diff options
Diffstat (limited to '')
-rw-r--r-- | src/render/Sprite.cpp | 20 |
1 files changed, 10 insertions, 10 deletions
diff --git a/src/render/Sprite.cpp b/src/render/Sprite.cpp index d917117a..24577f41 100644 --- a/src/render/Sprite.cpp +++ b/src/render/Sprite.cpp @@ -135,8 +135,8 @@ CSprite::RenderOneXLUSprite(float x, float y, float z, float w, float h, uint8 r void CSprite::RenderOneXLUSprite_Rotate_Aspect(float x, float y, float z, float w, float h, uint8 r, uint8 g, uint8 b, int16 intens, float recipz, float rotation, uint8 a) { - float c = cos(DEGTORAD(rotation)); - float s = sin(DEGTORAD(rotation)); + float c = Cos(DEGTORAD(rotation)); + float s = Sin(DEGTORAD(rotation)); float xs[4]; float ys[4]; @@ -261,8 +261,8 @@ CSprite::RenderBufferedOneXLUSprite_Rotate_Dimension(float x, float y, float z, { m_bFlushSpriteBufferSwitchZTest = 0; // TODO: replace with lookup - float c = cos(DEGTORAD(rotation)); - float s = sin(DEGTORAD(rotation)); + float c = Cos(DEGTORAD(rotation)); + float s = Sin(DEGTORAD(rotation)); float xs[4]; float ys[4]; @@ -313,8 +313,8 @@ void CSprite::RenderBufferedOneXLUSprite_Rotate_Aspect(float x, float y, float z, float w, float h, uint8 r, uint8 g, uint8 b, int16 intens, float recipz, float rotation, uint8 a) { m_bFlushSpriteBufferSwitchZTest = 0; - float c = cos(DEGTORAD(rotation)); - float s = sin(DEGTORAD(rotation)); + float c = Cos(DEGTORAD(rotation)); + float s = Sin(DEGTORAD(rotation)); float xs[4]; float ys[4]; @@ -365,8 +365,8 @@ void CSprite::RenderBufferedOneXLUSprite_Rotate_2Colours(float x, float y, float z, float w, float h, uint8 r1, uint8 g1, uint8 b1, uint8 r2, uint8 g2, uint8 b2, float cx, float cy, float recipz, float rotation, uint8 a) { m_bFlushSpriteBufferSwitchZTest = 0; - float c = cos(DEGTORAD(rotation)); - float s = sin(DEGTORAD(rotation)); + float c = Cos(DEGTORAD(rotation)); + float s = Sin(DEGTORAD(rotation)); float xs[4]; float ys[4]; @@ -572,8 +572,8 @@ CSprite::RenderBufferedOneXLUSprite2D_Rotate_Dimension(float x, float y, float w { m_bFlushSpriteBufferSwitchZTest = 1; CRGBA col(intens * colour.red >> 8, intens * colour.green >> 8, intens * colour.blue >> 8, alpha); - float c = cos(DEGTORAD(rotation)); - float s = sin(DEGTORAD(rotation)); + float c = Cos(DEGTORAD(rotation)); + float s = Sin(DEGTORAD(rotation)); Set6Vertices2D(&SpriteBufferVerts[6 * nSpriteBufferIndex], x + c*w - s*h, |