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-rw-r--r--src/render/SpecialFX.cpp657
1 files changed, 635 insertions, 22 deletions
diff --git a/src/render/SpecialFX.cpp b/src/render/SpecialFX.cpp
index 301ae265..9189a7c2 100644
--- a/src/render/SpecialFX.cpp
+++ b/src/render/SpecialFX.cpp
@@ -1,6 +1,7 @@
#include "common.h"
#include "patcher.h"
#include "SpecialFX.h"
+#include "RenderBuffer.h"
#include "Timer.h"
#include "Sprite.h"
#include "Font.h"
@@ -8,26 +9,260 @@
#include "TxdStore.h"
#include "FileMgr.h"
#include "FileLoader.h"
+#include "Timecycle.h"
#include "Lights.h"
+#include "ModelIndices.h"
#include "VisibilityPlugins.h"
#include "World.h"
+#include "PlayerPed.h"
#include "Particle.h"
+#include "Shadows.h"
#include "General.h"
#include "Camera.h"
#include "Shadows.h"
#include "main.h"
-WRAPPER void CSpecialFX::Render(void) { EAXJMP(0x518DC0); }
-WRAPPER void CSpecialFX::Update(void) { EAXJMP(0x518D40); }
-WRAPPER void CSpecialFX::Init(void) { EAXJMP(0x5189E0); }
-WRAPPER void CSpecialFX::Shutdown(void) { EAXJMP(0x518BE0); }
+RwIm3DVertex StreakVertices[4];
+RwImVertexIndex StreakIndexList[12];
+
+RwIm3DVertex TraceVertices[6];
+RwImVertexIndex TraceIndexList[12];
+
+
+void
+CSpecialFX::Init(void)
+{
+ CBulletTraces::Init();
+
+ RwIm3DVertexSetU(&StreakVertices[0], 0.0f);
+ RwIm3DVertexSetV(&StreakVertices[0], 0.0f);
+ RwIm3DVertexSetU(&StreakVertices[1], 1.0f);
+ RwIm3DVertexSetV(&StreakVertices[1], 0.0f);
+ RwIm3DVertexSetU(&StreakVertices[2], 0.0f);
+ RwIm3DVertexSetV(&StreakVertices[2], 0.0f);
+ RwIm3DVertexSetU(&StreakVertices[3], 1.0f);
+ RwIm3DVertexSetV(&StreakVertices[3], 0.0f);
+
+ StreakIndexList[0] = 0;
+ StreakIndexList[1] = 1;
+ StreakIndexList[2] = 2;
+ StreakIndexList[3] = 1;
+ StreakIndexList[4] = 3;
+ StreakIndexList[5] = 2;
+ StreakIndexList[6] = 0;
+ StreakIndexList[7] = 2;
+ StreakIndexList[8] = 1;
+ StreakIndexList[9] = 1;
+ StreakIndexList[10] = 2;
+ StreakIndexList[11] = 3;
+
+ RwIm3DVertexSetRGBA(&TraceVertices[0], 20, 20, 20, 255);
+ RwIm3DVertexSetRGBA(&TraceVertices[1], 20, 20, 20, 255);
+ RwIm3DVertexSetRGBA(&TraceVertices[2], 70, 70, 70, 255);
+ RwIm3DVertexSetRGBA(&TraceVertices[3], 70, 70, 70, 255);
+ RwIm3DVertexSetRGBA(&TraceVertices[4], 10, 10, 10, 255);
+ RwIm3DVertexSetRGBA(&TraceVertices[5], 10, 10, 10, 255);
+ RwIm3DVertexSetU(&TraceVertices[0], 0.0);
+ RwIm3DVertexSetV(&TraceVertices[0], 0.0);
+ RwIm3DVertexSetU(&TraceVertices[1], 1.0);
+ RwIm3DVertexSetV(&TraceVertices[1], 0.0);
+ RwIm3DVertexSetU(&TraceVertices[2], 0.0);
+ RwIm3DVertexSetV(&TraceVertices[2], 0.5);
+ RwIm3DVertexSetU(&TraceVertices[3], 1.0);
+ RwIm3DVertexSetV(&TraceVertices[3], 0.5);
+ RwIm3DVertexSetU(&TraceVertices[4], 0.0);
+ RwIm3DVertexSetV(&TraceVertices[4], 1.0);
+ RwIm3DVertexSetU(&TraceVertices[5], 1.0);
+ RwIm3DVertexSetV(&TraceVertices[5], 1.0);
+
+ TraceIndexList[0] = 0;
+ TraceIndexList[1] = 2;
+ TraceIndexList[2] = 1;
+ TraceIndexList[3] = 1;
+ TraceIndexList[4] = 2;
+ TraceIndexList[5] = 3;
+ TraceIndexList[6] = 2;
+ TraceIndexList[7] = 4;
+ TraceIndexList[8] = 3;
+ TraceIndexList[9] = 3;
+ TraceIndexList[10] = 4;
+ TraceIndexList[11] = 5;
+
+ CMotionBlurStreaks::Init();
+ CBrightLights::Init();
+ CShinyTexts::Init();
+ CMoneyMessages::Init();
