diff options
Diffstat (limited to 'src/render/Fluff.cpp')
-rw-r--r-- | src/render/Fluff.cpp | 1491 |
1 files changed, 972 insertions, 519 deletions
diff --git a/src/render/Fluff.cpp b/src/render/Fluff.cpp index c76d6109..157be0c8 100644 --- a/src/render/Fluff.cpp +++ b/src/render/Fluff.cpp @@ -1,11 +1,15 @@ #include "common.h" #include "main.h" +#include "RenderBuffer.h" #include "Entity.h" #include "Fluff.h" #include "Camera.h" #include "Sprite.h" #include "Coronas.h" +#include "PointLights.h" +#include "Rubbish.h" +#include "Timecycle.h" #include "General.h" #include "Timer.h" #include "Clock.h" @@ -13,6 +17,293 @@ #include "Stats.h" #include "maths.h" #include "Frontend.h" +#include "CutsceneMgr.h" +#include "PlayerPed.h" +#include "Bones.h" +#include "World.h" +#include "Replay.h" +#include "Coronas.h" + +CPlaneTrail CPlaneTrails::aArray[6]; +RwImVertexIndex TrailIndices[32] = { + 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 8, 8, 9, 9, + 10, 10, 11, 11, 12, 12, 13, 13, 14, 14, 15, 15, 16 +}; + +void +CPlaneTrail::Init(void) +{ + int i; + for(i = 0; i < ARRAY_SIZE(m_time); i++) + m_time[i] = 0; +} + +void +CPlaneTrail::Render(float visibility) +{ + int i; + int numVerts = 0; + if(!TheCamera.IsSphereVisible(m_pos[0], 1000.0f)) + return; + + int alpha = visibility*110.0f; + if(alpha == 0) + return; + + for(i = 0; i < ARRAY_SIZE(m_pos); i++){ + int32 time = CTimer::GetTimeInMilliseconds() - m_time[i]; + if(time > 30000) + m_time[i] = 0; + if(m_time[i] != 0){ + float fade = (30000.0f - time) / 10000.0f; + fade = Min(fade, 1.0f); + RwIm3DVertexSetRGBA(&TempBufferRenderVertices[numVerts], 255, 255, 255, (int)(alpha*fade)); + RwIm3DVertexSetPos(&TempBufferRenderVertices[numVerts], m_pos[i].x, m_pos[i].y, m_pos[i].z); + numVerts++; + } + } + if(numVerts > 1){ + RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE); + RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA); + RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA); + RwRenderStateSet(rwRENDERSTATETEXTURERASTER, nil); + + if(RwIm3DTransform(TempBufferRenderVertices, numVerts, nil, rwIM3D_VERTEXXYZ|rwIM3D_VERTEXRGBA)){ + RwIm3DRenderIndexedPrimitive(rwPRIMTYPELINELIST, TrailIndices, (numVerts-1)*2); + RwIm3DEnd(); + } + } +} + +void +CPlaneTrail::RegisterPoint(CVector pos) +{ + int i; + bool bNewPoint = false; + if(m_time[0] != 0 && CTimer::GetTimeInMilliseconds() - m_time[0] > 2000){ + bNewPoint = true; + for(i = ARRAY_SIZE(m_pos)-1; i > 0; i--){ + m_pos[i] = m_pos[i-1]; + m_time[i] = m_time[i-1]; + } + } + m_pos[0] = pos; + if(bNewPoint || m_time[0] == 0) + m_time[0] = CTimer::GetTimeInMilliseconds(); +} + +void +CPlaneTrails::Init(void) +{ + int i; + for(i = 0; i < ARRAY_SIZE(aArray); i++) + aArray[i].Init(); +} + +void +CPlaneTrails::Update(void) +{ + CVector planePos; + + planePos.x = 1590.0f * Sin((float)(CTimer::GetTimeInMilliseconds() & 0x1FFFF)/0x20000 * TWOPI); + planePos.y = 1200.0f * Cos((float)(CTimer::GetTimeInMilliseconds() & 0x1FFFF)/0x20000 * TWOPI); + planePos.z = 550.0f; + RegisterPoint(planePos, 3); + if(CClock::GetHours() > 22 || CClock::GetHours() < 7){ + if(CTimer::GetTimeInMilliseconds() & 0x200) + CCoronas::RegisterCorona(101, 255, 0, 0, 255, planePos, 5.0f, 2000.0f, + CCoronas::TYPE_NORMAL, CCoronas::FLARE_NONE, CCoronas::REFLECTION_OFF, + CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, 0.0f); + else + CCoronas::UpdateCoronaCoors(101, planePos, 2000.0f, 0.0f); + } + + planePos.x = 1000.0f * Sin((float)(CTimer::GetTimeInMilliseconds() & 0x1FFFF)/0x20000 * TWOPI); + planePos.y = -1600.0f * Cos((float)(CTimer::GetTimeInMilliseconds() & 0x1FFFF)/0x20000 * TWOPI); + planePos.z = 500.0f; + RegisterPoint(planePos, 4); + if(CClock::GetHours() > 22 || CClock::GetHours() < 7){ + if(CTimer::GetTimeInMilliseconds() & 0x200) + CCoronas::RegisterCorona(102, 255, 0, 0, 255, planePos, 5.0f, 2000.0f, + CCoronas::TYPE_NORMAL, CCoronas::FLARE_NONE, CCoronas::REFLECTION_OFF, + CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, 0.0f); + else + CCoronas::UpdateCoronaCoors(102, planePos, 2000.0f, 0.0f); + } + + planePos.x = 1100.0f * Cos((float)(CTimer::GetTimeInMilliseconds() & 0x1FFFF)/0x20000 * TWOPI); + planePos.y = 700.0f * Sin((float)(CTimer::GetTimeInMilliseconds() & 0x1FFFF)/0x20000 * TWOPI); + planePos.z = 600.0f; + RegisterPoint(planePos, 5); + if(CClock::GetHours() > 22 || CClock::GetHours() < 7){ + if(CTimer::GetTimeInMilliseconds() & 0x200) + CCoronas::RegisterCorona(103, 255, 0, 0, 255, planePos, 5.0f, 2000.0f, + CCoronas::TYPE_NORMAL, CCoronas::FLARE_NONE, CCoronas::REFLECTION_OFF, + CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, 0.0f); + else + CCoronas::UpdateCoronaCoors(103, planePos, 2000.0f, 0.0f); + } +} + +void +CPlaneTrails::Render(void) +{ + int i; + float visibility = Min(1.0f-CWeather::Foggyness, 1.0f-CWeather::CloudCoverage); + visibility = Min(visibility, 1.0f-CWeather::Rain); + visibility = Min(Max(Max(CTimeCycle::GetSkyTopRed(), CTimeCycle::GetSkyTopGreen()), CTimeCycle::GetSkyTopBlue())/256.0f, visibility); + if(visibility > 0.0001f) + for(i = 0; i < ARRAY_SIZE(aArray); i++) + aArray[i].Render(visibility); +} + +void +CPlaneTrails::RegisterPoint(CVector pos, uint32 id) +{ + aArray[id].RegisterPoint(pos); +} + + + +CPlaneBanner CPlaneBanners::aArray[5]; + +void +CPlaneBanner::Init(void) +{ + int i; + for(i = 0; i < ARRAY_SIZE(m_pos); i++){ + m_pos[i].x = i; + m_pos[i].y = 0.0f; + m_pos[i].z = -60.0f; + } +} + +void +CPlaneBanner::Update(void) +{ + int i; + if(m_pos[0].z > -50.0f){ + m_pos[0].z -= 0.05f*CTimer::GetTimeStep(); + m_pos[0].z = Max(m_pos[0].z, -100.0f); + for(i = 1; i < ARRAY_SIZE(m_pos); i++){ + CVector dist = m_pos[i] - m_pos[i-1]; + float len = dist.Magnitude(); + if(len > 8.0f) + m_pos[i] = m_pos[i-1] + dist/len*8.0f; + } + } +} + +void +CPlaneBanner::Render(void) +{ + int i; + if(m_pos[0].z > -50.0f){ + float camDist = (TheCamera.GetPosition() - m_pos[0]).Magnitude(); + if(TheCamera.IsSphereVisible(m_pos[4], 32.0f) && camDist < 300.0f){ + TempBufferVerticesStored = 0; + TempBufferIndicesStored = 0; + int alpha = camDist < 250.0f ? 