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-rw-r--r--src/render/Font.cpp535
1 files changed, 397 insertions, 138 deletions
diff --git a/src/render/Font.cpp b/src/render/Font.cpp
index de7de81a..a3ead932 100644
--- a/src/render/Font.cpp
+++ b/src/render/Font.cpp
@@ -3,68 +3,39 @@
#include "Sprite2d.h"
#include "TxdStore.h"
#include "Font.h"
+#include "Timer.h"
CFontDetails CFont::Details;
int16 CFont::NewLine;
CSprite2d CFont::Sprite[MAX_FONTS];
+CFontRenderState CFont::RenderState;
#ifdef MORE_LANGUAGES
uint8 CFont::LanguageSet = FONT_LANGSET_EFIGS;
int32 CFont::Slot = -1;
#define JAP_TERMINATION (0x8000 | '~')
-int16 CFont::Size[LANGSET_MAX][MAX_FONTS][193] = {
+int16 CFont::Size[LANGSET_MAX][MAX_FONTS][210] = {
{
#else
-int16 CFont::Size[MAX_FONTS][193] = {
+int16 CFont::Size[MAX_FONTS][210] = {
#endif
- {
- 13, 12, 31, 35, 23, 35, 31, 9, 14, 15, 25, 30, 11, 17, 13, 31,
- 23, 16, 22, 21, 24, 23, 23, 20, 23, 22, 10, 35, 26, 26, 26, 26,
- 30, 26, 24, 23, 24, 22, 21, 24, 26, 10, 20, 26, 22, 29, 26, 25,
- 23, 25, 24, 24, 22, 25, 24, 29, 29, 23, 25, 37, 22, 37, 35, 37,
- 35, 21, 22, 21, 21, 22, 13, 22, 21, 10, 16, 22, 11, 32, 21, 21,
- 23, 22, 16, 20, 14, 21, 20, 30, 25, 21, 21, 33, 33, 33, 33, 35,
- 27, 27, 27, 27, 32, 24, 23, 23, 23, 23, 11, 11, 11, 11, 26, 26,
- 26, 26, 26, 26, 26, 25, 26, 21, 21, 21, 21, 32, 23, 22, 22, 22,
- 22, 11, 11, 11, 11, 22, 22, 22, 22, 22, 22, 22, 22, 26, 21, 24,
- 12, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26,
- 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 18, 26, 26,
- 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26,
- 20
- },
-
- {
- 13, 9, 21, 35, 23, 35, 35, 11, 35, 35, 25, 35, 11, 17, 13, 33,
- 28, 14, 22, 21, 24, 23, 23, 21, 23, 22, 10, 35, 13, 35, 13, 33,
- 5, 25, 22, 23, 24, 21, 21, 24, 24, 9, 20, 24, 21, 27, 25, 25,
- 22, 25, 23, 20, 23, 23, 23, 31, 23, 23, 23, 37, 33, 37, 35, 37,
- 35, 21, 19, 19, 21, 19, 17, 21, 21, 8, 17, 18, 14, 24, 21, 21,
- 20, 22, 19, 20, 20, 19, 20, 26, 21, 20, 21, 33, 33, 33, 33, 35,
- 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
- 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
- 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
- 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
- 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
- 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
- 16
- },
-
- {
- 15, 14, 16, 25, 19, 26, 22, 11, 18, 18, 27, 26, 13, 19, 9, 27,
- 19, 18, 19, 19, 22, 19, 20, 18, 19, 20, 12, 32, 15, 32, 15, 35,
- 15, 19, 19, 19, 19, 19, 16, 19, 20, 9, 19, 20, 14, 29, 19, 20,
- 19, 19, 19, 19, 21, 19, 20, 32, 20, 19, 19, 33, 31, 39, 37, 39,
- 37, 21, 21, 21, 23, 21, 19, 23, 23, 10, 19, 20, 16, 26, 23, 23,
- 20, 20, 20, 22, 21, 22, 22, 26, 22, 22, 23, 35, 35, 35, 35, 37,
- 19, 19, 19, 19, 29, 19, 19, 19, 19, 19, 9, 9, 9, 9, 19, 19,
