAPONSTATE_READY;
}
+// --MIAMI: Done
void
CPed::GrantAmmo(eWeaponType weaponType, uint32 ammo)
{
- if (HasWeapon(weaponType)) {
- GetWeapon(weaponType).m_nAmmoTotal += ammo;
+ int slot = CWeaponInfo::GetWeaponInfo(weaponType)->m_nWeaponSlot;
+ if (slot == -1)
+ return;
+
+ GetWeapon(slot).m_nAmmoTotal += ammo;
+ if (weaponType < WEAPONTYPE_TOTALWEAPONS && weaponType > WEAPONTYPE_UNARMED && CWeaponInfo::ms_aMaxAmmoForWeapon[weaponType] >= 0) {
+
+ // Looks like abandoned idea. This block never runs, ms_aMaxAmmoForWeapon is always -1.
+ GetWeapon(slot).m_nAmmoTotal = Min(CWeaponInfo::ms_aMaxAmmoForWeapon[weaponType], GetWeapon(slot).m_nAmmoTotal);
} else {
- GetWeapon(weaponType).Initialise(weaponType, ammo);
- m_maxWeaponTypeAllowed++;
+ GetWeapon(slot).m_nAmmoTotal = Min(99999, GetWeapon(slot).m_nAmmoTotal);
}
+
+ if (GetWeapon(slot).m_eWeaponState == WEAPONSTATE_OUT_OF_AMMO && GetWeapon(slot).m_nAmmoTotal > 0)
+ GetWeapon(slot).m_eWeaponState = WEAPONSTATE_READY;
}
void
@@ -4476,7 +5220,7 @@ CPed::SetEvasiveStep(CEntity *reason, uint8 animType)
else if (animType < 2)
stepAnim = ANIM_EV_STEP;
else
- stepAnim = NUM_ANIMS;
+ stepAnim = NUM_STD_ANIMS;
}
if (!RpAnimBlendClumpGetAssociation(GetClump(), stepAnim)) {
CAnimBlendAssociation *stepAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, stepAnim, 8.0f);
@@ -4604,38 +5348,24 @@ CPed::SetEvasiveDive(CPhysical *reason, uint8 onlyRandomJump)
wanted->RegisterCrime_Immediately(CRIME_SPEEDING, GetPosition(), (uintptr)this, false);
}
}
-#ifdef PEDS_REPORT_CRIMES_ON_PHONE
- else if (reason->IsVehicle()) {
- if (veh->pDriver && veh->pDriver->IsPlayer()) {
- CWanted* wanted = FindPlayerPed()->m_pWanted;
- wanted->RegisterCrime(CRIME_RECKLESS_DRIVING, GetPosition(), (uintptr)this, false);
- }
- }
-#endif
}
+// --MIAMI: Done
void
CPed::SetAttack(CEntity *victim)
{
CPed *victimPed = nil;
+ CWeaponInfo *curWeapon = CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType);
+ CAnimBlendAssociation *animAssoc;
+
if (victim && victim->IsPed())
victimPed = (CPed*)victim;
- CAnimBlendAssociation *animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_IDLE_ARMED);
- if (animAssoc) {
- animAssoc->blendDelta = -1000.0f;
- animAssoc->flags |= ASSOC_DELETEFADEDOUT;
- }
-
- if (m_attackTimer > CTimer::GetTimeInMilliseconds() || m_nWaitState == WAITSTATE_SURPRISE)
- return;
-
- if (RpAnimBlendClumpGetAssociation(GetClump(), ANIM_HGUN_RELOAD)) {
- bIsAttacking = false;
+ if (m_attackTimer > CTimer::GetTimeInMilliseconds() || m_nWaitState == WAITSTATE_SURPRISE || (bIsDucking && !bCrouchWhenShooting))
return;
- }
- if (RpAnimBlendClumpGetAssociation(GetClump(), ANIM_AK_RELOAD)) {
+ if (curWeapon->m_bReload &&
+ (RpAnimBlendClumpGetAssociation(GetClump(), GetReloadAnim(curWeapon)) || RpAnimBlendClumpGetAssociation(GetClump(), GetCrouchReloadAnim(curWeapon)))) {
if (!IsPlayer() || m_nPedState != PED_ATTACK || ((CPlayerPed*)this)->m_bHaveTargetSelected)
bIsAttacking = false;
else
@@ -4644,20 +5374,16 @@ CPed::SetAttack(CEntity *victim)
return;
}
- CWeaponInfo *curWeapon = CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType);
- if (curWeapon->m_eWeaponFire == WEAPON_FIRE_INSTANT_HIT && !IsPlayer()) {
- if (GetWeapon()->HitsGround(this, nil, victim))
- return;
- }
-
- if (GetWeapon()->m_eWeaponType == WEAPONTYPE_UNARMED) {
+ if (GetWeapon()->m_eWeaponType == WEAPONTYPE_UNARMED || curWeapon->m_bFightMode || GetWeapon()->m_eWeaponType == WEAPONTYPE_BRASSKNUCKLE) {
if (IsPlayer() ||
- (m_nPedState != PED_FIGHT && m_nMoveState != PEDMOVE_NONE && m_nMoveState != PEDMOVE_STILL && !(m_pedStats->m_flags & STAT_SHOPPING_BAGS))) {
+ (m_nPedState != PED_FIGHT && m_nMoveState != PEDMOVE_NONE && m_nMoveState != PEDMOVE_STILL
+ && !(m_pedStats->m_flags & STAT_SHOPPING_BAGS) && curWeapon->m_bPartialAttack)) {
if (m_nPedState != PED_ATTACK) {
- m_nPedState = PED_ATTACK;
+ SetPedState(PED_ATTACK);
bIsAttacking = false;
- animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, curWeapon->m_AnimToPlay, 8.0f);
+
+ CAnimBlendAssociation *animAssoc = CAnimManager::BlendAnimation(GetClump(), curWeapon->m_AnimToPlay, ANIM_MELEE_ATTACK_START, 8.0f);
animAssoc->SetRun();
if (animAssoc->currentTime == animAssoc->hierarchy->totalLength)
animAssoc->SetCurrentTime(0.0f);
@@ -4665,33 +5391,64 @@ CPed::SetAttack(CEntity *victim)
animAssoc->SetFinishCallback(FinishedAttackCB, this);
}
} else {
- StartFightAttack(CGeneral::GetRandomNumber() % 256);
+ StartFightAttack(CGeneral::GetRandomNumber());
+ }
+ return;
+ }
+
+ if (curWeapon->m_bPartialAttack &&
+ (IsPlayer() && ((CPlayerPed*)this)->m_fMoveSpeed >= 1.0f ||
+ m_nMoveState == PEDMOVE_WALK || m_nMoveState == PEDMOVE_RUN)) {
+
+ if (m_nPedState != PED_ATTACK) {
+ SetPedState(PED_ATTACK);
+ bIsAttacking = false;
+ CAnimBlendAssociation* animAssoc = CAnimManager::BlendAnimation(GetClump(), curWeapon->m_AnimToPlay, ANIM_MELEE_ATTACK_START, 8.0f);
+ animAssoc->SetRun();
+ if (animAssoc->currentTime == animAssoc->hierarchy->totalLength)
+ animAssoc->SetCurrentTime(0.0f);
+
+ animAssoc->SetFinishCallback(FinishedAttackCB, this);
}
return;
}
+ if (m_pSeekTarget)
+ m_pSeekTarget->CleanUpOldReference(&m_pSeekTarget);
m_pSeekTarget = victim;
if (m_pSeekTarget)
m_pSeekTarget->RegisterReference((CEntity **) &m_pSeekTarget);
if (curWeapon->m_bCanAim) {
CVector aimPos = GetRight() * 0.1f + GetForward() * 0.2f + GetPosition();
+ aimPos += GetUp() * 0.35f;
CEntity *obstacle = CWorld::TestSphereAgainstWorld(aimPos, 0.2f, nil, true, false, false, true, false, false);
- if (obstacle)
- return;
+ if (obstacle) {
+ if(gaTempSphereColPoints[0].surfaceB != SURFACE_TRANSPARENT_CLOTH && gaTempSphereColPoints[0].surfaceB != SURFACE_METAL_CHAIN_FENCE &&
+ gaTempSphereColPoints[0].surfaceB != SURFACE_WOOD_BENCH && gaTempSphereColPoints[0].surfaceB != SURFACE_SCAFFOLD_POLE) {
+ if (!IsPlayer()) {
+ bObstacleShowedUpDuringKillObjective = true;
+ m_shootTimer = 0;
+ SetAttackTimer(1500);
+ m_shotTime = CTimer::GetTimeInMilliseconds();
+ }
+ return;
+ }
+ }
m_pLookTarget = victim;
if (victim) {
m_pLookTarget->RegisterReference((CEntity **) &m_pLookTarget);
m_pSeekTarget->RegisterReference((CEntity **) &m_pSeekTarget);
}
+
if (m_pLookTarget) {
SetAimFlag(m_pLookTarget);
- } else {
+ } else if (this == FindPlayerPed() && TheCamera.Cams[0].Using3rdPersonMouseCam()) {
+ SetAimFlag(m_fRotationCur);
+ ((CPlayerPed*)this)->m_fFPSMoveHeading = TheCamera.Find3rdPersonQuickAimPitch();
+ } else if (curWeapon->m_bCanAimWithArm) {
SetAimFlag(m_fRotationCur);
-
- if (FindPlayerPed() == this && TheCamera.Cams[0].Using3rdPersonMouseCam())
- ((CPlayerPed*)this)->m_fFPSMoveHeading = TheCamera.Find3rdPersonQuickAimPitch();
}
}
if (m_nPedState == PED_ATTACK) {
@@ -4699,7 +5456,7 @@ CPed::SetAttack(CEntity *victim)
return;
}
- if (IsPlayer() || !victimPed || victimPed->IsPedInControl()) {
+ if (IsPlayer() || (!victimPed || victimPed->IsPedInControl())) {
if (IsPlayer())
CPad::GetPad(0)->ResetAverageWeapon();
@@ -4713,7 +5470,7 @@ CPed::SetAttack(CEntity *victim)
ClearAimFlag();
// This condition is pointless
- if (pointBlankStatus == POINT_BLANK_FOR_WANTED_PED || !victimPed)
+ if (pointBlankStatus == POINT_BLANK_FOR_WANTED_PED || !victimPed && (IsPlayer() || !m_carInObjective))
StartFightAttack(200);
} else {
if (!curWeapon->m_bCanAim)
@@ -4722,21 +5479,42 @@ CPed::SetAttack(CEntity *victim)
if (m_nPedState != PED_AIM_GUN)
SetStoredState();
- m_nPedState = PED_ATTACK;
+ SetPedState(PED_ATTACK);
SetMoveState(PEDMOVE_NONE);
- if (bCrouchWhenShooting) {
- animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_RBLOCK_CSHOOT, 4.0f);
+ if (bCrouchWhenShooting && bIsDucking && !!curWeapon->m_bCrouchFire) {
+ CAnimBlendAssociation* curMoveAssoc = RpAnimBlendClumpGetAssociation(GetClump(), GetCrouchFireAnim(curWeapon));
+ if (curMoveAssoc) {
+ if (strcmp(CAnimManager::GetAnimAssociation(curWeapon->m_AnimToPlay, GetCrouchFireAnim(curWeapon))->hierarchy->name, curMoveAssoc->hierarchy->name) != 0) {
+ delete curMoveAssoc;
+ }
+ }
+ animAssoc = CAnimManager::BlendAnimation(GetClump(), curWeapon->m_AnimToPlay, GetCrouchFireAnim(curWeapon), 8.0f);
} else {
float animDelta = 8.0f;
if (curWeapon->m_eWeaponFire == WEAPON_FIRE_MELEE)
animDelta = 1000.0f;
- if (GetWeapon()->m_eWeaponType != WEAPONTYPE_BASEBALLBAT
- || CheckForPedsOnGroundToAttack(this, nil) < PED_ON_THE_FLOOR) {
- animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, curWeapon->m_AnimToPlay, animDelta);
+ AnimationId fireAnim;
+ if (curWeapon->m_bThrow)
+ fireAnim = ANIM_THROWABLE_START_THROW;
+ else if (CGame::nastyGame && (curWeapon->m_bGround2nd || curWeapon->m_bGround3rd)) {
+ PedOnGroundState pedOnGround = CheckForPedsOnGroundToAttack(this, nil);
+ if (pedOnGround > PED_IN_FRONT_OF_ATTACKER || pedOnGround == NO_PED && bIsStanding && m_pCurSurface && m_pCurSurface->IsVehicle()) {
+ fireAnim = GetFireAnimGround(curWeapon, false);
+ } else {
+ fireAnim = GetFireAnimNotDucking(curWeapon);
+ }
} else {
- animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, curWeapon->m_Anim2ToPlay, animDelta);
+ fireAnim = GetFireAnimNotDucking(curWeapon);
+ }
+
+ CAnimBlendAssociation* curFireAssoc = RpAnimBlendClumpGetAssociation(GetClump(), fireAnim);
+ if (curFireAssoc) {
+ if (strcmp(CAnimManager::GetAnimAssociation(curWeapon->m_AnimToPlay, fireAnim)->hierarchy->name, curFireAssoc->hierarchy->name) != 0) {
+ delete curFireAssoc;
+ }
}
+ animAssoc = CAnimManager::BlendAnimation(GetClump(), curWeapon->m_AnimToPlay, fireAnim, animDelta);
}
animAssoc->SetRun();
@@ -4751,14 +5529,15 @@ CPed::SetAttack(CEntity *victim)
if (GetWeapon()->m_eWeaponType == WEAPONTYPE_BASEBALLBAT && victimPed->m_nPedState == PED_GETUP)
SetWaitState(WAITSTATE_SURPRISE, nil);
- SetLookFlag(victim, false);
+ SetLookFlag(victim, true, true);
SetLookTimer(100);
}
+// --MIAMI: Done
void
CPed::StartFightAttack(uint8 buttonPressure)
{
- if (!IsPedInControl() || m_attackTimer > CTimer::GetTimeInMilliseconds())
+ if (!IsPedInControl() || (m_attackTimer > CTimer::GetTimeInMilliseconds() && buttonPressure != 0))
return;
if (m_nPedState == PED_FIGHT) {
@@ -4770,57 +5549,75 @@ CPed::StartFightAttack(uint8 buttonPressure)
SetStoredState();
if (m_nWaitState != WAITSTATE_FALSE) {
- m_nWaitState = WAITSTATE_FALSE;
+ ClearWaitState();
RestoreHeadingRate();
}
- m_nPedState = PED_FIGHT;
- m_fightButtonPressure = 0;
- RpAnimBlendClumpRemoveAssociations(GetClump(), ASSOC_REPEAT);
- CAnimBlendAssociation *animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_WALK_START);
-
- if (animAssoc) {
- animAssoc->flags |= ASSOC_DELETEFADEDOUT;
- animAssoc->blendDelta = -1000.0f;
- }
-
- animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_RUN_STOP);
+ CAnimBlendAssociation* animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_RUN_STOP);
if (!animAssoc)
animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_RUN_STOP_R);
if (animAssoc) {
- animAssoc->flags |= ASSOC_DELETEFADEDOUT;
- animAssoc->blendDelta = -1000.0f;
RestoreHeadingRate();
}
-
SetMoveState(PEDMOVE_NONE);
m_nStoredMoveState = PEDMOVE_NONE;
-
- CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_FIGHT_IDLE)->blendAmount = 1.0f;
-
- CPed *pedOnGround = nil;
- if (IsPlayer() && CheckForPedsOnGroundToAttack(this, &pedOnGround) > PED_IN_FRONT_OF_ATTACKER) {
- m_curFightMove = FIGHTMOVE_GROUNDKICK;
- } else if (m_pedStats->m_flags & STAT_SHOPPING_BAGS) {
- m_curFightMove = FIGHTMOVE_ROUNDHOUSE;
+ bool fightWithWeapon = false;
+ CAnimBlendAssociation *fightIdleAssoc;
+
+ CWeaponInfo* weaponInfo = CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType);
+ if (GetWeapon()->m_eWeaponType != WEAPONTYPE_UNARMED) {
+ if (GetFightIdleWithMeleeAnim(weaponInfo)) {
+ fightIdleAssoc = CAnimManager::BlendAnimation(GetClump(), weaponInfo->m_AnimToPlay, GetFightIdleWithMeleeAnim(weaponInfo), 1000.0f);
+ fightWithWeapon = true;
+ } else {
+ fightIdleAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_FIGHT_IDLE, 1000.0f);
+ }
} else {
- m_curFightMove = FIGHTMOVE_STDPUNCH;
+ fightIdleAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_FIGHT_IDLE, 1000.0f);
}
+ m_lastFightMove = FIGHTMOVE_IDLE;
+ m_curFightMove = IsPlayer() ? ChooseAttackPlayer(buttonPressure, fightWithWeapon) : ChooseAttackAI(buttonPressure, fightWithWeapon);
- if (pedOnGround && IsPlayer()) {
- m_fRotationDest = CGeneral::GetRadianAngleBetweenPoints(
- pedOnGround->GetPosition().x, pedOnGround->GetPosition().y,
- GetPosition().x, GetPosition().y);
+ SetPedState(PED_FIGHT);
+ m_fightButtonPressure = 0;
- m_fRotationDest = CGeneral::LimitRadianAngle(m_fRotationDest);
- m_fRotationCur = m_fRotationDest;
- m_lookTimer = 0;
- SetLookFlag(pedOnGround, true);
- SetLookTimer(1500);
+ if (m_curFightMove > FIGHTMOVE_NULL && m_curFightMove != FIGHTMOVE_IDLE) {
+ animAssoc = CAnimManager::BlendAnimation(GetClump(), m_curFightMove < FIGHTMOVE_MELEE1 ? ASSOCGRP_STD : weaponInfo->m_AnimToPlay,
+ tFightMoves[m_curFightMove].animId, 8.0f);
+
+ if (weaponInfo->m_AnimToPlay != ASSOCGRP_KNIFE || m_curFightMove < FIGHTMOVE_MELEE1) {
+ if (m_curFightMove == FIGHTMOVE_BACKKICK)
+ animAssoc->speed = 1.15f;
+ else
+ animAssoc->speed = 0.8f;
+ } else {
+ switch (GetWeapon()->m_eWeaponType) {
+ case WEAPONTYPE_SCREWDRIVER:
+ case WEAPONTYPE_KNIFE:
+ animAssoc->speed = 1.05f;
+ break;
+ case WEAPONTYPE_GOLFCLUB:
+ case WEAPONTYPE_NIGHTSTICK:
+ case WEAPONTYPE_BASEBALLBAT:
+ case WEAPONTYPE_HAMMER:
+ case WEAPONTYPE_KATANA:
+ animAssoc->speed = 0.8f;
+ break;
+ case WEAPONTYPE_CLEAVER:
+ case WEAPONTYPE_MACHETE:
+ animAssoc->speed = 0.9f;
+ break;
+ }
+ }
+ if (IsPlayer())
+ animAssoc->SetCurrentTime(0.08f);
+
+ animAssoc->SetFinishCallback(FinishFightMoveCB, this);
+ } else {
+ m_nWaitTimer = CTimer::GetTimeInMilliseconds() + 2000;
}
- animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, tFightMoves[m_curFightMove].animId, 4.0f);
- animAssoc->SetFinishCallback(FinishFightMoveCB, this);
+
m_fightState = FIGHTSTATE_NO_MOVE;
m_takeAStepAfterAttack = false;
bIsAttacking = true;
@@ -4829,10 +5626,11 @@ CPed::StartFightAttack(uint8 buttonPressure)
nPlayerInComboMove = 0;
}
+// --MIAMI: Done
void
CPed::LoadFightData(void)
{
- float startFireTime, endFireTime, comboFollowOnTime, strikeRadius;
+ float startFireTime, endFireTime, comboFollowOnTime, strikeRadius, extendReachMultiplier;
int damage, flags;
char line[256], moveName[32], animName[32], hitLevel;
int moveId = 0;
@@ -4861,12 +5659,13 @@ CPed::LoadFightData(void)
sscanf(
&line[lp],
- "%s %f %f %f %f %c %s %d %d",
+ "%s %f %f %f %f %f %c %s %d %d",
moveName,
&startFireTime,
&endFireTime,
&comboFollowOnTime,
&strikeRadius,
+ &extendReachMultiplier,
&hitLevel,
animName,
&damage,
@@ -4879,6 +5678,7 @@ CPed::LoadFightData(void)
tFightMoves[moveId].endFireTime = endFireTime / 30.0f;
tFightMoves[moveId].comboFollowOnTime = comboFollowOnTime / 30.0f;
tFightMoves[moveId].strikeRadius = strikeRadius;
+ tFightMoves[moveId].extendReachMultiplier = extendReachMultiplier;
tFightMoves[moveId].damage = damage;
tFightMoves[moveId].flags = flags;
@@ -4902,16 +5702,19 @@ CPed::LoadFightData(void)
break;
}
- if (strncmp(animName, "null", 4) != 0) {
- animAssoc = CAnimManager::GetAnimAssociation(ASSOCGRP_STD, animName);
- tFightMoves[moveId].animId = (AnimationId)animAssoc->animId;
- } else {
- tFightMoves[moveId].animId = ANIM_WALK;
+ if (strncmp(animName, "default", 8) != 0) {
+ if (strncmp(animName, "null", 5) != 0) {
+ animAssoc = CAnimManager::GetAnimAssociation(ASSOCGRP_STD, animName);
+ tFightMoves[moveId].animId = (AnimationId)animAssoc->animId;
+ } else {
+ tFightMoves[moveId].animId = ANIM_WALK;
+ }
}
moveId++;
}
}
+// --MIAMI: Done
// Actually GetLocalDirectionTo(Turn/Look)
int
CPed::GetLocalDirection(const CVector2D &posOffset)
@@ -4926,198 +5729,631 @@ CPed::GetLocalDirection(const CVector2D &posOffset)
return direction;
}
+// --MIAMI: Done
bool
-CPed::FightStrike(CVector &touchedNodePos)
+CPed::FightStrike(CVector &touchedNodePos, bool fightWithWeapon)
{
- CColModel *ourCol;
+ CColModel *hisCol;
CVector attackDistance;
- ePedPieceTypes closestPedPiece = PEDPIECE_TORSO;
- float maxDistanceToBeBeaten;
+ float maxDistanceToBeat;
CPed *nearPed;
- int state = m_fightState;
- bool pedFound = false;
+ CVector extendedTouchPoint;
- if (state == FIGHTSTATE_JUST_ATTACKED)
- return false;
+ CWeaponInfo *weaponInfo = CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType);
+ float radius = tFightMoves[m_curFightMove].strikeRadius;
+ if (fightWithWeapon)
+ radius = weaponInfo->m_fRadius;
- // Pointless code
- if (state > FIGHTSTATE_NO_MOVE)
- attackDistance = touchedNodePos - m_vecHitLastPos;
+ if (m_fightState == FIGHTSTATE_JUST_ATTACKED)
+ return false;
+
+ // TODO(Miami): BreakGlassPhysically
for (int i = 0; i < m_numNearPeds; i++) {
+ int8 pedFound = 0;
nearPed = m_nearPeds[i];
- if (GetWeapon()->m_eWeaponType != WEAPONTYPE_UNARMED)
- maxDistanceToBeBeaten = nearPed->GetBoundRadius() + tFightMoves[m_curFightMove].strikeRadius + 0.1f;
+ if (!fightWithWeapon && GetWeapon()->m_eWeaponType != WEAPONTYPE_UNARMED && GetWeapon()->m_eWeaponType != WEAPONTYPE_BRASSKNUCKLE)
+ maxDistanceToBeat = nearPed->GetBoundRadius() + radius + 0.1f;
else
- maxDistanceToBeBeaten = nearPed->GetBoundRadius() + tFightMoves[m_curFightMove].strikeRadius;
+ maxDistanceToBeat = nearPed->GetBoundRadius() + radius;
- if (nearPed->bUsesCollision || nearPed->m_nPedState == PED_DEAD) {
+ if ((nearPed->bUsesCollision || nearPed->m_nPedState == PED_DEAD) && (m_pedInObjective != FindPlayerPed() || nearPed == FindPlayerPed())) {
CVector nearPedCentre;
+
+ // Have to animate a skinned clump because the initial col model is useless
+ hisCol = ((CPedModelInfo*)CModelInfo::GetModelInfo(nearPed->GetModelIndex()))->AnimatePedColModelSkinnedWorld(nearPed->GetClump());
+
nearPed->GetBoundCentre(nearPedCentre);
CVector potentialAttackDistance = nearPedCentre - touchedNodePos;
// He can beat us
- if (sq(maxDistanceToBeBeaten) > potentialAttackDistance.MagnitudeSqr()) {
-
-#ifdef PED_SKIN
- // Have to animate a skinned clump because the initial col model is useless
- if(IsClumpSkinned(GetClump()))
- ourCol = ((CPedModelInfo *)CModelInfo::GetModelInfo(GetModelIndex()))->AnimatePedColModelSkinned(GetClump());
- else
-#endif
- if (nearPed->OnGround() || !nearPed->IsPedHeadAbovePos(-0.3f)) {
- ourCol = &CTempColModels::ms_colModelPedGroundHit;
- } else {
-#ifdef ANIMATE_PED_COL_MODEL
- ourCol = CPedModelInfo::AnimatePedColModel(((CPedModelInfo *)CModelInfo::GetModelInfo(GetModelIndex()))->GetHitColModel(),
- RpClumpGetFrame(GetClump()));
-#else
- ourCol = ((CPedModelInfo*)CModelInfo::GetModelInfo(m_modelIndex))->GetHitColModel();
-#endif
- }
+ if (sq(maxDistanceToBeat) > potentialAttackDistance.MagnitudeSqr()) {
- for (int j = 0; j < ourCol->numSpheres; j++) {
- attackDistance = nearPed->GetPosition() + ourCol->spheres[j].center;
+ for (int j = 0; j < hisCol->numSpheres; j++) {
+ attackDistance = hisCol->spheres[j].center;
attackDistance -= touchedNodePos;
- CColSphere *ourPieces = ourCol->spheres;
- float maxDistanceToBeat = ourPieces[j].radius + tFightMoves[m_curFightMove].strikeRadius;
+ CColSphere *hisPieces = hisCol->spheres;
+ maxDistanceToBeat = hisPieces[j].radius + radius;
// We can beat him too
if (sq(maxDistanceToBeat) > attackDistance.MagnitudeSqr()) {
- pedFound = true;
- closestPedPiece = (ePedPieceTypes) ourPieces[j].piece;
+ FightHitPed(nearPed, touchedNodePos, attackDistance, hisPieces[j].piece);
+ pedFound = 1;
break;
}
}
}
+ if (!pedFound && !fightWithWeapon) {
+ extendedTouchPoint = touchedNodePos - GetPosition();
+ if (DotProduct(touchedNodePos - GetPosition(), nearPed->GetPosition() - GetPosition()) > 0.f) {
+ if (m_curFightMove == FIGHTMOVE_GROUNDKICK) {
+ extendedTouchPoint += tFightMoves[FIGHTMOVE_GROUNDKICK].extendReachMultiplier * GetForward();
+ } else {
+ extendedTouchPoint.x *= tFightMoves[m_curFightMove].extendReachMultiplier;
+ extendedTouchPoint.y *= tFightMoves[m_curFightMove].extendReachMultiplier;
+ }
+ pedFound = -1;
+ extendedTouchPoint += GetPosition();
+ }
+ }
+ if (pedFound == -1) {
+ CVector nearPedCentre = nearPed->GetBoundCentre();
+ if (sq(maxDistanceToBeat) > (nearPedCentre - extendedTouchPoint).MagnitudeSqr()) {
+
+ for (int j = 0; j < hisCol->numSpheres; j++) {
+ attackDistance = hisCol->spheres[j].center;
+ attackDistance -= extendedTouchPoint;
+ CColSphere* hisPieces = hisCol->spheres;
+ float maxDistanceToBeat2 = hisPieces[j].radius + tFightMoves[m_curFightMove].strikeRadius;
+
+ // We can beat him too
+ if (sq(maxDistanceToBeat2) > attackDistance.MagnitudeSqr()) {
+ FightHitPed(nearPed, extendedTouchPoint, attackDistance, hisPieces[j].piece);
+ break;
+ }
+ }
+ }
+ }
}
- if (pedFound)
- break;
}
- if (pedFound) {
- if (nearPed->IsPlayer() && nearPed->m_nPedState == PED_GETUP)
- return false;
- float oldVictimHealth = nearPed->m_fHealth;
- CVector bloodPos = 0.5f * attackDistance + touchedNodePos;
- int damageMult = tFightMoves[m_curFightMove].damage * ((CGeneral::GetRandomNumber() & 1) + 2) + 1;
+ if (m_fightState == FIGHTSTATE_NO_MOVE)
+ m_fightState = FIGHTSTATE_1;
- CVector2D diff (GetPosition() - nearPed->GetPosition());
- int direction = nearPed->GetLocalDirection(diff);
- if (IsPlayer()) {
- if (((CPlayerPed*)this)->m_bAdrenalineActive)
- damageMult = 20;
- } else {
- damageMult *= m_pedStats->m_attackStrength;
+ m_vecHitLastPos = *touchedNodePos;
+ return false;
+}
+
+// --MIAMI: Done
+void
+CPed::FightHitPed(CPed *victim, CVector &touchPoint, CVector &dir, int16 piece)
+{
+ if (victim->IsPlayer() && victim->m_nPedState == PED_GETUP)
+ return;
+
+ CWeaponInfo *weaponInfo = CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType);
+ bool fightingWithWeapon = false;
+ int damageMult = tFightMoves[m_curFightMove].damage * ((CGeneral::GetRandomNumber() & 1) + 2) + 1;
+
+ if (weaponInfo->m_bFightMode) {
+ fightingWithWeapon = true;
+ if (m_curFightMove >= FIGHTMOVE_MELEE1) {
+ damageMult = weaponInfo->m_nDamage;
+ if (m_curFightMove == FIGHTMOVE_MELEE3 && GetWeapon()->m_eWeaponType != WEAPONTYPE_SCREWDRIVER)
+ damageMult *= 5;
}
+ }
- // Change direction if we used kick.
- if (m_curFightMove == FIGHTMOVE_KICK) {
- if (CGeneral::GetRandomNumber() & 1) {
- direction++;
- if (direction > 3)
- direction -= 4;
- }
+ if (IsPlayer()) {
+ if (((CPlayerPed*)this)->m_bAdrenalineActive)
+ damageMult = 20;
+ } else if (!fightingWithWeapon) {
+ damageMult *= m_pedStats->m_attackStrength;
+ }
+
+ float oldVictimHealth = victim->m_fHealth;
+ CVector bloodPos = 0.5f * dir + touchPoint;
+ CVector2D diff(GetPosition() - victim->GetPosition());
+ int direction = victim->GetLocalDirection(diff);
+
+ bool brassKnucklePunch = false;
+ if (GetWeapon()->m_eWeaponType == WEAPONTYPE_BRASSKNUCKLE) {
+ if (m_curFightMove == FIGHTMOVE_PUNCHHOOK || m_curFightMove == FIGHTMOVE_PUNCHJAB || m_curFightMove == FIGHTMOVE_BACKLEFT ||
+ m_curFightMove == FIGHTMOVE_STDPUNCH || m_curFightMove == FIGHTMOVE_PUNCH) {
+ brassKnucklePunch = true;
+ damageMult *= 1.5f;
}
- nearPed->ReactToAttack(this);
+ }
+ victim->ReactToAttack(this);
+
+ // Mostly unused. if > 5, ANIM_HIT_BIGSTEP will be run, that's it.
+ int unk2;
+ if (GetWeapon()->m_eWeaponType != WEAPONTYPE_UNARMED && GetWeapon()->m_eWeaponType != WEAPONTYPE_BRASSKNUCKLE &&
+ !victim->IsPlayer() && !fightingWithWeapon)
+ unk2 = 101;
+ else
+ unk2 = damageMult;
- // Mostly unused. if > 5, ANIM_HIT_WALK will be run, that's it.
- int unk2;
- if (GetWeapon()->m_eWeaponType != WEAPONTYPE_UNARMED && !nearPed->IsPlayer())
- unk2 = 101;
+ victim->StartFightDefend(direction, tFightMoves[m_curFightMove].hitLevel, unk2);
+ PlayHitSound(victim);
+ m_fightState = FIGHTSTATE_JUST_ATTACKED;
+ RpAnimBlendClumpGetAssociation(GetClump(), tFightMoves[m_curFightMove].animId)->speed = 0.6f;
+
+ if (!victim->DyingOrDead()) {
+ if(fightingWithWeapon)
+ victim->InflictDamage(this, GetWeapon()->m_eWeaponType, damageMult, (ePedPieceTypes)piece, direction);
else
- unk2 = damageMult;
+ victim->InflictDamage(this, WEAPONTYPE_UNARMED, damageMult * 3.0f, (ePedPieceTypes)piece, direction);
+ }
- nearPed->StartFightDefend(direction, tFightMoves[m_curFightMove].hitLevel, unk2);
- PlayHitSound(nearPed);
- m_fightState = FIGHTSTATE_JUST_ATTACKED;
- RpAnimBlendClumpGetAssociation(GetClump(), tFightMoves[m_curFightMove].animId)->speed = 0.6f;
- if (!nearPed->DyingOrDead()) {
- nearPed->InflictDamage(this, WEAPONTYPE_UNARMED, damageMult * 3.0f, closestPedPiece, direction);
- }
+ if (CGame::nastyGame && weaponInfo->m_AnimToPlay == ASSOCGRP_KNIFE && m_curFightMove >= FIGHTMOVE_MELEE1
+ && victim->GetIsOnScreen()) {
- if (CGame::nastyGame
- && tFightMoves[m_curFightMove].hitLevel > HITLEVEL_MEDIUM
- && nearPed->m_nPedState == PED_DIE
- && nearPed->GetIsOnScreen()) {
+ static float particleRightLen = 0.05f;
+ static float particleUpLen = 0.05f;
- // Just for blood particle. We will restore it below.
- attackDistance /= (10.0f * attackDistance.Magnitude());
- for(int i=0; i<4; i++) {
- CParticle::AddParticle(PARTICLE_BLOOD, bloodPos, attackDistance, nil, 0.0f, 0, 0, 0, 0);
- }
+ // Just for particles. We will restore it below.
+ dir /= (20.0f * dir.Magnitude());
+ if (m_curFightMove == FIGHTMOVE_MELEE1) {
+ float rightMult = -particleRightLen;
+ dir += particleUpLen * GetUp() + rightMult * GetRight();
+
+ } else if (m_curFightMove == FIGHTMOVE_MELEE2) {
+ float upMult = 2.0f * particleUpLen;
+ dir += particleRightLen * GetRight() + upMult * GetUp();
+ }
+ CParticle::AddParticle(PARTICLE_BLOOD_SPURT, bloodPos, dir, nil, 0.0f, 0, 0, 0, 0);
+ CParticle::AddParticle(PARTICLE_BLOOD_SPURT, bloodPos, dir, nil, 0.0f, 0, 0, 0, 0);
+ if (IsPlayer()) {
+ CParticle::AddParticle(PARTICLE_BLOOD_SPURT, bloodPos, dir, nil, 0.0f, 0, 0, 0, 0);
+ CParticle::AddParticle(PARTICLE_BLOOD_SPURT, bloodPos, dir, nil, 0.0f, 0, 0, 0, 0);
+ }
+ if (!(CGeneral::GetRandomNumber() & 3)) {
+ CParticle::AddParticle(PARTICLE_TEST, bloodPos, dir, nil, 0.0f, 0, 0, 0, 0);
+ }
+ } else if (CGame::nastyGame && (tFightMoves[m_curFightMove].hitLevel > HITLEVEL_MEDIUM || fightingWithWeapon)
+ && victim->GetIsOnScreen()) {
+
+ // Just for particles. We will restore it below.
+ dir /= (10.0f * dir.Magnitude());
+ for (int i = 0; i < 4; i++) {
+ CParticle::AddParticle(PARTICLE_BLOOD, bloodPos, dir, nil, 0.0f, 0, 0, 0, 0);
}
- if (!nearPed->OnGround()) {
- float curVictimHealth = nearPed->m_fHealth;
+ }
+
+ eWeaponType weaponType = GetWeapon()->m_eWeaponType;
+ if (!fightingWithWeapon) {
+ if (!victim->OnGround()) {
+ float curVictimHealth = victim->m_fHealth;
if (curVictimHealth > 0.0f
- && (curVictimHealth < 40.0f && oldVictimHealth > 40.0f && !nearPed->IsPlayer()
- || nearPed->m_fHealth < 20.0f && oldVictimHealth > 20.0f
- || GetWeapon()->m_eWeaponType != WEAPONTYPE_UNARMED && IsPlayer()
- || nearPed->m_pedStats->m_flags & STAT_ONE_HIT_KNOCKDOWN)) {
+ && (curVictimHealth < 30.0f && oldVictimHealth > 30.0f
+ || weaponType != WEAPONTYPE_UNARMED && weaponType != WEAPONTYPE_BRASSKNUCKLE && IsPlayer()
+ || victim->m_pedStats->m_flags & STAT_ONE_HIT_KNOCKDOWN || brassKnucklePunch)) {
- nearPed->SetFall(0, (AnimationId)(direction + ANIM_KO_SKID_FRONT), 0);
- if (nearPed->m_nPedState == PED_FALL)
- nearPed->bIsStanding = false;
+ victim->SetFall(0, (AnimationId)(direction + ANIM_KO_SKID_FRONT), 0);
+ if (victim->m_nPedState == PED_FALL)
+ victim->bIsStanding = false;
}
}
- if (nearPed->m_nPedState == PED_DIE || !nearPed->bIsStanding) {
- attackDistance = nearPed->GetPosition() - GetPosition();
- attackDistance.Normalise();
- attackDistance.z = 1.0f;
- nearPed->bIsStanding = false;
+ }
+
+ if (victim->m_nPedState == PED_DIE || !victim->bIsStanding) {
+ dir = victim->GetPosition() - GetPosition();
+ dir.Normalise();
+ dir.z = 1.0f;
+ victim->bIsStanding = false;
- float moveMult;
- if (m_curFightMove == FIGHTMOVE_GROUNDKICK) {
- moveMult = Min(damageMult * 0.6f, 4.0f);
+ float moveMult;
+ if (fightingWithWeapon) {
+ moveMult = Min(damageMult * 0.02f, 1.0f);
+ } else if (m_curFightMove == FIGHTMOVE_GROUNDKICK) {
+ moveMult = Min(damageMult * 0.6f, 4.0f);
+ } else {
+ if (victim->m_nPedState != PED_DIE || damageMult >= 20) {
+ moveMult = damageMult;
} else {
- if (nearPed->m_nPedState != PED_DIE || damageMult >= 20) {
- moveMult = damageMult;
+ moveMult = Min(damageMult * 2.0f, 14.0f);
+ }
+ }
+
+ victim->ApplyMoveForce(moveMult * 0.6 * dir);
+ }
+
+ if (weaponType != WEAPONTYPE_KNIFE && weaponType != WEAPONTYPE_MACHETE
+ && weaponType != WEAPONTYPE_KATANA && weaponType != WEAPONTYPE_CHAINSAW) {
+
+ if (victim->m_nPedType == PEDTYPE_COP)
+ CEventList::RegisterEvent(EVENT_ASSAULT_POLICE, EVENT_ENTITY_PED, victim, this, 2000);
+ else
+ CEventList::RegisterEvent(EVENT_ASSAULT, EVENT_ENTITY_PED, victim, this, 2000);
+ } else {
+ if (victim->m_nPedType == PEDTYPE_COP)
+ CEventList::RegisterEvent(EVENT_ASSAULT_NASTYWEAPON_POLICE, EVENT_ENTITY_PED, victim, this, 2000);
+ else
+ CEventList::RegisterEvent(EVENT_ASSAULT_NASTYWEAPON, EVENT_ENTITY_PED, victim, this, 2000);
+ }
+}
+
+// --MIAMI: Done
+int32
+CPed::ChooseAttackPlayer(uint8 buttonPressure, bool fightWithWeapon)
+{
+ CWeaponInfo *weaponInfo = CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType);
+ const float maxAttackDist = 2.7f;
+ float weaponAttackDist = 2.0f;
+ CPed *victimPed = nil;
+ CPed *walkUpTo = nil;
+ CPed *groundAttackDeadPed = nil;
+ CPed *groundAttackAlivePed = nil;
+ if (fightWithWeapon)
+ weaponAttackDist = weaponInfo->m_fRange;
+
+ bool willWalkUp = false;
+ PedFightMoves choosenMove = FIGHTMOVE_IDLE;
+ int numPedsWeCanReach = 0;
+ if (m_takeAStepAfterAttack)
+ willWalkUp = true;
+
+ float groundAttackDeadAngle, groundAttackAliveAngle, walkAngle, victimAngle, distToVictim;
+
+ for (int i = 0; i < m_numNearPeds; ++i) {
+ CPed *nearPed = m_nearPeds[i];
+ CVector distVec(nearPed->GetPosition() - GetPosition());
+ float dist = distVec.Magnitude();
+ if (dist < maxAttackDist) {
+ float nearPedAngle = CGeneral::LimitRadianAngle(distVec.Heading());
+ m_fRotationCur = CGeneral::LimitRadianAngle(m_fRotationCur);
+ float neededTurn = Abs(nearPedAngle - m_fRotationCur);
+ if (neededTurn > PI)
+ neededTurn = TWOPI - neededTurn;
+
+ if (!nearPed->OnGroundOrGettingUp() && nearPed->m_nWaitState != WAITSTATE_SUN_BATHE_IDLE) {
+ if (!willWalkUp || neededTurn <= DEGTORAD(45.0f)) {
+
+ if (neededTurn <= DEGTORAD(30.0f) || nearPed->m_pedInObjective == this
+ && (nearPed->m_objective == OBJECTIVE_KILL_CHAR_ON_FOOT || nearPed->m_objective == OBJECTIVE_KILL_CHAR_ANY_MEANS)) {
+
+ if (dist < weaponAttackDist) {
+ if (!victimPed
+ || nearPed->m_attackTimer < victimPed->m_attackTimer && nearPed->m_attackTimer > CTimer::GetTimeInMilliseconds() - 100) {
+ victimPed = nearPed;
+ victimAngle = nearPedAngle;
+ distToVictim = dist;
+ }
+ ++numPedsWeCanReach;
+
+ } else {
+ if (neededTurn < DEGTORAD(30.0f)) {
+ walkUpTo = nearPed;
+ walkAngle = nearPedAngle;
+ }
+ }
+ }
+ }
+ } else if (CGame::nastyGame && dist < 1.2f && neededTurn < DEGTORAD(55.0f)) {
+ if (!nearPed->DyingOrDead() || groundAttackDeadPed) {
+ if (!nearPed->IsPedHeadAbovePos(-0.3f)) {
+ groundAttackAlivePed = nearPed;
+ groundAttackAliveAngle = nearPedAngle;
+ }
} else {
- moveMult = Min(damageMult * 2.0f, 14.0f);
+ groundAttackDeadPed = nearPed;
+ groundAttackDeadAngle = nearPedAngle;
+ }
+ ++numPedsWeCanReach;
+
+ } else if (dist > 1.4f && dist < maxAttackDist && neededTurn < DEGTORAD(30.0f)) {
+ if (!walkUpTo) {
+ walkUpTo = nearPed;
+ walkAngle = nearPedAngle;
}
+#ifdef FIX_BUGS
+ if(dist < 2.1f)
+#endif
+ ++numPedsWeCanReach;
}
+ }
+ }
+
+ if (victimPed) {
+ float adjustedAngleDiff = victimAngle - m_fRotationCur + DEGTORAD(30.0f);
+ if (adjustedAngleDiff < 0.0f)
+ adjustedAngleDiff += TWOPI;
+
+ int16 dir = Floor(adjustedAngleDiff / DEGTORAD(60.0f));
+
+ // Just focus on who we're fighting with, don't care peds on ground
+ if (numPedsWeCanReach < 2 || fightWithWeapon) {
+ float angleDiff = Abs(victimAngle - m_fRotationCur);
+ if (angleDiff > PI)
+ angleDiff = TWOPI - angleDiff;
+
+ if (angleDiff < DEGTORAD(60.0f))
+ dir = 0; // forward
+ }
+ int16 randVal = CGeneral::GetRandomNumber() & 3;
+ switch (dir) {
+ case 0: // forward
+ if (fightWithWeapon) {
+ if (distToVictim < 0.95f - 0.2f && m_nPedState == PED_FIGHT) {
+ choosenMove = FIGHTMOVE_KNEE;
+ } else {
+ if (GetWeapon()->m_eWeaponType == WEAPONTYPE_CLEAVER) {
+ if (distToVictim < 0.85f * weaponInfo->m_fRange)
+ choosenMove = FIGHTMOVE_MELEE1;
+ else
+ choosenMove = FIGHTMOVE_SHUFFLE_F;
+ } else {
+ float weaponRange = weaponInfo->m_fRange;
+ if (distToVictim < 0.75f * weaponRange && GetWeapon()->m_eWeaponType != WEAPONTYPE_SCREWDRIVER) {
+ if (m_lastFightMove == FIGHTMOVE_MELEE1 && GetFinishingAttackAnim(weaponInfo)) {
+ choosenMove = FIGHTMOVE_MELEE2;
+ } else if (m_lastFightMove == FIGHTMOVE_MELEE2 && GetFinishingAttackAnim(weaponInfo)) {
+ choosenMove = FIGHTMOVE_MELEE3;
+ } else {
+ choosenMove = FIGHTMOVE_MELEE1;
+ }
+ } else if (distToVictim < weaponRange && GetFinishingAttackAnim(weaponInfo)) {
+ choosenMove = FIGHTMOVE_MELEE3;
+ } else {
+ choosenMove = FIGHTMOVE_SHUFFLE_F;
+ }
+ }
+ }
+ } else if (distToVictim < 0.95f && m_nPedState == PED_FIGHT) {
+ choosenMove = FIGHTMOVE_KNEE;
- nearPed->ApplyMoveForce(moveMult * 0.6f * attackDistance);
+ } else if (distToVictim < 1.4f) {
+ if (m_curFightMove == FIGHTMOVE_PUNCHJAB) {
+ choosenMove = FIGHTMOVE_PUNCH;
+
+ } else if (m_curFightMove != FIGHTMOVE_PUNCH || randVal != 1) {
+ if (randVal == 2)
+ choosenMove = FIGHTMOVE_PUNCH;
+ else
+ choosenMove = FIGHTMOVE_PUNCHJAB;
+ } else {
+ choosenMove = FIGHTMOVE_LONGKICK;
+ }
+ } else {
+ choosenMove = FIGHTMOVE_LONGKICK;
+ }
+ break;
+ case 1:
+ choosenMove = FIGHTMOVE_FWDLEFT;
+ break;
+ case 2:
+ choosenMove = FIGHTMOVE_BACKLEFT;
+ break;
+ case 3:
+ choosenMove = FIGHTMOVE_BACKKICK;
+ break;
+ case 4:
+ choosenMove = FIGHTMOVE_BACKRIGHT;
+ break;
+ default:
+ choosenMove = FIGHTMOVE_FWDRIGHT;
+ break;
+ }
+
+ // forward
+ if (dir == 0) {
+ m_fRotationDest = CGeneral::LimitRadianAngle(victimAngle);
+ } else {
+ m_fRotationDest = victimAngle - dir * DEGTORAD(60.0f);
+ m_fRotationDest = CGeneral::LimitRadianAngle(m_fRotationDest);
+ }
+
+ m_fRotationCur = m_fRotationDest;
+ Say(SOUND_PED_ATTACK);
+
+ } else if (groundAttackAlivePed || groundAttackDeadPed) {
+ if (fightWithWeapon && weaponInfo->m_bGround2nd) {
+ choosenMove = FIGHTMOVE_MELEE2;
+ } else if (fightWithWeapon && weaponInfo->m_bGround3rd) {
+ choosenMove = FIGHTMOVE_MELEE3;
+ } else {
+ choosenMove = FIGHTMOVE_GROUNDKICK;
+ }
+ if (groundAttackAlivePed)
+ m_fRotationDest = groundAttackAliveAngle;
+ else
+ m_fRotationDest = groundAttackDeadAngle;
+
+ m_fRotationCur = m_fRotationDest;
+ m_lookTimer = 0;
+ if (groundAttackAlivePed)
+ SetLookFlag(groundAttackAlivePed, 1, 0);
+ else
+ SetLookFlag(groundAttackDeadPed, 1, 0);
+
+ SetLookTimer(1500u);
+
+ } else if (walkUpTo) {
+ choosenMove = FIGHTMOVE_SHUFFLE_F;
+ m_fRotationCur = m_fRotationDest = walkAngle;
+ m_lookTimer = 0;
+ SetLookFlag(walkUpTo, true);
+ SetLookTimer(1500);
+
+ } else if (fightWithWeapon) {
+ // No enemy, fight with space
+ if (GetWeapon()->m_eWeaponType == WEAPONTYPE_SCREWDRIVER) {
+ choosenMove = FIGHTMOVE_MELEE3;
+ } else {
+ if (m_lastFightMove == FIGHTMOVE_MELEE1 && GetFinishingAttackAnim(weaponInfo)) {
+ choosenMove = FIGHTMOVE_MELEE2;
+ } else if (m_lastFightMove == FIGHTMOVE_MELEE2 && GetFinishingAttackAnim(weaponInfo)) {
+ choosenMove = FIGHTMOVE_MELEE3;
+ } else {
+ choosenMove = FIGHTMOVE_MELEE1;
+ }
+ }
+ } else {
+ // Max number GetRandomNumberInRange returns is max-1
+#ifdef FIX_BUGS
+ switch (CGeneral::GetRandomNumberInRange(0,4)) {
+#else
+ switch (CGeneral::GetRandomNumberInRange(0,3)) {
+#endif
+ case 0:
+ choosenMove = FIGHTMOVE_PUNCHJAB;
+ break;
+ case 1:
+ choosenMove = FIGHTMOVE_PUNCH;
+ break;
+ case 2:
+ choosenMove = FIGHTMOVE_LONGKICK;
+ break;
+ case 3:
+ choosenMove = FIGHTMOVE_KNEE;
+ break;
+ default:
+ break;
}
- CEventList::RegisterEvent(nearPed->m_nPedType == PEDTYPE_COP ? EVENT_ASSAULT_POLICE : EVENT_ASSAULT, EVENT_ENTITY_PED, nearPed, this, 2000);
}
+ return choosenMove;
+}
- if (m_fightState == FIGHTSTATE_NO_MOVE)
- m_fightState = FIGHTSTATE_1;
+// --MIAMI: Done
+int32
+CPed::ChooseAttackAI(uint8 buttonPressure, bool fightWithWeapon)
+{
+ eWeaponType weapon = GetWeapon()->m_eWeaponType;
+ CWeaponInfo *weaponInfo = CWeaponInfo::GetWeaponInfo(weapon);
+ if (!fightWithWeapon && weapon != WEAPONTYPE_UNARMED && weapon != WEAPONTYPE_BRASSKNUCKLE) {
+ return FIGHTMOVE_PUNCH;
+ }
+
+ if (!m_pedInObjective)
+ return FIGHTMOVE_IDLE;
+ if (buttonPressure == 0)
+ return FIGHTMOVE_IDLE;
+
+ uint16 pedFeatures = m_pedStats->m_flags;
+ bool punchOnly = !!(pedFeatures & STAT_PUNCH_ONLY);
+ bool canRoundhouse = !!(pedFeatures & STAT_CAN_ROUNDHOUSE);
+ bool canKneeHead = !!(pedFeatures & STAT_CAN_KNEE_HEAD);
+ bool canKick = !!(pedFeatures & STAT_CAN_KICK);
+ bool hasShoppingBags = !!(pedFeatures & STAT_SHOPPING_BAGS);
+
+ CVector distVec(m_pedInObjective->GetPosition() - GetPosition());
+ float dist = distVec.Magnitude();
+ m_fRotationDest = CGeneral::LimitRadianAngle(distVec.Heading());
+ m_fRotationCur = m_fRotationDest;
+
+ if (fightWithWeapon) {
+ if (m_pedInObjective->OnGroundOrGettingUp()) {
+ if (!CGame::nastyGame || dist >= 1.2f || m_pedInObjective->IsPlayer()
+ || m_pedInObjective->m_nPedState != PED_DEAD && m_pedInObjective->IsPedHeadAbovePos(-0.3f)) {
+ return FIGHTMOVE_IDLE;
+ }
- m_vecHitLastPos = *touchedNodePos;
- return false;
+ if (weaponInfo->m_bGround2nd)
+ return FIGHTMOVE_MELEE2;
+ if (weaponInfo->m_bGround3rd)
+ return FIGHTMOVE_MELEE3;
+
+ return FIGHTMOVE_GROUNDKICK;
+ }
+ if (dist < 2.f) {
+ if (m_curFightMove == FIGHTMOVE_MELEE1) {
+ if (GetSecondFireAnim(weaponInfo))
+ return FIGHTMOVE_MELEE2;
+ }
+ if (m_curFightMove == FIGHTMOVE_MELEE2) {
+ if (GetFinishingAttackAnim(weaponInfo))
+ return FIGHTMOVE_MELEE3;
+ }
+ return FIGHTMOVE_MELEE1;
+ }
+ return FIGHTMOVE_SHUFFLE_F;
+ }
+ if (!hasShoppingBags) {
+ if (punchOnly) {
+ if (dist < 1.4f)
+ return FIGHTMOVE_PUNCH;
+ } else {
+ if (m_pedInObjective->OnGroundOrGettingUp()) {
+ if (!CGame::nastyGame || dist >= 1.2f || m_pedInObjective->IsPlayer()
+ || m_pedInObjective->m_nPedState != PED_DEAD && m_pedInObjective->IsPedHeadAbovePos(-0.3f)) {
+
+ return FIGHTMOVE_IDLE;
+ } else {
+ return FIGHTMOVE_GROUNDKICK;
+ }
+ }
+ if (dist < 0.95f && canKneeHead)
+ return FIGHTMOVE_KNEE;
+ if (dist < 1.4f)
+ return FIGHTMOVE_PUNCH;
+ if (dist < 2.f && canKick) {
+ int nextMove = FIGHTMOVE_LONGKICK;
+ if (canRoundhouse && CGeneral::GetRandomNumber() & 1)
+ nextMove = FIGHTMOVE_ROUNDHOUSE;
+ return nextMove;
+ }
+ }
+ return FIGHTMOVE_SHUFFLE_F;
+ }
+ if (dist < 2.f)
+ return FIGHTMOVE_ROUNDHOUSE;
+ else
+ return FIGHTMOVE_SHUFFLE_F;
}
+// --MIAMI: Done
void
CPed::SetFall(int extraTime, AnimationId animId, uint8 evenIfNotInControl)
{
+ if (m_attachedTo)
+ return;
+
if (!IsPedInControl() && (!evenIfNotInControl || DyingOrDead()))
return;
ClearLookFlag();
ClearAimFlag();
SetStoredState();
- m_nPedState = PED_FALL;
- CAnimBlendAssociation *fallAssoc = RpAnimBlendClumpGetAssociation(GetClump(), animId);
-
- if (fallAssoc) {
- fallAssoc->SetCurrentTime(0.0f);
- fallAssoc->blendAmount = 0.0f;
- fallAssoc->blendDelta = 8.0f;
- fallAssoc->SetRun();
+ SetPedState(PED_FALL);
+ CAnimBlendAssociation *fallAssoc = nil;
+ if (animId == NUM_STD_ANIMS) {
+ if (IsPlayer()) {
+ fallAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_CAR_ROLLOUT_LHS);
+ if (!fallAssoc)
+ fallAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_CAR_ROLLOUT_RHS);
+ }
} else {
- fallAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, animId, 8.0f);
+ fallAssoc = RpAnimBlendClumpGetAssociation(GetClump(), animId);
+
+ if (fallAssoc) {
+ fallAssoc->SetCurrentTime(0.0f);
+ fallAssoc->blendAmount = 0.0f;
+ fallAssoc->blendDelta = 8.0f;
+ fallAssoc->SetRun();
+ }
+ else {
+ fallAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, animId, 8.0f);
+ }
+ if (animId == ANIM_BIKE_FALL_R)
+ fallAssoc->SetCurrentTime(0.4f);
}
if (extraTime == -1) {
m_getUpTimer = UINT32_MAX;
} else if (fallAssoc) {
if (IsPlayer()) {
- m_getUpTimer = 1000.0f * fallAssoc->hierarchy->totalLength
- + CTimer::GetTimeInMilliseconds()
- + 500.0f;
+ if (fallAssoc->animId != ANIM_CAR_ROLLOUT_LHS && fallAssoc->animId != ANIM_CAR_ROLLOUT_RHS) {
+ m_getUpTimer = 1000.0f * fallAssoc->hierarchy->totalLength
+ + CTimer::GetTimeInMilliseconds()
+ + 500.0f;
+ } else {
+ m_getUpTimer = 1000.0f * fallAssoc->hierarchy->totalLength
+ + CTimer::GetTimeInMilliseconds()
+ - 1000.0f * fallAssoc->currentTime
+ + 100.0f;
+ }
} else {
m_getUpTimer = 1000.0f * fallAssoc->hierarchy->totalLength
+ CTimer::GetTimeInMilliseconds()
@@ -5133,6 +6369,7 @@ CPed::SetFall(int extraTime, AnimationId animId, uint8 evenIfNotInControl)
bFallenDown = true;
}
+// --MIAMI: Done
void
CPed::SetFlee(CEntity *fleeFrom, int time)
{
@@ -5140,7 +6377,7 @@ CPed::SetFlee(CEntity *fleeFrom, int time)
return;
SetStoredState();
- m_nPedState = PED_FLEE_ENTITY;
+ SetPedState(PED_FLEE_ENTITY);
bUsePedNodeSeek = true;
SetMoveState(PEDMOVE_RUN);
m_fleeFrom = fleeFrom;
@@ -5163,6 +6400,7 @@ CPed::SetFlee(CEntity *fleeFrom, int time)
}
}
+// --MIAMI: Done
void
CPed::SetFlee(CVector2D const &from, int time)
{
@@ -5171,7 +6409,7 @@ CPed::SetFlee(CVector2D const &from, int time)
if (m_nPedState != PED_FLEE_ENTITY) {
SetStoredState();
- m_nPedState = PED_FLEE_POS;
+ SetPedState(PED_FLEE_POS);
SetMoveState(PEDMOVE_RUN);
m_fleeFromPosX = from.x;
m_fleeFromPosY = from.y;
@@ -5193,15 +6431,19 @@ CPed::SetFlee(CVector2D const &from, int time)
}
}
+// --MIAMI: Only some part is done
void
CPed::SetWaitState(eWaitState state, void *time)
{
- AnimationId waitAnim = NUM_ANIMS;
+ AnimationId waitAnim = NUM_STD_ANIMS;
CAnimBlendAssociation *animAssoc;
if (!IsPedInControl())
return;
+ if (m_nWaitState == WAITSTATE_RIOT && state != WAITSTATE_FALSE)
+ return;
+
if (state != m_nWaitState)
FinishedWaitCB(nil, this);
@@ -5227,6 +6469,8 @@ CPed::SetWaitState(eWaitState state, void *time)
case WAITSTATE_LOOK_SHOP:
case WAITSTATE_LOOK_ACCIDENT:
case WAITSTATE_FACEOFF_GANG:
+ case WAITSTATE_RIOT:
+ case WAITSTATE_STRIPPER:
break;
case WAITSTATE_DOUBLEBACK:
m_headingRate = 0.0f;
@@ -5273,6 +6517,7 @@ CPed::SetWaitState(eWaitState state, void *time)
animAssoc->SetFinishCallback(RestoreHeadingRateCB, this);
#endif
+ // Random char as passenger? Cop, medic etc.?
if (m_objective == OBJECTIVE_ENTER_CAR_AS_PASSENGER && CharCreatedBy == RANDOM_CHAR && m_nPedState == PED_SEEK_CAR) {
ClearObjective();
RestorePreviousState();
@@ -5293,10 +6538,10 @@ CPed::SetWaitState(eWaitState state, void *time)
case WAITSTATE_PLAYANIM_COWER:
waitAnim = ANIM_HANDSCOWER;
case WAITSTATE_PLAYANIM_HANDSUP:
- if (waitAnim == NUM_ANIMS)
+ if (waitAnim == NUM_STD_ANIMS)
waitAnim = ANIM_HANDSUP;
case WAITSTATE_PLAYANIM_HANDSCOWER:
- if (waitAnim == NUM_ANIMS)
+ if (waitAnim == NUM_STD_ANIMS)
waitAnim = ANIM_HANDSCOWER;
m_headingRate = 0.0f;
if (time)
@@ -5310,10 +6555,10 @@ CPed::SetWaitState(eWaitState state, void *time)
case WAITSTATE_PLAYANIM_DUCK:
waitAnim = ANIM_DUCK_DOWN;
case WAITSTATE_PLAYANIM_TAXI:
- if (waitAnim == NUM_ANIMS)
+ if (waitAnim == NUM_STD_ANIMS)
waitAnim = ANIM_IDLE_TAXI;
case WAITSTATE_PLAYANIM_CHAT:
- if (waitAnim == NUM_ANIMS)
+ if (waitAnim == NUM_STD_ANIMS)
waitAnim = ANIM_IDLE_CHAT;
if (time)
m_nWaitTimer = CTimer::GetTimeInMilliseconds() + *(int*)time;
@@ -5335,57 +6580,116 @@ CPed::SetWaitState(eWaitState state, void *time)
animAssoc->SetFinishCallback(RestoreHeadingRateCB, this);
#endif
break;
+ case WAITSTATE_SIT_DOWN:
+ animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_SEAT_DOWN, 4.0f);
+ animAssoc->SetFinishCallback(FinishedWaitCB, this);
+ m_nWaitTimer = CTimer::GetTimeInMilliseconds() + 10000;
+ break;
+ case WAITSTATE_SIT_UP:
+ animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_SEAT_UP, 4.0f);
+ animAssoc->SetFinishCallback(FinishedWaitCB, this);
+ m_nWaitTimer = CTimer::GetTimeInMilliseconds() + 100000;
+ break;
+ case WAITSTATE_SIT_IDLE:
+ animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_SEAT_IDLE, 5000.0f);
+ animAssoc->SetFinishCallback(FinishedWaitCB, this);
+ if (time)
+ m_nWaitTimer = CTimer::GetTimeInMilliseconds() + *(int*)time;
+ else
+ m_nWaitTimer = CTimer::GetTimeInMilliseconds() + CGeneral::GetRandomNumberInRange(25000, 30000);
+ break;
+ case WAITSTATE_USE_ATM:
+ animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_ATM, 5000.0f);
+ animAssoc->SetFinishCallback(FinishedWaitCB, this);
+ if (time)
+ m_nWaitTimer = CTimer::GetTimeInMilliseconds() + *(int*)time;
+ else
+ m_nWaitTimer = CTimer::GetTimeInMilliseconds() + 100000;
+ break;
+ case WAITSTATE_FAST_FALL:
+ SetFall(-1, ANIM_KO_SKID_FRONT, true);
+ break;
+ case WAITSTATE_BOMBER:
+ CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_BOMBER, 4.0f);
+ m_nWaitTimer = CTimer::GetTimeInMilliseconds() + *(int*)time;
+ break;
+ case WAITSTATE_LANCESITTING:
+ CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_LANCE, ANIM_SUNBATHE, 4.0f);
+ break;
+ case WAITSTATE_SUN_BATHE_PRE:
+ case WAITSTATE_SUN_BATHE_DOWN:
+ case WAITSTATE_SUN_BATHE_IDLE:
+ case WAITSTATE_GROUND_ATTACK:
+ case WAITSTATE_PLAYANIM_HANDSUP_SIMPLE:
default:
- m_nWaitState = WAITSTATE_FALSE;
+ ClearWaitState();
RestoreHeadingRate();
return;
}
m_nWaitState = state;
}
-
+// --MIAMI: Done
void
CPed::PlayHitSound(CPed *hitTo)
{
// That was very complicated to reverse for me...
- // First index is our fight move ID (from 1 to 12, total 12), second is the one of we fight with (from 13 to 22, total 10).
+ // First index is our fight move ID (from 1 to 17, total 17), second is the one of we fight with (from 18 to 27, total 10).
enum {
- S33 = SOUND_FIGHT_PUNCH_33,
- S34 = SOUND_FIGHT_KICK_34,
- S35 = SOUND_FIGHT_HEADBUTT_35,
- S36 = SOUND_FIGHT_PUNCH_36,
- S37 = SOUND_FIGHT_PUNCH_37,
- S38 = SOUND_FIGHT_CLOSE_PUNCH_38,
- S39 = SOUND_FIGHT_PUNCH_39,
- S40 = SOUND_FIGHT_PUNCH_OR_KICK_BELOW_40 ,
- S41 = SOUND_FIGHT_PUNCH_41,
- S42 = SOUND_FIGHT_PUNCH_FROM_BEHIND_42,
- S43 = SOUND_FIGHT_KNEE_OR_KICK_43,
- S44 = SOUND_FIGHT_KICK_44,
+ S37 = SOUND_FIGHT_37,
+ S38 = SOUND_FIGHT_38,
+ S39 = SOUND_FIGHT_39,
+ S40 = SOUND_FIGHT_40,
+ S41 = SOUND_FIGHT_41,
+ S42 = SOUND_FIGHT_42,
+ S43 = SOUND_FIGHT_43,
+ S44 = SOUND_FIGHT_44,
+ S45 = SOUND_FIGHT_45,
+ S46 = SOUND_FIGHT_46,
+ S47 = SOUND_FIGHT_47,
+ S48 = SOUND_FIGHT_48,
NO_SND = SOUND_NO_SOUND
};
- uint16 hitSoundsByFightMoves[12][10] = {
- {S39,S42,S43,S43,S39,S39,S39,S39,S39,S42},
- {NO_SND,NO_SND,NO_SND,NO_SND,NO_SND,NO_SND,NO_SND,NO_SND,NO_SND,NO_SND},
- {NO_SND,NO_SND,NO_SND,NO_SND,NO_SND,NO_SND,NO_SND,NO_SND,NO_SND,NO_SND},
- {S39,S39,S39,S39,S33,S43,S39,S39,S39,S39},
- {S39,S39,S39,S39,S35,S39,S38,S38,S39,S39},
- {S39,S39,S39,S39,S33,S39,S41,S36,S39,S39},
- {S39,S39,S39,S39,S37,S40,S38,S38,S39,S39},
- {S39,S39,S39,S39,S34,S43,S44,S37,S39,S39},
- {S39,S39,S39,S39,S34,S43,S44,S37,S39,S39},
- {S39,S39,S39,S39,S34,S43,S44,S37,S39,S40},
- {S39,S39,S39,S39,S33,S39,S41,S37,S39,S40},
- {S39,S39,S39,S39,S39,S39,S39,S39,S33,S33}
+ const uint16 hitSoundsByFightMoves[17][10] = {
+ { S37, S46, S41, S41, S46, S46, S40, S41, S43, S40 },
+ { NO_SND, NO_SND, NO_SND, NO_SND, NO_SND, NO_SND, NO_SND, NO_SND, NO_SND, NO_SND },
+ { NO_SND, NO_SND, NO_SND, NO_SND, NO_SND, NO_SND, NO_SND, NO_SND, NO_SND, NO_SND },
+ { S46, S46, S46, S46, S37, S47, S37, S38, S43, S38 },
+ { S46, S46, S46, S46, S46, S46, S40, S41, S43, S46 },
+ { S46, S46, S46, S46, S46, S46, S40, S41, S43, S40 },
+ { S46, S46, S46, S46, S46, S46, S40, S41, S43, S40 },
+ { S46, S46, S37, S46, S37, S47, S40, S47, S43, S37 },
+ { S46, S46, S46, S46, S46, S46, S43, S44, S43, S43 },
+ { S37, S46, S46, S46, S38, S47, S40, S38, S43, S46 },
+ { S46, S37, S46, S37, S39, S46, S40, S39, S43, S37 },
+ { S46, S37, S46, S46, S38, S47, S40, S38, S43, S46 },
+ { S37, S37, S46, S46, S38, S47, S48, S38, S43, S37 },
+ { S46, S46, S46, S46, S37, S46, S40, S38, S43, S46 },
+ { S46, S46, S46, S37, S39, S46, S40, S39, S43, S46 },
+ { S37, S46, S46, S46, S37, S46, S40, S37, S43, S46 },
+ { S43, S43, S43, S43, S43, S43, S43, S43, S43, S43 }
};
- // This is why first dimension is between FightMove 1 and 12.
- if (m_curFightMove == FIGHTMOVE_NULL || m_curFightMove >= FIGHTMOVE_HITFRONT)
+ eWeaponType weapon = GetWeapon()->m_eWeaponType;
+ CWeaponInfo *weaponInfo = CWeaponInfo::GetWeaponInfo(weapon);
+ if (weaponInfo->m_AnimToPlay == ASSOCGRP_KNIFE) {
+ if (m_curFightMove >= FIGHTMOVE_MELEE1) {
+ if (m_curFightMove == FIGHTMOVE_MELEE3) {
+ DMAudio.PlayOneShot(m_audioEntityId, SOUND_WEAPON_BAT_ATTACK, (weapon << 8) | 3);
+ } else {
+ DMAudio.PlayOneShot(m_audioEntityId, SOUND_WEAPON_KNIFE_ATTACK, (weapon << 8) | 3);
+ }
+ return;
+ }
+ }
+
+ // This is why first dimension is between FightMove 1 and 17.
+ if (m_curFightMove <= FIGHTMOVE_NULL || m_curFightMove >= FIGHTMOVE_HITFRONT)
return;
uint16 soundId;
- // And this is why second dimension is between 13 and 22.
+ // And this is why second dimension is between 18 and 27.
if (hitTo->m_curFightMove > FIGHTMOVE_GROUNDKICK && hitTo->m_curFightMove < FIGHTMOVE_IDLE2NORM) {
soundId = hitSoundsByFightMoves[m_curFightMove - FIGHTMOVE_STDPUNCH][hitTo->m_curFightMove - FIGHTMOVE_HITFRONT];
@@ -5398,9 +6702,10 @@ CPed::PlayHitSound(CPed *hitTo)
}
if (soundId != NO_SND)
- DMAudio.PlayOneShot(m_audioEntityId, soundId, 0.0f);
+ DMAudio.PlayOneShot(m_audioEntityId, soundId, (weapon << 8) | 3);
}
+// --MIAMI: Done
void
CPed::CollideWithPed(CPed *collideWith)
{
@@ -5413,6 +6718,15 @@ CPed::CollideWithPed(CPed *collideWith)
int waitTime = 0;
if (weAreMissionChar || !collideWith->IsPlayer() || collideWith->m_nPedState != PED_MAKE_CALL) {
+ if (m_nWaitState == WAITSTATE_SUN_BATHE_IDLE) {
+ SetGetUp();
+ return;
+ }
+ if (collideWith->m_nWaitState == WAITSTATE_SUN_BATHE_IDLE) {
+ collideWith->SetGetUp();
+ return;
+ }
+
bool weDontLookToHim = DotProduct(posDiff, GetForward()) > 0.0f;
bool heLooksToUs = DotProduct(posDiff, collideWith->GetForward()) < 0.0f;
@@ -5420,10 +6734,8 @@ CPed::CollideWithPed(CPed *collideWith)
if ((!IsPlayer() || ((CPlayerPed*)this)->m_fMoveSpeed <= 1.8f)
&& (IsPlayer() || heIsMissionChar && weAreMissionChar || m_nMoveState != PEDMOVE_RUN && m_nMoveState != PEDMOVE_SPRINT
-#ifdef VC_PED_PORTS
|| m_objective == OBJECTIVE_FOLLOW_CHAR_IN_FORMATION && m_pedInObjective == collideWith
- || collideWith->m_objective == OBJECTIVE_FOLLOW_CHAR_IN_FORMATION && collideWith->m_pedInObjective == this
-#endif
+ || collideWith->m_objective == OBJECTIVE_FOLLOW_CHAR_IN_FORMATION && collideWith->m_pedInObjective == this
)) {
if (m_objective != OBJECTIVE_FOLLOW_CHAR_IN_FORMATION && m_objective != OBJECTIVE_GOTO_CHAR_ON_FOOT) {
@@ -5452,14 +6764,55 @@ CPed::CollideWithPed(CPed *collideWith)
SetDirectionToWalkAroundObject(collideWith);
}
} else {
- if (weAreMissionChar || m_pedStats->m_fear <= 100 - collideWith->m_pedStats->m_temper
- || (collideWith->IsPlayer() || collideWith->m_nMoveState == PEDMOVE_NONE || collideWith->m_nMoveState == PEDMOVE_STILL) &&
- (!collideWith->IsPlayer() || ((CPlayerPed*)collideWith)->m_fMoveSpeed <= 1.0f)) {
- SetDirectionToWalkAroundObject(collideWith);
- if (!weAreMissionChar)
- Say(SOUND_PED_CHAT);
+ if (FindPlayerPed() != m_pedInObjective
+ || m_objective != OBJECTIVE_KILL_CHAR_ANY_MEANS && m_objective != OBJECTIVE_KILL_CHAR_ON_FOOT
+ || collideWith == m_pedInObjective) {
+
+ if (weAreMissionChar || m_pedStats->m_fear <= 100 - collideWith->m_pedStats->m_temper
+ || (collideWith->IsPlayer() || collideWith->m_nMoveState == PEDMOVE_NONE || collideWith->m_nMoveState == PEDMOVE_STILL) &&
+ (!collideWith->IsPlayer() || ((CPlayerPed*)collideWith)->m_fMoveSpeed <= 1.0f)) {
+ SetDirectionToWalkAroundObject(collideWith);
+ if (!weAreMissionChar)
+ Say(SOUND_PED_CHAT);
+ } else {
+ SetEvasiveStep(collideWith, 2);
+ }
+ } else if (collideWith->m_nMoveState != PEDMOVE_STILL && GetWeapon()->IsTypeMelee()
+ && collideWith->m_pedInObjective == m_pedInObjective) {
+
+ int colliderIndexAtPlayersKillList = -1;
+ int ourIndexAtPlayersKillList = -1;
+ for (int i = 0; i < ARRAY_SIZE(((CPlayerPed*)m_pedInObjective)->m_pMeleeList); i++) {
+ CPed *pedInKillList = ((CPlayerPed*)m_pedInObjective)->m_pMeleeList[i];
+ if (pedInKillList == this) {
+ ourIndexAtPlayersKillList = i;
+ } else if (pedInKillList == collideWith) {
+ colliderIndexAtPlayersKillList = i;
+ }
+ }
+ bool weAreCloserToTargetThenCollider = false;
+ if ((GetPosition() - m_vecSeekPos).MagnitudeSqr2D() < (collideWith->GetPosition() - m_vecSeekPos).MagnitudeSqr2D())
+ weAreCloserToTargetThenCollider = true;
+
+ if (ourIndexAtPlayersKillList > 0 && !weAreCloserToTargetThenCollider) {
+ if (colliderIndexAtPlayersKillList > 0) {
+ int time = 300;
+ SetWaitState(WAITSTATE_CROSS_ROAD_LOOK, &time);
+ m_nPedStateTimer = CTimer::GetTimeInMilliseconds() + time;
+
+ } else if (collideWith->m_pedInObjective == FindPlayerPed()) {
+ ((CPlayerPed*)m_pedInObjective)->RemovePedFromMeleeList(this);
+ int time = 500;
+ SetWaitState(WAITSTATE_CROSS_ROAD_LOOK, &time);
+ m_nPedStateTimer = CTimer::GetTimeInMilliseconds() + time;
+ }
+ } else if (!weAreCloserToTargetThenCollider) {
+ int time = 300;
+ SetWaitState(WAITSTATE_CROSS_ROAD_LOOK, &time);
+ m_nPedStateTimer = CTimer::GetTimeInMilliseconds() + time;
+ }
} else {
- SetEvasiveStep(collideWith, 2);
+ SetDirectionToWalkAroundObject(collideWith);
}
}
} else {
@@ -5474,20 +6827,14 @@ CPed::CollideWithPed(CPed *collideWith)
} else {
TurnBody();
SetAttack(collideWith);
-#ifdef VC_PED_PORTS
m_fRotationCur = 0.3f + m_fRotationCur;
m_fRotationDest = m_fRotationCur;
-#endif
}
m_nPedStateTimer = CTimer::GetTimeInMilliseconds() + CGeneral::GetRandomNumberInRange(250, 450);
}
}
} else {
-#ifdef VC_PED_PORTS
if (m_pedInObjective && (collideWith == m_pedInObjective || collideWith->m_pedInObjective == m_pedInObjective) && CTimer::GetTimeInMilliseconds() > m_nPedStateTimer) {
-#else
- if (m_pedInObjective && collideWith == m_pedInObjective && CTimer::GetTimeInMilliseconds() > m_nPedStateTimer) {
-#endif
if (heLooksToUs) {
SetEvasiveStep(collideWith, 1);
m_nPedStateTimer = CTimer::GetTimeInMilliseconds() + 3000;
@@ -5496,11 +6843,8 @@ CPed::CollideWithPed(CPed *collideWith)
if (m_pedStats != collideWith->m_pedStats) {
- if (collideWith->m_pedStats->m_fear <= 100 - m_pedStats->m_temper
-#ifdef VC_PED_PORTS
- || collideWith->IsPlayer() || CTimer::GetTimeInMilliseconds() < m_nPedStateTimer
-#endif
- ) {
+ if (collideWith->m_pedStats->m_fear <= 100 - m_pedStats->m_temper || collideWith->IsPlayer()
+ || CTimer::GetTimeInMilliseconds() < m_nPedStateTimer) {
if (collideWith->IsPlayer()) {
// He's on our right side
@@ -5520,9 +6864,7 @@ CPed::CollideWithPed(CPed *collideWith)
TurnBody();
animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_FIGHT_PPUNCH, 8.0f);
animAssoc->flags |= ASSOC_FADEOUTWHENDONE;
-#ifdef VC_PED_PORTS
m_nPedStateTimer = CTimer::GetTimeInMilliseconds() + 2000;
-#endif
if (!heIsMissionChar) {
CVector2D posDiff2D(posDiff);
int direction = collideWith->GetLocalDirection(posDiff2D);
@@ -5532,11 +6874,9 @@ CPed::CollideWithPed(CPed *collideWith)
}
}
}
- } else if (collideWith->m_pedStats->m_defendWeakness <= 1.5f || heIsMissionChar
-#ifdef VC_PED_PORTS
- || m_pedStats->m_defendWeakness <= collideWith->m_pedStats->m_defendWeakness
-#endif
- ) {
+ } else if (collideWith->m_pedStats->m_defendWeakness <= 1.5f || heIsMissionChar ||
+ m_pedStats->m_defendWeakness <= collideWith->m_pedStats->m_defendWeakness) {
+
// He looks us and we're not at his right side
if (heLooksToUs && DotProduct(posDiff,collideWith->GetRight()) > 0.0f) {
CVector moveForce = GetRight();
@@ -5566,7 +6906,7 @@ CPed::CollideWithPed(CPed *collideWith)
animAssoc->flags |= ASSOC_FADEOUTWHENDONE;
collideWith->m_nPedStateTimer = CTimer::GetTimeInMilliseconds() + 1000;
if (m_nPedState == PED_ATTACK)
- DMAudio.PlayOneShot(m_audioEntityId, SOUND_FIGHT_PUNCH_39, 0.0f);
+ DMAudio.PlayOneShot(m_audioEntityId, SOUND_FIGHT_46, 0.0f);
}
} else {
// We're at his right side
@@ -5589,7 +6929,7 @@ CPed::CollideWithPed(CPed *collideWith)
}
if (m_nPedState == PED_ATTACK && collideWith->IsPedInControl())
- DMAudio.PlayOneShot(m_audioEntityId, SOUND_FIGHT_PUNCH_39, 0.0f);
+ DMAudio.PlayOneShot(m_audioEntityId, SOUND_49, 0.0f);
collideWith->SetFall(3000, animToPlay, 0);
}
@@ -5632,6 +6972,7 @@ CPed::CollideWithPed(CPed *collideWith)
}
}
+// --MIAMI: Done
void
CPed::CreateDeadPedMoney(void)
{
@@ -5639,54 +6980,37 @@ CPed::CreateDeadPedMoney(void)
return;
int skin = GetModelIndex();
- if ((skin >= MI_COP && skin <= MI_FIREMAN) || CharCreatedBy == MISSION_CHAR || bInVehicle)
+
+ if ((skin >= MI_COP && skin <= MI_FIREMAN) || (CharCreatedBy == MISSION_CHAR && !bMoneyHasBeenGivenByScript) || bInVehicle)
return;
- int money = CGeneral::GetRandomNumber() % 60;
+ int money = m_nPedMoney;
if (money < 10)
return;
- if (money == 43)
- money = 700;
-
- int pickupCount = money / 40 + 1;
- int moneyPerPickup = money / pickupCount;
-
- for(int i = 0; i < pickupCount; i++) {
- // (CGeneral::GetRandomNumber() % 256) * PI / 128 gives a float up to something TWOPI-ish.
- float pickupX = 1.5f * Sin((CGeneral::GetRandomNumber() % 256) * PI / 128) + GetPosition().x;
- float pickupY = 1.5f * Cos((CGeneral::GetRandomNumber() % 256) * PI / 128) + GetPosition().y;
- bool found = false;
- float groundZ = CWorld::FindGroundZFor3DCoord(pickupX, pickupY, GetPosition().z, &found) + 0.5f;
- if (found) {
- CPickups::GenerateNewOne(CVector(pickupX, pickupY, groundZ), MI_MONEY, PICKUP_MONEY, moneyPerPickup + (CGeneral::GetRandomNumber() & 7));
- }
- }
+ CVector pickupPos = GetPosition();
+ CPickups::CreateSomeMoney(pickupPos, money);
+ m_nPedMoney = 0;
}
+// --MIAMI: Done
void
-CPed::CreateDeadPedWeaponPickups(void)
+CPed::CreateDeadPedPickupCoors(float *x, float *y, float *z)
{
bool found = false;
- float angleToPed;
CVector pickupPos;
- if (bInVehicle)
- return;
-
- for(int i = 0; i < WEAPONTYPE_TOTAL_INVENTORY_WEAPONS; i++) {
-
- eWeaponType weapon = GetWeapon(i).m_eWeaponType;
- int weaponAmmo = GetWeapon(i).m_nAmmoTotal;
- if (weapon == WEAPONTYPE_UNARMED || weapon == WEAPONTYPE_DETONATOR || weaponAmmo == 0)
- continue;
+#define NUMBER_OF_ATTEMPTS 32
+ for (int i = 0; i < NUMBER_OF_ATTEMPTS; i++) {
- angleToPed = i * 1.75f;
pickupPos = GetPosition();
- pickupPos.x += 1.5f * Sin(angleToPed);
- pickupPos.y += 1.5f * Cos(angleToPed);
+ pickupPos.x = 1.5f * Sin((CGeneral::GetRandomNumber() % 256) * PI / 128) + GetPosition().x;
+ pickupPos.y = 1.5f * Cos((CGeneral::GetRandomNumber() % 256) * PI / 128) + GetPosition().y;
pickupPos.z = CWorld::FindGroundZFor3DCoord(pickupPos.x, pickupPos.y, pickupPos.z, &found) + 0.5f;
+ if (!found)
+ continue;
+
CVector pedPos = GetPosition();
pedPos.z += 0.3f;
@@ -5694,25 +7018,59 @@ CPed::CreateDeadPedWeaponPickups(void)
float distance = pedToPickup.Magnitude();
// outer edge of pickup
- distance = (distance + 0.3f) / distance;
+ distance = (distance + 0.4f) / distance;
CVector pickupPos2 = pedPos;
pickupPos2 += distance * pedToPickup;
- // pickup must be on ground and line to its edge must be clear
- if (!found || CWorld::GetIsLineOfSightClear(pickupPos2, pedPos, true, false, false, false, false, false, false)) {
- // otherwise try another position (but disregard second check apparently)
- angleToPed += 3.14f;
- pickupPos = GetPosition();
- pickupPos.x += 1.5f * Sin(angleToPed);
- pickupPos.y += 1.5f * Cos(angleToPed);
- pickupPos.z = CWorld::FindGroundZFor3DCoord(pickupPos.x, pickupPos.y, pickupPos.z, &found) + 0.5f;
+ if ((pickupPos - FindPlayerCoors()).Magnitude2D() > 2.0f || i > NUMBER_OF_ATTEMPTS / 2) {
+
+ if (i > NUMBER_OF_ATTEMPTS / 2 || !CPickups::TestForPickupsInBubble(pickupPos, 1.3f)) {
+
+ if (CWorld::GetIsLineOfSightClear(pickupPos2, pedPos,
+ true, i < NUMBER_OF_ATTEMPTS / 2, false, i < NUMBER_OF_ATTEMPTS / 2, false, false, false)) {
+
+ if (i > NUMBER_OF_ATTEMPTS / 2 || !CWorld::TestSphereAgainstWorld(pickupPos, 1.2f, nil, false, true, false, false, false, false)) {
+ *x = pickupPos.x;
+ *y = pickupPos.y;
+ *z = pickupPos.z;
+ return;
+ }
+ }
+ }
+ }
+ }
+ *x = GetPosition().x;
+ *y = GetPosition().y;
+ *z = GetPosition().z + 0.4f;
+#undef NUMBER_OF_ATTEMPTS
+}
+
+// --MIAMI: Done
+void
+CPed::CreateDeadPedWeaponPickups(void)
+{
+ CVector pickupPos;
+
+ if (bInVehicle)
+ return;
+
+ for(int i = 0; i < TOTAL_WEAPON_SLOTS; i++) {
+
+ eWeaponType weapon = GetWeapon(i).m_eWeaponType;
+ int weaponAmmo = GetWeapon(i).m_nAmmoTotal;
+ if (weapon == WEAPONTYPE_UNARMED || weapon == WEAPONTYPE_DETONATOR || (weaponAmmo == 0 && !GetWeapon(i).IsTypeMelee()))
+ continue;
+
+ int quantity = Min(weaponAmmo, AmmoForWeapon_OnStreet[weapon] / 2);
+ CreateDeadPedPickupCoors(&pickupPos.x, &pickupPos.y, &pickupPos.z);
+ if (!CPickups::TryToMerge_WeaponType(pickupPos, weapon, PICKUP_ONCE_TIMEOUT, quantity, false)) {
+ CPickups::GenerateNewOne_WeaponType(pickupPos, weapon, PICKUP_ONCE_TIMEOUT, Min(weaponAmmo, quantity));
}
- if (found)
- CPickups::GenerateNewOne_WeaponType(pickupPos, weapon, PICKUP_ONCE_TIMEOUT, Min(weaponAmmo, AmmoForWeapon_OnStreet[weapon]));
}
ClearWeapons();
}
+// --MIAMI: Done
void
CPed::SetAttackTimer(uint32 time)
{
@@ -5720,6 +7078,7 @@ CPed::SetAttackTimer(uint32 time)
m_attackTimer = Max(m_shootTimer, CTimer::GetTimeInMilliseconds()) + time;
}
+// --MIAMI: Done
void
CPed::SetBeingDraggedFromCar(CVehicle *veh, uint32 vehEnterType, bool quickJack)
{
@@ -5732,7 +7091,17 @@ CPed::SetBeingDraggedFromCar(CVehicle *veh, uint32 vehEnterType, bool quickJack)
SetMoveState(PEDMOVE_STILL);
m_pSeekTarget = veh;
m_pSeekTarget->RegisterReference((CEntity **) &m_pSeekTarget);
- m_vehEnterType = vehEnterType;
+
+ if (veh->IsBike()) {
+ ((CBike*)veh)->bIsBeingPickedUp = true;
+ if (veh->pPassengers[0] != this && (vehEnterType != CAR_WINDSCREEN || veh->pPassengers[0]))
+ m_vehEnterType = CAR_DOOR_LF;
+ else
+ m_vehEnterType = CAR_DOOR_LR;
+ } else {
+ m_vehEnterType = vehEnterType;
+ }
+
if (m_vehEnterType == CAR_DOOR_LF) {
if (veh->pDriver && veh->pDriver->IsPlayer())
veh->SetStatus(STATUS_PLAYER_DISABLED);
@@ -5741,9 +7110,9 @@ CPed::SetBeingDraggedFromCar(CVehicle *veh, uint32 vehEnterType, bool quickJack)
}
RemoveInCarAnims();
SetMoveState(PEDMOVE_NONE);
- LineUpPedWithCar(LINE_UP_TO_CAR_START);
+ LineUpPedWithCar(veh->IsBike() ? LINE_UP_TO_CAR_FALL : LINE_UP_TO_CAR_START);
m_pVehicleAnim = nil;
- m_nPedState = PED_DRAG_FROM_CAR;
+ SetPedState(PED_DRAG_FROM_CAR);
bChangedSeat = false;
bWillBeQuickJacked = quickJack;
@@ -5751,9 +7120,33 @@ CPed::SetBeingDraggedFromCar(CVehicle *veh, uint32 vehEnterType, bool quickJack)
Say(SOUND_PED_CAR_JACKED);
SetRadioStation();
- veh->m_nGettingOutFlags |= GetCarDoorFlag(m_vehEnterType);
+
+ if(veh->IsBike())
+ veh->m_nGettingOutFlags |= GetBikeDoorFlag(m_vehEnterType);
+ else
+ veh->m_nGettingOutFlags |= GetCarDoorFlag(m_vehEnterType);
}
+// --MIAMI: Done
+void
+CPed::BuyIceCream(void)
+{
+ if (m_carInObjective) {
+ CPed *driver = m_carInObjective->pDriver;
+ if (driver && CTimer::GetTimeInMilliseconds() > m_standardTimer) {
+ SetChat(driver, 8000);
+ driver->SetChat(this, 8000);
+ return;
+ }
+ SetObjective(OBJECTIVE_NONE);
+ SetWanderPath(CGeneral::GetRandomNumberInRange(0, 8));
+ } else {
+ SetObjective(OBJECTIVE_NONE);
+ SetWanderPath(CGeneral::GetRandomNumberInRange(0, 8));
+ }
+}
+
+// --MIAMI: Done
void
CPed::SetBuyIceCream(void)
{
@@ -5763,55 +7156,75 @@ CPed::SetBuyIceCream(void)
if (!m_carInObjective)
return;
-#ifdef FIX_ICECREAM
-
- // Simulating BuyIceCream
- CPed* driver = m_carInObjective->pDriver;
- if (driver) {
- m_nPedState = PED_BUY_ICECREAM;
- bFindNewNodeAfterStateRestore = true;
- SetObjectiveTimer(8000);
- SetChat(driver, 8000);
- driver->SetChat(this, 8000);
- return;
- }
-#endif
-
- // Side of the Ice Cream van
- m_fRotationDest = m_carInObjective->GetForward().Heading() - HALFPI;
-
- if (Abs(m_fRotationDest - m_fRotationCur) < HALFPI) {
- m_standardTimer = CTimer::GetTimeInMilliseconds() + 3000;
- m_nPedState = PED_BUY_ICECREAM;
- }
+ SetPedState(PED_BUY_ICECREAM);
}
+// --MIAMI: Done
void
CPed::SetChat(CEntity *chatWith, uint32 time)
{
- if(m_nPedState != PED_CHAT)
+ if (m_nPedState != PED_CHAT) {
+ m_nLastPedState = PED_NONE;
SetStoredState();
+ }
- m_nPedState = PED_CHAT;
+ SetPedState(PED_CHAT);
SetMoveState(PEDMOVE_STILL);
-#if defined VC_PED_PORTS || defined FIX_BUGS
m_lookTimer = 0;
-#endif
SetLookFlag(chatWith, true);
m_standardTimer = CTimer::GetTimeInMilliseconds() + time;
m_lookTimer = CTimer::GetTimeInMilliseconds() + 3000;
}
+// --MIAMI: Done
+void
+CPed::RemoveWeaponAnims(int unused, float animDelta)
+{
+ CAnimBlendAssociation *weaponAssoc;
+ //CWeaponInfo::GetWeaponInfo(unused);
+
+ weaponAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_WEAPON_FIRE);
+ if (weaponAssoc) {
+ weaponAssoc->blendDelta = animDelta;
+ weaponAssoc->flags |= ASSOC_DELETEFADEDOUT;
+ }
+ weaponAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_WEAPON_FIRE_2ND);
+ if (weaponAssoc) {
+ weaponAssoc->blendDelta = animDelta;
+ weaponAssoc->flags |= ASSOC_DELETEFADEDOUT;
+ }
+ weaponAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_WEAPON_FIRE_3RD);
+ if (weaponAssoc) {
+ weaponAssoc->blendDelta = animDelta;
+ weaponAssoc->flags |= ASSOC_DELETEFADEDOUT;
+ }
+ weaponAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_WEAPON_RELOAD);
+ if (weaponAssoc) {
+ weaponAssoc->blendDelta = animDelta;
+ weaponAssoc->flags |= ASSOC_DELETEFADEDOUT;
+ }
+ weaponAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_WEAPON_CROUCHRELOAD);
+ if (weaponAssoc) {
+ weaponAssoc->flags |= ASSOC_DELETEFADEDOUT;
+ if (weaponAssoc->flags & ASSOC_PARTIAL)
+ weaponAssoc->blendDelta = animDelta;
+ else
+ CAnimManager::BlendAnimation(GetClump(), m_animGroup, ANIM_IDLE_STANCE, -animDelta);
+ }
+}
+
+// --MIAMI: Done
void
CPed::SetDead(void)
{
- bUsesCollision = false;
+ if (!RpAnimBlendClumpGetAssociation(GetClump(), ANIM_DROWN))
+ bUsesCollision = false;
m_fHealth = 0.0f;
if (m_nPedState == PED_DRIVING)
bIsVisible = false;
- m_nPedState = PED_DEAD;
+ SetPedState(PED_DEAD);
m_pVehicleAnim = nil;
m_pCollidingEntity = nil;
@@ -5821,6 +7234,7 @@ CPed::SetDead(void)
m_currentWeapon = WEAPONTYPE_UNARMED;
CEventList::RegisterEvent(EVENT_INJURED_PED, EVENT_ENTITY_PED, this, nil, 250);
if (this != FindPlayerPed()) {
+ RemoveWeaponAnims(0, -1000.0f);
CreateDeadPedWeaponPickups();
CreateDeadPedMoney();
}
@@ -5832,6 +7246,7 @@ CPed::SetDead(void)
CEventList::RegisterEvent(EVENT_DEAD_PED, EVENT_ENTITY_PED, this, nil, 1000);
}
+// --MIAMI: Done
void
CPed::SetSeek(CEntity *seeking, float distanceToCountDone)
{
@@ -5841,38 +7256,35 @@ CPed::SetSeek(CEntity *seeking, float distanceToCountDone)
if (m_nPedState == PED_SEEK_ENTITY && m_pSeekTarget == seeking)
return;
- if (!seeking)
+ if (!seeking || m_nPedState == PED_FOLLOW_PATH)
return;
if (m_nPedState != PED_SEEK_ENTITY)
SetStoredState();
- m_nPedState = PED_SEEK_ENTITY;
+ SetPedState(PED_SEEK_ENTITY);
m_distanceToCountSeekDone = distanceToCountDone;
m_pSeekTarget = seeking;
m_pSeekTarget->RegisterReference((CEntity **) &m_pSeekTarget);
SetMoveState(PEDMOVE_STILL);
}
+// --MIAMI: Done
void
CPed::SetSeek(CVector pos, float distanceToCountDone)
{
if (!IsPedInControl()
- || (m_nPedState == PED_SEEK_POS && m_vecSeekPos.x == pos.x && m_vecSeekPos.y == pos.y))
+ || (m_nPedState == PED_SEEK_POS && m_vecSeekPos.x == pos.x && m_vecSeekPos.y == pos.y) || m_nPedState == PED_FOLLOW_PATH)
return;
- if (GetWeapon()->m_eWeaponType == WEAPONTYPE_M16
- || GetWeapon()->m_eWeaponType == WEAPONTYPE_AK47
- || GetWeapon()->m_eWeaponType == WEAPONTYPE_SNIPERRIFLE
- || GetWeapon()->m_eWeaponType == WEAPONTYPE_ROCKETLAUNCHER
- || GetWeapon()->m_eWeaponType == WEAPONTYPE_SHOTGUN) {
+ if (!CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType)->m_bCanAimWithArm) {
ClearPointGunAt();
}
if (m_nPedState != PED_SEEK_POS)
SetStoredState();
- m_nPedState = PED_SEEK_POS;
+ SetPedState(PED_SEEK_POS);
m_distanceToCountSeekDone = distanceToCountDone;
m_vecSeekPos = pos;
}
@@ -5906,30 +7318,7 @@ CPed::Die(void)
// UNUSED: This is a perfectly empty function.
