diff options
Diffstat (limited to 'src/render/Font.cpp')
-rw-r--r-- | src/render/Font.cpp | 532 |
1 files changed, 397 insertions, 135 deletions
diff --git a/src/render/Font.cpp b/src/render/Font.cpp index de7de81a..2c2f2115 100644 --- a/src/render/Font.cpp +++ b/src/render/Font.cpp @@ -3,68 +3,39 @@ #include "Sprite2d.h" #include "TxdStore.h" #include "Font.h" +#include "Timer.h" CFontDetails CFont::Details; int16 CFont::NewLine; CSprite2d CFont::Sprite[MAX_FONTS]; +CFontRenderState CFont::RenderState; #ifdef MORE_LANGUAGES uint8 CFont::LanguageSet = FONT_LANGSET_EFIGS; int32 CFont::Slot = -1; #define JAP_TERMINATION (0x8000 | '~') -int16 CFont::Size[LANGSET_MAX][MAX_FONTS][193] = { +int16 CFont::Size[LANGSET_MAX][MAX_FONTS][210] = { { #else -int16 CFont::Size[MAX_FONTS][193] = { +int16 CFont::Size[MAX_FONTS][210] = { #endif - { - 13, 12, 31, 35, 23, 35, 31, 9, 14, 15, 25, 30, 11, 17, 13, 31, - 23, 16, 22, 21, 24, 23, 23, 20, 23, 22, 10, 35, 26, 26, 26, 26, - 30, 26, 24, 23, 24, 22, 21, 24, 26, 10, 20, 26, 22, 29, 26, 25, - 23, 25, 24, 24, 22, 25, 24, 29, 29, 23, 25, 37, 22, 37, 35, 37, - 35, 21, 22, 21, 21, 22, 13, 22, 21, 10, 16, 22, 11, 32, 21, 21, - 23, 22, 16, 20, 14, 21, 20, 30, 25, 21, 21, 33, 33, 33, 33, 35, - 27, 27, 27, 27, 32, 24, 23, 23, 23, 23, 11, 11, 11, 11, 26, 26, - 26, 26, 26, 26, 26, 25, 26, 21, 21, 21, 21, 32, 23, 22, 22, 22, - 22, 11, 11, 11, 11, 22, 22, 22, 22, 22, 22, 22, 22, 26, 21, 24, - 12, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, - 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 18, 26, 26, - 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, - 20 - }, - - { - 13, 9, 21, 35, 23, 35, 35, 11, 35, 35, 25, 35, 11, 17, 13, 33, - 28, 14, 22, 21, 24, 23, 23, 21, 23, 22, 10, 35, 13, 35, 13, 33, - 5, 25, 22, 23, 24, 21, 21, 24, 24, 9, 20, 24, 21, 27, 25, 25, - 22, 25, 23, 20, 23, 23, 23, 31, 23, 23, 23, 37, 33, 37, 35, 37, - 35, 21, 19, 19, 21, 19, 17, 21, 21, 8, 17, 18, 14, 24, 21, 21, - 20, 22, 19, 20, 20, 19, 20, 26, 21, 20, 21, 33, 33, 33, 33, 35, - 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, - 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, - 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, - 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, - 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, - 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, - 16 - }, - - { - 15, 14, 16, 25, 19, 26, 22, 11, 18, 18, 27, 26, 13, 19, 9, 27, - 19, 18, 19, 19, 22, 19, 20, 18, 19, 20, 12, 32, 15, 32, 15, 35, - 15, 19, 19, 19, 19, 19, 16, 19, 20, 9, 19, 20, 14, 29, 19, 20, - 19, 19, 19, 19, 21, 19, 20, 32, 20, 19, 19, 33, 31, 39, 37, 39, - 37, 21, 21, 21, 23, 21, 19, 23, 23, 10, 19, 20, 16, 26, 23, 23, - 20, 20, 20, 22, 21, 22, 22, 26, 22, 22, 23, 35, 35, 35, 35, 37, - 19, 19, 19, 19, 29, 19, 19, 19, 19, 19, 9, 9, 9, 9, 19, 19, - 