- 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 30, 19, 19, 19, 19,
- 19, 10, 10, 10, 10, 19, 19, 19, 19, 19, 19, 19, 19, 19, 23, 35,
- 12, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
- 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 11, 19, 19,
- 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
- 19
- }
+ {
+ 12, 9, 22, 17, 19, 19, 25, 4, 33, 33, 25, 35, 11, 10, 6, 33, 18, 10, 17, 17, 17, 17, 17, 15, 12, 16, 5, 30, 30, 30, 30, 30, 12, 16, 19,
+ 16, 19, 18, 18, 17, 22, 11, 17, 18, 18, 30, 22, 19, 22, 19, 19, 20, 18, 19, 19, 29, 19, 18, 19, 19, 33, 33, 19, 19, 12, 14, 11, 11, 16, 11,
+ 12, 14, 14, 10, 13, 12, 10, 19, 18, 12, 16, 13, 13, 11, 12, 15, 12, 15, 13, 12, 12, 37, 33, 37, 35, 37, 16, 16, 16, 16, 33, 17, 18, 18, 18,
+ 18, 11, 11, 11, 11, 19, 19, 19, 19, 19, 19, 19, 19, 15, 14, 14, 14, 14, 20, 14, 11, 11, 11, 11, 10, 10, 10, 10, 12, 12, 12, 12, 15, 15, 15,
+ 15, 24, 18, 21, 10, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
+ 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 16
+ },
+ {
+ 15, 7, 31, 25, 20, 23, 21, 7, 11, 10, 26, 14, 6, 12, 6, 26, 20, 7, 20, 20, 21, 20, 20, 19, 21, 20, 8, 30, 24, 30, 24, 19, 20, 22, 22, 21, 22, 18, 18, 22,
+ 22, 9, 14, 21, 18, 27, 21, 24, 22, 22, 23, 20, 19, 23, 22, 31, 23, 23, 21, 25, 13, 30, 10, 19, 10, 17, 17, 16, 17, 17, 11, 17, 17, 7, 7, 18, 7, 25, 17,
+ 17, 17, 17, 11, 17, 11, 17, 18, 25, 19, 18, 17, 28, 26, 20, 15, 15, 20, 20, 20, 20, 29, 22, 19, 19, 19, 19, 9, 9, 9, 9, 23, 23, 23, 23, 24, 24, 24, 24,
+ 20, 19, 17, 17, 17, 30, 16, 17, 17, 17, 17, 11, 11, 15, 12, 17, 17, 17, 17, 17, 17, 17, 17, 19, 20, 20, 20, 18, 19, 19, 21, 19, 19, 19, 19, 19, 16, 19,
+ 19, 19, 20, 19, 16, 19, 19, 9, 19, 20, 14, 29, 19, 19, 19, 19, 19, 19, 21, 19, 20, 32, 20, 19, 19, 19, 19, 19, 19, 29, 19, 19, 19, 19, 19, 9, 9, 9, 9,
+ 19, 19, 19, 19, 19, 19, 19, 19, 19, 21, 21, 10, 9, 10, 20
+ }
#ifdef MORE_LANGUAGES
},
{
@@ -198,6 +169,21 @@ wchar foreign_table[128] = {
0, 174, 165, 166, 167, 0, 168, 0, 0, 169, 170, 171, 172, 0, 0, 0,
};
+union tFontRenderStatePointer
+{
+ CFontRenderState *pRenderState;
+ wchar *pStr;
+
+ void Align()
+ {
+ if ((uintptr)pStr % 4)
+ pStr++;
+ }
+};
+
+tFontRenderStatePointer FontRenderStatePointer;
+uint8 FontRenderStateBuf[1024];
+
void
CFont::Initialise(void)
{
@@ -228,16 +214,14 @@ CFont::Initialise(void)
CTxdStore::AddRef(slot);
CTxdStore::PushCurrentTxd();
CTxdStore::SetCurrentTxd(slot);
- Sprite[0].SetTexture("font2", "font2_mask");
+ Sprite[0].SetTexture("font2", "font2m");
#ifdef MORE_LANGUAGES
if (IsJapanese()) {
Sprite[1].SetTexture("FONTJAP", "FONTJAP_mask");
Sprite[3].SetTexture("FONTJAP", "FONTJAP_mask");
}
- else
#endif // MORE_LANGUAGES
- Sprite[1].SetTexture("pager", "pager_mask");
- Sprite[2].SetTexture("font1", "font1_mask");
+ Sprite[1].SetTexture("font1", "font1m");
SetScale(1.0f, 1.0f);
SetSlantRefPoint(SCREEN_WIDTH, 0.0f);
