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-rw-r--r--src/render/Timecycle.h172
1 files changed, 86 insertions, 86 deletions
diff --git a/src/render/Timecycle.h b/src/render/Timecycle.h
index 0cb02b67..d5d7b67a 100644
--- a/src/render/Timecycle.h
+++ b/src/render/Timecycle.h
@@ -2,42 +2,42 @@
class CTimeCycle
{
- static int m_nAmbientRed[NUMHOURS][NUMWEATHERS];
- static int m_nAmbientGreen[NUMHOURS][NUMWEATHERS];
- static int m_nAmbientBlue[NUMHOURS][NUMWEATHERS];
- static int m_nDirectionalRed[NUMHOURS][NUMWEATHERS];
- static int m_nDirectionalGreen[NUMHOURS][NUMWEATHERS];
- static int m_nDirectionalBlue[NUMHOURS][NUMWEATHERS];
- static int m_nSkyTopRed[NUMHOURS][NUMWEATHERS];
- static int m_nSkyTopGreen[NUMHOURS][NUMWEATHERS];
- static int m_nSkyTopBlue[NUMHOURS][NUMWEATHERS];
- static int m_nSkyBottomRed[NUMHOURS][NUMWEATHERS];
- static int m_nSkyBottomGreen[NUMHOURS][NUMWEATHERS];
- static int m_nSkyBottomBlue[NUMHOURS][NUMWEATHERS];
- static int m_nSunCoreRed[NUMHOURS][NUMWEATHERS];
- static int m_nSunCoreGreen[NUMHOURS][NUMWEATHERS];
- static int m_nSunCoreBlue[NUMHOURS][NUMWEATHERS];
- static int m_nSunCoronaRed[NUMHOURS][NUMWEATHERS];
- static int m_nSunCoronaGreen[NUMHOURS][NUMWEATHERS];
- static int m_nSunCoronaBlue[NUMHOURS][NUMWEATHERS];
+ static int32 m_nAmbientRed[NUMHOURS][NUMWEATHERS];
+ static int32 m_nAmbientGreen[NUMHOURS][NUMWEATHERS];
+ static int32 m_nAmbientBlue[NUMHOURS][NUMWEATHERS];
+ static int32 m_nDirectionalRed[NUMHOURS][NUMWEATHERS];
+ static int32 m_nDirectionalGreen[NUMHOURS][NUMWEATHERS];
+ static int32 m_nDirectionalBlue[NUMHOURS][NUMWEATHERS];
+ static int32 m_nSkyTopRed[NUMHOURS][NUMWEATHERS];
+ static int32 m_nSkyTopGreen[NUMHOURS][NUMWEATHERS];
+ static int32 m_nSkyTopBlue[NUMHOURS][NUMWEATHERS];
+ static int32 m_nSkyBottomRed[NUMHOURS][NUMWEATHERS];
+ static int32 m_nSkyBottomGreen[NUMHOURS][NUMWEATHERS];
+ static int32 m_nSkyBottomBlue[NUMHOURS][NUMWEATHERS];
+ static int32 m_nSunCoreRed[NUMHOURS][NUMWEATHERS];
+ static int32 m_nSunCoreGreen[NUMHOURS][NUMWEATHERS];
+ static int32 m_nSunCoreBlue[NUMHOURS][NUMWEATHERS];
+ static int32 m_nSunCoronaRed[NUMHOURS][NUMWEATHERS];
+ static int32 m_nSunCoronaGreen[NUMHOURS][NUMWEATHERS];
+ static int32 m_nSunCoronaBlue[NUMHOURS][NUMWEATHERS];
static float m_fSunSize[NUMHOURS][NUMWEATHERS];
static float m_fSpriteSize[NUMHOURS][NUMWEATHERS];
static float m_fSpriteBrightness[NUMHOURS][NUMWEATHERS];
- static short m_nShadowStrength[NUMHOURS][NUMWEATHERS];
- static short m_nLightShadowStrength[NUMHOURS][NUMWEATHERS];
- static short m_nTreeShadowStrength[NUMHOURS][NUMWEATHERS];
+ static int16 m_nShadowStrength[NUMHOURS][NUMWEATHERS];
+ static int16 m_nLightShadowStrength[NUMHOURS][NUMWEATHERS];
+ static int16 m_nTreeShadowStrength[NUMHOURS][NUMWEATHERS];
static float m_fFogStart[NUMHOURS][NUMWEATHERS];
static float m_fFarClip[NUMHOURS][NUMWEATHERS];
static float m_fLightsOnGroundBrightness[NUMHOURS][NUMWEATHERS];
