diff options
Diffstat (limited to 'src/render/PointLights.cpp')
-rw-r--r-- | src/render/PointLights.cpp | 55 |
1 files changed, 49 insertions, 6 deletions
diff --git a/src/render/PointLights.cpp b/src/render/PointLights.cpp index 0713dc6d..b09b07bd 100644 --- a/src/render/PointLights.cpp +++ b/src/render/PointLights.cpp @@ -1,6 +1,7 @@ #include "common.h" #include "main.h" +#include "CutsceneMgr.h" #include "Lights.h" #include "Camera.h" #include "Weather.h" @@ -10,8 +11,23 @@ #include "Timer.h" #include "PointLights.h" +//--MIAMI: file done + int16 CPointLights::NumLights; CRegisteredPointLight CPointLights::aLights[NUMPOINTLIGHTS]; +CVector CPointLights::aCachedMapReads[32]; +float CPointLights::aCachedMapReadResults[32]; +int32 CPointLights::NextCachedValue; + +void +CPointLights::Init(void) +{ + for(int i = 0; i < ARRAY_SIZE(aCachedMapReads); i++){ + aCachedMapReads[i] = CVector(0.0f, 0.0f, 0.0f); + aCachedMapReadResults[i] = 0.0f; + } + NextCachedValue = 0; +} void CPointLights::InitPerFrame(void) @@ -142,12 +158,17 @@ CPointLights::RenderFogEffect(void) CVector spriteCoors; float spritew, spriteh; + if(CCutsceneMgr::IsRunning()) + return; + RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE); RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE); RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDONE); RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDONE); RwRenderStateSet(rwRENDERSTATETEXTURERASTER, gpPointlightRaster); + CSprite::InitSpriteBuffer(); + for(i = 0; i < NumLights; i++){ if(aLights[i].fogType != FOG_NORMAL && aLights[i].fogType != FOG_ALWAYS) continue; @@ -221,7 +242,7 @@ CPointLights::RenderFogEffect(void) if(CSprite::CalcScreenCoors(fogcoors, spriteCoors, &spritew, &spriteh, true)){ float rotation = (CTimer::GetTimeInMilliseconds()&0x1FFF) * 2*3.14f / 0x2000; float size = FogSizes[r>>1]; - CSprite::RenderOneXLUSprite_Rotate_Aspect(spriteCoors.x, spriteCoors.y, spriteCoors.z, + CSprite::RenderBufferedOneXLUSprite_Rotate_Aspect(spriteCoors.x, spriteCoors.y, spriteCoors.z, spritew * size, spriteh * size, aLights[i].red * intensity, aLights[i].green * intensity, aLights[i].blue * intensity, intensity, 1/spriteCoors.z, rotation, 255); @@ -233,9 +254,8 @@ CPointLights::RenderFogEffect(void) } }else if(aLights[i].type == LIGHT_POINT || aLights[i].type == LIGHT_FOGONLY || aLights[i].type == LIGHT_FOGONLY_ALWAYS){ - if(CWorld::ProcessVerticalLine(aLights[i].coors, aLights[i].coors.z - 20.0f, - point, entity, true, false, false, false, true, false, nil)){ - + float groundZ; + if(ProcessVerticalLineUsingCache(aLights[i].coors, &groundZ)){ xmin = aLights[i].coors.x - FOG_AREA_RADIUS; ymin = aLights[i].coors.y - FOG_AREA_RADIUS; xmax = aLights[i].coors.x + FOG_AREA_RADIUS; @@ -266,11 +286,11 @@ CPointLights::RenderFogEffect(void) // more intensity the closer to light source intensity *= 1.0f - sq(lightdist / FOG_AREA_RADIUS); - CVector fogcoors(xi, yi, point.point.z + 1.6f); + CVector fogcoors(xi, yi, groundZ + 1.6f); if(CSprite::CalcScreenCoors(fogcoors, spriteCoors, &spritew, &spriteh, true)){ float rotation = (CTimer::GetTimeInMilliseconds()&0x3FFF) * 2*3.14f / 0x4000; float size = FogSizes[r>>1]; - CSprite::RenderOneXLUSprite_Rotate_Aspect(spriteCoors.x, spriteCoors.y, spriteCoors.z, + CSprite::RenderBufferedOneXLUSprite_Rotate_Aspect(spriteCoors.x, spriteCoors.y, spriteCoors.z, spritew * size, spriteh * size, aLights[i].red * intensity, aLights[i].green * intensity, aLights[i].blue * intensity, intensity, 1/spriteCoors.z, rotation, 255); @@ -282,4 +302,27 @@ CPointLights::RenderFogEffect(void) } } } + + CSprite::FlushSpriteBuffer(); +} + +bool +CPointLights::ProcessVerticalLineUsingCache(CVector coors, float *groundZ) +{ + for(int i = 0; i < ARRAY_SIZE(aCachedMapReads); i++) + if(aCachedMapReads[i] == coors){ + *groundZ = aCachedMapReadResults[i]; + return true; + } + + CColPoint point; + CEntity *entity; + if(CWorld::ProcessVerticalLine(coors, coors.z - 20.0f, point, entity, true, false, false, false, true, false, nil)){ + aCachedMapReads[NextCachedValue] = coors; + aCachedMapReadResults[NextCachedValue] = point.point.z; + NextCachedValue = (NextCachedValue+1) % ARRAY_SIZE(aCachedMapReads); + *groundZ = point.point.z; + return true; + } + return false; } |