SetSlant(0.0f);
@@ -305,7 +289,6 @@ CFont::Shutdown(void)
{
Sprite[0].Delete();
Sprite[1].Delete();
- Sprite[2].Delete();
#ifdef MORE_LANGUAGES
if (IsJapanese())
Sprite[3].Delete();
@@ -319,13 +302,9 @@ CFont::Shutdown(void)
void
CFont::InitPerFrame(void)
{
- Details.bank = CSprite2d::GetBank(30, Sprite[0].m_pTexture);
- CSprite2d::GetBank(15, Sprite[1].m_pTexture);
- CSprite2d::GetBank(15, Sprite[2].m_pTexture);
-#ifdef MORE_LANGUAGES
- if (IsJapanese())
- CSprite2d::GetBank(15, Sprite[3].m_pTexture);
-#endif
+ RenderState.style = -1;
+ Details.anonymous_25 = 0;
+ FontRenderStatePointer.pRenderState = (CFontRenderState*)FontRenderStateBuf;
SetDropShadowPosition(0);
NewLine = 0;
}
@@ -333,11 +312,15 @@ CFont::InitPerFrame(void)
void
CFont::PrintChar(float x, float y, wchar c)
{
+ bool bDontPrint = false;
if(x <= 0.0f || x > SCREEN_WIDTH ||
y <= 0.0f || y > SCREEN_HEIGHT) // BUG: game uses SCREENW again
return;
+ bDontPrint = c == '\0';
float w = GetCharacterWidth(c) / 32.0f;
+ if (Details.bFontHalfTexture && c == 208)
+ c = '\0';
float xoff = c % 16;
float yoff = c / 16;
#ifdef MORE_LANGUAGES
@@ -348,28 +331,40 @@ CFont::PrintChar(float x, float y, wchar c)
}
#endif
- if(Details.style == FONT_BANK || Details.style == FONT_HEADING){
- if(Details.dropShadowPosition != 0){
- CSprite2d::AddSpriteToBank(Details.bank + Details.style, // BUG: game doesn't add bank
- CRect(x + SCREEN_SCALE_X(Details.dropShadowPosition),
- y + SCREEN_SCALE_Y(Details.dropShadowPosition),
- x + SCREEN_SCALE_X(Details.dropShadowPosition) + 32.0f * Details.scaleX * 1.0f,
- y + SCREEN_SCALE_Y(Details.dropShadowPosition) + 40.0f * Details.scaleY * 0.5f),
- Details.dropColor,
- xoff/16.0f, yoff/12.8f,
- (xoff+1.0f)/16.0f - 0.001f, yoff/12.8f,
- xoff/16.0f, (yoff+1.0f)/12.8f,
- (xoff+1.0f)/16.0f - 0.001f, (yoff+1.0f)/12.8f - 0.0001f);
- }
- CSprite2d::AddSpriteToBank(Details.bank + Details.style, // BUG: game doesn't add bank
- CRect(x, y,
- x + 32.0f * Details.scaleX * 1.0f,
- y + 40.0f * Details.scaleY * 0.5f),
- Details.color,
- xoff/16.0f, yoff/12.8f,
- (xoff+1.0f)/16.0f - 0.001f, yoff/12.8f,
- xoff/16.0f, (yoff+1.0f)/12.8f - 0.002f,
- (xoff+1.0f)/16.0f - 0.001f, (yoff+1.0f)/12.8f - 0.002f);
+ if(Details.style == FONT_BANK || Details.style == FONT_STANDARD){
+ if (bDontPrint) return;
+ if (RenderState.slant == 0.0f) {
+ if (c < 193) {
+ CSprite2d::AddToBuffer(
+ CRect(x, y,
+ x + 32.0f * RenderState.scaleX * 1.0f,
+ y + 40.0f * RenderState.scaleY * 0.5f),
+ RenderState.color,
+ xoff / 16.0f, yoff / 12.8f + 0.0021f,
+ (xoff + 1.0f) / 16.0f - 0.001f, yoff / 12.8f + 0.0021f,
+ xoff / 16.0f, (yoff + 1.0f) / 12.8f - 0.0021f,
+ (xoff + 1.0f) / 16.0f - 0.001f, (yoff + 1.0f) / 12.8f - 0.0021f);
+ } else {
+ CSprite2d::AddToBuffer(
+ CRect(x, y,
+ x + 32.0f * RenderState.scaleX * 1.0f,
+ y + 33.0f * RenderState.scaleY * 0.5f),
+ RenderState.color,