}
-uint8
-CPed::DoesLOSBulletHitPed(CColPoint &colPoint)
-{
-#ifdef FIX_BUGS
- return 1;
-#else
- uint8 retVal = 2;
-
- float headZ = GetNodePosition(PED_HEAD).z;
-
- if (m_nPedState == PED_FALL)
- retVal = 1;
-
- float colZ = colPoint.point.z;
- if (colZ < headZ)
- retVal = 1;
-
- if (headZ + 0.2f <= colZ)
- retVal = 0;
-
- return retVal;
-#endif
-}
-
+// --MIAMI: Done
bool
CPed::DuckAndCover(void)
{
@@ -5947,9 +7336,11 @@ CPed::DuckAndCover(void)
SetAimFlag(m_pedInObjective);
} else {
- bCrouchWhenShooting = false;
bKindaStayInSamePlace = false;
- bIsDucking = false;
+ if (bIsDucking)
+ ClearDuck(true);
+
+ bCrouchWhenShooting = false;
bDuckAndCover = false;
m_headingRate = 10.0f;
m_duckAndCoverTimer = CTimer::GetTimeInMilliseconds() + CGeneral::GetRandomNumberInRange(20000,30000);
@@ -5958,25 +7349,70 @@ CPed::DuckAndCover(void)
}
return false;
}
+
+ int16 lastVehicle = 0;
+ CEntity* vehicles[8];
bool justDucked = false;
CVehicle *foundVeh = nil;
float maxDist = 225.0f;
- bIsDucking = false;
+ if (bIsDucking)
+ ClearDuck(true);
+
bCrouchWhenShooting = false;
+ bool duckingWithoutVeh = false;
if (CTimer::GetTimeInMilliseconds() > m_leaveCarTimer) {
- CVector pos = GetPosition();
- int16 lastVehicle;
- CEntity *vehicles[8];
- CWorld::FindObjectsInRange(pos, CHECK_NEARBY_THINGS_MAX_DIST, true, &lastVehicle, 6, vehicles, false, true, false, false, false);
+
+ for(int i = 0; i < 6; i++) {
+ CPlayerPed *player = (CPlayerPed*)m_pedInObjective;
+
+ if (player->m_pPedAtSafePos[i] == this) {
+ duckingWithoutVeh = true;
+ CVector &safePos = player->m_vecSafePos[i];
+ bool notRunningToSafePos = false;
+
+ if (m_vecSeekPos.x != safePos.x && m_vecSeekPos.y != safePos.y && m_vecSeekPos.z != safePos.z)
+ notRunningToSafePos = true;
+
+ if (!notRunningToSafePos) {
+ CVector target = player->m_vecSafePos[i];
+ SetSeek(target, 1.0f);
+ duckingWithoutVeh = true;
+ m_attackTimer = CTimer::GetTimeInMilliseconds() + 6000;
+ bDuckAndCover = true;
+ }
+ break;
+ }
+ }
+ if (!duckingWithoutVeh) {
+ for (int i = 0; i < 6; i++) {
+ CPlayerPed* player = (CPlayerPed*)m_pedInObjective;
+ if (!player->m_pPedAtSafePos[i] && player->m_vecSafePos[i].x != 0.0f) {
+ player->m_pPedAtSafePos[i] = this;
+ CVector target = player->m_vecSafePos[i];
+ SetSeek(target, 1.0f);
+ m_headingRate = 15.0f;
+ ClearPointGunAt();
+ duckingWithoutVeh = 1;
+ bIsRunning = true;
+ bDuckAndCover = true;
+ justDucked = true;
+ m_leaveCarTimer = CTimer::GetTimeInMilliseconds() + 500;
+ break;
+ }
+ }
+ }
+ if (!duckingWithoutVeh) {
+ CVector pos = GetPosition();
+ CWorld::FindObjectsInRange(pos, CHECK_NEARBY_THINGS_MAX_DIST, true, &lastVehicle, 6, vehicles, false, true, false, false, false);
+ }
for (int i = 0; i < lastVehicle; i++) {
CVehicle *veh = (CVehicle*) vehicles[i];
- if (veh->m_vecMoveSpeed.Magnitude() <= 0.02f
- && !veh->bIsBus
- && !veh->bIsVan
- && !veh->bIsBig
+ if (veh->IsCar() && veh->m_vecMoveSpeed.Magnitude() <= 0.02f
+ && !veh->bIsBus && !veh->bIsVan && !veh->bIsBig
&& veh->m_numPedsUseItAsCover < 3) {
+
float dist = (GetPosition() - veh->GetPosition()).MagnitudeSqr();
if (dist < maxDist) {
maxDist = dist;
@@ -6017,25 +7453,25 @@ CPed::DuckAndCover(void)
else
duckPos = duckAtRightSide;
- if (CWorld::TestSphereAgainstWorld(duckPos, 0.5f, nil, true, true, true, false, false, false)
- && CWorld::GetIsLineOfSightClear(GetPosition(), duckPos, 1, 0, 0, 1, 0, 0, 0)) {
+ if (CWorld::TestSphereAgainstWorld(duckPos, 0.5f, nil, true, true, true, false, false, false)) {
SetSeek(duckPos, 1.0f);
m_headingRate = 15.0f;
bIsRunning = true;
bDuckAndCover = true;
justDucked = true;
m_leaveCarTimer = CTimer::GetTimeInMilliseconds() + 500;
- if (foundVeh->bIsLawEnforcer)
+ if (foundVeh->bIsLawEnforcer) {
m_carInObjective = foundVeh;
-
- // BUG? Shouldn't we register the reference?
+ m_carInObjective->RegisterReference((CEntity**)&m_carInObjective);
+ }
m_pSeekTarget = foundVeh;
+ m_pSeekTarget->RegisterReference((CEntity**)&m_pSeekTarget);
ClearPointGunAt();
} else {
m_duckAndCoverTimer = CTimer::GetTimeInMilliseconds() + CGeneral::GetRandomNumberInRange(10000, 15000);
bDuckAndCover = false;
}
- } else {
+ } else if (!duckingWithoutVeh) {
bDuckAndCover = false;
}
}
@@ -6043,8 +7479,13 @@ CPed::DuckAndCover(void)
if (!justDucked && !bDuckAndCover)
return false;
- if (!Seek())
- return true;
+ if (!Seek()) {
+ if (m_nMoveState == PEDMOVE_STILL) {
+ bDuckAndCover = false;
+ return false;
+ } else
+ return true;
+ }
bKindaStayInSamePlace = true;
bDuckAndCover = false;
@@ -6061,9 +7502,12 @@ CPed::DuckAndCover(void)
}
m_leaveCarTimer = CTimer::GetTimeInMilliseconds() + CGeneral::GetRandomNumberInRange(3000, 6000);
+ bCrouchWhenShooting = true;
+ SetDuck(CGeneral::GetRandomNumberInRange(2000, 5000), true);
return false;
}
+// --MIAMI: Done
void
CPed::EndFight(uint8 endType)
{
@@ -6073,6 +7517,9 @@ CPed::EndFight(uint8 endType)
m_curFightMove = FIGHTMOVE_NULL;
RestorePreviousState();
CAnimBlendAssociation *animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_FIGHT_IDLE);
+ if (!animAssoc)
+ animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_WEAPON_CROUCHRELOAD);
+
if (animAssoc)
animAssoc->flags |= ASSOC_DELETEFADEDOUT;
@@ -6095,11 +7542,12 @@ CPed::EndFight(uint8 endType)
m_nWaitTimer = 0;
}
+// --MIAMI: Done
void
CPed::EnterCar(void)
{
if (IsNotInWreckedVehicle() && m_fHealth > 0.0f) {
- CVehicle *veh = (CVehicle*)m_pSeekTarget;
+ CVehicle *veh = m_pMyVehicle;
// Not used.
// CVector posForDoor = GetPositionToOpenCarDoor(veh, m_vehEnterType);
@@ -6113,9 +7561,32 @@ CPed::EnterCar(void)
}
bIsInTheAir = false;
LineUpPedWithCar(LINE_UP_TO_CAR_START);
+ if (veh->IsBike()) {
+ CBike *bike = (CBike*)veh;
+ if (bike->GetStatus() != STATUS_ABANDONED || bike->bIsBeingPickedUp || !m_pVehicleAnim) {
+ if (m_nPedState == PED_CARJACK && m_pVehicleAnim) {
+ if (m_pVehicleAnim->currentTime > 0.4f && m_pVehicleAnim->currentTime - m_pVehicleAnim->timeStep <= 0.4f) {
+ int anim = m_pVehicleAnim->animId;
+ if (anim == ANIM_BIKE_KICK) {
+ DMAudio.PlayOneShot(m_audioEntityId, SOUND_187, 3.0f);
+ } else if (anim == ANIM_BIKE_ELBOW_R || anim == ANIM_BIKE_ELBOW_L) {
+ DMAudio.PlayOneShot(m_audioEntityId, SOUND_186, 3.0f);
+ }
+ }
+ }
+ } else {
+ int anim = m_pVehicleAnim->animId;
+
+ // One is pickup and other one is pullup, not same :p
+ if ((anim == ANIM_BIKE_PICKUP_R || anim == ANIM_BIKE_PICKUP_L) && m_pVehicleAnim->currentTime > 0.4667f)
+ bike->bIsBeingPickedUp = true;
+ else if ((anim == ANIM_BIKE_PULLUP_R || anim == ANIM_BIKE_PULLUP_L) && m_pVehicleAnim->currentTime > 0.4667f)
+ bike->bIsBeingPickedUp = true;
+ }
+ }
} else {
QuitEnteringCar();
- SetDie(ANIM_KO_SHOT_FRONT1, 4.0f, 0.0f);
+ SetDie();
}
}
@@ -6194,6 +7665,7 @@ CPed::GetNearestTrainDoor(CVehicle *train, CVector &doorPos)
return 1;
}
+#ifdef GTA_TRAIN
void
CPed::LineUpPedWithTrain(void)
{
@@ -6245,65 +7717,156 @@ CPed::ExitTrain(void)
{
LineUpPedWithTrain();
}
+#endif
+// --MIAMI: Done
void
CPed::ExitCar(void)
{
- if (!m_pVehicleAnim)
+ if (!m_pVehicleAnim) {
+ if (InVehicle()) {
+ if (m_pMyVehicle->IsBike()) {
+ if (m_vehEnterType == CAR_BOOT || m_vehEnterType == CAR_BUMP_REAR) {
+ ((CBike*)m_pMyVehicle)->KnockOffRider(WEAPONTYPE_UNARMED, 0, this, false);
+ }
+ } else if (m_pMyVehicle->IsCar()) {
+ if (RpAnimBlendClumpGetAssociation(GetClump(), ANIM_CAR_ROLLOUT_LHS)) {
+ ((CAutomobile*)m_pMyVehicle)->KnockPedOutCar(WEAPONTYPE_UNIDENTIFIED, CAR_DOOR_LF, this);
+ } else if (RpAnimBlendClumpGetAssociation(GetClump(), ANIM_CAR_ROLLOUT_RHS)) {
+ ((CAutomobile*)m_pMyVehicle)->KnockPedOutCar(WEAPONTYPE_UNIDENTIFIED, CAR_DOOR_RF, this);
+ }
+ }
+ }
return;
+ }
AnimationId exitAnim = (AnimationId) m_pVehicleAnim->animId;
float animTime = m_pVehicleAnim->currentTime;
- m_pMyVehicle->ProcessOpenDoor(m_vehEnterType, exitAnim, animTime);
+ if (exitAnim == ANIM_BIKE_GETOFF_BACK) {
+ if (animTime > 0.35f && m_pMyVehicle && m_pMyVehicle->IsBike())
+ ((CBike*)m_pMyVehicle)->KnockOffRider(WEAPONTYPE_UNARMED, 0, this, false);
+ else
+ LineUpPedWithCar(LINE_UP_TO_CAR_FALL);
- if (m_pSeekTarget) {
- // Car is upside down
- if (m_pMyVehicle->GetUp().z > -0.8f) {
- if (exitAnim != ANIM_CAR_CLOSE_RHS && exitAnim != ANIM_CAR_CLOSE_LHS && animTime <= 0.3f)
- LineUpPedWithCar((m_pMyVehicle->GetModelIndex() == MI_DODO ? LINE_UP_TO_CAR_END : LINE_UP_TO_CAR_START));
- else
+ } else if (exitAnim != ANIM_CAR_ROLLOUT_LHS && exitAnim != ANIM_CAR_ROLLOUT_RHS) {
+ m_pMyVehicle->ProcessOpenDoor(m_vehEnterType, exitAnim, animTime);
+
+ if (m_pSeekTarget) {
+ // Car is upside down
+ if (m_pMyVehicle->GetUp().z > -0.8f) {
+ if (exitAnim != ANIM_CAR_CLOSE_RHS && exitAnim != ANIM_CAR_CLOSE_LHS && animTime <= 0.3f)
+ LineUpPedWithCar((m_pMyVehicle->GetModelIndex() == MI_DODO ? LINE_UP_TO_CAR_END : LINE_UP_TO_CAR_START));
+ else
+ LineUpPedWithCar(LINE_UP_TO_CAR_END);
+ }
+ else {
LineUpPedWithCar(LINE_UP_TO_CAR_END);
- } else {
- LineUpPedWithCar(LINE_UP_TO_CAR_END);
+ }
}
- }
- // If there is someone in front of the door, make him fall while we exit.
- if (m_nPedState == PED_EXIT_CAR) {
- CPed *foundPed = nil;
- for (int i = 0; i < m_numNearPeds; i++) {
- if ((m_nearPeds[i]->GetPosition() - GetPosition()).MagnitudeSqr2D() < 0.04f) {
- foundPed = m_nearPeds[i];
- break;
+ // If there is someone in front of the door, make him fall while we exit.
+ if (m_nPedState == PED_EXIT_CAR) {
+ CPed* foundPed = nil;
+ for (int i = 0; i < m_numNearPeds; i++) {
+ if ((m_nearPeds[i]->GetPosition() - GetPosition()).MagnitudeSqr2D() < 0.04f) {
+ foundPed = m_nearPeds[i];
+ break;
+ }
}
- }
- if (foundPed && animTime > 0.4f && foundPed->IsPedInControl())
- foundPed->SetFall(1000, ANIM_KO_SKID_FRONT, 1);
+ if(foundPed && (!foundPed->IsPlayer() || m_nPedType == PEDTYPE_COP || m_objective == OBJECTIVE_KILL_CHAR_ON_FOOT || m_objective == OBJECTIVE_KILL_CHAR_ANY_MEANS))
+ if (animTime > 0.4f && foundPed->IsPedInControl())
+ foundPed->SetFall(1000, ANIM_KO_SKID_FRONT, 1);
+ }
+ } else if (animTime <= 0.07f || !m_pMyVehicle || !m_pMyVehicle->IsCar()) {
+ LineUpPedWithCar(LINE_UP_TO_CAR_FALL);
+ } else if (exitAnim == ANIM_CAR_ROLLOUT_LHS) {
+ ((CAutomobile*)m_pMyVehicle)->KnockPedOutCar(WEAPONTYPE_UNIDENTIFIED, CAR_DOOR_LF, this);
+ } else {
+ ((CAutomobile*)m_pMyVehicle)->KnockPedOutCar(WEAPONTYPE_UNIDENTIFIED, CAR_DOOR_RF, this);
}
}
+// --MIAMI: Done
void
CPed::Fall(void)
{
- if (m_getUpTimer != UINT32_MAX && CTimer::GetTimeInMilliseconds() > m_getUpTimer
-#ifdef VC_PED_PORTS
- && bIsStanding
-#endif
- )
+ if (m_getUpTimer != UINT32_MAX && CTimer::GetTimeInMilliseconds() > m_getUpTimer && bIsStanding)
ClearFall();
- // VC plays animations ANIM_STD_FALL_ONBACK and ANIM_STD_FALL_ONFRONT in here, which doesn't exist in III.
+ CAnimBlendAssociation *firstPartialAssoc;
+ CAnimBlendAssociation *fallAssoc;
+
+ if (IsPlayer() && (bKnockedUpIntoAir || bKnockedOffBike) && !bIsStanding) {
+ firstPartialAssoc = RpAnimBlendClumpGetFirstAssociation(GetClump(), ASSOC_PARTIAL);
+
+ // What???
+ if (firstPartialAssoc && (firstPartialAssoc->animId == ANIM_FALL_BACK || firstPartialAssoc->animId == ANIM_FALL_FRONT))
+ fallAssoc = firstPartialAssoc;
+ else
+ fallAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_FALL_BACK);
+
+ if (!fallAssoc)
+ fallAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_FALL_FRONT);
+
+ if (fallAssoc || !firstPartialAssoc || 0.8f * firstPartialAssoc->hierarchy->totalLength >= firstPartialAssoc->currentTime) {
+ if (fallAssoc) {
+ if (fallAssoc->blendAmount > 0.3f && fallAssoc->blendDelta >= 0.0f) {
+ float time = fallAssoc->currentTime;
+
+ if (time > 0.667f && time - fallAssoc->timeStep <= 0.667f) {
+ fallAssoc->SetCurrentTime(0.0f);
+ fallAssoc->SetRun();
+ }
+ }
+ }
+ } else if (firstPartialAssoc->flags & ASSOC_FRONTAL) {
+ CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_FALL_FRONT, 8.0f);
+ } else {
+ CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_FALL_BACK, 8.0f);
+ }
+ } else if ((bKnockedUpIntoAir || bKnockedOffBike) && bIsStanding && !bWasStanding) {
+ fallAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_FALL_BACK);
+
+ if (!fallAssoc)
+ fallAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_FALL_FRONT);
+
+ if (fallAssoc) {
+ bKnockedUpIntoAir = false;
+ bKnockedOffBike = false;
+ fallAssoc->speed = 3.0f;
+ if (IsPlayer())
+ Say(SOUND_PED_LAND);
+
+ } else {
+ firstPartialAssoc = RpAnimBlendClumpGetFirstAssociation(GetClump(), ASSOC_PARTIAL);
+ if (firstPartialAssoc && !firstPartialAssoc->IsRunning()) {
+ bKnockedUpIntoAir = false;
+ bKnockedOffBike = false;
+ }
+ }
+ }
}
+// --MIAMI: Done
void
CPed::Fight(void)
{
CAnimBlendAssociation *currentAssoc, *animAssoc;
- bool hasShoppingBags, punchOnly, canKick, canKneeHead, canRoundhouse;
- float angleToFace, nextAngle;
- bool goForward = false;
- int nextFightMove;
+ bool fightWithWeapon = false;
+
+ eWeaponType weapon = GetWeapon()->m_eWeaponType;
+ CWeaponInfo *weaponInfo = CWeaponInfo::GetWeaponInfo(weapon);
+
+ if (weaponInfo->m_bFightMode && weapon != WEAPONTYPE_UNARMED) {
+ fightWithWeapon = true;
+ tFightMoves[FIGHTMOVE_MELEE1].startFireTime = weaponInfo->m_fAnimFrameFire;
+ tFightMoves[FIGHTMOVE_MELEE1].endFireTime = weaponInfo->m_fAnimLoopEnd;
+ tFightMoves[FIGHTMOVE_MELEE2].startFireTime = weaponInfo->m_fAnim2FrameFire;
+ tFightMoves[FIGHTMOVE_MELEE2].endFireTime = weaponInfo->m_fAnim2LoopEnd;
+ tFightMoves[FIGHTMOVE_MELEE3].startFireTime = weaponInfo->m_fAnim2FrameFire;
+ tFightMoves[FIGHTMOVE_MELEE3].endFireTime = weaponInfo->m_fAnim2LoopEnd;
+ }
switch (m_curFightMove) {
case FIGHTMOVE_NULL:
@@ -6323,6 +7886,22 @@ CPed::Fight(void)
break;
}
+ if (m_curFightMove == FIGHTMOVE_SHUFFLE_F && !currentAssoc)
+ currentAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_FIGHT_SH_BACK);
+
+ if (IsPlayer() && currentAssoc && weapon == WEAPONTYPE_KATANA) {
+ if (m_curFightMove == FIGHTMOVE_MELEE1 || m_curFightMove == FIGHTMOVE_MELEE2) {
+ static float streakDelay = 0.2f;
+
+ if (tFightMoves[m_curFightMove].startFireTime - streakDelay < currentAssoc->currentTime &&
+ streakDelay + tFightMoves[m_curFightMove].endFireTime > currentAssoc->currentTime) {
+
+ // TODO(Miami): AddWeaponStreak
+ // CSpecialFX::AddWeaponStreak(v2->m_weapons[(char)v2->m_currentWeapon].nWeaponId);
+ }
+ }
+ }
+
if (!bIsAttacking && IsPlayer()) {
if (currentAssoc) {
currentAssoc->blendDelta = -1000.0f;
@@ -6339,272 +7918,123 @@ CPed::Fight(void)
FightMove &curMove = tFightMoves[m_curFightMove];
if (curMove.hitLevel != HITLEVEL_NULL && animTime > curMove.startFireTime && animTime <= curMove.endFireTime && m_fightState >= FIGHTSTATE_NO_MOVE) {
+ if (animTime > curMove.startFireTime && animTime - currentAssoc->timeStep < curMove.startFireTime &&
+ (IsPlayer() || weapon != WEAPONTYPE_UNARMED)) {
+
+ DMAudio.PlayOneShot(m_audioEntityId, SOUND_MELEE_ATTACK_START, weapon << 8);
+ }
+
CVector touchingNodePos(0.0f, 0.0f, 0.0f);
switch (m_curFightMove) {
- case FIGHTMOVE_STDPUNCH:
- case FIGHTMOVE_PUNCHHOOK:
- case FIGHTMOVE_BODYBLOW:
- TransformToNode(touchingNodePos, PED_HANDR);
- break;
- case FIGHTMOVE_IDLE:
- case FIGHTMOVE_SHUFFLE_F:
- break;
case FIGHTMOVE_KNEE:
TransformToNode(touchingNodePos, PED_LOWERLEGR);
break;
- case FIGHTMOVE_HEADBUTT:
- TransformToNode(touchingNodePos, PED_HEAD);
- break;
+ case FIGHTMOVE_PUNCHHOOK:
case FIGHTMOVE_PUNCHJAB:
TransformToNode(touchingNodePos, PED_HANDL);
break;
- case FIGHTMOVE_KICK:
case FIGHTMOVE_LONGKICK:
case FIGHTMOVE_ROUNDHOUSE:
+ case FIGHTMOVE_FWDLEFT:
+ case FIGHTMOVE_BACKRIGHT:
case FIGHTMOVE_GROUNDKICK:
TransformToNode(touchingNodePos, PED_FOOTR);
break;
+ case FIGHTMOVE_FWDRIGHT:
+ TransformToNode(touchingNodePos, PED_HEAD);
+ break;
+ case FIGHTMOVE_BACKKICK:
+ case FIGHTMOVE_BACKFLIP:
+ TransformToNode(touchingNodePos, PED_FOOTL);
+ break;
+ case FIGHTMOVE_BACKLEFT:
+ TransformToNode(touchingNodePos, PED_UPPERARML);
+ break;
+ default:
+ TransformToNode(touchingNodePos, PED_HANDR);
+ break;
}
- if (m_curFightMove == FIGHTMOVE_PUNCHJAB) {
- touchingNodePos += 0.1f * GetForward();
- } else if (m_curFightMove == FIGHTMOVE_PUNCHHOOK) {
- touchingNodePos += 0.22f * GetForward();
- }
- FightStrike(touchingNodePos);
+ FightStrike(touchingNodePos, fightWithWeapon);
m_fightButtonPressure = 0;
return;
}
if (curMove.hitLevel != HITLEVEL_NULL) {
- if (animTime > curMove.endFireTime) {
+ if (animTime > curMove.endFireTime && weaponInfo->m_AnimToPlay != ASSOCGRP_KNIFE) {
if (IsPlayer())
currentAssoc->speed = 1.0f;
else
currentAssoc->speed = 0.8f;
}
- if (IsPlayer() && !nPlayerInComboMove) {
+ if (IsPlayer() && !nPlayerInComboMove && !fightWithWeapon) {
if (curMove.comboFollowOnTime > 0.0f && m_fightButtonPressure != 0 && animTime > curMove.comboFollowOnTime) {
+ m_lastFightMove = m_curFightMove;
// Notice that it increases fight move index, because we're in combo!
animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, tFightMoves[++m_curFightMove].animId, 8.0f);
animAssoc->SetFinishCallback(FinishFightMoveCB, this);
animAssoc->SetCurrentTime(0.1f * animAssoc->hierarchy->totalLength);
+ animAssoc->speed = 0.8f;
m_fightButtonPressure = 0;
nPlayerInComboMove = 1;
}
}
- } else {
- if (curMove.startFireTime > 0.0f && m_curFightMove != FIGHTMOVE_SHUFFLE_F && animTime > curMove.startFireTime) {
- if (IsPlayer())
- currentAssoc->speed = 1.3f;
- else
- currentAssoc->speed = 0.8f;
- }
}
- } else if (GetWeapon()->m_eWeaponType != WEAPONTYPE_UNARMED) {
+
+ } else if (GetWeapon()->m_eWeaponType != WEAPONTYPE_UNARMED && GetWeapon()->m_eWeaponType != WEAPONTYPE_BRASSKNUCKLE && !fightWithWeapon) {
EndFight(ENDFIGHT_FAST);
} else if (m_fightButtonPressure != 0) {
- bool canAffectMultiplePeople = true;
- nextAngle = m_fRotationCur;
- bool kickGround = false;
- float angleForGroundKick = 0.0f;
- CPed *pedOnGround = nil;
-
- Say(SOUND_PED_ATTACK);
-
- if (IsPlayer()) {
- canRoundhouse = false;
- punchOnly = false;
- canKick = true;
- nextFightMove = (m_fightButtonPressure > 190 ? FIGHTMOVE_HEADBUTT : FIGHTMOVE_KNEE);
- hasShoppingBags = false;
- canKneeHead = true;
- nPlayerInComboMove = 0;
- } else {
- nextFightMove = (m_fightButtonPressure > 120 ? FIGHTMOVE_HEADBUTT : FIGHTMOVE_KNEE);
- uint16 pedFeatures = m_pedStats->m_flags;
- punchOnly = pedFeatures & STAT_PUNCH_ONLY;
- canRoundhouse = pedFeatures & STAT_CAN_ROUNDHOUSE;
- canKneeHead = pedFeatures & STAT_CAN_KNEE_HEAD;
- canKick = pedFeatures & STAT_CAN_KICK;
- hasShoppingBags = pedFeatures & STAT_SHOPPING_BAGS;
- }
-
- // Attack isn't scripted, find the victim
- if (IsPlayer() || !m_pedInObjective) {
-
- for (int i = 0; i < m_numNearPeds; i++) {
-
- CPed *nearPed = m_nearPeds[i];
- float nearPedDist = (nearPed->GetPosition() - GetPosition()).Magnitude();
- if (nearPedDist < 3.0f) {
- float angleToFace = CGeneral::GetRadianAngleBetweenPoints(
- nearPed->GetPosition().x, nearPed->GetPosition().y,
- GetPosition().x, GetPosition().y);
-
- nextAngle = CGeneral::LimitRadianAngle(angleToFace);
- m_fRotationCur = CGeneral::LimitRadianAngle(m_fRotationCur);
-
- float neededTurn = Abs(nextAngle - m_fRotationCur);
- if (neededTurn > PI)
- neededTurn = TWOPI - neededTurn;
-
- if (!nearPed->OnGroundOrGettingUp()) {
-
- if (nearPedDist < 0.8f && neededTurn < DEGTORAD(75.0f) && canKneeHead) {
- canAffectMultiplePeople = false;
- } else if (nearPedDist >= 1.3f || neededTurn >= DEGTORAD(55.0f) || hasShoppingBags) {
-
- if (nearPedDist < 1.7f
- && neededTurn < DEGTORAD(35.0f)
- && (canKick || hasShoppingBags)) {
-
- nextFightMove = FIGHTMOVE_KICK;
- if (hasShoppingBags) {
- nextFightMove = FIGHTMOVE_ROUNDHOUSE;
- } else if (canRoundhouse && CGeneral::GetRandomNumber() & 1) {
- nextFightMove = FIGHTMOVE_ROUNDHOUSE;
- }
- canAffectMultiplePeople = false;
- } else if (nearPedDist < 2.0f && neededTurn < DEGTORAD(30.0f) && canKick) {
- canAffectMultiplePeople = false;
- nextFightMove = FIGHTMOVE_LONGKICK;
- } else if (neededTurn < DEGTORAD(30.0f)) {
- goForward = true;
- }
- } else {
- nextFightMove += 2; // Makes it 6 or 7
- if (punchOnly)
- nextFightMove = FIGHTMOVE_PUNCHJAB;
-
- canAffectMultiplePeople = false;
- }
- } else if (!CGame::nastyGame
- || nearPedDist >= 1.3f
- || neededTurn >= DEGTORAD(55.0f)
- || punchOnly) {
-
- if (nearPedDist > 0.8f
- && nearPedDist < 3.0f
- && neededTurn < DEGTORAD(30.0f)) {
- goForward = true;
- }
+ if (!IsPlayer())
+ Say(SOUND_PED_ATTACK);
- } else if (nearPed->m_nPedState != PED_DEAD || pedOnGround) {
- if (!nearPed->IsPedHeadAbovePos(-0.3f)) {
- canAffectMultiplePeople = false;
- nextFightMove = FIGHTMOVE_GROUNDKICK;
- }
+ if (m_curFightMove != FIGHTMOVE_IDLE)
+ m_lastFightMove = m_curFightMove;
- } else {
- pedOnGround = nearPed;
- kickGround = true;
- angleForGroundKick = nextAngle;
- }
- }
+ m_curFightMove = IsPlayer() ? ChooseAttackPlayer(m_fightButtonPressure, fightWithWeapon) : ChooseAttackAI(m_fightButtonPressure, fightWithWeapon);
- if (!canAffectMultiplePeople) {
- m_fRotationDest = nextAngle;
- if (IsPlayer()) {
- m_fRotationCur = m_fRotationDest;
- m_lookTimer = 0;
- SetLookFlag(nearPed, true);
- SetLookTimer(1500);
- }
- break;
- }
- }
- } else {
- // Because we're in a scripted fight with some particular ped.
- canAffectMultiplePeople = false;
+ if (m_curFightMove != FIGHTMOVE_IDLE) {
- float fightingPedDist = (m_pedInObjective->GetPosition() - GetPosition()).Magnitude();
- if (hasShoppingBags) {
- if (fightingPedDist >= 1.7f)
- nextFightMove = FIGHTMOVE_SHUFFLE_F;
- else
- nextFightMove = FIGHTMOVE_ROUNDHOUSE;
+ animAssoc = CAnimManager::BlendAnimation(GetClump(), m_curFightMove < FIGHTMOVE_MELEE1 ? ASSOCGRP_STD : weaponInfo->m_AnimToPlay,
+ tFightMoves[m_curFightMove].animId, 8.0f);
- } else if (punchOnly) {
- if (fightingPedDist >= 1.3f)
- nextFightMove = FIGHTMOVE_SHUFFLE_F;
+ if (weaponInfo->m_AnimToPlay != ASSOCGRP_KNIFE || m_curFightMove < FIGHTMOVE_MELEE1) {
+ if (m_curFightMove == FIGHTMOVE_BACKKICK)
+ animAssoc->speed = 1.15f;
else
- nextFightMove = FIGHTMOVE_PUNCHJAB;
-
- } else if (fightingPedDist >= 3.0f) {
- nextFightMove = FIGHTMOVE_STDPUNCH;
-
+ animAssoc->speed = 0.8f;
} else {
- angleToFace = CGeneral::GetRadianAngleBetweenPoints(
- m_pedInObjective->GetPosition().x,
- m_pedInObjective->GetPosition().y,
- GetPosition().x,
- GetPosition().y);
-
- nextAngle = CGeneral::LimitRadianAngle(angleToFace);
- m_fRotationDest = nextAngle;
- m_fRotationCur = m_fRotationDest;
- if (!m_pedInObjective->OnGroundOrGettingUp()) {
-
- if (fightingPedDist >= 0.8f || !canKneeHead) {
-
- if (fightingPedDist >= 1.3f) {
-
- if (fightingPedDist < 1.7f && canKick) {
- nextFightMove = FIGHTMOVE_KICK;
- if (canRoundhouse && CGeneral::GetRandomNumber() & 1)
- nextFightMove = FIGHTMOVE_ROUNDHOUSE;
-
- } else if (fightingPedDist < 2.0f && canKick) {
- nextFightMove += 5; // Makes it 9 or 10
-
- } else {
- nextFightMove = FIGHTMOVE_SHUFFLE_F;
-
- }
- } else {
- nextFightMove += 2; // Makes it 6 or 7
- }
- }
- } else if (!CGame::nastyGame
- || fightingPedDist >= 1.3f
- || m_pedInObjective->IsPlayer()
- || m_pedInObjective->m_nPedState != PED_DEAD && m_pedInObjective->IsPedHeadAbovePos(-0.3f)) {
- nextFightMove = FIGHTMOVE_IDLE;
- } else {
- nextFightMove = FIGHTMOVE_GROUNDKICK;
+ switch (GetWeapon()->m_eWeaponType) {
+ case WEAPONTYPE_SCREWDRIVER:
+ case WEAPONTYPE_KNIFE:
+ animAssoc->speed = 1.05f;
+ break;
+ case WEAPONTYPE_GOLFCLUB:
+ case WEAPONTYPE_NIGHTSTICK:
+ case WEAPONTYPE_BASEBALLBAT:
+ case WEAPONTYPE_HAMMER:
+ case WEAPONTYPE_KATANA:
+ animAssoc->speed = 0.8f;
+ break;
+ case WEAPONTYPE_CLEAVER:
+ case WEAPONTYPE_MACHETE:
+ animAssoc->speed = 0.9f;
+ break;
}
}
- }
-
- if (canAffectMultiplePeople) {
- if (kickGround && IsPlayer()) {
- m_fRotationDest = angleForGroundKick;
- nextFightMove = FIGHTMOVE_GROUNDKICK;
- m_fRotationCur = m_fRotationDest;
- m_lookTimer = 0;
- SetLookFlag(pedOnGround, true);
- SetLookTimer(1500);
- } else if (goForward) {
- nextFightMove = FIGHTMOVE_SHUFFLE_F;
- } else {
- nextFightMove = FIGHTMOVE_STDPUNCH;
- }
- }
-
- if (nextFightMove != FIGHTMOVE_IDLE) {
- m_curFightMove = nextFightMove;
- animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, tFightMoves[m_curFightMove].animId, 4.0f);
- animAssoc->SetFinishCallback(FinishFightMoveCB, this);
if (m_fightState == FIGHTSTATE_MOVE_FINISHED && animAssoc->currentTime != 0.0f) {
- animAssoc->SetCurrentTime(0.0f);
animAssoc->SetRun();
+ if (!IsPlayer())
+ animAssoc->SetCurrentTime(0.0f);
}
+ if (IsPlayer())
+ animAssoc->SetCurrentTime(0.08f);
+
+ animAssoc->SetFinishCallback(FinishFightMoveCB, this);
m_fightButtonPressure = 0;
}
m_fightState = FIGHTSTATE_NO_MOVE;
@@ -6614,6 +8044,7 @@ CPed::Fight(void)
#else
&& CheckForPedsOnGroundToAttack(this, nil) == PED_IN_FRONT_OF_ATTACKER) {
#endif
+ m_lastFightMove = m_curFightMove;
m_curFightMove = FIGHTMOVE_SHUFFLE_F;
animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), tFightMoves[m_curFightMove].animId);
@@ -6638,6 +8069,7 @@ CPed::Fight(void)
}
} else {
+ m_lastFightMove = m_curFightMove;
m_curFightMove = FIGHTMOVE_IDLE;
if (IsPlayer())
m_nWaitTimer = CTimer::GetTimeInMilliseconds() + 500;
@@ -6646,6 +8078,7 @@ CPed::Fight(void)
}
}
+// --MIAMI: Done
// Some helper function which doesn't exist in og game.
inline void
SelectClosestNodeForSeek(CPed *ped, CPathNode *node, CVector2D closeDist, CVector2D farDist, CPathNode *closeNode, CPathNode *closeNode2, int runCount = 3)
@@ -6675,6 +8108,7 @@ SelectClosestNodeForSeek(CPed *ped, CPathNode *node, CVector2D closeDist, CVecto
}
}
+// --MIAMI: Done
bool
CPed::FindBestCoordsFromNodes(CVector unused, CVector *bestCoords)
{
@@ -6700,12 +8134,14 @@ CPed::FindBestCoordsFromNodes(CVector unused, CVector *bestCoords)
SelectClosestNodeForSeek(this, closestNode, closeDist, seekPosDist, closestNode, nil);
- // Above function decided that going to the next node is more logical than seeking the object.
if (m_pNextPathNode) {
- CVector pathToNextNode = m_pNextPathNode->GetPosition() - ourPos;
- if (pathToNextNode.MagnitudeSqr2D() < seekPosDist.MagnitudeSqr()) {
- *bestCoords = m_pNextPathNode->GetPosition();
+ // Function above decided that directly going to next node makes more sense then seeking the object.
+ CVector correctedCoords = CPathFind::TakeWidthIntoAccountForWandering(m_pNextPathNode, m_randomSeed);
+
+ if ((correctedCoords - ourPos).MagnitudeSqr2D() < seekPosDist.MagnitudeSqr()) {
+ correctedCoords = CPathFind::TakeWidthIntoAccountForWandering(m_pNextPathNode, m_randomSeed);
+ *bestCoords = correctedCoords;
return true;
}
m_pNextPathNode = nil;
@@ -6714,6 +8150,7 @@ CPed::FindBestCoordsFromNodes(CVector unused, CVector *bestCoords)
return false;
}
+// --MIAMI: Done
void
CPed::FinishDieAnimCB(CAnimBlendAssociation *animAssoc, void *arg)
{
@@ -6723,6 +8160,7 @@ CPed::FinishDieAnimCB(CAnimBlendAssociation *animAssoc, void *arg)
ped->bIsPedDieAnimPlaying = false;
}
+// --MIAMI: Done
void
CPed::FinishFightMoveCB(CAnimBlendAssociation *animAssoc, void *arg)
{
@@ -6734,6 +8172,7 @@ CPed::FinishFightMoveCB(CAnimBlendAssociation *animAssoc, void *arg)
}
}
+// --MIAMI: Done
void
CPed::FinishHitHeadCB(CAnimBlendAssociation *animAssoc, void *arg)
{
@@ -6750,6 +8189,7 @@ CPed::FinishHitHeadCB(CAnimBlendAssociation *animAssoc, void *arg)
ped->bIsLanding = false;
}
+// --MIAMI: Done
void
CPed::FinishJumpCB(CAnimBlendAssociation *animAssoc, void *arg)
{
@@ -6782,9 +8222,7 @@ CPed::FinishLaunchCB(CAnimBlendAssociation *animAssoc, void *arg)
if (obstacle) {
animAssoc->flags |= ASSOC_DELETEFADEDOUT;
-
- // ANIM_HIT_WALL in VC (which makes more sense)
- CAnimBlendAssociation *handsCoverAssoc = CAnimManager::BlendAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_HANDSCOWER, 8.0f);
+ CAnimBlendAssociation *handsCoverAssoc = CAnimManager::BlendAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_HIT_WALL, 8.0f);
handsCoverAssoc->flags &= ~ASSOC_FADEOUTWHENDONE;
handsCoverAssoc->SetFinishCallback(FinishHitHeadCB, ped);
ped->bIsLanding = true;
@@ -6878,6 +8316,7 @@ CPed::FinishLaunchCB(CAnimBlendAssociation *animAssoc, void *arg)
}
}
+// --MIAMI: Done
void
CPed::FinishedWaitCB(CAnimBlendAssociation *animAssoc, void *arg)
{
@@ -6888,15 +8327,16 @@ CPed::FinishedWaitCB(CAnimBlendAssociation *animAssoc, void *arg)
ped->Wait();
}
+// --MIAMI: Some part is done
void
CPed::Wait(void)
{
- AnimationId mustHaveAnim = NUM_ANIMS;
+ AnimationId mustHaveAnim = NUM_STD_ANIMS;
CAnimBlendAssociation *animAssoc;
CPed *pedWeLook;
if (DyingOrDead()) {
- m_nWaitState = WAITSTATE_FALSE;
+ ClearWaitState();
RestoreHeadingRate();
return;
}
@@ -6906,7 +8346,7 @@ CPed::Wait(void)
case WAITSTATE_TRAFFIC_LIGHTS:
if (CTimer::GetTimeInMilliseconds() > m_nWaitTimer) {
if (CTrafficLights::LightForPeds() == PED_LIGHTS_WALK) {
- m_nWaitState = WAITSTATE_FALSE;
+ ClearWaitState();
SetMoveState(PEDMOVE_WALK);
}
}
@@ -6915,7 +8355,7 @@ CPed::Wait(void)
case WAITSTATE_CROSS_ROAD:
if (CTimer::GetTimeInMilliseconds() > m_nWaitTimer) {
if (CGeneral::GetRandomNumber() & 1 || !m_nWaitTimer)
- m_nWaitState = WAITSTATE_FALSE;
+ ClearWaitState();
else
SetWaitState(WAITSTATE_CROSS_ROAD_LOOK, nil);
@@ -6929,7 +8369,7 @@ CPed::Wait(void)
case WAITSTATE_CROSS_ROAD_LOOK:
if (CTimer::GetTimeInMilliseconds() > m_nWaitTimer) {
- m_nWaitState = WAITSTATE_FALSE;
+ ClearWaitState();
animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_ROAD_CROSS);
if (animAssoc) {
animAssoc->blendDelta = -8.0f;
@@ -6946,7 +8386,7 @@ CPed::Wait(void)
CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_XPRESS_SCRATCH, 4.0f);
}
} else {
- m_nWaitState = WAITSTATE_FALSE;
+ ClearWaitState();
SetMoveState(PEDMOVE_WALK);
}
break;
@@ -6957,13 +8397,13 @@ CPed::Wait(void)
m_collidingThingTimer = CTimer::GetTimeInMilliseconds() + 2500;
}
} else {
- m_nWaitState = WAITSTATE_FALSE;
+ ClearWaitState();
}
break;
case WAITSTATE_TURN180:
if (CTimer::GetTimeInMilliseconds() > m_nWaitTimer) {
- m_nWaitState = WAITSTATE_FALSE;
+ ClearWaitState();
SetMoveState(PEDMOVE_WALK);
m_fRotationCur = m_fRotationCur + PI;
if (m_nPedState == PED_INVESTIGATE)
@@ -6982,7 +8422,7 @@ CPed::Wait(void)
animAssoc->SetFinishCallback(FinishedWaitCB, this);
m_nWaitTimer = CTimer::GetTimeInMilliseconds() + 5000;
} else {
- m_nWaitState = WAITSTATE_FALSE;
+ ClearWaitState();
}
}
break;
@@ -7011,7 +8451,7 @@ CPed::Wait(void)
if (animAssoc->animId == ANIM_TURN_180) {
m_fRotationCur = CGeneral::LimitRadianAngle(PI + m_fRotationCur);
- m_nWaitState = WAITSTATE_FALSE;
+ ClearWaitState();
SetMoveState(PEDMOVE_WALK);
m_nStoredMoveState = PEDMOVE_NONE;
m_panicCounter = 0;
@@ -7048,7 +8488,7 @@ CPed::Wait(void)
case WAITSTATE_LOOK_ABOUT:
if (CTimer::GetTimeInMilliseconds() > m_nWaitTimer) {
- m_nWaitState = WAITSTATE_FALSE;
+ ClearWaitState();
animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_IDLE_HBHB);
if (animAssoc) {
animAssoc->blendDelta = -8.0f;
@@ -7061,7 +8501,7 @@ CPed::Wait(void)
mustHaveAnim = ANIM_HANDSUP;
case WAITSTATE_PLAYANIM_HANDSCOWER:
- if (mustHaveAnim == NUM_ANIMS)
+ if (mustHaveAnim == NUM_STD_ANIMS)
mustHaveAnim = ANIM_HANDSCOWER;
animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), mustHaveAnim);
@@ -7075,7 +8515,7 @@ CPed::Wait(void)
TurnBody();
} else {
- m_nWaitState = WAITSTATE_FALSE;
+ ClearWaitState();
m_nWaitTimer = 0;
if (m_pLookTarget && m_pLookTarget->IsPed()) {
@@ -7133,15 +8573,15 @@ CPed::Wait(void)
mustHaveAnim = ANIM_HANDSCOWER;
case WAITSTATE_PLAYANIM_DUCK:
- if (mustHaveAnim == NUM_ANIMS)
+ if (mustHaveAnim == NUM_STD_ANIMS)
mustHaveAnim = ANIM_DUCK_DOWN;
case WAITSTATE_PLAYANIM_TAXI:
- if (mustHaveAnim == NUM_ANIMS)
+ if (mustHaveAnim == NUM_STD_ANIMS)
mustHaveAnim = ANIM_IDLE_TAXI;
case WAITSTATE_PLAYANIM_CHAT:
- if (mustHaveAnim == NUM_ANIMS)
+ if (mustHaveAnim == NUM_STD_ANIMS)
mustHaveAnim = ANIM_IDLE_CHAT;
if (CTimer::GetTimeInMilliseconds() > m_nWaitTimer) {
@@ -7150,14 +8590,19 @@ CPed::Wait(void)
animAssoc->blendDelta = -4.0f;
animAssoc->flags |= ASSOC_DELETEFADEDOUT;
}
- m_nWaitState = WAITSTATE_FALSE;
+ if (m_attractor && m_objective == OBJECTIVE_WAIT_ON_FOOT_AT_ICE_CREAM_VAN) {
+ GetPedAttractorManager()->BroadcastDeparture(this, m_attractor);
+ bBoughtIceCream = true;
+ }
+ ClearWaitState();
}
#ifdef VC_PED_PORTS
else if (m_nWaitState == WAITSTATE_PLAYANIM_TAXI) {
if (m_pedInObjective) {
if (m_objective == OBJECTIVE_GOTO_CHAR_ON_FOOT || m_objective == OBJECTIVE_KILL_CHAR_ON_FOOT) {
-
- // VC also calls CleanUpOldReference here for old LookTarget.
+
+ if (m_pLookTarget)
+ m_pLookTarget->CleanUpOldReference(&m_pLookTarget);
m_pLookTarget = m_pedInObjective;
m_pLookTarget->RegisterReference((CEntity **) &m_pLookTarget);
TurnBody();
@@ -7174,13 +8619,82 @@ CPed::Wait(void)
animAssoc->flags |= ASSOC_DELETEFADEDOUT;
CAnimManager::BlendAnimation(GetClump(), m_animGroup, ANIM_IDLE_STANCE, 4.0f);
int timer = 2000;
- m_nWaitState = WAITSTATE_FALSE;
+ ClearWaitState();
SetWaitState(WAITSTATE_CROSS_ROAD_LOOK, &timer);
}
} else {
- m_nWaitState = WAITSTATE_FALSE;
+ ClearWaitState();
+ }
+ break;
+ case WAITSTATE_SIT_DOWN:
+ if (CTimer::GetTimeInMilliseconds() > m_nWaitTimer) {
+ ClearWaitState();
+ SetWaitState(WAITSTATE_SIT_IDLE, 0);
+ }
+ break;
+ //case WAITSTATE_SIT_DOWN_RVRS:
+ case WAITSTATE_SIT_UP:
+ if (CTimer::GetTimeInMilliseconds() > m_nWaitTimer) {
+ if (m_attractor)
+ GetPedAttractorManager()->BroadcastDeparture(this, m_attractor);
+ ClearWaitState();
+ //TODO(MIAMI): scan for threats!
}
break;
+ case WAITSTATE_SIT_IDLE:
+ if (bTurnedAroundOnAttractor) {
+ m_fRotationCur += PI;
+ m_fRotationCur = CGeneral::LimitRadianAngle(m_fRotationCur);
+ m_fRotationDest = m_fRotationCur;
+ bTurnedAroundOnAttractor = false;
+ }
+ // TODO(MIAMI): scan for threats!
+ if (CTimer::GetTimeInMilliseconds() > m_nWaitTimer) {
+ ClearWaitState();
+ SetWaitState(WAITSTATE_SIT_UP, 0);
+ }
+ break;
+ case WAITSTATE_USE_ATM:
+ if (CTimer::GetTimeInMilliseconds() > m_nWaitTimer) {
+ if (m_attractor)
+ GetPedAttractorManager()->BroadcastDeparture(this, m_attractor);
+ ClearWaitState();
+ }
+ break;
+ case WAITSTATE_RIOT:
+ if (m_nPedState == PED_FLEE_ENTITY || m_nPedState == PED_ATTACK) {
+ ClearWaitState();
+ break;
+ }
+
+ PlayRandomAnimationsFromAnimBlock(this, ASSOCGRP_RIOT, ANIM_RIOT_ANGRY, ANIM_RIOT_FUKU - ANIM_RIOT_ANGRY + 1);
+ if (IsPedInControl() && CGeneral::GetRandomNumberInRange(0.f,1.f) < 0.25f
+ && CPopulation::CanJeerAtStripper(m_modelIndex)) {
+ for (int i = 0; i < m_numNearPeds; ++i) {
+ CPed *nearPed = m_nearPeds[i];
+ if (nearPed) {
+ if ((GetPosition() - nearPed->GetPosition()).MagnitudeSqr() < sq(10.f)) {
+ for (int anim = ANIM_STRIP_A; anim <= ANIM_STRIP_G; anim++) {
+ if (RpAnimBlendClumpGetAssociation(nearPed->GetClump(), anim))
+ Say(SOUND_PED_149);
+ }
+ }
+ }
+ }
+ }
+ break;
+ case WAITSTATE_BOMBER:
+ if (CTimer::GetTimeInMilliseconds() > m_nWaitTimer)
+ ClearWaitState();
+ break;
+ case WAITSTATE_STRIPPER:
+ PlayRandomAnimationsFromAnimBlock(this, ASSOCGRP_STRIP, ANIM_STRIP_A, ANIM_STRIP_G - ANIM_STRIP_A + 1);
+ break;
+ case WAITSTATE_SUN_BATHE_PRE:
+ case WAITSTATE_SUN_BATHE_DOWN:
+ case WAITSTATE_SUN_BATHE_IDLE:
+ case WAITSTATE_PLAYANIM_HANDSUP_SIMPLE:
+ assert(0);
default:
break;
}
@@ -7189,6 +8703,7 @@ CPed::Wait(void)
RestoreHeadingRate();
}
+// --MIAMI: Done
bool
CPed::Seek(void)
{
@@ -7201,13 +8716,13 @@ CPed::Seek(void)
m_objective != OBJECTIVE_ENTER_CAR_AS_PASSENGER && m_objective != OBJECTIVE_SOLICIT_VEHICLE && !bDuckAndCover) {
if ((!m_pedInObjective || !m_pedInObjective->bInVehicle)
- && !((CTimer::GetFrameCounter() + (m_randomSeed % 256) + 17) & 7)) {
+ && (CTimer::GetFrameCounter() + m_randomSeed + 60) % 32 == 0) {
CEntity *obstacle = CWorld::TestSphereAgainstWorld(m_vecSeekPos, 0.4f, nil,
false, true, false, false, false, false);
if (obstacle) {
- if (!obstacle->IsVehicle() || ((CVehicle*)obstacle)->m_vehType == VEHICLE_TYPE_CAR) {
+ if (!obstacle->IsVehicle() || ((CVehicle*)obstacle)->IsCar()) {
distanceToCountItDone = 2.5f;
} else {
CVehicleModelInfo *vehModel = (CVehicleModelInfo *)CModelInfo::GetModelInfo(obstacle->GetModelIndex());
@@ -7223,6 +8738,13 @@ CPed::Seek(void)
if (!m_pSeekTarget && m_nPedState == PED_SEEK_ENTITY)
ClearSeek();
+ if (m_objective == OBJECTIVE_FOLLOW_CHAR_IN_FORMATION && !m_pedInObjective) {
+ m_objective = OBJECTIVE_NONE;
+ ClearObjective();
+ SetWanderPath(0);
+ return false;
+ }
+
float seekPosDist = (m_vecSeekPos - GetPosition()).Magnitude2D();
if (seekPosDist < 2.0f || m_objective == OBJECTIVE_GOTO_AREA_ON_FOOT) {
@@ -7235,7 +8757,9 @@ CPed::Seek(void)
} else if (m_objective != OBJECTIVE_FOLLOW_CHAR_IN_FORMATION) {
- if (m_objective == OBJECTIVE_KILL_CHAR_ON_FOOT || m_objective == OBJECTIVE_KILL_CHAR_ANY_MEANS || m_objective == OBJECTIVE_RUN_TO_AREA || bIsRunning)
+ if (m_objective == OBJECTIVE_SPRINT_TO_AREA)
+ nextMove = PEDMOVE_SPRINT;
+ else if (m_objective == OBJECTIVE_KILL_CHAR_ON_FOOT || m_objective == OBJECTIVE_KILL_CHAR_ANY_MEANS || m_objective == OBJECTIVE_RUN_TO_AREA || bIsRunning)
nextMove = PEDMOVE_RUN;
else
nextMove = PEDMOVE_WALK;
@@ -7256,8 +8780,10 @@ CPed::Seek(void)
}
}
- if (seekPosDist >= distanceToCountItDone) {
- if (bIsRunning)
+ CVector *nextNode = SeekFollowingPath();
+
+ if (nextNode || seekPosDist >= distanceToCountItDone) {
+ if (bIsRunning && nextMove != PEDMOVE_SPRINT)
nextMove = PEDMOVE_RUN;
if (CTimer::GetTimeInMilliseconds() <= m_nPedStateTimer) {
@@ -7289,14 +8815,21 @@ CPed::Seek(void)
CVector2D moveDist(GetPosition().x - m_actionX, GetPosition().y - m_actionY);
if (moveDist.Magnitude() < 0.5f) {
m_nPedStateTimer = 0;
- m_actionX = 0;
- m_actionY = 0;
+ m_actionX = 0.f;
+ m_actionY = 0.f;
}
}
+
} else {
- m_fRotationDest = CGeneral::GetRadianAngleBetweenPoints(
- m_vecSeekPos.x, m_vecSeekPos.y,
- GetPosition().x, GetPosition().y);
+ if (nextNode) {
+ m_fRotationDest = CGeneral::GetRadianAngleBetweenPoints(
+ nextNode->x, nextNode->y,
+ GetPosition().x, GetPosition().y);
+ } else {
+ m_fRotationDest = CGeneral::GetRadianAngleBetweenPoints(
+ m_vecSeekPos.x, m_vecSeekPos.y,
+ GetPosition().x, GetPosition().y);
+ }
float neededTurn = Abs(m_fRotationDest - m_fRotationCur);
@@ -7304,7 +8837,7 @@ CPed::Seek(void)
neededTurn = TWOPI - neededTurn;
if (neededTurn > HALFPI) {
- if (seekPosDist >= 1.0 && neededTurn <= DEGTORAD(135.0f)) {
+ if (seekPosDist >= 1.0f && neededTurn <= DEGTORAD(135.0f)) {
if (seekPosDist < 2.0f)
nextMove = PEDMOVE_WALK;
} else {
@@ -7314,7 +8847,7 @@ CPed::Seek(void)
}
if (((m_nPedState == PED_FLEE_POS || m_nPedState == PED_FLEE_ENTITY) && m_nMoveState < nextMove)
- || (m_nPedState != PED_FLEE_POS && m_nPedState != PED_FLEE_ENTITY && m_objective != OBJECTIVE_GOTO_CHAR_ON_FOOT && m_nWaitState == WAITSTATE_FALSE)) {
+ || (m_nPedState != PED_FLEE_POS && m_nPedState != PED_FLEE_ENTITY && m_nPedState != PED_FOLLOW_PATH && m_objective != OBJECTIVE_GOTO_CHAR_ON_FOOT && m_nWaitState == WAITSTATE_FALSE)) {
SetMoveState(nextMove);
}
@@ -7325,11 +8858,13 @@ CPed::Seek(void)
if ((m_objective != OBJECTIVE_FOLLOW_CHAR_IN_FORMATION || m_pedInObjective->m_nMoveState == PEDMOVE_STILL) && m_nMoveState != PEDMOVE_STILL) {
m_nPedStateTimer = 0;
- m_actionX = 0;
- m_actionY = 0;
+ m_actionX = 0.f;
+ m_actionY = 0.f;
}
- if (m_objective == OBJECTIVE_GOTO_AREA_ON_FOOT || m_objective == OBJECTIVE_RUN_TO_AREA || m_objective == OBJECTIVE_GOTO_AREA_ANY_MEANS) {
+ if (m_objective == OBJECTIVE_GOTO_AREA_ON_FOOT || m_objective == OBJECTIVE_RUN_TO_AREA || m_objective == OBJECTIVE_SPRINT_TO_AREA ||
+ m_objective == OBJECTIVE_GOTO_AREA_ANY_MEANS || IsUseAttractorObjective(m_objective)) {
+
if (m_pNextPathNode)
m_pNextPathNode = nil;
else
@@ -7338,18 +8873,34 @@ CPed::Seek(void)
bUsePedNodeSeek = true;
}
- if (SeekFollowingPath(nil))
- m_nCurPathNode++;
-
return true;
}
-bool
-CPed::SeekFollowingPath(CVector *unused)
+// --MIAMI: Done
+CVector*
+CPed::SeekFollowingPath(void)
{
- return m_nCurPathNode <= m_nPathNodes && m_nPathNodes;
+ // unused
+ if (!vecNextPathNodeInitialized)
+ vecNextPathNodeInitialized = true;
+
+ if (m_nCurPathNodeId >= m_nNumPathNodes || m_nNumPathNodes == 0)
+ return nil;
+
+ vecNextPathNode = m_pathNodesToGo[m_nCurPathNodeId]->GetPosition();
+
+ if ((vecNextPathNode - GetPosition()).Magnitude2D() < m_distanceToCountSeekDone) {
+ m_nCurPathNodeId++;
+ if (m_nCurPathNodeId < m_nNumPathNodes)
+ m_pCurPathNode = m_pathNodesToGo[m_nCurPathNodeId];
+ }
+ if (m_nCurPathNodeId == m_nNumPathNodes)
+ return nil;
+ else
+ return &vecNextPathNode;
}
+// --MIAMI: Done
void
CPed::Flee(void)
{
@@ -7361,11 +8912,14 @@ CPed::Flee(void)
}
if (mayFinishFleeing) {
+ bMakeFleeScream = false;
eMoveState moveState = m_nMoveState;
ClearFlee();
- if (m_objective == OBJECTIVE_FLEE_CHAR_ON_FOOT_TILL_SAFE || m_objective == OBJECTIVE_FLEE_CHAR_ON_FOOT_ALWAYS)
+ if (m_objective == OBJECTIVE_FLEE_CHAR_ON_FOOT_TILL_SAFE || m_objective == OBJECTIVE_FLEE_CHAR_ON_FOOT_ALWAYS) {
+ bBeingChasedByPolice = false;
RestorePreviousObjective();
+ }
if ((m_nPedState == PED_IDLE || m_nPedState == PED_WANDER_PATH) && CGeneral::GetRandomNumber() & 1) {
SetWaitState(moveState <= PEDMOVE_WALK ? WAITSTATE_CROSS_ROAD_LOOK : WAITSTATE_FINISH_FLEE, nil);
@@ -7375,6 +8929,11 @@ CPed::Flee(void)
m_fleeTimer = CTimer::GetTimeInMilliseconds() + 5000;
}
+ if (bMakeFleeScream && !((CTimer::GetFrameCounter() + m_randomSeed) & 7)) {
+ Say(SOUND_PED_FLEE_SPRINT);
+ bMakeFleeScream = false;
+ }
+
if (bUsePedNodeSeek) {
CPathNode *realLastNode = nil;
uint8 nextDirection = 0;
@@ -7398,7 +8957,7 @@ CPed::Flee(void)
}
if (m_pNextPathNode) {
- m_vecSeekPos = m_pNextPathNode->GetPosition();
+ m_vecSeekPos = CPathFind::TakeWidthIntoAccountForWandering(m_pNextPathNode, m_randomSeed);
if (m_nMoveState == PEDMOVE_RUN)
bIsRunning = true;
@@ -7452,22 +9011,6 @@ CPed::Flee(void)
m_fRotationDest -= TWOPI;
}
- if (CTimer::GetTimeInMilliseconds() & 0x20) {
- //CVector forwardPos = GetPosition();
- CMatrix forwardMat(GetMatrix());
- forwardMat.GetPosition() += Multiply3x3(forwardMat, CVector(0.0f, 4.0f, 0.0f));
- CVector forwardPos = forwardMat.GetPosition();
-
- CEntity *foundEnt;
- CColPoint foundCol;
- bool found = CWorld::ProcessVerticalLine(forwardPos, forwardMat.GetPosition().z - 100.0f, foundCol, foundEnt, 1, 0, 0, 0, 1, 0, 0);
-
- if (!found || Abs(forwardPos.z - forwardMat.GetPosition().z) > 1.0f) {
- m_fRotationDest += DEGTORAD(112.5f);
- m_nPedStateTimer = CTimer::GetTimeInMilliseconds() + 2000;
- }
- }
-
if (CTimer::GetTimeInMilliseconds() >= m_collidingThingTimer)
return;
@@ -7477,7 +9020,6 @@ CPed::Flee(void)
double collidingThingPriorityMult = (double)(m_collidingThingTimer - CTimer::GetTimeInMilliseconds()) * 2.0 / 2500;
if (collidingThingPriorityMult <= 1.5) {
-
double angleToFleeEntity = CGeneral::GetRadianAngleBetweenPoints(
GetPosition().x,
GetPosition().y,
@@ -7532,39 +9074,46 @@ CPed::Flee(void)
}
+// --MIAMI: Done
void
CPed::FollowPath(void)
{
- m_vecSeekPos.x = m_stPathNodeStates[m_nCurPathNode].x;
- m_vecSeekPos.y = m_stPathNodeStates[m_nCurPathNode].y;
- m_vecSeekPos.z = GetPosition().z;
-
- // Mysterious code
-/* int v4 = 0;
- int maxNodeIndex = m_nPathNodes - 1;
- if (maxNodeIndex > 0) {
- if (maxNodeIndex > 8) {
- while (v4 < maxNodeIndex - 8)
- v4 += 8;
- }
-
- while (v4 < maxNodeIndex)
- v4++;
+ m_pCurPathNode = m_pathNodesToGo[m_nCurPathNodeId];
+ if (m_pathNodeTimer > 0 && CTimer::GetTimeInMilliseconds() > m_pathNodeTimer) {
+ RestorePreviousState();
+ ClearFollowPath();
+ m_pathNodeTimer = 0;
+ } else {
+ if (m_pathNodesToGo[m_nCurPathNodeId]) {
+ m_vecSeekPos.x = m_pathNodesToGo[m_nCurPathNodeId]->GetPosition().x;
+ m_vecSeekPos.y = m_pathNodesToGo[m_nCurPathNodeId]->GetPosition().y;
+ m_vecSeekPos.z = GetPosition().z;
- }
-*/
- if (Seek()) {
- m_nCurPathNode++;
- if (m_nCurPathNode == m_nPathNodes)
+ if (Seek()) {
+ if (m_nCurPathNodeId == m_nNumPathNodes) {
+ RestorePreviousState();
+ ClearFollowPath();
+ SetFollowPath(m_followPathDestPos, m_followPathAbortDist, m_followPathMoveState, m_followPathWalkAroundEnt,
+ m_followPathTargetEnt, m_pathNodeTimer - CTimer::GetTimeInMilliseconds());
+ }
+ }
+ } else {
RestorePreviousState();
+ ClearFollowPath();
+ m_pathNodeTimer = 0;
+ }
}
}
+// --MIAMI: Done
CVector
CPed::GetFormationPosition(void)
{
CPed *referencePed = m_pedInObjective;
+ if (!referencePed)
+ return GetPosition();
+
if (referencePed->m_nPedState == PED_DEAD) {
CPed *referencePedOfReference = referencePed->m_pedInObjective;
if (!referencePedOfReference) {
@@ -7575,47 +9124,69 @@ CPed::GetFormationPosition(void)
}
CVector formationOffset;
+ float offset = CGeneral::GetRandomNumberInRange(1.f, 1.25f) * 1.75f;
switch (m_pedFormation) {
case FORMATION_REAR:
- formationOffset = CVector(0.0f, -1.5f, 0.0f);
+ formationOffset = CVector(0.0f, -offset, 0.0f);
break;
case FORMATION_REAR_LEFT:
- formationOffset = CVector(-1.5f, -1.5f, 0.0f);
+ formationOffset = CVector(-offset, -offset, 0.0f);
break;
case FORMATION_REAR_RIGHT:
- formationOffset = CVector(1.5f, -1.5f, 0.0f);
+ formationOffset = CVector(offset, -offset, 0.0f);
break;
case FORMATION_FRONT_LEFT:
- formationOffset = CVector(-1.5f, 1.5f, 0.0f);
+ formationOffset = CVector(-offset, offset, 0.0f);
break;
case FORMATION_FRONT_RIGHT:
- formationOffset = CVector(1.5f, 1.5f, 0.0f);
+ formationOffset = CVector(offset, offset, 0.0f);
break;
case FORMATION_LEFT:
- formationOffset = CVector(-1.5f, 0.0f, 0.0f);
+ formationOffset = CVector(-offset, 0.0f, 0.0f);
break;
case FORMATION_RIGHT:
- formationOffset = CVector(1.5f, 0.0f, 0.0f);
+ formationOffset = CVector(offset, 0.0f, 0.0f);
break;
case FORMATION_FRONT:
- formationOffset = CVector(0.0f, 1.5f, 0.0f);
+ formationOffset = CVector(0.0f, offset, 0.0f);
break;
default:
formationOffset = CVector(0.0f, 0.0f, 0.0f);
break;
}
- return formationOffset + referencePed->GetPosition();
+ return m_pedInObjective->GetMatrix() * formationOffset;
}
+// --MIAMI: Done
void
CPed::GetNearestDoor(CVehicle *veh, CVector &posToOpen)
{
CVector *enterOffset = nil;
- if (m_vehEnterType == CAR_DOOR_LF && veh->pDriver
- || m_vehEnterType == CAR_DOOR_RF && veh->pPassengers[0]
- || m_vehEnterType == CAR_DOOR_LR && veh->pPassengers[1]
- || m_vehEnterType == CAR_DOOR_RR && veh->pPassengers[2])
- {
+ if (veh->IsBike()) {
+ if (m_objective != OBJECTIVE_ENTER_CAR_AS_PASSENGER) {
+
+ // If bike didn't fall to ground
+ if (Abs(veh->GetRight().z) < 0.1f) {
+ float angleDiff = (GetPosition() - veh->GetPosition()).Heading() - veh->GetForward().Heading();
+
+ if (angleDiff > PI)
+ angleDiff -= TWOPI;
+ else if (angleDiff < -PI)
+ angleDiff += TWOPI;
+
+ if (Abs(angleDiff) < DEGTORAD(30.f)
+ && (IsPlayer() && ((CPlayerPed*)this)->m_fMoveSpeed > 1.5f && !m_vehEnterType ||
+ !IsPlayer() && m_nPedType != PEDTYPE_COP && m_nMoveState == PEDMOVE_RUN
+ && m_pedStats->m_temper > 65
+ && !m_vehEnterType || m_vehEnterType == CAR_WINDSCREEN)) {
+ m_vehEnterType = CAR_WINDSCREEN;
+ CVector windscreenPos = GetPositionToOpenCarDoor(veh, CAR_WINDSCREEN);
+ posToOpen = windscreenPos;
+ return;
+ }
+ }
+ }
+ } else if (m_vehEnterType == CAR_DOOR_LF && veh->pDriver && !veh->bLowVehicle && !veh->bIsBus) {
enterOffset = &vecPedQuickDraggedOutCarAnimOffset;
}
@@ -7628,7 +9199,7 @@ CPed::GetNearestDoor(CVehicle *veh, CVector &posToOpen)
if (veh->IsRoomForPedToLeaveCar(CAR_DOOR_RF, enterOffset)) {
CPed *rfPassenger = veh->pPassengers[0];
- if (!rfPassenger
+ if (!rfPassenger || veh->IsBike()
|| rfPassenger->m_leader != this && !rfPassenger->bDontDragMeOutCar && (veh->VehicleCreatedBy != MISSION_VEHICLE || m_objective != OBJECTIVE_ENTER_CAR_AS_DRIVER)
|| veh->IsRoomForPedToLeaveCar(CAR_DOOR_LF, enterOffset) == 0) {
@@ -7660,6 +9231,7 @@ CPed::GetNearestDoor(CVehicle *veh, CVector &posToOpen)
}
}
+// --MIAMI: Done
bool
CPed::GetNearestPassengerDoor(CVehicle *veh, CVector &posToOpen)
{
@@ -7682,7 +9254,22 @@ CPed::GetNearestPassengerDoor(CVehicle *veh, CVector &posToOpen)
CVector2D lrPosDist(999.0f, 999.0f);
CVector2D rrPosDist(999.0f, 999.0f);
- if (!veh->pPassengers[0]
+ if (veh->IsBike()) {
+ if (!veh->pPassengers[0]
+ && !(veh->m_nGettingInFlags & CAR_DOOR_FLAG_LR)
+ && veh->IsRoomForPedToLeaveCar(CAR_DOOR_LR, nil)) {
+ lrPos = GetPositionToOpenCarDoor(veh, CAR_DOOR_LR);
+ canEnter = true;
+ lrPosDist = lrPos - GetPosition();
+ }
+ if (!veh->pPassengers[0]
+ && !(veh->m_nGettingInFlags & CAR_DOOR_FLAG_RR)
+ && veh->IsRoomForPedToLeaveCar(CAR_DOOR_RR, nil)) {
+ rrPos = GetPositionToOpenCarDoor(veh, CAR_DOOR_RR);
+ canEnter = true;
+ rrPosDist = rrPos - GetPosition();
+ }
+ } else if (!veh->pPassengers[0]
&& !(veh->m_nGettingInFlags & CAR_DOOR_FLAG_RF)
&& veh->IsRoomForPedToLeaveCar(CAR_DOOR_RF, nil)) {
@@ -7690,6 +9277,7 @@ CPed::GetNearestPassengerDoor(CVehicle *veh, CVector &posToOpen)
canEnter = true;
rfPosDist = rfPos - GetPosition();
}
+
if (vehModel->m_numDoors == 4) {
if (!veh->pPassengers[1]
&& !(veh->m_nGettingInFlags & CAR_DOOR_FLAG_LR)
@@ -7727,6 +9315,7 @@ CPed::GetNearestPassengerDoor(CVehicle *veh, CVector &posToOpen)
return canEnter;
}
+// --MIAMI: Done
int
CPed::GetNextPointOnRoute(void)
{
@@ -7754,93 +9343,25 @@ CPed::GetNextPointOnRoute(void)
return nextPoint;
}
-// These categories are purely random, most of ped models have no correlation. So I don't think making an enum.
uint8
CPed::GetPedRadioCategory(uint32 modelIndex)
{
- switch (modelIndex) {
- case MI_MALE01:
- case MI_FEMALE03:
- case MI_PROSTITUTE2:
- case MI_WORKER1:
- case MI_MOD_MAN:
- case MI_MOD_WOM:
- case MI_ST_WOM:
- case MI_FAN_WOM:
- return 3;
- case MI_TAXI_D:
- case MI_PIMP:
- case MI_MALE02:
- case MI_FEMALE02:
- case MI_FATFEMALE01:
- case MI_FATFEMALE02:
- case MI_DOCKER1:
- case MI_WORKER2:
- case MI_FAN_MAN2:
- return 9;
- case MI_GANG01:
- case MI_GANG02:
- case MI_SCUM_MAN:
- case MI_SCUM_WOM:
- case MI_HOS_WOM:
- case MI_CONST1:
- return 1;
- case MI_GANG03:
- case MI_GANG04:
- case MI_GANG07:
- case MI_GANG08:
- case MI_CT_MAN2:
- case MI_CT_WOM2:
- case MI_B_MAN3:
- case MI_SHOPPER3:
- return 4;
- case MI_GANG05:
- case MI_GANG06:
- case MI_GANG11:
- case MI_GANG12:
- case MI_CRIMINAL02:
- case MI_B_WOM2:
- case MI_ST_MAN:
- case MI_HOS_MAN:
- return 5;
- case MI_FATMALE01:
- case MI_LI_MAN2:
- case MI_SHOPPER1:
- case MI_CAS_MAN:
- return 6;
- case MI_PROSTITUTE:
- case MI_P_WOM2:
- case MI_LI_WOM2:
- case MI_B_WOM3:
- case MI_CAS_WOM:
- return 2;
- case MI_P_WOM1:
- case MI_DOCKER2:
- case MI_STUD_MAN:
- return 7;
- case MI_CT_MAN1:
- case MI_CT_WOM1:
- case MI_LI_MAN1:
- case MI_LI_WOM1:
- case MI_B_MAN1:
- case MI_B_MAN2:
- case MI_B_WOM1:
- case MI_SHOPPER2:
- case MI_STUD_WOM:
- return 8;
- default:
- return 0;
- }
+ // TODO(MIAMI): remove this function and use modelinfo for radio
+ return 1;
}
-// Some kind of VC leftover I think
+// --MIAMI: Done
int
CPed::GetWeaponSlot(eWeaponType weaponType)
{
- if (HasWeapon(weaponType))
- return weaponType;
- else
- return -1;
+ return CWeaponInfo::GetWeaponInfo(weaponType)->m_nWeaponSlot;
+}
+
+// --MIAMI: Done
+bool
+CPed::CanWeRunAndFireWithWeapon(void)
+{
+ return CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType)->m_bCanAimWithArm;
}
void
@@ -7862,6 +9383,7 @@ CPed::HaveReachedNextPointOnRoute(float distToCountReached)
return true;
}
+// --MIAMI: Done
void
CPed::Idle(void)
{
@@ -7883,42 +9405,13 @@ CPed::Idle(void)
}
}
- CAnimBlendAssociation *armedIdleAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_IDLE_ARMED);
- CAnimBlendAssociation *unarmedIdleAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_IDLE_STANCE);
- int waitTime;
-
- if (m_nMoveState == PEDMOVE_STILL) {
-
- eWeaponType curWeapon = GetWeapon()->m_eWeaponType;
- if (!armedIdleAssoc ||
- CTimer::GetTimeInMilliseconds() <= m_nWaitTimer && curWeapon != WEAPONTYPE_UNARMED && curWeapon != WEAPONTYPE_MOLOTOV && curWeapon != WEAPONTYPE_GRENADE) {
-
- if ((!GetWeapon()->IsType2Handed() || curWeapon == WEAPONTYPE_SHOTGUN) && curWeapon != WEAPONTYPE_BASEBALLBAT
- || !unarmedIdleAssoc || unarmedIdleAssoc->blendAmount <= 0.95f || m_nWaitState != WAITSTATE_FALSE || CTimer::GetTimeInMilliseconds() <= m_nWaitTimer) {
+ if (m_nMoveState != PEDMOVE_STILL && !IsPlayer())
+ SetMoveState(PEDMOVE_STILL);
- m_moved = CVector2D(0.0f, 0.0f);
- return;
- }
- CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_IDLE_ARMED, 3.0f);
- waitTime = CGeneral::GetRandomNumberInRange(4000, 7500);
- } else {
- armedIdleAssoc->blendDelta = -2.0f;
- armedIdleAssoc->flags |= ASSOC_DELETEFADEDOUT;
- waitTime = CGeneral::GetRandomNumberInRange(3000, 8500);
- }
- m_nWaitTimer = CTimer::GetTimeInMilliseconds() + waitTime;
- } else {
- if (armedIdleAssoc) {
- armedIdleAssoc->blendDelta = -8.0f;
- armedIdleAssoc->flags |= ASSOC_DELETEFADEDOUT;
- m_nWaitTimer = 0;
- }
- if (!IsPlayer())
- SetMoveState(PEDMOVE_STILL);
- }
m_moved = CVector2D(0.0f, 0.0f);
}
+// --MIAMI: Done
void
CPed::InTheAir(void)
{
@@ -7932,22 +9425,17 @@ CPed::InTheAir(void)
if (m_vecMoveSpeed.z < 0.0f && !bIsPedDieAnimPlaying) {
if (!DyingOrDead()) {
if (CWorld::ProcessLineOfSight(ourPos, bitBelow, foundCol, foundEnt, true, true, false, true, false, false, false)) {
- if (GetPosition().z - foundCol.point.z < 1.3f
-#ifdef VC_PED_PORTS
- || bIsStanding
-#endif
- )
+ if (GetPosition().z - foundCol.point.z < 1.3f || bIsStanding)
SetLanding();
- } else {
- if (!RpAnimBlendClumpGetAssociation(GetClump(), ANIM_FALL_FALL)) {
- if (m_vecMoveSpeed.z < -0.1f)
- CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_FALL_FALL, 4.0f);
- }
+ } else if (m_nPedState != PED_ABSEIL && !RpAnimBlendClumpGetAssociation(GetClump(), ANIM_FALL_FALL)) {
+ if (m_vecMoveSpeed.z < -0.1f)
+ CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_FALL_FALL, 4.0f);
}
}
}
}
+// --MIAMI: Done
void
CPed::SetLanding(void)
{
@@ -7957,14 +9445,22 @@ CPed::SetLanding(void)
CAnimBlendAssociation *fallAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_FALL_FALL);
CAnimBlendAssociation *landAssoc;
+ if (fallAssoc && bIsDrowning)
+ return;
+
RpAnimBlendClumpSetBlendDeltas(GetClump(), ASSOC_PARTIAL, -1000.0f);
- if (fallAssoc) {
+ if (fallAssoc || m_nPedType == PEDTYPE_COP && bKnockedUpIntoAir) {
landAssoc = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_FALL_COLLAPSE);
DMAudio.PlayOneShot(m_audioEntityId, SOUND_FALL_COLLAPSE, 1.0f);
if (IsPlayer())
Say(SOUND_PED_LAND);
+ if (m_nPedType == PEDTYPE_COP) {
+ if (bKnockedUpIntoAir)
+ bKnockedUpIntoAir = false;
+ }
+
} else {
landAssoc = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_FALL_LAND);
DMAudio.PlayOneShot(m_audioEntityId, SOUND_FALL_LAND, 1.0f);
@@ -7985,11 +9481,29 @@ CPed::Initialise(void)
debug("CPed ready\n");
}
+// --MIAMI: Done
void
CPed::SetAnimOffsetForEnterOrExitVehicle(void)
{
// FIX: If there were no translations on enter anims, there were overflows all over this function.
+ int vanBlock = CAnimManager::GetAnimationBlockIndex("van");
+ int bikesBlock = CAnimManager::GetAnimationBlockIndex("bikes");
+ int bikevBlock = CAnimManager::GetAnimationBlockIndex("bikev");
+ int bikehBlock = CAnimManager::GetAnimationBlockIndex("bikeh");
+ int bikedBlock = CAnimManager::GetAnimationBlockIndex("biked");
+ CStreaming::RequestAnim(vanBlock, STREAMFLAGS_DEPENDENCY);
+ CStreaming::RequestAnim(bikesBlock, STREAMFLAGS_DEPENDENCY);
+ CStreaming::RequestAnim(bikevBlock, STREAMFLAGS_DEPENDENCY);
+ CStreaming::RequestAnim(bikehBlock, STREAMFLAGS_DEPENDENCY);
+ CStreaming::RequestAnim(bikedBlock, STREAMFLAGS_DEPENDENCY);
+ CStreaming::LoadAllRequestedModels(false);
+ CAnimManager::AddAnimBlockRef(vanBlock);
+ CAnimManager::AddAnimBlockRef(bikesBlock);
+ CAnimManager::AddAnimBlockRef(bikevBlock);
+ CAnimManager::AddAnimBlockRef(bikehBlock);
+ CAnimManager::AddAnimBlockRef(bikedBlock);
+
CAnimBlendHierarchy *enterAssoc = CAnimManager::GetAnimAssociation(ASSOCGRP_STD, ANIM_CAR_JACKED_LHS)->hierarchy;
CAnimBlendSequence *seq = enterAssoc->sequences;
CAnimManager::UncompressAnimation(enterAssoc);
@@ -8038,7 +9552,7 @@ CPed::SetAnimOffsetForEnterOrExitVehicle(void)
}
}
- enterAssoc = CAnimManager::GetAnimAssociation(ASSOCGRP_STD, ANIM_VAN_GETIN_L)->hierarchy;
+ enterAssoc = CAnimManager::GetAnimAssociation(ASSOCGRP_VAN, ANIM_VAN_GETIN_L)->hierarchy;
seq = enterAssoc->sequences;
CAnimManager::UncompressAnimation(enterAssoc);
if (seq->numFrames > 0) {
@@ -8049,8 +9563,8 @@ CPed::SetAnimOffsetForEnterOrExitVehicle(void)
vecPedVanRearDoorAnimOffset = lastFrame->translation;
}
}
-
- enterAssoc = CAnimManager::GetAnimAssociation(ASSOCGRP_STD, ANIM_TRAIN_GETOUT)->hierarchy;
+ // I think this is leftover and ANIM_TRAIN_GETOUT
+ enterAssoc = CAnimManager::GetAnimAssociation(ASSOCGRP_STD, ANIM_IDLE_STANCE3)->hierarchy;
seq = enterAssoc->sequences;
CAnimManager::UncompressAnimation(enterAssoc);
if (seq->numFrames > 0) {
@@ -8061,6 +9575,72 @@ CPed::SetAnimOffsetForEnterOrExitVehicle(void)
vecPedTrainDoorAnimOffset = lastFrame->translation;
}
}
+
+ enterAssoc = CAnimManager::GetAnimAssociation(ASSOCGRP_BIKE_STANDARD, ANIM_BIKE_JUMPON_R)->hierarchy;
+ seq = enterAssoc->sequences;
+ CAnimManager::UncompressAnimation(enterAssoc);
+ if (seq->numFrames > 0) {
+ if (!seq->HasTranslation())
+ vecPedStdBikeJumpRhsAnimOffset = CVector(0.0f, 0.0f, 0.0f);
+ else {
+ KeyFrameTrans* lastFrame = (KeyFrameTrans*)seq->GetKeyFrame(seq->numFrames - 1);
+ vecPedStdBikeJumpRhsAnimOffset = lastFrame->translation;
+ }
+ }
+
+ enterAssoc = CAnimManager::GetAnimAssociation(ASSOCGRP_BIKE_VESPA, ANIM_BIKE_JUMPON_R)->hierarchy;
+ seq = enterAssoc->sequences;
+ CAnimManager::UncompressAnimation(enterAssoc);
+ if (seq->numFrames > 0) {
+ if (!seq->HasTranslation())
+ vecPedVespaBikeJumpRhsAnimOffset = CVector(0.0f, 0.0f, 0.0f);
+ else {
+ KeyFrameTrans* lastFrame = (KeyFrameTrans*)seq->GetKeyFrame(seq->numFrames - 1);
+ vecPedVespaBikeJumpRhsAnimOffset = lastFrame->translation;
+ }
+ }
+
+ enterAssoc = CAnimManager::GetAnimAssociation(ASSOCGRP_BIKE_HARLEY, ANIM_BIKE_JUMPON_R)->hierarchy;
+ seq = enterAssoc->sequences;
+ CAnimManager::UncompressAnimation(enterAssoc);
+ if (seq->numFrames > 0) {
+ if (!seq->HasTranslation())
+ vecPedHarleyBikeJumpRhsAnimOffset = CVector(0.0f, 0.0f, 0.0f);
+ else {
+ KeyFrameTrans* lastFrame = (KeyFrameTrans*)seq->GetKeyFrame(seq->numFrames - 1);
+ vecPedHarleyBikeJumpRhsAnimOffset = lastFrame->translation;
+ }
+ }
+
+ enterAssoc = CAnimManager::GetAnimAssociation(ASSOCGRP_BIKE_DIRT, ANIM_BIKE_JUMPON_R)->hierarchy;
+ seq = enterAssoc->sequences;
+ CAnimManager::UncompressAnimation(enterAssoc);
+ if (seq->numFrames > 0) {
+ if (!seq->HasTranslation())
+ vecPedDirtBikeJumpRhsAnimOffset = CVector(0.0f, 0.0f, 0.0f);
+ else {
+ KeyFrameTrans* lastFrame = (KeyFrameTrans*)seq->GetKeyFrame(seq->numFrames - 1);
+ vecPedDirtBikeJumpRhsAnimOffset = lastFrame->translation;
+ }
+ }
+
+ enterAssoc = CAnimManager::GetAnimAssociation(ASSOCGRP_BIKE_HARLEY, ANIM_BIKE_KICK)->hierarchy;
+ seq = enterAssoc->sequences;
+ CAnimManager::UncompressAnimation(enterAssoc);
+ if (seq->numFrames > 0) {
+ if (!seq->HasTranslation())
+ vecPedBikeKickAnimOffset = CVector(0.0f, 0.0f, 0.0f);
+ else {
+ KeyFrameTrans* lastFrame = (KeyFrameTrans*)seq->GetKeyFrame(seq->numFrames - 1);
+ vecPedBikeKickAnimOffset = lastFrame->translation;
+ }
+ }
+
+ CAnimManager::RemoveAnimBlockRef(vanBlock);
+ CAnimManager::RemoveAnimBlockRef(bikesBlock);
+ CAnimManager::RemoveAnimBlockRef(bikevBlock);
+ CAnimManager::RemoveAnimBlockRef(bikehBlock);
+ CAnimManager::RemoveAnimBlockRef(bikedBlock);
}
void
@@ -8263,22 +9843,29 @@ CPed::InvestigateEvent(void)
}
}
+// --MIAMI: Done
bool
CPed::IsPedDoingDriveByShooting(void)
{
+#ifdef FIX_BUGS
+ if (FindPlayerPed() == this && CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType)->m_nWeaponSlot == 5) {
+#else
if (FindPlayerPed() == this && GetWeapon()->m_eWeaponType == WEAPONTYPE_UZI) {
+#endif
if (TheCamera.Cams[TheCamera.ActiveCam].LookingLeft || TheCamera.Cams[TheCamera.ActiveCam].LookingRight)
return true;
}
return false;
}
+// --MIAMI: Done
bool
CPed::IsPedShootable(void)
{
return m_nPedState <= PED_STATES_NO_ST;
}
+// --MIAMI: Done
bool
CPed::IsRoomToBeCarJacked(void)
{
@@ -8286,7 +9873,9 @@ CPed::IsRoomToBeCarJacked(void)
return false;
CVector offset;
- if (m_pMyVehicle->bLowVehicle || m_nPedType == PEDTYPE_COP) {
+ if (m_pMyVehicle->IsBike()) {
+ offset = vecPedStdBikeJumpRhsAnimOffset;
+ } else if (m_pMyVehicle->bLowVehicle || m_nPedType == PEDTYPE_COP) {
offset = vecPedDraggedOutCarAnimOffset;
} else {
offset = vecPedQuickDraggedOutCarAnimOffset;
@@ -8300,6 +9889,7 @@ CPed::IsRoomToBeCarJacked(void)
return false;
}
+// --MIAMI: Done
void
CPed::KillPedWithCar(CVehicle *car, float impulse)
{
@@ -8310,8 +9900,8 @@ CPed::KillPedWithCar(CVehicle *car, float impulse)
eWeaponType killMethod;
if (m_nPedState == PED_FALL || m_nPedState == PED_DIE) {
- if (!this->m_pCollidingEntity || car->GetStatus() == STATUS_PLAYER)
- this->m_pCollidingEntity = car;
+ if (!m_pCollidingEntity || car->GetStatus() == STATUS_PLAYER)
+ m_pCollidingEntity = car;
return;
}
@@ -8319,7 +9909,7 @@ CPed::KillPedWithCar(CVehicle *car, float impulse)
return;
if (m_pCurSurface) {
- if (m_pCurSurface->IsVehicle() && (((CVehicle*)m_pCurSurface)->m_vehType == VEHICLE_TYPE_BOAT || IsPlayer()))
+ if (m_pCurSurface->IsVehicle() && (((CVehicle*)m_pCurSurface)->IsBoat()|| IsPlayer()))
return;
}
@@ -8341,7 +9931,7 @@ CPed::KillPedWithCar(CVehicle *car, float impulse)
CPad::GetPad(0)->StartShake(40000 / shakeFreq, shakeFreq);
}
bIsStanding = false;
- damageDir = CPed::GetLocalDirection(-m_vecMoveSpeed);
+ damageDir = GetLocalDirection(-m_vecMoveSpeed);
vehModel = (CVehicleModelInfo *)CModelInfo::GetModelInfo(car->GetModelIndex());
vehColModel = vehModel->GetColModel();
float carRightAndDistDotProd = DotProduct(distVec, car->GetRight());
@@ -8381,7 +9971,7 @@ CPed::KillPedWithCar(CVehicle *car, float impulse)
float carFrontAndDistDotProd = DotProduct(distVec, car->GetForward());
// carFrontAndDistDotProd <= 0.0 car looks to us
- if ((carFrontAndDistDotProd <= 0.1 || randVal == 1) && randVal != 0) {
+ if ((carFrontAndDistDotProd <= 0.1 || randVal <= 1) && randVal != 0) {
killMethod = WEAPONTYPE_RUNOVERBYCAR;
nodeToDamage = PED_HEAD;
m_vecMoveSpeed = 0.9f * car->m_vecMoveSpeed;
@@ -8426,7 +10016,7 @@ CPed::KillPedWithCar(CVehicle *car, float impulse)
// TODO: What are we doing down here?
float unknown = ((CGeneral::GetRandomNumber() % 256) * 0.002 + 1.5) * pedJumpSpeedToReachHighestZ;
- // After this point, distVec isn't distVec anymore.