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 30, 19, 19, 19, 19, - 19, 10, 10, 10, 10, 19, 19, 19, 19, 19, 19, 19, 19, 19, 23, 35, - 12, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, - 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 11, 19, 19, - 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, - 19 - } + { + 12, 9, 22, 17, 19, 19, 25, 4, 33, 33, 25, 35, 11, 10, 6, 33, 18, 10, 17, 17, 17, 17, 17, 15, 12, 16, 5, 30, 30, 30, 30, 30, 12, 16, 19, + 16, 19, 18, 18, 17, 22, 11, 17, 18, 18, 30, 22, 19, 22, 19, 19, 20, 18, 19, 19, 29, 19, 18, 19, 19, 33, 33, 19, 19, 12, 14, 11, 11, 16, 11, + 12, 14, 14, 10, 13, 12, 10, 19, 18, 12, 16, 13, 13, 11, 12, 15, 12, 15, 13, 12, 12, 37, 33, 37, 35, 37, 16, 16, 16, 16, 33, 17, 18, 18, 18, + 18, 11, 11, 11, 11, 19, 19, 19, 19, 19, 19, 19, 19, 15, 14, 14, 14, 14, 20, 14, 11, 11, 11, 11, 10, 10, 10, 10, 12, 12, 12, 12, 15, 15, 15, + 15, 24, 18, 21, 10, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, + 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 16 + }, + { + 15, 7, 31, 25, 20, 23, 21, 7, 11, 10, 26, 14, 6, 12, 6, 26, 20, 7, 20, 20, 21, 20, 20, 19, 21, 20, 8, 30, 24, 30, 24, 19, 20, 22, 22, 21, 22, 18, 18, 22, + 22, 9, 14, 21, 18, 27, 21, 24, 22, 22, 23, 20, 19, 23, 22, 31, 23, 23, 21, 25, 13, 30, 10, 19, 10, 17, 17, 16, 17, 17, 11, 17, 17, 7, 7, 18, 7, 25, 17, + 17, 17, 17, 11, 17, 11, 17, 18, 25, 19, 18, 17, 28, 26, 20, 15, 15, 20, 20, 20, 20, 29, 22, 19, 19, 19, 19, 9, 9, 9, 9, 23, 23, 23, 23, 24, 24, 24, 24, + 20, 19, 17, 17, 17, 30, 16, 17, 17, 17, 17, 11, 11, 15, 12, 17, 17, 17, 17, 17, 17, 17, 17, 19, 20, 20, 20, 18, 19, 19, 21, 19, 19, 19, 19, 19, 16, 19, + 19, 19, 20, 19, 16, 19, 19, 9, 19, 20, 14, 29, 19, 19, 19, 19, 19, 19, 21, 19, 20, 32, 20, 19, 19, 19, 19, 19, 19, 29, 19, 19, 19, 19, 19, 9, 9, 9, 9, + 19, 19, 19, 19, 19, 19, 19, 19, 19, 21, 21, 10, 9, 10, 20 + } #ifdef MORE_LANGUAGES }, { @@ -198,6 +169,21 @@ wchar foreign_table[128] = { 0, 174, 165, 166, 167, 0, 168, 0, 0, 169, 170, 171, 172, 0, 0, 0, }; +union tFontRenderStatePointer +{ + CFontRenderState *pRenderState; + wchar *pStr; + + void Align() + { + if ((uintptr)pStr % 4) + pStr++; + } +}; + +tFontRenderStatePointer FontRenderStatePointer; +uint8 FontRenderStateBuf[1024]; + void CFont::Initialise(void) { @@ -228,16 +214,14 @@ CFont::Initialise(void) CTxdStore::AddRef(slot); CTxdStore::PushCurrentTxd(); CTxdStore::SetCurrentTxd(slot); - Sprite[0].SetTexture("font2", "font2_mask"); + Sprite[0].SetTexture("font2", "font2m"); #ifdef MORE_LANGUAGES if (IsJapanese()) { Sprite[1].SetTexture("FONTJAP", "FONTJAP_mask"); Sprite[3].SetTexture("FONTJAP", "FONTJAP_mask"); } - else #endif // MORE_LANGUAGES - Sprite[1].SetTexture("pager", "pager_mask"); - Sprite[2].SetTexture("font1", "font1_mask"); + Sprite[1].SetTexture("font1", "font1m"); SetScale(1.0f, 