+ xoff / 16.0f, yoff / 12.8f,
+ (xoff + 1.0f) / 16.0f - 0.001f, yoff / 12.8f - 0.017f,
+ xoff / 16.0f, (yoff + 1.0f) / 12.8f,
+ (xoff + 1.0f) / 16.0f - 0.001f, (yoff + 1.0f) / 12.8f - 0.017f);
+ }
+ } else
+ CSprite2d::AddToBuffer(
+ CRect(x, y,
+ x + 32.0f * RenderState.scaleX * 1.0f,
+ y + 40.0f * RenderState.scaleY * 0.5f),
+ RenderState.color,
+ xoff / 16.0f, yoff / 12.8f + 0.00055f,
+ (xoff + 1.0f) / 16.0f - 0.001f, yoff / 12.8f + 0.0021f + 0.01f,
+ xoff / 16.0f, (yoff + 1.0f) / 12.8f - 0.009f,
+ (xoff + 1.0f) / 16.0f - 0.001f, (yoff + 1.0f) / 12.8f - 0.0021f + 0.01f);
#ifdef MORE_LANGUAGES
}else if (IsJapaneseFont()) {
if (Details.dropShadowPosition != 0) {
@@ -394,16 +389,18 @@ CFont::PrintChar(float x, float y, wchar c)
xoff * w / 1024.0f, (yoff + 1.0f) / 25.6f - 0.002f,
xoff * w / 1024.0f + (1.0f / 48.0f) - 0.001f, (yoff + 1.0f) / 25.6f - 0.0001f);
#endif
- }else
- CSprite2d::AddSpriteToBank(Details.bank + Details.style, // BUG: game doesn't add bank
+ } else {
+ if (bDontPrint) return;
+ CSprite2d::AddToBuffer(
CRect(x, y,
- x + 32.0f * Details.scaleX * w,
- y + 32.0f * Details.scaleY * 0.5f),
- Details.color,
- xoff/16.0f, yoff/16.0f,
- (xoff+w)/16.0f, yoff/16.0f,
- xoff/16.0f, (yoff+1.0f)/16.0f,
- (xoff+w)/16.0f - 0.0001f, (yoff+1.0f)/16.0f - 0.0001f);
+ x + 32.0f * RenderState.scaleX * w,
+ y + 32.0f * RenderState.scaleY * 0.5f),
+ RenderState.color,
+ xoff / 16.0f, yoff / 16.0f,
+ (xoff + w) / 16.0f, yoff / 16.0f,
+ xoff / 16.0f, (yoff + 1.0f) / 16.0f,
+ (xoff + w) / 16.0f - 0.0001f, (yoff + 1.0f) / 16.0f - 0.0001f);
+ }
}
#ifdef MORE_LANGUAGES
@@ -484,7 +481,7 @@ CFont::PrintString(float xstart, float ystart, wchar *s)
#ifdef MORE_LANGUAGES
PrintString(xleft, y, start, s, spaceWidth, xstart);
#else
- PrintString(xleft, y, start, s, spaceWidth);
+ PrintString(xleft, y, Details.anonymous_25, start, s, spaceWidth);
#endif
// reset things
lineLength = 0.0f;
@@ -564,7 +561,7 @@ CFont::PrintString(float xstart, float ystart, wchar *s)
lineLength = 0.0f;
}
#else
- PrintString(xleft, y, start, s, 0.0f);
+ PrintString(xleft, y, Details.anonymous_25, start, s, 0.0f);
#endif
}
}
@@ -805,24 +802,81 @@ CFont::PrintString(float x, float y, wchar *start, wchar *&end, float spwidth, f
}
#else
void
-CFont::PrintString(float x, float y, wchar *start, wchar *end, float spwidth)
+CFont::PrintString(float x, float y, uint32, wchar *start, wchar *end, float spwidth)
{
- wchar *s, c, unused;
+ wchar *s;
- for(s = start; s < end; s++){
- if(*s == '~')
- s = ParseToken(s, &unused);
- c = *s - ' ';
- if(Details.slant != 0.0f)
- y = (Details.slantRefX - x)*Details.slant + Details.slantRefY;
- PrintChar(x, y, c);
- x += GetCharacterSize(c);
- if(c == 0) // space
- x += spwidth;
+ if (RenderState.style != Details.style) {
+ RenderFontBuffer();
+ RenderState.style = Details.style;
}
+
+ float dropShadowPosition = Details.dropShadowPosition;
