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-rw-r--r--src/peds/PedFight.cpp4
-rw-r--r--src/peds/PedType.cpp4
2 files changed, 4 insertions, 4 deletions
diff --git a/src/peds/PedFight.cpp b/src/peds/PedFight.cpp
index 3e0dfb6d..151d3806 100644
--- a/src/peds/PedFight.cpp
+++ b/src/peds/PedFight.cpp
@@ -2393,8 +2393,8 @@ CPed::LoadFightData(void)
break;
}
- if (strncmp(animName, "default", 8) != 0) {
- if (strncmp(animName, "null", 5) != 0) {
+ if (strcmp(animName, "default") != 0) {
+ if (strcmp(animName, "null") != 0) {
animAssoc = CAnimManager::GetAnimAssociation(ASSOCGRP_STD, animName);
tFightMoves[moveId].animId = (AnimationId)animAssoc->animId;
} else {
diff --git a/src/peds/PedType.cpp b/src/peds/PedType.cpp
index 746eb3a5..5565b90f 100644
--- a/src/peds/PedType.cpp
+++ b/src/peds/PedType.cpp
@@ -81,7 +81,7 @@ CPedType::LoadPedData(void)
// Game uses just "line" here since sscanf already trims whitespace, but this is safer
sscanf(&line[lp], "%s", word);
- if(strncmp(word, "Threat", 7) == 0){
+ if(strcmp(word, "Threat") == 0){
flags = 0;
lp += 7;
while(sscanf(&line[lp], "%s", word) == 1 && lp <= linelen){
@@ -94,7 +94,7 @@ CPedType::LoadPedData(void)
lp++;
}
ms_apPedType[type]->m_threats = flags;
- }else if(strncmp(word, "Avoid", 6) == 0){
+ }else if(strcmp(word, "Avoid") == 0){
flags = 0;
lp += 6;
while(sscanf(&line[lp], "%s", word) == 1 && lp <= linelen){