+ // After this point distVec isn't really distVec.
distVec = car->m_vecMoveSpeed;
distVec.Normalise();
distVec *= 0.2 * unknown;
@@ -8441,7 +10031,7 @@ CPed::KillPedWithCar(CVehicle *car, float impulse)
if (damageDir > 3)
damageDir = damageDir - 4;
- if (car->m_vehType == VEHICLE_TYPE_CAR) {
+ if (car->IsCar()) {
CObject *bonnet = ((CAutomobile*)car)->RemoveBonnetInPedCollision();
if (bonnet) {
@@ -8490,9 +10080,7 @@ CPed::KillPedWithCar(CVehicle *car, float impulse)
distVec.Normalise();
-#ifdef VC_PED_PORTS
distVec *= Min(car->m_fMass / 1400.0f, 1.0f);
-#endif
car->ApplyMoveForce(distVec * -100.0f);
Say(SOUND_PED_DEFEND);
@@ -8511,7 +10099,7 @@ CPed::KillPedWithCar(CVehicle *car, float impulse)
CPed::SetFall(1000, (AnimationId)(fallDirection + ANIM_KO_SKID_FRONT), true);
if (OnGround() && !m_pCollidingEntity &&
- (!IsPlayer() || bHasHitWall || car->GetModelIndex() == MI_TRAIN || m_vecDamageNormal.z < -0.8f)) {
+ (!IsPlayer() || bHasHitWall || car->GetModelIndex() == MI_TRAIN || m_vecDamageNormal.z < -0.8f)) {
m_pCollidingEntity = car;
}
@@ -8522,15 +10110,11 @@ CPed::KillPedWithCar(CVehicle *car, float impulse)
}
m_vecMoveSpeed.z = 0.0f;
distVec.Normalise();
-#ifdef VC_PED_PORTS
distVec *= Min(car->m_fMass / 1400.0f, 1.0f);
-#endif
car->ApplyMoveForce(distVec * -60.0f);
Say(SOUND_PED_DEFEND);
}
-#ifdef VC_PED_PORTS
- // Killing gang members with car wasn't triggering a fight, until now... Taken from VC.
if (IsGangMember()) {
CPed *driver = car->pDriver;
if (driver && driver->IsPlayer()
@@ -8541,13 +10125,12 @@ CPed::KillPedWithCar(CVehicle *car, float impulse)
RegisterThreatWithGangPeds(driver);
}
}
-#endif
}
void
CPed::Look(void)
{
- // UNUSED: This is a perfectly empty function.
+ TurnBody();
}
bool
@@ -8742,6 +10325,7 @@ CPed::LookForSexyCars(void)
}
}
+// --MIAMI: Done
void
CPed::LookForSexyPeds(void)
{
@@ -8852,6 +10436,7 @@ CPed::Mug(void)
}
}
+// --MIAMI: Done
void
CPed::MoveHeadToLook(void)
{
@@ -8859,40 +10444,15 @@ CPed::MoveHeadToLook(void)
if (m_lookTimer && CTimer::GetTimeInMilliseconds() > m_lookTimer) {
ClearLookFlag();
- } else if (m_nPedState == PED_DRIVING) {
- m_pedIK.m_flags |= CPedIK::LOOKAROUND_HEAD_ONLY;
- }
-
- if (m_pLookTarget) {
-
- if (!bShakeFist && GetWeapon()->m_eWeaponType == WEAPONTYPE_UNARMED) {
-
- CAnimBlendAssociation *fuckUAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_FUCKU);
- if (fuckUAssoc) {
-
- float animTime = fuckUAssoc->currentTime;
- if (animTime > 4.0f / 30.0f && animTime - fuckUAssoc->timeStep > 4.0f / 30.0f) {
+ }
- bool lookingToCop = false;
- if (m_pLookTarget->GetModelIndex() == MI_POLICE
- || m_pLookTarget->IsPed() && ((CPed*)m_pLookTarget)->m_nPedType == PEDTYPE_COP) {
-
- lookingToCop = true;
- }
-
- if (IsPlayer() && (m_pedStats->m_temper >= 52 || lookingToCop)) {
- AddWeaponModel(MI_FINGERS);
- ((CPlayerPed*)this)->AnnoyPlayerPed(true);
-
- } else if ((CGeneral::GetRandomNumber() & 3) == 0) {
- AddWeaponModel(MI_FINGERS);
- }
- }
- }
- }
+ if (bIsLooking || bIsRestoringLook)
+ if (!CanUseTorsoWhenLooking())
+ m_pedIK.m_flags |= CPedIK::LOOKAROUND_HEAD_ONLY;
+ if (m_pLookTarget) {
if (m_pLookTarget->IsPed()) {
- ((CPed*)m_pLookTarget)->m_pedIK.GetComponentPosition((RwV3d*) &lookPos, PED_MID);
+ ((CPed*)m_pLookTarget)->m_pedIK.GetComponentPosition(*(RwV3d *)&lookPos, PED_MID);
} else {
lookPos = m_pLookTarget->GetPosition();
}
@@ -8907,12 +10467,15 @@ CPed::MoveHeadToLook(void)
if (!bShakeFist || bIsAimingGun || bIsRestoringGun)
return;
+ if (m_nPedState == PED_ANSWER_MOBILE)
+ return;
+
if (m_lookTimer - CTimer::GetTimeInMilliseconds() >= 1000)
return;
bool notRocketLauncher = false;
bool notTwoHanded = false;
- AnimationId animToPlay = NUM_ANIMS;
+ AnimationId animToPlay = NUM_STD_ANIMS;
if (!GetWeapon()->IsType2Handed())
notTwoHanded = true;
@@ -8941,14 +10504,12 @@ CPed::MoveHeadToLook(void)
animToPlay = ANIM_FUCKU;
}
- if (animToPlay != NUM_ANIMS) {
+ if (animToPlay != NUM_STD_ANIMS) {
CAnimBlendAssociation *newAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, animToPlay, 4.0f);
if (newAssoc) {
newAssoc->flags |= ASSOC_FADEOUTWHENDONE;
newAssoc->flags |= ASSOC_DELETEFADEDOUT;
- if (newAssoc->animId == ANIM_FUCKU)
- newAssoc->SetDeleteCallback(FinishFuckUCB, this);
}
}
bShakeFist = false;
@@ -8968,15 +10529,7 @@ CPed::MoveHeadToLook(void)
}
}
-void
-FinishFuckUCB(CAnimBlendAssociation *animAssoc, void *arg)
-{
- CPed *ped = (CPed*)arg;
-
- if (animAssoc->animId == ANIM_FUCKU && ped->GetWeapon()->m_eWeaponType == WEAPONTYPE_UNARMED)
- ped->RemoveWeaponModel(0);
-}
-
+// --MIAMI: Done
void
CPed::Pause(void)
{
@@ -8985,6 +10538,7 @@ CPed::Pause(void)
ClearPause();
}
+// --MIAMI: Done
void
CPed::PedAnimAlignCB(CAnimBlendAssociation *animAssoc, void *arg)
{
@@ -8998,24 +10552,25 @@ CPed::PedAnimAlignCB(CAnimBlendAssociation *animAssoc, void *arg)
return;
if (!ped->EnteringCar()) {
-#ifdef VC_PED_PORTS
if (ped->m_nPedState != PED_DRIVING)
-#endif
ped->QuitEnteringCar();
return;
}
+
+ if (!ped->m_vehEnterType) {
+ ped->QuitEnteringCar();
+ return;
+ }
+
if (ped->m_fHealth == 0.0f) {
ped->QuitEnteringCar();
return;
}
bool itsVan = !!veh->bIsVan;
bool itsBus = !!veh->bIsBus;
-#ifdef FIX_BUGS
bool itsLow = !!veh->bLowVehicle;
-#endif
eDoors enterDoor;
- AnimationId enterAnim;
switch (ped->m_vehEnterType) {
case CAR_DOOR_RF:
@@ -9036,37 +10591,135 @@ CPed::PedAnimAlignCB(CAnimBlendAssociation *animAssoc, void *arg)
break;
}
+ if (veh->IsBike()) {
+ CPed *pedToDragOut = nil;
+ if (veh->GetStatus() == STATUS_ABANDONED) {
+ if (ped->m_vehEnterType == CAR_WINDSCREEN) {
+ ped->m_pVehicleAnim = CAnimManager::BlendAnimation(ped->GetClump(), ((CBike*)veh)->m_bikeAnimType, ANIM_BIKE_KICK, 6.0f);
+ ped->m_pVehicleAnim->SetFinishCallback(PedAnimGetInCB, ped);
+ ((CBike*)veh)->bIsBeingPickedUp = true;
+
+ } else if (veh->GetRight().z >= 0.5f || veh->GetRight().z <= -0.5f || veh->GetUp().z <= 0.0f) {
+ if (enterDoor == DOOR_FRONT_LEFT || enterDoor == DOOR_REAR_LEFT) {
+ if (veh->GetRight().z > 0.0f)
+ ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_BIKE_PICKUP_R);
+ else
+ ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_BIKE_PULLUP_R);
+
+ } else {
+ if (veh->GetRight().z < 0.0f)
+ ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_BIKE_PICKUP_L);
+ else
+ ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_BIKE_PULLUP_L);
+ }
+ ped->m_pVehicleAnim->SetFinishCallback(PedAnimDoorOpenCB, ped);
+
+ } else {
+ ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ((CBike*)veh)->m_bikeAnimType,
+ enterDoor == DOOR_FRONT_LEFT || enterDoor == DOOR_REAR_LEFT ? ANIM_BIKE_JUMPON_R : ANIM_BIKE_JUMPON_L);
+ ped->m_pVehicleAnim->SetFinishCallback(PedAnimGetInCB, ped);
+ ((CBike*)veh)->bIsBeingPickedUp = true;
+ }
+ } else if (ped->m_vehEnterType == CAR_WINDSCREEN) {
+ if (veh->pDriver->m_nPedState != PED_DRIVING || veh->pDriver->bDontDragMeOutCar) {
+ ped->QuitEnteringCar();
+ } else {
+ ped->m_pVehicleAnim = CAnimManager::BlendAnimation(ped->GetClump(), ((CBike*)veh)->m_bikeAnimType, ANIM_BIKE_KICK, 6.0f);
+ ped->m_pVehicleAnim->SetFinishCallback(PedAnimGetInCB, ped);
+ pedToDragOut = veh->pDriver;
+ }
+ ((CBike*)veh)->bIsBeingPickedUp = true;
+ } else {
+ if (enterDoor == DOOR_FRONT_LEFT || enterDoor == DOOR_FRONT_RIGHT) {
+ if (veh->pDriver) {
+ if (veh->m_vecMoveSpeed.Magnitude() > 0.2f) {
+ ped->QuitEnteringCar();
+ ped->SetFall(1000, ped->m_vehEnterType == CAR_DOOR_LF || ped->m_vehEnterType == CAR_DOOR_LR ? ANIM_KO_SPIN_L : ANIM_KO_SPIN_R, false);
+ return;
+ }
+ if (veh->pDriver->m_nPedState != PED_DRIVING || veh->pDriver->bDontDragMeOutCar) {
+ ped->QuitEnteringCar();
+ } else {
+ ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, enterDoor == DOOR_FRONT_LEFT ? ANIM_BIKE_ELBOW_R : ANIM_BIKE_ELBOW_L);
+ ped->m_pVehicleAnim->SetFinishCallback(PedAnimPullPedOutCB, ped);
+ pedToDragOut = veh->pDriver;
+ }
+ ((CBike*)veh)->bIsBeingPickedUp = true;
+
+ } else {
+ ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ((CBike*)veh)->m_bikeAnimType, enterDoor == DOOR_FRONT_LEFT ? ANIM_BIKE_JUMPON_R : ANIM_BIKE_JUMPON_L);
+ ped->m_pVehicleAnim->SetFinishCallback(PedAnimGetInCB, ped);
+ ((CBike*)veh)->bIsBeingPickedUp = true;
+ }
+ } else {
+ if (veh->pPassengers[0]) {
+ if (veh->m_vecMoveSpeed.Magnitude() > 0.2f) {
+ ped->QuitEnteringCar();
+ ped->SetFall(1000, ped->m_vehEnterType == CAR_DOOR_LF || ped->m_vehEnterType == CAR_DOOR_LR ? ANIM_KO_SPIN_L : ANIM_KO_SPIN_R, false);
+ return;
+ }
+ if (veh->pPassengers[0]->m_nPedState != PED_DRIVING || veh->pPassengers[0]->bDontDragMeOutCar) {
+ ped->QuitEnteringCar();
+ } else {
+ ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD,
+ enterDoor == DOOR_REAR_LEFT ? ANIM_BIKE_ELBOW_R : ANIM_BIKE_ELBOW_L);
+ ped->m_pVehicleAnim->SetFinishCallback(PedAnimPullPedOutCB, ped);
+ pedToDragOut = veh->pPassengers[0];
+ }
+ ((CBike*)veh)->bIsBeingPickedUp = true;
+
+ } else {
+ ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(),
+ ((CBike*)veh)->m_bikeAnimType, enterDoor == DOOR_REAR_LEFT ? ANIM_BIKE_JUMPON_R : ANIM_BIKE_JUMPON_L);
+ ped->m_pVehicleAnim->SetFinishCallback(PedAnimGetInCB, ped);
+ ((CBike*)veh)->bIsBeingPickedUp = true;
+ }
+ }
+ }
+
+ // TODO(Miami): This looks like something inlined
+ if (pedToDragOut) {
+ pedToDragOut->SetBeingDraggedFromCar(veh, ped->m_vehEnterType, false);
+ if (pedToDragOut->IsGangMember())
+ pedToDragOut->RegisterThreatWithGangPeds(ped);
+
+ if (ped->m_nPedType == PEDTYPE_COP && pedToDragOut == FindPlayerPed() && veh->IsBike())
+ ((CCopPed*)ped)->field_601 = 1;
+
+ if (pedToDragOut == veh->pDriver) {
+ if (veh->pPassengers[0])
+ veh->pPassengers[0]->SetBeingDraggedFromCar(veh, CAR_DOOR_LR, false);
+ }
+ }
+ return;
+ }
+
if (veh->IsDoorMissing(enterDoor) || veh->IsDoorFullyOpen(enterDoor)) {
veh->AutoPilot.m_nCruiseSpeed = 0;
- if (ped->m_nPedState == PED_CARJACK) {
+ if (ped->m_nPedState == PED_CARJACK || veh->m_nNumMaxPassengers == 0 && veh->pDriver && enterDoor == DOOR_FRONT_RIGHT) {
ped->PedAnimDoorOpenCB(nil, ped);
return;
}
if (enterDoor != DOOR_FRONT_LEFT && enterDoor != DOOR_REAR_LEFT) {
if (itsVan) {
- enterAnim = ANIM_VAN_GETIN;
+ ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_VAN, ANIM_VAN_GETIN);
} else if (itsBus) {
- enterAnim = ANIM_COACH_IN_R;
-#ifdef FIX_BUGS
+ ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_COACH, ANIM_COACH_IN_R);
} else if (itsLow) {
- enterAnim = ANIM_CAR_GETIN_LOW_RHS;
-#endif
+ ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_CAR_GETIN_LOW_RHS);
} else {
- enterAnim = ANIM_CAR_GETIN_RHS;
+ ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_CAR_GETIN_RHS);
}
} else if (itsVan) {
- enterAnim = ANIM_VAN_GETIN_L;
+ ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_VAN, ANIM_VAN_GETIN_L);
} else if (itsBus) {
- enterAnim = ANIM_COACH_IN_L;
-#ifdef FIX_BUGS
+ ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_COACH, ANIM_COACH_IN_L);
} else if (itsLow) {
- enterAnim = ANIM_CAR_GETIN_LOW_LHS;
-#endif
+ ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_CAR_GETIN_LOW_LHS);
} else {
- enterAnim = ANIM_CAR_GETIN_LHS;
+ ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_CAR_GETIN_LHS);
}
- ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, enterAnim);
ped->m_pVehicleAnim->SetFinishCallback(PedAnimGetInCB, ped);
} else if (veh->CanPedOpenLocks(ped)) {
@@ -9074,16 +10727,16 @@ CPed::PedAnimAlignCB(CAnimBlendAssociation *animAssoc, void *arg)
veh->AutoPilot.m_nCruiseSpeed = 0;
if (enterDoor != DOOR_FRONT_LEFT && enterDoor != DOOR_REAR_LEFT) {
if (itsVan) {
- ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_VAN_OPEN);
+ ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_VAN, ANIM_VAN_OPEN);
} else if (itsBus) {
- ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_COACH_OPEN_R);
+ ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_COACH, ANIM_COACH_OPEN_R);
} else {
ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_CAR_OPEN_RHS);
}
} else if (itsVan) {
- ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_VAN_OPEN_L);
+ ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_VAN, ANIM_VAN_OPEN_L);
} else if (itsBus) {
- ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_COACH_OPEN_L);
+ ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_COACH, ANIM_COACH_OPEN_L);
} else {
if (ped->m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER && veh->pDriver) {
@@ -9094,13 +10747,29 @@ CPed::PedAnimAlignCB(CAnimBlendAssociation *animAssoc, void *arg)
ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_CAR_QJACK);
ped->m_pVehicleAnim->SetFinishCallback(PedAnimGetInCB, ped);
- veh->pDriver->SetBeingDraggedFromCar(veh, ped->m_vehEnterType, true);
- if (veh->pDriver->IsGangMember())
- veh->pDriver->RegisterThreatWithGangPeds(ped);
+ // TODO(Miami): This may be inlined
+ CPlayerPed *player = nil;
+ CCopPed *cop = nil;
+ veh->MakeNonDraggedPedsLeaveVehicle(veh->pDriver, ped, player, cop);
+ if (player && cop) {
+ cop->QuitEnteringCar();
+ cop->SetArrestPlayer(player);
+ }
+
+ if (player != veh->pDriver) {
+ veh->pDriver->SetBeingDraggedFromCar(veh, ped->m_vehEnterType, true);
+ if (veh->pDriver->IsGangMember())
+ veh->pDriver->RegisterThreatWithGangPeds(ped);
+ }
return;
}
}
+ if (veh->IsOpenTopCar() && !veh->pDriver && ped->m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER) {
+ ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_CAR_JUMPIN_LHS);
+ ped->m_pVehicleAnim->SetFinishCallback(PedAnimGetInCB, ped);
+ return;
+ }
ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_CAR_OPEN_LHS);
}
ped->m_pVehicleAnim->SetFinishCallback(PedAnimDoorOpenCB, ped);
@@ -9116,14 +10785,15 @@ CPed::PedAnimAlignCB(CAnimBlendAssociation *animAssoc, void *arg)
}
}
+// --MIAMI: Done?
void
CPed::ProcessControl(void)
{
CColPoint foundCol;
CEntity *foundEnt = nil;
- if (m_nZoneLevel > LEVEL_GENERIC && m_nZoneLevel != CCollision::ms_collisionInMemory)
- return;
+ if (CTimer::GetFrameCounter() + m_randomSeed % 32 == 0)
+ PruneReferences();
int alpha = CVisibilityPlugins::GetClumpAlpha(GetClump());
if (!bFadeOut) {
@@ -9140,8 +10810,10 @@ CPed::ProcessControl(void)
CVisibilityPlugins::SetClumpAlpha(GetClump(), alpha);
bIsShooting = false;
+ b158_40 = false;
BuildPedLists();
bIsInWater = false;
+ bIsDrowning = false;
ProcessBuoyancy();
if (m_nPedState != PED_ARRESTED) {
@@ -9174,6 +10846,7 @@ CPed::ProcessControl(void)
if (!nearPed->bIsLooking && nearPed->m_nPedState != PED_ATTACK) {
int16 camMode = TheCamera.Cams[TheCamera.ActiveCam].Mode;
if (camMode != CCam::MODE_SNIPER
+ && camMode != CCam::MODE_CAMERA
&& camMode != CCam::MODE_ROCKETLAUNCHER
&& camMode != CCam::MODE_M16_1STPERSON
&& camMode != CCam::MODE_1STPERSON
@@ -9209,13 +10882,11 @@ CPed::ProcessControl(void)
if (ServiceTalkingWhenDead())
ServiceTalking();
-#ifdef VC_PED_PORTS
if (bIsInWater) {
bIsStanding = false;
bWasStanding = false;
CPhysical::ProcessControl();
}
-#endif
return;
}
@@ -9236,16 +10907,15 @@ CPed::ProcessControl(void)
++m_panicCounter;
if (m_fHealth <= 1.0f && m_nPedState <= PED_STATES_NO_AI && !bIsInTheAir && !bIsLanding)
- SetDie(ANIM_KO_SHOT_FRONT1, 4.0f, 0.0f);
+ SetDie();
+
+ if (bIsStanding)
+ bPushedAlongByCar = false;
bCollidedWithMyVehicle = false;
CEntity *collidingEnt = m_pDamageEntity;
-#ifndef VC_PED_PORTS
- if (!bUsesCollision || m_fDamageImpulse <= 0.0f || m_nPedState == PED_DIE || !collidingEnt) {
-#else
- if (!bUsesCollision || ((!collidingEnt || m_fDamageImpulse <= 0.0f) && (!IsPlayer() || !bIsStuck)) || m_nPedState == PED_DIE) {
-#endif
+ if (!bUsesCollision || ((!collidingEnt || m_fDamageImpulse <= 0.0f) && (!IsPlayer() || !bIsStuck)) || m_nPedState == PED_DIE) {
bHitSomethingLastFrame = false;
if (m_nPedStateTimer <= 500 && bIsInTheAir) {
if (m_nPedStateTimer)
@@ -9253,7 +10923,7 @@ CPed::ProcessControl(void)
} else if (m_nPedStateTimer < 1001) {
m_nPedStateTimer = 0;
}
- } else {
+ } else if (!GetPedAttractorManager()->IsInQueue(this, m_attractor)) {
if (m_panicCounter == 50 && IsPedInControl()) {
SetWaitState(WAITSTATE_STUCK, nil);
// Leftover
@@ -9264,11 +10934,7 @@ CPed::ProcessControl(void)
}
*/
-#ifndef VC_PED_PORTS
- } else {
-#else
} else if (collidingEnt) {
-#endif
switch (collidingEnt->GetType())
{
case ENTITY_TYPE_BUILDING:
@@ -9303,6 +10969,13 @@ CPed::ProcessControl(void)
float oldDestRot = CGeneral::LimitRadianAngle(m_fRotationDest);
+ if (m_nPedState == PED_FOLLOW_PATH) {
+ if (DotProduct(m_vecDamageNormal, GetForward()) < -0.866f && CanPedJumpThis(collidingEnt, &m_vecDamageNormal)) {
+ SetJump();
+ }
+ break;
+ }
+
if (m_pedInObjective &&
(m_objective == OBJECTIVE_GOTO_CHAR_ON_FOOT || m_objective == OBJECTIVE_KILL_CHAR_ON_FOOT)) {
@@ -9311,6 +10984,9 @@ CPed::ProcessControl(void)
if (CanPedJumpThis(collidingEnt)) {
SetJump();
} else if (m_objective == OBJECTIVE_KILL_CHAR_ON_FOOT) {
+ if (m_nPedType == PEDTYPE_COP && m_nWaitState != WAITSTATE_LOOK_ABOUT)
+ ((CCopPed*)this)->field_624++;
+
SetWaitState(WAITSTATE_LOOK_ABOUT, nil);
} else {
SetWaitState(WAITSTATE_PLAYANIM_TAXI, nil);
@@ -9320,6 +10996,9 @@ CPed::ProcessControl(void)
Say(SOUND_PED_TAXI_CALL);
}
} else {
+ if (m_pLookTarget)
+ m_pLookTarget->CleanUpOldReference(&m_pLookTarget);
+
m_pLookTarget = m_pedInObjective;
m_pLookTarget->RegisterReference((CEntity **) &m_pLookTarget);
TurnBody();
@@ -9349,10 +11028,10 @@ CPed::ProcessControl(void)
m_collidingEntityWhileFleeing = collidingEnt;
m_collidingEntityWhileFleeing->RegisterReference((CEntity **) &m_collidingEntityWhileFleeing);
- uint8 currentDir = Floor((PI + m_fRotationCur) / DEGTORAD(45.0f));
- uint8 nextDir;
- ThePaths.FindNextNodeWandering(PATH_PED, GetPosition(), &m_pLastPathNode, &m_pNextPathNode, currentDir, &nextDir);
-
+ if (m_nWaitState != WAITSTATE_HITWALL)
+ SetWaitState(WAITSTATE_TURN180, nil);
+ m_nPedStateTimer = CTimer::GetTimeInMilliseconds() + 5000;
+ Flee();
} else {
if (neededTurn < DEGTORAD(60.0f)) {
CVector posToHead = m_vecDamageNormal * 4.0f;
@@ -9366,9 +11045,17 @@ CPed::ProcessControl(void)
if (m_nPedState != PED_SEEK_POS && m_nPedState != PED_SEEK_CAR) {
if (m_nPedState == PED_WANDER_PATH) {
m_pNextPathNode = &ThePaths.m_pathNodes[closestNodeId];
+ CVector bestCoords = CPathFind::TakeWidthIntoAccountForWandering(m_pNextPathNode, m_randomSeed);
angleToFace = CGeneral::GetRadianAngleBetweenPoints(
- m_pNextPathNode->GetX(), m_pNextPathNode->GetY(),
+ bestCoords.x, bestCoords.y,
GetPosition().x, GetPosition().y);
+
+ } else if (m_nPedState == PED_FOLLOW_PATH) {
+ CVector bestCoords = m_pathNodesToGo[m_nCurPathNodeId]->GetPosition();
+ angleToFace = CGeneral::GetRadianAngleBetweenPoints(
+ bestCoords.x, bestCoords.y,
+ GetPosition().x, GetPosition().y);
+
} else {
if (ThePaths.m_pathNodes[closestNodeId].GetX() == 0.0f
|| ThePaths.m_pathNodes[closestNodeId].GetY() == 0.0f) {
@@ -9378,6 +11065,7 @@ CPed::ProcessControl(void)
} else {
posToHead.x = ThePaths.m_pathNodes[closestNodeId].GetX();
posToHead.y = ThePaths.m_pathNodes[closestNodeId].GetY();
+ posToHead.z = ThePaths.m_pathNodes[closestNodeId].GetZ();
}
angleToFace = CGeneral::GetRadianAngleBetweenPoints(
posToHead.x, posToHead.y,
@@ -9474,7 +11162,7 @@ CPed::ProcessControl(void)
if (collidingVeh == m_pMyVehicle)
bCollidedWithMyVehicle = true;
-#ifdef VC_PED_PORTS
+
float oldHealth = m_fHealth;
bool playerSufferSound = false;
@@ -9483,23 +11171,30 @@ CPed::ProcessControl(void)
&& (!IsPlayer()
|| m_objective == OBJECTIVE_GOTO_AREA_ON_FOOT
|| m_objective == OBJECTIVE_RUN_TO_AREA
- || m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER)) {
+ || m_objective == OBJECTIVE_SPRINT_TO_AREA
+ || m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER
+ || IsUseAttractorObjective(m_objective))) {
if (collidingVeh != m_pCurrentPhysSurface || IsPlayer()) {
if (!bVehEnterDoorIsBlocked) {
if (collidingVeh->GetStatus() != STATUS_PLAYER || CharCreatedBy == MISSION_CHAR) {
- // VC calls SetDirectionToWalkAroundVehicle instead if ped is in PED_SEEK_CAR.
- SetDirectionToWalkAroundObject(collidingVeh);
- CWorld::Players[CWorld::PlayerInFocus].m_nLastBumpPlayerCarTimer = m_nPedStateTimer;
+ if (m_nPedState == PED_SEEK_CAR) {
+ SetDirectionToWalkAroundObject(collidingVeh);
+ CWorld::Players[CWorld::PlayerInFocus].m_nLastBumpPlayerCarTimer = m_nPedStateTimer;
+ } else {
+ SetDirectionToWalkAroundVehicle(collidingVeh);
+ }
} else {
if (CTimer::GetTimeInMilliseconds() >= CWorld::Players[CWorld::PlayerInFocus].m_nLastBumpPlayerCarTimer
|| m_nPedStateTimer >= CTimer::GetTimeInMilliseconds()) {
- // VC calls SetDirectionToWalkAroundVehicle instead if ped is in PED_SEEK_CAR.
- SetDirectionToWalkAroundObject(collidingVeh);
- CWorld::Players[CWorld::PlayerInFocus].m_nLastBumpPlayerCarTimer = m_nPedStateTimer;
-
+ if (m_nPedState == PED_SEEK_CAR) {
+ SetDirectionToWalkAroundObject(collidingVeh);
+ CWorld::Players[CWorld::PlayerInFocus].m_nLastBumpPlayerCarTimer = m_nPedStateTimer;
+ } else {
+ SetDirectionToWalkAroundVehicle(collidingVeh);
+ }
} else if (m_fleeFrom != collidingVeh) {
SetFlee(collidingVeh, 4000);
bUsePedNodeSeek = false;
@@ -9523,10 +11218,11 @@ CPed::ProcessControl(void)
SetLookTimer(1300);
eWeaponType weaponType = GetWeapon()->m_eWeaponType;
+ uint32 weaponSlot = CWeaponInfo::GetWeaponInfo(weaponType)->m_nWeaponSlot;
if (weaponType == WEAPONTYPE_UNARMED
- || weaponType == WEAPONTYPE_BASEBALLBAT
- || weaponType == WEAPONTYPE_COLT45
- || weaponType == WEAPONTYPE_UZI) {
+ || weaponSlot == 3
+ || weaponSlot == 5
+ || weaponSlot == 1) {
bShakeFist = true;
}
} else {
@@ -9632,142 +11328,12 @@ CPed::ProcessControl(void)
KillPedWithCar(collidingVeh, m_fDamageImpulse);
}
- /* VC specific
if (m_pCollidingEntity != collidingEnt)
bPushedAlongByCar = true;
- */
}
if (m_fHealth < oldHealth && playerSufferSound)
Say(SOUND_PED_HIT);
-#else
- if (collidingVehSpeedSqr <= 1.0f / 400.0f) {
- if (!IsPedInControl()
- || IsPlayer()
- && m_objective != OBJECTIVE_GOTO_AREA_ON_FOOT
- && m_objective != OBJECTIVE_ENTER_CAR_AS_DRIVER
- && m_objective != OBJECTIVE_RUN_TO_AREA) {
-
- if (IsPlayer() && !bIsInTheAir) {
-
- if (IsPedInControl()
- && ((CPlayerPed*)this)->m_fMoveSpeed == 0.0f
- && !bIsLooking
- && CTimer::GetTimeInMilliseconds() > m_lookTimer
- && collidingVeh->pDriver) {
-
- ((CPlayerPed*)this)->AnnoyPlayerPed(false);
- SetLookFlag(collidingVeh, true);
- SetLookTimer(1300);
-
- eWeaponType weaponType = GetWeapon()->m_eWeaponType;
- if (weaponType == WEAPONTYPE_UNARMED
- || weaponType == WEAPONTYPE_BASEBALLBAT
- || weaponType == WEAPONTYPE_COLT45
- || weaponType == WEAPONTYPE_UZI) {
- bShakeFist = true;
- }
- } else {
- SetLookFlag(collidingVeh, true);
- SetLookTimer(500);
- }
- }
-
- } else if (!bVehEnterDoorIsBlocked) {
- if (collidingVeh->GetStatus() != STATUS_PLAYER || CharCreatedBy == MISSION_CHAR) {
-
- SetDirectionToWalkAroundObject(collidingVeh);
-
- } else if (CTimer::GetTimeInMilliseconds() >= CWorld::Players[CWorld::PlayerInFocus].m_nLastBumpPlayerCarTimer
- || m_nPedStateTimer >= CTimer::GetTimeInMilliseconds()) {
-
- CPed::SetDirectionToWalkAroundObject(collidingVeh);
- CWorld::Players[CWorld::PlayerInFocus].m_nLastBumpPlayerCarTimer = m_nPedStateTimer;
-
- } else if (m_fleeFrom != collidingVeh) {
- SetFlee(collidingVeh, 4000);
- bUsePedNodeSeek = false;
- SetMoveState(PEDMOVE_WALK);
- }
- }
- } else {
- DMAudio.PlayOneShot(collidingVeh->m_audioEntityId, SOUND_CAR_PED_COLLISION, m_fDamageImpulse);
- if (IsPlayer()) {
- CColModel *collidingCol = CModelInfo::GetModelInfo(collidingVeh->GetModelIndex())->GetColModel();
- CVector colMinVec = collidingCol->boundingBox.min;
- CVector colMaxVec = collidingCol->boundingBox.max;
-
- CVector vehColCenterDist = collidingVeh->GetMatrix() * ((colMinVec + colMaxVec) * 0.5f) - GetPosition();
-
- // TLVC = To look vehicle center
-
- float angleToVehFront = collidingVeh->GetForward().Heading();
- float angleDiffFromLookingFrontTLVC = angleToVehFront - vehColCenterDist.Heading();
- angleDiffFromLookingFrontTLVC = CGeneral::LimitRadianAngle(angleDiffFromLookingFrontTLVC);
-
- // I don't know why do we use that
- float vehTopRightHeading = Atan2(colMaxVec.x - colMinVec.x, colMaxVec.y - colMinVec.y);
-
- CVector vehDist = GetPosition() - collidingVeh->GetPosition();
- vehDist.Normalise();
-
- float vehRightVecAndSpeedDotProd;
-
- if (Abs(angleDiffFromLookingFrontTLVC) >= vehTopRightHeading && Abs(angleDiffFromLookingFrontTLVC) < PI - vehTopRightHeading) {
- if (angleDiffFromLookingFrontTLVC <= 0.0f) {
- vehRightVecAndSpeedDotProd = DotProduct(collidingVeh->GetRight(), collidingVeh->m_vecMoveSpeed);
-
- // vehRightVecAndSpeedDotProd < 0.1f = Vehicle being overturned or spinning to it's right?
- if (collidingVehSpeedSqr > 1.0f / 100.0f && vehRightVecAndSpeedDotProd < 0.1f) {
-
- // Car's right faces towards us and isn't coming directly to us
- if (DotProduct(collidingVeh->GetRight(), GetForward()) < 0.0f
- && DotProduct(vehDist, collidingVeh->m_vecMoveSpeed) > 0.0f) {
- SetEvasiveStep(collidingVeh, 1);
- }
- }
- } else {
- vehRightVecAndSpeedDotProd = DotProduct(-1.0f * collidingVeh->GetRight(), collidingVeh->m_vecMoveSpeed);
-
- if (collidingVehSpeedSqr > 1.0f / 100.0f && vehRightVecAndSpeedDotProd < 0.1f) {
- if (DotProduct(collidingVeh->GetRight(), GetForward()) > 0.0f
- && DotProduct(vehDist, collidingVeh->m_vecMoveSpeed) > 0.0f) {
- SetEvasiveStep(collidingVeh, 1);
- }
- }
- }
- } else {
- vehRightVecAndSpeedDotProd = DotProduct(vehDist, collidingVeh->m_vecMoveSpeed);
- }
-
- if (vehRightVecAndSpeedDotProd <= 0.1f) {
- if (m_nPedState != PED_FIGHT) {
- SetLookFlag(collidingVeh, true);
- SetLookTimer(700);
- }
- } else {
- bIsStanding = false;
- CVector2D collidingEntMoveDir = -collidingVeh->m_vecMoveSpeed;
- int dir = GetLocalDirection(collidingEntMoveDir);
- SetFall(1000, (AnimationId)(dir + ANIM_KO_SKID_FRONT), false);
- CPed *driver = collidingVeh->pDriver;
-
- float damage;
- if (driver && driver->IsPlayer()) {
- damage = vehRightVecAndSpeedDotProd * 1000.0f;
- } else if (collidingVeh->GetModelIndex() == MI_TRAIN) {
- damage = 50.0f;
- } else {
- damage = 20.0f;
- }
- InflictDamage(collidingVeh, WEAPONTYPE_RAMMEDBYCAR, damage, PEDPIECE_TORSO, dir);
- Say(SOUND_PED_DAMAGE);
- }
- } else {
- KillPedWithCar(collidingVeh, m_fDamageImpulse);
- }
- }
-#endif
break;
}
case ENTITY_TYPE_PED:
@@ -9783,11 +11349,12 @@ CPed::ProcessControl(void)
player->AnnoyPlayerPed(false);
player->SetLookFlag(this, true);
player->SetLookTimer(1300);
- eWeaponType weapon = player->GetWeapon()->m_eWeaponType;
- if (weapon == WEAPONTYPE_UNARMED
- || weapon == WEAPONTYPE_BASEBALLBAT
- || weapon == WEAPONTYPE_COLT45
- || weapon == WEAPONTYPE_UZI) {
+ eWeaponType weaponType = player->GetWeapon()->m_eWeaponType;
+ uint32 weaponSlot = CWeaponInfo::GetWeaponInfo(weaponType)->m_nWeaponSlot;
+ if (weaponType == WEAPONTYPE_UNARMED
+ || weaponSlot == 3
+ || weaponSlot == 5
+ || weaponSlot == 1) {
player->bShakeFist = true;
}
}
@@ -9802,12 +11369,7 @@ CPed::ProcessControl(void)
}
}
CVector forceDir;
- if (!bIsInTheAir && m_nPedState != PED_JUMP
-#ifdef VC_PED_PORTS
- && m_fDamageImpulse > 0.0f
-#endif
- ) {
-
+ if (!bIsInTheAir && m_nPedState != PED_JUMP && m_fDamageImpulse > 0.0f) {
forceDir = m_vecDamageNormal;
forceDir.z = 0.0f;
if (!bIsStanding) {
@@ -9882,7 +11444,7 @@ CPed::ProcessControl(void)
flyDir = 1;
}
- if (flyDir != 0 && !bSomeVCflag1) {
+ if (flyDir != 0 && !bHeadStuckInCollision) {
SetPosition((flyDir == 2 ? obstacleForFlyingOtherDir.point : obstacleForFlying.point));
GetMatrix().GetPosition().z += FEET_OFFSET;
GetMatrix().UpdateRW();
@@ -9989,11 +11551,11 @@ CPed::ProcessControl(void)
if (CWorld::ProcessVerticalLine(offsetToCheck, GetPosition().z - FEET_OFFSET, foundCol, foundEnt, true, true, false, true, false, false, nil)) {
#ifdef VC_PED_PORTS
- if (!bSomeVCflag1 || FEET_OFFSET + foundCol.point.z < GetPosition().z) {
+ if (!bHeadStuckInCollision || FEET_OFFSET + foundCol.point.z < GetPosition().z) {
GetMatrix().GetPosition().z = FEET_OFFSET + foundCol.point.z;
GetMatrix().UpdateRW();
- if (bSomeVCflag1)
- bSomeVCflag1 = false;
+ if (bHeadStuckInCollision)
+ bHeadStuckInCollision = false;
}
#else
GetMatrix().GetPosition().z = FEET_OFFSET + foundCol.point.z;
@@ -10019,15 +11581,15 @@ CPed::ProcessControl(void)
} else if (m_nPedState == PED_DRIVING) {
bWanderPathAfterExitingCar = true;
SetObjective(OBJECTIVE_LEAVE_CAR, m_pMyVehicle);
+ bStartWanderPathOnFoot = false;
}
}
- if (!bIsStanding && m_vecMoveSpeed.z > 0.25f) {
+ if (!bIsStanding && m_vecMoveSpeed.z > 0.25) {
float airResistance = Pow(0.95f, CTimer::GetTimeStep());
m_vecMoveSpeed *= airResistance;
}
-#ifdef VC_PED_PORTS
if (IsPlayer() || !bIsStanding || m_vecMoveSpeed.x != 0.0f || m_vecMoveSpeed.y != 0.0f || m_vecMoveSpeed.z != 0.0f
|| (m_nMoveState != PEDMOVE_NONE && m_nMoveState != PEDMOVE_STILL)
|| m_vecAnimMoveDelta.x != 0.0f || m_vecAnimMoveDelta.y != 0.0f
@@ -10049,30 +11611,29 @@ CPed::ProcessControl(void)
m_vecTurnFriction = CVector(0.0f, 0.0f, 0.0f);
m_vecMoveFriction = CVector(0.0f, 0.0f, 0.0f);
}
-#else
- CPhysical::ProcessControl();
-#endif
+
if (m_nPedState != PED_DIE || bIsPedDieAnimPlaying) {
+ RequestDelayedWeapon();
+ PlayFootSteps();
if (m_nPedState != PED_DEAD) {
CalculateNewVelocity();
CalculateNewOrientation();
}
UpdatePosition();
- PlayFootSteps();
- if (IsPedInControl() && !bIsStanding && !m_pDamageEntity && CheckIfInTheAir()) {
- SetInTheAir();
-#ifdef VC_PED_PORTS
- bSomeVCflag1 = false;
-#endif
+ if (IsPedInControl() && !bIsStanding && !m_pDamageEntity) {
+ if (m_attachedTo) {
+ bIsInTheAir = false;
+ } else if (CheckIfInTheAir()) {
+ SetInTheAir();
+ bHeadStuckInCollision = false;
+ }
}
-#ifdef VC_PED_PORTS
- if (bSomeVCflag1) {
+ if (bHeadStuckInCollision) {
CVector posToCheck = GetPosition();
posToCheck.z += 0.9f;
if (!CWorld::TestSphereAgainstWorld(posToCheck, 0.2f, this, true, true, false, true, false, false))
- bSomeVCflag1 = false;
+ bHeadStuckInCollision = false;
}
-#endif
ProcessObjective();
if (!bIsAimingGun) {
if (bIsRestoringGun)
@@ -10101,14 +11662,6 @@ CPed::ProcessControl(void)
if (m_nWaitState != WAITSTATE_FALSE)
Wait();
- if (m_nPedState != PED_IDLE) {
- CAnimBlendAssociation *idleAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_IDLE_ARMED);
- if(idleAssoc) {
- idleAssoc->blendDelta = -8.0f;
- idleAssoc->flags |= ASSOC_DELETEFADEDOUT;
- }
- }
-
switch (m_nPedState) {
case PED_IDLE:
Idle();
@@ -10118,8 +11671,11 @@ CPed::ProcessControl(void)
Look();
break;
case PED_WANDER_RANGE:
+ // III has these in here(and they were unused):
+ /*
WanderRange();
CheckAroundForPossibleCollisions();
+ */
break;
case PED_WANDER_PATH:
WanderPath();
@@ -10137,10 +11693,14 @@ CPed::ProcessControl(void)
case PED_FOLLOW_ROUTE:
case PED_CPR:
case PED_SOLICIT:
- case PED_BUY_ICECREAM:
case PED_STEP_AWAY:
+ case PED_SUN_BATHE:
+ case PED_FLASH:
+ case PED_JOG:
case PED_UNKNOWN:
case PED_STATES_NO_AI:
+ case PED_ABSEIL:
+ case PED_SIT:
case PED_JUMP:
case PED_STAGGER:
case PED_DIVE_AWAY:
@@ -10151,8 +11711,8 @@ CPed::ProcessControl(void)
case PED_OPEN_DOOR:
case PED_DEAD:
case PED_DRAG_FROM_CAR:
- case PED_EXIT_CAR:
case PED_STEAL_CAR:
+ case PED_EXIT_CAR:
break;
case PED_ENTER_CAR:
case PED_CARJACK:
@@ -10206,6 +11766,7 @@ CPed::ProcessControl(void)
break;
case PED_FLEE_ENTITY:
if (!m_fleeFrom) {
+ bMakeFleeScream = false;
SetIdle();
break;
}
@@ -10243,6 +11804,9 @@ CPed::ProcessControl(void)
case PED_SEEK_IN_BOAT:
SeekBoatPosition();
break;
+ case PED_BUY_ICECREAM:
+ BuyIceCream();
+ break;
case PED_INVESTIGATE:
InvestigateEvent();
break;
@@ -10251,30 +11815,41 @@ CPed::ProcessControl(void)
break;
if (CTimer::GetTimeInMilliseconds() <= m_fleeTimer) {
- if (m_fleeFrom) {
- ms_vec2DFleePosition = m_fleeFrom->GetPosition();
+ if (m_pFire) {
+ if (m_fleeFrom) {
+ ms_vec2DFleePosition = m_fleeFrom->GetPosition();
+ } else {
+ ms_vec2DFleePosition.x = m_fleeFromPosX;
+ ms_vec2DFleePosition.y = m_fleeFromPosY;
+ }
+ Flee();
} else {
- ms_vec2DFleePosition.x = m_fleeFromPosX;
- ms_vec2DFleePosition.y = m_fleeFromPosY;
+ m_nLastPedState = PED_NONE;
+ SetWanderPath(0);
+ SetWaitState(WAITSTATE_FINISH_FLEE, 0);
}
- Flee();
} else {
if (m_pFire)
m_pFire->Extinguish();
}
break;
+ case PED_ANSWER_MOBILE:
+ AnswerMobile();
+ break;
case PED_FALL:
Fall();
break;
case PED_GETUP:
SetGetUp();
break;
+#ifdef GTA_TRAIN
case PED_ENTER_TRAIN:
EnterTrain();
break;
case PED_EXIT_TRAIN:
ExitTrain();
break;
+#endif
case PED_DRIVING:
{
if (!m_pMyVehicle) {
@@ -10283,129 +11858,62 @@ CPed::ProcessControl(void)
return;
}
- if (m_pMyVehicle->pDriver != this || m_pMyVehicle->IsBoat()) {
- LookForSexyPeds();
- LookForSexyCars();
- break;
- }
-
- if (m_pMyVehicle->m_vehType == VEHICLE_TYPE_BIKE || !m_pMyVehicle->pDriver->IsPlayer()) {
- break;
- }
-
- CPad* pad = CPad::GetPad(0);
-
#ifdef CAR_AIRBREAK
- if (!pad->ArePlayerControlsDisabled()) {
- if (pad->GetHorn()) {
- float c = Cos(m_fRotationCur);
- float s = Sin(m_fRotationCur);
- m_pMyVehicle->GetRight() = CVector(1.0f, 0.0f, 0.0f);
- m_pMyVehicle->GetForward() = CVector(0.0f, 1.0f, 0.0f);
- m_pMyVehicle->GetUp() = CVector(0.0f, 0.0f, 1.0f);
- if (pad->GetAccelerate()) {
- m_pMyVehicle->ApplyMoveForce(GetForward() * 30.0f);
- } else if (pad->GetBrake()) {
- m_pMyVehicle->ApplyMoveForce(-GetForward() * 30.0f);
- } else {
- int16 lr = pad->GetSteeringLeftRight();
- if (lr < 0) {
- //m_pMyVehicle->ApplyTurnForce(20.0f * -GetRight(), GetForward());
- m_pMyVehicle->ApplyMoveForce(-GetRight() * 30.0f);
- } else if (lr > 0) {
- m_pMyVehicle->ApplyMoveForce(GetRight() * 30.0f);
- } else {
- m_pMyVehicle->ApplyMoveForce(0.0f, 0.0f, 50.0f);
+ if (IsPlayer()) {
+ CPad* pad = CPad::GetPad(0);
+ if (!pad->ArePlayerControlsDisabled()) {
+ if (pad->GetHorn()) {
+ float c = Cos(m_fRotationCur);
+ float s = Sin(m_fRotationCur);
+ m_pMyVehicle->GetRight() = CVector(1.0f, 0.0f, 0.0f);
+ m_pMyVehicle->GetForward() = CVector(0.0f, 1.0f, 0.0f);
+ m_pMyVehicle->GetUp() = CVector(0.0f, 0.0f, 1.0f);
+ if (pad->GetAccelerate()) {
+ m_pMyVehicle->ApplyMoveForce(GetForward() * 30.0f);
+ }
+ else if (pad->GetBrake()) {
+ m_pMyVehicle->ApplyMoveForce(-GetForward() * 30.0f);
+ }
+ else {
+ int16 lr = pad->GetSteeringLeftRight();
+ if (lr < 0) {
+ //m_pMyVehicle->ApplyTurnForce(20.0f * -GetRight(), GetForward());
+ m_pMyVehicle->ApplyMoveForce(-GetRight() * 30.0f);
+ }
+ else if (lr > 0) {
+ m_pMyVehicle->ApplyMoveForce(GetRight() * 30.0f);
+ }
+ else {
+ m_pMyVehicle->ApplyMoveForce(0.0f, 0.0f, 50.0f);
+ }
}
}
}
}
#endif
- float steerAngle = m_pMyVehicle->m_fSteerAngle;
- CAnimBlendAssociation *lDriveAssoc;
- CAnimBlendAssociation *rDriveAssoc;
- CAnimBlendAssociation *lbAssoc;
- CAnimBlendAssociation *sitAssoc;
- if (m_pMyVehicle->bLowVehicle) {
- sitAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_CAR_LSIT);
-
- if (!sitAssoc || sitAssoc->blendAmount < 1.0f) {
- break;
- }
- lDriveAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_DRIVE_LOW_L);
- lbAssoc = nil;
- rDriveAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_DRIVE_LOW_R);
+ if (m_pMyVehicle->pDriver == this) {
+ DriveVehicle();
+ if (!m_pMyVehicle)
+ return;
} else {
- sitAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_CAR_SIT);
-
- if (!sitAssoc || sitAssoc->blendAmount < 1.0f) {
- break;
- }
-
- lDriveAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_DRIVE_L);
- rDriveAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_DRIVE_R);
- lbAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_CAR_LB);
-
- if (lbAssoc &&
- TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_1STPERSON
- && TheCamera.Cams[TheCamera.ActiveCam].DirectionWasLooking == LOOKING_LEFT) {
- lbAssoc->blendDelta = -1000.0f;
- }
+ LookForSexyPeds();
+ LookForSexyCars();
}
-
- CAnimBlendAssociation *driveByAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_DRIVEBY_L);
-
- if (!driveByAssoc)
- driveByAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_DRIVEBY_R);
-
- if (m_pMyVehicle->bLowVehicle || m_pMyVehicle->m_fGasPedal >= 0.0f || driveByAssoc) {
- if (steerAngle == 0.0f || driveByAssoc) {
- if (lDriveAssoc)
- lDriveAssoc->blendAmount = 0.0f;
- if (rDriveAssoc)
- rDriveAssoc->blendAmount = 0.0f;
-
- } else if (steerAngle <= 0.0f) {
- if (lDriveAssoc)
- lDriveAssoc->blendAmount = 0.0f;
-
- if (rDriveAssoc)
- rDriveAssoc->blendAmount = clamp(steerAngle * -100.0f / 61.0f, 0.0f, 1.0f);
- else if (m_pMyVehicle->bLowVehicle)
- CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_DRIVE_LOW_R);
- else
- CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_DRIVE_R);
-
- } else {
- if (rDriveAssoc)
- rDriveAssoc->blendAmount = 0.0f;
-
- if (lDriveAssoc)
- lDriveAssoc->blendAmount = clamp(steerAngle * 100.0f / 61.0f, 0.0f, 1.0f);
- else if (m_pMyVehicle->bLowVehicle)
- CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_DRIVE_LOW_L);
- else
- CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_DRIVE_L);
- }
-
- if (lbAssoc)
- lbAssoc->blendDelta = -4.0f;
- } else {
-
- if ((TheCamera.Cams[TheCamera.ActiveCam].Mode != CCam::MODE_1STPERSON
- || TheCamera.Cams[TheCamera.ActiveCam].DirectionWasLooking != LOOKING_LEFT)
- && (!lbAssoc || lbAssoc->blendAmount < 1.0f)) {
- CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_LB, 4.0f);
- }
+ if (!IsPlayer() && m_pMyVehicle->IsBoat()
+ && FindPlayerPed()->m_pCurrentPhysSurface == m_pMyVehicle
+ && CharCreatedBy != MISSION_CHAR || !bIsPlayerFriend) {
+ SetObjective(OBJECTIVE_KILL_CHAR_ON_BOAT, FindPlayerPed());
+ Say(SOUND_PED_CAR_JACKED);
}
+
break;
}
case PED_DIE:
Die();
break;
case PED_HANDS_UP:
- if (m_pedStats->m_temper <= 50) {
+ if (m_pedStats->m_flags & STAT_GUN_PANIC) {
if (!RpAnimBlendClumpGetAssociation(GetClump(), ANIM_HANDSCOWER)) {
CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_HANDSCOWER);
Say(SOUND_PED_HANDS_COWER);
@@ -10415,11 +11923,15 @@ CPed::ProcessControl(void)
Say(SOUND_PED_HANDS_UP);
}
break;
- default: break;
+ default:
+ break;
}
SetMoveAnim();
- if (bPedIsBleeding) {
+ if (bPedIsBleeding || m_bleedCounter != 0) {
if (CGame::nastyGame) {
+ if (m_bleedCounter != 0)
+ m_bleedCounter--;
+
if (!(CTimer::GetFrameCounter() & 3)) {
CVector cameraDist = GetPosition() - TheCamera.GetPosition();
if (cameraDist.MagnitudeSqr() < sq(50.0f)) {
@@ -10440,9 +11952,24 @@ CPed::ProcessControl(void)
ServiceTalking();
if (bInVehicle && !m_pMyVehicle)
bInVehicle = false;
-#ifndef VC_PED_PORTS
- m_pCurrentPhysSurface = nil;
-#endif
+
+ if (bHeldHostageInCar) {
+ if (m_pMyVehicle && m_pMyVehicle->pDriver && m_pMyVehicle->pDriver->IsPlayer()) {
+ Say(SOUND_PED_FLEE_SPRINT);
+ }
+ }
+
+ if (m_delayedSoundID >= 0 && CTimer::GetTimeInMilliseconds() > m_delayedSoundTimer) {
+ Say(m_delayedSoundID);
+ m_delayedSoundID = -1;
+ m_delayedSoundTimer = 0;
+ }
+
+ if (bFannyMagnetCheat && m_nPedType == PEDTYPE_CIVFEMALE
+ && m_pedStats->m_sexiness > 40 && !m_leader) {
+ SetLeader(FindPlayerPed());
+ }
+
} else {
if (bIsStanding && (!m_pCurrentPhysSurface || IsPlayer())
|| bIsInWater || !bUsesCollision) {
@@ -10450,9 +11977,11 @@ CPed::ProcessControl(void)
}
m_pCurrentPhysSurface = nil;
}
- }
+ } else
+ ServiceTalking();
}
+// --MIAMI: Done
void
CPed::SetInTheAir(void)
{
@@ -10471,26 +12000,41 @@ CPed::SetInTheAir(void)
}
+// --MIAMI: Done
void
CPed::RestoreHeadPosition(void)
{
+ if(!CanUseTorsoWhenLooking())
+ m_pedIK.m_flags |= CPedIK::LOOKAROUND_HEAD_ONLY;
+
if (m_pedIK.RestoreLookAt()) {
bIsRestoringLook = false;
+ if(CanUseTorsoWhenLooking())
+ m_pedIK.m_flags &= ~CPedIK::LOOKAROUND_HEAD_ONLY;
}
}
+// --MIAMI: Done
void
CPed::PointGunAt(void)
{
CWeaponInfo *weaponInfo = CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType);
- CAnimBlendAssociation *weaponAssoc = RpAnimBlendClumpGetAssociation(GetClump(), weaponInfo->m_AnimToPlay);
- if (!weaponAssoc || weaponAssoc->blendDelta < 0.0f)
- weaponAssoc = RpAnimBlendClumpGetAssociation(GetClump(), weaponInfo->m_Anim2ToPlay);
+ float animLoopStart = weaponInfo->m_fAnimLoopStart;
+ CAnimBlendAssociation *weaponAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_WEAPON_FIRE);
+ if (!weaponAssoc || weaponAssoc->blendDelta < 0.0f) {
+ if (!!weaponInfo->m_bCrouchFire) {
+ weaponAssoc = RpAnimBlendClumpGetAssociation(GetClump(), GetCrouchFireAnim(weaponInfo));
+ animLoopStart = weaponInfo->m_fAnim2LoopStart;
+ }
+ }
- if (weaponAssoc && weaponAssoc->currentTime > weaponInfo->m_fAnimLoopStart) {
- weaponAssoc->SetCurrentTime(weaponInfo->m_fAnimLoopStart);
+ if (weaponAssoc && weaponAssoc->currentTime > animLoopStart * 0.4f) {
+ weaponAssoc->SetCurrentTime(animLoopStart);
weaponAssoc->flags &= ~ASSOC_RUNNING;
+ if (bIsDucking)
+ m_pedIK.m_flags &= ~CPedIK::AIMS_WITH_ARM;
+
if (weaponInfo->m_bCanAimWithArm)
m_pedIK.m_flags |= CPedIK::AIMS_WITH_ARM;
else
@@ -10498,6 +12042,7 @@ CPed::PointGunAt(void)
}
}
+// --MIAMI: Done
void
CPed::PedAnimDoorCloseCB(CAnimBlendAssociation *animAssoc, void *arg)
{
@@ -10526,22 +12071,16 @@ CPed::PedAnimDoorCloseCB(CAnimBlendAssociation *animAssoc, void *arg)
if (veh->Damage.GetDoorStatus(door) == DOOR_STATUS_SMASHED)
veh->Damage.SetDoorStatus(door, DOOR_STATUS_OK);
- if (door == DOOR_FRONT_LEFT || ped->m_objective == OBJECTIVE_ENTER_CAR_AS_PASSENGER || veh->bIsBus) {
+ if (door == DOOR_FRONT_LEFT || ped->m_objective == OBJECTIVE_ENTER_CAR_AS_PASSENGER || veh->bIsBus || veh->m_nNumMaxPassengers == 0) {
PedSetInCarCB(nil, ped);
} else if (ped->m_vehEnterType == CAR_DOOR_RF
&& (veh->m_nGettingInFlags & CAR_DOOR_FLAG_LF ||
(veh->pDriver != nil &&
(veh->pDriver->m_objective != OBJECTIVE_LEAVE_CAR
-#ifdef VC_PED_PORTS
&& veh->pDriver->m_objective != OBJECTIVE_LEAVE_CAR_AND_DIE
-#endif
|| !veh->IsRoomForPedToLeaveCar(CAR_DOOR_LF, nil))))) {
- if (ped->m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER
-#if defined VC_PED_PORTS || defined FIX_BUGS
- || ped->m_nPedState == PED_CARJACK
-#endif
- )
+ if (ped->m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER || ped->m_nPedState == PED_CARJACK)
veh->bIsBeingCarJacked = false;
ped->m_objective = OBJECTIVE_ENTER_CAR_AS_PASSENGER;
@@ -10565,14 +12104,12 @@ CPed::PedAnimDoorCloseCB(CAnimBlendAssociation *animAssoc, void *arg)
ped->m_pVehicleAnim->SetFinishCallback(PedSetInCarCB, ped);
}
- } else {
-#ifdef VC_PED_PORTS
- if (ped->m_nPedState != PED_DRIVING)
-#endif
- ped->QuitEnteringCar();
+ } else if (ped->m_nPedState != PED_DRIVING) {
+ ped->QuitEnteringCar();
}
}
+// --MIAMI: Done
void
CPed::PedAnimDoorCloseRollingCB(CAnimBlendAssociation* animAssoc, void* arg)
{
@@ -10595,6 +12132,7 @@ CPed::PedAnimDoorCloseRollingCB(CAnimBlendAssociation* animAssoc, void* arg)
veh->Damage.SetDoorStatus(DOOR_FRONT_LEFT, DOOR_STATUS_OK);
}
+// --MIAMI: Done
void
CPed::PedAnimDoorOpenCB(CAnimBlendAssociation* animAssoc, void* arg)
{
@@ -10609,9 +12147,7 @@ CPed::PedAnimDoorOpenCB(CAnimBlendAssociation* animAssoc, void* arg)
return;
if (!ped->EnteringCar()) {
-#ifdef VC_PED_PORTS
- if (ped->m_nPedState != PED_DRIVING)
-#endif
+ if(ped->m_nPedState != PED_DRIVING)
ped->QuitEnteringCar();
return;
@@ -10620,10 +12156,26 @@ CPed::PedAnimDoorOpenCB(CAnimBlendAssociation* animAssoc, void* arg)
eDoors door;
CPed *pedInSeat = nil;
switch (ped->m_vehEnterType) {
- case CAR_DOOR_RF: door = DOOR_FRONT_RIGHT; pedInSeat = veh->pPassengers[0]; break;
- case CAR_DOOR_RR: door = DOOR_REAR_RIGHT; pedInSeat = veh->pPassengers[2]; break;
- case CAR_DOOR_LF: door = DOOR_FRONT_LEFT; pedInSeat = veh->pDriver; break;
- case CAR_DOOR_LR: door = DOOR_REAR_LEFT; pedInSeat = veh->pPassengers[1]; break;
+ case CAR_DOOR_RF:
+ door = DOOR_FRONT_RIGHT;
+ pedInSeat = veh->pPassengers[0];
+ if (!veh->pPassengers[0] && ped->m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER)
+ pedInSeat = veh->pDriver;
+ break;
+ case CAR_DOOR_RR:
+ door = DOOR_REAR_RIGHT;
+ pedInSeat = veh->pPassengers[2];
+ break;
+ case CAR_DOOR_LF:
+ door = DOOR_FRONT_LEFT;
+ pedInSeat = veh->pDriver;
+ if (veh->bIsBus && ped->m_objective == OBJECTIVE_ENTER_CAR_AS_PASSENGER)
+ pedInSeat = nil;
+ break;
+ case CAR_DOOR_LR:
+ door = DOOR_REAR_LEFT;
+ pedInSeat = veh->pPassengers[1];
+ break;
default: assert(0);
}
@@ -10658,7 +12210,8 @@ CPed::PedAnimDoorOpenCB(CAnimBlendAssociation* animAssoc, void* arg)
((CAutomobile*)veh)->Damage.SetDoorStatus(door, DOOR_STATUS_SWINGING);
}
- if (veh->m_vecMoveSpeed.Magnitude() > 0.2f) {
+ if (veh->m_vecMoveSpeed.Magnitude() > 0.2f ||
+ veh->IsCar() && veh->GetVehicleAppearance() == VEHICLE_APPEARANCE_HELI && ((CAutomobile*)veh)->m_nWheelsOnGround == 0) {
ped->QuitEnteringCar();
if (ped->m_vehEnterType != CAR_DOOR_LF && ped->m_vehEnterType != CAR_DOOR_LR)
ped->SetFall(1000, ANIM_KO_SPIN_R, false);
@@ -10673,28 +12226,36 @@ CPed::PedAnimDoorOpenCB(CAnimBlendAssociation* animAssoc, void* arg)
isVan = false;
if (ped->m_nPedState != PED_CARJACK || isBus) {
- AnimationId animToPlay;
- if (ped->m_vehEnterType != CAR_DOOR_LF && ped->m_vehEnterType != CAR_DOOR_LR) {
- if (isVan) {
- animToPlay = ANIM_VAN_GETIN;
+ if (ped->m_vehEnterType == CAR_DOOR_LF || ped->m_vehEnterType == CAR_DOOR_LR) {
+ if (veh->IsBike()) {
+ ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ((CBike*)veh)->m_bikeAnimType, ANIM_BIKE_JUMPON_R);
+ } else if (isVan) {
+ ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_VAN, ANIM_VAN_GETIN_L);
} else if (isBus) {
- animToPlay = ANIM_COACH_IN_R;
+ ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_COACH, ANIM_COACH_IN_L);
} else if (isLow) {
- animToPlay = ANIM_CAR_GETIN_LOW_RHS;
+ ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_CAR_GETIN_LOW_LHS);
} else {
- animToPlay = ANIM_CAR_GETIN_RHS;
+ ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_CAR_GETIN_LHS);
}
- } else if (isVan) {
- animToPlay = ANIM_VAN_GETIN_L;
- } else if (isBus) {
- animToPlay = ANIM_COACH_IN_L;
- } else if (isLow) {
- animToPlay = ANIM_CAR_GETIN_LOW_LHS;
} else {
- animToPlay = ANIM_CAR_GETIN_LHS;
+ if (veh->IsBike()) {
+ ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ((CBike*)veh)->m_bikeAnimType, ANIM_BIKE_JUMPON_L);
+ } else if (isVan) {
+ ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_VAN, ANIM_VAN_GETIN);
+ } else if (isBus) {
+ ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_COACH, ANIM_COACH_IN_R);
+ } else if (isLow) {
+ ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_CAR_GETIN_LOW_RHS);
+ } else {
+ ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_CAR_GETIN_RHS);
+ }
+
+ if (ped->m_vehEnterType == CAR_DOOR_RF && pedInSeat && veh->IsCar())
+ pedInSeat->SetObjective(OBJECTIVE_LEAVE_CAR, veh);
}
- ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, animToPlay);
+
ped->m_pVehicleAnim->SetFinishCallback(PedAnimGetInCB, ped);
} else {
CPed *pedToDragOut = nil;
@@ -10713,6 +12274,7 @@ CPed::PedAnimDoorOpenCB(CAnimBlendAssociation* animAssoc, void* arg)
}
if (ped->m_vehEnterType != CAR_DOOR_LF && ped->m_vehEnterType != CAR_DOOR_LR) {
+
if (pedToDragOut && !pedToDragOut->bDontDragMeOutCar) {
if (pedToDragOut->m_nPedState != PED_DRIVING) {
ped->QuitEnteringCar();
@@ -10729,121 +12291,95 @@ CPed::PedAnimDoorOpenCB(CAnimBlendAssociation* animAssoc, void* arg)
ped->QuitEnteringCar();
if (ped->m_pedInObjective && ped->m_pedInObjective->m_nPedState == PED_DRIVING) {
veh->SetStatus(STATUS_PLAYER_DISABLED);
- ((CCopPed*)ped)->SetArrestPlayer(ped->m_pedInObjective);
+
+ if (ped->m_pedInObjective->IsPlayer()) {
+ ((CCopPed*)ped)->SetArrestPlayer(ped->m_pedInObjective);
+ } else {
+ ped->ClearObjective();
+ ped->SetWanderPath(CGeneral::GetRandomNumberInRange(0.f, 8.f));
+ }
+
} else if (!veh->IsDoorMissing(DOOR_FRONT_RIGHT)) {
((CAutomobile*)veh)->Damage.SetDoorStatus(DOOR_FRONT_RIGHT, DOOR_STATUS_SWINGING);
}
} else {
- // BUG: Probably we will sit on top of the passenger if his m_ped_flagF4 is true.
if (isLow)
- ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_CAR_GETIN_LOW_LHS);
+ ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_CAR_GETIN_LOW_RHS);
else
- ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_CAR_GETIN_LHS);
+ ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_CAR_GETIN_RHS);
ped->m_pVehicleAnim->SetFinishCallback(PedAnimGetInCB, ped);
}
- } else {
- if (pedToDragOut) {
- if (pedToDragOut->m_nPedState != PED_DRIVING || pedToDragOut->bDontDragMeOutCar) {
+ } else if (pedToDragOut) {
- // BUG: Player freezes in that condition due to its objective isn't restored. It's an unfinished feature, used in VC.
- ped->QuitEnteringCar();
- pedToDragOut = nil;
- } else {
- if (isLow)
- ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_CAR_PULLOUT_LOW_LHS);
- else
- ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_CAR_PULLOUT_LHS);
-
- ped->m_pVehicleAnim->SetFinishCallback(PedAnimPullPedOutCB, ped);
- }
+ if (pedToDragOut->m_nPedState != PED_DRIVING || pedToDragOut->bDontDragMeOutCar) {
+ ped->QuitEnteringCar();
+ pedToDragOut = nil;
} else {
if (isLow)
- ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_CAR_GETIN_LOW_LHS);
+ ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_CAR_PULLOUT_LOW_LHS);
else
- ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_CAR_GETIN_LHS);
-
- ped->m_pVehicleAnim->SetFinishCallback(PedAnimGetInCB, ped);
+ ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_CAR_PULLOUT_LHS);
+
+ ped->m_pVehicleAnim->SetFinishCallback(PedAnimPullPedOutCB, ped);
}
+ } else {
+ if (isLow)
+ ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_CAR_GETIN_LOW_LHS);
+ else
+ ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_CAR_GETIN_LHS);
+
+ ped->m_pVehicleAnim->SetFinishCallback(PedAnimGetInCB, ped);
}
if (pedToDragOut) {
- pedToDragOut->SetBeingDraggedFromCar(veh, ped->m_vehEnterType, false);
- if (pedToDragOut->IsGangMember())
- pedToDragOut->RegisterThreatWithGangPeds(ped);
- }
- }
+ CPlayerPed* player = nil;
+ CCopPed* cop = nil;
+ veh->MakeNonDraggedPedsLeaveVehicle(pedToDragOut, ped, player, cop);
+ if (player && cop) {
+ cop->QuitEnteringCar();
+ cop->SetArrestPlayer(player);
+ }
- if (veh->pDriver && ped) {
- veh->pDriver->SetLookFlag(ped, true);
- veh->pDriver->SetLookTimer(1000);
+ if (player != pedToDragOut) {
+ pedToDragOut->SetBeingDraggedFromCar(veh, ped->m_vehEnterType, true);
+ if (pedToDragOut->IsGangMember())
+ pedToDragOut->RegisterThreatWithGangPeds(ped);
+ }
+ }
}
return;
}
+// --MIAMI: Done
void
CPed::SetJump(void)
{
- if (!bInVehicle &&
-#if defined VC_PED_PORTS || defined FIX_BUGS
- m_nPedState != PED_JUMP && !RpAnimBlendClumpGetAssociation(GetClump(), ANIM_JUMP_LAUNCH) &&
-#endif
+ if (!bInVehicle && m_nPedState != PED_JUMP && !RpAnimBlendClumpGetAssociation(GetClump(), ANIM_JUMP_LAUNCH) &&
(m_nSurfaceTouched != SURFACE_STEEP_CLIFF || DotProduct(GetForward(), m_vecDamageNormal) >= 0.0f)) {
+
SetStoredState();
- m_nPedState = PED_JUMP;
+ SetPedState(PED_JUMP);
CAnimBlendAssociation *jumpAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_JUMP_LAUNCH, 8.0f);
jumpAssoc->SetFinishCallback(FinishLaunchCB, this);
m_fRotationDest = m_fRotationCur;
}
}
+// --MIAMI: Done
void
CPed::RemoveInCarAnims(void)
{
- if (!IsPlayer())
- return;
-
- CAnimBlendAssociation *animAssoc;
+ CAnimBlendAssociation* assoc;
- if (m_pMyVehicle && m_pMyVehicle->bLowVehicle) {
- animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_DRIVE_LOW_L);
- if (animAssoc)
- animAssoc->blendDelta = -1000.0f;
- animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_DRIVE_LOW_R);
- if (animAssoc)
- animAssoc->blendDelta = -1000.0f;
- animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_DRIVEBY_L);
- if (animAssoc)
- animAssoc->blendDelta = -1000.0f;
- animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_DRIVEBY_R);
- if (animAssoc)
- animAssoc->blendDelta = -1000.0f;
- } else {
- animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_DRIVE_L);
- if (animAssoc)
- animAssoc->blendDelta = -1000.0f;
- animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_DRIVE_R);
- if (animAssoc)
- animAssoc->blendDelta = -1000.0f;
- animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_DRIVEBY_L);
- if (animAssoc)
- animAssoc->blendDelta = -1000.0f;
- animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_DRIVEBY_R);
- if (animAssoc)
- animAssoc->blendDelta = -1000.0f;
+ for (assoc = RpAnimBlendClumpGetFirstAssociation(GetClump(), ASSOC_DRIVING); assoc;
+ assoc = RpAnimBlendGetNextAssociation(assoc, ASSOC_DRIVING)) {
+ assoc->flags |= ASSOC_DELETEFADEDOUT;
+ assoc->blendDelta = -1000.0f;
}
-
-#ifdef VC_PED_PORTS
- animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_DRIVE_BOAT);
- if (animAssoc)
- animAssoc->blendDelta = -1000.0f;
-#endif
-
- animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_CAR_LB);
- if (animAssoc)
- animAssoc->blendDelta = -1000.0f;
}
+// --MIAMI: Done
void
CPed::PedAnimGetInCB(CAnimBlendAssociation *animAssoc, void *arg)
{
@@ -10857,17 +12393,16 @@ CPed::PedAnimGetInCB(CAnimBlendAssociation *animAssoc, void *arg)
return;
if (!ped->EnteringCar()) {
-#ifdef VC_PED_PORTS
if(ped->m_nPedState != PED_DRIVING)
-#endif
ped->QuitEnteringCar();
return;
}
+ ped->RemoveWeaponWhenEnteringVehicle();
if (ped->IsPlayer() && ped->bGonnaKillTheCarJacker && ((CPlayerPed*)ped)->m_pArrestingCop) {
PedSetInCarCB(nil, ped);
ped->m_nLastPedState = ped->m_nPedState;
- ped->m_nPedState = PED_ARRESTED;
+ ped->SetPedState(PED_ARRESTED);
ped->bGonnaKillTheCarJacker = false;
if (veh) {
veh->m_nNumGettingIn = 0;
@@ -10879,13 +12414,19 @@ CPed::PedAnimGetInCB(CAnimBlendAssociation *animAssoc, void *arg)
}
if (ped->IsPlayer() && ped->m_vehEnterType == CAR_DOOR_LF
&& (Pads[0].GetAccelerate() >= 255.0f || Pads[0].GetBrake() >= 255.0f)
- && veh->IsCar()) {
+ && veh->IsCar() && !veh->pDriver) {
+
+ if (!animAssoc || animAssoc->animId != ANIM_CAR_JUMPIN_LHS)
if (((CAutomobile*)veh)->Damage.GetDoorStatus(DOOR_FRONT_LEFT) != DOOR_STATUS_MISSING)
((CAutomobile*)veh)->Damage.SetDoorStatus(DOOR_FRONT_LEFT, DOOR_STATUS_SWINGING);
PedSetInCarCB(nil, ped);
return;
}
+ if (veh->IsBike()) {
+ ped->PedSetInCarCB(nil, ped);
+ return;
+ }
bool isVan = !!veh->bIsVan;
bool isBus = !!veh->bIsBus;
bool isLow = !!veh->bLowVehicle;
@@ -10908,10 +12449,15 @@ CPed::PedAnimGetInCB(CAnimBlendAssociation *animAssoc, void *arg)
default:
break;
}
- if (!veh->IsDoorMissing(enterDoor)) {
+ bool doorClosed = true;
+ if (veh->IsOpenTopCar() && enterDoor == DOOR_FRONT_LEFT && veh->IsDoorClosed(DOOR_FRONT_LEFT)) {
+ doorClosed = false;
+
+ } else if (!veh->IsDoorMissing(enterDoor)) {
if (veh->IsCar())
((CAutomobile*)veh)->Damage.SetDoorStatus(enterDoor, DOOR_STATUS_SWINGING);
}
+
CPed *driver = veh->pDriver;
if (driver && (ped->m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER || ped->m_nPedState == PED_CARJACK)) {
if (veh->bIsBus) {
@@ -10952,43 +12498,44 @@ CPed::PedAnimGetInCB(CAnimBlendAssociation *animAssoc, void *arg)
&& (ped->m_nPedType != PEDTYPE_COP || veh->pDriver->m_nPedType != PEDTYPE_COP)) {
veh->pDriver->SetObjective(OBJECTIVE_LEAVE_CAR, veh);
veh->pDriver->Say(SOUND_PED_CAR_JACKED);
-#ifdef VC_PED_PORTS
veh->pDriver->SetRadioStation();
-#endif
+ if (veh->m_nDoorLock == CARLOCK_UNLOCKED)
+ ped->Say(SOUND_PED_CAR_JACKING);
+
} else {
ped->m_objective = OBJECTIVE_ENTER_CAR_AS_PASSENGER;
}
}
}
- if (veh->IsDoorMissing(enterDoor) || isBus) {
+ if (veh->IsDoorMissing(enterDoor) || !doorClosed || isBus) {
PedAnimDoorCloseCB(nil, ped);
} else {
- AnimationId animToPlay;
if (enterDoor != DOOR_FRONT_LEFT && enterDoor != DOOR_REAR_LEFT) {
if (isVan) {
- animToPlay = ANIM_VAN_CLOSE;
+ ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_VAN, ANIM_VAN_CLOSE);
} else if (isLow) {
- animToPlay = ANIM_CAR_CLOSEDOOR_LOW_RHS;
+ ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_CAR_CLOSEDOOR_LOW_RHS);
} else {
- animToPlay = ANIM_CAR_CLOSEDOOR_RHS;
+ ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_CAR_CLOSEDOOR_RHS);
}
} else if (isVan) {
- animToPlay = ANIM_VAN_CLOSE_L;
+ ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_VAN, ANIM_VAN_CLOSE_L);
} else if (isLow) {
- animToPlay = ANIM_CAR_CLOSEDOOR_LOW_LHS;
+ ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_CAR_CLOSEDOOR_LOW_LHS);
} else {
- animToPlay = ANIM_CAR_CLOSEDOOR_LHS;
+ ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_CAR_CLOSEDOOR_LHS);
}
- ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, animToPlay);
ped->m_pVehicleAnim->SetFinishCallback(PedAnimDoorCloseCB, ped);
}
}
+#ifdef GTA_TRAIN
void
CPed::SetPedPositionInTrain(void)
{
LineUpPedWithTrain();
}
+#endif
void
CPed::PedAnimPullPedOutCB(CAnimBlendAssociation* animAssoc, void* arg)
@@ -11072,27 +12619,34 @@ CPed::PedAnimPullPedOutCB(CAnimBlendAssociation* animAssoc, void* arg)
}
}
+// --MIAMI: Done
void
CPed::PedAnimStepOutCarCB(CAnimBlendAssociation* animAssoc, void* arg)
{
CPed* ped = (CPed*)arg;
CVehicle* veh = ped->m_pMyVehicle;
- if (animAssoc)
+ if (animAssoc) {
+ if ((animAssoc->animId == ANIM_CAR_ROLLOUT_LHS || animAssoc->animId == ANIM_CAR_ROLLOUT_RHS) && ped && ped->m_nPedState == PED_FALL) {
+ ped->RestoreHeadingRate();
+ return;
+ }
animAssoc->blendDelta = -1000.0f;
+ if (animAssoc->animId == ANIM_BIKE_GETOFF_BACK)
+ ped->RestoreHeadingRate();
+ }
if (!veh) {
PedSetOutCarCB(nil, ped);
return;
}
-#ifdef VC_PED_PORTS
CVector posForZ = ped->GetPosition();
CPedPlacement::FindZCoorForPed(&posForZ);
if (ped->GetPosition().z - 0.5f > posForZ.z) {
PedSetOutCarCB(nil, ped);
return;
}
-#endif
+
veh->m_nStaticFrames = 0;
veh->m_vecMoveSpeed += CVector(0.001f, 0.001f, 0.001f);
veh->m_vecTurnSpeed += CVector(0.001f, 0.001f, 0.001f);
@@ -11165,10 +12719,8 @@ CPed::PedAnimStepOutCarCB(CAnimBlendAssociation* animAssoc, void* arg)
}
}
-#ifdef VC_PED_PORTS
if (ped->m_objective == OBJECTIVE_LEAVE_CAR_AND_DIE)
closeDoor = false;
-#endif
if (!closeDoor) {
if (!veh->IsDoorMissing(door) && !veh->bIsBus) {
@@ -11267,6 +12819,7 @@ CPed::PedGetupCB(CAnimBlendAssociation* animAssoc, void* arg)
ped->bGetUpAnimStarted = false;
}
+// --MIAMI: Done
void
CPed::PedLandCB(CAnimBlendAssociation* animAssoc, void* arg)
{
@@ -11370,6 +12923,7 @@ CPed::PedSetDraggedOutCarPositionCB(CAnimBlendAssociation* animAssoc, void* arg)
ped->SetGetUp();
}
+// --MIAMI: Done
void
CPed::PedSetInCarCB(CAnimBlendAssociation *animAssoc, void *arg)
{
@@ -11381,7 +12935,6 @@ CPed::PedSetInCarCB(CAnimBlendAssociation *animAssoc, void *arg)
if (!veh)
return;
-#ifdef VC_PED_PORTS
// Situation of entering car as a driver while there is already a driver exiting atm.
CPed *driver = veh->pDriver;
if (driver && driver->m_nPedState == PED_DRIVING && !veh->bIsBus && driver->m_objective == OBJECTIVE_LEAVE_CAR
@@ -11407,7 +12960,16 @@ CPed::PedSetInCarCB(CAnimBlendAssociation *animAssoc, void *arg)
veh->pDriver = nil;
}
}
-#endif
+
+ if (ped->b157_40) {
+ ped->b157_40 = false;
+ ped->bRemoveFromWorld = true;
+ }
+ if (ped->b158_10) {
+ ped->b158_10 = false;
+ if (FindPlayerPed())
+ FindPlayerPed()->m_nPadUpPressedInMilliseconds += 5;
+ }
if (!ped->IsNotInWreckedVehicle() || ped->DyingOrDead())
return;
@@ -11423,11 +12985,7 @@ CPed::PedSetInCarCB(CAnimBlendAssociation *animAssoc, void *arg)
}
}
}
- if (ped->m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER
-#if defined VC_PED_PORTS || defined FIX_BUGS
- || ped->m_nPedState == PED_CARJACK
-#endif
- )
+ if (ped->m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER || ped->m_nPedState == PED_CARJACK)
veh->bIsBeingCarJacked = false;
if (veh->m_nNumGettingIn)
@@ -11438,9 +12996,7 @@ CPed::PedSetInCarCB(CAnimBlendAssociation *animAssoc, void *arg)
if (veh->IsBoat()) {
if (ped->IsPlayer()) {
-#if defined VC_PED_PORTS || defined FIX_BUGS
CCarCtrl::RegisterVehicleOfInterest(veh);
-#endif
if (veh->GetStatus() == STATUS_SIMPLE) {
veh->m_vecMoveSpeed = CVector(0.0f, 0.0f, -0.00001f);
veh->m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f);
@@ -11452,8 +13008,9 @@ CPed::PedSetInCarCB(CAnimBlendAssociation *animAssoc, void *arg)
if (!veh->bEngineOn)
veh->bEngineOn = true;
- ped->m_nPedState = PED_DRIVING;
+ ped->SetPedState(PED_DRIVING);
ped->StopNonPartialAnims();
+ ped->RemoveWeaponWhenEnteringVehicle();
return;
}
@@ -11465,7 +13022,7 @@ CPed::PedSetInCarCB(CAnimBlendAssociation *animAssoc, void *arg)
veh->m_nAlarmState = 15000;
if (ped->IsPlayer()) {
- if (ped->m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER) {
+ if (ped->m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER || veh->IsBike()) {
if (veh->GetStatus() == STATUS_SIMPLE) {
veh->m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f);
veh->m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f);
@@ -11484,27 +13041,12 @@ CPed::PedSetInCarCB(CAnimBlendAssociation *animAssoc, void *arg)
if (ped->m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER) {
for (int i = 0; i < veh->m_nNumMaxPassengers; ++i) {
CPed *passenger = veh->pPassengers[i];
- if (passenger && passenger->CharCreatedBy == RANDOM_CHAR) {
+ if (passenger && !passenger->bStayInCarOnJack && !passenger->bHeldHostageInCar && (passenger->m_leader != ped || !ped->bIsLeader)) {
passenger->SetObjective(OBJECTIVE_LEAVE_CAR, veh);
-#ifdef VC_PED_PORTS
passenger->m_leaveCarTimer = CTimer::GetTimeInMilliseconds();
-#endif
}
}
}
- // This shouldn't happen at all. Passengers can't enter with PED_CARJACK. Even though they did, we shouldn't call AddPassenger in here and SetDriver in below.
-#if !defined VC_PED_PORTS && !defined FIX_BUGS
- else if (ped->m_objective == OBJECTIVE_ENTER_CAR_AS_PASSENGER) {
- if (ped->m_nPedState == PED_CARJACK) {
- veh->AddPassenger(ped, 0);
- ped->m_nPedState = PED_DRIVING;
- ped->RestorePreviousObjective();
- ped->SetObjective(OBJECTIVE_LEAVE_CAR, veh);
- } else if (veh->pDriver && ped->CharCreatedBy == RANDOM_CHAR) {
- veh->AutoPilot.m_nCruiseSpeed = 17;
- }
- }
-#endif
if (ped->m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER || ped->m_nPedState == PED_CARJACK) {
veh->SetDriver(ped);
@@ -11537,17 +13079,27 @@ CPed::PedSetInCarCB(CAnimBlendAssociation *animAssoc, void *arg)
veh->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_AVOID_CARS;
veh->AutoPilot.m_nCruiseSpeed = 25;
}
- ped->m_nPedState = PED_DRIVING;
+ ped->SetPedState(PED_DRIVING);
if (ped->m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER) {
- if (ped->m_prevObjective == OBJECTIVE_RUN_TO_AREA || ped->m_prevObjective == OBJECTIVE_GOTO_CHAR_ON_FOOT || ped->m_prevObjective == OBJECTIVE_KILL_CHAR_ON_FOOT)
+ if (ped->m_prevObjective == OBJECTIVE_RUN_TO_AREA || ped->m_prevObjective == OBJECTIVE_GOTO_CHAR_ON_FOOT
+ || ped->m_prevObjective == OBJECTIVE_SPRINT_TO_AREA || ped->m_prevObjective == OBJECTIVE_KILL_CHAR_ON_FOOT)
ped->m_prevObjective = OBJECTIVE_NONE;
ped->RestorePreviousObjective();
}
- } else if (ped->m_objective == OBJECTIVE_ENTER_CAR_AS_PASSENGER) {
- if (veh->bIsBus) {
+ } else {
+
+ bool slowDown = false;
+ if (ped->m_objective == OBJECTIVE_ENTER_CAR_AS_PASSENGER && veh->pDriver && ped->CharCreatedBy == RANDOM_CHAR)
+ slowDown = true;
+
+ // VC also has a dead condition in here.
+
+ if (veh->IsBike()) {
+ veh->AddPassenger(ped, 0);
+ } else if (veh->bIsBus) {
veh->AddPassenger(ped);
} else {
switch (ped->m_vehEnterType) {
@@ -11565,18 +13117,27 @@ CPed::PedSetInCarCB(CAnimBlendAssociation *animAssoc, void *arg)
break;
}
}
- ped->m_nPedState = PED_DRIVING;
- if (ped->m_prevObjective == OBJECTIVE_RUN_TO_AREA || ped->m_prevObjective == OBJECTIVE_GOTO_CHAR_ON_FOOT || ped->m_prevObjective == OBJECTIVE_KILL_CHAR_ON_FOOT)
+ ped->SetPedState(PED_DRIVING);
+ if (ped->m_prevObjective == OBJECTIVE_RUN_TO_AREA || ped->m_prevObjective == OBJECTIVE_GOTO_CHAR_ON_FOOT
+ || ped->m_prevObjective == OBJECTIVE_SPRINT_TO_AREA || ped->m_prevObjective == OBJECTIVE_KILL_CHAR_ON_FOOT)
ped->m_prevObjective = OBJECTIVE_NONE;
ped->RestorePreviousObjective();
-#ifdef VC_PED_PORTS
- if(veh->pDriver && ped->CharCreatedBy == RANDOM_CHAR)
+
+ // VC has conditional OBJECTIVE_LEAVE_CAR here, which runs if it entered the first dead condition.