+ if (dropShadowPosition != 0.0f && (Details.style == FONT_BANK || Details.style == FONT_STANDARD)) {
+ CRGBA color = Details.color;
+ Details.color = Details.dropColor;
+ Details.dropShadowPosition = 0;
+ Details.bIsShadow = true;
+ if (Details.slant != 0.0f) {
+ Details.slantRefX += SCREEN_SCALE_X(dropShadowPosition);
+ Details.slantRefY += SCREEN_SCALE_Y(dropShadowPosition);
+ PrintString(SCREEN_SCALE_X(dropShadowPosition) + x, SCREEN_SCALE_Y(dropShadowPosition) + y, Details.anonymous_25, start, end, spwidth);
+ Details.slantRefX -= SCREEN_SCALE_X(dropShadowPosition);
+ Details.slantRefY -= SCREEN_SCALE_Y(dropShadowPosition);
+ } else {
+ PrintString(SCREEN_SCALE_X(dropShadowPosition) + x, SCREEN_SCALE_Y(dropShadowPosition) + y, Details.anonymous_25, start, end, spwidth);
+ }
+ Details.color = color;
+ Details.dropShadowPosition = dropShadowPosition;
+ Details.bIsShadow = false;
+ }
+ if (FontRenderStatePointer.pStr >= (wchar*)&FontRenderStateBuf[ARRAY_SIZE(FontRenderStateBuf)] - (end - start + 26)) // why 26?
+ RenderFontBuffer();
+ CFontRenderState *pRenderState = FontRenderStatePointer.pRenderState;
+ pRenderState->fTextPosX = x;
+ pRenderState->fTextPosY = y;
+ pRenderState->scaleX = Details.scaleX;
+ pRenderState->scaleY = Details.scaleY;
+ pRenderState->color = Details.color;
+ pRenderState->fExtraSpace = spwidth;
+ pRenderState->slant = Details.slant;
+ pRenderState->slantRefX = Details.slantRefX;
+ pRenderState->slantRefY = Details.slantRefY;
+ pRenderState->bFontHalfTexture = Details.bFontHalfTexture;
+ pRenderState->proportional = Details.proportional;
+ pRenderState->style = Details.style;
+ pRenderState->bIsShadow = Details.bIsShadow;
+ FontRenderStatePointer.pRenderState++;
+
+ for(s = start; s < end;){
+ if (*s == '~') {
+ for (wchar *i = ParseToken(s); s != i; FontRenderStatePointer.pStr++) {
+ *FontRenderStatePointer.pStr = *(s++);
+ }
+ if (Details.bFlash) {
+ if (CTimer::GetTimeInMilliseconds() - Details.nFlashTimer > 300) {
+ Details.bFlashState = !Details.bFlashState;
+ Details.nFlashTimer = CTimer::GetTimeInMilliseconds();
+ }
+ Details.color.a = Details.bFlashState ? 0 : 255;
+ }
+ } else
+ *(FontRenderStatePointer.pStr++) = *(s++);
+ }
+ *(FontRenderStatePointer.pStr++) = '\0';
+ FontRenderStatePointer.Align();
}
#endif
+void
+CFont::PrintStringFromBottom(float x, float y, wchar *str)
+{
+ y -= (32.0f * Details.scaleY / 2.0f + 2.0f * Details.scaleY) * GetNumberLines(x, y, str);
+ if (Details.slant == 0.0f)
+ y -= ((Details.slantRefX - x) * Details.slant + Details.slantRefY);
+ PrintString(x, y, str);
+}
+
float
CFont::GetCharacterWidth(wchar c)
{
@@ -863,7 +917,7 @@ CFont::GetCharacterWidth(wchar c)
if (Details.proportional)
return Size[Details.style][c];
else
- return Size[Details.style][192];
+ return Size[Details.style][209];
#endif // MORE_LANGUAGES
}
