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-rw-r--r--src/render/Font.cpp16
1 files changed, 2 insertions, 14 deletions
diff --git a/src/render/Font.cpp b/src/render/Font.cpp
index 1e60083b..c0cc333a 100644
--- a/src/render/Font.cpp
+++ b/src/render/Font.cpp
@@ -228,8 +228,8 @@ CFont::Initialise(void)
SetColor(CRGBA(0xFF, 0xFF, 0xFF, 0));
SetJustifyOff();
SetCentreOff();
- SetWrapx(DEFAULT_SCREEN_WIDTH);
- SetCentreSize(DEFAULT_SCREEN_WIDTH);
+ SetWrapx(SCREEN_STRETCH_X(DEFAULT_SCREEN_WIDTH));
+ SetCentreSize(SCREEN_STRETCH_X(DEFAULT_SCREEN_WIDTH));
SetBackgroundOff();
SetBackgroundColor(CRGBA(0x80, 0x80, 0x80, 0x80));
SetBackGroundOnlyTextOff();
@@ -996,22 +996,10 @@ CFont::GetStringWidth(wchar *s, bool spaces)
{
for (wchar c = *s; (c != ' ' || spaces) && c != '\0'; c = *(++s)) {
if (c == '~') {
-
- // This is original code
-#if 0
s++;
while (*s != '~') {
s++;
}
-#else
- // TODO(Miami): This is my code to prevent fuck up until InsertPlayerControlKeysInString is done
- if (*(s + 1) != '~') {
- s++;
- while (*s != '~') {
- s++;
- }
- }
-#endif
}
else {
w += GetCharacterSize(c - ' ');