- static int m_nLowCloudsRed[NUMHOURS][NUMWEATHERS];
- static int m_nLowCloudsGreen[NUMHOURS][NUMWEATHERS];
- static int m_nLowCloudsBlue[NUMHOURS][NUMWEATHERS];
- static int m_nFluffyCloudsTopRed[NUMHOURS][NUMWEATHERS];
- static int m_nFluffyCloudsTopGreen[NUMHOURS][NUMWEATHERS];
- static int m_nFluffyCloudsTopBlue[NUMHOURS][NUMWEATHERS];
- static int m_nFluffyCloudsBottomRed[NUMHOURS][NUMWEATHERS];
- static int m_nFluffyCloudsBottomGreen[NUMHOURS][NUMWEATHERS];
- static int m_nFluffyCloudsBottomBlue[NUMHOURS][NUMWEATHERS];
+ static int32 m_nLowCloudsRed[NUMHOURS][NUMWEATHERS];
+ static int32 m_nLowCloudsGreen[NUMHOURS][NUMWEATHERS];
+ static int32 m_nLowCloudsBlue[NUMHOURS][NUMWEATHERS];
+ static int32 m_nFluffyCloudsTopRed[NUMHOURS][NUMWEATHERS];
+ static int32 m_nFluffyCloudsTopGreen[NUMHOURS][NUMWEATHERS];
+ static int32 m_nFluffyCloudsTopBlue[NUMHOURS][NUMWEATHERS];
+ static int32 m_nFluffyCloudsBottomRed[NUMHOURS][NUMWEATHERS];
+ static int32 m_nFluffyCloudsBottomGreen[NUMHOURS][NUMWEATHERS];
+ static int32 m_nFluffyCloudsBottomBlue[NUMHOURS][NUMWEATHERS];
static float m_fBlurRed[NUMHOURS][NUMWEATHERS];
static float m_fBlurGreen[NUMHOURS][NUMWEATHERS];
static float m_fBlurBlue[NUMHOURS][NUMWEATHERS];
@@ -49,48 +49,48 @@ class CTimeCycle
static float m_fCurrentDirectionalRed;
static float m_fCurrentDirectionalGreen;
static float m_fCurrentDirectionalBlue;
- static int m_nCurrentSkyTopRed;
- static int m_nCurrentSkyTopGreen;
- static int m_nCurrentSkyTopBlue;
- static int m_nCurrentSkyBottomRed;
- static int m_nCurrentSkyBottomGreen;
- static int m_nCurrentSkyBottomBlue;
- static int m_nCurrentSunCoreRed;
- static int m_nCurrentSunCoreGreen;
- static int m_nCurrentSunCoreBlue;
- static int m_nCurrentSunCoronaRed;
- static int m_nCurrentSunCoronaGreen;
- static int m_nCurrentSunCoronaBlue;
+ static int32 m_nCurrentSkyTopRed;
+ static int32 m_nCurrentSkyTopGreen;
+ static int32 m_nCurrentSkyTopBlue;
+ static int32 m_nCurrentSkyBottomRed;
+ static int32 m_nCurrentSkyBottomGreen;
+ static int32 m_nCurrentSkyBottomBlue;
+ static int32 m_nCurrentSunCoreRed;
+ static int32 m_nCurrentSunCoreGreen;
+ static int32 m_nCurrentSunCoreBlue;
+ static int32 m_nCurrentSunCoronaRed;
+ static int32 m_nCurrentSunCoronaGreen;
+ static int32 m_nCurrentSunCoronaBlue;
static float m_fCurrentSunSize;
static float m_fCurrentSpriteSize;
static float m_fCurrentSpriteBrightness;
- static int m_nCurrentShadowStrength;
- static int m_nCurrentLightShadowStrength;
- static int m_nCurrentTreeShadowStrength;
+ static int32 m_nCurrentShadowStrength;
+ static int32 m_nCurrentLightShadowStrength;
+ static int32 m_nCurrentTreeShadowStrength;
static float m_fCurrentFogStart;
static float m_fCurrentFarClip;
static float m_fCurrentLightsOnGroundBrightness;
- static int m_nCurrentLowCloudsRed;
- static int m_nCurrentLowCloudsGreen;
- static int m_nCurrentLowCloudsBlue;
- static int m_nCurrentFluffyCloudsTopRed;
- static int m_nCurrentFluffyCloudsTopGreen;
