diff options
Diffstat (limited to 'src/render/Fluff.h')
-rw-r--r-- | src/render/Fluff.h | 106 |
1 files changed, 0 insertions, 106 deletions
diff --git a/src/render/Fluff.h b/src/render/Fluff.h deleted file mode 100644 index fe3ab256..00000000 --- a/src/render/Fluff.h +++ /dev/null @@ -1,106 +0,0 @@ -#pragma once -#include "common.h" -#include "Vector.h" - -class CMovingThing -{ -public: - CMovingThing *m_pNext; - CMovingThing *m_pPrev; - int16 m_nType; - int16 m_nHidden; - CVector m_vecPosn; - CEntity* m_pEntity; - - void Update(); - void AddToList(CMovingThing *pThing); - void RemoveFromList(); - int16 SizeList(); -}; - -#define NUMMOVINGTHINGS 128 - -class CMovingThings -{ -public: - static CMovingThing StartCloseList; - static CMovingThing EndCloseList; - static int16 Num; - static CMovingThing aMovingThings[NUMMOVINGTHINGS]; - - static void Init(); - static void Shutdown(); - static void Update(); - static void Render(); -}; - -class CScrollBar -{ -private: - uint8 m_Counter; - const char* m_pMessage; - CVector m_Position; - uint32 m_MessageCurrentChar; - uint32 m_MessageLength; - CVector m_Size; - float m_fIntensity; - uint8 m_MessageBar[40]; - uint8 m_Type; - bool m_bVisible; - uint8 m_uRed; - uint8 m_uGreen; - uint8 m_uBlue; - float m_fScale; - -public: - void SetVisibility(bool visible) { m_bVisible = visible; } - bool IsVisible() { return m_bVisible; } - - void Init(CVector, uint8, float, float, float, uint8, uint8, uint8, float); - void Update(); - void Render(); -}; - -class CTowerClock -{ -private: - CVector m_Position; - CVector m_Size; - float m_fDrawDistance; - float m_fScale; - uint8 m_uRed; - uint8 m_uGreen; - uint8 m_uBlue; - bool m_bVisible; - float m_fIntensity; - -public: - void SetVisibility(bool visible) { m_bVisible = visible; } - bool IsVisible() { return m_bVisible; } - - void Init(CVector, float, float, uint8, uint8, uint8, float, float); - void Update(); - void Render(); -}; - -class CDigitalClock -{ -private: - CVector m_Position; - CVector m_Size; - float m_fDrawDistance; - float m_fScale; - uint8 m_uRed; - uint8 m_uGreen; - uint8 m_uBlue; - bool m_bVisible; - float m_fIntensity; - -public: - void SetVisibility(bool visible) { m_bVisible = visible; } - bool IsVisible() { return m_bVisible; } - - void Init(CVector, float, float, uint8, uint8, uint8, float, float); - void Update(); - void Render(); -};
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