+ C3dMarkers::Init();
+}
+
+RwObject*
+LookForBatCB(RwObject *object, void *data)
+{
+ static CMatrix MatLTM;
+
+ if(CVisibilityPlugins::GetAtomicModelInfo((RpAtomic*)object) == (CSimpleModelInfo*)data){
+ MatLTM = CMatrix(RwFrameGetLTM(RpAtomicGetFrame((RpAtomic*)object)));
+ CVector p1 = MatLTM * CVector(0.02f, 0.05f, 0.07f);
+ CVector p2 = MatLTM * CVector(0.246f, 0.0325f, 0.796f);
+ CMotionBlurStreaks::RegisterStreak((uintptr)object, 100, 100, 100, p1, p2);
+ }
+ return nil;
+}
+
+void
+CSpecialFX::Update(void)
+{
+ CMotionBlurStreaks::Update();
+ CBulletTraces::Update();
+
+ if(FindPlayerPed() &&
+ FindPlayerPed()->GetWeapon()->m_eWeaponType == WEAPONTYPE_BASEBALLBAT &&
+ FindPlayerPed()->GetWeapon()->m_eWeaponState == WEAPONSTATE_FIRING)
+ RwFrameForAllObjects(FindPlayerPed()->GetNodeFrame(PED_HANDR), LookForBatCB, CModelInfo::GetModelInfo(MI_BASEBALL_BAT));
+}
+
+void
+CSpecialFX::Shutdown(void)
+{
+ C3dMarkers::Shutdown();
+}
+
+void
+CSpecialFX::Render(void)
+{
+ CMotionBlurStreaks::Render();
+ CBulletTraces::Render();
+ CBrightLights::Render();
+ CShinyTexts::Render();
+ CMoneyMessages::Render();
+ C3dMarkers::Render();
+}
+
+CRegisteredMotionBlurStreak CMotionBlurStreaks::aStreaks[NUMMBLURSTREAKS];
+
+void
+CRegisteredMotionBlurStreak::Update(void)
+{
+ int i;
+ bool wasUpdated;
+ bool lastWasUpdated = false;
+ for(i = 2; i > 0; i--){
+ m_pos1[i] = m_pos1[i-1];
+ m_pos2[i] = m_pos2[i-1];
+ m_isValid[i] = m_isValid[i-1];
+ wasUpdated = true;
+ if(!lastWasUpdated && !m_isValid[i])
+ wasUpdated = false;
+ lastWasUpdated = wasUpdated;
+ }
+ m_isValid[0] = false;
+ if(!wasUpdated)
+ m_id = 0;
+}
+
+void
+CRegisteredMotionBlurStreak::Render(void)
+{
+ int i;
+ int a1, a2;
+ for(i = 0; i < 2; i++)
+ if(m_isValid[i] && m_isValid[i+1]){
+ a1 = (255/3)*(3-i)/3;
+ RwIm3DVertexSetRGBA(&StreakVertices[0], m_red, m_green, m_blue, a1);
+ RwIm3DVertexSetRGBA(&StreakVertices[1], m_red, m_green, m_blue, a1);
+ a2 = (255/3)*(3-(i+1))/3;
+ RwIm3DVertexSetRGBA(&StreakVertices[2], m_red, m_green, m_blue, a2);
+ RwIm3DVertexSetRGBA(&StreakVertices[3], m_red, m_green, m_blue, a2);
+ RwIm3DVertexSetPos(&StreakVertices[0], m_pos1[i].x, m_pos1[i].y, m_pos1[i].z);
+ RwIm3DVertexSetPos(&StreakVertices[1], m_pos2[i].x, m_pos2[i].y, m_pos2[i].z);
+ RwIm3DVertexSetPos(&StreakVertices[2], m_pos1[i+1].x, m_pos1[i+1].y, m_pos1[i+1].z);
+ RwIm3DVertexSetPos(&StreakVertices[3], m_pos2[i+1].x, m_pos2[i+1].y, m_pos2[i+1].z);
+ LittleTest();
+ if(RwIm3DTransform(StreakVertices, 4, nil, rwIM3D_VERTEXUV)){
+ RwIm3DRenderIndexedPrimitive(rwPRIMTYPETRILIST, StreakIndexList, 12);
+ RwIm3DEnd();
+ }
+ }
+}
+
+void
+CMotionBlurStreaks::Init(void)
+{
+ int i;
+ for(i = 0; i < NUMMBLURSTREAKS; i++)
+ aStreaks[i].m_id = 0;
+}
+
+void
+CMotionBlurStreaks::Update(void)
+{
+ int i;
+ for(i = 0; i < NUMMBLURSTREAKS; i++)
+ if(aStreaks[i].m_id)
+ aStreaks[i].Update();
+}
+
+void
+CMotionBlurStreaks::RegisterStreak(uintptr id, uint8 r, uint8 g, uint8 b, CVector p1, CVector p2)
+{
+ int i;
+ for(i = 0; i < NUMMBLURSTREAKS; i++){
+ if(aStreaks[i].m_id == id){
+ // Found a streak from last frame, update
+ aStreaks[i].m_red = r;
+ aStreaks[i].m_green = g;
+ aStreaks[i].m_blue = b;
+ aStreaks[i].m_pos1[0] = p1;
+ aStreaks[i].m_pos2[0] = p2;