160 : (300.0f-camDist)/(300.0f-250.0f)*160; + + TempBufferVerticesStored += 2; + RwIm3DVertexSetRGBA(&TempBufferRenderVertices[0], 255, 255, 255, alpha); + RwIm3DVertexSetRGBA(&TempBufferRenderVertices[1], 255, 255, 255, alpha); + RwIm3DVertexSetPos(&TempBufferRenderVertices[0], m_pos[2].x, m_pos[2].y, m_pos[2].z); + RwIm3DVertexSetPos(&TempBufferRenderVertices[1], m_pos[2].x, m_pos[2].y, m_pos[2].z - 4.0f); + RwIm3DVertexSetU(&TempBufferRenderVertices[0], 0.0f); + RwIm3DVertexSetV(&TempBufferRenderVertices[0], 0.0f); + RwIm3DVertexSetU(&TempBufferRenderVertices[1], 0.0f); + RwIm3DVertexSetV(&TempBufferRenderVertices[1], 1.0f); + for(i = 2; i < 8; i++){ + RwIm3DVertexSetRGBA(&TempBufferRenderVertices[TempBufferVerticesStored+0], 255, 255, 255, alpha); + RwIm3DVertexSetRGBA(&TempBufferRenderVertices[TempBufferVerticesStored+1], 255, 255, 255, alpha); + RwIm3DVertexSetPos(&TempBufferRenderVertices[TempBufferVerticesStored+0], m_pos[i].x, m_pos[i].y, m_pos[i].z); + RwIm3DVertexSetPos(&TempBufferRenderVertices[TempBufferVerticesStored+1], m_pos[i].x, m_pos[i].y, m_pos[i].z - 4.0f); + RwIm3DVertexSetU(&TempBufferRenderVertices[TempBufferVerticesStored+0], (i-2)/5.0f); + RwIm3DVertexSetV(&TempBufferRenderVertices[TempBufferVerticesStored+0], 0.0f); + RwIm3DVertexSetU(&TempBufferRenderVertices[TempBufferVerticesStored+1], (i-2)/5.0f); + RwIm3DVertexSetV(&TempBufferRenderVertices[TempBufferVerticesStored+1], 1.0f); + TempBufferRenderIndexList[TempBufferIndicesStored+0] = TempBufferVerticesStored-2; + TempBufferRenderIndexList[TempBufferIndicesStored+1] = TempBufferVerticesStored-1; + TempBufferRenderIndexList[TempBufferIndicesStored+2] = TempBufferVerticesStored+1; + TempBufferRenderIndexList[TempBufferIndicesStored+3] = TempBufferVerticesStored-2; + TempBufferRenderIndexList[TempBufferIndicesStored+4] = TempBufferVerticesStored+1; + TempBufferRenderIndexList[TempBufferIndicesStored+5] = TempBufferVerticesStored; + TempBufferVerticesStored += 2; + TempBufferIndicesStored += 6; + } + RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE); + RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)TRUE); + RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)TRUE); + RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA); + RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA); + RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE); + RwRenderStateSet(rwRENDERSTATETEXTURERASTER, RwTextureGetRaster(gpRubbishTexture[2])); + +#ifdef FIX_BUGS + if(RwIm3DTransform(TempBufferRenderVertices, TempBufferVerticesStored, nil, rwIM3D_VERTEXXYZ|rwIM3D_VERTEXUV|rwIM3D_VERTEXRGBA)){ +#else + if(RwIm3DTransform(TempBufferRenderVertices, TempBufferVerticesStored, nil, 0)){ +#endif + RwIm3DRenderIndexedPrimitive(rwPRIMTYPETRILIST, TempBufferRenderIndexList, TempBufferIndicesStored); + RwIm3DEnd(); + } + + RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE); + RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE); + RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)FALSE); + RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE); + + TempBufferVerticesStored = 0; + TempBufferIndicesStored = 0; + } + } +} + +void +CPlaneBanner::RegisterPoint(CVector pos) +{ + m_pos[0] = pos; +} + +void +CPlaneBanners::Init(void) +{ + int i; + for(i = 0; i < ARRAY_SIZE(aArray); i++) + aArray[i].Init(); +} + +void +CPlaneBanners::Update(void) +{ + int i; + for(i = 0; i < ARRAY_SIZE(aArray); i++) + aArray[i].Update(); +} + +void +CPlaneBanners::Render(void) +{ + int i; + for(i = 0; i < ARRAY_SIZE(aArray); i++) + aArray[i].Render(); +} + +void +CPlaneBanners::RegisterPoint(CVector pos, uint32 id) +{ + aArray[id].RegisterPoint(pos); +} + +bool CSmokeTrails::CigOn = false; +CSmokeTrail CSmokeTrails::aSmoke[3]; + +RwImVertexIndex SmokeTrailIndices[32] = { 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 8, 8, +9, 9, 10, 10, 11, 11, 12, 12, 13, 13, 14, 14, 15, 15, 16 }; + +float RandomSmoke[16] = { 10.0f, 5.0f, -1.0f, -9.0f, -7.0f, -1.0f, 0.0f, 3.0f, 6.0f, 7.0f, 4.0f, 2.0f, +5.0f, 7.0f }; uint8 ScrollCharSet[59][5] = { { 0x00, 0x00, 0x00, 0x00, 0x00 }, // ' ' @@ -79,23 +370,17 @@ uint8 ScrollCharSet[59][5] = { // ---------- CMovingThings ---------- enum eScrollBarTypes { - SCROLL_BUSINESS, - SCROLL_TRAFFIC, - SCROLL_ENTERTAINMENT, - SCROLL_AIRPORT_DOORS, - SCROLL_AIRPORT_FRONT, - SCROLL_STORE, - SCROLL_USED_CARS + SCROLL_ARENA_STRING }; -CScrollBar aScrollBars[11]; -CTowerClock aTowerClocks[2]; -CDigitalClock aDigitalClocks[3]; +CScrollBar aScrollBars[1]; CMovingThing CMovingThings::StartCloseList; CMovingThing CMovingThings::EndCloseList; int16 CMovingThings::Num; CMovingThing CMovingThings::aMovingThings[NUMMOVINGTHINGS]; + +int32 CScrollBar::TonightsEvent; void CMovingThings::Init() { @@ -103,124 +388,192 @@ void CMovingThings::Init() StartCloseList.m_pPrev = nil; EndCloseList.m_pNext = nil; EndCloseList.m_pPrev = &CMovingThings::StartCloseList; + + CPlaneTrails::Init(); + CSmokeTrails::Init(); + CPlaneBanners::Init(); + CPointLights::Init(); + Num = 0; - - // Initialize scroll bars - aScrollBars[0].Init(CVector( 228.3f, -669.0f, 39.0f ), SCROLL_BUSINESS, 0.0f, 0.5f, 0.5f, 255, 128, 0, 0.3f); - aScrollBars[1].Init(CVector( 772.0f, 164.0f, -9.5f ), SCROLL_TRAFFIC, 0.0f, 0.5f, 0.25f, 128, 255, 0, 0.3f); - aScrollBars[2].Init(CVector(-1089.61f, -584.224f, 13.246f), SCROLL_AIRPORT_DOORS, 0.0f, -0.1706f, 0.107f, 255, 0, 0, 0.11f); - aScrollBars[3].Init(CVector(-1089.61f, -602.04602f, 13.246f), SCROLL_AIRPORT_DOORS, 0.0f, -0.1706f, 0.107f, 0, 255, 0, 0.11f); - aScrollBars[4].Init(CVector(-1089.61f, -619.81702f, 13.246f), SCROLL_AIRPORT_DOORS, 0.0f, -0.1706f, 0.107f, 255, 128, 0, 0.11f); - aScrollBars[5].Init(CVector(-754.578f, -633.50897f, 18.411f), SCROLL_AIRPORT_FRONT, 0.0f, 0.591f, 0.52f, 100, 100, 255, 0.3f); - aScrollBars[6].Init(CVector( -754.578f, -586.672f, 18.411f), SCROLL_AIRPORT_FRONT, 0.0f, 0.591f, 0.52f, 100, 100, 255, 0.3f); - aScrollBars[7].Init(CVector( 85.473f, -1069.512f, 30.5f ), SCROLL_STORE, 0.625f, -0.3125f, 0.727f, 100, 100, 255, 0.5f); - aScrollBars[8].Init(CVector( 74.823f, -1086.879f, 31.495f), SCROLL_ENTERTAINMENT, -0.2083f, 0.1041f, 0.5f, 255, 255, 128, 0.3f); - aScrollBars[9].Init(CVector( -36.459f, -1031.2371f, 32.534f), SCROLL_ENTERTAINMENT, -0.1442f, 0.0721f, 0.229f, 150, 255, 50, 0.3f); - aScrollBars[10].Init(CVector( 1208.0f, -62.208f, 19.157f), SCROLL_USED_CARS, 0.0642f, -0.20365f, 0.229f, 255, 128, 0, 0.3f); - - // Initialize tower clocks - aTowerClocks[0].Init(CVector(59.4f, -1081.3f, 54.15f), -1.0f, 0.0f, 0, 0, 0, 80.0f, 2.0f); - aTowerClocks[1].Init(CVector(55.4f, -1083.6f, 54.15f), 0.0f, -1.0f, 0, 0, 0, 80.0f, 2.0f); - - // Initialize digital clocks - CVector2D sz(3.7f, 2.144f); - sz.Normalise(); - aDigitalClocks[0].Init( - CVector(54.485f - sz.x * 0.05f + sz.y * 0.3f, -1081.679f - sz.y * 0.05f - sz.x * 0.3f, 32.803f), - sz.y, -sz.x, 255, 0, 0, 100.0f, 0.8f - ); - aDigitalClocks[1].Init( - CVector(60.564f + sz.x * 0.05f - sz.y * 0.3f, -1083.089f + sz.y * 0.05f + sz.x * 0.3f, 32.803f), - -sz.y, sz.x, 0, 0, 255, 100.0f, 0.8f - ); - aDigitalClocks[2].Init( - CVector(58.145f - sz.y * 0.05f - sz.x * 0.3f, -1079.268f + sz.x * 0.05f - sz.y * 0.3f, 32.803f), - -sz.x, -sz.y, 0, 255, 0, 100.0f, 0.8f - ); + + for (int32 i = 0; i < NUMMOVINGTHINGS; i++) { + aMovingThings[i].m_nType = 0; + aMovingThings[i].m_farAway = 0; + } + + for (int i = 