@@ -875,7 +929,7 @@ CFont::GetCharacterSize(wchar c)
if (IsJapanese())
{
if (!Details.proportional)
- return Size[0][Details.style][192] * Details.scaleX;
+ return Size[0][Details.style][209] * Details.scaleX;
if (c <= 94 || Details.style == FONT_HEADING || Details.style == FONT_BANK) {
switch (Details.style)
{
@@ -903,12 +957,14 @@ CFont::GetCharacterSize(wchar c)
else if(Details.proportional)
return Size[LanguageSet][Details.style][c] * Details.scaleX;
else
- return Size[LanguageSet][Details.style][192] * Details.scaleX;
+ return Size[LanguageSet][Details.style][209] * Details.scaleX;
#else
+ if (Details.bFontHalfTexture)
+ c = FindNewCharacter(c);
if (Details.proportional)
return Size[Details.style][c] * Details.scaleX;
else
- return Size[Details.style][192] * Details.scaleX;
+ return Size[Details.style][209] * Details.scaleX;
#endif // MORE_LANGUAGES
}
@@ -938,15 +994,28 @@ CFont::GetStringWidth(wchar *s, bool spaces)
} else
#endif
{
- for (; (*s != ' ' || spaces) && *s != '\0'; s++) {
- if (*s == '~') {
- s++;
- while (*s != '~') s++;
+ for (wchar c = *s; (c != ' ' || spaces) && c != '\0'; c = *(++s)) {
+ if (c == '~') {
+
+ // This is original code
+#if 0
s++;
- if (*s == ' ' && !spaces)
- break;
+ while (*s != '~') {
+ s++;
+ }
+#else
+ // TODO(Miami): This is my code to prevent fuck up until InsertPlayerControlKeysInString is done
+ if (*(s + 1) != '~') {
+ s++;
+ while (*s != '~') {
+ s++;
+ }
+ }
+#endif
+ }
+ else {
+ w += GetCharacterSize(c - ' ');
}
- w += GetCharacterSize(*s - ' ');
}
}
return w;
@@ -1000,9 +1069,6 @@ CFont::GetNextSpace(wchar *s)
if(*s == '~'){
s++;
while(*s != '~') s++;
- s++;
- if(*s == ' ')
- break;
}
}
return s;
@@ -1010,7 +1076,7 @@ CFont::GetNextSpace(wchar *s)
#ifdef MORE_LANGUAGES
wchar*
-CFont::ParseToken(wchar *s, wchar*, bool japShit)
+CFont::ParseToken(wchar *s, bool japShit)
{
s++;
if ((Details.color.r || Details.color.g || Details.color.b) && !japShit) {
@@ -1040,39 +1106,232 @@ CFont::ParseToken(wchar *s, wchar*, bool japShit)
}
#else
wchar*
-CFont::ParseToken(wchar *s, wchar*)
+CFont::ParseToken(wchar *s)
{
+ Details.anonymous_23 = false;
s++;
if(Details.color.r || Details.color.g || Details.color.b)
switch(*s){
+ case 'B':
+ Details.bBold = !Details.bBold;
case 'N':
case 'n':
NewLine = 1;
break;
- case 'b': SetColor(CRGBA(0x80, 0xA7, 0xF3, 0xFF)); break;
- case 'g': SetColor(CRGBA(0x5F, 0xA0, 0x6A, 0xFF)); break;
- case 'h': SetColor(CRGBA(0xE1, 0xE1, 0xE1, 0xFF)); break;
- case 'l': SetColor(CRGBA(0x00, 0x00, 0x00, 0xFF)); break;
- case 'p': SetColor(CRGBA(0xA8, 0x6E, 0xFC, 0xFF)); break;
- case 'r': SetColor(CRGBA(0x71, 0x2B, 0x49, 0xFF)); break;
- case 'w': SetColor(CRGBA(0xAF, 0xAF, 0xAF, 0xFF)); break;
- case 'y': SetColor(CRGBA(0xD2, 0xC4, 0x6A, 0xFF)); break;
+ case 'b': SetColor(CRGBA(27, 89, 130, 255)); Details.anonymous_23 = true; break;
+ case 'f':