+ aStreaks[i].m_isValid[0] = true;
+ return;
+ }
+ }
+ // Find free slot
+ for(i = 0; aStreaks[i].m_id; i++)
+ if(i == NUMMBLURSTREAKS-1)
+ return;
+ // Create a new streak
+ aStreaks[i].m_id = id;
+ aStreaks[i].m_red = r;
+ aStreaks[i].m_green = g;
+ aStreaks[i].m_blue = b;
+ aStreaks[i].m_pos1[0] = p1;
+ aStreaks[i].m_pos2[0] = p2;
+ aStreaks[i].m_isValid[0] = true;
+ aStreaks[i].m_isValid[1] = false;
+ aStreaks[i].m_isValid[2] = false;
+}
-WRAPPER void CMotionBlurStreaks::RegisterStreak(int32 id, uint8 r, uint8 g, uint8 b, CVector p1, CVector p2) { EAXJMP(0x519460); }
+void
+CMotionBlurStreaks::Render(void)
+{
+ bool setRenderStates = false;
+ int i;
+ for(i = 0; i < NUMMBLURSTREAKS; i++)
+ if(aStreaks[i].m_id){
+ if(!setRenderStates){
+ RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE);
+ RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
+ RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void *)TRUE);
+ RwRenderStateSet(rwRENDERSTATEFOGCOLOR,
+ (void*)RWRGBALONG(CTimeCycle::GetFogRed(), CTimeCycle::GetFogGreen(), CTimeCycle::GetFogBlue(), 255));
+ RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
+ RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
+ RwRenderStateSet(rwRENDERSTATETEXTURERASTER, (void*)FALSE);
+ setRenderStates = true;
+ }
+ aStreaks[i].Render();
+ }
+ if(setRenderStates){
+ RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE);
+ RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE);
+ RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void *)FALSE);
+ }
+}
-CBulletTrace (&CBulletTraces::aTraces)[NUMBULLETTRACES] = *(CBulletTrace(*)[NUMBULLETTRACES])*(uintptr*)0x72B1B8;
-RxObjSpace3DVertex (&TraceVertices)[6] = *(RxObjSpace3DVertex(*)[6])*(uintptr*)0x649884;
-RwImVertexIndex (&TraceIndexList)[12] = *(RwImVertexIndex(*)[12])*(uintptr*)0x64986C;
+CBulletTrace CBulletTraces::aTraces[NUMBULLETTRACES];
void CBulletTraces::Init(void)
{
@@ -56,10 +291,10 @@ void CBulletTraces::Render(void)
for (int i = 0; i < NUMBULLETTRACES; i++) {
if (!aTraces[i].m_bInUse)
continue;
- RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)0);
- RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)2);
- RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)2);
- RwRenderStateSet(rwRENDERSTATETEXTURERASTER, gpShadowExplosionTex->raster);
+ RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE);
+ RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDONE);
+ RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDONE);
+ RwRenderStateSet(rwRENDERSTATETEXTURERASTER, RwTextureGetRaster(gpShadowExplosionTex));
CVector inf = aTraces[i].m_vecCurrentPos;
CVector sup = aTraces[i].m_vecTargetPos;
CVector center = (inf + sup) / 2;
@@ -81,9 +316,9 @@ void CBulletTraces::Render(void)
RwIm3DEnd();
}
}
- RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)1);
- RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)5);
- RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)6);
+ RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE);
+ RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
+ RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
}
void CBulletTraces::Update(void)
@@ -115,8 +350,6 @@ void CBulletTrace::Update(void)
m_framesInUse++;
}
