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-rw-r--r--src/render/Fluff.h106
1 files changed, 0 insertions, 106 deletions
diff --git a/src/render/Fluff.h b/src/render/Fluff.h
deleted file mode 100644
index fe3ab256..00000000
--- a/src/render/Fluff.h
+++ /dev/null
@@ -1,106 +0,0 @@
-#pragma once
-#include "common.h"
-#include "Vector.h"
-
-class CMovingThing
-{
-public:
- CMovingThing *m_pNext;
- CMovingThing *m_pPrev;
- int16 m_nType;
- int16 m_nHidden;
- CVector m_vecPosn;
- CEntity* m_pEntity;
-
- void Update();
- void AddToList(CMovingThing *pThing);
- void RemoveFromList();
- int16 SizeList();
-};
-
-#define NUMMOVINGTHINGS 128
-
-class CMovingThings
-{
-public:
- static CMovingThing StartCloseList;
- static CMovingThing EndCloseList;
- static int16 Num;
- static CMovingThing aMovingThings[NUMMOVINGTHINGS];
-
- static void Init();
- static void Shutdown();
- static void Update();
- static void Render();
-};
-
-class CScrollBar
-{
-private:
- uint8 m_Counter;
- const char* m_pMessage;
- CVector m_Position;
- uint32 m_MessageCurrentChar;
- uint32 m_MessageLength;
- CVector m_Size;
- float m_fIntensity;
- uint8 m_MessageBar[40];
- uint8 m_Type;
- bool m_bVisible;
- uint8 m_uRed;
- uint8 m_uGreen;
- uint8 m_uBlue;
- float m_fScale;
-
-public:
- void SetVisibility(bool visible) { m_bVisible = visible; }
- bool IsVisible() { return m_bVisible; }
-
- void Init(CVector, uint8, float, float, float, uint8, uint8, uint8, float);
- void Update();
- void Render();
-};
-
-class CTowerClock
-{
-private:
- CVector m_Position;
- CVector m_Size;
- float m_fDrawDistance;
- float m_fScale;
- uint8 m_uRed;
- uint8 m_uGreen;
- uint8 m_uBlue;
- bool m_bVisible;
- float m_fIntensity;
-
-public:
- void SetVisibility(bool visible) { m_bVisible = visible; }
- bool IsVisible() { return m_bVisible; }
-
- void Init(CVector, float, float, uint8, uint8, uint8, float, float);
- void Update();
- void Render();
-};
-
-class CDigitalClock
-{
-private:
- CVector m_Position;
- CVector m_Size;
- float m_fDrawDistance;
- float m_fScale;
- uint8 m_uRed;
- uint8 m_uGreen;
- uint8 m_uBlue;
- bool m_bVisible;
- float m_fIntensity;
-
-public:
- void SetVisibility(bool visible) { m_bVisible = visible; }
- bool IsVisible() { return m_bVisible; }
-
- void Init(CVector, float, float, uint8, uint8, uint8, float, float);
- void Update();
- void Render();
-}; \ No newline at end of file