0; i < NUMSECTORS_X; i++) { + for (int j = 0; j < NUMSECTORS_Y; j++) { + for (CPtrNode *pNode = CWorld::GetSector(i, j)->m_lists[ENTITYLIST_BUILDINGS].first; pNode; pNode = pNode->next) { + CEntity *pEntity = (CEntity *)pNode->item; + PossiblyAddThisEntity(pEntity); + } + } + } + + for (int32 i = 0; i < NUM_LEVELS; i++) { + for (CPtrNode *pNode = CWorld::GetBigBuildingList((eLevelName)i).first; pNode; pNode = pNode->next) { + CEntity *pEntity = (CEntity *)pNode->item; + PossiblyAddThisEntity(pEntity); + } + } + + CEscalators::Init(); + aScrollBars[0].Init(CVector(-1069.209f, 1320.126f, 18.848f), CVector(-1069.209f, 1342.299f, 22.612f), SCROLL_ARENA_STRING, 128, 255, 0, 0.3f); } void CMovingThings::Shutdown() { - int i; - for (i = 0; i < ARRAY_SIZE(aScrollBars); ++i) - aScrollBars[i].SetVisibility(false); - for (i = 0; i < ARRAY_SIZE(aTowerClocks); ++i) - aTowerClocks[i].SetVisibility(false); - for (i = 0; i < ARRAY_SIZE(aDigitalClocks); ++i) - aDigitalClocks[i].SetVisibility(false); + + aScrollBars[0].SetVisibility(false); + CEscalators::Shutdown(); } void CMovingThings::Update() { + CPlaneBanners::Update(); + CPlaneTrails::Update(); + CEscalators::Update(); + + const int TIME_SPAN = 8; // frames to process all aMovingThings + int16 i; -#ifndef SQUEEZE_PERFORMANCE - const int TIME_SPAN = 64; // frames to process all aMovingThings int block = CTimer::GetFrameCounter() % TIME_SPAN; for (i = (block * NUMMOVINGTHINGS) / TIME_SPAN; i < ((block + 1) * NUMMOVINGTHINGS) / TIME_SPAN; i++) { - if (aMovingThings[i].m_nHidden == 1) + if (aMovingThings[i].m_farAway == 1) aMovingThings[i].Update(); } for (i = 0; i < CMovingThings::Num; i++) { - if (aMovingThings[i].m_nHidden == 0) + if (aMovingThings[i].m_farAway == 0) aMovingThings[i].Update(); } -#endif for (i = 0; i < ARRAY_SIZE(aScrollBars); ++i) { if (aScrollBars[i].IsVisible() || (CTimer::GetFrameCounter() + i) % 8 == 0) aScrollBars[i].Update(); } - for (i = 0; i < ARRAY_SIZE(aTowerClocks); ++i) - { - if (aTowerClocks[i].IsVisible() || (CTimer::GetFrameCounter() + i) % 8 == 0) - aTowerClocks[i].Update(); - } - for (i = 0; i < ARRAY_SIZE(aDigitalClocks); ++i) - { - if (aDigitalClocks[i].IsVisible() || (CTimer::GetFrameCounter() + i) % 8 == 0) - aDigitalClocks[i].Update(); - } } void CMovingThings::Render() { + CSmokeTrails::Update(); + int i; for (i = 0; i < ARRAY_SIZE(aScrollBars); ++i) { if (aScrollBars[i].IsVisible()) aScrollBars[i].Render(); } - for (i = 0; i < ARRAY_SIZE(aTowerClocks); ++i) - { - if (aTowerClocks[i].IsVisible()) - aTowerClocks[i].Render(); + + CPlaneTrails::Render(); + CSmokeTrails::Render(); + CPlaneBanners::Render(); +} + +void CMovingThings::RegisterOne(CEntity *pEnt, uint16 nType) { + if (Num >= NUMMOVINGTHINGS) + return; + + aMovingThings[Num].m_pEntity = pEnt; + aMovingThings[Num].m_nType = nType; + aMovingThings[Num].m_farAway = 0; + aMovingThings[Num].m_vecPosn = pEnt->GetPosition(); + aMovingThings[Num].AddToList(&CMovingThings::StartCloseList); + Num++; +} + +void CMovingThings::PossiblyAddThisEntity(CEntity *pEnt) { + if (pEnt->GetModelIndex() == MI_LIGHTBEAM) { + RegisterOne(pEnt, 1); } - for (i = 0; i < ARRAY_SIZE(aDigitalClocks); ++i) - { - if (aDigitalClocks[i].IsVisible()) - aDigitalClocks[i].Render(); + else if (pEnt->GetModelIndex() == MI_AIRPORTRADAR) { + RegisterOne(pEnt, 2); + } + else if (pEnt->GetModelIndex() == MI_MALLFAN || pEnt->GetModelIndex() == MI_HOTELFAN_NIGHT + || pEnt->GetModelIndex() == MI_HOTELFAN_DAY || pEnt->GetModelIndex() == MI_HOTROOMFAN) { + RegisterOne(pEnt, 3); + } + else if (pEnt->GetModelIndex() == MI_BLIMP_NIGHT || pEnt->GetModelIndex() == MI_BLIMP_DAY) { + RegisterOne(pEnt, 4); } } // ---------- CMovingThing ---------- +static float maxUpdateDists[5] = { 100.0f, 1500.0f, 400.0f, 100.0f, 2000.0f }; + void CMovingThing::Update() { + switch (m_nType) { + case 1: { + float angle = (CTimer::GetTimeInMilliseconds() % 0x3FFF) * TWOPI / 0x3FFF; + float s = Sin(angle); + float c = Cos(angle); + m_pEntity->GetRight() = CVector(-s, c, 0.0f); + m_pEntity->GetForward() = CVector(0.0f, 0.0f, 1.0f); + m_pEntity->GetUp() = CVector(c, s, 0.0f); + + if (CClock::GetHours() >= 20 || CClock::GetHours() < 5) { + if (Abs(TheCamera.GetPosition().x - m_pEntity->GetPosition().x) < 600.0f && + Abs(TheCamera.GetPosition().y - m_pEntity->GetPosition().y) < 600.0f) { + CVector delta = m_pEntity->GetPosition() - TheCamera.GetPosition(); + delta /= delta.Magnitude(); + + if (DotProduct(delta, CVector(c, s, 0.0f)) < -0.92f) { + CVector coors = m_pEntity->GetPosition() - 10.0f * delta; + CCoronas::RegisterCorona(43, 128, 128, 100, 255, coors, 70.0f, 600.0f, 0.0f, CCoronas::TYPE_STAR, CCoronas::REFLECTION_OFF, CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, 0.0f); + } + } + } + } + break; + case 2: { + float angle = (CTimer::GetTimeInMilliseconds() % 0x7FF) * TWOPI / 0x7FF; + float s = Sin(angle); + float c = Cos(angle); + m_pEntity->GetRight() = CVector(c, s, 0.0f); + m_pEntity->GetForward() = CVector(-s, c, 0.0f); + m_pEntity->GetUp() = CVector(0.0f, 0.0f, 1.0f); + } + break; + case 3: { + float angle = (CTimer::GetTimeInMilliseconds() % 0x3FF) * TWOPI / 0x3FF; + float s = Sin(angle); + float c = Cos(angle); + m_pEntity->GetRight() = CVector(c, s, 0.0f); + m_pEntity->GetForward() = CVector(-s, c, 0.0f); + m_pEntity->GetUp() = CVector(0.0f, 0.0f, 1.0f); + } + break; + case 4: { + float angle = (CTimer::GetTimeInMilliseconds() % 0x3FFFF) * TWOPI / 0x3FFFF; + float s = Sin(angle); + float c = Cos(angle); + m_pEntity->GetRight() = CVector(-c, -s, 0.0f); + m_pEntity->GetForward() = CVector(s, -c, 0.0f); + m_pEntity->GetUp() = CVector(0.0f, 0.0f, 1.0f); + m_pEntity->SetPosition(CVector(350.0f * c - 465.0f, 350.0f * s + 1163.0f, 260.0f)); + } + break; + default: + break; + } + m_pEntity->GetMatrix().UpdateRW(); m_pEntity->UpdateRwFrame(); - if (SQR(m_pEntity->GetPosition().x - TheCamera.GetPosition().x) + SQR(m_pEntity->GetPosition().y - TheCamera.GetPosition().y) < 40000.0f) { - if (m_nHidden == 1) { + if (SQR(m_pEntity->GetPosition().x - TheCamera.GetPosition().x) + SQR(m_pEntity->GetPosition().y - TheCamera.GetPosition().y) < SQR(maxUpdateDists[m_nType])) { + if (m_farAway == 1) { AddToList(&CMovingThings::StartCloseList); - m_nHidden = 0; + m_farAway = 0; } - } else { - if (m_nHidden == 0) { + } + else { + if (m_farAway == 0) { RemoveFromList(); - m_nHidden = 1; + m_farAway = 1; } } } @@ -252,29 +605,6 @@ int16 CMovingThing::SizeList() return count; } -// ---------- Find message functions ---------- -const char* FindTunnelMessage() -{ - if (CStats::CommercialPassed) - return "LIBERTY TUNNEL HAS BEEN OPENED TO ALL TRAFFIC . . . "; - - if (CStats::IndustrialPassed) - return "FIRST PHASE LIBERTY TUNNEL HAS BEEN COMPLETED . . . "; - - return "FIRST PHASE LIBERTY TUNNEL ABOUT TO BE COMPLETED . . . "; -} - -const char* FindBridgeMessage() -{ - if (CStats::CommercialPassed) - return "STAUNTON LIFT BRIDGE IS OPERATIONAL AGAIN "; - - if (CStats::IndustrialPassed) - return "LONG DELAYS BEHIND US AS CALLAHAN BRIDGE IS FIXED . . . STAUNTON LIFT BRIDGE STUCK OPEN "; - - return "CHAOS AS CALLAHAN BRIDGE IS UNDER REPAIR. . . "; -} - char String_Time[] = "THE TIME IS 12:34 "; const char* FindTimeMessage() { @@ -285,49 +615,23 @@ const char* FindTimeMessage() return String_Time; } -char String_DigitalClock[] = "12:34"; -const char* FindDigitalClockMessage() -{ - if (((CTimer::GetTimeInMilliseconds() >> 10) & 7) < 6) - { - String_DigitalClock[0] = '0' + CClock::GetHours() / 10; - String_DigitalClock[1] = '0' + CClock::GetHours() % 10; - String_DigitalClock[2] = CTimer::GetTimeInMilliseconds() & 0x200 ? ':' : ' '; - String_DigitalClock[3] = '0' + CClock::GetMinutes() / 10; - String_DigitalClock[4] = '0' + CClock::GetMinutes() % 10; - } - else - { - // they didn't use rad2deg here because of 3.14 - int temperature = 13.0f - 6.0f * Cos((CClock::GetMinutes() + 60.0f * CClock::GetHours()) / (4.0f * 180.0f / 3.14f) - 1.0f); - String_DigitalClock[0] = '0' + temperature / 10; - if (String_DigitalClock[0] == '0') - String_DigitalClock[0] = ' '; - String_DigitalClock[1] = '0' + temperature % 10; - String_DigitalClock[2] = ' '; - String_DigitalClock[3] = '@'; - String_DigitalClock[4] = 'C'; - } - return String_DigitalClock; -} - // ---------- CScrollBar ---------- -void CScrollBar::Init(CVector position, uint8 type, float sizeX, float sizeY, float sizeZ, uint8 red, uint8 green, uint8 blue, float scale) +void CScrollBar::Init(CVector pos1, CVector pos2, uint8 type, uint8 red, uint8 green, uint8 blue, float scale) { for (int i = 0; i < ARRAY_SIZE(m_MessageBar); ++i) m_MessageBar[i] = 0; m_pMessage = ". "; m_MessageCurrentChar = 0; - m_MessageLength = 2; + m_MessageLength = strlen(m_pMessage); m_Counter = 0; m_bVisible = false; - m_Position = position; + m_Position = pos1; m_Type = type; - m_Size.x = sizeX; - m_Size.y = sizeY; - m_Size.z = sizeZ; + m_Size.x = (pos2.x - pos1.x) * 0.025f; + m_Size.y = (pos2.y - pos1.y) * 0.025f; + m_Size.z = (pos2.z - pos1.z) * 0.2f; m_uRed = red; m_uGreen = green; m_uBlue = blue; @@ -356,263 +660,48 @@ void CScrollBar::Update() if (m_Counter == 0 && ++m_MessageCurrentChar >= m_MessageLength) { const char* previousMessage = m_pMessage; - switch (m_Type) - { - case SCROLL_BUSINESS: - while (previousMessage == m_pMessage) - { - switch (CGeneral::GetRandomNumber() % 7) - { - case 0: - m_pMessage = "SHARES UYE<10% DWD<20% NDWE>22% . . . "; - break; - case 1: - m_pMessage = "CRIME WAVE HITS LIBERTY CITY . . . "; - break; - case 2: - m_pMessage = "SHARES OBR>29% MADD<76% LEZ<11% ADAMSKI>53% AAG>110%. . . "; - break; - case 3: - m_pMessage = FindTunnelMessage(); - break; - case 4: - m_pMessage = FindBridgeMessage(); - break; - case 5: - m_pMessage = FindTimeMessage(); - break; - case 6: - if (CMenuManager::m_PrefsLanguage == CMenuManager::LANGUAGE_FRENCH || CMenuManager::m_PrefsLanguage == CMenuManager::LANGUAGE_GERMAN) - m_pMessage = FindTimeMessage(); - else - m_pMessage = "WWW.GRANDTHEFTAUTO3.COM "; - break; - } - } - break; - case SCROLL_TRAFFIC: - while (previousMessage == m_pMessage) - { - switch (CGeneral::GetRandomNumber() % 8) - { - case 0: - m_pMessage = "DRIVE CAREFULLY . . . "; - break; - case 1: - m_pMessage = "RECENT WAVE OF CARJACKINGS. KEEP YOUR DOORS LOCKED !!! "; - break; - case 2: - m_pMessage = "CHECK YOUR SPEED . . . "; - break; - case 3: - m_pMessage = "KEEP YOUR EYES ON THE ROAD AND NOT ON THIS SIGN "; - break; - case 4: - if (CWeather::Foggyness > 0.5f) - m_pMessage = "POOR VISIBILITY ! "; - else if (CWeather::WetRoads > 0.5f) - m_pMessage = "ROADS ARE SLIPPERY ! "; - else - m_pMessage = "ENJOY YOUR TRIP "; - break; - case 5: - m_pMessage = FindTunnelMessage(); - break; - case 6: - m_pMessage = FindBridgeMessage(); - break; - case 7: - m_pMessage = FindTimeMessage(); - break; - } - } - break; - case SCROLL_ENTERTAINMENT: - while (previousMessage == m_pMessage) - { - switch (CGeneral::GetRandomNumber() % 12) - { - case 0: - m_pMessage = " )69TH STREET) STILL HOLDS TOP POSITION THIS MONTH AT THE BOX-OFFICE WITH )MY FAIR LADYBOY) JUST CREEPING UP BEHIND. "; - break; - case 1: - m_pMessage = " TALKING OF )FANNIE). THERE IS STILL TIME TO CATCH THIS LOVELY FAMILY MUSICAL, ABOUT THE ORPHAN WHO IS SO EASILY TAKEN IN BY ANY MAN WITH LOADS OF MONEY. "; - break; - case 2: - m_pMessage = " DO NOT MISS )GTA3, THE MUSICAL) . . . "; - break; - case 3: - m_pMessage = - " STILL RUNNING ARE )RATS) AND )GUYS AND DOGS), BETWEEN THEN THEY SHOULD HAVE THE LEGS TO LAST TILL THE AND OF THE YEAR. . . " - " ALSO FOR FOUR LEGGED FANS, THE STAGE VERSION OF THE GRITTY REALISTIC )SATERDAY NIGHT BEAVER) OPENED LAST WEEKEND," - " AND I FOR ONE CERTAINLY ENJOYED THAT. "; - break; - case 4: - m_pMessage = - " NOW SHOWING STATE-WIDE, ARNOLD STEELONE, HOLLYWOODS BEST LIVING SPECIAL EFFECT, APPEARS AGAIN AS A HALF_MAN," - " HALF ANDROID IN THE HALF-BAKED ROMP, )TOP DOWN CITY). AN HOMAGE TO HIS EARLIER TWO MULTI_MILLION MAKING MOVIES," - " IN WHICH HE PLAYED TWO-DEE, AN OUT OF CONTROL MONSTER, INTENT ON CORRUPTING CIVILISATION! "; - break; - case 5: - m_pMessage = - " ALSO APPEARING THIS WEEK )HALF-COCKED) SEES CHUCK SCHWARTZ UP TO HIS USUAL NONSENSE AS HE TAKES ON HALF OF LIBERTY CITY" - " IN AN ATTEMPT TO SAVE HIS CROSS-DRESSING LADY-BOY SIDEKICK, )MISS PING-PONG), FROM A GANG OF RUTHLESS COSMETIC SURGEONS. "; - break; - case 6: - m_pMessage = - " STILL SHOWING: )SOLDIERS OF MISFORTUNE), ATTROCIOUS ACTING WHICH SEES BOYZ 2 GIRLZ) TRANSITION FROM THE CHARTS TO THE BIG SCREEN," - " AT LEAST THEY ALL DIE AT THE END. . . "; - break; - case 7: - m_pMessage = - " )BADFELLAS) IS STILL GOING STRONG WITH CROWDS ALMOST BEING PUSHED INTO CINEMAS TO SEE THIS ONE." - " ANOTHER ONE WORTH LOOKING INTO IS )THE TUNNEL). "; - break; - case 8: - m_pMessage = FindTunnelMessage(); - break; - case 9: - m_pMessage = FindBridgeMessage(); - break; - case 10: - m_pMessage = FindTimeMessage(); - break; - case 11: - m_pMessage = "WWW.ROCKSTARGAMES.COM "; - break; - } - } - break; - case SCROLL_AIRPORT_DOORS: + if (m_Type == SCROLL_ARENA_STRING) { while (previousMessage == m_pMessage) { switch (CGeneral::GetRandomNumber() % 4) { case 0: - m_pMessage = "WELCOME TO LIBERTY CITY . . . "; - break; - case 1: - m_pMessage = "PLEASE HAVE YOUR PASSPORT READY . . . "; - break; - case 2: - m_pMessage = "PLACE KEYS, FIREARMS, CHANGE AND OTHER METAL OBJECTS ON THE TRAY PLEASE . . . "; - break; - case 3: - m_pMessage = FindTimeMessage(); - break; - } - } - break; - case SCROLL_AIRPORT_FRONT: - while (previousMessage == m_pMessage) - { - switch (CGeneral::GetRandomNumber() % 4) - { - case 0: - m_pMessage = "WELCOME TO FRANCIS INTERNATIONAL AIRPORT . . . "; - break; - case 1: - m_pMessage = "PLEASE DO NOT LEAVE LUGGAGE UNATTENDED . . . "; - break; - case 2: - m_pMessage = "FOLLOW 1 FOR LONG AND SHORT TERM PARKING "; - break; - case 3: - m_pMessage = FindTimeMessage(); - break; - } - } - break; - case SCROLL_STORE: - while (previousMessage == m_pMessage) - { - switch (CGeneral::GetRandomNumber() % 10) - { - case 0: - m_pMessage = "WWW.ROCKSTARGAMES.COM "; + switch (TonightsEvent) { + case 0: + m_pMessage = "MAIN EVENT TONIGHT: CAR RACING . . . "; + break; + case 1: + m_pMessage = "MAIN EVENT TONIGHT: DESTRUCTION DERBY . . . "; + break; + case 2: + m_pMessage = "MAIN EVENT TONIGHT: BIKE RACING . . . "; + break; + } break; case 1: - m_pMessage = "GTA3 OUT NOW . . . "; + switch (TonightsEvent) { + case 0: + m_pMessage = "FOR TICKETS TO THE HOT RING EVENT CALL 555-3764 . . . "; + break; + case 1: + m_pMessage = "FOR TICKETS TO THE BLOOD RING EVENT CALL 555-3765 . . . "; + break; + case 2: + m_pMessage = "FOR TICKETS TO THE DIRT RING EVENT CALL 555-3766 . . . "; + break; + } break; case 2: - m_pMessage = "OUR STUFF IS CHEAP CHEAP CHEAP "; + m_pMessage = "HYMAN MEMORIAL STADIUM. HOME TO SOME OF THE BIGGEST EVENTS OF" + " THE WESTERN HEMISPHERE. ALSO AVAILABLE FOR CHILDREN PARTIES. . . "; break; case 3: - m_pMessage = "BUY 12 CDS GET ONE FREE . . . "; - break; - case 4: - m_pMessage = "APPEARING IN SHOP SOON, )THE BLOODY CHOPPERS), WITH THEIR NEW ALBUM, )IS THAT MY DAUGHTER?) "; - break; - case 5: - m_pMessage = "THIS MONTH IS OUR CRAZY CLEAROUT MONTH, EVERYTHING MUST GO, CDS, DVDS, STAFF, EVEN OUR CARPETS! "; - break; - case 6: - m_pMessage = - "OUT THIS WEEK: THE THEME TUNE TO )BOYS TO GIRLS) FIRST MOVIE )SOLDIERS OF MISFORTUNE), " - "THE SINGLE )LET ME IN YOU)RE BODY-BAG) IS TAKEN FROM THE SOUNDTRACK ALBUM, )BOOT CAMP BOYS). " - "ALSO INCLUDES THE SMASH SINGLE, )PRAY IT GOES OK). "; - break; - case 7: - m_pMessage = - "ALBUMS OUT THIS WEEK: MARYDANCING, )MUTHA O) CHRIST), FEATURING THE SINGLE )WASH HIM OFF), " - "ALSO CRAIG GRAYS) DEBUT, )FADE AWAY), INCLUDES THE SINGLE OF THE SAME NAME. . . "; - break; - case 8: - m_pMessage = - "ON THE FILM FRONT, A NELY COMPILED COMPILATION OF ARNOLD STEELONES GREATEST MOVIES ON DVD. " - "THE PACK INCLUDES THE EARLY )BY-CEP), THE CULT CLASSIC )FUTURE ANNHILATOR), AND THE HILARIOUS CROSS-DRESSING COMEDY )SISTERS). " - "ONE FOR ALL THE FAMILY. . . "; - break; - case 9: m_pMessage = FindTimeMessage(); break; - } - } - break; - case SCROLL_USED_CARS: - while (previousMessage == m_pMessage) - { - switch (CGeneral::GetRandomNumber() % 11) - { - case 0: - m_pMessage = "QUICK, TAKE A LOOK AT OUR CURRENT STOCK )CAUSE THESE AUTOS ARE MOVIN) FAST . . . "; - break; - case 1: - m_pMessage = "THAT)S RIGHT, HERE AT )CAPITAL AUTO SALES) OUR VEHICLES ARE SO GOOD THAT THEY PRACTICALLY DRIVE THEMSELVES OFF OUR LOT . . . "; - break; - case 2: - m_pMessage = "EASY CREDIT ON ALL CARS . . . "; - break; - case 3: - m_pMessage = "FEEL LIKE A STUD IN ONE OF OUR STALLIONS OR TEST-DRIVE OUR BANSHEE, IT)S A REAL STEAL!!! "; - break; - case 4: - m_pMessage = "TRY OUR HARDY PERENNIAL, IT)LL LAST YOU THE WHOLE YEAR. OUR BOBCATS AIN)T NO PUSSIES EITHER!!! "; - break; - case 5: - m_pMessage = "IF IT)S A GUARANTEE YOU'RE AFTER, GO SOMEWHERE ELSE, )CAPITAL) CARS ARE THAT GOOD THEY DON)T NEED GUARANTEES!!! "; - break; - case 6: - m_pMessage = "TOP DOLLAR OFFERED FOR YOUR OLD WHEELS, NOT YOUR CAR, JUST IT)S WHEELS. . . "; - break; - case 7: - m_pMessage = "THAT)S RIGHT WE)RE CAR SILLY. TEST DRIVE ANY CAR, YOU WON)T WANT TO BRING IT BACK!!! "; - break; - case 8: - m_pMessage = "FREE FLUFFY DICE WITH ALL PURCHASES. . ."; - break; - case 9: - if (CMenuManager::m_PrefsLanguage == CMenuManager::LANGUAGE_FRENCH || CMenuManager::m_PrefsLanguage == CMenuManager::LANGUAGE_GERMAN) - m_pMessage = "QUICK, TAKE A LOOK AT OUR CURRENT STOCK )CAUSE THESE AUTOS ARE MOVIN) FAST . . . "; - else - m_pMessage = "HTTP:((ROCKSTARGAMES.COM(GRANDTHEFTAUTO3(CAPITALAUTOS "; - break; - case 10: - m_pMessage = FindTimeMessage(); + default: break; } } - break; } m_MessageLength = (uint32)strlen(m_pMessage); @@ -697,172 +786,536 @@ void CScrollBar::Render() CSprite::FlushSpriteBuffer(); } -// ---------- CTowerClock ---------- -void CTowerClock::Init(CVector position, float sizeX, float sizeY, uint8 red, uint8 green, uint8 blue, float drawDistance, float scale) -{ - m_bVisible = false; - m_Position = position; - m_Size.x = sizeX; - m_Size.y = sizeY; - m_Size.z = 0.0f; - m_uRed = red; - m_uGreen = green; - m_uBlue = blue; - m_fDrawDistance = drawDistance; - m_fScale = scale; -} - -void CTowerClock::Update() -{ - float distanceFromCamera = (TheCamera.GetPosition() - m_Position).Magnitude(); - if (distanceFromCamera < m_fDrawDistance) - { - m_bVisible = true; - if (distanceFromCamera < 0.75f * m_fDrawDistance) - m_fIntensity = 1.0f; - else - m_fIntensity = 1.0f - (distanceFromCamera - 0.75f * m_fDrawDistance) * 4.0f / m_fDrawDistance; +void +CSmokeTrail::RegisterPoint(CVector regPosition, float opacity) { + bool bAddedNewPoint = false; + + if (m_time[0] && CTimer::GetTimeInMilliseconds() - m_time[0] > 150) { + bAddedNewPoint = true; + for (int32 i = 15; i > 0; i--) { + m_pos[i] = m_pos[i - 1]; + m_time[i] = m_time[i - 1]; + m_opacity[i] = m_opacity[i - 1]; + } + ++m_seed; } - else - m_bVisible = false; + m_pos[0] = regPosition; + + if (bAddedNewPoint || !m_time[0]) { + m_time[0] = CTimer::GetTimeInMilliseconds(); + float density = 0.1f / (m_pos[1] - m_pos[2]).Magnitude(); + m_opacity[1] = opacity * Min(density, 1.0f); + } + m_opacity[0] = 0.0f; } -RwIm3DVertex TempV[4]; -void CTowerClock::Render() -{ - if (TheCamera.IsSphereVisible(m_Position, m_fScale)) - { - // Calculate angle for each clock index - float angleHour = 2.0f * (float)PI * (CClock::GetMinutes() + 60.0f * CClock::GetHours()) / 720.0f; - float angleMinute = 2.0f * (float)PI * (CClock::GetSeconds() + 60.0f * CClock::GetMinutes()) / 3600.0f; +void +CSmokeTrail::Init(int num) { + for (int32 i = 0; i < 16; i++) + m_time[i] = 0; + m_seed = num * 2; +} - // Prepare render states - RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE); - RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)TRUE); +void +CSmokeTrails::Init(void) { + for (int32 i = 0; i < 3; i++) + aSmoke[i].Init(i); +} + +void +CSmokeTrails::Render(void) { + for (int32 i = 0; i < 3; i++) + aSmoke[i].Render(); +} + +void +CSmokeTrail::Render(void) { + int numVerts = 0; + + if (TheCamera.IsSphereVisible(m_pos[0], 10.0f)) { + for (int32 i = 0; i < 16; i++) { + int timeSinceSpawned = CTimer::GetTimeInMilliseconds() - m_time[i]; + + if (timeSinceSpawned > 2250) + m_time[i] = 0; + + if (m_time[i]) { + int alpha = (1.0f - timeSinceSpawned / 2250.0f) * 110.0f * m_opacity[i]; + float offset = timeSinceSpawned * CWeather::Wind * 0.0001f; + float posX = (m_pos[i].x + timeSinceSpawned * RandomSmoke[(i - m_seed) & 0xF] * 0.00001f) - offset; + float posY = (m_pos[i].y + timeSinceSpawned * RandomSmoke[(i - m_seed + 5) & 0xF] * 0.00001f) - offset; + float posZ = m_pos[i].z + timeSinceSpawned * 0.0004f; + RwIm3DVertexSetRGBA(&TempBufferRenderVertices[i], 200, 200, 200, alpha); + RwIm3DVertexSetPos(&TempBufferRenderVertices[i], posX, posY, posZ); + numVerts++; + } + } + } + + if (numVerts > 1) { RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE); - RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA); - RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA); - RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERLINEAR); - RwRenderStateSet(rwRENDERSTATETEXTURERASTER, nil); - - // Set vertices colors - RwIm3DVertexSetRGBA(&TempV[0], m_uRed, m_uGreen, m_uBlue, (uint8)(m_fIntensity * 255.0f)); - RwIm3DVertexSetRGBA(&TempV[1], m_uRed, m_uGreen, m_uBlue, (uint8)(m_fIntensity * 255.0f)); - RwIm3DVertexSetRGBA(&TempV[2], m_uRed, m_uGreen, m_uBlue, (uint8)(m_fIntensity * 255.0f)); - RwIm3DVertexSetRGBA(&TempV[3], m_uRed, m_uGreen, m_uBlue, (uint8)(m_fIntensity * 255.0f)); - - // Set vertices position - RwIm3DVertexSetPos(&TempV[0], m_Position.x, m_Position.y, m_Position.z); - RwIm3DVertexSetPos( - &TempV[1], - m_Position.x + Sin(angleMinute) * m_fScale * m_Size.x, - m_Position.y + Sin(angleMinute) * m_fScale * m_Size.y, - m_Position.z + Cos(angleMinute) * m_fScale - ); - RwIm3DVertexSetPos(&TempV[2], m_Position.x, m_Position.y, m_Position.z); - RwIm3DVertexSetPos( - &TempV[3], - m_Position.x + Sin(angleHour) * 0.75f * m_fScale * m_Size.x, - m_Position.y + Sin(angleHour) * 0.75f * m_fScale * m_Size.y, - m_Position.z + Cos(angleHour) * 0.75f * m_fScale - ); - - LittleTest(); - - // Draw lines - if (RwIm3DTransform(TempV, 4, nil, 0)) - { - RwIm3DRenderLine(0, 1); - RwIm3DRenderLine(2, 3); + RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA); + RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA); + RwRenderStateSet(rwRENDERSTATETEXTURERASTER, nil); + + if (RwIm3DTransform(TempBufferRenderVertices, numVerts, nil, rwIM3D_VERTEXXYZ | rwIM3D_VERTEXRGBA)) { + RwIm3DRenderIndexedPrimitive(rwPRIMTYPEPOLYLINE, SmokeTrailIndices, 2 * (numVerts - 1)); RwIm3DEnd(); } } } -// ---------- CDigitalClock ---------- -void CDigitalClock::Init(CVector position, float sizeX, float sizeY, uint8 red, uint8 green, uint8 blue, float drawDistance, float scale) -{ - m_bVisible = false; - m_Position = position; - m_Size.x = sizeX; - m_Size.y = sizeY; - m_Size.z = 0.0f; - m_uRed = red; - m_uGreen = green; - m_uBlue = blue; - m_fDrawDistance = drawDistance; - m_fScale = scale; -} - -void CDigitalClock::Update() -{ - float distanceFromCamera = (TheCamera.GetPosition() - m_Position).Magnitude(); - if (distanceFromCamera < m_fDrawDistance) - { - m_bVisible = true; - if (distanceFromCamera < 0.75f * m_fDrawDistance) - m_fIntensity = 1.0f; - else - m_fIntensity = 1.0f - (distanceFromCamera - 0.75f * m_fDrawDistance) * 4.0f / m_fDrawDistance; +void +CSmokeTrails::Update(void) { + + if (!CSmokeTrails::CigOn || TheCamera.Using1stPersonWeaponMode() || !FindPlayerPed() || + FindPlayerVehicle() || CCutsceneMgr::IsRunning() || !FindPlayerPed()->GetClump()) + return; + + RwV3d startPos = { 0.026f, 0.15f, 0.02f }; + RwV3d endPos = { 0.026f, 0.05f, 0.02f }; + + RpHAnimHierarchy *hier = GetAnimHierarchyFromSkinClump(FindPlayerPed()->GetClump()); + int32 idx = RpHAnimIDGetIndex(hier, ConvertPedNode2BoneTag(PED_HEAD)); + RwMatrix *head = &RpHAnimHierarchyGetMatrixArray(hier)[idx]; + RwV3dTransformPoints(&startPos, &startPos, 1, head); + RwV3dTransformPoints(&endPos, &endPos, 1, head); + + aSmoke[0].RegisterPoint(startPos, 1.0f); + aSmoke[1].RegisterPoint(startPos, 0.75f); + aSmoke[2].RegisterPoint(startPos, 0.5f); + + RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE); + RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA); + RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA); + RwRenderStateSet(rwRENDERSTATETEXTURERASTER, nil); + + RwIm3DVertexSetRGBA(&TempBufferRenderVertices[0], 255, 255, 255, 255); + RwIm3DVertexSetPos(&TempBufferRenderVertices[0], startPos.x, startPos.y, startPos.z); + RwIm3DVertexSetRGBA(&TempBufferRenderVertices[1], 255, 255, 255, 255); + RwIm3DVertexSetPos(&TempBufferRenderVertices[1], endPos.x, endPos.y, endPos.z); + + if (RwIm3DTransform(TempBufferRenderVertices, 2, nil, rwIM3D_VERTEXXYZ | rwIM3D_VERTEXRGBA)) { + RwIm3DRenderIndexedPrimitive(rwPRIMTYPEPOLYLINE, SmokeTrailIndices, 2); + RwIm3DEnd(); } - else - m_bVisible = false; } -void CDigitalClock::Render() -{ - if (TheCamera.IsSphereVisible(m_Position, 5.0f * m_fScale)) - { - CSprite::InitSpriteBuffer(); +CEscalator CEscalators::aEscalators[NUM_ESCALATORS]; +int32 CEscalators::NumEscalators; - // Simulate flicker - float currentIntensity = m_fIntensity * CGeneral::GetRandomNumberInRange(0x300, 0x400) / 1024.0f; +CEscalator::CEscalator() { + m_bIsActive = false; - uint8 r = currentIntensity * m_uRed; - uint8 g = currentIntensity * m_uGreen; - uint8 b = currentIntensity * m_uBlue; + for (int i = 0; i < 24; i++) { + m_pSteps[i] = nil; + } +} - // Set render states - RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE); - RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE); - RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDONE); - RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDONE); - RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERLINEAR); - RwRenderStateSet(rwRENDERSTATETEXTURERASTER, RwTextureGetRaster(gpCoronaTexture[0])); - RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)TRUE); +void +CEscalator::AddThisOne(CVector pos0, CVector pos1, CVector pos2, CVector pos3, bool b_isMovingDown) { + m_pos0 = pos0; + m_pos1 = pos1; + m_pos2 = pos2; + m_pos3 = pos3; - const char* clockMessage = FindDigitalClockMessage(); + float escalatorStepHeight = CModelInfo::GetModelInfo(MI_ESCALATORSTEP)->GetColModel()->boundingBox.max.z; + m_pos0.z -= escalatorStepHeight; + m_pos1.z -= escalatorStepHeight; + m_pos2.z -= escalatorStepHeight; + m_pos3.z -= escalatorStepHeight; - CVector coronaCoord, screenCoord; - float screenW, screenH; - for (int c = 0; c < 5; ++c) // for each char to be displayed - { - for (int i = 0; i < 5; ++i) // for each column of coronas - { - for (int j = 0; j < 5; ++j) // for each row of coronas - { - if (ScrollCharSet[clockMessage[c] - ' '][i] & (1 << j)) - { - coronaCoord.x = m_Position.x + (8 * c + i) * m_Size.x * m_fScale / 