-WRAPPER void CBrightLights::RegisterOne(CVector pos, CVector up, CVector right, CVector fwd, uint8 type, uint8 unk1, uint8 unk2, uint8 unk3) { EAXJMP(0x51A410); }
-
RpAtomic *
MarkerAtomicCB(RpAtomic *atomic, void *data)
{
@@ -181,8 +414,7 @@ C3dMarker::Render()
{
if (m_pAtomic == nil) return;
- RwRGBA *color = RpMaterialGetColor(m_pMaterial);
- *color = m_Color;
+ RpMaterialSetColor(m_pMaterial, &m_Color);
m_Matrix.UpdateRW();
@@ -201,9 +433,9 @@ C3dMarker::Render()
ReSetAmbientAndDirectionalColours();
}
-C3dMarker(&C3dMarkers::m_aMarkerArray)[NUM3DMARKERS] = *(C3dMarker(*)[NUM3DMARKERS])*(uintptr*)0x72D408;
-int32 &C3dMarkers::NumActiveMarkers = *(int32*)0x8F2A08;
-RpClump* (&C3dMarkers::m_pRpClumpArray)[NUMMARKERTYPES] = *(RpClump*(*)[NUMMARKERTYPES])*(uintptr*)0x8E2888;
+C3dMarker C3dMarkers::m_aMarkerArray[NUM3DMARKERS];
+int32 C3dMarkers::NumActiveMarkers;
+RpClump* C3dMarkers::m_pRpClumpArray[NUMMARKERTYPES];
void
C3dMarkers::Init()
@@ -402,6 +634,377 @@ C3dMarkers::Update()
{
}
+
+#define BRIGHTLIGHTS_MAX_DIST (60.0f) // invisible beyond this
+#define BRIGHTLIGHTS_FADE_DIST (45.0f) // strongest between these two
+#define CARLIGHTS_MAX_DIST (30.0f)
+#define CARLIGHTS_FADE_DIST (15.0f) // 31 for close lights
+
+int CBrightLights::NumBrightLights;
+CBrightLight CBrightLights::aBrightLights[NUMBRIGHTLIGHTS];
+
+void
+CBrightLights::Init(void)
+{
+ NumBrightLights = 0;
+}
+
+void
+CBrightLights::RegisterOne(CVector pos, CVector up, CVector side, CVector front,
+ uint8 type, uint8 red, uint8 green, uint8 blue)
+{
+ if(NumBrightLights >= NUMBRIGHTLIGHTS)
+ return;
+
+ aBrightLights[NumBrightLights].m_camDist = (pos - TheCamera.GetPosition()).Magnitude();
+ if(aBrightLights[NumBrightLights].m_camDist > BRIGHTLIGHTS_MAX_DIST)
+ return;
+
+ aBrightLights[NumBrightLights].m_pos = pos;
+ aBrightLights[NumBrightLights].m_up = up;
+ aBrightLights[NumBrightLights].m_side = side;
+ aBrightLights[NumBrightLights].m_front = front;
+ aBrightLights[NumBrightLights].m_type = type;
+ aBrightLights[NumBrightLights].m_red = red;
+ aBrightLights[NumBrightLights].m_green = green;
+ aBrightLights[NumBrightLights].m_blue = blue;
+
+ NumBrightLights++;
+}
+
+static float TrafficLightsSide[6] = { -0.09f, 0.09f, 0.162f, 0.09f, -0.09f, -0.162f };
+static float TrafficLightsUp[6] = { 0.162f, 0.162f, 0.0f, -0.162f, -0.162f, 0.0f };
+static float LongCarHeadLightsSide[8] = { -0.2f, 0.2f, -0.2f, 0.2f, -0.2f, 0.2f, -0.2f, 0.2f };
+static float LongCarHeadLightsFront[8] = { 0.1f, 0.1f, -0.1f, -0.1f, 0.1f, 0.1f, -0.1f, -0.1f };
+static float LongCarHeadLightsUp[8] = { 0.1f, 0.1f, 0.1f, 0.1f, -0.1f, -0.1f, -0.1f, -0.1f };
+static float SmallCarHeadLightsSide[8] = { -0.08f, 0.08f, -0.08f, 0.08f, -0.08f, 0.08f, -0.08f, 0.08f };
+static float SmallCarHeadLightsFront[8] = { 0.08f, 0.08f, -0.08f, -0.08f, 0.08f, 0.08f, -0.08f, -0.08f };
+static float SmallCarHeadLightsUp[8] = { 0.08f, 0.08f, 0.08f, 0.08f, -0.08f, -0.08f, -0.08f, -0.08f };
+static float BigCarHeadLightsSide[8] = { -0.15f, 0.15f, -0.15f, 0.15f, -0.15f, 0.15f, -0.15f, 0.15f };
+static float BigCarHeadLightsFront[8] = { 0.15f, 0.15f, -0.15f, -0.15f, 0.15f, 0.15f, -0.15f, -0.15f };
+static float BigCarHeadLightsUp[8] = { 0.15f, 0.15f, 0.15f, 0.15f, -0.15f, -0.15f, -0.15f, -0.15f };