+
+ if(slowDown)
veh->AutoPilot.m_nCruiseSpeed = 17;
-#endif
}
- veh->m_nGettingInFlags &= ~GetCarDoorFlag(ped->m_vehEnterType);
+ int8 doorFlag;
+ if (veh->IsBike()) {
+ doorFlag = GetBikeDoorFlag(ped->m_vehEnterType);
+ } else {
+ doorFlag = GetEnterCarDoorFlag(ped->m_vehEnterType, veh->m_nNumMaxPassengers);
+ }
+
+ veh->m_nGettingInFlags &= ~doorFlag;
if (veh->bIsBus && !veh->m_nGettingInFlags)
((CAutomobile*)veh)->SetBusDoorTimer(1000, 1);
@@ -11589,24 +13150,19 @@ CPed::PedSetInCarCB(CAnimBlendAssociation *animAssoc, void *arg)
case OBJECTIVE_GOTO_AREA_ANY_MEANS:
case OBJECTIVE_GOTO_AREA_ON_FOOT:
case OBJECTIVE_RUN_TO_AREA:
+ case OBJECTIVE_GOTO_SEAT_ON_FOOT:
+ case OBJECTIVE_GOTO_ATM_ON_FOOT:
+ case OBJECTIVE_GOTO_BUS_STOP_ON_FOOT:
+ case OBJECTIVE_GOTO_PIZZA_ON_FOOT:
+ case OBJECTIVE_GOTO_SHELTER_ON_FOOT:
+ case OBJECTIVE_SPRINT_TO_AREA:
+ case OBJECTIVE_GOTO_ICE_CREAM_VAN_ON_FOOT:
break;
default:
ped->SetObjective(OBJECTIVE_NONE);
}
- if (veh->pDriver == ped) {
- if (veh->bLowVehicle) {
- ped->m_pVehicleAnim = CAnimManager::BlendAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_CAR_LSIT, 100.0f);
- } else {
- ped->m_pVehicleAnim = CAnimManager::BlendAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_CAR_SIT, 100.0f);
- }
- } else if (veh->bLowVehicle) {
- ped->m_pVehicleAnim = CAnimManager::BlendAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_CAR_SITPLO, 100.0f);
- } else {
- ped->m_pVehicleAnim = CAnimManager::BlendAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_CAR_SITP, 100.0f);
- }
-
- ped->StopNonPartialAnims();
+ ped->AddInCarAnims(veh, veh->pDriver == ped);
if (veh->bIsBus)
ped->bRenderPedInCar = false;
@@ -11626,6 +13182,7 @@ CPed::PedSetInCarCB(CAnimBlendAssociation *animAssoc, void *arg)
ped->bChangedSeat = true;
}
+// --MIAMI: Done :D
void
CPed::PedSetInTrainCB(CAnimBlendAssociation* animAssoc, void* arg)
{
@@ -11636,7 +13193,7 @@ CPed::PedSetInTrainCB(CAnimBlendAssociation* animAssoc, void* arg)
return;
ped->bInVehicle = true;
- ped->m_nPedState = PED_DRIVING;
+ ped->SetPedState(PED_DRIVING);
ped->RestorePreviousObjective();
ped->SetMoveState(PEDMOVE_STILL);
veh->AddPassenger(ped);
@@ -11653,26 +13210,13 @@ CPed::PedStaggerCB(CAnimBlendAssociation* animAssoc, void* arg)
*/
}
-// It's "CPhoneInfo::ProcessNearestFreePhone" in PC IDB but that's not true, someone made it up.
+// --MIAMI: Done
bool
CPed::RunToReportCrime(eCrimeType crimeToReport)
{
-#ifdef PEDS_REPORT_CRIMES_ON_PHONE
- if (bRunningToPhone) {
- if (!isPhoneAvailable(m_phoneId)) {
- m_phoneId = -1;
- bIsRunning = false;
- ClearSeek(); // clears bRunningToPhone
- return false;
- }
-
- return true;
- }
-#else
// They changed true into false to make this function unusable. So running to phone actually starts but first frame after that cancels it.
if (m_nPedState == PED_SEEK_POS)
return false;
-#endif
CVector pos = GetPosition();
int phoneId = gPhoneInfo.FindNearestFreePhone(&pos);
@@ -11681,15 +13225,12 @@ CPed::RunToReportCrime(eCrimeType crimeToReport)
return false;
CPhone *phone = &gPhoneInfo.m_aPhones[phoneId];
-#ifndef PEDS_REPORT_CRIMES_ON_PHONE
if (phone->m_nState != PHONE_STATE_FREE)
return false;
-#endif
bRunningToPhone = true;
- SetSeek(phone->m_pEntity->GetMatrix() * -phone->m_pEntity->GetForward(), 1.0f); // original: phone.m_vecPos, 0.3f
+ SetSeek(phone->m_vecPos, 0.3f);
SetMoveState(PEDMOVE_RUN);
- bIsRunning = true; // not there in original
m_phoneId = phoneId;
m_crimeToReportOnPhone = crimeToReport;
return true;
@@ -11725,7 +13266,7 @@ CPed::RegisterThreatWithGangPeds(CEntity *attacker)
}
if (attackerPed && attackerPed->IsPlayer() && (attackerPed->m_nPedState == PED_CARJACK || attackerPed->bInVehicle)) {
- if (!attackerPed->m_pMyVehicle || attackerPed->m_pMyVehicle->GetModelIndex() != MI_TOYZ) {
+ if (!attackerPed->m_pMyVehicle || attackerPed->m_pMyVehicle->GetModelIndex() != MI_TOPFUN) {
int16 lastVehicle;
CEntity *vehicles[8];
CWorld::FindObjectsInRange(GetPosition(), 30.0f, true, &lastVehicle, 6, vehicles, false, true, false, false, false);
@@ -11855,22 +13396,23 @@ CPed::PedSetOutCarCB(CAnimBlendAssociation *animAssoc, void *arg)
if (ped->m_objective == OBJECTIVE_LEAVE_CAR)
ped->RestorePreviousObjective();
-#ifdef VC_PED_PORTS
else if (ped->m_objective == OBJECTIVE_LEAVE_CAR_AND_DIE) {
ped->m_fHealth = 0.0f;
ped->SetDie(ANIM_FLOOR_HIT, 4.0f, 0.5f);
}
-#endif
ped->bInVehicle = false;
- if (veh && veh->IsCar() && !veh->IsRoomForPedToLeaveCar(ped->m_vehEnterType, nil)) {
+ if (veh && (veh->IsCar() || veh->IsBike()) && !veh->IsRoomForPedToLeaveCar(ped->m_vehEnterType, nil)) {
ped->PositionPedOutOfCollision();
}
if (ped->m_nPedState == PED_EXIT_CAR) {
- if (ped->m_nPedType == PEDTYPE_COP)
+ if (ped->m_nPedType == PEDTYPE_COP) {
ped->SetIdle();
- else
+ if (((CCopPed*)ped)->m_nCopType == COP_MIAMIVICE && ped->m_pMyVehicle && ped->m_pMyVehicle->pDriver == ped) {
+ DMAudio.PlayOneShot(ped->m_audioEntityId, SOUND_PED_MIAMIVICE_EXITING_CAR, 0.f);
+ }
+ } else
ped->RestorePreviousState();
veh = ped->m_pMyVehicle;
@@ -11920,7 +13462,7 @@ CPed::PedSetOutCarCB(CAnimBlendAssociation *animAssoc, void *arg)
}
}
#ifdef VC_PED_PORTS
- else {
+ else if (ped->m_nPedState == PED_DRIVING) {
ped->m_nPedState = PED_IDLE;
}
#endif
@@ -11930,10 +13472,7 @@ CPed::PedSetOutCarCB(CAnimBlendAssociation *animAssoc, void *arg)
ped->RestartNonPartialAnims();
ped->m_pVehicleAnim = nil;
- CVector posFromZ = ped->GetPosition();
- CPedPlacement::FindZCoorForPed(&posFromZ);
ped->m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f);
- ped->SetPosition(posFromZ);
veh = ped->m_pMyVehicle;
if (veh) {
if (ped->m_nPedType == PEDTYPE_PROSTITUTE) {
@@ -11948,7 +13487,11 @@ CPed::PedSetOutCarCB(CAnimBlendAssociation *animAssoc, void *arg)
}
}
}
- veh->m_nGettingOutFlags &= ~GetCarDoorFlag(ped->m_vehEnterType);
+ if (veh && veh->IsBike())
+ veh->m_nGettingOutFlags &= ~GetBikeDoorFlag(ped->m_vehEnterType);
+ else
+ veh->m_nGettingOutFlags &= ~GetCarDoorFlag(ped->m_vehEnterType);
+
if (veh->pDriver == ped) {
veh->RemoveDriver();
veh->SetStatus(STATUS_ABANDONED);
@@ -11999,17 +13542,18 @@ CPed::PedSetOutCarCB(CAnimBlendAssociation *animAssoc, void *arg)
if (createdBy == MISSION_CHAR && !startedToRun)
ped->SetMoveState(PEDMOVE_WALK);
}
+ ped->bHeldHostageInCar = false;
}
-// It was inlined in III but not in VC.
-inline void
+// --MIAMI: Done, but enumarate weapon slots
+void
CPed::ReplaceWeaponWhenExitingVehicle(void)
{
eWeaponType weaponType = GetWeapon()->m_eWeaponType;
// If it's Uzi, we may have stored weapon. Uzi is the only gun we can use in car.
- if (IsPlayer() && weaponType == WEAPONTYPE_UZI) {
- if (/*IsPlayer() && */ m_storedWeapon != WEAPONTYPE_UNIDENTIFIED) {
+ if (IsPlayer() && GetWeaponSlot(weaponType) == 5) {
+ if (m_storedWeapon != WEAPONTYPE_UNIDENTIFIED) {
SetCurrentWeapon(m_storedWeapon);
m_storedWeapon = WEAPONTYPE_UNIDENTIFIED;
}
@@ -12018,20 +13562,21 @@ CPed::ReplaceWeaponWhenExitingVehicle(void)
}
}
-// Same, it's inlined in III.
-inline void
+// --MIAMI: Done
+void
CPed::RemoveWeaponWhenEnteringVehicle(void)
{
- if (IsPlayer() && HasWeapon(WEAPONTYPE_UZI) && GetWeapon(WEAPONTYPE_UZI).m_nAmmoTotal > 0) {
+ if (IsPlayer() && HasWeaponSlot(5) && GetWeapon(5).m_nAmmoTotal > 0 && ((CPlayerPed*)this)->GetPlayerInfoForThisPlayerPed()->m_bDriveByAllowed) {
if (m_storedWeapon == WEAPONTYPE_UNIDENTIFIED)
m_storedWeapon = GetWeapon()->m_eWeaponType;
- SetCurrentWeapon(WEAPONTYPE_UZI);
+ SetCurrentWeapon(GetWeapon(5).m_eWeaponType);
} else {
CWeaponInfo *ourWeapon = CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType);
RemoveWeaponModel(ourWeapon->m_nModelId);
}
}
+#ifdef GTA_TRAIN
void
CPed::PedSetOutTrainCB(CAnimBlendAssociation *animAssoc, void *arg)
{
@@ -12060,6 +13605,7 @@ CPed::PedSetOutTrainCB(CAnimBlendAssociation *animAssoc, void *arg)
ped->SetHeading(ped->m_fRotationCur);
veh->RemovePassenger(ped);
}
+#endif
bool
CPed::PlacePedOnDryLand(void)
@@ -12412,20 +13958,19 @@ CPed::PossiblyFindBetterPosToSeekCar(CVector *pos, CVehicle *veh)
return true;
}
+extern CVector vecTestTemp(-1.0f, -1.0f, -1.0f);
+
+// --MIAMI: Done except comment
void
CPed::Render(void)
{
- if (!bInVehicle || m_nPedState == PED_EXIT_CAR || m_nPedState == PED_DRAG_FROM_CAR ||
- bRenderPedInCar && sq(25.0f * TheCamera.LODDistMultiplier) >= (TheCamera.GetPosition() - GetPosition()).MagnitudeSqr()) {
+ if (!bInVehicle || !m_pMyVehicle || m_nPedState == PED_EXIT_CAR || m_nPedState == PED_DRAG_FROM_CAR ||
+ bRenderPedInCar && (m_pMyVehicle->IsBike() || IsPlayer() ||
+ sq((m_pMyVehicle->IsBoat() ? 40.0f : 25.0f) * TheCamera.LODDistMultiplier) >= (TheCamera.GetPosition() - GetPosition()).MagnitudeSqr())) {
+
CEntity::Render();
-#ifdef PED_SKIN
- if(IsClumpSkinned(GetClump())){
- renderLimb(PED_HEAD);
- renderLimb(PED_HANDL);
- renderLimb(PED_HANDR);
- }
- if(m_pWeaponModel && IsClumpSkinned(GetClump())){
+ if(m_pWeaponModel){
RpHAnimHierarchy *hier = GetAnimHierarchyFromSkinClump(GetClump());
int idx = RpHAnimIDGetIndex(hier, m_pFrames[PED_HANDR]->nodeID);
RwMatrix *mat = &RpHAnimHierarchyGetMatrixArray(hier)[idx];
@@ -12433,52 +13978,32 @@ CPed::Render(void)
*RwFrameGetMatrix(frame) = *mat;
RwFrameUpdateObjects(frame);
RpAtomicRender(m_pWeaponModel);
+ if (IsPlayer()) {
+ CPlayerPed *player = (CPlayerPed*)this;
+ if (player->m_pMinigunTopAtomic) {
+ frame = RpAtomicGetFrame(player->m_pMinigunTopAtomic);
+ *RwFrameGetMatrix(frame) = *mat;
+
+ player->m_fGunSpinAngle = player->m_fGunSpinSpeed * CTimer::GetTimeStep() + player->m_fGunSpinAngle;
+ if (player->m_fGunSpinAngle > TWOPI)
+ player->m_fGunSpinAngle -= TWOPI;
+
+ CMatrix mgTopMat, localAdjMat;
+ mgTopMat.Attach(RwFrameGetMatrix(frame));
+ localAdjMat.SetRotateX(player->m_fGunSpinAngle);
+ localAdjMat.Rotate(DEGTORAD(-4.477f)* vecTestTemp.x, DEGTORAD(29.731f) * vecTestTemp.y, DEGTORAD(1.064f) * vecTestTemp.z);
+ localAdjMat.GetPosition() += CVector(0.829f, -0.001f, 0.226f);
+ mgTopMat = mgTopMat * localAdjMat;
+ mgTopMat.UpdateRW();
+
+ RwFrameUpdateObjects(frame);
+ RpAtomicRender(player->m_pMinigunTopAtomic);
+ }
+ }
}
-#endif
}
}
-#ifdef PED_SKIN
-static RpMaterial*
-SetLimbAlphaCB(RpMaterial *material, void *data)
-{
- ((RwRGBA*)RpMaterialGetColor(material))->alpha = *(uint8*)data;
- return material;
-}
-
-void
-CPed::renderLimb(int node)
-{
- RpHAnimHierarchy *hier = GetAnimHierarchyFromSkinClump(GetClump());
- int idx = RpHAnimIDGetIndex(hier, m_pFrames[node]->nodeID);
- RwMatrix *mat = &RpHAnimHierarchyGetMatrixArray(hier)[idx];
- CPedModelInfo *mi = (CPedModelInfo *)CModelInfo::GetModelInfo(GetModelIndex());
- RpAtomic *atomic;
- switch(node){
- case PED_HEAD:
- atomic = mi->getHead();
- break;
- case PED_HANDL:
- atomic = mi->getLeftHand();
- break;
- case PED_HANDR:
- atomic = mi->getRightHand();
- break;
- default:
- return;
- }
- if(atomic == nil)
- return;
-
- RwFrame *frame = RpAtomicGetFrame(atomic);
- *RwFrameGetMatrix(frame) = *mat;
- RwFrameUpdateObjects(frame);
- int alpha = CVisibilityPlugins::GetClumpAlpha(GetClump());
- RpGeometryForAllMaterials(RpAtomicGetGeometry(atomic), SetLimbAlphaCB, &alpha);
- RpAtomicRender(atomic);
-}
-#endif
-
void
CPed::ProcessObjective(void)
{
@@ -12526,9 +14051,21 @@ CPed::ProcessObjective(void)
case OBJECTIVE_SET_LEADER:
break;
case OBJECTIVE_WAIT_ON_FOOT:
- SetIdle();
- m_objective = OBJECTIVE_NONE;
- SetMoveState(PEDMOVE_STILL);
+ if (GetPedState() == PED_DRIVING)
+ m_objective = OBJECTIVE_NONE;
+ else {
+ SetIdle();
+ if (m_attractor) {
+ if (m_objectiveTimer && CTimer::GetTimeInMilliseconds() > m_nWaitTimer) {
+ GetPedAttractorManager()->BroadcastDeparture(this, m_attractor);
+ m_objectiveTimer = 0;
+ }
+ }
+ else {
+ m_objective = OBJECTIVE_NONE;
+ SetMoveState(PEDMOVE_STILL);
+ }
+ }
break;
case OBJECTIVE_FLEE_ON_FOOT_TILL_SAFE:
if (InVehicle()) {
@@ -12606,7 +14143,8 @@ CPed::ProcessObjective(void)
} else {
bool targetHasVeh = m_pedInObjective->bInVehicle;
if (!targetHasVeh
- || targetHasVeh && m_pedInObjective->m_pMyVehicle->CanPedExitCar()) {
+// TODO(MIAMI): argument
+ || targetHasVeh && m_pedInObjective->m_pMyVehicle->CanPedExitCar(false)) {
m_pMyVehicle->AutoPilot.m_nCruiseSpeed = 0;
m_pMyVehicle->AutoPilot.m_nCarMission = MISSION_NONE;
SetObjective(OBJECTIVE_LEAVE_CAR, m_pMyVehicle);
@@ -12658,8 +14196,8 @@ CPed::ProcessObjective(void)
int chosenModel = CCarCtrl::ChooseModel(&zoneInfo, &ourPos, &chosenCarClass);
CAutomobile *newVeh = new CAutomobile(chosenModel, RANDOM_VEHICLE);
if (newVeh) {
- newVeh->GetMatrix().GetPosition() = ThePaths.m_pathNodes[closestNode].GetPosition();
- newVeh->GetMatrix().GetPosition().z += 4.0f;
+ newVeh->GetMatrix().GetPosition() = ThePaths.m_pathNodes[closestNode].GetPosition();
+ newVeh->GetMatrix().GetPosition().z += 4.0f;
newVeh->SetHeading(DEGTORAD(200.0f));
newVeh->SetStatus(STATUS_ABANDONED);
newVeh->m_nDoorLock = CARLOCK_UNLOCKED;
@@ -12684,356 +14222,29 @@ CPed::ProcessObjective(void)
}
case OBJECTIVE_KILL_CHAR_ON_FOOT:
{
- bool killPlayerInNoPoliceZone = false;
if (m_objective == OBJECTIVE_KILL_CHAR_ON_FOOT && InVehicle()) {
SetObjective(OBJECTIVE_LEAVE_CAR, m_pMyVehicle);
break;
}
if (!m_pedInObjective || m_pedInObjective->DyingOrDead()) {
- ClearLookFlag();
- bObjectiveCompleted = true;
- SetMoveAnim();
- break;
- }
- if (m_pedInObjective->IsPlayer() && CCullZones::NoPolice())
- killPlayerInNoPoliceZone = true;
-
- if (!bNotAllowedToDuck || killPlayerInNoPoliceZone) {
- if (m_nPedType == PEDTYPE_COP && !m_pedInObjective->GetWeapon()->IsTypeMelee() && !GetWeapon()->IsTypeMelee())
- bNotAllowedToDuck = true;
- } else {
- if (!m_pedInObjective->bInVehicle) {
- if (m_pedInObjective->GetWeapon()->IsTypeMelee() || GetWeapon()->IsTypeMelee()) {
- bNotAllowedToDuck = false;
- bCrouchWhenShooting = false;
- } else if (DuckAndCover()) {
- break;
- }
- } else {
- bNotAllowedToDuck = false;
- bCrouchWhenShooting = false;
- }
- }
- if (m_leaveCarTimer > CTimer::GetTimeInMilliseconds() && !bKindaStayInSamePlace) {
- SetMoveState(PEDMOVE_STILL);
- break;
- }
- if (m_pedInObjective->IsPlayer()) {
- CPlayerPed *player = FindPlayerPed();
- if (m_nPedType == PEDTYPE_COP && player->m_pWanted->m_bIgnoredByCops
- || player->m_pWanted->m_bIgnoredByEveryone
- || m_pedInObjective->bIsInWater
- || m_pedInObjective->m_nPedState == PED_ARRESTED) {
-
- if (m_nPedState != PED_ARREST_PLAYER)
- SetIdle();
-
- break;
- }
- }
- CWeaponInfo *wepInfo = CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType);
- float wepRange = wepInfo->m_fRange;
- float wepRangeAdjusted;
- if (GetWeapon()->m_eWeaponType != WEAPONTYPE_UNARMED) {
- wepRangeAdjusted = wepRange / 3.0f;
- } else {
- if (m_nPedState == PED_FIGHT) {
- if (!IsPlayer() && !(m_pedStats->m_flags & STAT_CAN_KICK))
- wepRange = 2.0f;
- } else {
- wepRange = 1.3f;
- }
- wepRangeAdjusted = wepRange;
- }
- if (m_pedInObjective->m_getUpTimer > CTimer::GetTimeInMilliseconds() && wepRangeAdjusted < 2.5f) {
- wepRangeAdjusted = 2.5f;
- }
- if (m_pedInObjective->IsPlayer() && m_nPedType != PEDTYPE_COP
- && CharCreatedBy != MISSION_CHAR && FindPlayerPed()->m_pWanted->m_CurrentCops) {
- SetObjective(OBJECTIVE_FLEE_ON_FOOT_TILL_SAFE);
- break;
- }
- if (m_pedInObjective->m_fHealth <= 0.0f) {
bObjectiveCompleted = true;
- bScriptObjectiveCompleted = true;
- SetMoveAnim();
- break;
- }
- float distWithTargetSc = distWithTarget.Magnitude();
- if (m_pedInObjective->bInVehicle && m_pedInObjective->m_nPedState != PED_DRAG_FROM_CAR) {
- CVehicle *vehOfTarget = m_pedInObjective->m_pMyVehicle;
- if (vehOfTarget->bIsInWater || vehOfTarget->GetStatus() == STATUS_PLAYER_DISABLED
- || m_pedInObjective->IsPlayer() && CPad::GetPad(0)->ArePlayerControlsDisabled()) {
- SetIdle();
- return;
- }
- SetLookFlag(vehOfTarget, false);
- if (m_nPedState != PED_CARJACK) {
- if (m_pedInObjective->m_nPedState != PED_ARRESTED) {
- if (m_attackTimer < CTimer::GetTimeInMilliseconds() && wepInfo->m_eWeaponFire != WEAPON_FIRE_MELEE
- && distWithTargetSc < wepRange && distWithTargetSc > 3.0f) {
-
- // I hope so
- CVector ourHead = GetMatrix() * CVector(0.5f, 0.0f, 0.6f);
- CVector maxShotPos = vehOfTarget->GetPosition() - ourHead;
- maxShotPos.Normalise();
- maxShotPos = maxShotPos * wepInfo->m_fRange + ourHead;
-
- CWorld::bIncludeDeadPeds = true;
- CColPoint foundCol;
- CEntity *foundEnt;
- CWorld::ProcessLineOfSight(ourHead, maxShotPos, foundCol, foundEnt,
- true, true, true, true, false, true, false);
- CWorld::bIncludeDeadPeds = false;
- if (foundEnt == vehOfTarget) {
- SetAttack(vehOfTarget);
- m_pPointGunAt = vehOfTarget;
- if (vehOfTarget)
- vehOfTarget->RegisterReference((CEntity **) &m_pPointGunAt);
-
- SetShootTimer(CGeneral::GetRandomNumberInRange(500, 2000));
- if (distWithTargetSc <= m_distanceToCountSeekDone) {
- SetAttackTimer(CGeneral::GetRandomNumberInRange(200, 500));
- SetMoveState(PEDMOVE_STILL);
- } else {
- SetAttackTimer(CGeneral::GetRandomNumberInRange(2000, 5000));
- }
- }
- }
- else if (m_nPedState != PED_ATTACK && !bKindaStayInSamePlace && !killPlayerInNoPoliceZone) {
- if (vehOfTarget) {
- if (m_nPedType == PEDTYPE_COP || vehOfTarget->bIsBus) {
- GoToNearestDoor(vehOfTarget);
- } else {
- m_vehEnterType = 0;
- if (m_pedInObjective == vehOfTarget->pDriver || vehOfTarget->bIsBus) {
- m_vehEnterType = CAR_DOOR_LF;
- } else if (m_pedInObjective == vehOfTarget->pPassengers[0]) {
- m_vehEnterType = CAR_DOOR_RF;
- } else if (m_pedInObjective == vehOfTarget->pPassengers[1]) {
- m_vehEnterType = CAR_DOOR_LR;
- } else if (m_pedInObjective == vehOfTarget->pPassengers[2]) {
- m_vehEnterType = CAR_DOOR_RR;
- }
- // Unused
- // GetPositionToOpenCarDoor(vehOfTarget, m_vehEnterType);
- SetSeekCar(vehOfTarget, m_vehEnterType);
- SetMoveState(PEDMOVE_RUN);
- }
- }
- }
- }
- }
+ ClearLookFlag();
SetMoveAnim();
break;
}
- if (m_nMoveState == PEDMOVE_STILL && IsPedInControl()) {
- SetLookFlag(m_pedInObjective, false);
- TurnBody();
- }
- if (m_nPedType == PEDTYPE_COP && distWithTargetSc < 1.5f && m_pedInObjective->IsPlayer()) {
- if (m_pedInObjective->m_getUpTimer > CTimer::GetTimeInMilliseconds()
- || m_pedInObjective->m_nPedState == PED_DRAG_FROM_CAR) {
+ if (m_pedInObjective) {
+ int status;
+ if (GetWeapon()->IsTypeMelee())
+ status = KillCharOnFootMelee(carOrOurPos, targetCarOrHisPos, distWithTarget);
+ else
+ status = KillCharOnFootArmed(carOrOurPos, targetCarOrHisPos, distWithTarget);
- ((CCopPed*)this)->SetArrestPlayer(m_pedInObjective);
+ if (status == WATCH_UNTIL_HE_DISAPPEARS)
return;
- }
- }
- if (!bKindaStayInSamePlace && !bStopAndShoot && m_nPedState != PED_ATTACK && !killPlayerInNoPoliceZone) {
- if (distWithTargetSc > wepRange
- || m_pedInObjective->m_getUpTimer > CTimer::GetTimeInMilliseconds()
- || m_pedInObjective->m_nPedState == PED_ARRESTED
- || m_pedInObjective->EnteringCar() && distWithTargetSc < 3.0f
- || distWithTargetSc > m_distanceToCountSeekDone && !CanSeeEntity(m_pedInObjective)) {
-
- if (m_pedInObjective->EnteringCar())
- wepRangeAdjusted = 2.0f;
-
- if (bUsePedNodeSeek) {
- CVector bestCoords(0.0f, 0.0f, 0.0f);
- m_vecSeekPos = m_pedInObjective->GetPosition();
-
- if (!m_pNextPathNode)
- FindBestCoordsFromNodes(m_vecSeekPos, &bestCoords);
-
- if (m_pNextPathNode)
- m_vecSeekPos = m_pNextPathNode->GetPosition();
-
- SetSeek(m_vecSeekPos, m_distanceToCountSeekDone);
- } else {
- SetSeek(m_pedInObjective, wepRangeAdjusted);
- }
- bCrouchWhenShooting = false;
- if (m_pedInObjective->m_pCurrentPhysSurface && distWithTargetSc < 5.0f) {
- if (wepRange <= 5.0f) {
- if (m_pedInObjective->IsPlayer()
- && FindPlayerPed()->m_bSpeedTimerFlag
- && (IsGangMember() || m_nPedType == PEDTYPE_COP)
- && GetWeapon()->m_eWeaponType == WEAPONTYPE_UNARMED) {
- GiveWeapon(WEAPONTYPE_COLT45, 1000);
- SetCurrentWeapon(WEAPONTYPE_COLT45);
- }
- } else {
- bStopAndShoot = true;
- }
- SetMoveState(PEDMOVE_STILL);
- SetMoveAnim();
- break;
- }
- bStopAndShoot = false;
- SetMoveAnim();
+ if (status == CANT_ATTACK)
break;
- }
- }
- if (m_attackTimer < CTimer::GetTimeInMilliseconds()
- && distWithTargetSc < wepRange && m_pedInObjective->m_nPedState != PED_GETUP && m_pedInObjective->m_nPedState != PED_DRAG_FROM_CAR) {
- if (bIsDucking) {
- CAnimBlendAssociation *duckAnim = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_DUCK_DOWN);
- if (duckAnim) {
- duckAnim->blendDelta = -2.0f;
- break;
- }
- bIsDucking = false;
- } else if (wepRange <= 5.0f) {
- SetMoveState(PEDMOVE_STILL);
- SetAttack(m_pedInObjective);
- m_fRotationDest = CGeneral::GetRadianAngleBetweenPoints(
- m_pedInObjective->GetPosition().x, m_pedInObjective->GetPosition().y,
- GetPosition().x, GetPosition().y);
- SetShootTimer(CGeneral::GetRandomNumberInRange(0.0f, 500.0f));
- SetAttackTimer(CGeneral::GetRandomNumberInRange(0.0f, 1500.0f));
- bObstacleShowedUpDuringKillObjective = false;
-
- } else {
- CVector target;
- CVector ourHead = GetMatrix() * CVector(0.5f, 0.0f, 0.6f);
- if (m_pedInObjective->IsPed())
- m_pedInObjective->m_pedIK.GetComponentPosition((RwV3d*)&target, PED_MID);
- else
- target = m_pedInObjective->GetPosition();
-
- target -= ourHead;
- target.Normalise();
- target = target * wepInfo->m_fRange + ourHead;
-
- CWorld::bIncludeDeadPeds = true;
- CEntity *foundEnt = nil;
- CColPoint foundCol;
-
- CWorld::ProcessLineOfSight(
- ourHead, target, foundCol, foundEnt,
- true, true, true, false, true, false);
- CWorld::bIncludeDeadPeds = 0;
- if (foundEnt == m_pedInObjective) {
- SetAttack(m_pedInObjective);
- m_pPointGunAt = m_pedInObjective;
- if (m_pedInObjective)
- m_pedInObjective->RegisterReference((CEntity **) &m_pPointGunAt);
-
- SetShootTimer(CGeneral::GetRandomNumberInRange(500.0f, 2000.0f));
-
- int time;
- if (distWithTargetSc <= wepRangeAdjusted)
- time = CGeneral::GetRandomNumberInRange(100.0f, 500.0f);
- else
- time = CGeneral::GetRandomNumberInRange(1500.0f, 3000.0f);
-
- SetAttackTimer(time);
- bObstacleShowedUpDuringKillObjective = false;
-
- } else if (foundEnt) {
- if (foundEnt->IsPed()) {
- SetAttackTimer(CGeneral::GetRandomNumberInRange(500.0f, 1000.0f));
- bObstacleShowedUpDuringKillObjective = false;
- } else {
- if (foundEnt->IsObject()) {
- SetAttackTimer(CGeneral::GetRandomNumberInRange(200.0f, 400.0f));
- bObstacleShowedUpDuringKillObjective = true;
- } else if (foundEnt->IsVehicle()) {
- SetAttackTimer(CGeneral::GetRandomNumberInRange(400.0f, 600.0f));
- bObstacleShowedUpDuringKillObjective = true;
- } else {
- SetAttackTimer(CGeneral::GetRandomNumberInRange(700.0f, 1200.0f));
- bObstacleShowedUpDuringKillObjective = true;
- }
- }
-
- m_fleeFrom = foundEnt;
- m_fleeFrom->RegisterReference((CEntity**) &m_fleeFrom);
- SetPointGunAt(m_pedInObjective);
- }
- }
- } else {
- if (!m_pedInObjective->m_pCurrentPhysSurface)
- bStopAndShoot = false;
-
- if (m_nPedState != PED_ATTACK && m_nPedState != PED_FIGHT) {
-
- // This is weird...
- if (bNotAllowedToDuck && bKindaStayInSamePlace) {
- if (!bIsDucking) {
- CAnimBlendAssociation* duckAnim = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_DUCK_DOWN);
- if (!duckAnim || duckAnim->blendDelta < 0.0f) {
- CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_DUCK_DOWN, 4.0f);
- bIsDucking = true;
- }
- break;
- } else {
- CAnimBlendAssociation* duckAnim = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_DUCK_DOWN);
- if (!duckAnim || duckAnim->blendDelta < 0.0f) {
- bIsDucking = false;
- } else {
- break;
- }
- }
- }
- if (bObstacleShowedUpDuringKillObjective) {
- if (m_nPedType == PEDTYPE_COP) {
- if (GetWeapon()->m_eWeaponType > WEAPONTYPE_COLT45
- || m_fleeFrom && m_fleeFrom->IsObject()) {
- wepRangeAdjusted = 6.0f;
- } else if (m_fleeFrom && m_fleeFrom->IsVehicle()) {
- wepRangeAdjusted = 4.0f;
- } else {
- wepRangeAdjusted = 2.0f;
- }
- } else {
- wepRangeAdjusted = 2.0f;
- }
- }
- if (distWithTargetSc <= wepRangeAdjusted) {
- SetMoveState(PEDMOVE_STILL);
- bIsPointingGunAt = true;
- if (m_nPedState != PED_AIM_GUN && !bDuckAndCover) {
- m_attackTimer = CTimer::GetTimeInMilliseconds();
- SetIdle();
- }
- } else {
- if (m_nPedState != PED_SEEK_ENTITY && m_nPedState != PED_SEEK_POS
- && !bStopAndShoot && !killPlayerInNoPoliceZone && !bKindaStayInSamePlace) {
- Say(SOUND_PED_ATTACK);
- SetSeek(m_pedInObjective, wepRangeAdjusted);
- bIsRunning = true;
- }
- }
- }
- }
-
- if (distWithTargetSc < 2.5f && wepRange > 5.0f
- && wepInfo->m_eWeaponFire != WEAPON_FIRE_MELEE) {
-
- SetAttack(m_pedInObjective);
- if (m_attackTimer < CTimer::GetTimeInMilliseconds()) {
- int time = CGeneral::GetRandomNumberInRange(500.0f, 1000.0f);
- SetAttackTimer(time);
- SetShootTimer(time - 500);
- }
- SetMoveState(PEDMOVE_STILL);
}
- if (CTimer::GetTimeInMilliseconds() > m_nPedStateTimer)
- m_fRotationDest = CGeneral::GetRadianAngleBetweenPoints(m_pedInObjective->GetPosition().x, m_pedInObjective->GetPosition().y, GetPosition().x, GetPosition().y);
-
SetMoveAnim();
break;
}
@@ -13055,11 +14266,15 @@ CPed::ProcessObjective(void)
break;
}
case OBJECTIVE_GOTO_CHAR_ON_FOOT:
+ case OBJECTIVE_GOTO_CHAR_ON_FOOT_WALKING:
+ case OBJECTIVE_HASSLE_CHAR:
{
if (m_pedInObjective) {
float safeDistance = 2.0f;
if (m_pedInObjective->bInVehicle)
safeDistance = 3.0f;
+ if (m_objective == OBJECTIVE_HASSLE_CHAR)
+ safeDistance = 1.0f;
float distWithTargetSc = distWithTarget.Magnitude();
if (m_nPedStateTimer < CTimer::GetTimeInMilliseconds()) {
@@ -13067,6 +14282,8 @@ CPed::ProcessObjective(void)
bScriptObjectiveCompleted = true;
if (m_nPedState != PED_ATTACK) {
SetIdle();
+ if (m_pLookTarget)
+ m_pLookTarget->CleanUpOldReference(&m_pLookTarget);
m_pLookTarget = m_pedInObjective;
m_pLookTarget->RegisterReference((CEntity **) &m_pLookTarget);
TurnBody();
@@ -13075,6 +14292,18 @@ CPed::ProcessObjective(void)
SetMoveState(m_pedInObjective->m_nMoveState);
else
SetMoveState(PEDMOVE_STILL);
+
+ if (m_objective == OBJECTIVE_HASSLE_CHAR) {
+ Say(SOUND_PED_COP_REACTION);
+ m_pedInObjective->Say(SOUND_PED_UNK_126);
+ m_leaveCarTimer = CTimer::GetTimeInMilliseconds() + 3000;
+ m_pedInObjective->m_leaveCarTimer = CTimer::GetTimeInMilliseconds() + 3000;
+ SetObjective(OBJECTIVE_WANDER);
+ m_pedInObjective->SetObjective(OBJECTIVE_WANDER);
+ CVector2D dist = GetPosition() - m_pedInObjective->GetPosition();
+ m_nPathDir = CGeneral::GetNodeHeadingFromVector(dist.x, dist.y);
+ m_pedInObjective->m_nPathDir = CGeneral::GetNodeHeadingFromVector(-dist.x, -dist.y);
+ }
} else {
SetSeek(m_pedInObjective, safeDistance);
if (distWithTargetSc >= 5.0f) {
@@ -13100,6 +14329,8 @@ CPed::ProcessObjective(void)
}
}
}
+ if (m_objective == OBJECTIVE_GOTO_CHAR_ON_FOOT_WALKING && m_nMoveState > PEDMOVE_STILL)
+ SetMoveState(PEDMOVE_WALK);
}
} else {
SetObjective(OBJECTIVE_NONE);
@@ -13392,8 +14623,9 @@ CPed::ProcessObjective(void)
}
case OBJECTIVE_GOTO_AREA_ON_FOOT:
case OBJECTIVE_RUN_TO_AREA:
+ case OBJECTIVE_SPRINT_TO_AREA:
{
- if ((m_objective == OBJECTIVE_GOTO_AREA_ON_FOOT || m_objective == OBJECTIVE_RUN_TO_AREA)
+ if ((m_objective == OBJECTIVE_GOTO_AREA_ON_FOOT || m_objective == OBJECTIVE_RUN_TO_AREA || m_objective == OBJECTIVE_SPRINT_TO_AREA)
&& InVehicle()) {
SetObjective(OBJECTIVE_LEAVE_CAR, m_pMyVehicle);
} else {
@@ -13408,11 +14640,22 @@ CPed::ProcessObjective(void)
CVector bestCoords(0.0f, 0.0f, 0.0f);
m_vecSeekPos = m_nextRoutePointPos;
- if (!m_pNextPathNode)
- FindBestCoordsFromNodes(m_vecSeekPos, &bestCoords);
+ if (!m_pNextPathNode) {
+ bool found = FindBestCoordsFromNodes(m_vecSeekPos, &bestCoords);
+ if (m_pNextPathNode) {
+ // Because it already does that if it finds better coords.
+ if (!found) {
+ bestCoords = CPathFind::TakeWidthIntoAccountForWandering(m_pNextPathNode, m_randomSeed);
+ }
+ if ((bestCoords - GetPosition()).Magnitude2D() < m_distanceToCountSeekDone) {
+ m_pNextPathNode = nil;
+ bUsePedNodeSeek = false;
+ }
+ }
+ }
if (m_pNextPathNode)
- m_vecSeekPos = m_pNextPathNode->GetPosition();
+ m_vecSeekPos = CPathFind::TakeWidthIntoAccountForWandering(m_pNextPathNode, m_randomSeed);
}
SetSeek(m_vecSeekPos, m_distanceToCountSeekDone);
}
@@ -13586,14 +14829,14 @@ CPed::ProcessObjective(void)
float distWithTargetScSqr = distWithTarget.MagnitudeSqr();
if (distWithTargetScSqr <= sq(10.0f)) {
if (distWithTargetScSqr <= sq(1.4f)) {
- CAnimBlendAssociation *reloadAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_AK_RELOAD);
+ CAnimBlendAssociation *reloadAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_FUCKU);
m_fRotationDest = CGeneral::GetRadianAngleBetweenPoints(
m_pedInObjective->GetPosition().x, m_pedInObjective->GetPosition().y,
GetPosition().x, GetPosition().y);
if (reloadAssoc || !m_pedInObjective->IsPedShootable()) {
if (reloadAssoc &&
- (!reloadAssoc->IsRunning() || reloadAssoc->currentTime / reloadAssoc->hierarchy->totalLength > 0.8f)) {
+ (!reloadAssoc->IsRunning() || reloadAssoc->GetProgress() > 0.8f)) {
CAnimBlendAssociation *punchAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_FIGHT_PPUNCH, 8.0f);
punchAssoc->flags |= ASSOC_DELETEFADEDOUT;
punchAssoc->flags |= ASSOC_FADEOUTWHENDONE;
@@ -13623,7 +14866,7 @@ CPed::ProcessObjective(void)
if (weaponType != WEAPONTYPE_UNARMED && weaponType != WEAPONTYPE_BASEBALLBAT)
SetCurrentWeapon(WEAPONTYPE_UNARMED);
- CAnimBlendAssociation *newReloadAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_AK_RELOAD, 8.0f);
+ CAnimBlendAssociation *newReloadAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_FUCKU, 8.0f);
newReloadAssoc->flags |= ASSOC_DELETEFADEDOUT;
newReloadAssoc->flags |= ASSOC_FADEOUTWHENDONE;
}
@@ -13639,13 +14882,18 @@ CPed::ProcessObjective(void)
SetWanderPath(CGeneral::GetRandomNumber() & 7);
}
} else {
-#ifdef VC_PED_PORTS
m_objective = OBJECTIVE_NONE;
-#endif
ClearObjective();
}
- break;
}
+ // fall through
+ case OBJECTIVE_WANDER:
+ if (CTimer::GetTimeInMilliseconds() > m_leaveCarTimer && !bInVehicle) {
+ m_leaveCarTimer = 0;
+ m_objective = OBJECTIVE_NONE;
+ CPed::SetWanderPath(m_nPathDir);
+ }
+ break;
case OBJECTIVE_FLEE_CAR:
if (!bInVehicle && m_nPedState != PED_FLEE_ENTITY && m_pMyVehicle) {
RestorePreviousObjective();
@@ -13655,24 +14903,20 @@ CPed::ProcessObjective(void)
// fall through
case OBJECTIVE_LEAVE_CAR:
if (CTimer::GetTimeInMilliseconds() > m_leaveCarTimer) {
- if (InVehicle()
-#ifdef VC_PED_PORTS
- && (FindPlayerPed() != this || !CPad::GetPad(0)->GetAccelerate()
- || bBusJacked)
-#endif
- ) {
+ if (InVehicle() &&
+ (FindPlayerPed() != this || !CPad::GetPad(0)->GetAccelerate() || bBusJacked)) {
+
if (m_nPedState != PED_EXIT_CAR && m_nPedState != PED_DRAG_FROM_CAR && m_nPedState != PED_EXIT_TRAIN
&& (m_nPedType != PEDTYPE_COP
-#ifdef VC_PED_PORTS
|| m_pMyVehicle->IsBoat()
-#endif
|| m_pMyVehicle->m_vecMoveSpeed.MagnitudeSqr2D() < sq(0.005f))) {
+#ifdef GTA_TRAIN
if (m_pMyVehicle->IsTrain())
SetExitTrain(m_pMyVehicle);
-#ifdef VC_PED_PORTS
- else if (m_pMyVehicle->IsBoat())
- SetExitBoat(m_pMyVehicle);
+ else
#endif
+ if (m_pMyVehicle->IsBoat())
+ SetExitBoat(m_pMyVehicle);
else
SetExitCar(m_pMyVehicle, 0);
}
@@ -13680,6 +14924,28 @@ CPed::ProcessObjective(void)
RestorePreviousObjective();
}
}
+ if (bHeldHostageInCar) {
+ if (CTheScripts::IsPlayerOnAMission()) {
+ CVehicle *playerVeh = FindPlayerVehicle();
+ if (playerVeh && playerVeh->IsPassenger(this)) {
+ if (m_leaveCarTimer != 0)
+ m_leaveCarTimer = 0;
+ }
+ }
+ }
+ break;
+ case OBJECTIVE_AIM_GUN_AT:
+ if (m_pedInObjective) {
+ if (!bObstacleShowedUpDuringKillObjective)
+ SetPointGunAt(m_pedInObjective);
+
+ if (m_nMoveState == PEDMOVE_STILL && IsPedInControl()) {
+ SetLookFlag(m_pedInObjective, false);
+ TurnBody();
+ }
+ } else {
+ ClearObjective();
+ }
break;
#ifdef VC_PED_PORTS
case OBJECTIVE_LEAVE_CAR_AND_DIE:
@@ -13709,6 +14975,224 @@ CPed::ProcessObjective(void)
}
break;
}
+ case OBJECTIVE_GOTO_SEAT_ON_FOOT:
+ case OBJECTIVE_GOTO_ATM_ON_FOOT:
+ case OBJECTIVE_GOTO_BUS_STOP_ON_FOOT:
+ case OBJECTIVE_GOTO_PIZZA_ON_FOOT:
+ case OBJECTIVE_GOTO_SHELTER_ON_FOOT:
+ case OBJECTIVE_GOTO_ICE_CREAM_VAN_ON_FOOT:
+ if (CTimer::GetTimeInMilliseconds() > m_objectiveTimer) {
+ m_objectiveTimer = 0;
+ if (m_attractor)
+ GetPedAttractorManager()->DeRegisterPed(this, m_attractor);
+ }
+ else {
+ CVector distance = m_nextRoutePointPos - GetPosition();
+ distance.z = 0.0f;
+ if (m_objective == OBJECTIVE_GOTO_SHELTER_ON_FOOT) {
+ if (m_nMoveState == PEDMOVE_SPRINT && distance.Magnitude() < SQR(2.0f)) {
+ SetMoveState(PEDMOVE_WALK);
+ bIsRunning = false;
+ }
+ else if (CWeather::Rain < 0.2f && m_attractor) {
+ GetPedAttractorManager()->DeRegisterPed(this, m_attractor);
+ return;
+ }
+ }
+ else if (m_objective == OBJECTIVE_GOTO_ICE_CREAM_VAN_ON_FOOT) {
+ if (m_nMoveState == PEDMOVE_SPRINT && distance.Magnitude() < SQR(4.0f)) {
+ SetMoveState(PEDMOVE_WALK);
+ bIsRunning = false;
+ }
+ CVehicle* pIceCreamVan = GetPedAttractorManager()->GetIceCreamVanForEffect(m_attractor->GetEffect());
+ if (0.01f * CTimer::GetTimeStep() * 5.0f < pIceCreamVan->m_fDistanceTravelled) {
+ GetPedAttractorManager()->DeRegisterPed(this, m_attractor);
+ return;
+ }
+ if (!pIceCreamVan->pDriver ||
+ !pIceCreamVan->pDriver->IsPlayer() ||
+ pIceCreamVan->pDriver->GetPedState() == PED_ARRESTED ||
+ pIceCreamVan->pDriver->GetPedState() == PED_DEAD) {
+ GetPedAttractorManager()->DeRegisterPed(this, m_attractor);
+ return;
+ }
+ if (!pIceCreamVan->m_bSirenOrAlarm) {
+ GetPedAttractorManager()->DeRegisterPed(this, m_attractor);
+ return;
+ }
+ if (pIceCreamVan->GetStatus() == STATUS_WRECKED) {
+ GetPedAttractorManager()->DeRegisterPed(this, m_attractor);
+ return;
+ }
+ }
+ if (sq(m_distanceToCountSeekDone) < distance.MagnitudeSqr()) {
+ if (CTimer::GetTimeInMilliseconds() > m_nPedStateTimer || GetPedState() != PED_SEEK_POS)
+ SetSeek(m_vecSeekPos, m_distanceToCountSeekDone);
+ }
+ else {
+ if (!bReachedAttractorHeadingTarget) {
+ float fHeadingDistance = m_fRotationCur - m_attractorHeading;
+ float fSinHeading = Sin(fHeadingDistance);
+ float fCosHeading = Cos(fHeadingDistance);
+ if (fSinHeading > 0.0f) {
+ if (fCosHeading > 0.0f)
+ m_attractorHeading = m_fRotationCur - Asin(fSinHeading);
+ else
+ m_attractorHeading = m_fRotationCur - Acos(fCosHeading);
+ }
+ else {
+ if (fCosHeading > 0.0f)
+ m_attractorHeading = m_fRotationCur - Asin(fSinHeading);
+ else
+ m_attractorHeading = m_fRotationCur + Acos(fCosHeading);
+ }
+ m_fRotationDest = m_attractorHeading;
+ m_headingRate = 3.5f;
+ bReachedAttractorHeadingTarget = true;
+ bTurnedAroundOnAttractor = false;
+ }
+ if (Abs(m_fRotationCur - m_attractorHeading) >= m_acceptableHeadingOffset &&
+ Abs(m_fRotationCur - m_attractorHeading + TWOPI) >= m_acceptableHeadingOffset &&
+ Abs(m_fRotationCur - m_attractorHeading - TWOPI) >= m_acceptableHeadingOffset)
+ SetMoveState(PEDMOVE_STILL);
+ else {
+ m_fRotationDest = m_fRotationCur;
+ bReachedAttractorHeadingTarget = false;
+ bObjectiveCompleted = true;
+ bScriptObjectiveCompleted = true;
+ RestoreHeadingRate();
+ GetPedAttractorManager()->BroadcastArrival(this, m_attractor);
+ if (GetPedAttractorManager()->IsAtHeadOfQueue(this, m_attractor)) {
+ switch (m_objective) {
+ case OBJECTIVE_GOTO_SEAT_ON_FOOT:
+ if (!bTurnedAroundOnAttractor) {
+ ClearObjective();
+ SetWaitState(WAITSTATE_SIT_DOWN, 0);
+ }
+ else {
+ ClearObjective();
+ SetWaitState(WAITSTATE_SIT_DOWN_RVRS, 0);
+ }
+ break;
+ case OBJECTIVE_GOTO_ATM_ON_FOOT:
+ ClearObjective();
+ SetWaitState(WAITSTATE_USE_ATM, 0);
+ break;
+ case OBJECTIVE_GOTO_BUS_STOP_ON_FOOT:
+ ClearObjective();
+ SetObjective(OBJECTIVE_WAIT_ON_FOOT_AT_BUS_STOP);
+ break;
+ case OBJECTIVE_GOTO_PIZZA_ON_FOOT:
+ ClearObjective();
+ m_prevObjective = OBJECTIVE_NONE;
+ SetObjective(OBJECTIVE_WAIT_ON_FOOT);
+ m_objectiveTimer = CTimer::GetTimeInMilliseconds() + m_attractor->GetHeadOfQueueWaitTime();
+ break;
+ case OBJECTIVE_GOTO_SHELTER_ON_FOOT:
+ m_prevObjective = OBJECTIVE_NONE;
+ SetObjective(OBJECTIVE_WAIT_ON_FOOT_AT_SHELTER);
+ break;
+ case OBJECTIVE_GOTO_ICE_CREAM_VAN_ON_FOOT:
+ m_prevObjective = OBJECTIVE_NONE;
+ SetObjective(OBJECTIVE_WAIT_ON_FOOT_AT_ICE_CREAM_VAN);
+ break;
+ }
+ }
+ }
+ }
+ }
+ return;
+ case OBJECTIVE_WAIT_ON_FOOT_AT_SHELTER:
+ SetIdle();
+ if (m_attractor && CWeather::Rain < 0.2f)
+ GetPedAttractorManager()->DeRegisterPed(this, m_attractor);
+ break;
+ case OBJECTIVE_WAIT_ON_FOOT_AT_BUS_STOP:
+ SetIdle();
+ if (m_attractor) {
+ float left = GetPosition().x - 10.0f;
+ float right = GetPosition().x + 10.0f;
+ float top = GetPosition().y - 10.0f;
+ float bottom = GetPosition().y + 10.0f;
+ int xstart = Max(0, CWorld::GetSectorIndexX(left));
+ int xend = Min(NUMSECTORS_X - 1, CWorld::GetSectorIndexX(right));
+ int ystart = Max(0, CWorld::GetSectorIndexY(top));
+ int yend = Min(NUMSECTORS_Y - 1, CWorld::GetSectorIndexY(bottom));
+ assert(xstart <= xend);
+ assert(ystart <= yend);
+
+ float minDistance = SQR(10.0f);
+ CVehicle* pBus = nil;
+
+ for (int y = ystart; y <= yend; y++) {
+ for (int x = xstart; x <= xend; x++) {
+ CSector* s = CWorld::GetSector(x, y);
+ for (CPtrNode* pNode = s->m_lists[ENTITYLIST_VEHICLES].first; pNode != nil; pNode = pNode->next) {
+ CEntity* pEntity = (CEntity*)pNode->item;
+ if (!pEntity->IsVehicle())
+ continue;
+ CVehicle* pVehicle = (CVehicle*)pEntity;
+ if (!pVehicle->bIsBus)
+ continue;
+ if (pVehicle->GetMoveSpeed().MagnitudeSqr() >= SQR(0.005f))
+ continue;
+ float distanceSq = (GetPosition() - pVehicle->GetPosition()).MagnitudeSqr();
+ if (distanceSq < minDistance) {
+ minDistance = distanceSq;
+ pBus = pVehicle;
+ }
+ }
+ }
+ }
+
+ if (pBus) {
+ if (pBus->m_nNumPassengers >= pBus->m_nNumMaxPassengers - 1)
+ SetObjective(OBJECTIVE_WAIT_ON_FOOT);
+ else {
+ GetPedAttractorManager()->DeRegisterPed(this, m_attractor);
+ SetObjective(OBJECTIVE_ENTER_CAR_AS_PASSENGER, pBus);
+ bDontDragMeOutCar = true;
+ b157_40 = true;
+ CPlayerPed *player = FindPlayerPed();
+ if (pBus->IsPassenger(player) || pBus->IsDriver(player)) {
+ b158_10 = true;
+ }
+ }
+ }
+ }
+ break;
+ case OBJECTIVE_WAIT_ON_FOOT_AT_ICE_CREAM_VAN:
+ {
+ SetIdle();
+ CVehicle* pIceCreamVan = GetPedAttractorManager()->GetIceCreamVanForEffect(m_attractor->GetEffect());
+ if (m_attractor && m_nWaitState != WAITSTATE_PLAYANIM_CHAT && pIceCreamVan && pIceCreamVan->pDriver && pIceCreamVan->pDriver->IsPlayer()) {
+ int time = 5000;
+ SetWaitState(WAITSTATE_PLAYANIM_CHAT, &time);
+ break;
+ }
+ if (!m_attractor)
+ break;
+ CVehicle* pVan = GetPedAttractorManager()->GetIceCreamVanForEffect(m_attractor->GetEffect());
+ if (!pVan)
+ break;
+ if (0.01f * CTimer::GetTimeStep() * 5.0f < pVan->m_fDistanceTravelled) {
+ GetPedAttractorManager()->DeRegisterPed(this, m_attractor);
+ break;
+ }
+ if (!pVan->pDriver || !pVan->pDriver->IsPlayer() || pVan->pDriver->GetPedState() == PED_ARRESTED || pVan->pDriver->GetPedState() == PED_DEAD) {
+ GetPedAttractorManager()->DeRegisterPed(this, m_attractor);
+ break;
+ }
+ if (!pVan->m_bSirenOrAlarm) {
+ GetPedAttractorManager()->DeRegisterPed(this, m_attractor);
+ return; // ???
+ }
+ if (pVan->GetStatus() == STATUS_WRECKED) {
+ GetPedAttractorManager()->DeRegisterPed(this, m_attractor);
+ return; // ???
+ }
+ break;
+ }
#endif
}
if (bObjectiveCompleted
@@ -13737,16 +15221,15 @@ CPed::SetShootTimer(uint32 time)
}
}
+// --MIAMI: Done
void
CPed::SetSeekCar(CVehicle *car, uint32 doorNode)
{
if (m_nPedState == PED_SEEK_CAR)
return;
-#ifdef VC_PED_PORTS
if (!CanSetPedState() || m_nPedState == PED_DRIVING)
return;
-#endif
SetStoredState();
m_pSeekTarget = car;
@@ -13758,18 +15241,15 @@ CPed::SetSeekCar(CVehicle *car, uint32 doorNode)
// m_pSeekTarget->RegisterReference((CEntity**) &m_pSeekTarget);
m_vehEnterType = doorNode;
m_distanceToCountSeekDone = 0.5f;
- m_nPedState = PED_SEEK_CAR;
+ SetPedState(PED_SEEK_CAR);
}
+// --MIAMI: Done
void
CPed::SetSeekBoatPosition(CVehicle *boat)
{
- if (m_nPedState == PED_SEEK_IN_BOAT || boat->pDriver
-#if defined VC_PED_PORTS || defined FIX_BUGS
- || !IsPedInControl()
-#endif
- )
+ if (m_nPedState == PED_SEEK_IN_BOAT || boat->pDriver || !IsPedInControl())
return;
SetStoredState();
@@ -13778,9 +15258,10 @@ CPed::SetSeekBoatPosition(CVehicle *boat)
m_pMyVehicle = boat;
m_pMyVehicle->RegisterReference((CEntity **) &m_pMyVehicle);
m_distanceToCountSeekDone = 0.5f;
- m_nPedState = PED_SEEK_IN_BOAT;
+ SetPedState(PED_SEEK_IN_BOAT);
}
+#ifdef GTA_TRAIN
void
CPed::SetExitTrain(CVehicle* train)
{
@@ -13798,6 +15279,7 @@ CPed::SetExitTrain(CVehicle* train)
bUsesCollision = false;
LineUpPedWithTrain();
}
+#endif
#ifdef NEW_WALK_AROUND_ALGORITHM
CVector
@@ -13844,7 +15326,13 @@ CanWeSeeTheCorner(CVector2D dist, CVector2D fwdOffset)
}
#endif
-// This function looks completely same on VC.
+// --MIAMI: Done
+bool
+CPed::SetDirectionToWalkAroundVehicle(CVehicle* veh)
+{
+ return SetFollowPath(m_vecSeekPos, 0.0f, m_nMoveState, veh, m_pedInObjective, m_nMoveState == PEDMOVE_WALK ? 2000 : 250);
+}
+
void
CPed::SetDirectionToWalkAroundObject(CEntity *obj)
{
@@ -13865,13 +15353,11 @@ CPed::SetDirectionToWalkAroundObject(CEntity *obj)
if (m_nMoveState == PEDMOVE_NONE || m_nMoveState == PEDMOVE_STILL)
return;
-#ifndef PEDS_REPORT_CRIMES_ON_PHONE
if (CharCreatedBy != MISSION_CHAR && obj->GetModelIndex() == MI_PHONEBOOTH1) {
bool isRunning = m_nMoveState == PEDMOVE_RUN || m_nMoveState == PEDMOVE_SPRINT;
SetFindPathAndFlee(obj, 5000, !isRunning);
return;
}
-#endif
CVector2D adjustedColMin(objColMin.x - 0.35f, objColMin.y - 0.35f);
CVector2D adjustedColMax(objColMax.x + 0.35f, objColMax.y + 0.35f);
@@ -14441,10 +15927,10 @@ CPed::ProcessEntityCollision(CEntity *collidingEnt, CColPoint *collidingPoints)
if (CCollision::IsStoredPolyStillValidVerticalLine(pos, potentialGroundZ, intersectionPoint, &m_collPoly)) {
bStillOnValidPoly = true;
#ifdef VC_PED_PORTS
- if(!bSomeVCflag1 || FEET_OFFSET + intersectionPoint.point.z < GetPosition().z) {
+ if(!bHeadStuckInCollision || FEET_OFFSET + intersectionPoint.point.z < GetPosition().z) {
GetMatrix().GetPosition().z = FEET_OFFSET + intersectionPoint.point.z;
- if (bSomeVCflag1)
- bSomeVCflag1 = false;
+ if (bHeadStuckInCollision)
+ bHeadStuckInCollision = false;
}
#else
GetMatrix().GetPosition().z = FEET_OFFSET + intersectionPoint.point.z;
@@ -14484,13 +15970,13 @@ CPed::ProcessEntityCollision(CEntity *collidingEnt, CColPoint *collidingPoints)
}
float minDist = 1.0f;
belowTorsoCollided = CCollision::ProcessVerticalLine(ourLine, collidingEnt->GetMatrix(), *hisCol,
- intersectionPoint, minDist, false, &m_collPoly);
+ intersectionPoint, minDist, false, false, &m_collPoly);
if (collidedWithBoat && bWasStanding && !belowTorsoCollided) {
ourLine.p0.z = ourLine.p1.z;
ourLine.p1.z = ourLine.p1.z + gravityEffect;
belowTorsoCollided = CCollision::ProcessVerticalLine(ourLine, collidingEnt->GetMatrix(), *hisCol,
- intersectionPoint, minDist, false, &m_collPoly);
+ intersectionPoint, minDist, false, false, &m_collPoly);
}
if (belowTorsoCollided) {
#ifndef VC_PED_PORTS
@@ -14519,13 +16005,13 @@ CPed::ProcessEntityCollision(CEntity *collidingEnt, CColPoint *collidingPoints)
}
}
#ifdef VC_PED_PORTS
- if (!bSomeVCflag1 || FEET_OFFSET + intersectionPoint.point.z < GetPosition().z) {
+ if (!bHeadStuckInCollision || FEET_OFFSET + intersectionPoint.point.z < GetPosition().z) {
GetMatrix().GetPosition().z = FEET_OFFSET + intersectionPoint.point.z;
- if (bSomeVCflag1)
- bSomeVCflag1 = false;
+ if (bHeadStuckInCollision)
+ bHeadStuckInCollision = false;
}
#else
- GetMatrix().GetPosition().z = FEET_OFFSET + intersectionPoint.point.z;
+ GetMatrix().GetPosition().z = FEET_OFFSET + intersectionPoint.point.z;
#endif
m_nSurfaceTouched = intersectionPoint.surfaceB;
if (m_nSurfaceTouched == SURFACE_STEEP_CLIFF) {
@@ -14533,7 +16019,7 @@ CPed::ProcessEntityCollision(CEntity *collidingEnt, CColPoint *collidingPoints)
m_vecDamageNormal = intersectionPoint.normal;
}
}
-#ifdef VC_PED_PORTS
+
float upperSpeedLimit = 0.33f;
float lowerSpeedLimit = -0.25f;
float speed = m_vecMoveSpeed.Magnitude2D();
@@ -14564,27 +16050,6 @@ CPed::ProcessEntityCollision(CEntity *collidingEnt, CColPoint *collidingPoints)
Say(SOUND_PED_LAND);
}
}
-#else
- float speedSqr = 0.0f;
- if (!bWasStanding) {
- if (m_vecMoveSpeed.z >= -0.25f && (speedSqr = m_vecMoveSpeed.MagnitudeSqr()) <= sq(0.5f)) {
-
- if (RpAnimBlendClumpGetAssociation(GetClump(), ANIM_FALL_FALL) && -0.016f * CTimer::GetTimeStep() > m_vecMoveSpeed.z) {
- InflictDamage(collidingEnt, WEAPONTYPE_FALL, 15.0f, PEDPIECE_TORSO, 2);
- }
- } else {
- if (speedSqr == 0.0f)
- speedSqr = sq(m_vecMoveSpeed.z);
-
- uint8 dir = 2; // from backward
- if (m_vecMoveSpeed.x > 0.01f || m_vecMoveSpeed.x < -0.01f || m_vecMoveSpeed.y > 0.01f || m_vecMoveSpeed.y < -0.01f) {
- CVector2D offset = -m_vecMoveSpeed;
- dir = GetLocalDirection(offset);
- }
- InflictDamage(collidingEnt, WEAPONTYPE_FALL, 350.0f * sq(speedSqr), PEDPIECE_TORSO, dir);
- }
- }
-#endif
m_vecMoveSpeed.z = 0.0f;
bIsStanding = true;
#ifndef VC_PED_PORTS
@@ -14630,7 +16095,7 @@ CPed::ProcessEntityCollision(CEntity *collidingEnt, CColPoint *collidingPoints)
sphereNormal.x = -m_vecMoveSpeed.x / Max(0.001f, speed);
sphereNormal.y = -m_vecMoveSpeed.y / Max(0.001f, speed);
GetMatrix().GetPosition().z -= 0.05f;
- bSomeVCflag1 = true;
+ bHeadStuckInCollision = true;
}
#endif
sphereNormal.Normalise();
@@ -14692,6 +16157,7 @@ CPed::WanderRange(void)
}
}
+// --MIAMI: Done
bool
CPed::WillChat(CPed *stranger)
{
@@ -14708,11 +16174,16 @@ CPed::WillChat(CPed *stranger)
return true;
if (m_nPedType == PEDTYPE_CRIMINAL)
return false;
+ if (stranger->m_nPedType == PEDTYPE_COP)
+ return false;
+ if (stranger->IsPlayer())
+ return false;
if ((IsGangMember() || stranger->IsGangMember()) && m_nPedType != stranger->m_nPedType)
return false;
return true;
}
+#ifdef GTA_TRAIN
void
CPed::SetEnterTrain(CVehicle *train, uint32 unused)
{
@@ -14738,20 +16209,24 @@ CPed::SetEnterTrain(CVehicle *train, uint32 unused)
((CPlayerPed*)this)->ClearAdrenaline();
}
}
+#endif
+// --MIAMI: Done, but what is this parameter for?
void
-CPed::SetDuck(uint32 time)
+CPed::SetDuck(uint32 time, bool sth)
{
- if (bIsDucking || CTimer::GetTimeInMilliseconds() <= m_duckTimer)
+ if (bIsDucking || CTimer::GetTimeInMilliseconds() <= m_duckTimer && !sth) {
+ if (sth && CTimer::GetTimeInMilliseconds() + time > m_duckTimer)
+ m_duckTimer = CTimer::GetTimeInMilliseconds() + time;
return;
+ }
- if (bCrouchWhenShooting && (m_nPedState == PED_ATTACK || m_nPedState == PED_AIM_GUN)) {
- CAnimBlendAssociation *duckAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_DUCK_LOW);
- if (!duckAssoc || duckAssoc->blendDelta < 0.0f) {
- CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_DUCK_LOW, 4.0f);
- bIsDucking = true;
- m_duckTimer = CTimer::GetTimeInMilliseconds() + time;
- }
+ CAnimBlendAssociation *duckAssoc;
+ if (bCrouchWhenShooting) {
+ duckAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_WEAPON_CROUCH, 4.0f);
+ duckAssoc->flags &= ~ASSOC_FADEOUTWHENDONE;
+ bIsDucking = true;
+ m_duckTimer = CTimer::GetTimeInMilliseconds() + time;
} else {
CAnimBlendAssociation *duckAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_DUCK_DOWN);
if (!duckAssoc || duckAssoc->blendDelta < 0.0f) {
@@ -14762,6 +16237,7 @@ CPed::SetDuck(uint32 time)
}
}
+// --MIAMI: Done
void
CPed::SeekBoatPosition(void)
{
@@ -14783,6 +16259,7 @@ CPed::SeekBoatPosition(void)
RestorePreviousState();
}
+// --MIAMI: Done
void
CPed::SetEnterCar(CVehicle *car, uint32 unused)
{
@@ -14792,26 +16269,62 @@ CPed::SetEnterCar(CVehicle *car, uint32 unused)
} else {
uint8 doorFlag;
eDoors door;
- switch (m_vehEnterType) {
- case CAR_DOOR_RF:
- doorFlag = CAR_DOOR_FLAG_RF;
- door = DOOR_FRONT_RIGHT;
- break;
- case CAR_DOOR_RR:
- doorFlag = CAR_DOOR_FLAG_RR;
- door = DOOR_REAR_RIGHT;
- break;
- case CAR_DOOR_LF:
- doorFlag = CAR_DOOR_FLAG_LF;
- door = DOOR_FRONT_LEFT;
- break;
- case CAR_DOOR_LR:
- doorFlag = CAR_DOOR_FLAG_LR;
- door = DOOR_REAR_LEFT;
- break;
- default:
- doorFlag = CAR_DOOR_FLAG_UNKNOWN;
- break;
+ if (car->IsBike()) {
+ switch (m_vehEnterType) {
+ case CAR_DOOR_RF:
+ doorFlag = CAR_DOOR_FLAG_RF | CAR_DOOR_FLAG_LF;
+ door = DOOR_FRONT_RIGHT;
+ break;
+ case CAR_DOOR_RR:
+ doorFlag = CAR_DOOR_FLAG_RR | CAR_DOOR_FLAG_LR;
+ door = DOOR_REAR_RIGHT;
+ break;
+ case CAR_WING_LF:
+ case CAR_WING_LR:
+ case CAR_BONNET:
+ case CAR_BOOT:
+ doorFlag = CAR_DOOR_FLAG_UNKNOWN;
+ break;
+ case CAR_DOOR_LF:
+ case CAR_WINDSCREEN:
+ doorFlag = CAR_DOOR_FLAG_RF | CAR_DOOR_FLAG_LF;
+ door = DOOR_FRONT_LEFT;
+ break;
+ case CAR_DOOR_LR:
+ doorFlag = CAR_DOOR_FLAG_RR | CAR_DOOR_FLAG_LR;
+ door = DOOR_REAR_LEFT;
+ break;
+ }
+ } else {
+ switch (m_vehEnterType) {
+ case CAR_DOOR_RF:
+ doorFlag = CAR_DOOR_FLAG_RF;
+ door = DOOR_FRONT_RIGHT;
+ break;
+ case CAR_DOOR_RR:
+ doorFlag = CAR_DOOR_FLAG_RR;
+ door = DOOR_REAR_RIGHT;
+ break;
+ case CAR_DOOR_LF:
+ if(car->m_nNumMaxPassengers != 0)
+ doorFlag = CAR_DOOR_FLAG_LF;
+ else
+ doorFlag = CAR_DOOR_FLAG_LF | CAR_DOOR_FLAG_LR;
+
+ door = DOOR_FRONT_LEFT;
+ break;
+ case CAR_DOOR_LR:
+ if (car->m_nNumMaxPassengers != 0)
+ doorFlag = CAR_DOOR_FLAG_LR;
+ else
+ doorFlag = CAR_DOOR_FLAG_LF | CAR_DOOR_FLAG_LR;
+
+ door = DOOR_REAR_LEFT;
+ break;
+ default:
+ doorFlag = CAR_DOOR_FLAG_UNKNOWN;
+ break;
+ }
}
if (!IsPedInControl() || m_fHealth <= 0.0f
|| doorFlag & car->m_nGettingInFlags || doorFlag & car->m_nGettingOutFlags
@@ -14826,17 +16339,18 @@ CPed::SetEnterCar(CVehicle *car, uint32 unused)
void
CPed::SetRadioStation(void)
{
+ // TODO: this should be gone
static const uint8 radiosPerRadioCategories[10][4] = {
- {JAH_RADIO, RISE_FM, GAME_FM, MSX_FM},
- {HEAD_RADIO, DOUBLE_CLEF, LIPS_106, FLASHBACK},
- {RISE_FM, GAME_FM, MSX_FM, FLASHBACK},
- {HEAD_RADIO, RISE_FM, LIPS_106, MSX_FM},
- {HEAD_RADIO, RISE_FM, MSX_FM, FLASHBACK},
- {JAH_RADIO, RISE_FM, LIPS_106, FLASHBACK},
- {HEAD_RADIO, RISE_FM, LIPS_106, FLASHBACK},
- {HEAD_RADIO, JAH_RADIO, LIPS_106, FLASHBACK},
- {HEAD_RADIO, DOUBLE_CLEF, LIPS_106, FLASHBACK},
- {CHATTERBOX, HEAD_RADIO, LIPS_106, GAME_FM}
+ {KCHAT, FEVER, VCPR, RADIO_ESPANTOSO},
+ {WILDSTYLE, FLASH_FM, V_ROCK, EMOTION},
+ {FEVER, VCPR, RADIO_ESPANTOSO, EMOTION},
+ {WILDSTYLE, FEVER, V_ROCK, RADIO_ESPANTOSO},
+ {WILDSTYLE, FEVER, RADIO_ESPANTOSO, EMOTION},
+ {KCHAT, FEVER, V_ROCK, EMOTION},
+ {WILDSTYLE, FEVER, V_ROCK, EMOTION},
+ {WILDSTYLE, KCHAT, V_ROCK, EMOTION},
+ {WILDSTYLE, FLASH_FM, V_ROCK, EMOTION},
+ {WAVE, WILDSTYLE, V_ROCK, VCPR}
};
uint8 orderInCat = 0; // BUG: this wasn't initialized
@@ -15035,6 +16549,7 @@ CPed::ProcessBuoyancy(void)
m_vecMoveSpeed.y *= speedMult;
m_vecMoveSpeed.z *= speedMult;
bIsStanding = false;
+ bIsDrowning = true;
InflictDamage(nil, WEAPONTYPE_DROWNING, 3.0f * CTimer::GetTimeStep(), PEDPIECE_TORSO, 0);
}
if (buoyancyImpulse.z / m_fMass > 0.002f * CTimer::GetTimeStep()) {
@@ -15146,35 +16661,519 @@ CPed::SetSolicit(uint32 time)
}
}
+// --MIAMI: Done
bool
-CPed::SetFollowPath(CVector dest)
+CPed::SetFollowPathStatic(void)
{
- if (m_nPedState == PED_FOLLOW_PATH)
- return false;
+ ClearFollowPath();
+ if (sq(m_followPathAbortDist) > (GetPosition() - m_followPathDestPos).MagnitudeSqr()
+ && CWorld::IsWanderPathClear(GetPosition(), m_followPathDestPos, 0.5f, 4)) {
- if (FindPlayerPed() != this)
- return false;
+ RestorePreviousState();
+ if (m_objective == OBJECTIVE_NONE) {
+ if (m_followPathMoveState == PEDMOVE_RUN)
+ SetObjective(OBJECTIVE_RUN_TO_AREA, m_followPathDestPos);
+ else
+ SetObjective(OBJECTIVE_GOTO_AREA_ON_FOOT, m_followPathDestPos);
+ }
+ SetPedState(PED_NONE);
+ return true;
+ } else {
+ ThePaths.DoPathSearch(PATH_PED, GetPosition(), -1, m_followPathDestPos, m_pathNodesToGo, &m_nNumPathNodes,
+ ARRAY_SIZE(m_pathNodesToGo), nil, nil, 999999.9f, -1);
- if ((dest - GetPosition()).Magnitude() <= 2.0f)
- return false;
+ if (m_nNumPathNodes != 0) {
+ if (m_nNumPathNodes > 0 && m_pathNodesToGo[0] != m_pCurPathNode) {
+ for (int i = 0; i < ARRAY_SIZE(m_pathNodesToGo) - 1; i++) {
+ m_pathNodesToGo[i] = m_pathNodesToGo[i+1];
+ }
+ --m_nNumPathNodes;
+ }
+ for (int i = 0; i < m_nNumPathNodes; ++i) {
+ CVector nodePos = m_pathNodesToGo[i]->GetPosition();
+ if (sq(m_followPathAbortDist) > (nodePos - m_followPathDestPos).MagnitudeSqr()
+ && CWorld::IsWanderPathClear(nodePos, m_followPathDestPos, 0.5f, 4)) {
+
+ m_nNumPathNodes = i + 1;
+ break;
+ }
+ }
+
+ m_nCurPathNodeId = 0;
+ if (m_pCurPathNode) {
+ for (int j = 0; j < m_nNumPathNodes; ++j) {
+ if (m_pathNodesToGo[j] == m_pCurPathNode) {
+ m_nCurPathNodeId = j;
+ break;
+ }
+ }
+ }
+ m_pCurPathNode = m_pathNodesToGo[m_nCurPathNodeId];
+ PedState oldLastState = m_nLastPedState;
+ m_nLastPedState = PED_NONE;
+ SetStoredState();
+ if (m_nLastPedState == PED_NONE)
+ m_nLastPedState = oldLastState;
- CVector pointPoses[7];
- int16 pointsFound;
- CPedPath::CalcPedRoute(0, GetPosition(), dest, pointPoses, &pointsFound, 7);
- for(int i = 0; i < pointsFound; i++) {
- m_stPathNodeStates[i].x = pointPoses[i].x;
- m_stPathNodeStates[i].y = pointPoses[i].y;
+ m_nPedState = PED_FOLLOW_PATH;
+ m_nMoveState = m_followPathMoveState;
+ return true;
+ } else {
+ RestorePreviousState();
+ if (m_objective == OBJECTIVE_NONE) {
+ if (m_followPathMoveState == PEDMOVE_RUN)
+ SetObjective(OBJECTIVE_RUN_TO_AREA, m_followPathDestPos);
+ else
+ SetObjective(OBJECTIVE_GOTO_AREA_ON_FOOT, m_followPathDestPos);
+ }
+ SetPedState(PED_NONE);
+ return true;
+ }
}
+}
- m_nCurPathNode = 0;
- m_nPathNodes = pointsFound;
- if (m_nPathNodes < 1)
- return false;
+// --MIAMI: Done
+bool
+CPed::SetFollowPath(CVector dest, float radius, eMoveState state, CEntity* walkAroundEnt, CEntity* targetEnt, int time)
+{
+ if (m_nPedState == PED_FOLLOW_PATH) {
+ bool stopFollow = false;
+ if (walkAroundEnt && walkAroundEnt != m_followPathWalkAroundEnt || !walkAroundEnt && m_followPathWalkAroundEnt
+ || targetEnt && targetEnt != m_followPathTargetEnt || !targetEnt && m_followPathTargetEnt) {
+ stopFollow = true;
- SetStoredState();
- m_nPedState = PED_FOLLOW_PATH;
- SetMoveState(PEDMOVE_WALK);
- return true;
+ } else if (targetEnt) {
+ if ((targetEnt->GetPosition() - m_followPathDestPos).MagnitudeSqr() > 1.f)
+ stopFollow = true;
+
+ } else if (!walkAroundEnt && !targetEnt) {
+ if ((dest - m_followPathDestPos).MagnitudeSqr() > 1.f)
+ stopFollow = true;
+ }
+
+ if (!stopFollow)
+ return false;
+ }
+ m_pathNodeTimer = CTimer::GetTimeInMilliseconds() + time;
+ m_followPathWalkAroundEnt = walkAroundEnt;
+ m_followPathTargetEnt = targetEnt;
+ m_distanceToCountSeekDone = 0.5f;
+
+ bool weHaveTargetPed = targetEnt && targetEnt->IsPed();
+ bool useDestVec = !weHaveTargetPed;
+
+ CVector targetPos;
+ if (useDestVec)
+ targetPos = dest;
+ else
+ targetPos = targetEnt->GetPosition();
+
+ m_followPathDestPos = targetPos;
+ if (targetEnt && m_nPedState == PED_SEEK_POS) {
+ m_followPathDestPos = m_vecSeekPos;
+ }
+
+ float newRadius = radius > 0.f ? radius : 20.f;
+ bool useGivenPedMove = true;
+
+ m_followPathAbortDist = newRadius;
+
+ if (state != PEDMOVE_RUN && state != PEDMOVE_WALK)
+ useGivenPedMove = false;
+
+ if (useGivenPedMove)
+ m_followPathMoveState = state;
+ else
+ m_followPathMoveState = PEDMOVE_WALK;
+
+ if (m_followPathWalkAroundEnt)
+ return SetFollowPathDynamic();
+ else
+ return SetFollowPathStatic();
+}
+
+// --MIAMI: Done
+bool
+CPed::SetFollowPathDynamic(void)
+{
+ CVector colBoxMin = m_followPathWalkAroundEnt->GetColModel()->boundingBox.min + CVector(-0.35f, -0.35f, 0.f);
+ CVector colBoxMax = m_followPathWalkAroundEnt->GetColModel()->boundingBox.max + CVector(0.35f, 0.35f, 0.f);
+
+ CVector colCornerOffsets[4]; // BL, BR, TR, TL
+ colCornerOffsets[0] = CVector(colBoxMin.x, colBoxMin.y, 0.f);
+ colCornerOffsets[1] = CVector(colBoxMax.x, colBoxMin.y, 0.f);
+ colCornerOffsets[2] = CVector(colBoxMax.x, colBoxMax.y, 0.f);
+ colCornerOffsets[3] = CVector(colBoxMin.x, colBoxMax.y, 0.f);
+
+ if (m_followPathWalkAroundEnt->IsVehicle() && ((CVehicle*)m_followPathWalkAroundEnt)->IsUpsideDown()) {
+ CVector old0 = colCornerOffsets[0];
+ colCornerOffsets[0] = colCornerOffsets[1];
+ colCornerOffsets[1] = old0;
+ CVector old2 = colCornerOffsets[2];
+ colCornerOffsets[2] = colCornerOffsets[3];
+ colCornerOffsets[3] = old2;
+ }
+
+ CVector colCornerPos[4]; // global. again BL, BR, TR, TL
+ float dotProdCorrection[4];
+ CVector colBoxPlaneNormal[4];
+
+ for (int i=0; i<4; i++) {
+ colCornerPos[i] = m_followPathWalkAroundEnt->GetMatrix() * colCornerOffsets[i];
+ colCornerPos[i].z = GetPosition().z;
+ }
+
+ CVector prevColCorner = colCornerPos[3]; // top left
+ CVector *curCornerPos;
+ CVector fwdToNextCorner;
+
+ for (int i=0; i<4; i++) {
+ curCornerPos = &colCornerPos[i];
+ fwdToNextCorner = *curCornerPos - prevColCorner;
+ fwdToNextCorner.Normalise();
+ colBoxPlaneNormal[i] = CrossProduct(fwdToNextCorner, CVector(0.f, 0.f, 1.f));
+ dotProdCorrection[i] = -DotProduct(prevColCorner, colBoxPlaneNormal[i]); // yes, dp with global coord, as if in distance to plane calculation
+ prevColCorner = *curCornerPos;
+ }
+
+ bool weReGoingGreat = false;
+ CVector startVecCandidate = GetPosition();
+ CVector targetVecCandidate = m_followPathDestPos;
+ CVector dirToGo = targetVecCandidate - startVecCandidate;
+ dirToGo.Normalise();
+ CVector ourPos = startVecCandidate;
+
+ for (int i=0; i<4; i++) {
+ CVector curPlaneNormal = colBoxPlaneNormal[i];
+ float minusGlobalCornerPos = dotProdCorrection[i];
+ float startVecDistToPlane = DotProduct(curPlaneNormal, startVecCandidate) + minusGlobalCornerPos;
+
+#define FRONT_OF_PLANE 1
+#define ON_THE_PLANE 0
+#define BEHIND_THE_PLANE -1
+
+ int8 startVecStatus;
+ int8 targetVecStatus;
+
+ if (startVecDistToPlane > 0.1f)
+ startVecStatus = FRONT_OF_PLANE;
+ else if (startVecDistToPlane < -0.1f)
+ startVecStatus = BEHIND_THE_PLANE;
+ else
+ startVecStatus = ON_THE_PLANE;
+
+ float targetVecDistToPlane = DotProduct(curPlaneNormal, targetVecCandidate) + minusGlobalCornerPos;
+ if (targetVecDistToPlane > 0.1f)
+ targetVecStatus = FRONT_OF_PLANE;
+ else if (targetVecDistToPlane < -0.1f)
+ targetVecStatus = BEHIND_THE_PLANE;
+ else
+ targetVecStatus = ON_THE_PLANE;
+
+
+ if (startVecStatus == BEHIND_THE_PLANE || targetVecStatus == BEHIND_THE_PLANE) {
+ if (startVecStatus == BEHIND_THE_PLANE && targetVecStatus == FRONT_OF_PLANE) {
+ targetVecCandidate = -(DotProduct(ourPos, curPlaneNormal) + minusGlobalCornerPos) / DotProduct(dirToGo, curPlaneNormal) * dirToGo + ourPos;
+
+ } else if (startVecStatus == FRONT_OF_PLANE && targetVecStatus == BEHIND_THE_PLANE) {
+ startVecCandidate = -(DotProduct(ourPos, curPlaneNormal) + minusGlobalCornerPos) / DotProduct(dirToGo, curPlaneNormal) * dirToGo + ourPos;
+ }
+ } else {
+ weReGoingGreat = true;
+ if (startVecStatus == ON_THE_PLANE)
+ startVecCandidate += (0.1f - startVecDistToPlane) * curPlaneNormal;
+
+ if (targetVecStatus == ON_THE_PLANE)
+ targetVecCandidate += (0.1f - targetVecDistToPlane) * curPlaneNormal;
+ }
+#undef FRONT_OF_PLANE
+#undef ON_THE_PLANE
+#undef BEHIND_THE_PLANE
+ }
+
+ if (!weReGoingGreat) {
+ CVector avgOfColPoints = (colCornerPos[0] + colCornerPos[1] + colCornerPos[2] + colCornerPos[3]) / 4.f;
+ float radius = 0.0f;
+
+ // Find radius of col box of the entity we follow
+ for (int i=0; i<4; i++) {
+ float cornerDist = (colCornerPos[i] - avgOfColPoints).MagnitudeSqr();
+
+ if (cornerDist > radius)
+ radius = cornerDist;
+ }
+ CColSphere followedEntSphere;
+ followedEntSphere.Set(Sqrt(radius) * 1.1f, avgOfColPoints, 0, 0);
+ CVector distToDest = m_followPathDestPos - GetPosition();
+ distToDest.z = 0.f;
+
+ if (distToDest.Magnitude() == 0.0f)
+ return false;
+
+ distToDest.Normalise();
+
+ // Entity we follow doesn't go toward destination anymore, abort the following.
+ if (!followedEntSphere.IntersectRay(GetPosition(), distToDest, startVecCandidate, targetVecCandidate)) {
+ m_pathNodeTimer = 0;
+ if (m_nPedState == PED_FOLLOW_PATH)
+ RestorePreviousState();
+
+ return false;
+ }
+ }
+
+ int lastPlaneBehindUs = -1;
+ int lastPlaneInFrontOfUs = -1;
+ CVector oldstartVecCandidate = startVecCandidate;
+ CVector oldDirToGo = targetVecCandidate - startVecCandidate;
+ oldDirToGo.Normalise();
+
+
+ // At least one plane should be between target and us.
+ for (int i=0; i<4; i++) {
+ CVector curPlaneNormal = colBoxPlaneNormal[i];
+ float minusGlobalCornerPos = dotProdCorrection[i];
+ float startVecDistToPlane = DotProduct(curPlaneNormal, startVecCandidate) + minusGlobalCornerPos;
+ float targetVecDistToPlane = DotProduct(curPlaneNormal, targetVecCandidate) + minusGlobalCornerPos;
+
+ if (startVecDistToPlane > 0.0f && targetVecDistToPlane < 0.0f) {
+ lastPlaneInFrontOfUs = i;
+ startVecCandidate = -(DotProduct(oldstartVecCandidate, curPlaneNormal) + minusGlobalCornerPos) / DotProduct(oldDirToGo, curPlaneNormal) * oldDirToGo + oldstartVecCandidate;
+
+ } else if (startVecDistToPlane < 0.0f && targetVecDistToPlane > 0.0f) {
+ lastPlaneBehindUs = i;
+ targetVecCandidate = -(DotProduct(oldstartVecCandidate, curPlaneNormal) + minusGlobalCornerPos) / DotProduct(oldDirToGo, curPlaneNormal) * oldDirToGo + oldstartVecCandidate;
+ }
+ }
+
+ CVector destsVariant1[5];
+ CVector destsVariant2[5];
+
+ // If not, followed entity diverged from route and we should abort the following.