- static int m_nCurrentFluffyCloudsTopBlue;
- static int m_nCurrentFluffyCloudsBottomRed;
- static int m_nCurrentFluffyCloudsBottomGreen;
- static int m_nCurrentFluffyCloudsBottomBlue;
+ static int32 m_nCurrentLowCloudsRed;
+ static int32 m_nCurrentLowCloudsGreen;
+ static int32 m_nCurrentLowCloudsBlue;
+ static int32 m_nCurrentFluffyCloudsTopRed;
+ static int32 m_nCurrentFluffyCloudsTopGreen;
+ static int32 m_nCurrentFluffyCloudsTopBlue;
+ static int32 m_nCurrentFluffyCloudsBottomRed;
+ static int32 m_nCurrentFluffyCloudsBottomGreen;
+ static int32 m_nCurrentFluffyCloudsBottomBlue;
static float m_fCurrentBlurRed;
static float m_fCurrentBlurGreen;
static float m_fCurrentBlurBlue;
static float m_fCurrentBlurAlpha;
- static int m_nCurrentFogColourRed;
- static int m_nCurrentFogColourGreen;
- static int m_nCurrentFogColourBlue;
+ static int32 m_nCurrentFogColourRed;
+ static int32 m_nCurrentFogColourGreen;
+ static int32 m_nCurrentFogColourBlue;
- static int m_FogReduction;
+ static int32 m_FogReduction;
public:
- static int m_CurrentStoredValue;
+ static int32 m_CurrentStoredValue;
static CVector m_VectorToSun[16];
static float m_fShadowFrontX[16];
static float m_fShadowFrontY[16];
@@ -105,40 +105,40 @@ public:
static float GetDirectionalRed(void) { return m_fCurrentDirectionalRed; }
static float GetDirectionalGreen(void) { return m_fCurrentDirectionalGreen; }
static float GetDirectionalBlue(void) { return m_fCurrentDirectionalBlue; }
- static int GetSkyTopRed(void) { return m_nCurrentSkyTopRed; }
- static int GetSkyTopGreen(void) { return m_nCurrentSkyTopGreen; }
- static int GetSkyTopBlue(void) { return m_nCurrentSkyTopBlue; }
- static int GetSkyBottomRed(void) { return m_nCurrentSkyBottomRed; }
- static int GetSkyBottomGreen(void) { return m_nCurrentSkyBottomGreen; }
- static int GetSkyBottomBlue(void) { return m_nCurrentSkyBottomBlue; }
- static int GetSunCoreRed(void) { return m_nCurrentSunCoreRed; }
- static int GetSunCoreGreen(void) { return m_nCurrentSunCoreGreen; }
- static int GetSunCoreBlue(void) { return m_nCurrentSunCoreBlue; }
- static int GetSunCoronaRed(void) { return m_nCurrentSunCoronaRed; }
- static int GetSunCoronaGreen(void) { return m_nCurrentSunCoronaGreen; }
- static int GetSunCoronaBlue(void) { return m_nCurrentSunCoronaBlue; }
+ static int32 GetSkyTopRed(void) { return m_nCurrentSkyTopRed; }
+ static int32 GetSkyTopGreen(void) { return m_nCurrentSkyTopGreen; }
+ static int32 GetSkyTopBlue(void) { return m_nCurrentSkyTopBlue; }
+ static int32 GetSkyBottomRed(void) { return m_nCurrentSkyBottomRed; }
+ static int32 GetSkyBottomGreen(void) { return m_nCurrentSkyBottomGreen; }
+ static int32 GetSkyBottomBlue(void) { return m_nCurrentSkyBottomBlue; }
+ static int32 GetSunCoreRed(void) { return m_nCurrentSunCoreRed; }
+ static int32 GetSunCoreGreen(void) { return m_nCurrentSunCoreGreen; }
+ static int32 GetSunCoreBlue(void) { return m_nCurrentSunCoreBlue; }
+ static int32 GetSunCoronaRed(void) { return m_nCurrentSunCoronaRed; }