+ Details.bFlash = !Details.bFlash;
+ if (Details.bFlash)
+ Details.color.a = 255;
+ break;
+ case 'g': SetColor(CRGBA(255, 150, 225, 255)); Details.anonymous_23 = true; break;
+ case 'h': SetColor(CRGBA(225, 225, 225, 255)); Details.anonymous_23 = true; break;
+ case 'l': SetColor(CRGBA(0, 0, 0, 255)); Details.anonymous_23 = true; break;
+ case 'o': SetColor(CRGBA(229, 125, 126, 255)); Details.anonymous_23 = true; break;
+ case 'p': SetColor(CRGBA(168, 110, 252, 255)); Details.anonymous_23 = true; break;
+ case 'q': SetColor(CRGBA(199, 144, 203, 255)); Details.anonymous_23 = true; break;
+ case 'r': SetColor(CRGBA(255, 150, 225, 255)); Details.anonymous_23 = true; break;
+ case 't': SetColor(CRGBA(86, 212, 146, 255)); Details.anonymous_23 = true; break;
+ case 'w': SetColor(CRGBA(175, 175, 175, 255)); Details.anonymous_23 = true; break;
+ case 'x': SetColor(CRGBA(132, 146, 197, 255)); Details.anonymous_23 = true; break;
+ case 'y': SetColor(CRGBA(255, 227, 79, 255)); Details.anonymous_23 = true; break;
}
while(*s != '~') s++;
- return s+1;
+ if (*(++s) == '~')
+ s = ParseToken(s);
+ return s;
}
#endif
+wchar*
+CFont::ParseToken(wchar* str, CRGBA &color, bool &flash, bool &bold)
+{
+ Details.anonymous_23 = false;
+ wchar *s = str + 1;
+ if (Details.color.r || Details.color.g || Details.color.b)
+ {
+ switch (*s)
+ {
+ case 'B':
+ bold = !bold;
+ break;
+ case 'b':
+ color.r = 27;
+ color.g = 89;
+ color.b = 130;
+ break;
+ case 'f':
+ flash = !flash;
+ break;
+ case 'g':
+ color.r = 255;
+ color.g = 150;
+ color.b = 225;
+ break;
+ case 'h':
+ color.r = 225;
+ color.g = 225;
+ color.b = 225;
+ break;
+ case 'l':
+ color.r = 0;
+ color.g = 0;
+ color.b = 0;
+ break;
+ case 'o':
+ color.r = 229;
+ color.g = 125;
+ color.b = 126;
+ break;
+ case 'p':
+ color.r = 168;
+ color.g = 110;
+ color.b = 252;
+ break;
+ case 'q':
+ color.r = 199;
+ color.g = 144;
+ color.b = 203;
+ break;
+ case 'r':
+ color.r = 255;
+ color.g = 150;
+ color.b = 225;
+ break;
+ case 't':
+ color.r = 86;
+ color.g = 212;
+ color.b = 146;
+ break;
+ case 'w':
+ color.r = 175;
+ color.g = 175;
+ color.b = 175;
+ break;
+ case 'x':
+ color.r = 132;
+ color.g = 146;
+ color.b = 197;
+ break;
+ case 'y':
+ color.r = 255;
+ color.g = 227;
+ color.b = 79;
+ break;
+ default:
+ break;
+ }
+ }
+ while (*s != '~')
+ ++s;
+ if (*(++s) == '~')
+ s = ParseToken(s, color, flash, bold);
+ return s;
+}
+
void
CFont::DrawFonts(void)
{
- CSprite2d::DrawBank(Details.bank);
- CSprite2d::DrawBank(Details.bank+1);
- CSprite2d::DrawBank(Details.bank+2);
-#ifdef MORE_LANGUAGES
- if (IsJapanese())
- CSprite2d::DrawBank(Details.bank+3);
-#endif
+ RenderFontBuffer();
+}
+
+void
+CFont::RenderFontBuffer()
+{
+ if (FontRenderStatePointer.pRenderState == (CFontRenderState*)FontRenderStateBuf) return;
+
+ float textPosX;
+ float textPosY;
+ CRGBA color;