+ if (lastPlaneBehindUs >= 0 && lastPlaneInFrontOfUs >= 0) {
+
+ int planeInFrontCircular = (lastPlaneInFrontOfUs + 4) % -4;
+ int planeInFrontCircularMinusOne = (lastPlaneInFrontOfUs + 3) % -4;
+ int planeInBehindCircular = (lastPlaneBehindUs + 4) % -4;
+ int planeInBehindCircularMinusOne = (lastPlaneBehindUs + 3) % -4;
+
+ destsVariant1[0] = GetPosition();
+ destsVariant1[1] = colCornerPos[planeInFrontCircularMinusOne];
+
+ int destsVar1LastNode = 2;
+ for(; planeInFrontCircularMinusOne != planeInBehindCircular; destsVar1LastNode++) {
+ planeInFrontCircularMinusOne = (planeInFrontCircularMinusOne + 3) % -4;
+ destsVariant1[destsVar1LastNode] = colCornerPos[planeInFrontCircularMinusOne];
+ }
+ destsVariant1[destsVar1LastNode] = m_followPathDestPos;
+
+ destsVariant2[0] = GetPosition();
+ destsVariant2[1] = colCornerPos[planeInFrontCircular];
+
+ int destsVar2LastNode = 2;
+ for (; planeInFrontCircular != planeInBehindCircularMinusOne; destsVar2LastNode++) {
+ planeInFrontCircular = (planeInFrontCircular + 5) % -4;
+ destsVariant2[destsVar2LastNode] = colCornerPos[planeInFrontCircular];
+ }
+ destsVariant2[destsVar2LastNode] = m_followPathDestPos;
+ CEntity *foundEnt1 = nil;
+ int dests1isOk = true;
+ int nodeToStopDestsVar1 = destsVar1LastNode + 1;
+ CVector avgOfColPoints2 = (colCornerPos[0] + colCornerPos[1] + colCornerPos[2] + colCornerPos[3]) / 4.f;
+
+ CVector prevDestVar1 = destsVariant1[0];
+
+ for (int i = 1; i < destsVar1LastNode + 1; i++) {
+ CVector *curDestVar1 = &destsVariant1[i];
+
+ CVector routeNormalHalf = *curDestVar1 - prevDestVar1;
+ routeNormalHalf.z = 0.f;
+ routeNormalHalf.Normalise();
+ routeNormalHalf *= 0.5f;
+
+ float oldX = -routeNormalHalf.x;
+ routeNormalHalf.z = 0.0f;
+ routeNormalHalf.x = routeNormalHalf.y;
+ routeNormalHalf.y = oldX;
+
+ if (DotProduct(*curDestVar1 - avgOfColPoints2, routeNormalHalf) < 0.0f)
+ routeNormalHalf *= -1.f;
+
+ CColPoint foundCol;
+ bool foundObstacle = CWorld::ProcessLineOfSight(prevDestVar1, *curDestVar1, foundCol, foundEnt1,
+ true, true, true, true, false, false, false, false);
+
+ if (!foundObstacle)
+ foundObstacle = CWorld::ProcessLineOfSight(prevDestVar1 + routeNormalHalf, *curDestVar1 + routeNormalHalf, foundCol, foundEnt1, true, true, true, true, false, false, false, false);
+
+ if (foundObstacle) {
+ if (foundEnt1 == m_followPathWalkAroundEnt || foundEnt1 == this || foundEnt1 == m_pSeekTarget) {
+ foundEnt1 = nil;
+
+ } else {
+ if (!foundEnt1->IsPed()) {
+ dests1isOk = false;
+ nodeToStopDestsVar1 = i;
+ break;
+ }
+ if (((CPed*)foundEnt1)->m_nPedState == PED_IDLE) {
+ dests1isOk = false;
+ nodeToStopDestsVar1 = i;
+ break;
+ }
+ if (DotProduct(*curDestVar1 - prevDestVar1, foundEnt1->GetForward()) < 0.f) {
+ dests1isOk = false;
+ nodeToStopDestsVar1 = i;
+ break;
+ }
+ if (((CPed*)foundEnt1)->m_pedInObjective == this) {
+ dests1isOk = false;
+ nodeToStopDestsVar1 = i;
+ break;
+ }
+ }
+ }
+ prevDestVar1 = *curDestVar1;
+ }
+ CEntity *foundEnt2 = nil;
+ int dests2isOk = true;
+ int nodeToStopDestsVar2 = destsVar2LastNode + 1;
+
+ CVector prevDestVar2 = destsVariant2[0];
+
+ for (int i = 1; i < destsVar2LastNode + 1; i++) {
+ CVector *curDestVar2 = &destsVariant2[i];
+
+ CVector routeNormalHalf = *curDestVar2 - prevDestVar2;
+ routeNormalHalf.z = 0.f;
+ routeNormalHalf.Normalise();
+ routeNormalHalf *= 0.5f;
+
+ float oldX = -routeNormalHalf.x;
+ routeNormalHalf.z = 0.0f;
+ routeNormalHalf.x = routeNormalHalf.y;
+ routeNormalHalf.y = oldX;
+
+ if (DotProduct(*curDestVar2 - avgOfColPoints2, routeNormalHalf) < 0.0f)
+ routeNormalHalf *= -1.f;
+
+ CColPoint foundCol;
+ bool foundObstacle = CWorld::ProcessLineOfSight(prevDestVar2, *curDestVar2, foundCol, foundEnt2,
+ true, true, true, true, false, false, false, false);
+
+ if (!foundObstacle)
+ foundObstacle = CWorld::ProcessLineOfSight(prevDestVar2 + routeNormalHalf, *curDestVar2 + routeNormalHalf, foundCol, foundEnt2, true, true, true, true, false, false, false, false);
+
+ if (foundObstacle) {
+ if (foundEnt2 == m_followPathWalkAroundEnt || foundEnt2 == this || foundEnt2 == m_pSeekTarget) {
+ foundEnt2 = 0;
+ } else {
+ if (!foundEnt2->IsPed()) {
+ dests2isOk = false;
+ nodeToStopDestsVar2 = i;
+ break;
+ }
+ if (((CPed*)foundEnt2)->m_nPedState == PED_IDLE) {
+ dests2isOk = false;
+ nodeToStopDestsVar2 = i;
+ break;
+ }
+ if (DotProduct(*curDestVar2 - prevDestVar2, foundEnt2->GetForward()) < 0.f) {
+ dests2isOk = false;
+ nodeToStopDestsVar2 = i;
+ break;
+ }
+ if (((CPed*)foundEnt2)->m_pedInObjective == this) {
+ dests2isOk = false;
+ nodeToStopDestsVar2 = i;
+ break;
+ }
+ }
+ }
+ prevDestVar2 = *curDestVar2;
+ }
+
+ float destTotalLengthVar1 = 0.0f;
+ for(int i=0; i < destsVar1LastNode; i++){
+ destTotalLengthVar1 += (destsVariant1[i + 1] - destsVariant1[i]).Magnitude();
+ }
+
+ float destTotalLengthVar2 = 0.0f;
+ for (int i = 0; i < destsVar2LastNode; i++) {
+ destTotalLengthVar2 += (destsVariant2[i + 1] - destsVariant2[i]).Magnitude();
+ }
+
+ int destVariantToUse;
+ if (dests1isOk && dests2isOk) {
+ if (destTotalLengthVar1 < destTotalLengthVar2)
+ destVariantToUse = 1;
+ else
+ destVariantToUse = 2;
+
+ } else if (dests1isOk) {
+ destVariantToUse = 1;
+
+ } else if (dests2isOk) {
+ destVariantToUse = 2;
+
+ } else if (nodeToStopDestsVar1 == 1 && nodeToStopDestsVar2 > 1) {
+ destVariantToUse = 2;
+
+ } else if (nodeToStopDestsVar1 > 1 && nodeToStopDestsVar2 == 1) {
+ destVariantToUse = 1;
+
+ } else if (foundEnt1 == foundEnt2) {
+ if (destTotalLengthVar1 < destTotalLengthVar2)
+ destVariantToUse = 1;
+ else
+ destVariantToUse = 2;
+
+ } else if (foundEnt1->GetColModel()->boundingSphere.radius >= foundEnt2->GetColModel()->boundingSphere.radius) {
+ destVariantToUse = 2;
+ } else {
+ destVariantToUse = 1;
+ }
+
+ if (destVariantToUse == 1) {
+ ClearFollowPath();
+ for (int i = 1; i < destsVar1LastNode; i++) {
+ CPathNode* nextNode = &m_pathNodeObjPool[m_nNumPathNodes];
+ nextNode->SetPosition(destsVariant1[i]);
+ m_pathNodesToGo[m_nNumPathNodes++] = nextNode;
+ }
+ } else if (destVariantToUse == 2) {
+ ClearFollowPath();
+ for (int i = 1; i < destsVar2LastNode; i++) {
+ CPathNode *nextNode = &m_pathNodeObjPool[m_nNumPathNodes];
+ nextNode->SetPosition(destsVariant2[i]);
+ m_pathNodesToGo[m_nNumPathNodes++] = nextNode;
+ }
+ }
+ if (m_nNumPathNodes != 0) {
+ PedState oldLastState = m_nLastPedState;
+ m_nLastPedState = PED_NONE;
+ SetStoredState();
+ if (m_nLastPedState == PED_NONE)
+ m_nLastPedState = oldLastState;
+
+ m_nPedState = PED_FOLLOW_PATH;
+ m_nMoveState = m_followPathMoveState;
+ return true;
+
+ } else {
+ m_pathNodeTimer = 0;
+ if (m_nPedState == PED_FOLLOW_PATH)
+ RestorePreviousState();
+
+ return false;
+ }
+ } else {
+ m_pathNodeTimer = 0;
+ if (m_nPedState == PED_FOLLOW_PATH)
+ RestorePreviousState();
+
+ return false;
+ }
}
void
@@ -15210,12 +17209,27 @@ CPed::SetExitCar(CVehicle *veh, uint32 wantedDoorNode)
uint32 optedDoorNode = wantedDoorNode;
bool teleportNeeded = false;
bool isLow = !!veh->bLowVehicle;
- if (!veh->CanPedExitCar()) {
- if (veh->pDriver && !veh->pDriver->IsPlayer()) {
- veh->AutoPilot.m_nCruiseSpeed = 0;
- veh->AutoPilot.m_nCarMission = MISSION_NONE;
+
+ bool canJumpOut = false;
+ if (!veh->CanPedExitCar(false) && !bBusJacked) {
+ if (IsPlayer()) {
+ // TODO(Miami): Do jumping out of car
+ canJumpOut = false;
+ }
+ if (!canJumpOut) {
+ if (veh->pDriver) {
+ if (veh->pDriver->IsPlayer()) {
+ if (veh->pDriver != this) {
+ m_leaveCarTimer = CTimer::GetTimeInMilliseconds() + 5000;
+ bHeldHostageInCar = true;
+ }
+ } else {
+ veh->AutoPilot.m_nCruiseSpeed = 0;
+ veh->AutoPilot.m_nCarMission = MISSION_NONE;
+ }
+ }
+ return;
}
- return;
}
if (m_nPedState == PED_EXIT_CAR || m_nPedState == PED_DRAG_FROM_CAR)
@@ -15283,6 +17297,12 @@ CPed::SetExitCar(CVehicle *veh, uint32 wantedDoorNode)
return;
}
if (!someoneExitsFromOurExitDoor || m_nPedType == PEDTYPE_COP && veh->bIsBus) {
+#if defined GTAVC_JP_PATCH || defined FIX_BUGS
+ if (veh->pDriver == this && !IsPlayer() && veh == CGameLogic::pShortCutTaxi) {
+ m_objective = OBJECTIVE_NONE;
+ return;
+ }
+#endif
// Again, unused...
// CVector exitPos = GetPositionToOpenCarDoor(veh, optedDoorNode);
bool thereIsRoom = veh->IsRoomForPedToLeaveCar(optedDoorNode, nil);
@@ -15367,17 +17387,16 @@ CPed::SetExitCar(CVehicle *veh, uint32 wantedDoorNode)
SetMoveState(PEDMOVE_STILL);
}
- ReplaceWeaponWhenExitingVehicle();
bUsesCollision = false;
m_pSeekTarget = veh;
m_pSeekTarget->RegisterReference((CEntity**) &m_pSeekTarget);
m_vehEnterType = optedDoorNode;
- m_nPedState = PED_EXIT_CAR;
+ SetPedState(PED_EXIT_CAR);
if (m_pVehicleAnim && m_pVehicleAnim->flags & ASSOC_PARTIAL)
m_pVehicleAnim->blendDelta = -1000.0f;
+ RemoveInCarAnims();
SetMoveState(PEDMOVE_NONE);
CAnimManager::BlendAnimation(GetClump(), m_animGroup, ANIM_IDLE_STANCE, 100.0f);
- RemoveInCarAnims();
veh->AutoPilot.m_nCruiseSpeed = 0;
if (teleportNeeded) {
PedSetOutCarCB(nil, this);
@@ -15410,13 +17429,13 @@ CPed::SetExitCar(CVehicle *veh, uint32 wantedDoorNode)
} else {
if (veh->GetUp().z > -0.8f) {
bool addDoorSmoke = false;
- if (veh->GetModelIndex() == MI_YARDIE)
+ if (veh->GetModelIndex() == MI_VOODOO)
addDoorSmoke = true;
switch (m_vehEnterType) {
case CAR_DOOR_RF:
if (veh->bIsBus) {
- m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_COACH_OUT_L);
+ m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_COACH, ANIM_COACH_OUT_L);
} else {
if (isLow)
m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_GETOUT_LOW_RHS);
@@ -15429,7 +17448,7 @@ CPed::SetExitCar(CVehicle *veh, uint32 wantedDoorNode)
break;
case CAR_DOOR_RR:
if (veh->bIsVan) {
- m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_VAN_GETOUT);
+ m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_VAN, ANIM_VAN_GETOUT);
} else if (isLow) {
m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_GETOUT_LOW_RHS);
} else {
@@ -15438,7 +17457,7 @@ CPed::SetExitCar(CVehicle *veh, uint32 wantedDoorNode)
break;
case CAR_DOOR_LF:
if (veh->bIsBus) {
- m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_COACH_OUT_L);
+ m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_COACH, ANIM_COACH_OUT_L);
} else {
if (isLow)
m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_GETOUT_LOW_LHS);
@@ -15451,7 +17470,7 @@ CPed::SetExitCar(CVehicle *veh, uint32 wantedDoorNode)
break;
case CAR_DOOR_LR:
if (veh->bIsVan) {
- m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_VAN_GETOUT_L);
+ m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_VAN, ANIM_VAN_GETOUT_L);
} else if (isLow) {
m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_GETOUT_LOW_LHS);
} else {
@@ -15462,22 +17481,7 @@ CPed::SetExitCar(CVehicle *veh, uint32 wantedDoorNode)
break;
}
if (!bBusJacked) {
- switch (m_vehEnterType) {
- case CAR_DOOR_RF:
- veh->m_nGettingOutFlags |= CAR_DOOR_FLAG_RF;
- break;
- case CAR_DOOR_RR:
- veh->m_nGettingOutFlags |= CAR_DOOR_FLAG_RR;
- break;
- case CAR_DOOR_LF:
- veh->m_nGettingOutFlags |= CAR_DOOR_FLAG_LF;
- break;
- case CAR_DOOR_LR:
- veh->m_nGettingOutFlags |= CAR_DOOR_FLAG_LR;
- break;
- default:
- break;
- }
+ veh->m_nGettingOutFlags |= GetCarDoorFlag(m_vehEnterType);
}
m_pVehicleAnim->SetFinishCallback(PedAnimStepOutCarCB, this);
} else {
@@ -15664,6 +17668,7 @@ CPed::ScanForInterestingStuff(void)
}
}
+// --MIAMI: Done except comments
uint32
CPed::ScanForThreats(void)
{
@@ -15676,18 +17681,22 @@ CPed::ScanForThreats(void)
return PED_FLAG_EXPLOSION;
}
- CPed *shooter = nil;
- if ((fearFlags & PED_FLAG_GUN) && (shooter = CheckForGunShots()) && (m_nPedType != shooter->m_nPedType || m_nPedType == PEDTYPE_CIVMALE || m_nPedType == PEDTYPE_CIVFEMALE)) {
- if (!IsGangMember()) {
- m_threatEntity = shooter;
- m_threatEntity->RegisterReference((CEntity **) &m_threatEntity);
- return PED_FLAG_GUN;
- }
+ if (fearFlags & PED_FLAG_GUN) {
+ CPed *shooter = CheckForGunShots();
+ if (shooter && (m_nPedType != shooter->m_nPedType || m_nPedType == PEDTYPE_CIVMALE || m_nPedType == PEDTYPE_CIVFEMALE)) {
+ if (!IsGangMember()) {
+ m_threatEntity = shooter;
+ m_threatEntity->RegisterReference((CEntity**)&m_threatEntity);
+ return PED_FLAG_GUN;
+ }
- if (CPedType::GetFlag(shooter->m_nPedType) & fearFlags) {
- m_threatEntity = shooter;
- m_threatEntity->RegisterReference((CEntity **) &m_threatEntity);
- return CPedType::GetFlag(shooter->m_nPedType);
+ if (CPedType::GetFlag(shooter->m_nPedType) & fearFlags || m_nPedType == PEDTYPE_GANG5) {
+ if (m_threatEntity)
+ m_threatEntity->CleanUpOldReference(&m_threatEntity);
+ m_threatEntity = shooter;
+ m_threatEntity->RegisterReference((CEntity**)&m_threatEntity);
+ return CPedType::GetFlag(shooter->m_nPedType);
+ }
}
}
@@ -15701,32 +17710,6 @@ CPed::ScanForThreats(void)
uint32 flagsOfSomePed = 0;
CPed *pedToFearFrom = nil;
-#ifndef VC_PED_PORTS
- for (int i = 0; i < m_numNearPeds; i++) {
- if (CharCreatedBy != RANDOM_CHAR || m_nearPeds[i]->CharCreatedBy != MISSION_CHAR || m_nearPeds[i]->IsPlayer()) {
- CPed *nearPed = m_nearPeds[i];
-
- // BUG: WTF Rockstar?! Putting this here will result in returning the flags of farthest ped to us, since m_nearPeds is sorted by distance.
- // Fixed at the bottom of the function.
- flagsOfSomePed = CPedType::GetFlag(nearPed->m_nPedType);
-
- if (CPedType::GetFlag(nearPed->m_nPedType) & fearFlags) {
- if (nearPed->m_fHealth > 0.0f && OurPedCanSeeThisOne(m_nearPeds[i])) {
- // FIX: Taken from VC
-#ifdef FIX_BUGS
- float nearPedDistSqr = (nearPed->GetPosition() - ourPos).MagnitudeSqr2D();
-#else
- float nearPedDistSqr = (CVector2D(ourPos) - explosionPos).MagnitudeSqr();
-#endif
- if (sq(closestPedDist) > nearPedDistSqr) {
- closestPedDist = Sqrt(nearPedDistSqr);
- pedToFearFrom = m_nearPeds[i];
- }
- }
- }
- }
- }
-#else
bool weSawOurEnemy = false;
bool weMaySeeOurEnemy = false;
float closestEnemyDist = 60.0f;
@@ -15743,7 +17726,7 @@ CPed::ScanForThreats(void)
if (flagsOfSomePed & fearFlags) {
if (m_nearPeds[i]->m_fHealth > 0.0f) {
- // VC also has ability to include objects to line of sight check here (via last bit of flagsL)
+ // TODO(Miami): include objects to line of sight check here (via last bit of flagsL)
if (OurPedCanSeeThisOne(m_nearPeds[i])) {
if (m_nearPeds[i]->m_nPedState == PED_ATTACK) {
if (m_nearPeds[i]->m_pedInObjective == this) {
@@ -15770,8 +17753,8 @@ CPed::ScanForThreats(void)
CColPoint foundCol;
CEntity *foundEnt;
+ // TODO(Miami): include objects to line of sight check here (via last bit of flagsL)
// We don't see him yet but he's behind a ped, vehicle or object
- // VC also has ability to include objects to line of sight check here (via last bit of flagsL)
if (!CWorld::ProcessLineOfSight(ourPos, nearPed->GetPosition(), foundCol, foundEnt,
true, false, false, false, false, false, false)) {
@@ -15799,7 +17782,7 @@ CPed::ScanForThreats(void)
}
}
}
-#endif
+
int16 lastVehicle;
CEntity* vehicles[8];
CWorld::FindObjectsInRange(ourPos, 20.0f, true, &lastVehicle, 6, vehicles, false, true, false, false, false);
@@ -15813,6 +17796,8 @@ CPed::ScanForThreats(void)
// BUG: Same bug as above. Fixed at the bottom of function.
flagsOfSomePed = CPedType::GetFlag(driver->m_nPedType);
if (CPedType::GetFlag(driver->m_nPedType) & fearFlags) {
+
+ // TODO(Miami): Last param
if (driver->m_fHealth > 0.0f && OurPedCanSeeThisOne(nearVeh->pDriver)) {
// FIX: Taken from VC
#ifdef FIX_BUGS
@@ -15843,6 +17828,7 @@ CPed::ScanForThreats(void)
}
}
+// --MIAMI: Done
void
CPed::SeekCar(void)
{
@@ -15854,7 +17840,7 @@ CPed::SeekCar(void)
}
if (m_objective != OBJECTIVE_ENTER_CAR_AS_PASSENGER) {
- if (m_vehEnterType && m_objective != OBJECTIVE_ENTER_CAR_AS_DRIVER) {
+ if (!vehToSeek->IsBike() && m_vehEnterType && m_objective != OBJECTIVE_ENTER_CAR_AS_DRIVER) {
if (IsRoomToBeCarJacked()) {
dest = GetPositionToOpenCarDoor(vehToSeek, m_vehEnterType);
} else if (m_nPedType == PEDTYPE_COP) {
@@ -15925,14 +17911,10 @@ CPed::SeekCar(void)
bool foundBetterPosToSeek = PossiblyFindBetterPosToSeekCar(&dest, vehToSeek);
m_vecSeekPos = dest;
float distToDestSqr = (m_vecSeekPos - GetPosition()).MagnitudeSqr();
-#ifndef VC_PED_PORTS
- if (bIsRunning)
- SetMoveState(PEDMOVE_RUN);
-#else
+
if (bIsRunning ||
vehToSeek->pDriver && distToDestSqr > sq(2.0f) && (Abs(vehToSeek->m_vecMoveSpeed.x) > 0.01f || Abs(vehToSeek->m_vecMoveSpeed.y) > 0.01f))
SetMoveState(PEDMOVE_RUN);
-#endif
else if (distToDestSqr < sq(2.0f))
SetMoveState(PEDMOVE_WALK);
@@ -15949,10 +17931,13 @@ CPed::SeekCar(void)
// Arrived to the car
if (Seek()) {
if (!foundBetterPosToSeek) {
- if (1.5f + GetPosition().z > dest.z && GetPosition().z - 0.5f < dest.z) {
+ if (1.6f + GetPosition().z > dest.z && GetPosition().z - 0.5f < dest.z) {
+#ifdef GTA_TRAIN
if (vehToSeek->IsTrain()) {
SetEnterTrain(vehToSeek, m_vehEnterType);
- } else {
+ } else
+#endif
+ {
m_fRotationCur = m_fRotationDest;
if (!bVehEnterDoorIsBlocked) {
vehToSeek->bIsStatic = false;
@@ -15968,7 +17953,15 @@ CPed::SeekCar(void)
case STATUS_SIMPLE:
case STATUS_PHYSICS:
case STATUS_PLAYER_DISABLED:
- if (!vehToSeek->bIsBus && (!m_leader || m_leader != vehToSeek->pDriver) &&
+ if (vehToSeek->IsBike()) {
+ if ((!m_leader || m_leader != vehToSeek->pDriver) &&
+ ((m_vehEnterType == CAR_DOOR_LF || m_vehEnterType == CAR_DOOR_RF || m_vehEnterType == CAR_WINDSCREEN) && vehToSeek->pDriver ||
+ (m_vehEnterType == CAR_DOOR_LR || m_vehEnterType == CAR_DOOR_RR) && vehToSeek->pPassengers[0])) {
+ SetCarJack(vehToSeek);
+ } else {
+ SetEnterCar(vehToSeek, m_vehEnterType);
+ }
+ } else if (!vehToSeek->bIsBus && (!m_leader || m_leader != vehToSeek->pDriver) &&
(m_vehEnterType == CAR_DOOR_LF && vehToSeek->pDriver || m_vehEnterType == CAR_DOOR_RF && vehToSeek->pPassengers[0] || m_vehEnterType == CAR_DOOR_LR && vehToSeek->pPassengers[1] || m_vehEnterType == CAR_DOOR_RR && vehToSeek->pPassengers[2])) {
SetCarJack(vehToSeek);
if (m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER && m_vehEnterType != CAR_DOOR_LF)
@@ -15978,7 +17971,18 @@ CPed::SeekCar(void)
}
break;
case STATUS_ABANDONED:
- if (m_vehEnterType == CAR_DOOR_RF && vehToSeek->pPassengers[0]) {
+ if (vehToSeek->IsBike()) {
+ if ((m_vehEnterType == CAR_DOOR_LR || m_vehEnterType == CAR_DOOR_RR) && vehToSeek->pPassengers[0]) {
+ if (vehToSeek->pPassengers[0]->bDontDragMeOutCar) {
+ if (IsPlayer())
+ CPed::SetEnterCar(vehToSeek, m_vehEnterType);
+ } else {
+ SetCarJack(vehToSeek);
+ }
+ } else {
+ SetEnterCar(vehToSeek, m_vehEnterType);
+ }
+ } else if (m_vehEnterType == CAR_DOOR_RF && vehToSeek->pPassengers[0]) {
if (vehToSeek->pPassengers[0]->bDontDragMeOutCar) {
if (IsPlayer())
CPed::SetEnterCar(vehToSeek, m_vehEnterType);
@@ -16007,6 +18011,7 @@ CPed::SeekCar(void)
}
}
+// --MIAMI: Done
void
CPed::StartFightDefend(uint8 direction, uint8 hitLevel, uint8 unk)
{
@@ -16047,13 +18052,9 @@ CPed::StartFightDefend(uint8 direction, uint8 hitLevel, uint8 unk)
} else if (IsPedInControl()) {
if ((IsPlayer() && m_nPedState != PED_FIGHT && ((CPlayerPed*)this)->m_fMoveSpeed > 1.0f)
|| (!IsPlayer() && m_objective == OBJECTIVE_FLEE_CHAR_ON_FOOT_TILL_SAFE)) {
-#ifndef VC_PED_PORTS
- if (hitLevel != HITLEVEL_HIGH && hitLevel != HITLEVEL_LOW || (IsPlayer() || CGeneral::GetRandomNumber() & 3) && CGeneral::GetRandomNumber() & 7) {
- if (IsPlayer() || CGeneral::GetRandomNumber() & 3) {
-#else
+
if (hitLevel != HITLEVEL_HIGH && hitLevel != HITLEVEL_LOW || (IsPlayer() || CGeneral::GetRandomNumber() & 1) && CGeneral::GetRandomNumber() & 7) {
if (IsPlayer() || CGeneral::GetRandomNumber() & 1) {
-#endif
AnimationId shotAnim;
switch (direction) {
case 1:
@@ -16081,22 +18082,6 @@ CPed::StartFightDefend(uint8 direction, uint8 hitLevel, uint8 unk)
SetWaitState(WAITSTATE_PLAYANIM_DUCK, &time);
}
} else {
-#ifndef VC_PED_PORTS
- switch (direction) {
- case 1:
- SetFall(500, ANIM_KO_SPIN_R, false);
- break;
- case 2:
- SetFall(500, ANIM_KO_SKID_BACK, false);
- break;
- case 3:
- SetFall(500, ANIM_KO_SPIN_L, false);
- break;
- default:
- SetFall(500, ANIM_KO_SHOT_STOM, false);
- break;
- }
-#else
bool fall = true;
AnimationId hitAnim;
switch (direction) {
@@ -16139,7 +18124,6 @@ CPed::StartFightDefend(uint8 direction, uint8 hitLevel, uint8 unk)
hitAssoc->SetRun();
hitAssoc->flags |= ASSOC_FADEOUTWHENDONE;
}
-#endif
}
Say(SOUND_PED_DEFEND);
} else {
@@ -16149,20 +18133,15 @@ CPed::StartFightDefend(uint8 direction, uint8 hitLevel, uint8 unk)
m_curFightMove = FIGHTMOVE_HITONFLOOR;
break;
case HITLEVEL_LOW:
-#ifndef VC_PED_PORTS
- if (direction == 2) {
- CPed::SetFall(1000, ANIM_KO_SKID_BACK, false);
- return;
- }
-#else
if (direction == 2 && (!IsPlayer() || ((CGeneral::GetRandomNumber() & 1) && m_fHealth < 30.0f))) {
- CPed::SetFall(1000, ANIM_KO_SKID_BACK, false);
+ SetFall(1000, ANIM_KO_SKID_BACK, false);
+ Say(SOUND_PED_DEFEND);
return;
} else if (direction != 2 && !IsPlayer() && (CGeneral::GetRandomNumber() & 1) && m_fHealth < 30.0f) {
- CPed::SetFall(1000, ANIM_KO_SHOT_STOM, false);
+ SetFall(1000, ANIM_KO_SHOT_STOM, false);
+ Say(SOUND_PED_DEFEND);
return;
}
-#endif
m_curFightMove = FIGHTMOVE_HITBODY;
break;
case HITLEVEL_HIGH:
@@ -16212,24 +18191,28 @@ CPed::StartFightDefend(uint8 direction, uint8 hitLevel, uint8 unk)
moveAssoc->SetCurrentTime(0.0f);
moveAssoc->SetFinishCallback(FinishFightMoveCB, this);
if (IsPlayer())
- moveAssoc->speed = 1.3f;
+ moveAssoc->speed = 1.2f;
m_takeAStepAfterAttack = 0;
m_fightButtonPressure = 0;
- } else if (IsPlayer() && m_currentWeapon != WEAPONTYPE_UNARMED) {
+
+ } else if (IsPlayer() && GetWeapon()->m_eWeaponType != WEAPONTYPE_UNARMED && GetWeapon()->m_eWeaponType != WEAPONTYPE_BRASSKNUCKLE &&
+ !CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType)->m_bFightMode) {
CAnimBlendAssociation *moveAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, tFightMoves[m_curFightMove].animId, 4.0f);
moveAssoc->SetCurrentTime(0.0f);
- moveAssoc->speed = 1.3f;
+ moveAssoc->speed = 1.2f;
+
} else {
if (m_nPedState != PED_AIM_GUN && m_nPedState != PED_ATTACK)
SetStoredState();
if (m_nWaitState != WAITSTATE_FALSE) {
- m_nWaitState = WAITSTATE_FALSE;
+ ClearWaitState();
RestoreHeadingRate();
}
- m_nPedState = PED_FIGHT;
+ SetPedState(PED_FIGHT);
m_fightButtonPressure = 0;
+ m_lastFightMove = FIGHTMOVE_IDLE;
RpAnimBlendClumpRemoveAssociations(GetClump(), ASSOC_REPEAT);
CAnimBlendAssociation *walkStartAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_WALK_START);
if (walkStartAssoc) {
@@ -16246,13 +18229,28 @@ CPed::StartFightDefend(uint8 direction, uint8 hitLevel, uint8 unk)
}
SetMoveState(PEDMOVE_NONE);
m_nStoredMoveState = PEDMOVE_NONE;
- CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_FIGHT_IDLE)->blendAmount = 1.0f;
+ CAnimBlendAssociation *fightIdleAssoc;
+
+ if (GetWeapon()->m_eWeaponType != WEAPONTYPE_UNARMED) {
+ CWeaponInfo *weaponInfo = CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType);
+ if (GetFightIdleWithMeleeAnim(weaponInfo)) {
+ fightIdleAssoc = CAnimManager::AddAnimation(GetClump(), weaponInfo->m_AnimToPlay, GetFightIdleWithMeleeAnim(weaponInfo));
+ } else {
+ fightIdleAssoc = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_FIGHT_IDLE);
+ }
+ } else {
+ fightIdleAssoc = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_FIGHT_IDLE);
+ }
+ fightIdleAssoc->blendAmount = 1.0f;
CAnimBlendAssociation *moveAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, tFightMoves[m_curFightMove].animId, 8.0f);
moveAssoc->SetFinishCallback(FinishFightMoveCB, this);
m_fightState = FIGHTSTATE_NO_MOVE;
m_takeAStepAfterAttack = false;
bIsAttacking = true;
}
+
+ if (m_pedInObjective && m_pedInObjective->IsPlayer() && !IsPlayer())
+ ((CPlayerPed*)m_pedInObjective)->RemovePedFromMeleeList(this);
}
}
}
@@ -16384,6 +18382,8 @@ CPed::UpdateFromLeader(void)
m_pLookTarget->RegisterReference((CEntity **) &m_pLookTarget);
TurnBody();
if (m_attackTimer < CTimer::GetTimeInMilliseconds() && !GetWeapon()->IsTypeMelee()) {
+ if (m_pPointGunAt)
+ m_pPointGunAt->CleanUpOldReference(&m_pPointGunAt);
m_pPointGunAt = m_threatEntity;
if (m_threatEntity)
m_threatEntity->RegisterReference((CEntity **) &m_pPointGunAt);
@@ -16423,10 +18423,11 @@ CPed::UpdateFromLeader(void)
}
}
+// --MIAMI: Done
void
CPed::UpdatePosition(void)
{
- if (CReplay::IsPlayingBack() || !bIsStanding)
+ if (CReplay::IsPlayingBack() || !bIsStanding || m_attachedTo)
return;
CVector2D velocityChange;
@@ -16473,7 +18474,7 @@ CPed::UpdatePosition(void)
}
// Take time step into account
- if (m_pCurrentPhysSurface) {
+ if (m_pCurrentPhysSurface && (!m_pCurrentPhysSurface->bInfiniteMass || m_pCurrentPhysSurface->m_phy_flagA08)) {
float speedChange = velocityChange.Magnitude();
float changeMult = speedChange;
if (m_nPedState != PED_DIE || !m_pCurrentPhysSurface->IsVehicle()) {
@@ -16491,27 +18492,39 @@ CPed::UpdatePosition(void)
m_vecMoveSpeed.y += velocityChange.y;
}
+// --MIAMI: Done
void
CPed::SetPedPositionInCar(void)
{
+ bool notYet = false;
if (CReplay::IsPlayingBack())
return;
if (bChangedSeat) {
- bool notYet = false;
- if (RpAnimBlendClumpGetAssociation(GetClump(), ANIM_CAR_GETIN_LHS)
- || RpAnimBlendClumpGetAssociation(GetClump(), ANIM_CAR_GETIN_LOW_LHS)
- || RpAnimBlendClumpGetAssociation(GetClump(), ANIM_CAR_CLOSEDOOR_LHS)
- || RpAnimBlendClumpGetAssociation(GetClump(), ANIM_CAR_CLOSEDOOR_LOW_LHS)
- || RpAnimBlendClumpGetAssociation(GetClump(), ANIM_CAR_SHUFFLE_RHS)
- || RpAnimBlendClumpGetAssociation(GetClump(), ANIM_CAR_LSHUFFLE_RHS)
- || RpAnimBlendClumpGetAssociation(GetClump(), ANIM_VAN_CLOSE_L)
- || RpAnimBlendClumpGetAssociation(GetClump(), ANIM_VAN_CLOSE)
- || RpAnimBlendClumpGetAssociation(GetClump(), ANIM_VAN_GETIN_L)
- || RpAnimBlendClumpGetAssociation(GetClump(), ANIM_VAN_GETIN)
- || RpAnimBlendClumpGetAssociation(GetClump(), ANIM_COACH_IN_L)
- || RpAnimBlendClumpGetAssociation(GetClump(), ANIM_COACH_IN_R)) {
- notYet = true;
+ if (m_pMyVehicle->IsBike()) {
+ if (RpAnimBlendClumpGetAssociation(GetClump(), ANIM_BIKE_JUMPON_R)
+ || RpAnimBlendClumpGetAssociation(GetClump(), ANIM_BIKE_JUMPON_L)
+ || RpAnimBlendClumpGetAssociation(GetClump(), ANIM_BIKE_KICK)) {
+ LineUpPedWithCar(LINE_UP_TO_CAR_START);
+ return;
+ }
+ bChangedSeat = false;
+ } else {
+ if (RpAnimBlendClumpGetAssociation(GetClump(), ANIM_CAR_GETIN_LHS)
+ || RpAnimBlendClumpGetAssociation(GetClump(), ANIM_CAR_GETIN_LOW_LHS)
+ || RpAnimBlendClumpGetAssociation(GetClump(), ANIM_CAR_CLOSEDOOR_LHS)
+ || RpAnimBlendClumpGetAssociation(GetClump(), ANIM_CAR_CLOSEDOOR_LOW_LHS)
+ || RpAnimBlendClumpGetAssociation(GetClump(), ANIM_CAR_SHUFFLE_RHS)
+ || RpAnimBlendClumpGetAssociation(GetClump(), ANIM_CAR_LSHUFFLE_RHS)
+ || RpAnimBlendClumpGetAssociation(GetClump(), ANIM_VAN_CLOSE_L)
+ || RpAnimBlendClumpGetAssociation(GetClump(), ANIM_VAN_CLOSE)
+ || RpAnimBlendClumpGetAssociation(GetClump(), ANIM_VAN_GETIN_L)
+ || RpAnimBlendClumpGetAssociation(GetClump(), ANIM_VAN_GETIN)
+ || RpAnimBlendClumpGetAssociation(GetClump(), ANIM_COACH_IN_L)
+ || RpAnimBlendClumpGetAssociation(GetClump(), ANIM_COACH_IN_R)
+ || RpAnimBlendClumpGetAssociation(GetClump(), ANIM_CAR_JUMPIN_LHS)) {
+ notYet = true;
+ }
}
if (notYet) {
LineUpPedWithCar(LINE_UP_TO_CAR_START);
@@ -16524,14 +18537,16 @@ CPed::SetPedPositionInCar(void)
CVector seatPos;
if (m_pMyVehicle->pDriver == this) {
seatPos = vehModel->GetFrontSeatPosn();
- if (!m_pMyVehicle->IsBoat() && m_pMyVehicle->m_vehType != VEHICLE_TYPE_BIKE)
+ if (!m_pMyVehicle->IsBoat() && !m_pMyVehicle->IsBike())
seatPos.x = -seatPos.x;
} else if (m_pMyVehicle->pPassengers[0] == this) {
- seatPos = vehModel->GetFrontSeatPosn();
+ seatPos = m_pMyVehicle->IsBike() ? vehModel->m_positions[CAR_POS_BACKSEAT]: vehModel->GetFrontSeatPosn();
+
} else if (m_pMyVehicle->pPassengers[1] == this) {
seatPos = vehModel->m_positions[CAR_POS_BACKSEAT];
seatPos.x = -seatPos.x;
+
} else {
if (m_pMyVehicle->pPassengers[2] == this) {
seatPos = vehModel->m_positions[CAR_POS_BACKSEAT];
@@ -16539,6 +18554,10 @@ CPed::SetPedPositionInCar(void)
seatPos = vehModel->GetFrontSeatPosn();
}
}
+ if (m_pMyVehicle->IsBike()) {
+ ((CBike*)m_pMyVehicle)->CalculateLeanMatrix();
+ newMat = ((CBike*)m_pMyVehicle)->m_leanMatrix;
+ }
newMat.GetPosition() += Multiply3x3(newMat, seatPos);
// Already done below (SetTranslate(0.0f, 0.0f, 0.0f))
// tempMat.SetUnity();
@@ -16670,6 +18689,7 @@ CPed::SpawnFlyingComponent(int pedNode, int8 direction)
return obj;
}
+// --MIAMI: Done
void
CPed::WarpPedIntoCar(CVehicle *car)
{
@@ -16678,7 +18698,7 @@ CPed::WarpPedIntoCar(CVehicle *car)
m_pMyVehicle->RegisterReference((CEntity **) &m_pMyVehicle);
m_carInObjective = car;
m_carInObjective->RegisterReference((CEntity **) &m_carInObjective);
- m_nPedState = PED_DRIVING;
+ SetPedState(m_nPedState);
bUsesCollision = false;
bIsInTheAir = false;
bVehExitWillBeInstant = true;
@@ -16687,6 +18707,10 @@ CPed::WarpPedIntoCar(CVehicle *car)
car->pDriver->RegisterReference((CEntity **) &car->pDriver);
} else if (m_objective == OBJECTIVE_ENTER_CAR_AS_PASSENGER) {
+ if (car->IsBike() && !car->pPassengers[0]) {
+ car->pPassengers[0] = this;
+ car->pPassengers[0]->RegisterReference((CEntity**) &car->pPassengers[0]);
+ }
for (int i = 0; i < 4; i++) {
if (!car->pPassengers[i]) {
car->pPassengers[i] = this;
@@ -16722,39 +18746,35 @@ CPed::WarpPedIntoCar(CVehicle *car)
DMAudio.PlayOneShot(car->m_audioEntityId, SOUND_CAR_ENGINE_START, 1.0f);
}
-#ifdef VC_PED_PORTS
RpAnimBlendClumpSetBlendDeltas(GetClump(), ASSOC_PARTIAL, -1000.0f);
- // VC uses AddInCarAnims but we don't have that
- m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, car->GetDriverAnim(), 100.0f);
+ AddInCarAnims(car, car->pDriver == this);
RemoveWeaponWhenEnteringVehicle();
-#else
- if (car->IsBoat()) {
-#ifndef FIX_BUGS
- m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_DRIVE_BOAT, 100.0f);
-#else
- m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, car->GetDriverAnim(), 100.0f);
-#endif
- CWeaponInfo *ourWeapon = CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType);
- RemoveWeaponModel(ourWeapon->m_nModelId);
- } else {
- // Because we can use Uzi for drive by
- RemoveWeaponWhenEnteringVehicle();
- if (car->bLowVehicle)
- m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_LSIT, 100.0f);
- else
- m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_SIT, 100.0f);
- }
-#endif
-
- StopNonPartialAnims();
if (car->bIsBus)
bRenderPedInCar = false;
bChangedSeat = true;
}
+// --MIAMI: Done
+void
+CPed::SetObjective(eObjective newObj, float heading, const CVector& pos)
+{
+ switch (newObj) {
+ case OBJECTIVE_GOTO_SEAT_ON_FOOT:
+ case OBJECTIVE_GOTO_ATM_ON_FOOT:
+ case OBJECTIVE_GOTO_BUS_STOP_ON_FOOT:
+ case OBJECTIVE_GOTO_PIZZA_ON_FOOT:
+ case OBJECTIVE_GOTO_SHELTER_ON_FOOT:
+ case OBJECTIVE_GOTO_ICE_CREAM_VAN_ON_FOOT:
+ ClearPointGunAt();
+ SetObjective(newObj, pos);
+ m_attractorHeading = heading;
+ }
+}
+
+// --MIAMI: Done
void
CPed::SetObjective(eObjective newObj, CVector dest)
{
@@ -16764,9 +18784,8 @@ CPed::SetObjective(eObjective newObj, CVector dest)
if (m_prevObjective != OBJECTIVE_NONE && m_prevObjective == newObj)
return;
- SetObjectiveTimer(0);
if (m_objective == newObj) {
- if (newObj == OBJECTIVE_GOTO_AREA_ANY_MEANS || newObj == OBJECTIVE_GOTO_AREA_ON_FOOT || newObj == OBJECTIVE_RUN_TO_AREA) {
+ if (newObj == OBJECTIVE_GOTO_AREA_ANY_MEANS || newObj == OBJECTIVE_GOTO_AREA_ON_FOOT || newObj == OBJECTIVE_RUN_TO_AREA || newObj == OBJECTIVE_SPRINT_TO_AREA) {
if (m_nextRoutePointPos == dest)
return;
} else if (newObj == OBJECTIVE_GUARD_SPOT) {
@@ -16775,9 +18794,8 @@ CPed::SetObjective(eObjective newObj, CVector dest)
}
}
-#ifdef VC_PED_PORTS
ClearPointGunAt();
-#endif
+ m_objectiveTimer = 0;
bObjectiveCompleted = false;
switch (newObj) {
case OBJECTIVE_GUARD_SPOT:
@@ -16793,6 +18811,8 @@ CPed::SetObjective(eObjective newObj, CVector dest)
case OBJECTIVE_FLEE_CHAR_ON_FOOT_TILL_SAFE:
case OBJECTIVE_FLEE_CHAR_ON_FOOT_ALWAYS:
case OBJECTIVE_GOTO_CHAR_ON_FOOT:
+ case OBJECTIVE_GOTO_CHAR_ON_FOOT_WALKING:
+ case OBJECTIVE_HASSLE_CHAR:
case OBJECTIVE_FOLLOW_CHAR_IN_FORMATION:
case OBJECTIVE_LEAVE_CAR:
case OBJECTIVE_ENTER_CAR_AS_PASSENGER:
@@ -16801,19 +18821,77 @@ CPed::SetObjective(eObjective newObj, CVector dest)
case OBJECTIVE_FIRE_AT_OBJECT_FROM_VEHICLE:
case OBJECTIVE_DESTROY_OBJECT:
case OBJECTIVE_DESTROY_CAR:
+ case OBJECTIVE_GOTO_AREA_IN_CAR:
+ case OBJECTIVE_FOLLOW_CAR_ON_FOOT_WITH_OFFSET:
+ case OBJECTIVE_GUARD_ATTACK:
+ case OBJECTIVE_SET_LEADER:
+ case OBJECTIVE_FOLLOW_ROUTE:
+ case OBJECTIVE_SOLICIT_VEHICLE:
+ case OBJECTIVE_HAIL_TAXI:
+ case OBJECTIVE_CATCH_TRAIN:
+ case OBJECTIVE_BUY_ICE_CREAM:
+ case OBJECTIVE_STEAL_ANY_CAR:
+ case OBJECTIVE_STEAL_ANY_MISSION_CAR:
+ case OBJECTIVE_MUG_CHAR:
+ case OBJECTIVE_LEAVE_CAR_AND_DIE:
+ case OBJECTIVE_FLEE_CAR:
+ case OBJECTIVE_SUN_BATHE:
+ case OBJECTIVE_AIM_GUN_AT:
+ case OBJECTIVE_WANDER:
+ case OBJECTIVE_WAIT_ON_FOOT_AT_SHELTER:
+ case OBJECTIVE_KILL_CHAR_ON_BOAT:
+ case OBJECTIVE_SOLICIT_FOOT:
+ case OBJECTIVE_WAIT_ON_FOOT_AT_BUS_STOP:
break;
case OBJECTIVE_GOTO_AREA_ANY_MEANS:
case OBJECTIVE_GOTO_AREA_ON_FOOT:
+ case OBJECTIVE_GOTO_SEAT_ON_FOOT:
+ case OBJECTIVE_GOTO_ATM_ON_FOOT:
+ case OBJECTIVE_GOTO_BUS_STOP_ON_FOOT:
+ case OBJECTIVE_GOTO_PIZZA_ON_FOOT:
+ case OBJECTIVE_GOTO_SHELTER_ON_FOOT:
+ case OBJECTIVE_GOTO_ICE_CREAM_VAN_ON_FOOT:
bIsRunning = false;
m_pNextPathNode = nil;
m_nextRoutePointPos = dest;
m_vecSeekPos = m_nextRoutePointPos;
m_distanceToCountSeekDone = 0.5f;
- bUsePedNodeSeek = true;
- if (sq(m_distanceToCountSeekDone) > (m_nextRoutePointPos - GetPosition()).MagnitudeSqr2D())
- return;
+ if (newObj == OBJECTIVE_GOTO_ATM_ON_FOOT) {
+ m_distanceToCountSeekDone = m_attractor->GetDistanceToCountSeekDone();
+ m_acceptableHeadingOffset = m_attractor->GetAcceptableHeading();
+ }
+ if (newObj == OBJECTIVE_GOTO_SEAT_ON_FOOT) {
+ m_distanceToCountSeekDone = m_attractor->GetDistanceToCountSeekDone();
+ m_acceptableHeadingOffset = m_attractor->GetAcceptableHeading();
+ }
+ if (newObj == OBJECTIVE_GOTO_BUS_STOP_ON_FOOT) {
+ m_distanceToCountSeekDone = m_attractor->GetDistanceToCountSeekDone();
+ m_acceptableHeadingOffset = m_attractor->GetAcceptableHeading();
+ }
+ if (newObj == OBJECTIVE_GOTO_PIZZA_ON_FOOT) {
+ m_distanceToCountSeekDone = m_attractor->GetDistanceToCountSeekDone();
+ m_acceptableHeadingOffset = m_attractor->GetAcceptableHeading();
+ }
+ if (newObj == OBJECTIVE_GOTO_SHELTER_ON_FOOT) {
+ bIsRunning = true;
+ m_distanceToCountSeekDone = m_attractor->GetDistanceToCountSeekDone();
+ m_acceptableHeadingOffset = m_attractor->GetAcceptableHeading();
+ }
+ if (newObj == OBJECTIVE_GOTO_ICE_CREAM_VAN_ON_FOOT) {
+ bIsRunning = true;
+ m_distanceToCountSeekDone = m_attractor->GetDistanceToCountSeekDone();
+ m_acceptableHeadingOffset = m_attractor->GetAcceptableHeading();
+ }
+ bUsePedNodeSeek = false;
+ if (sq(m_distanceToCountSeekDone) > (m_nextRoutePointPos - GetPosition()).MagnitudeSqr2D()) {
+ if (!IsUseAttractorObjective(m_objective))
+ return;
+ if (Abs(m_fRotationCur - m_attractorHeading) < m_acceptableHeadingOffset)
+ return;
+ }
break;
case OBJECTIVE_RUN_TO_AREA:
+ case OBJECTIVE_SPRINT_TO_AREA:
bIsRunning = true;
m_pNextPathNode = nil;
m_nextRoutePointPos = dest;
@@ -16836,10 +18914,11 @@ CPed::SetObjective(eObjective newObj, CVector dest)
}
}
+// --MIAMI: Done
void
CPed::SetMoveAnim(void)
{
- if (m_nStoredMoveState == m_nMoveState || !IsPedInControl())
+ if (m_nStoredMoveState == m_nMoveState || !IsPedInControl() || m_attachedTo)
return;
if (m_nMoveState == PEDMOVE_NONE) {
@@ -16855,12 +18934,14 @@ CPed::SetMoveAnim(void)
CAnimBlendAssociation *animAssoc = RpAnimBlendClumpGetFirstAssociation(GetClump(), ASSOC_BLOCK);
if (!animAssoc) {
- CAnimBlendAssociation *fightIdleAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_FIGHT_IDLE);
- animAssoc = fightIdleAssoc;
- if (fightIdleAssoc && m_nPedState == PED_FIGHT)
+ animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_FIGHT_IDLE);
+ if (!animAssoc)
+ animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_WEAPON_CROUCHRELOAD);
+
+ if (animAssoc && m_nPedState == PED_FIGHT)
return;
- if (fightIdleAssoc) {
+ if (animAssoc) {
CAnimBlendAssociation *idleAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_IDLE_STANCE);
if (!idleAssoc || idleAssoc->blendDelta <= 0.0f) {
animAssoc->flags |= ASSOC_DELETEFADEDOUT;
@@ -16947,11 +19028,12 @@ CPed::SetMoveAnim(void)
}
}
+
+// --MIAMI: Done
void
CPed::SetEnterCar_AllClear(CVehicle *car, uint32 doorNode, uint32 doorFlag)
{
float zDiff = 0.0f;
- RemoveWeaponWhenEnteringVehicle();
car->m_nGettingInFlags |= doorFlag;
bVehEnterDoorIsBlocked = false;
if (m_nPedState != PED_SEEK_CAR && m_nPedState != PED_SEEK_IN_BOAT)
@@ -16960,8 +19042,8 @@ CPed::SetEnterCar_AllClear(CVehicle *car, uint32 doorNode, uint32 doorFlag)
m_pSeekTarget = car;
m_pSeekTarget->RegisterReference((CEntity **) &m_pSeekTarget);
m_vehEnterType = doorNode;
- m_nPedState = PED_ENTER_CAR;
- if (m_vehEnterType == CAR_DOOR_RF && m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER && car->m_vehType != VEHICLE_TYPE_BIKE) {
+ SetPedState(PED_ENTER_CAR);
+ if (m_vehEnterType == CAR_DOOR_RF && m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER && !car->IsBike()) {
car->bIsBeingCarJacked = true;
}
@@ -16977,28 +19059,20 @@ CPed::SetEnterCar_AllClear(CVehicle *car, uint32 doorNode, uint32 doorFlag)
m_vecOffsetSeek = doorOpenPos - GetPosition();
m_nPedStateTimer = CTimer::GetTimeInMilliseconds() + 600;
+
if (car->IsBoat()) {
-#ifdef VC_PED_PORTS
- // VC checks for handling flag, but we can't do that
- if(car->GetModelIndex() == MI_SPEEDER)
+ if (car->pHandling->Flags & HANDLING_SIT_IN_BOAT)
m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_SIT, 100.0f);
else
m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_DRIVE_BOAT, 100.0f);
PedSetInCarCB(nil, this);
bVehExitWillBeInstant = true;
-#else
-#ifndef FIX_BUGS
- m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_DRIVE_BOAT, 100.0f);
-#else
- m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, car->GetDriverAnim(), 100.0f);
-#endif
+ } else if (car->IsBike()) {
+ PedAnimAlignCB(0, this);
+ car->AutoPilot.m_nCruiseSpeed = 0;
- m_pVehicleAnim->SetFinishCallback(PedSetInCarCB, this);
-#endif
- if (IsPlayer())
- CWaterLevel::AllocateBoatWakeArray();
} else {
if (zDiff > 4.4f) {
if (m_vehEnterType == CAR_DOOR_RF || m_vehEnterType == CAR_DOOR_RR)
@@ -17013,10 +19087,10 @@ CPed::SetEnterCar_AllClear(CVehicle *car, uint32 doorNode, uint32 doorFlag)
m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_ALIGN_LHS, 4.0f);
}
m_pVehicleAnim->SetFinishCallback(PedAnimAlignCB, this);
- car->AutoPilot.m_nCruiseSpeed = 0;
}
}
+// --MIAMI: Done
void
CPed::WanderPath(void)
{
@@ -17029,14 +19103,14 @@ CPed::WanderPath(void)
if (m_nMoveState == PEDMOVE_STILL || m_nMoveState == PEDMOVE_NONE)
SetMoveState(PEDMOVE_WALK);
}
- m_vecSeekPos = m_pNextPathNode->GetPosition();
+ m_vecSeekPos = CPathFind::TakeWidthIntoAccountForWandering(m_pNextPathNode, m_randomSeed);
m_vecSeekPos.z += 1.0f;
// Only returns true when ped is stuck(not stopped) I think, then we should assign new direction or wait state to him.
if (!Seek())
return;
- CPathNode *previousLastNode = m_pLastPathNode;
+ CPathNode *previousLastNode = m_pLastPathNode;
uint8 randVal = (m_randomSeed + 3 * CTimer::GetFrameCounter()) % 100;
// We don't prefer 180-degree turns in normal situations
@@ -17049,6 +19123,8 @@ CPed::WanderPath(void)
CPathNode *nodeWeWouldntPrefer = nil;
uint8 dirToSet = 9; // means undefined
uint8 dirWeWouldntPrefer2 = 9; // means undefined
+ uint8 tryCount = 0;
+
if (randVal <= 90) {
if (randVal > 80) {
m_nPathDir += 2;
@@ -17064,7 +19140,13 @@ CPed::WanderPath(void)
ThePaths.FindNextNodeWandering(PATH_PED, GetPosition(), &m_pLastPathNode, &m_pNextPathNode,
m_nPathDir, &dirToSet);
- uint8 tryCount = 0;
+ if (((CPedModelInfo*)CModelInfo::GetModelInfo(m_modelIndex))->m_pedStatType == PEDSTAT_SKATER) {
+ if (m_pNextPathNode) {
+ CVector unpacked(m_pNextPathNode->GetPosition() / 8.f);
+ if (!CPopulation::IsSkateable(unpacked))
+ m_pNextPathNode = nil;
+ }
+ }
// NB: SetWanderPath checks for m_nPathDir == dirToStartWith, this one checks for tryCount > 7
while (!m_pNextPathNode) {
@@ -17092,6 +19174,13 @@ CPed::WanderPath(void)
m_pNextPathNode = nil;
}
}
+ if (((CPedModelInfo*)CModelInfo::GetModelInfo(m_modelIndex))->m_pedStatType == PEDSTAT_SKATER) {
+ if (m_pNextPathNode) {
+ CVector unpacked(m_pNextPathNode->GetPosition() / 8.f);
+ if (!CPopulation::IsSkateable(unpacked))
+ m_pNextPathNode = nil;
+ }
+ }
}
}
@@ -17178,91 +19267,59 @@ CPed::WarpPedToNearLeaderOffScreen(void)
return teleported;
}
+// --MIAMI: Done
void
-CPed::SetCarJack_AllClear(CVehicle *car, uint32 doorNode, uint32 doorFlag)
+CPed::SetCarJack_AllClear(CVehicle* car, uint32 doorNode, uint32 doorFlag)
{
- RemoveWeaponWhenEnteringVehicle();
if (m_nPedState != PED_SEEK_CAR)
SetStoredState();
m_pSeekTarget = car;
m_pSeekTarget->RegisterReference((CEntity**)&m_pSeekTarget);
- m_nPedState = PED_CARJACK;
+ SetPedState(PED_CARJACK);
car->bIsBeingCarJacked = true;
m_pMyVehicle = (CVehicle*)m_pSeekTarget;
m_pMyVehicle->RegisterReference((CEntity**)&m_pMyVehicle);
((CVehicle*)m_pSeekTarget)->m_nNumGettingIn++;
- Say(m_nPedType == PEDTYPE_COP ? SOUND_PED_ARREST_COP : SOUND_PED_CAR_JACKING);
+ if (m_nPedType == PEDTYPE_COP)
+ Say(SOUND_PED_ARREST_COP);
+ else if (car->m_nDoorLock == CARLOCK_UNLOCKED)
+ Say(SOUND_PED_CAR_JACKING, 1000);
+
CVector carEnterPos;
carEnterPos = GetPositionToOpenCarDoor(car, m_vehEnterType);
car->m_nGettingInFlags |= doorFlag;
m_vecOffsetSeek = carEnterPos - GetPosition();
m_nPedStateTimer = CTimer::GetTimeInMilliseconds() + 600;
- float zDiff = Max(0.0f, carEnterPos.z - GetPosition().z);
- bUsesCollision = false;
-
- if (zDiff > 4.4f) {
- if (m_vehEnterType == CAR_DOOR_RF || m_vehEnterType == CAR_DOOR_RR)
- m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_ALIGNHI_RHS, 4.0f);
- else
- m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_ALIGNHI_LHS, 4.0f);
+ if(car->IsBike()){
+ bUsesCollision = false;
+ PedAnimAlignCB(nil, this);
} else {
- if (m_vehEnterType == CAR_DOOR_RF || m_vehEnterType == CAR_DOOR_RR)
- m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_ALIGN_RHS, 4.0f);
- else
- m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_ALIGN_LHS, 4.0f);
- }
-
- m_pVehicleAnim->SetFinishCallback(PedAnimAlignCB, this);
-}
-
-void
-CPed::SetObjective(eObjective newObj, CVector dest, float safeDist)
-{
- if (DyingOrDead())
- return;
+ float zDiff = Max(0.0f, carEnterPos.z - GetPosition().z);
+ bUsesCollision = false;
- if (m_prevObjective != OBJECTIVE_NONE && m_prevObjective == newObj)
- return;
+ if (zDiff > 4.4f) {
+ if (m_vehEnterType == CAR_DOOR_RF || m_vehEnterType == CAR_DOOR_RR)
+ m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_ALIGNHI_RHS, 4.0f);
+ else
+ m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_ALIGNHI_LHS, 4.0f);
- SetObjectiveTimer(0);
- if (m_objective == newObj) {
- if (newObj == OBJECTIVE_GOTO_AREA_ANY_MEANS || newObj == OBJECTIVE_GOTO_AREA_ON_FOOT || newObj == OBJECTIVE_RUN_TO_AREA) {
- if (m_nextRoutePointPos == dest && m_distanceToCountSeekDone == safeDist)
- return;
- } else if (newObj == OBJECTIVE_GUARD_SPOT) {
- if (m_vecSeekPosEx == dest && m_distanceToCountSeekDoneEx == safeDist)
- return;
}
- }
-
-#ifdef VC_PED_PORTS
- ClearPointGunAt();
-#endif
- bObjectiveCompleted = false;
- if (IsTemporaryObjective(m_objective)) {
- m_prevObjective = newObj;
- } else {
- if (m_objective != newObj)
- SetStoredObjective();
+ else {
+ if (m_vehEnterType == CAR_DOOR_RF || m_vehEnterType == CAR_DOOR_RR)
+ m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_ALIGN_RHS, 4.0f);
+ else
+ m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_ALIGN_LHS, 4.0f);
+ }
- m_objective = newObj;
- }
-
- if (newObj == OBJECTIVE_GUARD_SPOT) {
- m_vecSeekPosEx = dest;
- m_distanceToCountSeekDoneEx = safeDist;
- } else if (newObj == OBJECTIVE_GOTO_AREA_ANY_MEANS || newObj == OBJECTIVE_GOTO_AREA_ON_FOOT || newObj == OBJECTIVE_RUN_TO_AREA) {
- m_pNextPathNode = nil;
- m_nextRoutePointPos = dest;
- m_vecSeekPos = m_nextRoutePointPos;
- bUsePedNodeSeek = true;
+ m_pVehicleAnim->SetFinishCallback(PedAnimAlignCB, this);
}
}
+// --MIAMI: Done
void
CPed::SetCarJack(CVehicle* car)
{
@@ -17273,41 +19330,71 @@ CPed::SetCarJack(CVehicle* car)
if (car->IsBoat())
return;
- switch (m_vehEnterType) {
- case CAR_DOOR_RF:
- doorFlag = CAR_DOOR_FLAG_RF;
- door = DOOR_FRONT_RIGHT;
- if (car->pPassengers[0]) {
+ if (car->IsBike()) {
+ switch (m_vehEnterType) {
+ case CAR_DOOR_RF:
+ doorFlag = CAR_DOOR_FLAG_LF | CAR_DOOR_FLAG_RF;
+ door = DOOR_FRONT_RIGHT;
+ pedInSeat = car->pDriver;
+ break;
+ case CAR_DOOR_RR:
+ doorFlag = CAR_DOOR_FLAG_LR | CAR_DOOR_FLAG_RR;
+ door = DOOR_REAR_RIGHT;
pedInSeat = car->pPassengers[0];
- } else if (m_nPedType == PEDTYPE_COP) {
+ break;
+ case CAR_DOOR_LF:
+ case CAR_WINDSCREEN:
+ doorFlag = CAR_DOOR_FLAG_LF | CAR_DOOR_FLAG_RF;
+ door = DOOR_FRONT_LEFT;
pedInSeat = car->pDriver;
- }
- break;
- case CAR_DOOR_RR:
- doorFlag = CAR_DOOR_FLAG_RR;
- door = DOOR_REAR_RIGHT;
- pedInSeat = car->pPassengers[2];
- break;
- case CAR_DOOR_LF:
- doorFlag = CAR_DOOR_FLAG_LF;
- door = DOOR_FRONT_LEFT;
- pedInSeat = car->pDriver;
- break;
- case CAR_DOOR_LR:
- doorFlag = CAR_DOOR_FLAG_LR;
- door = DOOR_REAR_LEFT;
- pedInSeat = car->pPassengers[1];
- break;
- default:
- doorFlag = CAR_DOOR_FLAG_UNKNOWN;
- break;
+ break;
+ case CAR_DOOR_LR:
+ doorFlag = CAR_DOOR_FLAG_LR | CAR_DOOR_FLAG_RR;
+ door = DOOR_REAR_LEFT;
+ pedInSeat = car->pPassengers[0];
+ break;
+ default:
+ doorFlag = CAR_DOOR_FLAG_UNKNOWN;
+ break;
+ }
+ } else {
+ switch (m_vehEnterType) {
+ case CAR_DOOR_RF:
+ doorFlag = CAR_DOOR_FLAG_RF;
+ door = DOOR_FRONT_RIGHT;
+ if (car->pPassengers[0]) {
+ pedInSeat = car->pPassengers[0];
+ }
+ else if (m_nPedType == PEDTYPE_COP) {
+ pedInSeat = car->pDriver;
+ }
+ break;
+ case CAR_DOOR_RR:
+ doorFlag = CAR_DOOR_FLAG_RR;
+ door = DOOR_REAR_RIGHT;
+ pedInSeat = car->pPassengers[2];
+ break;
+ case CAR_DOOR_LF:
+ doorFlag = CAR_DOOR_FLAG_LF;
+ door = DOOR_FRONT_LEFT;
+ pedInSeat = car->pDriver;
+ break;
+ case CAR_DOOR_LR:
+ doorFlag = CAR_DOOR_FLAG_LR;
+ door = DOOR_REAR_LEFT;
+ pedInSeat = car->pPassengers[1];
+ break;
+ default:
+ doorFlag = CAR_DOOR_FLAG_UNKNOWN;
+ break;
+ }
}
if(car->bIsBus)
pedInSeat = car->pDriver;
if (m_fHealth > 0.0f && (IsPlayer() || m_objective == OBJECTIVE_KILL_CHAR_ON_FOOT || m_objective == OBJECTIVE_KILL_CHAR_ANY_MEANS ||
- (car->VehicleCreatedBy != MISSION_VEHICLE && car->GetModelIndex() != MI_DODO)))
+ (car->VehicleCreatedBy != MISSION_VEHICLE && car->GetModelIndex() != MI_DODO)))
if (pedInSeat && !pedInSeat->IsPedDoingDriveByShooting() && pedInSeat->m_nPedState == PED_DRIVING)
if (m_nPedState != PED_CARJACK && !m_pVehicleAnim)
if ((car->IsDoorReady(door) || car->IsDoorFullyOpen(door)))
@@ -17355,31 +19442,13 @@ CPed::Solicit(void)
}
}
-// Seperate function in VC, more logical. Not sure is it inlined in III.
+// --MIAMI: Done
void
CPed::SetExitBoat(CVehicle *boat)
{
-#ifndef VC_PED_PORTS
- m_nPedState = PED_IDLE;
- CVector firstPos = GetPosition();
- CAnimManager::BlendAnimation(GetClump(), m_animGroup, ANIM_IDLE_STANCE, 100.0f);
- if (boat->GetModelIndex() == MI_SPEEDER && boat->IsUpsideDown()) {
- m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_CRAWLOUT_RHS, 8.0f);
- m_pVehicleAnim->SetFinishCallback(CPed::PedSetOutCarCB, this);
- m_vehEnterType = CAR_DOOR_RF;
- m_nPedState = PED_EXIT_CAR;
- } else {
- m_vehEnterType = CAR_DOOR_RF;
- CPed::PedSetOutCarCB(nil, this);
- bIsStanding = true;
- m_pCurSurface = boat;
- m_pCurSurface->RegisterReference((CEntity**)&m_pCurSurface);
+ if (m_nPedState == PED_FOLLOW_PATH) {
+ ClearFollowPath();
}
- SetPosition(firstPos);
- SetMoveState(PEDMOVE_STILL);
- m_vecMoveSpeed = boat->m_vecMoveSpeed;
- bTryingToReachDryLand = true;
-#else
m_nPedState = PED_IDLE;
CVector newPos = GetPosition();
RemoveInCarAnims();
@@ -17395,10 +19464,10 @@ CPed::SetExitBoat(CVehicle *boat)
m_pCurSurface->RegisterReference((CEntity**)&m_pCurSurface);
m_pCurrentPhysSurface = boat;
} else {
-/* if (boat->m_modelIndex != MI_SKIMMER || boat->bIsInWater) {
+ if (boat->m_modelIndex != MI_SKIMMER || boat->bIsInWater) {
if (boat->m_modelIndex == MI_SKIMMER)
- newPos.z += 2.0f
-*/
+ newPos.z += 2.0f;
+
m_vehEnterType = CAR_DOOR_RF;
PedSetOutCarCB(nil, this);
bIsStanding = true;
@@ -17409,7 +19478,6 @@ CPed::SetExitBoat(CVehicle *boat)
CEntity *foundEnt = nil;
if (CWorld::ProcessVerticalLine(newPos, newPos.z - 1.4f, foundCol, foundEnt, false, true, false, false, false, false, nil))
newPos.z = FEET_OFFSET + foundCol.point.z;
-/* // VC specific
} else {
m_vehEnterType = CAR_DOOR_RF;
PedSetOutCarCB(nil, this);
@@ -17419,7 +19487,7 @@ CPed::SetExitBoat(CVehicle *boat)
float upMult = 1.04f + boatCol->boundingBox.min.z;
float rightMult = 0.6f * boatCol->boundingBox.max.x;
newPos = upMult * boat->GetUp() + rightMult * boat->GetRight() + boat->GetPosition();
- GetPosition() = newPos;
+ SetPosition(newPos);
if (m_pMyVehicle) {
PositionPedOutOfCollision();
} else {
@@ -17429,13 +19497,135 @@ CPed::SetExitBoat(CVehicle *boat)
}
return;
}
-*/ }
+ }
SetPosition(newPos);
SetMoveState(PEDMOVE_STILL);
m_vecMoveSpeed = boat->m_vecMoveSpeed;
-#endif
- // Not there in VC.