8.0f; - coronaCoord.y = m_Position.y + (8 * c + i) * m_Size.y * m_fScale / 8.0f; - coronaCoord.z = m_Position.z + j * m_fScale / 8.0f; - - if (CSprite::CalcScreenCoors(coronaCoord, &screenCoord, &screenW, &screenH, true)) - { - CSprite::RenderBufferedOneXLUSprite( - screenCoord.x, screenCoord.y, screenCoord.z, - screenW * m_fScale * 0.12f, - screenW * m_fScale * 0.12f, - r, g, b, - 255, - 1.0f / screenCoord.z, - 255); - } + float magnitudes[3]; + magnitudes[0] = (m_pos0 - m_pos1).Magnitude(); + magnitudes[1] = (m_pos1 - m_pos2).Magnitude(); + magnitudes[2] = (m_pos2 - m_pos3).Magnitude(); + + float length = magnitudes[0] + magnitudes[1] + magnitudes[2]; + + m_lowerEnd = magnitudes[0] / length; + m_upperEnd = (magnitudes[0] + magnitudes[1]) / length; + + m_stepsCount = Max(24.0f, length / 0.6f); + + CVector direction(m_pos0.x - m_pos1.x, m_pos0.y - m_pos1.y, 0.0f); + direction.Normalise(); + + m_matrix.GetUp() = CVector(0.0f, 0.0f, 1.0f); + m_matrix.GetForward() = CVector(direction.x, direction.y, 0.0f); + m_matrix.GetRight() = CVector(direction.y, -direction.x, 0.0f); + m_matrix.GetPosition() = CVector(0.0f, 0.0f, 0.0f); + + m_bIsMovingDown = b_isMovingDown; + + m_midPoint = (m_pos0 + m_pos3) / 2.0f; + + m_radius = (m_pos0 - m_midPoint).Magnitude(); +} + +void +CEscalator::Update(void) { + if (!m_bIsActive) { + if ((TheCamera.GetPosition() - m_midPoint).Magnitude() < 25.0f) { + if (TheCamera.IsSphereVisible(m_midPoint, m_radius) && (m_stepsCount + 10 < CPools::GetObjectPool()->GetNoOfFreeSpaces())) { + m_bIsActive = true; + for (int i = 0; i < m_stepsCount; i++) { + m_pSteps[i] = new CObject(MI_ESCALATORSTEP, TRUE); + if (m_pSteps[i]) { + m_pSteps[i]->SetPosition(m_pos1); + CWorld::Add(m_pSteps[i]); + m_pSteps[i]->ObjectCreatedBy = CONTROLLED_SUB_OBJECT; } } } } + } + + if (m_bIsActive) { + float time = (CTimer::GetTimeInMilliseconds() % 16384) / 16384.0f; + for (int i = 0; i < m_stepsCount; i++) { + if (m_pSteps[i]) { + float t = i / (float)m_stepsCount + time; + + if (t > 1.0f) + t -= 1.0f; + + if (m_bIsMovingDown) + t = 1.0f - t; - CSprite::FlushSpriteBuffer(); + CVector oldPosition = m_pSteps[i]->GetPosition(); + m_pSteps[i]->GetMatrix() = m_matrix; + + CVector newPosition; + if (t < m_lowerEnd) { + float ratio = t / m_lowerEnd; + newPosition = (ratio * m_pos1) + ((1.0f - ratio) * m_pos0); + } + else if (t < m_upperEnd) { + float ratio = (t - m_lowerEnd) / (m_upperEnd - m_lowerEnd); + newPosition = (ratio * m_pos2) + ((1.0f - ratio) * m_pos1); + } + else { + float ratio = (t - m_upperEnd) / (1.0f - m_upperEnd); + newPosition = (ratio * m_pos3) + ((1.0f - ratio) * m_pos2); + } + + m_pSteps[i]->SetPosition(newPosition); + m_pSteps[i]->m_vecMoveSpeed = (newPosition - oldPosition) / Max(CTimer::GetTimeStep(), 1.0f); + m_pSteps[i]->GetMatrix().UpdateRW(); + m_pSteps[i]->UpdateRwFrame(); + } + if ((TheCamera.GetPosition() - m_midPoint).Magnitude() > 28.0f || !TheCamera.IsSphereVisible(m_midPoint, m_radius)) + SwitchOff(); + } + } +} + +bool deletingEscalator; + +void +CEscalator::SwitchOff(void) { + if (m_bIsActive) { + for (int i = 0; i < m_stepsCount; i++) { + if (m_pSteps[i]) { + CWorld::Remove(m_pSteps[i]); + deletingEscalator = true; + delete m_pSteps[i]; + m_pSteps[i] = nil; + deletingEscalator = false; + } + } + m_bIsActive = false; + } +} + +void +CEscalators::AddOne(CVector pos0, CVector pos1, CVector pos2, CVector pos3, bool b_isMovingDown) { + aEscalators[NumEscalators++].AddThisOne(pos0, pos1, pos2, pos3, b_isMovingDown); +} + +void +CEscalators::Init(void) { + Shutdown(); + NumEscalators = 0; + + AddOne(CVector(-9.82999f, -938.04498f, 9.4219f), CVector(-8.573f, -938.04498f, 9.4219f), + CVector(-0.747f, -938.045f, 15.065f), CVector(0.88f, -938.045f, 15.065f), TRUE); + + AddOne(CVector(-9.83f, -939.966f, 9.422f), CVector(-8.573f, -939.966f, 9.422f), + CVector(-0.747f, -939.966f, 15.065f), CVector(0.880f, -939.966f, 15.065f), FALSE); + + AddOne(CVector(408.116f, 1058.36f, 18.261f), CVector(408.094f, 1057.04f, 18.261f), + CVector(408.116f, 1048.0f, 24.765f), CVector(408.094f, 1046.57f, 24.799f), TRUE); + + AddOne(CVector(406.195f, 1058.36f, 18.261f), CVector(406.173f, 1057.04f, 18.261f), + CVector(406.195f, 1048.0f, 24.729f), CVector(406.173f, 1046.57f, 24.79f), FALSE); + + AddOne(CVector(421.729f, 1058.3789f, 18.075f), CVector(421.707f, 1057.052f, 18.099f), + CVector(421.729f, 1048.016f, 24.604f), CVector(421.707f, 1046.589f, 24.637f), TRUE); + + AddOne(CVector(419.808f, 1058.378f, 18.099f), CVector(419.786f, 1057.052f, 18.099f), + CVector(419.808f, 1048.016f, 24.568f), CVector(419.786f, 1046.589f, 24.637f), FALSE); + + AddOne(CVector(412.69901f, 1102.729f, 17.569f), CVector(412.72198f, 1104.057f, 17.57f), + CVector(412.69901f, 1113.092f, 24.073f), CVector(412.72198f, 1114.3201f, 24.108f), TRUE); + + AddOne(CVector(414.62f, 1102.729f, 17.569f), CVector(414.64301f, 1104.057f, 17.57f), + CVector(414.62f, 1113.092f, 24.037001f), CVector(414.64301f, 1114.3201f, 24.099001f), FALSE); + + AddOne(CVector(414.64301f, 1145.589f, 17.57f), CVector(414.62f, 1144.261f, 17.569f), + CVector(414.64301f, 1135.226f, 24.073999f), CVector(414.62f, 1133.798f, 24.107f), TRUE); + + AddOne(CVector(412.72198f, 1145.589f, 17.57f), CVector(412.69901f, 1144.261f, 17.569f), + CVector(412.72198f, 1135.226f, 24.038f), CVector(412.69901f, 1133.798f, 24.098f), FALSE); + + AddOne(CVector(406.05099f, 1193.4771f, 18.016001f), CVector(406.07401f, 1194.8051f, 18.017f), + CVector(406.05099f, 1203.84f, 24.52f), CVector(406.07401f, 1205.2679f, 24.555f), TRUE); + + AddOne(CVector(407.97198f, 1193.4771f, 18.016001f), CVector(407.995f, 1194.8051f, 18.017f), + CVector(407.97198f, 1203.84f, 24.483999f), CVector(407.995f, 1205.2679f, 24.546f), FALSE); + + AddOne(CVector(419.659f, 1193.479f, 17.979f), CVector(419.68201f, 1194.807f, 17.98f), + CVector(419.659f, 1203.842f, 24.483f), CVector(419.68201f, 1205.27f, 24.518f), TRUE); + + AddOne(CVector(421.57999f, 1193.479f, 17.979f), CVector(421.603f, 1194.807f, 17.98f), + CVector(421.57999f, 1203.842f, 24.447001f), CVector(421.603f, 1205.27f, 24.509001f), FALSE); + + AddOne(CVector(406.23199f, 1022.857f, 17.917f), CVector(406.23199f, 1024.1851f, 17.917f), + CVector(406.23199f, 1033.22f, 24.521f), CVector(406.23199f, 1034.647f, 24.555f), TRUE); + + AddOne(CVector(408.15302f, 1022.857f, 17.917f), CVector(408.15302f, 1024.1851f, 17.916f), + CVector(408.15302f, 1033.22f, 24.486f), CVector(408.15302f, 1034.647f, 24.52f), FALSE); + + AddOne(CVector(-1506.39f, -813.13f, 13.834f), CVector(-1506.177f, -814.51703f, 13.834f), + CVector(-1504.566f, -823.20898f, 19.836f), CVector(-1504.329f, -824.48499f, 19.837f), FALSE); + + AddOne(CVector(-1481.951f, -859.05402f, 13.834f), CVector(-1482.7791f, -858.22498f, 