+static float TallCarHeadLightsSide[8] = { -0.08f, 0.08f, -0.08f, 0.08f, -0.08f, 0.08f, -0.08f, 0.08f };
+static float TallCarHeadLightsFront[8] = { 0.08f, 0.08f, -0.08f, -0.08f, 0.08f, 0.08f, -0.08f, -0.08f };
+static float TallCarHeadLightsUp[8] = { 0.2f, 0.2f, 0.2f, 0.2f, -0.2f, -0.2f, -0.2f, -0.2f };
+static float SirenLightsSide[6] = { -0.04f, 0.04f, 0.06f, 0.04f, -0.04f, -0.06f };
+static float SirenLightsUp[6] = { 0.06f, 0.06f, 0.0f, -0.06f, -0.06f, 0.0f };
+static RwImVertexIndex TrafficLightIndices[4*3] = { 0, 1, 5, 1, 2, 3, 1, 3, 4, 1, 4, 5 };
+static RwImVertexIndex CubeIndices[12*3] = {
+ 0, 2, 1, 1, 2, 3, 3, 5, 1, 3, 7, 5,
+ 2, 7, 3, 2, 6, 7, 4, 0, 1, 4, 1, 5,
+ 6, 0, 4, 6, 2, 0, 6, 5, 7, 6, 4, 5
+};
+
+void
+CBrightLights::Render(void)
+{
+ int i, j;
+ CVector pos;
+
+ if(NumBrightLights == 0)
+ return;
+
+ RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
+ RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE);
+ RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
+ RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
+ RwRenderStateSet(rwRENDERSTATETEXTURERASTER, nil);
+
+ for(i = 0; i < NumBrightLights; i++){
+ if(TempBufferIndicesStored > TEMPBUFFERINDEXSIZE-40 || TempBufferVerticesStored > TEMPBUFFERVERTSIZE-40)
+ RenderOutGeometryBuffer();
+
+ int r, g, b, a;
+ float flicker = (CGeneral::GetRandomNumber()&0xFF) * 0.2f;
+ switch(aBrightLights[i].m_type){
+ case BRIGHTLIGHT_TRAFFIC_GREEN:
+ r = flicker; g = 255; b = flicker;
+ break;
+ case BRIGHTLIGHT_TRAFFIC_YELLOW:
+ r = 255; g = 128; b = flicker;
+ break;
+ case BRIGHTLIGHT_TRAFFIC_RED:
+ r = 255; g = flicker; b = flicker;
+ break;
+
+ case BRIGHTLIGHT_FRONT_LONG:
+ case BRIGHTLIGHT_FRONT_SMALL:
+ case BRIGHTLIGHT_FRONT_BIG:
+ case BRIGHTLIGHT_FRONT_TALL:
+ r = 255; g = 255; b = 255;
+ break;
+
+ case BRIGHTLIGHT_REAR_LONG:
+ case BRIGHTLIGHT_REAR_SMALL:
+ case BRIGHTLIGHT_REAR_BIG:
+ case BRIGHTLIGHT_REAR_TALL:
+ r = 255; g = flicker; b = flicker;
+ break;
+
+ case BRIGHTLIGHT_SIREN:
+ r = aBrightLights[i].m_red;
+ g = aBrightLights[i].m_green;
+ b = aBrightLights[i].m_blue;
+ break;
+ }
+
+ if(aBrightLights[i].m_camDist < BRIGHTLIGHTS_FADE_DIST)
+ a = 255;
+ else
+ a = 255*(1.0f - (aBrightLights[i].m_camDist-BRIGHTLIGHTS_FADE_DIST)/(BRIGHTLIGHTS_MAX_DIST-BRIGHTLIGHTS_FADE_DIST));
+ // fade car lights down to 31 as they come near
+ if(aBrightLights[i].m_type >= BRIGHTLIGHT_FRONT_LONG && aBrightLights[i].m_type <= BRIGHTLIGHT_REAR_TALL){
+ if(aBrightLights[i].m_camDist < CARLIGHTS_FADE_DIST)
+ a = 31;
+ else if(aBrightLights[i].m_camDist < CARLIGHTS_MAX_DIST)
+ a = 31 + (255-31)*((aBrightLights[i].m_camDist-CARLIGHTS_FADE_DIST)/(CARLIGHTS_MAX_DIST-CARLIGHTS_FADE_DIST));
+ }
+
+ switch(aBrightLights[i].m_type){
+ case BRIGHTLIGHT_TRAFFIC_GREEN:
+ case BRIGHTLIGHT_TRAFFIC_YELLOW:
+ case BRIGHTLIGHT_TRAFFIC_RED:
+ for(j = 0; j < 6; j++){
+ pos = TrafficLightsSide[j]*aBrightLights[i].m_side +
+ TrafficLightsUp[j]*aBrightLights[i].m_up +
+ aBrightLights[i].m_pos;
+ RwIm3DVertexSetRGBA(&TempBufferRenderVertices[TempBufferVerticesStored+j], r, g, b, a);
+ RwIm3DVertexSetPos(&TempBufferRenderVertices[TempBufferVerticesStored+j], pos.x, pos.y, pos.z);
+ }
+ for(j = 0; j < 4*3; j++)