- CWaterLevel::FreeBoatWakeArray();
+}
+
+// --MIAMI: Done
+void
+CPed::SetNewAttraction(CPedAttractor* pAttractor, const CVector& pos, float heading, float time, int32 qid)
+{
+ if (!m_attractor)
+ m_attractor = pAttractor;
+ if (m_attractor != pAttractor)
+ return;
+ switch (pAttractor->GetEffect()->pedattr.type) {
+ case ATTRACTOR_ATM: SetObjective(OBJECTIVE_GOTO_ATM_ON_FOOT, heading, pos); break;
+ case ATTRACTOR_SEAT: SetObjective(OBJECTIVE_GOTO_SEAT_ON_FOOT, heading, pos); break;
+ case ATTRACTOR_STOP: SetObjective(OBJECTIVE_GOTO_BUS_STOP_ON_FOOT, heading, pos); break;
+ case ATTRACTOR_PIZZA: SetObjective(OBJECTIVE_GOTO_PIZZA_ON_FOOT, heading, pos); break;
+ case ATTRACTOR_SHELTER: SetObjective(OBJECTIVE_GOTO_SHELTER_ON_FOOT, heading, pos); break;
+ case ATTRACTOR_ICECREAM: SetObjective(OBJECTIVE_GOTO_ICE_CREAM_VAN_ON_FOOT, heading, pos); break;
+ default: return;
+ }
+ SetObjectiveTimer(time);
+ m_positionInQueue = qid;
+}
+
+// --MIAMI: Done
+void
+CPed::ClearWaitState(void)
+{
+ CAnimBlendAssociation *assoc;
+ switch (m_nWaitState) {
+ case WAITSTATE_PLAYANIM_CHAT:
+ case WAITSTATE_SIT_DOWN:
+ case WAITSTATE_SIT_DOWN_RVRS:
+ case WAITSTATE_SIT_UP:
+ case WAITSTATE_SIT_IDLE:
+ case WAITSTATE_USE_ATM:
+ if (CTimer::GetTimeInMilliseconds() <= m_nWaitTimer) {
+ if (m_nWaitState == WAITSTATE_USE_ATM) {
+ assoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_ATM);
+ if (assoc)
+ assoc->blendDelta = -8.0f;
+ if (m_attractor)
+ GetPedAttractorManager()->DeRegisterPed(this, m_attractor);
+
+ } else if (m_nWaitState == WAITSTATE_PLAYANIM_CHAT) {
+ assoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_IDLE_CHAT);
+ if (assoc)
+ assoc->blendDelta = -8.0f;
+ if (m_attractor)
+ GetPedAttractorManager()->DeRegisterPed(this, m_attractor);
+
+ } else if (m_nWaitState == WAITSTATE_SIT_DOWN || m_nWaitState == WAITSTATE_SIT_DOWN_RVRS || m_nWaitState == WAITSTATE_SIT_IDLE || m_nWaitState == WAITSTATE_SIT_UP) {
+ switch (m_nWaitState) {
+ case WAITSTATE_SIT_DOWN:
+ assoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_SEAT_DOWN);
+ if (assoc)
+ assoc->blendDelta = -8.0f;
+ break;
+ case WAITSTATE_SIT_IDLE:
+ assoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_SEAT_IDLE);
+ if (assoc)
+ assoc->blendDelta = -8.0f;
+ break;
+ case WAITSTATE_SIT_UP:
+ assoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_SEAT_UP);
+ if (assoc)
+ assoc->blendDelta = -8.0f;
+ break;
+ default:
+ break;
+ }
+ if (m_attractor)
+ GetPedAttractorManager()->DeRegisterPed(this, m_attractor);
+ }
+ }
+ break;
+ case WAITSTATE_RIOT:
+ {
+ CAnimBlock* riotAnimBlock = CAnimManager::GetAnimationBlock("riot");
+
+ for (assoc = RpAnimBlendClumpGetFirstAssociation(GetClump()); assoc; assoc = RpAnimBlendGetNextAssociation(assoc)) {
+ int first = riotAnimBlock->firstIndex;
+ int index = assoc->hierarchy - CAnimManager::GetAnimation(0);
+ if (index >= first && index < first + riotAnimBlock->numAnims) {
+ assoc->blendDelta = -1000.0f;
+ }
+ }
+ break;
+ }
+ case WAITSTATE_FAST_FALL:
+ if (RpAnimBlendClumpGetAssociation(GetClump(), ANIM_KO_SKID_FRONT))
+ SetGetUp();
+
+ break;
+ case WAITSTATE_BOMBER:
+ assoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_BOMBER);
+ if (assoc)
+ assoc->blendDelta = -8.0f;
+ break;
+ case WAITSTATE_STRIPPER:
+ {
+ CAnimBlock* stripAnimBlock = CAnimManager::GetAnimationBlock("strip");
+
+ for (assoc = RpAnimBlendClumpGetFirstAssociation(GetClump()); assoc; assoc = RpAnimBlendGetNextAssociation(assoc)) {
+ int first = stripAnimBlock->firstIndex;
+ int index = assoc->hierarchy - CAnimManager::GetAnimation(0);
+ if (index >= first && index < first + stripAnimBlock->numAnims) {
+ assoc->blendDelta = -1000.0f;
+ }
+ }
+ break;
+ }
+ case WAITSTATE_LANCESITTING:
+ assoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_SUNBATHE);
+ if (assoc)
+ assoc->blendDelta = -8.0f;
+ break;
+ case WAITSTATE_PLAYANIM_HANDSUP_SIMPLE:
+ assoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_HANDSUP);
+ if (assoc)
+ assoc->blendDelta = -8.0f;
+ break;
+ default:
+ break;
+ }
+ m_nWaitState = WAITSTATE_FALSE;
}
#ifdef COMPATIBLE_SAVES
@@ -17474,8 +19664,26 @@ CPed::Load(uint8*& buf)
CopyFromBuf(buf, m_fHealth);
CopyFromBuf(buf, m_fArmour);
SkipSaveBuf(buf, 148);
- for (int i = 0; i < 13; i++) // has to be hardcoded
- m_weapons[i].Load(buf);
+
+ CWeapon bufWeapon;
+ for (int i = 0; i < 13; i++) { // has to be hardcoded
+ bufWeapon.Load(buf);
+ if (i >= 10)
+ continue; // tmp hack before we fix save/load
+
+ if (bufWeapon.m_eWeaponType != WEAPONTYPE_UNARMED) {
+ int modelId = CWeaponInfo::GetWeaponInfo(bufWeapon.m_eWeaponType)->m_nModelId;
+ if (modelId != -1) {
+ CStreaming::RequestModel(modelId, STREAMFLAGS_DEPENDENCY);
+ int modelId2 = CWeaponInfo::GetWeaponInfo(bufWeapon.m_eWeaponType)->m_nModel2Id;
+ if (modelId2 != -1)
+ CStreaming::RequestModel(modelId2, STREAMFLAGS_DEPENDENCY);
+
+ CStreaming::LoadAllRequestedModels(false);
+ }
+ GiveWeapon(bufWeapon.m_eWeaponType, bufWeapon.m_nAmmoTotal);
+ }
+ }
SkipSaveBuf(buf, 5);
CopyFromBuf(buf, m_maxWeaponTypeAllowed);
SkipSaveBuf(buf, 162);
@@ -17483,3 +19691,1262 @@ CPed::Load(uint8*& buf)
#undef CopyFromBuf
#undef CopyToBuf
#endif
+
+// --MIAMI: Done
+void
+CPed::GiveDelayedWeapon(eWeaponType weapon, uint32 ammo)
+{
+ m_delayedWeapon = weapon;
+ m_delayedWeaponAmmo = ammo;
+ if (m_delayedWeapon != WEAPONTYPE_UNIDENTIFIED) {
+ int modelId1 = CWeaponInfo::GetWeaponInfo(m_delayedWeapon)->m_nModelId;
+ int modelId2 = CWeaponInfo::GetWeaponInfo(m_delayedWeapon)->m_nModel2Id;
+ if (modelId1 != -1)
+ CStreaming::RequestModel(modelId1, STREAMFLAGS_DEPENDENCY);
+ if (modelId2 != -1)
+ CStreaming::RequestModel(modelId2, STREAMFLAGS_DEPENDENCY);
+
+ if ((modelId1 == -1 || CStreaming::HasModelLoaded(modelId1))
+ && (modelId2 == -1 || CStreaming::HasModelLoaded(modelId2))) {
+ GiveWeapon(m_delayedWeapon, m_delayedWeaponAmmo, true);
+ m_delayedWeapon = WEAPONTYPE_UNIDENTIFIED;
+ }
+ }
+}
+
+// --MIAMI: Done
+void
+CPed::RequestDelayedWeapon()
+{
+ if (m_delayedWeapon != WEAPONTYPE_UNIDENTIFIED) {
+ int modelId1 = CWeaponInfo::GetWeaponInfo(m_delayedWeapon)->m_nModelId;
+ int modelId2 = CWeaponInfo::GetWeaponInfo(m_delayedWeapon)->m_nModel2Id;
+ if (modelId1 != -1)
+ CStreaming::RequestModel(modelId1, STREAMFLAGS_DEPENDENCY);
+ if (modelId2 != -1)
+ CStreaming::RequestModel(modelId2, STREAMFLAGS_DEPENDENCY);
+
+ if ((modelId1 == -1 || CStreaming::HasModelLoaded(modelId1))
+ && (modelId2 == -1 || CStreaming::HasModelLoaded(modelId2))) {
+ GiveWeapon(m_delayedWeapon, m_delayedWeaponAmmo, 1);
+ m_delayedWeapon = WEAPONTYPE_UNIDENTIFIED;
+ }
+ }
+}
+
+// --MIAMI: Done
+void
+CPed::ClearFollowPath()
+{
+ for (int i = 0; i < ARRAY_SIZE(m_pathNodesToGo); i++) {
+ m_pathNodesToGo[i] = nil;
+ }
+ m_nNumPathNodes = 0;
+ m_nCurPathNodeId = 0;
+}
+
+// --MIAMI: Done
+void
+CPed::AddInCarAnims(CVehicle* car, bool isDriver)
+{
+ if (car->IsBoat()) {
+ if (car->pHandling->Flags & HANDLING_SIT_IN_BOAT) {
+ m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_SIT, 100.0f);
+ } else {
+ m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_DRIVE_BOAT, 100.0f);
+ }
+ } else if (car->IsBike()) {
+ if (isDriver) {
+ m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ((CBike*)car)->m_bikeAnimType, ANIM_BIKE_RIDE, 100.0f);
+ } else {
+ m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ((CBike*)car)->m_bikeAnimType, ANIM_BIKE_PASSENGER, 100.0f);
+ }
+ } else {
+ if (isDriver) {
+ if (car->bLowVehicle) {
+ m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_LSIT, 100.0f);
+ } else {
+ m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_SIT, 100.0f);
+ }
+ } else {
+ if (car->bLowVehicle) {
+ m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_SITPLO, 100.0f);
+ } else {
+ m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_SITP, 100.0f);
+ }
+ }
+ }
+
+ StopNonPartialAnims();
+}
+
+// --MIAMI: Done
+bool
+CPed::CanBeDamagedByThisGangMember(CPed* who)
+{
+ return m_gangFlags & (1 << (uint8)(who->m_nPedType - PEDTYPE_GANG1));
+}
+
+// --MIAMI: Done
+void
+CPed::Undress(const char* name)
+{
+ int mi = GetModelIndex();
+ CAnimBlendAssociation* pAnim = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_PHONE_OUT);
+ if (pAnim)
+ FinishTalkingOnMobileCB(pAnim, this);
+
+ DeleteRwObject();
+ if (IsPlayer())
+ mi = MI_PLAYER;
+ CStreaming::RequestSpecialModel(mi, name, STREAMFLAGS_DEPENDENCY | STREAMFLAGS_SCRIPTOWNED);
+ CWorld::Remove(this);
+}
+
+// --MIAMI: Done
+void
+FinishTalkingOnMobileCB(CAnimBlendAssociation *assoc, void *arg)
+{
+ CPed *ped = (CPed*)arg;
+ if (ped->m_storedWeapon != WEAPONTYPE_UNIDENTIFIED) {
+ ped->RemoveWeaponModel(MI_MOBILE);
+ ped->SetCurrentWeapon(ped->m_storedWeapon);
+ ped->m_storedWeapon = WEAPONTYPE_UNIDENTIFIED;
+ }
+ ped->m_lookTimer = 0;
+}
+
+// --MIAMI: Done
+void
+StartTalkingOnMobileCB(CAnimBlendAssociation* assoc, void* arg)
+{
+ CPed* ped = (CPed*)arg;
+ if (ped->m_nPedState == PED_ANSWER_MOBILE)
+ CAnimManager::BlendAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_PHONE_TALK, 4.0f);
+}
+
+// --MIAMI: Done
+void
+CPed::SetAnswerMobile(void)
+{
+ if (m_nPedState != PED_ANSWER_MOBILE && !DyingOrDead()) {
+ SetPedState(PED_ANSWER_MOBILE);
+ RemoveWeaponAnims(GetWeapon()->m_eWeaponType, -4.0f);
+ CAnimBlendAssociation *assoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_PHONE_IN, 4.0f);
+ assoc->SetFinishCallback(StartTalkingOnMobileCB, this);
+ m_lookTimer = INT32_MAX;
+ if (m_storedWeapon == WEAPONTYPE_UNIDENTIFIED)
+ m_storedWeapon = GetWeapon()->m_eWeaponType;
+
+ RemoveWeaponModel(-1);
+ }
+}
+
+// --MIAMI: Done
+void
+CPed::ClearAnswerMobile(void)
+{
+ if (m_nLastPedState == PED_ANSWER_MOBILE)
+ m_nLastPedState = PED_NONE;
+
+ if (RpAnimBlendClumpGetAssociation(GetClump(), ANIM_PHONE_TALK)) {
+ CAnimBlendAssociation *assoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_PHONE_OUT, 8.0f);
+ assoc->SetFinishCallback(FinishTalkingOnMobileCB, this);
+ } else
+ FinishTalkingOnMobileCB(nil, this);
+
+ if (m_nPedState == PED_ANSWER_MOBILE) {
+ m_nPedState = PED_IDLE;
+ RestorePreviousState();
+ m_pMyVehicle = nil;
+ }
+}
+
+// --MIAMI: Done
+void
+CPed::Dress(void)
+{
+ int mi = GetModelIndex();
+ m_modelIndex = -1;
+ SetModelIndex(mi);
+ m_nPedState = PED_IDLE;
+ m_nLastPedState = PED_NONE;
+ m_objective = OBJECTIVE_NONE;
+ m_prevObjective = OBJECTIVE_NONE;
+ m_nWaitState = WAITSTATE_FALSE;
+ CWorld::Add(this);
+ m_headingRate = m_pedStats->m_headingChangeRate;
+}
+
+// --MIAMI: Done
+void
+CPed::AnswerMobile(void)
+{
+ if (!IsPedInControl())
+ return;
+
+ CAnimBlendAssociation *phoneInAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_PHONE_IN);
+ CAnimBlendAssociation *phoneOutAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_PHONE_OUT);
+ CAnimBlendAssociation *phoneTalkAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_PHONE_TALK);
+ if (phoneInAssoc || phoneTalkAssoc || phoneOutAssoc) {
+ if (phoneInAssoc) {
+ if (phoneInAssoc->currentTime >= 0.85f && !m_pWeaponModel) {
+ CBaseModelInfo *phoneModel = CModelInfo::GetModelInfo(MI_MOBILE);
+ m_pWeaponModel = (RpAtomic*)phoneModel->CreateInstance();
+ phoneModel->AddRef();
+ m_wepModelID = MI_MOBILE;
+
+ // They copied AddWeaponModel and forgot that here
+ // bool unused = IsPlayer();
+ }
+ } else if (phoneOutAssoc) {
+ if (phoneOutAssoc->currentTime >= 0.5f && phoneOutAssoc->currentTime - phoneOutAssoc->timeStep < 0.5f) {
+ RemoveWeaponModel(MI_MOBILE);
+ SetCurrentWeapon(m_storedWeapon);
+ m_storedWeapon = WEAPONTYPE_UNIDENTIFIED;
+ }
+ }
+ } else {
+ CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_PHONE_TALK, 4.0f);
+ }
+}
+
+// --MIAMI: Done except commented thing
+void
+CPed::AttachPedToEntity(CEntity *ent, CVector offset, uint16 type, float rot, eWeaponType weapon)
+{
+ if (!ent || bInVehicle)
+ return;
+
+ m_attachedTo = ent;
+ m_attachedTo->RegisterReference(&m_attachedTo);
+ m_vecAttachOffset = offset;
+ m_attachType = type;
+ m_attachRotStep = rot;
+ if (IsPlayer()) {
+ bUsesCollision = false;
+ } else if (ent->IsVehicle()) {
+ m_pCollidingEntity = ent;
+ }
+
+ if (IsPlayer()) {
+ m_objective = OBJECTIVE_NONE;
+ m_prevObjective = OBJECTIVE_NONE;
+ }
+ SetStoredState();
+ SetPedState(PED_IDLE);
+ CAnimManager::BlendAnimation(GetClump(), m_animGroup, ANIM_IDLE_STANCE, 1000.0f);
+
+ if (m_storedWeapon == WEAPONTYPE_UNIDENTIFIED) {
+ m_storedWeapon = GetWeapon()->m_eWeaponType;
+ m_attachWepAmmo = GetWeapon()->m_nAmmoTotal;
+ }
+ if (IsPlayer()) {
+ GiveWeapon(weapon, 30000, 1);
+#ifndef FIX_BUGS
+ ((CPlayerPed*)this)->m_nSelectedWepSlot = weapon;
+#else
+ ((CPlayerPed*)this)->m_nSelectedWepSlot = GetWeaponSlot(weapon);
+#endif
+ ((CPlayerPed*)this)->MakeChangesForNewWeapon(weapon);
+ TheCamera.SetNewPlayerWeaponMode(CCam::MODE_HELICANNON_1STPERSON, 0, 0);
+ SetPedState(PED_SNIPER_MODE);
+ } else {
+ GiveWeapon(weapon, 30000, true);
+ SetCurrentWeapon(weapon);
+ }
+
+ PositionAttachedPed();
+}
+
+// --MIAMI: Done
+void
+CPed::DettachPedFromEntity(void)
+{
+ CEntity* pVehicleAttachedTo = m_attachedTo;
+ m_attachedTo = nil;
+ if (m_nPedState == PED_DIE) {
+ m_pCollidingEntity = pVehicleAttachedTo;
+ ApplyMoveForce(pVehicleAttachedTo->GetForward() * -4.0f);
+ bIsStanding = false;
+ } else if (m_nPedState != PED_DEAD) {
+ RestorePreviousState();
+ CAnimManager::BlendAnimation(GetClump(), m_animGroup, ANIM_IDLE_STANCE, 1000.0f);
+ bUsesCollision = true;
+ if (m_storedWeapon != WEAPONTYPE_UNIDENTIFIED) {
+ GetWeapon()->m_nAmmoInClip = 0;
+ GetWeapon()->m_nAmmoTotal = 0;
+ SetCurrentWeapon(m_storedWeapon);
+ GetWeapon()->m_nAmmoTotal = m_attachWepAmmo;
+ m_storedWeapon = WEAPONTYPE_UNIDENTIFIED;
+ }
+ }
+}
+
+// --MIAMI: Done
+void
+CPed::PedShuffle(void)
+{
+ if (m_pMyVehicle->pPassengers[0] == this) {
+ CPed *driver = m_pMyVehicle->pDriver;
+ if (!driver || driver->m_objective == OBJECTIVE_LEAVE_CAR) {
+ m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, m_pMyVehicle->bLowVehicle ? ANIM_CAR_LSHUFFLE_RHS : ANIM_CAR_SHUFFLE_RHS);
+ m_objective = OBJECTIVE_ENTER_CAR_AS_DRIVER;
+ m_pMyVehicle->RemovePassenger(this);
+ bInVehicle = false;
+ m_pVehicleAnim->SetFinishCallback(PedSetInCarCB, this);
+ }
+ }
+}
+
+// --MIAMI: Bike part is done
+void
+CPed::DriveVehicle(void)
+{
+ if (bOffscreen)
+ return;
+
+ CVehicle *veh = m_pMyVehicle;
+ if (veh->IsBike()) {
+ CBike *bike = (CBike*)veh;
+ float blendDelta = 1.0f;
+ float targetUDLean = 0.0f;
+ CAnimBlendAssociation *leftAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_BIKE_LEFT);
+ CAnimBlendAssociation *rightAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_BIKE_RIGHT);
+ CAnimBlendAssociation *stillAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_BIKE_STILL);
+ CAnimBlendAssociation *fwdAssoc, *backAssoc;
+ if (IsPlayer()) {
+ fwdAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_BIKE_FWD);
+ backAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_BIKE_BACK);
+ }
+ CAnimBlendAssociation *walkbackAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_BIKE_PUSHES);
+ CAnimBlendAssociation *drivebyAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_BIKE_DRIVEBY_RHS);
+ if (!drivebyAssoc)
+ drivebyAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_BIKE_DRIVEBY_LHS);
+ if (!drivebyAssoc)
+ drivebyAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_BIKE_DRIVEBY_FT);
+
+ float velocityFwdDotProd = DotProduct(bike->m_vecMoveSpeed, bike->GetForward());
+ if (m_vecTurnSpeed.MagnitudeSqr() > 0.09f) {
+ bike->KnockOffRider(WEAPONTYPE_FALL, 2, this, false);
+ if (bike->pPassengers[0])
+ bike->KnockOffRider(WEAPONTYPE_FALL, 2, bike->pPassengers[0], false);
+ return;
+ }
+ if (!drivebyAssoc && Abs(velocityFwdDotProd) < 0.02f) {
+ if (!stillAssoc || stillAssoc->blendAmount < 1.0 && stillAssoc->blendDelta <= 0.0) {
+ stillAssoc = CAnimManager::BlendAnimation(GetClump(), bike->m_bikeAnimType, ANIM_BIKE_STILL, 2.0f);
+ }
+ } else {
+ if (velocityFwdDotProd >= 0.0f) {
+ if (stillAssoc && stillAssoc->blendDelta >= 0.0f)
+ stillAssoc->blendDelta = -4.0f;
+ if (walkbackAssoc && walkbackAssoc->blendDelta >= 0.0f)
+ walkbackAssoc->blendDelta = -4.0f;
+ } else {
+ float maxReverseSpeed = bike->pHandling->Transmission.fMaxReverseVelocity;
+ if (3.5f * maxReverseSpeed > velocityFwdDotProd && (bike->m_nWheelsOnGround || bike->GetUp().z < -0.5f)) {
+ bike->KnockOffRider(WEAPONTYPE_FALL, 2, this, false);
+ if (bike->pPassengers[0])
+ bike->KnockOffRider(WEAPONTYPE_FALL, 2, bike->pPassengers[0], false);
+ return;
+ }
+ if (bike->m_fGasPedal >= 0.0 || velocityFwdDotProd <= maxReverseSpeed * 1.5) {
+ if (IsPlayer() && velocityFwdDotProd < maxReverseSpeed * 1.5)
+ targetUDLean = -1.0f;
+
+ if (stillAssoc && stillAssoc->blendDelta >= 0.0f)
+ stillAssoc->blendDelta = -4.0f;
+
+ if (walkbackAssoc && walkbackAssoc->blendDelta >= 0.0f) {
+ walkbackAssoc->blendDelta = -4.0f;
+ }
+ } else if (!walkbackAssoc || walkbackAssoc->blendAmount < 1.0f && walkbackAssoc->blendDelta <= 0.0f) {
+ walkbackAssoc = CAnimManager::BlendAnimation(GetClump(), bike->m_bikeAnimType, ANIM_BIKE_PUSHES, 4.0f);
+ }
+ }
+ }
+ if (stillAssoc)
+ blendDelta -= Min(1.0f, CTimer::GetTimeStepNonClipped() * 0.02f * stillAssoc->blendDelta + stillAssoc->blendAmount);
+
+ if (drivebyAssoc)
+ blendDelta -= Min(blendDelta, CTimer::GetTimeStepNonClipped() * 0.02f * drivebyAssoc->blendDelta + drivebyAssoc->blendAmount);
+
+ if (walkbackAssoc)
+ blendDelta -= Min(blendDelta, CTimer::GetTimeStepNonClipped() * 0.02f * walkbackAssoc->blendDelta + walkbackAssoc->blendAmount);
+
+ float targetLRLean, timeBlend, neededAngForWheelie, stoppieAng;
+
+ // Smooth the lean amount
+ if (targetUDLean == -1.0f) {
+ targetLRLean = 0.0f;
+ timeBlend = Pow(0.86f, CTimer::GetTimeStep());
+ } else {
+ targetLRLean = clamp(bike->m_fLeanLRAngle / bike->pBikeHandling->fFullAnimLean, -1.0f, 1.0f);
+ timeBlend = Pow(0.86f, CTimer::GetTimeStep());
+ }
+
+ bike->m_fPedLeanAmountLR = bike->m_fPedLeanAmountLR * timeBlend + (1.0 - timeBlend) * targetLRLean;
+
+ if (!IsPlayer()) {
+ targetUDLean = 0.0f;
+
+ } else if (targetUDLean > -1.0f) {
+ targetUDLean = bike->m_fLeanInput;
+ bike->bWheelieCam = false;
+ neededAngForWheelie = 1.0f;
+ if (bike->m_aWheelTimer[0] != 0.0f || bike->m_aWheelTimer[1] != 0.0f || bike->GetForward().z <= 0.0f ||
+ (0.0f == bike->m_aWheelTimer[2] && 0.0f == bike->m_aWheelTimer[3])) {
+
+ if (0.0f == bike->m_aWheelTimer[2] && 0.0f == bike->m_aWheelTimer[3] &&
+ (bike->GetForward().z < 0.0f && (bike->m_aWheelTimer[0] != 0.0f || bike->m_aWheelTimer[1] != 0.0f))) {
+
+ stoppieAng = bike->pBikeHandling->fStoppieAng;
+ if (stoppieAng - bike->GetForward().z > 0.6f * stoppieAng)
+ bike->bWheelieCam = true;
+ }
+ } else {
+ float wheelieAng = bike->pBikeHandling->fWheelieAng;
+ neededAngForWheelie = wheelieAng - bike->GetForward().z;
+ if (neededAngForWheelie < wheelieAng / 2.f)
+ bike->bWheelieCam = true;
+ }
+ if (neededAngForWheelie >= 0.15f) {
+ if (bike->m_fBrakePedal <= 0.5f || velocityFwdDotProd <= 0.01f) {
+ if (bike->m_fGasPedal > 0.5f && targetUDLean <= 0.0f && 0.3f * bike->pHandling->Transmission.fUnkMaxVelocity > velocityFwdDotProd) {
+ targetUDLean = Min(0.1f, targetUDLean);
+ }
+ } else {
+ targetUDLean = Max(0.1f, targetUDLean);
+ }
+ } else {
+ targetUDLean = Max(0.25f, targetUDLean);
+ }
+ float targetLRLeanABS = Abs(targetLRLean);
+ if (targetLRLeanABS > 0.3f) {
+ // Yes, UD
+ targetUDLean *= Max(0.0f, 1.0f - (targetLRLeanABS - 0.3f) * 50.f / 13.f);
+ }
+ }
+ if (IsPlayer()) {
+ float timeBlend = Pow(0.89f, CTimer::GetTimeStep());
+ bike->m_fPedLeanAmountUD = (timeBlend * bike->m_fPedLeanAmountUD) + ((1.0f - timeBlend) * targetUDLean);
+ } else {
+ bike->m_fPedLeanAmountUD = 0.0f;
+ }
+
+ float fwdBackLeanAmount, leftRightLeanAmount;
+ if (Abs(bike->m_fPedLeanAmountLR) <= 0.56f && IsPlayer()) {
+
+ if (Abs(bike->m_fPedLeanAmountUD) <= 0.56f) {
+ CVector2D smoothedLean(bike->m_fPedLeanAmountLR, bike->m_fPedLeanAmountUD);
+ float smoothLeanMag = smoothedLean.Magnitude();
+ if (smoothLeanMag <= 0.01f) {
+ fwdBackLeanAmount = Abs(smoothedLean.y);
+ leftRightLeanAmount = Abs(smoothedLean.x);
+ } else {
+ fwdBackLeanAmount = Abs(smoothedLean.y / smoothLeanMag);
+ leftRightLeanAmount = Abs(smoothedLean.x / smoothLeanMag);
+ }
+ } else {
+ fwdBackLeanAmount = 1.0f;
+ leftRightLeanAmount = 0.0f;
+ }
+ } else {
+ fwdBackLeanAmount = 0.0f;
+ leftRightLeanAmount = 1.0f;
+ }
+ float fwdBackBlend = fwdBackLeanAmount * blendDelta;
+ float leftRightBlend = leftRightLeanAmount * blendDelta;
+ if (IsPlayer()) {
+ if (!fwdAssoc)
+ fwdAssoc = CAnimManager::AddAnimation(GetClump(), bike->m_bikeAnimType, ANIM_BIKE_FWD);
+ if (!backAssoc)
+ backAssoc = CAnimManager::AddAnimation(GetClump(), bike->m_bikeAnimType, ANIM_BIKE_BACK);
+
+ if (bike->m_fPedLeanAmountUD < 0.0f) {
+ backAssoc->blendAmount = fwdBackBlend;
+ backAssoc->SetCurrentTime(-(bike->m_fPedLeanAmountUD * backAssoc->hierarchy->totalLength));
+ backAssoc->flags &= ~ASSOC_RUNNING;
+ fwdAssoc->blendAmount = 0.0f;
+ } else {
+ fwdAssoc->blendAmount = fwdBackBlend;
+ fwdAssoc->SetCurrentTime(bike->m_fPedLeanAmountUD* fwdAssoc->hierarchy->totalLength);
+ fwdAssoc->flags &= ~ASSOC_RUNNING;
+ backAssoc->blendAmount = 0.0f;
+ }
+ }
+ if (!leftAssoc)
+ leftAssoc = CAnimManager::AddAnimation(GetClump(), bike->m_bikeAnimType, ANIM_BIKE_LEFT);
+ if (!rightAssoc)
+ rightAssoc = CAnimManager::AddAnimation(GetClump(), bike->m_bikeAnimType, ANIM_BIKE_RIGHT);
+
+ if (bike->m_fPedLeanAmountLR < 0.0f) {
+ leftAssoc->blendAmount = leftRightBlend;
+ leftAssoc->SetCurrentTime(-(bike->m_fPedLeanAmountLR * leftAssoc->hierarchy->totalLength));
+ leftAssoc->flags &= ~ASSOC_RUNNING;
+ rightAssoc->blendAmount = 0.0f;
+ } else {
+ rightAssoc->blendAmount = leftRightBlend;
+ rightAssoc->SetCurrentTime(bike->m_fPedLeanAmountLR* rightAssoc->hierarchy->totalLength);
+ rightAssoc->flags &= ~ASSOC_RUNNING;
+ leftAssoc->blendAmount = 0.0f;
+ }
+ if (velocityFwdDotProd > 0.3f) {
+ RwV3d Xaxis = { 1.0f, 0.0f, 0.0f };
+ RwV3d Yaxis = { 0.0f, 1.0f, 0.0f };
+ RtQuatRotate(&m_pFrames[PED_HEAD]->hanimFrame->q, &Xaxis, CGeneral::GetRandomNumberInRange(-6.0f * velocityFwdDotProd, 6.0f * velocityFwdDotProd), rwCOMBINEPOSTCONCAT);
+ RtQuatRotate(&m_pFrames[PED_HEAD]->hanimFrame->q, &Yaxis, CGeneral::GetRandomNumberInRange(-6.0f * velocityFwdDotProd, 6.0f * velocityFwdDotProd), rwCOMBINEPOSTCONCAT);
+ bDontAcceptIKLookAts = true;
+ }
+ return;
+ }
+
+ if (!IsPlayer())
+ return;
+
+ float steerAngle = m_pMyVehicle->m_fSteerAngle;
+ CAnimBlendAssociation* lDriveAssoc;
+ CAnimBlendAssociation* rDriveAssoc;
+ CAnimBlendAssociation* lbAssoc;
+ CAnimBlendAssociation* sitAssoc;
+ if (m_pMyVehicle->IsBoat() && !(m_pMyVehicle->pHandling->Flags & HANDLING_SIT_IN_BOAT)) {
+ sitAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_DRIVE_BOAT);
+
+ if (!sitAssoc || sitAssoc->blendAmount < 1.0f) {
+ return;
+ }
+
+ lDriveAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_DRIVE_BOAT_L);
+ rDriveAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_DRIVE_BOAT_R);
+ lbAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_BOAT_LB);
+ }
+ else if (m_pMyVehicle->bLowVehicle) {
+ sitAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_CAR_LSIT);
+
+ if (!sitAssoc || sitAssoc->blendAmount < 1.0f) {
+ return;
+ }
+
+ lDriveAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_DRIVE_LOW_L);
+ lbAssoc = nil;
+ rDriveAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_DRIVE_LOW_R);
+ }
+ else {
+ sitAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_CAR_SIT);
+
+ if (!sitAssoc || sitAssoc->blendAmount < 1.0f) {
+ return;
+ }
+
+ lDriveAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_DRIVE_L);
+ rDriveAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_DRIVE_R);
+ lbAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_CAR_LB);
+ }
+
+ if (lbAssoc &&
+ TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_1STPERSON
+ && TheCamera.Cams[TheCamera.ActiveCam].DirectionWasLooking == LOOKING_LEFT) {
+ lbAssoc->blendDelta = -1000.0f;
+ }
+
+ CAnimBlendAssociation* driveByAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_DRIVEBY_L);
+ if (!driveByAssoc)
+ driveByAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_DRIVEBY_R);
+ if (!driveByAssoc)
+ driveByAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_DRIVEBY_LOW_L);
+ if (!driveByAssoc)
+ driveByAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_DRIVEBY_LOW_R);
+
+ if (m_pMyVehicle->bLowVehicle || m_pMyVehicle->m_fGasPedal >= 0.0f || driveByAssoc) {
+ if (steerAngle == 0.0f || driveByAssoc) {
+ if (lDriveAssoc)
+ lDriveAssoc->blendAmount = 0.0f;
+ if (rDriveAssoc)
+ rDriveAssoc->blendAmount = 0.0f;
+
+ }
+ else if (steerAngle <= 0.0f) {
+ if (lDriveAssoc)
+ lDriveAssoc->blendAmount = 0.0f;
+
+ if (rDriveAssoc)
+ rDriveAssoc->blendAmount = clamp(steerAngle * -100.0f / 61.0f, 0.0f, 1.0f);
+ else if (m_pMyVehicle->IsBoat() && !(m_pMyVehicle->pHandling->Flags & HANDLING_SIT_IN_BOAT))
+ CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_DRIVE_BOAT_R);
+ else if (m_pMyVehicle->bLowVehicle)
+ CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_DRIVE_LOW_R);
+ else
+ CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_DRIVE_R);
+
+ }
+ else {
+ if (rDriveAssoc)
+ rDriveAssoc->blendAmount = 0.0f;
+
+ if (lDriveAssoc)
+ lDriveAssoc->blendAmount = clamp(steerAngle * 100.0f / 61.0f, 0.0f, 1.0f);
+ else if (m_pMyVehicle->IsBoat() && !(m_pMyVehicle->pHandling->Flags & HANDLING_SIT_IN_BOAT))
+ CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_DRIVE_BOAT_L);
+ else if (m_pMyVehicle->bLowVehicle)
+ CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_DRIVE_LOW_L);
+ else
+ CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_DRIVE_L);
+ }
+
+ if (lbAssoc)
+ lbAssoc->blendDelta = -4.0f;
+ }
+ else {
+
+ if ((TheCamera.Cams[TheCamera.ActiveCam].Mode != CCam::MODE_1STPERSON
+ || TheCamera.Cams[TheCamera.ActiveCam].DirectionWasLooking != LOOKING_LEFT)
+ && (!lbAssoc || lbAssoc->blendAmount < 1.0f && lbAssoc->blendDelta <= 0.0f)) {
+
+ if (m_pMyVehicle->IsBoat() && !(m_pMyVehicle->pHandling->Flags & HANDLING_SIT_IN_BOAT))
+ CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_BOAT_LB, 4.0f);
+ else
+ CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_LB, 4.0f);
+ }
+ }
+}
+
+// --MIAMI: Done
+void
+CPed::PositionAttachedPed()
+{
+ CMatrix rotMatrix, targetMat;
+ targetMat = m_attachedTo->GetMatrix();
+ targetMat.GetPosition() += Multiply3x3(m_attachedTo->GetMatrix(), m_vecAttachOffset);
+ float objAngle = m_attachedTo->GetForward().Heading();
+
+ if (!IsPlayer()) {
+ float targetAngle = objAngle;
+ switch (m_attachType) {
+ case 1:
+ targetAngle += HALFPI;
+ break;
+ case 2:
+ targetAngle += PI;
+ break;
+ case 3:
+ targetAngle -= HALFPI;
+ break;
+ default:
+ break;
+ }
+ targetAngle = CGeneral::LimitRadianAngle(targetAngle);
+ m_fRotationCur = CGeneral::LimitRadianAngle(m_fRotationCur);
+ float neededTurn = m_fRotationCur - targetAngle;
+
+ if (neededTurn > PI)
+ neededTurn -= TWOPI;
+ else if (neededTurn < -PI)
+ neededTurn += TWOPI;
+
+ if (neededTurn > m_attachRotStep)
+ m_fRotationCur = CGeneral::LimitRadianAngle(targetAngle + m_attachRotStep);
+ else if (-m_attachRotStep > neededTurn)
+ m_fRotationCur = CGeneral::LimitRadianAngle(targetAngle - m_attachRotStep);
+ else
+ m_fRotationCur = CGeneral::LimitRadianAngle(m_fRotationCur);
+ }
+ rotMatrix.SetRotateZ(m_fRotationCur - objAngle);
+ targetMat = targetMat * rotMatrix;
+ GetMatrix() = targetMat;
+ if (m_attachedTo->IsVehicle() || m_attachedTo->IsObject()) {
+ m_vecMoveSpeed = ((CPhysical*)m_attachedTo)->m_vecMoveSpeed;
+ m_vecTurnSpeed = ((CPhysical*)m_attachedTo)->m_vecTurnSpeed;
+ }
+}
+
+// --MIAMI: Done
+int32
+CPed::KillCharOnFootMelee(CVector &ourPos, CVector &targetPos, CVector &distWithTarget)
+{
+ bool killPlayerInNoPoliceZone = false;
+ float distWithTargetSc = distWithTarget.Magnitude();
+ CPlayerPed *victimPlayer = nil;
+ if (m_pedInObjective->IsPlayer())
+ victimPlayer = (CPlayerPed*)m_pedInObjective;
+
+ if (victimPlayer) {
+ if (CCullZones::NoPolice()
+ || m_pedInObjective->m_pCurrentPhysSurface
+ && m_pedInObjective->m_pCurrentPhysSurface != m_pCurrentPhysSurface
+ && distWithTargetSc < 5.f) {
+
+ if (victimPlayer && victimPlayer->m_bSpeedTimerFlag && (IsGangMember() || m_nPedType == PEDTYPE_COP)
+ && CharCreatedBy != MISSION_CHAR) {
+ GiveWeapon(WEAPONTYPE_COLT45, 1000, 1);
+ SetCurrentWeapon(WEAPONTYPE_COLT45);
+ SetMoveState(PEDMOVE_STILL);
+ bStopAndShoot = true;
+ b158_8 = true;
+ return CANT_ATTACK;
+ }
+ killPlayerInNoPoliceZone = true;
+ }
+ }
+ bNotAllowedToDuck = false;
+ bStopAndShoot = false;
+ b158_8 = false;
+ if (m_leaveCarTimer > CTimer::GetTimeInMilliseconds() && !bKindaStayInSamePlace) {
+ SetMoveState(PEDMOVE_STILL);
+ return CANT_ATTACK;
+ }
+ if (victimPlayer) {
+ CPlayerPed *player = FindPlayerPed();
+ if (m_nPedType == PEDTYPE_COP && player->m_pWanted->m_bIgnoredByCops
+ || player->m_pWanted->m_bIgnoredByEveryone
+ || m_pedInObjective->bIsInWater
+ || m_pedInObjective->m_nPedState == PED_ARRESTED) {
+
+ if (m_nPedState != PED_ARREST_PLAYER)
+ SetIdle();
+
+ return CANT_ATTACK;
+ }
+ }
+ if (victimPlayer && m_nPedType != PEDTYPE_COP && CharCreatedBy != MISSION_CHAR
+ && FindPlayerPed()->m_pWanted->m_CurrentCops != 0) {
+ SetObjective(OBJECTIVE_FLEE_ON_FOOT_TILL_SAFE);
+
+ return CANT_ATTACK;
+ }
+ if (m_pedInObjective->m_fHealth <= 0.0f) {
+ bObjectiveCompleted = true;
+ bScriptObjectiveCompleted = true;
+ return ATTACK_IN_PROGRESS;
+ }
+ bool canReachVictim = false;
+ uint32 endOfAttack = 0;
+ CWeaponInfo *wepInfo = CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType);
+
+ // Already calculated at the start
+ // float distWithTargetSc = distWithTarget.Magnitude();
+ float wepRange = 0.3f;
+ float wepRangeAdjusted = wepInfo->m_fRange / 2.f;
+
+ if (GetWeapon()->m_eWeaponType == WEAPONTYPE_UNARMED && !IsPlayer() && !(m_pedStats->m_flags & STAT_CAN_KICK))
+ wepRangeAdjusted -= 0.3f;
+
+ if (distWithTargetSc <= 5.f && victimPlayer && !victimPlayer->m_bDrunkVisualsWearOff) {
+
+ if (m_pedInObjective->EnteringCar() && wepRangeAdjusted > 2.f) {
+ m_vecSeekPos = m_pedInObjective->GetPosition();
+ wepRangeAdjusted = 1.0f;
+ wepRange = 0.5f;
+ } else {
+ int8 attackDir = victimPlayer->FindMeleeAttackPoint(this, distWithTarget, endOfAttack);
+ if (attackDir == -1) {
+ m_vecSeekPos = victimPlayer->GetPosition();
+ wepRange = 4.0f;
+ } else {
+ victimPlayer->GetMeleeAttackCoords(m_vecSeekPos, attackDir, wepRangeAdjusted);
+ distWithTargetSc = (m_vecSeekPos - GetPosition()).Magnitude();
+ canReachVictim = true;
+ }
+ }
+ } else {
+ m_vecSeekPos = m_pedInObjective->GetPosition();
+ wepRange = Max(0.8f, 0.9f * wepRangeAdjusted);
+ wepRangeAdjusted = 1.1f * wepRangeAdjusted;
+ if (victimPlayer && victimPlayer->m_bDrunkVisualsWearOff)
+ victimPlayer = nil;
+ }
+
+ if (m_pedInObjective->bInVehicle && m_pedInObjective->m_nPedState != PED_DRAG_FROM_CAR) {
+ CVehicle *vehOfTarget = m_pedInObjective->m_pMyVehicle;
+
+ if (vehOfTarget){
+ if (vehOfTarget->bIsInWater || vehOfTarget->GetStatus() == STATUS_PLAYER_DISABLED
+ || m_pedInObjective->IsPlayer() && CPad::GetPad(0)->ArePlayerControlsDisabled()) {
+ SetIdle();
+ return WATCH_UNTIL_HE_DISAPPEARS;
+ }
+ SetLookFlag(vehOfTarget, false);
+
+ if (m_nPedState != PED_CARJACK) {
+ if (m_pedInObjective->m_nPedState != PED_ARRESTED) {
+ if (m_nPedState != PED_ATTACK && !bKindaStayInSamePlace && !killPlayerInNoPoliceZone) {
+
+ if (m_nPedType == PEDTYPE_COP || vehOfTarget->bIsBus) {
+ GoToNearestDoor(vehOfTarget);
+ } else {
+ m_vehEnterType = 0;
+ if (m_pedInObjective == vehOfTarget->pDriver || vehOfTarget->bIsBus) {
+ m_vehEnterType = CAR_DOOR_LF;
+ } else if (m_pedInObjective == vehOfTarget->pPassengers[0]) {
+ m_vehEnterType = CAR_DOOR_RF;
+ } else if (m_pedInObjective == vehOfTarget->pPassengers[1]) {
+ m_vehEnterType = CAR_DOOR_LR;
+ } else if (m_pedInObjective == vehOfTarget->pPassengers[2]) {
+ m_vehEnterType = CAR_DOOR_RR;
+ }
+ // Unused
+ // GetPositionToOpenCarDoor(vehOfTarget, m_vehEnterType);
+ SetSeekCar(vehOfTarget, m_vehEnterType);
+ SetMoveState(PEDMOVE_RUN);
+ }
+ }
+ }
+ }
+ }
+ return ATTACK_IN_PROGRESS;
+ }
+ if (m_nMoveState == PEDMOVE_STILL && IsPedInControl()) {
+ SetLookFlag(m_pedInObjective, false);
+ if(m_nPedState == PED_IDLE || m_nPedState == PED_ATTACK || m_nPedState == PED_FIGHT)
+ TurnBody();
+ }
+ if (m_nPedType == PEDTYPE_COP && m_pedInObjective->IsPlayer()) {
+ float maxArrestDist = 1.5f;
+ if (((CCopPed*)this)->field_601) {
+ if (m_nPedState == PED_FALL) {
+ maxArrestDist = 3.5f;
+ } else if (m_nPedState != PED_DRAG_FROM_CAR) {
+ ((CCopPed*)this)->field_601 = 0;
+ }
+ }
+
+ if (distWithTargetSc < maxArrestDist) {
+ if (m_pedInObjective->m_getUpTimer > CTimer::GetTimeInMilliseconds()
+ || m_pedInObjective->m_nPedState == PED_DRAG_FROM_CAR) {
+
+ ((CCopPed*)this)->SetArrestPlayer(m_pedInObjective);
+ return WATCH_UNTIL_HE_DISAPPEARS;
+ }
+ }
+ }
+
+ if (distWithTargetSc > wepRange && !bKindaStayInSamePlace && m_nPedState != PED_ATTACK &&
+ (m_nPedState != PED_FIGHT || m_curFightMove == FIGHTMOVE_IDLE) && !killPlayerInNoPoliceZone) {
+
+ bool goForward = false;
+
+ if (m_nPedState == PED_FIGHT) {
+ if (canReachVictim) {
+ CVector attackAndVictimDist = m_vecSeekPos - m_pedInObjective->GetPosition();
+ CVector victimFarness = attackAndVictimDist / wepRangeAdjusted;
+ CVector distVec = GetPosition() - m_pedInObjective->GetPosition();
+ float distSqr = distVec.MagnitudeSqr();
+ if (sq(wepRangeAdjusted) > distSqr && distSqr > 0.05f) {
+ distVec.Normalise();
+ if (DotProduct2D(victimFarness, distVec) > Cos(DEGTORAD(30.f)))
+ goForward = true;
+ }
+ }
+ }
+ if (goForward) {
+ m_curFightMove = FIGHTMOVE_SHUFFLE_F;
+ CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_FIGHT_SH_BACK, 16.f)->SetFinishCallback(FinishFightMoveCB,this);
+ m_fightState = FIGHTSTATE_NO_MOVE;
+ m_fightButtonPressure = 0;
+ m_takeAStepAfterAttack = false;
+
+ } else if (bUsePedNodeSeek && !canReachVictim) {
+ CVector bestCoords(0.0f, 0.0f, 0.0f);
+
+ if (!m_pNextPathNode)
+ FindBestCoordsFromNodes(m_vecSeekPos, &bestCoords);
+
+ if (m_pNextPathNode)
+ m_vecSeekPos = CPathFind::TakeWidthIntoAccountForWandering(m_pNextPathNode, m_randomSeed);
+
+ SetSeek(m_vecSeekPos, m_distanceToCountSeekDone);
+ } else {
+ if (canReachVictim)
+ SetSeek(m_vecSeekPos, wepRange);
+ else
+ SetSeek(m_pedInObjective, wepRange);
+ }
+ return ATTACK_IN_PROGRESS;
+ }
+
+ if (m_attackTimer < CTimer::GetTimeInMilliseconds()
+ && distWithTargetSc < wepRangeAdjusted && m_pedInObjective->m_nPedState != PED_GETUP && m_pedInObjective->m_nPedState != PED_DRAG_FROM_CAR) {
+
+ if (bIsDucking) {
+ CAnimBlendAssociation* duckAnim = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_DUCK_DOWN);
+ if (!duckAnim)
+ duckAnim = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_DUCK_LOW);
+ if (!duckAnim)
+ duckAnim = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_WEAPON_CROUCH);
+
+ if (duckAnim) {
+ duckAnim->flags |= ASSOC_DELETEFADEDOUT;
+ duckAnim->blendDelta = -4.0f;
+ }
+ bIsDucking = false;
+ return CANT_ATTACK;
+ }
+
+ if (canReachVictim || !victimPlayer) {
+ SetMoveState(PEDMOVE_STILL);
+ SetAttack(m_pedInObjective);
+ m_fRotationDest = CGeneral::GetRadianAngleBetweenPoints(
+ m_pedInObjective->GetPosition().x, m_pedInObjective->GetPosition().y,
+ GetPosition().x, GetPosition().y);
+ SetShootTimer(CGeneral::GetRandomNumberInRange(0.f, 500.f));
+
+ int time;
+ if (endOfAttack <= CTimer::GetTimeInMilliseconds())
+ time = CGeneral::GetRandomNumberInRange(100.0f, 1500.0f);
+ else
+ time = endOfAttack - CTimer::GetTimeInMilliseconds() + CGeneral::GetRandomNumberInRange(400.0f, 1500.0f);
+
+ SetAttackTimer(time);
+ bObstacleShowedUpDuringKillObjective = false;
+ }
+ return ATTACK_IN_PROGRESS;
+ } else {
+ if (!m_pedInObjective->m_pCurrentPhysSurface && m_pCurrentPhysSurface && b158_8) {
+ b158_8 = false;
+ bStopAndShoot = false;
+ }
+
+ if (m_nPedState != PED_ATTACK && m_nPedState != PED_FIGHT) {
+ SetMoveState(PEDMOVE_STILL);
+ if (GetWeapon()->m_eWeaponType == WEAPONTYPE_UNARMED)
+ StartFightAttack(0);
+ }
+ return ATTACK_IN_PROGRESS;
+ }
+}
+
+// --MIAMI: Done
+int32
+CPed::KillCharOnFootArmed(CVector &ourPos, CVector &targetPos, CVector &distWithTarget)
+{
+ bool killPlayerInNoPoliceZone = false;
+ if (m_pedInObjective->IsPlayer() && CCullZones::NoPolice())
+ killPlayerInNoPoliceZone = true;
+
+ if (!bNotAllowedToDuck || killPlayerInNoPoliceZone) {
+ if (m_nPedType == PEDTYPE_COP && !m_pedInObjective->GetWeapon()->IsTypeMelee())
+ bNotAllowedToDuck = true;
+ } else {
+ if (!m_pedInObjective->bInVehicle) {
+ if (m_pedInObjective->GetWeapon()->IsTypeMelee()) {
+ bNotAllowedToDuck = false;
+ bCrouchWhenShooting = false;
+ } else if (DuckAndCover()) {
+ return CANT_ATTACK;
+ }
+ } else {
+ bNotAllowedToDuck = false;
+ bCrouchWhenShooting = false;
+ }
+ }
+ if (m_leaveCarTimer > CTimer::GetTimeInMilliseconds() && !bKindaStayInSamePlace) {
+ SetMoveState(PEDMOVE_STILL);
+ return CANT_ATTACK;
+ }
+ if (m_pedInObjective->IsPlayer()) {
+ CPlayerPed *player = FindPlayerPed();
+ if (m_nPedType == PEDTYPE_COP && player->m_pWanted->m_bIgnoredByCops
+ || player->m_pWanted->m_bIgnoredByEveryone
+ || m_pedInObjective->bIsInWater
+ || m_pedInObjective->m_nPedState == PED_ARRESTED) {
+
+ if (m_nPedState != PED_ARREST_PLAYER)
+ SetIdle();
+
+ return CANT_ATTACK;
+ }
+ }
+ if (m_pedInObjective->IsPlayer() && m_nPedType != PEDTYPE_COP
+ && CharCreatedBy != MISSION_CHAR && FindPlayerPed()->m_pWanted->m_CurrentCops != 0) {
+ SetObjective(OBJECTIVE_FLEE_ON_FOOT_TILL_SAFE);
+
+ return CANT_ATTACK;
+ }
+ if (m_pedInObjective->m_fHealth <= 0.0f) {
+ bObjectiveCompleted = true;
+ bScriptObjectiveCompleted = true;
+ return CANT_ATTACK;
+ }
+ CWeaponInfo *wepInfo = CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType);
+ float wepRange = wepInfo->m_fRange;
+ float wepRangeAdjusted = wepRange / 3.f;
+
+ float distWithTargetSc = distWithTarget.Magnitude();
+ if (m_pedInObjective->bInVehicle && m_pedInObjective->m_nPedState != PED_DRAG_FROM_CAR) {
+ CVehicle *vehOfTarget = m_pedInObjective->m_pMyVehicle;
+ if (vehOfTarget->bIsInWater || vehOfTarget->GetStatus() == STATUS_PLAYER_DISABLED
+ || m_pedInObjective->IsPlayer() && CPad::GetPad(0)->ArePlayerControlsDisabled()) {
+ SetIdle();
+ return WATCH_UNTIL_HE_DISAPPEARS;
+ }
+ SetLookFlag(vehOfTarget, false);
+ if (m_nMoveState == PEDMOVE_STILL && IsPedInControl())
+ TurnBody();
+
+ if (m_nPedState != PED_CARJACK) {
+ if (m_pedInObjective->m_nPedState != PED_ARRESTED) {
+ if (m_attackTimer < CTimer::GetTimeInMilliseconds() && distWithTargetSc < wepRange && distWithTargetSc > 3.0f) {
+
+ SetAttack(vehOfTarget);
+ if (m_pPointGunAt)
+ m_pPointGunAt->CleanUpOldReference(&m_pPointGunAt);
+
+ m_pPointGunAt = vehOfTarget;
+ if (vehOfTarget)
+ vehOfTarget->RegisterReference((CEntity **) &m_pPointGunAt);
+
+ SetShootTimer(CGeneral::GetRandomNumberInRange(500, 2000));
+ if (distWithTargetSc <= m_distanceToCountSeekDone) {
+ SetAttackTimer(CGeneral::GetRandomNumberInRange(200, 500));
+ SetMoveState(PEDMOVE_STILL);
+ } else {
+ SetAttackTimer(CGeneral::GetRandomNumberInRange(2000, 5000));
+ }
+ return ATTACK_IN_PROGRESS;
+ } else if (m_nPedState != PED_ATTACK && !bKindaStayInSamePlace && !killPlayerInNoPoliceZone) {
+ if (vehOfTarget) {
+ if (m_nPedType == PEDTYPE_COP || vehOfTarget->bIsBus) {
+ GoToNearestDoor(vehOfTarget);
+ } else {
+ m_vehEnterType = 0;
+ if (m_pedInObjective == vehOfTarget->pDriver || vehOfTarget->bIsBus) {
+ m_vehEnterType = CAR_DOOR_LF;
+ } else if (m_pedInObjective == vehOfTarget->pPassengers[0]) {
+ m_vehEnterType = CAR_DOOR_RF;
+ } else if (m_pedInObjective == vehOfTarget->pPassengers[1]) {
+ m_vehEnterType = CAR_DOOR_LR;
+ } else if (m_pedInObjective == vehOfTarget->pPassengers[2]) {
+ m_vehEnterType = CAR_DOOR_RR;
+ }
+ // Unused
+ // GetPositionToOpenCarDoor(vehOfTarget, m_vehEnterType);
+ SetSeekCar(vehOfTarget, m_vehEnterType);
+ SetMoveState(PEDMOVE_RUN);
+ }
+ }
+ }
+ }
+ }
+ return ATTACK_IN_PROGRESS;
+ }
+ if (m_nMoveState == PEDMOVE_STILL && IsPedInControl()) {
+ SetLookFlag(m_pedInObjective, false);
+ TurnBody();
+ }
+ if (m_nPedType == PEDTYPE_COP && m_pedInObjective->IsPlayer()) {
+ float maxArrestDist = 1.5f;
+ if (((CCopPed*)this)->field_601) {
+ if (m_nPedState == PED_FALL) {
+ maxArrestDist = 3.5f;
+ } else if (m_nPedState != PED_DRAG_FROM_CAR) {
+ ((CCopPed*)this)->field_601 = 0;
+ }
+ }
+
+ if (distWithTargetSc < maxArrestDist) {
+ if (m_pedInObjective->m_getUpTimer > CTimer::GetTimeInMilliseconds()
+ || m_pedInObjective->m_nPedState == PED_DRAG_FROM_CAR) {
+
+ ((CCopPed*)this)->SetArrestPlayer(m_pedInObjective);
+ return WATCH_UNTIL_HE_DISAPPEARS;
+ }
+ }
+ }
+ /*
+ if (distWithTargetSc > 0.1f) {
+ junk code
+ } */
+
+ if (m_shotTime != 0 && m_ceaseAttackTimer != 0) {
+ if (CTimer::GetTimeInMilliseconds() > m_ceaseAttackTimer + m_shotTime) {
+ ClearLookFlag();
+ bObjectiveCompleted = true;
+ m_shotTime = 0;
+ return CANT_ATTACK;
+ }
+ }
+
+ if (!bKindaStayInSamePlace && !bStopAndShoot && m_nPedState != PED_ATTACK && !bDuckAndCover && !killPlayerInNoPoliceZone) {
+ if (distWithTargetSc > wepRange
+ || m_pedInObjective->m_getUpTimer > CTimer::GetTimeInMilliseconds()
+ || m_pedInObjective->m_nPedState == PED_ARRESTED
+ || m_pedInObjective->EnteringCar() && distWithTargetSc < 3.0f) {
+
+ if (m_pedInObjective->EnteringCar())
+ wepRangeAdjusted = 2.0f;
+
+ if (bUsePedNodeSeek) {
+ CVector bestCoords(0.0f, 0.0f, 0.0f);
+ m_vecSeekPos = m_pedInObjective->GetPosition();
+
+ if (!m_pNextPathNode)
+ FindBestCoordsFromNodes(m_vecSeekPos, &bestCoords);
+
+ if (m_pNextPathNode)
+ m_vecSeekPos = CPathFind::TakeWidthIntoAccountForWandering(m_pNextPathNode, m_randomSeed);
+
+ SetSeek(m_vecSeekPos, m_distanceToCountSeekDone);
+ } else {
+ SetSeek(m_pedInObjective, wepRangeAdjusted);
+ }
+ if (m_pedInObjective->m_pCurrentPhysSurface && distWithTargetSc < 5.0f) {
+ bStopAndShoot = true;
+ b158_8 = true;
+ SetMoveState(PEDMOVE_STILL);
+ } else if (b158_8) {
+ bStopAndShoot = false;
+ b158_8 = false;
+ }
+ return ATTACK_IN_PROGRESS;
+ }
+ }
+ if (m_attackTimer < CTimer::GetTimeInMilliseconds()
+ && distWithTargetSc < wepRange && m_pedInObjective->m_nPedState != PED_GETUP && m_pedInObjective->m_nPedState != PED_DRAG_FROM_CAR) {
+
+ if (bIsDucking && !bCrouchWhenShooting) {
+ CAnimBlendAssociation* duckAnim = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_DUCK_DOWN);
+ if (!duckAnim)
+ duckAnim = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_DUCK_LOW);
+ if (!duckAnim)
+ duckAnim = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_WEAPON_CROUCH);
+
+ if (duckAnim) {
+ duckAnim->flags |= ASSOC_DELETEFADEDOUT;
+ duckAnim->blendDelta = -4.0f;
+ }
+ bIsDucking = false;
+ return CANT_ATTACK;
+ }
+ bObstacleShowedUpDuringKillObjective = false;
+ SetAttack(m_pedInObjective);
+ if (m_pPointGunAt)
+ m_pPointGunAt->CleanUpOldReference(&m_pPointGunAt);
+
+ m_pPointGunAt = m_pedInObjective;
+ if (m_pedInObjective)
+ m_pedInObjective->RegisterReference((CEntity**)&m_pPointGunAt);
+
+ SetShootTimer(CGeneral::GetRandomNumberInRange(900.0f, 1500.0f));
+
+ int time;
+ if (distWithTargetSc <= wepRangeAdjusted)
+ time = CGeneral::GetRandomNumberInRange(100.0f, 500.0f);
+ else
+ time = CGeneral::GetRandomNumberInRange(1500.0f, 3000.0f);
+
+ SetAttackTimer(time);
+ } else {
+ if (!m_pedInObjective->m_pCurrentPhysSurface && b158_8) {
+ b158_8 = false;
+ bStopAndShoot = false;
+ }
+
+ if (m_nPedState != PED_ATTACK && m_nPedState != PED_FIGHT) {
+ if (bNotAllowedToDuck && bKindaStayInSamePlace && !bIsDucking && bCrouchWhenShooting) {
+ SetDuck(CGeneral::GetRandomNumberInRange(4000, 5000), false);
+ return CANT_ATTACK;
+ }
+ if (bObstacleShowedUpDuringKillObjective) {
+ if (m_nPedType == PEDTYPE_COP) {
+ if (GetWeapon()->m_eWeaponType > WEAPONTYPE_COLT45
+ || m_fleeFrom && m_fleeFrom->IsObject()) {
+ wepRangeAdjusted = 6.0f;
+ } else if (m_fleeFrom && m_fleeFrom->IsVehicle()) {
+ wepRangeAdjusted = 4.0f;
+ } else {
+ wepRangeAdjusted = 2.0f;
+ }
+ } else {
+ wepRangeAdjusted = 2.0f;
+ }
+ }
+ if (distWithTargetSc <= wepRangeAdjusted) {
+ SetMoveState(PEDMOVE_STILL);
+ bIsPointingGunAt = true;
+ if (m_nPedState != PED_AIM_GUN && !bDuckAndCover) {
+ m_attackTimer = CTimer::GetTimeInMilliseconds();
+ SetIdle();
+ }
+ } else {
+ if (m_nPedState != PED_SEEK_ENTITY && m_nPedState != PED_SEEK_POS
+ && !bStopAndShoot && !killPlayerInNoPoliceZone && !bKindaStayInSamePlace) {
+ Say(SOUND_PED_ATTACK);
+ SetSeek(m_pedInObjective, wepRangeAdjusted);
+ bIsRunning = true;
+ if (m_nPedType == PEDTYPE_COP && FindPlayerPed()->m_pWanted->m_CurrentCops > 1) {
+ if (CGeneral::GetRandomNumber() & 1)
+ Say(SOUND_PED_GUNAIMEDAT3);
+ else
+ Say(SOUND_PED_GUNAIMEDAT2);
+ }
+ }
+ }
+ }
+ }
+
+ if (CTimer::GetTimeInMilliseconds() > m_nPedStateTimer)
+ m_fRotationDest = CGeneral::GetRadianAngleBetweenPoints(m_pedInObjective->GetPosition().x, m_pedInObjective->GetPosition().y, GetPosition().x, GetPosition().y);
+
+ return ATTACK_IN_PROGRESS;
+}
+
+void
+PlayRandomAnimationsFromAnimBlock(CPed* ped, AssocGroupId animGroup, uint32 first, uint32 amount)
+{
+ if (!ped->IsPedInControl())
+ return;
+
+ const char *groupName = CAnimManager::GetAnimGroupName(animGroup);
+ CAnimBlock *animBlock = CAnimManager::GetAnimationBlock(groupName);
+ CAnimBlendAssociation *assoc;
+ for (assoc = RpAnimBlendClumpGetFirstAssociation(ped->GetClump()); assoc; assoc = RpAnimBlendGetNextAssociation(assoc)) {
+ int first = animBlock->firstIndex;
+ int index = assoc->hierarchy - CAnimManager::GetAnimation(0);
+ if (index >= first && index < first + animBlock->numAnims) {
+ break;
+ }
+ }
+
+ if (CTimer::GetTimeInMilliseconds() > ped->m_nWaitTimer && assoc)
+ assoc->flags &= ~ASSOC_REPEAT;
+
+ if (!assoc || assoc->blendDelta < 0.0f) {
+ int selectedAnimOffset;
+ do
+ selectedAnimOffset = CGeneral::GetRandomNumberInRange(0, amount);
+ while (assoc && first + selectedAnimOffset == assoc->animId);
+
+ assoc = CAnimManager::BlendAnimation(ped->GetClump(), animGroup, (AnimationId)(first + selectedAnimOffset), 3.0f);
+
+ assoc->SetFinishCallback(CPed::FinishedWaitCB, ped);
+ if (assoc->flags & ASSOC_REPEAT)
+ ped->m_nWaitTimer = CTimer::GetTimeInMilliseconds() + CGeneral::GetRandomNumberInRange(3000, 8000);
+ else
+ ped->m_nWaitTimer = CTimer::GetTimeInMilliseconds() + 8000;
+ }
+}
+
+bool
+IsPedPointerValid_NotInWorld(CPed* pPed)
+{
+ if (!pPed)
+ return false;
+ int index = CPools::GetPedPool()->GetJustIndex(pPed);
+#ifdef FIX_BUGS
+ if (index < 0 || index >= NUMPEDS)
+#else
+ if (index < 0 || index > NUMPEDS)
+#endif
+ return false;
+ return true;
+}
+
+bool
+IsPedPointerValid(CPed* pPed)
+{
+ if (!IsPedPointerValid_NotInWorld(pPed))
+ return false;
+ if (pPed->bInVehicle && pPed->m_pMyVehicle)
+ return IsEntityPointerValid(pPed->m_pMyVehicle);
+ return pPed->m_entryInfoList.first || pPed == FindPlayerPed();
+}
diff --git a/src/peds/Ped.h b/src/peds/Ped.h
index 63d8e598..b3d2f71c 100644
--- a/src/peds/Ped.h
+++ b/src/peds/Ped.h
@@ -9,16 +9,18 @@
#include "Physical.h"
#include "Weapon.h"
#include "WeaponInfo.h"
+#include "AnimationId.h"
+#include "PathFind.h"
#define FEET_OFFSET 1.04f
#define CHECK_NEARBY_THINGS_MAX_DIST 15.0f
-struct CPathNode;
class CAccident;
class CObject;
class CFire;
struct AnimBlendFrameData;
class CAnimBlendAssociation;
+class CPedAttractor;
struct PedAudioData
{
@@ -28,6 +30,13 @@ struct PedAudioData
int m_nMaxRandomDelayTime;
};
+enum
+{
+ ATTACK_IN_PROGRESS,
+ CANT_ATTACK,
+ WATCH_UNTIL_HE_DISAPPEARS,
+};
+
enum eFormation
{
FORMATION_UNDEFINED,
@@ -78,11 +87,11 @@ struct FightMove
float endFireTime;
float comboFollowOnTime;
float strikeRadius;
+ float extendReachMultiplier;
uint8 hitLevel; // FightMoveHitLevel
uint8 damage;
uint8 flags;
};
-VALIDATE_SIZE(FightMove, 0x18);
// TODO: This is eFightState on mobile.
enum PedFightMoves
@@ -93,13 +102,20 @@ enum PedFightMoves
FIGHTMOVE_IDLE,
FIGHTMOVE_SHUFFLE_F,
FIGHTMOVE_KNEE,
- FIGHTMOVE_HEADBUTT,
- FIGHTMOVE_PUNCHJAB,
FIGHTMOVE_PUNCHHOOK,
- FIGHTMOVE_KICK,
+ FIGHTMOVE_PUNCHJAB,
+ FIGHTMOVE_PUNCH,
FIGHTMOVE_LONGKICK,
FIGHTMOVE_ROUNDHOUSE,
- FIGHTMOVE_BODYBLOW,
+ // Directionals
+ FIGHTMOVE_FWDLEFT,
+ FIGHTMOVE_FWDRIGHT,
+ FIGHTMOVE_BACKKICK,
+ FIGHTMOVE_BACKFLIP,
+ FIGHTMOVE_BACKLEFT,
+ FIGHTMOVE_BACKRIGHT,
+ FIGHTMOVE_RIGHTSWEEP,
+ // Special
FIGHTMOVE_GROUNDKICK,
// Opponent
FIGHTMOVE_HITFRONT,
@@ -112,6 +128,9 @@ enum PedFightMoves
FIGHTMOVE_HITBIGSTEP,
FIGHTMOVE_HITONFLOOR,
FIGHTMOVE_HITBEHIND,
+ FIGHTMOVE_MELEE1,
+ FIGHTMOVE_MELEE2,
+ FIGHTMOVE_MELEE3,
FIGHTMOVE_IDLE2NORM,
NUM_FIGHTMOVES
};
@@ -148,15 +167,31 @@ enum eWaitState {
WAITSTATE_PLAYANIM_HANDSUP,
WAITSTATE_PLAYANIM_HANDSCOWER,
WAITSTATE_PLAYANIM_CHAT,
- WAITSTATE_FINISH_FLEE
+ WAITSTATE_FINISH_FLEE,
+ WAITSTATE_SIT_DOWN,
+ WAITSTATE_SIT_DOWN_RVRS,
+ WAITSTATE_SIT_UP,
+ WAITSTATE_SIT_IDLE,
+ WAITSTATE_USE_ATM,
+ WAITSTATE_SUN_BATHE_PRE,
+ WAITSTATE_SUN_BATHE_DOWN,
+ WAITSTATE_SUN_BATHE_IDLE,
+ WAITSTATE_RIOT,
+ WAITSTATE_FAST_FALL,
+ WAITSTATE_BOMBER,
+ WAITSTATE_STRIPPER,
+ WAITSTATE_GROUND_ATTACK,
+ WAITSTATE_LANCESITTING,
+ WAITSTATE_PLAYANIM_HANDSUP_SIMPLE,
};
enum eObjective : uint32 {
OBJECTIVE_NONE,
OBJECTIVE_WAIT_ON_FOOT,
+ OBJECTIVE_WAIT_ON_FOOT_FOR_COP,
OBJECTIVE_FLEE_ON_FOOT_TILL_SAFE,
OBJECTIVE_GUARD_SPOT,
- OBJECTIVE_GUARD_AREA, // not implemented
+ OBJECTIVE_GUARD_AREA,
OBJECTIVE_WAIT_IN_CAR,
OBJECTIVE_WAIT_IN_CAR_THEN_GET_OUT,
OBJECTIVE_KILL_CHAR_ON_FOOT,
@@ -164,19 +199,21 @@ enum eObjective : uint32 {
OBJECTIVE_FLEE_CHAR_ON_FOOT_TILL_SAFE,
OBJECTIVE_FLEE_CHAR_ON_FOOT_ALWAYS,
OBJECTIVE_GOTO_CHAR_ON_FOOT,
+ OBJECTIVE_GOTO_CHAR_ON_FOOT_WALKING,
+ OBJECTIVE_HASSLE_CHAR,
OBJECTIVE_FOLLOW_CHAR_IN_FORMATION,
OBJECTIVE_LEAVE_CAR,
OBJECTIVE_ENTER_CAR_AS_PASSENGER,
OBJECTIVE_ENTER_CAR_AS_DRIVER,
- OBJECTIVE_FOLLOW_CAR_IN_CAR, // not implemented
- OBJECTIVE_FIRE_AT_OBJECT_FROM_VEHICLE, // not implemented
- OBJECTIVE_DESTROY_OBJECT, // not implemented
+ OBJECTIVE_FOLLOW_CAR_IN_CAR,
+ OBJECTIVE_FIRE_AT_OBJECT_FROM_VEHICLE,
+ OBJECTIVE_DESTROY_OBJECT,
OBJECTIVE_DESTROY_CAR,
OBJECTIVE_GOTO_AREA_ANY_MEANS,
OBJECTIVE_GOTO_AREA_ON_FOOT,
OBJECTIVE_RUN_TO_AREA,
- OBJECTIVE_GOTO_AREA_IN_CAR, // not implemented
- OBJECTIVE_FOLLOW_CAR_ON_FOOT_WITH_OFFSET, // not implemented
+ OBJECTIVE_GOTO_AREA_IN_CAR,
+ OBJECTIVE_FOLLOW_CAR_ON_FOOT_WITH_OFFSET,
OBJECTIVE_GUARD_ATTACK,
OBJECTIVE_SET_LEADER,
OBJECTIVE_FOLLOW_ROUTE,
@@ -185,22 +222,44 @@ enum eObjective : uint32 {
OBJECTIVE_CATCH_TRAIN,
OBJECTIVE_BUY_ICE_CREAM,
OBJECTIVE_STEAL_ANY_CAR,
+ OBJECTIVE_STEAL_ANY_MISSION_CAR,
OBJECTIVE_MUG_CHAR,
+ OBJECTIVE_LEAVE_CAR_AND_DIE,
+ OBJECTIVE_GOTO_SEAT_ON_FOOT,
+ OBJECTIVE_GOTO_ATM_ON_FOOT,
OBJECTIVE_FLEE_CAR,
-#ifdef VC_PED_PORTS
- OBJECTIVE_LEAVE_CAR_AND_DIE
-#endif
+ OBJECTIVE_SUN_BATHE,
+ OBJECTIVE_GOTO_BUS_STOP_ON_FOOT,
+ OBJECTIVE_GOTO_PIZZA_ON_FOOT,
+ OBJECTIVE_GOTO_SHELTER_ON_FOOT,
+ OBJECTIVE_AIM_GUN_AT,
+ OBJECTIVE_WANDER,
+ OBJECTIVE_WAIT_ON_FOOT_AT_SHELTER,
+ OBJECTIVE_SPRINT_TO_AREA,
+ OBJECTIVE_KILL_CHAR_ON_BOAT,
+ OBJECTIVE_SOLICIT_FOOT,
+ OBJECTIVE_WAIT_ON_FOOT_AT_BUS_STOP,
+ OBJECTIVE_GOTO_ICE_CREAM_VAN_ON_FOOT,
+ OBJECTIVE_WAIT_ON_FOOT_AT_ICE_CREAM_VAN,
+ OBJ_55,
+ OBJ_56,
+ OBJ_57,
+ OBJ_58,
+ OBJ_59
+
};
enum {
RANDOM_CHAR = 1,
MISSION_CHAR,
+ TODO_CHAR, // TODO(Miami)
};
enum PedLineUpPhase {
LINE_UP_TO_CAR_START,
LINE_UP_TO_CAR_END,
- LINE_UP_TO_CAR_2 // Buggy. Used for cops arresting you from passenger door
+ LINE_UP_TO_CAR_2, // Buggy. Used for cops arresting you from passenger door
+ LINE_UP_TO_CAR_FALL
};
enum PedOnGroundState {
@@ -251,12 +310,17 @@ enum PedState
PED_INVESTIGATE,
PED_STEP_AWAY,
PED_ON_FIRE,
+ PED_SUN_BATHE,
+ PED_FLASH,
+ PED_JOG,
+ PED_ANSWER_MOBILE,
PED_UNKNOWN, // Same with IDLE, but also infects up to 5 peds with same pedType and WANDER_PATH, so they become stone too. HANG_OUT in Fire_Head's idb
PED_STATES_NO_AI,
- // One of these states isn't on PS2 - start
+ PED_ABSEIL,
+ PED_SIT,
PED_JUMP,
PED_FALL,
PED_GETUP,
@@ -267,7 +331,6 @@ enum PedState
PED_ENTER_TRAIN,
PED_EXIT_TRAIN,
PED_ARREST_PLAYER,
- // One of these states isn't on PS2 - end
PED_DRIVING,
PED_PASSENGER,
@@ -282,14 +345,17 @@ enum PedState
PED_EXIT_CAR,
PED_HANDS_UP,
PED_ARRESTED,
+ PED_DEPLOY_STINGER
};
enum eMoveState {
PEDMOVE_NONE,
PEDMOVE_STILL,
PEDMOVE_WALK,
+ PEDMOVE_JOG,
PEDMOVE_RUN,
PEDMOVE_SPRINT,
+ PEDMOVE_THROWN
};
class CVehicle;
@@ -339,7 +405,7 @@ public:
uint32 bScriptObjectiveCompleted : 1;
uint32 bKindaStayInSamePlace : 1;
- uint32 bBeingChasedByPolice : 1; // Unused VC leftover. Should've been set for criminal/gang members
+ uint32 bBeingChasedByPolice : 1;
uint32 bNotAllowedToDuck : 1;
uint32 bCrouchWhenShooting : 1;
uint32 bIsDucking : 1;
@@ -379,21 +445,59 @@ public:
uint32 bVehExitWillBeInstant : 1;
uint32 bHasAlreadyBeenRecorded : 1;
uint32 bFallenDown : 1;
-#ifdef VC_PED_PORTS
- uint32 bSomeVCflag1 : 1;
-#endif
#ifdef PED_SKIN
uint32 bDontAcceptIKLookAts : 1; // TODO: find uses of this
#endif
- uint32 m_ped_flagI40 : 1;
- uint32 m_ped_flagI80 : 1; // originally unused, KANGAROO_CHEAT define makes use of this as cheat toggle
+ uint32 bReachedAttractorHeadingTarget : 1;
+ uint32 bTurnedAroundOnAttractor : 1;
+
+ uint32 bHasAlreadyUsedAttractor : 1;
+ //uint32 b155_2
+ uint32 bCarPassenger : 1;
+ //uint32 b155_8
+ //uint32 b155_10
+ uint32 bMiamiViceCop : 1;
+ uint32 bMoneyHasBeenGivenByScript : 1; //
+ uint32 bHasBeenPhotographed : 1; //
+
+ uint32 bIsDrowning : 1;
+ uint32 bDrownsInWater : 1;
+ //uint32 b156_4
+ uint32 bHeldHostageInCar : 1;
+ uint32 bIsPlayerFriend : 1;
+ uint32 bHeadStuckInCollision : 1;
+ uint32 bDeadPedInFrontOfCar : 1;
+ uint32 bStayInCarOnJack : 1;
+
+ uint32 bDontFight : 1;
+ uint32 bDoomAim : 1;
+ uint32 bCanBeShotInVehicle : 1;
+ //uint32 b157_8
+ uint32 bMakeFleeScream : 1;
+ uint32 bPushedAlongByCar : 1;
+ uint32 b157_40 : 1;
+ uint32 bIgnoreThreatsBehindObjects : 1;
+ uint32 bNeverEverTargetThisPed : 1;
+ uint32 bCrouchWhenScared : 1;
+ uint32 bKnockedOffBike : 1;
+ uint32 b158_8 : 1;
+ uint32 b158_10 : 1;
+ uint32 bBoughtIceCream : 1;
+ uint32 b158_40 : 1;
+ //uint32 b158_80
+
+ // our own flags
+ uint32 m_ped_flagI80 : 1; // KANGAROO_CHEAT define makes use of this as cheat toggle
+
+ uint8 m_gangFlags;
uint8 CharCreatedBy;
eObjective m_objective;
eObjective m_prevObjective;
CPed *m_pedInObjective;
CVehicle *m_carInObjective;
CVector m_nextRoutePointPos;
+ float m_attractorHeading;
CPed *m_leader;
eFormation m_pedFormation;
uint32 m_fearFlags;
@@ -422,16 +526,23 @@ public:
int32 m_nPrevMoveState;
eWaitState m_nWaitState;
uint32 m_nWaitTimer;
- void *m_pPathNodesStates[8]; // unused, probably leftover from VC
- CVector2D m_stPathNodeStates[10];
- uint16 m_nPathNodes;
- int16 m_nCurPathNode;
- int8 m_nPathDir;
-public:
- CPathNode *m_pLastPathNode;
- CPathNode *m_pNextPathNode;
+ CPathNode* m_pathNodesToGo[8];
+ int16 m_nNumPathNodes;
+ int16 m_nCurPathNodeId;
+ CEntity* m_followPathWalkAroundEnt;
+ CEntity* m_followPathTargetEnt;
+ uint32 m_pathNodeTimer;
+ CPathNode m_pathNodeObjPool[8];
+ CPathNode* m_pCurPathNode;
+ char m_nPathDir;
+ CPathNode* m_pLastPathNode;
+ CPathNode* m_pNextPathNode;
+ CVector m_followPathDestPos;
+ float m_followPathAbortDist;
+ eMoveState m_followPathMoveState;
float m_fHealth;
float m_fArmour;
+ uint32 m_nExtendedRangeTimer;
int16 m_routeLastPoint;
uint16 m_routeStartPoint;
int16 m_routePointsPassed;
@@ -451,12 +562,13 @@ public:
CVehicle *m_pMyVehicle;
bool bInVehicle;
float m_distanceToCountSeekDone;
+ float m_acceptableHeadingOffset;
+ CPedAttractor* m_attractor;
+ int32 m_positionInQueue;
+ CVehicle* m_vehicleInAccident;
+
bool bRunningToPhone;
int16 m_phoneId;
-#ifdef PEDS_REPORT_CRIMES_ON_PHONE
- bool m_facePhoneStart;
- CEntity *m_victimOfPlayerCrime;
-#endif
eCrimeType m_crimeToReportOnPhone;
uint32 m_phoneTalkTimer;
CAccident *m_lastAccident;
@@ -466,14 +578,17 @@ public:
float m_fleeFromPosY;
CEntity *m_fleeFrom;
uint32 m_fleeTimer;
+ CEntity* pThreatEx; // TODO(Miami): What is this?
CEntity* m_collidingEntityWhileFleeing;
uint32 m_collidingThingTimer;
CEntity *m_pCollidingEntity;
uint8 m_stateUnused;
uint32 m_timerUnused;
class CRange2D *m_wanderRangeBounds;
- CWeapon m_weapons[WEAPONTYPE_TOTAL_INVENTORY_WEAPONS];
+ CWeapon m_weapons[TOTAL_WEAPON_SLOTS];
eWeaponType m_storedWeapon;
+ eWeaponType m_delayedWeapon;
+ uint32 m_delayedWeaponAmmo;
uint8 m_currentWeapon; // eWeaponType
uint8 m_maxWeaponTypeAllowed; // eWeaponType
uint8 m_wepSkills;
@@ -481,9 +596,11 @@ public:
CEntity *m_pPointGunAt;
CVector m_vecHitLastPos;
uint32 m_curFightMove;
+ uint32 m_lastFightMove;
uint8 m_fightButtonPressure;
FightState m_fightState;
bool m_takeAStepAfterAttack;
+ uint8 m_bleedCounter;
CFire *m_pFire;
CEntity *m_pLookTarget;
float m_fLookDirection;
@@ -499,12 +616,26 @@ public:
uint32 m_duckTimer;
uint32 m_duckAndCoverTimer;
uint32 m_bloodyFootprintCountOrDeathTime; // Death time when bDoBloodyFootprints is false. Weird decision
+ uint32 m_shotTime;
+ uint32 m_ceaseAttackTimer;
uint8 m_panicCounter;
bool m_deadBleeding;
int8 m_bodyPartBleeding; // PedNode, but -1 if there isn't
CPed *m_nearPeds[10];
uint16 m_numNearPeds;
- int8 m_lastWepDam;
+ uint16 m_nPedMoney;
+ int8 m_lastWepDam;
+ CEntity *m_lastDamEntity;
+ CEntity *m_attachedTo;
+ CVector m_vecAttachOffset;
+ uint16 m_attachType;
+ float m_attachRotStep;
+ uint32 m_attachWepAmmo;
+ uint32 m_threatFlags;
+ uint32 m_threatCheck;
+ uint32 m_lastThreatCheck;
+ uint32 m_delayedSoundID;
+ uint32 m_delayedSoundTimer;
uint32 m_lastSoundStart;
uint32 m_soundStart;
uint16 m_lastQueuedSound;
@@ -536,14 +667,15 @@ public:
void AimGun(void);
void KillPedWithCar(CVehicle *veh, float impulse);
void Say(uint16 audio);
- void SetLookFlag(CEntity *target, bool keepTryingToLook);
- void SetLookFlag(float direction, bool keepTryingToLook);
+ void Say(uint16 audio, int32 time);
+ void SetLookFlag(CEntity* target, bool keepTryingToLook, bool cancelPrevious = false);
+ void SetLookFlag(float direction, bool keepTryingToLook, bool cancelPrevious = false);
void SetLookTimer(int time);
- void SetDie(AnimationId anim, float arg1, float arg2);
+ void SetDie(AnimationId anim = ANIM_KO_SHOT_FRONT1, float arg1 = 4.0f, float arg2 = 0.0f);
void SetDead(void);
void ApplyHeadShot(eWeaponType weaponType, CVector pos, bool evenOnPlayer);
void RemoveBodyPart(PedNode nodeId, int8 direction);
- bool OurPedCanSeeThisOne(CEntity *target);
+ bool OurPedCanSeeThisOne(CEntity *target, bool shootablesDoBlock = false);
void Avoid(void);
void Attack(void);
void ClearAimFlag(void);
@@ -552,9 +684,10 @@ public:
void ClearAttack(void);
bool IsPedHeadAbovePos(float zOffset);
void RemoveWeaponModel(int modelId);
- void SetCurrentWeapon(uint32 weaponType);
+ void SetCurrentWeapon(eWeaponType weaponType);
+ void SetCurrentWeapon(int weapon);
void Duck(void);
- void ClearDuck(void);
+ void ClearDuck(bool = false);
void ClearPointGunAt(void);
void BeingDraggedFromCar(void);
void RestartNonPartialAnims(void);
@@ -563,7 +696,7 @@ public:
void PlayFootSteps(void);
void QuitEnteringCar(void);
void BuildPedLists(void);
- uint32 GiveWeapon(eWeaponType weaponType, uint32 ammo);
+ int32 GiveWeapon(eWeaponType weaponType, uint32 ammo, bool unused = false);
void CalculateNewOrientation(void);
float WorkOutHeadingForMovingFirstPerson(float);
void CalculateNewVelocity(void);
@@ -577,11 +710,11 @@ public:
void SetObjective(eObjective);
void SetObjective(eObjective, int16, int16);
void SetObjective(eObjective, CVector);
- void SetObjective(eObjective, CVector, float);
+ void SetObjective(eObjective, float, const CVector&);
void ClearChat(void);
void InformMyGangOfAttack(CEntity*);
void ReactToAttack(CEntity*);
- void SetDuck(uint32);
+ void SetDuck(uint32, bool = false);
void RegisterThreatWithGangPeds(CEntity*);
bool TurnBody(void);
void Chat(void);
@@ -591,9 +724,6 @@ public:
bool MakePhonecall(void);
bool FacePhone(void);
CPed *CheckForDeadPeds(void);
-#ifdef PEDS_REPORT_CRIMES_ON_PHONE
- int32 CheckForPlayerCrimes(CPed *victim = nil);
-#endif
bool CheckForExplosions(CVector2D &area);
CPed *CheckForGunShots(void);
PointBlankNecessity CheckForPointBlankPeds(CPed*);
@@ -602,7 +732,9 @@ public:
void SetPointGunAt(CEntity*);
bool Seek(void);
bool SetWanderPath(int8);
- bool SetFollowPath(CVector);
+ bool SetFollowPath(CVector dest, float radius, eMoveState state, CEntity*, CEntity*, int);
+ bool SetFollowPathStatic(void);
+ bool SetFollowPathDynamic(void);
void ClearAttackByRemovingAnim(void);
void SetStoredState(void);
void StopNonPartialAnims(void);
@@ -628,7 +760,10 @@ public:
void SetAttack(CEntity*);
void StartFightAttack(uint8);
void SetWaitState(eWaitState, void*);
- bool FightStrike(CVector&);
+ bool FightStrike(CVector&, bool);
+ void FightHitPed(CPed*, CVector&, CVector&, int16);
+ int32 ChooseAttackPlayer(uint8, bool);
+ int32 ChooseAttackAI(uint8, bool);
int GetLocalDirection(const CVector2D &);
void StartFightDefend(uint8, uint8, uint8);
void PlayHitSound(CPed*);
@@ -638,8 +773,11 @@ public:
void RemoveInCarAnims(void);
void CollideWithPed(CPed*);
void SetDirectionToWalkAroundObject(CEntity*);
+ bool SetDirectionToWalkAroundVehicle(CVehicle*);
+ void RemoveWeaponAnims(int, float);
void CreateDeadPedMoney(void);
void CreateDeadPedWeaponPickups(void);
+ void CreateDeadPedPickupCoors(float *x, float *y, float *z);
void SetAttackTimer(uint32);
void SetBeingDraggedFromCar(CVehicle*, uint32, bool);
void SetRadioStation(void);
@@ -647,19 +785,17 @@ public:
void SetChat(CEntity*, uint32);
void DeadPedMakesTyresBloody(void);
void MakeTyresMuddySectorList(CPtrList&);
- uint8 DoesLOSBulletHitPed(CColPoint &point);
bool DuckAndCover(void);
void EndFight(uint8);
void EnterCar(void);
uint8 GetNearestTrainPedPosition(CVehicle*, CVector&);
uint8 GetNearestTrainDoor(CVehicle*, CVector&);
- void LineUpPedWithTrain(void);
void ExitCar(void);
void Fight(void);
bool FindBestCoordsFromNodes(CVector, CVector*);
void Wait(void);
void ProcessObjective(void);
- bool SeekFollowingPath(CVector*);
+ CVector *SeekFollowingPath(void);
void Flee(void);
void FollowPath(void);
CVector GetFormationPosition(void);
@@ -668,6 +804,7 @@ public:
int GetNextPointOnRoute(void);
uint8 GetPedRadioCategory(uint32);
int GetWeaponSlot(eWeaponType);
+ bool CanWeRunAndFireWithWeapon(void);
void GoToNearestDoor(CVehicle*);
bool HaveReachedNextPointOnRoute(float);
void Idle(void);
@@ -700,7 +837,6 @@ public:
void SetExitCar(CVehicle*, uint32);
void SetFormation(eFormation);
bool WillChat(CPed*);
- void SetEnterTrain(CVehicle*, uint32);
void SetEnterCar_AllClear(CVehicle*, uint32, uint32);
void SetSolicit(uint32 time);
void ScanForInterestingStuff(void);
@@ -709,6 +845,22 @@ public:
bool WarpPedToNearLeaderOffScreen(void);
void Solicit(void);
void SetExitBoat(CVehicle*);
+ void ClearFollowPath();
+ void GiveDelayedWeapon(eWeaponType weapon, uint32 ammo);
+ void RequestDelayedWeapon();
+ void AddInCarAnims(CVehicle* car, bool isDriver);
+ bool CanBeDamagedByThisGangMember(CPed*);
+ void AnswerMobile(void);
+ void BuyIceCream(void);
+ void CheckThreatValidity(void);
+ void ClearAnswerMobile(void);
+ void SetAnswerMobile(void);
+ void AttachPedToEntity(CEntity*, CVector, uint16, float, eWeaponType);
+ void DettachPedFromEntity();
+ void PedShuffle();
+ void DriveVehicle();
+ void PositionAttachedPed();
+ bool CanUseTorsoWhenLooking();
// Static methods
static CVector GetLocalPositionToOpenCarDoor(CVehicle *veh, uint32 component, float offset);
@@ -736,8 +888,11 @@ public:
static void PedSetDraggedOutCarCB(CAnimBlendAssociation *assoc, void *arg);
static void PedAnimStepOutCarCB(CAnimBlendAssociation *assoc, void *arg);
static void PedSetInTrainCB(CAnimBlendAssociation *assoc, void *arg);
+#ifdef GTA_TRAIN
static void PedSetOutTrainCB(CAnimBlendAssociation *assoc, void *arg);
+#endif
static void FinishedAttackCB(CAnimBlendAssociation *assoc, void *arg);
+ static void FinishedReloadCB(CAnimBlendAssociation *assoc, void *arg);
static void FinishFightMoveCB(CAnimBlendAssociation *assoc, void *arg);
static void PedAnimDoorCloseRollingCB(CAnimBlendAssociation *assoc, void *arg);
static void FinishJumpCB(CAnimBlendAssociation *assoc, void *arg);
@@ -747,6 +902,7 @@ public:
static void PedSetDraggedOutCarPositionCB(CAnimBlendAssociation *assoc, void *arg);
bool IsPlayer(void);
+ bool IsFemale(void) { return m_nPedType == PEDTYPE_CIVFEMALE || m_nPedType == PEDTYPE_PROSTITUTE; }
bool UseGroundColModel(void);
bool CanSetPedState(void);
bool IsPedInControl(void);
@@ -766,8 +922,14 @@ public:
void SetPedStats(ePedStats);
bool IsGangMember(void);
void Die(void);
+#ifdef GTA_TRAIN
void EnterTrain(void);
void ExitTrain(void);
+ void SetExitTrain(CVehicle*);
+ void SetPedPositionInTrain(void);
+ void LineUpPedWithTrain(void);
+ void SetEnterTrain(CVehicle*, uint32);
+#endif
void Fall(void);
bool IsPedShootable(void);
void Look(void);
@@ -775,29 +937,34 @@ public:
void RestoreHeadPosition(void);
void PointGunAt(void);
bool ServiceTalkingWhenDead(void);
- void SetPedPositionInTrain(void);
void SetShootTimer(uint32);
void SetSeekCar(CVehicle*, uint32);
void SetSeekBoatPosition(CVehicle*);
- void SetExitTrain(CVehicle*);
void WanderRange(void);
void SetFollowRoute(int16, int16);
void SeekBoatPosition(void);
void UpdatePosition(void);
CObject *SpawnFlyingComponent(int, int8);
void SetCarJack_AllClear(CVehicle*, uint32, uint32);
-#ifdef VC_PED_PORTS
bool CanPedJumpThis(CEntity*, CVector*);
-#else
- bool CanPedJumpThis(CEntity*);
-#endif
+ void SetNewAttraction(CPedAttractor* pAttractor, const CVector& pos, float, float, int);
+ void ClearWaitState(void);
+ void Undress(const char*);
+ void Dress(void);
+ int32 KillCharOnFootMelee(CVector&, CVector&, CVector&);
+ int32 KillCharOnFootArmed(CVector&, CVector&, CVector&);
- bool HasWeapon(uint8 weaponType) { return m_weapons[weaponType].m_eWeaponType == weaponType; }
- CWeapon &GetWeapon(uint8 weaponType) { return m_weapons[weaponType]; }
+ bool HasWeaponSlot(uint8 slot) { return m_weapons[slot].m_eWeaponType != WEAPONTYPE_UNARMED; }
+ CWeapon& GetWeapon(uint8 slot) { return m_weapons[slot]; }
CWeapon *GetWeapon(void) { return &m_weapons[m_currentWeapon]; }
PedState GetPedState(void) { return m_nPedState; }
- void SetPedState(PedState state) { m_nPedState = state; }
+ void SetPedState(PedState state)
+ {
+ if (GetPedState() == PED_FOLLOW_PATH)
+ ClearFollowPath();
+ m_nPedState = state;
+ }
bool Dead(void) { return m_nPedState == PED_DEAD; }
bool Dying(void) { return m_nPedState == PED_DIE; }
bool DyingOrDead(void) { return m_nPedState == PED_DIE || m_nPedState == PED_DEAD; }
@@ -807,10 +974,86 @@ public:
bool Driving(void) { return m_nPedState == PED_DRIVING; }
bool InVehicle(void) { return bInVehicle && m_pMyVehicle; } // True when ped is sitting/standing in vehicle, not in enter/exit state.
bool EnteringCar(void) { return m_nPedState == PED_ENTER_CAR || m_nPedState == PED_CARJACK; }
+ bool HasAttractor(void) { return m_attractor != nil; }
+ bool IsUseAttractorObjective(eObjective obj) {
+ return obj == OBJECTIVE_GOTO_ATM_ON_FOOT || obj == OBJECTIVE_GOTO_ICE_CREAM_VAN_ON_FOOT ||
+ obj == OBJECTIVE_GOTO_PIZZA_ON_FOOT || obj == OBJECTIVE_GOTO_SEAT_ON_FOOT ||
+ obj == OBJECTIVE_GOTO_SHELTER_ON_FOOT || obj == OBJECTIVE_GOTO_BUS_STOP_ON_FOOT;
+ }
void ReplaceWeaponWhenExitingVehicle(void);
void RemoveWeaponWhenEnteringVehicle(void);
bool IsNotInWreckedVehicle();
+
+ // My names. Inlined in VC
+ AnimationId GetFireAnimNotDucking(CWeaponInfo* weapon) {
+ if (m_nPedType == PEDTYPE_COP && !!weapon->m_bCop3rd)
+ return ANIM_WEAPON_FIRE_3RD;
+ else
+ return GetPrimaryFireAnim(weapon);
+ }
+
+ static AnimationId GetFireAnimGround(CWeaponInfo* weapon, bool kickFloorIfNone = true) {
+ if (!!weapon->m_bGround2nd)
+ return ANIM_WEAPON_CROUCHFIRE;
+ else if (!!weapon->m_bGround3rd)
+ return ANIM_WEAPON_FIRE_3RD;
+ else if (kickFloorIfNone)
+ return ANIM_KICK_FLOOR;
+ else
+ return (AnimationId)0;
+ }
+
+ static AnimationId GetPrimaryFireAnim(CWeaponInfo* weapon) {
+ if (weapon->m_bAnimDetonate)
+ return ANIM_BOMBER;
+ else
+ return ANIM_WEAPON_FIRE;
+ }
+
+ static AnimationId GetCrouchReloadAnim(CWeaponInfo* weapon) {
+ if (!!weapon->m_bReload)
+ return ANIM_WEAPON_CROUCHRELOAD;
+ else
+ return (AnimationId)0;
+ }
+
+ static AnimationId GetCrouchFireAnim(CWeaponInfo* weapon) {
+ if (!!weapon->m_bCrouchFire)
+ return ANIM_WEAPON_CROUCHFIRE;
+ else
+ return (AnimationId)0;
+ }
+
+ static AnimationId GetReloadAnim(CWeaponInfo* weapon) {
+ if (!!weapon->m_bReload)
+ return ANIM_WEAPON_RELOAD;
+ else
+ return (AnimationId)0;
+ }
+
+ static AnimationId GetFightIdleWithMeleeAnim(CWeaponInfo* weapon) {
+ if (!!weapon->m_bFightMode)
+ return ANIM_MELEE_IDLE_FIGHTMODE;
+ else
+ return (AnimationId)0;
+ }
+
+ static AnimationId GetFinishingAttackAnim(CWeaponInfo* weapon) {
+ if (!!weapon->m_bFinish3rd)
+ return ANIM_MELEE_ATTACK_FINISH;
+ else
+ return (AnimationId)0;
+ }
+
+ static AnimationId GetSecondFireAnim(CWeaponInfo* weapon) {
+ if (!!weapon->m_bUse2nd)
+ return ANIM_WEAPON_FIRE_2ND; // or ANIM_MELEE_ATTACK_2ND
+ else
+ return (AnimationId)0;
+ }
+ // --
+
// My additions, because there were many, many instances of that.