1.0f); SetSlantRefPoint(SCREEN_WIDTH, 0.0f); SetSlant(0.0f); @@ -305,7 +289,6 @@ CFont::Shutdown(void) { Sprite[0].Delete(); Sprite[1].Delete(); - Sprite[2].Delete(); #ifdef MORE_LANGUAGES if (IsJapanese()) Sprite[3].Delete(); @@ -319,13 +302,9 @@ CFont::Shutdown(void) void CFont::InitPerFrame(void) { - Details.bank = CSprite2d::GetBank(30, Sprite[0].m_pTexture); - CSprite2d::GetBank(15, Sprite[1].m_pTexture); - CSprite2d::GetBank(15, Sprite[2].m_pTexture); -#ifdef MORE_LANGUAGES - if (IsJapanese()) - CSprite2d::GetBank(15, Sprite[3].m_pTexture); -#endif + RenderState.style = -1; + Details.anonymous_25 = 0; + FontRenderStatePointer.pRenderState = (CFontRenderState*)FontRenderStateBuf; SetDropShadowPosition(0); NewLine = 0; } @@ -333,11 +312,15 @@ CFont::InitPerFrame(void) void CFont::PrintChar(float x, float y, wchar c) { + bool bDontPrint = false; if(x <= 0.0f || x > SCREEN_WIDTH || y <= 0.0f || y > SCREEN_HEIGHT) // BUG: game uses SCREENW again return; + bDontPrint = c == '\0'; float w = GetCharacterWidth(c) / 32.0f; + if (Details.bFontHalfTexture && c == 208) + c = '\0'; float xoff = c % 16; float yoff = c / 16; #ifdef MORE_LANGUAGES @@ -348,28 +331,40 @@ CFont::PrintChar(float x, float y, wchar c) } #endif - if(Details.style == FONT_BANK || Details.style == FONT_HEADING){ - if(Details.dropShadowPosition != 0){ - CSprite2d::AddSpriteToBank(Details.bank + Details.style, // BUG: game doesn't add bank - CRect(x + SCREEN_SCALE_X(Details.dropShadowPosition), - y + SCREEN_SCALE_Y(Details.dropShadowPosition), - x + SCREEN_SCALE_X(Details.dropShadowPosition) + 32.0f * Details.scaleX * 1.0f, - y + SCREEN_SCALE_Y(Details.dropShadowPosition) + 40.0f * Details.scaleY * 0.5f), - Details.dropColor, - xoff/16.0f, yoff/12.8f, - (xoff+1.0f)/16.0f - 0.001f, yoff/12.8f, - xoff/16.0f, (yoff+1.0f)/12.8f, - (xoff+1.0f)/16.0f - 0.001f, (yoff+1.0f)/12.8f - 0.0001f); - } - CSprite2d::AddSpriteToBank(Details.bank + Details.style, // BUG: game doesn't add bank - CRect(x, y, - x + 32.0f * Details.scaleX * 1.0f, - y + 40.0f * Details.scaleY * 0.5f), - Details.color, - xoff/16.0f, yoff/12.8f, - (xoff+1.0f)/16.0f - 0.001f, yoff/12.8f, - xoff/16.0f, (yoff+1.0f)/12.8f - 0.002f, - (xoff+1.0f)/16.0f - 0.001f, (yoff+1.0f)/12.8f - 0.002f); + if(Details.style == FONT_BANK || Details.style == FONT_STANDARD){ + if (bDontPrint) return; + if (RenderState.slant == 0.0f) { + if (c < 193) { + CSprite2d::AddToBuffer( + CRect(x, y, + x + 32.0f * RenderState.scaleX * 1.0f, + y + 40.0f * RenderState.scaleY * 0.5f), + RenderState.color, + xoff / 16.0f, yoff / 12.8f + 0.0021f, + (xoff + 1.0f) / 16.0f - 0.001f, yoff / 12.8f + 0.0021f, + xoff / 16.0f, (yoff + 1.0f) / 12.8f - 0.0021f, + (xoff + 1.0f) / 16.0f - 0.001f, (yoff + 1.0f) / 12.8f - 0.0021f); + } else { + CSprite2d::AddToBuffer( + CRect(x, y, + x + 32.0f * RenderState.scaleX * 1.0f, + y + 33.0f * RenderState.scaleY * 0.5f), + RenderState.color, + xoff / 16.0f, yoff / 12.8f, + (xoff + 1.0f) / 16.0f - 0.001f, yoff / 12.8f - 0.017f, + xoff / 16.0f, (yoff + 1.0f) / 12.8f, + (xoff + 1.0f) / 16.0f - 0.001f, (yoff + 1.0f) / 12.8f - 0.017f); + } + } else + CSprite2d::AddToBuffer( + CRect(x, y, + x + 32.0f * RenderState.scaleX * 1.0f, + y + 40.0f * RenderState.scaleY * 0.5f), + RenderState.color, + xoff / 16.0f, yoff / 12.8f + 0.00055f, + (xoff + 1.0f) / 16.0f - 0.001f, yoff / 12.8f + 0.0021f + 0.01f, + xoff / 16.0f, (yoff + 1.0f) / 12.8f - 0.009f, + (xoff + 1.0f) / 16.0f - 0.001f, (yoff + 1.0f) / 12.8f - 0.0021f + 0.01f); #ifdef MORE_LANGUAGES }else if (IsJapaneseFont()) { if (Details.dropShadowPosition != 0) { @@ -394,16 +389,18 @@ CFont::PrintChar(float x, float y, wchar c) xoff * w / 1024.0f, (yoff + 1.0f) / 25.6f - 0.002f, xoff * w / 1024.0f + (1.0f / 48.0f) - 0.001f, (yoff + 1.0f) / 25.6f - 0.0001f); #endif - }else - CSprite2d::AddSpriteToBank(Details.bank + Details.style, // BUG: game doesn't add bank + } else { + if (bDontPrint) return; + CSprite2d::AddToBuffer( CRect(x, y, - x + 32.0f * Details.scaleX * w, - y + 32.0f * Details.scaleY * 0.5f), - Details.color, - xoff/16.0f, yoff/16.0f, - (xoff+w)/16.0f, yoff/16.0f, - xoff/16.0f, (yoff+1.0f)/16.0f, - (xoff+w)/16.0f - 0.0001f, (yoff+1.0f)/16.0f - 0.0001f); + x + 32.0f * RenderState.scaleX * w, + y + 32.0f * RenderState.scaleY * 0.5f), + RenderState.color, + xoff / 16.0f, yoff / 16.0f, + (xoff + w) / 16.0f, yoff / 16.0f, + xoff / 16.0f, (yoff + 1.0f) / 16.0f, + (xoff + w) / 16.0f - 0.0001f, (yoff + 1.0f) / 16.0f - 0.0001f); + } } #ifdef MORE_LANGUAGES @@ -484,7 +481,7 @@ CFont::PrintString(float xstart, float ystart, wchar *s) #ifdef MORE_LANGUAGES PrintString(xleft, y, start, s, spaceWidth, xstart); #else - PrintString(xleft, y, start, s, spaceWidth); + PrintString(xleft, y, Details.anonymous_25, start, s, spaceWidth); #endif // reset things lineLength = 0.0f; @@ -564,7 +561,7 @@ CFont::PrintString(float xstart, float ystart, wchar *s) lineLength = 0.0f; } #else - PrintString(xleft, y, start, s, 0.0f); + PrintString(xleft, y, Details.anonymous_25, start, s, 0.0f); #endif } } @@ -805,24 +802,81 @@ CFont::PrintString(float x, float y, wchar *start, wchar *&end, float spwidth, f } #else void -CFont::PrintString(float x, float y, wchar *start, wchar *end, float spwidth) +CFont::PrintString(float x, float y, uint32, wchar *start, wchar *end, float spwidth) { - wchar *s, c, unused; + wchar *s; - for(s = start; s < end; s++){ - if(*s == '~') - s = ParseToken(s, &unused); - c = *s - ' '; - if(Details.slant != 0.0f) - y = (Details.slantRefX - x)*Details.slant + Details.slantRefY; - PrintChar(x, y, c); - x += GetCharacterSize(c); - if(c == 0) // space - x += spwidth; + if (RenderState.style != Details.style) { + RenderFontBuffer(); + RenderState.style = Details.style; + } + + float dropShadowPosition = Details.dropShadowPosition; + if (dropShadowPosition != 0.0f && (Details.style == FONT_BANK || Details.style == FONT_STANDARD)) { + CRGBA color = Details.color; + Details.color = Details.dropColor; + Details.dropShadowPosition = 0; + Details.bIsShadow = true; + if (Details.slant != 0.0f) { + Details.slantRefX += SCREEN_SCALE_X(dropShadowPosition); + Details.slantRefY += SCREEN_SCALE_Y(dropShadowPosition); + PrintString(SCREEN_SCALE_X(dropShadowPosition) + x, SCREEN_SCALE_Y(dropShadowPosition) + y, Details.anonymous_25, start, end, spwidth); + Details.slantRefX -= SCREEN_SCALE_X(dropShadowPosition); + Details.slantRefY -= SCREEN_SCALE_Y(dropShadowPosition); + } else { + PrintString(SCREEN_SCALE_X(dropShadowPosition) + x, SCREEN_SCALE_Y(dropShadowPosition) + y, Details.anonymous_25, start, end, spwidth); + } + Details.color = color; + Details.dropShadowPosition = dropShadowPosition; + Details.bIsShadow = false; } + if (FontRenderStatePointer.pStr >= (wchar*)&FontRenderStateBuf[ARRAY_SIZE(FontRenderStateBuf)] - (end - start + 26)) // why 26? + RenderFontBuffer(); + CFontRenderState *pRenderState = FontRenderStatePointer.pRenderState; + pRenderState->fTextPosX = x; + pRenderState->fTextPosY = y; + pRenderState->scaleX = Details.scaleX; + pRenderState->scaleY = Details.scaleY; + pRenderState->color = Details.color; + pRenderState->fExtraSpace = spwidth; + pRenderState->slant = Details.slant; + pRenderState->slantRefX = Details.slantRefX; + pRenderState->slantRefY = Details.slantRefY; + pRenderState->bFontHalfTexture = Details.bFontHalfTexture; + pRenderState->proportional = Details.proportional; + pRenderState->style = Details.style; + pRenderState->bIsShadow = Details.bIsShadow; + FontRenderStatePointer.pRenderState++; + + for(s = start; s < end;){ + if (*s == '~') { + for (wchar *i = ParseToken(s); s != i; FontRenderStatePointer.pStr++) { + *FontRenderStatePointer.pStr = *(s++); + } + if (Details.bFlash) { + if (CTimer::GetTimeInMilliseconds() - Details.nFlashTimer > 300) { + Details.bFlashState = !Details.bFlashState; + Details.nFlashTimer = CTimer::GetTimeInMilliseconds(); + } + Details.color.a = Details.bFlashState ? 0 : 255; + } + } else + *(FontRenderStatePointer.pStr++) = *(s++); + } + *(FontRenderStatePointer.pStr++) = '\0'; + FontRenderStatePointer.Align(); } #endif +void +CFont::PrintStringFromBottom(float x, float y, wchar *str) +{ + y -= (32.0f * Details.scaleY / 2.0f + 2.0f * Details.scaleY) * GetNumberLines(x, y, str); + if (Details.slant == 0.0f) + y -= ((Details.slantRefX - x) * Details.slant + Details.slantRefY); + PrintString(x, y, str); +} + float CFont::GetCharacterWidth(wchar c) { @@ -863,7 +917,7 @@ CFont::GetCharacterWidth(wchar c) if (Details.proportional) return Size[Details.style][c]; else - return