+ TempBufferRenderIndexList[TempBufferIndicesStored+j] = TrafficLightIndices[j] + TempBufferVerticesStored;
+ TempBufferVerticesStored += 6;
+ TempBufferIndicesStored += 4*3;
+ break;
+
+ case BRIGHTLIGHT_FRONT_LONG:
+ case BRIGHTLIGHT_REAR_LONG:
+ for(j = 0; j < 8; j++){
+ pos = LongCarHeadLightsSide[j]*aBrightLights[i].m_side +
+ LongCarHeadLightsUp[j]*aBrightLights[i].m_up +
+ LongCarHeadLightsFront[j]*aBrightLights[i].m_front +
+ aBrightLights[i].m_pos;
+ RwIm3DVertexSetRGBA(&TempBufferRenderVertices[TempBufferVerticesStored+j], r, g, b, a);
+ RwIm3DVertexSetPos(&TempBufferRenderVertices[TempBufferVerticesStored+j], pos.x, pos.y, pos.z);
+ }
+ for(j = 0; j < 12*3; j++)
+ TempBufferRenderIndexList[TempBufferIndicesStored+j] = CubeIndices[j] + TempBufferVerticesStored;
+ TempBufferVerticesStored += 8;
+ TempBufferIndicesStored += 12*3;
+ break;
+
+ case BRIGHTLIGHT_FRONT_SMALL:
+ case BRIGHTLIGHT_REAR_SMALL:
+ for(j = 0; j < 8; j++){
+ pos = SmallCarHeadLightsSide[j]*aBrightLights[i].m_side +
+ SmallCarHeadLightsUp[j]*aBrightLights[i].m_up +
+ SmallCarHeadLightsFront[j]*aBrightLights[i].m_front +
+ aBrightLights[i].m_pos;
+ RwIm3DVertexSetRGBA(&TempBufferRenderVertices[TempBufferVerticesStored+j], r, g, b, a);
+ RwIm3DVertexSetPos(&TempBufferRenderVertices[TempBufferVerticesStored+j], pos.x, pos.y, pos.z);
+ }
+ for(j = 0; j < 12*3; j++)
+ TempBufferRenderIndexList[TempBufferIndicesStored+j] = CubeIndices[j] + TempBufferVerticesStored;
+ TempBufferVerticesStored += 8;
+ TempBufferIndicesStored += 12*3;
+ break;
+
+ case BRIGHTLIGHT_FRONT_TALL:
+ case BRIGHTLIGHT_REAR_TALL:
+ for(j = 0; j < 8; j++){
+ pos = TallCarHeadLightsSide[j]*aBrightLights[i].m_side +
+ TallCarHeadLightsUp[j]*aBrightLights[i].m_up +
+ TallCarHeadLightsFront[j]*aBrightLights[i].m_front +
+ aBrightLights[i].m_pos;
+ RwIm3DVertexSetRGBA(&TempBufferRenderVertices[TempBufferVerticesStored+j], r, g, b, a);
+ RwIm3DVertexSetPos(&TempBufferRenderVertices[TempBufferVerticesStored+j], pos.x, pos.y, pos.z);
+ }
+ for(j = 0; j < 12*3; j++)
+ TempBufferRenderIndexList[TempBufferIndicesStored+j] = CubeIndices[j] + TempBufferVerticesStored;
+ TempBufferVerticesStored += 8;
+ TempBufferIndicesStored += 12*3;
+ break;
+
+ case BRIGHTLIGHT_SIREN:
+ for(j = 0; j < 6; j++){
+ pos = SirenLightsSide[j]*aBrightLights[i].m_side +
+ SirenLightsUp[j]*aBrightLights[i].m_up +
+ aBrightLights[i].m_pos;
+ RwIm3DVertexSetRGBA(&TempBufferRenderVertices[TempBufferVerticesStored+j], r, g, b, a);
+ RwIm3DVertexSetPos(&TempBufferRenderVertices[TempBufferVerticesStored+j], pos.x, pos.y, pos.z);
+ }
+ for(j = 0; j < 4*3; j++)
+ TempBufferRenderIndexList[TempBufferIndicesStored+j] = TrafficLightIndices[j] + TempBufferVerticesStored;
+ TempBufferVerticesStored += 6;
+ TempBufferIndicesStored += 4*3;
+ break;
+
+ }
+ }
+
+ RenderOutGeometryBuffer();
+ RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE);
+ NumBrightLights = 0;
+}
+
+void
+CBrightLights::RenderOutGeometryBuffer(void)
+{
+ if(TempBufferIndicesStored != 0){
+ LittleTest();
+ if(RwIm3DTransform(TempBufferRenderVertices, TempBufferVerticesStored, nil, rwIM3D_VERTEXUV)){
+ RwIm3DRenderIndexedPrimitive(rwPRIMTYPETRILIST, TempBufferRenderIndexList, TempBufferIndicesStored);
+ RwIm3DEnd();
+ }
+ TempBufferVerticesStored = 0;