+ bool bBold = false;
+ bool bFlash = false;
+
+ Sprite[RenderState.style].SetRenderState();
+ RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
+ RenderState = *(CFontRenderState*)&FontRenderStateBuf[0];
+ textPosX = RenderState.fTextPosX;
+ textPosY = RenderState.fTextPosY;
+ tFontRenderStatePointer pRenderStateBufPointer;
+ pRenderStateBufPointer.pRenderState = (CFontRenderState*)&FontRenderStateBuf[0];
+ for (++pRenderStateBufPointer.pRenderState; pRenderStateBufPointer.pStr < FontRenderStatePointer.pStr; pRenderStateBufPointer.pStr++) {
+ if (*pRenderStateBufPointer.pStr == '\0') {
+ tFontRenderStatePointer tmpPointer = pRenderStateBufPointer;
+ tmpPointer.pStr++;
+ tmpPointer.Align();
+ if (tmpPointer.pStr >= FontRenderStatePointer.pStr)
+ break;
+
+ RenderState = *(tmpPointer.pRenderState++);
+
+ pRenderStateBufPointer = tmpPointer;
+
+ textPosX = RenderState.fTextPosX;
+ textPosY = RenderState.fTextPosY;
+ color = RenderState.color;
+ }
+ if (*pRenderStateBufPointer.pStr == '~') {
+ pRenderStateBufPointer.pStr = ParseToken(pRenderStateBufPointer.pStr, color, bFlash, bBold);
+ if (bFlash) {
+ if (CTimer::GetTimeInMilliseconds() - Details.nFlashTimer > 300) {
+ Details.bFlashState = !Details.bFlashState;
+ Details.nFlashTimer = CTimer::GetTimeInMilliseconds();
+ }
+ Details.color.alpha = Details.bFlashState ? 0 : 255;
+ }
+ if (!RenderState.bIsShadow)
+ RenderState.color = color;
+ }
+ wchar c = *pRenderStateBufPointer.pStr;
+ c -= ' ';
+ if (RenderState.bFontHalfTexture)
+ c = FindNewCharacter(c);
+ else if (c > 155)
+ c = 0;
+
+ if (RenderState.slant != 0.0f)
+ textPosY = (RenderState.slantRefX - textPosX) * RenderState.slant + RenderState.slantRefY;
+ PrintChar(textPosX, textPosY, c);
+ if (bBold) {
+ PrintChar(textPosX + 1.0f, textPosY, c);
+ PrintChar(textPosX + 2.0f, textPosY, c);
+ textPosX += 2.0f;
+ }
+ textPosX += RenderState.scaleX * (RenderState.proportional ? Size[RenderState.style][c] : Size[RenderState.style][209]);
+ if (c == '\0')
+ textPosX += RenderState.fExtraSpace;
+ }
+ CSprite2d::RenderVertexBuffer();
+ FontRenderStatePointer.pRenderState = (CFontRenderState*)FontRenderStateBuf;
+}
+
+
+void
+CFont::SetFontStyle(int16 style)
+{
+ if (style == FONT_HEADING) {
+ Details.style = FONT_STANDARD;
+ Details.bFontHalfTexture = true;
+ } else {
+ Details.style = style;
+ Details.bFontHalfTexture = false;
+ }
+}
+
+wchar CFont::FindNewCharacter(wchar c)
+{
+ if (c >= 16 && c <= 26) return c + 128;
+ if (c >= 8 && c <= 9) return c + 86;
+ if (c == 4) return c + 89;
+ if (c == 7) return 206;
+ if (c == 14) return 207;
+ if (c >= 33 && c <= 58) return c + 122;
+ if (c >= 65 && c <= 90) return c + 90;
+ if (c >= 96 && c <= 118) return c + 85;
+ if (c >= 119 && c <= 140) return c + 62;
+ if (c >= 141 && c <= 142) return 204;
+ if (c == 143) return 205;
+ if (c == 1) return 208;
+ return c;
}
wchar