Size[Details.style][192]; + return Size[Details.style][209]; #endif // MORE_LANGUAGES } @@ -875,7 +929,7 @@ CFont::GetCharacterSize(wchar c) if (IsJapanese()) { if (!Details.proportional) - return Size[0][Details.style][192] * Details.scaleX; + return Size[0][Details.style][209] * Details.scaleX; if (c <= 94 || Details.style == FONT_HEADING || Details.style == FONT_BANK) { switch (Details.style) { @@ -903,12 +957,14 @@ CFont::GetCharacterSize(wchar c) else if(Details.proportional) return Size[LanguageSet][Details.style][c] * Details.scaleX; else - return Size[LanguageSet][Details.style][192] * Details.scaleX; + return Size[LanguageSet][Details.style][209] * Details.scaleX; #else + if (Details.bFontHalfTexture) + c = FindNewCharacter(c); if (Details.proportional) return Size[Details.style][c] * Details.scaleX; else - return Size[Details.style][192] * Details.scaleX; + return Size[Details.style][209] * Details.scaleX; #endif // MORE_LANGUAGES } @@ -938,15 +994,28 @@ CFont::GetStringWidth(wchar *s, bool spaces) } else #endif { - for (; (*s != ' ' || spaces) && *s != '\0'; s++) { - if (*s == '~') { - s++; - while (*s != '~') s++; + for (wchar c = *s; (c != ' ' || spaces) && c != '\0'; c = *(++s)) { + if (c == '~') { + + // This is original code +#if 0 s++; - if (*s == ' ' && !spaces) - break; + while (*s != '~') { + s++; + } +#else + // TODO(Miami): This is my code to prevent fuck up until InsertPlayerControlKeysInString is done + if (*(s + 1) != '~') { + s++; + while (*s != '~') { + s++; + } + } +#endif + } + else { + w += GetCharacterSize(c - ' '); } - w += GetCharacterSize(*s - ' '); } } return w; @@ -1010,7 +1079,7 @@ CFont::GetNextSpace(wchar *s) #ifdef MORE_LANGUAGES wchar* -CFont::ParseToken(wchar *s, wchar*, bool japShit) +CFont::ParseToken(wchar *s, bool japShit) { s++; if ((Details.color.r || Details.color.g || Details.color.b) && !japShit) { @@ -1040,39 +1109,232 @@ CFont::ParseToken(wchar *s, wchar*, bool japShit) } #else wchar* -CFont::ParseToken(wchar *s, wchar*) +CFont::ParseToken(wchar *s) { + Details.anonymous_23 = false; s++; if(Details.color.r || Details.color.g || Details.color.b) switch(*s){ + case 'B': + Details.bBold = !Details.bBold; case 'N': case 'n': NewLine = 1; break; - case 'b': SetColor(CRGBA(0x80, 0xA7, 0xF3, 0xFF)); break; - case 'g': SetColor(CRGBA(0x5F, 0xA0, 0x6A, 0xFF)); break; - case 'h': SetColor(CRGBA(0xE1, 0xE1, 0xE1, 0xFF)); break; - case 'l': SetColor(CRGBA(0x00, 0x00, 0x00, 0xFF)); break; - case 'p': SetColor(CRGBA(0xA8, 0x6E, 0xFC, 0xFF)); break; - case 'r': SetColor(CRGBA(0x71, 0x2B, 0x49, 0xFF)); break; - case 'w': SetColor(CRGBA(0xAF, 0xAF, 0xAF, 0xFF)); break; - case 'y': SetColor(CRGBA(0xD2, 0xC4, 0x6A, 0xFF)); break; + case 'b': SetColor(CRGBA(27, 89, 130, 255)); Details.anonymous_23 = true; break; + case 'f': + Details.bFlash = !Details.bFlash; + if (Details.bFlash) + Details.color.a = 255; + break; + case 'g': SetColor(CRGBA(255, 150, 225, 255)); Details.anonymous_23 = true; break; + case 'h': SetColor(CRGBA(225, 225, 225, 255)); Details.anonymous_23 = true; break; + case 'l': SetColor(CRGBA(0, 0, 0, 255)); Details.anonymous_23 = true; break; + case 'o': SetColor(CRGBA(229, 125, 126, 255)); Details.anonymous_23 = true; break; + case 'p': SetColor(CRGBA(168, 110, 252, 255)); Details.anonymous_23 = true; break; + case 'q': SetColor(CRGBA(199, 144, 203, 255)); Details.anonymous_23 = true; break; + case 'r': SetColor(CRGBA(255, 150, 225, 255)); Details.anonymous_23 = true; break; + case 't': SetColor(CRGBA(86, 212, 146, 255)); Details.anonymous_23 = true; break; + case 'w': SetColor(CRGBA(175, 175, 175, 255)); Details.anonymous_23 = true; break; + case 'x': SetColor(CRGBA(132, 146, 197, 255)); Details.anonymous_23 = true; break; + case 'y': SetColor(CRGBA(255, 227, 79, 255)); Details.anonymous_23 = true; break; } while(*s != '~') s++; - return s+1; + if (*(++s) == '~') + s = ParseToken(s); + return s; } #endif +wchar* +CFont::ParseToken(wchar* str, CRGBA &color, bool &flash, bool &bold) +{ + Details.anonymous_23 = false; + wchar *s = str + 1; + if (Details.color.r || Details.color.g || Details.color.b) + { + switch (*s) + { + case 'B': + bold = !bold; + break; + case 'b': + color.r = 27; + color.g = 89; + color.b = 130; + break; + case 'f': + flash = !flash; + break; + case 'g': + color.r = 255; + color.g = 150; + color.b = 225; + break; + case 'h': + color.r = 225; + color.g = 225; + color.b = 225; + break; + case 'l': + color.r = 0; + color.g = 0; + color.b = 0; + break; + case 'o': + color.r = 229; + color.g = 125; + color.b = 126; + break; + case 'p': + color.r = 168; + color.g = 110; + color.b = 252; + break; + case 'q': + color.r = 199; + color.g = 144; + color.b = 203; + break; + case 'r': + color.r = 255; + color.g = 150; + color.b = 225; + break; + case 't': + color.r = 86; + color.g = 212; + color.b = 146; + break; + case 'w': + color.r = 175; + color.g = 175; + color.b = 175; + break; + case 'x': + color.r = 132; + color.g = 146; + color.b = 197; + break; + case 'y': + color.r = 255; + color.g = 227; + color.b = 79; + break; + default: + break; + } + } + while (*s != '~') + ++s; + if (*(++s) == '~') + s = ParseToken(s, color, flash, bold); + return s; +} + void CFont::DrawFonts(void) { - CSprite2d::DrawBank(Details.bank); - CSprite2d::DrawBank(Details.bank+1); - CSprite2d::DrawBank(Details.bank+2); -#ifdef MORE_LANGUAGES - if (IsJapanese()) - CSprite2d::DrawBank(Details.bank+3); -#endif + RenderFontBuffer(); +} + +void +CFont::RenderFontBuffer() +{ + if (FontRenderStatePointer.pRenderState == (CFontRenderState*)FontRenderStateBuf) return; + + float textPosX; + float textPosY; + CRGBA color; + bool bBold = false; + bool