+ TempBufferIndicesStored = 0;
+ }
+}
+
+int CShinyTexts::NumShinyTexts;
+CShinyText CShinyTexts::aShinyTexts[NUMSHINYTEXTS];
+
+void
+CShinyTexts::Init(void)
+{
+ NumShinyTexts = 0;
+}
+
+void
+CShinyTexts::RegisterOne(CVector p0, CVector p1, CVector p2, CVector p3,
+ float u0, float v0, float u1, float v1, float u2, float v2, float u3, float v3,
+ uint8 type, uint8 red, uint8 green, uint8 blue, float maxDist)
+{
+ if(NumShinyTexts >= NUMSHINYTEXTS)
+ return;
+
+ aShinyTexts[NumShinyTexts].m_camDist = (p0 - TheCamera.GetPosition()).Magnitude();
+ if(aShinyTexts[NumShinyTexts].m_camDist > maxDist)
+ return;
+ aShinyTexts[NumShinyTexts].m_verts[0] = p0;
+ aShinyTexts[NumShinyTexts].m_verts[1] = p1;
+ aShinyTexts[NumShinyTexts].m_verts[2] = p2;
+ aShinyTexts[NumShinyTexts].m_verts[3] = p3;
+ aShinyTexts[NumShinyTexts].m_texCoords[0].x = u0;
+ aShinyTexts[NumShinyTexts].m_texCoords[0].y = v0;
+ aShinyTexts[NumShinyTexts].m_texCoords[1].x = u1;
+ aShinyTexts[NumShinyTexts].m_texCoords[1].y = v1;
+ aShinyTexts[NumShinyTexts].m_texCoords[2].x = u2;
+ aShinyTexts[NumShinyTexts].m_texCoords[2].y = v2;
+ aShinyTexts[NumShinyTexts].m_texCoords[3].x = u3;
+ aShinyTexts[NumShinyTexts].m_texCoords[3].y = v3;
+ aShinyTexts[NumShinyTexts].m_type = type;
+ aShinyTexts[NumShinyTexts].m_red = red;
+ aShinyTexts[NumShinyTexts].m_green = green;
+ aShinyTexts[NumShinyTexts].m_blue = blue;
+ // Fade out at half the max dist
+ float halfDist = maxDist*0.5f;
+ if(aShinyTexts[NumShinyTexts].m_camDist > halfDist){
+ float f = 1.0f - (aShinyTexts[NumShinyTexts].m_camDist - halfDist)/halfDist;
+ aShinyTexts[NumShinyTexts].m_red *= f;
+ aShinyTexts[NumShinyTexts].m_green *= f;
+ aShinyTexts[NumShinyTexts].m_blue *= f;
+ }
+
+ NumShinyTexts++;
+}
+
+void
+CShinyTexts::Render(void)
+{
+ int i, ix, v;
+ RwTexture *lastTex = nil;
+
+ if(NumShinyTexts == 0)
+ return;
+
+ RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
+ RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE);
+ RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDONE);
+ RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDONE);
+
+ TempBufferVerticesStored = 0;
+ TempBufferIndicesStored = 0;
+
+ for(i = 0; i < NumShinyTexts; i++){
+ if(TempBufferIndicesStored > TEMPBUFFERINDEXSIZE-64 || TempBufferVerticesStored > TEMPBUFFERVERTSIZE-62)
+ RenderOutGeometryBuffer();
+
+ uint8 r = aShinyTexts[i].m_red;
+ uint8 g = aShinyTexts[i].m_green;
+ uint8 b = aShinyTexts[i].m_blue;
+
+ switch(aShinyTexts[i].m_type){
+ case SHINYTEXT_WALK:
+ if(lastTex != gpWalkDontTex){
+ RenderOutGeometryBuffer();
+ RwRenderStateSet(rwRENDERSTATETEXTURERASTER, RwTextureGetRaster(gpWalkDontTex));
+ lastTex = gpWalkDontTex;
+ }
+ quad:
+ v = TempBufferVerticesStored;
+ RwIm3DVertexSetRGBA(&TempBufferRenderVertices[v+0], r, g, b, 255);
+ RwIm3DVertexSetPos(&TempBufferRenderVertices[v+0], aShinyTexts[i].m_verts[0].x, aShinyTexts[i].m_verts[0].y, aShinyTexts[i].m_verts[0].z);
+ RwIm3DVertexSetU(&TempBufferRenderVertices[v+0], aShinyTexts[i].m_texCoords[0].x);
+ RwIm3DVertexSetV(&TempBufferRenderVertices[v+0], aShinyTexts[i].m_texCoords[0].y);
+ RwIm3DVertexSetRGBA(&TempBufferRenderVertices[v+1], r, g, b, 255);