13.834f), + CVector(-1489.03f, -851.974f, 19.836f), CVector(-1489.948f, -851.05701f, 19.837f), TRUE); + + AddOne(CVector(-1461.743f, -871.35901f, 13.834f), CVector(-1460.62f, -871.69202f, 13.834f), + CVector(-1452.144f, -874.20203f, 19.836f), CVector(-1450.9f, -874.57098f, 19.837f), FALSE); + + AddOne(CVector(-1409.889f, -871.41498f, 13.834f), CVector(-1411.0129f, -871.74701f, 13.834f), + CVector(-1419.489f, -874.258f, 19.836f), CVector(-1420.733f, -874.62701f, 19.837f), TRUE); + + AddOne(CVector(-1389.577f, -858.89301f, 13.834f), CVector(-1388.7271f, -858.08698f, 13.834f), + CVector(-1382.314f, -852.00201f, 19.836f), CVector(-1381.373f, -851.10797f, 19.837f), FALSE); + + AddOne(CVector(-1364.981f, -813.13f, 13.834f), CVector(-1365.204f, -814.28003f, 13.834f), + CVector(-1366.891f, -822.95801f, 19.83f), CVector(-1367.139f, -824.23199f, 19.837f), TRUE); + + for (int i = 0; i < NUM_ESCALATORS; i++) { + aEscalators[i].SwitchOff(); + } +} + +void +CEscalators::Update(void) { + if (CReplay::IsPlayingBack()) + return; + + for (int i = 0; i < NUM_ESCALATORS; i++) { + aEscalators[i].Update(); + } +} + +void +CEscalators::Shutdown(void) { + for (int i = 0; i < NUM_ESCALATORS; i++) { + aEscalators[i].SwitchOff(); + } + NumEscalators = 0; +} + + +CScriptPath CScriptPaths::aArray[3]; + +void CScriptPath::FindCoorsFromDistanceOnPath(float t, float *pX, float *pY, float *pZ) +{ + int32 i; + for (i = 0; m_pNode[i + 1].t < t; i++) + if (i == m_numNodes - 1) { + // don't go beyond last node + *pX = m_pNode[m_numNodes - 1].p.x; + *pY = m_pNode[m_numNodes - 1].p.y; + *pZ = m_pNode[m_numNodes - 1].p.z; + return; + } + float f = (t - m_pNode[i].t) / (m_pNode[i + 1].t - m_pNode[i].t); + *pX = (1.0f - f)*m_pNode[i].p.x + f*m_pNode[i + 1].p.x; + *pY = (1.0f - f)*m_pNode[i].p.y + f*m_pNode[i + 1].p.y; + *pZ = (1.0f - f)*m_pNode[i].p.z + f*m_pNode[i + 1].p.z; +} + +void CScriptPath::Update(void) { + if (m_state != SCRIPT_PATH_ACTIVE) + return; + + m_fPosition += m_fSpeed * CTimer::GetTimeStepInSeconds(); + m_fPosition = clamp(m_fPosition, 0.0f, m_fTotalLength); + + if (m_pObjects[0] || m_pObjects[1] || m_pObjects[2] || m_pObjects[3] + || m_pObjects[4] || m_pObjects[5]) { + + float t1, t2; + CVector pos1, pos2; + + t1 = Max(m_fPosition - m_fObjectLength / 2.0f, 0.0f); + FindCoorsFromDistanceOnPath(t1, &pos1.x, &pos1.y, &pos1.z); + t2 = Min(m_fPosition + m_fObjectLength / 2.0f, m_fTotalLength); + FindCoorsFromDistanceOnPath(t2, &pos2.x, &pos2.y, &pos2.z); + + CVector newForward, newUp(0.0f, 0.0f, 1.0f), newRight; + + newForward = pos2 - pos1; + newForward.Normalise(); + newRight = CrossProduct(newForward, newUp); + newRight.Normalise(); + newUp = CrossProduct(newRight, newForward); + + for (int i = 0; i < 6; i++) { + if (m_pObjects[i]) { + CMatrix prevMat(m_pObjects[i]->GetMatrix()); + CVector prevPosition = m_pObjects[i]->GetPosition(); + + m_pObjects[i]->SetPosition((pos1 + pos2) / 2.0f); + m_pObjects[i]->GetRight() = newRight; + m_pObjects[i]->GetUp() = newUp; + m_pObjects[i]->GetForward() = newForward; + m_pObjects[i]->GetMatrix().UpdateRW(); + m_pObjects[i]->UpdateRwFrame(); + + if (!m_pObjects[i]->bIsBIGBuilding && prevPosition != m_pObjects[i]->GetPosition()) + m_pObjects[i]->RemoveAndAdd(); + + m_pObjects[i]->GetMatrix().UpdateRW(); + m_pObjects[i]->UpdateRwFrame(); + + m_pObjects[i]->m_vecMoveSpeed = (m_pObjects[i]->GetPosition() - prevMat.GetPosition()) / CTimer::GetTimeStep(); + + float deltaAngle = m_pObjects[i]->GetForward().Heading() - prevMat.GetForward().Heading(); + while (deltaAngle < (float)PI) deltaAngle += (float)TWOPI; + while (deltaAngle > (float)PI) deltaAngle -= (float)TWOPI; + float zTurnSpeed = deltaAngle / CTimer::GetTimeStep(); + + m_pObjects[i]->m_vecTurnSpeed = CVector(0.0f, 0.0f, zTurnSpeed); + m_pObjects[i]->m_vecMoveFriction = CVector(0.0f, 0.0f, 0.0f); + m_pObjects[i]->m_vecTurnFriction = CVector(0.0f, 0.0f, 0.0f); + } + } + } +} + +void CScriptPath::Clear(void) { + if (m_pNode) + delete[] m_pNode; + m_pNode = nil; + m_numNodes = 0; + for (int i = 0; i < 6; i++) + m_pObjects[i] = nil; + m_state = SCRIPT_PATH_DISABLED; +} + +void CScriptPath::InitialiseOne(int32 numNodes, float length) { + char Dest[32]; + sprintf(Dest, "data\\paths\\spath%d.dat", numNodes); + m_pNode = CPlane::LoadPath(Dest, m_numNodes, m_fTotalLength, false); + m_fSpeed = 1.0f; + m_fPosition = 0.0f; + m_fObjectLength = length; + m_state = SCRIPT_PATH_INITIALIZED; +} + +void CScriptPath::SetObjectToControl(CObject *pObj) { + int32 i = 0; + while (i < 6 && m_pObjects[i]) + i++; + m_pObjects[i] = pObj; + pObj->RegisterReference((CEntity**)&m_pObjects[i]); + pObj->m_phy_flagA08 = false; + m_state = SCRIPT_PATH_ACTIVE; +} + +void CScriptPaths::Init(void) { + for (int i = 0; i < 3; i++) + aArray[i].Clear(); +} + +void CScriptPaths::Shutdown(void) { + for (int i = 0; i < 3; i++) + aArray[i].Clear(); +} + +void CScriptPaths::Update(void) { + for (int i = 0; i < 3; i++) + aArray[i].Update(); +} + +bool CScriptPaths::IsOneActive(void) { + for (int i = 0; i < 3; i++) + if (aArray[i].m_state == SCRIPT_PATH_ACTIVE && aArray[i].m_fSpeed != 0.0f) + return true; + + return false; +} + +void CScriptPaths::Load(uint8 *buf, uint32 size) { +INITSAVEBUF + for (int32 i = 0; i < 3; i++) + aArray[i].Clear(); + + for (int32 i = 0; i < 3; i++) { + aArray[i] = ReadSaveBuf<CScriptPath>(buf); + + for (int32 j = 0; j < 6; j++) { + CScriptPath *pPath = &aArray[i]; + if (pPath->m_pObjects[j] != nil) { + pPath->m_pObjects[j] = CPools::GetObjectPool()->GetSlot((uintptr)pPath->m_pObjects[j] - 1); + pPath->m_pObjects[j]->m_phy_flagA08 = false; + } + } + + aArray[i].m_pNode = new CPlaneNode[aArray[i].m_numNodes]; + for (int32 j = 0; j < aArray[i].m_numNodes; j++) { + aArray[i].m_pNode[j] = ReadSaveBuf<CPlaneNode>(buf); + } + } +VALIDATESAVEBUF(size) +} + +void CScriptPaths::Save(uint8 *buf, uint32 *size) { + *size = sizeof(aArray); +INITSAVEBUF + for (int32 i = 0; i < 3; i++) { + CScriptPath *pPath = WriteSaveBuf(buf, aArray[i]); + + for (int32 j = 0; j < 6; j++) { + if (pPath->m_pObjects[j] != nil) + pPath->m_pObjects[j] = (CObject*)(CPools::GetObjectPool()->GetJustIndex_NoFreeAssert(pPath->m_pObjects[j]) + 1); + } + + for (int32 j = 0; j < aArray[i].m_numNodes; j++) { + WriteSaveBuf(buf, aArray[i].m_pNode[j]); + *size += sizeof(aArray[i].m_pNode[j]); + } + } +VALIDATESAVEBUF(*size); +} + +CObject *g_pScriptPathObjects[18]; + +void CScriptPaths::Load_ForReplay(void) { + for (int i = 0; i < 3; i++) { + for (int32 j = 0; j < 6; j++) { + aArray[i].m_pObjects[j] = g_pScriptPathObjects[6 * i + j]; + } + } +} + +void CScriptPaths::Save_ForReplay(void) { + for (int i = 0; i < 3; i++) { + for (int32 j = 0; j < 6; j++) { + g_pScriptPathObjects[6 * i + j] = aArray[i].m_pObjects[j]; + } } } |