inline void SetFindPathAndFlee(CEntity *fleeFrom, int time, bool walk = false)
{
@@ -829,43 +1072,24 @@ public:
if (walk)
SetMoveState(PEDMOVE_WALK);
}
+ // --
// Using this to abstract nodes of skinned and non-skinned meshes
CVector GetNodePosition(int32 node)
{
-#ifdef PED_SKIN
- if(IsClumpSkinned(GetClump())){
- RwV3d pos = { 0.0f, 0.0f, 0.0f };
- RpHAnimHierarchy *hier = GetAnimHierarchyFromSkinClump(GetClump());
- int32 idx = RpHAnimIDGetIndex(hier, m_pFrames[node]->nodeID);
- RwMatrix *mats = RpHAnimHierarchyGetMatrixArray(hier);
- // this is just stupid
- //RwV3dTransformPoints(&pos, &pos, 1, &mats[idx]);
- pos = mats[idx].pos;
- return pos;
- }else
-#endif
- {
- RwMatrix mat;
- CPedIK::GetWorldMatrix(m_pFrames[node]->frame, &mat);
- return mat.pos;
- }
+ RwV3d pos = { 0.0f, 0.0f, 0.0f };
+ RpHAnimHierarchy *hier = GetAnimHierarchyFromSkinClump(GetClump());
+ int32 idx = RpHAnimIDGetIndex(hier, m_pFrames[node]->nodeID);
+ RwMatrix *mats = RpHAnimHierarchyGetMatrixArray(hier);
+ pos = mats[idx].pos;
+ return pos;
}
void TransformToNode(CVector &pos, int32 node)
{
-#ifdef PED_SKIN
- if(IsClumpSkinned(GetClump())){
- RpHAnimHierarchy *hier = GetAnimHierarchyFromSkinClump(GetClump());
- int32 idx = RpHAnimIDGetIndex(hier, m_pFrames[node]->nodeID);
- RwMatrix *mats = RpHAnimHierarchyGetMatrixArray(hier);
- RwV3dTransformPoints((RwV3d*)&pos, (RwV3d*)&pos, 1, &mats[idx]);
- }else
-#endif
- {
- RwFrame *frame;
- for (frame = m_pFrames[node]->frame; frame; frame = RwFrameGetParent(frame))
- RwV3dTransformPoints((RwV3d*)&pos, (RwV3d*)&pos, 1, RwFrameGetMatrix(frame));
- }
+ RpHAnimHierarchy *hier = GetAnimHierarchyFromSkinClump(GetClump());
+ int32 idx = RpHAnimIDGetIndex(hier, m_pFrames[node]->nodeID);
+ RwMatrix *mats = RpHAnimHierarchyGetMatrixArray(hier);
+ RwV3dTransformPoints((RwV3d*)&pos, (RwV3d*)&pos, 1, &mats[idx]);
}
// set by 0482:set_threat_reaction_range_multiplier opcode
@@ -875,14 +1099,11 @@ public:
static uint16 nEnterCarRangeMultiplier;
static bool bNastyLimbsCheat;
+ static bool bFannyMagnetCheat;
static bool bPedCheat2;
static bool bPedCheat3;
static CVector2D ms_vec2DFleePosition;
-#ifdef DEBUGMENU
- static bool bPopHeadsOnHeadshot;
-#endif
-
#ifndef MASTER
// Mobile things
void DebugDrawPedDestination(CPed *, int, int);
@@ -902,18 +1123,20 @@ public:
void DebugRenderClosePedText();
#endif
-#ifdef PED_SKIN
- void renderLimb(int node);
-#endif
-
#ifdef COMPATIBLE_SAVES
virtual void Save(uint8*& buf);
virtual void Load(uint8*& buf);
#endif
};
-void FinishFuckUCB(CAnimBlendAssociation *assoc, void *arg);
+void FinishTalkingOnMobileCB(CAnimBlendAssociation* assoc, void* arg);
+void StartTalkingOnMobileCB(CAnimBlendAssociation* assoc, void* arg);
+void PlayRandomAnimationsFromAnimBlock(CPed* ped, AssocGroupId animGroup, uint32 first, uint32 amount);
+// TODO(Miami): Change those when Ped struct is done
#ifndef PED_SKIN
VALIDATE_SIZE(CPed, 0x53C);
#endif
+
+bool IsPedPointerValid(CPed*);
+bool IsPedPointerValid_NotInWorld(CPed*);
diff --git a/src/peds/PedAttractor.cpp b/src/peds/PedAttractor.cpp
new file mode 100644
index 00000000..9f77f2a4
--- /dev/null
+++ b/src/peds/PedAttractor.cpp
@@ -0,0 +1,775 @@
+#include "common.h"
+#include "PedAttractor.h"
+
+#include "General.h"
+#include "Vehicle.h"
+#include "World.h"
+
+const int gcMaxSizeOfAtmQueue = 1;
+const int gcMaxSizeOfSeatQueue = 1;
+const int gcMaxSizeOfStopQueue = 5;
+const int gcMaxSizeOfPizzaQueue = 5;
+const int gcMaxSizeOfShelterQueue = 5;
+const int gcMaxSizeOfIceCreamQueue = 1;
+
+//--MIAMI: file done
+
+std::vector<CVector> CPedShelterAttractor::ms_displacements;
+
+CPedAttractorManager* GetPedAttractorManager()
+{
+ static CPedAttractorManager manager;
+ return &manager;
+}
+
+CVehicleToEffect::CVehicleToEffect(CVehicle* pVehicle) : m_pVehicle(pVehicle)
+{
+ m_effects[1].col = CRGBA(0, 0, 0, 0);
+ m_effects[1].type = EFFECT_PED_ATTRACTOR;
+ m_effects[1].pos = CVector(2.0f, 1.0f, 0.0f);
+ m_effects[1].pedattr.useDir = CVector(-1.0f, 0.0f, 0.0f);
+ m_effects[1].pedattr.queueDir = CVector(-1.0f, 0.0f, 0.0f);
+ m_effects[1].pedattr.type = ATTRACTOR_ICECREAM;
+
+ m_effects[3].col = CRGBA(0, 0, 0, 0);
+ m_effects[3].type = EFFECT_PED_ATTRACTOR;
+ m_effects[3].pos = CVector(2.0f, -0.5f, 0.0f);
+ m_effects[3].pedattr.useDir = CVector(-1.0f, 0.0f, 0.0f);
+ m_effects[3].pedattr.queueDir = CVector(-1.0f, 0.0f, 0.0f);
+ m_effects[3].pedattr.type = ATTRACTOR_ICECREAM;
+
+ m_effects[0].col = CRGBA(0, 0, 0, 0);
+ m_effects[0].type = EFFECT_PED_ATTRACTOR;
+ m_effects[0].pos = CVector(-2.0f, 1.0f, 0.0f);
+ m_effects[0].pedattr.useDir = CVector(1.0f, 0.0f, 0.0f);
+ m_effects[0].pedattr.queueDir = CVector(1.0f, 0.0f, 0.0f);
+ m_effects[0].pedattr.type = ATTRACTOR_ICECREAM;
+
+ m_effects[2].col = CRGBA(0, 0, 0, 0);
+ m_effects[2].type = EFFECT_PED_ATTRACTOR;
+ m_effects[2].pos = CVector(-2.0f, -0.5f, 0.0f);
+ m_effects[2].pedattr.useDir = CVector(1.0f, 0.0f, 0.0f);
+ m_effects[2].pedattr.queueDir = CVector(1.0f, 0.0f, 0.0f);
+ m_effects[2].pedattr.type = ATTRACTOR_ICECREAM;
+}
+
+CVehicleToEffect& CVehicleToEffect::From(const CVehicleToEffect& other)
+{
+ m_pVehicle = other.m_pVehicle;
+ for (int i = 0; i < NUM_ATTRACTORS_FOR_ICECREAM_VAN; i++) {
+ m_effects[i].col = other.m_effects[i].col;
+ m_effects[i].type = other.m_effects[i].type;
+ m_effects[i].pos = other.m_effects[i].pos;
+ m_effects[i].pedattr = other.m_effects[i].pedattr;
+ }
+ return *this;
+}
+
+const C2dEffect* CVehicleToEffect::ChooseEffect(const CVector& pos) const
+{
+ if (!m_pVehicle)
+ return nil;
+ if (DotProduct(pos - m_pVehicle->GetPosition(), m_pVehicle->GetRight()) > 0.0f) {
+ if (DotProduct(pos - m_pVehicle->GetPosition(), m_pVehicle->GetForward()) > 0.0f)
+ return &m_effects[1];
+ else
+ return &m_effects[3];
+ }
+ else {
+ if (DotProduct(pos - m_pVehicle->GetPosition(), m_pVehicle->GetForward()) > 0.0f)
+ return &m_effects[0];
+ else
+ return &m_effects[2];
+ }
+}
+
+bool CVehicleToEffect::HasThisEffect(C2dEffect* pEffect) const
+{
+ for (int i = 0; i < NUM_ATTRACTORS_FOR_ICECREAM_VAN; i++) {
+ if (pEffect == &m_effects[i])
+ return true;
+ }
+ return false;
+}
+
+const C2dEffect* CPedAttractorManager::GetEffectForIceCreamVan(CVehicle* pVehicle, const CVector& pos)
+{
+ if (!vVehicleToEffect.empty()) {
+ for (std::vector<CVehicleToEffect>::const_iterator assoc = vVehicleToEffect.cbegin(); assoc != vVehicleToEffect.cend(); ++assoc) {
+ if (assoc->GetVehicle() == pVehicle)
+ return assoc->ChooseEffect(pos);
+ }
+ }
+ CVehicleToEffect effect(pVehicle);
+ vVehicleToEffect.push_back(effect);
+ return effect.ChooseEffect(pos);
+}
+
+CVehicle* CPedAttractorManager::GetIceCreamVanForEffect(C2dEffect* pEffect)
+{
+ if (vVehicleToEffect.empty())
+ return nil;
+ for (std::vector<CVehicleToEffect>::const_iterator assoc = vVehicleToEffect.cbegin(); assoc != vVehicleToEffect.cend(); ++assoc) {
+ if (assoc->HasThisEffect(pEffect))
+ return assoc->GetVehicle();
+ }
+ return nil;
+}
+
+const CPedAttractor* CPedAttractorManager::FindAssociatedAttractor(const C2dEffect* pEffect, std::vector<CPedAttractor*>& vecAttractors)
+{
+ if (vecAttractors.empty())
+ return nil;
+ for (std::vector<CPedAttractor*>::const_iterator attractor = vecAttractors.cbegin(); attractor != vecAttractors.cend(); ++attractor) {
+ if ((*attractor)->GetEffect() == pEffect)
+ return *attractor;
+ }
+ return nil;
+}
+
+void CPedAttractorManager::RemoveIceCreamVanEffects(C2dEffect* pEffect)
+{
+ CVehicle* pVehicle = GetIceCreamVanForEffect(pEffect);
+ if (!pVehicle)
+ return;
+ if (vVehicleToEffect.empty())
+ return;
+ for (std::vector<CVehicleToEffect>::const_iterator assoc = vVehicleToEffect.cbegin(); assoc != vVehicleToEffect.cend();) {
+ if (assoc->GetVehicle() != pVehicle)
+ return;
+ uint32 total = 0;
+ for (uint32 j = 0; j < NUM_ATTRACTORS_FOR_ICECREAM_VAN; j++) {
+ if (FindAssociatedAttractor(assoc->GetEffect(j), vIceCreamAttractors))
+ total++;
+ }
+ if (total > 0)
+ assoc++;
+ else
+ assoc = vVehicleToEffect.erase(assoc);
+ }
+}
+
+CPedAttractor::CPedAttractor(C2dEffect* pEffect, const CMatrix& matrix, int32 maxpeds, float qdist, float waitTime, float approachTime, float distance, float headingdiff, float posdisp, float headdisp) :
+ p2dEffect(pEffect),
+ m_nMaxPedsInAttractor(maxpeds),
+ m_fQueueDistance(qdist),
+ m_fTimeInWaitQueue(waitTime),
+ m_fTimeInApproachingQueue(approachTime),
+ m_fDistanceToUseAttractor(distance),
+ m_fAcceptableHeading(headingdiff),
+ m_fMaxPositionDisplacement(posdisp),
+ m_fMaxHeadingDisplacement(headdisp)
+{
+ CPedAttractorManager::ComputeEffectPos(pEffect, matrix, vecEffectPos);
+ CPedAttractorManager::ComputeEffectQueueDir(pEffect, matrix, vecQueueDir);
+ CPedAttractorManager::ComputeEffectUseDir(pEffect, matrix, vecUseDir);
+}
+
+void CPedPizzaAttractor::UpdatePedStateOnDeparture(CPed* pPed) const
+{
+ if (pPed->m_nPedMoney > 10)
+ pPed->m_nPedMoney -= 10;
+ else
+ pPed->m_nPedMoney = 0;
+}
+
+void CPedAtmAttractor::UpdatePedStateOnDeparture(CPed* pPed) const
+{
+ pPed->m_nPedMoney += 20 * CGeneral::GetRandomNumberInRange(1, 51);
+};
+
+float CPedAttractor::ComputeDeltaHeading() const
+{
+ return CGeneral::GetRandomNumberInRange(-m_fMaxHeadingDisplacement, m_fMaxHeadingDisplacement);
+}
+
+float CPedAttractor::ComputeDeltaPos() const
+{
+ return CGeneral::GetRandomNumberInRange(-m_fMaxPositionDisplacement, m_fMaxPositionDisplacement);
+}
+
+void CPedAttractor::ComputeAttractTime(int32 id, bool approacher, float& time) const
+{
+ if (approacher)
+ time = m_fTimeInApproachingQueue;
+ else
+ time = m_fTimeInWaitQueue;
+}
+
+void CPedAttractor::ComputeAttractPos(int32 qid, CVector& pos) const
+{
+ if (!p2dEffect)
+ return;
+ pos = vecEffectPos - qid * vecQueueDir * m_fQueueDistance;
+ if (qid != 0) {
+ pos.x += ComputeDeltaPos();
+ pos.y += ComputeDeltaPos();
+ }
+}
+
+CVector CPedShelterAttractor::GetDisplacement(int32 qid) const
+{
+ if (ms_displacements.empty()) {
+ int i = 0;
+ while (i < gcMaxSizeOfShelterQueue) {
+ float fRandomAngle = CGeneral::GetRandomNumberInRange(0.0f, TWOPI);
+ float fRandomOffset = CGeneral::GetRandomNumberInRange(0.0f, 2.0f);
+ CVector vecDisplacement(fRandomOffset * Sin(fRandomAngle), fRandomOffset * Cos(fRandomAngle), 0.0f);
+ bool close = false;
+ for (std::vector<CVector>::const_iterator v = ms_displacements.cbegin(); v != ms_displacements.cend(); ++v) {
+ if ((*v - vecDisplacement).Magnitude() < 1.0f) {
+ close = true;
+ break;
+ }
+ }
+ if (!close) {
+ ms_displacements.push_back(vecDisplacement);
+ i++;
+ }
+ }
+ }
+ return ms_displacements[qid];
+}
+
+void CPedShelterAttractor::ComputeAttractPos(int32 qid, CVector& pos) const
+{
+ if (!p2dEffect)
+ return;
+ pos = vecEffectPos + GetDisplacement(qid);
+}
+
+void CPedAttractor::ComputeAttractHeading(int32 qid, float& heading) const
+{
+ heading = CGeneral::GetRadianAngleBetweenPoints(qid != 0 ? vecQueueDir.x : vecUseDir.x, qid != 0 ? vecQueueDir.y : vecUseDir.y, 0.0f, 0.0f);
+ if (qid != 0)
+ heading += ComputeDeltaHeading();
+}
+
+void CPedShelterAttractor::ComputeAttractHeading(int32 qid, float& heading) const
+{
+ heading = CGeneral::GetRandomNumberInRange(0.0f, TWOPI);
+}
+
+bool CPedAttractor::RegisterPed(CPed* pPed)
+{
+ for (std::vector<CPed*>::const_iterator pPedIt = vApproachingQueue.cbegin(); pPedIt != vApproachingQueue.cend(); ++pPedIt) {
+ if (*pPedIt == pPed) {
+ vApproachingQueue.erase(pPedIt);
+ return false;
+ }
+ }
+ if (GetNoOfRegisteredPeds() >= m_nMaxPedsInAttractor)
+ return 0;
+ vApproachingQueue.push_back(pPed);
+ CVector pos;
+ float heading;
+ float time;
+ int32 slot = ComputeFreeSlot();
+ ComputeAttractPos(slot, pos);
+ ComputeAttractHeading(slot, heading);
+ ComputeAttractTime(slot, false, time);
+ pPed->SetNewAttraction(this, pos, heading, time, slot);
+ return true;
+}
+
+static bool IsPedUsingAttractorOfThisType(int8 type, CPed* pPed)
+{
+ switch (type) {
+ case ATTRACTOR_ATM:
+ if (pPed->m_objective == OBJECTIVE_GOTO_ATM_ON_FOOT)
+ return true;
+ break;
+ case ATTRACTOR_SEAT:
+ if (pPed->m_objective == OBJECTIVE_GOTO_SEAT_ON_FOOT)
+ return true;
+ break;
+ case ATTRACTOR_STOP:
+ if (pPed->m_objective == OBJECTIVE_GOTO_BUS_STOP_ON_FOOT || pPed->m_objective == OBJECTIVE_WAIT_ON_FOOT_AT_BUS_STOP || pPed->m_objective == OBJECTIVE_WAIT_ON_FOOT)
+ return true;
+ break;
+ case ATTRACTOR_PIZZA:
+ if (pPed->m_objective == OBJECTIVE_GOTO_PIZZA_ON_FOOT || pPed->m_objective == OBJECTIVE_WAIT_ON_FOOT)
+ return true;
+ break;
+ case ATTRACTOR_SHELTER:
+ if (pPed->m_objective == OBJECTIVE_GOTO_SHELTER_ON_FOOT || pPed->m_objective == OBJECTIVE_WAIT_ON_FOOT_AT_SHELTER)
+ return true;
+ break;
+ case ATTRACTOR_ICECREAM:
+ if (pPed->m_objective == OBJECTIVE_GOTO_ICE_CREAM_VAN_ON_FOOT || pPed->m_objective == OBJECTIVE_WAIT_ON_FOOT_AT_ICE_CREAM_VAN)
+ return true;
+ break;
+ }
+ return false;
+}
+
+bool CPedAttractor::DeRegisterPed(CPed* pPed)
+{
+ for (std::vector<CPed*>::const_iterator pPedIt = vApproachingQueue.cbegin(); pPedIt != vApproachingQueue.cend(); ++pPedIt) {
+ if (*pPedIt != pPed)
+ continue;
+ pPed->m_attractor = nil;
+ pPed->m_positionInQueue = -1;
+ pPed->bHasAlreadyUsedAttractor = true;
+
+ if (IsPedUsingAttractorOfThisType(p2dEffect->pedattr.type, pPed))
+ pPed->SetObjective(OBJECTIVE_NONE);
+ else if (pPed->GetPedState() != PED_IDLE && pPed->GetPedState() != PED_NONE) {
+ vApproachingQueue.erase(pPedIt);
+ return true;
+ }
+ pPed->SetWanderPath(CGeneral::GetNodeHeadingFromVector(-vecQueueDir.x, -vecQueueDir.y));
+ vApproachingQueue.erase(pPedIt);
+ return true;
+ }
+ return BroadcastDeparture(pPed);
+}
+
+bool CPedAttractor::BroadcastArrival(CPed* pPed)
+{
+ for (std::vector<CPed*>::const_iterator pPedIt = vWaitingQueue.cbegin(); pPedIt != vWaitingQueue.cend(); ++pPedIt) {
+ if (*pPedIt == pPed)
+ return false;
+ }
+ vWaitingQueue.push_back(pPed);
+ for (std::vector<CPed*>::const_iterator pPedIt = vApproachingQueue.cbegin(); pPedIt != vApproachingQueue.cend(); ++pPedIt) {
+ if (*pPedIt == pPed) {
+ vApproachingQueue.erase(pPedIt);
+ break;
+ }
+ }
+ for (std::vector<CPed*>::iterator pPedIt = vApproachingQueue.begin(); pPedIt != vApproachingQueue.end(); ++pPedIt) {
+ CPed* pPed = *pPedIt;
+ CVector pos;
+ float heading;
+ float time;
+ int32 slot = ComputeFreeSlot();
+ ComputeAttractPos(slot, pos);
+ ComputeAttractHeading(slot, heading);
+ ComputeAttractTime(slot, false, time);
+ pPed->SetNewAttraction(this, pos, heading, time, slot);
+ }
+ return true;
+}
+
+bool CPedAttractor::BroadcastDeparture(CPed* pPed)
+{
+ int qid = -1;
+ for (uint32 i = 0; i < vWaitingQueue.size(); i++){
+ if (vWaitingQueue[i] == pPed)
+ qid = i;
+ }
+ if (qid < 0)
+ return false;
+ for (uint32 i = qid + 1; i < vWaitingQueue.size(); i++) {
+ CVector pos;
+ float heading;
+ float time;
+ ComputeAttractPos(i - 1, pos);
+ ComputeAttractHeading(i - 1, heading);
+ ComputeAttractTime(i - 1, true, time);
+ pPed->SetNewAttraction(this, pos, heading, time, i - 1);
+ }
+ pPed->m_attractor = nil;
+ pPed->m_positionInQueue = -1;
+ pPed->bHasAlreadyUsedAttractor = true;
+ if (!IsPedUsingAttractorOfThisType(p2dEffect->pedattr.type, pPed)) {
+ if (pPed->GetPedState() == PED_IDLE || pPed->GetPedState() == PED_NONE)
+ pPed->SetWanderPath(CGeneral::GetNodeHeadingFromVector(-vecQueueDir.x, -vecQueueDir.y));
+ }
+ else if (qid == 0)
+ pPed->SetWanderPath(CGeneral::GetNodeHeadingFromVector(vecQueueDir.x, vecQueueDir.y));
+ else if (qid == vWaitingQueue.size() - 1)
+ pPed->SetWanderPath(CGeneral::GetNodeHeadingFromVector(-vecQueueDir.x, -vecQueueDir.y));
+ else
+ pPed->SetWanderPath(CGeneral::GetNodeHeadingFromVector(-vecQueueDir.y, -vecQueueDir.z));
+ vWaitingQueue.erase(vWaitingQueue.cbegin() + qid);
+ for (std::vector<CPed*>::iterator pPedIt = vApproachingQueue.begin(); pPedIt != vApproachingQueue.end(); ++pPedIt) {
+ CPed* pPed = *pPedIt;
+ CVector pos;
+ float heading;
+ float time;
+ int32 slot = ComputeFreeSlot();
+ ComputeAttractPos(slot, pos);
+ ComputeAttractHeading(slot, heading);
+ ComputeAttractTime(slot, false, time);
+ pPed->SetNewAttraction(this, pos, heading, time, slot);
+ }
+ return true;
+}
+
+bool CPedShelterAttractor::BroadcastDeparture(CPed* pPed)
+{
+ int qid = -1;
+ for (uint32 i = 0; i < vWaitingQueue.size(); i++) {
+ if (vWaitingQueue[i] == pPed)
+ qid = i;
+ }
+ if (qid < 0)
+ return false;
+ pPed->m_attractor = nil;
+ pPed->m_positionInQueue = -1;
+ pPed->bHasAlreadyUsedAttractor = true;
+ if (!IsPedUsingAttractorOfThisType(p2dEffect->pedattr.type, pPed)) {
+ if (pPed->GetPedState() == PED_IDLE || pPed->GetPedState() == PED_NONE)
+ pPed->SetWanderPath(CGeneral::GetNodeHeadingFromVector(-vecQueueDir.x, -vecQueueDir.y));
+ }
+ else if (qid == 0)
+ pPed->SetWanderPath(CGeneral::GetNodeHeadingFromVector(vecQueueDir.x, vecQueueDir.y));
+ else if (qid == vWaitingQueue.size() - 1)
+ pPed->SetWanderPath(CGeneral::GetNodeHeadingFromVector(-vecQueueDir.x, -vecQueueDir.y));
+ else
+ pPed->SetWanderPath(CGeneral::GetNodeHeadingFromVector(-vecQueueDir.y, -vecQueueDir.z));
+ vWaitingQueue.erase(vWaitingQueue.cbegin() + qid);
+ for (std::vector<CPed*>::iterator pPedIt = vApproachingQueue.begin(); pPedIt != vApproachingQueue.end(); ++pPedIt) {
+ CPed* pPed = *pPedIt;
+ CVector pos;
+ float heading;
+ float time;
+ int32 slot = ComputeFreeSlot();
+ ComputeAttractPos(slot, pos);
+ ComputeAttractHeading(slot, heading);
+ ComputeAttractTime(slot, false, time);
+ pPed->SetNewAttraction(this, pos, heading, time, slot);
+ }
+ return true;
+}
+
+bool CPedAttractor::IsRegisteredWithPed(CPed* pPed) const
+{
+ for (std::vector<CPed*>::const_iterator pPedIt = vWaitingQueue.cbegin(); pPedIt != vWaitingQueue.cend(); ++pPedIt) {
+ if (*pPedIt == pPed)
+ return true;
+ }
+ for (std::vector<CPed*>::const_iterator pPedIt = vApproachingQueue.cbegin(); pPedIt != vApproachingQueue.cend(); ++pPedIt) {
+ if (*pPedIt == pPed) {
+ return true;
+ }
+ }
+ return false;
+}
+
+bool CPedAttractor::IsInQueue(CPed* pPed) const
+{
+ for (std::vector<CPed*>::const_iterator pPedIt = vWaitingQueue.cbegin(); pPedIt != vWaitingQueue.cend(); ++pPedIt) {
+ if (*pPedIt == pPed)
+ return true;
+ }
+ return false;
+}
+
+CPedAttractor* CPedAttractorManager::RegisterPedWithAttractor(CPed* pPed, C2dEffect* pEffect, const CMatrix& matrix)
+{
+ if (pEffect->type != EFFECT_PED_ATTRACTOR)
+ return nil;
+ if (IsPedRegisteredWithEffect(pPed))
+ return nil;
+ switch (pEffect->pedattr.type) {
+ case ATTRACTOR_ATM: return RegisterPed(pPed, pEffect, matrix, vAtmAttractors);
+ case ATTRACTOR_SEAT: return RegisterPed(pPed, pEffect, matrix, vSeatAttractors);
+ case ATTRACTOR_STOP: return RegisterPed(pPed, pEffect, matrix, vStopAttractors);
+ case ATTRACTOR_PIZZA: return RegisterPed(pPed, pEffect, matrix, vPizzaAttractors);
+ case ATTRACTOR_SHELTER: return RegisterPed(pPed, pEffect, matrix, vShelterAttractors);
+ case ATTRACTOR_ICECREAM: return RegisterPed(pPed, pEffect, matrix, vIceCreamAttractors);
+ }
+ return nil;
+}
+
+bool CPedAttractorManager::DeRegisterPed(CPed* pPed, CPedAttractor* pAttractor)
+{
+ if (!pAttractor)
+ return false;
+ if (pAttractor->GetEffect()->type != EFFECT_PED_ATTRACTOR)
+ return nil;
+ if (!IsPedRegisteredWithEffect(pPed))
+ return nil;
+ switch (pAttractor->GetEffect()->pedattr.type) {
+ case ATTRACTOR_ATM: return DeRegisterPed(pPed, pAttractor, vAtmAttractors);
+ case ATTRACTOR_SEAT: return DeRegisterPed(pPed, pAttractor, vSeatAttractors);
+ case ATTRACTOR_STOP: return DeRegisterPed(pPed, pAttractor, vStopAttractors);
+ case ATTRACTOR_PIZZA: return DeRegisterPed(pPed, pAttractor, vPizzaAttractors);
+ case ATTRACTOR_SHELTER: return DeRegisterPed(pPed, pAttractor, vShelterAttractors);
+ case ATTRACTOR_ICECREAM: return DeRegisterPed(pPed, pAttractor, vIceCreamAttractors);
+ }
+ return nil;
+}
+
+bool CPedAttractorManager::BroadcastArrival(CPed* pPed, CPedAttractor* pAttractor)
+{
+ if (!pAttractor)
+ return false;
+ if (pAttractor->GetEffect()->type != EFFECT_PED_ATTRACTOR)
+ return nil;
+ if (!IsPedRegisteredWithEffect(pPed))
+ return nil;
+ switch (pAttractor->GetEffect()->pedattr.type) {
+ case ATTRACTOR_ATM: return BroadcastArrival(pPed, pAttractor, vAtmAttractors);
+ case ATTRACTOR_SEAT: return BroadcastArrival(pPed, pAttractor, vSeatAttractors);
+ case ATTRACTOR_STOP: return BroadcastArrival(pPed, pAttractor, vStopAttractors);
+ case ATTRACTOR_PIZZA: return BroadcastArrival(pPed, pAttractor, vPizzaAttractors);
+ case ATTRACTOR_SHELTER: return BroadcastArrival(pPed, pAttractor, vShelterAttractors);
+ case ATTRACTOR_ICECREAM: return BroadcastArrival(pPed, pAttractor, vIceCreamAttractors);
+ }
+ return nil;
+}
+
+bool CPedAttractorManager::BroadcastDeparture(CPed* pPed, CPedAttractor* pAttractor)
+{
+ if (!pAttractor)
+ return false;
+ if (pAttractor->GetEffect()->type != EFFECT_PED_ATTRACTOR)
+ return nil;
+ if (!IsPedRegisteredWithEffect(pPed))
+ return nil;
+ switch (pAttractor->GetEffect()->pedattr.type) {
+ case ATTRACTOR_ATM: return BroadcastDeparture(pPed, pAttractor, vAtmAttractors);
+ case ATTRACTOR_SEAT: return BroadcastDeparture(pPed, pAttractor, vSeatAttractors);
+ case ATTRACTOR_STOP: return BroadcastDeparture(pPed, pAttractor, vStopAttractors);
+ case ATTRACTOR_PIZZA: return BroadcastDeparture(pPed, pAttractor, vPizzaAttractors);
+ case ATTRACTOR_SHELTER: return BroadcastDeparture(pPed, pAttractor, vShelterAttractors);
+ case ATTRACTOR_ICECREAM: return BroadcastDeparture(pPed, pAttractor, vIceCreamAttractors);
+ }
+ return nil;
+}
+
+bool CPedAttractorManager::IsAtHeadOfQueue(CPed* pPed, CPedAttractor* pAttractor)
+{
+ if (!pAttractor)
+ return false;
+ if (pAttractor->GetEffect()->type != EFFECT_PED_ATTRACTOR)
+ return nil;
+ if (!IsPedRegisteredWithEffect(pPed))
+ return nil;
+ switch (pAttractor->GetEffect()->pedattr.type) {
+ case ATTRACTOR_ATM: return IsAtHeadOfQueue(pPed, pAttractor, vAtmAttractors);
+ case ATTRACTOR_SEAT: return IsAtHeadOfQueue(pPed, pAttractor, vSeatAttractors);
+ case ATTRACTOR_STOP: return IsAtHeadOfQueue(pPed, pAttractor, vStopAttractors);
+ case ATTRACTOR_PIZZA: return IsAtHeadOfQueue(pPed, pAttractor, vPizzaAttractors);
+ case ATTRACTOR_SHELTER: return IsAtHeadOfQueue(pPed, pAttractor, vShelterAttractors);
+ case ATTRACTOR_ICECREAM: return IsAtHeadOfQueue(pPed, pAttractor, vIceCreamAttractors);
+ }
+ return nil;
+}
+
+bool CPedAttractorManager::IsInQueue(CPed* pPed, CPedAttractor* pAttractor)
+{
+ if (!pAttractor)
+ return false;
+ if (pAttractor->GetEffect()->type != EFFECT_PED_ATTRACTOR)
+ return nil;
+ if (!IsPedRegisteredWithEffect(pPed))
+ return nil;
+ switch (pAttractor->GetEffect()->pedattr.type) {
+ case ATTRACTOR_ATM: return IsInQueue(pPed, pAttractor, vAtmAttractors);
+ case ATTRACTOR_SEAT: return IsInQueue(pPed, pAttractor, vSeatAttractors);
+ case ATTRACTOR_STOP: return IsInQueue(pPed, pAttractor, vStopAttractors);
+ case ATTRACTOR_PIZZA: return IsInQueue(pPed, pAttractor, vPizzaAttractors);
+ case ATTRACTOR_SHELTER: return IsInQueue(pPed, pAttractor, vShelterAttractors);
+ case ATTRACTOR_ICECREAM: return IsInQueue(pPed, pAttractor, vIceCreamAttractors);
+ }
+ return nil;
+}
+
+bool CPedAttractorManager::HasEmptySlot(const C2dEffect* pEffect)
+{
+ if (!pEffect)
+ return false;
+ if (pEffect->type != EFFECT_PED_ATTRACTOR)
+ return nil;
+ const CPedAttractor* pAttractor;
+ switch (pEffect->pedattr.type) {
+ case ATTRACTOR_ATM: pAttractor = FindAssociatedAttractor(pEffect, vAtmAttractors); break;
+ case ATTRACTOR_SEAT: pAttractor = FindAssociatedAttractor(pEffect, vSeatAttractors); break;
+ case ATTRACTOR_STOP: pAttractor = FindAssociatedAttractor(pEffect, vStopAttractors); break;
+ case ATTRACTOR_PIZZA: pAttractor = FindAssociatedAttractor(pEffect, vPizzaAttractors); break;
+ case ATTRACTOR_SHELTER: pAttractor = FindAssociatedAttractor(pEffect, vShelterAttractors); break;
+ case ATTRACTOR_ICECREAM: pAttractor = FindAssociatedAttractor(pEffect, vIceCreamAttractors); break;
+ default: return true;
+ }
+ if (!pAttractor)
+ return true;
+ return pAttractor->GetNoOfRegisteredPeds() < pAttractor->GetMaxPedsInAttractor();
+}
+
+bool CPedAttractorManager::IsPedRegisteredWithEffect(CPed* pPed)
+{
+ return IsPedRegistered(pPed, vAtmAttractors) ||
+ IsPedRegistered(pPed, vSeatAttractors) ||
+ IsPedRegistered(pPed, vStopAttractors) ||
+ IsPedRegistered(pPed, vPizzaAttractors) ||
+ IsPedRegistered(pPed, vShelterAttractors) ||
+ IsPedRegistered(pPed, vIceCreamAttractors);
+}
+
+void CPedAttractorManager::ComputeEffectPos(const C2dEffect* pEffect, const CMatrix& matrix, CVector& pos)
+{
+ pos = matrix.GetPosition() + Multiply3x3(matrix, pEffect->pos);
+}
+
+void CPedAttractorManager::ComputeEffectQueueDir(const C2dEffect* pEffect, const CMatrix& matrix, CVector& pos)
+{
+ pos = Multiply3x3(matrix, pEffect->pedattr.queueDir);
+}
+
+void CPedAttractorManager::ComputeEffectUseDir(const C2dEffect* pEffect, const CMatrix& matrix, CVector& pos)
+{
+ pos = Multiply3x3(matrix, pEffect->pedattr.useDir);
+}
+
+CPedAttractor* CPedAttractorManager::RegisterPed(CPed* pPed, C2dEffect* pEffect, const CMatrix& matrix, std::vector<CPedAttractor*>& vecAttractors)
+{
+ CPedAttractor* pRegisteredAttractor = nil;
+ for (std::vector<CPedAttractor*>::const_iterator pAttractorIt = vecAttractors.cbegin(); pAttractorIt != vecAttractors.cend(); ++pAttractorIt) {
+ CPedAttractor* pAttractor = *pAttractorIt;
+ CVector vEffectPos;
+ ComputeEffectPos(pAttractor->GetEffect(), matrix, vEffectPos);
+ if (pAttractor->GetEffect() == pEffect && vEffectPos == pAttractor->GetEffectPos()) {
+ if (!IsApproachable(pEffect, matrix, pAttractor->ComputeFreeSlot(), pPed))
+ return nil;
+ pRegisteredAttractor = pAttractor;
+ break;
+ }
+ }
+ if (pRegisteredAttractor || !IsApproachable(pEffect, matrix, 0, pPed)) {
+ if (pRegisteredAttractor)
+ pRegisteredAttractor->RegisterPed(pPed);
+ return pRegisteredAttractor;
+ }
+ switch (pEffect->pedattr.type) {
+ case ATTRACTOR_ATM: vecAttractors.push_back(new CPedAtmAttractor(pEffect, matrix, gcMaxSizeOfAtmQueue, 1.0f, 30000.0f, 3000.0f, 0.2f, 0.15f, 0.1f, 0.1f)); break;
+ case ATTRACTOR_SEAT: vecAttractors.push_back(new CPedSeatAttractor(pEffect, matrix, gcMaxSizeOfSeatQueue, 1.0f, 30000.0f, 3000.0f, 0.125f, 0.1f, 0.1f, 0.1f)); break;
+ case ATTRACTOR_STOP: vecAttractors.push_back(new CPedStopAttractor(pEffect, matrix, gcMaxSizeOfStopQueue, 1.0f, 30000.0f, 3000.0f, 0.2f, 0.1f, 0.1f, 0.1f)); break;
+ case ATTRACTOR_PIZZA: vecAttractors.push_back(new CPedPizzaAttractor(pEffect, matrix, gcMaxSizeOfPizzaQueue, 1.0f, 30000.0f, 3000.0f, 0.2f, 0.1f, 0.1f, 0.1f)); break;
+ case ATTRACTOR_SHELTER: vecAttractors.push_back(new CPedShelterAttractor(pEffect, matrix, gcMaxSizeOfShelterQueue, 1.0f, 30000.0f, 3000.0f, 0.5f, 6.28f, 0.1f, 0.1f)); break;
+ case ATTRACTOR_ICECREAM: vecAttractors.push_back(new CPedIceCreamAttractor(pEffect, matrix, gcMaxSizeOfIceCreamQueue, 1.0f, 30000.0f, 3000.0f, 0.2f, 0.3f, 0.1f, 0.1f)); break;
+ }
+ if (pRegisteredAttractor)
+ pRegisteredAttractor->RegisterPed(pPed);
+ return pRegisteredAttractor;
+}
+
+bool CPedAttractorManager::DeRegisterPed(CPed* pPed, CPedAttractor* pAttractor, std::vector<CPedAttractor*>& vecAttractors)
+{
+ if (!pAttractor)
+ return false;
+ CPedAttractor* pFound = nil;
+ for (std::vector<CPedAttractor*>::const_iterator pAttractorIt = vecAttractors.cbegin(); pAttractorIt != vecAttractors.cend(); ++pAttractorIt) {
+ if (*pAttractorIt == pAttractor) {
+ pFound = *pAttractorIt;
+ break;
+ }
+ }
+ if (!pFound)
+ return false;
+ pFound->DeRegisterPed(pPed);
+ if (pFound->GetNoOfRegisteredPeds() != 0)
+ return true;
+ for (std::vector<CPedAttractor*>::const_iterator pAttractorIt = vecAttractors.cbegin(); pAttractorIt != vecAttractors.cend(); ++pAttractorIt) {
+ if (*pAttractorIt == pAttractor) {
+ vecAttractors.erase(pAttractorIt);
+ break;
+ }
+ }
+ delete pAttractor;
+ return true;
+}
+
+bool CPedAttractorManager::BroadcastArrival(CPed* pPed, CPedAttractor* pAttractor, std::vector<CPedAttractor*>& vecAttractors)
+{
+ if (!pAttractor)
+ return false;
+ CPedAttractor* pFound = nil;
+ for (std::vector<CPedAttractor*>::const_iterator pAttractorIt = vecAttractors.cbegin(); pAttractorIt != vecAttractors.cend(); ++pAttractorIt) {
+ if (*pAttractorIt == pAttractor) {
+ pFound = *pAttractorIt;
+ break;
+ }
+ }
+ if (!pFound)
+ return false;
+ pFound->BroadcastArrival(pPed);
+ return true;
+}
+
+bool CPedAttractorManager::BroadcastDeparture(CPed* pPed, CPedAttractor* pAttractor, std::vector<CPedAttractor*>& vecAttractors)
+{
+ if (!pAttractor)
+ return false;
+ CPedAttractor* pFound = nil;
+ for (std::vector<CPedAttractor*>::const_iterator pAttractorIt = vecAttractors.cbegin(); pAttractorIt != vecAttractors.cend(); ++pAttractorIt) {
+ if (*pAttractorIt == pAttractor) {
+ pFound = *pAttractorIt;
+ break;
+ }
+ }
+ if (!pFound)
+ return false;
+ pFound->DeRegisterPed(pPed);
+ if (pFound->GetNoOfRegisteredPeds() != 0)
+ return true;
+ for (std::vector<CPedAttractor*>::const_iterator pAttractorIt = vecAttractors.cbegin(); pAttractorIt != vecAttractors.cend(); ++pAttractorIt) {
+ if (*pAttractorIt == pAttractor) {
+ vecAttractors.erase(pAttractorIt);
+ break;
+ }
+ }
+ delete pAttractor;
+ return true;
+}
+
+bool CPedAttractorManager::IsInQueue(CPed* pPed, CPedAttractor* pAttractor, std::vector<CPedAttractor*>& vecAttractors)
+{
+ if (!pAttractor)
+ return false;
+ for (std::vector<CPedAttractor*>::const_iterator pAttractorIt = vecAttractors.cbegin(); pAttractorIt != vecAttractors.cend(); ++pAttractorIt) {
+ if (*pAttractorIt == pAttractor) {
+ return (*pAttractorIt)->IsInQueue(pPed);
+ }
+ }
+ return false;
+}
+
+bool CPedAttractorManager::IsAtHeadOfQueue(CPed* pPed, CPedAttractor* pAttractor, std::vector<CPedAttractor*>& vecAttractors)
+{
+ if (!pAttractor)
+ return false;
+ for (std::vector<CPedAttractor*>::const_iterator pAttractorIt = vecAttractors.cbegin(); pAttractorIt != vecAttractors.cend(); ++pAttractorIt) {
+ if (*pAttractorIt == pAttractor) {
+ return (*pAttractorIt)->IsAtHeadOfQueue(pPed);
+ }
+ }
+ return false;
+}
+
+bool CPedAttractorManager::IsPedRegistered(CPed* pPed, std::vector<CPedAttractor*>& vecAttractors)
+{
+ for (std::vector<CPedAttractor*>::const_iterator pAttractorIt = vecAttractors.cbegin(); pAttractorIt != vecAttractors.cend(); ++pAttractorIt) {
+ if ((*pAttractorIt)->IsRegisteredWithPed(pPed))
+ return true;
+ }
+ return false;
+}
+
+bool CPedAttractorManager::IsApproachable(C2dEffect* pEffect, const CMatrix& matrix, int32, CPed* pPed)
+{
+ if (pEffect->pedattr.type == ATTRACTOR_SHELTER) {
+ CVector pos;
+ ComputeEffectPos(pEffect, matrix, pos);
+ return CWorld::GetIsLineOfSightClear(pPed->GetPosition(), pos, true, false, false, false, false, false);
+ }
+ CVector vecUseDir, vecEffectPos;
+ ComputeEffectUseDir(pEffect, matrix, vecUseDir);
+ ComputeEffectPos(pEffect, matrix, vecEffectPos);
+ float dp = -DotProduct(vecUseDir, vecEffectPos);
+ if (pEffect->pedattr.type == ATTRACTOR_ATM || pEffect->pedattr.type == ATTRACTOR_PIZZA || pEffect->pedattr.type == ATTRACTOR_ICECREAM) {
+ vecUseDir = -vecUseDir;
+ dp = -dp;
+ }
+ if (dp + DotProduct(vecEffectPos, pPed->GetPosition()) > 0.0f) {
+ CVector vecPedToAttractor = pPed->GetPosition() - vecEffectPos;
+ vecPedToAttractor.Normalise();
+ if (DotProduct(vecPedToAttractor, vecUseDir) > 0.25f && CWorld::IsWanderPathClear(pPed->GetPosition(), vecEffectPos, 2.0f, 0))
+ return true;
+ }
+ return false;
+}
diff --git a/src/peds/PedAttractor.h b/src/peds/PedAttractor.h
new file mode 100644
index 00000000..85b4327b
--- /dev/null
+++ b/src/peds/PedAttractor.h
@@ -0,0 +1,196 @@
+#pragma once
+#include "common.h"
+#include <vector>
+
+#include "2dEffect.h"
+#include "Ped.h"
+
+#define NUM_ATTRACTORS_FOR_ICECREAM_VAN 4
+
+class CPedAttractor;
+
+class CVehicleToEffect
+{
+ CVehicle* m_pVehicle;
+ C2dEffect m_effects[NUM_ATTRACTORS_FOR_ICECREAM_VAN];
+
+public:
+ CVehicleToEffect(CVehicle* pVehicle);
+ const C2dEffect* ChooseEffect(const CVector& pos) const;
+ CVehicleToEffect& From(const CVehicleToEffect& other);
+ CVehicleToEffect& operator=(const CVehicleToEffect& other) { return From(other); }
+ ~CVehicleToEffect() { m_pVehicle = nil; }
+ CVehicle* GetVehicle() const { return m_pVehicle; }
+ bool HasThisEffect(C2dEffect* pEffect) const;
+ const C2dEffect* GetEffect(int32 i) const { return &m_effects[i]; }
+};
+
+class CPedAttractorManager
+{
+ std::vector<CPedAttractor*> vAtmAttractors;
+ std::vector<CPedAttractor*> vSeatAttractors;
+ std::vector<CPedAttractor*> vStopAttractors;
+ std::vector<CPedAttractor*> vPizzaAttractors;
+ std::vector<CPedAttractor*> vShelterAttractors;
+ std::vector<CPedAttractor*> vIceCreamAttractors;
+ std::vector<CVehicleToEffect> vVehicleToEffect;
+
+public:
+ CPedAttractor* RegisterPedWithAttractor(CPed* pPed, C2dEffect* pEffect, const CMatrix& matrix);
+ CPedAttractor* RegisterPed(CPed* pPed, C2dEffect* pEffect, const CMatrix& matrix, std::vector<CPedAttractor*>& vecAttractors);
+ bool BroadcastArrival(CPed* pPed, CPedAttractor* pAttractor);
+ bool BroadcastArrival(CPed* pPed, CPedAttractor* pAttractor, std::vector<CPedAttractor*>& vecAttractors);
+ const C2dEffect* GetEffectForIceCreamVan(CVehicle* pVehicle, const CVector& pos);
+ bool IsApproachable(C2dEffect* pEffect, const CMatrix& matrix, int32, CPed* pPed);
+ void RemoveIceCreamVanEffects(C2dEffect* pEffect);
+ bool HasEmptySlot(const C2dEffect* pEffect);
+ const CPedAttractor* FindAssociatedAttractor(const C2dEffect* pEffect, std::vector<CPedAttractor*>& vecAttractors);
+ bool IsInQueue(CPed* pPed, CPedAttractor* pAttractor);
+ bool IsInQueue(CPed* pPed, CPedAttractor* pAttractor, std::vector<CPedAttractor*>& vecAttractors);
+ bool IsAtHeadOfQueue(CPed* pPed, CPedAttractor* pAttractor);
+ bool IsAtHeadOfQueue(CPed* pPed, CPedAttractor* pAttractor, std::vector<CPedAttractor*>& vecAttractors);
+ bool BroadcastDeparture(CPed* pPed, CPedAttractor* pAttractor);
+ bool BroadcastDeparture(CPed* pPed, CPedAttractor* pAttractor, std::vector<CPedAttractor*>& vecAttractors);
+ bool DeRegisterPed(CPed* pPed, CPedAttractor* pAttractor);
+ bool DeRegisterPed(CPed* pPed, CPedAttractor* pAttractor, std::vector<CPedAttractor*>& vecAttractors);
+ bool IsPedRegisteredWithEffect(CPed* pPed);
+ bool IsPedRegistered(CPed* pPed, std::vector<CPedAttractor*>& vecAttractors);
+ CVehicle* GetIceCreamVanForEffect(C2dEffect* pEffect);
+
+ static void ComputeEffectPos(const C2dEffect* pEffect, const CMatrix& matrix, CVector& pos);
+ static void ComputeEffectQueueDir(const C2dEffect* pEffect, const CMatrix& matrix, CVector& pos);
+ static void ComputeEffectUseDir(const C2dEffect* pEffect, const CMatrix& matrix, CVector& pos);
+
+};
+
+CPedAttractorManager* GetPedAttractorManager();
+
+enum ePedAttractorType
+{
+ ATTRACTOR_ATM = 0,
+ ATTRACTOR_SEAT,
+ ATTRACTOR_STOP,
+ ATTRACTOR_PIZZA,
+ ATTRACTOR_SHELTER,
+ ATTRACTOR_ICECREAM
+};
+
+class CPedAttractor
+{
+protected:
+ C2dEffect* p2dEffect;
+ std::vector<CPed*> vApproachingQueue;
+ std::vector<CPed*> vWaitingQueue;
+ int32 m_nMaxPedsInAttractor;
+ float m_fQueueDistance;
+ float m_fTimeInWaitQueue;
+ float m_fTimeInApproachingQueue;
+ float m_fDistanceToUseAttractor;
+ float m_fAcceptableHeading;
+ float m_fMaxPositionDisplacement;
+ float m_fMaxHeadingDisplacement;
+ CVector vecEffectPos;
+ CVector vecQueueDir;
+ CVector vecUseDir;
+
+public:
+ virtual float GetHeadOfQueueWaitTime() { return 0.0f; }
+ virtual ~CPedAttractor() {};
+ virtual ePedAttractorType GetType() const = 0;
+ virtual void UpdatePedStateOnDeparture(CPed* pPed) const = 0;
+ virtual bool IsAtHeadOfQueue(CPed* pPed) const { return vWaitingQueue.front() == pPed; }
+ virtual void ComputeAttractPos(int32 id, CVector& pos) const;
+ virtual void ComputeAttractHeading(int32 id, float& pHeading) const;
+ virtual bool BroadcastDeparture(CPed* pPed);
+
+ bool IsRegisteredWithPed(CPed* pPed) const;
+ bool DeRegisterPed(CPed* pPed);
+ float ComputeDeltaHeading() const;
+ float ComputeDeltaPos() const;
+ void ComputeAttractTime(int32 id, bool, float& time) const;
+ int32 GetNoOfRegisteredPeds() const { return (int32)(vWaitingQueue.size() + vApproachingQueue.size()); }
+ int32 ComputeFreeSlot() const { return (int32)vWaitingQueue.size(); }
+ bool IsInQueue(CPed*) const;
+ bool RegisterPed(CPed*);
+ bool BroadcastArrival(CPed*);
+
+ CPedAttractor(C2dEffect* pEffect, const CMatrix& matrix, int32 maxpeds, float qdist, float waitTime, float approachTime, float distance, float headingdiff, float posdisp, float headdisp);
+
+ C2dEffect* GetEffect() const { return p2dEffect; }
+ const CVector& GetEffectPos() const { return vecEffectPos; }
+ int32 GetMaxPedsInAttractor() const { return m_nMaxPedsInAttractor; }
+ float GetDistanceToCountSeekDone() const { return m_fDistanceToUseAttractor; }
+ float GetAcceptableHeading() const { return m_fAcceptableHeading; }
+};
+
+class CPedAtmAttractor : public CPedAttractor
+{
+public:
+ virtual ePedAttractorType GetType() const override { return ATTRACTOR_ATM; };
+ virtual void UpdatePedStateOnDeparture(CPed* pPed) const override;
+ CPedAtmAttractor(C2dEffect* pEffect, const CMatrix& matrix, int32 maxpeds, float qdist, float waitTime, float approachTime, float distance, float headingdiff, float posdisp, float headdisp) :
+ CPedAttractor(pEffect, matrix, maxpeds, qdist, waitTime, approachTime, distance, headingdiff, posdisp, headdisp)
+ {};
+};
+
+class CPedIceCreamAttractor : public CPedAttractor
+{
+public:
+ virtual ~CPedIceCreamAttractor() override { GetPedAttractorManager()->RemoveIceCreamVanEffects(p2dEffect); }
+ virtual ePedAttractorType GetType() const override { return ATTRACTOR_ICECREAM; }
+ virtual void UpdatePedStateOnDeparture(CPed* pPed) const override {};
+ CPedIceCreamAttractor(C2dEffect* pEffect, const CMatrix& matrix, int32 maxpeds, float qdist, float waitTime, float approachTime, float distance, float headingdiff, float posdisp, float headdisp) :
+ CPedAttractor(pEffect, matrix, maxpeds, qdist, waitTime, approachTime, distance, headingdiff, posdisp, headdisp)
+ {};
+};
+
+class CPedPizzaAttractor : public CPedAttractor
+{
+public:
+ virtual float GetHeadOfQueueWaitTime() override { return 2000.0f; }
+ virtual ePedAttractorType GetType() const override { return ATTRACTOR_PIZZA; }
+ virtual void UpdatePedStateOnDeparture(CPed* pPed) const override;
+ CPedPizzaAttractor(C2dEffect* pEffect, const CMatrix& matrix, int32 maxpeds, float qdist, float waitTime, float approachTime, float distance, float headingdiff, float posdisp, float headdisp) :
+ CPedAttractor(pEffect, matrix, maxpeds, qdist, waitTime, approachTime, distance, headingdiff, posdisp, headdisp)
+ {};
+};
+
+class CPedSeatAttractor : public CPedAttractor
+{
+public:
+ virtual ePedAttractorType GetType() const override { return ATTRACTOR_SEAT; }
+ virtual void UpdatePedStateOnDeparture(CPed* pPed) const override {};
+ CPedSeatAttractor(C2dEffect* pEffect, const CMatrix& matrix, int32 maxpeds, float qdist, float waitTime, float approachTime, float distance, float headingdiff, float posdisp, float headdisp) :
+ CPedAttractor(pEffect, matrix, maxpeds, qdist, waitTime, approachTime, distance, headingdiff, posdisp, headdisp)
+ {};
+};
+
+class CPedShelterAttractor : public CPedAttractor
+{
+ static std::vector<CVector> ms_displacements;
+public:
+ virtual ePedAttractorType GetType() const override { return ATTRACTOR_SHELTER; }
+ virtual bool BroadcastDeparture(CPed*) override;
+ virtual void UpdatePedStateOnDeparture(CPed* pPed) const override {};
+ virtual bool IsAtHeadOfQueue(CPed* pPed) const override { return true; }
+ virtual void ComputeAttractPos(int qid, CVector& pos) const override;
+ virtual void ComputeAttractHeading(int qid, float& heading) const override;
+
+ CPedShelterAttractor(C2dEffect* pEffect, const CMatrix& matrix, int32 maxpeds, float qdist, float waitTime, float approachTime, float distance, float headingdiff, float posdisp, float headdisp) :
+ CPedAttractor(pEffect, matrix, maxpeds, qdist, waitTime, approachTime, distance, headingdiff, posdisp, headdisp)
+ {};
+
+
+ CVector GetDisplacement(int32 qid) const;
+};
+
+class CPedStopAttractor : public CPedAttractor
+{
+public:
+ virtual ePedAttractorType GetType() const override { return ATTRACTOR_STOP; }
+ virtual void UpdatePedStateOnDeparture(CPed* pPed) const override {};
+
+ CPedStopAttractor(C2dEffect* pEffect, const CMatrix& matrix, int32 maxpeds, float qdist, float waitTime, float approachTime, float distance, float headingdiff, float posdisp, float headdisp) :
+ CPedAttractor(pEffect, matrix, maxpeds, qdist, waitTime, approachTime, distance, headingdiff, posdisp, headdisp)
+ {};
+}; \ No newline at end of file
diff --git a/src/peds/PedChat.cpp b/src/peds/PedChat.cpp
index 9045a2e0..4480a8cd 100644
--- a/src/peds/PedChat.cpp
+++ b/src/peds/PedChat.cpp
@@ -4,62 +4,80 @@
#include "General.h"
#include "Ped.h"
+// --MIAMI: Done
// Corresponds to ped sounds (from SOUND_PED_DEATH to SOUND_PED_TAXI_CALL)
-PedAudioData CommentWaitTime[39] = {
- {500, 800, 500, 2},
- {500, 800, 500, 2},
- {500, 800, 500, 2},
- {500, 800, 500, 2},
- {100, 2, 100, 2},
- {700, 500, 1000, 500},
- {700, 500, 1000, 500},
- {5000, 2000, 15000, 3000},
- {5000, 2000, 15000, 3000},
- {5000, 2000, 15000, 3000},
- {6000, 6000, 6000, 6000},
- {1000, 1000, 2000, 2000},
- {1000, 500, 2000, 1500},
- {1000, 500, 2000, 1500},
- {800, 200, 1000, 500},
- {800, 200, 1000, 500},
- {800, 400, 2000, 1000},
- {800, 400, 2000, 1000},
- {400, 300, 2000, 1000},
- {2000, 1000, 2500, 1500},
- {200, 200, 200, 200},
- {6000, 3000, 5000, 6000},
- {6000, 3000, 9000, 5000},
- {6000, 3000, 9000, 5000},
- {6000, 3000, 9000, 5000},
- {400, 300, 4000, 1000},
- {400, 300, 4000, 1000},
- {400, 300, 4000, 1000},
- {1000, 500, 3000, 1000},
- {1000, 500, 1000, 1000},
- {3000, 2000, 3000, 2000},
- {1000, 500, 3000, 6000},
- {1000, 500, 2000, 4000},
- {1000, 500, 2000, 5000},
- {1000, 500, 3000, 2000},
- {1600, 1000, 2000, 2000},
- {3000, 2000, 5000, 3000},
- {1000, 1000, 1000, 1000},
- {1000, 1000, 5000, 5000},
+PedAudioData CommentWaitTime[56] = {
+ { 500, 800, 500, 2 },
+ { 500, 800, 500, 2 },
+ { 500, 800, 500, 2 },
+ { 500, 800, 500, 2 },
+ { 100, 2, 100, 2 },
+ { 500, 500, 2000, 1000 },
+ { 2000, 50, 2050, 1000 },
+ { 5000, 2000, 7000, 3000 },
+ { 5000, 2000, 7000, 3000 },
+ { 300, 200, 500, 200 },
+ { 3000, 1000, 4000, 1000 },
+ { 6000, 6000, 6000, 6000 },
+ { 4000, 1000, 5000, 1000 },
+ { 3000, 1000, 4000, 1000 },
+ { 1000, 1000, 2000, 2000 },
+ { 1000, 500, 2000, 1500 },
+ { 1700, 1000, 3000, 1000 },
+ { 800, 200, 1000, 500 },
+ { 800, 200, 1000, 500 },
+ { 800, 400, 2000, 1000 },
+ { 800, 400, 2000, 1000 },
+ { 2000, 2000, 4000, 4000 },
+ { 2000, 2000, 4000, 1000 },
+ { 4000, 1000, 5000, 1000 },
+ { 800, 400, 1200, 500 },
+ { 5000, 1000, 6000, 2000 },
+ { 5000, 1000, 6000, 2000 },
+ { 5000, 1000, 6000, 2000 },
+ { 5000, 1000, 6000, 2000 },
+ { 5000, 1000, 6000, 2000 },
+ { 5000, 1000, 6000, 2000 },
+ { 5000, 1000, 6000, 2000 },
+ { 4000, 2000, 7000, 2000 },
+ { 1000, 300, 2000, 1000 },
+ { 1500, 1000, 2500, 1000 },
+ { 200, 200, 200, 200 },
+ { 2000, 1000, 4000, 1000 },
+ { 2000, 1000, 4000, 1000 },
+ { 1000, 500, 3000, 1000 },
+ { 1000, 500, 1000, 1000 },
+ { 3000, 2000, 5000, 1000 },
+ { 3000, 2000, 5000, 1000 },
+ { 3000, 2000, 3000, 2000 },
+ { 2000, 1000, 3000, 1000 },
+ { 2500, 1000, 5000, 5000 },
+ { 2000, 1000, 3000, 2000 },
+ { 4000, 1000, 5000, 1000 },
+ { 1000, 500, 2000, 4000 },
+ { 1000, 500, 2000, 5000 },
+ { 2000, 500, 2500, 500 },
+ { 1000, 500, 3000, 2000 },
+ { 1600, 1000, 2000, 2000 },
+ { 2000, 1000, 4000, 2000 },
+ { 1500, 1000, 2500, 1000 },
+ { 1000, 1000, 5000, 5000 },
+ { 0, 0, 0, 0 }
};
+// --MIAMI: Done
bool
CPed::ServiceTalkingWhenDead(void)
{
return m_queuedSound == SOUND_PED_DEATH;
}
+// --MIAMI: Done
void
CPed::ServiceTalking(void)
{
if (!bBodyPartJustCameOff || m_bodyPartBleeding != PED_HEAD) {
- if (!CGeneral::faststricmp(CModelInfo::GetModelInfo(GetModelIndex())->GetName(), "bomber"))
- m_queuedSound = SOUND_PED_BOMBER;
- else if (m_nPedState == PED_ON_FIRE)
+ if (!CGame::germanGame && m_pFire)
m_queuedSound = SOUND_PED_BURNING;
if (m_queuedSound != SOUND_NO_SOUND) {
@@ -73,6 +91,10 @@ CPed::ServiceTalking(void)
CommentWaitTime[m_queuedSound - SOUND_PED_DEATH].m_nFixedDelayTime
+ CTimer::GetTimeInMilliseconds()
+ CGeneral::GetRandomNumberInRange(0, CommentWaitTime[m_queuedSound - SOUND_PED_DEATH].m_nOverrideFixedDelayTime);
+
+ if (m_queuedSound == SOUND_PED_PLAYER_BEFORESEX && IsPlayer())
+ m_soundStart += 2000;
+
m_lastQueuedSound = m_queuedSound;
m_queuedSound = SOUND_NO_SOUND;
}
@@ -80,74 +102,67 @@ CPed::ServiceTalking(void)
}
}
+// --MIAMI: Done
void
CPed::Say(uint16 audio)
{
uint16 audioToPlay = audio;
- if (IsPlayer()) {
+ if (3.0f + TheCamera.GetPosition().z < GetPosition().z)
+ return;
+
+ if (TheCamera.m_CameraAverageSpeed > 1.65f) {
+ if (audio != SOUND_PED_DAMAGE && audio != SOUND_PED_HIT && audio != SOUND_PED_LAND)
+ return;
- // Ofc this part isn't in VC.
+ } else if (TheCamera.m_CameraAverageSpeed > 1.25f) {
+ if (audio != SOUND_PED_DEATH &&
+ audio != SOUND_PED_DAMAGE && audio != SOUND_PED_HIT && audio != SOUND_PED_LAND &&
+ audio != SOUND_PED_TAXI_WAIT && audio != SOUND_PED_EVADE)
+ return;
+
+ } else if (TheCamera.m_CameraAverageSpeed > 0.9f) {
switch (audio) {
case SOUND_PED_DEATH:
- audioToPlay = SOUND_PED_DAMAGE;
- break;
case SOUND_PED_DAMAGE:
case SOUND_PED_HIT:
case SOUND_PED_LAND:
- break;
- case SOUND_PED_BULLET_HIT:
- case SOUND_PED_CAR_JACKED:
- case SOUND_PED_DEFEND:
- audioToPlay = SOUND_PED_HIT;
+ case SOUND_PED_BURNING:
+ case SOUND_PED_FLEE_SPRINT:
+ case SOUND_PED_TAXI_WAIT:
+ case SOUND_PED_EVADE:
+ case SOUND_PED_CAR_COLLISION:
+ case SOUND_PED_BOAT_COLLISION:
+ case SOUND_PED_HORN_ACTIVE:
break;
default:
return;
}
- } else {
- if (TheCamera.GetPosition().z + 3.0f < GetPosition().z)
- return;
-
- if (TheCamera.m_CameraAverageSpeed > 1.65f) {
-#ifdef VC_PED_PORTS
- if (audio != SOUND_PED_DAMAGE && audio != SOUND_PED_HIT && audio != SOUND_PED_LAND)
-#endif
- return;
-
- } else if (TheCamera.m_CameraAverageSpeed > 1.25f) {
- if (audio != SOUND_PED_DEATH &&
-#ifdef VC_PED_PORTS
- audio != SOUND_PED_DAMAGE && audio != SOUND_PED_HIT && audio != SOUND_PED_LAND &&
-#endif
- audio != SOUND_PED_TAXI_WAIT && audio != SOUND_PED_EVADE)
- return;
-
- } else if (TheCamera.m_CameraAverageSpeed > 0.9f) {
- switch (audio) {
- case SOUND_PED_DEATH:
-#ifdef VC_PED_PORTS
- case SOUND_PED_DAMAGE:
- case SOUND_PED_HIT:
- case SOUND_PED_LAND:
-#endif
- case SOUND_PED_BURNING:
- case SOUND_PED_FLEE_SPRINT:
- case SOUND_PED_TAXI_WAIT:
- case SOUND_PED_EVADE:
- case SOUND_PED_CAR_COLLISION:
- break;
- default:
- return;
- }
- }
}
if (audioToPlay < m_queuedSound) {
if (audioToPlay != m_lastQueuedSound || audioToPlay == SOUND_PED_DEATH
+
+ // See VC Ped Speech patch
+#ifdef FIX_BUGS
|| CommentWaitTime[audioToPlay - SOUND_PED_DEATH].m_nOverrideMaxRandomDelayTime
- + m_lastSoundStart
- + (uint32) CGeneral::GetRandomNumberInRange(0, CommentWaitTime[audioToPlay - SOUND_PED_DEATH].m_nMaxRandomDelayTime) <= CTimer::GetTimeInMilliseconds()) {
+ + (uint32)CGeneral::GetRandomNumberInRange(0, CommentWaitTime[audioToPlay - SOUND_PED_DEATH].m_nMaxRandomDelayTime)
+#else
+ || CommentWaitTime[m_queuedSound - SOUND_PED_DEATH].m_nOverrideMaxRandomDelayTime
+ + (uint32)CGeneral::GetRandomNumberInRange(0, CommentWaitTime[m_queuedSound - SOUND_PED_DEATH].m_nMaxRandomDelayTime)
+#endif
+ + m_lastSoundStart <= CTimer::GetTimeInMilliseconds()) {
m_queuedSound = audioToPlay;
}
}
+}
+
+// --MIAMI: Done
+void
+CPed::Say(uint16 audio, int32 time)
+{
+ if (m_delayedSoundID == -1) {
+ m_delayedSoundID = audio;
+ m_delayedSoundTimer = CTimer::GetTimeInMilliseconds() + time;
+ }
} \ No newline at end of file
diff --git a/src/peds/PedDebug.cpp b/src/peds/PedDebug.cpp
index 1c22963e..0809581b 100644
--- a/src/peds/PedDebug.cpp
+++ b/src/peds/PedDebug.cpp
@@ -7,10 +7,11 @@
#include "Sprite.h"
#include "Text.h"
-
+// TODO(Miami)
static char ObjectiveText[][28] = {
"No Obj",
"Wait on Foot",
+ "Wait on Foot For Cop",
"Flee on Foot Till Safe",
"Guard Spot",
"Guard Area",
@@ -21,6 +22,8 @@ static char ObjectiveText[][28] = {
"Flee Char on Foot Till Safe",
"Flee Char on Foot Always",
"GoTo Char on Foot",
+ "GoTo Char on Foot Walking",
+ "Hassle Char",
"Follow Char in Formation",
"Leave Car",
"Enter Car as Passenger",
@@ -42,10 +45,9 @@ static char ObjectiveText[][28] = {
"Catch Train",
"Buy IceCream",
"Steal Any Car",
+ "Steal Any Mission Car",
"Mug Char",
-#ifdef VC_PED_PORTS
- "Leave Car and Die"
-#endif
+ "Leave Car and Die",
};
static char StateText[][18] = {
@@ -82,8 +84,14 @@ static char StateText[][18] = {
"Investigate",
"Step away",
"On Fire",
+ "Sun Bathe",
+ "Flash",
+ "Jog",
+ "Answer Mobile",
"Unknown",
"STATES_NO_AI",
+ "Abseil",
+ "Sit",
"Jump",
"Fall",
"GetUp",
@@ -106,6 +114,7 @@ static char StateText[][18] = {
"Exit Car",
"Hands Up",
"Arrested",
+ "Deploying Stinger"
};
static char PersonalityTypeText[][18] = {
@@ -283,7 +292,7 @@ CPed::DebugRenderOnePedText(void)
CFont::SetJustifyOff();
CFont::SetColor(CRGBA(255, 255, 0, 255));
CFont::SetBackGroundOnlyTextOn();
- CFont::SetFontStyle(0);
+ CFont::SetFontStyle(1);
AsciiToUnicode(StateText[m_nPedState], gUString);
CFont::PrintString(screenCoords.x, screenCoords.y, gUString);
AsciiToUnicode(ObjectiveText[m_objective], gUString);
diff --git a/src/peds/PedIK.cpp b/src/peds/PedIK.cpp
index ebd41296..2925667a 100644
--- a/src/peds/PedIK.cpp
+++ b/src/peds/PedIK.cpp
@@ -7,11 +7,13 @@
#include "General.h"
#include "RwHelper.h"
-LimbMovementInfo CPedIK::ms_torsoInfo = { DEGTORAD(50.0f), DEGTORAD(-50.0f), DEGTORAD(15.0f), DEGTORAD(45.0f), DEGTORAD(-45.0f), DEGTORAD(7.0f) };
-LimbMovementInfo CPedIK::ms_headInfo = { DEGTORAD(90.0f), DEGTORAD(-90.0f), DEGTORAD(10.0f), DEGTORAD(45.0f), DEGTORAD(-45.0f), DEGTORAD(5.0f) };
+//--MIAMI: file done
+
+LimbMovementInfo CPedIK::ms_torsoInfo = { DEGTORAD(50.0f), DEGTORAD(-50.0f), DEGTORAD(8.0f), DEGTORAD(45.0f), DEGTORAD(-45.0f), DEGTORAD(5.0f) };
+LimbMovementInfo CPedIK::ms_headInfo = { DEGTORAD(90.0f), DEGTORAD(-90.0f), DEGTORAD(15.0f), DEGTORAD(45.0f), DEGTORAD(-45.0f), DEGTORAD(8.0f) };
LimbMovementInfo CPedIK::ms_headRestoreInfo = { DEGTORAD(90.0f), DEGTORAD(-90.0f), DEGTORAD(10.0f), DEGTORAD(45.0f), DEGTORAD(-45.0f), DEGTORAD(5.0f) };
-LimbMovementInfo CPedIK::ms_upperArmInfo = { DEGTORAD(20.0f), DEGTORAD(-100.0f), DEGTORAD(20.0f), DEGTORAD(70.0f), DEGTORAD(-70.0f), DEGTORAD(10.0f) };
-LimbMovementInfo CPedIK::ms_lowerArmInfo = { DEGTORAD(80.0f), DEGTORAD(0.0f), DEGTORAD(20.0f), DEGTORAD(90.0f), DEGTORAD(-90.0f), DEGTORAD(5.0f) };
+LimbMovementInfo CPedIK::ms_upperArmInfo = { DEGTORAD(5.0f), DEGTORAD(-120.0f), DEGTORAD(20.0f), DEGTORAD(70.0f), DEGTORAD(-70.0f), DEGTORAD(20.0f) };
+LimbMovementInfo CPedIK::ms_lowerArmInfo = { DEGTORAD(60.0f), DEGTORAD(0.0f), DEGTORAD(15.0f), DEGTORAD(90.0f), DEGTORAD(-90.0f), DEGTORAD(10.0f) };
const RwV3d XaxisIK = { 1.0f, 0.0f, 0.0f};
const RwV3d YaxisIK = { 0.0f, 1.0f, 0.0f};
@@ -31,7 +33,6 @@ CPedIK::CPedIK(CPed *ped)
m_lowerArmOrient.pitch = 0.0f;
}
-#ifdef PED_SKIN
inline RwMatrix*
GetBoneMatrix(CPed *ped, int32 bone)
{
@@ -45,134 +46,20 @@ GetComponentMatrix(CPed *ped, int32 node)
{
return GetBoneMatrix(ped, ped->m_pFrames[node]->nodeID);
}
-#endif
void
CPedIK::RotateTorso(AnimBlendFrameData *node, LimbOrientation *limb, bool changeRoll)
{
-#ifdef PED_SKIN
- if(IsClumpSkinned(m_ped->GetClump())){
- RtQuat *q = &node->hanimFrame->q;
-#ifndef FIX_BUGS
- // this is what the game does (also VC), but it does not look great
- RtQuatRotate(q, &XaxisIK, RADTODEG(limb->yaw), rwCOMBINEPRECONCAT);
- RtQuatRotate(q, &ZaxisIK, RADTODEG(limb->pitch), rwCOMBINEPRECONCAT); // pitch
-#else
- // copied the code from the non-skinned case
- // this seems to work ok
-
- // We can't get the parent matrix of an hanim frame but
- // this function is always called with PED_MID, so we know the parent frame.
- // Trouble is that PED_MID is "Smid" on PS2/PC but BONE_torso on mobile/xbox...
- // Assuming BONE_torso, the parent is BONE_mid, so let's use that:
- RwMatrix *mat = GetBoneMatrix(m_ped, BONE_mid);
-
- RwV3d vec1, vec2;
- vec1.x = mat->right.z;
- vec1.y = mat->up.z;
- vec1.z = mat->at.z;
- float c = Cos(m_ped->m_fRotationCur);
- float s = Sin(m_ped->m_fRotationCur);
- vec2.x = -(c*mat->right.x + s*mat->right.y);
- vec2.y = -(c*mat->up.x + s*mat->up.y);
- vec2.z = -(c*mat->at.x + s*mat->at.y);
-
- // Not sure what exactly to do here
- RtQuatRotate(q, &vec1, RADTODEG(limb->yaw), rwCOMBINEPRECONCAT);
- RtQuatRotate(q, &vec2, RADTODEG(limb->pitch), rwCOMBINEPRECONCAT);
-#endif
- m_ped->bDontAcceptIKLookAts = true;
- }else
-#endif
- {
- RwFrame *f = node->frame;
- RwMatrix *mat = GetWorldMatrix(RwFrameGetParent(f), RwMatrixCreate());
-
- RwV3d upVector = { mat->right.z, mat->up.z, mat->at.z };
- RwV3d rightVector;
- RwV3d pos = RwFrameGetMatrix(f)->pos;
-
- // rotation == 0 -> looking in y direction
- // left? vector
- float c = Cos(m_ped->m_fRotationCur);
- float s = Sin(m_ped->m_fRotationCur);
- rightVector.x = -(c*mat->right.x + s*mat->right.y);
- rightVector.y = -(c*mat->up.x + s*mat->up.y);
- rightVector.z = -(c*mat->at.x + s*mat->at.y);
-
- if(changeRoll){
- // Used when aiming only involves over the legs.(canAimWithArm)
- // Automatically changes roll(forward rotation) axis of the parts above upper legs while moving, based on position of upper legs.
- // Not noticeable in normal conditions...
-
- RwV3d forwardVector;
- CVector inversedForward = CrossProduct(CVector(0.0f, 0.0f, 1.0f), mat->up);
- inversedForward.Normalise();
- float dotProduct = DotProduct(mat->at, inversedForward);
- if(dotProduct > 1.0f) dotProduct = 1.0f;
- if(dotProduct < -1.0f) dotProduct = -1.0f;
- float alpha = Acos(dotProduct);
-
- if(mat->at.z < 0.0f)
- alpha = -alpha;
-
- forwardVector.x = s * mat->right.x - c * mat->right.y;
- forwardVector.y = s * mat->up.x - c * mat->up.y;
- forwardVector.z = s * mat->at.x - c * mat->at.y;
-
- float curYaw, curPitch;
- ExtractYawAndPitchWorld(mat, &curYaw, &curPitch);
- RwMatrixRotate(RwFrameGetMatrix(f), &rightVector, RADTODEG(limb->pitch), rwCOMBINEPOSTCONCAT);
- RwMatrixRotate(RwFrameGetMatrix(f), &upVector, RADTODEG(limb->yaw - (curYaw - m_ped->m_fRotationCur)), rwCOMBINEPOSTCONCAT);
- RwMatrixRotate(RwFrameGetMatrix(f), &forwardVector, RADTODEG(alpha), rwCOMBINEPOSTCONCAT);
- }else{
- // pitch
- RwMatrixRotate(RwFrameGetMatrix(f), &rightVector, RADTODEG(limb->pitch), rwCOMBINEPOSTCONCAT);
- // yaw
- RwMatrixRotate(RwFrameGetMatrix(f), &upVector, RADTODEG(limb->yaw), rwCOMBINEPOSTCONCAT);
- }
- RwFrameGetMatrix(f)->pos = pos;
- RwMatrixDestroy(mat);
- }
+ RtQuat *q = &node->hanimFrame->q;
+ RtQuatRotate(q, &XaxisIK, RADTODEG(limb->yaw), rwCOMBINEREPLACE);
+ RtQuatRotate(q, &ZaxisIK, RADTODEG(limb->pitch), rwCOMBINEPRECONCAT);
+ m_ped->bDontAcceptIKLookAts = true;
}
void
-CPedIK::GetComponentPosition(RwV3d *pos, uint32 node)
+CPedIK::GetComponentPosition(RwV3d &pos, uint32 node)
{
- RwFrame *f;
- RwMatrix *mat;
-
-#ifdef PED_SKIN
- if(IsClumpSkinned(m_ped->GetClump())){
- pos->x = 0.0f;
- pos->y = 0.0f;
- pos->z = 0.0f;
- mat = GetComponentMatrix(m_ped, node);
- // could just copy the position out of the matrix...
- RwV3dTransformPoints(pos, pos, 1, mat);
- }else
-#endif
- {
- f = m_ped->m_pFrames[node]->frame;
- mat = RwFrameGetMatrix(f);
- *pos = mat->pos;
-
- for (f = RwFrameGetParent(f); f; f = RwFrameGetParent(f))
- RwV3dTransformPoints(pos, pos, 1, RwFrameGetMatrix(f));
- }
-}
-
-RwMatrix*
-CPedIK::GetWorldMatrix(RwFrame *source, RwMatrix *destination)
-{
- RwFrame *i;
-
- *destination = *RwFrameGetMatrix(source);
-
- for (i = RwFrameGetParent(source); i; i = RwFrameGetParent(i))
- RwMatrixTransform(destination, RwFrameGetMatrix(i), rwCOMBINEPOSTCONCAT);
-
- return destination;
+ pos = GetComponentMatrix(m_ped, node)->pos;
}
LimbMoveStatus
@@ -182,15 +69,15 @@ CPedIK::MoveLimb(LimbOrientation &limb, float targetYaw, float targetPitch, Limb
// yaw
- if (limb.yaw > targetYaw) {
- limb.yaw -= moveInfo.yawD;
- } else if (limb.yaw < targetYaw) {
- limb.yaw += moveInfo.yawD;
- }
-
- if (Abs(limb.yaw - targetYaw) < moveInfo.yawD) {
+ if(Abs(limb.yaw-targetYaw) < moveInfo.yawD){
limb.yaw = targetYaw;
result = ANGLES_SET_EXACTLY;
+ }else{
+ if (limb.yaw > targetYaw) {
+ limb.yaw -= moveInfo.yawD;
+ } else if (limb.yaw < targetYaw) {
+ limb.yaw += moveInfo.yawD;
+ }
}
if (limb.yaw > moveInfo.maxYaw || limb.yaw < moveInfo.minYaw) {
@@ -200,16 +87,16 @@ CPedIK::MoveLimb(LimbOrientation &limb, float targetYaw, float targetPitch, Limb
// pitch
- if (limb.pitch > targetPitch) {
- limb.pitch -= moveInfo.pitchD;
- } else if (limb.pitch < targetPitch) {
- limb.pitch += moveInfo.pitchD;
- }
-
- if (Abs(limb.pitch - targetPitch) < moveInfo.pitchD)
+ if (Abs(limb.pitch - targetPitch) < moveInfo.pitchD){
limb.pitch = targetPitch;
- else
+ }else{
+ if (limb.pitch > targetPitch) {
+ limb.pitch -= moveInfo.pitchD;
+ } else if (limb.pitch < targetPitch) {
+ limb.pitch += moveInfo.pitchD;
+ }
result = ONE_ANGLE_COULDNT_BE_SET_EXACTLY;
+ }
if (limb.pitch > moveInfo.maxPitch || limb.pitch < moveInfo.minPitch) {
limb.pitch = clamp(limb.pitch, moveInfo.minPitch, moveInfo.maxPitch);
@@ -226,107 +113,60 @@ CPedIK::RestoreGunPosn(void)
return limbStatus == ANGLES_SET_EXACTLY;
}
-#ifdef PED_SKIN
-void
-CPedIK::RotateHead(void)
-{
- RtQuat *q = &m_ped->m_pFrames[PED_HEAD]->hanimFrame->q;
- RtQuatRotate(q, &XaxisIK, RADTODEG(m_headOrient.yaw), rwCOMBINEREPLACE);
- RtQuatRotate(q, &ZaxisIK, RADTODEG(m_headOrient.pitch), rwCOMBINEPOSTCONCAT);
- m_ped->bDontAcceptIKLookAts = true;
-}
-#endif
-
bool
CPedIK::LookInDirection(float targetYaw, float targetPitch)
{
bool success = true;
float yaw, pitch;
-#ifdef PED_SKIN
- if(IsClumpSkinned(m_ped->GetClump())){
- if (!(m_ped->m_pFrames[PED_HEAD]->flag & AnimBlendFrameData::IGNORE_ROTATION)) {
- m_ped->m_pFrames[PED_HEAD]->flag |= AnimBlendFrameData::IGNORE_ROTATION;
- ExtractYawAndPitchLocalSkinned(m_ped->m_pFrames[PED_HEAD], &m_headOrient.yaw, &m_headOrient.pitch);
- }
-
- // parent of head is torso
- RwMatrix worldMat = *GetBoneMatrix(m_ped, BONE_torso);
- ExtractYawAndPitchWorld(&worldMat, &yaw, &pitch);
-
- LimbMoveStatus headStatus = MoveLimb(m_headOrient, CGeneral::LimitRadianAngle(targetYaw - yaw),
- CGeneral::LimitRadianAngle(DEGTORAD(10.0f)), ms_headInfo);
- if (headStatus == ANGLES_SET_TO_MAX)
- success = false;
-
- if (headStatus != ANGLES_SET_EXACTLY){
- if (!(m_flags & LOOKAROUND_HEAD_ONLY)){
- if (MoveLimb(m_torsoOrient, CGeneral::LimitRadianAngle(targetYaw), targetPitch, ms_torsoInfo))
- success = true;
- }else{
- RotateHead();
- return success;
- }
- }
-
- if (!(m_flags & LOOKAROUND_HEAD_ONLY))
- RotateTorso(m_ped->m_pFrames[PED_MID], &m_torsoOrient, false);
- RotateHead();
- }else
-#endif
- {
- RwFrame *frame = m_ped->m_pFrames[PED_HEAD]->frame;
- RwMatrix *frameMat = RwFrameGetMatrix(frame);
-
- if (!(m_ped->m_pFrames[PED_HEAD]->flag & AnimBlendFrameData::IGNORE_ROTATION)) {
- m_ped->m_pFrames[PED_HEAD]->flag |= AnimBlendFrameData::IGNORE_ROTATION;
- ExtractYawAndPitchLocal(frameMat, &m_headOrient.yaw, &m_headOrient.pitch);
- }
-
- RwMatrix *worldMat = RwMatrixCreate();
- worldMat = GetWorldMatrix(RwFrameGetParent(frame), worldMat);
-
- ExtractYawAndPitchWorld(worldMat, &yaw, &pitch);
- RwMatrixDestroy(worldMat);
-
- yaw += m_torsoOrient.yaw;
- float neededYawTurn = CGeneral::LimitRadianAngle(targetYaw - yaw);
- pitch *= Cos(neededYawTurn);
+ if (!(m_ped->m_pFrames[PED_HEAD]->flag & AnimBlendFrameData::IGNORE_ROTATION)) {
+ m_ped->m_pFrames[PED_HEAD]->flag |= AnimBlendFrameData::IGNORE_ROTATION;
+ RwMatrix *m = GetComponentMatrix(m_ped, PED_NECK);
+ m_headOrient.yaw = Atan2(-m->at.y, -m->at.x);
+ m_headOrient.yaw -= m_ped->m_fRotationCur;
+ m_headOrient.yaw = CGeneral::LimitRadianAngle(m_headOrient.yaw);
+ float up = clamp(m->up.z, -1.0f, 1.0f);
+ m_headOrient.pitch = Atan2(-up, Sqrt(1.0f - SQR(-up)));
+ }
- float neededPitchTurn = CGeneral::LimitRadianAngle(targetPitch - pitch);
- LimbMoveStatus headStatus = MoveLimb(m_headOrient, neededYawTurn, neededPitchTurn, ms_headInfo);
- if (headStatus == ANGLES_SET_TO_MAX)
- success = false;
+ // parent of head is neck
+ RwMatrix *m = GetComponentMatrix(m_ped, PED_NECK);
+ yaw = CGeneral::LimitRadianAngle(Atan2(-m->at.y, -m->at.x));
+ float up = clamp(m->up.z, -1.0f, 1.0f);
+ pitch = Atan2(-up, Sqrt(1.0f - SQR(-up)));
+ float headYaw = CGeneral::LimitRadianAngle(targetYaw - (yaw + m_torsoOrient.yaw));
+ float headPitch = CGeneral::LimitRadianAngle(targetPitch - pitch) * Cos(Min(Abs(headYaw), HALFPI));
- if (headStatus != ANGLES_SET_EXACTLY && !(m_flags & LOOKAROUND_HEAD_ONLY)) {
- float remainingTurn = CGeneral::LimitRadianAngle(targetYaw - m_ped->m_fRotationCur);
- if (MoveLimb(m_torsoOrient, remainingTurn, targetPitch, ms_torsoInfo))
- success = true;
- }
- CMatrix nextFrame = CMatrix(frameMat);
- CVector framePos = nextFrame.GetPosition();
+ LimbMoveStatus headStatus = MoveLimb(m_headOrient, headYaw, headPitch, ms_headInfo);
+ if (headStatus == ANGLES_SET_TO_MAX)
+ success = false;
- nextFrame.SetRotateZ(m_headOrient.pitch);
- nextFrame.RotateX(m_headOrient.yaw);
- nextFrame.GetPosition() += framePos;
- nextFrame.UpdateRW();
+ if (headStatus != ANGLES_SET_EXACTLY && !(m_flags & LOOKAROUND_HEAD_ONLY))
+ if (MoveLimb(m_torsoOrient, CGeneral::LimitRadianAngle(targetYaw-m_ped->m_fRotationCur), targetPitch, ms_torsoInfo))
+ success = true;
- if (!(m_flags & LOOKAROUND_HEAD_ONLY))
- RotateTorso(m_ped->m_pFrames[PED_MID], &m_torsoOrient, false);
+ // This was RotateHead
+ RtQuat *q = &m_ped->m_pFrames[PED_HEAD]->hanimFrame->q;
+ RtQuatRotate(q, &ZaxisIK, RADTODEG(m_headOrient.pitch), rwCOMBINEREPLACE);
+ RtQuatRotate(q, &XaxisIK, RADTODEG(m_headOrient.yaw), rwCOMBINEPRECONCAT);
+ m_ped->bDontAcceptIKLookAts = true;
- }
+ if (!(m_flags & LOOKAROUND_HEAD_ONLY))
+ RotateTorso(m_ped->m_pFrames[PED_MID], &m_torsoOrient, false);
return success;
}
bool
CPedIK::LookAtPosition(CVector const &pos)
{
+ RwV3d *pedpos = &GetComponentMatrix(m_ped, PED_MID)->pos;
float yawToFace = CGeneral::GetRadianAngleBetweenPoints(
pos.x, pos.y,
- m_ped->GetPosition().x, m_ped->GetPosition().y);
+ pedpos->x, pedpos->y);
float pitchToFace = CGeneral::GetRadianAngleBetweenPoints(
+ // BUG? not using pedpos here
pos.z, (m_ped->GetPosition() - pos).Magnitude2D(),
- m_ped->GetPosition().z, 0.0f);
+ pedpos->z, 0.0f);
return LookInDirection(yawToFace, pitchToFace);
}
@@ -336,12 +176,12 @@ CPedIK::PointGunInDirection(float targetYaw, float targetPitch)
{
bool result = true;
bool armPointedToGun = false;
- float angle = CGeneral::LimitRadianAngle(targetYaw - m_ped->m_fRotationCur);
- m_flags &= (~GUN_POINTED_SUCCESSFULLY);
+ targetYaw = CGeneral::LimitRadianAngle(targetYaw - m_ped->GetForward().Heading());
+ m_flags &= ~GUN_POINTED_SUCCESSFULLY;
m_flags |= LOOKAROUND_HEAD_ONLY;
if (m_flags & AIMS_WITH_ARM) {
- armPointedToGun = PointGunInDirectionUsingArm(angle, targetPitch);
- angle = CGeneral::LimitRadianAngle(angle - m_upperArmOrient.yaw);
+ armPointedToGun = PointGunInDirectionUsingArm(targetYaw, targetPitch);
+ targetYaw = CGeneral::LimitRadianAngle(targetYaw - (m_upperArmOrient.yaw + m_lowerArmOrient.yaw));
}
if (armPointedToGun) {
if (m_flags & AIMS_WITH_ARM && m_torsoOrient.yaw * m_upperArmOrient.yaw < 0.0f)
@@ -350,31 +190,35 @@ CPedIK::PointGunInDirection(float targetYaw, float targetPitch)
// Unused code
RwMatrix *matrix;
float yaw, pitch;
-#ifdef PED_SKIN
- if(IsClumpSkinned(m_ped->GetClump())){
- matrix = RwMatrixCreate();
- *matrix = *GetComponentMatrix(m_ped, PED_UPPERARMR);
- ExtractYawAndPitchWorld(matrix, &yaw, &pitch);
- RwMatrixDestroy(matrix);
- }else
-#endif
- {
- matrix = GetWorldMatrix(RwFrameGetParent(m_ped->m_pFrames[PED_UPPERARMR]->frame), RwMatrixCreate());
- ExtractYawAndPitchWorld(matrix, &yaw, &pitch);
- RwMatrixDestroy(matrix);
- }
- //
+ matrix = RwMatrixCreate();
+ *matrix = *GetComponentMatrix(m_ped, PED_CLAVICLER);
+ ExtractYawAndPitchWorld(matrix, &yaw, &pitch);
+ RwMatrixDestroy(matrix);
- LimbMoveStatus status = MoveLimb(m_torsoOrient, angle, targetPitch, ms_torsoInfo);
+ if(m_flags & AIMS_WITH_ARM){
+ if(targetPitch > 0.0f)
+ targetPitch = Max(targetPitch - Abs(targetYaw), 0.0f);
+ else
+ targetPitch = Min(targetPitch + Abs(targetYaw), 0.0f);
+ }
+ LimbMoveStatus status = MoveLimb(m_torsoOrient, targetYaw, targetPitch, ms_torsoInfo);
if (status == ANGLES_SET_TO_MAX)
result = false;
else if (status == ANGLES_SET_EXACTLY)
m_flags |= GUN_POINTED_SUCCESSFULLY;
}
- if (TheCamera.Cams[TheCamera.ActiveCam].Using3rdPersonMouseCam() && m_flags & AIMS_WITH_ARM)
- RotateTorso(m_ped->m_pFrames[PED_MID], &m_torsoOrient, true);
- else
- RotateTorso(m_ped->m_pFrames[PED_MID], &m_torsoOrient, false);
+ RwMatrix *m = GetBoneMatrix(m_ped, BONE_spine); // BUG: game uses index 2 directly, which happens to be identical to BONE_spine
+ RwV3d axis = { 0.0f, 0.0f, 0.0f };
+ float axisangle = -CGeneral::LimitRadianAngle(Atan2(-m->at.y, -m->at.x) - m_ped->m_fRotationCur);
+ axis.y = -Sin(axisangle);
+ axis.z = Cos(axisangle);
+
+ // this was RotateTorso
+ RtQuat *q = &m_ped->m_pFrames[PED_MID]->hanimFrame->q;
+ RtQuatRotate(q, &axis, RADTODEG(m_torsoOrient.pitch), rwCOMBINEPOSTCONCAT);
+ RtQuatRotate(q, &XaxisIK, RADTODEG(m_torsoOrient.yaw), rwCOMBINEPOSTCONCAT);
+ m_ped->bDontAcceptIKLookAts = true;
+
return result;
}
@@ -382,103 +226,86 @@ bool
CPedIK::PointGunInDirectionUsingArm(float targetYaw, float targetPitch)
{
bool result = false;
-
- RwV3d upVector; // only for non-skinned
RwMatrix *matrix;
float yaw, pitch;
-#ifdef PED_SKIN
- if(IsClumpSkinned(m_ped->GetClump())){
- matrix = RwMatrixCreate();
- *matrix = *GetComponentMatrix(m_ped, PED_UPPERARMR);
- ExtractYawAndPitchWorld(matrix, &yaw, &pitch);
- RwMatrixDestroy(matrix);
- }else
-#endif
- {
- RwFrame *frame = m_ped->m_pFrames[PED_UPPERARMR]->frame;
- matrix = GetWorldMatrix(RwFrameGetParent(frame), RwMatrixCreate());
-
- // with PED_SKIN this is actually done below (with a memory leak)
- upVector.x = matrix->right.z;
- upVector.y = matrix->up.z;
- upVector.z = matrix->at.z;
- ExtractYawAndPitchWorld(matrix, &yaw, &pitch);
- RwMatrixDestroy(matrix);
- }
+ float uaRoll = 45.0f;
+ float handRoll = 30.0f;
- RwV3d rightVector = { 0.0f, 0.0f, 1.0f };
- RwV3d forwardVector = { 1.0f, 0.0f, 0.0f };
+ matrix = GetComponentMatrix(m_ped, PED_CLAVICLER);
+ yaw = CGeneral::LimitRadianAngle(Atan2(matrix->right.y, matrix->right.x) - m_ped->m_fRotationCur);
+ pitch = Atan2(matrix->up.z, Sqrt(1.0f - SQR(matrix->up.z)));
float uaYaw, uaPitch;
-#ifdef PED_SKIN
- if(IsClumpSkinned(m_ped->GetClump())){
- uaYaw = targetYaw;
- uaPitch = targetPitch + DEGTORAD(10.0f);
- }else
-#endif
- {
- uaYaw = targetYaw - m_torsoOrient.yaw - DEGTORAD(15.0f);
- uaPitch = CGeneral::LimitRadianAngle(targetPitch - pitch);
- }
+ uaYaw = CGeneral::LimitRadianAngle(targetYaw - yaw - DEGTORAD(15.0f));
+ uaPitch = CGeneral::LimitRadianAngle(targetPitch - pitch + DEGTORAD(10.0f));
LimbMoveStatus uaStatus = MoveLimb(m_upperArmOrient, uaYaw, uaPitch, ms_upperArmInfo);
if (uaStatus == ANGLES_SET_EXACTLY) {
m_flags |= GUN_POINTED_SUCCESSFULLY;
result = true;
}
-#ifdef PED_SKIN
- // this code is completely missing on xbox & android, but we can keep it with the check
- // TODO? implement it for skinned geometry?
- if(!IsClumpSkinned(m_ped->GetClump()))
-#endif
if (uaStatus == ANGLES_SET_TO_MAX) {
float laYaw = uaYaw - m_upperArmOrient.yaw;
LimbMoveStatus laStatus;
- if (laYaw > 0.0f)
- laStatus = MoveLimb(m_lowerArmOrient, laYaw, -DEGTORAD(45.0f), ms_lowerArmInfo);
- else
+ if (laYaw > 0.0f){
+ float rollReduce = laYaw/DEGTORAD(30.0f);
+ uaRoll *= 1.0f - Min(rollReduce, 1.0f);
+ handRoll *= 1.0f - Min(rollReduce, 1.0f);
+
+ laYaw *= 1.9f;
+ laStatus = MoveLimb(m_lowerArmOrient, laYaw, 0.0f, ms_lowerArmInfo);
+
+ // some unused statics here
+ float uaPitchAmount = 1.0f - (m_lowerArmOrient.yaw + m_upperArmOrient.yaw) * 0.34f;
+ float f1 = ms_upperArmInfo.maxPitch * Max(uaPitchAmount, 0.0f);
+ float f2 = 0.2f*m_lowerArmOrient.yaw + m_upperArmOrient.pitch;
+ m_upperArmOrient.pitch = Min(f1, f2);
+ }else
laStatus = MoveLimb(m_lowerArmOrient, laYaw, 0.0f, ms_lowerArmInfo);
if (laStatus == ANGLES_SET_EXACTLY) {
m_flags |= GUN_POINTED_SUCCESSFULLY;
result = true;
}
- RwFrame *child = GetFirstChild(m_ped->m_pFrames[PED_UPPERARMR]->frame);
- RwV3d pos = RwFrameGetMatrix(child)->pos;
- RwMatrixRotate(RwFrameGetMatrix(child), &forwardVector, RADTODEG(m_lowerArmOrient.pitch), rwCOMBINEPOSTCONCAT);
- RwMatrixRotate(RwFrameGetMatrix(child), &rightVector, RADTODEG(-m_lowerArmOrient.yaw), rwCOMBINEPOSTCONCAT);
- RwFrameGetMatrix(child)->pos = pos;
- }
-#ifdef PED_SKIN
- if(IsClumpSkinned(m_ped->GetClump())){
- RtQuat *q = &m_ped->m_pFrames[PED_UPPERARMR]->hanimFrame->q;
- RtQuatRotate(q, &XaxisIK, RADTODEG(m_upperArmOrient.yaw), rwCOMBINEPOSTCONCAT);
- RtQuatRotate(q, &ZaxisIK, RADTODEG(m_upperArmOrient.pitch), rwCOMBINEPOSTCONCAT);
+ // game does this stupidly by going through the clump extension...
+ RtQuat *q = &m_ped->m_pFrames[PED_FOREARMR]->hanimFrame->q;
+ RtQuatRotate(q, &ZaxisIK, -RADTODEG(m_lowerArmOrient.yaw), rwCOMBINEREPLACE);
+ RtQuatRotate(q, &XaxisIK, -RADTODEG(m_lowerArmOrient.pitch), rwCOMBINEPOSTCONCAT);
m_ped->bDontAcceptIKLookAts = true;
- }else
-#endif
- {
- RwFrame *frame = m_ped->m_pFrames[PED_UPPERARMR]->frame;
- // with PED_SKIN we're also getting upVector here
- RwV3d pos = RwFrameGetMatrix(frame)->pos;
- RwMatrixRotate(RwFrameGetMatrix(frame), &rightVector, RADTODEG(m_upperArmOrient.pitch), rwCOMBINEPOSTCONCAT);
- RwMatrixRotate(RwFrameGetMatrix(frame), &upVector, RADTODEG(m_upperArmOrient.yaw), rwCOMBINEPOSTCONCAT);
- RwFrameGetMatrix(frame)->pos = pos;
}
+
+ RtQuat *q = &m_ped->m_pFrames[PED_UPPERARMR]->hanimFrame->q;
+ RtQuatRotate(q, &XaxisIK, uaRoll, rwCOMBINEREPLACE);
+ RtQuatRotate(q, &YaxisIK, -RADTODEG(m_upperArmOrient.pitch), rwCOMBINEPOSTCONCAT);
+ RtQuatRotate(q, &ZaxisIK, -RADTODEG(m_upperArmOrient.yaw+HALFPI), rwCOMBINEPOSTCONCAT);
+ m_ped->bDontAcceptIKLookAts = true;
+
+ q = &m_ped->m_pFrames[PED_HANDR]->hanimFrame->q;
+ RtQuatRotate(q, &XaxisIK, handRoll, rwCOMBINEPRECONCAT);
+
return result;
}
bool
CPedIK::PointGunAtPosition(CVector const& position)
{
+ CVector startPoint;
+ if (m_ped->GetWeapon()->m_eWeaponType == WEAPONTYPE_SPAS12_SHOTGUN || m_ped->GetWeapon()->m_eWeaponType == WEAPONTYPE_STUBBY_SHOTGUN)
+ startPoint = m_ped->GetPosition();
+ else {
+ RwV3d armPos;
+ GetComponentPosition(armPos, PED_UPPERARMR);
+ startPoint.x = m_ped->GetPosition().x;
+ startPoint.y = m_ped->GetPosition().y;
+ startPoint.z = armPos.z;
+ }
+
return PointGunInDirection(
- CGeneral::GetRadianAngleBetweenPoints(position.x, position.y, m_ped->GetPosition().x, m_ped->GetPosition().y),
- CGeneral::GetRadianAngleBetweenPoints(position.z, Distance2D(m_ped->GetPosition(), position.x, position.y),
- m_ped->GetPosition().z,
- 0.0f));
+ CGeneral::GetRadianAngleBetweenPoints(position.x, position.y, startPoint.x, startPoint.y),
+ CGeneral::GetRadianAngleBetweenPoints(position.z, Distance2D(m_ped->GetPosition(), position.x, position.y), startPoint.z, 0.0f));
}
bool
@@ -487,40 +314,24 @@ CPedIK::RestoreLookAt(void)
bool result = false;
float yaw, pitch;
-#ifdef PED_SKIN
- if(IsClumpSkinned(m_ped->GetClump())){
- if (m_ped->m_pFrames[PED_HEAD]->flag & AnimBlendFrameData::IGNORE_ROTATION) {
- m_ped->m_pFrames[PED_HEAD]->flag &= (~AnimBlendFrameData::IGNORE_ROTATION);
- } else {
- ExtractYawAndPitchLocalSkinned(m_ped->m_pFrames[PED_HEAD], &yaw, &pitch);
- if (MoveLimb(m_headOrient, yaw, pitch, ms_headRestoreInfo) == ANGLES_SET_EXACTLY)
- result = true;
- }
- RotateHead();
- }else
-#endif
- {
- RwMatrix *mat = RwFrameGetMatrix(m_ped->m_pFrames[PED_HEAD]->frame);
- if (m_ped->m_pFrames[PED_HEAD]->flag & AnimBlendFrameData::IGNORE_ROTATION) {
- m_ped->m_pFrames[PED_HEAD]->flag &= (~AnimBlendFrameData::IGNORE_ROTATION);
- } else {
- ExtractYawAndPitchLocal(mat, &yaw, &pitch);
- if (MoveLimb(m_headOrient, yaw, pitch, ms_headRestoreInfo) == ANGLES_SET_EXACTLY)
- result = true;
- }
-
- CMatrix matrix(mat);
- CVector pos = matrix.GetPosition();
- matrix.SetRotateZ(m_headOrient.pitch);
- matrix.RotateX(m_headOrient.yaw);
- matrix.Translate(pos);
- matrix.UpdateRW();
+ if (m_ped->m_pFrames[PED_HEAD]->flag & AnimBlendFrameData::IGNORE_ROTATION) {
+ m_ped->m_pFrames[PED_HEAD]->flag &= (~AnimBlendFrameData::IGNORE_ROTATION);
+ } else {
+ ExtractYawAndPitchLocalSkinned(m_ped->m_pFrames[PED_HEAD], &yaw, &pitch);
+ if (MoveLimb(m_headOrient, yaw, pitch, ms_headRestoreInfo) == ANGLES_SET_EXACTLY)
+ result = true;
}
- if (!(m_flags & LOOKAROUND_HEAD_ONLY)){
+
+ // This was RotateHead
+ RtQuat *q = &m_ped->m_pFrames[PED_HEAD]->hanimFrame->q;
+ RtQuatRotate(q, &XaxisIK, RADTODEG(m_headOrient.yaw), rwCOMBINEREPLACE);
+ RtQuatRotate(q, &ZaxisIK, RADTODEG(m_headOrient.pitch), rwCOMBINEPRECONCAT);
+ m_ped->bDontAcceptIKLookAts = true;
+
+ if (!(m_flags & LOOKAROUND_HEAD_ONLY))
MoveLimb(m_torsoOrient, 0.0f, 0.0f, ms_torsoInfo);
- if (!(m_flags & LOOKAROUND_HEAD_ONLY))
- RotateTorso(m_ped->m_pFrames[PED_MID], &m_torsoOrient, false);
- }
+ if (!(m_flags & LOOKAROUND_HEAD_ONLY))
+ RotateTorso(m_ped->m_pFrames[PED_MID], &m_torsoOrient, false);
return result;
}
@@ -548,7 +359,6 @@ CPedIK::ExtractYawAndPitchLocal(RwMatrix *mat, float *yaw, float *pitch)
if (mat->up.x > 0.0f) *pitch = -*pitch;
}
-#ifdef PED_SKIN
void
CPedIK::ExtractYawAndPitchLocalSkinned(AnimBlendFrameData *node, float *yaw, float *pitch)
{
@@ -557,4 +367,3 @@ CPedIK::ExtractYawAndPitchLocalSkinned(AnimBlendFrameData *node, float *yaw, flo
ExtractYawAndPitchLocal(mat, yaw, pitch);
RwMatrixDestroy(mat);
}
-#endif
diff --git a/src/peds/PedIK.h b/src/peds/PedIK.h
index e91d7c06..7dcf0ef3 100644
--- a/src/peds/PedIK.h
+++ b/src/peds/PedIK.h
@@ -51,15 +51,14 @@ public:
bool PointGunInDirection(float targetYaw, float targetPitch);
bool PointGunInDirectionUsingArm(float targetYaw, float targetPitch);
bool PointGunAtPosition(CVector const& position);
- void GetComponentPosition(RwV3d *pos, uint32 node);
- static RwMatrix *GetWorldMatrix(RwFrame *source, RwMatrix *destination);
+ void GetComponentPosition(RwV3d &pos, uint32 node);
+ void GetComponentPosition(CVector &pos, uint32 node) { GetComponentPosition(*(RwV3d*)pos, node); }
void RotateTorso(AnimBlendFrameData* animBlend, LimbOrientation* limb, bool changeRoll);
void ExtractYawAndPitchLocal(RwMatrix *mat, float *yaw, float *pitch);
void ExtractYawAndPitchLocalSkinned(AnimBlendFrameData *node, float *yaw, float *pitch);
void ExtractYawAndPitchWorld(RwMatrix *mat, float *yaw, float *pitch);
LimbMoveStatus MoveLimb(LimbOrientation &limb, float targetYaw, float targetPitch, LimbMovementInfo &moveInfo);
bool RestoreGunPosn(void);
- void RotateHead(void);
bool LookInDirection(float targetYaw, float targetPitch);
bool LookAtPosition(CVector const& pos);
bool RestoreLookAt(void);
diff --git a/src/peds/PedPlacement.cpp b/src/peds/PedPlacement.cpp
index 2d4a92fa..8012650a 100644
--- a/src/peds/PedPlacement.cpp
+++ b/src/peds/PedPlacement.cpp
@@ -4,7 +4,8 @@
#include "PedPlacement.h"
#include "World.h"
-void
+// --MIAMI: Done
+bool
CPedPlacement::FindZCoorForPed(CVector* pos)
{
float zForPed;
@@ -32,8 +33,11 @@ CPedPlacement::FindZCoorForPed(CVector* pos)
zForPed = Max(foundColZ, foundColZ2);
- if (zForPed > -99.0f)
+ if (zForPed > -99.0f) {
pos->z = FEET_OFFSET + zForPed;
+ return true;
+ }
+ return false;
}
CEntity*
@@ -43,9 +47,13 @@ CPedPlacement::IsPositionClearOfCars(Const CVector *pos)
}
bool
-CPedPlacement::IsPositionClearForPed(CVector* pos)
+CPedPlacement::IsPositionClearForPed(const CVector& pos, float radius, int total, CEntity** entities)
{
int16 count;
- CWorld::FindObjectsKindaColliding(*pos, 0.75f, true, &count, 2, nil, false, true, true, false, false);
+ if (radius == -1.0f)
+ radius = 0.75f;
+ if (total == -1)
+ total = 2;
+ CWorld::FindObjectsKindaColliding(pos, radius, true, &count, total, entities, false, true, true, false, false);
return count == 0;
}
diff --git a/src/peds/PedPlacement.h b/src/peds/PedPlacement.h
index b51e2aad..d1b0cd16 100644
--- a/src/peds/PedPlacement.h
+++ b/src/peds/PedPlacement.h
@@ -2,7 +2,7 @@
class CPedPlacement {
public:
- static void FindZCoorForPed(CVector* pos);
+ static bool FindZCoorForPed(CVector* pos);
static CEntity* IsPositionClearOfCars(Const CVector*);
- static bool IsPositionClearForPed(CVector*);
+ static bool IsPositionClearForPed(const CVector& pos, float radius = -1.0f, int total = -1, CEntity** entities = nil);
}; \ No newline at end of file
diff --git a/src/peds/PedStats.h b/src/peds/PedStats.h
index df97bdb8..7fc8cdbf 100644
--- a/src/peds/PedStats.h
+++ b/src/peds/PedStats.h
@@ -37,6 +37,11 @@ enum ePedStats
PEDSTAT_SPORTSFAN,
PEDSTAT_SHOPPER,
PEDSTAT_OLDSHOPPER,
+ PEDSTAT_BEACH_GUY,
+ PEDSTAT_BEACH_GIRL,
+ PEDSTAT_SKATER,
+ PEDSTAT_STD_MISSION,
+ PEDSTAT_COWARD,
NUM_PEDSTATS
};
diff --git a/src/peds/PlayerPed.cpp b/src/peds/PlayerPed.cpp
index fa865aec..cba01e31 100644
--- a/src/peds/PlayerPed.cpp
+++ b/src/peds/PlayerPed.cpp
@@ -16,6 +16,8 @@
#include "Pools.h"
#include "Darkel.h"
#include "CarCtrl.h"
+#include "MBlur.h"
+#include "Streaming.h"
#define PAD_MOVE_TO_GAME_WORLD_MOVE 60.0f
@@ -26,11 +28,14 @@ const uint32 CPlayerPed::nSaveStructSize =
sizeof(CPlayerPed);
#endif
+int32 idleAnimBlockIndex;
+
CPlayerPed::~CPlayerPed()
{
delete m_pWanted;
}
+// --MIAMI: Done
CPlayerPed::CPlayerPed(void) : CPed(PEDTYPE_PLAYER1)
{
m_fMoveSpeed = 0.0f;
@@ -44,35 +49,52 @@ CPlayerPed::CPlayerPed(void) : CPed(PEDTYPE_PLAYER1)
m_pWanted->Initialise();
m_pArrestingCop = nil;
m_currentWeapon = WEAPONTYPE_UNARMED;
- m_nSelectedWepSlot = WEAPONTYPE_UNARMED;
+ m_nSelectedWepSlot = 0;
m_nSpeedTimer = 0;
m_bSpeedTimerFlag = false;
+
+ if (m_pPointGunAt)
+ m_pPointGunAt->CleanUpOldReference(&m_pPointGunAt);
m_pPointGunAt = nil;
- m_nPedState = PED_IDLE;
+ SetPedState(PED_IDLE);
#ifndef FIX_BUGS
m_fCurrentStamina = m_fMaxStamina = 150.0f;
#endif
m_fStaminaProgress = 0.0f;
m_nEvadeAmount = 0;
- field_1367 = 0;
+ m_pEvadingFrom = nil;
m_nHitAnimDelayTimer = 0;
m_fAttackButtonCounter = 0.0f;
m_bHaveTargetSelected = false;
m_bHasLockOnTarget = false;
m_bCanBeDamaged = true;
+ m_bDrunkVisualsWearOff = false;
m_fWalkAngle = 0.0f;
m_fFPSMoveHeading = 0.0f;
+ m_pMinigunTopAtomic = nil;
+ m_fGunSpinSpeed = 0.0;
+ m_fGunSpinAngle = 0.0;
+ m_nPadDownPressedInMilliseconds = 0;
m_nTargettableObjects[0] = m_nTargettableObjects[1] = m_nTargettableObjects[2] = m_nTargettableObjects[3] = -1;
- field_1413 = 0;
+ unused1 = false;
for (int i = 0; i < 6; i++) {
m_vecSafePos[i] = CVector(0.0f, 0.0f, 0.0f);
m_pPedAtSafePos[i] = nil;
+ m_pMeleeList[i] = nil;
}
+ m_nCheckPlayersIndex = 0;
+ m_nPadUpPressedInMilliseconds = 0;
+ idleAnimBlockIndex = CAnimManager::GetAnimationBlockIndex("playidles");
}
-void CPlayerPed::ClearWeaponTarget()
+// --MIAMI: Done
+void
+CPlayerPed::ClearWeaponTarget()
{
if (m_nPedType == PEDTYPE_PLAYER1) {
+ if (m_pPointGunAt)
+ m_pPointGunAt->CleanUpOldReference(&m_pPointGunAt);
+
m_pPointGunAt = nil;
TheCamera.ClearPlayerWeaponMode();
CWeaponEffects::ClearCrossHair();
@@ -96,11 +118,7 @@ void
CPlayerPed::MakeObjectTargettable(int32 handle)
{
for (int i = 0; i < ARRAY_SIZE(m_nTargettableObjects); i++) {
- if (
-#ifdef FIX_BUGS
- m_nTargettableObjects[i] == -1 ||
-#endif
- CPools::GetObjectPool()->GetAt(m_nTargettableObjects[i]) == nil) {
+ if (CPools::GetObjectPool()->GetAt(m_nTargettableObjects[i]) == nil) {
m_nTargettableObjects[i] = handle;
return;
}
@@ -185,21 +203,24 @@ CPlayerPed::UseSprintEnergy(void)
}
}
+// --MIAMI: Use that on everywhere except ProcessPlayerWeapon
void
-CPlayerPed::MakeChangesForNewWeapon(int8 weapon)
+CPlayerPed::MakeChangesForNewWeapon(eWeaponType weapon)
{
if (m_nPedState == PED_SNIPER_MODE) {
RestorePreviousState();
TheCamera.ClearPlayerWeaponMode();
}
SetCurrentWeapon(weapon);
+ m_nSelectedWepSlot = m_currentWeapon;
GetWeapon()->m_nAmmoInClip = Min(GetWeapon()->m_nAmmoTotal, CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType)->m_nAmountofAmmunition);
if (!(CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType)->m_bCanAim))
ClearWeaponTarget();
- CAnimBlendAssociation *weaponAnim = RpAnimBlendClumpGetAssociation(GetClump(), CWeaponInfo::GetWeaponInfo(WEAPONTYPE_SNIPERRIFLE)->m_AnimToPlay);
+ // WEAPONTYPE_SNIPERRIFLE? Wut?