+ static int32 GetSunCoronaGreen(void) { return m_nCurrentSunCoronaGreen; }
+ static int32 GetSunCoronaBlue(void) { return m_nCurrentSunCoronaBlue; }
static float GetSunSize(void) { return m_fCurrentSunSize; }
static float GetSpriteBrightness(void) { return m_fCurrentSpriteBrightness; }
static float GetSpriteSize(void) { return m_fCurrentSpriteSize; }
- static int GetShadowStrength(void) { return m_nCurrentShadowStrength; }
- static int GetLightShadowStrength(void) { return m_nCurrentLightShadowStrength; }
+ static int32 GetShadowStrength(void) { return m_nCurrentShadowStrength; }
+ static int32 GetLightShadowStrength(void) { return m_nCurrentLightShadowStrength; }
static float GetLightOnGroundBrightness(void) { return m_fCurrentLightsOnGroundBrightness; }
static float GetFarClip(void) { return m_fCurrentFarClip; }
static float GetFogStart(void) { return m_fCurrentFogStart; }
- static int GetLowCloudsRed(void) { return m_nCurrentLowCloudsRed; }
- static int GetLowCloudsGreen(void) { return m_nCurrentLowCloudsGreen; }
- static int GetLowCloudsBlue(void) { return m_nCurrentLowCloudsBlue; }
- static int GetFluffyCloudsTopRed(void) { return m_nCurrentFluffyCloudsTopRed; }
- static int GetFluffyCloudsTopGreen(void) { return m_nCurrentFluffyCloudsTopGreen; }
- static int GetFluffyCloudsTopBlue(void) { return m_nCurrentFluffyCloudsTopBlue; }
- static int GetFluffyCloudsBottomRed(void) { return m_nCurrentFluffyCloudsBottomRed; }
- static int GetFluffyCloudsBottomGreen(void) { return m_nCurrentFluffyCloudsBottomGreen; }
- static int GetFluffyCloudsBottomBlue(void) { return m_nCurrentFluffyCloudsBottomBlue; }
- static int GetFogRed(void) { return m_nCurrentFogColourRed; }
- static int GetFogGreen(void) { return m_nCurrentFogColourGreen; }
- static int GetFogBlue(void) { return m_nCurrentFogColourBlue; }
- static int GetFogReduction(void) { return m_FogReduction; }
+ static int32 GetLowCloudsRed(void) { return m_nCurrentLowCloudsRed; }
+ static int32 GetLowCloudsGreen(void) { return m_nCurrentLowCloudsGreen; }
+ static int32 GetLowCloudsBlue(void) { return m_nCurrentLowCloudsBlue; }
+ static int32 GetFluffyCloudsTopRed(void) { return m_nCurrentFluffyCloudsTopRed; }
+ static int32 GetFluffyCloudsTopGreen(void) { return m_nCurrentFluffyCloudsTopGreen; }
+ static int32 GetFluffyCloudsTopBlue(void) { return m_nCurrentFluffyCloudsTopBlue; }
+ static int32 GetFluffyCloudsBottomRed(void) { return m_nCurrentFluffyCloudsBottomRed; }
+ static int32 GetFluffyCloudsBottomGreen(void) { return m_nCurrentFluffyCloudsBottomGreen; }
+ static int32 GetFluffyCloudsBottomBlue(void) { return m_nCurrentFluffyCloudsBottomBlue; }
+ static int32 GetFogRed(void) { return m_nCurrentFogColourRed; }
+ static int32 GetFogGreen(void) { return m_nCurrentFogColourGreen; }
+ static int32 GetFogBlue(void) { return m_nCurrentFogColourBlue; }
+ static int32 GetFogReduction(void) { return m_FogReduction; }
static void Initialise(void);
static void Update(void);