+ RwIm3DVertexSetPos(&TempBufferRenderVertices[v+1], aShinyTexts[i].m_verts[1].x, aShinyTexts[i].m_verts[1].y, aShinyTexts[i].m_verts[1].z);
+ RwIm3DVertexSetU(&TempBufferRenderVertices[v+1], aShinyTexts[i].m_texCoords[1].x);
+ RwIm3DVertexSetV(&TempBufferRenderVertices[v+1], aShinyTexts[i].m_texCoords[1].y);
+ RwIm3DVertexSetRGBA(&TempBufferRenderVertices[v+2], r, g, b, 255);
+ RwIm3DVertexSetPos(&TempBufferRenderVertices[v+2], aShinyTexts[i].m_verts[2].x, aShinyTexts[i].m_verts[2].y, aShinyTexts[i].m_verts[2].z);
+ RwIm3DVertexSetU(&TempBufferRenderVertices[v+2], aShinyTexts[i].m_texCoords[2].x);
+ RwIm3DVertexSetV(&TempBufferRenderVertices[v+2], aShinyTexts[i].m_texCoords[2].y);
+ RwIm3DVertexSetRGBA(&TempBufferRenderVertices[v+3], r, g, b, 255);
+ RwIm3DVertexSetPos(&TempBufferRenderVertices[v+3], aShinyTexts[i].m_verts[3].x, aShinyTexts[i].m_verts[3].y, aShinyTexts[i].m_verts[3].z);
+ RwIm3DVertexSetU(&TempBufferRenderVertices[v+3], aShinyTexts[i].m_texCoords[3].x);
+ RwIm3DVertexSetV(&TempBufferRenderVertices[v+3], aShinyTexts[i].m_texCoords[3].y);
+ ix = TempBufferIndicesStored;
+ TempBufferRenderIndexList[ix+0] = 0 + TempBufferVerticesStored;
+ TempBufferRenderIndexList[ix+1] = 1 + TempBufferVerticesStored;
+ TempBufferRenderIndexList[ix+2] = 2 + TempBufferVerticesStored;
+ TempBufferRenderIndexList[ix+3] = 2 + TempBufferVerticesStored;
+ TempBufferRenderIndexList[ix+4] = 1 + TempBufferVerticesStored;
+ TempBufferRenderIndexList[ix+5] = 3 + TempBufferVerticesStored;
+ TempBufferVerticesStored += 4;
+ TempBufferIndicesStored += 6;
+ break;
+
+ case SHINYTEXT_FLAT:
+ if(lastTex != nil){
+ RenderOutGeometryBuffer();
+ RwRenderStateSet(rwRENDERSTATETEXTURERASTER, nil);
+ lastTex = nil;
+ }
+ goto quad;
+ }
+ }
+
+ RenderOutGeometryBuffer();
+ NumShinyTexts = 0;
+
+ RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE);
+ RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE);
+ RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
+ RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
+}
+
+void
+CShinyTexts::RenderOutGeometryBuffer(void)
+{
+ if(TempBufferIndicesStored != 0){
+ LittleTest();
+ if(RwIm3DTransform(TempBufferRenderVertices, TempBufferVerticesStored, nil, rwIM3D_VERTEXUV)){
+ RwIm3DRenderIndexedPrimitive(rwPRIMTYPETRILIST, TempBufferRenderIndexList, TempBufferIndicesStored);
+ RwIm3DEnd();
+ }
+ TempBufferVerticesStored = 0;
+ TempBufferIndicesStored = 0;
+ }
+}
+
+
+
#define MONEY_MESSAGE_LIFETIME_MS 2000
CMoneyMessage CMoneyMessages::aMoneyMessages[NUMMONEYMESSAGES];
@@ -564,6 +1167,16 @@ STARTPATCHES
InjectHook(0x51B400, C3dMarkers::Render, PATCH_JUMP);
InjectHook(0x51B3B0, C3dMarkers::Shutdown, PATCH_JUMP);
+ InjectHook(0x5197A0, CBrightLights::Init, PATCH_JUMP);
+ InjectHook(0x51A410, CBrightLights::RegisterOne, PATCH_JUMP);
+ InjectHook(0x5197B0, CBrightLights::Render, PATCH_JUMP);
+ InjectHook(0x51A3B0, CBrightLights::RenderOutGeometryBuffer, PATCH_JUMP);
+
+ InjectHook(0x51A5A0, CShinyTexts::Init, PATCH_JUMP);
+ InjectHook(0x51AAB0, CShinyTexts::RegisterOne, PATCH_JUMP);
+ InjectHook(0x51A5B0, CShinyTexts::Render, PATCH_JUMP);
+ InjectHook(0x51AA50, CShinyTexts::RenderOutGeometryBuffer, PATCH_JUMP);
+
InjectHook(0x51AF70, CMoneyMessages::Init, PATCH_JUMP);
InjectHook(0x51B030, CMoneyMessages::Render, PATCH_JUMP);
ENDPATCHES