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-rw-r--r--src/render/Hud.cpp15
1 files changed, 10 insertions, 5 deletions
diff --git a/src/render/Hud.cpp b/src/render/Hud.cpp
index eb152ca4..dcc703e9 100644
--- a/src/render/Hud.cpp
+++ b/src/render/Hud.cpp
@@ -516,9 +516,9 @@ void CHud::Draw()
Sprites[WeaponType].Draw(
CRect(
- SCREEN_WIDTH-SCREEN_SCALE_X(WEAPON_X),
+ SCREEN_SCALE_FROM_RIGHT(WEAPON_X),
SCREEN_SCALE_Y(27.0f),
- SCREEN_WIDTH-SCREEN_SCALE_X(WEAPON_X)+SCREEN_SCALE_X(64.0f),
+ SCREEN_SCALE_FROM_RIGHT(WEAPON_X)+SCREEN_SCALE_X(64.0f),
SCREEN_SCALE_Y(27.0f)+SCREEN_SCALE_Y(64.0f)),
CRGBA(255, 255, 255, 255),
0.015f,
@@ -1029,7 +1029,7 @@ void CHud::Draw()
CFont::SetRightJustifyWrap(0.0f);
CFont::SetFontStyle(FONT_LOCALE(FONT_HEADING));
CFont::SetColor(CRGBA(244, 20, 20, 255));
- CFont::SetWrapx(SCREEN_SCALE_X(DEFAULT_SCREEN_WIDTH));
+ CFont::SetWrapx(SCREEN_STRETCH_X(DEFAULT_SCREEN_WIDTH));
CFont::SetPropOff();
CFont::SetBackGroundOnlyTextOn();
@@ -1171,7 +1171,7 @@ void CHud::Draw()
CFont::SetRightJustifyOff();
CFont::SetBackgroundOff();
CFont::SetCentreOff();
- CFont::SetWrapx(SCREEN_SCALE_X(DEFAULT_SCREEN_WIDTH));
+ CFont::SetWrapx(SCREEN_STRETCH_X(DEFAULT_SCREEN_WIDTH));
CFont::SetJustifyOff();
CFont::SetPropOff();
CFont::SetFontStyle(FONT_PAGER);
@@ -1809,7 +1809,12 @@ void CHud::DrawAfterFade()
CFont::SetScale(SCREEN_SCALE_X(1.0f), SCREEN_SCALE_Y(1.2f));
CFont::SetCentreOn();
CFont::SetPropOn();
- CFont::SetCentreSize(SCREEN_WIDTH-SCREEN_SCALE_X(20.0f));
+ // Not bug, we just want these kind of texts to be wrapped at the center.
+#ifdef ASPECT_RATIO_SCALE
+ CFont::SetCentreSize(SCREEN_SCALE_X(DEFAULT_SCREEN_WIDTH - 20.0f));
+#else
+ CFont::SetCentreSize(SCREEN_SCALE_FROM_RIGHT(20.0f));
+#endif
CFont::SetColor(CRGBA(0, 0, 0, 255));
CFont::SetFontStyle(FONT_LOCALE(FONT_BANK));