+ CAnimBlendAssociation* weaponAnim = RpAnimBlendClumpGetAssociation(GetClump(), GetPrimaryFireAnim(CWeaponInfo::GetWeaponInfo(WEAPONTYPE_SNIPERRIFLE)));
if (weaponAnim) {
weaponAnim->SetRun();
weaponAnim->flags |= ASSOC_FADEOUTWHENDONE;
@@ -207,6 +228,14 @@ CPlayerPed::MakeChangesForNewWeapon(int8 weapon)
TheCamera.ClearPlayerWeaponMode();
}
+// --MIAMI: Done, but this should be only called from ProcessPlayerWeapon
+void
+CPlayerPed::MakeChangesForNewWeapon(int32 slot)
+{
+ if(slot != -1)
+ MakeChangesForNewWeapon(m_weapons[slot].m_eWeaponType);
+}
+
void
CPlayerPed::ReApplyMoveAnims(void)
{
@@ -226,14 +255,19 @@ CPlayerPed::ReApplyMoveAnims(void)
}
}
+// --MIAMI: Done
void
CPlayerPed::SetInitialState(void)
{
+ m_nDrunkenness = 0;
+ m_nFadeDrunkenness = 0;
+ CMBlur::ClearDrunkBlur();
+ m_nDrunkCountdown = 0;
m_bAdrenalineActive = false;
m_nAdrenalineTime = 0;
CTimer::SetTimeScale(1.0f);
m_pSeekTarget = nil;
- m_vecSeekPos = { 0.0f, 0.0f, 0.0f };
+ m_vecSeekPos = CVector(0.0f, 0.0f, 0.0f);
m_fleeFromPosX = 0.0f;
m_fleeFromPosY = 0.0f;
m_fleeFrom = nil;
@@ -245,10 +279,12 @@ CPlayerPed::SetInitialState(void)
ClearLookFlag();
bIsPointingGunAt = false;
bRenderPedInCar = true;
+
if (m_pFire)
m_pFire->Extinguish();
+
RpAnimBlendClumpRemoveAllAssociations(GetClump());
- m_nPedState = PED_IDLE;
+ SetPedState(PED_IDLE);
SetMoveState(PEDMOVE_STILL);
m_nLastPedState = PED_NONE;
m_animGroup = ASSOCGRP_PLAYER;
@@ -261,6 +297,11 @@ CPlayerPed::SetInitialState(void)
m_bCanBeDamaged = true;
m_pedStats->m_temper = 50;
m_fWalkAngle = 0.0f;
+ if (m_attachedTo && !bUsesCollision)
+ bUsesCollision = true;
+
+ m_attachedTo = nil;
+ m_attachWepAmmo = 0;
}
void
@@ -287,6 +328,8 @@ CPlayerPed::SetRealMoveAnim(void)
curIdleAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_IDLE_TIRED);
if (!curIdleAssoc)
curIdleAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_FIGHT_IDLE);
+ if (!curIdleAssoc)
+ curIdleAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_WEAPON_CROUCHRELOAD);
if ((!curRunStopAssoc || !(curRunStopAssoc->IsRunning())) && (!curRunStopRAssoc || !(curRunStopRAssoc->IsRunning()))) {
@@ -303,7 +346,7 @@ CPlayerPed::SetRealMoveAnim(void)
RestoreHeadingRate();
if (!curIdleAssoc) {
- if (m_fCurrentStamina < 0.0f && !CWorld::TestSphereAgainstWorld(GetPosition(), 0.0f,
+ if (m_fCurrentStamina < 0.0f && !bIsAimingGun && !CWorld::TestSphereAgainstWorld(GetPosition(), 0.0f,
nil, true, false, false, false, false, false)) {
curIdleAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_IDLE_TIRED, 8.0f);
@@ -317,7 +360,7 @@ CPlayerPed::SetRealMoveAnim(void)
} else if (m_fMoveSpeed == 0.0f && !curSprintAssoc) {
if (!curIdleAssoc) {
- if (m_fCurrentStamina < 0.0f && !CWorld::TestSphereAgainstWorld(GetPosition(), 0.0f,
+ if (m_fCurrentStamina < 0.0f && !bIsAimingGun && !CWorld::TestSphereAgainstWorld(GetPosition(), 0.0f,
nil, true, false, false, false, false, false)) {
curIdleAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_IDLE_TIRED, 4.0f);
@@ -328,11 +371,11 @@ CPlayerPed::SetRealMoveAnim(void)
m_nWaitTimer = CTimer::GetTimeInMilliseconds() + CGeneral::GetRandomNumberInRange(2500, 4000);
}
- if (m_fCurrentStamina > 0.0f && curIdleAssoc->animId == ANIM_IDLE_TIRED) {
+ if ((m_fCurrentStamina > 0.0f || bIsAimingGun) && curIdleAssoc->animId == ANIM_IDLE_TIRED) {
CAnimManager::BlendAnimation(GetClump(), m_animGroup, ANIM_IDLE_STANCE, 4.0f);
} else if (m_nPedState != PED_FIGHT) {
- if (m_fCurrentStamina < 0.0f && curIdleAssoc->animId != ANIM_IDLE_TIRED
+ if (m_fCurrentStamina < 0.0f && !bIsAimingGun && curIdleAssoc->animId != ANIM_IDLE_TIRED
&& !CWorld::TestSphereAgainstWorld(GetPosition(), 0.0f, nil, true, false, false, false, false, false)) {
CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_IDLE_TIRED, 4.0f);
@@ -357,7 +400,10 @@ CPlayerPed::SetRealMoveAnim(void)
delete curIdleAssoc;
delete RpAnimBlendClumpGetAssociation(GetClump(), ANIM_IDLE_TIRED);
- delete RpAnimBlendClumpGetAssociation(GetClump(), ANIM_FIGHT_IDLE);
+ CAnimBlendAssociation *fightIdleAnim = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_FIGHT_IDLE);
+ if (!fightIdleAnim)
+ fightIdleAnim = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_WEAPON_CROUCHRELOAD);
+ delete fightIdleAnim;
delete curSprintAssoc;
curSprintAssoc = nil;
@@ -401,7 +447,7 @@ CPlayerPed::SetRealMoveAnim(void)
} else if (curSprintAssoc->blendDelta >= 0.0f || curSprintAssoc->blendAmount >= 0.8f) {
if (m_fMoveSpeed < 0.4f) {
AnimationId runStopAnim;
- if (curSprintAssoc->currentTime / curSprintAssoc->hierarchy->totalLength < 0.5) // double
+ if (curSprintAssoc->GetProgress() < 0.5) // double
runStopAnim = ANIM_RUN_STOP;
else
runStopAnim = ANIM_RUN_STOP_R;
@@ -496,13 +542,16 @@ CPlayerPed::RestoreSprintEnergy(float restoreSpeed)
m_fCurrentStamina += restoreSpeed * CTimer::GetTimeStep() * 0.5f;
}
+
+// TODO(Miami)
bool
CPlayerPed::DoWeaponSmoothSpray(void)
{
if (m_nPedState == PED_ATTACK && !m_pPointGunAt) {
eWeaponType weapon = GetWeapon()->m_eWeaponType;
- if (weapon == WEAPONTYPE_FLAMETHROWER || weapon == WEAPONTYPE_COLT45 || weapon == WEAPONTYPE_UZI || weapon == WEAPONTYPE_SHOTGUN ||
- weapon == WEAPONTYPE_AK47 || weapon == WEAPONTYPE_M16 || weapon == WEAPONTYPE_HELICANNON)
+ if (weapon == WEAPONTYPE_FLAMETHROWER || weapon == WEAPONTYPE_COLT45 || weapon == WEAPONTYPE_UZI ||
+ weapon == WEAPONTYPE_TEC9 || weapon == WEAPONTYPE_SILENCED_INGRAM || weapon == WEAPONTYPE_MP5 ||
+ weapon == WEAPONTYPE_SHOTGUN || weapon == WEAPONTYPE_RUGER || weapon == WEAPONTYPE_M4 || weapon == WEAPONTYPE_HELICANNON)
return true;
}
return false;
@@ -523,14 +572,15 @@ CPlayerPed::DoesTargetHaveToBeBroken(CVector target, CWeapon *weaponUsed)
if (distVec.Magnitude() > CWeaponInfo::GetWeaponInfo(weaponUsed->m_eWeaponType)->m_fRange)
return true;
- if (weaponUsed->m_eWeaponType != WEAPONTYPE_SHOTGUN && weaponUsed->m_eWeaponType != WEAPONTYPE_AK47)
+/*
+ if (weaponUsed->m_eWeaponType != WEAPONTYPE_SHOTGUN && weaponUsed->m_eWeaponType != WEAPONTYPE_RUGER)
return false;
distVec.Normalise();
if (DotProduct(distVec,GetForward()) < 0.4f)
return true;
-
+*/
return false;
}
@@ -571,105 +621,168 @@ CPlayerPed::IsThisPedAttackingPlayer(CPed *suspect)
return false;
}
+// --MIAMI: Done
void
CPlayerPed::PlayerControlSniper(CPad *padUsed)
{
ProcessWeaponSwitch(padUsed);
TheCamera.PlayerExhaustion = (1.0f - (m_fCurrentStamina - -150.0f) / 300.0f) * 0.9f + 0.1f;
- if (!padUsed->GetTarget()) {
+ if (padUsed->DuckJustDown() && !bIsDucking && m_nMoveState != PEDMOVE_SPRINT) {
+ bCrouchWhenShooting = true;
+ SetDuck(60000, true);
+ } else if (bIsDucking && (padUsed->DuckJustDown() || m_nMoveState == PEDMOVE_SPRINT)) {
+ ClearDuck(true);
+ bCrouchWhenShooting = false;
+ }
+
+ if (!padUsed->GetTarget() && !m_attachedTo) {
RestorePreviousState();
TheCamera.ClearPlayerWeaponMode();
}
- if (padUsed->WeaponJustDown()) {
+ int firingRate = GetWeapon()->m_eWeaponType == WEAPONTYPE_LASERSCOPE ? 333 : 266;
+ if (padUsed->WeaponJustDown() && CTimer::GetTimeInMilliseconds() > GetWeapon()->m_nTimer) {
CVector firePos(0.0f, 0.0f, 0.6f);
firePos = GetMatrix() * firePos;
GetWeapon()->Fire(this, &firePos);
+ m_nPadDownPressedInMilliseconds = CTimer::GetTimeInMilliseconds();
+ } else if (CTimer::GetTimeInMilliseconds() > m_nPadDownPressedInMilliseconds + firingRate &&
+ CTimer::GetTimeInMilliseconds() - CTimer::GetTimeStepInMilliseconds() < m_nPadDownPressedInMilliseconds + firingRate && padUsed->GetWeapon()) {
+
+ if (GetWeapon()->m_nAmmoTotal > 0) {
+ DMAudio.PlayFrontEndSound(SOUND_WEAPON_AK47_BULLET_ECHO, GetWeapon()->m_eWeaponType);
+ }
}
- GetWeapon()->Update(m_audioEntityId);
+ GetWeapon()->Update(m_audioEntityId, nil);
}
+// --MIAMI: Done except commented thing
// I think R* also used goto in here.
void
CPlayerPed::ProcessWeaponSwitch(CPad *padUsed)
{
- if (CDarkel::FrenzyOnGoing())
+ if (CDarkel::FrenzyOnGoing() || m_attachedTo)
goto switchDetectDone;
- if (padUsed->CycleWeaponRightJustDown() && !m_pPointGunAt) {
-
- if (TheCamera.PlayerWeaponMode.Mode != CCam::MODE_M16_1STPERSON
- && TheCamera.PlayerWeaponMode.Mode != CCam::MODE_M16_1STPERSON_RUNABOUT
- && TheCamera.PlayerWeaponMode.Mode != CCam::MODE_SNIPER
- && TheCamera.PlayerWeaponMode.Mode != CCam::MODE_SNIPER_RUNABOUT
- && TheCamera.PlayerWeaponMode.Mode != CCam::MODE_ROCKETLAUNCHER
- && TheCamera.PlayerWeaponMode.Mode != CCam::MODE_ROCKETLAUNCHER_RUNABOUT) {
+ // TODO(Miami): byte_A10B57
+ if (!m_pPointGunAt && /* !byte_A10B57 && */ GetWeapon()->m_eWeaponType != WEAPONTYPE_DETONATOR) {
+ if (padUsed->CycleWeaponRightJustDown()) {
- for (m_nSelectedWepSlot = m_currentWeapon + 1; m_nSelectedWepSlot < WEAPONTYPE_TOTAL_INVENTORY_WEAPONS; ++m_nSelectedWepSlot) {
- if (HasWeapon(m_nSelectedWepSlot) && GetWeapon(m_nSelectedWepSlot).HasWeaponAmmoToBeUsed()) {
- goto switchDetectDone;
+ if (TheCamera.PlayerWeaponMode.Mode != CCam::MODE_M16_1STPERSON
+ && TheCamera.PlayerWeaponMode.Mode != CCam::MODE_M16_1STPERSON_RUNABOUT
+ && TheCamera.PlayerWeaponMode.Mode != CCam::MODE_SNIPER
+ && TheCamera.PlayerWeaponMode.Mode != CCam::MODE_SNIPER_RUNABOUT
+ && TheCamera.PlayerWeaponMode.Mode != CCam::MODE_ROCKETLAUNCHER
+ && TheCamera.PlayerWeaponMode.Mode != CCam::MODE_ROCKETLAUNCHER_RUNABOUT
+ && TheCamera.PlayerWeaponMode.Mode != CCam::MODE_CAMERA) {
+
+ for (m_nSelectedWepSlot = m_currentWeapon + 1; m_nSelectedWepSlot < TOTAL_WEAPON_SLOTS; ++m_nSelectedWepSlot) {
+ if (HasWeaponSlot(m_nSelectedWepSlot) && GetWeapon(m_nSelectedWepSlot).HasWeaponAmmoToBeUsed()) {
+ goto spentAmmoCheck;
+ }
}
+ m_nSelectedWepSlot = 0;
}
- m_nSelectedWepSlot = WEAPONTYPE_UNARMED;
- }
- } else if (padUsed->CycleWeaponLeftJustDown() && !m_pPointGunAt) {
- if (TheCamera.PlayerWeaponMode.Mode != CCam::MODE_M16_1STPERSON
- && TheCamera.PlayerWeaponMode.Mode != CCam::MODE_SNIPER
- && TheCamera.PlayerWeaponMode.Mode != CCam::MODE_ROCKETLAUNCHER) {
+ } else if (padUsed->CycleWeaponLeftJustDown()) {
+ if (TheCamera.PlayerWeaponMode.Mode != CCam::MODE_M16_1STPERSON
+ && TheCamera.PlayerWeaponMode.Mode != CCam::MODE_SNIPER
+ && TheCamera.PlayerWeaponMode.Mode != CCam::MODE_ROCKETLAUNCHER
+ && TheCamera.PlayerWeaponMode.Mode != CCam::MODE_CAMERA) {
- for (m_nSelectedWepSlot = m_currentWeapon - 1; ; --m_nSelectedWepSlot) {
- if (m_nSelectedWepSlot < WEAPONTYPE_UNARMED)
- m_nSelectedWepSlot = WEAPONTYPE_DETONATOR;
+ for (m_nSelectedWepSlot = m_currentWeapon - 1; ; --m_nSelectedWepSlot) {
+ if (m_nSelectedWepSlot < 0)
+ m_nSelectedWepSlot = TOTAL_WEAPON_SLOTS - 1;
- if (HasWeapon(m_nSelectedWepSlot) && GetWeapon(m_nSelectedWepSlot).HasWeaponAmmoToBeUsed()) {
- goto switchDetectDone;
+ if (m_nSelectedWepSlot == 0)
+ break;
+
+ if (HasWeaponSlot(m_nSelectedWepSlot) && GetWeapon(m_nSelectedWepSlot).HasWeaponAmmoToBeUsed()) {
+ break;
+ }
}
}
}
- } else if (CWeaponInfo::GetWeaponInfo((eWeaponType)m_currentWeapon)->m_eWeaponFire != WEAPON_FIRE_MELEE) {
- if (GetWeapon(m_currentWeapon).m_nAmmoTotal <= 0) {
- if (TheCamera.PlayerWeaponMode.Mode != CCam::MODE_M16_1STPERSON
- && TheCamera.PlayerWeaponMode.Mode != CCam::MODE_SNIPER
- && TheCamera.PlayerWeaponMode.Mode != CCam::MODE_ROCKETLAUNCHER) {
+ }
+
+spentAmmoCheck:
+ if (CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType)->m_eWeaponFire != WEAPON_FIRE_MELEE
+ && (!padUsed->GetWeapon() || GetWeapon()->m_eWeaponType != WEAPONTYPE_MINIGUN)) {
+ if (GetWeapon()->m_nAmmoTotal <= 0) {
+ if (TheCamera.PlayerWeaponMode.Mode == CCam::MODE_M16_1STPERSON
+ || TheCamera.PlayerWeaponMode.Mode == CCam::MODE_SNIPER
+ || TheCamera.PlayerWeaponMode.Mode == CCam::MODE_ROCKETLAUNCHER)
+ return;
- for (m_nSelectedWepSlot = m_currentWeapon - 1; m_nSelectedWepSlot >= 0; --m_nSelectedWepSlot) {
- if (m_nSelectedWepSlot == WEAPONTYPE_BASEBALLBAT && HasWeapon(WEAPONTYPE_BASEBALLBAT)
- || GetWeapon(m_nSelectedWepSlot).m_nAmmoTotal > 0 && m_nSelectedWepSlot != WEAPONTYPE_MOLOTOV && m_nSelectedWepSlot != WEAPONTYPE_GRENADE) {
- goto switchDetectDone;
- }
+ if (GetWeapon()->m_eWeaponType != WEAPONTYPE_DETONATOR
+ || GetWeapon(2).m_eWeaponType != WEAPONTYPE_DETONATOR_GRENADE)
+ m_nSelectedWepSlot = m_currentWeapon - 1;
+ else
+ m_nSelectedWepSlot = 2;
+
+ for (; m_nSelectedWepSlot >= 0; --m_nSelectedWepSlot) {
+
+ // BUG: m_nSelectedWepSlot and GetWeapon(..) takes slot in VC but they compared them against weapon types in whole condition! jeez
+#ifdef FIX_BUGS
+ if (m_nSelectedWepSlot == 1 || GetWeapon(m_nSelectedWepSlot).m_nAmmoTotal > 0 && m_nSelectedWepSlot != 2) {
+#else
+ if (m_nSelectedWepSlot == WEAPONTYPE_BASEBALLBAT && GetWeapon(WEAPONTYPE_BASEBALLBAT).m_eWeaponType == WEAPONTYPE_BASEBALLBAT
+ || GetWeapon(m_nSelectedWepSlot).m_nAmmoTotal > 0
+ && m_nSelectedWepSlot != WEAPONTYPE_MOLOTOV && m_nSelectedWepSlot != WEAPONTYPE_GRENADE && m_nSelectedWepSlot != WEAPONTYPE_TEARGAS) {
+#endif
+ goto switchDetectDone;
}
- m_nSelectedWepSlot = WEAPONTYPE_UNARMED;
}
+ m_nSelectedWepSlot = 0;
}
}
switchDetectDone:
if (m_nSelectedWepSlot != m_currentWeapon) {
if (m_nPedState != PED_ATTACK && m_nPedState != PED_AIM_GUN && m_nPedState != PED_FIGHT)
+ RemoveWeaponAnims(m_currentWeapon, -1000.0f);
MakeChangesForNewWeapon(m_nSelectedWepSlot);
}
}
+// --MIAMI: Done
void
CPlayerPed::PlayerControlM16(CPad *padUsed)
{
ProcessWeaponSwitch(padUsed);
TheCamera.PlayerExhaustion = (1.0f - (m_fCurrentStamina - -150.0f) / 300.0f) * 0.9f + 0.1f;
+ if (padUsed->DuckJustDown() && !bIsDucking && m_nMoveState != PEDMOVE_SPRINT) {
+ bCrouchWhenShooting = true;
+ SetDuck(60000, true);
+ } else if (bIsDucking && (padUsed->DuckJustDown() || m_nMoveState == PEDMOVE_SPRINT)) {
+ ClearDuck(true);
+ bCrouchWhenShooting = false;
+ }
+
if (!padUsed->GetTarget()) {
RestorePreviousState();
TheCamera.ClearPlayerWeaponMode();
}
- if (padUsed->GetWeapon()) {
- CVector firePos(0.0f, 0.0f, 0.6f);
- firePos = GetMatrix() * firePos;
- GetWeapon()->Fire(this, &firePos);
+ if (padUsed->GetWeapon() && CTimer::GetTimeInMilliseconds() > GetWeapon()->m_nTimer) {
+ if (GetWeapon()->m_eWeaponState == WEAPONSTATE_OUT_OF_AMMO) {
+ DMAudio.PlayFrontEndSound(SOUND_WEAPON_SNIPER_SHOT_NO_ZOOM, 0.f);
+ GetWeapon()->m_nTimer = CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType)->m_nFiringRate + CTimer::GetTimeInMilliseconds();
+ } else {
+ CVector firePos(0.0f, 0.0f, 0.6f);
+ firePos = GetMatrix() * firePos;
+ GetWeapon()->Fire(this, &firePos);
+ m_nPadDownPressedInMilliseconds = CTimer::GetTimeInMilliseconds();
+ }
+ } else if (CTimer::GetTimeInMilliseconds() > GetWeapon()->m_nTimer &&
+ CTimer::GetTimeInMilliseconds() - CTimer::GetTimeStepInMilliseconds() < GetWeapon()->m_nTimer && GetWeapon()->m_eWeaponState != WEAPONSTATE_OUT_OF_AMMO) {
+ DMAudio.PlayFrontEndSound(SOUND_WEAPON_AK47_BULLET_ECHO, GetWeapon()->m_eWeaponType);
}
- GetWeapon()->Update(m_audioEntityId);
+ GetWeapon()->Update(m_audioEntityId, nil);
}
+// --MIAMI: Done
void
CPlayerPed::PlayerControlFighter(CPad *padUsed)
{
@@ -695,6 +808,7 @@ CPlayerPed::PlayerControlFighter(CPad *padUsed)
}
}
+// --MIAMI: Done
void
CPlayerPed::PlayerControl1stPersonRunAround(CPad *padUsed)
{
@@ -730,6 +844,12 @@ CPlayerPed::PlayerControl1stPersonRunAround(CPad *padUsed)
m_fMoveSpeed = 0.0f;
}
}
+
+ if (m_nPedState == PED_ANSWER_MOBILE) {
+ SetRealMoveAnim();
+ return;
+ }
+
if (!(CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType)->m_bHeavy)
&& padUsed->GetSprint()) {
m_nMoveState = PEDMOVE_SPRINT;
@@ -938,6 +1058,7 @@ CPlayerPed::FindWeaponLockOnTarget(void)
return true;
}
+// --MIAMI: Done
void
CPlayerPed::ProcessAnimGroups(void)
{
@@ -950,17 +1071,29 @@ CPlayerPed::ProcessAnimGroups(void)
if (m_fWalkAngle > 0.0f) {
if (GetWeapon()->m_eWeaponType == WEAPONTYPE_ROCKETLAUNCHER)
groupToSet = ASSOCGRP_ROCKETLEFT;
+ else if (GetWeapon()->m_eWeaponType == WEAPONTYPE_CHAINSAW ||
+ GetWeapon()->m_eWeaponType == WEAPONTYPE_FLAMETHROWER ||
+ GetWeapon()->m_eWeaponType == WEAPONTYPE_MINIGUN)
+ groupToSet = ASSOCGRP_CHAINSAWLEFT;
else
groupToSet = ASSOCGRP_PLAYERLEFT;
} else {
if (GetWeapon()->m_eWeaponType == WEAPONTYPE_ROCKETLAUNCHER)
groupToSet = ASSOCGRP_ROCKETRIGHT;
+ else if (GetWeapon()->m_eWeaponType == WEAPONTYPE_CHAINSAW ||
+ GetWeapon()->m_eWeaponType == WEAPONTYPE_FLAMETHROWER ||
+ GetWeapon()->m_eWeaponType == WEAPONTYPE_MINIGUN)
+ groupToSet = ASSOCGRP_CHAINSAWRIGHT;
else
groupToSet = ASSOCGRP_PLAYERRIGHT;
}
} else {
if (GetWeapon()->m_eWeaponType == WEAPONTYPE_ROCKETLAUNCHER)
groupToSet = ASSOCGRP_ROCKETBACK;
+ else if (GetWeapon()->m_eWeaponType == WEAPONTYPE_CHAINSAW ||
+ GetWeapon()->m_eWeaponType == WEAPONTYPE_FLAMETHROWER ||
+ GetWeapon()->m_eWeaponType == WEAPONTYPE_MINIGUN)
+ groupToSet = ASSOCGRP_CHAINSAWBACK;
else
groupToSet = ASSOCGRP_PLAYERBACK;
}
@@ -968,9 +1101,19 @@ CPlayerPed::ProcessAnimGroups(void)
if (GetWeapon()->m_eWeaponType == WEAPONTYPE_ROCKETLAUNCHER) {
groupToSet = ASSOCGRP_PLAYERROCKET;
} else {
- if (GetWeapon()->m_eWeaponType == WEAPONTYPE_BASEBALLBAT) {
+ if (GetWeapon()->m_eWeaponType == WEAPONTYPE_BASEBALLBAT
+ || GetWeapon()->m_eWeaponType == WEAPONTYPE_MACHETE)
groupToSet = ASSOCGRP_PLAYERBBBAT;
- } else if (GetWeapon()->m_eWeaponType != WEAPONTYPE_COLT45 && GetWeapon()->m_eWeaponType != WEAPONTYPE_UZI) {
+ else if (GetWeapon()->m_eWeaponType == WEAPONTYPE_CHAINSAW ||
+ GetWeapon()->m_eWeaponType == WEAPONTYPE_FLAMETHROWER ||
+ GetWeapon()->m_eWeaponType == WEAPONTYPE_MINIGUN)
+ groupToSet = ASSOCGRP_PLAYERCHAINSAW;
+ else if (GetWeapon()->m_eWeaponType != WEAPONTYPE_COLT45 && GetWeapon()->m_eWeaponType != WEAPONTYPE_UZI
+ // I hope this is a inlined function...
+ && GetWeapon()->m_eWeaponType != WEAPONTYPE_PYTHON && GetWeapon()->m_eWeaponType != WEAPONTYPE_TEC9
+ && GetWeapon()->m_eWeaponType != WEAPONTYPE_SILENCED_INGRAM && GetWeapon()->m_eWeaponType != WEAPONTYPE_MP5
+ && GetWeapon()->m_eWeaponType != WEAPONTYPE_GOLFCLUB && GetWeapon()->m_eWeaponType != WEAPONTYPE_KATANA
+ && GetWeapon()->m_eWeaponType != WEAPONTYPE_CAMERA) {
if (!GetWeapon()->IsType2Handed()) {
groupToSet = ASSOCGRP_PLAYER;
} else {
@@ -988,6 +1131,7 @@ CPlayerPed::ProcessAnimGroups(void)
}
}
+// TODO(Miami)
void
CPlayerPed::ProcessPlayerWeapon(CPad *padUsed)
{
@@ -997,44 +1141,71 @@ CPlayerPed::ProcessPlayerWeapon(CPad *padUsed)
CWeaponEffects::ClearCrossHair();
ClearPointGunAt();
}
+
+ if (padUsed->DuckJustDown() && !bIsDucking && m_nMoveState != PEDMOVE_SPRINT) {
+ bCrouchWhenShooting = true;
+ SetDuck(60000, true);
+ } else if (bIsDucking && (padUsed->DuckJustDown() || m_nMoveState == PEDMOVE_SPRINT ||
+ padUsed->GetSprint() || padUsed->JumpJustDown() || padUsed->ExitVehicleJustDown())) {
+
+ ClearDuck(true);
+ bCrouchWhenShooting = false;
+ }
+
+ if(weaponInfo->m_bCanAim)
+ m_wepAccuracy = 95;
+ else
+ m_wepAccuracy = 100;
+
if (!m_pFire) {
- if (GetWeapon()->m_eWeaponType == WEAPONTYPE_ROCKETLAUNCHER ||
- GetWeapon()->m_eWeaponType == WEAPONTYPE_SNIPERRIFLE || GetWeapon()->m_eWeaponType == WEAPONTYPE_M16) {
- if (padUsed->TargetJustDown()) {
- SetStoredState();
- m_nPedState = PED_SNIPER_MODE;
+ eWeaponType weapon = GetWeapon()->m_eWeaponType;
+ if (weapon == WEAPONTYPE_ROCKETLAUNCHER || weapon == WEAPONTYPE_SNIPERRIFLE ||
+ weapon == WEAPONTYPE_LASERSCOPE || weapon == WEAPONTYPE_M4 ||
+ weapon == WEAPONTYPE_RUGER || weapon == WEAPONTYPE_M60 ||
+ weapon == WEAPONTYPE_CAMERA) {
+
+ if (padUsed->TargetJustDown() || TheCamera.m_bJustJumpedOutOf1stPersonBecauseOfTarget) {
#ifdef FREE_CAM
if (CCamera::bFreeCam && TheCamera.Cams[0].Using3rdPersonMouseCam()) {
m_fRotationCur = CGeneral::LimitRadianAngle(-TheCamera.Orientation);
SetHeading(m_fRotationCur);
}
#endif
- if (GetWeapon()->m_eWeaponType == WEAPONTYPE_ROCKETLAUNCHER)
+ if (weapon == WEAPONTYPE_ROCKETLAUNCHER)
TheCamera.SetNewPlayerWeaponMode(CCam::MODE_ROCKETLAUNCHER, 0, 0);
- else if (GetWeapon()->m_eWeaponType == WEAPONTYPE_SNIPERRIFLE)
+ else if (weapon == WEAPONTYPE_SNIPERRIFLE || weapon == WEAPONTYPE_LASERSCOPE)
TheCamera.SetNewPlayerWeaponMode(CCam::MODE_SNIPER, 0, 0);
+ else if (weapon == WEAPONTYPE_CAMERA)
+ TheCamera.SetNewPlayerWeaponMode(CCam::MODE_CAMERA, 0, 0);
else
TheCamera.SetNewPlayerWeaponMode(CCam::MODE_M16_1STPERSON, 0, 0);
m_fMoveSpeed = 0.0f;
CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_IDLE_STANCE, 1000.0f);
- }
- if (GetWeapon()->m_eWeaponType == WEAPONTYPE_ROCKETLAUNCHER || GetWeapon()->m_eWeaponType == WEAPONTYPE_SNIPERRIFLE
- || TheCamera.PlayerWeaponMode.Mode == CCam::MODE_M16_1STPERSON)
+ SetPedState(PED_SNIPER_MODE);
return;
+ }
+ if (!TheCamera.Using1stPersonWeaponMode())
+ if (weapon == WEAPONTYPE_ROCKETLAUNCHER || weapon == WEAPONTYPE_SNIPERRIFLE || weapon == WEAPONTYPE_LASERSCOPE || weapon == WEAPONTYPE_CAMERA)
+ return;
}
}
if (padUsed->GetWeapon() && m_nMoveState != PEDMOVE_SPRINT) {
if (m_nSelectedWepSlot == m_currentWeapon) {
if (m_pPointGunAt) {
+ if (m_nPedState == PED_ATTACK) {
+ m_fAttackButtonCounter *= Pow(0.94f, CTimer::GetTimeStep());
+ } else {
+ m_fAttackButtonCounter = 0.0f;
+ }
#ifdef FREE_CAM
if (CCamera::bFreeCam && weaponInfo->m_eWeaponFire == WEAPON_FIRE_MELEE && m_fMoveSpeed < 1.0f)
StartFightAttack(padUsed->GetWeapon());
else
#endif
SetAttack(m_pPointGunAt);
- } else if (m_currentWeapon != WEAPONTYPE_UNARMED) {
+ } else {
if (m_nPedState == PED_ATTACK) {
if (padUsed->WeaponJustDown()) {
m_bHaveTargetSelected = true;
@@ -1045,12 +1216,19 @@ CPlayerPed::ProcessPlayerWeapon(CPad *padUsed)
m_fAttackButtonCounter = 0.0f;
m_bHaveTargetSelected = false;
}
- SetAttack(nil);
- } else if (padUsed->WeaponJustDown()) {
- if (m_fMoveSpeed < 1.0f)
- StartFightAttack(padUsed->GetWeapon());
- else
- SetAttack(nil);
+ if (GetWeapon()->m_eWeaponType != WEAPONTYPE_UNARMED && GetWeapon()->m_eWeaponType != WEAPONTYPE_BRASSKNUCKLE &&
+ !weaponInfo->m_bFightMode) {
+
+ if (GetWeapon()->m_eWeaponType != WEAPONTYPE_DETONATOR && GetWeapon()->m_eWeaponType != WEAPONTYPE_DETONATOR_GRENADE ||
+ padUsed->WeaponJustDown())
+
+ SetAttack(nil);
+ } else if (padUsed->WeaponJustDown()) {
+ if (m_fMoveSpeed < 1.0f || m_nPedState == PED_FIGHT)
+ StartFightAttack(padUsed->GetWeapon());
+ else
+ SetAttack(nil);
+ }
}
}
} else {
@@ -1070,7 +1248,7 @@ CPlayerPed::ProcessPlayerWeapon(CPad *padUsed)
m_nSelectedWepSlot == m_currentWeapon && m_nMoveState != PEDMOVE_SPRINT) {
// Weapons except throwable and melee ones
- if (weaponInfo->m_bCanAim || weaponInfo->m_b1stPerson || weaponInfo->m_bExpands) {
+ if (weaponInfo->m_nWeaponSlot > 2) {
if ((padUsed->GetTarget() && weaponInfo->m_bCanAimWithArm) || padUsed->GetWeapon()) {
float limitedCam = CGeneral::LimitRadianAngle(-TheCamera.Orientation);
@@ -1089,7 +1267,7 @@ CPlayerPed::ProcessPlayerWeapon(CPad *padUsed)
} else {
m_fRotationDest = limitedCam;
changedHeadingRate = 2;
- m_headingRate = 50.0f;
+ m_headingRate = 12.5f;
// Anim. fix for shotgun, ak47 and m16 (we must finish rot. it quickly)
if (weaponInfo->m_bCanAim && padUsed->WeaponJustDown()) {
@@ -1115,7 +1293,7 @@ CPlayerPed::ProcessPlayerWeapon(CPad *padUsed)
}
#endif
- if (padUsed->GetTarget() && m_nSelectedWepSlot == m_currentWeapon && m_nMoveState != PEDMOVE_SPRINT) {
+ if (padUsed->GetTarget() && m_nSelectedWepSlot == m_currentWeapon && m_nMoveState != PEDMOVE_SPRINT && !TheCamera.Using1stPersonWeaponMode() && weaponInfo->m_bCanAim) {
if (m_pPointGunAt) {
// what??
if (!m_pPointGunAt
@@ -1123,15 +1301,26 @@ CPlayerPed::ProcessPlayerWeapon(CPad *padUsed)
|| (!CCamera::bFreeCam && CCamera::m_bUseMouse3rdPerson)
#else
|| CCamera::m_bUseMouse3rdPerson
-#endif
- || m_pPointGunAt->IsPed() && ((CPed*)m_pPointGunAt)->bInVehicle) {
+#endif
+ ) {
ClearWeaponTarget();
return;
}
- if (CPlayerPed::DoesTargetHaveToBeBroken(m_pPointGunAt->GetPosition(), GetWeapon())) {
+
+ CPed *gunPointed = (CPed*)m_pPointGunAt;
+ if (gunPointed && gunPointed->IsPed() &&
+ ((gunPointed->bInVehicle && (!gunPointed->m_pMyVehicle || !gunPointed->m_pMyVehicle->IsBike())) || !CGame::nastyGame && gunPointed->DyingOrDead())) {
ClearWeaponTarget();
return;
}
+ if (CPlayerPed::DoesTargetHaveToBeBroken(m_pPointGunAt->GetPosition(), GetWeapon()) ||
+ (!bCanPointGunAtTarget && !weaponInfo->m_bCanAimWithArm)) {
+ ClearWeaponTarget();
+ return;
+ }
+
+ // TODO(Miami): RotatePlayerToTrackTarget
+
if (m_pPointGunAt) {
if (padUsed->ShiftTargetLeftJustDown())
FindNextWeaponLockOnTarget(m_pPointGunAt, true);
@@ -1142,11 +1331,11 @@ CPlayerPed::ProcessPlayerWeapon(CPad *padUsed)
TheCamera.UpdateAimingCoors(m_pPointGunAt->GetPosition());
}
#ifdef FREE_CAM
- else if ((CCamera::bFreeCam && weaponInfo->m_eWeaponFire == WEAPON_FIRE_MELEE) || (weaponInfo->m_bCanAim && !CCamera::m_bUseMouse3rdPerson)) {
+ else if ((CCamera::bFreeCam && weaponInfo->m_eWeaponFire == WEAPON_FIRE_MELEE) || !CCamera::m_bUseMouse3rdPerson) {
#else
- else if (weaponInfo->m_bCanAim && !CCamera::m_bUseMouse3rdPerson) {
+ else if (!CCamera::m_bUseMouse3rdPerson) {
#endif
- if (padUsed->TargetJustDown())
+ if (padUsed->TargetJustDown() || TheCamera.m_bJustJumpedOutOf1stPersonBecauseOfTarget)
FindWeaponLockOnTarget();
}
} else if (m_pPointGunAt) {
@@ -1159,7 +1348,7 @@ CPlayerPed::ProcessPlayerWeapon(CPad *padUsed)
#else
CVector markPos;
if (m_pPointGunAt->IsPed()) {
- ((CPed*)m_pPointGunAt)->m_pedIK.GetComponentPosition((RwV3d*)markPos, PED_MID);
+ ((CPed*)m_pPointGunAt)->m_pedIK.GetComponentPosition(*(RwV3d *)&markPos, PED_MID);
} else {
markPos = m_pPointGunAt->GetPosition();
}
@@ -1195,7 +1384,7 @@ CPlayerPed::PlayerControlZelda(CPad *padUsed)
float neededTurn = CGeneral::LimitRadianAngle(padHeading - camOrientation);
if (doSmoothSpray) {
if (GetWeapon()->m_eWeaponType == WEAPONTYPE_FLAMETHROWER || GetWeapon()->m_eWeaponType == WEAPONTYPE_COLT45
- || GetWeapon()->m_eWeaponType == WEAPONTYPE_UZI)
+ || CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType)->m_nWeaponSlot == 5)
m_fRotationDest = m_fRotationCur - leftRight / 128.0f * (PI / 80.0f) * CTimer::GetTimeStep();
else
m_fRotationDest = m_fRotationCur - leftRight / 128.0f * (PI / 128.0f) * CTimer::GetTimeStep();
@@ -1225,9 +1414,16 @@ CPlayerPed::PlayerControlZelda(CPad *padUsed)
}
}
+ if (m_nPedState == PED_ANSWER_MOBILE) {
+ SetRealMoveAnim();
+ return;
+ }
+
if (!(CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType)->m_bHeavy)
&& padUsed->GetSprint()) {
- m_nMoveState = PEDMOVE_SPRINT;
+
+ if (!m_pCurrentPhysSurface || !m_pCurrentPhysSurface->bInfiniteMass || m_pCurrentPhysSurface->m_phy_flagA08)
+ m_nMoveState = PEDMOVE_SPRINT;
}
if (m_nPedState != PED_FIGHT)
SetRealMoveAnim();
@@ -1244,6 +1440,7 @@ CPlayerPed::PlayerControlZelda(CPad *padUsed)
SetJump();
}
}
+ PlayIdleAnimations(padUsed);
}
void
@@ -1318,11 +1515,11 @@ CPlayerPed::ProcessControl(void)
m_nMoveState = PEDMOVE_STILL;
if (bIsLanding)
RunningLand(padUsed);
- if (padUsed && padUsed->WeaponJustDown() && m_nPedState != PED_SNIPER_MODE) {
+ if (padUsed && padUsed->WeaponJustDown() && !TheCamera.Using1stPersonWeaponMode()) {
// ...Really?
eWeaponType playerWeapon = FindPlayerPed()->GetWeapon()->m_eWeaponType;
- if (playerWeapon == WEAPONTYPE_SNIPERRIFLE) {
+ if (playerWeapon == WEAPONTYPE_SNIPERRIFLE || playerWeapon == WEAPONTYPE_LASERSCOPE) {
DMAudio.PlayFrontEndSound(SOUND_WEAPON_SNIPER_SHOT_NO_ZOOM, 0);
} else if (playerWeapon == WEAPONTYPE_ROCKETLAUNCHER) {
DMAudio.PlayFrontEndSound(SOUND_WEAPON_ROCKET_SHOT_NO_ZOOM, 0);
@@ -1337,8 +1534,12 @@ CPlayerPed::ProcessControl(void)
case PED_ATTACK:
case PED_FIGHT:
case PED_AIM_GUN:
- if (!RpAnimBlendClumpGetFirstAssociation(GetClump(), ASSOC_BLOCK)) {
- if (TheCamera.Cams[0].Using3rdPersonMouseCam()) {
+ case PED_ANSWER_MOBILE:
+ if (!RpAnimBlendClumpGetFirstAssociation(GetClump(), ASSOC_BLOCK) && !m_attachedTo) {
+ if (TheCamera.Using1stPersonWeaponMode()) {
+ if (padUsed)
+ PlayerControlFighter(padUsed);
+ } else if (TheCamera.Cams[0].Using3rdPersonMouseCam()) {
if (padUsed)
PlayerControl1stPersonRunAround(padUsed);
} else if (m_nPedState == PED_FIGHT) {
@@ -1348,7 +1549,7 @@ CPlayerPed::ProcessControl(void)
PlayerControlZelda(padUsed);
}
}
- if (IsPedInControl() && padUsed)
+ if (IsPedInControl() && m_nPedState != PED_ANSWER_MOBILE && padUsed)
ProcessPlayerWeapon(padUsed);
break;
case PED_LOOK_ENTITY:
@@ -1372,8 +1573,13 @@ CPlayerPed::ProcessControl(void)
case PED_INVESTIGATE:
case PED_STEP_AWAY:
case PED_ON_FIRE:
+ case PED_SUN_BATHE:
+ case PED_FLASH:
+ case PED_JOG:
case PED_UNKNOWN:
case PED_STATES_NO_AI:
+ case PED_ABSEIL:
+ case PED_SIT:
case PED_STAGGER:
case PED_DIVE_AWAY:
case PED_STATES_NO_ST:
@@ -1412,11 +1618,11 @@ CPlayerPed::ProcessControl(void)
}
break;
case PED_SNIPER_MODE:
- if (FindPlayerPed()->GetWeapon()->m_eWeaponType == WEAPONTYPE_M16) {
+ if (GetWeapon()->m_eWeaponType == WEAPONTYPE_SNIPERRIFLE || GetWeapon()->m_eWeaponType == WEAPONTYPE_LASERSCOPE) {
if (padUsed)
- PlayerControlM16(padUsed);
+ PlayerControlSniper(padUsed);
} else if (padUsed) {
- PlayerControlSniper(padUsed);
+ PlayerControlM16(padUsed);
}
break;
case PED_SEEK_CAR:
@@ -1465,9 +1671,9 @@ CPlayerPed::ProcessControl(void)
BeingDraggedFromCar();
break;
}
- if (padUsed && IsPedShootable()) {
+ if (padUsed && IsPedShootable() && m_nPedState != PED_ANSWER_MOBILE && m_nLastPedState != PED_ANSWER_MOBILE) {
ProcessWeaponSwitch(padUsed);
- GetWeapon()->Update(m_audioEntityId);
+ GetWeapon()->Update(m_audioEntityId, this);
}
ProcessAnimGroups();
if (padUsed) {
@@ -1516,12 +1722,205 @@ CPlayerPed::ProcessControl(void)
m_bSpeedTimerFlag = false;
}
+ if (m_nPedState != PED_SNIPER_MODE && (GetWeapon()->m_eWeaponState == WEAPONSTATE_FIRING || m_nPedState == PED_ATTACK))
+ m_nPadDownPressedInMilliseconds = CTimer::GetTimeInMilliseconds();
+
#ifdef PED_SKIN
if (!bIsVisible && IsClumpSkinned(GetClump()))
UpdateRpHAnim();
#endif
}
+bool
+CPlayerPed::DoesPlayerWantNewWeapon(eWeaponType weapon, bool onlyIfSlotIsEmpty)
+{
+ uint32 slot = CWeaponInfo::GetWeaponInfo(weapon)->m_nWeaponSlot;
+
+ if (!HasWeaponSlot(slot) || GetWeapon(slot).m_eWeaponType == weapon)
+ return true;
+
+ if (onlyIfSlotIsEmpty)
+ return false;
+
+ // Check if he's using that slot right now.
+ return m_nPedState != PED_ATTACK && m_nPedState != PED_AIM_GUN || slot != m_currentWeapon;
+}
+
+// TODO(Miami): This only works on gamepad cam! This isn't fair
+void
+CPlayerPed::PlayIdleAnimations(CPad *padUsed)
+{
+ CAnimBlendAssociation* assoc;
+
+ if (TheCamera.m_WideScreenOn || bIsDucking)
+ return;
+
+ struct animAndGroup {
+ AnimationId animId;
+ AssocGroupId groupId;
+ };
+
+ const animAndGroup idleAnims[] = {
+ {ANIM_IDLE_STRETCH, ASSOCGRP_PLAYER_IDLE},
+ {ANIM_IDLE_TIME, ASSOCGRP_PLAYER_IDLE},
+ {ANIM_IDLE_SHOULDER, ASSOCGRP_PLAYER_IDLE},
+ {ANIM_IDLE_STRETCH_LEG, ASSOCGRP_PLAYER_IDLE},
+ {ANIM_XPRESS_SCRATCH, ASSOCGRP_STD},
+ };
+
+ static int32 lastTime = 0;
+ static int32 lastAnim = -1;
+
+ bool hasIdleAnim = false;
+ CAnimBlock *idleAnimBlock = CAnimManager::GetAnimationBlock(idleAnimBlockIndex);
+ uint32 sinceLastInput = padUsed->InputHowLongAgo();
+ if (sinceLastInput <= 30000) {
+ if (idleAnimBlock->isLoaded) {
+ for (assoc = RpAnimBlendClumpGetFirstAssociation(GetClump()); assoc; assoc = RpAnimBlendGetNextAssociation(assoc)) {
+ if (assoc->flags & ASSOC_IDLE) {
+ hasIdleAnim = true;
+ assoc->blendDelta = -8.0f;
+ }
+ }
+ if (!hasIdleAnim)
+ CStreaming::RemoveAnim(idleAnimBlockIndex);
+ } else {
+ lastTime = 0;
+ }
+ } else {
+ CStreaming::RequestAnim(idleAnimBlockIndex, STREAMFLAGS_DONT_REMOVE);
+ if (idleAnimBlock->isLoaded) {
+ for(CAnimBlendAssociation *assoc = RpAnimBlendClumpGetFirstAssociation(GetClump()); assoc; assoc = RpAnimBlendGetNextAssociation(assoc)) {
+ int firstIdle = idleAnimBlock->firstIndex;
+ int index = assoc->hierarchy - CAnimManager::GetAnimation(0);
+ if (index >= firstIdle && index < firstIdle + idleAnimBlock->numAnims) {
+ hasIdleAnim = true;
+ break;
+ }
+ }
+
+ if (!hasIdleAnim && !bIsLooking && !bIsRestoringLook && sinceLastInput - lastTime > 25000) {
+ int anim;
+ do
+ anim = CGeneral::GetRandomNumberInRange(0, ARRAY_SIZE(idleAnims));
+ while (lastAnim == anim);
+
+ assoc = CAnimManager::BlendAnimation(GetClump(), idleAnims[anim].groupId, idleAnims[anim].animId, 8.0f);
+ assoc->flags |= ASSOC_IDLE;
+ lastAnim = anim;
+ lastTime = sinceLastInput;
+ }
+ }
+ }
+}
+
+// --MIAMI: Done
+void
+CPlayerPed::RemovePedFromMeleeList(CPed *ped)
+{
+ int i = 0;
+ for (; m_pMeleeList[i] != ped; i++) {
+ if (i >= ARRAY_SIZE(m_pMeleeList))
+ return;
+ }
+ m_pMeleeList[i] = nil;
+ ped->m_attackTimer = 0;
+}
+
+// --MIAMI: Done
+void
+CPlayerPed::GetMeleeAttackCoords(CVector& coords, int8 dir, float dist)
+{
+ coords = GetPosition();
+ switch (dir) {
+ case 0:
+ coords.y += dist;
+ break;
+ case 1:
+ coords.x += Sqrt(3.f / 4.f) * dist;
+ coords.y += 0.5f * dist;
+ break;
+ case 2:
+ coords.x += Sqrt(3.f / 4.f) * dist;
+ coords.y -= 0.5f * dist;
+ break;
+ case 3:
+ coords.y -= dist;
+ break;
+ case 4:
+ coords.x -= Sqrt(3.f / 4.f) * dist;
+ coords.y -= 0.5f * dist;
+ break;
+ case 5:
+ coords.x -= Sqrt(3.f / 4.f) * dist;
+ coords.y += 0.5f * dist;
+ break;
+ default:
+ break;
+ }
+}
+
+// --MIAMI: Done
+int32
+CPlayerPed::FindMeleeAttackPoint(CPed *victim, CVector &dist, uint32 &endOfAttackOut)
+{
+ endOfAttackOut = 0;
+ bool thereIsAnEmptySlot = false;
+ int dirToAttack = -1;
+ for (int i = 0; i < ARRAY_SIZE(m_pMeleeList); i++) {
+ CPed* pedAtThisDir = m_pMeleeList[i];
+ if (pedAtThisDir) {
+ if (pedAtThisDir == victim) {
+ dirToAttack = i;
+ } else {
+ if (pedAtThisDir->m_attackTimer > endOfAttackOut)
+ endOfAttackOut = pedAtThisDir->m_attackTimer;
+ }
+ } else {
+ thereIsAnEmptySlot = true;
+ }
+ }
+
+ // We don't have victim ped in our melee list
+ if (dirToAttack == -1 && thereIsAnEmptySlot) {
+ float angle = Atan2(-dist.x, -dist.y);
+ float adjustedAngle = angle + DEGTORAD(30.0f);
+ if (adjustedAngle < 0.f)
+ adjustedAngle += TWOPI;
+
+ int wantedDir = Floor(adjustedAngle / DEGTORAD(60.0f));
+
+ // And we have another ped at the direction of victim ped, so store victim to next empty direction to it's real direction. (Bollocks)
+ if (m_pMeleeList[wantedDir]) {
+ int closestDirToPreferred = -99;
+ int preferredDir = wantedDir;
+
+ for (int i = 0; i < ARRAY_SIZE(m_pMeleeList); i++) {
+ if (!m_pMeleeList[i]) {
+ if (Abs(i - preferredDir) < Abs(closestDirToPreferred - preferredDir))
+ closestDirToPreferred = i;
+ }
+ }
+ if (closestDirToPreferred > 0)
+ dirToAttack = closestDirToPreferred;
+ } else {
+
+ // Luckily the direction of victim ped is already empty, good
+ dirToAttack = wantedDir;
+ }
+
+ if (dirToAttack != -1) {
+ m_pMeleeList[dirToAttack] = victim;
+ victim->RegisterReference((CEntity**) &m_pMeleeList[dirToAttack]);
+ if (endOfAttackOut > CTimer::GetTimeInMilliseconds())
+ victim->m_attackTimer = endOfAttackOut + CGeneral::GetRandomNumberInRange(1000, 2000);
+ else
+ victim->m_attackTimer = CTimer::GetTimeInMilliseconds() + CGeneral::GetRandomNumberInRange(500, 1000);
+ }
+ }
+ return dirToAttack;
+}
+
#ifdef COMPATIBLE_SAVES
#define CopyFromBuf(buf, data) memcpy(&data, buf, sizeof(data)); SkipSaveBuf(buf, sizeof(data));
#define CopyToBuf(buf, data) memcpy(buf, &data, sizeof(data)); SkipSaveBuf(buf, sizeof(data));
diff --git a/src/peds/PlayerPed.h b/src/peds/PlayerPed.h
index e8173c8c..3b8d8fcb 100644
--- a/src/peds/PlayerPed.h
+++ b/src/peds/PlayerPed.h
@@ -18,22 +18,32 @@ public:
int8 m_nSelectedWepSlot; // eWeaponType
bool m_bSpeedTimerFlag;
uint8 m_nEvadeAmount;
- int8 field_1367;
- uint32 m_nSpeedTimer;
- uint32 m_nHitAnimDelayTimer;
+ uint32 m_nSpeedTimer; // m_nStandStillTimer?
+ uint32 m_nHitAnimDelayTimer; // m_nShotDelay?
float m_fAttackButtonCounter;
bool m_bHaveTargetSelected; // may have better name
CEntity *m_pEvadingFrom; // is this CPhysical?
int32 m_nTargettableObjects[4];
+ uint32 m_nAdrenalineTime;
+ uint8 m_nDrunkenness; // Needed to work out whether we lost target this frame
+ uint8 m_nFadeDrunkenness;
+ uint8 m_nDrunkCountdown; //countdown in frames when the drunk effect ends
bool m_bAdrenalineActive;
bool m_bHasLockOnTarget;
- uint32 m_nAdrenalineTime;
bool m_bCanBeDamaged;
- int8 field_1413;
+ bool m_bDrunkVisualsWearOff; // TODO(Miami): That may be something else
CVector m_vecSafePos[6]; // safe places from the player, for example behind a tree
CPed *m_pPedAtSafePos[6];
- float m_fWalkAngle;
+ CPed *m_pMeleeList[6]; // reachable peds at each direction(6)
+ char unused1;
+ int16 m_nCheckPlayersIndex;
+ float m_fWalkAngle; //angle between heading and walking direction
float m_fFPSMoveHeading;
+ RpAtomic* m_pMinigunTopAtomic; //atomic for the spinning part of the minigun model
+ float m_fGunSpinSpeed; // for minigun
+ float m_fGunSpinAngle;
+ unsigned int m_nPadDownPressedInMilliseconds;
+ unsigned int m_nPadUpPressedInMilliseconds;
CPlayerPed();
~CPlayerPed();
@@ -45,7 +55,8 @@ public:
void SetWantedLevelNoDrop(int32 level);
void KeepAreaAroundPlayerClear(void);
void AnnoyPlayerPed(bool);
- void MakeChangesForNewWeapon(int8);
+ void MakeChangesForNewWeapon(int32);
+ void MakeChangesForNewWeapon(eWeaponType);
void SetInitialState(void);
void ProcessControl(void);
void ClearAdrenaline(void);
@@ -71,6 +82,11 @@ public:
void ProcessAnimGroups(void);
void ProcessPlayerWeapon(CPad*);
void PlayerControlZelda(CPad*);
+ bool DoesPlayerWantNewWeapon(eWeaponType, bool);
+ void PlayIdleAnimations(CPad*);
+ void RemovePedFromMeleeList(CPed*);
+ void GetMeleeAttackCoords(CVector&, int8, float);
+ int32 FindMeleeAttackPoint(CPed*, CVector&, uint32&);
static void SetupPlayerPed(int32);
static void DeactivatePlayerPed(int32);
diff --git a/src/peds/Population.cpp b/src/peds/Population.cpp
index 1357907d..70caf1f2 100644
--- a/src/peds/Population.cpp
+++ b/src/peds/Population.cpp
@@ -22,6 +22,7 @@
#include "DummyObject.h"
#include "Script.h"
#include "Shadows.h"
+#include "SurfaceTable.h"
#define MIN_CREATION_DIST 40.0f // not for start of the game (look at the GeneratePedsAtStartOfGame)
#define CREATION_RANGE 10.0f // added over the MIN_CREATION_DIST.
@@ -31,6 +32,10 @@
// Transition areas between zones
const RegenerationPoint aSafeZones[] = {
+// TODO(MIAMI): this is totally bogus
+ { LEVEL_BEACH, LEVEL_MAINLAND, 400.0f, 814.0f, -954.0f, -903.0f, 30.0f, 100.0f,
+ CVector(790.0f, -917.0f, 39.0f), CVector(775.0f, -921.0f, 39.0f), CVector(424.0f, -942.0f, 38.0f), CVector(439.0f, -938.0f, 38.0f) },
+#ifndef MIAMI
{ LEVEL_INDUSTRIAL, LEVEL_COMMERCIAL, 400.0f, 814.0f, -954.0f, -903.0f, 30.0f, 100.0f,
CVector(790.0f, -917.0f, 39.0f), CVector(775.0f, -921.0f, 39.0f), CVector(424.0f, -942.0f, 38.0f), CVector(439.0f, -938.0f, 38.0f) },
{ LEVEL_INDUSTRIAL, LEVEL_COMMERCIAL, 555.0f, 711.0f, 118.0f, 186.0f, -30.0f, -10.0f,
@@ -47,6 +52,7 @@ const RegenerationPoint aSafeZones[] = {
CVector(-321.0f, -1043.0f, -13.2f), CVector(-328.0f, -1045.0f, -13.2f), CVector(-398.0f, -1044.0f, -13.5f), CVector(-390.0f, -1040.5f, -13.5f) },
{ LEVEL_COMMERCIAL, LEVEL_SUBURBAN, -425.0f, -280.0f, -471.0f, -447.0f, -20.0f, -5.0f,
CVector(-292.0f, -457.0f, -11.6f), CVector(-310.0f, -461.0f, -11.6f), CVector(-413.0f, -461.0f, -11.5f), CVector(-399.0f, -457.0f, -11.3f) }
+#endif
};
PedGroup CPopulation::ms_pPedGroups[NUMPEDGROUPS];
@@ -78,6 +84,9 @@ CVector CPopulation::RegenerationPoint_a;
CVector CPopulation::RegenerationPoint_b;
CVector CPopulation::RegenerationForward;
+uint32 CPopulation::ms_nTotalCarPassengerPeds;
+uint32 CPopulation::NumMiamiViceCops;
+
void
CPopulation::Initialise()
{
@@ -98,6 +107,8 @@ CPopulation::Initialise()
ms_nNumGang9 = 0;
ms_nNumDummy = 0;
+ ms_nTotalCarPassengerPeds = 0;
+
m_AllRandomPedsThisType = -1;
PedDensityMultiplier = 1.0f;
bZoneChangeHasHappened = false;
@@ -109,7 +120,6 @@ CPopulation::Initialise()
ms_nTotalCivPeds = 0;
LoadPedGroups();
- DealWithZoneChange(LEVEL_COMMERCIAL, LEVEL_INDUSTRIAL, true);
debug("CPopulation ready\n");
}
@@ -320,64 +330,13 @@ CPopulation::UpdatePedCount(ePedType pedType, bool decrease)
int
CPopulation::ChooseGangOccupation(int gangId)
{
- int8 modelOverride = CGangs::GetGangPedModelOverride(gangId);
-
- // All gangs have 2 models
- int firstGangModel = 2 * gangId + MI_GANG01;
-
- // GetRandomNumberInRange never returns max. value
- if (modelOverride == -1)
- return CGeneral::GetRandomNumberInRange(firstGangModel, firstGangModel + 2);
-
- if (modelOverride != 0)
- return firstGangModel + 1;
- else
- return firstGangModel;
+ return CGangs::ChooseGangPedModel(gangId);
}
+//--MIAMI: done
void
CPopulation::DealWithZoneChange(eLevelName oldLevel, eLevelName newLevel, bool forceIndustrialZone)
{
- bZoneChangeHasHappened = true;
-
- CVector findSafeZoneAround;
- int safeZone;
-
- if (forceIndustrialZone) {
- // Commercial to industrial transition area on Callahan Bridge
- findSafeZoneAround.x = 690.0f;
- findSafeZoneAround.y = -920.0f;
- findSafeZoneAround.z = 42.0f;
- } else {
- findSafeZoneAround = FindPlayerCoors();
- }
- eLevelName level;
- FindCollisionZoneForCoors(&findSafeZoneAround, &safeZone, &level);
-
- // We aren't in a "safe zone", find closest one
- if (safeZone < 0)
- FindClosestZoneForCoors(&findSafeZoneAround, &safeZone, oldLevel, newLevel);
-
- // No, there should be one!
- if (safeZone < 0) {
- if (newLevel == LEVEL_INDUSTRIAL) {
- safeZone = 0;
- } else if (newLevel == LEVEL_SUBURBAN) {
- safeZone = 4;
- }
- }
-
- if (aSafeZones[safeZone].srcLevel == newLevel) {
- CPopulation::RegenerationPoint_a = aSafeZones[safeZone].srcPosA;
- CPopulation::RegenerationPoint_b = aSafeZones[safeZone].srcPosB;
- CPopulation::RegenerationForward = aSafeZones[safeZone].destPosA - aSafeZones[safeZone].srcPosA;
- RegenerationForward.Normalise();
- } else if (aSafeZones[safeZone].destLevel == newLevel) {
- CPopulation::RegenerationPoint_a = aSafeZones[safeZone].destPosA;
- CPopulation::RegenerationPoint_b = aSafeZones[safeZone].destPosB;
- CPopulation::RegenerationForward = aSafeZones[safeZone].srcPosA - aSafeZones[safeZone].destPosA;
- RegenerationForward.Normalise();
- }
}
void
@@ -433,6 +392,7 @@ CPopulation::Update()
+ ms_nNumGang2 + ms_nNumGang1;
ms_nTotalPeds = ms_nNumDummy + ms_nNumEmergency + ms_nNumCop
+ ms_nTotalGangPeds + ms_nNumCivFemale + ms_nNumCivMale;
+ ms_nTotalPeds -= ms_nTotalCarPassengerPeds;
if (!CCutsceneMgr::IsRunning()) {
float pcdm = PedCreationDistMultiplier();
AddToPopulation(pcdm * (MIN_CREATION_DIST * TheCamera.GenerationDistMultiplier),
@@ -454,6 +414,7 @@ CPopulation::GeneratePedsAtStartOfGame()
+ ms_nNumGang3 + ms_nNumGang2 + ms_nNumGang1;
ms_nTotalPeds = ms_nNumDummy + ms_nNumEmergency + ms_nNumCop
+ ms_nTotalGangPeds + ms_nNumCivFemale + ms_nNumCivMale;
+ ms_nTotalPeds -= ms_nTotalCarPassengerPeds;
// Min dist is 10.0f only for start of the game (naturally)
AddToPopulation(10.0f, PedCreationDistMultiplier() * (MIN_CREATION_DIST + CREATION_RANGE),
@@ -488,7 +449,7 @@ CPopulation::PedCreationDistMultiplier()
}
CPed*
-CPopulation::AddPed(ePedType pedType, uint32 miOrCopType, CVector const &coors)
+CPopulation::AddPed(ePedType pedType, uint32 miOrCopType, CVector const &coors, int32 modifier)
{
switch (pedType) {
case PEDTYPE_CIVMALE:
@@ -499,16 +460,34 @@ CPopulation::AddPed(ePedType pedType, uint32 miOrCopType, CVector const &coors)
ped->SetOrientation(0.0f, 0.0f, 0.0f);
CWorld::Add(ped);
if (ms_bGivePedsWeapons) {
- eWeaponType weapon = (eWeaponType)CGeneral::GetRandomNumberInRange(WEAPONTYPE_UNARMED, WEAPONTYPE_DETONATOR);
+ eWeaponType weapon;
+
+ switch (CGeneral::GetRandomNumber() & 3) {
+ case 0:
+ weapon = WEAPONTYPE_COLT45;
+ break;
+ case 1:
+ weapon = WEAPONTYPE_NIGHTSTICK;
+ break;
+ case 2:
+ weapon = WEAPONTYPE_GOLFCLUB;
+ break;
+ case 3:
+ weapon = WEAPONTYPE_TEC9;
+ break;
+ default:
+ break;
+ }
if (weapon != WEAPONTYPE_UNARMED) {
- ped->SetCurrentWeapon(ped->GiveWeapon(weapon, 25001));
+ ped->GiveDelayedWeapon(weapon, 25001);
+ ped->SetCurrentWeapon(CWeaponInfo::GetWeaponInfo(weapon)->m_nWeaponSlot);
}
}
return ped;
}
case PEDTYPE_COP:
{
- CCopPed *ped = new CCopPed((eCopType)miOrCopType);
+ CCopPed *ped = new CCopPed((eCopType)miOrCopType, modifier);
ped->SetPosition(coors);
ped->SetOrientation(0.0f, 0.0f, 0.0f);
CWorld::Add(ped);
@@ -529,12 +508,14 @@ CPopulation::AddPed(ePedType pedType, uint32 miOrCopType, CVector const &coors)
ped->SetOrientation(0.0f, 0.0f, 0.0f);
CWorld::Add(ped);
- uint32 weapon;
+ eWeaponType weapon;
if (CGeneral::GetRandomNumberInRange(0, 100) >= 50)
- weapon = ped->GiveWeapon((eWeaponType)CGangs::GetGangInfo(pedType - PEDTYPE_GANG1)->m_Weapon2, 25001);
+ weapon = (eWeaponType)CGangs::GetGangInfo(pedType - PEDTYPE_GANG1)->m_Weapon2;
else
- weapon = ped->GiveWeapon((eWeaponType)CGangs::GetGangInfo(pedType - PEDTYPE_GANG1)->m_Weapon1, 25001);
- ped->SetCurrentWeapon(weapon);
+ weapon = (eWeaponType)CGangs::GetGangInfo(pedType - PEDTYPE_GANG1)->m_Weapon1;
+
+ ped->GiveDelayedWeapon(weapon, 25001);
+ ped->SetCurrentWeapon(CWeaponInfo::GetWeaponInfo(weapon)->m_nWeaponSlot);
return ped;
}
case PEDTYPE_EMERGENCY:
@@ -578,16 +559,23 @@ CPopulation::AddToPopulation(float minDist, float maxDist, float minDistOffScree
CZoneInfo zoneInfo;
CPed *gangLeader = nil;
bool addCop = false;
+ bool forceAddingCop = false;
CPlayerInfo *playerInfo = &CWorld::Players[CWorld::PlayerInFocus];
CVector playerCentreOfWorld = FindPlayerCentreOfWorld(CWorld::PlayerInFocus);
CTheZones::GetZoneInfoForTimeOfDay(&playerCentreOfWorld, &zoneInfo);
CWanted *wantedInfo = playerInfo->m_pPed->m_pWanted;
+
if (wantedInfo->m_nWantedLevel > 2) {
- if (ms_nNumCop < wantedInfo->m_MaxCops && !playerInfo->m_pPed->bInVehicle
- && (CCarCtrl::NumLawEnforcerCars >= wantedInfo->m_MaximumLawEnforcerVehicles
+ if (!CGame::IsInInterior() && (CGeneral::GetRandomNumber() % 32 == 0) && FindPlayerVehicle())
+ forceAddingCop = true;
+
+ uint32 maxCops = CGame::IsInInterior() ? wantedInfo->m_MaxCops * 1.6f : wantedInfo->m_MaxCops;
+ if ((ms_nNumCop < maxCops || forceAddingCop) &&
+ (!playerInfo->m_pPed->bInVehicle &&
+ (CCarCtrl::NumLawEnforcerCars >= wantedInfo->m_MaximumLawEnforcerVehicles
|| CCarCtrl::NumRandomCars >= playerInfo->m_nTrafficMultiplier * CCarCtrl::CarDensityMultiplier
|| CCarCtrl::NumFiretrucksOnDuty + CCarCtrl::NumAmbulancesOnDuty + CCarCtrl::NumParkedCars
- + CCarCtrl::NumMissionCars + CCarCtrl::NumLawEnforcerCars + CCarCtrl::NumRandomCars >= CCarCtrl::MaxNumberOfCarsInUse)) {
+ + CCarCtrl::NumMissionCars + CCarCtrl::NumLawEnforcerCars + CCarCtrl::NumRandomCars >= CCarCtrl::MaxNumberOfCarsInUse) || forceAddingCop)) {
addCop = true;
minDist = PedCreationDistMultiplier() * MIN_CREATION_DIST;
maxDist = PedCreationDistMultiplier() * (MIN_CREATION_DIST + CREATION_RANGE);
@@ -599,14 +587,12 @@ CPopulation::AddToPopulation(float minDist, float maxDist, float minDistOffScree
if (ms_nTotalPeds < maxPossiblePedsForArea || addCop) {
int decisionThreshold = CGeneral::GetRandomNumberInRange(0, 1000);
- if (decisionThreshold < zoneInfo.copDensity || addCop) {
+ if (decisionThreshold < zoneInfo.copPedThreshold || addCop) {
pedTypeToAdd = PEDTYPE_COP;
modelToAdd = ChoosePolicePedOccupation();
} else {
- int16 density = zoneInfo.copDensity;
for (int i = 0; i < NUM_GANGS; i++) {
- density += zoneInfo.gangDensity[i];
- if (decisionThreshold < density) {
+ if (decisionThreshold < zoneInfo.gangPedThreshold[i]) {
pedTypeToAdd = PEDTYPE_GANG1 + i;
break;
}
@@ -693,7 +679,7 @@ CPopulation::AddToPopulation(float minDist, float maxDist, float minDistOffScree
generatedCoors.y = yOffset + gangLeader->GetPosition().y;
}
}
- if (!CPedPlacement::IsPositionClearForPed(&generatedCoors))
+ if (!CPedPlacement::IsPositionClearForPed(generatedCoors))
break;
// Why no love for last gang member?!
@@ -714,6 +700,9 @@ CPopulation::AddToPopulation(float minDist, float maxDist, float minDistOffScree
if (!farEnoughToAdd)
break;
CPed *newPed = AddPed((ePedType)pedTypeToAdd, modelToAdd, generatedCoors);
+ if (forceAddingCop && newPed->m_nPedType == PEDTYPE_COP)
+ ((CCopPed*)newPed)->m_bThrowsSpikeTrap = true;
+
newPed->SetWanderPath(CGeneral::GetRandomNumberInRange(0, 8));
if (i != 0) {
@@ -742,10 +731,12 @@ CPopulation::AddToPopulation(float minDist, float maxDist, float minDistOffScree
}
}
+// TODO(Miami)
CPed*
-CPopulation::AddPedInCar(CVehicle* car)
+CPopulation::AddPedInCar(CVehicle* car, bool isDriver)
{
- int defaultModel = MI_MALE01;
+ const int defaultModel = MI_MALE01;
+ int miamiViceIndex = 0;
bool imSureThatModelIsLoaded = true;
CVector coors = FindPlayerCoors();
CZoneInfo zoneInfo;
@@ -764,11 +755,8 @@ CPopulation::AddPedInCar(CVehicle* car)
preferredModel = 0;
pedType = PEDTYPE_EMERGENCY;
break;
- case MI_FBICAR:
- preferredModel = COP_FBI;
- pedType = PEDTYPE_COP;
- break;
case MI_POLICE:
+ case MI_PREDATOR:
preferredModel = COP_STREET;
pedType = PEDTYPE_COP;
break;
@@ -781,18 +769,24 @@ CPopulation::AddPedInCar(CVehicle* car)
preferredModel = COP_ARMY;
pedType = PEDTYPE_COP;
break;
- case MI_TAXI:
- case MI_CABBIE:
- case MI_BORGNINE:
- if (CGeneral::GetRandomTrueFalse()) {
- pedType = PEDTYPE_CIVMALE;
- preferredModel = MI_TAXI_D;
+ case MI_FBIRANCH:
+ preferredModel = COP_FBI;
+ pedType = PEDTYPE_COP;
+ break;
+ default:
+ if (car->GetModelIndex() == MI_TAXI || car->GetModelIndex() == MI_CABBIE || car->GetModelIndex() == MI_ZEBRA || car->GetModelIndex() == MI_KAUFMAN) {
+ if (isDriver) {
+ pedType = PEDTYPE_CIVMALE;
+ preferredModel = MI_TAXI_D;
+ break;
+ }
+ } else if (car->GetModelIndex() == MI_VICECHEE && car->bIsLawEnforcer) {
+ preferredModel = COP_MIAMIVICE;
+ pedType = PEDTYPE_COP;
+ miamiViceIndex = (isDriver ? 2 * CCarCtrl::MiamiViceCycle : 2 * CCarCtrl::MiamiViceCycle + 1);
break;
}
- defaultModel = MI_TAXI_D;
- // fall through
- default:
int gangOfPed = 0;
imSureThatModelIsLoaded = false;
@@ -811,8 +805,12 @@ CPopulation::AddPedInCar(CVehicle* car)
if (preferredModel == -1)
preferredModel = defaultModel;
- if (((CPedModelInfo*)CModelInfo::GetModelInfo(preferredModel))->m_carsCanDrive & (1 << carModelInfo->m_vehicleClass))
- break;
+ if (((CPedModelInfo*)CModelInfo::GetModelInfo(preferredModel))->GetRwObject()) {
+ if (!car->IsPassenger(preferredModel) && !car->IsDriver(preferredModel)) {
+ if (((CPedModelInfo*)CModelInfo::GetModelInfo(preferredModel))->m_carsCanDrive & (1 << carModelInfo->m_vehicleClass))
+ break;
+ }
+ }
}
if (i == -1)
preferredModel = defaultModel;
@@ -826,120 +824,20 @@ CPopulation::AddPedInCar(CVehicle* car)
pedType = ((CPedModelInfo*)CModelInfo::GetModelInfo(defaultModel))->m_pedType;
}
- CPed *newPed = CPopulation::AddPed((ePedType)pedType, preferredModel, car->GetPosition());
+ CPed *newPed = CPopulation::AddPed((ePedType)pedType, preferredModel, car->GetPosition(), miamiViceIndex);
newPed->bUsesCollision = false;
- // what??
- if (pedType != PEDTYPE_COP) {
- newPed->SetCurrentWeapon(WEAPONTYPE_COLT45);
+ if (newPed->GetWeapon()->m_eWeaponType != WEAPONTYPE_UNARMED) {
newPed->RemoveWeaponModel(CWeaponInfo::GetWeaponInfo(newPed->GetWeapon()->m_eWeaponType)->m_nModelId);
}
- /*
- // Miami leftover
- if (car->m_vehType == VEHICLE_TYPE_BIKE) {
- newPed->m_pVehicleAnim = CAnimManager::BlendAnimation(newPed->GetClump(), ASSOCGRP_STD, *((CBike*)car + 308h), 100.0f);
- } else */
- // FIX: Make peds comfortable while driving car/boat
-#ifdef FIX_BUGS
- {
- newPed->m_pVehicleAnim = CAnimManager::BlendAnimation(newPed->GetClump(), ASSOCGRP_STD, car->GetDriverAnim(), 100.0f);
- }
-#else
- {
- newPed->m_pVehicleAnim = CAnimManager::BlendAnimation(newPed->GetClump(), ASSOCGRP_STD, ANIM_CAR_SIT, 100.0f);
- }
-#endif
-
- newPed->StopNonPartialAnims();
+ newPed->AddInCarAnims(car, isDriver);
return newPed;
}
void
CPopulation::MoveCarsAndPedsOutOfAbandonedZones()
{
- eLevelName level;
- int zone;
- int frame = CTimer::GetFrameCounter() & 7;
- if (frame == 1) {
- int movedVehicleCount = 0;
- int poolSize = CPools::GetVehiclePool()->GetSize();
- for (int poolIndex = poolSize - 1; poolIndex >= 0; poolIndex--) {
-
- CVehicle* veh = CPools::GetVehiclePool()->GetSlot(poolIndex);
- if (veh && veh->m_nZoneLevel == LEVEL_GENERIC && veh->IsCar()) {
-
- if(veh->GetStatus() != STATUS_ABANDONED && veh->GetStatus() != STATUS_WRECKED && veh->GetStatus() != STATUS_PLAYER &&
- veh->GetStatus() != STATUS_PLAYER_REMOTE) {
-
- CVector vehPos(veh->GetPosition());
- CPopulation::FindCollisionZoneForCoors(&vehPos, &zone, &level);
-
- // Level 0 is transition zones, and we don't wanna touch cars on transition zones.
- if (level != LEVEL_GENERIC && level != CCollision::ms_collisionInMemory && vehPos.z > -4.0f) {
- if (veh->bIsLocked || !veh->CanBeDeleted()) {
- switch (movedVehicleCount & 3) {
- case 0:
- veh->SetPosition(RegenerationPoint_a);
- break;
- case 1:
- veh->SetPosition(RegenerationPoint_b);
- break;
- case 2:
- veh->SetPosition(RegenerationPoint_a.x, RegenerationPoint_b.y, RegenerationPoint_a.z);
- break;
- case 3:
- veh->SetPosition(RegenerationPoint_b.x, RegenerationPoint_a.y, RegenerationPoint_a.z);
- break;
- default:
- break;
- }
- veh->GetMatrix().GetPosition().z += (movedVehicleCount / 4) * 7.0f;
- veh->GetMatrix().GetForward() = RegenerationForward;
- ((CAutomobile*)veh)->PlaceOnRoadProperly();
- CCarCtrl::JoinCarWithRoadSystem(veh);
- CTheScripts::ClearSpaceForMissionEntity(veh->GetPosition(), veh);
- ++movedVehicleCount;
- } else {
- CWorld::Remove(veh);
- delete veh;
- }
- }
- }
- }
- }
- } else if (frame == 5) {
- int poolSize = CPools::GetPedPool()->GetSize();
- for (int poolIndex = poolSize - 1; poolIndex >= 0; poolIndex--) {
-
- CPed *ped = CPools::GetPedPool()->GetSlot(poolIndex);
- if (ped && ped->m_nZoneLevel == LEVEL_GENERIC && !ped->bInVehicle) {
-
- CVector pedPos(ped->GetPosition());
- CPopulation::FindCollisionZoneForCoors(&pedPos, &zone, &level);
-
- // Level 0 is transition zones, and we don't wanna touch peds on transition zones.
- if (level != LEVEL_GENERIC && level != CCollision::ms_collisionInMemory && pedPos.z > -4.0f) {
- if (ped->CanBeDeleted()) {
- CWorld::Remove(ped);
- delete ped;
- } else if (ped->m_nPedType != PEDTYPE_PLAYER1 && ped->m_nPedType != PEDTYPE_PLAYER2) {
- ped->SetPosition(RegenerationPoint_a);
-
- bool foundGround;
- float groundZ = CWorld::FindGroundZFor3DCoord(ped->GetPosition().x, ped->GetPosition().y,
- ped->GetPosition().z + 2.0f, &foundGround);
-
- if (foundGround) {
- ped->GetMatrix().GetPosition().z = 1.0f + groundZ;
- //ped->GetPosition().z += 0.0f;
- CTheScripts::ClearSpaceForMissionEntity(ped->GetPosition(), ped);
- }
- }
- }
- }
- }
- }
}
void
@@ -970,7 +868,8 @@ CPopulation::ConvertToRealObject(CDummyObject *dummy)
delete dummy;
CWorld::Add(obj);
- if (IsGlass(obj->GetModelIndex())) {
+ CSimpleModelInfo *mi = (CSimpleModelInfo*)CModelInfo::GetModelInfo(obj->GetModelIndex());
+ if (IsGlass(obj->GetModelIndex()) && !mi->m_isArtistGlass) {
obj->bIsVisible = false;
} else if (obj->GetModelIndex() == MI_BUOY) {
obj->bIsStatic = false;
@@ -989,7 +888,8 @@ CPopulation::ConvertToDummyObject(CObject *obj)
dummy->GetMatrix().UpdateRW();
dummy->UpdateRwFrame();
- if (IsGlass(obj->GetModelIndex()))
+ CSimpleModelInfo *mi = (CSimpleModelInfo*)CModelInfo::GetModelInfo(obj->GetModelIndex());
+ if (IsGlass(obj->GetModelIndex()) && !mi->m_isArtistGlass)
dummy->bIsVisible = false;
CWorld::Remove(obj);
@@ -1117,6 +1017,10 @@ CPopulation::ManagePopulation(void)
}
float dist = (ped->GetPosition() - playerPos).Magnitude2D();
+
+ if (ped->IsGangMember() || (ped->bDeadPedInFrontOfCar && ped->m_vehicleInAccident))
+ dist -= 30.0f;
+
bool pedIsFarAway = false;
if (PedCreationDistMultiplier() * (PED_REMOVE_DIST_SPECIAL * TheCamera.GenerationDistMultiplier) < dist
|| (!ped->bCullExtraFarAway && PedCreationDistMultiplier() * PED_REMOVE_DIST * TheCamera.GenerationDistMultiplier < dist)
@@ -1163,3 +1067,67 @@ CPopulation::ManagePopulation(void)
}
}
}
+
+CPed*
+CPopulation::AddDeadPedInFrontOfCar(const CVector& pos, CVehicle* pCulprit)
+{
+ if (TheCamera.IsSphereVisible(pos, 2.0f)) {
+ float fDistanceToPlayer = (pos - FindPlayerPed()->GetPosition()).Magnitude2D();
+ float fDistanceMultiplier;
+ if (FindPlayerVehicle())
+ fDistanceMultiplier = clamp(FindPlayerVehicle()->GetMoveSpeed().Magnitude2D() - 0.1f + 1.0f, 1.0f, 1.5f);
+ else
+ fDistanceMultiplier = 1.0f;
+ if (40.0f * fDistanceMultiplier > fDistanceToPlayer)
+ return nil;
+ }
+ bool found;
+ float z = CWorld::FindGroundZFor3DCoord(pos.x, pos.y, pos.z, &found) + 1.0f;
+ if (!found)
+ return nil;
+ z = Max(z, pos.z);
+ if (!CModelInfo::GetModelInfo(MI_MALE01)->GetRwObject()) // strange way to check it
+ return nil;
+ CPed* pPed = CPopulation::AddPed(PEDTYPE_CIVMALE, MI_MALE01, pos); // TODO(MIAMI): 4th parameter
+ pPed->SetDie();
+ pPed->m_nPedMoney = 0;
+ pPed->bDeadPedInFrontOfCar = true;
+ pPed->m_vehicleInAccident = pCulprit;
+ pCulprit->RegisterReference((CEntity**)&pPed->m_vehicleInAccident);
+ CEntity* pEntities[3] = { 0 };
+ if (!CPedPlacement::IsPositionClearForPed(pos, 2.0f, 3, pEntities)) {
+ for (int i = 0; i < 3; i++) {
+ if (pEntities[i] && pEntities[i] != pCulprit && pEntities[i] != pPed) {
+ CWorld::Remove(pPed);
+ delete pPed;
+ return nil;
+ }
+ }
+ }
+ CColPoint colpts[MAX_COLLISION_POINTS];
+ if (CCollision::ProcessColModels(pCulprit->GetMatrix(), *pCulprit->GetColModel(), pPed->GetMatrix(), *pPed->GetColModel(), colpts, nil, nil)) {
+ CWorld::Remove(pPed);
+ delete pPed;
+ return nil;
+ }
+ CVisibilityPlugins::SetClumpAlpha(pPed->GetClump(), 0);
+ return pPed;
+}
+
+bool
+CPopulation::IsSkateable(CVector const& pos)
+{
+ CColPoint foundCol;
+ CEntity* foundEnt = nil;
+ CWorld::ProcessVerticalLine(pos + CVector(0.f, 0.f, 2.f), pos.z - 2.0f, foundCol, foundEnt, true, false, false, false, false, false, nil);
+ if (!foundEnt)
+ return false;
+
+ return foundCol.surfaceB == SURFACE_TARMAC || foundCol.surfaceB == SURFACE_PAVEMENT;
+}
+
+bool
+CPopulation::CanJeerAtStripper(int32 model)
+{
+ return model == MI_WMOBE || model == MI_WMYBE || model == MI_WMOST || model == MI_BMYBB;
+} \ No newline at end of file
diff --git a/src/peds/Population.h b/src/peds/Population.h
index aa8129c0..eaf3eade 100644
--- a/src/peds/Population.h
+++ b/src/peds/Population.h
@@ -62,12 +62,15 @@ public:
static CVector RegenerationPoint_b;
static CVector RegenerationForward;
+ static uint32 ms_nTotalCarPassengerPeds;
+ static uint32 NumMiamiViceCops;
+
static void Initialise();
static void Update(void);
static void LoadPedGroups();
static void UpdatePedCount(ePedType, bool);
static void DealWithZoneChange(eLevelName oldLevel, eLevelName newLevel, bool);
- static CPed *AddPedInCar(CVehicle *car);
+ static CPed *AddPedInCar(CVehicle *car, bool isDriver);
static bool IsPointInSafeZone(CVector *coors);
static void RemovePed(CPed *ent);
static int32 ChooseCivilianOccupation(int32);
@@ -77,7 +80,7 @@ public:
static void FindClosestZoneForCoors(CVector*, int*, eLevelName, eLevelName);
static void GeneratePedsAtStartOfGame();
static float PedCreationDistMultiplier();
- static CPed *AddPed(ePedType pedType, uint32 mi, CVector const &coors);
+ static CPed *AddPed(ePedType pedType, uint32 mi, CVector const &coors, int32 modifier = 0);
static void AddToPopulation(float, float, float, float);
static void ManagePopulation(void);
static void MoveCarsAndPedsOutOfAbandonedZones(void);
@@ -86,4 +89,8 @@ public:
static void ConvertAllObjectsToDummyObjects(void);
static bool TestRoomForDummyObject(CObject*);
static bool TestSafeForRealObject(CDummyObject*);
+ static bool IsSkateable(CVector const&);
+ static bool CanJeerAtStripper(int32 model);
+
+ static CPed* AddDeadPedInFrontOfCar(const CVector& pos, CVehicle* pCulprit);
};