bFlash = false; + + Sprite[RenderState.style].SetRenderState(); + RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE); + RenderState = *(CFontRenderState*)&FontRenderStateBuf[0]; + textPosX = RenderState.fTextPosX; + textPosY = RenderState.fTextPosY; + tFontRenderStatePointer pRenderStateBufPointer; + pRenderStateBufPointer.pRenderState = (CFontRenderState*)&FontRenderStateBuf[0]; + for (++pRenderStateBufPointer.pRenderState; pRenderStateBufPointer.pStr < FontRenderStatePointer.pStr; pRenderStateBufPointer.pStr++) { + if (*pRenderStateBufPointer.pStr == '\0') { + tFontRenderStatePointer tmpPointer = pRenderStateBufPointer; + tmpPointer.pStr++; + tmpPointer.Align(); + if (tmpPointer.pStr >= FontRenderStatePointer.pStr) + break; + + RenderState = *(tmpPointer.pRenderState++); + + pRenderStateBufPointer = tmpPointer; + + textPosX = RenderState.fTextPosX; + textPosY = RenderState.fTextPosY; + color = RenderState.color; + } + if (*pRenderStateBufPointer.pStr == '~') { + pRenderStateBufPointer.pStr = ParseToken(pRenderStateBufPointer.pStr, color, bFlash, bBold); + if (bFlash) { + if (CTimer::GetTimeInMilliseconds() - Details.nFlashTimer > 300) { + Details.bFlashState = !Details.bFlashState; + Details.nFlashTimer = CTimer::GetTimeInMilliseconds(); + } + Details.color.alpha = Details.bFlashState ? 0 : 255; + } + if (!RenderState.bIsShadow) + RenderState.color = color; + } + wchar c = *pRenderStateBufPointer.pStr; + c -= ' '; + if (RenderState.bFontHalfTexture) + c = FindNewCharacter(c); + else if (c > 155) + c = 0; + + if (RenderState.slant != 0.0f) + textPosY = (RenderState.slantRefX - textPosX) * RenderState.slant + RenderState.slantRefY; + PrintChar(textPosX, textPosY, c); + if (bBold) { + PrintChar(textPosX + 1.0f, textPosY, c); + PrintChar(textPosX + 2.0f, textPosY, c); + textPosX += 2.0f; + } + textPosX += RenderState.scaleX * (RenderState.proportional ? Size[RenderState.style][c] : Size[RenderState.style][209]); + if (c == '\0') + textPosX += RenderState.fExtraSpace; + } + CSprite2d::RenderVertexBuffer(); + FontRenderStatePointer.pRenderState = (CFontRenderState*)FontRenderStateBuf; +} + + +void +CFont::SetFontStyle(int16 style) +{ + if (style == FONT_HEADING) { + Details.style = FONT_STANDARD; + Details.bFontHalfTexture = true; + } else { + Details.style = style; + Details.bFontHalfTexture = false; + } +} + +wchar CFont::FindNewCharacter(wchar c) +{ + if (c >= 16 && c <= 26) return c + 128; + if (c >= 8 && c <= 9) return c + 86; + if (c == 4) return c + 89; + if (c == 7) return 206; + if (c == 14) return 207; + if (c >= 33 && c <= 58) return c + 122; + if (c >= 65 && c <= 90) return c + 90; + if (c >= 96 && c <= 118) return c + 85; + if (c >= 119 && c <= 140) return c + 62; + if (c >= 141 && c <= 142) return 204; + if (c == 143) return 205; + if (c == 1) return 208; + return c; } wchar |